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authorCampbell Barton <ideasman42@gmail.com>2010-07-26 04:11:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-26 04:11:14 +0400
commite4a7087982b827edfa6652091a4bc7e2a32b6778 (patch)
tree480ecf6ff88e40f09a4ad9b0f5a965d13a726fec /source/blender
parentcc061d075f4368f7a8d380becb0688bbea14832a (diff)
bugfix [#22836] Alt+MMB view alignment don't respect all axes directions
also moved rotation_between_quats_to_quat into BLI_math from python mathutils.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h6
-rw-r--r--source/blender/blenlib/intern/math_rotation.c27
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c65
-rw-r--r--source/blender/python/generic/mathutils_quat.c12
4 files changed, 85 insertions, 25 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index 388a9176d53..f3da20f91c2 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -40,10 +40,10 @@ extern "C" {
/* init */
void unit_qt(float q[4]);
-void copy_qt_qt(float q[4], float a[4]);
+void copy_qt_qt(float q[4], const float a[4]);
/* arithmetic */
-void mul_qt_qtqt(float q[4], float a[4], float b[4]);
+void mul_qt_qtqt(float q[4], const float a[4], const float b[4]);
void mul_qt_v3(float q[4], float r[3]);
void mul_qt_fl(float q[4], float f);
void mul_fac_qt_fl(float q[4], float f);
@@ -51,6 +51,7 @@ void mul_fac_qt_fl(float q[4], float f);
void sub_qt_qtqt(float q[4], float a[4], float b[4]);
void invert_qt(float q[4]);
+void invert_qt_qt(float *q1, const float *q2);
void conjugate_qt(float q[4]);
float dot_qtqt(float a[4], float b[4]);
void normalize_qt(float q[4]);
@@ -72,6 +73,7 @@ void tri_to_quat(float q[4], float a[3], float b[3], float c[3]);
void vec_to_quat(float q[4], float vec[3], short axis, short upflag);
/* note: v1 and v2 must be normalized */
void rotation_between_vecs_to_quat(float q[4], const float v1[3], const float v2[3]);
+void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q2[4]);
/* TODO: don't what this is, but it's not the same as mat3_to_quat */
void mat3_to_quat_is_ok(float q[4], float mat[3][3]);
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 6b5bf7743ef..a8cacb60f05 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -36,7 +36,7 @@ void unit_qt(float *q)
q[1]= q[2]= q[3]= 0.0f;
}
-void copy_qt_qt(float *q1, float *q2)
+void copy_qt_qt(float *q1, const float *q2)
{
q1[0]= q2[0];
q1[1]= q2[1];
@@ -49,7 +49,7 @@ int is_zero_qt(float *q)
return (q[0] == 0 && q[1] == 0 && q[2] == 0 && q[3] == 0);
}
-void mul_qt_qtqt(float *q, float *q1, float *q2)
+void mul_qt_qtqt(float *q, const float *q1, const float *q2)
{
float t0,t1,t2;
@@ -104,6 +104,12 @@ void invert_qt(float *q)
mul_qt_fl(q, 1.0f/f);
}
+void invert_qt_qt(float *q1, const float *q2)
+{
+ copy_qt_qt(q1, q2);
+ invert_qt(q1);
+}
+
/* simple mult */
void mul_qt_fl(float *q, float f)
{
@@ -336,6 +342,23 @@ void rotation_between_vecs_to_quat(float *q, const float v1[3], const float v2[3
axis_angle_to_quat(q, axis, angle);
}
+void rotation_between_quats_to_quat(float *q, const float q1[4], const float q2[4])
+{
+ float tquat[4];
+ double dot = 0.0f;
+ int x;
+
+ copy_qt_qt(tquat, q1);
+ conjugate_qt(tquat);
+ dot = 1.0f / dot_qtqt(tquat, tquat);
+
+ for(x = 0; x < 4; x++)
+ tquat[x] *= dot;
+
+ mul_qt_qtqt(q, tquat, q2);
+}
+
+
void vec_to_quat(float *q,float *vec, short axis, short upflag)
{
float q2[4], nor[3], *fp, mat[3][3], angle, si, co, x2, y2, z2, len1;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index bce4a7e8f58..aee4b2515ec 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -600,23 +600,66 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
/* check for view snap */
if (vod->axis_snap){
int i;
- float viewmat[3][3];
+ float viewquat_inv[4];
+ float zaxis[3]={0,0,1};
+ invert_qt_qt(viewquat_inv, rv3d->viewquat);
-
- quat_to_mat3( viewmat,rv3d->viewquat);
+ mul_qt_v3(viewquat_inv, zaxis);
for (i = 0 ; i < 39; i++){
- float snapmat[3][3];
+
float view = (int)snapquats[i][4];
+ float viewquat_inv_test[4];
+ float zaxis_test[3]={0,0,1};
+
+ invert_qt_qt(viewquat_inv_test, snapquats[i]);
+ mul_qt_v3(viewquat_inv_test, zaxis_test);
+
+ if(angle_v3v3(zaxis_test, zaxis) < DEG2RAD(45/3)) {
+ /* find the best roll */
+ float quat_roll[4], quat_final[4], quat_best[4];
+ float viewquat_align[4]; /* viewquat aligned to zaxis_test */
+ float viewquat_align_inv[4]; /* viewquat aligned to zaxis_test */
+ float best_angle = FLT_MAX;
+ int j;
+
+ /* viewquat_align is the original viewquat aligned to the snapped axis
+ * for testing roll */
+ rotation_between_vecs_to_quat(viewquat_align, zaxis_test, zaxis);
+ normalize_qt(viewquat_align);
+ mul_qt_qtqt(viewquat_align, rv3d->viewquat, viewquat_align);
+ normalize_qt(viewquat_align);
+ invert_qt_qt(viewquat_align_inv, viewquat_align);
+
+ /* find best roll */
+ for(j= 0; j<8; j++) {
+ float angle;
+ float xaxis1[3]={1,0,0};
+ float xaxis2[3]={1,0,0};
+ float quat_final_inv[4];
+
+ axis_angle_to_quat(quat_roll, zaxis_test, j * DEG2RAD(45.0));
+ normalize_qt(quat_roll);
+
+ mul_qt_qtqt(quat_final, snapquats[i], quat_roll);
+ normalize_qt(quat_final);
+
+ /* compare 2 vector angles to find the least roll */
+ invert_qt_qt(quat_final_inv, quat_final);
+ mul_qt_v3(viewquat_align_inv, xaxis1);
+ mul_qt_v3(quat_final_inv, xaxis2);
+ angle= angle_v3v3(xaxis1, xaxis2);
+
+ if(angle <= best_angle) {
+ best_angle= angle;
+ copy_qt_qt(quat_best, quat_final);
+ if(j) view= 0; /* view grid assumes certain up axis */
+ }
+ }
- quat_to_mat3( snapmat,snapquats[i]);
+ copy_qt_qt(rv3d->viewquat, quat_best);
+ rv3d->view= view; /* if we snap to a rolled camera the grid is invalid */
- if ((dot_v3v3(snapmat[0], viewmat[0]) > thres) &&
- (dot_v3v3(snapmat[1], viewmat[1]) > thres) &&
- (dot_v3v3(snapmat[2], viewmat[2]) > thres)
- ) {
- copy_qt_qt(rv3d->viewquat, snapquats[i]);
- rv3d->view= view;
break;
}
}
diff --git a/source/blender/python/generic/mathutils_quat.c b/source/blender/python/generic/mathutils_quat.c
index fe0d3cde308..480b724111d 100644
--- a/source/blender/python/generic/mathutils_quat.c
+++ b/source/blender/python/generic/mathutils_quat.c
@@ -190,9 +190,7 @@ static char Quaternion_Difference_doc[] =
static PyObject *Quaternion_Difference(QuaternionObject * self, QuaternionObject * value)
{
- float quat[QUAT_SIZE], tempQuat[QUAT_SIZE];
- double dot = 0.0f;
- int x;
+ float quat[QUAT_SIZE];
if (!QuaternionObject_Check(value)) {
PyErr_SetString( PyExc_TypeError, "quat.difference(value): expected a quaternion argument" );
@@ -202,14 +200,8 @@ static PyObject *Quaternion_Difference(QuaternionObject * self, QuaternionObject
if(!BaseMath_ReadCallback(self) || !BaseMath_ReadCallback(value))
return NULL;
- copy_qt_qt(tempQuat, self->quat);
- conjugate_qt(tempQuat);
- dot = sqrt(dot_qtqt(tempQuat, tempQuat));
+ rotation_between_quats_to_quat(quat, self->quat, value->quat);
- for(x = 0; x < QUAT_SIZE; x++) {
- tempQuat[x] /= (float)(dot * dot);
- }
- mul_qt_qtqt(quat, tempQuat, value->quat);
return newQuaternionObject(quat, Py_NEW, NULL);
}