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authorCampbell Barton <ideasman42@gmail.com>2011-05-15 09:43:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-15 09:43:59 +0400
commitb8be69c56846fbd866bcbcf804e96537850137a1 (patch)
treeb724fcf3c4ccfd636b536c0bc9bad606d2bd8c5a /source/blender
parent99b7960781391b52ddff639420cf74cab0418647 (diff)
camera composition guides:
removed diagonal golden rule (not very common), added harmonious triangle and golden triangle options.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c95
-rw-r--r--source/blender/makesdna/DNA_camera_types.h6
-rw-r--r--source/blender/makesrna/intern/rna_camera.c6
3 files changed, 69 insertions, 38 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 40a38d7f78c..4ef02243cd5 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -921,7 +921,7 @@ void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, Vi
}
}
-static void drawviewborder_grid3(float x1, float x2, float y1, float y2, float fac, char diagonal)
+static void drawviewborder_grid3(float x1, float x2, float y1, float y2, float fac)
{
float x3, y3, x4, y4;
@@ -931,46 +931,63 @@ static void drawviewborder_grid3(float x1, float x2, float y1, float y2, float f
y4= y1 + (1.0f - fac) * (y2-y1);
glBegin(GL_LINES);
- switch(diagonal) {
- case '\0':
- glVertex2f(x1, y3);
- glVertex2f(x2, y3);
+ glVertex2f(x1, y3);
+ glVertex2f(x2, y3);
- glVertex2f(x1, y4);
- glVertex2f(x2, y4);
+ glVertex2f(x1, y4);
+ glVertex2f(x2, y4);
- glVertex2f(x3, y1);
- glVertex2f(x3, y2);
+ glVertex2f(x3, y1);
+ glVertex2f(x3, y2);
- glVertex2f(x4, y1);
- glVertex2f(x4, y2);
- break;
- case 'H': /* hoz */
- glVertex2f(x1, y1);
- glVertex2f(x2, y4);
+ glVertex2f(x4, y1);
+ glVertex2f(x4, y2);
+ glEnd();
+}
+
+/* harmonious triangle */
+static void drawviewborder_triangle(float x1, float x2, float y1, float y2, const char golden, const char dir)
+{
+ float ofs;
+ float w= x2 - x1;
+ float h= y2 - y1;
+
+ glBegin(GL_LINES);
+ if(w > h) {
+ if(golden) {
+ ofs = w * (1.0f-(1.0f/1.61803399));
+ }
+ else {
+ ofs = h * (h / w);
+ }
+ if(dir == 'B') SWAP(float, y1, y2);
- glVertex2f(x1, y3);
+ glVertex2f(x1, y1);
glVertex2f(x2, y2);
glVertex2f(x2, y1);
- glVertex2f(x1, y4);
+ glVertex2f(x1 + (w - ofs), y2);
- glVertex2f(x2, y3);
glVertex2f(x1, y2);
- break;
- case 'V': /* vert */
- glVertex2f(x1, y1);
- glVertex2f(x4, y2);
+ glVertex2f(x1 + ofs, y1);
+ }
+ else {
+ if(golden) {
+ ofs = h * (1.0f-(1.0f/1.61803399));
+ }
+ else {
+ ofs = w * (w / h);
+ }
+ if(dir == 'B') SWAP(float, x1, x2);
- glVertex2f(x3, y1);
+ glVertex2f(x1, y1);
glVertex2f(x2, y2);
- glVertex2f(x1, y2);
- glVertex2f(x4, y1);
-
- glVertex2f(x3, y2);
glVertex2f(x2, y1);
- break;
+ glVertex2f(x1, y1 + ofs);
+
+ glVertex2f(x1, y2);
+ glVertex2f(x2, y1 + (h - ofs));
}
glEnd();
}
@@ -1083,22 +1100,32 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
