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authorBastien Montagne <bastien@blender.org>2020-07-28 15:42:17 +0300
committerJeroen Bakker <jeroen@blender.org>2020-07-29 10:24:19 +0300
commit1e53ca9b719e93363f60be3cb58eed6874926f12 (patch)
treee77e70ae0fae557b4b54d4caf3554dfd059cb6c5 /source/blender
parent6ec565d1f5203700d7838ea69091a6b65f26a83d (diff)
Fix T79180: Object disappears when scaled, set origin etc after applying smooth modifier.
Very dummy mistake in modifier code would generate invalid number (divisions by zero)... Should also be ported to 2.83.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/modifiers/intern/MOD_smooth.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_smooth.c b/source/blender/modifiers/intern/MOD_smooth.c
index 2a0376fd291..ff3dafa7e8b 100644
--- a/source/blender/modifiers/intern/MOD_smooth.c
+++ b/source/blender/modifiers/intern/MOD_smooth.c
@@ -135,7 +135,7 @@ static void smoothModifier_do(
MDeformVert *dv = dvert;
for (int i = 0; i < numVerts; i++, dv++) {
float *vco_orig = vertexCos[i];
- if (num_accumulated_vecs[0] > 0) {
+ if (num_accumulated_vecs[i] > 0) {
mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]);
}
float *vco_new = accumulated_vecs[i];
@@ -162,7 +162,7 @@ static void smoothModifier_do(
else { /* no vertex group */
for (int i = 0; i < numVerts; i++) {
float *vco_orig = vertexCos[i];
- if (num_accumulated_vecs[0] > 0) {
+ if (num_accumulated_vecs[i] > 0) {
mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]);
}
float *vco_new = accumulated_vecs[i];