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authorAndre Susano Pinto <andresusanopinto@gmail.com>2008-08-06 20:50:07 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2008-08-06 20:50:07 +0400
commit523634ca17a392a49e324244ee6f35ac2359544b (patch)
tree38a0b55844b78c4750dfb5de9673ff34b60aa2e4 /source/blender
parente57c5ef56c306fe495346525fb9d1f9bcf8cfd2b (diff)
svn merge -r 15908:15988 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_texture.h1
-rw-r--r--source/blender/blenkernel/bad_level_call_stubs/stubs.c4
-rw-r--r--source/blender/blenkernel/intern/collision.c221
-rw-r--r--source/blender/blenkernel/intern/customdata.c24
-rw-r--r--source/blender/blenkernel/intern/modifier.c39
-rw-r--r--source/blender/blenkernel/intern/particle.c3
-rw-r--r--source/blender/blenkernel/intern/texture.c16
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c3
-rw-r--r--source/blender/blenlib/intern/boxpack2d.c10
-rw-r--r--source/blender/blenloader/intern/writefile.c2
-rw-r--r--source/blender/imbuf/intern/anim.c15
-rw-r--r--source/blender/include/BIF_editarmature.h7
-rw-r--r--source/blender/include/BIF_poseobject.h2
-rw-r--r--source/blender/python/BPY_interface.c64
-rw-r--r--source/blender/python/api2_2x/Blender.c2
-rw-r--r--source/blender/python/api2_2x/Constraint.c29
-rw-r--r--source/blender/python/api2_2x/Material.c12
-rw-r--r--source/blender/python/api2_2x/Mathutils.c8
-rw-r--r--source/blender/python/api2_2x/Mathutils.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c14
-rw-r--r--source/blender/src/buttons_object.c3
-rw-r--r--source/blender/src/buttons_scene.c11
-rw-r--r--source/blender/src/drawgpencil.c308
-rw-r--r--source/blender/src/drawseq.c24
-rw-r--r--source/blender/src/editarmature.c164
-rw-r--r--source/blender/src/editimasel.c6
-rw-r--r--source/blender/src/editseq.c1
-rw-r--r--source/blender/src/header_info.c53
-rw-r--r--source/blender/src/header_view3d.c81
-rw-r--r--source/blender/src/poseobject.c61
-rw-r--r--source/blender/src/space.c17
-rw-r--r--source/blender/src/toolbox.c9
32 files changed, 821 insertions, 395 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index fade0f8cbaa..c162a04e055 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -73,6 +73,7 @@ void BKE_free_envmap(struct EnvMap *env);
struct EnvMap *BKE_add_envmap(void);
struct EnvMap *BKE_copy_envmap(struct EnvMap *env);
+int BKE_texture_dependsOnTime(const struct Tex *texture);
#endif
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
index 3ad11a61de3..561d8d7c2a6 100644
--- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c
+++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
@@ -117,10 +117,14 @@ float BPY_pydriver_eval(struct IpoDriver *driver)
{
return 0;
}
+
+/*
int EXPP_dict_set_item_str(struct PyObject *dict, char *key, struct PyObject *value)
{
return 0;
}
+*/
+
void Node_SetStack(struct BPy_Node *self, struct bNodeStack **stack, int type){}
void InitNode(struct BPy_Node *self, struct bNode *node){}
void Node_SetShi(struct BPy_Node *self, struct ShadeInput *shi){}
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 5b3cec25772..cfcab54058d 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -1291,116 +1291,6 @@ int cloth_collision_moving ( ClothModifierData *clmd, CollisionModifierData *col
return 1;
}
-int cloth_do_selfcollisions(ClothModifierData * clmd)
-{
- int ret2 = 0, l;
- Cloth *cloth = clmd->clothObject;
-
- if ( clmd->clothObject->bvhselftree )
- {
- for(l = 0; l < clmd->coll_parms->self_loop_count; l++)
- {
- BVHTreeOverlap *overlap = NULL;
- ClothVertex *verts = clmd->clothObject->verts; // needed for openMP
- int k;
- int ret = 0, result = 0;
-
- // search for overlapping collision pairs
- overlap = BLI_bvhtree_overlap ( cloth->bvhselftree, cloth->bvhselftree, &result );
-
-// #pragma omp parallel for private(k, i, j) schedule(static)
- for ( k = 0; k < result; k++ )
- {
- float temp[3];
- float length = 0;
- float mindistance;
- int i, j;
-
- i = overlap[k].indexA;
- j = overlap[k].indexB;
-
- mindistance = clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len );
-
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
- {
- if ( ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
- && ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) )
- {
- continue;
- }
- }
-
- VECSUB ( temp, verts[i].tx, verts[j].tx );
-
- if ( ( ABS ( temp[0] ) > mindistance ) || ( ABS ( temp[1] ) > mindistance ) || ( ABS ( temp[2] ) > mindistance ) ) continue;
-
- // check for adjacent points (i must be smaller j)
- if ( BLI_edgehash_haskey ( cloth->edgehash, MIN2(i, j), MAX2(i, j) ) )
- {
- continue;
- }
-
- length = Normalize ( temp );
-
- if ( length < mindistance )
- {
- float correction = mindistance - length;
-
- if ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
- {
- VecMulf ( temp, -correction );
- VECADD ( verts[j].tx, verts[j].tx, temp );
- }
- else if ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED )
- {
- VecMulf ( temp, correction );
- VECADD ( verts[i].tx, verts[i].tx, temp );
- }
- else
- {
- VecMulf ( temp, -correction*0.5 );
- VECADD ( verts[j].tx, verts[j].tx, temp );
-
- VECSUB ( verts[i].tx, verts[i].tx, temp );
- }
- ret = 1;
- ret2 += ret;
- }
- else
- {
- // check for approximated time collisions
- }
- }
-
- if ( overlap )
- MEM_freeN ( overlap );
-
- if(!ret)
- break;
-
- }
- ////////////////////////////////////////////////////////////
-
- ////////////////////////////////////////////////////////////
- // SELFCOLLISIONS: update velocities
- ////////////////////////////////////////////////////////////
- if ( ret2 )
- {
- int i;
- ClothVertex *verts = clmd->clothObject->verts; // needed for openMP
-
- for ( i = 0; i < cloth->numverts; i++ )
- {
- if ( ! ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) )
- {
- VECSUB ( verts[i].tv, verts[i].tx, verts[i].txold );
- }
- }
- }
- ////////////////////////////////////////////////////////////
- }
- return ret2;
-}
// return all collision objects in scene
// collision object will exclude self
@@ -1547,7 +1437,7 @@ int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, f
{
Cloth *cloth=NULL;
BVHTree *cloth_bvh=NULL;
- int i=0, numfaces = 0, numverts = 0;
+ int i=0, numfaces = 0, numverts = 0, k, l, j;
int rounds = 0; // result counts applied collisions; ic is for debug output;
ClothVertex *verts = NULL;
int ret = 0, ret2 = 0;
@@ -1647,21 +1537,122 @@ int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, f
VECADD ( verts[i].tx, verts[i].txold, verts[i].tv );
}
////////////////////////////////////////////////////////////
-
+
////////////////////////////////////////////////////////////
// Test on *simple* selfcollisions
////////////////////////////////////////////////////////////
if ( clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF )
{
- ret2 += cloth_do_selfcollisions(clmd);
+ for(l = 0; l < clmd->coll_parms->self_loop_count; l++)
+ {
+ // TODO: add coll quality rounds again
+ BVHTreeOverlap *overlap = NULL;
+ int result = 0;
+
+ // collisions = 1;
+ verts = cloth->verts; // needed for openMP
+
+ numfaces = clmd->clothObject->numfaces;
+ numverts = clmd->clothObject->numverts;
+
+ verts = cloth->verts;
+
+ if ( cloth->bvhselftree )
+ {
+ // search for overlapping collision pairs
+ overlap = BLI_bvhtree_overlap ( cloth->bvhselftree, cloth->bvhselftree, &result );
+
+ // #pragma omp parallel for private(k, i, j) schedule(static)
+ for ( k = 0; k < result; k++ )
+ {
+ float temp[3];
+ float length = 0;
+ float mindistance;
+
+ i = overlap[k].indexA;
+ j = overlap[k].indexB;
+
+ mindistance = clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len );
+
+ if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ {
+ if ( ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
+ && ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) )
+ {
+ continue;
+ }
+ }
+
+ VECSUB ( temp, verts[i].tx, verts[j].tx );
+
+ if ( ( ABS ( temp[0] ) > mindistance ) || ( ABS ( temp[1] ) > mindistance ) || ( ABS ( temp[2] ) > mindistance ) ) continue;
+
+ // check for adjacent points (i must be smaller j)
+ if ( BLI_edgehash_haskey ( cloth->edgehash, MIN2(i, j), MAX2(i, j) ) )
+ {
+ continue;
+ }
+
+ length = Normalize ( temp );
+
+ if ( length < mindistance )
+ {
+ float correction = mindistance - length;
+
+ if ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
+ {
+ VecMulf ( temp, -correction );
+ VECADD ( verts[j].tx, verts[j].tx, temp );
+ }
+ else if ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED )
+ {
+ VecMulf ( temp, correction );
+ VECADD ( verts[i].tx, verts[i].tx, temp );
+ }
+ else
+ {
+ VecMulf ( temp, -correction*0.5 );
+ VECADD ( verts[j].tx, verts[j].tx, temp );
+
+ VECSUB ( verts[i].tx, verts[i].tx, temp );
+ }
+ ret = 1;
+ ret2 += ret;
+ }
+ else
+ {
+ // check for approximated time collisions
+ }
+ }
+
+ if ( overlap )
+ MEM_freeN ( overlap );
+
+ }
+ }
+ ////////////////////////////////////////////////////////////
+
+ ////////////////////////////////////////////////////////////
+ // SELFCOLLISIONS: update velocities
+ ////////////////////////////////////////////////////////////
+ if ( ret2 )
+ {
+ for ( i = 0; i < cloth->numverts; i++ )
+ {
+ if ( ! ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) )
+ {
+ VECSUB ( verts[i].tv, verts[i].tx, verts[i].txold );
+ }
+ }
+ }
+ ////////////////////////////////////////////////////////////
}
- ////////////////////////////////////////////////////////////
}
while ( ret2 && ( clmd->coll_parms->loop_count>rounds ) );
if(collobjs)
- + MEM_freeN(collobjs);
+ MEM_freeN(collobjs);
return MIN2 ( ret, 1 );
}
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 9012adb09b7..2c1f6bb84c1 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -265,14 +265,34 @@ static void layerSwap_tface(void *data, int *corner_indices)
{
MTFace *tf = data;
float uv[4][2];
+ const static short pin_flags[4] =
+ { TF_PIN1, TF_PIN2, TF_PIN3, TF_PIN4 };
+ const static char sel_flags[4] =
+ { TF_SEL1, TF_SEL2, TF_SEL3, TF_SEL4 };
+ short unwrap = tf->unwrap & ~(TF_PIN1 | TF_PIN2 | TF_PIN3 | TF_PIN4);
+ char flag = tf->flag & ~(TF_SEL1 | TF_SEL2 | TF_SEL3 | TF_SEL4);
int j;
for(j = 0; j < 4; ++j) {
- uv[j][0] = tf->uv[corner_indices[j]][0];
- uv[j][1] = tf->uv[corner_indices[j]][1];
+ int source_index = corner_indices[j];
+
+ uv[j][0] = tf->uv[source_index][0];
+ uv[j][1] = tf->uv[source_index][1];
+
+ // swap pinning flags around
+ if(tf->unwrap & pin_flags[source_index]) {
+ unwrap |= pin_flags[j];
+ }
+
+ // swap selection flags around
+ if(tf->flag & sel_flags[source_index]) {
+ flag |= sel_flags[j];
+ }
}
memcpy(tf->uv, uv, sizeof(tf->uv));
+ tf->unwrap = unwrap;
+ tf->flag = flag;
}
static void layerDefault_tface(void *data, int count)
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 89de5ee9e45..0eb01e823aa 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -97,6 +97,7 @@
#include "BKE_material.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
+#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "depsgraph_private.h"
#include "BKE_bmesh.h"
@@ -1133,8 +1134,18 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
mface[numFaces].v1 = vert_map[mface[numFaces].v1];
mface[numFaces].v2 = vert_map[mface[numFaces].v2];
mface[numFaces].v3 = vert_map[mface[numFaces].v3];
- if(mface[numFaces].v4)
+ if(mface[numFaces].v4) {
mface[numFaces].v4 = vert_map[mface[numFaces].v4];
+
+ test_index_face(&mface[numFaces], &result->faceData,
+ numFaces, 4);
+ }
+ else
+ {
+ test_index_face(&mface[numFaces], &result->faceData,
+ numFaces, 3);
+ }
+
origindex[numFaces] = ORIGINDEX_NONE;
numFaces++;
@@ -1224,8 +1235,17 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
mface[numFaces].v1 = vert_map[mface[numFaces].v1];
mface[numFaces].v2 = vert_map[mface[numFaces].v2];
mface[numFaces].v3 = vert_map[mface[numFaces].v3];
- if(mface[numFaces].v4)
+ if(mface[numFaces].v4) {
mface[numFaces].v4 = vert_map[mface[numFaces].v4];
+
+ test_index_face(&mface[numFaces], &result->faceData,
+ numFaces, 4);
+ }
+ else
+ {
+ test_index_face(&mface[numFaces], &result->faceData,
+ numFaces, 3);
+ }
origindex[numFaces] = ORIGINDEX_NONE;
numFaces++;
@@ -2983,6 +3003,20 @@ CustomDataMask displaceModifier_requiredDataMask(ModifierData *md)
return dataMask;
}
+static int displaceModifier_dependsOnTime(ModifierData *md)
+{
+ DisplaceModifierData *dmd = (DisplaceModifierData *)md;
+
+ if(dmd->texture)
+ {
+ return BKE_texture_dependsOnTime(dmd->texture);
+ }
+ else
+ {
+ return 0;
+ }
+}
+
static void displaceModifier_foreachObjectLink(ModifierData *md, Object *ob,
ObjectWalkFunc walk, void *userData)
{
@@ -7479,6 +7513,7 @@ ModifierTypeInfo *modifierType_getInfo(ModifierType type)
mti->initData = displaceModifier_initData;
mti->copyData = displaceModifier_copyData;
mti->requiredDataMask = displaceModifier_requiredDataMask;
+ mti->dependsOnTime = displaceModifier_dependsOnTime;
mti->foreachObjectLink = displaceModifier_foreachObjectLink;
mti->foreachIDLink = displaceModifier_foreachIDLink;
mti->updateDepgraph = displaceModifier_updateDepgraph;
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 24a3d348ae7..643f90637ad 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -3744,6 +3744,9 @@ int psys_get_particle_state(Object *ob, ParticleSystem *psys, int p, ParticleKey
/* TODO: pa_clump vgroup */
do_clump(state,key1,t,part->clumpfac,part->clumppow,1.0);
+
+ if(psys->lattice)
+ calc_latt_deform(state->co,1.0f);
}
else{
if (pa) { /* TODO PARTICLE - should this ever be NULL? - Campbell */
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index ad139220785..da1dcfa6c5b 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -845,3 +845,19 @@ void BKE_free_envmap(EnvMap *env)
}
/* ------------------------------------------------------------------------- */
+int BKE_texture_dependsOnTime(const struct Tex *texture)
+{
+ if(texture->plugin) {
+ // assume all plugins depend on time
+ return 1;
+ } else if( texture->ima &&
+ ELEM(texture->ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
+ return 1;
+ } else if(texture->ipo) {
+ // assume any ipo means the texture is animated
+ return 1;
+ }
+ return 0;
+}
+
+/* ------------------------------------------------------------------------- */
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index fcac5df934e..ebc0fb70863 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -865,7 +865,7 @@ void BLI_bvhtree_balance(BVHTree *tree)
// create root node
BVHNode *node = tree->nodes[tree->totleaf] = &(tree->nodearray[tree->totleaf]);
tree->totbranch++;
-
+<
// refit root bvh node
refit_kdop_hull(tree, node, 0, tree->totleaf);
@@ -875,6 +875,7 @@ void BLI_bvhtree_balance(BVHTree *tree)
// verify_tree(tree);
}
*/
+
}
// overlap - is it possbile for 2 bv's to collide ?
