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authorJoshua Leung <aligorith@gmail.com>2008-08-10 07:39:09 +0400
committerJoshua Leung <aligorith@gmail.com>2008-08-10 07:39:09 +0400
commitf3c138e1315a7a957e8f0e6a95c4235f43be3195 (patch)
tree9503266aa061a63ad83146d5473eb370a9c2b1a7 /source/blender
parent2fe31596e3fb13f723fe54a426b0695d836b464b (diff)
Changed a few places where visibility for EditMode bones is tested, so that they now use a macro I introduced in the previous commit.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/include/BIF_editarmature.h1
-rw-r--r--source/blender/src/editarmature.c65
2 files changed, 35 insertions, 31 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 42833fdc186..07fc8f08b4a 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -144,6 +144,7 @@ void show_all_armature_bones(void);
#define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */
+/* useful macros */
#define EBONE_VISIBLE(arm, ebone) ((arm->layer & ebone->layer) && !(ebone->flag & BONE_HIDDEN_A))
#define EBONE_EDITABLE(ebone) ((ebone->flag & BONE_SELECTED) && !(ebone->flag & BONE_EDITMODE_LOCKED))
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index 2d5c689a754..35986fcff4a 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -854,6 +854,7 @@ static void separate_armature_bones (Object *ob, short sel)
BLI_freelistN(&edbo);
}
+/* separate selected bones into their armature */
void separate_armature (void)
{
Object *oldob, *newob;
@@ -1094,13 +1095,13 @@ void armature_select_hierarchy(short direction, short add_to_sel)
arm= (bArmature *)ob->data;
for (curbone= G.edbo.first; curbone; curbone= curbone->next) {
- if (arm->layer & curbone->layer) {
+ if (EBONE_VISIBLE(arm, curbone)) {
if (curbone->flag & (BONE_ACTIVE)) {
if (direction == BONE_SELECT_PARENT) {
if (curbone->parent == NULL) continue;
else pabone = curbone->parent;
- if ((arm->layer & pabone->layer) && !(pabone->flag & BONE_HIDDEN_A)) {
+ if (EBONE_VISIBLE(arm, pabone)) {
pabone->flag |= (BONE_ACTIVE|BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
if (pabone->parent) pabone->parent->flag |= BONE_TIPSEL;
@@ -1109,11 +1110,12 @@ void armature_select_hierarchy(short direction, short add_to_sel)
break;
}
- } else { // BONE_SELECT_CHILD
+ }
+ else { // BONE_SELECT_CHILD
chbone = editbone_get_child(curbone, 1);
if (chbone == NULL) continue;
- if ((arm->layer & chbone->layer) && !(chbone->flag & BONE_HIDDEN_A)) {
+ if (EBONE_VISIBLE(arm, chbone)) {
chbone->flag |= (BONE_ACTIVE|BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
if (!add_to_sel) {
@@ -1726,12 +1728,12 @@ void auto_align_armature(short mode)
float *cursor= give_cursor();
for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
- if (arm->layer & ebone->layer) {
+ if (EBONE_VISIBLE(arm, ebone)) {
if (arm->flag & ARM_MIRROR_EDIT)
flipbone = armature_bone_get_mirrored(ebone);
if ((ebone->flag & BONE_SELECTED) ||
- (flipbone && flipbone->flag & BONE_SELECTED))
+ (flipbone && (flipbone->flag & BONE_SELECTED)))
{
/* specific method used to calculate roll depends on mode */
if (mode == 1) {
@@ -1976,7 +1978,7 @@ void addvert_armature(void)
/* find the active or selected bone */
for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
- if (arm->layer & ebone->layer) {
+ if (EBONE_VISIBLE(arm, ebone)) {
if (ebone->flag & (BONE_ACTIVE|BONE_TIPSEL))
break;
}
@@ -1984,7 +1986,7 @@ void addvert_armature(void)
if (ebone==NULL) {
for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
- if (arm->layer & ebone->layer) {
+ if (EBONE_VISIBLE(arm, ebone)) {
if (ebone->flag & (BONE_ACTIVE|BONE_ROOTSEL))
break;
}
@@ -2067,11 +2069,12 @@ static EditBone *get_named_editbone(char *name)
{
EditBone *eBone;
- if (name)
+ if (name) {
for (eBone=G.edbo.first; eBone; eBone=eBone->next) {
if (!strcmp(name, eBone->name))
return eBone;
}
+ }
return NULL;
}
@@ -2137,7 +2140,7 @@ void adduplicate_armature(void)
/* Select mirrored bones */
if (arm->flag & ARM_MIRROR_EDIT) {
for (curBone=G.edbo.first; curBone; curBone=curBone->next) {
- if (arm->layer & curBone->layer) {
+ if (EBONE_VISIBLE(arm, curBone)) {
if (curBone->flag & BONE_SELECTED) {
eBone = armature_bone_get_mirrored(curBone);
if (eBone)
@@ -2149,13 +2152,13 @@ void adduplicate_armature(void)
/* Find the selected bones and duplicate them as needed */
for (curBone=G.edbo.first; curBone && curBone!=firstDup; curBone=curBone->next) {
- if (arm->layer & curBone->layer) {
+ if (EBONE_VISIBLE(arm, curBone)) {
if (curBone->flag & BONE_SELECTED) {
eBone=MEM_callocN(sizeof(EditBone), "addup_editbone");
eBone->flag |= BONE_SELECTED;
/* Copy data from old bone to new bone */
- memcpy (eBone, curBone, sizeof(EditBone));
+ memcpy(eBone, curBone, sizeof(EditBone));
curBone->temp = eBone;
eBone->temp = curBone;
@@ -2205,7 +2208,7 @@ void adduplicate_armature(void)
/* Run though the list and fix the pointers */
for (curBone=G.edbo.first; curBone && curBone!=firstDup; curBone=curBone->next) {
- if (arm->layer & curBone->layer) {
+ if (EBONE_VISIBLE(arm, curBone)) {
if (curBone->flag & BONE_SELECTED) {
eBone=(EditBone*) curBone->temp;
@@ -2237,7 +2240,7 @@ void adduplicate_armature(void)
/* Deselect the old bones and select the new ones */
for (curBone=G.edbo.first; curBone && curBone!=firstDup; curBone=curBone->next) {
- if (arm->layer & curBone->layer)
+ if (EBONE_VISIBLE(arm, curBone))
curBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL | BONE_ACTIVE);
}
@@ -2374,7 +2377,7 @@ void fill_bones_armature(void)
/* loop over all bones, and only consider if visible */
for (ebo= G.edbo.first; ebo; ebo= ebo->next) {
- if ((arm->layer & ebo->layer) && !(ebo->flag & BONE_HIDDEN_A)) {
+ if (EBONE_VISIBLE(arm, ebo)) {
if (!(ebo->flag & BONE_CONNECTED) && (ebo->flag & BONE_ROOTSEL))
fill_add_joint(ebo, 0, &points);
if (ebo->flag & BONE_TIPSEL)
@@ -2609,7 +2612,7 @@ void merge_armature(void)
/* only consider bones that are visible and selected */
for (ebo=chain->data; ebo; child=ebo, ebo=ebo->parent) {
/* check if visible + selected */
- if ( (arm->layer & ebo->layer) && !(ebo->flag & BONE_HIDDEN_A) &&
+ if ( EBONE_VISIBLE(arm, ebo) &&
((ebo->flag & BONE_CONNECTED) || (ebo->parent==NULL)) &&
(ebo->flag & (BONE_SELECTED|BONE_ACTIVE)) )
{
@@ -2660,7 +2663,7 @@ void hide_selected_armature_bones(void)
EditBone *ebone;
for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
- if (arm->layer & ebone->layer) {
+ if (EBONE_VISIBLE(arm, ebone)) {
if (ebone->flag & (BONE_SELECTED)) {
ebone->flag &= ~(BONE_TIPSEL|BONE_SELECTED|BONE_ROOTSEL|BONE_ACTIVE);
ebone->flag |= BONE_HIDDEN_A;
@@ -2679,7 +2682,7 @@ void hide_unselected_armature_bones(void)
for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
bArmature *arm= G.obedit->data;
- if (arm->layer & ebone->layer) {
+ if (EBONE_VISIBLE(arm, ebone)) {
if (ebone->flag & (BONE_TIPSEL|BONE_SELECTED|BONE_ROOTSEL));
else {
ebone->flag &= ~BONE_ACTIVE;
@@ -2778,7 +2781,7 @@ void make_bone_parent(void)
/* find active bone to parent to */
for (actbone = G.edbo.first; actbone; actbone=actbone->next) {
- if (arm->layer & actbone->layer) {
+ if (EBONE_VISIBLE(arm, actbone)) {
if (actbone->flag & BONE_ACTIVE)
break;
}
@@ -2790,7 +2793,7 @@ void make_bone_parent(void)
/* find selected bones */
for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
- if (arm->layer & ebone->layer) {
+ if (EBONE_VISIBLE(arm, ebone)) {
if ((ebone->flag & BONE_SELECTED) && (ebone != actbone)) {
foundselbone++;
if (ebone->parent != actbone) allchildbones= 1;
@@ -2826,7 +2829,7 @@ void make_bone_parent(void)
else {
/* loop through all editbones, parenting all selected bones to the active bone */
for (selbone = G.edbo.first; selbone; selbone=selbone->next) {
- if (arm->layer & selbone->layer) {
+ if (EBONE_VISIBLE(arm, selbone)) {
if ((selbone->flag & BONE_SELECTED) && (selbone!=actbone)) {
/* parent selbone to actbone */
bone_connect_to_new_parent(selbone, actbone, val);
@@ -2884,7 +2887,7 @@ void clear_bone_parent(void)
if (val<1) return;
for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
- if (arm->layer & ebone->layer) {
+ if (EBONE_VISIBLE(arm, ebone)) {
if (ebone->flag & BONE_SELECTED) {
if (arm->flag & ARM_MIRROR_EDIT)
flipbone = armature_bone_get_mirrored(ebone);
@@ -2934,7 +2937,7 @@ void unique_editbone_name (ListBase *ebones, char *name)
}
for (number = 1; number <=999; number++) {
- sprintf (tempname, "%s.%03d", name, number);
+ sprintf(tempname, "%s.%03d", name, number);
if (!editbone_name_exists(ebones, tempname)) {
BLI_strncpy(name, tempname, 32);
return;
@@ -2955,7 +2958,7 @@ void extrude_armature(int forked)
/* since we allow root extrude too, we have to make sure selection is OK */
for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
- if (arm->layer & ebone->layer) {
+ if (EBONE_VISIBLE(arm, ebone)) {
if (ebone->flag & BONE_ROOTSEL) {
if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
if (ebone->parent->flag & BONE_TIPSEL)
@@ -2967,7 +2970,7 @@ void extrude_armature(int forked)
/* Duplicate the necessary bones */
for (ebone = G.edbo.first; ((ebone) && (ebone!=first)); ebone=ebone->next) {
- if (arm->layer & ebone->layer) {
+ if (EBONE_VISIBLE(arm, ebone)) {
/* we extrude per definition the tip */
do_extrude= 0;
if (ebone->flag & (BONE_TIPSEL|BONE_SELECTED))
@@ -2981,7 +2984,7 @@ void extrude_armature(int forked)
if (do_extrude) {
/* we re-use code for mirror editing... */
flipbone= NULL;
- if(arm->flag & ARM_MIRROR_EDIT) {
+ if (arm->flag & ARM_MIRROR_EDIT) {
flipbone= armature_bone_get_mirrored(ebone);
if (flipbone) {
forked= 0; // we extrude 2 different bones
@@ -3011,7 +3014,7 @@ void extrude_armature(int forked)
newbone->parent = ebone;
newbone->flag = ebone->flag & BONE_TIPSEL; // copies it, in case mirrored bone
-
+
if (newbone->parent) newbone->flag |= BONE_CONNECTED;
}
else {
@@ -3021,7 +3024,7 @@ void extrude_armature(int forked)
newbone->flag= BONE_TIPSEL;
- if (newbone->parent && ebone->flag & BONE_CONNECTED) {
+ if (newbone->parent && (ebone->flag & BONE_CONNECTED)) {
newbone->flag |= BONE_CONNECTED;
}
}
@@ -3040,8 +3043,8 @@ void extrude_armature(int forked)
BLI_strncpy (newbone->name, ebone->name, 32);
if (flipbone && forked) { // only set if mirror edit
- if(strlen(newbone->name)<30) {
- if(a==0) strcat(newbone->name, "_L");
+ if (strlen(newbone->name)<30) {
+ if (a==0) strcat(newbone->name, "_L");
else strcat(newbone->name, "_R");
}
}
@@ -3086,7 +3089,7 @@ void subdivide_armature(int numcuts)
if (numcuts < 1) return;
for (mbone = G.edbo.last; mbone; mbone= mbone->prev) {
- if (arm->layer & mbone->layer) {
+ if (EBONE_VISIBLE(arm, mbone)) {
if (mbone->flag & BONE_SELECTED) {
for (i=numcuts+1; i>1; i--) {
/* compute cut ratio first */