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authorCampbell Barton <ideasman42@gmail.com>2010-10-31 02:02:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-10-31 02:02:38 +0300
commitb349f7c99d770673cfd27b3ce7de311db33d6b3f (patch)
treebd3115583fc0edd04b3dba8fdbeeab789b159130 /source/blender
parent97d2ca8a3309e3b74990430672e74b1239f76636 (diff)
Minor speedups for 3D view text drawing ~10-15% improved frame-rate with particle display.
- ascii text drawing functions, slightly faster since they dont have to do hash lookups & utf8 conversions for each char. - used ascii drawing functions for the view3d's number display. - each text item was using fixed 128 chars, now only allocate the string length needed.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenfont/BLF_api.h6
-rw-r--r--source/blender/blenfont/intern/blf.c69
-rw-r--r--source/blender/blenfont/intern/blf_font.c63
-rw-r--r--source/blender/blenfont/intern/blf_internal.h3
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h3
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c7
-rw-r--r--source/blender/editors/space_view3d/drawobject.c64
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h5
8 files changed, 170 insertions, 50 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index 933d287bcff..c01886be65e 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -48,10 +48,12 @@ void BLF_position(int fontid, float x, float y, float z);
void BLF_size(int fontid, int size, int dpi);
/* Draw the string using the default font, size and dpi. */
-void BLF_draw_default(float x, float y, float z, char *str);
+void BLF_draw_default(float x, float y, float z, const char *str);
+void BLF_draw_default_ascii(float x, float y, float z, const char *str);
/* Draw the string using the current font. */
-void BLF_draw(int fontid, char *str);
+void BLF_draw(int fontid, const char *str);
+void BLF_draw_ascii(int fontid, const char *str);
/*
* This function return the bounding box of the string
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index f6b7c5f71e6..59189abf1e3 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -361,7 +361,7 @@ void BLF_blur(int fontid, int size)
font->blur= size;
}
-void BLF_draw_default(float x, float y, float z, char *str)
+void BLF_draw_default(float x, float y, float z, const char *str)
{
if (!str)
return;
@@ -378,6 +378,24 @@ void BLF_draw_default(float x, float y, float z, char *str)
BLF_position(global_font_default, x, y, z);
BLF_draw(global_font_default, str);
}
+/* same as above but call 'BLF_draw_ascii' */
+void BLF_draw_default_ascii(float x, float y, float z, const char *str)
+{
+ if (!str)
+ return;
+
+ if (global_font_default == -1)
+ global_font_default= blf_search("default");
+
+ if (global_font_default == -1) {
+ printf("Warning: Can't found default font!!\n");
+ return;
+ }
+
+ BLF_size(global_font_default, global_font_points, global_font_dpi);
+ BLF_position(global_font_default, x, y, z);
+ BLF_draw_ascii(global_font_default, str);
+}
void BLF_rotation_default(float angle)
{
@@ -388,32 +406,49 @@ void BLF_rotation_default(float angle)
font->angle= angle;
}
-void BLF_draw(int fontid, char *str)
-{
- FontBLF *font;
+static void blf_draw__start(FontBLF *font)
+{
/*
* The pixmap alignment hack is handle
* in BLF_position (old ui_rasterpos_safe).
*/
- font= BLF_get(fontid);
- if (font) {
- glEnable(GL_BLEND);
- glEnable(GL_TEXTURE_2D);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glPushMatrix();
- glTranslatef(font->pos[0], font->pos[1], font->pos[2]);
- glScalef(font->aspect, font->aspect, 1.0);
+ glEnable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- if (font->flags & BLF_ROTATION)
- glRotatef(font->angle, 0.0f, 0.0f, 1.0f);
+ glPushMatrix();
+ glTranslatef(font->pos[0], font->pos[1], font->pos[2]);
+ glScalef(font->aspect, font->aspect, 1.0);
+ if (font->flags & BLF_ROTATION)
+ glRotatef(font->angle, 0.0f, 0.0f, 1.0f);
+}
+static void blf_draw__end(void)
+{
+ glPopMatrix();
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+}
+
+void BLF_draw(int fontid, const char *str)
+{
+ FontBLF *font= BLF_get(fontid);
+ if (font) {
+ blf_draw__start(font);
blf_font_draw(font, str);
+ blf_draw__end();
+ }
+}
- glPopMatrix();
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
+void BLF_draw_ascii(int fontid, const char *str)
+{
+ FontBLF *font= BLF_get(fontid);
+ if (font) {
+ blf_draw__start(font);
+ blf_font_draw_ascii(font, str);
+ blf_draw__end();
}
}
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 04f40ac825b..9fb40f0206d 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -92,7 +92,7 @@ void blf_font_size(FontBLF *font, int size, int dpi)
}
}
-void blf_font_draw(FontBLF *font, char *str)
+void blf_font_draw(FontBLF *font, const char *str)
{
unsigned int c;
GlyphBLF *g, *g_prev;
@@ -146,6 +146,65 @@ void blf_font_draw(FontBLF *font, char *str)
}
}
+/* faster version of blf_font_draw, ascii only for view dimensions */
+void blf_font_draw_ascii(FontBLF *font, const char *str)
+{
+ char c;
+ GlyphBLF *g, *g_prev;
+ FT_Vector delta;
+ FT_UInt glyph_index;
+ int pen_x, pen_y;
+ int i, has_kerning, st;
+
+ if (!font->glyph_cache)
+ return;
+
+ i= 0;
+ pen_x= 0;
+ pen_y= 0;
+ has_kerning= FT_HAS_KERNING(font->face);
+ g_prev= NULL;
+
+ /* build ascii on demand */
+ if(font->glyph_ascii_table['0']==NULL) {
+ for(i=0; i<256; i++) {
+ g= blf_glyph_search(font->glyph_cache, i);
+ if (!g) {
+ glyph_index= FT_Get_Char_Index(font->face, i);
+ g= blf_glyph_add(font, glyph_index, i);
+ }
+ font->glyph_ascii_table[i]= g;
+ }
+ }
+
+ while ((c= *(str++))) {
+ g= font->glyph_ascii_table[c];
+
+ /* if we don't found a glyph, skip it. */
+ if (!g)
+ continue;
+
+ if (has_kerning && g_prev) {
+ delta.x= 0;
+ delta.y= 0;
+
+ if (font->flags & BLF_KERNING_DEFAULT)
+ st= FT_Get_Kerning(font->face, g_prev->idx, g->idx, ft_kerning_default, &delta);
+ else
+ st= FT_Get_Kerning(font->face, g_prev->idx, g->idx, FT_KERNING_UNFITTED, &delta);
+
+ if (st == 0)
+ pen_x += delta.x >> 6;
+ }
+
+ /* do not return this loop if clipped, we want every character tested */
+ blf_glyph_render(font, g, (float)pen_x, (float)pen_y);
+
+ pen_x += g->advance;
+ g_prev= g;
+ }
+}
+
void blf_font_buffer(FontBLF *font, char *str)
{
unsigned char *cbuf;
@@ -460,6 +519,8 @@ static void blf_font_fill(FontBLF *font)
font->b_col[1]= 0;
font->b_col[2]= 0;
font->b_col[3]= 0;
+
+ memset(font->glyph_ascii_table, 0, sizeof(font->glyph_ascii_table));
}
FontBLF *blf_font_new(char *name, char *filename)
diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h
index 844a7a3c3de..c7a3cd54740 100644
--- a/source/blender/blenfont/intern/blf_internal.h
+++ b/source/blender/blenfont/intern/blf_internal.h
@@ -44,7 +44,8 @@ FontBLF *blf_font_new_from_mem(char *name, unsigned char *mem, int mem_size);
void blf_font_attach_from_mem(FontBLF *font, const unsigned char *mem, int mem_size);
void blf_font_size(FontBLF *font, int size, int dpi);
-void blf_font_draw(FontBLF *font, char *str);
+void blf_font_draw(FontBLF *font, const char *str);
+void blf_font_draw_ascii(FontBLF *font, const char *str);
void blf_font_buffer(FontBLF *font, char *str);
void blf_font_boundbox(FontBLF *font, char *str, rctf *box);
void blf_font_width_and_height(FontBLF *font, char *str, float *width, float *height);
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 368eb8751de..70318c51823 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -177,6 +177,9 @@ typedef struct FontBLF {
/* current glyph cache, size and dpi. */
GlyphCacheBLF *glyph_cache;
+
+ /* fast ascii lookip */
+ GlyphBLF *glyph_ascii_table[256];
/* freetype2 face. */
FT_Face face;
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index 52bb90aa8f0..7035006ea70 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -31,6 +31,7 @@
#include <string.h>
#include <math.h>
+#include "BLO_sys_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
@@ -213,7 +214,7 @@ void draw_motion_path_instance(Scene *scene,
if (i == 0) {
sprintf(str, "%d", (i+sfra));
mul_v3_m4v3(co, ob->imat, mpv->co);
- view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE);
+ view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE|V3D_CACHE_TEXT_ASCII);
}
else if ((i > stepsize) && (i < len-stepsize)) {
bMotionPathVert *mpvP = (mpv - stepsize);
@@ -222,7 +223,7 @@ void draw_motion_path_instance(Scene *scene,
if ((equals_v3v3(mpv->co, mpvP->co)==0) || (equals_v3v3(mpv->co, mpvN->co)==0)) {
sprintf(str, "%d", (sfra+i));
mul_v3_m4v3(co, ob->imat, mpv->co);
- view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE);
+ view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE|V3D_CACHE_TEXT_ASCII);
}
}
}
@@ -280,7 +281,7 @@ void draw_motion_path_instance(Scene *scene,
sprintf(str, "%d", (sfra+i));
mul_v3_m4v3(co, ob->imat, mpv->co);
- view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE);
+ view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE|V3D_CACHE_TEXT_ASCII);
}
}
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index d2285371667..8b9e960cdb3 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -558,10 +558,10 @@ static int CachedTextLevel= 0;
typedef struct ViewCachedString {
struct ViewCachedString *next, *prev;
float vec[3], col[4];
- char str[128];
short mval[2];
short xoffs;
short flag;
+ /* str is allocated past the end */
} ViewCachedString;
void view3d_cached_text_draw_begin()
@@ -573,15 +573,18 @@ void view3d_cached_text_draw_begin()
void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag)
{
+ int alloc_len= strlen(str) + 1;
ListBase *strings= &CachedText[CachedTextLevel-1];
- ViewCachedString *vos= MEM_callocN(sizeof(ViewCachedString), "ViewCachedString");
+ ViewCachedString *vos= MEM_callocN(sizeof(ViewCachedString) + alloc_len, "ViewCachedString");
BLI_addtail(strings, vos);
- BLI_strncpy(vos->str, str, 128);
copy_v3_v3(vos->vec, co);
glGetFloatv(GL_CURRENT_COLOR, vos->col);
vos->xoffs= xoffs;
vos->flag= flag;
+
+ /* allocate past the end */
+ memcpy(++vos, str, alloc_len);
}
void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4])
@@ -635,8 +638,14 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
}
#endif
if(vos->mval[0]!=IS_CLIPPED) {
+ const char *str= (char *)(vos+1);
glColor3fv(vos->col);
- BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, vos->str);
+ if(vos->flag & V3D_CACHE_TEXT_ASCII) {
+ BLF_draw_default_ascii((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, str);
+ }
+ else {
+ BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, str);
+ }
}
}
@@ -1809,8 +1818,9 @@ static void draw_dm_edges_sel_interp__setDrawInterpOptions(void *userData, int i
static void draw_dm_edges_sel_interp(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol)
{
- unsigned char *cols[2] = {baseCol, selCol};
-
+ unsigned char *cols[2];
+ cols[0]= baseCol;
+ cols[1]= selCol;
dm->drawMappedEdgesInterp(dm, draw_dm_edges_sel_interp__setDrawOptions, draw_dm_edges_sel_interp__setDrawInterpOptions, cols);
}
@@ -2113,7 +2123,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val, conv_float, len_v3v3(v1, v2));
- view3d_cached_text_draw_add(vmid, val, 0, 0);
+ view3d_cached_text_draw_add(vmid, val, 0, V3D_CACHE_TEXT_ASCII);
}
}
}
@@ -2152,7 +2162,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val, conv_float, area);
- view3d_cached_text_draw_add(efa->cent, val, 0, 0);
+ view3d_cached_text_draw_add(efa->cent, val, 0, V3D_CACHE_TEXT_ASCII);
}
}
}
@@ -2194,13 +2204,13 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
/* Vec 1 */
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v4, v1, v2)));
interp_v3_v3v3(fvec, efa->cent, efa->v1->co, 0.8f);
- view3d_cached_text_draw_add(fvec, val, 0, 0);
+ view3d_cached_text_draw_add(fvec, val, 0, V3D_CACHE_TEXT_ASCII);
}
if( (e1->f & e2->f & SELECT) || (do_moving && (efa->v2->f & SELECT)) ) {
/* Vec 2 */
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v1, v2, v3)));
interp_v3_v3v3(fvec, efa->cent, efa->v2->co, 0.8f);
- view3d_cached_text_draw_add(fvec, val, 0, 0);
+ view3d_cached_text_draw_add(fvec, val, 0, V3D_CACHE_TEXT_ASCII);
}
if( (e2->f & e3->f & SELECT) || (do_moving && (efa->v3->f & SELECT)) ) {
/* Vec 3 */
@@ -2209,14 +2219,14 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v2, v3, v1)));
interp_v3_v3v3(fvec, efa->cent, efa->v3->co, 0.8f);
- view3d_cached_text_draw_add(fvec, val, 0, 0);
+ view3d_cached_text_draw_add(fvec, val, 0, V3D_CACHE_TEXT_ASCII);
}
/* Vec 4 */
if(efa->v4) {
if( (e3->f & e4->f & SELECT) || (do_moving && (efa->v4->f & SELECT)) ) {
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v3, v4, v1)));
interp_v3_v3v3(fvec, efa->cent, efa->v4->co, 0.8f);
- view3d_cached_text_draw_add(fvec, val, 0, 0);
+ view3d_cached_text_draw_add(fvec, val, 0, V3D_CACHE_TEXT_ASCII);
}
}
}
@@ -3827,16 +3837,24 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
char *val_pos= val;
val[0]= '\0';
- if(part->draw&PART_DRAW_NUM)
- val_pos += sprintf(val, "%i", a);
-
- if((part->draw & PART_DRAW_HEALTH) && a < totpart && part->phystype==PART_PHYS_BOIDS)
- sprintf(val_pos, (val_pos==val) ? "%.2f" : ":%.2f", pa_health);
+ if(part->draw&PART_DRAW_NUM) {
+ if(a < totpart && (part->draw & PART_DRAW_HEALTH) && (part->phystype==PART_PHYS_BOIDS)) {
+ sprintf(val_pos, "%d:%.2f", a, pa_health);
+ }
+ else {
+ sprintf(val_pos, "%d", a);
+ }
+ }
+ else {
+ if(a < totpart && (part->draw & PART_DRAW_HEALTH) && (part->phystype==PART_PHYS_BOIDS)) {
+ sprintf(val_pos, "%.2f", pa_health);
+ }
+ }
/* in path drawing state.co is the end point */
/* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, state.co);
- view3d_cached_text_draw_add(vec_txt, val, 10, V3D_CACHE_TEXT_WORLDSPACE);
+ view3d_cached_text_draw_add(vec_txt, val, 10, V3D_CACHE_TEXT_WORLDSPACE|V3D_CACHE_TEXT_ASCII);
}
}
}
@@ -3925,12 +3943,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
for(a=0, pa=psys->particles; a<totpart; a++, pa++){
float vec_txt[3];
- val[0]= '\0';
-
sprintf(val, "%i", a);
/* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co);
- view3d_cached_text_draw_add(vec_txt, val, 10, V3D_CACHE_TEXT_WORLDSPACE);
+ view3d_cached_text_draw_add(vec_txt, val, 10, V3D_CACHE_TEXT_WORLDSPACE|V3D_CACHE_TEXT_ASCII);
}
}
}
@@ -5513,11 +5529,11 @@ void drawRBpivot(bRigidBodyJointConstraint *data)
glVertex3fv(v);
glEnd();
if (axis==0)
- view3d_cached_text_draw_add(v, "px", 0, 0);
+ view3d_cached_text_draw_add(v, "px", 0, V3D_CACHE_TEXT_ASCII);
else if (axis==1)
- view3d_cached_text_draw_add(v, "py", 0, 0);
+ view3d_cached_text_draw_add(v, "py", 0, V3D_CACHE_TEXT_ASCII);
else
- view3d_cached_text_draw_add(v, "pz", 0, 0);
+ view3d_cached_text_draw_add(v, "pz", 0, V3D_CACHE_TEXT_ASCII);
}
glLineWidth (1.0f);
setlinestyle(0);
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 0d8b97a66ed..92167f0f45e 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -115,8 +115,9 @@ void drawaxes(float size, char drawtype);
void view3d_cached_text_draw_begin(void);
void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag);
void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4]);
-#define V3D_CACHE_TEXT_ZBUF 1
-#define V3D_CACHE_TEXT_WORLDSPACE 2
+#define V3D_CACHE_TEXT_ZBUF (1<<0)
+#define V3D_CACHE_TEXT_WORLDSPACE (1<<1)
+#define V3D_CACHE_TEXT_ASCII (1<<2)
/* drawarmature.c */
int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag);