diff options
author | Chris Burt <desoto@exenex.com> | 2007-01-27 21:47:46 +0300 |
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committer | Chris Burt <desoto@exenex.com> | 2007-01-27 21:47:46 +0300 |
commit | 8b157988a0a518ef4ecab84b97111c81cd3447c4 (patch) | |
tree | cf04fc2bab189f969d24c85affc24191a0b79dcb /source/blender | |
parent | 5d4b81b688012a50cb1d310091c3ad7973c0a8e8 (diff) |
==Tooltip Adjustment==
Minor tweaks to a few of the material buttons tooltips.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/src/buttons_shading.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index 87e31fbfdef..0cba9846196 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -3635,10 +3635,10 @@ static void material_panel_links(Object *ob, Material *ma) uiDefBlockBut(block, strand_menu, ma, "Strands", 160,30,75, 19, "Display strand settings for static particles"); uiDefButBitI(block, TOG, MA_ZINV, B_MATPRV, "ZInvert", 236,30,75,19, &(ma->mode), 0, 0, 0, 0, "Renders material's faces with inverted Z Buffer"); - uiDefButBitI(block, TOG, MA_RADIO, B_NOP, "Radio", 10,10,75,19, &(ma->mode), 0, 0, 0, 0, "Enables material for radiosity rendering"); - uiDefButBitI(block, TOG, MA_ONLYCAST, B_MATPRV,"OnlyCast", 85,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes faces only cast shadows, not rendered"); - uiDefButBitI(block, TOG, MA_TRACEBLE, B_NOP,"Traceable", 160,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material to being detected by ray tracing"); - uiDefButBitI(block, TOG, MA_SHADBUF, B_MATPRV, "Shadbuf", 235,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material to cast shadows with shadow buffers"); + uiDefButBitI(block, TOG, MA_RADIO, B_NOP, "Radio", 10,10,75,19, &(ma->mode), 0, 0, 0, 0, "Enables radiosity rendering for material"); + uiDefButBitI(block, TOG, MA_ONLYCAST, B_MATPRV,"OnlyCast", 85,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes faces cast shadows only, not rendered"); + uiDefButBitI(block, TOG, MA_TRACEBLE, B_NOP,"Traceable", 160,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material detectable by ray tracing"); + uiDefButBitI(block, TOG, MA_SHADBUF, B_MATPRV, "Shadbuf", 235,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material cast shadows from shadow buffer lamps"); } |