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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
commit1dccd4c98a4909383b9c11f7c2ee987e22833dad (patch)
tree3d127436243536d6ceaba4cb884249156ba215cd /source/blender
parentff4ff9c8a429d9869e7056417bc7acd47a545eb2 (diff)
code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_action.h38
-rw-r--r--source/blender/blenkernel/BKE_armature.h46
-rw-r--r--source/blender/blenkernel/BKE_image.h22
-rw-r--r--source/blender/blenkernel/BKE_lamp.h4
-rw-r--r--source/blender/blenkernel/BKE_lattice.h12
-rw-r--r--source/blender/blenkernel/BKE_library.h2
-rw-r--r--source/blender/blenkernel/BKE_material.h4
-rw-r--r--source/blender/blenkernel/BKE_mesh.h4
-rw-r--r--source/blender/blenkernel/BKE_speaker.h4
-rw-r--r--source/blender/blenkernel/BKE_texture.h2
-rw-r--r--source/blender/blenkernel/intern/action.c76
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c2
-rw-r--r--source/blender/blenkernel/intern/armature.c112
-rw-r--r--source/blender/blenkernel/intern/booleanops_mesh.c4
-rw-r--r--source/blender/blenkernel/intern/constraint.c18
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c2
-rw-r--r--source/blender/blenkernel/intern/fcurve.c8
-rw-r--r--source/blender/blenkernel/intern/image.c34
-rw-r--r--source/blender/blenkernel/intern/ipo.c2
-rw-r--r--source/blender/blenkernel/intern/lamp.c4
-rw-r--r--source/blender/blenkernel/intern/lattice.c20
-rw-r--r--source/blender/blenkernel/intern/library.c10
-rw-r--r--source/blender/blenkernel/intern/material.c6
-rw-r--r--source/blender/blenkernel/intern/mesh.c8
-rw-r--r--source/blender/blenkernel/intern/multires.c6
-rw-r--r--source/blender/blenkernel/intern/object.c50
-rw-r--r--source/blender/blenkernel/intern/ocean.c6
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c2
-rw-r--r--source/blender/blenkernel/intern/speaker.c4
-rw-r--r--source/blender/blenkernel/intern/texture.c2
-rw-r--r--source/blender/blenloader/intern/readfile.c6
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c4
-rw-r--r--source/blender/blenloader/intern/writefile.c2
-rw-r--r--source/blender/collada/AnimationExporter.cpp20
-rw-r--r--source/blender/collada/AnimationImporter.cpp18
-rw-r--r--source/blender/collada/ArmatureExporter.cpp12
-rw-r--r--source/blender/collada/ArmatureImporter.cpp14
-rw-r--r--source/blender/collada/DocumentImporter.cpp6
-rw-r--r--source/blender/collada/MeshImporter.cpp2
-rw-r--r--source/blender/collada/SkinInfo.cpp4
-rw-r--r--source/blender/collada/SkinInfo.h2
-rw-r--r--source/blender/editors/animation/anim_deps.c4
-rw-r--r--source/blender/editors/animation/anim_filter.c2
-rw-r--r--source/blender/editors/animation/keyframing.c2
-rw-r--r--source/blender/editors/animation/keyingsets.c6
-rw-r--r--source/blender/editors/armature/editarmature.c48
-rw-r--r--source/blender/editors/armature/poseUtils.c2
-rw-r--r--source/blender/editors/armature/poselib.c12
-rw-r--r--source/blender/editors/armature/poseobject.c32
-rw-r--r--source/blender/editors/include/ED_keyframing.h2
-rw-r--r--source/blender/editors/interface/interface_templates.c4
-rw-r--r--source/blender/editors/mesh/editface.c22
-rw-r--r--source/blender/editors/mesh/mesh_data.c2
-rw-r--r--source/blender/editors/object/object_add.c6
-rw-r--r--source/blender/editors/object/object_constraint.c30
-rw-r--r--source/blender/editors/object/object_hook.c2
-rw-r--r--source/blender/editors/object/object_lattice.c4
-rw-r--r--source/blender/editors/object/object_modifier.c2
-rw-r--r--source/blender/editors/object/object_relations.c6
-rw-r--r--source/blender/editors/object/object_select.c2
-rw-r--r--source/blender/editors/object/object_transform.c8
-rw-r--r--source/blender/editors/render/render_opengl.c4
-rw-r--r--source/blender/editors/render/render_shading.c2
-rw-r--r--source/blender/editors/screen/screen_context.c2
-rw-r--r--source/blender/editors/screen/screendump.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c8
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c28
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c6
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c2
-rw-r--r--source/blender/editors/space_image/image_buttons.c4
-rw-r--r--source/blender/editors/space_image/image_ops.c14
-rw-r--r--source/blender/editors/space_image/space_image.c2
-rw-r--r--source/blender/editors/space_logic/logic_window.c2
-rw-r--r--source/blender/editors/space_node/drawnode.c2
-rw-r--r--source/blender/editors/space_node/node_edit.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c20
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c32
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c12
-rw-r--r--source/blender/editors/transform/transform_generics.c2
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.c6
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp12
-rw-r--r--source/blender/makesdna/DNA_action_types.h6
-rw-r--r--source/blender/makesrna/intern/rna_animation.c4
-rw-r--r--source/blender/makesrna/intern/rna_image.c2
-rw-r--r--source/blender/makesrna/intern/rna_image_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_lattice.c10
-rw-r--r--source/blender/makesrna/intern/rna_main_api.c14
-rw-r--r--source/blender/makesrna/intern/rna_object.c2
-rw-r--r--source/blender/makesrna/intern/rna_object_api.c4
-rw-r--r--source/blender/makesrna/intern/rna_pose.c14
-rw-r--r--source/blender/makesrna/intern/rna_scene.c4
-rw-r--r--source/blender/modifiers/intern/MOD_boolean_util.c2
-rw-r--r--source/blender/modifiers/intern/MOD_hook.c2
-rw-r--r--source/blender/modifiers/intern/MOD_mask.c4
-rw-r--r--source/blender/modifiers/intern/MOD_util.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_outputFile.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_splitViewer.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_viewer.c2
-rw-r--r--source/blender/render/intern/source/envmap.c2
-rw-r--r--source/blender/render/intern/source/pipeline.c6
-rw-r--r--source/blender/render/intern/source/render_result.c2
-rw-r--r--source/blender/render/intern/source/render_texture.c6
-rw-r--r--source/blender/render/intern/source/rendercore.c2
115 files changed, 548 insertions, 548 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index b9d7fb88a22..a326b514f9a 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -122,7 +122,7 @@ void action_groups_add_channel(struct bAction *act, struct bActionGroup *agrp, s
void action_groups_remove_channel(struct bAction *act, struct FCurve *fcu);
/* Find a group with the given name */
-struct bActionGroup *action_groups_find_named(struct bAction *act, const char name[]);
+struct bActionGroup *BKE_action_group_find_name(struct bAction *act, const char name[]);
/* Clear all 'temp' flags on all groups */
void action_groups_clear_tempflags(struct bAction *act);
@@ -133,71 +133,71 @@ void action_groups_clear_tempflags(struct bAction *act);
* Deallocates a pose channel.
* Does not free the pose channel itself.
*/
-void free_pose_channel(struct bPoseChannel *pchan);
+void BKE_pose_channel_free(struct bPoseChannel *pchan);
/**
* Removes and deallocates all channels from a pose.
* Does not free the pose itself.
*/
-void free_pose_channels(struct bPose *pose);
+void BKE_pose_channels_free(struct bPose *pose);
/**
* Removes the hash for quick lookup of channels, must
* be done when adding/removing channels.
*/
-void make_pose_channels_hash(struct bPose *pose);
-void free_pose_channels_hash(struct bPose *pose);
+void BKE_pose_channels_hash_make(struct bPose *pose);
+void BKE_pose_channels_hash_free(struct bPose *pose);
/**
* Removes and deallocates all data from a pose, and also frees the pose.
*/
-void free_pose(struct bPose *pose);
+void BKE_pose_free(struct bPose *pose);
/**
* Allocate a new pose on the heap, and copy the src pose and it's channels
* into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL.
*/
-void copy_pose(struct bPose **dst, struct bPose *src, int copyconstraints);
+void BKE_pose_copy_data(struct bPose **dst, struct bPose *src, int copyconstraints);
/**
* Copy the internal members of each pose channel including constraints
* and ID-Props, used when duplicating bones in editmode.
*/
-void duplicate_pose_channel_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
+void BKE_pose_channel_copy_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
/**
* Return a pointer to the pose channel of the given name
* from this pose.
*/
-struct bPoseChannel *get_pose_channel(const struct bPose *pose, const char *name);
+struct bPoseChannel *BKE_pose_channel_find_name(const struct bPose *pose, const char *name);
/**
* Return a pointer to the active pose channel from this Object.
* (Note: Object, not bPose is used here, as we need layer info from Armature)
*/
-struct bPoseChannel *get_active_posechannel(struct Object *ob);
+struct bPoseChannel *BKE_pose_channel_active(struct Object *ob);
/**
* Looks to see if the channel with the given name
* already exists in this pose - if not a new one is
* allocated and initialized.
*/
-struct bPoseChannel *verify_pose_channel(struct bPose* pose, const char* name);
+struct bPoseChannel *BKE_pose_channel_verify(struct bPose* pose, const char* name);
/* Copy the data from the action-pose (src) into the pose */
void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);
/* sets constraint flags */
-void update_pose_constraint_flags(struct bPose *pose);
+void BKE_pose_update_constraint_flags(struct bPose *pose);
/* return the name of structure pointed by pose->ikparam */
-const char *get_ikparam_name(struct bPose *pose);
+const char *BKE_pose_ikparam_get_name(struct bPose *pose);
/* allocate and initialize pose->ikparam according to pose->iksolver */
-void init_pose_ikparam(struct bPose *pose);
+void BKE_pose_ikparam_init(struct bPose *pose);
/* initialize a bItasc structure with default value */
-void init_pose_itasc(struct bItasc *itasc);
+void BKE_pose_itasc_init(struct bItasc *itasc);
/* clears BONE_UNKEYED flags for frame changing */
// XXX to be depreceated for a more general solution in animsys...
@@ -206,10 +206,10 @@ void framechange_poses_clear_unkeyed(void);
/* Bone Groups API --------------------- */
/* Adds a new bone-group */
-void pose_add_group(struct Object *ob);
+void BKE_pose_add_group(struct Object *ob);
/* Remove the active bone-group */
-void pose_remove_group(struct Object *ob);
+void BKE_pose_remove_group(struct Object *ob);
/* Assorted Evaluation ----------------- */
@@ -217,9 +217,9 @@ void pose_remove_group(struct Object *ob);
void what_does_obaction(struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, char groupname[], float cframe);
/* for proxy */
-void copy_pose_result(struct bPose *to, struct bPose *from);
+void BKE_pose_copy_result(struct bPose *to, struct bPose *from);
/* clear all transforms */
-void rest_pose(struct bPose *pose);
+void BKE_pose_rest(struct bPose *pose);
#ifdef __cplusplus
};
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 72d452150a1..b8c2c42f8d5 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -75,28 +75,28 @@ typedef struct PoseTree
extern "C" {
#endif
-struct bArmature *add_armature(const char *name);
-struct bArmature *get_armature(struct Object *ob);
-void free_bonelist (struct ListBase *lb);
+struct bArmature *BKE_armature_add(const char *name);
+struct bArmature *BKE_armature_from_object(struct Object *ob);
+void BKE_armature_bonelist_free (struct ListBase *lb);
void BKE_armature_free(struct bArmature *arm);
void BKE_armature_make_local(struct bArmature *arm);
struct bArmature *BKE_armature_copy(struct bArmature *arm);
/* Bounding box. */
-struct BoundBox *BKE_armature_get_bb(struct Object *ob);
+struct BoundBox *BKE_armature_boundbox_get(struct Object *ob);
int bone_autoside_name (char name[64], int strip_number, short axis, float head, float tail);
-struct Bone *get_named_bone (struct bArmature *arm, const char *name);
+struct Bone *BKE_armature_find_bone_name (struct bArmature *arm, const char *name);
float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3], float r1, float r2, float rdist);
-void where_is_armature (struct bArmature *arm);
-void where_is_armature_bone(struct Bone *bone, struct Bone *prevbone);
-void armature_rebuild_pose(struct Object *ob, struct bArmature *arm);
-void where_is_pose (struct Scene *scene, struct Object *ob);
-void where_is_pose_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, int do_extra);
-void where_is_pose_bone_tail(struct bPoseChannel *pchan);
+void BKE_armature_where_is(struct bArmature *arm);
+void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone);
+void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm);
+void BKE_pose_where_is(struct Scene *scene, struct Object *ob);
+void BKE_pose_where_is_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, int do_extra);
+void BKE_pose_where_is_bone_tail(struct bPoseChannel *pchan);
/* get_objectspace_bone_matrix has to be removed still */
void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[][4], int root, int posed);
@@ -106,23 +106,23 @@ void mat3_to_vec_roll(float mat[][3], float *vec, float *roll);
int get_selected_defgroups(struct Object *ob, char *defbase_sel, int defbase_len);
/* Common Conversions Between Co-ordinate Spaces */
-void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
-void armature_loc_world_to_pose(struct Object *ob, const float inloc[3], float outloc[3]);
-void armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
-void armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc[3], float outloc[3]);
-void armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
-void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]);
+void BKE_armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
+void BKE_armature_loc_world_to_pose(struct Object *ob, const float inloc[3], float outloc[3]);
+void BKE_armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
+void BKE_armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc[3], float outloc[3]);
+void BKE_armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
+void BKE_armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]);
-void armature_mat_pose_to_bone_ex(struct Object *ob, struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
+void BKE_armature_mat_pose_to_bone_ex(struct Object *ob, struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]);
-void pchan_mat3_to_rot(struct bPoseChannel *pchan, float mat[][3], short use_compat);
-void pchan_apply_mat4(struct bPoseChannel *pchan, float mat[][4], short use_comat);
-void pchan_to_mat4(struct bPoseChannel *pchan, float chan_mat[4][4]);
-void pchan_calc_mat(struct bPoseChannel *pchan);
+void BKE_pchan_mat3_to_rot(struct bPoseChannel *pchan, float mat[][3], short use_compat);
+void BKE_pchan_apply_mat4(struct bPoseChannel *pchan, float mat[][4], short use_comat);
+void BKE_pchan_to_mat4(struct bPoseChannel *pchan, float chan_mat[4][4]);
+void BKE_pchan_calc_mat(struct bPoseChannel *pchan);
/* Get the "pchan to pose" transform matrix. These matrices apply the effects of
* HINGE/NO_SCALE/NO_LOCAL_LOCATION options over the pchan loc/rot/scale transformations. */
-void pchan_to_pose_mat(struct bPoseChannel *pchan, float rotscale_mat[][4], float loc_mat[][4]);
+void BKE_pchan_to_pose_mat(struct bPoseChannel *pchan, float rotscale_mat[][4], float loc_mat[][4]);
/* Rotation Mode Conversions - Used for PoseChannels + Objects... */
void BKE_rotMode_change_values(float quat[4], float eul[3], float axis[3], float *angle, short oldMode, short newMode);
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index d9a656a8a40..563f066bda6 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -48,12 +48,12 @@ struct ImageFormatData;
/* call from library */
void BKE_image_free(struct Image *me);
-void BKE_stamp_info(struct Scene *scene, struct Object *camera, struct ImBuf *ibuf);
+void BKE_imbuf_stamp_info(struct Scene *scene, struct Object *camera, struct ImBuf *ibuf);
void BKE_stamp_buf(struct Scene *scene, struct Object *camera, unsigned char *rect, float *rectf, int width, int height, int channels);
-int BKE_alphatest_ibuf(struct ImBuf *ibuf);
-int BKE_write_ibuf_stamp(struct Scene *scene, struct Object *camera, struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf);
-int BKE_write_ibuf(struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf);
-int BKE_write_ibuf_as(struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf, const short is_copy);
+int BKE_imbuf_alpha_test(struct ImBuf *ibuf);
+int BKE_imbuf_write_stamp(struct Scene *scene, struct Object *camera, struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf);
+int BKE_imbuf_write(struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf);
+int BKE_imbuf_write_as(struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf, const short is_copy);
void BKE_makepicstring(char *string, const char *base, const char *relbase, int frame, const char imtype, const short use_ext, const short use_frames);
int BKE_add_image_extension(char *string, const char imtype);
char BKE_ftype_to_imtype(const int ftype);
@@ -72,11 +72,11 @@ void BKE_imformat_defaults(struct ImageFormatData *im_format);
struct anim *openanim(const char *name, int flags, int streamindex);
-void image_de_interlace(struct Image *ima, int odd);
+void BKE_image_de_interlace(struct Image *ima, int odd);
void BKE_image_make_local(struct Image *ima);
-void tag_image_time(struct Image *ima);
+void BKE_image_tag_time(struct Image *ima);
void free_old_images(void);
/* ********************************** NEW IMAGE API *********************** */
@@ -136,9 +136,9 @@ struct Image *BKE_image_load(const char *filepath);
struct Image *BKE_image_load_exists(const char *filepath);
/* adds image, adds ibuf, generates color or pattern */
-struct Image *BKE_add_image_size(unsigned int width, unsigned int height, const char *name, int depth, int floatbuf, short uvtestgrid, float color[4]);
+struct Image *BKE_image_add_generated(unsigned int width, unsigned int height, const char *name, int depth, int floatbuf, short uvtestgrid, float color[4]);
/* adds image from imbuf, owns imbuf */
-struct Image *BKE_add_image_imbuf(struct ImBuf *ibuf);
+struct Image *BKE_image_add_from_imbuf(struct ImBuf *ibuf);
/* for reload, refresh, pack */
void BKE_image_signal(struct Image *ima, struct ImageUser *iuser, int signal);
@@ -150,8 +150,8 @@ struct Image *BKE_image_verify_viewer(int type, const char *name);
void BKE_image_assign_ibuf(struct Image *ima, struct ImBuf *ibuf);
/* called on frame change or before render */
-void BKE_image_user_calc_frame(struct ImageUser *iuser, int cfra, int fieldnr);
-int BKE_image_user_get_frame(const struct ImageUser *iuser, int cfra, int fieldnr);
+void BKE_image_user_frame_calc(struct ImageUser *iuser, int cfra, int fieldnr);
+int BKE_image_user_frame_get(const struct ImageUser *iuser, int cfra, int fieldnr);
/* sets index offset for multilayer files */
struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct ImageUser *iuser);
diff --git a/source/blender/blenkernel/BKE_lamp.h b/source/blender/blenkernel/BKE_lamp.h
index fd19794085d..f9137e50d74 100644
--- a/source/blender/blenkernel/BKE_lamp.h
+++ b/source/blender/blenkernel/BKE_lamp.h
@@ -38,10 +38,10 @@ extern "C" {
struct Lamp;
-void *add_lamp(const char *name);
+void *BKE_lamp_add(const char *name);
struct Lamp *BKE_lamp_copy(struct Lamp *la);
struct Lamp *localize_lamp(struct Lamp *la);
-void make_local_lamp(struct Lamp *la);
+void BKE_lamp_make_local(struct Lamp *la);
void BKE_lamp_free(struct Lamp *la);
#ifdef __cplusplus
diff --git a/source/blender/blenkernel/BKE_lattice.h b/source/blender/blenkernel/BKE_lattice.h
index 251f02fecd7..9a952fc6b1e 100644
--- a/source/blender/blenkernel/BKE_lattice.h
+++ b/source/blender/blenkernel/BKE_lattice.h
@@ -41,8 +41,8 @@ struct DerivedMesh;
struct BPoint;
struct MDeformVert;
-void resizelattice(struct Lattice *lt, int u, int v, int w, struct Object *ltOb);
-struct Lattice *add_lattice(const char *name);
+void BKE_lattice_resize(struct Lattice *lt, int u, int v, int w, struct Object *ltOb);
+struct Lattice *BKE_lattice_add(const char *name);
struct Lattice *BKE_lattice_copy(struct Lattice *lt);
void BKE_lattice_free(struct Lattice *lt);
void BKE_lattice_make_local(struct Lattice *lt);
@@ -69,11 +69,11 @@ void armature_deform_verts(struct Object *armOb, struct Object *target,
float (*defMats)[3][3], int numVerts, int deformflag,
float (*prevCos)[3], const char *defgrp_name);
-float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3];
-void lattice_applyVertexCos(struct Object *ob, float (*vertexCos)[3]);
-void lattice_calc_modifiers(struct Scene *scene, struct Object *ob);
+float (*BKE_lattice_vertexcos_get(struct Object *ob, int *numVerts_r))[3];
+void BKE_lattice_vertexcos_apply(struct Object *ob, float (*vertexCos)[3]);
+void BKE_lattice_modifiers_calc(struct Scene *scene, struct Object *ob);
-struct MDeformVert* lattice_get_deform_verts(struct Object *lattice);
+struct MDeformVert* BKE_lattice_deform_verts_get(struct Object *lattice);
#endif
diff --git a/source/blender/blenkernel/BKE_library.h b/source/blender/blenkernel/BKE_library.h
index 8a93366ea9a..e8dff6633bc 100644
--- a/source/blender/blenkernel/BKE_library.h
+++ b/source/blender/blenkernel/BKE_library.h
@@ -82,7 +82,7 @@ void name_uiprefix_id(char *name, struct ID *id);
void test_idbutton(char *name);
void text_idbutton(struct ID *id, char *text);
void BKE_library_make_local(struct Main *bmain, struct Library *lib, int untagged_only);
-struct ID *find_id(const char *type, const char *name);
+struct ID *BKE_libblock_find_name(const char *type, const char *name);
void clear_id_newpoins(void);
void IDnames_to_pupstring(const char **str, const char *title, const char *extraops,
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index 32570311d02..801724d1d4f 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -50,11 +50,11 @@ void BKE_material_free(struct Material *sc);
void test_object_materials(struct ID *id);
void resize_object_material(struct Object *ob, const short totcol);
void init_material(struct Material *ma);
-struct Material *add_material(const char *name);
+struct Material *BKE_material_add(const char *name);
struct Material *BKE_material_copy(struct Material *ma);
struct Material *localize_material(struct Material *ma);
struct Material *give_node_material(struct Material *ma); /* returns node material or self */
-void make_local_material(struct Material *ma);
+void BKE_material_make_local(struct Material *ma);
void extern_local_matarar(struct Material **matar, short totcol);
void automatname(struct Material *);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 34289a2ae4d..256d4b1cae1 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -120,7 +120,7 @@ void mesh_flush_hidden_from_verts(const struct MVert *mvert,
void unlink_mesh(struct Mesh *me);
void BKE_mesh_free(struct Mesh *me, int unlink);
-struct Mesh *add_mesh(const char *name);
+struct Mesh *BKE_mesh_add(const char *name);
struct Mesh *BKE_mesh_copy(struct Mesh *me);
void mesh_update_customdata_pointers(struct Mesh *me, const short do_ensure_tess_cd);
@@ -130,7 +130,7 @@ void tex_space_mesh(struct Mesh *me);
float *get_mesh_orco_verts(struct Object *ob);
void transform_mesh_orco_verts(struct Mesh *me, float (*orco)[3], int totvert, int invert);
int test_index_face(struct MFace *mface, struct CustomData *mfdata, int mfindex, int nr);
-struct Mesh *get_mesh(struct Object *ob);
+struct Mesh *BKE_mesh_from_object(struct Object *ob);
void set_mesh(struct Object *ob, struct Mesh *me);
void mball_to_mesh(struct ListBase *lb, struct Mesh *me);
int nurbs_to_mdata(struct Object *ob, struct MVert **allvert, int *totvert,
diff --git a/source/blender/blenkernel/BKE_speaker.h b/source/blender/blenkernel/BKE_speaker.h
index 5ff881ee085..52c177fce57 100644
--- a/source/blender/blenkernel/BKE_speaker.h
+++ b/source/blender/blenkernel/BKE_speaker.h
@@ -33,9 +33,9 @@
* \brief General operations for speakers.
*/
-void *add_speaker(const char *name);
+void *BKE_speaker_add(const char *name);
struct Speaker *BKE_speaker_copy(struct Speaker *spk);
-void make_local_speaker(struct Speaker *spk);
+void BKE_speaker_make_local(struct Speaker *spk);
void BKE_speaker_free(struct Speaker *spk);
#endif
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index aa6f56c5d8f..ed58620b716 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -81,7 +81,7 @@ struct MTex *add_mtex(void);
struct MTex *add_mtex_id(struct ID *id, int slot);
struct Tex *BKE_texture_copy(struct Tex *tex);
struct Tex *localize_texture(struct Tex *tex);
-void make_local_texture(struct Tex *tex);
+void BKE_texture_make_local(struct Tex *tex);
void autotexname(struct Tex *tex);
struct Tex *give_current_object_texture(struct Object *ob);
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index addbde139d2..90cfb9a1d82 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -69,7 +69,7 @@
* - Pose is the local (object level) component of armature. The current
* object pose is saved in files, and (will be) is presorted for dependency
* - Actions have fewer (or other) channels, and write data to a Pose
- * - Currently ob->pose data is controlled in where_is_pose only. The (recalc)
+ * - Currently ob->pose data is controlled in BKE_pose_where_is only. The (recalc)
* event system takes care of calling that
* - The NLA system (here too) uses Poses as interpolation format for Actions
* - Therefore we assume poses to be static, and duplicates of poses have channels in
@@ -383,7 +383,7 @@ void action_groups_remove_channel(bAction *act, FCurve *fcu)
}
/* Find a group with the given name */
-bActionGroup *action_groups_find_named (bAction *act, const char name[])
+bActionGroup *BKE_action_group_find_name (bAction *act, const char name[])
{
/* sanity checks */
if (ELEM3(NULL, act, act->groups.first, name) || (name[0] == 0))
@@ -410,7 +410,7 @@ void action_groups_clear_tempflags(bAction *act)
/* *************** Pose channels *************** */
/* usually used within a loop, so we got a N^2 slowdown */
-bPoseChannel *get_pose_channel(const bPose *pose, const char *name)
+bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name)
{
if (ELEM(NULL, pose, name) || (name[0] == 0))
return NULL;
@@ -423,7 +423,7 @@ bPoseChannel *get_pose_channel(const bPose *pose, const char *name)
/* Use with care, not on Armature poses but for temporal ones */
/* (currently used for action constraints and in rebuild_pose) */
-bPoseChannel *verify_pose_channel(bPose *pose, const char *name)
+bPoseChannel *BKE_pose_channel_verify(bPose *pose, const char *name)
{
bPoseChannel *chan;
@@ -454,13 +454,13 @@ bPoseChannel *verify_pose_channel(bPose *pose, const char *name)
chan->protectflag = OB_LOCK_ROT4D; /* lock by components by default */
BLI_addtail(&pose->chanbase, chan);
- free_pose_channels_hash(pose);
+ BKE_pose_channels_hash_free(pose);
return chan;
}
/* Find the active posechannel for an object (we can't just use pose, as layer info is in armature) */
-bPoseChannel *get_active_posechannel (Object *ob)
+bPoseChannel *BKE_pose_channel_active (Object *ob)
{
bArmature *arm= (ob) ? ob->data : NULL;
bPoseChannel *pchan;
@@ -478,7 +478,7 @@ bPoseChannel *get_active_posechannel (Object *ob)
return NULL;
}
-const char *get_ikparam_name(bPose *pose)
+const char *BKE_pose_ikparam_get_name(bPose *pose)
{
if (pose) {
switch (pose->iksolver) {
@@ -491,7 +491,7 @@ const char *get_ikparam_name(bPose *pose)
return NULL;
}
/* dst should be freed already, makes entire duplicate */
-void copy_pose(bPose **dst, bPose *src, int copycon)
+void BKE_pose_copy_data(bPose **dst, bPose *src, int copycon)
{
bPose *outPose;
bPoseChannel *pchan;
@@ -503,7 +503,7 @@ void copy_pose(bPose **dst, bPose *src, int copycon)
}
if (*dst==src) {
- printf("copy_pose source and target are the same\n");
+ printf("BKE_pose_copy_data source and target are the same\n");
*dst=NULL;
return;
}
@@ -536,7 +536,7 @@ void copy_pose(bPose **dst, bPose *src, int copycon)
*dst=outPose;
}
-void init_pose_itasc(bItasc *itasc)
+void BKE_pose_itasc_init(bItasc *itasc)
{
if (itasc) {
itasc->iksolver = IKSOLVER_ITASC;
@@ -553,13 +553,13 @@ void init_pose_itasc(bItasc *itasc)
itasc->dampeps = 0.15;
}
}
-void init_pose_ikparam(bPose *pose)
+void BKE_pose_ikparam_init(bPose *pose)
{
bItasc *itasc;
switch (pose->iksolver) {
case IKSOLVER_ITASC:
itasc = MEM_callocN(sizeof(bItasc), "itasc");
- init_pose_itasc(itasc);
+ BKE_pose_itasc_init(itasc);
pose->ikparam = itasc;
break;
case IKSOLVER_LEGACY:
@@ -569,7 +569,7 @@ void init_pose_ikparam(bPose *pose)
}
}
-void make_pose_channels_hash(bPose *pose)
+void BKE_pose_channels_hash_make(bPose *pose)
{
if (!pose->chanhash) {
bPoseChannel *pchan;
@@ -580,7 +580,7 @@ void make_pose_channels_hash(bPose *pose)
}
}
-void free_pose_channels_hash(bPose *pose)
+void BKE_pose_channels_hash_free(bPose *pose)
{
if (pose->chanhash) {
BLI_ghash_free(pose->chanhash, NULL, NULL);
@@ -589,7 +589,7 @@ void free_pose_channels_hash(bPose *pose)
}
-void free_pose_channel(bPoseChannel *pchan)
+void BKE_pose_channel_free(bPoseChannel *pchan)
{
if (pchan->mpath) {
@@ -605,25 +605,25 @@ void free_pose_channel(bPoseChannel *pchan)
}
}
-void free_pose_channels(bPose *pose)
+void BKE_pose_channels_free(bPose *pose)
{
bPoseChannel *pchan;
if (pose->chanbase.first) {
for (pchan = pose->chanbase.first; pchan; pchan=pchan->next)
- free_pose_channel(pchan);
+ BKE_pose_channel_free(pchan);
BLI_freelistN(&pose->chanbase);
}
- free_pose_channels_hash(pose);
+ BKE_pose_channels_hash_free(pose);
}
-void free_pose(bPose *pose)
+void BKE_pose_free(bPose *pose)
{
if (pose) {
/* free pose-channels */
- free_pose_channels(pose);
+ BKE_pose_channels_free(pose);
/* free pose-groups */
if (pose->agroups.first)
@@ -665,8 +665,8 @@ static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan
/* makes copies of internal data, unlike copy_pose_channel_data which only
* copies the pose state.
- * hint: use when copying bones in editmode (on returned value from verify_pose_channel) */
-void duplicate_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *pchan_from)
+ * hint: use when copying bones in editmode (on returned value from BKE_pose_channel_verify) */
+void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_from)
{
/* copy transform locks */
pchan->protectflag = pchan_from->protectflag;
@@ -709,7 +709,7 @@ void duplicate_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *pchan_
* can do more constraints flags later
*/
/* pose should be entirely OK */
-void update_pose_constraint_flags(bPose *pose)
+void BKE_pose_update_constraint_flags(bPose *pose)
{
bPoseChannel *pchan, *parchan;
bConstraint *con;
@@ -792,7 +792,7 @@ void framechange_poses_clear_unkeyed(void)
/* ************************** Bone Groups ************************** */
/* Adds a new bone-group */
-void pose_add_group(Object *ob)
+void BKE_pose_add_group(Object *ob)
{
bPose *pose= (ob) ? ob->pose : NULL;
bActionGroup *grp;
@@ -809,7 +809,7 @@ void pose_add_group(Object *ob)
}
/* Remove the active bone-group */
-void pose_remove_group(Object *ob)
+void BKE_pose_remove_group(Object *ob)
{
bPose *pose= (ob) ? ob->pose : NULL;
bActionGroup *grp = NULL;
@@ -1072,7 +1072,7 @@ void extract_pose_from_pose(bPose *pose, const bPose *src)
}
/* for do_all_pose_actions, clears the pose. Now also exported for proxy and tools */
-void rest_pose(bPose *pose)
+void BKE_pose_rest(bPose *pose)
{
bPoseChannel *pchan;
@@ -1094,7 +1094,7 @@ void rest_pose(bPose *pose)
}
/* both poses should be in sync */
-void copy_pose_result(bPose *to, bPose *from)
+void BKE_pose_copy_result(bPose *to, bPose *from)
{
bPoseChannel *pchanto, *pchanfrom;
@@ -1104,13 +1104,13 @@ void copy_pose_result(bPose *to, bPose *from)
}
if (to==from) {
- printf("copy_pose_result source and target are the same\n");
+ printf("BKE_pose_copy_result source and target are the same\n");
return;
}
for (pchanfrom= from->chanbase.first; pchanfrom; pchanfrom= pchanfrom->next) {
- pchanto= get_pose_channel(to, pchanfrom->name);
+ pchanto= BKE_pose_channel_find_name(to, pchanfrom->name);
if (pchanto) {
copy_m4_m4(pchanto->pose_mat, pchanfrom->pose_mat);
copy_m4_m4(pchanto->chan_mat, pchanfrom->chan_mat);
@@ -1136,7 +1136,7 @@ void copy_pose_result(bPose *to, bPose *from)
*/
void what_does_obaction(Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe)
{
- bActionGroup *agrp= action_groups_find_named(act, groupname);
+ bActionGroup *agrp= BKE_action_group_find_name(act, groupname);
/* clear workob */
BKE_object_workob_clear(workob);
@@ -1243,9 +1243,9 @@ static void blend_pose_offset_bone(bActionStrip *strip, bPose *dst, bPose *src,
/* are we also blending with matching bones? */
if (strip->prev && strip->start>=strip->prev->start) {
- bPoseChannel *dpchan= get_pose_channel(dst, strip->offs_bone);
+ bPoseChannel *dpchan= BKE_pose_channel_find_name(dst, strip->offs_bone);
if (dpchan) {
- bPoseChannel *spchan= get_pose_channel(src, strip->offs_bone);
+ bPoseChannel *spchan= BKE_pose_channel_find_name(src, strip->offs_bone);
if (spchan) {
float vec[3];
@@ -1397,11 +1397,11 @@ static void cyclic_offs_bone(Object *ob, bPose *pose, bActionStrip *strip, float
if (foundvert) {
/* bring it into armature space */
sub_v3_v3v3(min, max, min);
- bone= get_named_bone(ob->data, strip->offs_bone); /* weak */
+ bone= BKE_armature_find_bone_name(ob->data, strip->offs_bone); /* weak */
if (bone) {
mul_mat3_m4_v3(bone->arm_mat, min);
- /* dominant motion, cyclic_offset was cleared in rest_pose */
+ /* dominant motion, cyclic_offset was cleared in BKE_pose_rest */
if (strip->flag & (ACTSTRIP_CYCLIC_USEX | ACTSTRIP_CYCLIC_USEY | ACTSTRIP_CYCLIC_USEZ)) {
if (strip->flag & ACTSTRIP_CYCLIC_USEX) pose->cyclic_offset[0]= time*min[0];
if (strip->flag & ACTSTRIP_CYCLIC_USEY) pose->cyclic_offset[1]= time*min[1];
@@ -1457,8 +1457,8 @@ static void do_nla(Scene *scene, Object *ob, int blocktype)
int doit, dostride;
if (blocktype==ID_AR) {
- copy_pose(&tpose, ob->pose, 1);
- rest_pose(ob->pose); // potentially destroying current not-keyed pose
+ BKE_pose_copy_data(&tpose, ob->pose, 1);
+ BKE_pose_rest(ob->pose); // potentially destroying current not-keyed pose
}
else {
key= ob_get_key(ob);
@@ -1504,7 +1504,7 @@ static void do_nla(Scene *scene, Object *ob, int blocktype)
if (striptime>=0.0) {
if (blocktype==ID_AR)
- rest_pose(tpose);
+ BKE_pose_rest(tpose);
/* To handle repeat, we add 0.1 frame extra to make sure the last frame is included */
if (striptime < 1.0f + 0.1f/length) {
@@ -1656,7 +1656,7 @@ static void do_nla(Scene *scene, Object *ob, int blocktype)
/* free */
if (tpose)
- free_pose(tpose);
+ BKE_pose_free(tpose);
if (chanbase.first)
BLI_freelistN(&chanbase);
}
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 66c91c034a9..de70ffcaaef 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -425,7 +425,7 @@ void action_move_fcurves_by_basepath(bAction *srcAct, bAction *dstAct, const cha
/* if grouped... */
if (fcu->grp) {
/* make sure there will be a matching group on the other side for the migrants */
- agrp = action_groups_find_named(dstAct, fcu->grp->name);
+ agrp = BKE_action_group_find_name(dstAct, fcu->grp->name);
if (agrp == NULL) {
/* add a new one with a similar name (usually will be the same though) */
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 56275f5735b..814e9d53503 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -75,7 +75,7 @@
/* **************** Generic Functions, data level *************** */
-bArmature *add_armature(const char *name)
+bArmature *BKE_armature_add(const char *name)
{
bArmature *arm;
@@ -86,14 +86,14 @@ bArmature *add_armature(const char *name)
return arm;
}
-bArmature *get_armature(Object *ob)
+bArmature *BKE_armature_from_object(Object *ob)
{
if (ob->type == OB_ARMATURE)
return (bArmature *)ob->data;
return NULL;
}
-void free_bonelist(ListBase *lb)
+void BKE_armature_bonelist_free(ListBase *lb)
{
Bone *bone;
@@ -102,7 +102,7 @@ void free_bonelist(ListBase *lb)
IDP_FreeProperty(bone->prop);
MEM_freeN(bone->prop);
}
- free_bonelist(&bone->childbase);
+ BKE_armature_bonelist_free(&bone->childbase);
}
BLI_freelistN(lb);
@@ -111,7 +111,7 @@ void free_bonelist(ListBase *lb)
void BKE_armature_free(bArmature *arm)
{
if (arm) {
- free_bonelist(&arm->bonebase);
+ BKE_armature_bonelist_free(&arm->bonebase);
/* free editmode data */
if (arm->edbo) {
@@ -245,7 +245,7 @@ static Bone *get_named_bone_bonechildren(Bone *bone, const char *name)
/* Walk the list until the bone is found */
-Bone *get_named_bone(bArmature *arm, const char *name)
+Bone *BKE_armature_find_bone_name(bArmature *arm, const char *name)
{
Bone *bone = NULL, *curBone;
@@ -909,7 +909,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
defnrToPC = MEM_callocN(sizeof(*defnrToPC) * defbase_tot, "defnrToBone");
defnrToPCIndex = MEM_callocN(sizeof(*defnrToPCIndex) * defbase_tot, "defnrToIndex");
for (i = 0, dg = target->defbase.first; dg; i++, dg = dg->next) {
- defnrToPC[i] = get_pose_channel(armOb->pose, dg->name);
+ defnrToPC[i] = BKE_pose_channel_find_name(armOb->pose, dg->name);
/* exclude non-deforming bones */
if (defnrToPC[i]) {
if (defnrToPC[i]->bone->flag & BONE_NO_DEFORM) {
@@ -1099,7 +1099,7 @@ void get_objectspace_bone_matrix(struct Bone* bone, float M_accumulatedMatrix[][
/* **************** Space to Space API ****************** */
/* Convert World-Space Matrix to Pose-Space Matrix */
-void armature_mat_world_to_pose(Object *ob, float inmat[][4], float outmat[][4])
+void BKE_armature_mat_world_to_pose(Object *ob, float inmat[][4], float outmat[][4])
{
float obmat[4][4];
@@ -1117,7 +1117,7 @@ void armature_mat_world_to_pose(Object *ob, float inmat[][4], float outmat[][4])
/* Convert World-Space Location to Pose-Space Location
* NOTE: this cannot be used to convert to pose-space location of the supplied
* pose-channel into its local space (i.e. 'visual'-keyframing) */
-void armature_loc_world_to_pose(Object *ob, const float inloc[3], float outloc[3])
+void BKE_armature_loc_world_to_pose(Object *ob, const float inloc[3], float outloc[3])
{
float xLocMat[4][4] = MAT4_UNITY;
float nLocMat[4][4];
@@ -1126,7 +1126,7 @@ void armature_loc_world_to_pose(Object *ob, const float inloc[3], float outloc[3
copy_v3_v3(xLocMat[3], inloc);
/* get bone-space cursor matrix and extract location */
- armature_mat_world_to_pose(ob, xLocMat, nLocMat);
+ BKE_armature_mat_world_to_pose(ob, xLocMat, nLocMat);
copy_v3_v3(outloc, nLocMat[3]);
}
@@ -1165,7 +1165,7 @@ static void get_offset_bone_mat(Bone *bone, float offs_bone[][4])
* pose-channel into its local space (i.e. 'visual'-keyframing).
* (note: I don't understand that, so I keep it :p --mont29).
*/
-void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_mat[][4])
+void BKE_pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_mat[][4])
{
Bone *bone, *parbone;
bPoseChannel *parchan;
@@ -1254,14 +1254,14 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
/* Convert Pose-Space Matrix to Bone-Space Matrix.
* NOTE: this cannot be used to convert to pose-space transforms of the supplied
* pose-channel into its local space (i.e. 'visual'-keyframing) */
-void armature_mat_pose_to_bone(bPoseChannel *pchan, float inmat[][4], float outmat[][4])
+void BKE_armature_mat_pose_to_bone(bPoseChannel *pchan, float inmat[][4], float outmat[][4])
{
float rotscale_mat[4][4], loc_mat[4][4], inmat_[4][4];
/* Security, this allows to call with inmat == outmat! */
copy_m4_m4(inmat_, inmat);
- pchan_to_pose_mat(pchan, rotscale_mat, loc_mat);
+ BKE_pchan_to_pose_mat(pchan, rotscale_mat, loc_mat);
invert_m4(rotscale_mat);
invert_m4(loc_mat);
@@ -1270,14 +1270,14 @@ void armature_mat_pose_to_bone(bPoseChannel *pchan, float inmat[][4], float outm
}
/* Convert Bone-Space Matrix to Pose-Space Matrix. */
-void armature_mat_bone_to_pose(bPoseChannel *pchan, float inmat[][4], float outmat[][4])
+void BKE_armature_mat_bone_to_pose(bPoseChannel *pchan, float inmat[][4], float outmat[][4])
{
float rotscale_mat[4][4], loc_mat[4][4], inmat_[4][4];
/* Security, this allows to call with inmat == outmat! */
copy_m4_m4(inmat_, inmat);
- pchan_to_pose_mat(pchan, rotscale_mat, loc_mat);
+ BKE_pchan_to_pose_mat(pchan, rotscale_mat, loc_mat);
mult_m4_m4m4(outmat, rotscale_mat, inmat_);
mul_v3_m4v3(outmat[3], loc_mat, inmat_[3]);
@@ -1286,7 +1286,7 @@ void armature_mat_bone_to_pose(bPoseChannel *pchan, float inmat[][4], float outm
/* Convert Pose-Space Location to Bone-Space Location
* NOTE: this cannot be used to convert to pose-space location of the supplied
* pose-channel into its local space (i.e. 'visual'-keyframing) */
-void armature_loc_pose_to_bone(bPoseChannel *pchan, const float inloc[3], float outloc[3])
+void BKE_armature_loc_pose_to_bone(bPoseChannel *pchan, const float inloc[3], float outloc[3])
{
float xLocMat[4][4] = MAT4_UNITY;
float nLocMat[4][4];
@@ -1295,29 +1295,29 @@ void armature_loc_pose_to_bone(bPoseChannel *pchan, const float inloc[3], float
copy_v3_v3(xLocMat[3], inloc);
/* get bone-space cursor matrix and extract location */
- armature_mat_pose_to_bone(pchan, xLocMat, nLocMat);
+ BKE_armature_mat_pose_to_bone(pchan, xLocMat, nLocMat);
copy_v3_v3(outloc, nLocMat[3]);
}
-void armature_mat_pose_to_bone_ex(Object *ob, bPoseChannel *pchan, float inmat[][4], float outmat[][4])
+void BKE_armature_mat_pose_to_bone_ex(Object *ob, bPoseChannel *pchan, float inmat[][4], float outmat[][4])
{
bPoseChannel work_pchan = *pchan;
/* recalculate pose matrix with only parent transformations,
* bone loc/sca/rot is ignored, scene and frame are not used. */
- where_is_pose_bone(NULL, ob, &work_pchan, 0.0f, FALSE);
+ BKE_pose_where_is_bone(NULL, ob, &work_pchan, 0.0f, FALSE);
/* find the matrix, need to remove the bone transforms first so this is
* calculated as a matrix to set rather then a difference ontop of whats
* already there. */
unit_m4(outmat);
- pchan_apply_mat4(&work_pchan, outmat, FALSE);
+ BKE_pchan_apply_mat4(&work_pchan, outmat, FALSE);
- armature_mat_pose_to_bone(&work_pchan, inmat, outmat);
+ BKE_armature_mat_pose_to_bone(&work_pchan, inmat, outmat);
}
/* same as BKE_object_mat3_to_rot() */
-void pchan_mat3_to_rot(bPoseChannel *pchan, float mat[][3], short use_compat)
+void BKE_pchan_mat3_to_rot(bPoseChannel *pchan, float mat[][3], short use_compat)
{
switch (pchan->rotmode) {
case ROT_MODE_QUAT:
@@ -1336,17 +1336,17 @@ void pchan_mat3_to_rot(bPoseChannel *pchan, float mat[][3], short use_compat)
/* Apply a 4x4 matrix to the pose bone,
* similar to BKE_object_apply_mat4() */
-void pchan_apply_mat4(bPoseChannel *pchan, float mat[][4], short use_compat)
+void BKE_pchan_apply_mat4(bPoseChannel *pchan, float mat[][4], short use_compat)
{
float rot[3][3];
mat4_to_loc_rot_size(pchan->loc, rot, pchan->size, mat);
- pchan_mat3_to_rot(pchan, rot, use_compat);
+ BKE_pchan_mat3_to_rot(pchan, rot, use_compat);
}
/* Remove rest-position effects from pose-transform for obtaining
* 'visual' transformation of pose-channel.
* (used by the Visual-Keyframing stuff) */
-void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4])
+void BKE_armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4])
{
float imat[4][4];
@@ -1496,7 +1496,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[][3])
/* recursive part, calculates restposition of entire tree of children */
/* used by exiting editmode too */
-void where_is_armature_bone(Bone *bone, Bone *prevbone)
+void BKE_armature_where_is_bone(Bone *bone, Bone *prevbone)
{
float vec[3];
@@ -1529,19 +1529,19 @@ void where_is_armature_bone(Bone *bone, Bone *prevbone)
/* and the kiddies */
prevbone = bone;
for (bone = bone->childbase.first; bone; bone = bone->next) {
- where_is_armature_bone(bone, prevbone);
+ BKE_armature_where_is_bone(bone, prevbone);
}
}
/* updates vectors and matrices on rest-position level, only needed
* after editing armature itself, now only on reading file */
-void where_is_armature(bArmature *arm)
+void BKE_armature_where_is(bArmature *arm)
{
Bone *bone;
/* hierarchical from root to children */
for (bone = arm->bonebase.first; bone; bone = bone->next) {
- where_is_armature_bone(bone, NULL);
+ BKE_armature_where_is_bone(bone, NULL);
}
}
@@ -1561,7 +1561,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
* to avoid crashing check for possible errors here */
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->bone->layer & layer_protected) {
- if (get_pose_channel(frompose, pchan->name) == NULL) {
+ if (BKE_pose_channel_find_name(frompose, pchan->name) == NULL) {
printf("failed to sync proxy armature because '%s' is missing pose channel '%s'\n",
from->id.name, pchan->name);
error = 1;
@@ -1573,7 +1573,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
return;
/* clear all transformation values from library */
- rest_pose(frompose);
+ BKE_pose_rest(frompose);
/* copy over all of the proxy's bone groups */
/* TODO for later
@@ -1585,7 +1585,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
pose->active_group = frompose->active_group;
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- pchanp = get_pose_channel(frompose, pchan->name);
+ pchanp = BKE_pose_channel_find_name(frompose, pchan->name);
if (pchan->bone->layer & layer_protected) {
ListBase proxylocal_constraints = {NULL, NULL};
@@ -1638,7 +1638,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
}
/* free stuff from current channel */
- free_pose_channel(pchan);
+ BKE_pose_channel_free(pchan);
/* the final copy */
*pchan = pchanw;
@@ -1672,7 +1672,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
static int rebuild_pose_bone(bPose *pose, Bone *bone, bPoseChannel *parchan, int counter)
{
- bPoseChannel *pchan = verify_pose_channel(pose, bone->name); /* verify checks and/or adds */
+ bPoseChannel *pchan = BKE_pose_channel_verify(pose, bone->name); /* verify checks and/or adds */
pchan->bone = bone;
pchan->parent = parchan;
@@ -1683,7 +1683,7 @@ static int rebuild_pose_bone(bPose *pose, Bone *bone, bPoseChannel *parchan, int
counter = rebuild_pose_bone(pose, bone, pchan, counter);
/* for quick detecting of next bone in chain, only b-bone uses it now */
if (bone->flag & BONE_CONNECTED)
- pchan->child = get_pose_channel(pose, bone->name);
+ pchan->child = BKE_pose_channel_find_name(pose, bone->name);
}
return counter;
@@ -1691,7 +1691,7 @@ static int rebuild_pose_bone(bPose *pose, Bone *bone, bPoseChannel *parchan, int
/* only after leave editmode, duplicating, validating older files, library syncing */
/* NOTE: pose->flag is set for it */
-void armature_rebuild_pose(Object *ob, bArmature *arm)
+void BKE_pose_rebuild(Object *ob, bArmature *arm)
{
Bone *bone;
bPose *pose;
@@ -1723,8 +1723,8 @@ void armature_rebuild_pose(Object *ob, bArmature *arm)
for (pchan = pose->chanbase.first; pchan; pchan = next) {
next = pchan->next;
if (pchan->bone == NULL) {
- free_pose_channel(pchan);
- free_pose_channels_hash(pose);
+ BKE_pose_channel_free(pchan);
+ BKE_pose_channels_hash_free(pose);
BLI_freelinkN(&pose->chanbase, pchan);
}
}
@@ -1736,7 +1736,7 @@ void armature_rebuild_pose(Object *ob, bArmature *arm)
pose_proxy_synchronize(ob, ob->proxy, arm->layer_protected);
}
- update_pose_constraint_flags(ob->pose); /* for IK detection for example */
+ BKE_pose_update_constraint_flags(ob->pose); /* for IK detection for example */
/* the sorting */
if (counter>1)
@@ -1745,7 +1745,7 @@ void armature_rebuild_pose(Object *ob, bArmature *arm)
ob->pose->flag &= ~POSE_RECALC;
ob->pose->flag |= POSE_WAS_REBUILT;
- make_pose_channels_hash(ob->pose);
+ BKE_pose_channels_hash_make(ob->pose);
}
@@ -1959,7 +1959,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
float splineVec[3], scaleFac, radius =1.0f;
/* firstly, calculate the bone matrix the standard way, since this is needed for roll control */
- where_is_pose_bone(scene, ob, pchan, ctime, 1);
+ BKE_pose_where_is_bone(scene, ob, pchan, ctime, 1);
copy_v3_v3(poseHead, pchan->pose_head);
copy_v3_v3(poseTail, pchan->pose_tail);
@@ -2145,7 +2145,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
copy_v3_v3(pchan->pose_head, poseHead);
/* recalculate tail, as it's now outdated after the head gets adjusted above! */
- where_is_pose_bone_tail(pchan);
+ BKE_pose_where_is_bone_tail(pchan);
/* done! */
pchan->flag |= POSE_DONE;
@@ -2183,7 +2183,7 @@ static void splineik_execute_tree(Scene *scene, Object *ob, bPoseChannel *pchan_
/* ********************** THE POSE SOLVER ******************* */
/* loc/rot/size to given mat4 */
-void pchan_to_mat4(bPoseChannel *pchan, float chan_mat[4][4])
+void BKE_pchan_to_mat4(bPoseChannel *pchan, float chan_mat[4][4])
{
float smat[3][3];
float rmat[3][3];
@@ -2226,12 +2226,12 @@ void pchan_to_mat4(bPoseChannel *pchan, float chan_mat[4][4])
/* loc/rot/size to mat4 */
/* used in constraint.c too */
-void pchan_calc_mat(bPoseChannel *pchan)
+void BKE_pchan_calc_mat(bPoseChannel *pchan)
{
/* this is just a wrapper around the copy of this function which calculates the matrix
* and stores the result in any given channel
*/
- pchan_to_mat4(pchan, pchan->chan_mat);
+ BKE_pchan_to_mat4(pchan, pchan->chan_mat);
}
#if 0 /* XXX OLD ANIMSYS, NLASTRIPS ARE NO LONGER USED */
@@ -2361,7 +2361,7 @@ static void do_strip_modifiers(Scene *scene, Object *armob, Bone *bone, bPoseCha
#endif
/* calculate tail of posechannel */
-void where_is_pose_bone_tail(bPoseChannel *pchan)
+void BKE_pose_where_is_bone_tail(bPoseChannel *pchan)
{
float vec[3];
@@ -2374,17 +2374,17 @@ void where_is_pose_bone_tail(bPoseChannel *pchan)
/* pchan is validated, as having bone and parent pointer
* 'do_extra': when zero skips loc/size/rot, constraints and strip modifiers.
*/
-void where_is_pose_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float ctime, int do_extra)
+void BKE_pose_where_is_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float ctime, int do_extra)
{
/* This gives a chan_mat with actions (ipos) results. */
if (do_extra)
- pchan_calc_mat(pchan);
+ BKE_pchan_calc_mat(pchan);
else
unit_m4(pchan->chan_mat);
/* Construct the posemat based on PoseChannels, that we do before applying constraints. */
/* pose_mat(b) = pose_mat(b-1) * yoffs(b-1) * d_root(b) * bone_mat(b) * chan_mat(b) */
- armature_mat_bone_to_pose(pchan, pchan->chan_mat, pchan->pose_mat);
+ BKE_armature_mat_bone_to_pose(pchan, pchan->chan_mat, pchan->pose_mat);
/* Only rootbones get the cyclic offset (unless user doesn't want that). */
/* XXX That could be a problem for snapping and other "reverse transform" features... */
@@ -2430,12 +2430,12 @@ void where_is_pose_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float cti
/* calculate head */
copy_v3_v3(pchan->pose_head, pchan->pose_mat[3]);
/* calculate tail */
- where_is_pose_bone_tail(pchan);
+ BKE_pose_where_is_bone_tail(pchan);
}
/* This only reads anim data from channels, and writes to channels */
/* This is the only function adding poses */
-void where_is_pose(Scene *scene, Object *ob)
+void BKE_pose_where_is(Scene *scene, Object *ob)
{
bArmature *arm;
Bone *bone;
@@ -2450,7 +2450,7 @@ void where_is_pose(Scene *scene, Object *ob)
if (ELEM(NULL, arm, scene))
return;
if ((ob->pose == NULL) || (ob->pose->flag & POSE_RECALC))
- armature_rebuild_pose(ob, arm);
+ BKE_pose_rebuild(ob, arm);
ctime = BKE_scene_frame_get(scene); /* not accurate... */
@@ -2494,7 +2494,7 @@ void where_is_pose(Scene *scene, Object *ob)
}
/* 5. otherwise just call the normal solver */
else if (!(pchan->flag & POSE_DONE)) {
- where_is_pose_bone(scene, ob, pchan, ctime, 1);
+ BKE_pose_where_is_bone(scene, ob, pchan, ctime, 1);
}
}
/* 6. release the IK tree */
@@ -2523,7 +2523,7 @@ int get_selected_defgroups(Object *ob, char *dg_selection, int defbase_tot)
if (armob) {
bPose *pose = armob->pose;
for (i = 0, defgroup = ob->defbase.first; i < defbase_tot && defgroup; defgroup = defgroup->next, i++) {
- bPoseChannel *pchan = get_pose_channel(pose, defgroup->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(pose, defgroup->name);
if (pchan && (pchan->bone->flag & BONE_SELECTED)) {
dg_selection[i] = TRUE;
dg_flags_sel_tot++;
@@ -2545,7 +2545,7 @@ int minmax_armature(Object *ob, float min[3], float max[3])
{
bPoseChannel *pchan;
- /* For now, we assume where_is_pose has already been called (hence we have valid data in pachan). */
+ /* For now, we assume BKE_pose_where_is has already been called (hence we have valid data in pachan). */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
DO_MINMAX(pchan->pose_head, min, max);
DO_MINMAX(pchan->pose_tail, min, max);
@@ -2584,7 +2584,7 @@ void boundbox_armature(Object *ob, float *loc, float *size)
BKE_boundbox_init_from_minmax(bb, min, max);
}
-BoundBox *BKE_armature_get_bb(Object *ob)
+BoundBox *BKE_armature_boundbox_get(Object *ob)
{
boundbox_armature(ob, NULL, NULL);
diff --git a/source/blender/blenkernel/intern/booleanops_mesh.c b/source/blender/blenkernel/intern/booleanops_mesh.c
index 7c225eb0fad..972793227a8 100644
--- a/source/blender/blenkernel/intern/booleanops_mesh.c
+++ b/source/blender/blenkernel/intern/booleanops_mesh.c
@@ -78,7 +78,7 @@ MakeCSGMeshFromBlenderBase(
Mesh *me;
if (output == NULL || base == NULL) return 0;
- me = get_mesh(base->object);
+ me = BKE_mesh_from_object(base->object);
output->m_descriptor.user_face_vertex_data_size = 0;
output->m_descriptor.user_data_size = sizeof(FaceData);
@@ -105,7 +105,7 @@ CSG_LoadBlenderMesh(
Mesh *me;
if (output == NULL || obj == NULL) return 0;
- me = get_mesh(obj);
+ me = BKE_mesh_from_object(obj);
output->m_descriptor.user_face_vertex_data_size = 0;
output->m_descriptor.user_data_size = sizeof(FaceData);
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index a244fa96fda..66209e8a924 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -308,7 +308,7 @@ void constraint_mat_convertspace(Object *ob, bPoseChannel *pchan, float mat[][4]
/* pose to local */
else if (to == CONSTRAINT_SPACE_LOCAL) {
if (pchan->bone) {
- armature_mat_pose_to_bone(pchan, mat, mat);
+ BKE_armature_mat_pose_to_bone(pchan, mat, mat);
#if 0 /* XXX Old code, will remove it later. */
constraint_pchan_diff_mat(pchan, diff_mat);
@@ -317,7 +317,7 @@ void constraint_mat_convertspace(Object *ob, bPoseChannel *pchan, float mat[][4]
/* override with local location */
if ((pchan->parent) && (pchan->bone->flag & BONE_NO_LOCAL_LOCATION)) {
- armature_mat_pose_to_bone_ex(ob, pchan, pchan->pose_mat, tempmat);
+ BKE_armature_mat_pose_to_bone_ex(ob, pchan, pchan->pose_mat, tempmat);
copy_v3_v3(mat[3], tempmat[3]);
}
#endif
@@ -337,7 +337,7 @@ void constraint_mat_convertspace(Object *ob, bPoseChannel *pchan, float mat[][4]
/* local to pose - do inverse procedure that was done for pose to local */
if (pchan->bone) {
/* we need the posespace_matrix = local_matrix + (parent_posespace_matrix + restpos) */
- armature_mat_bone_to_pose(pchan, mat, mat);
+ BKE_armature_mat_bone_to_pose(pchan, mat, mat);
#if 0
constraint_pchan_diff_mat(pchan, diff_mat);
@@ -593,7 +593,7 @@ static void constraint_target_to_mat4 (Object *ob, const char *substring, float
else {
bPoseChannel *pchan;
- pchan = get_pose_channel(ob->pose, substring);
+ pchan = BKE_pose_channel_find_name(ob->pose, substring);
if (pchan) {
/* Multiply the PoseSpace accumulation/final matrix for this
* PoseChannel by the Armature Object's Matrix to get a worldspace
@@ -687,7 +687,7 @@ static void default_get_tarmat (bConstraint *con, bConstraintOb *UNUSED(cob), bC
\
if (ct->tar) { \
if ((ct->tar->type==OB_ARMATURE) && (ct->subtarget[0])) { \
- bPoseChannel *pchan= get_pose_channel(ct->tar->pose, ct->subtarget); \
+ bPoseChannel *pchan= BKE_pose_channel_find_name(ct->tar->pose, ct->subtarget); \
ct->type = CONSTRAINT_OBTYPE_BONE; \
ct->rotOrder= (pchan) ? (pchan->rotmode) : EULER_ORDER_DEFAULT; \
}\
@@ -2199,18 +2199,18 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
*/
pchan = cob->pchan;
- tchan= verify_pose_channel(pose, pchan->name);
+ tchan= BKE_pose_channel_verify(pose, pchan->name);
tchan->rotmode= pchan->rotmode;
/* evaluate action using workob (it will only set the PoseChannel in question) */
what_does_obaction(cob->ob, &workob, pose, data->act, pchan->name, t);
/* convert animation to matrices for use here */
- pchan_calc_mat(tchan);
+ BKE_pchan_calc_mat(tchan);
copy_m4_m4(ct->matrix, tchan->chan_mat);
/* Clean up */
- free_pose(pose);
+ BKE_pose_free(pose);
}
else if (cob->type == CONSTRAINT_OBTYPE_OBJECT) {
Object workob;
@@ -4542,7 +4542,7 @@ static void con_extern_cb(bConstraint *UNUSED(con), ID **idpoin, short UNUSED(is
}
/* helper for copy_constraints(), to be used for making sure that usercounts of copied ID's are fixed up */
-static void con_fix_copied_refs_cb(bConstraint *con, ID **idpoin, short isReference, void *UNUSED(userData))
+static void con_fix_copied_refs_cb(bConstraint *UNUSED(con), ID **idpoin, short isReference, void *UNUSED(userData))
{
/* increment usercount if this is a reference type */
if ((*idpoin) && (isReference))
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index d8287644abf..54655cf8582 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -2840,7 +2840,7 @@ void DAG_pose_sort(Object *ob)
for (ct= targets.first; ct; ct= ct->next) {
if (ct->tar==ob && ct->subtarget[0]) {
- bPoseChannel *target= get_pose_channel(ob->pose, ct->subtarget);
+ bPoseChannel *target= BKE_pose_channel_find_name(ob->pose, ct->subtarget);
if (target) {
node2= dag_get_node(dag, target);
dag_add_relation(dag, node2, node, 0, "Pose Constraint");
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index 71c6c8d80aa..f1942b24810 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -1085,7 +1085,7 @@ static bPoseChannel *dtar_get_pchan_ptr (ChannelDriver *driver, DriverTarget *dt
Object *ob= (Object *)id;
/* get pose, and subsequently, posechannel */
- return get_pose_channel(ob->pose, dtar->pchan_name);
+ return BKE_pose_channel_find_name(ob->pose, dtar->pchan_name);
}
else {
/* cannot find a posechannel this way */
@@ -1164,7 +1164,7 @@ static float dvar_eval_locDiff (ChannelDriver *driver, DriverVar *dvar)
}
/* try to get posechannel */
- pchan= get_pose_channel(ob->pose, dtar->pchan_name);
+ pchan= BKE_pose_channel_find_name(ob->pose, dtar->pchan_name);
/* check if object or bone */
if (pchan) {
@@ -1251,7 +1251,7 @@ static float dvar_eval_transChan (ChannelDriver *driver, DriverVar *dvar)
}
/* try to get posechannel */
- pchan= get_pose_channel(ob->pose, dtar->pchan_name);
+ pchan= BKE_pose_channel_find_name(ob->pose, dtar->pchan_name);
/* check if object or bone, and get transform matrix accordingly
* - "useEulers" code is used to prevent the problems associated with non-uniqueness
@@ -1278,7 +1278,7 @@ static float dvar_eval_transChan (ChannelDriver *driver, DriverVar *dvar)
* since it stores delta transform of pose_mat so that deforms work
* so it cannot be used here for "transform" space
*/
- pchan_to_mat4(pchan, mat);
+ BKE_pchan_to_mat4(pchan, mat);
}
}
else {
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 1690ad9e3aa..88cfa63e3e7 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -157,7 +157,7 @@ static void de_interlace_st(struct ImBuf *ibuf) /* standard fields */
ibuf->y /= 2;
}
-void image_de_interlace(Image *ima, int odd)
+void BKE_image_de_interlace(Image *ima, int odd)
{
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
if (ibuf) {
@@ -602,7 +602,7 @@ static ImBuf *add_ibuf_size(unsigned int width, unsigned int height, const char
}
/* adds new image block, creates ImBuf and initializes color */
-Image *BKE_add_image_size(unsigned int width, unsigned int height, const char *name, int depth, int floatbuf, short uvtestgrid, float color[4])
+Image *BKE_image_add_generated(unsigned int width, unsigned int height, const char *name, int depth, int floatbuf, short uvtestgrid, float color[4])
{
/* on save, type is changed to FILE in editsima.c */
Image *ima= image_alloc(name, IMA_SRC_GENERATED, IMA_TYPE_UV_TEST);
@@ -626,7 +626,7 @@ Image *BKE_add_image_size(unsigned int width, unsigned int height, const char *n
}
/* creates an image image owns the imbuf passed */
-Image *BKE_add_image_imbuf(ImBuf *ibuf)
+Image *BKE_image_add_from_imbuf(ImBuf *ibuf)
{
/* on save, type is changed to FILE in editsima.c */
Image *ima;
@@ -678,7 +678,7 @@ void BKE_image_memorypack(Image *ima)
}
}
-void tag_image_time(Image *ima)
+void BKE_image_tag_time(Image *ima)
{
if (ima)
ima->lastused = (int)PIL_check_seconds_timer();
@@ -1531,7 +1531,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
#undef BUFF_MARGIN_Y
}
-void BKE_stamp_info(Scene *scene, Object *camera, struct ImBuf *ibuf)
+void BKE_imbuf_stamp_info(Scene *scene, Object *camera, struct ImBuf *ibuf)
{
struct StampData stamp_data;
@@ -1553,7 +1553,7 @@ void BKE_stamp_info(Scene *scene, Object *camera, struct ImBuf *ibuf)
if (stamp_data.rendertime[0]) IMB_metadata_change_field (ibuf, "RenderTime", stamp_data.rendertime);
}
-int BKE_alphatest_ibuf(ImBuf *ibuf)
+int BKE_imbuf_alpha_test(ImBuf *ibuf)
{
int tot;
if (ibuf->rect_float) {
@@ -1578,7 +1578,7 @@ int BKE_alphatest_ibuf(ImBuf *ibuf)
/* note: imf->planes is ignored here, its assumed the image channels
* are already set */
-int BKE_write_ibuf(ImBuf *ibuf, const char *name, ImageFormatData *imf)
+int BKE_imbuf_write(ImBuf *ibuf, const char *name, ImageFormatData *imf)
{
char imtype= imf->imtype;
char compress= imf->compress;
@@ -1682,9 +1682,9 @@ int BKE_write_ibuf(ImBuf *ibuf, const char *name, ImageFormatData *imf)
return(ok);
}
-/* same as BKE_write_ibuf() but crappy workaround not to perminantly modify
+/* same as BKE_imbuf_write() but crappy workaround not to perminantly modify
* _some_, values in the imbuf */
-int BKE_write_ibuf_as(ImBuf *ibuf, const char *name, ImageFormatData *imf,
+int BKE_imbuf_write_as(ImBuf *ibuf, const char *name, ImageFormatData *imf,
const short save_copy)
{
ImBuf ibuf_back= *ibuf;
@@ -1694,7 +1694,7 @@ int BKE_write_ibuf_as(ImBuf *ibuf, const char *name, ImageFormatData *imf,
* this just controls how to save for some formats */
ibuf->planes= imf->planes;
- ok= BKE_write_ibuf(ibuf, name, imf);
+ ok= BKE_imbuf_write(ibuf, name, imf);
if (save_copy) {
/* note that we are not restoring _all_ settings */
@@ -1705,12 +1705,12 @@ int BKE_write_ibuf_as(ImBuf *ibuf, const char *name, ImageFormatData *imf,
return ok;
}
-int BKE_write_ibuf_stamp(Scene *scene, struct Object *camera, ImBuf *ibuf, const char *name, struct ImageFormatData *imf)
+int BKE_imbuf_write_stamp(Scene *scene, struct Object *camera, ImBuf *ibuf, const char *name, struct ImageFormatData *imf)
{
if (scene && scene->r.stamp & R_STAMP_ALL)
- BKE_stamp_info(scene, camera, ibuf);
+ BKE_imbuf_stamp_info(scene, camera, ibuf);
- return BKE_write_ibuf(ibuf, name, imf);
+ return BKE_imbuf_write(ibuf, name, imf);
}
@@ -2575,7 +2575,7 @@ ImBuf *BKE_image_acquire_ibuf(Image *ima, ImageUser *iuser, void **lock_r)
BLI_unlock_thread(LOCK_IMAGE);
}
- tag_image_time(ima);
+ BKE_image_tag_time(ima);
return ibuf;
}
@@ -2599,7 +2599,7 @@ ImBuf *BKE_image_get_ibuf(Image *ima, ImageUser *iuser)
return BKE_image_acquire_ibuf(ima, iuser, NULL);
}
-int BKE_image_user_get_frame(const ImageUser *iuser, int cfra, int fieldnr)
+int BKE_image_user_frame_get(const ImageUser *iuser, int cfra, int fieldnr)
{
const int len= (iuser->fie_ima*iuser->frames)/2;
@@ -2639,9 +2639,9 @@ int BKE_image_user_get_frame(const ImageUser *iuser, int cfra, int fieldnr)
}
}
-void BKE_image_user_calc_frame(ImageUser *iuser, int cfra, int fieldnr)
+void BKE_image_user_frame_calc(ImageUser *iuser, int cfra, int fieldnr)
{
- const int framenr= BKE_image_user_get_frame(iuser, cfra, fieldnr);
+ const int framenr= BKE_image_user_frame_get(iuser, cfra, fieldnr);
/* allows image users to handle redraws */
if (iuser->flag & IMA_ANIM_ALWAYS)
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index d7af24b394d..c2cb45d9f9d 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -1104,7 +1104,7 @@ static void fcurve_add_to_list (ListBase *groups, ListBase *list, FCurve *fcu, c
/* ... xxx, the other vars don't need to be filled in */
/* get the group to use */
- agrp= action_groups_find_named(&tmp_act, grpname);
+ agrp= BKE_action_group_find_name(&tmp_act, grpname);
/* no matching group, so add one */
if (agrp == NULL) {
/* Add a new group, and make it active */
diff --git a/source/blender/blenkernel/intern/lamp.c b/source/blender/blenkernel/intern/lamp.c
index 927a4390999..e7206af3a0f 100644
--- a/source/blender/blenkernel/intern/lamp.c
+++ b/source/blender/blenkernel/intern/lamp.c
@@ -51,7 +51,7 @@
#include "BKE_main.h"
#include "BKE_node.h"
-void *add_lamp(const char *name)
+void *BKE_lamp_add(const char *name)
{
Lamp *la;
@@ -155,7 +155,7 @@ Lamp *localize_lamp(Lamp *la)
return lan;
}
-void make_local_lamp(Lamp *la)
+void BKE_lamp_make_local(Lamp *la)
{
Main *bmain= G.main;
Object *ob;
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index d9ee95857ca..12496e78037 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -83,7 +83,7 @@ void calc_lat_fudu(int flag, int res, float *fu, float *du)
}
}
-void resizelattice(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb)
+void BKE_lattice_resize(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb)
{
BPoint *bp;
int i, u, v, w;
@@ -184,7 +184,7 @@ void resizelattice(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb)
MEM_freeN(vertexCos);
}
-Lattice *add_lattice(const char *name)
+Lattice *BKE_lattice_add(const char *name)
{
Lattice *lt;
@@ -195,7 +195,7 @@ Lattice *add_lattice(const char *name)
lt->typeu= lt->typev= lt->typew= KEY_BSPLINE;
lt->def= MEM_callocN(sizeof(BPoint), "lattvert"); /* temporary */
- resizelattice(lt, 2, 2, 2, NULL); /* creates a uniform lattice */
+ BKE_lattice_resize(lt, 2, 2, 2, NULL); /* creates a uniform lattice */
return lt;
}
@@ -353,7 +353,7 @@ void calc_latt_deform(Object *ob, float co[3], float weight)
/* vgroup influence */
int defgroup_nr= -1;
float co_prev[3], weight_blend= 0.0f;
- MDeformVert *dvert= lattice_get_deform_verts(ob);
+ MDeformVert *dvert= BKE_lattice_deform_verts_get(ob);
if (lt->editlatt) lt= lt->editlatt->latt;
@@ -928,7 +928,7 @@ void outside_lattice(Lattice *lt)
}
}
-float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3]
+float (*BKE_lattice_vertexcos_get(struct Object *ob, int *numVerts_r))[3]
{
Lattice *lt = ob->data;
int i, numVerts;
@@ -946,7 +946,7 @@ float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3]
return vertexCos;
}
-void lattice_applyVertexCos(struct Object *ob, float (*vertexCos)[3])
+void BKE_lattice_vertexcos_apply(struct Object *ob, float (*vertexCos)[3])
{
Lattice *lt = ob->data;
int i, numVerts = lt->pntsu*lt->pntsv*lt->pntsw;
@@ -956,7 +956,7 @@ void lattice_applyVertexCos(struct Object *ob, float (*vertexCos)[3])
}
}
-void lattice_calc_modifiers(Scene *scene, Object *ob)
+void BKE_lattice_modifiers_calc(Scene *scene, Object *ob)
{
Lattice *lt= ob->data;
ModifierData *md = modifiers_getVirtualModifierList(ob);
@@ -975,12 +975,12 @@ void lattice_calc_modifiers(Scene *scene, Object *ob)
if (mti->isDisabled && mti->isDisabled(md, 0)) continue;
if (mti->type!=eModifierTypeType_OnlyDeform) continue;
- if (!vertexCos) vertexCos = lattice_getVertexCos(ob, &numVerts);
+ if (!vertexCos) vertexCos = BKE_lattice_vertexcos_get(ob, &numVerts);
mti->deformVerts(md, ob, NULL, vertexCos, numVerts, 0, 0);
}
/* always displist to make this work like derivedmesh */
- if (!vertexCos) vertexCos = lattice_getVertexCos(ob, &numVerts);
+ if (!vertexCos) vertexCos = BKE_lattice_vertexcos_get(ob, &numVerts);
{
DispList *dl = MEM_callocN(sizeof(*dl), "lt_dl");
@@ -993,7 +993,7 @@ void lattice_calc_modifiers(Scene *scene, Object *ob)
}
}
-struct MDeformVert* lattice_get_deform_verts(struct Object *oblatt)
+struct MDeformVert* BKE_lattice_deform_verts_get(struct Object *oblatt)
{
Lattice *lt = (Lattice*)oblatt->data;
BLI_assert(oblatt->type == OB_LATTICE);
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index e9520566dd0..8d643349b8c 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -206,10 +206,10 @@ int id_make_local(ID *id, int test)
if (!test) BKE_metaball_make_local((MetaBall *)id);
return 1;
case ID_MA:
- if (!test) make_local_material((Material *)id);
+ if (!test) BKE_material_make_local((Material *)id);
return 1;
case ID_TE:
- if (!test) make_local_texture((Tex *)id);
+ if (!test) BKE_texture_make_local((Tex *)id);
return 1;
case ID_IM:
if (!test) BKE_image_make_local((Image *)id);
@@ -221,13 +221,13 @@ int id_make_local(ID *id, int test)
}
return 1;
case ID_LA:
- if (!test) make_local_lamp((Lamp *)id);
+ if (!test) BKE_lamp_make_local((Lamp *)id);
return 1;
case ID_CA:
if (!test) BKE_camera_make_local((Camera *)id);
return 1;
case ID_SPK:
- if (!test) make_local_speaker((Speaker *)id);
+ if (!test) BKE_speaker_make_local((Speaker *)id);
return 1;
case ID_IP:
return 0; /* deprecated */
@@ -943,7 +943,7 @@ void free_main(Main *mainvar)
/* ***************** ID ************************ */
-ID *find_id(const char *type, const char *name) /* type: "OB" or "MA" etc */
+ID *BKE_libblock_find_name(const char *type, const char *name) /* type: "OB" or "MA" etc */
{
ListBase *lb= which_libbase(G.main, GS(type));
return BLI_findstring(lb, name, offsetof(ID, name) + 2);
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 16b3cb639bc..f4d9bcfd218 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -199,7 +199,7 @@ void init_material(Material *ma)
ma->preview = NULL;
}
-Material *add_material(const char *name)
+Material *BKE_material_add(const char *name)
{
Material *ma;
@@ -280,7 +280,7 @@ static void extern_local_material(Material *ma)
}
}
-void make_local_material(Material *ma)
+void BKE_material_make_local(Material *ma)
{
Main *bmain= G.main;
Object *ob;
@@ -1674,7 +1674,7 @@ static short convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
}
/* create a new material */
else {
- ma= add_material(idname+2);
+ ma= BKE_material_add(idname+2);
if (ma) {
printf("TexFace Convert: Material \"%s\" created.\n", idname+2);
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index da758ea0f0b..fd054dee44a 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -484,7 +484,7 @@ static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata)
memset(&mesh->fdata, 0, sizeof(mesh->fdata));
}
-Mesh *add_mesh(const char *name)
+Mesh *BKE_mesh_add(const char *name)
{
Mesh *me;
@@ -846,7 +846,7 @@ int test_index_face(MFace *mface, CustomData *fdata, int mfindex, int nr)
return nr;
}
-Mesh *get_mesh(Object *ob)
+Mesh *BKE_mesh_from_object(Object *ob)
{
if (ob==NULL) return NULL;
@@ -1489,7 +1489,7 @@ void nurbs_to_mesh(Object *ob)
}
/* make mesh */
- me= add_mesh("Mesh");
+ me= BKE_mesh_add("Mesh");
me->totvert= totvert;
me->totedge= totedge;
me->totloop = totloop;
@@ -1505,7 +1505,7 @@ void nurbs_to_mesh(Object *ob)
BKE_mesh_calc_edges(me, TRUE);
}
else {
- me= add_mesh("Mesh");
+ me= BKE_mesh_add("Mesh");
DM_to_mesh(dm, me, ob);
}
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index bc7d3af930b..e432428eae4 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -381,7 +381,7 @@ void multires_force_update(Object *ob)
void multires_force_external_reload(Object *ob)
{
- Mesh *me = get_mesh(ob);
+ Mesh *me = BKE_mesh_from_object(ob);
CustomData_external_reload(&me->ldata, &me->id, CD_MASK_MDISPS, me->totloop);
multires_force_update(ob);
@@ -650,7 +650,7 @@ static void multires_del_higher(MultiresModifierData *mmd, Object *ob, int lvl)
/* direction=1 for delete higher, direction=0 for lower (not implemented yet) */
void multiresModifier_del_levels(MultiresModifierData *mmd, Object *ob, int direction)
{
- Mesh *me = get_mesh(ob);
+ Mesh *me = BKE_mesh_from_object(ob);
int lvl = multires_get_level(ob, mmd, 0);
int levels = mmd->totlvl - lvl;
MDisps *mdisps;
@@ -717,7 +717,7 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Object *ob)
multires_force_update(ob);
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
totlvl = mmd->totlvl;
/* nothing to do */
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 3cdf45e3569..14f23032dd9 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -321,7 +321,7 @@ void BKE_object_free(Object *ob)
if (ob->defbase.first)
BLI_freelistN(&ob->defbase);
if (ob->pose)
- free_pose(ob->pose);
+ BKE_pose_free(ob->pose);
if (ob->mpath)
animviz_free_motionpath(ob->mpath);
free_properties(&ob->prop);
@@ -730,17 +730,17 @@ int BKE_object_exists_check(Object *obtest)
void *BKE_object_obdata_add_from_type(int type)
{
switch (type) {
- case OB_MESH: return add_mesh("Mesh");
- case OB_CURVE: return BKE_curve_add("Curve", OB_CURVE);
- case OB_SURF: return BKE_curve_add("Surf", OB_SURF);
- case OB_FONT: return BKE_curve_add("Text", OB_FONT);
- case OB_MBALL: return BKE_metaball_add("Meta");
- case OB_CAMERA: return BKE_camera_add("Camera");
- case OB_LAMP: return add_lamp("Lamp");
- case OB_LATTICE: return add_lattice("Lattice");
- case OB_ARMATURE: return add_armature("Armature");
- case OB_SPEAKER: return add_speaker("Speaker");
- case OB_EMPTY: return NULL;
+ case OB_MESH: return BKE_mesh_add("Mesh");
+ case OB_CURVE: return BKE_curve_add("Curve", OB_CURVE);
+ case OB_SURF: return BKE_curve_add("Surf", OB_SURF);
+ case OB_FONT: return BKE_curve_add("Text", OB_FONT);
+ case OB_MBALL: return BKE_metaball_add("Meta");
+ case OB_CAMERA: return BKE_camera_add("Camera");
+ case OB_LAMP: return BKE_lamp_add("Lamp");
+ case OB_LATTICE: return BKE_lattice_add("Lattice");
+ case OB_ARMATURE: return BKE_armature_add("Armature");
+ case OB_SPEAKER: return BKE_speaker_add("Speaker");
+ case OB_EMPTY: return NULL;
default:
printf("BKE_object_obdata_add_from_type: Internal error, bad type: %d\n", type);
return NULL;
@@ -1027,9 +1027,9 @@ static void copy_object_pose(Object *obn, Object *ob)
{
bPoseChannel *chan;
- /* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */
+ /* note: need to clear obn->pose pointer first, so that BKE_pose_copy_data works (otherwise there's a crash) */
obn->pose= NULL;
- copy_pose(&obn->pose, ob->pose, 1); /* 1 = copy constraints */
+ BKE_pose_copy_data(&obn->pose, ob->pose, 1); /* 1 = copy constraints */
for (chan = obn->pose->chanbase.first; chan; chan=chan->next) {
bConstraint *con;
@@ -1134,7 +1134,7 @@ Object *BKE_object_copy(Object *ob)
copy_object_pose(obn, ob);
/* backwards compat... non-armatures can get poses in older files? */
if (ob->type==OB_ARMATURE)
- armature_rebuild_pose(obn, obn->data);
+ BKE_pose_rebuild(obn, obn->data);
}
defgroup_copy_list(&obn->defbase, &ob->defbase);
copy_constraints(&obn->constraints, &ob->constraints, TRUE);
@@ -1400,8 +1400,8 @@ void BKE_object_make_proxy(Object *ob, Object *target, Object *gob)
/* type conversions */
if (target->type == OB_ARMATURE) {
copy_object_pose(ob, target); /* data copy, object pointers in constraints */
- rest_pose(ob->pose); /* clear all transforms in channels */
- armature_rebuild_pose(ob, ob->data); /* set all internal links */
+ BKE_pose_rest(ob->pose); /* clear all transforms in channels */
+ BKE_pose_rebuild(ob, ob->data); /* set all internal links */
armature_set_id_extern(ob);
}
@@ -1570,7 +1570,7 @@ void BKE_object_tfm_protected_restore(Object *ob,
}
}
-/* see pchan_apply_mat4() for the equivalent 'pchan' function */
+/* see BKE_pchan_apply_mat4() for the equivalent 'pchan' function */
void BKE_object_apply_mat4(Object *ob, float mat[][4], const short use_compat, const short use_parent)
{
float rot[3][3];
@@ -1723,7 +1723,7 @@ static void ob_parbone(Object *ob, Object *par, float mat[][4])
}
/* Make sure the bone is still valid */
- pchan= get_pose_channel(par->pose, ob->parsubstr);
+ pchan= BKE_pose_channel_find_name(par->pose, ob->parsubstr);
if (!pchan) {
printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr);
unit_m4(mat);
@@ -2295,7 +2295,7 @@ void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3])
break;
case OB_MESH:
{
- Mesh *me= get_mesh(ob);
+ Mesh *me= BKE_mesh_from_object(ob);
if (me) {
bb = *mesh_get_bb(ob);
@@ -2499,7 +2499,7 @@ void BKE_object_handle_update(Scene *scene, Object *ob)
if (ob->recalc & OB_RECALC_ALL) {
/* speed optimization for animation lookups */
if (ob->pose)
- make_pose_channels_hash(ob->pose);
+ BKE_pose_channels_hash_make(ob->pose);
if (ob->recalc & OB_RECALC_DATA) {
if (ob->type==OB_ARMATURE) {
@@ -2508,7 +2508,7 @@ void BKE_object_handle_update(Scene *scene, Object *ob)
* is evaluated on the rebuilt pose, otherwise we get incorrect poses
* on file load */
if (ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
- armature_rebuild_pose(ob, ob->data);
+ BKE_pose_rebuild(ob, ob->data);
}
}
@@ -2585,10 +2585,10 @@ void BKE_object_handle_update(Scene *scene, Object *ob)
case OB_ARMATURE:
if (ob->id.lib && ob->proxy_from) {
// printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
- copy_pose_result(ob->pose, ob->proxy_from->pose);
+ BKE_pose_copy_result(ob->pose, ob->proxy_from->pose);
}
else {
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
}
break;
@@ -2603,7 +2603,7 @@ void BKE_object_handle_update(Scene *scene, Object *ob)
break;
case OB_LATTICE:
- lattice_calc_modifiers(scene, ob);
+ BKE_lattice_modifiers_calc(scene, ob);
break;
}
diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c
index 4ddcd6f4b51..6242976d323 100644
--- a/source/blender/blenkernel/intern/ocean.c
+++ b/source/blender/blenkernel/intern/ocean.c
@@ -1251,18 +1251,18 @@ void BKE_bake_ocean(struct Ocean *o, struct OceanCache *och, void (*update_cb)(v
/* write the images */
cache_filename(string, och->bakepath, och->relbase, f, CACHE_TYPE_DISPLACE);
- if (0 == BKE_write_ibuf(ibuf_disp, string, &imf))
+ if (0 == BKE_imbuf_write(ibuf_disp, string, &imf))
printf("Cannot save Displacement File Output to %s\n", string);
if (o->_do_jacobian) {
cache_filename(string, och->bakepath, och->relbase, f, CACHE_TYPE_FOAM);
- if (0 == BKE_write_ibuf(ibuf_foam, string, &imf))
+ if (0 == BKE_imbuf_write(ibuf_foam, string, &imf))
printf("Cannot save Foam File Output to %s\n", string);
}
if (o->_do_normals) {
cache_filename(string, och->bakepath, och->relbase, f, CACHE_TYPE_NORMAL);
- if (0 == BKE_write_ibuf(ibuf_normal, string, &imf))
+ if (0 == BKE_imbuf_write(ibuf_normal, string, &imf))
printf("Cannot save Normal File Output to %s\n", string);
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 9e21538b5ca..2673200690b 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -615,7 +615,7 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
/* called from creator.c */
Scene *BKE_scene_set_name(Main *bmain, const char *name)
{
- Scene *sce= (Scene *)find_id("SC", name);
+ Scene *sce= (Scene *)BKE_libblock_find_name("SC", name);
if (sce) {
BKE_scene_set_background(bmain, sce);
printf("Scene switch: '%s' in file: '%s'\n", name, G.main->name);
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index d6fea87397d..fdda1c6ec0a 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -492,7 +492,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
calc.dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
}
else if (calc.ob->type == OB_LATTICE) {
- calc.dvert = lattice_get_deform_verts(calc.ob);
+ calc.dvert = BKE_lattice_deform_verts_get(calc.ob);
}
diff --git a/source/blender/blenkernel/intern/speaker.c b/source/blender/blenkernel/intern/speaker.c
index d3c38221c00..e94a11b8f89 100644
--- a/source/blender/blenkernel/intern/speaker.c
+++ b/source/blender/blenkernel/intern/speaker.c
@@ -43,7 +43,7 @@
#include "BKE_main.h"
#include "BKE_speaker.h"
-void *add_speaker(const char *name)
+void *BKE_speaker_add(const char *name)
{
Speaker *spk;
@@ -76,7 +76,7 @@ Speaker *BKE_speaker_copy(Speaker *spk)
return spkn;
}
-void make_local_speaker(Speaker *spk)
+void BKE_speaker_make_local(Speaker *spk)
{
Main *bmain= G.main;
Object *ob;
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 5ba3e95154b..9b3689df941 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -901,7 +901,7 @@ static void extern_local_texture(Tex *tex)
id_lib_extern((ID *)tex->ima);
}
-void make_local_texture(Tex *tex)
+void BKE_texture_make_local(Tex *tex)
{
Main *bmain= G.main;
Material *ma;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index ec7d58035b4..637bb085aa2 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2574,7 +2574,7 @@ static void lib_link_pose(FileData *fd, Object *ob, bPose *pose)
/* sync proxy active bone */
if (pose->proxy_act_bone[0]) {
- Bone *bone = get_named_bone(arm, pose->proxy_act_bone);
+ Bone *bone = BKE_armature_find_bone_name(arm, pose->proxy_act_bone);
if (bone)
arm->act_bone = bone;
}
@@ -2584,7 +2584,7 @@ static void lib_link_pose(FileData *fd, Object *ob, bPose *pose)
lib_link_constraints(fd, (ID *)ob, &pchan->constraints);
/* hurms... loop in a loop, but yah... later... (ton) */
- pchan->bone= get_named_bone(arm, pchan->name);
+ pchan->bone= BKE_armature_find_bone_name(arm, pchan->name);
pchan->custom= newlibadr_us(fd, arm->id.lib, pchan->custom);
if (pchan->bone==NULL)
@@ -4096,7 +4096,7 @@ static void lib_link_object(FileData *fd, Main *main)
warn= 1;
if (ob->pose) {
- free_pose(ob->pose);
+ BKE_pose_free(ob->pose);
ob->pose= NULL;
ob->mode &= ~OB_MODE_POSE;
}
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index 6b03fab13e4..43d32b40e1a 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -1854,7 +1854,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
// armature recode checks
for (arm= main->armature.first; arm; arm= arm->id.next) {
- where_is_armature(arm);
+ BKE_armature_where_is(arm);
for (bone= arm->bonebase.first; bone; bone= bone->next)
do_version_bone_head_tail_237(bone);
@@ -1866,7 +1866,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
ob->partype = PARSKEL;
}
- // btw. armature_rebuild_pose is further only called on leave editmode
+ // btw. BKE_pose_rebuild is further only called on leave editmode
if (ob->type==OB_ARMATURE) {
if (ob->pose)
ob->pose->flag |= POSE_RECALC;
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index c741ebbc5bf..11f6b972837 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1271,7 +1271,7 @@ static void write_pose(WriteData *wd, bPose *pose)
/* write IK param */
if (pose->ikparam) {
- char *structname = (char *)get_ikparam_name(pose);
+ char *structname = (char *)BKE_pose_ikparam_get_name(pose);
if (structname)
writestruct(wd, DATA, structname, 1, pose->ikparam);
}
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 3c90c5ad055..3e40afadd99 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -371,7 +371,7 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
}
if (!(fcu)) return;
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name);
if (!pchan)
return;
@@ -379,7 +379,7 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
if (flag & ARM_RESTPOS) {
arm->flag &= ~ARM_RESTPOS;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
if (fra.size()) {
@@ -388,7 +388,7 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
if (flag & ARM_RESTPOS)
arm->flag = flag;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
void AnimationExporter::dae_baked_animation(std::vector<float> &fra, Object *ob_arm, Bone *bone)
@@ -739,7 +739,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
bPoseChannel *pchan = NULL;
bPose *pose = ob_arm->pose;
- pchan = get_pose_channel(pose, bone->name);
+ pchan = BKE_pose_channel_find_name(pose, bone->name);
if (!pchan)
return "";
@@ -756,7 +756,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
float ctime = BKE_scene_frame_get_from_ctime(scene, *it);
BKE_animsys_evaluate_animdata(scene, &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM);
- where_is_pose_bone(scene, ob_arm, pchan, ctime, 1);
+ BKE_pose_where_is_bone(scene, ob_arm, pchan, ctime, 1);
// compute bone local mat
if (bone->parent) {
@@ -1206,7 +1206,7 @@ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bo
BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone->name);
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name);
if (!pchan)
return;
//Fill frame array with key frame values framed at \param:transform_type
@@ -1227,7 +1227,7 @@ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bo
// exit rest position
if (flag & ARM_RESTPOS) {
arm->flag &= ~ARM_RESTPOS;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
//v array will hold all values which will be exported.
if (fra.size()) {
@@ -1257,7 +1257,7 @@ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bo
// restore restpos
if (flag & ARM_RESTPOS)
arm->flag = flag;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pchan)
@@ -1265,7 +1265,7 @@ void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, i
bPoseChannel *parchan = NULL;
bPose *pose = ob_arm->pose;
- pchan = get_pose_channel(pose, bone->name);
+ pchan = BKE_pose_channel_find_name(pose, bone->name);
if (!pchan)
return;
@@ -1282,7 +1282,7 @@ void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, i
BKE_animsys_evaluate_animdata(scene, &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM);
- where_is_pose_bone(scene, ob_arm, pchan, ctime, 1);
+ BKE_pose_where_is_bone(scene, ob_arm, pchan, ctime, 1);
// compute bone local mat
if (bone->parent) {
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index d6b6bfeb73d..195057817dd 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -206,7 +206,7 @@ void AnimationImporter::add_fcurves_to_object(Object *ob, std::vector<FCurve*>&
if (bone_name) {
/* try to find group */
- grp = action_groups_find_named(act, bone_name);
+ grp = BKE_action_group_find_name(act, bone_name);
/* no matching groups, so add one */
if (grp == NULL) {
@@ -361,7 +361,7 @@ virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
create_fcurve(3, rna_path)
};
- bPoseChannel *chan = get_pose_channel(ob->pose, grp->name);
+ bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, grp->name);
float m4[4][4], irest[3][3];
invert_m4_m4(m4, chan->bone->arm_mat);
@@ -670,7 +670,7 @@ void AnimationImporter::apply_matrix_curves( Object * ob, std::vector<FCurve*>&
get_joint_rest_mat(irest_dae, root, node);
invert_m4(irest_dae);
- Bone *bone = get_named_bone((bArmature*)ob->data, bone_name);
+ Bone *bone = BKE_armature_find_bone_name((bArmature*)ob->data, bone_name);
if (!bone) {
fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
return;
@@ -784,7 +784,7 @@ void AnimationImporter::apply_matrix_curves( Object * ob, std::vector<FCurve*>&
}
if (is_joint) {
- bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
+ bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, bone_name);
chan->rotmode = ROT_MODE_QUAT;
}
else {
@@ -1025,7 +1025,7 @@ void AnimationImporter::add_bone_animation_sampled(Object * ob, std::vector<FCur
get_joint_rest_mat(irest_dae, root, node);
invert_m4(irest_dae);
- Bone *bone = get_named_bone((bArmature*)ob->data, bone_name);
+ Bone *bone = BKE_armature_find_bone_name((bArmature*)ob->data, bone_name);
if (!bone) {
fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
return;
@@ -1123,7 +1123,7 @@ void AnimationImporter::add_bone_animation_sampled(Object * ob, std::vector<FCur
add_bone_fcurve(ob, node, newcu[i]);
}
- bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
+ bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, bone_name);
chan->rotmode = ROT_MODE_QUAT;
}
@@ -1307,7 +1307,7 @@ Object *AnimationImporter::translate_animation_OLD(COLLADAFW::Node *node,
get_joint_rest_mat(irest_dae, root, node);
invert_m4(irest_dae);
- Bone *bone = get_named_bone((bArmature*)ob->data, bone_name);
+ Bone *bone = BKE_armature_find_bone_name((bArmature*)ob->data, bone_name);
if (!bone) {
fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
return NULL;
@@ -1515,7 +1515,7 @@ Object *AnimationImporter::translate_animation_OLD(COLLADAFW::Node *node,
if (is_rotation || is_matrix) {
if (is_joint) {
- bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
+ bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, bone_name);
chan->rotmode = ROT_MODE_QUAT;
}
else {
@@ -1849,7 +1849,7 @@ void AnimationImporter::add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurv
bAction *act = ob->adt->action;
/* try to find group */
- bActionGroup *grp = action_groups_find_named(act, bone_name);
+ bActionGroup *grp = BKE_action_group_find_name(act, bone_name);
/* no matching groups, so add one */
if (grp == NULL) {
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index d5a3b4cb0a2..38a5e9b5df4 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -251,13 +251,13 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene* sce,
}*/
void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
{
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name);
float mat[4][4];
if (bone->parent) {
// get bone-space matrix from armature-space
- bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
+ bPoseChannel *parchan = BKE_pose_channel_find_name(ob_arm->pose, bone->parent->name);
float invpar[4][4];
invert_m4_m4(invpar, parchan->pose_mat);
@@ -481,12 +481,12 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
// put armature in rest position
if (!(arm->flag & ARM_RESTPOS)) {
arm->flag |= ARM_RESTPOS;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
if (is_bone_defgroup(ob_arm, def)) {
- bPoseChannel *pchan = get_pose_channel(pose, def->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name);
float mat[4][4];
float world[4][4];
@@ -515,7 +515,7 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
// back from rest positon
if (!(flag & ARM_RESTPOS)) {
arm->flag = flag;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
source.finish();
@@ -525,7 +525,7 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
Bone *ArmatureExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def)
{
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, def->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name);
return pchan ? pchan->bone : NULL;
}
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 4316edf1e67..97de7590d07 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -321,7 +321,7 @@ void ArmatureImporter::set_leaf_bone_shapes(Object *ob_arm)
for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
LeafBone& leaf = *it;
- bPoseChannel *pchan = get_pose_channel(pose, leaf.name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(pose, leaf.name);
if (pchan) {
pchan->custom = get_empty_for_leaves();
}
@@ -499,7 +499,7 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
SkinInfo *b = &it->second;
- if (b == a || b->get_armature() == NULL)
+ if (b == a || b->BKE_armature_from_object() == NULL)
continue;
skin_root_joints.clear();
@@ -509,7 +509,7 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
std::vector<COLLADAFW::Node*>::iterator ri;
for (ri = skin_root_joints.begin(); ri != skin_root_joints.end(); ri++) {
if (a->uses_joint_or_descendant(*ri)) {
- shared = b->get_armature();
+ shared = b->BKE_armature_from_object();
break;
}
}
@@ -582,13 +582,13 @@ void ArmatureImporter::set_pose(Object * ob_arm, COLLADAFW::Node * root_node, c
get_node_mat(obmat, root_node, NULL, NULL);
//if (*edbone)
- bPoseChannel * pchan = get_pose_channel(ob_arm -> pose, bone_name);
+ bPoseChannel * pchan = BKE_pose_channel_find_name(ob_arm -> pose, bone_name);
//else fprintf ( "",
// get world-space
if (parentname) {
mult_m4_m4m4(mat, parent_mat, obmat);
- bPoseChannel *parchan = get_pose_channel(ob_arm->pose, parentname);
+ bPoseChannel *parchan = BKE_pose_channel_find_name(ob_arm->pose, parentname);
mult_m4_m4m4(pchan->pose_mat, parchan->pose_mat, mat );
@@ -660,7 +660,7 @@ void ArmatureImporter::make_armatures(bContext *C)
// set armature parent if any
Object *par = skin.get_parent();
if (par)
- bc_set_parent(skin.get_armature(), par, C, false);
+ bc_set_parent(skin.BKE_armature_from_object(), par, C, false);
// free memory stolen from SkinControllerData
skin.free();
@@ -761,7 +761,7 @@ Object *ArmatureImporter::get_armature_for_joint(COLLADAFW::Node *node)
SkinInfo& skin = it->second;
if (skin.uses_joint_or_descendant(node))
- return skin.get_armature();
+ return skin.BKE_armature_from_object();
}
std::map<COLLADAFW::UniqueId, Object*>::iterator arm;
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 98a30fbef74..6dca7828cc2 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -572,7 +572,7 @@ bool DocumentImporter::writeMaterial( const COLLADAFW::Material* cmat )
return true;
const std::string& str_mat_id = cmat->getName().size() ? cmat->getName() : cmat->getOriginalId();
- Material *ma = add_material((char*)str_mat_id.c_str());
+ Material *ma = BKE_material_add((char*)str_mat_id.c_str());
this->uid_effect_map[cmat->getInstantiatedEffect()] = ma;
this->uid_material_map[cmat->getUniqueId()] = ma;
@@ -949,8 +949,8 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
la_id = light->getOriginalId();
la_name = light->getName();
- if (la_name.size()) lamp = (Lamp*)add_lamp((char*)la_name.c_str());
- else lamp = (Lamp*)add_lamp((char*)la_id.c_str());
+ if (la_name.size()) lamp = (Lamp*)BKE_lamp_add((char*)la_name.c_str());
+ else lamp = (Lamp*)BKE_lamp_add((char*)la_id.c_str());
if (!lamp) {
fprintf(stderr, "Cannot create lamp.\n");
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index c20975145ac..ca1f2d2f1be 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -962,7 +962,7 @@ bool MeshImporter::write_geometry(const COLLADAFW::Geometry* geom)
}
const std::string& str_geom_id = mesh->getName().size() ? mesh->getName() : mesh->getOriginalId();
- Mesh *me = add_mesh((char*)str_geom_id.c_str());
+ Mesh *me = BKE_mesh_add((char*)str_geom_id.c_str());
me->id.us--; // is already 1 here, but will be set later in set_mesh
// store the Mesh pointer to link it later with an Object
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
index d807b049152..f7cb7dc96c2 100644
--- a/source/blender/collada/SkinInfo.cpp
+++ b/source/blender/collada/SkinInfo.cpp
@@ -178,7 +178,7 @@ bool SkinInfo::get_joint_inv_bind_matrix(float inv_bind_mat[][4], COLLADAFW::Nod
return false;
}
-Object *SkinInfo::get_armature()
+Object *SkinInfo::BKE_armature_from_object()
{
return ob_arm;
}
@@ -288,7 +288,7 @@ void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::Unique
bPoseChannel *SkinInfo::get_pose_channel_from_node(COLLADAFW::Node *node)
{
- return get_pose_channel(ob_arm->pose, bc_get_joint_name(node));
+ return BKE_pose_channel_find_name(ob_arm->pose, bc_get_joint_name(node));
}
void SkinInfo::set_parent(Object *_parent)
diff --git a/source/blender/collada/SkinInfo.h b/source/blender/collada/SkinInfo.h
index 7befe7168d3..894f53f07c3 100644
--- a/source/blender/collada/SkinInfo.h
+++ b/source/blender/collada/SkinInfo.h
@@ -105,7 +105,7 @@ public:
bool get_joint_inv_bind_matrix(float inv_bind_mat[][4], COLLADAFW::Node *node);
- Object *get_armature();
+ Object *BKE_armature_from_object();
const COLLADAFW::UniqueId& get_controller_uid();
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c
index b449c11ff7b..5b8e696f05a 100644
--- a/source/blender/editors/animation/anim_deps.c
+++ b/source/blender/editors/animation/anim_deps.c
@@ -144,7 +144,7 @@ static void animchan_sync_group (bAnimContext *UNUSED(ac), bAnimListElem *ale)
* NOTE: this feature will only really work if groups by default contain the F-Curves for a single bone
*/
if (ob->pose) {
- bPoseChannel *pchan= get_pose_channel(ob->pose, agrp->name);
+ bPoseChannel *pchan= BKE_pose_channel_find_name(ob->pose, agrp->name);
/* if one matches, sync the selection status */
if (pchan) {
@@ -179,7 +179,7 @@ static void animchan_sync_fcurve (bAnimContext *UNUSED(ac), bAnimListElem *ale)
/* get bone-name, and check if this bone is selected */
bone_name= BLI_getQuotedStr(fcu->rna_path, "pose.bones[");
- pchan= get_pose_channel(ob->pose, bone_name);
+ pchan= BKE_pose_channel_find_name(ob->pose, bone_name);
if (bone_name) MEM_freeN(bone_name);
/* F-Curve selection depends on whether the bone is selected */
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index cc3401da6c5..180953ea017 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -842,7 +842,7 @@ static short skip_fcurve_selected_data (bDopeSheet *ads, FCurve *fcu, ID *owner_
/* get bone-name, and check if this bone is selected */
bone_name= BLI_getQuotedStr(fcu->rna_path, "pose.bones[");
- pchan= get_pose_channel(ob->pose, bone_name);
+ pchan= BKE_pose_channel_find_name(ob->pose, bone_name);
if (bone_name) MEM_freeN(bone_name);
/* check whether to continue or skip */
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 9d51b42f1a2..281a3e110bb 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -183,7 +183,7 @@ FCurve *verify_fcurve (bAction *act, const char group[], const char rna_path[],
/* if a group name has been provided, try to add or find a group, then add F-Curve to it */
if (group) {
/* try to find group */
- grp= action_groups_find_named(act, group);
+ grp= BKE_action_group_find_name(act, group);
/* no matching groups, so add one */
if (grp == NULL)
diff --git a/source/blender/editors/animation/keyingsets.c b/source/blender/editors/animation/keyingsets.c
index 925cffca288..8f2a228ffef 100644
--- a/source/blender/editors/animation/keyingsets.c
+++ b/source/blender/editors/animation/keyingsets.c
@@ -531,7 +531,7 @@ ListBase builtin_keyingsets = {NULL, NULL};
/* --------------- */
/* Find KeyingSet type info given a name */
-KeyingSetInfo *ANIM_keyingset_info_find_named (const char name[])
+KeyingSetInfo *ANIM_keyingset_info_find_name (const char name[])
{
/* sanity checks */
if ((name == NULL) || (name[0] == 0))
@@ -786,7 +786,7 @@ EnumPropertyItem *ANIM_keying_sets_enum_itemf (bContext *C, PointerRNA *UNUSED(p
short ANIM_keyingset_context_ok_poll(bContext *C, KeyingSet *ks)
{
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
- KeyingSetInfo *ksi = ANIM_keyingset_info_find_named(ks->typeinfo);
+ KeyingSetInfo *ksi = ANIM_keyingset_info_find_name(ks->typeinfo);
/* get the associated 'type info' for this KeyingSet */
if (ksi == NULL)
@@ -868,7 +868,7 @@ short ANIM_validate_keyingset(bContext *C, ListBase *dsources, KeyingSet *ks)
/* if relative Keying Sets, poll and build up the paths */
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
- KeyingSetInfo *ksi = ANIM_keyingset_info_find_named(ks->typeinfo);
+ KeyingSetInfo *ksi = ANIM_keyingset_info_find_name(ks->typeinfo);
/* clear all existing paths
* NOTE: BKE_keyingset_free() frees all of the paths for the KeyingSet, but not the set itself
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 5c43ba6e67f..44dfcaacbfc 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -340,7 +340,7 @@ static void fix_bonelist_roll (ListBase *bonelist, ListBase *editbonelist)
for (curBone=bonelist->first; curBone; curBone=curBone->next) {
/* sets local matrix and arm_mat (restpos) */
- where_is_armature_bone(curBone, curBone->parent);
+ BKE_armature_where_is_bone(curBone, curBone->parent);
/* Find the associated editbone */
for (ebone = editbonelist->first; ebone; ebone=ebone->next)
@@ -367,7 +367,7 @@ static void fix_bonelist_roll (ListBase *bonelist, ListBase *editbonelist)
curBone->roll = (float)-atan2(difmat[2][0], difmat[2][2]);
/* and set restposition again */
- where_is_armature_bone(curBone, curBone->parent);
+ BKE_armature_where_is_bone(curBone, curBone->parent);
}
fix_bonelist_roll(&curBone->childbase, editbonelist);
}
@@ -382,7 +382,7 @@ void ED_armature_from_edit(Object *obedit)
Object *obt;
/* armature bones */
- free_bonelist(&arm->bonebase);
+ BKE_armature_bonelist_free(&arm->bonebase);
/* remove zero sized bones, this gives instable restposes */
for (eBone=arm->edbo->first; eBone; eBone= neBone) {
@@ -476,13 +476,13 @@ void ED_armature_from_edit(Object *obedit)
}
/* Make a pass through the new armature to fix rolling */
- /* also builds restposition again (like where_is_armature) */
+ /* also builds restposition again (like BKE_armature_where_is) */
fix_bonelist_roll(&arm->bonebase, arm->edbo);
/* so all users of this armature should get rebuilt */
for (obt= G.main->object.first; obt; obt= obt->id.next) {
if (obt->data==arm)
- armature_rebuild_pose(obt, arm);
+ BKE_pose_rebuild(obt, arm);
}
DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
@@ -645,7 +645,7 @@ static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *ob= BKE_object_pose_armature_get(CTX_data_active_object(C)); // must be active object, not edit-object
- bArmature *arm= get_armature(ob);
+ bArmature *arm= BKE_armature_from_object(ob);
bPose *pose;
bPoseChannel *pchan;
EditBone *curbone;
@@ -716,7 +716,7 @@ static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op)
ED_armature_edit_free(ob);
/* flush positions of posebones */
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
/* fix parenting of objects which are bone-parented */
applyarmature_fix_boneparents(scene, ob);
@@ -766,7 +766,7 @@ static int pose_visual_transform_apply_exec (bContext *C, wmOperator *UNUSED(op)
* change, thus changing the result we may be trying to record.
*/
copy_m4_m4(delta_mat, pchan->chan_mat);
- pchan_apply_mat4(pchan, delta_mat, TRUE);
+ BKE_pchan_apply_mat4(pchan, delta_mat, TRUE);
}
CTX_DATA_END;
@@ -991,8 +991,8 @@ int join_armature_exec(bContext *C, wmOperator *UNUSED(op))
BLI_remlink(&opose->chanbase, pchan);
BLI_addtail(&pose->chanbase, pchan);
- free_pose_channels_hash(opose);
- free_pose_channels_hash(pose);
+ BKE_pose_channels_hash_free(opose);
+ BKE_pose_channels_hash_free(pose);
}
ED_base_object_free_and_unlink(bmain, scene, base);
@@ -1155,8 +1155,8 @@ static void separate_armature_bones(Object *ob, short sel)
}
/* free any of the extra-data this pchan might have */
- free_pose_channel(pchan);
- free_pose_channels_hash(ob->pose);
+ BKE_pose_channel_free(pchan);
+ BKE_pose_channels_hash_free(ob->pose);
/* get rid of unneeded bone */
bone_free(arm, curbone);
@@ -1694,8 +1694,8 @@ static int armature_delete_selected_exec(bContext *C, wmOperator *UNUSED(op))
curBone = editbone_name_exists(arm->edbo, pchan->name);
if (curBone && (curBone->flag & BONE_SELECTED) && (arm->layer & curBone->layer)) {
- free_pose_channel(pchan);
- free_pose_channels_hash(obedit->pose);
+ BKE_pose_channel_free(pchan);
+ BKE_pose_channels_hash_free(obedit->pose);
BLI_freelinkN (&obedit->pose->chanbase, pchan);
}
else {
@@ -2481,7 +2481,7 @@ void updateDuplicateSubtargetObjects(EditBone *dupBone, ListBase *editbones, Obj
bConstraint *curcon;
ListBase *conlist;
- if ( (pchan = verify_pose_channel(dst_ob->pose, dupBone->name)) ) {
+ if ( (pchan = BKE_pose_channel_verify(dst_ob->pose, dupBone->name)) ) {
if ( (conlist = &pchan->constraints) ) {
for (curcon = conlist->first; curcon; curcon=curcon->next) {
/* does this constraint have a subtarget in
@@ -2552,15 +2552,15 @@ EditBone *duplicateEditBoneObjects(EditBone *curBone, const char *name, ListBase
if (src_ob->pose) {
bPoseChannel *chanold, *channew;
- chanold = verify_pose_channel(src_ob->pose, curBone->name);
+ chanold = BKE_pose_channel_verify(src_ob->pose, curBone->name);
if (chanold) {
/* WARNING: this creates a new posechannel, but there will not be an attached bone
* yet as the new bones created here are still 'EditBones' not 'Bones'.
*/
- channew= verify_pose_channel(dst_ob->pose, eBone->name);
+ channew= BKE_pose_channel_verify(dst_ob->pose, eBone->name);
if (channew) {
- duplicate_pose_channel_data(channew, chanold);
+ BKE_pose_channel_copy_data(channew, chanold);
}
}
}
@@ -4611,7 +4611,7 @@ static int bone_skinnable_cb(Object *ob, Bone *bone, void *datap)
if (!(ob->mode & OB_MODE_WEIGHT_PAINT) || !(bone->flag & BONE_HIDDEN_P)) {
if (!(bone->flag & BONE_NO_DEFORM)) {
- if (data->heat && data->armob->pose && get_pose_channel(data->armob->pose, bone->name))
+ if (data->heat && data->armob->pose && BKE_pose_channel_find_name(data->armob->pose, bone->name))
segments = bone->segments;
else
segments = 1;
@@ -4678,7 +4678,7 @@ static int dgroup_skinnable_cb(Object *ob, Bone *bone, void *datap)
if (!wpmode || !(bone->flag & BONE_HIDDEN_P)) {
if (!(bone->flag & BONE_NO_DEFORM)) {
- if (data->heat && data->armob->pose && get_pose_channel(data->armob->pose, bone->name))
+ if (data->heat && data->armob->pose && BKE_pose_channel_find_name(data->armob->pose, bone->name))
segments = bone->segments;
else
segments = 1;
@@ -4821,7 +4821,7 @@ static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob,
segments = 1;
bbone = NULL;
- if ((par->pose) && (pchan=get_pose_channel(par->pose, bone->name))) {
+ if ((par->pose) && (pchan=BKE_pose_channel_find_name(par->pose, bone->name))) {
if (bone->segments > 1) {
segments = bone->segments;
bbone = b_bone_spline_setup(pchan, 1);
@@ -5447,7 +5447,7 @@ void POSE_OT_reveal(wmOperatorType *ot)
static int bone_unique_check(void *arg, const char *name)
{
- return get_named_bone((bArmature *)arg, name) != NULL;
+ return BKE_armature_find_bone_name((bArmature *)arg, name) != NULL;
}
static void unique_bone_name(bArmature *arm, char *name)
@@ -5509,7 +5509,7 @@ void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *n
else return;
}
else {
- Bone *bone= get_named_bone(arm, oldname);
+ Bone *bone= BKE_armature_find_bone_name(arm, oldname);
if (bone) {
unique_bone_name(arm, newname);
@@ -5528,7 +5528,7 @@ void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *n
/* Rename the pose channel, if it exists */
if (ob->pose) {
- bPoseChannel *pchan = get_pose_channel(ob->pose, oldname);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, oldname);
if (pchan) {
BLI_strncpy(pchan->name, newname, MAXBONENAME);
diff --git a/source/blender/editors/armature/poseUtils.c b/source/blender/editors/armature/poseUtils.c
index 3c855ff96e6..3b613a6d25c 100644
--- a/source/blender/editors/armature/poseUtils.c
+++ b/source/blender/editors/armature/poseUtils.c
@@ -189,7 +189,7 @@ void poseAnim_mapping_refresh(bContext *C, Scene *scene, Object *ob)
if ((arm->flag & ARM_DELAYDEFORM)==0)
DAG_id_tag_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
else
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
diff --git a/source/blender/editors/armature/poselib.c b/source/blender/editors/armature/poselib.c
index 3b01ba20dd5..f180f735294 100644
--- a/source/blender/editors/armature/poselib.c
+++ b/source/blender/editors/armature/poselib.c
@@ -786,7 +786,7 @@ static void poselib_backup_posecopy (tPoseLib_PreviewData *pld)
/* for each posechannel that has an actionchannel in */
for (agrp= pld->act->groups.first; agrp; agrp= agrp->next) {
/* try to find posechannel */
- pchan= get_pose_channel(pld->pose, agrp->name);
+ pchan= BKE_pose_channel_find_name(pld->pose, agrp->name);
/* backup data if available */
if (pchan) {
@@ -885,7 +885,7 @@ static void poselib_apply_pose (tPoseLib_PreviewData *pld)
/* check if group has any keyframes */
if (ANIM_animchanneldata_keyframes_loop(&ked, NULL, agrp, ALE_GROUP, NULL, group_ok_cb, NULL)) {
/* has keyframe on this frame, so try to get a PoseChannel with this name */
- pchan= get_pose_channel(pose, agrp->name);
+ pchan= BKE_pose_channel_find_name(pose, agrp->name);
if (pchan) {
short ok= 0;
@@ -927,7 +927,7 @@ static void poselib_keytag_pose (bContext *C, Scene *scene, tPoseLib_PreviewData
/* start tagging/keying */
for (agrp= act->groups.first; agrp; agrp= agrp->next) {
/* only for selected bones unless there aren't any selected, in which case all are included */
- pchan= get_pose_channel(pose, agrp->name);
+ pchan= BKE_pose_channel_find_name(pose, agrp->name);
if (pchan) {
if ( (pld->selcount == 0) || ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED)) ) {
@@ -987,7 +987,7 @@ static void poselib_preview_apply (bContext *C, wmOperator *op)
if ((pld->arm->flag & ARM_DELAYDEFORM)==0)
DAG_id_tag_update(&pld->ob->id, OB_RECALC_DATA); /* sets recalc flags */
else
- where_is_pose(pld->scene, pld->ob);
+ BKE_pose_where_is(pld->scene, pld->ob);
}
/* do header print - if interactively previewing */
@@ -1495,7 +1495,7 @@ static void poselib_preview_cleanup (bContext *C, wmOperator *op)
if ((arm->flag & ARM_DELAYDEFORM)==0)
DAG_id_tag_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
else
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
}
else if (pld->state == PL_PREVIEW_CONFIRM) {
@@ -1514,7 +1514,7 @@ static void poselib_preview_cleanup (bContext *C, wmOperator *op)
//remake_action_ipos(ob->action);
}
else
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
}
/* free memory used for backups and searching */
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 95e7a845a78..15d2d32c073 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -164,7 +164,7 @@ static int pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan, int level)
}
}
for (bone= pchan->bone->childbase.first; bone; bone= bone->next) {
- pchan= get_pose_channel(ob->pose, bone->name);
+ pchan= BKE_pose_channel_find_name(ob->pose, bone->name);
if (pchan && pose_channel_in_IK_chain(ob, pchan, level + 1))
return 1;
}
@@ -371,7 +371,7 @@ static int pose_select_constraint_target_exec(bContext *C, wmOperator *UNUSED(op
for (ct= targets.first; ct; ct= ct->next) {
if ((ct->tar == ob) && (ct->subtarget[0])) {
- bPoseChannel *pchanc= get_pose_channel(ob->pose, ct->subtarget);
+ bPoseChannel *pchanc= BKE_pose_channel_find_name(ob->pose, ct->subtarget);
if ((pchanc) && !(pchanc->bone->flag & BONE_UNSELECTABLE)) {
pchanc->bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
found= 1;
@@ -650,7 +650,7 @@ static int pose_select_same_keyingset(bContext *C, Object *ob, short extend)
char *boneName = BLI_getQuotedStr(ksp->rna_path, "bones[");
if (boneName) {
- bPoseChannel *pchan = get_pose_channel(pose, boneName);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(pose, boneName);
if (pchan) {
/* select if bone is visible and can be affected */
@@ -751,7 +751,7 @@ static int pose_bone_flip_active_exec (bContext *C, wmOperator *UNUSED(op))
char name[MAXBONENAME];
flip_side_name(name, arm->act_bone->name, TRUE);
- pchanf= get_pose_channel(ob->pose, name);
+ pchanf= BKE_pose_channel_find_name(ob->pose, name);
if (pchanf && pchanf->bone != arm->act_bone) {
arm->act_bone->flag &= ~BONE_SELECTED;
pchanf->bone->flag |= BONE_SELECTED;
@@ -805,7 +805,7 @@ static void pose_copy_menu(Scene *scene)
if (ELEM(NULL, ob, ob->pose)) return;
if ((ob==obedit) || (ob->mode & OB_MODE_POSE)==0) return;
- pchan= get_active_posechannel(ob);
+ pchan= BKE_pose_channel_active(ob);
if (pchan==NULL) return;
pchanact= pchan;
@@ -891,13 +891,13 @@ static void pose_copy_menu(Scene *scene)
pchan->custom = pchanact->custom;
break;
case 9: /* Visual Location */
- armature_loc_pose_to_bone(pchan, pchanact->pose_mat[3], pchan->loc);
+ BKE_armature_loc_pose_to_bone(pchan, pchanact->pose_mat[3], pchan->loc);
break;
case 10: /* Visual Rotation */
{
float delta_mat[4][4];
- armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
+ BKE_armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
if (pchan->rotmode == ROT_MODE_AXISANGLE) {
float tmp_quat[4];
@@ -916,7 +916,7 @@ static void pose_copy_menu(Scene *scene)
{
float delta_mat[4][4], size[4];
- armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
+ BKE_armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
mat4_to_size(size, delta_mat);
copy_v3_v3(pchan->size, size);
}
@@ -978,7 +978,7 @@ static void pose_copy_menu(Scene *scene)
}
}
BLI_freelistN(&const_copy);
- update_pose_constraint_flags(ob->pose); /* we could work out the flags but its simpler to do this */
+ BKE_pose_update_constraint_flags(ob->pose); /* we could work out the flags but its simpler to do this */
if (ob->pose)
ob->pose->flag |= POSE_RECALC;
@@ -1059,7 +1059,7 @@ static bPoseChannel *pose_bone_do_paste (Object *ob, bPoseChannel *chan, short s
* 1) channel exists - poses are not meant to add random channels to anymore
* 2) if selection-masking is on, channel is selected - only selected bones get pasted on, allowing making both sides symmetrical
*/
- pchan= get_pose_channel(ob->pose, name);
+ pchan= BKE_pose_channel_find_name(ob->pose, name);
if (selOnly)
paste_ok= ((pchan) && (pchan->bone->flag & BONE_SELECTED));
@@ -1176,7 +1176,7 @@ static int pose_copy_exec (bContext *C, wmOperator *op)
/* sets chan->flag to POSE_KEY if bone selected, then copy those bones to the buffer */
set_pose_keys(ob);
- copy_pose(&g_posebuf, ob->pose, 0);
+ BKE_pose_copy_data(&g_posebuf, ob->pose, 0);
return OPERATOR_FINISHED;
@@ -1291,7 +1291,7 @@ static int pose_group_add_exec (bContext *C, wmOperator *UNUSED(op))
return OPERATOR_CANCELLED;
/* for now, just call the API function for this */
- pose_add_group(ob);
+ BKE_pose_add_group(ob);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
@@ -1331,7 +1331,7 @@ static int pose_group_remove_exec (bContext *C, wmOperator *UNUSED(op))
return OPERATOR_CANCELLED;
/* for now, just call the API function for this */
- pose_remove_group(ob);
+ BKE_pose_remove_group(ob);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
@@ -1434,7 +1434,7 @@ static int pose_group_assign_exec (bContext *C, wmOperator *op)
*/
pose->active_group= RNA_int_get(op->ptr, "type");
if (pose->active_group == 0)
- pose_add_group(ob);
+ BKE_pose_add_group(ob);
/* add selected bones to group then */
CTX_DATA_BEGIN (C, bPoseChannel*, pchan, selected_pose_bones)
@@ -2281,7 +2281,7 @@ static int pose_clear_user_transforms_exec (bContext *C, wmOperator *UNUSED(op))
bPoseChannel *pchan;
/* execute animation step for current frame using a dummy copy of the pose */
- copy_pose(&dummyPose, ob->pose, 0);
+ BKE_pose_copy_data(&dummyPose, ob->pose, 0);
BLI_strncpy(workob.id.name, "OB<ClearTfmWorkOb>", sizeof(workob.id.name));
workob.type = OB_ARMATURE;
@@ -2314,7 +2314,7 @@ static int pose_clear_user_transforms_exec (bContext *C, wmOperator *UNUSED(op))
/* no animation, so just reset whole pose to rest pose
* (cannot just restore for selected though)
*/
- rest_pose(ob->pose);
+ BKE_pose_rest(ob->pose);
}
/* notifiers and updates */
diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h
index 3795de7469c..490a8830d3a 100644
--- a/source/blender/editors/include/ED_keyframing.h
+++ b/source/blender/editors/include/ED_keyframing.h
@@ -190,7 +190,7 @@ int ANIM_apply_keyingset(struct bContext *C, ListBase *dsources, struct bAction
struct KeyingSet *ANIM_builtin_keyingset_get_named(struct KeyingSet *prevKS, const char name[]);
/* Find KeyingSet type info given a name */
-KeyingSetInfo *ANIM_keyingset_info_find_named(const char name[]);
+KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[]);
/* for RNA type registrations... */
void ANIM_keyingset_info_register(KeyingSetInfo *ksi);
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 149921c94b2..1c0a98eda6e 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -953,7 +953,7 @@ static void do_constraint_panels(bContext *C, void *ob_pt, int event)
// if there are problems because of this, then rna needs changed update functions.
//
// object_test_constraints(ob);
- // if (ob->pose) update_pose_constraint_flags(ob->pose);
+ // if (ob->pose) BKE_pose_update_constraint_flags(ob->pose);
if (ob->type == OB_ARMATURE) DAG_id_tag_update(&ob->id, OB_RECALC_DATA | OB_RECALC_OB);
else DAG_id_tag_update(&ob->id, OB_RECALC_OB);
@@ -969,7 +969,7 @@ static void constraint_active_func(bContext *UNUSED(C), void *ob_v, void *con_v)
/* draw panel showing settings for a constraint */
static uiLayout *draw_constraint(uiLayout *layout, Object *ob, bConstraint *con)
{
- bPoseChannel *pchan = get_active_posechannel(ob);
+ bPoseChannel *pchan = BKE_pose_channel_active(ob);
bConstraintTypeInfo *cti;
uiBlock *block;
uiLayout *result = NULL, *col, *box, *row;
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index cfc9e11879e..5f6384d6b24 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -67,7 +67,7 @@
* use in object mode when selecting faces (while painting) */
void paintface_flush_flags(Object *ob)
{
- Mesh *me = get_mesh(ob);
+ Mesh *me = BKE_mesh_from_object(ob);
DerivedMesh *dm = ob->derivedFinal;
MPoly *polys, *mp_orig;
MFace *faces;
@@ -166,7 +166,7 @@ void paintface_hide(Object *ob, const int unselected)
MPoly *mpoly;
int a;
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0) return;
mpoly = me->mpoly;
@@ -195,7 +195,7 @@ void paintface_reveal(Object *ob)
MPoly *mpoly;
int a;
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0) return;
mpoly = me->mpoly;
@@ -325,7 +325,7 @@ void paintface_select_linked(bContext *UNUSED(C), Object *ob, int UNUSED(mval[2]
Mesh *me;
unsigned int index = 0;
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0) return;
if (mode == 0 || mode == 1) {
@@ -347,7 +347,7 @@ void paintface_deselect_all_visible(Object *ob, int action, short flush_flags)
MPoly *mpoly;
int a;
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (me == NULL) return;
if (action == SEL_INVERT) {
@@ -410,7 +410,7 @@ int paintface_minmax(Object *ob, float r_min[3], float r_max[3])
int a, b, ok = FALSE;
float vec[3], bmat[3][3];
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (!me || !me->mtpoly) return ok;
copy_m3_m4(bmat, ob->obmat);
@@ -459,7 +459,7 @@ void seam_mark_clear_tface(Scene *scene, short mode)
MEdge *med;
int a, b;
- me = get_mesh(OBACT);
+ me = BKE_mesh_from_object(OBACT);
if (me == 0 || me->totpoly == 0) return;
if (mode == 0)
@@ -516,7 +516,7 @@ int paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], in
unsigned int a, index;
/* Get the face under the cursor */
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (!facesel_face_pick(C, me, ob, mval, &index, 1))
return 0;
@@ -567,7 +567,7 @@ int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend)
int sx = rect->xmax - rect->xmin + 1;
int sy = rect->ymax - rect->ymin + 1;
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0 || sx * sy <= 0)
return OPERATOR_CANCELLED;
@@ -629,7 +629,7 @@ int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend)
* use in object mode when selecting vertices (while painting) */
void paintvert_flush_flags(Object *ob)
{
- Mesh *me = get_mesh(ob);
+ Mesh *me = BKE_mesh_from_object(ob);
DerivedMesh *dm = ob->derivedFinal;
MVert *dm_mvert, *dm_mv;
int *index_array = NULL;
@@ -668,7 +668,7 @@ void paintvert_deselect_all_visible(Object *ob, int action, short flush_flags)
MVert *mvert;
int a;
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (me == NULL) return;
if (action == SEL_INVERT) {
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 042deb3def7..49e472fada4 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -560,7 +560,7 @@ static int drop_named_image_invoke(bContext *C, wmOperator *op, wmEvent *event)
}
else {
RNA_string_get(op->ptr, "name", name);
- ima = (Image *)find_id("IM", name);
+ ima = (Image *)BKE_libblock_find_name("IM", name);
}
if (!ima) {
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 3c19871aac6..40bca557169 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -1499,7 +1499,7 @@ static int convert_exec(bContext *C, wmOperator *op)
mb = newob->data;
mb->id.us--;
- newob->data = add_mesh("Mesh");
+ newob->data = BKE_mesh_add("Mesh");
newob->type = OB_MESH;
me = newob->data;
@@ -1761,7 +1761,7 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
ID_NEW_US2(obn->data)
else {
obn->data = BKE_armature_copy(obn->data);
- armature_rebuild_pose(obn, obn->data);
+ BKE_pose_rebuild(obn, obn->data);
didit = 1;
}
id->us--;
@@ -1954,7 +1954,7 @@ static int add_named_exec(bContext *C, wmOperator *op)
/* find object, create fake base */
RNA_string_get(op->ptr, "name", name);
- ob = (Object *)find_id("OB", name);
+ ob = (Object *)BKE_libblock_find_name("OB", name);
if (ob == NULL)
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 60ca674bb8a..ec3360f236b 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -89,7 +89,7 @@ ListBase *get_active_constraints(Object *ob)
if (ob->mode & OB_MODE_POSE) {
bPoseChannel *pchan;
- pchan = get_active_posechannel(ob);
+ pchan = BKE_pose_channel_active(ob);
if (pchan)
return &pchan->constraints;
}
@@ -314,7 +314,7 @@ static void test_constraints(Object *owner, bPoseChannel *pchan)
curcon->flag |= CONSTRAINT_DISABLE;
}
else if (data->tar == owner) {
- if (!get_named_bone(get_armature(owner), data->subtarget)) {
+ if (!BKE_armature_find_bone_name(BKE_armature_from_object(owner), data->subtarget)) {
curcon->flag |= CONSTRAINT_DISABLE;
}
}
@@ -325,7 +325,7 @@ static void test_constraints(Object *owner, bPoseChannel *pchan)
curcon->flag |= CONSTRAINT_DISABLE;
}
else if (data->poletar == owner) {
- if (!get_named_bone(get_armature(owner), data->polesubtarget)) {
+ if (!BKE_armature_find_bone_name(BKE_armature_from_object(owner), data->polesubtarget)) {
curcon->flag |= CONSTRAINT_DISABLE;
}
}
@@ -344,7 +344,7 @@ static void test_constraints(Object *owner, bPoseChannel *pchan)
curcon->flag |= CONSTRAINT_DISABLE;
}
else if (data->tar == owner) {
- if (!get_named_bone(get_armature(owner), data->subtarget)) {
+ if (!BKE_armature_find_bone_name(BKE_armature_from_object(owner), data->subtarget)) {
curcon->flag |= CONSTRAINT_DISABLE;
}
}
@@ -453,7 +453,7 @@ static void test_constraints(Object *owner, bPoseChannel *pchan)
}
else if (ct->tar == owner) {
if (type == CONSTRAINT_OBTYPE_BONE) {
- if (!get_named_bone(get_armature(owner), ct->subtarget)) {
+ if (!BKE_armature_find_bone_name(BKE_armature_from_object(owner), ct->subtarget)) {
/* bone must exist in armature... */
// TODO: clear subtarget?
curcon->flag |= CONSTRAINT_DISABLE;
@@ -585,7 +585,7 @@ static bConstraint *edit_constraint_property_get(wmOperator *op, Object *ob, int
list = &ob->constraints;
}
else if (owner == EDIT_CONSTRAINT_OWNER_BONE) {
- bPoseChannel *pchan = get_active_posechannel(ob);
+ bPoseChannel *pchan = BKE_pose_channel_active(ob);
if (pchan)
list = &pchan->constraints;
else {
@@ -713,7 +713,7 @@ static void child_get_inverse_matrix(Scene *scene, Object *ob, bConstraint *con,
/* try to find a pose channel - assume that this is the constraint owner */
// TODO: get from context instead?
if (ob && ob->pose)
- pchan = get_active_posechannel(ob);
+ pchan = BKE_pose_channel_active(ob);
/* calculate/set inverse matrix:
* We just calculate all transform-stack eval up to but not including this constraint.
@@ -729,7 +729,7 @@ static void child_get_inverse_matrix(Scene *scene, Object *ob, bConstraint *con,
* to use as baseline ("pmat") to derive delta from. This extra calc saves users
* from having pressing "Clear Inverse" first
*/
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
copy_m4_m4(pmat, pchan->pose_mat);
/* 2. knock out constraints starting from this one */
@@ -746,7 +746,7 @@ static void child_get_inverse_matrix(Scene *scene, Object *ob, bConstraint *con,
}
/* 3. solve pose without disabled constraints */
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
/* 4. determine effect of constraint by removing the newly calculated
* pchan->pose_mat from the original pchan->pose_mat, thus determining
@@ -769,7 +769,7 @@ static void child_get_inverse_matrix(Scene *scene, Object *ob, bConstraint *con,
}
/* 6. recalculate pose with new inv-mat applied */
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
}
else if (ob) {
Object workob;
@@ -977,7 +977,7 @@ void ED_object_constraint_set_active(Object *ob, bConstraint *con)
void ED_object_constraint_update(Object *ob)
{
- if (ob->pose) update_pose_constraint_flags(ob->pose);
+ if (ob->pose) BKE_pose_update_constraint_flags(ob->pose);
object_test_constraints(ob);
@@ -1312,7 +1312,7 @@ void OBJECT_OT_constraints_copy(wmOperatorType *ot)
static short get_new_constraint_target(bContext *C, int con_type, Object **tar_ob, bPoseChannel **tar_pchan, short add)
{
Object *obact = ED_object_active_context(C);
- bPoseChannel *pchanact = get_active_posechannel(obact);
+ bPoseChannel *pchanact = BKE_pose_channel_active(obact);
short only_curve = 0, only_mesh = 0, only_ob = 0;
short found = 0;
@@ -1459,7 +1459,7 @@ static int constraint_add_exec(bContext *C, wmOperator *op, Object *ob, ListBase
pchan = NULL;
}
else {
- pchan = get_active_posechannel(ob);
+ pchan = BKE_pose_channel_active(ob);
/* ensure not to confuse object/pose adding */
if (pchan == NULL) {
@@ -1541,7 +1541,7 @@ static int constraint_add_exec(bContext *C, wmOperator *op, Object *ob, ListBase
object_test_constraints(ob);
if (pchan)
- update_pose_constraint_flags(ob->pose);
+ BKE_pose_update_constraint_flags(ob->pose);
/* force depsgraph to get recalculated since new relationships added */
@@ -1690,7 +1690,7 @@ void POSE_OT_constraint_add_with_targets(wmOperatorType *ot)
static int pose_ik_add_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(evt))
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
- bPoseChannel *pchan = get_active_posechannel(ob);
+ bPoseChannel *pchan = BKE_pose_channel_active(ob);
bConstraint *con = NULL;
uiPopupMenu *pup;
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index 6ec844e39b2..e9341d90e86 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -648,7 +648,7 @@ static int object_hook_reset_exec(bContext *C, wmOperator *op)
/* reset functionality */
if (hmd->object) {
- bPoseChannel *pchan = get_pose_channel(hmd->object->pose, hmd->subtarget);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(hmd->object->pose, hmd->subtarget);
if (hmd->subtarget[0] && pchan) {
float imat[4][4], mat[4][4];
diff --git a/source/blender/editors/object/object_lattice.c b/source/blender/editors/object/object_lattice.c
index 648f530881a..7b37ca8ab95 100644
--- a/source/blender/editors/object/object_lattice.c
+++ b/source/blender/editors/object/object_lattice.c
@@ -271,12 +271,12 @@ static int make_regular_exec(bContext *C, wmOperator *UNUSED(op))
if (ob) {
lt = ob->data;
- resizelattice(lt->editlatt->latt, lt->pntsu, lt->pntsv, lt->pntsw, NULL);
+ BKE_lattice_resize(lt->editlatt->latt, lt->pntsu, lt->pntsv, lt->pntsw, NULL);
}
else {
ob = CTX_data_active_object(C);
lt = ob->data;
- resizelattice(lt, lt->pntsu, lt->pntsv, lt->pntsw, NULL);
+ BKE_lattice_resize(lt, lt->pntsu, lt->pntsv, lt->pntsw, NULL);
}
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index b4207efc21f..f6bf9ba2f15 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -1369,7 +1369,7 @@ static int meshdeform_bind_exec(bContext *C, wmOperator *op)
dm->release(dm);
}
else if (ob->type == OB_LATTICE) {
- lattice_calc_modifiers(scene, ob);
+ BKE_lattice_modifiers_calc(scene, ob);
}
else if (ob->type == OB_MBALL) {
makeDispListMBall(scene, ob);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 666bccaf67e..8cb7c1fdcb5 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -554,7 +554,7 @@ int ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object
}
}
else if (partype == PAR_BONE) {
- pchan = get_active_posechannel(par);
+ pchan = BKE_pose_channel_active(par);
if (pchan == NULL) {
BKE_report(reports, RPT_ERROR, "No active Bone");
@@ -1510,7 +1510,7 @@ static void single_obdata_users(Main *bmain, Scene *scene, int flag)
case OB_ARMATURE:
ob->recalc |= OB_RECALC_DATA;
ob->data = BKE_armature_copy(ob->data);
- armature_rebuild_pose(ob, ob->data);
+ BKE_pose_rebuild(ob, ob->data);
break;
case OB_SPEAKER:
ob->data = BKE_speaker_copy(ob->data);
@@ -1911,7 +1911,7 @@ static int drop_named_material_invoke(bContext *C, wmOperator *op, wmEvent *even
char name[MAX_ID_NAME - 2];
RNA_string_get(op->ptr, "name", name);
- ma = (Material *)find_id("MA", name);
+ ma = (Material *)BKE_libblock_find_name("MA", name);
if (base == NULL || ma == NULL)
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index 0ef4bb503cf..3e06db4bc6f 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -884,7 +884,7 @@ static int object_select_mirror_exec(bContext *C, wmOperator *op)
flip_side_name(tmpname, primbase->object->id.name + 2, TRUE);
if (strcmp(tmpname, primbase->object->id.name + 2) != 0) { /* names differ */
- Object *ob = (Object *)find_id("OB", tmpname);
+ Object *ob = (Object *)BKE_libblock_find_name("OB", tmpname);
if (ob) {
Base *secbase = BKE_scene_base_find(scene, ob);
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 92dc9b9bd4a..785b9c0a9b7 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -548,7 +548,7 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
BKE_object_where_is_calc(scene, ob);
if (ob->type == OB_ARMATURE) {
- where_is_pose(scene, ob); /* needed for bone parents */
+ BKE_pose_where_is(scene, ob); /* needed for bone parents */
}
ignore_parent_tx(bmain, scene, ob);
@@ -855,7 +855,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
/* do_inverse_offset= TRUE; */ /* docenter_armature() handles this */
BKE_object_where_is_calc(scene, ob);
- where_is_pose(scene, ob); /* needed for bone parents */
+ BKE_pose_where_is(scene, ob); /* needed for bone parents */
ignore_parent_tx(bmain, scene, ob);
@@ -895,7 +895,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
BKE_object_where_is_calc(scene, ob);
if (ob->type == OB_ARMATURE) {
- where_is_pose(scene, ob); /* needed for bone parents */
+ BKE_pose_where_is(scene, ob); /* needed for bone parents */
}
ignore_parent_tx(bmain, scene, ob);
@@ -917,7 +917,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
BKE_object_where_is_calc(scene, ob_other);
if (ob_other->type == OB_ARMATURE) {
- where_is_pose(scene, ob_other); /* needed for bone parents */
+ BKE_pose_where_is(scene, ob_other); /* needed for bone parents */
}
ignore_parent_tx(bmain, scene, ob_other);
}
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 57588c0e33a..b106bd8754a 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -271,7 +271,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
}
BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, scene->r.im_format.imtype, scene->r.scemode & R_EXTENSION, FALSE);
- ok = BKE_write_ibuf_as(ibuf, name, &scene->r.im_format, TRUE); /* no need to stamp here */
+ ok = BKE_imbuf_write_as(ibuf, name, &scene->r.im_format, TRUE); /* no need to stamp here */
if (ok) printf("OpenGL Render written to '%s'\n", name);
else printf("OpenGL Render failed to write '%s'\n", name);
}
@@ -546,7 +546,7 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
}
else {
BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, scene->r.im_format.imtype, scene->r.scemode & R_EXTENSION, TRUE);
- ok = BKE_write_ibuf_stamp(scene, camera, ibuf, name, &scene->r.im_format);
+ ok = BKE_imbuf_write_stamp(scene, camera, ibuf, name, &scene->r.im_format);
if (ok == 0) {
printf("Write error: cannot save %s\n", name);
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index c8fd8d0c93f..ca4683b864c 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -375,7 +375,7 @@ static int new_material_exec(bContext *C, wmOperator *UNUSED(op))
ma = BKE_material_copy(ma);
}
else {
- ma = add_material("Material");
+ ma = BKE_material_add("Material");
if (BKE_scene_use_new_shading_nodes(scene)) {
ED_node_shader_default(scene, &ma->id);
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index 69ea428b2ba..6c5991422e5 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -295,7 +295,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
bPoseChannel *pchan;
Object *obpose= BKE_object_pose_armature_get(obact);
- pchan= get_active_posechannel(obpose);
+ pchan= BKE_pose_channel_active(obpose);
if (pchan) {
CTX_data_pointer_set(result, &obpose->id, &RNA_PoseBone, pchan);
return 1;
diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c
index 22a1770412f..4f2433977e0 100644
--- a/source/blender/editors/screen/screendump.c
+++ b/source/blender/editors/screen/screendump.c
@@ -190,7 +190,7 @@ static int screenshot_exec(bContext *C, wmOperator *op)
/* bw screenshot? - users will notice if it fails! */
IMB_color_to_bw(ibuf);
}
- BKE_write_ibuf(ibuf, path, &scd->im_format);
+ BKE_imbuf_write(ibuf, path, &scd->im_format);
IMB_freeImBuf(ibuf);
}
@@ -357,7 +357,7 @@ static void screenshot_startjob(void *sjv, short *stop, short *do_update, float
BKE_makepicstring(name, rd.pic, sj->bmain->name, rd.cfra, rd.im_format.imtype, rd.scemode & R_EXTENSION, TRUE);
ibuf->rect= sj->dumprect;
- ok= BKE_write_ibuf(ibuf, name, &rd.im_format);
+ ok= BKE_imbuf_write(ibuf, name, &rd.im_format);
if (ok==0) {
printf("Write error: cannot save %s\n", name);
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 8bac74e0899..397bfadbd68 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -4858,7 +4858,7 @@ static int texture_paint_init(bContext *C, wmOperator *op)
if (pop->mode != PAINT_MODE_2D) {
Object *ob = OBACT;
- Mesh *me = get_mesh(ob);
+ Mesh *me = BKE_mesh_from_object(ob);
if (!me) {
return 0;
@@ -5451,7 +5451,7 @@ static int image_paint_sample_color_poll(bContext *C)
if (CTX_wm_view3d(C)) {
Object *obact = CTX_data_active_object(C);
if (obact && obact->mode & OB_MODE_TEXTURE_PAINT) {
- Mesh *me = get_mesh(obact);
+ Mesh *me = BKE_mesh_from_object(obact);
if (me) {
return !(me->editflag & ME_EDIT_PAINT_MASK);
}
@@ -5559,7 +5559,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (!(ob->mode & OB_MODE_TEXTURE_PAINT) && !me) {
BKE_report(op->reports, RPT_ERROR, "Can only enter texture paint mode for mesh objects");
@@ -5794,7 +5794,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- image = BKE_add_image_imbuf(ibuf);
+ image = BKE_image_add_from_imbuf(ibuf);
if (image) {
/* now for the trickyness. store the view projection here!
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 8f8c4ae13d3..bfd8f869e66 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -93,7 +93,7 @@ static int vertex_paint_use_fast_update_check(Object *ob)
DerivedMesh *dm = ob->derivedFinal;
if (dm) {
- Mesh *me = get_mesh(ob);
+ Mesh *me = BKE_mesh_from_object(ob);
if (me && me->mcol) {
return (me->mcol == CustomData_get_layer(&dm->faceData, CD_MCOL));
}
@@ -110,7 +110,7 @@ static int vertex_paint_use_tessface_check(Object *ob)
DerivedMesh *dm = ob->derivedFinal;
if (dm) {
- Mesh *me = get_mesh(ob);
+ Mesh *me = BKE_mesh_from_object(ob);
return (me->mpoly == CustomData_get_layer(&dm->faceData, CD_MPOLY));
}
@@ -317,7 +317,7 @@ static void make_vertexcol(Object *ob) /* single ob */
{
Mesh *me;
if (!ob || ob->id.lib) return;
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (me == NULL) return;
if (me->edit_btmesh) return;
@@ -433,7 +433,7 @@ void vpaint_fill(Object *ob, unsigned int paintcol)
MLoopCol *lcol;
int i, j, selected;
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0) return;
if (!me->mloopcol) make_vertexcol(ob);
@@ -551,7 +551,7 @@ void vpaint_dogamma(Scene *scene)
unsigned char *cp, gamtab[256];
ob = OBACT;
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (!(ob->mode & OB_MODE_VERTEX_PAINT)) return;
if (me == 0 || me->mcol == 0 || me->totface == 0) return;
@@ -1007,7 +1007,7 @@ static int weight_sample_invoke(bContext *C, wmOperator *op, wmEvent *event)
short change = FALSE;
view3d_set_viewcontext(C, &vc);
- me = get_mesh(vc.obact);
+ me = BKE_mesh_from_object(vc.obact);
if (me && me->dvert && vc.v3d && vc.rv3d) {
int index;
@@ -1094,7 +1094,7 @@ static EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C, PointerRNA
Mesh *me;
view3d_set_viewcontext(C, &vc);
- me = get_mesh(vc.obact);
+ me = BKE_mesh_from_object(vc.obact);
if (me && me->dvert && vc.v3d && vc.rv3d) {
int index;
@@ -1975,7 +1975,7 @@ static int set_wpaint(bContext *C, wmOperator *UNUSED(op)) /* toggle */
VPaint *wp = scene->toolsettings->wpaint;
Mesh *me;
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (ob->id.lib || me == NULL) return OPERATOR_PASS_THROUGH;
if (ob->mode & OB_MODE_WEIGHT_PAINT) ob->mode &= ~OB_MODE_WEIGHT_PAINT;
@@ -2139,7 +2139,7 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED
return FALSE;
}
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0) return OPERATOR_PASS_THROUGH;
/* if nothing was added yet, we make dverts and a vertex deform group */
@@ -2154,7 +2154,7 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED
if ((modob = modifiers_isDeformedByArmature(ob))) {
Bone *actbone = ((bArmature *)modob->data)->act_bone;
if (actbone) {
- bPoseChannel *pchan = get_pose_channel(modob->pose, actbone->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(modob->pose, actbone->name);
if (pchan) {
bDeformGroup *dg = defgroup_find_name(ob, pchan->name);
@@ -2541,7 +2541,7 @@ static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
VPaint *vp = scene->toolsettings->vpaint;
Mesh *me;
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (me == NULL || BKE_object_obdata_is_libdata(ob)) {
ob->mode &= ~OB_MODE_VERTEX_PAINT;
@@ -2678,7 +2678,7 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent
float mat[4][4], imat[4][4];
/* context checks could be a poll() */
- me = get_mesh(ob);
+ me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0)
return OPERATOR_PASS_THROUGH;
@@ -2726,7 +2726,7 @@ static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob,
{
ViewContext *vc = &vpd->vc;
Brush *brush = paint_brush(&vp->paint);
- Mesh *me = get_mesh(ob);
+ Mesh *me = BKE_mesh_from_object(ob);
MFace *mface = &me->mface[index];
unsigned int *mcol = ((unsigned int *)me->mcol) + 4 * index;
unsigned int *mcolorig = ((unsigned int *)vp->vpaint_prev) + 4 * index;
@@ -2771,7 +2771,7 @@ static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Object *ob,
{
ViewContext *vc = &vpd->vc;
Brush *brush = paint_brush(&vp->paint);
- Mesh *me = get_mesh(ob);
+ Mesh *me = BKE_mesh_from_object(ob);
MPoly *mpoly = &me->mpoly[index];
MFace *mf;
MCol *mc;
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index fa560dc138c..a49a9f02c60 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2756,7 +2756,7 @@ void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_
ss->face_normals = NULL;
}
else {
- Mesh *me = get_mesh(ob);
+ Mesh *me = BKE_mesh_from_object(ob);
ss->totvert = me->totvert;
ss->totpoly = me->totpoly;
ss->mvert = me->mvert;
@@ -2945,7 +2945,7 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
BLI_strncpy(cache->saved_active_brush_name, brush->id.name + 2, sizeof(cache->saved_active_brush_name));
- br = (Brush *)find_id("BR", "Smooth");
+ br = (Brush *)BKE_libblock_find_name("BR", "Smooth");
if (br) {
paint_brush_set(p, br);
brush = br;
@@ -3508,7 +3508,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
/* Alt-Smooth */
if (ss->cache->alt_smooth) {
Paint *p = &sd->paint;
- brush = (Brush *)find_id("BR", ss->cache->saved_active_brush_name);
+ brush = (Brush *)BKE_libblock_find_name("BR", ss->cache->saved_active_brush_name);
if (brush) {
paint_brush_set(p, brush);
}
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 20d5257a62f..ff466c23953 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -294,7 +294,7 @@ static int buttons_context_path_pose_bone(ButsContextPath *path)
}
else {
if (arm->act_bone) {
- bPoseChannel *pchan= get_pose_channel(ob->pose, arm->act_bone->name);
+ bPoseChannel *pchan= BKE_pose_channel_find_name(ob->pose, arm->act_bone->name);
if (pchan) {
RNA_pointer_create(&ob->id, &RNA_PoseBone, pchan, &path->ptr[path->len]);
path->len++;
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index ecbd9a4033a..de171bc45f8 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -146,7 +146,7 @@ static void image_info(Scene *scene, ImageUser *iuser, Image *ima, ImBuf *ibuf,
/* the frame number, even if we cant */
if (ima->source == IMA_SRC_SEQUENCE) {
/* don't use iuser->framenr directly because it may not be updated if auto-refresh is off */
- const int framenr = BKE_image_user_get_frame(iuser, CFRA, 0);
+ const int framenr = BKE_image_user_frame_get(iuser, CFRA, 0);
ofs += sprintf(str + ofs, ", Frame: %d", framenr);
}
@@ -430,7 +430,7 @@ static void set_frames_cb(bContext *C, void *ima_v, void *iuser_v)
if (ima->anim) {
iuser->frames = IMB_anim_get_duration(ima->anim, IMB_TC_RECORD_RUN);
- BKE_image_user_calc_frame(iuser, scene->r.cfra, 0);
+ BKE_image_user_frame_calc(iuser, scene->r.cfra, 0);
}
}
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 66070bf54b0..51741b8972a 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -1150,7 +1150,7 @@ static void save_image_doit(bContext *C, SpaceImage *sima, wmOperator *op, SaveI
/* TODO, better solution, if a 24bit image is painted onto it may contain alpha */
if (ibuf->userflags & IB_BITMAPDIRTY) { /* it has been painted onto */
/* checks each pixel, not ideal */
- ibuf->planes = BKE_alphatest_ibuf(ibuf) ? 32 : 24;
+ ibuf->planes = BKE_imbuf_alpha_test(ibuf) ? 32 : 24;
}
}
@@ -1167,7 +1167,7 @@ static void save_image_doit(bContext *C, SpaceImage *sima, wmOperator *op, SaveI
BKE_image_release_renderresult(scene, ima);
}
else {
- if (BKE_write_ibuf_as(ibuf, simopts->filepath, &simopts->im_format, save_copy)) {
+ if (BKE_imbuf_write_as(ibuf, simopts->filepath, &simopts->im_format, save_copy)) {
ok = TRUE;
}
}
@@ -1528,7 +1528,7 @@ static int image_new_exec(bContext *C, wmOperator *op)
if (!alpha)
color[3] = 1.0f;
- ima = BKE_add_image_size(width, height, name, alpha ? 32 : 24, floatbuf, uvtestgrid, color);
+ ima = BKE_image_add_generated(width, height, name, alpha ? 32 : 24, floatbuf, uvtestgrid, color);
if (!ima)
return OPERATOR_CANCELLED;
@@ -2408,7 +2408,7 @@ void ED_image_update_frame(const Main *mainp, int cfra)
if (tex->type == TEX_IMAGE && tex->ima) {
if (ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
if (tex->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_frame(&tex->iuser, cfra, 0);
+ BKE_image_user_frame_calc(&tex->iuser, cfra, 0);
}
}
}
@@ -2423,12 +2423,12 @@ void ED_image_update_frame(const Main *mainp, int cfra)
BGpic *bgpic;
for (bgpic = v3d->bgpicbase.first; bgpic; bgpic = bgpic->next)
if (bgpic->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_frame(&bgpic->iuser, cfra, 0);
+ BKE_image_user_frame_calc(&bgpic->iuser, cfra, 0);
}
else if (sa->spacetype == SPACE_IMAGE) {
SpaceImage *sima = sa->spacedata.first;
if (sima->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_frame(&sima->iuser, cfra, 0);
+ BKE_image_user_frame_calc(&sima->iuser, cfra, 0);
}
else if (sa->spacetype == SPACE_NODE) {
SpaceNode *snode = sa->spacedata.first;
@@ -2440,7 +2440,7 @@ void ED_image_update_frame(const Main *mainp, int cfra)
ImageUser *iuser = node->storage;
if (ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE))
if (iuser->flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_frame(iuser, cfra, 0);
+ BKE_image_user_frame_calc(iuser, cfra, 0);
}
}
}
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index 426cc3207e4..9e0f538056c 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -590,7 +590,7 @@ static void image_refresh(const bContext *C, ScrArea *UNUSED(sa))
ima = ED_space_image(sima);
if (sima->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_frame(&sima->iuser, scene->r.cfra, 0);
+ BKE_image_user_frame_calc(&sima->iuser, scene->r.cfra, 0);
/* check if we have to set the image from the editmesh */
if (ima && (ima->source == IMA_SRC_VIEWER || sima->pin)) ;
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 891236d6d21..97b6c32d81d 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -1084,7 +1084,7 @@ static void get_armature_bone_constraint(Object *ob, const char *posechannel, co
{
/* check that bone exist in the active object */
if (ob->type == OB_ARMATURE && ob->pose) {
- bPoseChannel *pchan= get_pose_channel(ob->pose, posechannel);
+ bPoseChannel *pchan= BKE_pose_channel_find_name(ob->pose, posechannel);
if (pchan) {
bConstraint *con= BLI_findstring(&pchan->constraints, constraint_name, offsetof(bConstraint, name));
if (con) {
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index bfa8111af3e..c2b7a1d6a7f 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1247,7 +1247,7 @@ static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *
Scene *scene= CTX_data_scene(C);
ImageUser *iuser= node->storage;
char numstr[32];
- const int framenr= BKE_image_user_get_frame(iuser, CFRA, 0);
+ const int framenr= BKE_image_user_frame_get(iuser, CFRA, 0);
BLI_snprintf(numstr, sizeof(numstr), "Frame: %d", framenr);
uiItemL(layout, numstr, ICON_NONE);
}
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index d47a1d557ab..be9b495619c 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -3418,7 +3418,7 @@ static int node_add_file_exec(bContext *C, wmOperator *op)
else if (RNA_struct_property_is_set(op->ptr, "name")) {
char name[MAX_ID_NAME-2];
RNA_string_get(op->ptr, "name", name);
- ima= (Image *)find_id("IM", name);
+ ima= (Image *)BKE_libblock_find_name("IM", name);
if (!ima) {
BKE_reportf(op->reports, RPT_ERROR, "Image named \"%s\", not found", name);
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 9bc87a27ba3..47eecbc0d77 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -674,7 +674,7 @@ static void outliner_set_coordinates(ARegion *ar, SpaceOops *soops)
}
/* find next element that has this name */
-static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
+static TreeElement *outliner_find_name(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
{
TreeElement *te, *tes;
@@ -694,7 +694,7 @@ static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *na
return te;
}
- tes= outliner_find_named(soops, &te->subtree, name, flags, prev, prevFound);
+ tes= outliner_find_name(soops, &te->subtree, name, flags, prev, prevFound);
if (tes) return tes;
}
@@ -721,18 +721,18 @@ static void outliner_find_panel(Scene *UNUSED(scene), ARegion *ar, SpaceOops *so
flags= soops->search_flags;
/* try to find matching element */
- te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
+ te= outliner_find_name(soops, &soops->tree, name, flags, last_find, &prevFound);
if (te==NULL) {
/* no more matches after previous, start from beginning again */
prevFound= 1;
- te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
+ te= outliner_find_name(soops, &soops->tree, name, flags, last_find, &prevFound);
}
}
else {
/* pop up panel - no previous, or user didn't want search after previous */
name[0]= '\0';
// XXX if (sbutton(name, 0, sizeof(name)-1, "Find: ") && name[0]) {
-// te= outliner_find_named(soops, &soops->tree, name, flags, NULL, &prevFound);
+// te= outliner_find_name(soops, &soops->tree, name, flags, NULL, &prevFound);
// }
// else return; /* XXX RETURN! XXX */
}
@@ -1402,9 +1402,9 @@ static int parent_drop_exec(bContext *C, wmOperator *op)
partype= RNA_enum_get(op->ptr, "type");
RNA_string_get(op->ptr, "parent", parname);
- par= (Object *)find_id("OB", parname);
+ par= (Object *)BKE_libblock_find_name("OB", parname);
RNA_string_get(op->ptr, "child", childname);
- ob= (Object *)find_id("OB", childname);
+ ob= (Object *)BKE_libblock_find_name("OB", childname);
ED_object_parent_set(op->reports, bmain, scene, ob, par, partype);
@@ -1473,9 +1473,9 @@ static int parent_drop_invoke(bContext *C, wmOperator *op, wmEvent *event)
RNA_string_set(op->ptr, "parent", te_found->name);
/* Identify parent and child */
RNA_string_get(op->ptr, "child", childname);
- ob= (Object *)find_id("OB", childname);
+ ob= (Object *)BKE_libblock_find_name("OB", childname);
RNA_string_get(op->ptr, "parent", parname);
- par= (Object *)find_id("OB", parname);
+ par= (Object *)BKE_libblock_find_name("OB", parname);
if (ELEM(NULL, ob, par)) {
if (par == NULL) printf("par==NULL\n");
@@ -1659,7 +1659,7 @@ static int parent_clear_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(even
char obname[MAX_ID_NAME];
RNA_string_get(op->ptr, "dragged_obj", obname);
- ob= (Object *)find_id("OB", obname);
+ ob= (Object *)BKE_libblock_find_name("OB", obname);
/* check dragged object (child) is active */
if (ob != CTX_data_active_object(C))
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index ca5b21012aa..a9801012d67 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -258,7 +258,7 @@ void draw_motion_path_instance(Scene *scene,
* unless an option is set to always use the whole action
*/
if ((pchan) && (avs->path_viewflag & MOTIONPATH_VIEW_KFACT) == 0) {
- bActionGroup *agrp = action_groups_find_named(adt->action, pchan->name);
+ bActionGroup *agrp = BKE_action_group_find_name(adt->action, pchan->name);
if (agrp) {
agroup_to_keylist(adt, agrp, &keys, NULL);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 15e6994dfe4..2211b1ddb62 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -2338,9 +2338,9 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
/* copy the pose */
poseo = ob->pose;
- copy_pose(&posen, ob->pose, 1);
+ BKE_pose_copy_data(&posen, ob->pose, 1);
ob->pose = posen;
- armature_rebuild_pose(ob, ob->data); /* child pointers for IK */
+ BKE_pose_rebuild(ob, ob->data); /* child pointers for IK */
ghost_poses_tag_unselected(ob, 0); /* hide unselected bones if need be */
glEnable(GL_BLEND);
@@ -2352,20 +2352,20 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128 - (int)(120.0 * sqrt(colfac)));
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
ghost_poses_tag_unselected(ob, 1); /* unhide unselected bones if need be */
- free_pose(posen);
+ BKE_pose_free(posen);
/* restore */
CFRA = cfrao;
ob->pose = poseo;
arm->flag = flago;
- armature_rebuild_pose(ob, ob->data);
+ BKE_pose_rebuild(ob, ob->data);
ob->mode |= OB_MODE_POSE;
ob->ipoflag = ipoflago;
}
@@ -2415,9 +2415,9 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
/* copy the pose */
poseo = ob->pose;
- copy_pose(&posen, ob->pose, 1);
+ BKE_pose_copy_data(&posen, ob->pose, 1);
ob->pose = posen;
- armature_rebuild_pose(ob, ob->data); /* child pointers for IK */
+ BKE_pose_rebuild(ob, ob->data); /* child pointers for IK */
ghost_poses_tag_unselected(ob, 0); /* hide unselected bones if need be */
glEnable(GL_BLEND);
@@ -2431,7 +2431,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
CFRA = (int)ak->cfra;
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
glDisable(GL_BLEND);
@@ -2439,13 +2439,13 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
ghost_poses_tag_unselected(ob, 1); /* unhide unselected bones if need be */
BLI_dlrbTree_free(&keys);
- free_pose(posen);
+ BKE_pose_free(posen);
/* restore */
CFRA = cfrao;
ob->pose = poseo;
arm->flag = flago;
- armature_rebuild_pose(ob, ob->data);
+ BKE_pose_rebuild(ob, ob->data);
ob->mode |= OB_MODE_POSE;
}
@@ -2481,9 +2481,9 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
/* copy the pose */
poseo = ob->pose;
- copy_pose(&posen, ob->pose, 1);
+ BKE_pose_copy_data(&posen, ob->pose, 1);
ob->pose = posen;
- armature_rebuild_pose(ob, ob->data); /* child pointers for IK */
+ BKE_pose_rebuild(ob, ob->data); /* child pointers for IK */
ghost_poses_tag_unselected(ob, 0); /* hide unselected bones if need be */
glEnable(GL_BLEND);
@@ -2501,7 +2501,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
}
@@ -2516,7 +2516,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
}
@@ -2525,13 +2525,13 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
ghost_poses_tag_unselected(ob, 1); /* unhide unselected bones if need be */
- free_pose(posen);
+ BKE_pose_free(posen);
/* restore */
CFRA = cfrao;
ob->pose = poseo;
arm->flag = flago;
- armature_rebuild_pose(ob, ob->data);
+ BKE_pose_rebuild(ob, ob->data);
ob->mode |= OB_MODE_POSE;
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 79dce3e6bcd..6c941765a57 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1971,7 +1971,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
/* now we default make displist, this will modifiers work for non animated case */
if (ob->disp.first == NULL)
- lattice_calc_modifiers(scene, ob);
+ BKE_lattice_modifiers_calc(scene, ob);
dl = find_displist(&ob->disp, DL_VERTS);
if (is_edit) {
@@ -6168,7 +6168,7 @@ static void draw_bounding_volume(Scene *scene, Object *ob, char type)
}
}
else if (ob->type == OB_ARMATURE) {
- bb = BKE_armature_get_bb(ob);
+ bb = BKE_armature_boundbox_get(ob);
}
else {
drawcube();
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index f9b8f9228b9..28fd2c8bc74 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1016,7 +1016,7 @@ static void space_view3d_listener(struct ScrArea *sa, struct wmNotifier *wmn)
break;
}
- // removed since BKE_image_user_calc_frame is now called in draw_bgpic because screen_ops doesnt call the notifier.
+ // removed since BKE_image_user_frame_calc is now called in draw_bgpic because screen_ops doesnt call the notifier.
#if 0
if (wmn->category == NC_SCENE && wmn->data == ND_FRAME) {
View3D *v3d = area->spacedata.first;
@@ -1025,7 +1025,7 @@ static void space_view3d_listener(struct ScrArea *sa, struct wmNotifier *wmn)
for (; bgpic; bgpic = bgpic->next) {
if (bgpic->ima) {
Scene *scene = wmn->reference;
- BKE_image_user_calc_frame(&bgpic->iuser, scene->r.cfra, 0);
+ BKE_image_user_frame_calc(&bgpic->iuser, scene->r.cfra, 0);
}
}
}
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 13129616843..723dc9d5fc8 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -939,7 +939,7 @@ static void v3d_posearmature_buts(uiLayout *layout, Object *ob)
PointerRNA pchanptr;
uiLayout *col;
- pchan = get_active_posechannel(ob);
+ pchan = BKE_pose_channel_active(ob);
if (!pchan) {
uiItemL(layout, IFACE_("No Bone Active"), ICON_NONE);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index fe7511c70cc..dd90ef57307 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1544,7 +1544,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
ima = bgpic->ima;
if (ima == NULL)
continue;
- BKE_image_user_calc_frame(&bgpic->iuser, CFRA, 0);
+ BKE_image_user_frame_calc(&bgpic->iuser, CFRA, 0);
ibuf = BKE_image_get_ibuf(ima, &bgpic->iuser);
}
else {
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index de17f0af1e8..b5933310a06 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -3098,7 +3098,7 @@ static int background_image_add_invoke(bContext *C, wmOperator *op, wmEvent *UNU
}
else if (RNA_struct_property_is_set(op->ptr, "name")) {
RNA_string_get(op->ptr, "name", name);
- ima = (Image *)find_id("IM", name);
+ ima = (Image *)BKE_libblock_find_name("IM", name);
}
bgpic = background_image_add(C);
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index 2fe0a30c71b..367b36db583 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -582,7 +582,7 @@ static int snap_sel_to_grid(bContext *C, wmOperator *UNUSED(op))
mul_m4_v3(ob->imat, vec);
/* Get location of grid point in pose space. */
- armature_loc_pose_to_bone(pchan, vec, vec);
+ BKE_armature_loc_pose_to_bone(pchan, vec, vec);
/* adjust location */
if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
@@ -707,7 +707,7 @@ static int snap_sel_to_curs(bContext *C, wmOperator *UNUSED(op))
if (pchan->bone->layer & arm->layer) {
if ((pchan->bone->flag & BONE_CONNECTED) == 0) {
/* Get position in pchan (pose) space. */
- armature_loc_pose_to_bone(pchan, vec, vec);
+ BKE_armature_loc_pose_to_bone(pchan, vec, vec);
/* copy new position */
if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 1509242cf58..e1be274663a 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1176,7 +1176,7 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
copy_v3_v3(vec, ob->obmat[3]);
if (ob->type == OB_ARMATURE && v3d->ob_centre_bone[0]) {
- bPoseChannel *pchan = get_pose_channel(ob->pose, v3d->ob_centre_bone);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, v3d->ob_centre_bone);
if (pchan) {
copy_v3_v3(vec, pchan->pose_mat[3]);
mul_m4_v3(ob->obmat, vec);
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index d7ad0c0c9ea..3cd41edacf5 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -424,7 +424,7 @@ static short apply_targetless_ik(Object *ob)
bone= parchan->bone;
bone->flag |= BONE_TRANSFORM; /* ensures it gets an auto key inserted */
- armature_mat_pose_to_bone(parchan, parchan->pose_mat, rmat);
+ BKE_armature_mat_pose_to_bone(parchan, parchan->pose_mat, rmat);
/* apply and decompose, doesn't work for constraints or non-uniform scale well */
{
@@ -535,11 +535,11 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
/* proper way to get parent transform + own transform + constraints transform */
copy_m3_m4(omat, ob->obmat);
- /* New code, using "generic" pchan_to_pose_mat(). */
+ /* New code, using "generic" BKE_pchan_to_pose_mat(). */
{
float rotscale_mat[4][4], loc_mat[4][4];
- pchan_to_pose_mat(pchan, rotscale_mat, loc_mat);
+ BKE_pchan_to_pose_mat(pchan, rotscale_mat, loc_mat);
if (t->mode == TFM_TRANSLATION)
copy_m3_m4(pmat, loc_mat);
else
@@ -884,7 +884,7 @@ static short pose_grab_with_ik_children(bPose *pose, Bone *bone)
}
}
if (wentdeeper==0) {
- bPoseChannel *pchan= get_pose_channel(pose, bone->name);
+ bPoseChannel *pchan= BKE_pose_channel_find_name(pose, bone->name);
if (pchan)
added+= pose_grab_with_ik_add(pchan);
}
@@ -953,7 +953,7 @@ static void createTransPose(TransInfo *t, Object *ob)
t->total= 0;
/* check validity of state */
- arm= get_armature(ob);
+ arm= BKE_armature_from_object(ob);
if ((arm==NULL) || (ob->pose==NULL)) return;
if (arm->flag & ARM_RESTPOS) {
@@ -5046,7 +5046,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
* we need to update the pose otherwise no updates get called during
* transform and the auto-ik is not applied. see [#26164] */
struct Object *pose_ob=t->poseobj;
- where_is_pose(t->scene, pose_ob);
+ BKE_pose_where_is(t->scene, pose_ob);
}
/* set BONE_TRANSFORM flags for autokey, manipulator draw might have changed them */
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index bea1002b5c6..b986bda4c13 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -833,7 +833,7 @@ static void recalcData_view3d(TransInfo *t)
DAG_id_tag_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
}
else
- where_is_pose(t->scene, ob);
+ BKE_pose_where_is(t->scene, ob);
}
else if (base && (base->object->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(t->scene, base->object)) {
if (t->state != TRANS_CANCEL) {
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 093c81c8d37..94f6640ca5b 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -203,7 +203,7 @@ int gimbal_axis(Object *ob, float gmat[][3])
{
if (ob) {
if (ob->mode & OB_MODE_POSE) {
- bPoseChannel *pchan= get_active_posechannel(ob);
+ bPoseChannel *pchan= BKE_pose_channel_active(ob);
if (pchan) {
float mat[3][3], tmat[3][3], obmat[3][3];
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 6add8cd74c6..ebfedea3968 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -714,7 +714,7 @@ int GPU_set_tpage(MTFace *tface, int mipmap, int alphablend)
gpu_verify_repeat(ima);
/* Did this get lost in the image recode? */
- /* tag_image_time(ima);*/
+ /* BKE_image_tag_time(ima);*/
return 1;
}
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index 08c5e24aca6..c726102247a 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -229,7 +229,7 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[][3]) // nr = t
}
-/* called from within the core where_is_pose loop, all animsystems and constraints
+/* called from within the core BKE_pose_where_is loop, all animsystems and constraints
* were executed & assigned. Now as last we do an IK pass */
static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
{
@@ -535,8 +535,8 @@ void iksolver_execute_tree(struct Scene *scene, struct Object *ob, struct bPose
/* 4. walk over the tree for regular solving */
for (a=0; a<tree->totchannel; a++) {
if (!(tree->pchan[a]->flag & POSE_DONE)) // successive trees can set the flag
- where_is_pose_bone(scene, ob, tree->pchan[a], ctime, 1);
- // tell blender that this channel was controlled by IK, it's cleared on each where_is_pose()
+ BKE_pose_where_is_bone(scene, ob, tree->pchan[a], ctime, 1);
+ // tell blender that this channel was controlled by IK, it's cleared on each BKE_pose_where_is()
tree->pchan[a]->flag |= POSE_CHAIN;
}
/* 5. execute the IK solver */
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 2e437c627a2..d94529b6104 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -418,7 +418,7 @@ static IK_Data* get_ikdata(bPose *pose)
// here init ikdata if needed
// now that we have scene, make sure the default param are initialized
if (!DefIKParam.iksolver)
- init_pose_itasc(&DefIKParam);
+ BKE_pose_itasc_init(&DefIKParam);
return (IK_Data*)pose->ikdata;
}
@@ -1023,7 +1023,7 @@ static void convert_pose(IK_Scene *ikscene)
}
// compute array of joint value corresponding to current pose
-static void rest_pose(IK_Scene *ikscene)
+static void BKE_pose_rest(IK_Scene *ikscene)
{
bPoseChannel *pchan;
IK_Channel *ikchan;
@@ -1133,7 +1133,7 @@ static IK_Scene* convert_tree(Scene *blscene, Object *ob, bPoseChannel *pchan)
}
else {
// in Blender, the rest pose is always 0 for joints
- rest_pose(ikscene);
+ BKE_pose_rest(ikscene);
}
rot = &ikscene->jointArray(0);
for (a=0, ikchan = ikscene->channels; a<tree->totchannel; ++a, ++ikchan) {
@@ -1545,7 +1545,7 @@ static void execute_scene(Scene* blscene, IK_Scene* ikscene, bItasc* ikparam, fl
if (ikparam->flag & ITASC_SIMULATION) {
for (i=0, ikchan=ikscene->channels; i<ikscene->numchan; i++, ++ikchan) {
// In simulation mode we don't allow external contraint to change our bones, mark the channel done
- // also tell Blender that this channel is part of IK tree (cleared on each where_is_pose()
+ // also tell Blender that this channel is part of IK tree (cleared on each BKE_pose_where_is()
ikchan->pchan->flag |= (POSE_DONE|POSE_CHAIN);
ikchan->jointValid = 0;
}
@@ -1554,8 +1554,8 @@ static void execute_scene(Scene* blscene, IK_Scene* ikscene, bItasc* ikparam, fl
// in animation mode, we must get the bone position from action and constraints
for (i=0, ikchan=ikscene->channels; i<ikscene->numchan; i++, ++ikchan) {
if (!(ikchan->pchan->flag & POSE_DONE))
- where_is_pose_bone(blscene, ikscene->blArmature, ikchan->pchan, ctime, 1);
- // tell blender that this channel was controlled by IK, it's cleared on each where_is_pose()
+ BKE_pose_where_is_bone(blscene, ikscene->blArmature, ikchan->pchan, ctime, 1);
+ // tell blender that this channel was controlled by IK, it's cleared on each BKE_pose_where_is()
ikchan->pchan->flag |= (POSE_DONE|POSE_CHAIN);
ikchan->jointValid = 0;
}
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 43474d72de9..30b3e75255d 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -335,7 +335,7 @@ typedef struct bPose {
float ctime; /* local action time of this pose */
float stride_offset[3]; /* applied to object */
- float cyclic_offset[3]; /* result of match and cycles, applied in where_is_pose() */
+ float cyclic_offset[3]; /* result of match and cycles, applied in BKE_pose_where_is() */
ListBase agroups; /* list of bActionGroups */
@@ -352,7 +352,7 @@ typedef struct bPose {
/* Pose->flag */
typedef enum ePose_Flags {
- /* results in armature_rebuild_pose being called */
+ /* results in BKE_pose_rebuild being called */
POSE_RECALC = (1<<0),
/* prevents any channel from getting overridden by anim from IPO */
POSE_LOCKED = (1<<1),
@@ -362,7 +362,7 @@ typedef enum ePose_Flags {
POSE_CONSTRAINTS_TIMEDEPEND = (1<<3),
/* recalculate bone paths */
POSE_RECALCPATHS = (1<<4),
- /* set by armature_rebuild_pose to give a chance to the IK solver to rebuild IK tree */
+ /* set by BKE_pose_rebuild to give a chance to the IK solver to rebuild IK tree */
POSE_WAS_REBUILT = (1<<5),
/* set by game_copy_pose to indicate that this pose is used in the game engine */
POSE_GAME_ENGINE = (1<<6)
diff --git a/source/blender/makesrna/intern/rna_animation.c b/source/blender/makesrna/intern/rna_animation.c
index 06352fd727c..7f52456355c 100644
--- a/source/blender/makesrna/intern/rna_animation.c
+++ b/source/blender/makesrna/intern/rna_animation.c
@@ -201,7 +201,7 @@ static StructRNA *rna_KeyingSetInfo_register(Main *bmain, ReportList *reports, v
}
/* check if we have registered this info before, and remove it */
- ksi = ANIM_keyingset_info_find_named(dummyksi.idname);
+ ksi = ANIM_keyingset_info_find_name(dummyksi.idname);
if (ksi && ksi->ext.srna)
rna_KeyingSetInfo_unregister(bmain, ksi->ext.srna);
@@ -337,7 +337,7 @@ static PointerRNA rna_KeyingSet_typeinfo_get(PointerRNA *ptr)
/* keying set info is only for builtin Keying Sets */
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0)
- ksi = ANIM_keyingset_info_find_named(ks->typeinfo);
+ ksi = ANIM_keyingset_info_find_name(ks->typeinfo);
return rna_pointer_inherit_refine(ptr, &RNA_KeyingSetInfo, ksi);
}
diff --git a/source/blender/makesrna/intern/rna_image.c b/source/blender/makesrna/intern/rna_image.c
index f7e7435598b..7052bfa8225 100644
--- a/source/blender/makesrna/intern/rna_image.c
+++ b/source/blender/makesrna/intern/rna_image.c
@@ -134,7 +134,7 @@ static void rna_ImageUser_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *
{
ImageUser *iuser = ptr->data;
- BKE_image_user_calc_frame(iuser, scene->r.cfra, 0);
+ BKE_image_user_frame_calc(iuser, scene->r.cfra, 0);
}
diff --git a/source/blender/makesrna/intern/rna_image_api.c b/source/blender/makesrna/intern/rna_image_api.c
index ff717635250..84321809ae9 100644
--- a/source/blender/makesrna/intern/rna_image_api.c
+++ b/source/blender/makesrna/intern/rna_image_api.c
@@ -85,7 +85,7 @@ static void rna_Image_save_render(Image *image, bContext *C, ReportList *reports
const float dither_back = ibuf->dither;
ibuf->planes = scene->r.im_format.planes;
ibuf->dither = scene->r.dither_intensity;
- if (!BKE_write_ibuf(ibuf, path, &scene->r.im_format)) {
+ if (!BKE_imbuf_write(ibuf, path, &scene->r.im_format)) {
BKE_reportf(reports, RPT_ERROR, "Couldn't write image: %s", path);
}
ibuf->planes = imb_planes_back;
diff --git a/source/blender/makesrna/intern/rna_lattice.c b/source/blender/makesrna/intern/rna_lattice.c
index 5d8d8c7bd02..d919406a14d 100644
--- a/source/blender/makesrna/intern/rna_lattice.c
+++ b/source/blender/makesrna/intern/rna_lattice.c
@@ -109,21 +109,21 @@ static void rna_Lattice_update_size(Main *bmain, Scene *scene, PointerRNA *ptr)
newv = (lt->opntsv > 0)? lt->opntsv: lt->pntsv;
neww = (lt->opntsw > 0)? lt->opntsw: lt->pntsw;
- /* resizelattice needs an object, any object will have the same result */
+ /* BKE_lattice_resize needs an object, any object will have the same result */
for (ob = bmain->object.first; ob; ob = ob->id.next) {
if (ob->data == lt) {
- resizelattice(lt, newu, newv, neww, ob);
+ BKE_lattice_resize(lt, newu, newv, neww, ob);
if (lt->editlatt)
- resizelattice(lt->editlatt->latt, newu, newv, neww, ob);
+ BKE_lattice_resize(lt->editlatt->latt, newu, newv, neww, ob);
break;
}
}
/* otherwise without, means old points are not repositioned */
if (!ob) {
- resizelattice(lt, newu, newv, neww, NULL);
+ BKE_lattice_resize(lt, newu, newv, neww, NULL);
if (lt->editlatt)
- resizelattice(lt->editlatt->latt, newu, newv, neww, NULL);
+ BKE_lattice_resize(lt->editlatt->latt, newu, newv, neww, NULL);
}
rna_Lattice_update_data(bmain, scene, ptr);
diff --git a/source/blender/makesrna/intern/rna_main_api.c b/source/blender/makesrna/intern/rna_main_api.c
index 661e4b18c6d..0451d7c239c 100644
--- a/source/blender/makesrna/intern/rna_main_api.c
+++ b/source/blender/makesrna/intern/rna_main_api.c
@@ -198,7 +198,7 @@ void rna_Main_objects_remove(Main *bmain, ReportList *reports, struct Object *ob
struct Material *rna_Main_materials_new(Main *UNUSED(bmain), const char *name)
{
- ID *id = (ID *)add_material(name);
+ ID *id = (ID *)BKE_material_add(name);
id_us_min(id);
return (Material *)id;
}
@@ -233,7 +233,7 @@ void rna_Main_nodetree_remove(Main *bmain, ReportList *reports, struct bNodeTree
Mesh *rna_Main_meshes_new(Main *UNUSED(bmain), const char *name)
{
- Mesh *me = add_mesh(name);
+ Mesh *me = BKE_mesh_add(name);
id_us_min(&me->id);
return me;
}
@@ -250,7 +250,7 @@ void rna_Main_meshes_remove(Main *bmain, ReportList *reports, Mesh *mesh)
Lamp *rna_Main_lamps_new(Main *UNUSED(bmain), const char *name, int type)
{
- Lamp *lamp = add_lamp(name);
+ Lamp *lamp = BKE_lamp_add(name);
lamp->type = type;
id_us_min(&lamp->id);
return lamp;
@@ -269,7 +269,7 @@ void rna_Main_lamps_remove(Main *bmain, ReportList *reports, Lamp *lamp)
Image *rna_Main_images_new(Main *UNUSED(bmain), const char *name, int width, int height, int alpha, int float_buffer)
{
float color[4] = {0.0, 0.0, 0.0, 1.0};
- Image *image = BKE_add_image_size(width, height, name, alpha ? 32:24, float_buffer, 0, color);
+ Image *image = BKE_image_add_generated(width, height, name, alpha ? 32:24, float_buffer, 0, color);
id_us_min(&image->id);
return image;
}
@@ -299,7 +299,7 @@ void rna_Main_images_remove(Main *bmain, ReportList *reports, Image *image)
Lattice *rna_Main_lattices_new(Main *UNUSED(bmain), const char *name)
{
- Lattice *lt = add_lattice(name);
+ Lattice *lt = BKE_lattice_add(name);
id_us_min(&lt->id);
return lt;
}
@@ -426,7 +426,7 @@ void rna_Main_groups_remove(Main *bmain, Group *group)
Speaker *rna_Main_speakers_new(Main *UNUSED(bmain), const char *name)
{
- Speaker *speaker = add_speaker(name);
+ Speaker *speaker = BKE_speaker_add(name);
id_us_min(&speaker->id);
return speaker;
}
@@ -468,7 +468,7 @@ Text *rna_Main_texts_load(Main *bmain, ReportList *reports, const char *filepath
bArmature *rna_Main_armatures_new(Main *UNUSED(bmain), const char *name)
{
- bArmature *arm = add_armature(name);
+ bArmature *arm = BKE_armature_add(name);
id_us_min(&arm->id);
return arm;
}
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 3e8ee8cfe10..38f0b7e26cb 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -355,7 +355,7 @@ static void rna_Object_data_set(PointerRNA *ptr, PointerRNA value)
if (GS(id->name) == ID_CU)
BKE_curve_type_test(ob);
else if (ob->type == OB_ARMATURE)
- armature_rebuild_pose(ob, ob->data);
+ BKE_pose_rebuild(ob, ob->data);
}
}
diff --git a/source/blender/makesrna/intern/rna_object_api.c b/source/blender/makesrna/intern/rna_object_api.c
index 77110f85655..e95e49e8150 100644
--- a/source/blender/makesrna/intern/rna_object_api.c
+++ b/source/blender/makesrna/intern/rna_object_api.c
@@ -131,7 +131,7 @@ Mesh *rna_Object_to_mesh(Object *ob, ReportList *reports, Scene *sce, int apply_
if (ob != basis_ob)
return NULL; /* only do basis metaball */
- tmpmesh = add_mesh("Mesh");
+ tmpmesh = BKE_mesh_add("Mesh");
if (render) {
ListBase disp = {NULL, NULL};
@@ -164,7 +164,7 @@ Mesh *rna_Object_to_mesh(Object *ob, ReportList *reports, Scene *sce, int apply_
else
dm = mesh_create_derived_view(sce, ob, mask);
- tmpmesh = add_mesh("Mesh");
+ tmpmesh = BKE_mesh_add("Mesh");
DM_to_mesh(dm, tmpmesh, ob);
dm->release(dm);
}
diff --git a/source/blender/makesrna/intern/rna_pose.c b/source/blender/makesrna/intern/rna_pose.c
index ceace424f35..c87dabf46ca 100644
--- a/source/blender/makesrna/intern/rna_pose.c
+++ b/source/blender/makesrna/intern/rna_pose.c
@@ -173,7 +173,7 @@ static void rna_Pose_ik_solver_set(struct PointerRNA *ptr, int value)
pose->ikparam = NULL;
}
pose->iksolver = value;
- init_pose_ikparam(pose);
+ BKE_pose_ikparam_init(pose);
}
}
@@ -185,7 +185,7 @@ static void rna_Pose_ik_solver_update(Main *bmain, Scene *scene, PointerRNA *ptr
pose->flag |= POSE_RECALC; /* checks & sorts pose channels */
DAG_scene_sort(bmain, scene);
- update_pose_constraint_flags(pose);
+ BKE_pose_update_constraint_flags(pose);
object_test_constraints(ob);
@@ -586,7 +586,7 @@ static int rna_PoseChannel_rotation_4d_editable(PointerRNA *ptr, int index)
int rna_PoseBones_lookup_string(PointerRNA *ptr, const char *key, PointerRNA *r_ptr)
{
bPose *pose = (bPose*)ptr->data;
- bPoseChannel *pchan = get_pose_channel(pose, key);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(pose, key);
if (pchan) {
RNA_pointer_create(ptr->id.data, &RNA_PoseBone, pchan, r_ptr);
return TRUE;
@@ -599,13 +599,13 @@ int rna_PoseBones_lookup_string(PointerRNA *ptr, const char *key, PointerRNA *r_
static void rna_PoseChannel_matrix_basis_get(PointerRNA *ptr, float *values)
{
bPoseChannel *pchan = (bPoseChannel*)ptr->data;
- pchan_to_mat4(pchan, (float (*)[4])values);
+ BKE_pchan_to_mat4(pchan, (float (*)[4])values);
}
static void rna_PoseChannel_matrix_basis_set(PointerRNA *ptr, const float *values)
{
bPoseChannel *pchan = (bPoseChannel*)ptr->data;
- pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for predictable result */
+ BKE_pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for predictable result */
}
static void rna_PoseChannel_matrix_set(PointerRNA *ptr, const float *values)
@@ -614,9 +614,9 @@ static void rna_PoseChannel_matrix_set(PointerRNA *ptr, const float *values)
Object *ob = (Object*)ptr->id.data;
float tmat[4][4];
- armature_mat_pose_to_bone_ex(ob, pchan, (float (*)[4])values, tmat);
+ BKE_armature_mat_pose_to_bone_ex(ob, pchan, (float (*)[4])values, tmat);
- pchan_apply_mat4(pchan, tmat, FALSE); /* no compat for predictable result */
+ BKE_pchan_apply_mat4(pchan, tmat, FALSE); /* no compat for predictable result */
}
#else
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index aae5d5ae031..9a273d90f14 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1184,7 +1184,7 @@ static void rna_Scene_editmesh_select_mode_set(PointerRNA *ptr, const int *value
ts->selectmode = flag;
if (scene->basact) {
- Mesh *me = get_mesh(scene->basact->object);
+ Mesh *me = BKE_mesh_from_object(scene->basact->object);
if (me && me->edit_btmesh && me->edit_btmesh->selectmode != flag) {
me->edit_btmesh->selectmode = flag;
EDBM_selectmode_set(me->edit_btmesh);
@@ -1198,7 +1198,7 @@ static void rna_Scene_editmesh_select_mode_update(Main *UNUSED(bmain), Scene *sc
Mesh *me = NULL;
if (scene->basact) {
- me = get_mesh(scene->basact->object);
+ me = BKE_mesh_from_object(scene->basact->object);
if (me && me->edit_btmesh == NULL)
me = NULL;
}
diff --git a/source/blender/modifiers/intern/MOD_boolean_util.c b/source/blender/modifiers/intern/MOD_boolean_util.c
index 4f16bfa1ed0..369b8ed9b0e 100644
--- a/source/blender/modifiers/intern/MOD_boolean_util.c
+++ b/source/blender/modifiers/intern/MOD_boolean_util.c
@@ -295,7 +295,7 @@ static Object *AddNewBlenderMesh(Scene *scene, Base *base)
basen->flag &= ~SELECT;
// Initialize the mesh data associated with this object.
- ob_new->data= add_mesh("Mesh");
+ ob_new->data= BKE_mesh_add("Mesh");
// Finally assign the object type.
ob_new->type= OB_MESH;
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index ef3a6d8217e..0b0a276c4a0 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -146,7 +146,7 @@ static float hook_falloff(const float co_1[3], const float co_2[3], const float
static void deformVerts_do(HookModifierData *hmd, Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
- bPoseChannel *pchan= get_pose_channel(hmd->object->pose, hmd->subtarget);
+ bPoseChannel *pchan= BKE_pose_channel_find_name(hmd->object->pose, hmd->subtarget);
float vec[3], mat[4][4], dmat[4][4];
int i, *index_pt;
const float falloff_squared= hmd->falloff * hmd->falloff; /* for faster comparisons */
diff --git a/source/blender/modifiers/intern/MOD_mask.c b/source/blender/modifiers/intern/MOD_mask.c
index 9faca7bddc5..aa7d0446a36 100644
--- a/source/blender/modifiers/intern/MOD_mask.c
+++ b/source/blender/modifiers/intern/MOD_mask.c
@@ -45,7 +45,7 @@
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
-#include "BKE_action.h" /* get_pose_channel */
+#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
@@ -154,7 +154,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
bone_select_array= MEM_mallocN(defbase_tot * sizeof(char), "mask array");
for (i = 0, def = ob->defbase.first; def; def = def->next, i++) {
- pchan = get_pose_channel(oba->pose, def->name);
+ pchan = BKE_pose_channel_find_name(oba->pose, def->name);
if (pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
bone_select_array[i]= TRUE;
bone_select_tot++;
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 4e143bcb008..6a173362ade 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -66,7 +66,7 @@ void modifier_init_texture(Scene *scene, Tex *tex)
return;
if (tex->ima && ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE))
- BKE_image_user_calc_frame(&tex->iuser, scene->r.cfra, 0);
+ BKE_image_user_frame_calc(&tex->iuser, scene->r.cfra, 0);
}
void get_texture_value(Tex *texture, float *tex_co, TexResult *texres)
@@ -223,7 +223,7 @@ void modifier_get_vgroup(Object *ob, DerivedMesh *dm, const char *name, MDeformV
if (*defgrp_index >= 0) {
if (ob->type == OB_LATTICE)
- *dvert = lattice_get_deform_verts(ob);
+ *dvert = BKE_lattice_deform_verts_get(ob);
else if (dm)
*dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index 1789710b096..02bb16f644a 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -420,7 +420,7 @@ static void node_composit_exec_image(void *data, bNode *node, bNodeStack **UNUSE
ImageUser *iuser= (ImageUser *)node->storage;
/* first set the right frame number in iuser */
- BKE_image_user_calc_frame(iuser, rd->cfra, 0);
+ BKE_image_user_frame_calc(iuser, rd->cfra, 0);
/* force a load, we assume iuser index will be set OK anyway */
if (ima->type==IMA_TYPE_MULTILAYER)
diff --git a/source/blender/nodes/composite/nodes/node_composite_outputFile.c b/source/blender/nodes/composite/nodes/node_composite_outputFile.c
index f89dcf63f64..18a535018ba 100644
--- a/source/blender/nodes/composite/nodes/node_composite_outputFile.c
+++ b/source/blender/nodes/composite/nodes/node_composite_outputFile.c
@@ -192,7 +192,7 @@ static void exec_output_file_singlelayer(RenderData *rd, bNode *node, bNodeStack
BLI_join_dirfile(path, FILE_MAX, nimf->base_path, sockdata->path);
BKE_makepicstring(filename, path, bmain->name, rd->cfra, format->imtype, (rd->scemode & R_EXTENSION), TRUE);
- if (0 == BKE_write_ibuf(ibuf, filename, format))
+ if (0 == BKE_imbuf_write(ibuf, filename, format))
printf("Cannot save Node File Output to %s\n", filename);
else
printf("Saved: %s\n", filename);
diff --git a/source/blender/nodes/composite/nodes/node_composite_splitViewer.c b/source/blender/nodes/composite/nodes/node_composite_splitViewer.c
index c2263053987..a12a1042553 100644
--- a/source/blender/nodes/composite/nodes/node_composite_splitViewer.c
+++ b/source/blender/nodes/composite/nodes/node_composite_splitViewer.c
@@ -69,7 +69,7 @@ static void node_composit_exec_splitviewer(void *data, bNode *node, bNodeStack *
buf1= typecheck_compbuf(in[0]->data, CB_RGBA);
buf2= typecheck_compbuf(in[1]->data, CB_RGBA);
- BKE_image_user_calc_frame(node->storage, rd->cfra, 0);
+ BKE_image_user_frame_calc(node->storage, rd->cfra, 0);
/* always returns for viewer image, but we check nevertheless */
ibuf= BKE_image_acquire_ibuf(ima, node->storage, &lock);
diff --git a/source/blender/nodes/composite/nodes/node_composite_viewer.c b/source/blender/nodes/composite/nodes/node_composite_viewer.c
index f9b1e55f29f..3fdedbb2e42 100644
--- a/source/blender/nodes/composite/nodes/node_composite_viewer.c
+++ b/source/blender/nodes/composite/nodes/node_composite_viewer.c
@@ -55,7 +55,7 @@ static void node_composit_exec_viewer(void *data, bNode *node, bNodeStack **in,
int rectx, recty;
void *lock;
- BKE_image_user_calc_frame(node->storage, rd->cfra, 0);
+ BKE_image_user_frame_calc(node->storage, rd->cfra, 0);
/* always returns for viewer image, but we check nevertheless */
ibuf= BKE_image_acquire_ibuf(ima, node->storage, &lock);
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index da7e4335f7d..eebcf23a7a6 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -49,7 +49,7 @@
#include "BKE_library.h"
#include "BKE_main.h"
-#include "BKE_image.h" // BKE_write_ibuf
+#include "BKE_image.h" // BKE_imbuf_write
#include "BKE_texture.h"
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index fef542b9957..63daaaed21a 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2090,7 +2090,7 @@ static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovie
else {
ImBuf *ibuf= render_result_rect_to_ibuf(&rres, &scene->r);
- ok= BKE_write_ibuf_stamp(scene, camera, ibuf, name, &scene->r.im_format);
+ ok= BKE_imbuf_write_stamp(scene, camera, ibuf, name, &scene->r.im_format);
if (ok==0) {
printf("Render error: cannot save %s\n", name);
@@ -2106,7 +2106,7 @@ static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovie
name[strlen(name)-4]= 0;
BKE_add_image_extension(name, R_IMF_IMTYPE_JPEG90);
ibuf->planes= 24;
- BKE_write_ibuf_stamp(scene, camera, ibuf, name, &imf);
+ BKE_imbuf_write_stamp(scene, camera, ibuf, name, &imf);
printf("\nSaved: %s", name);
}
@@ -2455,7 +2455,7 @@ int RE_WriteEnvmapResult(struct ReportList *reports, Scene *scene, EnvMap *env,
BLI_strncpy(filepath, relpath, sizeof(filepath));
BLI_path_abs(filepath, G.main->name);
- ok= BKE_write_ibuf(ibuf, filepath, &imf);
+ ok= BKE_imbuf_write(ibuf, filepath, &imf);
IMB_freeImBuf(ibuf);
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index a49097f5b7d..a88057ef3d2 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -1020,7 +1020,7 @@ ImBuf *render_result_rect_to_ibuf(RenderResult *rr, RenderData *rd)
int flags = (rd->color_mgt_flag & R_COLOR_MANAGEMENT_PREDIVIDE)? IB_cm_predivide: 0;
ImBuf *ibuf= IMB_allocImBuf(rr->rectx, rr->recty, rd->im_format.planes, flags);
- /* if not exists, BKE_write_ibuf makes one */
+ /* if not exists, BKE_imbuf_write makes one */
ibuf->rect= (unsigned int *)rr->rect32;
ibuf->rect_float= rr->rectf;
ibuf->zbuf_float= rr->rectz;
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 1332bf8922c..9aec75c70d4 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -100,7 +100,7 @@ static void init_render_texture(Render *re, Tex *tex)
/* imap test */
if (tex->ima && ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
- BKE_image_user_calc_frame(&tex->iuser, cfra, re?re->flag & R_SEC_FIELD:0);
+ BKE_image_user_frame_calc(&tex->iuser, cfra, re?re->flag & R_SEC_FIELD:0);
}
if (tex->type==TEX_PLUGIN) {
@@ -1214,7 +1214,7 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
case TEX_IMAGE:
if (osatex) retval= imagewraposa(tex, tex->ima, NULL, texvec, dxt, dyt, texres);
else retval= imagewrap(tex, tex->ima, NULL, texvec, texres);
- tag_image_time(tex->ima); /* tag image as having being used */
+ BKE_image_tag_time(tex->ima); /* tag image as having being used */
break;
case TEX_PLUGIN:
retval= plugintex(tex, texvec, dxt, dyt, osatex, texres);
@@ -3625,7 +3625,7 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
/* update image sequences and movies */
if (tex->ima && ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
if (tex->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_frame(&tex->iuser, (int)scene->r.cfra, 0);
+ BKE_image_user_frame_calc(&tex->iuser, (int)scene->r.cfra, 0);
}
}
}
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 04e1bee4376..0dc7f35dc56 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -2567,7 +2567,7 @@ static void *do_bake_thread(void *bs_v)
void RE_bake_ibuf_filter(ImBuf *ibuf, char *mask, const int filter)
{
/* must check before filtering */
- const short is_new_alpha= (ibuf->planes != R_IMF_PLANES_RGBA) && BKE_alphatest_ibuf(ibuf);
+ const short is_new_alpha= (ibuf->planes != R_IMF_PLANES_RGBA) && BKE_imbuf_alpha_test(ibuf);
/* Margin */
if (filter) {