diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-15 17:02:37 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-15 17:02:37 +0400 |
commit | 30293dc2ca8052ad0c7113c77365feca590f4d05 (patch) | |
tree | c5f4a092be7204ef2107792c0a16c0d9f331dbba /source/blender | |
parent | e715a7185ca176c8a73cd638d4acaa40f75a7d77 (diff) | |
parent | 9648c6016b35a72aa23395f5d200e342df16490b (diff) |
svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/blender')
433 files changed, 27549 insertions, 17136 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c index fb6505fe935..3bec7dd2626 100644 --- a/source/blender/blenfont/intern/blf_font.c +++ b/source/blender/blenfont/intern/blf_font.c @@ -97,17 +97,59 @@ void blf_font_size(FontBLF *font, int size, int dpi) } } +static void blf_font_ensure_ascii_table(FontBLF *font) +{ + GlyphBLF **glyph_ascii_table= font->glyph_cache->glyph_ascii_table; + + /* build ascii on demand */ + if(glyph_ascii_table['0']==NULL) { + GlyphBLF *g; + unsigned int i; + for(i=0; i<256; i++) { + g= blf_glyph_search(font->glyph_cache, i); + if (!g) { + FT_UInt glyph_index= FT_Get_Char_Index(font->face, i); + g= blf_glyph_add(font, glyph_index, i); + } + glyph_ascii_table[i]= g; + } + } +} + +/* Fast path for runs of ASCII characters. Given that common UTF-8 + * input will consist of an overwhelming majority of ASCII + * characters. + */ + +/* Note, + * blf_font_ensure_ascii_table(font); must be called before this macro */ + +#define BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table) \ + if(((c)= (str)[i]) < 0x80) { \ + g= (glyph_ascii_table)[c]; \ + i++; \ + } \ + else if ((c= blf_utf8_next((unsigned char *)(str), &(i)))) { \ + if ((g= blf_glyph_search((font)->glyph_cache, c)) == NULL) { \ + g= blf_glyph_add(font, FT_Get_Char_Index((font)->face, c), c); \ + } \ + } \ + + + void blf_font_draw(FontBLF *font, const char *str, unsigned int len) { unsigned int c; GlyphBLF *g, *g_prev; FT_Vector delta; - FT_UInt glyph_index; int pen_x, pen_y; - int i, has_kerning, st; + int has_kerning, st; + unsigned int i; + GlyphBLF **glyph_ascii_table; if (!font->glyph_cache) return; + glyph_ascii_table= font->glyph_cache->glyph_ascii_table; i= 0; pen_x= 0; @@ -115,17 +157,15 @@ void blf_font_draw(FontBLF *font, const char *str, unsigned int len) has_kerning= FT_HAS_KERNING(font->face); g_prev= NULL; + blf_font_ensure_ascii_table(font); + while (str[i] && i < len) { - c= blf_utf8_next((unsigned char *)str, &i); + + BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table); + if (c == 0) break; - g= blf_glyph_search(font->glyph_cache, c); - if (!g) { - glyph_index= FT_Get_Char_Index(font->face, c); - g= blf_glyph_add(font, glyph_index, c); - } - /* if we don't found a glyph, skip it. */ if (!g) continue; @@ -157,32 +197,23 @@ void blf_font_draw_ascii(FontBLF *font, const char *str, unsigned int len) char c; GlyphBLF *g, *g_prev; FT_Vector delta; - FT_UInt glyph_index; int pen_x, pen_y; - int i, has_kerning, st; + int has_kerning, st; + GlyphBLF **glyph_ascii_table; if (!font->glyph_cache) return; + glyph_ascii_table= font->glyph_cache->glyph_ascii_table; pen_x= 0; pen_y= 0; has_kerning= FT_HAS_KERNING(font->face); g_prev= NULL; - /* build ascii on demand */ - if(font->glyph_ascii_table['0']==NULL) { - for(i=0; i<256; i++) { - g= blf_glyph_search(font->glyph_cache, i); - if (!g) { - glyph_index= FT_Get_Char_Index(font->face, i); - g= blf_glyph_add(font, glyph_index, i); - } - font->glyph_ascii_table[i]= g; - } - } - + blf_font_ensure_ascii_table(font); + while ((c= *(str++)) && len--) { - g= font->glyph_ascii_table[c]; + g= glyph_ascii_table[c]; /* if we don't found a glyph, skip it. */ if (!g) @@ -216,13 +247,15 @@ void blf_font_buffer(FontBLF *font, const char *str) unsigned char b_col_char[4]; GlyphBLF *g, *g_prev; FT_Vector delta; - FT_UInt glyph_index; float a, *fbuf; int pen_x, y, x; - int i, has_kerning, st, chx, chy; + int has_kerning, st, chx, chy; + unsigned int i; + GlyphBLF **glyph_ascii_table; if (!font->glyph_cache || (!font->b_fbuf && !font->b_cbuf)) return; + glyph_ascii_table= font->glyph_cache->glyph_ascii_table; i= 0; pen_x= (int)font->pos[0]; @@ -234,18 +267,16 @@ void blf_font_buffer(FontBLF *font, const char *str) b_col_char[2]= font->b_col[2] * 255; b_col_char[3]= font->b_col[3] * 255; + blf_font_ensure_ascii_table(font); + while (str[i]) { int pen_y; - c= blf_utf8_next((unsigned char *)str, &i); + + BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table); + if (c == 0) break; - g= blf_glyph_search(font->glyph_cache, c); - if (!g) { - glyph_index= FT_Get_Char_Index(font->face, c); - g= blf_glyph_add(font, glyph_index, c); - } - /* if we don't found a glyph, skip it. */ if (!g) continue; @@ -363,10 +394,11 @@ void blf_font_boundbox(FontBLF *font, const char *str, rctf *box) unsigned int c; GlyphBLF *g, *g_prev; FT_Vector delta; - FT_UInt glyph_index; rctf gbox; int pen_x, pen_y; - int i, has_kerning, st; + int has_kerning, st; + unsigned int i; + GlyphBLF **glyph_ascii_table; if (!font->glyph_cache) return; @@ -382,17 +414,16 @@ void blf_font_boundbox(FontBLF *font, const char *str, rctf *box) has_kerning= FT_HAS_KERNING(font->face); g_prev= NULL; + blf_font_ensure_ascii_table(font); + glyph_ascii_table= font->glyph_cache->glyph_ascii_table; + while (str[i]) { - c= blf_utf8_next((unsigned char *)str, &i); + + BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table); + if (c == 0) break; - g= blf_glyph_search(font->glyph_cache, c); - if (!g) { - glyph_index= FT_Get_Char_Index(font->face, c); - g= blf_glyph_add(font, glyph_index, c); - } - /* if we don't found a glyph, skip it. */ if (!g) continue; @@ -534,7 +565,7 @@ void blf_font_free(FontBLF *font) static void blf_font_fill(FontBLF *font) { - int i; + unsigned int i; font->aspect[0]= 1.0f; font->aspect[1]= 1.0f; @@ -568,8 +599,6 @@ static void blf_font_fill(FontBLF *font) font->b_col[2]= 0; font->b_col[3]= 0; font->ft_lib= ft_lib; - - memset(font->glyph_ascii_table, 0, sizeof(font->glyph_ascii_table)); } FontBLF *blf_font_new(const char *name, const char *filename) diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index e165012f43e..9b39cb65cba 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -74,7 +74,6 @@ GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi) GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font) { GlyphCacheBLF *gc; - int i; gc= (GlyphCacheBLF *)MEM_mallocN(sizeof(GlyphCacheBLF), "blf_glyph_cache_new"); gc->next= NULL; @@ -82,10 +81,8 @@ GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font) gc->size= font->size; gc->dpi= font->dpi; - for (i= 0; i < 257; i++) { - gc->bucket[i].first= NULL; - gc->bucket[i].last= NULL; - } + memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table)); + memset(gc->bucket, 0, sizeof(gc->bucket)); gc->textures= (GLuint *)malloc(sizeof(GLuint)*256); gc->ntex= 256; @@ -136,7 +133,9 @@ void blf_glyph_cache_clear(FontBLF *font) } } - memset(font->glyph_ascii_table, 0, sizeof(font->glyph_ascii_table)); + if(font->glyph_cache) { + memset(font->glyph_cache->glyph_ascii_table, 0, sizeof(font->glyph_cache->glyph_ascii_table)); + } } void blf_glyph_cache_free(GlyphCacheBLF *gc) diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h index 9271d8d5a9e..ba0b9985dd4 100644 --- a/source/blender/blenfont/intern/blf_internal.h +++ b/source/blender/blenfont/intern/blf_internal.h @@ -40,7 +40,7 @@ struct rctf; unsigned int blf_next_p2(unsigned int x); unsigned int blf_hash(unsigned int val); -int blf_utf8_next(unsigned char *buf, int *iindex); +int blf_utf8_next(unsigned char *buf, unsigned int *iindex); char *blf_dir_search(const char *file); char *blf_dir_metrics_search(const char *filename); diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h index c4e192626e8..9840e6446ef 100644 --- a/source/blender/blenfont/intern/blf_internal_types.h +++ b/source/blender/blenfont/intern/blf_internal_types.h @@ -46,6 +46,9 @@ typedef struct GlyphCacheBLF { /* and the glyphs. */ ListBase bucket[257]; + /* fast ascii lookup */ + struct GlyphBLF *glyph_ascii_table[256]; + /* texture array, to draw the glyphs. */ GLuint *textures; @@ -184,9 +187,6 @@ typedef struct FontBLF { /* current glyph cache, size and dpi. */ GlyphCacheBLF *glyph_cache; - - /* fast ascii lookip */ - GlyphBLF *glyph_ascii_table[256]; /* freetype2 lib handle. */ FT_Library ft_lib; diff --git a/source/blender/blenfont/intern/blf_lang.c b/source/blender/blenfont/intern/blf_lang.c index ed03a329ffb..cfa7514f9af 100644 --- a/source/blender/blenfont/intern/blf_lang.c +++ b/source/blender/blenfont/intern/blf_lang.c @@ -67,7 +67,7 @@ static char global_language[32]; static char global_encoding_name[32]; /* map from the rna_userdef.c:rna_def_userdef_system(BlenderRNA *brna):language_items */ -static char *locales[] = { +static const char *locales[] = { "", "", "english", "en_US", "japanese", "ja_JP", @@ -112,7 +112,7 @@ void BLF_lang_init(void) void BLF_lang_set(const char *str) { char *locreturn; - char *short_locale; + const char *short_locale; #if defined (_WIN32) char *long_locale = locales[ 2 * U.language]; #endif diff --git a/source/blender/blenfont/intern/blf_util.c b/source/blender/blenfont/intern/blf_util.c index ab6b516787e..edd23ac1ba6 100644 --- a/source/blender/blenfont/intern/blf_util.c +++ b/source/blender/blenfont/intern/blf_util.c @@ -72,7 +72,7 @@ unsigned int blf_hash(unsigned int val) * The original name: imlib_font_utf8_get_next * more info here: http://docs.enlightenment.org/api/imlib2/html/ */ -int blf_utf8_next(unsigned char *buf, int *iindex) +int blf_utf8_next(unsigned char *buf, unsigned int *iindex) { /* Reads UTF8 bytes from 'buf', starting at 'index' and * returns the code point of the next valid code point. diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h index 0f19cfbc481..742240d53b5 100644 --- a/source/blender/blenkernel/BKE_blender.h +++ b/source/blender/blenkernel/BKE_blender.h @@ -44,7 +44,7 @@ extern "C" { * and keep comment above the defines. * Use STRINGIFY() rather than defining with quotes */ #define BLENDER_VERSION 259 -#define BLENDER_SUBVERSION 1 +#define BLENDER_SUBVERSION 2 #define BLENDER_MINVERSION 250 #define BLENDER_MINSUBVERSION 0 diff --git a/source/blender/blenkernel/BKE_colortools.h b/source/blender/blenkernel/BKE_colortools.h index 744ed9dba9c..5b40fa5d758 100644 --- a/source/blender/blenkernel/BKE_colortools.h +++ b/source/blender/blenkernel/BKE_colortools.h @@ -55,7 +55,7 @@ void floatbuf_to_byte(float *rectf, unsigned char *rectc, int x1, int x2, int struct CurveMapping *curvemapping_add(int tot, float minx, float miny, float maxx, float maxy); void curvemapping_free(struct CurveMapping *cumap); struct CurveMapping *curvemapping_copy(struct CurveMapping *cumap); -void curvemapping_set_black_white(struct CurveMapping *cumap, float *black, float *white); +void curvemapping_set_black_white(struct CurveMapping *cumap, const float black[3], const float white[3]); #define CURVEMAP_SLOPE_NEGATIVE 0 #define CURVEMAP_SLOPE_POSITIVE 1 @@ -70,9 +70,9 @@ void curvemapping_changed(struct CurveMapping *cumap, int rem_doubles); float curvemap_evaluateF(struct CurveMap *cuma, float value); /* single curve, with table check */ float curvemapping_evaluateF(struct CurveMapping *cumap, int cur, float value); -void curvemapping_evaluate3F(struct CurveMapping *cumap, float *vecout, const float *vecin); -void curvemapping_evaluateRGBF(struct CurveMapping *cumap, float *vecout, const float *vecin); -void curvemapping_evaluate_premulRGBF(struct CurveMapping *cumap, float *vecout, const float *vecin); +void curvemapping_evaluate3F(struct CurveMapping *cumap, float vecout[3], const float vecin[3]); +void curvemapping_evaluateRGBF(struct CurveMapping *cumap, float vecout[3], const float vecin[3]); +void curvemapping_evaluate_premulRGBF(struct CurveMapping *cumap, float vecout[3], const float vecin[3]); void curvemapping_do_ibuf(struct CurveMapping *cumap, struct ImBuf *ibuf); void curvemapping_premultiply(struct CurveMapping *cumap, int restore); int curvemapping_RGBA_does_something(struct CurveMapping *cumap); diff --git a/source/blender/blenkernel/BKE_curve.h b/source/blender/blenkernel/BKE_curve.h index 557ce417b14..02fc70e41e8 100644 --- a/source/blender/blenkernel/BKE_curve.h +++ b/source/blender/blenkernel/BKE_curve.h @@ -34,14 +34,16 @@ * \since March 2001 * \author nzc */ + +struct BevList; +struct BezTriple; struct Curve; +struct EditNurb; struct ListBase; +struct ListBase; +struct Nurb; struct Object; struct Scene; -struct Nurb; -struct ListBase; -struct BezTriple; -struct BevList; #define KNOTSU(nu) ( (nu)->orderu+ (nu)->pntsu+ (((nu)->flagu & CU_NURB_CYCLIC) ? ((nu)->orderu-1) : 0) ) #define KNOTSV(nu) ( (nu)->orderv+ (nu)->pntsv+ (((nu)->flagv & CU_NURB_CYCLIC) ? ((nu)->orderv-1) : 0) ) @@ -55,11 +57,14 @@ struct BevList; void unlink_curve( struct Curve *cu); +void free_curve_editNurb_keyIndex(struct EditNurb *editnurb); +void free_curve_editNurb(struct Curve *cu); void free_curve( struct Curve *cu); void BKE_free_editfont(struct Curve *cu); struct Curve *add_curve(const char *name, int type); struct Curve *copy_curve( struct Curve *cu); void make_local_curve( struct Curve *cu); +struct ListBase *curve_editnurbs(struct Curve *cu); short curve_type( struct Curve *cu); void test_curve_type( struct Object *ob); void tex_space_curve( struct Curve *cu); diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h index 17876c6ec9d..0e48673f1b1 100644 --- a/source/blender/blenkernel/BKE_global.h +++ b/source/blender/blenkernel/BKE_global.h @@ -111,7 +111,7 @@ typedef struct Global { #define G_SCRIPT_OVERRIDE_PREF (1 << 14) /* when this flag is set ignore the userprefs */ /* #define G_NOFROZEN (1 << 17) also removed */ -#define G_GREASEPENCIL (1 << 17) +/* #define G_GREASEPENCIL (1 << 17) also removed */ /* #define G_AUTOMATKEYS (1 << 30) also removed */ diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h index 88965d12e4a..85b6f8f78fb 100644 --- a/source/blender/blenkernel/BKE_material.h +++ b/source/blender/blenkernel/BKE_material.h @@ -89,7 +89,7 @@ void end_render_materials(struct Main *); int material_in_material(struct Material *parmat, struct Material *mat); -void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col); +void ramp_blend(int type, float *r, float *g, float *b, float fac, const float col[3]); /* copy/paste */ void clear_matcopybuf(void); diff --git a/source/blender/blenkernel/BKE_navmesh_conversion.h b/source/blender/blenkernel/BKE_navmesh_conversion.h new file mode 100644 index 00000000000..acb3c2963a9 --- /dev/null +++ b/source/blender/blenkernel/BKE_navmesh_conversion.h @@ -0,0 +1,64 @@ +/** +* $Id$ +* +* ***** BEGIN GPL LICENSE BLOCK ***** +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. +* All rights reserved. +* +* The Original Code is: all of this file. +* +* Contributor(s): none yet. +* +* ***** END GPL LICENSE BLOCK ***** +*/ + +#ifndef BKE_NAVMESH_CONVERSION_H +#define BKE_NAVMESH_CONVERSION_H + +struct DerivedMesh; + +/* navmesh_conversion.cpp */ +bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly, + int &nverts, float *&verts, + int &ndtris, unsigned short *&dtris, + int& npolys, unsigned short *&dmeshes, + unsigned short*& polys, int *&dtrisToPolysMap, + int *&dtrisToTrisMap, int *&trisToFacesMap); + +bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts, + int &ntris, unsigned short *&tris, int *&trisToFacesMap, + int *&recastData); + +bool buildNavMeshData(const int nverts, const float* verts, + const int ntris, const unsigned short *tris, + const int* recastData, const int* trisToFacesMap, + int &ndtris, unsigned short *&dtris, + int &npolys, unsigned short *&dmeshes, unsigned short *&polys, + int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap); + +bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys, + unsigned short* polys, const unsigned short* dmeshes, + const float* verts, const unsigned short* dtris, + const int* dtrisToPolysMap); + +int polyNumVerts(const unsigned short* p, const int vertsPerPoly); +bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts); +int polyFindVertex(const unsigned short* p, const int vertsPerPoly, unsigned short vertexIdx); +float distPointToSegmentSq(const float* point, const float* a, const float* b); + +#endif //NAVMESH_CONVERSION_H diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index e44b5d96852..1de3c295f4d 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -37,6 +37,10 @@ * \ingroup bke */ +#include "DNA_listBase.h" + +#include "RNA_types.h" + /* not very important, but the stack solver likes to know a maximum */ #define MAX_SOCKET 64 @@ -46,63 +50,151 @@ struct bNodeLink; struct bNodeSocket; struct bNodeStack; struct bNodeTree; +struct bNodeTreeExec; struct GPUMaterial; struct GPUNode; struct GPUNodeStack; struct ID; struct ListBase; struct Main; +struct uiBlock; +struct uiLayout; struct MTex; struct PointerRNA; struct rctf; struct RenderData; struct Scene; struct Tex; -struct uiLayout; - +struct SpaceNode; +struct ARegion; +struct Object; /* ************** NODE TYPE DEFINITIONS ***** */ -typedef struct bNodeSocketType { +/** Compact definition of a node socket. + * Can be used to quickly define a list of static sockets for a node, + * which are added to each new node of that type. + * + * \deprecated New nodes should add default sockets in the initialization + * function instead. This struct is mostly kept for old nodes and should + * be removed some time. + */ +typedef struct bNodeSocketTemplate { int type, limit; - const char *name; - float val1, val2, val3, val4; /* default alloc value for inputs */ - float min, max; /* default range for inputs */ + char name[32]; + float val1, val2, val3, val4; /* default alloc value for inputs */ + float min, max; + PropertySubType subtype; /* after this line is used internal only */ - struct bNodeSocket *sock; /* used during verify_types */ + struct bNodeSocket *sock; /* used to hold verified socket */ +} bNodeSocketTemplate; + +typedef void (*NodeSocketButtonFunction)(const struct bContext *C, struct uiBlock *block, + struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock, + const char *name, int x, int y, int width); + +/** Defines a socket type. + * Defines the appearance and behavior of a socket in the UI. + */ +typedef struct bNodeSocketType { + int type; + char ui_name[32]; + char ui_description[128]; + int ui_icon; + char ui_color[4]; + + const char *value_structname; + int value_structsize; + + NodeSocketButtonFunction buttonfunc; } bNodeSocketType; +/** Template for creating a node. + * Stored required parameters to make a new node of a specific type. + */ +typedef struct bNodeTemplate { + int type; + + /* group tree */ + struct bNodeTree *ngroup; +} bNodeTemplate; + +/** Defines a node type. + * Initial attributes and constants for a node as well as callback functions + * implementing the node behavior. + */ typedef struct bNodeType { void *next,*prev; + short needs_free; /* set for allocated types that need to be freed */ + int type; - const char *name; /* can be allocated too */ + char name[32]; float width, minwidth, maxwidth; + float height, minheight, maxheight; short nclass, flag; - bNodeSocketType *inputs, *outputs; + /* templates for static sockets */ + bNodeSocketTemplate *inputs, *outputs; char storagename[64]; /* struct name for DNA */ - void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **); - - /* this line is set on startup of blender */ + /// Main draw function for the node. + void (*drawfunc)(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, struct bNodeTree *ntree, struct bNode *node); + /// Updates the node geometry attributes according to internal state before actual drawing. + void (*drawupdatefunc)(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node); + /// Draw the option buttons on the node. void (*uifunc)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr); + /// Additional parameters in the side panel. void (*uifuncbut)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr); + /// Optional custom label function for the node header. const char *(*labelfunc)(struct bNode *); - - void (*initfunc)(struct bNode *); - void (*freestoragefunc)(struct bNode *); - void (*copystoragefunc)(struct bNode *, struct bNode *); + /// Optional custom resize handle polling. + int (*resize_area_func)(struct bNode *node, int x, int y); - /* for use with dynamic typedefs */ - ID *id; - void *pynode; /* holds pointer to python script */ - void *pydict; /* holds pointer to python script dictionary (scope)*/ - + /// Called when the node is updated in the editor. + void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node); + /// Check and update if internal ID data has changed. + void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id); + + /// Initialize a new node instance of this type after creation. + void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp); + /// Free the custom storage data. + void (*freestoragefunc)(struct bNode *node); + /// Make a copy of the custom storage data. + void (*copystoragefunc)(struct bNode *node, struct bNode *target); + + /// Create a template from an existing node. + struct bNodeTemplate (*templatefunc)(struct bNode *); + /** If a node can be made from the template in the given node tree. + * \example Node groups can not be created inside their own node tree. + */ + int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp); + + /// Initialize a node tree associated to this node type. + void (*inittreefunc)(struct bNodeTree *ntree); + /// Update a node tree associated to this node type. + void (*updatetreefunc)(struct bNodeTree *ntree); + + /* group edit callbacks for operators */ + /* XXX this is going to be changed as required by the UI */ + struct bNodeTree *(*group_edit_get)(struct bNode *node); + struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit); + void (*group_edit_clear)(struct bNode *node); + + + /* **** execution callbacks **** */ + void *(*initexecfunc)(struct bNode *node); + void (*freeexecfunc)(struct bNode *node, void *nodedata); + void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **); + /* XXX this alternative exec function has been added to avoid changing all node types. + * when a final generic version of execution code is defined, this will be changed anyway + */ + void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata, struct bNodeStack **, struct bNodeStack **); /* gpu */ int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out); - + /* extended gpu function */ + int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node, void *nodedata, struct GPUNodeStack *in, struct GPUNodeStack *out); } bNodeType; /* node->exec, now in use for composites (#define for break is same as ready yes) */ @@ -113,72 +205,124 @@ typedef struct bNodeType { #define NODE_FREEBUFS 8 #define NODE_SKIPPED 16 +/* sim_exec return value */ +#define NODE_EXEC_FINISHED 0 +#define NODE_EXEC_SUSPEND 1 + /* nodetype->nclass, for add-menu and themes */ -#define NODE_CLASS_INPUT 0 -#define NODE_CLASS_OUTPUT 1 -#define NODE_CLASS_OP_COLOR 3 -#define NODE_CLASS_OP_VECTOR 4 -#define NODE_CLASS_OP_FILTER 5 -#define NODE_CLASS_GROUP 6 -#define NODE_CLASS_FILE 7 -#define NODE_CLASS_CONVERTOR 8 -#define NODE_CLASS_MATTE 9 -#define NODE_CLASS_DISTORT 10 -#define NODE_CLASS_OP_DYNAMIC 11 -#define NODE_CLASS_PATTERN 12 -#define NODE_CLASS_TEXTURE 13 +#define NODE_CLASS_INPUT 0 +#define NODE_CLASS_OUTPUT 1 +#define NODE_CLASS_OP_COLOR 3 +#define NODE_CLASS_OP_VECTOR 4 +#define NODE_CLASS_OP_FILTER 5 +#define NODE_CLASS_GROUP 6 +#define NODE_CLASS_FILE 7 +#define NODE_CLASS_CONVERTOR 8 +#define NODE_CLASS_MATTE 9 +#define NODE_CLASS_DISTORT 10 +#define NODE_CLASS_OP_DYNAMIC 11 +#define NODE_CLASS_PATTERN 12 +#define NODE_CLASS_TEXTURE 13 +#define NODE_CLASS_EXECUTION 14 +#define NODE_CLASS_GETDATA 15 +#define NODE_CLASS_SETDATA 16 +#define NODE_CLASS_MATH 17 +#define NODE_CLASS_MATH_VECTOR 18 +#define NODE_CLASS_MATH_ROTATION 19 +#define NODE_CLASS_PARTICLES 25 +#define NODE_CLASS_TRANSFORM 30 +#define NODE_CLASS_COMBINE 31 +#define NODE_CLASS_LAYOUT 100 /* enum values for input/output */ #define SOCK_IN 1 #define SOCK_OUT 2 +struct bNodeTreeExec; + +typedef void (*bNodeTreeCallback)(void *calldata, struct ID *owner_id, struct bNodeTree *ntree); +typedef struct bNodeTreeType +{ + int type; /* type identifier */ + char idname[64]; /* id name for RNA identification */ + + ListBase node_types; /* type definitions */ + + /* callbacks */ + void (*free_cache)(struct bNodeTree *ntree); + void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node); + void (*foreach_nodetree)(struct Main *main, void *calldata, bNodeTreeCallback func); /* iteration over all node trees */ + + /* calls allowing threaded composite */ + void (*localize)(struct bNodeTree *localtree, struct bNodeTree *ntree); + void (*local_sync)(struct bNodeTree *localtree, struct bNodeTree *ntree); + void (*local_merge)(struct bNodeTree *localtree, struct bNodeTree *ntree); + + /* Tree update. Overrides nodetype->updatetreefunc! */ + void (*update)(struct bNodeTree *ntree); + /* Node update. Overrides nodetype->updatefunc! */ + void (*update_node)(struct bNodeTree *ntree, struct bNode *node); + + int (*validate_link)(struct bNodeTree *ntree, struct bNodeLink *link); +} bNodeTreeType; + /* ************** GENERIC API, TREES *************** */ -void ntreeVerifyTypes(struct bNodeTree *ntree); +struct bNodeTreeType *ntreeGetType(int type); +struct bNodeType *ntreeGetNodeType(struct bNodeTree *ntree); +struct bNodeSocketType *ntreeGetSocketType(int type); -struct bNodeTree *ntreeAddTree(const char *name, int type, const short is_group); +struct bNodeTree *ntreeAddTree(const char *name, int type, int nodetype); void ntreeInitTypes(struct bNodeTree *ntree); -//void ntreeMakeGroupSockets(struct bNodeTree *ntree); -void ntreeUpdateType(struct bNodeTree *ntree, struct bNodeType *ntype); void ntreeFreeTree(struct bNodeTree *ntree); struct bNodeTree *ntreeCopyTree(struct bNodeTree *ntree); void ntreeSwitchID(struct bNodeTree *ntree, struct ID *sce_from, struct ID *sce_to); void ntreeMakeLocal(struct bNodeTree *ntree); +int ntreeHasType(struct bNodeTree *ntree, int type); void ntreeSocketUseFlags(struct bNodeTree *ntree); -void ntreeSolveOrder(struct bNodeTree *ntree); +void ntreeUpdateTree(struct bNodeTree *ntree); +/* XXX Currently each tree update call does call to ntreeVerifyNodes too. + * Some day this should be replaced by a decent depsgraph automatism! + */ +void ntreeVerifyNodes(struct Main *main, struct ID *id); -void ntreeBeginExecTree(struct bNodeTree *ntree); -void ntreeExecTree(struct bNodeTree *ntree, void *callerdata, int thread); -void ntreeCompositExecTree(struct bNodeTree *ntree, struct RenderData *rd, int do_previews); -void ntreeEndExecTree(struct bNodeTree *ntree); +void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes); +/* XXX old trees handle output flags automatically based on special output node types and last active selection. + * new tree types have a per-output socket flag to indicate the final output to use explicitly. + */ +void ntreeSetOutput(struct bNodeTree *ntree); void ntreeInitPreview(struct bNodeTree *, int xsize, int ysize); void ntreeClearPreview(struct bNodeTree *ntree); void ntreeFreeCache(struct bNodeTree *ntree); - - /* calls allowing threaded composite */ + +int ntreeNodeExists(struct bNodeTree *ntree, struct bNode *testnode); +int ntreeOutputExists(struct bNode *node, struct bNodeSocket *testsock); struct bNodeTree *ntreeLocalize(struct bNodeTree *ntree); void ntreeLocalSync(struct bNodeTree *localtree, struct bNodeTree *ntree); void ntreeLocalMerge(struct bNodeTree *localtree, struct bNodeTree *ntree); /* ************** GENERIC API, NODES *************** */ -void nodeVerifyType(struct bNodeTree *ntree, struct bNode *node); +struct bNodeSocket *nodeAddSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, const char *name, int type); +struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, struct bNodeSocket *next_sock, const char *name, int type); +void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock); +void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node); void nodeAddToPreview(struct bNode *, float *, int, int, int); +struct bNode *nodeAddNode(struct bNodeTree *ntree, struct bNodeTemplate *ntemp); void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node); void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node); -void nodeAddSockets(struct bNode *node, struct bNodeType *ntype); -struct bNode *nodeAddNodeType(struct bNodeTree *ntree, int type, struct bNodeTree *ngroup, struct ID *id); -void nodeRegisterType(struct ListBase *typelist, const struct bNodeType *ntype) ; -void nodeUpdateType(struct bNodeTree *ntree, struct bNode* node, struct bNodeType *ntype); + +void nodeRegisterType(struct ListBase *typelist, struct bNodeType *ntype) ; void nodeMakeDynamicType(struct bNode *node); int nodeDynamicUnlinkText(struct ID *txtid); + void nodeFreeNode(struct bNodeTree *ntree, struct bNode *node); struct bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node); @@ -186,6 +330,10 @@ struct bNodeLink *nodeAddLink(struct bNodeTree *ntree, struct bNode *fromnode, s void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link); void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock); +void nodeSpaceCoords(struct bNode *node, float *locx, float *locy); +void nodeAttachNode(struct bNode *node, struct bNode *parent); +void nodeDetachNode(struct bNode *node); + struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name); int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex, int *in_out); @@ -202,41 +350,71 @@ void NodeTagChanged(struct bNodeTree *ntree, struct bNode *node); int NodeTagIDChanged(struct bNodeTree *ntree, struct ID *id); void ntreeClearTags(struct bNodeTree *ntree); -/* ************** Groups ****************** */ - -struct bNode *nodeMakeGroupFromSelected(struct bNodeTree *ntree); -int nodeGroupUnGroup(struct bNodeTree *ntree, struct bNode *gnode); - -void nodeGroupVerify(struct bNodeTree *ngroup); -void nodeGroupSocketUseFlags(struct bNodeTree *ngroup); - -void nodeGroupCopy(struct bNode *gnode); +void nodeFreePreview(struct bNode *node); -struct bNodeSocket *nodeGroupAddSocket(struct bNodeTree *ngroup, const char *name, int type, int in_out); -struct bNodeSocket *nodeGroupExposeSocket(struct bNodeTree *ngroup, struct bNodeSocket *sock, int in_out); -void nodeGroupExposeAllSockets(struct bNodeTree *ngroup); -void nodeGroupRemoveSocket(struct bNodeTree *ngroup, struct bNodeSocket *gsock, int in_out); +/* ************** NODE TYPE ACCESS *************** */ -/* ************** COMMON NODES *************** */ +struct bNodeTemplate nodeMakeTemplate(struct bNode *node); +int nodeValid(struct bNodeTree *ntree, struct bNodeTemplate *ntemp); +const char* nodeLabel(struct bNode *node); +struct bNodeTree *nodeGroupEditGet(struct bNode *node); +struct bNodeTree *nodeGroupEditSet(struct bNode *node, int edit); +void nodeGroupEditClear(struct bNode *node); /* Init a new node type struct with default values and callbacks */ -void node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag, - struct bNodeSocketType *inputs, struct bNodeSocketType *outputs); +void node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag); +void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs); void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth); -void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNode *)); +void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp)); +void node_type_valid(struct bNodeType *ntype, int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp)); void node_type_storage(struct bNodeType *ntype, const char *storagename, void (*freestoragefunc)(struct bNode *), void (*copystoragefunc)(struct bNode *, struct bNode *)); +void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *)); +void node_type_template(struct bNodeType *ntype, struct bNodeTemplate (*templatefunc)(struct bNode *)); +void node_type_update(struct bNodeType *ntype, + void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node), + void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id)); +void node_type_tree(struct bNodeType *ntype, + void (*inittreefunc)(struct bNodeTree *), + void (*updatetreefunc)(struct bNodeTree *)); +void node_type_group_edit(struct bNodeType *ntype, + struct bNodeTree *(*group_edit_get)(struct bNode *node), + struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit), + void (*group_edit_clear)(struct bNode *node)); + void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **)); +void node_type_exec_new(struct bNodeType *ntype, + void *(*initexecfunc)(struct bNode *node), + void (*freeexecfunc)(struct bNode *node, void *nodedata), + void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata, struct bNodeStack **, struct bNodeStack **)); void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out)); -void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *)); +void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node, void *nodedata, struct GPUNodeStack *in, struct GPUNodeStack *out)); + +/* ************** COMMON NODES *************** */ #define NODE_GROUP 2 -#define NODE_GROUP_MENU 1000 -#define NODE_DYNAMIC_MENU 4000 +#define NODE_FORLOOP 3 +#define NODE_WHILELOOP 4 +#define NODE_FRAME 5 +#define NODE_GROUP_MENU 10000 +#define NODE_DYNAMIC_MENU 20000 + +/* look up a socket on a group node by the internal group socket */ +struct bNodeSocket *node_group_find_input(struct bNode *gnode, struct bNodeSocket *gsock); +struct bNodeSocket *node_group_find_output(struct bNode *gnode, struct bNodeSocket *gsock); + +struct bNodeSocket *node_group_add_socket(struct bNodeTree *ngroup, const char *name, int type, int in_out); +struct bNodeSocket *node_group_expose_socket(struct bNodeTree *ngroup, struct bNodeSocket *sock, int in_out); +void node_group_expose_all_sockets(struct bNodeTree *ngroup); +void node_group_remove_socket(struct bNodeTree *ngroup, struct bNodeSocket *gsock, int in_out); -void register_node_type_group(ListBase *lb); +struct bNode *node_group_make_from_selected(struct bNodeTree *ntree); +int node_group_ungroup(struct bNodeTree *ntree, struct bNode *gnode); + +/* in node_common.c */ +void register_node_type_frame(ListBase *lb); /* ************** SHADER NODES *************** */ @@ -286,11 +464,10 @@ struct ShadeResult; #define NODE_DYNAMIC_REPARSE 6 /* 64 */ #define NODE_DYNAMIC_SET 15 /* sign */ -/* the type definitions array */ -extern struct ListBase node_all_shaders; - /* API */ +struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree, int use_tree_data); +void ntreeShaderEndExecTree(struct bNodeTreeExec *exec, int use_tree_data); void ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr); void ntreeShaderGetTexcoMode(struct bNodeTree *ntree, int osa, short *texco, int *mode); void nodeShaderSynchronizeID(struct bNode *node, int copyto); @@ -415,11 +592,11 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat); #define CMP_SCALE_RENDERPERCENT 3 -/* the type definitions array */ -extern struct ListBase node_all_composit; - /* API */ struct CompBuf; +struct bNodeTreeExec *ntreeCompositBeginExecTree(struct bNodeTree *ntree, int use_tree_data); +void ntreeCompositEndExecTree(struct bNodeTreeExec *exec, int use_tree_data); +void ntreeCompositExecTree(struct bNodeTree *ntree, struct RenderData *rd, int do_previews); void ntreeCompositTagRender(struct Scene *sce); int ntreeCompositTagAnimated(struct bNodeTree *ntree); void ntreeCompositTagGenerators(struct bNodeTree *ntree); @@ -459,23 +636,22 @@ struct TexResult; #define TEX_NODE_PROC 500 #define TEX_NODE_PROC_MAX 600 -extern struct ListBase node_all_textures; - /* API */ int ntreeTexTagAnimated(struct bNodeTree *ntree); void ntreeTexSetPreviewFlag(int); -int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, float *coord, float *dxt, float *dyt, int osatex, short thread, struct Tex *tex, short which_output, int cfra, int preview, struct ShadeInput *shi, struct MTex *mtex); void ntreeTexCheckCyclics(struct bNodeTree *ntree); char* ntreeTexOutputMenu(struct bNodeTree *ntree); +struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree, int use_tree_data); +void ntreeTexEndExecTree(struct bNodeTreeExec *exec, int use_tree_data); +int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, float *coord, float *dxt, float *dyt, int osatex, short thread, struct Tex *tex, short which_output, int cfra, int preview, struct ShadeInput *shi, struct MTex *mtex); + -/**/ +/*************************************************/ void init_nodesystem(void); void free_nodesystem(void); -/**/ - void clear_scene_in_nodes(struct Main *bmain, struct Scene *sce); #endif diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index a6b5c04b5c3..7e39461a032 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -108,6 +108,7 @@ void object_to_mat4(struct Object *ob, float mat[][4]); void object_apply_mat4(struct Object *ob, float mat[][4], const short use_compat, const short use_parent); void set_no_parent_ipo(int val); +struct Object *object_pose_armature_get(struct Object *ob); void where_is_object_time(struct Scene *scene, struct Object *ob, float ctime); void where_is_object(struct Scene *scene, struct Object *ob); @@ -128,6 +129,7 @@ void *object_tfm_backup(struct Object *ob); void object_tfm_restore(struct Object *ob, void *obtfm_pt); void object_handle_update(struct Scene *scene, struct Object *ob); +void object_sculpt_modifiers_changed(struct Object *ob); float give_timeoffset(struct Object *ob); int give_obdata_texspace(struct Object *ob, short **texflag, float **loc, float **size, float **rot); diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index ef16129e1e7..0400f229083 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -97,5 +97,6 @@ typedef struct SculptSession { } SculptSession; void free_sculptsession(struct Object *ob); +void free_sculptsession_deformMats(struct SculptSession *ss); #endif diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index cf68e5795b4..9cb4dfae534 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -45,8 +45,6 @@ struct Strip; struct StripElem; struct bSound; -#define MAXSEQ 32 - #define BUILD_SEQAR_COUNT_NOTHING 0 #define BUILD_SEQAR_COUNT_CURRENT 1 #define BUILD_SEQAR_COUNT_CHILDREN 2 diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index fac5bf1cfd2..3728dd41089 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -39,7 +39,6 @@ struct PackedFile; struct bSound; -struct bContext; struct ListBase; struct Main; struct Sequence; @@ -65,12 +64,12 @@ struct bSound* sound_new_file(struct Main *main, const char *filename); // XXX unused currently #if 0 -struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source); +struct bSound* sound_new_buffer(struct Main *bmain, struct bSound *source); -struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end); +struct bSound* sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end); #endif -void sound_delete(struct bContext *C, struct bSound* sound); +void sound_delete(struct Main *bmain, struct bSound* sound); void sound_cache(struct bSound* sound); @@ -124,7 +123,7 @@ void sound_play_scene(struct Scene *scene); void sound_stop_scene(struct Scene *scene); -void sound_seek_scene(struct bContext *C); +void sound_seek_scene(struct Main *bmain, struct Scene *scene); float sound_sync_scene(struct Scene *scene); diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt index c1797427cc2..9cf0a92742f 100644 --- a/source/blender/blenkernel/CMakeLists.txt +++ b/source/blender/blenkernel/CMakeLists.txt @@ -35,7 +35,6 @@ set(INC ../blenfont ../blenlib ../blenloader - ../editors/include ../gpu ../ikplugin ../imbuf @@ -353,6 +352,16 @@ if(WITH_LZMA) add_definitions(-DWITH_LZMA) endif() +if(WITH_GAMEENGINE) + list(APPEND INC_SYS + ../../../extern/recastnavigation/Recast/Include + ) + list(APPEND SRC + intern/navmesh_conversion.cpp + BKE_navmesh_conversion.h + ) +endif() + if(MSVC) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX") endif() diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript index 5ea42ee65ae..56de8afc0da 100644 --- a/source/blender/blenkernel/SConscript +++ b/source/blender/blenkernel/SConscript @@ -1,9 +1,10 @@ #!/usr/bin/python Import ('env') +import os -sources = env.Glob('intern/*.c') +sources = env.Glob('intern/*.c') + env.Glob('intern/*.cpp') -incs = '. #/intern/guardedalloc #/intern/memutil ../editors/include' +incs = '. #/intern/guardedalloc #/intern/memutil' incs += ' ../blenlib ../blenfont ../makesdna ../windowmanager' incs += ' ../render/extern/include #/intern/decimation/extern ../makesrna' incs += ' ../imbuf ../ikplugin ../avi #/intern/elbeem/extern ../nodes ../modifiers' @@ -90,6 +91,12 @@ if env['WITH_BF_LZMA']: incs += ' #/extern/lzma' defs.append('WITH_LZMA') +if env['WITH_BF_GAMEENGINE']: + incs += ' #/extern/recastnavigation/Recast/Include' + defs.append('WITH_GAMEENGINE') +else: + sources.remove('intern' + os.sep + 'navmesh_conversion.cpp') + if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'): incs += ' ' + env['BF_PTHREADS_INC'] diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index ff7f2586767..7a02da57350 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -60,18 +60,16 @@ #include "BKE_texture.h" #include "BKE_multires.h" - #include "BLO_sys_types.h" // for intptr_t support -#include "BIF_gl.h" -#include "BIF_glutil.h" +#include "GL/glew.h" #include "GPU_buffers.h" #include "GPU_draw.h" #include "GPU_extensions.h" #include "GPU_material.h" -#include "ED_sculpt.h" /* for ED_sculpt_modifiers_changed */ +extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */ /////////////////////////////////// /////////////////////////////////// @@ -643,13 +641,22 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditFace *efa; int i, draw; - + const int skip_normals= !glIsEnabled(GL_LIGHTING); /* could be passed as an arg */ + + /* GL_ZERO is used to detect if drawing has started or not */ + GLenum poly_prev= GL_ZERO; + GLenum shade_prev= GL_ZERO; + (void)setMaterial; /* unused */ /* currently unused -- each original face is handled separately */ (void)compareDrawOptions; if (emdm->vertexCos) { + /* add direct access */ + float (*vertexCos)[3]= emdm->vertexCos; + float (*vertexNos)[3]= emdm->vertexNos; + float (*faceNos)[3]= emdm->faceNos; EditVert *eve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) @@ -659,75 +666,134 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us int drawSmooth = (efa->flag & ME_SMOOTH); draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth); if(draw) { + const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES; if (draw==2) { /* enabled with stipple */ - glEnable(GL_POLYGON_STIPPLE); - glPolygonStipple(stipple_quarttone); + + if(poly_prev != GL_ZERO) glEnd(); + poly_prev= GL_ZERO; /* force glBegin */ + + glEnable(GL_POLYGON_STIPPLE); + glPolygonStipple(stipple_quarttone); } - glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); + if(skip_normals) { + if(poly_type != poly_prev) { + if(poly_prev != GL_ZERO) glEnd(); + glBegin((poly_prev= poly_type)); + } + glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); + if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); + } + else { + const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT; + if (shade_type != shade_prev) { + glShadeModel((shade_prev= shade_type)); + } + if(poly_type != poly_prev) { + if(poly_prev != GL_ZERO) glEnd(); + glBegin((poly_prev= poly_type)); + } - glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); - if (!drawSmooth) { - glNormal3fv(emdm->faceNos[i]); - glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]); - glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]); - glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]); - if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]); - } else { - glNormal3fv(emdm->vertexNos[(int) efa->v1->tmp.l]); - glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]); - glNormal3fv(emdm->vertexNos[(int) efa->v2->tmp.l]); - glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]); - glNormal3fv(emdm->vertexNos[(int) efa->v3->tmp.l]); - glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]); - if(efa->v4) { - glNormal3fv(emdm->vertexNos[(int) efa->v4->tmp.l]); - glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]); + if (!drawSmooth) { + glNormal3fv(faceNos[i]); + glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); + if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); + } else { + glNormal3fv(vertexNos[(int) efa->v1->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); + glNormal3fv(vertexNos[(int) efa->v2->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); + glNormal3fv(vertexNos[(int) efa->v3->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); + if(poly_type == GL_QUADS) { + glNormal3fv(vertexNos[(int) efa->v4->tmp.l]); + glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); + } } } - glEnd(); + - if (draw==2) + if (draw==2) { + glEnd(); + poly_prev= GL_ZERO; /* force glBegin */ + glDisable(GL_POLYGON_STIPPLE); + } } } - } else { + } + else { for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { int drawSmooth = (efa->flag & ME_SMOOTH); draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth); if(draw) { + const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES; if (draw==2) { /* enabled with stipple */ + + if(poly_prev != GL_ZERO) glEnd(); + poly_prev= GL_ZERO; /* force glBegin */ + glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(stipple_quarttone); } - glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); - glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); - if (!drawSmooth) { - glNormal3fv(efa->n); - glVertex3fv(efa->v1->co); - glVertex3fv(efa->v2->co); - glVertex3fv(efa->v3->co); - if(efa->v4) glVertex3fv(efa->v4->co); - } else { - glNormal3fv(efa->v1->no); + if(skip_normals) { + if(poly_type != poly_prev) { + if(poly_prev != GL_ZERO) glEnd(); + glBegin((poly_prev= poly_type)); + } glVertex3fv(efa->v1->co); - glNormal3fv(efa->v2->no); glVertex3fv(efa->v2->co); - glNormal3fv(efa->v3->no); glVertex3fv(efa->v3->co); - if(efa->v4) { - glNormal3fv(efa->v4->no); - glVertex3fv(efa->v4->co); + if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co); + } + else { + const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT; + if (shade_type != shade_prev) { + glShadeModel((shade_prev= shade_type)); + } + if(poly_type != poly_prev) { + if(poly_prev != GL_ZERO) glEnd(); + glBegin((poly_prev= poly_type)); + } + + if (!drawSmooth) { + glNormal3fv(efa->n); + glVertex3fv(efa->v1->co); + glVertex3fv(efa->v2->co); + glVertex3fv(efa->v3->co); + if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co); + } else { + glNormal3fv(efa->v1->no); + glVertex3fv(efa->v1->co); + glNormal3fv(efa->v2->no); + glVertex3fv(efa->v2->co); + glNormal3fv(efa->v3->no); + glVertex3fv(efa->v3->co); + if(poly_type == GL_QUADS) { + glNormal3fv(efa->v4->no); + glVertex3fv(efa->v4->co); + } } } - glEnd(); + - if (draw==2) + if (draw==2) { + glEnd(); + poly_prev= GL_ZERO; + glDisable(GL_POLYGON_STIPPLE); + } } } } + + /* if non zero we know a face was rendered */ + if(poly_prev != GL_ZERO) glEnd(); } static void emDM_drawFacesTex_common(DerivedMesh *dm, @@ -2254,7 +2320,7 @@ static void clear_mesh_caches(Object *ob) } if(ob->sculpt) { - ED_sculpt_modifiers_changed(ob); + object_sculpt_modifiers_changed(ob); } } @@ -2449,13 +2515,13 @@ static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, flo /* check if we've been here before (normal should not be 0) */ if(vec[3] || vec[4] || vec[5]) return; - VECCOPY(vec, co); + copy_v3_v3(vec, co); vec+= 3; if(no_f) { - VECCOPY(vec, no_f); + copy_v3_v3(vec, no_f); } else { - VECCOPY(vec, no_s); + normal_short_to_float_v3(vec, no_s); } } diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c index 5f33059e117..2d4354bdd9f 100644 --- a/source/blender/blenkernel/intern/blender.c +++ b/source/blender/blenkernel/intern/blender.c @@ -324,17 +324,14 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath MEM_freeN(bfd); } -static int handle_subversion_warning(Main *main) +static int handle_subversion_warning(Main *main, ReportList *reports) { if(main->minversionfile > BLENDER_VERSION || (main->minversionfile == BLENDER_VERSION && main->minsubversionfile > BLENDER_SUBVERSION)) { - - char str[128]; - - BLI_snprintf(str, sizeof(str), "File written by newer Blender binary: %d.%d , expect loss of data!", main->minversionfile, main->minsubversionfile); -// XXX error(str); + BKE_reportf(reports, RPT_ERROR, "File written by newer Blender binary: %d.%d , expect loss of data!", main->minversionfile, main->minsubversionfile); } + return 1; } @@ -392,7 +389,7 @@ int BKE_read_file(bContext *C, const char *filepath, ReportList *reports) if (bfd) { if(bfd->user) retval= BKE_READ_FILE_OK_USERPREFS; - if(0==handle_subversion_warning(bfd->main)) { + if(0==handle_subversion_warning(bfd->main, reports)) { free_main(bfd->main); MEM_freeN(bfd); bfd= NULL; diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c index a0f38e675f9..3966caa1fa9 100644 --- a/source/blender/blenkernel/intern/boids.c +++ b/source/blender/blenkernel/intern/boids.c @@ -156,8 +156,8 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, if(rule->type == eBoidRuleType_Goal && boids->options & BOID_ALLOW_CLIMB && surface!=0.0f) { if(!bbd->goal_ob || bbd->goal_priority < priority) { bbd->goal_ob = eob; - VECCOPY(bbd->goal_co, efd.loc); - VECCOPY(bbd->goal_nor, efd.nor); + copy_v3_v3(bbd->goal_co, efd.loc); + copy_v3_v3(bbd->goal_nor, efd.nor); } } else if(rule->type == eBoidRuleType_Avoid && bpa->data.mode == eBoidMode_Climbing && @@ -869,7 +869,7 @@ static void boid_climb(BoidSettings *boids, ParticleData *pa, float *surface_co, { BoidParticle *bpa = pa->boid; float nor[3], vel[3]; - VECCOPY(nor, surface_nor); + copy_v3_v3(nor, surface_nor); /* gather apparent gravity */ VECADDFAC(bpa->gravity, bpa->gravity, surface_nor, -1.0f); @@ -1345,7 +1345,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa) { boid_climb(boids, pa, ground_co, ground_nor); //float nor[3]; - //VECCOPY(nor, ground_nor); + //copy_v3_v3(nor, ground_nor); ///* gather apparent gravity to r_ve */ //VECADDFAC(pa->r_ve, pa->r_ve, ground_nor, -1.0); diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index c497cd2813a..c84a3cfc730 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -555,7 +555,7 @@ void brush_imbuf_new(Brush *brush, short flt, short texfall, int bufsize, ImBuf if (texfall == 0) { dist = sqrt(xy[0]*xy[0] + xy[1]*xy[1]); - VECCOPY(dstf, brush_rgb); + copy_v3_v3(dstf, brush_rgb); dstf[3]= alpha*brush_curve_strength_clamp(brush, dist, radius); } else if (texfall == 1) { @@ -754,7 +754,7 @@ static void brush_painter_do_partial(BrushPainter *painter, ImBuf *oldtexibuf, i for (x=origx; x < w; x++, bf+=4, mf+=4, tf+=4) { if (dotexold) { - VECCOPY(tf, otf); + copy_v3_v3(tf, otf); tf[3] = otf[3]; otf += 4; } @@ -926,7 +926,7 @@ static void brush_apply_pressure(BrushPainter *painter, Brush *brush, float pres brush->spacing = MAX2(1.0f, painter->startspacing*(1.5f-pressure)); } -void brush_jitter_pos(Brush *brush, float *pos, float *jitterpos) +void brush_jitter_pos(Brush *brush, float pos[2], float jitterpos[2]) { int use_jitter= brush->jitter != 0; @@ -949,7 +949,7 @@ void brush_jitter_pos(Brush *brush, float *pos, float *jitterpos) jitterpos[1] = pos[1] + 2*rand_pos[1]*diameter*brush->jitter; } else { - VECCOPY2D(jitterpos, pos); + copy_v2_v2(jitterpos, pos); } } diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 5eb97630e83..44359a142c9 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -36,10 +36,7 @@ * \ingroup bke */ - -/* TODO maybe BIF_gl.h should include string.h? */ -#include <string.h> -#include "BIF_gl.h" +#include "GL/glew.h" #include "BLI_blenlib.h" #include "BLI_edgehash.h" @@ -1853,7 +1850,7 @@ void CDDM_apply_vert_normals(DerivedMesh *dm, short (*vertNormals)[3]) cddm->mvert = vert; for(i = 0; i < dm->numVertData; ++i, ++vert) - VECCOPY(vert->no, vertNormals[i]); + copy_v3_v3_short(vert->no, vertNormals[i]); } void CDDM_calc_normals(DerivedMesh *dm) diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index ed073f03270..e0b7ebe1f44 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -104,11 +104,11 @@ BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert // fill tree for ( i = 0; i < numfaces; i++, tface++ ) { - VECCOPY ( &co[0*3], x[tface->v1].co ); - VECCOPY ( &co[1*3], x[tface->v2].co ); - VECCOPY ( &co[2*3], x[tface->v3].co ); + copy_v3_v3 ( &co[0*3], x[tface->v1].co ); + copy_v3_v3 ( &co[1*3], x[tface->v2].co ); + copy_v3_v3 ( &co[2*3], x[tface->v3].co ); if ( tface->v4 ) - VECCOPY ( &co[3*3], x[tface->v4].co ); + copy_v3_v3 ( &co[3*3], x[tface->v4].co ); BLI_bvhtree_insert ( tree, i, co, ( mfaces->v4 ? 4 : 3 ) ); } @@ -133,21 +133,21 @@ void bvhtree_update_from_mvert ( BVHTree * bvhtree, MFace *faces, int numfaces, { for ( i = 0; i < numfaces; i++, mfaces++ ) { - VECCOPY ( &co[0*3], x[mfaces->v1].co ); - VECCOPY ( &co[1*3], x[mfaces->v2].co ); - VECCOPY ( &co[2*3], x[mfaces->v3].co ); + copy_v3_v3 ( &co[0*3], x[mfaces->v1].co ); + copy_v3_v3 ( &co[1*3], x[mfaces->v2].co ); + copy_v3_v3 ( &co[2*3], x[mfaces->v3].co ); if ( mfaces->v4 ) - VECCOPY ( &co[3*3], x[mfaces->v4].co ); + copy_v3_v3 ( &co[3*3], x[mfaces->v4].co ); // copy new locations into array if ( moving && xnew ) { // update moving positions - VECCOPY ( &co_moving[0*3], xnew[mfaces->v1].co ); - VECCOPY ( &co_moving[1*3], xnew[mfaces->v2].co ); - VECCOPY ( &co_moving[2*3], xnew[mfaces->v3].co ); + copy_v3_v3 ( &co_moving[0*3], xnew[mfaces->v1].co ); + copy_v3_v3 ( &co_moving[1*3], xnew[mfaces->v2].co ); + copy_v3_v3 ( &co_moving[2*3], xnew[mfaces->v3].co ); if ( mfaces->v4 ) - VECCOPY ( &co_moving[3*3], xnew[mfaces->v4].co ); + copy_v3_v3 ( &co_moving[3*3], xnew[mfaces->v4].co ); ret = BLI_bvhtree_update_node ( bvhtree, i, co, co_moving, ( mfaces->v4 ? 