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authorNicholas Bishop <nicholasbishop@gmail.com>2009-11-29 09:04:39 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2009-11-29 09:04:39 +0300
commit46e1abeda7142b8df6998f820a7a0e5bea19553f (patch)
tree1fdcbf41a0d0fcf9102df2b82027c33d9fa3842b /source/blender
parent7c21fa3b721d196f00a5e4d0745f1334f1c22459 (diff)
UI:
* Finished fixing the layer UI template. It's now used in the 3dview header rather than the custom layer grid.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/interface/interface_templates.c31
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c25
2 files changed, 32 insertions, 24 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 0b55571dbcd..9402da2f2c6 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -1878,6 +1878,25 @@ void uiTemplateTriColorSet(uiLayout *layout, PointerRNA *ptr, char *propname)
/********************* Layer Buttons Template ************************/
+static void handle_layer_buttons(bContext *C, void *arg1, void *arg2)
+{
+ uiBut *but = arg1;
+ int cur = GET_INT_FROM_POINTER(arg2);
+ wmWindow *win= CTX_wm_window(C);
+ int i, tot, shift= win->eventstate->shift;
+
+ if(!shift) {
+ tot= RNA_property_array_length(&but->rnapoin, but->rnaprop);
+
+ /* Normally clicking only selects one layer */
+ RNA_property_boolean_set_index(&but->rnapoin, but->rnaprop, cur, 1);
+ for(i = 0; i < tot; ++i) {
+ if(i != cur)
+ RNA_property_boolean_set_index(&but->rnapoin, but->rnaprop, i, 0);
+ }
+ }
+}
+
// TODO:
// - for now, grouping of layers is determined by dividing up the length of
// the array of layer bitflags
@@ -1890,12 +1909,15 @@ void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, char *propname,
int groups, cols, layers;
int group, col, layer, row;
int cols_per_group = 5;
+ const char *desc;
prop= RNA_struct_find_property(ptr, propname);
if (!prop) {
printf("uiTemplateLayer: layers property not found: %s\n", propname);
return;
}
+
+ desc= RNA_property_description(prop);
/* the number of layers determines the way we group them
* - we want 2 rows only (for now)
@@ -1924,19 +1946,26 @@ void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, char *propname,
uCol= uiLayoutColumn(layout, 1);
for (row= 0; row < 2; row++) {
+ uiBlock *block;
+ uiBut *but;
+
uRow= uiLayoutRow(uCol, 1);
+ block= uiLayoutGetBlock(uRow);
layer= groups*cols_per_group*row + cols_per_group*group;
/* add layers as toggle buts */
for (col= 0; (col < cols_per_group) && (layer < layers); col++, layer++) {
int icon = 0;
int butlay = 1 << layer;
+
if(active_layer & butlay)
icon = ICON_LAYER_ACTIVE;
else if(used_prop && RNA_property_boolean_get_index(used_ptr, used_prop, layer))
icon = ICON_LAYER_USED;
- uiItemFullR(uRow, "", icon, ptr, prop, layer, 0, UI_ITEM_R_TOGGLE);
+ but= uiDefAutoButR(block, ptr, prop, layer, "", icon, 0, 0, 10, 10);
+ uiButSetFunc(but, handle_layer_buttons, but, SET_INT_IN_POINTER(layer));
+ but->type= TOG;
}
}
}
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 4dec705be15..886b2c2db99 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -2004,32 +2004,11 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
MEM_freeN(str_menu);
}
- /* LAYERS */
if(obedit==NULL && v3d->localvd==NULL) {
int ob_lay = ob ? ob->lay : 0;
- int a, xco = 0, yco = 0;
- block= uiLayoutAbsoluteBlock(layout);
- uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
-
- uiBlockBeginAlign(block);
- for(a=0; a<5; a++) {
- uiDefIconButBitI(block, TOG, 1<<a, B_LAY+a, view3d_layer_icon(1<<a, ob_lay, v3d->lay_used), (short)(xco+a*(XIC/2)), yco+(short)(YIC/2),(short)(XIC/2),(short)(YIC/2), &(v3d->lay), 0, 0, 0, 0, "Toggles Layer visibility (Alt Num, Alt Shift Num)");
- }
- for(a=0; a<5; a++) {
- uiDefIconButBitI(block, TOG, 1<<(a+10), B_LAY+10+a, view3d_layer_icon(1<<(a+10), ob_lay, v3d->lay_used), (short)(xco+a*(XIC/2)), yco, XIC/2, (YIC)/2, &(v3d->lay), 0, 0, 0, 0, "Toggles Layer visibility (Alt Num, Alt Shift Num)");
- }
- xco+= 5;
- uiBlockBeginAlign(block);
- for(a=5; a<10; a++) {
- uiDefIconButBitI(block, TOG, 1<<a, B_LAY+a, view3d_layer_icon(1<<a, ob_lay, v3d->lay_used), (short)(xco+a*(XIC/2)), yco+(short)(YIC/2),(short)(XIC/2),(short)(YIC/2), &(v3d->lay), 0, 0, 0, 0, "Toggles Layer visibility (Alt Num, Alt Shift Num)");
- }
- for(a=5; a<10; a++) {
- uiDefIconButBitI(block, TOG, 1<<(a+10), B_LAY+10+a, view3d_layer_icon(1<<(a+10), ob_lay, v3d->lay_used), (short)(xco+a*(XIC/2)), yco, XIC/2, (YIC)/2, &(v3d->lay), 0, 0, 0, 0, "Toggles Layer visibility (Alt Num, Alt Shift Num)");
- }
- uiBlockEndAlign(block);
-
- xco+= (a-2)*(XIC/2)+3;
+ /* Layers */
+ uiTemplateLayers(layout, &sceneptr, "visible_layers", &v3dptr, "used_layers", ob_lay);
/* Scene lock */
uiItemR(layout, "", 0, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY);