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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-15 23:35:03 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-15 23:35:03 +0400
commit3da40611d914e6177dd25e41baf5a6c5c4fe7154 (patch)
tree2fd760ad011c451a1a112389d22b4ae0bb882aa0 /source/blender
parent41dc419dcba1faf02dcb516e9afc523eb90eaa6a (diff)
2.5: Material buttons
* Transparency is now it's own panel, with a boolean toggle + enum for z/ray transparency (following mockup made by William). Also had to change DNA flags for this. * Disabled radiosity a bit more in render engine, it still had some effects like auto autosmooth. * Make some sliders in material buttons percentages in RNA. * Some other small tweaks in layout and naming.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/ipo.c2
-rw-r--r--source/blender/blenkernel/intern/material.c7
-rw-r--r--source/blender/blenloader/intern/readfile.c10
-rw-r--r--source/blender/editors/preview/previewrender.c4
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
-rw-r--r--source/blender/makesdna/DNA_material_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_material.c82
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h3
-rw-r--r--source/blender/render/intern/source/convertblender.c18
-rw-r--r--source/blender/render/intern/source/rayshade.c8
-rw-r--r--source/blender/render/intern/source/rendercore.c4
-rw-r--r--source/blender/render/intern/source/shadeinput.c31
-rw-r--r--source/blender/render/intern/source/shadeoutput.c5
-rw-r--r--source/blender/render/intern/source/strand.c4
-rw-r--r--source/blender/render/intern/source/zbuf.c12
15 files changed, 87 insertions, 111 deletions
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index a72f26f6157..2f0e0931588 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -160,7 +160,7 @@ static AdrBit2Path ma_mode_bits[]= {
// {MA_SHADOW, "shadow", 0},
// {MA_SHLESS, "shadeless", 0},
// ...
- {MA_RAYTRANSP, "raytrace_transparency.enabled", 0},
+ {MA_RAYTRANSP, "transparency", 0},
{MA_RAYMIRROR, "raytrace_mirror.enabled", 0},
// {MA_HALO, "type", MA_TYPE_HALO}
};
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 08a19cada7d..50db2bfe706 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -170,7 +170,7 @@ void init_material(Material *ma)
ma->sss_front= 1.0f;
ma->sss_back= 1.0f;
- ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RADIO|MA_RAYBIAS|MA_TANGENT_STR;
+ ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RAYBIAS|MA_TANGENT_STR;
ma->preview = NULL;
}
@@ -678,9 +678,6 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
if(needtang) ma->mode |= MA_NORMAP_TANG;
else ma->mode &= ~MA_NORMAP_TANG;
- if(r_mode & R_RADIO)
- if(ma->mode & MA_RADIO) needuv= 1;
-
if(ma->mode & (MA_VERTEXCOL|MA_VERTEXCOLP|MA_FACETEXTURE)) {
needuv= 1;
if(r_mode & R_OSA) ma->texco |= TEXCO_OSA; /* for texfaces */
@@ -689,7 +686,7 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
/* since the raytracer doesnt recalc O structs for each ray, we have to preset them all */
if(r_mode & R_RAYTRACE) {
- if(ma->mode & (MA_RAYMIRROR|MA_RAYTRANSP|MA_SHADOW_TRA)) {
+ if((ma->mode & (MA_RAYMIRROR|MA_SHADOW_TRA)) || ((ma->mode && MA_TRANSP) && (ma->mode & MA_RAYTRANSP))) {
ma->texco |= NEED_UV|TEXCO_ORCO|TEXCO_REFL|TEXCO_NORM;
if(r_mode & R_OSA) ma->texco |= TEXCO_OSA;
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index a4dd61f82f7..72d7c61778f 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5726,7 +5726,7 @@ static void alphasort_version_246(FileData *fd, Library *lib, Mesh *me)
tf = ((MTFace*)me->fdata.layers[b].data) + a;
tf->mode &= ~TF_ALPHASORT;
- if(ma && (ma->mode & MA_ZTRA))
+ if(ma && (ma->mode & MA_ZTRANSP))
if(ELEM(tf->transp, TF_ALPHA, TF_ADD) || (texalpha && (tf->transp != TF_CLIP)))
tf->mode |= TF_ALPHASORT;
}
@@ -9463,6 +9463,14 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ma->mode &= ~MA_HALO;
}
+ if(ma->mode & (MA_ZTRANSP|MA_RAYTRANSP)) {
+ ma->mode |= MA_TRANSP;
+ }
+ else {
+ ma->mode |= MA_ZTRANSP;
+ ma->mode &= ~MA_TRANSP;
+ }
+
/* set new bump for unused slots */
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a]) {
diff --git a/source/blender/editors/preview/previewrender.c b/source/blender/editors/preview/previewrender.c
index c5a741b11ed..159e644bb39 100644
