diff options
author | Joshua Leung <aligorith@gmail.com> | 2007-10-04 13:30:52 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2007-10-04 13:30:52 +0400 |
commit | ee15957f0416bde9bf64156be3a1720d33bc4361 (patch) | |
tree | 1656e5d44d95f8df62021612188686d7dcc2c70e /source/blender | |
parent | 476ebfc5d088daff6b9ad4eb767e355b1751745c (diff) |
Fixing incorrect tooltips for bone layers in Buttons Window
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/src/buttons_editing.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 25035ad25e9..da60aaef71f 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -3788,13 +3788,13 @@ static void editing_panel_armature_bones(Object *ob, bArmature *arm) uiBlockBeginAlign(block); for(a=0; a<8; a++) { short dx= 21; - but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -10+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Don't draw this layer for group-duplicators"); + but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -10+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Armature layer that bone exists on"); uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<<a)); } uiBlockBeginAlign(block); for(a=8; a<16; a++) { short dx= 21; - but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -6+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Don't draw this layer for group-duplicators"); + but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -6+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Armature layer that bone exists on"); uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<<a)); } @@ -3885,13 +3885,13 @@ static void editing_panel_pose_bones(Object *ob, bArmature *arm) uiBlockBeginAlign(block); for(a=0; a<8; a++) { short dx= 21; - but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -10+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, ""); + but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -10+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Armature layer that bone exists on"); uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<<a)); } uiBlockBeginAlign(block); for(a=8; a<16; a++) { short dx= 21; - but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -6+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, ""); + but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -6+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Armature layer that bone exists on"); uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<<a)); } uiBlockEndAlign(block); |