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authorMartin Poirier <theeth@yahoo.com>2009-10-30 20:48:50 +0300
committerMartin Poirier <theeth@yahoo.com>2009-10-30 20:48:50 +0300
commitd5921a274fd925aaabcd7a29762d63e0dab390cf (patch)
tree3fdcc4a9ad2704148626bea8e3c21fe877dab590 /source/blender
parent89c7ad970c94372ea853fc9b3eb5a79566c93996 (diff)
Proportional edit for object mode.
Limitations: 1) Parents and children of selected objects are excluded from the pool (siblings are ok) Making it work with that would required unparenting and reparenting after transform, that would turn nasty really quick. 2) Does not support Connected (this could be done through parent links, but see 3 first). 3) Parent relationships in affected objects aren't taken into account. When parent and children in the area of effect, remember that the children will also take the motion of the parents (with additive results). This could perhaps be fixed, but it could be nasty. Other stuff: New BASE_EDITABLE macro that checks if base is editable (like TESTBASELIB except it doesn't check for selection) Add scene parameter to TESTBASELIB_BGMODE macro (using it from current scope is nasty)
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/multires.c4
-rw-r--r--source/blender/editors/object/object_ops.c9
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c143
-rw-r--r--source/blender/editors/transform/transform_generics.c2
-rw-r--r--source/blender/makesdna/DNA_object_types.h3
-rw-r--r--source/blender/makesdna/DNA_scene_types.h3
7 files changed, 142 insertions, 24 deletions
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index ecffbb3d15f..e1a51a05ca4 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -101,7 +101,7 @@ void multiresModifier_join(Object *ob)
/* First find the highest level of subdivision */
base = FIRSTBASE;
while(base) {
- if(TESTBASELIB_BGMODE(v3d, base) && base->object->type==OB_MESH) {
+ if(TESTBASELIB_BGMODE(v3d, scene, base) && base->object->type==OB_MESH) {
ModifierData *md;
for(md = base->object->modifiers.first; md; md = md->next) {
if(md->type == eModifierType_Multires) {
@@ -124,7 +124,7 @@ void multiresModifier_join(Object *ob)
/* Subdivide all the displacements to the highest level */
base = FIRSTBASE;
while(base) {
- if(TESTBASELIB_BGMODE(v3d, base) && base->object->type==OB_MESH) {
+ if(TESTBASELIB_BGMODE(v3d, scene, base) && base->object->type==OB_MESH) {
ModifierData *md = NULL;
MultiresModifierData *mmd = NULL;
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 2daa95577e1..85211f12a0c 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -196,7 +196,8 @@ void ED_operatormacros_object(void)
ot= WM_operatortype_append_macro("OBJECT_OT_duplicate_move", "Duplicate", OPTYPE_UNDO|OPTYPE_REGISTER);
if(ot) {
WM_operatortype_macro_define(ot, "OBJECT_OT_duplicate");
- WM_operatortype_macro_define(ot, "TFM_OT_translate");
+ otmacro= WM_operatortype_macro_define(ot, "TFM_OT_translate");
+ RNA_enum_set(otmacro->ptr, "proportional", PROP_EDIT_OFF);
}
/* grr, should be able to pass options on... */
@@ -204,7 +205,8 @@ void ED_operatormacros_object(void)
if(ot) {
otmacro= WM_operatortype_macro_define(ot, "OBJECT_OT_duplicate");
RNA_boolean_set(otmacro->ptr, "linked", 1);
- WM_operatortype_macro_define(ot, "TFM_OT_translate");
+ otmacro= WM_operatortype_macro_define(ot, "TFM_OT_translate");
+ RNA_enum_set(otmacro->ptr, "proportional", PROP_EDIT_OFF);
}
}
@@ -238,6 +240,9 @@ void ED_keymap_object(wmKeyConfig *keyconf)
keymap= WM_keymap_find(keyconf, "Object Mode", 0, 0);
keymap->poll= object_mode_poll;
+ /* object mode supports PET now */
+ ED_object_generic_keymap(keyconf, keymap, TRUE);
+
WM_keymap_add_item(keymap, "OBJECT_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_linked", LKEY, KM_PRESS, KM_SHIFT, 0);
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 7bf50dcd5af..6e8c1b60278 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -2162,7 +2162,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
}
/* proportional falloff */
- if((obedit && (obedit->type == OB_MESH || obedit->type == OB_CURVE || obedit->type == OB_SURF || obedit->type == OB_LATTICE)) || (ob && ob->mode & OB_MODE_PARTICLE_EDIT)) {
+ if((obedit == NULL || (obedit->type == OB_MESH || obedit->type == OB_CURVE || obedit->type == OB_SURF || obedit->type == OB_LATTICE)) || (ob && ob->mode & OB_MODE_PARTICLE_EDIT)) {
uiBlockBeginAlign(block);
uiDefIconTextButS(block, ICONTEXTROW,B_REDR, ICON_PROP_OFF, "Proportional %t|Off %x0|On %x1|Connected %x2", xco,yco,XIC+10,YIC, &(ts->proportional), 0, 1.0, 0, 0, "Proportional Edit Falloff (Hotkeys: O, Alt O) ");
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 0ff0e400d26..449994f2cec 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -4314,7 +4314,7 @@ static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *
/* it deselects Bases, so we have to call the clear function always after */
static void set_trans_object_base_flags(bContext *C, TransInfo *t)
{
- Scene *scene = CTX_data_scene(C);
+ Scene *scene = t->scene;
View3D *v3d = t->view;
/*
@@ -4339,7 +4339,7 @@ static void set_trans_object_base_flags(bContext *C, TransInfo *t)
for (base= scene->base.first; base; base= base->next) {
base->flag &= ~BA_WAS_SEL;
- if(TESTBASELIB_BGMODE(v3d, base)) {
+ if(TESTBASELIB_BGMODE(v3d, scene, base)) {
Object *ob= base->object;
Object *parsel= ob->parent;
@@ -4351,12 +4351,10 @@ static void set_trans_object_base_flags(bContext *C, TransInfo *t)
if(parsel)
{
- if ((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL)
- {
+ /* rotation around local centers are allowed to propagate */
+ if ((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL) {
base->flag |= BA_TRANSFORM_CHILD;
- }
- else
- {
+ } else {
base->flag &= ~SELECT;
base->flag |= BA_WAS_SEL;
}
@@ -4379,6 +4377,86 @@ static void set_trans_object_base_flags(bContext *C, TransInfo *t)
}
}
+static int mark_children(Object *ob)
+{
+ if (ob->flag & (SELECT|BA_TRANSFORM_CHILD))
+ return 1;
+
+ if (ob->parent)
+ {
+ if (mark_children(ob->parent))
+ {
+ ob->flag |= BA_TRANSFORM_CHILD;
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+static int count_proportional_objects(TransInfo *t)
+{
+ int total = 0;
+ Scene *scene = t->scene;
+ View3D *v3d = t->view;
+ Base *base;
+
+ /* rotations around local centers are allowed to propagate, so we take all objects */
+ if (!((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL))
+ {
+ /* mark all parents */
+ for (base= scene->base.first; base; base= base->next) {
+ if(TESTBASELIB_BGMODE(v3d, scene, base)) {
+ Object *parent = base->object->parent;
+
+ /* flag all parents */
+ while(parent) {
+ parent->flag |= BA_TRANSFORM_PARENT;
+ parent = parent->parent;
+ }
+ }
+ }
+
+ /* mark all children */
+ for (base= scene->base.first; base; base= base->next) {
+ /* all base not already selected or marked that is editable */
+ if ((base->object->flag & (SELECT|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT)) == 0 && BASE_EDITABLE_BGMODE(v3d, scene, base))
+ {
+ mark_children(base->object);
+ }
+ }
+ }
+
+ for (base= scene->base.first; base; base= base->next) {
+ Object *ob= base->object;
+
+ /* if base is not selected, not a parent of selection or not a child of selection and it is editable */
+ if ((ob->flag & (SELECT|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT)) == 0 && BASE_EDITABLE_BGMODE(v3d, scene, base))
+ {
+
+ /* used for flush, depgraph will change recalcs if needed :) */
+ ob->recalc |= OB_RECALC_OB;
+
+ total += 1;
+ }
+ }
+
+
+ /* all recalc flags get flushed to all layers, so a layer flip later on works fine */
+ DAG_scene_flush_update(t->scene, -1, 0);
+
+ /* and we store them temporal in base (only used for transform code) */
+ /* this because after doing updates, the object->recalc is cleared */
+ for (base= scene->base.first; base; base= base->next) {
+ if(base->object->recalc & OB_RECALC_OB)
+ base->flag |= BA_HAS_RECALC_OB;
+ if(base->object->recalc & OB_RECALC_DATA)
+ base->flag |= BA_HAS_RECALC_DATA;
+ }
+
+ return total;
+}
+
static void clear_trans_object_base_flags(TransInfo *t)
{
Scene *sce = t->scene;
@@ -4389,7 +4467,7 @@ static void clear_trans_object_base_flags(TransInfo *t)
if(base->flag & BA_WAS_SEL)
base->flag |= SELECT;
- base->flag &= ~(BA_WAS_SEL|BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA|BA_DO_IPO|BA_TRANSFORM_CHILD);
+ base->flag &= ~(BA_WAS_SEL|BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA|BA_DO_IPO|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT);
}
}
@@ -4972,19 +5050,23 @@ static void createTransObject(bContext *C, TransInfo *t)
{
TransData *td = NULL;
TransDataExtension *tx;
-// IpoKey *ik;
-// ListBase elems;
+ int propmode = t->flag & T_PROP_EDIT;
set_trans_object_base_flags(C, t);
/* count */
t->total= CTX_DATA_COUNT(C, selected_objects);
-
+
if(!t->total) {
/* clear here, main transform function escapes too */
clear_trans_object_base_flags(t);
return;
}
+
+ if (propmode)
+ {
+ t->total += count_proportional_objects(t);
+ }
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransOb");
tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransObExtension");
@@ -5015,6 +5097,30 @@ static void createTransObject(bContext *C, TransInfo *t)
tx++;
}
CTX_DATA_END;
+
+ if (propmode)
+ {
+ Scene *scene = t->scene;
+ View3D *v3d = t->view;
+ Base *base;
+
+ for (base= scene->base.first; base; base= base->next) {
+ Object *ob= base->object;
+
+ /* if base is not selected, not a parent of selection or not a child of selection and it is editable */
+ if ((ob->flag & (SELECT|BA_TRANSFORM_CHILD|BA_TRANSFORM_PARENT)) == 0 && BASE_EDITABLE_BGMODE(v3d, scene, base))
+ {
+ td->protectflag= ob->protectflag;
+ td->ext = tx;
+ td->rotOrder= ob->rotmode;
+
+ ObjectToTransData(C, t, td, ob);
+ td->val = NULL;
+ td++;
+ tx++;
+ }
+ }
+ }
}
/* transcribe given node into TransData2D for Transforming */
@@ -5145,6 +5251,8 @@ void createTransData(bContext *C, TransInfo *t)
printf("edit type not implemented!\n");
}
+ t->flag |= T_EDIT|T_POINTS;
+
if(t->data && t->flag & T_PROP_EDIT) {
if (ELEM(t->obedit->type, OB_CURVE, OB_MESH)) {
sort_trans_data(t); // makes selected become first in array
@@ -5158,8 +5266,6 @@ void createTransData(bContext *C, TransInfo *t)
}
}
- t->flag |= T_EDIT|T_POINTS;
-
/* exception... hackish, we want bonesize to use bone orientation matrix (ton) */
if(t->mode==TFM_BONESIZE) {
t->flag &= ~(T_EDIT|T_POINTS);
@@ -5190,22 +5296,27 @@ void createTransData(bContext *C, TransInfo *t)
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)
&& PE_start_edit(PE_get_current(scene, ob))) {
createTransParticleVerts(C, t);
+ t->flag |= T_POINTS;
if(t->data && t->flag & T_PROP_EDIT) {
sort_trans_data(t); // makes selected become first in array
set_prop_dist(t, 1);
sort_trans_data_dist(t);
}
-
- t->flag |= T_POINTS;
}
else {
- t->flag &= ~T_PROP_EDIT; /* no proportional edit in object mode */
+ // t->flag &= ~T_PROP_EDIT; /* no proportional edit in object mode */
t->options |= CTX_NO_PET;
createTransObject(C, t);
t->flag |= T_OBJECT;
+ if(t->data && t->flag & T_PROP_EDIT) {
+ // selected objects are already first, no need to presort
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+
if (t->ar->regiontype == RGN_TYPE_WINDOW)
{
View3D *v3d = t->view;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 32078cb5826..fc3661c1102 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1004,7 +1004,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->flag |= T_PROP_EDIT;
if(ts->proportional == PROP_EDIT_CONNECTED)
- t->flag |= T_PROP_CONNECTED; // yes i know, has to become define
+ t->flag |= T_PROP_CONNECTED;
}
}
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 267e0192247..d780aec7895 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -413,9 +413,10 @@ extern Object workob;
#define BA_FROMSET 128
#define BA_TRANSFORM_CHILD 256 /* child of a transformed object */
+#define BA_TRANSFORM_PARENT 8192 /* parent of a transformed object */
/* an initial attempt as making selection more specific! */
-#define BA_DESELECT 0
+#define BA_DESELECT 0
#define BA_SELECT 1
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 952f62942ef..bafe8cc3162 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -956,7 +956,8 @@ typedef struct Scene {
/* depricate this! */
#define TESTBASE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
#define TESTBASELIB(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
-#define TESTBASELIB_BGMODE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
+#define TESTBASELIB_BGMODE(v3d, scene, base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
+#define BASE_EDITABLE_BGMODE(v3d, scene, base) (((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
#define BASE_SELECTABLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0)
#define FIRSTBASE scene->base.first
#define LASTBASE scene->base.last