--- a/source/blender/editors/preview/previewrender.c
+++ b/source/blender/editors/preview/previewrender.c
@@ -304,7 +304,9 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
end_render_material(mat);
/* turn on raytracing if needed */
- if(mat->mode_l & (MA_RAYTRANSP|MA_RAYMIRROR))
+ if(mat->mode_l & MA_RAYMIRROR)
+ sce->r.mode |= R_RAYTRACE;
+ if((mat->mode_l & MA_RAYTRANSP) && (mat->mode_l & MA_TRANSP))
sce->r.mode |= R_RAYTRACE;
if(mat->sss_flag & MA_DIFF_SSS)
sce->r.mode |= R_SSS;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 7e8b5c18d71..067f4d8021d 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1139,7 +1139,7 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr)
do_material_tex(shi);
- if(ma->mode & MA_ZTRA)
+ if((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))
GPU_material_enable_alpha(mat);
if((G.fileflags & G_FILE_GLSL_NO_LIGHTS) || (ma->mode & MA_SHLESS)) {
@@ -1213,7 +1213,7 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr)
GPU_uniform(&world->horr), &shr->combined);
}
- if(!(ma->mode & MA_ZTRA)) {
+ if(!((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))) {
if(world && (GPU_link_changed(shr->alpha) || ma->alpha != 1.0f))
GPU_link(mat, "shade_world_mix", GPU_uniform(&world->horr),
shr->combined, &shr->combined);
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 8428e750025..f7b3273c2e1 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -164,7 +164,7 @@ typedef struct Material {
#define MA_VERTEXCOL 16
#define MA_HALO_SOFT 16
#define MA_HALO 32 /* deprecated */
-#define MA_ZTRA 64
+#define MA_ZTRANSP 64
#define MA_VERTEXCOLP 128
#define MA_ZINV 256
#define MA_HALO_RINGS 256
@@ -180,7 +180,7 @@ typedef struct Material {
#define MA_NOMIST 0x4000
#define MA_HALO_SHADE 0x4000
#define MA_HALO_FLARE 0x8000
-#define MA_RADIO 0x10000
+#define MA_TRANSP 0x10000
#define MA_RAYTRANSP 0x20000
#define MA_RAYMIRROR 0x40000
#define MA_SHADOW_TRA 0x80000
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index 4ac3996d0a5..66c08c4da4c 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -527,10 +527,16 @@ static void rna_def_material_colors(StructRNA *srna)
RNA_def_property_ui_text(prop, "Mirror Color", "Mirror color of the material.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "alpha", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "alpha", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Alpha", "Alpha transparency of the material.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING_DRAW, NULL);
+
+ prop= RNA_def_property(srna, "specular_alpha", PROP_FLOAT, PROP_PERCENTAGE);
+ RNA_def_property_float_sdna(prop, NULL, "spectra");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Specular Alpha", "Alpha transparency for specular areas.");
+ RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
/* Color bands */
prop= RNA_def_property(srna, "use_diffuse_ramp", PROP_BOOLEAN, PROP_NONE);
@@ -599,7 +605,7 @@ static void rna_def_material_diffuse(StructRNA *srna)
RNA_def_property_ui_text(prop, "Diffuse Shader Model", "");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "diffuse_reflection", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "diffuse_reflection", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "ref");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Diffuse Reflection", "Amount of diffuse reflection.");
@@ -616,7 +622,7 @@ static void rna_def_material_diffuse(StructRNA *srna)
RNA_def_property_ui_text(prop, "Diffuse Toon Size", "Size of diffuse toon area.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "diffuse_toon_smooth", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "diffuse_toon_smooth", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "param[1]");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Diffuse Toon Smooth", "Smoothness of diffuse toon area.");
@@ -660,7 +666,7 @@ static void rna_def_material_raymirror(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Enabled", "Enable raytraced reflections.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "reflect", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "reflect", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "ray_mirror");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Reflect", "Sets the amount mirror reflection for raytrace.");
