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authorJoshua Leung <aligorith@gmail.com>2012-05-01 20:19:13 +0400
committerJoshua Leung <aligorith@gmail.com>2012-05-01 20:19:13 +0400
commitffc9fcb1a1d58bb03b5cb60dc40f0fd91c3e8f3c (patch)
treea306e8589a8bb4718f1830d24b6fef6889e24c5e /source/blender
parentfcb84663cd42dfdbb15204a6d65cec82d5ef110d (diff)
Motion Paths GUI Cleanup
This commit refactors the way that the Motion Paths GUI works. The key problems this tries to address are: 1) Mode error - Confusion about whether we're dealing with the Object or Pose level Motion Paths panel 2) Display settings vs Baking Settings In line with the original design intentions for the 2.5/6 Properties Editor, I've now split out the actual baking-related settings away from the Properties Editor: * Now, when clicking "Calculate Paths" from the toolbar, you'll be prompted with a dialog to select the start/end frames (and for bones, whether to bake from heads or tails). This is less confusing than relying on firstly setting the range via the display range settings (and baking using that), since many people apparently only used the "around current" mode, and were confused why things weren't working * Added a display of the frame ranges of the current baked Motion Path on the active Object/Bone. This makes it clearer/easier to debug if the path suddenly starts disappearing after a certain frame. * Replaced Calculate/Clear Paths in the panels with a single "Update" button if there's already a baked Motion Path. Hopefully these changes (in combination with some of the other bugfixes) will make it more obvious how everything works.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/anim.c4
-rw-r--r--source/blender/editors/armature/poseobject.c72
-rw-r--r--source/blender/editors/object/object_edit.c36
-rw-r--r--source/blender/makesrna/RNA_enum_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_animviz.c14
5 files changed, 101 insertions, 27 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index ce66d828a98..afa4723bc6d 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -198,9 +198,7 @@ bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Objec
}
else {
/* clear the existing path (as the range has changed), and reallocate below */
- if (mpath->points)
- MEM_freeN(mpath->points);
- mpath->points = NULL;
+ animviz_free_motionpath_cache(mpath);
}
}
}
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 1bc6bc0bf07..e0dba30e0b2 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -197,24 +197,54 @@ void ED_pose_recalculate_paths(Scene *scene, Object *ob)
BLI_freelistN(&targets);
}
+/* show popup to determine settings */
+static int pose_calculate_paths_invoke(bContext *C, wmOperator *op, wmEvent *evt)
+{
+ Object *ob = object_pose_armature_get(CTX_data_active_object(C));
+
+ if (ELEM(NULL, ob, ob->pose))
+ return OPERATOR_CANCELLED;
+
+ /* set default settings from existing/stored settings */
+ {
+ bAnimVizSettings *avs = &ob->pose->avs;
+ PointerRNA avs_ptr;
+
+ RNA_int_set(op->ptr, "start_frame", avs->path_sf);
+ RNA_int_set(op->ptr, "end_frame", avs->path_ef);
+
+ RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr);
+ RNA_enum_set(op->ptr, "bake_location", RNA_enum_get(&avs_ptr, "bake_location"));
+ }
+
+ /* show popup dialog to allow editing of range... */
+ // FIXME: hardcoded dimensions here are just arbitrary
+ return WM_operator_props_dialog_popup(C, op, 200, 200);
+}
+
/* For the object with pose/action: create path curves for selected bones
* This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range
*/
-static int pose_calculate_paths_exec (bContext *C, wmOperator *op)
+static int pose_calculate_paths_exec(bContext *C, wmOperator *op)
{
- ScrArea *sa= CTX_wm_area(C);
+ Object *ob = object_pose_armature_get(CTX_data_active_object(C));
Scene *scene= CTX_data_scene(C);
- Object *ob;
- /* since this call may also be used from the buttons window, we need to check for where to get the object */
- if (sa->spacetype == SPACE_BUTS)
- ob= ED_object_context(C);
- else
- ob= object_pose_armature_get(CTX_data_active_object(C));
-
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
+ /* grab baking settings from operator settings */
+ {
+ bAnimVizSettings *avs = &ob->pose->avs;
+ PointerRNA avs_ptr;
+
+ avs->path_sf = RNA_int_get(op->ptr, "start_frame");
+ avs->path_ef = RNA_int_get(op->ptr, "end_frame");
+
+ RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr);
+ RNA_enum_set(&avs_ptr, "bake_location", RNA_enum_get(op->ptr, "bake_location"));
+ }
+
/* set up path data for bones being calculated */
CTX_DATA_BEGIN (C, bPoseChannel*, pchan, selected_pose_bones)
{
@@ -228,7 +258,7 @@ static int pose_calculate_paths_exec (bContext *C, wmOperator *op)
ED_pose_recalculate_paths(scene, ob);
/* notifiers for updates */
- WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
@@ -241,11 +271,22 @@ void POSE_OT_paths_calculate(wmOperatorType *ot)
ot->description = "Calculate paths for the selected bones";
/* api callbacks */
+ ot->invoke = pose_calculate_paths_invoke;
ot->exec = pose_calculate_paths_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start",
+ "First frame to calculate bone paths on", MINFRAME, MAXFRAME/2.0);
+ RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End",
+ "Last frame to calculate bone paths on", MINFRAME, MAXFRAME/2.0);
+
+ RNA_def_enum(ot->srna, "bake_location", motionpath_bake_location_items, 0,
+ "Bake Location",
+ "Which point on the bones is used when calculating paths");
}
/* --------- */
@@ -279,14 +320,7 @@ static void ED_pose_clear_paths(Object *ob)
/* operator callback for this */
static int pose_clear_paths_exec (bContext *C, wmOperator *UNUSED(op))
{
- ScrArea *sa= CTX_wm_area(C);
- Object *ob;
-
- /* since this call may also be used from the buttons window, we need to check for where to get the object */
- if (sa->spacetype == SPACE_BUTS)
- ob= ED_object_context(C);
- else
- ob= object_pose_armature_get(CTX_data_active_object(C));
+ Object *ob = object_pose_armature_get(CTX_data_active_object(C));
/* only continue if there's an object */
if (ELEM(NULL, ob, ob->pose))
@@ -296,7 +330,7 @@ static int pose_clear_paths_exec (bContext *C, wmOperator *UNUSED(op))
ED_pose_clear_paths(ob);
/* notifiers for updates */
- WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 8ab1d1372b7..9561a5972ff 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -1125,14 +1125,43 @@ void ED_objects_recalculate_paths(bContext *C, Scene *scene)
BLI_freelistN(&targets);
}
+/* show popup to determine settings */
+static int object_calculate_paths_invoke(bContext *C, wmOperator *op, wmEvent *evt)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ if (ob == NULL)
+ return OPERATOR_CANCELLED;
+
+ /* set default settings from existing/stored settings */
+ {
+ bAnimVizSettings *avs = &ob->avs;
+
+ RNA_int_set(op->ptr, "start_frame", avs->path_sf);
+ RNA_int_set(op->ptr, "end_frame", avs->path_ef);
+ }
+
+ /* show popup dialog to allow editing of range... */
+ // FIXME: hardcoded dimensions here are just arbitrary
+ return WM_operator_props_dialog_popup(C, op, 200, 200);
+}
+
/* Calculate/recalculate whole paths (avs.path_sf to avs.path_ef) */
static int object_calculate_paths_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
+ int start = RNA_int_get(op->ptr, "start_frame");
+ int end = RNA_int_get(op->ptr, "end_frame");
/* set up path data for bones being calculated */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
{
+ bAnimVizSettings *avs = &ob->avs;
+
+ /* grab baking settings from operator settings */
+ avs->path_sf = start;
+ avs->path_ef = end;
+
/* verify that the selected object has the appropriate settings */
animviz_verify_motionpaths(op->reports, scene, ob, NULL);
}
@@ -1155,11 +1184,18 @@ void OBJECT_OT_paths_calculate(wmOperatorType *ot)
ot->description = "Calculate motion paths for the selected objects";
/* api callbacks */
+ ot->invoke = object_calculate_paths_invoke;
ot->exec = object_calculate_paths_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start",
+ "First frame to calculate object paths on", MINFRAME, MAXFRAME/2.0);
+ RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End",
+ "Last frame to calculate object paths on", MINFRAME, MAXFRAME/2.0);
}
/* --------- */
diff --git a/source/blender/makesrna/RNA_enum_types.h b/source/blender/makesrna/RNA_enum_types.h
index afa6a6e9608..1b8772ffbcd 100644
--- a/source/blender/makesrna/RNA_enum_types.h
+++ b/source/blender/makesrna/RNA_enum_types.h
@@ -70,6 +70,8 @@ extern EnumPropertyItem fmodifier_type_items[];
extern EnumPropertyItem nla_mode_extend_items[];
extern EnumPropertyItem nla_mode_blend_items[];
+extern EnumPropertyItem motionpath_bake_location_items[];
+
extern EnumPropertyItem event_value_items[];
extern EnumPropertyItem event_type_items[];
extern EnumPropertyItem operator_return_items[];
diff --git a/source/blender/makesrna/intern/rna_animviz.c b/source/blender/makesrna/intern/rna_animviz.c
index f7065307d87..167eb23c023 100644
--- a/source/blender/makesrna/intern/rna_animviz.c
+++ b/source/blender/makesrna/intern/rna_animviz.c
@@ -39,6 +39,14 @@
#include "WM_types.h"
+/* Which part of bone(s) get baked */
+// TODO: icons?
+EnumPropertyItem motionpath_bake_location_items[] = {
+ {MOTIONPATH_BAKE_HEADS, "HEADS", 0, "Heads", "Calculate bone paths from heads"},
+ {0, "TAILS", 0, "Tails", "Calculate bone paths from tails"},
+ //{MOTIONPATH_BAKE_CENTERS, "CENTROID", 0, "Centers", "Calculate bone paths from center of mass"},
+ {0, NULL, 0, NULL, NULL}};
+
#ifdef RNA_RUNTIME
static PointerRNA rna_AnimViz_onion_skinning_get(PointerRNA *ptr)
@@ -241,10 +249,6 @@ static void rna_def_animviz_paths(BlenderRNA *brna)
"Display Paths of poses within a fixed number of frames around the current frame"},
{MOTIONPATH_TYPE_RANGE, "RANGE", 0, "In Range", "Display Paths of poses within specified range"},
{0, NULL, 0, NULL, NULL}};
- static const EnumPropertyItem prop_location_items[] = {
- {MOTIONPATH_BAKE_HEADS, "HEADS", 0, "Heads", "Calculate bone paths from heads"},
- {0, "TAILS", 0, "Tails", "Calculate bone paths from tails"},
- {0, NULL, 0, NULL, NULL}};
srna = RNA_def_struct(brna, "AnimVizMotionPaths", NULL);
RNA_def_struct_sdna(srna, "bAnimVizSettings");
@@ -260,7 +264,7 @@ static void rna_def_animviz_paths(BlenderRNA *brna)
prop = RNA_def_property(srna, "bake_location", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "path_bakeflag");
- RNA_def_property_enum_items(prop, prop_location_items);
+ RNA_def_property_enum_items(prop, motionpath_bake_location_items);
RNA_def_property_ui_text(prop, "Bake Location", "When calculating Bone Paths, use Head or Tips");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL); /* XXX since this is only for 3d-view drawing */