diff --git a/source/blender/blenlib/intern/boxpack2d.c b/source/blender/blenlib/intern/boxpack2d.c
index acd53e5d516..db7bae8a91d 100644
--- a/source/blender/blenlib/intern/boxpack2d.c
+++ b/source/blender/blenlib/intern/boxpack2d.c
@@ -42,6 +42,8 @@
#define TRF 2
#define TLF 4
#define BRF 8
+#define CORNERFLAGS (BLF|TRF|TLF|BRF)
+
#define BL 0
#define TR 1
#define TL 2
@@ -159,7 +161,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->blb = vert->brb = vert->tlb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ TRF;
+ vert->free = CORNERFLAGS &~ TRF;
vert->trb = box;
vert->index = i; i++;
box->v[BL] = vert; vert++;
@@ -167,7 +169,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->trb= vert->brb = vert->tlb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ BLF;
+ vert->free = CORNERFLAGS &~ BLF;
vert->blb = box;
vert->index = i; i++;
box->v[TR] = vert; vert++;
@@ -175,7 +177,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->trb = vert->blb = vert->tlb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ BRF;
+ vert->free = CORNERFLAGS &~ BRF;
vert->brb = box;
vert->index = i; i++;
box->v[TL] = vert; vert++;
@@ -183,7 +185,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->trb = vert->blb = vert->brb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ TLF;
+ vert->free = CORNERFLAGS &~ TLF;
vert->tlb = box;
vert->index = i; i++;
box->v[BR] = vert; vert++;
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 73abf362d12..3a70438dd13 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -2275,7 +2275,7 @@ static int handle_append_runtime(int handle, char *exename, char **cause_r) {
unsigned char buf[1024];
int count, progfd= -1;
- if (!runtime) {
+ if (!BLI_exists(runtime)) {
cause= "Unable to find runtime";
goto cleanup;
}
diff --git a/source/blender/imbuf/intern/anim.c b/source/blender/imbuf/intern/anim.c
index 720f5b0f7c8..c0e84b73e47 100644
--- a/source/blender/imbuf/intern/anim.c
+++ b/source/blender/imbuf/intern/anim.c
@@ -612,6 +612,7 @@ static int startffmpeg(struct anim * anim) {
av_free(anim->pFrameRGB);
av_free(anim->pFrameDeinterlaced);
av_free(anim->pFrame);
+ anim->pCodecCtx = NULL;
return -1;
}
@@ -639,7 +640,19 @@ static int startffmpeg(struct anim * anim) {
PIX_FMT_BGR32,
SWS_FAST_BILINEAR | SWS_PRINT_INFO,
NULL, NULL, NULL);
-
+
+ if (!anim->img_convert_ctx) {
+ fprintf (stderr,
+ "Can't transform color space??? Bailing out...\n");
+ avcodec_close(anim->pCodecCtx);
+ av_close_input_file(anim->pFormatCtx);
+ av_free(anim->pFrameRGB);
+ av_free(anim->pFrameDeinterlaced);
+ av_free(anim->pFrame);
+ anim->pCodecCtx = NULL;
+ return -1;
+ }
+
return (0);
}
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index da98eb3d4f1..13c16749612 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -108,7 +108,8 @@ void mouse_armature(void);
void remake_editArmature(void);
void selectconnected_armature(void);
void selectconnected_posearmature(void);
-void select_bone_parent(void);
+void armature_select_hierarchy(short direction, short add_to_sel);
+
void setflag_armature(short mode);
void unique_editbone_name (struct ListBase *ebones, char *name);
@@ -143,6 +144,10 @@ void set_locks_armature_bones(short lock);
#define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */
+/* used in bone_select_hierachy() */
+#define BONE_SELECT_PARENT 0
+#define BONE_SELECT_CHILD 1
+
#endif
diff --git a/source/blender/include/BIF_poseobject.h b/source/blender/include/BIF_poseobject.h
index 58c67ff102a..ab96f7ec03e 100644
--- a/source/blender/include/BIF_poseobject.h
+++ b/source/blender/include/BIF_poseobject.h
@@ -65,6 +65,8 @@ void pose_assign_to_posegroup(short active);
void pose_remove_from_posegroups(void);
void pgroup_operation_with_menu(void);
+void pose_select_hierarchy(short direction, short add_to_sel);
+
void pose_select_grouped(short nr);
void pose_select_grouped_menu(void);
diff --git a/source/blender/python/BPY_interface.c b/source/blender/python/BPY_interface.c
index 7120e97a62f..69bff059356 100644
--- a/source/blender/python/BPY_interface.c
+++ b/source/blender/python/BPY_interface.c
@@ -160,11 +160,10 @@ ScriptError g_script_error;
* Function prototypes
***************************************************************************/
PyObject *RunPython( Text * text, PyObject * globaldict );
-char *GetName( Text * text );
PyObject *CreateGlobalDictionary( void );
void ReleaseGlobalDictionary( PyObject * dict );
void DoAllScriptsFromList( ListBase * list, short event );
-PyObject *importText( char *name );
+static PyObject *importText( char *name );
void init_ourImport( void );
void init_ourReload( void );
PyObject *blender_import( PyObject * self, PyObject * args );
@@ -651,7 +650,7 @@ int BPY_txt_do_python_Text( struct Text *text )
}
/* Create a new script structure and initialize it: */
- script = alloc_libblock( &G.main->script, ID_SCRIPT, GetName( text ) );
+ script = alloc_libblock( &G.main->script, ID_SCRIPT, text->id.name+2 );
if( !script ) {
printf( "couldn't allocate memory for Script struct!" );
@@ -662,8 +661,7 @@ int BPY_txt_do_python_Text( struct Text *text )
* an error after it will call BPY_Err_Handle below, but the text struct
* will have been deallocated already, so we need to copy its name here.
*/
- BLI_strncpy( textname, GetName( text ),
- strlen( GetName( text ) ) + 1 );
+ BLI_strncpy( textname, text->id.name+2, 21 );
script->id.us = 1;
script->flags = SCRIPT_RUNNING;
@@ -1106,12 +1104,10 @@ int BPY_menu_do_python( short menutype, int event )
*****************************************************************************/
void BPY_free_compiled_text( struct Text *text )
{
- if( !text->compiled )
- return;
- Py_DECREF( ( PyObject * ) text->compiled );
- text->compiled = NULL;
-
- return;
+ if( text->compiled ) {
+ Py_DECREF( ( PyObject * ) text->compiled );
+ text->compiled = NULL;
+ }
}
/*****************************************************************************
@@ -2724,8 +2720,7 @@ PyObject *RunPython( Text * text, PyObject * globaldict )
buf = txt_to_buf( text );
text->compiled =
- Py_CompileString( buf, GetName( text ),
- Py_file_input );
+ Py_CompileString( buf, text->id.name+2, Py_file_input );
MEM_freeN( buf );
@@ -2740,15 +2735,6 @@ PyObject *RunPython( Text * text, PyObject * globaldict )
}
/*****************************************************************************
-* Description: This function returns the value of the name field of the
-* given Text struct.
-*****************************************************************************/
-char *GetName( Text * text )
-{
- return ( text->id.name + 2 );
-}
-
-/*****************************************************************************
* Description: This function creates a new Python dictionary object.
*****************************************************************************/
PyObject *CreateGlobalDictionary( void )
@@ -2792,49 +2778,38 @@ void DoAllScriptsFromList( ListBase * list, short event )
return;
}
-PyObject *importText( char *name )
+static PyObject *importText( char *name )
{
Text *text;
- char *txtname;
+ char txtname[22]; /* 21+NULL */
char *buf = NULL;
int namelen = strlen( name );
-
- txtname = malloc( namelen + 3 + 1 );
- if( !txtname )
- return NULL;
-
+
+ if (namelen>21-3) return NULL; /* we know this cant be importable, the name is too long for blender! */
+
memcpy( txtname, name, namelen );
memcpy( &txtname[namelen], ".py", 4 );
- text = ( Text * ) & ( G.main->text.first );
-
- while( text ) {
- if( !strcmp( txtname, GetName( text ) ) )
+ for(text = G.main->text.first; text; text = text->id.next) {
+ if( !strcmp( txtname, text->id.name+2 ) )
break;
- text = text->id.next;
}
- if( !text ) {
- free( txtname );
+ if( !text )
return NULL;
- }
if( !text->compiled ) {
buf = txt_to_buf( text );
- text->compiled =
- Py_CompileString( buf, GetName( text ),
- Py_file_input );
+ text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
MEM_freeN( buf );
if( PyErr_Occurred( ) ) {
PyErr_Print( );
BPY_free_compiled_text( text );
- free( txtname );
return NULL;
}
}
- free( txtname );
return PyImport_ExecCodeModule( name, text->compiled );
}
@@ -2905,7 +2880,7 @@ static PyObject *reimportText( PyObject *module )
/* look up the text object */
text = ( Text * ) & ( G.main->text.first );
while( text ) {
- if( !strcmp( txtname, GetName( text ) ) )
+ if( !strcmp( txtname, text->id.name+2 ) )
break;
text = text->id.next;
}
@@ -2922,8 +2897,7 @@ static PyObject *reimportText( PyObject *module )
/* compile the buffer */
buf = txt_to_buf( text );
- text->compiled = Py_CompileString( buf, GetName( text ),
- Py_file_input );
+ text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
MEM_freeN( buf );
/* if compile failed.... return this error */
diff --git a/source/blender/python/api2_2x/Blender.c b/source/blender/python/api2_2x/Blender.c
index 420d292cdce..2b190a6c828 100644
--- a/source/blender/python/api2_2x/Blender.c
+++ b/source/blender/python/api2_2x/Blender.c
@@ -1074,7 +1074,7 @@ void M_Blender_Init(void)
PyDict_SetItemString(dict, "Material", Material_Init());
PyDict_SetItemString(dict, "Mesh", Mesh_Init());
PyDict_SetItemString(dict, "Metaball", Metaball_Init());
- PyDict_SetItemString(dict, "Mathutils", Mathutils_Init());
+ PyDict_SetItemString(dict, "Mathutils", Mathutils_Init("Blender.Mathutils"));
PyDict_SetItemString(dict, "Geometry", Geometry_Init());
PyDict_SetItemString(dict, "Modifier", Modifier_Init());
PyDict_SetItemString(dict, "NMesh", NMesh_Init());
diff --git a/source/blender/python/api2_2x/Constraint.c b/source/blender/python/api2_2x/Constraint.c
index 8db6a49465e..a62a5ee7ed8 100644
--- a/source/blender/python/api2_2x/Constraint.c
+++ b/source/blender/python/api2_2x/Constraint.c
@@ -29,6 +29,7 @@
#include "Constraint.h" /*This must come first*/
+#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_effect_types.h"
#include "DNA_vec_types.h"
@@ -43,6 +44,7 @@
#include "BKE_constraint.h"
#include "BLI_blenlib.h"
#include "BIF_editconstraint.h"
+#include "BIF_poseobject.h"
#include "BSE_editipo.h"
#include "MEM_guardedalloc.h"
#include "butspace.h"
@@ -2286,19 +2288,32 @@ static PyObject *ConstraintSeq_moveDown( BPy_ConstraintSeq *self, BPy_Constraint
static PyObject *ConstraintSeq_remove( BPy_ConstraintSeq *self, BPy_Constraint *value )
{
- bConstraint *con = locate_constr( self, value );
+ bConstraint *con = locate_constr(self, value);
+ bPoseChannel *active= NULL;
/* if we can't locate the constraint, return (exception already set) */
- if( !con )
+ if (!con)
return (PyObject *)NULL;
- /* do the actual removal */
- if( self->pchan )
- BLI_remlink( &self->pchan->constraints, con );
- else
- BLI_remlink( &self->obj->constraints, con);
+ /* check if we need to set temporary 'active' flag for pchan */
+ if (self->pchan) {
+ active= get_active_posechannel(self->obj);
+
+ if (active != self->pchan) {
+ if (active) active->bone->flag &= ~BONE_ACTIVE;
+ self->pchan->bone->flag |= BONE_ACTIVE;
+ }
+ }
+
+ /* del_constr_func() frees constraint + its data */
del_constr_func( self->obj, con );
+ /* reset active pchan (if applicable) */
+ if (self->pchan && self->pchan!=active) {
+ if (active) active->bone->flag |= BONE_ACTIVE;
+ self->pchan->bone->flag &= ~BONE_ACTIVE;
+ }
+
/* erase the link to the constraint */
value->con = NULL;
diff --git a/source/blender/python/api2_2x/Material.c b/source/blender/python/api2_2x/Material.c
index c36213950b0..ccd24a437b5 100644
--- a/source/blender/python/api2_2x/Material.c
+++ b/source/blender/python/api2_2x/Material.c
@@ -131,11 +131,11 @@
#define EXPP_MAT_RAYMIRRGLOSS_MIN 0.0
#define EXPP_MAT_RAYMIRRGLOSS_MAX 1.0
#define EXPP_MAT_RAYMIRRGLOSSSAMPLES_MIN 0
-#define EXPP_MAT_RAYMIRRGLOSSSAMPLES_MAX 255
+#define EXPP_MAT_RAYMIRRGLOSSSAMPLES_MAX 1024
#define EXPP_MAT_RAYTRANSPGLOSS_MIN 0.0
#define EXPP_MAT_RAYTRANSPGLOSS_MAX 1.0
#define EXPP_MAT_RAYTRANSPGLOSSSAMPLES_MIN 0
-#define EXPP_MAT_RAYTRANSPGLOSSSAMPLES_MAX 255
+#define EXPP_MAT_RAYTRANSPGLOSSSAMPLES_MAX 1024
#define EXPP_MAT_FILTER_MIN 0.0
#define EXPP_MAT_FILTER_MAX 1.0
#define EXPP_MAT_TRANSLUCENCY_MIN 0.0
@@ -738,8 +738,10 @@ static PyMethodDef BPy_Material_methods[] = {
"() - Return fresnel power for refractions factor"},
{"getRayTransGloss", ( PyCFunction ) Material_getGlossTrans, METH_NOARGS,
"() - Return amount refraction glossiness"},
+ {"getRayTransGlossSamples", ( PyCFunction ) Material_getGlossTransSamples, METH_NOARGS,
+ "() - Return number of sampels for transparent glossiness"},
{"getRayMirrGlossSamples", ( PyCFunction ) Material_getGlossMirrSamples, METH_NOARGS,
- "() - Return amount mirror glossiness"},
+ "() - Return number of sampels for mirror glossiness"},
{"getFilter", ( PyCFunction ) Material_getFilter, METH_NOARGS,
"() - Return the amount of filtering when transparent raytrace is enabled"},
{"getTranslucency", ( PyCFunction ) Material_getTranslucency, METH_NOARGS,
@@ -847,8 +849,10 @@ static PyMethodDef BPy_Material_methods[] = {
"(f) - Set blend fac for mirror fresnel - [1.0, 5.0]"},
{"setRayTransGloss", ( PyCFunction ) Material_setGlossTrans, METH_VARARGS,
"(f) - Set amount refraction glossiness - [0.0, 1.0]"},
+ {"setRayTransGlossSamples", ( PyCFunction ) Material_setGlossTransSamples, METH_VARARGS,
+ "(i) - Set number transparent gloss samples - [1, 1024]"},
{"setRayMirrGlossSamples", ( PyCFunction ) Material_setGlossMirrSamples, METH_VARARGS,
- "(f) - Set amount mirror glossiness - [0.0, 1.0]"},
+ "(i) - Set number mirror gloss samples - [1, 1024]"},
{"setFilter", ( PyCFunction ) Matr_oldsetFilter, METH_VARARGS,
"(f) - Set the amount of filtering when transparent raytrace is enabled"},
{"setTranslucency", ( PyCFunction ) Matr_oldsetTranslucency, METH_VARARGS,
diff --git a/source/blender/python/api2_2x/Mathutils.c b/source/blender/python/api2_2x/Mathutils.c
index 85c56a61628..217e096060f 100644
--- a/source/blender/python/api2_2x/Mathutils.c
+++ b/source/blender/python/api2_2x/Mathutils.c
@@ -106,8 +106,9 @@ struct PyMethodDef M_Mathutils_methods[] = {
{"Point", (PyCFunction) M_Mathutils_Point, METH_VARARGS, M_Mathutils_Point_doc},
{NULL, NULL, 0, NULL}
};
-//----------------------------MODULE INIT-------------------------
-PyObject *Mathutils_Init(void)
+/*----------------------------MODULE INIT-------------------------*/
+/* from can be Blender.Mathutils or GameLogic.Mathutils for the BGE */
+PyObject *Mathutils_Init(char *from)
{
PyObject *submodule;
@@ -125,8 +126,7 @@ PyObject *Mathutils_Init(void)
if( PyType_Ready( &quaternion_Type ) < 0 )
return NULL;
- submodule = Py_InitModule3("Blender.Mathutils",
- M_Mathutils_methods, M_Mathutils_doc);
+ submodule = Py_InitModule3(from, M_Mathutils_methods, M_Mathutils_doc);
return (submodule);
}
//-----------------------------METHODS----------------------------
diff --git a/source/blender/python/api2_2x/Mathutils.h b/source/blender/python/api2_2x/Mathutils.h
index dd9aae2abed..76d53cb6c4c 100644
--- a/source/blender/python/api2_2x/Mathutils.h
+++ b/source/blender/python/api2_2x/Mathutils.h
@@ -38,7 +38,7 @@
#include "euler.h"
#include "point.h"
-PyObject *Mathutils_Init( void );
+PyObject *Mathutils_Init( char * from );
PyObject *row_vector_multiplication(VectorObject* vec, MatrixObject * mat);
PyObject *column_vector_multiplication(MatrixObject * mat, VectorObject* vec);
PyObject *row_point_multiplication(PointObject* pt, MatrixObject * mat);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index faa7a68f754..e4a5ad67631 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1865,9 +1865,17 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
num= cpa->num;
/* get orco */
- psys_particle_on_emitter(ob, psmd,
- (part->childtype == PART_CHILD_FACES)? PART_FROM_FACE: PART_FROM_PARTICLE,
- cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,nor,0,0,orco,0);
+ if(part->childtype == PART_CHILD_FACES) {
+ psys_particle_on_emitter(ob, psmd,
+ PART_FROM_FACE, cpa->num,DMCACHE_ISCHILD,
+ cpa->fuv,cpa->foffset,co,nor,0,0,orco,0);
+ }
+ else {
+ ParticleData *par = psys->particles + cpa->parent;
+ psys_particle_on_emitter(ob, psmd, part->from,
+ par->num,DMCACHE_ISCHILD,par->fuv,
+ par->foffset,co,nor,0,0,orco,0);
+ }
if(uvco){
if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index efa82e03d5f..524a18a9f3d 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -173,6 +173,7 @@ static void constraint_active_func(void *ob_v, void *con_v)
}
lb= get_active_constraints(ob);
+ if (lb == NULL) return;
for(con= lb->first; con; con= con->next) {
if(con==con_v) con->flag |= CONSTRAINT_ACTIVE;
@@ -307,7 +308,7 @@ void del_constr_func (void *ob_v, void *con_v)
}
/* remove constraint itself */
lb= get_active_constraints(ob_v);
- free_constraint_data (con);
+ free_constraint_data(con);
BLI_freelinkN(lb, con);
constraint_active_func(ob_v, NULL);
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index 3b0167d673c..fb6a7636e16 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -763,7 +763,16 @@ static void seq_panel_input()
}
if (last_seq->type == SEQ_IMAGE) {
- StripElem * se = give_stripelem(last_seq, CFRA);
+ int cfra = CFRA;
+ StripElem * se;
+
+ if(last_seq->startdisp >cfra) {
+ cfra = last_seq->startdisp;
+ } else if (last_seq->enddisp <= cfra) {
+ cfra = last_seq->enddisp - 1;
+ }
+
+ se = give_stripelem(last_seq, cfra);
if (se) {
uiDefBut(block, TEX,
diff --git a/source/blender/src/drawgpencil.c b/source/blender/src/drawgpencil.c
index 733310bfda7..ee28049e2c0 100644
--- a/source/blender/src/drawgpencil.c
+++ b/source/blender/src/drawgpencil.c
@@ -310,6 +310,8 @@ short draw_gpencil_panel (uiBlock *block, bGPdata *gpd, ScrArea *sa)
/* ************************************************** */
/* GREASE PENCIL DRAWING */
+/* ----- General Defines ------ */
+
/* flags for sflag */
enum {
GP_DRAWDATA_NOSTATUS = (1<<0), /* don't draw status info */
@@ -317,7 +319,9 @@ enum {
GP_DRAWDATA_ONLYV2D = (1<<2), /* only draw 'canvas' strokes */
};
-/* draw stroke in buffer */
+/* ----- Tool Buffer Drawing ------ */
+
+/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
static void gp_draw_stroke_buffer (tGPspoint *points, int totpoints, short thickness, short dflag, short sflag)
{
tGPspoint *pt;
@@ -377,115 +381,232 @@ static void gp_draw_stroke_buffer (tGPspoint *points, int totpoints, short thick
}
}
-/* draw a given stroke */
-static void gp_draw_stroke (bGPDspoint *points, int totpoints, short thickness, short dflag, short sflag, short debug, int winx, int winy)
+/* ----- Existing Strokes Drawing (3D and Point) ------ */
+
+/* draw a given stroke - just a single dot (only one point) */
+static void gp_draw_stroke_point (bGPDspoint *points, short sflag, int winx, int winy)
+{
+ /* draw point */
+ if (sflag & GP_STROKE_3DSPACE) {
+ glBegin(GL_POINTS);
+ glVertex3f(points->x, points->y, points->z);
+ glEnd();
+ }
+ else if (sflag & GP_STROKE_2DSPACE) {
+ glBegin(GL_POINTS);
+ glVertex2f(points->x, points->y);
+ glEnd();
+ }
+ else {
+ const float x= (points->x / 1000 * winx);
+ const float y= (points->y / 1000 * winy);
+
+ glBegin(GL_POINTS);
+ glVertex2f(x, y);
+ glEnd();
+ }
+}
+
+/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
+static void gp_draw_stroke_3d (bGPDspoint *points, int totpoints, short thickness, short dflag, short sflag, short debug, int winx, int winy)
{
bGPDspoint *pt;
+ float oldpressure = 0.0f;
int i;
- /* error checking */
- if ((points == NULL) || (totpoints <= 0))
- return;
-
- /* check if stroke can be drawn */
- if ((dflag & GP_DRAWDATA_ONLY3D) && !(sflag & GP_STROKE_3DSPACE))
- return;
- if (!(dflag & GP_DRAWDATA_ONLY3D) && (sflag & GP_STROKE_3DSPACE))
- return;
- if ((dflag & GP_DRAWDATA_ONLYV2D) && !(sflag & GP_STROKE_2DSPACE))
- return;
- if (!(dflag & GP_DRAWDATA_ONLYV2D) && (sflag & GP_STROKE_2DSPACE))
- return;
-
- /* if drawing a single point, draw it larger */
- if (totpoints == 1) {
- /* draw point */
- if (sflag & GP_STROKE_3DSPACE) {
- glBegin(GL_POINTS);
- glVertex3f(points->x, points->y, points->z);
+ /* draw stroke curve */
+ glBegin(GL_LINE_STRIP);
+ for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
+ if (fabs(pt->pressure - oldpressure) > 0.2f) {
glEnd();
- }
- else if (sflag & GP_STROKE_2DSPACE) {
- glBegin(GL_POINTS);
- glVertex2f(points->x, points->y);
- glEnd();
- }
- else {
- const float x= (points->x / 1000 * winx);
- const float y= (points->y / 1000 * winy);
+ glLineWidth(pt->pressure * thickness);
+ glBegin(GL_LINE_STRIP);
- glBegin(GL_POINTS);
- glVertex2f(x, y);
- glEnd();
+ glVertex3f(pt->x, pt->y, pt->z);
+
+ oldpressure = pt->pressure;
}
+ else
+ glVertex3f(pt->x, pt->y, pt->z);
}
- else {
- float oldpressure = 0.0f;
+ glEnd();
+
+ /* draw debug points of curve on top? */
+ if (debug) {
+ glBegin(GL_POINTS);
+ for (i=0, pt=points; i < totpoints && pt; i++, pt++)
+ glVertex3f(pt->x, pt->y, pt->z);
+ glEnd();
+ }
+}
+
+/* ----- Fancy 2D-Stroke Drawing ------ */
+
+/* draw a given stroke in 2d */
+static void gp_draw_stroke (bGPDspoint *points, int totpoints, short thickness, short dflag, short sflag, short debug, int winx, int winy)
+{
+ /* if thickness is less than 3, 'smooth' opengl lines look better */
+ if ((thickness < 3) || (G.rt==0)) {
+ bGPDspoint *pt;
+ int i;
- /* draw stroke curve */
glBegin(GL_LINE_STRIP);
for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
- float x, y, z;
-
- if (sflag & GP_STROKE_3DSPACE) {
- x= pt->x;
- y= pt->y;
- z= pt->z;
+ if (sflag & GP_STROKE_2DSPACE) {
+ glVertex2f(pt->x, pt->y);
+ }
+ else {
+ const float x= (pt->x / 1000 * winx);
+ const float y= (pt->y / 1000 * winy);
+
+ glVertex2f(x, y);
}
- else if (sflag & GP_STROKE_2DSPACE) {
- x= pt->x;
- y= pt->y;
- z= 0;
+ }
+ glEnd();
+ }
+ else { /* tesselation code: currently only enabled with rt != 0 */
+ bGPDspoint *pt1, *pt2;
+ float p0[2], p1[2], pm[2];
+ int i;
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_QUAD_STRIP);
+
+ for (i=0, pt1=points, pt2=points+1; i < (totpoints-1); i++, pt1++, pt2++) {
+ float s0[2], s1[2]; /* segment 'center' points */
+ float t0[2], t1[2]; /* tesselated coordinates */
+ float m1[2], m2[2]; /* gradient and normal */
+ float pthick, dist; /* thickness at segment point, and length of segment */
+ float sminorang; /* minor angle between strokes */
+
+ /* get x and y coordinates from points */
+ if (sflag & GP_STROKE_2DSPACE) {
+ s0[0]= pt1->x; s0[1]= pt1->y;
+ s1[0]= pt2->x; s1[1]= pt2->y;
}
else {
- x= (pt->x / 1000 * winx);
- y= (pt->y / 1000 * winy);
- z= 0;
+ s0[0]= (pt1->x / 1000 * winx);
+ s0[1]= (pt1->y / 1000 * winy);
+ s1[0]= (pt2->x / 1000 * winx);
+ s1[1]= (pt2->y / 1000 * winy);
+ }
+
+ /* calculate gradient and normal - 'angle'=(ny/nx) */
+ m1[1]= s1[1] - s0[1];
+ m1[0]= s1[0] - s0[0];
+ dist = Vec2Lenf(s0, s1);
+ m2[1]= -(m1[0]) / dist;
+ m2[0]= m1[1] / dist;
+
+ /* if the first segment, initialise the first segment using segment's normal */
+ if (i == 0) {
+ pthick= (pt1->pressure * thickness);
+
+ // TODO: also draw/do a round end-cap first
+
+ p0[0]= s0[0] - (pthick * m2[0]);
+ p0[1]= s0[1] - (pthick * m2[1]);
+ p1[0]= s1[0] + (pthick * m2[0]);
+ p1[1]= s1[1] + (pthick * m2[1]);
+
+ Vec2Copyf(pm, m1);
}
- if (fabs(pt->pressure - oldpressure) > 0.2f) {
- glEnd();
- glLineWidth(pt->pressure * thickness);
- glBegin(GL_LINE_STRIP);
+ /* if the minor angle between the current segment and the previous one is less than 90 degrees */
+ if (i)
+ sminorang= NormalizedVecAngle2_2D(pm, m1);
+ else
+ sminorang= 0.0f;
+
+ if ((IS_EQ(sminorang, 0)==0) && (abs(sminorang) < M_PI_2) )
+ {
+ float closep[2];
- if (sflag & GP_STROKE_3DSPACE)
- glVertex3f(x, y, z);
+ /* recalculate startpoint of segment, where the new start-line:
+ * - starts a new gl-quad-strip
+ * - uses the vert of old startpoint closer to our endpoint
+ * - distance between new startpoints = distance between old startpoints
+ * - new startpoints occur on same gradient as old segment does (has potential for some 'minor' overlap, but ok)
+ */
+
+ /* find the closer vertex, and distance between startpoints */
+ if (Vec2Lenf(p0, s1) > Vec2Lenf(p1, s1))
+ Vec2Copyf(closep, p1);
else
- glVertex2f(x, y);
+ Vec2Copyf(closep, p0);
+
+ /* determine which side this closer vertex should be on */
+ pthick= (pt1->pressure * thickness * 2);
+ if ( ((closep[0] - s0[0]) > 0) || ((closep[1] - s0[1]) > 0) ) {
+ /* assumes this is the 'second' point, (i.e. the 'plus' one), so the other is subtracting */
+ p0[0]= closep[0] - (pthick * pm[0]);
+ p0[1]= closep[1] - (pthick * pm[1]);
+ p1[0]= closep[0];
+ p1[1]= closep[1];
+ }
+ else if ( ((closep[0] - s0[0]) < 0) || ((closep[1] - s0[1]) < 0) ) {
+ /* assumes this is the 'first' point, (i.e. the 'minus' one), so the other is adding */
+ p0[0]= closep[0];
+ p0[1]= closep[1];
+ p1[0]= closep[0] + (pthick * pm[0]);
+ p1[1]= closep[1] + (pthick * pm[1]);
+ }
- oldpressure = pt->pressure;
+ /* reset gl-states! */
+ glEnd();
+ glBegin(GL_QUAD_STRIP);
}
- else {
- if (sflag & GP_STROKE_3DSPACE)
- glVertex3f(x, y, z);
- else
- glVertex2f(x, y);
+
+ /* do the end of this segment */
+ pthick= (pt2->pressure * thickness);
+ t0[0] = s1[0] - (pthick * m2[0]);
+ t0[1] = s1[1] - (pthick * m2[1]);
+ t1[0] = s1[0] + (pthick * m2[0]);
+ t1[1] = s1[1] + (pthick * m2[1]);
+
+ /* draw this segment */
+ glVertex2f(p0[0], p0[1]);
+ glVertex2f(p1[0], p1[1]);
+ glVertex2f(t0[0], t0[1]);
+ glVertex2f(t1[0], t1[1]);
+
+ // TODO: draw end cap if last segment
+ if (i == totpoints-2) {
+
}
+
+ /* store current points for next segment to use */
+ Vec2Copyf(p0, t0);
+ Vec2Copyf(p1, t1);
+ Vec2Copyf(pm, m1);
}
+
glEnd();
+ }
+
+ /* draw debug points of curve on top? (original stroke points) */
+ if (debug) {
+ bGPDspoint *pt;
+ int i;
- /* draw debug points of curve on top? */
- if (debug) {
- glBegin(GL_POINTS);
- for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
- if (sflag & GP_STROKE_3DSPACE) {
- glVertex3f(pt->x, pt->y, pt->z);
- }
- else if (sflag & GP_STROKE_2DSPACE) {
- glVertex2f(pt->x, pt->y);
- }
- else {
- const float x= (pt->x / 1000 * winx);
- const float y= (pt->y / 1000 * winy);
-
- glVertex2f(x, y);
- }
+ glBegin(GL_POINTS);
+ for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
+ if (sflag & GP_STROKE_2DSPACE) {
+ glVertex2f(pt->x, pt->y);
+ }
+ else {
+ const float x= (pt->x / 1000 * winx);
+ const float y= (pt->y / 1000 * winy);
+
+ glVertex2f(x, y);
}
- glEnd();
}
+ glEnd();
}
}
+/* ----- General Drawing ------ */
+
/* draw a set of strokes */
static void gp_draw_strokes (bGPDframe *gpf, int winx, int winy, int dflag, short debug,
short lthick, float color[4])
@@ -495,9 +616,26 @@ static void gp_draw_strokes (bGPDframe *gpf, int winx, int winy, int dflag, shor
/* set color first (may need to reset it again later too) */
glColor4f(color[0], color[1], color[2], color[3]);
- for (gps= gpf->strokes.first; gps; gps= gps->next) {
- /* just draw the stroke once */
- gp_draw_stroke(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, winx, winy);
+ for (gps= gpf->strokes.first; gps; gps= gps->next) {
+ /* check if stroke can be drawn */
+ if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
+ continue;
+ if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
+ continue;
+ if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
+ continue;
+ if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
+ continue;
+ if ((gps->points == 0) || (gps->totpoints < 1))
+ continue;
+
+ /* check which stroke-drawer to use */
+ if (gps->totpoints == 1)
+ gp_draw_stroke_point(gps->points, gps->flag, winx, winy);
+ else if (dflag & GP_DRAWDATA_ONLY3D)
+ gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, winx, winy);
+ else if (gps->totpoints > 1)
+ gp_draw_stroke(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, winx, winy);
}
}
@@ -656,7 +794,7 @@ static void gp_draw_data (bGPdata *gpd, int winx, int winy, int dflag)
glColor4f(0, 0, 0, 1);
}
-/* ----------- */
+/* ----- Grease Pencil Sketches Drawing API ------ */
/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
* Note: this gets called twice - first time with onlyv2d=1 to draw 'canvas' strokes, second time with onlyv2d=0 for screen-aligned strokes
diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c
index cc431c73a2e..71a777c9056 100644
--- a/source/blender/src/drawseq.c
+++ b/source/blender/src/drawseq.c
@@ -98,7 +98,7 @@
int no_rightbox=0, no_leftbox= 0;
static void draw_seq_handle(Sequence *seq, SpaceSeq *sseq, float pixelx, short direction);
static void draw_seq_extensions(Sequence *seq, SpaceSeq *sseq);
-static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2);
+static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2, char *background_col);
static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float x2, float y2);
static void draw_seq_strip(struct Sequence *seq, struct ScrArea *sa, struct SpaceSeq *sseq, int outline_tint, float pixelx);
@@ -604,7 +604,7 @@ static void draw_seq_extensions(Sequence *seq, SpaceSeq *sseq)
}
/* draw info text on a sequence strip */
-static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2)
+static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2, char *background_col)
{
float v1[2], v2[2];
int len, size;
@@ -670,8 +670,13 @@ static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2)
mval[1]= 1;
areamouseco_to_ipoco(G.v2d, mval, &x1, &x2);
- if(seq->flag & SELECT) cpack(0xFFFFFF);
- else cpack(0);
+ if(seq->flag & SELECT){
+ cpack(0xFFFFFF);
+ }else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50){
+ cpack(0x505050); /* use lighter text colour for dark background */
+ }else{
+ cpack(0);
+ }
glRasterPos3f(x1, y1+SEQ_STRIP_OFSBOTTOM, 0.0);
BMF_DrawString(G.font, strp);
}
@@ -740,7 +745,7 @@ so wave file sample drawing precission is zoom adjusted
static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq, int outline_tint, float pixelx)
{
float x1, x2, y1, y2;
- char col[3], is_single_image;
+ char col[3], background_col[3], is_single_image;
/* we need to know if this is a single image/color or not for drawing */
is_single_image = (char)check_single_seq(seq);
@@ -755,13 +760,14 @@ static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq, int outli
/* get the correct color per strip type*/
- get_seq_color3ubv(seq, col);
+ //get_seq_color3ubv(seq, col);
+ get_seq_color3ubv(seq, background_col);
/* draw the main strip body */
if (is_single_image) /* single image */
- draw_shadedstrip(seq, col, seq_tx_get_final_left(seq, 0), y1, seq_tx_get_final_right(seq, 0), y2);
+ draw_shadedstrip(seq, background_col, seq_tx_get_final_left(seq, 0), y1, seq_tx_get_final_right(seq, 0), y2);
else /* normal operation */
- draw_shadedstrip(seq, col, x1, y1, x2, y2);
+ draw_shadedstrip(seq, background_col, x1, y1, x2, y2);
/* draw additional info and controls */
if (seq->type == SEQ_RAM_SOUND)
@@ -814,7 +820,7 @@ static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq, int outli
/* nice text here would require changing the view matrix for texture text */
if( (x2-x1) / pixelx > 32) {
- draw_seq_text(seq, x1, x2, y1, y2);
+ draw_seq_text(seq, x1, x2, y1, y2, background_col);
}
}
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index 3d0f26960d6..80c24f3a989 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -1033,87 +1033,6 @@ static void *get_nearest_bone (short findunsel)
return NULL;
}
-/* used by posemode and editmode */
-void select_bone_parent (void)
-{
- Object *ob;
- bArmature *arm;
-
- /* get data */
- if (G.obedit)
- ob= G.obedit;
- else if (OBACT)
- ob= OBACT;
- else
- return;
- arm= (bArmature *)ob->data;
-
- /* determine which mode armature is in */
- if ((!G.obedit) && (ob->flag & OB_POSEMODE)) {
- /* deal with pose channels */
- /* channels are sorted on dependency, so the loop below won't result in a flood-select */
- bPoseChannel *pchan=NULL;
-
- for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- /* check if bone in original selection */
- if (pchan->bone->flag & BONE_SELECTED) {
- bPoseChannel *chanpar= pchan->parent;
-
- /* check if any parent */
- if ((chanpar) && ((chanpar->bone->flag & BONE_SELECTED)==0)) {
- chanpar->bone->flag |= BONE_SELECTED;
- select_actionchannel_by_name (ob->action, pchan->name, 1);
- }
- }
- }
- }
- else if (G.obedit) {
- /* deal with editbones */
- EditBone *curbone, *parbone, *parpar;
-
- /* prevent floods */
- for (curbone= G.edbo.first; curbone; curbone= curbone->next)
- curbone->temp= NULL;
-
- for (curbone= G.edbo.first; curbone; curbone= curbone->next) {
- /* check if bone selected */
- if ((curbone->flag & BONE_SELECTED) && curbone->temp==NULL) {
- parbone= curbone->parent;
-
- /* check if any parent */
- if ((parbone) && ((parbone->flag & BONE_SELECTED)==0)) {
- /* select the parent bone */
- parbone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
-
- /* check if parent has parent */
- parpar= parbone->parent;
-
- if ((parpar) && (parbone->flag & BONE_CONNECTED)) {
- parpar->flag |= BONE_TIPSEL;
- }
- /* tag this bone to not flood selection */
- parbone->temp= parbone;
- }
- }
- }
-
- /* to be sure... */
- for (curbone= G.edbo.first; curbone; curbone= curbone->next)
- curbone->temp= NULL;
-
- }
-
- /* undo + redraw pushes */
- countall(); // flushes selection!
-
- allqueue (REDRAWVIEW3D, 0);
- allqueue (REDRAWBUTSEDIT, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
- allqueue(REDRAWOOPS, 0);
-
- BIF_undo_push("Select Parent");
-}
-
/* helper for setflag_sel_bone() */
static void bone_setflag (int *bone, int flag, short mode)
{
@@ -1139,6 +1058,89 @@ static void bone_setflag (int *bone, int flag, short mode)
}
}
+/* Get the first available child of an editbone */
+static EditBone *editbone_get_child(EditBone *pabone, short use_visibility)
+{
+ Object *ob;
+ bArmature *arm;
+ EditBone *curbone, *chbone=NULL;
+
+ if (!G.obedit) return NULL;
+ else ob= G.obedit;
+ arm= (bArmature *)ob->data;
+
+ for (curbone= G.edbo.first; curbone; curbone= curbone->next) {
+ if (curbone->parent == pabone) {
+ if (use_visibility) {
+ if ((arm->layer & curbone->layer) && !(pabone->flag & BONE_HIDDEN_A))
+ chbone = curbone;
+ }
+ else
+ chbone = curbone;
+ }
+ }
+
+ return chbone;
+}
+
+void armature_select_hierarchy(short direction, short add_to_sel)
+{
+ Object *ob;
+ bArmature *arm;
+ EditBone *curbone, *pabone, *chbone;
+
+ if (!G.obedit) return;
+ else ob= G.obedit;
+ arm= (bArmature *)ob->data;
+
+ for (curbone= G.edbo.first; curbone; curbone= curbone->next) {
+ if (arm->layer & curbone->layer) {
+ if (curbone->flag & (BONE_ACTIVE)) {
+ if (direction == BONE_SELECT_PARENT) {
+ if (curbone->parent == NULL) continue;
+ else pabone = curbone->parent;
+
+ if ((arm->layer & pabone->layer) && !(pabone->flag & BONE_HIDDEN_A)) {
+ pabone->flag |= (BONE_ACTIVE|BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ if (pabone->parent) pabone->parent->flag |= BONE_TIPSEL;
+
+ if (!add_to_sel) curbone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ curbone->flag &= ~BONE_ACTIVE;
+ break;
+ }
+
+ } else { // BONE_SELECT_CHILD
+ chbone = editbone_get_child(curbone, 1);
+ if (chbone == NULL) continue;
+
+ if ((arm->layer & chbone->layer) && !(chbone->flag & BONE_HIDDEN_A)) {
+ chbone->flag |= (BONE_ACTIVE|BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+
+ if (!add_to_sel) {
+ curbone->flag &= ~(BONE_SELECTED|BONE_ROOTSEL);
+ if (curbone->parent) curbone->parent->flag &= ~BONE_TIPSEL;
+ }
+ curbone->flag &= ~BONE_ACTIVE;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ countall(); // flushes selection!
+
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWBUTSEDIT, 0);
+ allqueue (REDRAWBUTSOBJECT, 0);
+ allqueue (REDRAWOOPS, 0);
+
+ if (direction==BONE_SELECT_PARENT)
+ BIF_undo_push("Select edit bone parent");
+ if (direction==BONE_SELECT_CHILD)
+ BIF_undo_push("Select edit bone child");
+}
+
/* used by posemode and editmode */
void setflag_armature (short mode)
{
diff --git a/source/blender/src/editimasel.c b/source/blender/src/editimasel.c
index 67e10d771e0..97ddc2e0f1d 100644
--- a/source/blender/src/editimasel.c
+++ b/source/blender/src/editimasel.c
@@ -1076,6 +1076,12 @@ void winqreadimaselspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
toggle_blockhandler(sa, IMASEL_HANDLER_IMAGE, UI_PNL_UNSTOW);
scrarea_queue_winredraw(sa);
break;
+ case HKEY:
+ simasel->flag ^= FILE_HIDE_DOT;
+ BIF_filelist_free(simasel->files);
+ do_draw= 1;
+ do_headdraw= 1;
+ break;
case PKEY:
if(G.qual & LR_SHIFTKEY) {
extern char bprogname[]; /* usiblender.c */
diff --git a/source/blender/src/editseq.c b/source/blender/src/editseq.c
index 12019a9dab9..e9d0b57a166 100644
--- a/source/blender/src/editseq.c
+++ b/source/blender/src/editseq.c
@@ -644,6 +644,7 @@ static int seq_is_parent(Sequence *par, Sequence *seq)
static int seq_is_predecessor(Sequence *pred, Sequence *seq)
{
+ if (!pred) return 0;
if(pred == seq) return 0;
else if(seq_is_parent(pred, seq)) return 1;
else if(pred->seq1 && seq_is_predecessor(pred->seq1, seq)) return 1;
diff --git a/source/blender/src/header_info.c b/source/blender/src/header_info.c
index dac7c7bc2c6..a9280d9dd19 100644
--- a/source/blender/src/header_info.c
+++ b/source/blender/src/header_info.c
@@ -540,6 +540,42 @@ static void check_packAll()
}
}
+#ifdef _WIN32
+static void copy_game_dll(char *dll_filename, char *source_dir, char *dest_dir)
+{
+ char source_filename[FILE_MAX];
+ char dest_filename[FILE_MAX];
+
+ strcpy( source_filename, source_dir );
+ strcat( source_filename, dll_filename );
+
+ strcpy( dest_filename, dest_dir );
+ strcat( dest_filename, dll_filename );
+
+ if(!BLI_exists(dest_filename)) {
+ BLI_copy_fileops( source_filename, dest_filename );
+ }
+}
+
+static void copy_all_game_dlls(char *str)
+{
+#define GAME_DLL_COUNT 7
+ char *game_dll_list[GAME_DLL_COUNT]={"gnu_gettext.dll", "libpng.dll", "libtiff.dll", "pthreadVC2.dll", "python25.dll", "SDL.dll", "zlib.dll"};
+
+ char dest_dir[FILE_MAX];
+ char source_dir[FILE_MAX];
+ int i;
+
+ strcpy(source_dir, get_install_dir());
+ strcat(source_dir, "\\");
+ BLI_split_dirfile_basic(str, dest_dir, NULL);
+
+ for (i= 0; i< GAME_DLL_COUNT; i++) {
+ copy_game_dll(game_dll_list[i], source_dir, dest_dir );
+ };
+}
+#endif
+
static int write_runtime(char *str, char *exename)
{
char *freestr= NULL;
@@ -587,7 +623,14 @@ static void write_runtime_check(char *str)
#endif
write_runtime(str, player);
+
+#ifdef _WIN32
+ // get a list of the .DLLs in the Blender folder and copy all of these to the destination folder if they don't exist
+ copy_all_game_dlls(str);
+#endif
}
+
+
/* end keyed functions */
/************************** MAIN MENU *****************************/
@@ -1026,7 +1069,7 @@ static uiBlock *info_externalfiles(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "info_externalfiles", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_info_externalfiles, NULL);
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Pack into Blend", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Pack into .blend file", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "");
#if 0
uiDefBut(block, BUTM, 1, "Unpack Data to current dir", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 2, "Removes all packed files from the project and saves them to the current directory");
#endif
@@ -1036,8 +1079,8 @@ static uiBlock *info_externalfiles(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Make all Paths Relative", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 10, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Make all Paths Absolute", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 11, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Report Missing Files", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 12, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Find Missing Files", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 13, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Report Missing Files...", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 12, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Find Missing Files...", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 13, "");
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
@@ -1078,9 +1121,9 @@ static uiBlock *info_filemenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Screenshot Subwindow|Ctrl F3", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 24, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Screenshot All|Ctrl Shift F3", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 25, "");
#if GAMEBLENDER == 1
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 22, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Game As Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 22, "");
#ifdef _WIN32
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Dynamic Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 23, "");
+// uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Dynamic Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 23, "");
#endif
#endif
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index 0b48db461e6..948023bebfb 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -166,9 +166,9 @@ void do_layer_buttons(short event)
if(event==-1 && (G.qual & LR_CTRLKEY)) {
G.vd->scenelock= !G.vd->scenelock;
do_view3d_buttons(B_SCENELOCK);
- } else if (event==-1) {
+ } else if (event<0) {
if(G.vd->lay== (1<<20)-1) {
- if(G.qual & LR_SHIFTKEY) G.vd->lay= oldlay;
+ if(event==-2 || G.qual & LR_SHIFTKEY) G.vd->lay= oldlay;
}
else {
oldlay= G.vd->lay;
@@ -605,6 +605,9 @@ static void do_view3d_viewmenu(void *arg, int event)
case 21: /* Grease Pencil */
add_blockhandler(curarea, VIEW3D_HANDLER_GREASEPENCIL, UI_PNL_UNSTOW);
break;
+ case 22: /* View all layers */
+ do_layer_buttons(-2);
+ break;
}
allqueue(REDRAWVIEW3D, 1);
}
@@ -648,6 +651,11 @@ static uiBlock *view3d_viewmenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+ if(G.vd->lay== (1<<20)-1) uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Previous Layers|Shift ~", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 22, "");
+ else uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show All Layers| ~", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 22, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
if(G.vd->localview) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Local View|NumPad /", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Local View|NumPad /", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
if(!G.vd->localview) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Global View|NumPad /", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, "");
@@ -726,6 +734,9 @@ void do_view3d_select_object_typemenu(void *arg, int event)
case 10: /* Lamp */
selectall_type(OB_LAMP);
break;
+ case 20:
+ do_layer_buttons(-2);
+ break;
}
allqueue(REDRAWVIEW3D, 0);
}
@@ -1314,12 +1325,21 @@ static void do_view3d_select_armaturemenu(void *arg, int event)
case 2: /* Select/Deselect all */
deselectall_armature(1, 1);
break;
- case 3: /* Select Parent(s) */
- select_bone_parent();
- break;
- case 4: /* Swap Select All */
+ case 3: /* Swap Select All */
deselectall_armature(3, 1);
break;
+ case 4: /* Select parent */
+ armature_select_hierarchy(BONE_SELECT_PARENT, 0);
+ break;
+ case 5: /* Select child */
+ armature_select_hierarchy(BONE_SELECT_CHILD, 0);
+ break;
+ case 6: /* Extend Select parent */
+ armature_select_hierarchy(BONE_SELECT_PARENT, 1);
+ break;
+ case 7: /* Extend Select child */
+ armature_select_hierarchy(BONE_SELECT_CHILD, 1);
+ break;
}
allqueue(REDRAWVIEW3D, 0);
}
@@ -1337,11 +1357,18 @@ static uiBlock *view3d_select_armaturemenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Inverse|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent|[", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Child|]", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Select Parent|Shift [", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 6, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Select Child|Shift ]", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 7, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
-
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
@@ -1368,12 +1395,21 @@ static void do_view3d_select_pose_armaturemenu(void *arg, int event)
case 3: /* Select Target(s) of Constraint(s) */
pose_select_constraint_target();
break;
- case 4: /* Select Bone's Parent */
- select_bone_parent();
- break;
case 5: /* Swap Select All */
deselectall_posearmature(OBACT, 3, 1);
break;
+ case 6: /* Select parent */
+ pose_select_hierarchy(BONE_SELECT_PARENT, 0);
+ break;
+ case 7: /* Select child */
+ pose_select_hierarchy(BONE_SELECT_CHILD, 0);
+ break;
+ case 8: /* Extend Select parent */
+ pose_select_hierarchy(BONE_SELECT_PARENT, 1);
+ break;
+ case 9: /* Extend Select child */
+ pose_select_hierarchy(BONE_SELECT_CHILD, 1);
+ break;
}
allqueue(REDRAWVIEW3D, 0);
}
@@ -1393,8 +1429,17 @@ static uiBlock *view3d_select_pose_armaturemenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Constraint Target|W", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
-
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent|[", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 6, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Child|]", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 7, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Select Parent|Shift [", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 8, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Select Child|Shift ]", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 9, "");
+
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
@@ -2467,8 +2512,11 @@ static void do_view3d_edit_objectmenu(void *arg, int event)
case 15: /* Object Panel */
add_blockhandler(curarea, VIEW3D_HANDLER_OBJECT, UI_PNL_UNSTOW);
break;
+ case 16: /* make proxy object*/
+ make_proxy();
+ break;
#ifdef WITH_VERSE
- case 16: /* Share Object at Verse server */
+ case 17: /* Share Object at Verse server */
if(session_list.first != session_list.last) session = session_menu();
else session = session_list.first;
if(session) b_verse_push_object(session, ob);
@@ -2493,7 +2541,7 @@ static uiBlock *view3d_edit_objectmenu(void *arg_unused)
if (base) ob= base->object;
if(ob && (ob->type == OB_MESH) && (!ob->vnode)) {
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Share at Verse Server", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 16, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Share at Verse Server", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 17, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
}
}
@@ -2519,6 +2567,7 @@ static uiBlock *view3d_edit_objectmenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Make Proxy|Ctrl Alt P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 16, "");
uiDefIconTextBlockBut(block, view3d_edit_object_makelinksmenu, NULL, ICON_RIGHTARROW_THIN, "Make Links", 0, yco-=20, 120, 19, "");
uiDefIconTextBlockBut(block, view3d_edit_object_singleusermenu, NULL, ICON_RIGHTARROW_THIN, "Make Single User", 0, yco-=20, 120, 19, "");
uiDefIconTextBlockBut(block, view3d_edit_object_makelocalmenu, NULL, ICON_RIGHTARROW_THIN, "Make Local", 0, yco-=20, 120, 19, "");
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c
index b054b435002..28b8729a247 100644
--- a/source/blender/src/poseobject.c
+++ b/source/blender/src/poseobject.c
@@ -479,6 +479,67 @@ void pose_select_constraint_target(void)
}
+void pose_select_hierarchy(short direction, short add_to_sel)
+{
+ Object *ob= OBACT;
+ bArmature *arm= ob->data;
+ bPoseChannel *pchan;
+ Bone *curbone, *pabone, *chbone;
+
+ /* paranoia checks */
+ if (!ob && !ob->pose) return;
+ if (ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
+
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ curbone= pchan->bone;
+
+ if (arm->layer & curbone->layer) {
+ if (curbone->flag & (BONE_ACTIVE)) {
+ if (direction == BONE_SELECT_PARENT) {
+
+ if (pchan->parent == NULL) continue;
+ else pabone= pchan->parent->bone;
+
+ if ((arm->layer & pabone->layer) && !(pabone->flag & BONE_HIDDEN_P)) {
+
+ if (!add_to_sel) curbone->flag &= ~BONE_SELECTED;
+ curbone->flag &= ~BONE_ACTIVE;
+ pabone->flag |= (BONE_ACTIVE|BONE_SELECTED);
+
+ select_actionchannel_by_name (ob->action, pchan->name, 0);
+ select_actionchannel_by_name (ob->action, pchan->parent->name, 1);
+ break;
+ }
+ } else { // BONE_SELECT_CHILD
+
+ if (pchan->child == NULL) continue;
+ else chbone = pchan->child->bone;
+
+ if ((arm->layer & chbone->layer) && !(chbone->flag & BONE_HIDDEN_P)) {
+
+ if (!add_to_sel) curbone->flag &= ~BONE_SELECTED;
+ curbone->flag &= ~BONE_ACTIVE;
+ chbone->flag |= (BONE_ACTIVE|BONE_SELECTED);
+
+ select_actionchannel_by_name (ob->action, pchan->name, 0);
+ select_actionchannel_by_name (ob->action, pchan->child->name, 1);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWBUTSOBJECT, 0);
+ allqueue (REDRAWOOPS, 0);
+
+ if (direction==BONE_SELECT_PARENT)
+ BIF_undo_push("Select pose bone parent");
+ if (direction==BONE_SELECT_CHILD)
+ BIF_undo_push("Select pose bone child");
+}
+
/* context: active channel */
void pose_special_editmenu(void)
{
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index b4702788e0c..8d86336e12e 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -2428,7 +2428,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
else if(G.qual==LR_ALTKEY && G.obedit->type==OB_ARMATURE)
clear_bone_parent();
else if((G.qual==0) && (G.obedit->type==OB_ARMATURE))
- select_bone_parent();
+ armature_select_hierarchy(BONE_SELECT_PARENT, 1); // 1 = add to selection
else if((G.qual==(LR_CTRLKEY|LR_ALTKEY)) && (G.obedit->type==OB_ARMATURE))
separate_armature();
else if((G.qual==0) && G.obedit->type==OB_MESH)
@@ -2458,7 +2458,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
start_RBSimulation();
}
else if((G.qual==0) && (OBACT) && (OBACT->type==OB_ARMATURE) && (OBACT->flag & OB_POSEMODE))
- select_bone_parent();
+ pose_select_hierarchy(BONE_SELECT_PARENT, 1); // 1 = add to selection
else if((G.qual==0)) {
start_game();
}
@@ -2761,6 +2761,19 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
scrarea_queue_winredraw(curarea);
break;
+ case LEFTBRACKETKEY:
+ if ((G.obedit) && (G.obedit->type == OB_ARMATURE))
+ armature_select_hierarchy(BONE_SELECT_PARENT, (G.qual == LR_SHIFTKEY));
+ else if ((ob) && (ob->flag & OB_POSEMODE))
+ pose_select_hierarchy(BONE_SELECT_PARENT, (G.qual == LR_SHIFTKEY));
+ break;
+ case RIGHTBRACKETKEY:
+ if ((G.obedit) && (G.obedit->type == OB_ARMATURE))
+ armature_select_hierarchy(BONE_SELECT_CHILD, (G.qual == LR_SHIFTKEY));
+ if ((ob) && (ob->flag & OB_POSEMODE))
+ pose_select_hierarchy(BONE_SELECT_CHILD, (G.qual == LR_SHIFTKEY));
+ break;
+
case PADSLASHKEY:
if(G.qual==0) {
if(G.vd->localview) {
diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c
index 94d38ee1635..8a8d7c8cec7 100644
--- a/source/blender/src/toolbox.c
+++ b/source/blender/src/toolbox.c
@@ -125,8 +125,6 @@
void asciitoraw(int ch, unsigned short *event, unsigned short *qual)
{
- if( isalpha(ch)==0 ) return;
-
if( isupper(ch) ) {
*qual= LEFTSHIFTKEY;
ch= tolower(ch);
@@ -804,7 +802,10 @@ static void tb_do_hotkey(void *arg, int event)
case 'd': key= PAGEDOWNKEY; break;
}
}
- else asciitoraw(event, &key, &qual[3]);
+ else if (isalpha(event))
+ asciitoraw(event, &key, &qual[3]);
+ else if (event == '~')
+ key = ACCENTGRAVEKEY;
for (i=0;i<4;i++)
{
@@ -1213,6 +1214,8 @@ static TBitem tb_view[]= {
{ 0, "Ortho/Perspective|NumPad 5", TB_PAD|'5', NULL},
{ 0, "Local/Global View|NumPad /", TB_PAD|'/', NULL},
{ 0, "SEPR", 0, NULL},
+{ 0, "Show All Layers|Shift ~", TB_SHIFT|'~', NULL},
+{ 0, "SEPR", 0, NULL},
{ 0, "Align View", 0, tb_view_alignview},
{ 0, "SEPR", 0, NULL},
{ 0, "View Selected|NumPad .", TB_PAD|'.', NULL},