@@ -672,19 +678,19 @@ static void rna_def_material_raymirror(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Fresnel", "Power of Fresnel for mirror reflection.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "fresnel_fac", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "fresnel_factor", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "fresnel_mir_i");
RNA_def_property_range(prop, 0.0f, 5.0f);
RNA_def_property_ui_text(prop, "Fresnel Factor", "Blending factor for Fresnel.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "gloss", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "gloss", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "gloss_mir");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Gloss", "The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "gloss_anisotropic", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "gloss_anisotropic", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "aniso_gloss_mir");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Gloss Anisotropy", "The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent.");
@@ -696,7 +702,7 @@ static void rna_def_material_raymirror(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Gloss Samples", "Number of cone samples averaged for blurry reflections.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "gloss_threshold", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "gloss_threshold", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "adapt_thresh_mir");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Gloss Threshold", "Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped.");
@@ -731,11 +737,6 @@ static void rna_def_material_raytra(BlenderRNA *brna)
RNA_def_struct_nested(brna, srna, "Material");
RNA_def_struct_ui_text(srna, "Material Raytrace Transparency", "Raytraced refraction settings for a Material datablock.");
- prop= RNA_def_property(srna, "enabled", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_RAYTRANSP); /* use bitflags */
- RNA_def_property_ui_text(prop, "Enabled", "Enables raytracing for transparent refraction rendering.");
- RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
-
prop= RNA_def_property(srna, "ior", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ang");
RNA_def_property_range(prop, 1.0f, 3.0f);
@@ -748,13 +749,13 @@ static void rna_def_material_raytra(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Fresnel", "Power of Fresnel for transparency (Ray or ZTransp).");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "fresnel_fac", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "fresnel_factor", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "fresnel_tra_i");
RNA_def_property_range(prop, 1.0f, 5.0f);
RNA_def_property_ui_text(prop, "Fresnel Factor", "Blending factor for Fresnel.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "gloss", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "gloss", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "gloss_tra");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Gloss", "The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions.");
@@ -766,7 +767,7 @@ static void rna_def_material_raytra(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Gloss Samples", "Number of cone samples averaged for blurry refractions.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "gloss_threshold", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "gloss_threshold", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "adapt_thresh_tra");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Gloss Threshold", "Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped.");
@@ -778,7 +779,7 @@ static void rna_def_material_raytra(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Depth", "Maximum allowed number of light inter-refractions.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "filter", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "filter", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "filter");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Filter", "Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption).");
@@ -795,12 +796,6 @@ static void rna_def_material_raytra(BlenderRNA *brna)
RNA_def_property_range(prop, 0.1f, 10.0f);
RNA_def_property_ui_text(prop, "Falloff", "Falloff power for transmissivity filter effect (1.0 is linear).");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
-
- prop= RNA_def_property(srna, "specular_opacity", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "spectra");
- RNA_def_property_range(prop, 0.0f, 1.0f);
- RNA_def_property_ui_text(prop, "Specular Opacity", "Makes specular areas opaque on transparent materials.");
- RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
}
static void rna_def_material_halo(BlenderRNA *brna)
@@ -825,7 +820,7 @@ static void rna_def_material_halo(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Hardness", "Sets the hardness of the halo.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "add", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "add", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "add");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Add", "Sets the strength of the add effect.");
@@ -971,13 +966,13 @@ static void rna_def_material_sss(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "IOR", "Index of refraction (higher values are denser).");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "color_factor", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "color_factor", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "sss_colfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Color Factor", "Blend factor for SSS colors.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "texture_factor", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "texture_factor", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "sss_texfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Texture Factor", "Texture scatting blend factor.");
@@ -1019,7 +1014,7 @@ void rna_def_material_specularity(StructRNA *srna)
RNA_def_property_ui_text(prop, "Specular Shader Model", "");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "specular_reflection", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "specular_reflection", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "spec");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Specularity Intensity", "");
@@ -1048,7 +1043,7 @@ void rna_def_material_specularity(StructRNA *srna)
RNA_def_property_ui_text(prop, "Specular Toon Size", "Size of specular toon area.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "specular_toon_smooth", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "specular_toon_smooth", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "param[3]");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Specular Toon Smooth", "Ssmoothness of specular toon area.");
@@ -1179,6 +1174,10 @@ void RNA_def_material(BlenderRNA *brna)
// {MA_TYPE_VOLUME, "VOLUME", 0, "Volume", "Render object as a volume."},
{MA_TYPE_HALO, "HALO", 0, "Halo", "Render object as halo particles."},
{0, NULL, 0, NULL, NULL}};
+ static EnumPropertyItem transparency_items[] = {
+ {MA_ZTRANSP, "Z_TRANSPARENCY", 0, "Z Transparency", "Use alpha buffer for transparent faces."},
+ {MA_RAYTRANSP, "RAYTRACE", 0, "Raytrace", "Use raytracing for transparent refraction rendering."},
+ {0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "Material", "ID");
RNA_def_struct_ui_text(srna, "Material", "Material datablock to defined the appearance of geometric objects for rendering.");
@@ -1190,8 +1189,19 @@ void RNA_def_material(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Type", "Material type defining how the object is rendered.");
RNA_def_property_enum_funcs(prop, NULL, "rna_Material_type_set", NULL);
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING_DRAW, NULL);
+
+ prop= RNA_def_property(srna, "transparency", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_TRANSP);
+ RNA_def_property_ui_text(prop, "Transparency", "Render material as transparent.");
+ RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
+
+ prop= RNA_def_property(srna, "transparency_method", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_bitflag_sdna(prop, NULL, "mode");
+ RNA_def_property_enum_items(prop, transparency_items);
+ RNA_def_property_ui_text(prop, "Transparency Method", "Method to use for rendering transparency.");
+ RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "ambient", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "ambient", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "amb");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Ambient", "Amount of global ambient color the material receives.");
@@ -1202,7 +1212,7 @@ void RNA_def_material(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Emit", "Amount of light to emit.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "translucency", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "translucency", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Translucency", "Amount of diffuse shading on the back side.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
@@ -1227,7 +1237,7 @@ void RNA_def_material(BlenderRNA *brna)
RNA_def_property_range(prop, 0, 10);
RNA_def_property_ui_text(prop, "Shadow Buffer Bias", "Factor to multiply shadow buffer bias with (0 is ignore.)");
- prop= RNA_def_property(srna, "shadow_casting_alpha", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "shadow_casting_alpha", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "shad_alpha");
RNA_def_property_range(prop, 0.001, 1);
RNA_def_property_ui_text(prop, "Shadow Casting Alpha", "Shadow casting alpha, only in use for Irregular Shadowbuffer.");
@@ -1262,11 +1272,6 @@ void RNA_def_material(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Shadeless", "Makes this material insensitive to light or shadow.");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "z_transparency", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_ZTRA);
- RNA_def_property_ui_text(prop, "Z Transparency", "Enable alpha buffer for transparent faces.");
- RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
-
prop= RNA_def_property(srna, "vertex_color_light", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_VERTEXCOL);
RNA_def_property_ui_text(prop, "Vertex Color Light", "Add vertex colors as additional lighting.");
@@ -1312,11 +1317,6 @@ void RNA_def_material(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Exclude Mist", "Excludes this material from mist effects (in world settings)");
RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
- prop= RNA_def_property(srna, "radiosity", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_RADIO);
- RNA_def_property_ui_text(prop, "Radiosity", "Include this material in radiosity calculations");
- RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
-
prop= RNA_def_property(srna, "transparent_shadows", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_SHADOW_TRA);
RNA_def_property_ui_text(prop, "Transparent Shadows", "Allow this object to receive transparent shadows casted through other objects");
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 0ad48fe97a9..5f5b493a9ec 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -55,7 +55,6 @@ typedef struct ShadeResult
float refl[3];
float refr[3];
float nor[3];
- float rad[3];
float winspeed[4];
} ShadeResult;
@@ -132,7 +131,7 @@ typedef struct ShadeInput
float layerfac;
/* texture coordinates */
- float lo[3], gl[3], ref[3], orn[3], winco[3], sticky[3], vcol[4], rad[3];
+ float lo[3], gl[3], ref[3], orn[3], winco[3], sticky[3], vcol[4];
float refcol[4], displace[3];
float strandco, tang[3], nmaptang[3], stress, winspeed[4];
float duplilo[3], dupliuv[3];
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 2b06f164c12..2c264ce2337 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -895,7 +895,7 @@ static void flag_render_node_material(Render *re, bNodeTree *ntree)
if(GS(node->id->name)==ID_MA) {
Material *ma= (Material *)node->id;
- if(ma->mode & MA_ZTRA)
+ if((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))
re->flag |= R_ZTRA;
ma->flag |= MA_IS_USED;
@@ -917,7 +917,7 @@ static Material *give_render_material(Render *re, Object *ob, int nr)
if(re->r.mode & R_SPEED) ma->texco |= NEED_UV;
- if(ma->mode & MA_ZTRA)
+ if((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))
re->flag |= R_ZTRA;
/* for light groups */
@@ -3025,11 +3025,6 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
}
need_nmap_tangent= 1;
}
-
- /* radio faces need autosmooth, to separate shared vertices in corners */
- if(re->r.mode & R_RADIO)
- if(ma->mode & MA_RADIO)
- do_autosmooth= 1;
}
}