if (ca->dtx & CAM_DTX_THIRDS) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
- drawviewborder_grid3(x1, x2, y1, y2, 1.0f/3.0f, '\0');
+ drawviewborder_grid3(x1, x2, y1, y2, 1.0f/3.0f);
}
if (ca->dtx & CAM_DTX_GOLDEN) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
- drawviewborder_grid3(x1, x2, y1, y2, 1.0f-(1.0f/1.61803399), '\0');
+ drawviewborder_grid3(x1, x2, y1, y2, 1.0f-(1.0f/1.61803399));
+ }
+
+ if (ca->dtx & CAM_DTX_GOLDEN_TRI_A) {
+ UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+ drawviewborder_triangle(x1, x2, y1, y2, 0, 'A');
+ }
+
+ if (ca->dtx & CAM_DTX_GOLDEN_TRI_B) {
+ UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+ drawviewborder_triangle(x1, x2, y1, y2, 0, 'B');
}
- if (ca->dtx & CAM_DTX_GOLDEN_DIAG_H) {
+ if (ca->dtx & CAM_DTX_HARMONY_TRI_A) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
- drawviewborder_grid3(x1, x2, y1, y2, 1.0f-(1.0f/1.61803399), 'H');
+ drawviewborder_triangle(x1, x2, y1, y2, 1, 'A');
}
- if (ca->dtx & CAM_DTX_GOLDEN_DIAG_V) {
+ if (ca->dtx & CAM_DTX_HARMONY_TRI_B) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
- drawviewborder_grid3(x1, x2, y1, y2, 1.0f-(1.0f/1.61803399), 'V');
+ drawviewborder_triangle(x1, x2, y1, y2, 1, 'B');
}
if (ca->flag & CAM_SHOWTITLESAFE) {
diff --git a/source/blender/makesdna/DNA_camera_types.h b/source/blender/makesdna/DNA_camera_types.h
index d64b72c6f40..952b4e799b5 100644
--- a/source/blender/makesdna/DNA_camera_types.h
+++ b/source/blender/makesdna/DNA_camera_types.h
@@ -76,8 +76,10 @@ typedef struct Camera {
#define CAM_DTX_CENTER_DIAG 2
#define CAM_DTX_THIRDS 4
#define CAM_DTX_GOLDEN 8
-#define CAM_DTX_GOLDEN_DIAG_H 16
-#define CAM_DTX_GOLDEN_DIAG_V 32
+#define CAM_DTX_GOLDEN_TRI_A 16
+#define CAM_DTX_GOLDEN_TRI_B 32
+#define CAM_DTX_HARMONY_TRI_A 64
+#define CAM_DTX_HARMONY_TRI_B 128
/* flag */
#define CAM_SHOWLIMITS 1
diff --git a/source/blender/makesrna/intern/rna_camera.c b/source/blender/makesrna/intern/rna_camera.c
index 14a2f27bd8c..089c8c44943 100644
--- a/source/blender/makesrna/intern/rna_camera.c
+++ b/source/blender/makesrna/intern/rna_camera.c
@@ -72,8 +72,10 @@ void RNA_def_camera(BlenderRNA *brna)
{CAM_DTX_CENTER_DIAG, "CENTER_DIAGONAL", 0, "Center Diagonal", ""},
{CAM_DTX_THIRDS, "THIRDS", 0, "Thirds", ""},
{CAM_DTX_GOLDEN, "GOLDEN", 0, "Golden", ""},
- {CAM_DTX_GOLDEN_DIAG_H, "GOLDEN_DIAGONAL_H", 0, "Golden Diagonal Hoz", ""},
- {CAM_DTX_GOLDEN_DIAG_V, "GOLDEN_DIAGONAL_V", 0, "Golden Diagonal Vert", ""},
+ {CAM_DTX_GOLDEN_TRI_A, "GOLDEN_TRIANGLE_A", 0, "Golden Triangle A", ""},
+ {CAM_DTX_GOLDEN_TRI_B, "GOLDEN_TRIANGLE_B", 0, "Golden Triangle B", ""},
+ {CAM_DTX_HARMONY_TRI_A, "HARMONY_TRIANGLE_A", 0, "Harmonious Triangle A", ""},
+ {CAM_DTX_HARMONY_TRI_B, "HARMONY_TRIANGLE_B", 0, "Harmonious Triangle B", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem prop_lens_unit_items[] = {
{0, "MILLIMETERS", 0, "Millimeters", ""},