@@ -3799,7 +3794,7 @@ static void set_phong_threshold(ObjectRen *obr)
static void set_fullsample_flag(Render *re, ObjectRen *obr)
{
VlakRen *vlr;
- int a, trace;
+ int a, trace, mode;
if(re->osa==0)
return;
@@ -3808,12 +3803,13 @@ static void set_fullsample_flag(Render *re, ObjectRen *obr)
for(a=obr->totvlak-1; a>=0; a--) {
vlr= RE_findOrAddVlak(obr, a);
+ mode= vlr->mat->mode;
- if(vlr->mat->mode & MA_FULL_OSA)
+ if(mode & MA_FULL_OSA)
vlr->flag |= R_FULL_OSA;
else if(trace) {
- if(vlr->mat->mode & MA_SHLESS);
- else if(vlr->mat->mode & (MA_RAYTRANSP|MA_RAYMIRROR))
+ if(mode & MA_SHLESS);
+ else if((mode & MA_RAYMIRROR) || ((mode & MA_TRANSP) && (mode & MA_RAYTRANSP)))
/* for blurry reflect/refract, better to take more samples
* inside the raytrace than as OSA samples */
if ((vlr->mat->gloss_mir == 1.0) && (vlr->mat->gloss_tra == 1.0))
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 010930fcb85..0c8749ce329 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -361,7 +361,7 @@ static float shade_by_transmission(Isect *is, ShadeInput *shi, ShadeResult *shr)
{
float dx, dy, dz, d, p;
- if (0 == (shi->mat->mode & (MA_RAYTRANSP|MA_ZTRA)))
+ if (0 == (shi->mat->mode & MA_TRANSP))
return -1;
if (shi->mat->tx_limit <= 0.0f) {
@@ -468,7 +468,7 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, flo
if(depth>0) {
- if(shi.mat->mode_l & (MA_RAYTRANSP|MA_ZTRA) && shr.alpha < 1.0f) {
+ if((shi.mat->mode_l & MA_TRANSP) && shr.alpha < 1.0f) {
float nf, f, f1, refract[3], tracol[4];
tracol[0]= shi.r;
@@ -476,7 +476,7 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, flo
tracol[2]= shi.b;
tracol[3]= col[3]; // we pass on and accumulate alpha
- if(shi.mat->mode & MA_RAYTRANSP) {
+ if((shi.mat->mode & MA_TRANSP) && (shi.mat->mode & MA_RAYTRANSP)) {
/* odd depths: use normal facing viewer, otherwise flip */
if(traflag & RAY_TRAFLIP) {
float norm[3];
@@ -1183,7 +1183,7 @@ void ray_trace(ShadeInput *shi, ShadeResult *shr)
float diff[3];
int do_tra, do_mir;
- do_tra= ((shi->mat->mode & (MA_RAYTRANSP)) && shr->alpha!=1.0f);
+ do_tra= ((shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_RAYTRANSP) && shr->alpha!=1.0f);
do_mir= ((shi->mat->mode & MA_RAYMIRROR) && shi->ray_mirror!=0.0f);
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 3a3d6f57830..b774bf6374d 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -477,7 +477,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
col= shr->refr;
break;
case SCE_PASS_RADIO:
- col= shr->rad;
+ col= NULL; // removed shr->rad;
break;
case SCE_PASS_NORMAL:
col= shr->nor;
@@ -569,7 +569,7 @@ static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult
col= shr->refr;
break;
case SCE_PASS_RADIO:
- col= shr->rad;
+ col= NULL; // removed shr->rad;
break;
case SCE_PASS_NORMAL:
col= shr->nor;
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index c860e9ac5d1..857b401e298 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -156,13 +156,13 @@ void shade_material_loop(ShadeInput *shi, ShadeResult *shr)
/* depth >= 1 when ray-shading */
if(shi->depth==0) {
if(R.r.mode & R_RAYTRACE) {
- if(shi->ray_mirror!=0.0f || ((shi->mat->mode & MA_RAYTRANSP) && shr->alpha!=1.0f)) {
+ if(shi->ray_mirror!=0.0f || ((shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_RAYTRANSP) && shr->alpha!=1.0f)) {
/* ray trace works on combined, but gives pass info */
ray_trace(shi, shr);
}
}
/* disable adding of sky for raytransp */
- if(shi->mat->mode & MA_RAYTRANSP)
+ if((shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_RAYTRANSP))
if((shi->layflag & SCE_LAY_SKY) && (R.r.alphamode==R_ADDSKY))
shr->alpha= 1.0f;
}
@@ -190,7 +190,6 @@ void shade_input_do_shade(ShadeInput *shi, ShadeResult *shr)
if(shi->passflag & (SCE_PASS_VECTOR|SCE_PASS_NORMAL|SCE_PASS_RADIO)) {
QUATCOPY(shr->winspeed, shi->winspeed);
VECCOPY(shr->nor, shi->vn);
- VECCOPY(shr->rad, shi->rad);
}
/* MIST */
@@ -558,10 +557,6 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
shi->orn[2]= -shi->vn[2];
}
- if(mode & MA_RADIO) {
- /* not supported */
- }
-
if(texco & TEXCO_REFL) {
/* mirror reflection color textures (and envmap) */
calc_R_ref(shi); /* wrong location for normal maps! XXXXXXXXXXXXXX */
@@ -580,8 +575,6 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
}
}
- shi->rad[0]= shi->rad[1]= shi->rad[2]= 0.0f;
-
/* this only avalailable for scanline renders */
if(shi->depth==0) {
if(texco & TEXCO_WINDOW) {
@@ -1154,24 +1147,6 @@ void shade_input_set_shade_texco(ShadeInput *shi)
shi->orn[2]= -shi->vn[2];
}
- if(mode & MA_RADIO) {
- float *r1, *r2, *r3;
-
- r1= RE_vertren_get_rad(obr, v1, 0);
- r2= RE_vertren_get_rad(obr, v2, 0);
- r3= RE_vertren_get_rad(obr, v3, 0);
-
- if(r1 && r2 && r3) {
- shi->rad[0]= (l*r3[0] - u*r1[0] - v*r2[0]);
- shi->rad[1]= (l*r3[1] - u*r1[1] - v*r2[1]);
- shi->rad[2]= (l*r3[2] - u*r1[2] - v*r2[2]);
- }
- else
- shi->rad[0]= shi->rad[1]= shi->rad[2]= 0.0f;
- }
- else
- shi->rad[0]= shi->rad[1]= shi->rad[2]= 0.0f;
-
if(texco & TEXCO_REFL) {
/* mirror reflection color textures (and envmap) */
calc_R_ref(shi); /* wrong location for normal maps! XXXXXXXXXXXXXX */
@@ -1199,8 +1174,6 @@ void shade_input_set_shade_texco(ShadeInput *shi)
}
}
}
- else
- shi->rad[0]= shi->rad[1]= shi->rad[2]= 0.0f;
/* this only avalailable for scanline renders */
if(shi->depth==0) {
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 2fbd93df0ce..d5c8cf30b30 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1713,7 +1713,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
shi->alpha*= fresnel_fac(shi->view, shi->vn, ma->fresnel_tra_i, ma->fresnel_tra);
/* note: shi->mode! */
- if(shi->mode & (MA_ZTRA|MA_RAYTRANSP)) {
+ if(shi->mode & MA_TRANSP) {
if(shi->spectra!=0.0f) {
float t = MAX3(shr->spec[0], shr->spec[1], shr->spec[2]);
t *= shi->spectra;
@@ -1730,11 +1730,12 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
shr->combined[1]+= shi->ambg;
shr->combined[2]+= shi->ambb;
+ /* removed
if(shi->combinedflag & SCE_PASS_RADIO) {
shr->combined[0]+= shi->r*shi->amb*shi->rad[0];
shr->combined[1]+= shi->g*shi->amb*shi->rad[1];
shr->combined[2]+= shi->b*shi->amb*shi->rad[2];
- }
+ }*/
/* add AO in combined? */
if(R.wrld.mode & WO_AMB_OCC) {
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index a47fef840ca..6e2a0e966dc 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -234,8 +234,8 @@ void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, Sha
interpolate_vec3(shr1->refl, shr2->refl, t, negt, shr->refl);
if(addpassflag & SCE_PASS_REFRACT)
interpolate_vec3(shr1->refr, shr2->refr, t, negt, shr->refr);
- if(addpassflag & SCE_PASS_RADIO)
- interpolate_vec3(shr1->rad, shr2->rad, t, negt, shr->rad);
+ /* removed if(addpassflag & SCE_PASS_RADIO)
+ interpolate_vec3(shr1->rad, shr2->rad, t, negt, shr->rad);*/
if(addpassflag & SCE_PASS_MIST)
interpolate_vec1(&shr1->mist, &shr2->mist, t, negt, &shr->mist);
}
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 4436f3aa047..53a05dd0d67 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -2152,7 +2152,7 @@ void zbuffer_solid(RenderPart *pa, RenderLayer *rl, void(*fillfunc)(RenderPart*,
if(obi->lay & lay) {
if(vlr->mat!=ma) {
ma= vlr->mat;
- nofill= ma->mode & (MA_ZTRA|MA_ONLYCAST);
+ nofill= (ma->mode & MA_ONLYCAST) || ((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP));
env= (ma->mode & MA_ENV);
wire= (ma->material_type == MA_TYPE_WIRE);
@@ -3306,7 +3306,7 @@ static int zbuffer_abuf(RenderPart *pa, APixstr *APixbuf, ListBase *apsmbase, Re
if(vlr->mat!=ma) {
ma= vlr->mat;
- dofill= (ma->mode & MA_ZTRA) && !(ma->mode & MA_ONLYCAST);
+ dofill= ((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP)) && !(ma->mode & MA_ONLYCAST);
}
if(dofill) {
@@ -3480,7 +3480,7 @@ void merge_transp_passes(RenderLayer *rl, ShadeResult *shr)
col= shr->refl;
break;
case SCE_PASS_RADIO:
- col= shr->rad;
+ col= NULL; // removed shr->rad;
break;
case SCE_PASS_REFRACT:
col= shr->refr;
@@ -3582,7 +3582,7 @@ void add_transp_passes(RenderLayer *rl, int offset, ShadeResult *shr, float alph
col= shr->refr;
break;
case SCE_PASS_RADIO:
- col= shr->rad;
+ col= NULL; // removed shr->rad;
break;
case SCE_PASS_NORMAL:
col= shr->nor;
@@ -3817,8 +3817,8 @@ static int addtosamp_shr(ShadeResult *samp_shr, ShadeSample *ssamp, int addpassf
if(addpassflag & SCE_PASS_REFRACT)
addvecmul(samp_shr->refr, shr->refr, fac);
- if(addpassflag & SCE_PASS_RADIO)
- addvecmul(samp_shr->rad, shr->rad, fac);
+ /* removed if(addpassflag & SCE_PASS_RADIO)
+ addvecmul(samp_shr->rad, shr->rad, fac);*/
if(addpassflag & SCE_PASS_MIST)
samp_shr->mist= samp_shr->mist+fac*shr->mist;