4 : 3 ) ); } @@ -550,7 +550,7 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM float temp[3], spf; // calculate tangential velocity - VECCOPY ( temp, collpair->normal ); + copy_v3_v3 ( temp, collpair->normal ); mul_v3_fl( temp, magrelVel ); VECSUB ( vrel_t_pre, relativeVelocity, temp ); @@ -2346,7 +2346,7 @@ static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, Collision if ( verts[i].impulse_count ) { VECADDMUL ( verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count ); - VECCOPY ( verts[i].impulse, tnull ); + copy_v3_v3 ( verts[i].impulse, tnull ); verts[i].impulse_count = 0; ret++; diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c index 9a6c2cc7e31..61e9daf4138 100644 --- a/source/blender/blenkernel/intern/colortools.c +++ b/source/blender/blenkernel/intern/colortools.c @@ -167,14 +167,14 @@ CurveMapping *curvemapping_copy(CurveMapping *cumap) return NULL; } -void curvemapping_set_black_white(CurveMapping *cumap, float *black, float *white) +void curvemapping_set_black_white(CurveMapping *cumap, const float black[3], const float white[3]) { int a; if(white) - VECCOPY(cumap->white, white); + copy_v3_v3(cumap->white, white); if(black) - VECCOPY(cumap->black, black); + copy_v3_v3(cumap->black, black); for(a=0; a<3; a++) { if(cumap->white[a]==cumap->black[a]) @@ -432,7 +432,7 @@ static void calchandle_curvemap(BezTriple *bezt, BezTriple *prev, BezTriple *nex /* in X, out Y. X is presumed to be outside first or last */ -static float curvemap_calc_extend(CurveMap *cuma, float x, float *first, float *last) +static float curvemap_calc_extend(CurveMap *cuma, float x, const float first[2], const float last[2]) { if(x <= first[0]) { if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0) { @@ -753,7 +753,7 @@ float curvemapping_evaluateF(CurveMapping *cumap, int cur, float value) } /* vector case */ -void curvemapping_evaluate3F(CurveMapping *cumap, float *vecout, const float *vecin) +void curvemapping_evaluate3F(CurveMapping *cumap, float vecout[3], const float vecin[3]) { vecout[0]= curvemapping_evaluateF(cumap, 0, vecin[0]); vecout[1]= curvemapping_evaluateF(cumap, 1, vecin[1]); @@ -761,7 +761,7 @@ void curvemapping_evaluate3F(CurveMapping *cumap, float *vecout, const float *ve } /* RGB case, no black/white points, no premult */ -void curvemapping_evaluateRGBF(CurveMapping *cumap, float *vecout, const float *vecin) +void curvemapping_evaluateRGBF(CurveMapping *cumap, float vecout[3], const float vecin[3]) { vecout[0]= curvemapping_evaluateF(cumap, 0, curvemapping_evaluateF(cumap, 3, vecin[0])); vecout[1]= curvemapping_evaluateF(cumap, 1, curvemapping_evaluateF(cumap, 3, vecin[1])); @@ -770,7 +770,7 @@ void curvemapping_evaluateRGBF(CurveMapping *cumap, float *vecout, const float * /* RGB with black/white points and premult. tables are checked */ -void curvemapping_evaluate_premulRGBF(CurveMapping *cumap, float *vecout, const float *vecin) +void curvemapping_evaluate_premulRGBF(CurveMapping *cumap, float vecout[3], const float vecin[3]) { float fac; diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index b1beb6c449a..bd70e365f51 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -41,9 +41,10 @@ #include "MEM_guardedalloc.h" -#include "BLI_blenlib.h" -#include "BLI_math.h" +#include "BLI_blenlib.h" +#include "BLI_math.h" #include "BLI_utildefines.h" +#include "BLI_ghash.h" #include "DNA_curve_types.h" #include "DNA_material_types.h" @@ -66,9 +67,6 @@ #include "BKE_object.h" #include "BKE_material.h" - -#include "ED_curve.h" - /* globals */ /* local */ @@ -118,6 +116,25 @@ void BKE_free_editfont(Curve *cu) } } +void free_curve_editNurb_keyIndex(EditNurb *editnurb) +{ + if (!editnurb->keyindex) { + return; + } + BLI_ghash_free(editnurb->keyindex, NULL, (GHashValFreeFP)MEM_freeN); + editnurb->keyindex= NULL; +} + +void free_curve_editNurb (Curve *cu) +{ + if(cu->editnurb) { + freeNurblist(&cu->editnurb->nurbs); + free_curve_editNurb_keyIndex(cu->editnurb); + MEM_freeN(cu->editnurb); + cu->editnurb= NULL; + } +} + /* don't free curve itself */ void free_curve(Curve *cu) { @@ -281,6 +298,16 @@ void make_local_curve(Curve *cu) } } +/* Get list of nurbs from editnurbs structure */ +ListBase *curve_editnurbs(Curve *cu) +{ + if (cu->editnurb) { + return &cu->editnurb->nurbs; + } + + return NULL; +} + short curve_type(Curve *cu) { Nurb *nu; @@ -358,7 +385,6 @@ void tex_space_curve(Curve *cu) } } - int count_curveverts(ListBase *nurb) { Nurb *nu; @@ -2049,7 +2075,7 @@ void makeBevelList(Object *ob) BLI_freelistN(&(cu->bev)); if(cu->editnurb && ob->type!=OB_FONT) { - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); nu= nurbs->first; } else nu= cu->nurb.first; @@ -2547,9 +2573,9 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode) sub_v3_v3v3(h2, p2, p2+3); len1= normalize_v3(h1); len2= normalize_v3(h2); - - vz= INPR(h1, h2); - + + vz= dot_v3v3(h1, h2); + if(leftviolate) { *(p2+3)= *(p2) - vz*len2*h1[0]; *(p2+4)= *(p2+1) - vz*len2*h1[1]; @@ -3157,7 +3183,7 @@ int clamp_nurb_order_v( struct Nurb *nu) ListBase *BKE_curve_nurbs(Curve *cu) { if (cu->editnurb) { - return ED_curve_editnurbs(cu); + return curve_editnurbs(cu); } return &cu->nurb; diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index 8d19322c0db..883f67c3061 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -808,42 +808,68 @@ static void layerDefault_mcol(void *data, int count) static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = { + /* 0: CD_MVERT */ {sizeof(MVert), "MVert", 1, NULL, NULL, NULL, NULL, NULL, NULL}, + /* 1: CD_MSTICKY */ {sizeof(MSticky), "MSticky", 1, NULL, NULL, NULL, layerInterp_msticky, NULL, NULL}, + /* 2: CD_MDEFORMVERT */ {sizeof(MDeformVert), "MDeformVert", 1, NULL, layerCopy_mdeformvert, layerFree_mdeformvert, layerInterp_mdeformvert, NULL, NULL}, + /* 3: CD_MEDGE */ {sizeof(MEdge), "MEdge", 1, NULL, NULL, NULL, NULL, NULL, NULL}, + /* 4: CD_MFACE */ {sizeof(MFace), "MFace", 1, NULL, NULL, NULL, NULL, NULL, NULL}, + /* 5: CD_MTFACE */ {sizeof(MTFace), "MTFace", 1, "UVTex", layerCopy_tface, NULL, layerInterp_tface, layerSwap_tface, layerDefault_tface}, + /* 6: CD_MCOL */ /* 4 MCol structs per face */ {sizeof(MCol)*4, "MCol", 4, "Col", NULL, NULL, layerInterp_mcol, layerSwap_mcol, layerDefault_mcol}, + /* 7: CD_ORIGINDEX */ {sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, NULL}, + /* 8: CD_NORMAL */ /* 3 floats per normal vector */ {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}, + /* 9: CD_FLAGS */ {sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, NULL}, + /* 10: CD_PROP_FLT */ {sizeof(MFloatProperty), "MFloatProperty",1,"Float",NULL,NULL,NULL,NULL}, + /* 11: CD_PROP_INT */ {sizeof(MIntProperty), "MIntProperty",1,"Int",NULL,NULL,NULL,NULL}, + /* 12: CD_PROP_STR */ {sizeof(MStringProperty), "MStringProperty",1,"String",NULL,NULL,NULL,NULL}, + /* 13: CD_ORIGSPACE */ {sizeof(OrigSpaceFace), "OrigSpaceFace", 1, "UVTex", layerCopy_origspace_face, NULL, layerInterp_origspace_face, layerSwap_origspace_face, layerDefault_origspace_face}, + /* 14: CD_ORCO */ {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}, + /* 15: CD_MTEXPOLY */ {sizeof(MTexPoly), "MTexPoly", 1, "Face Texture", NULL, NULL, NULL, NULL, NULL}, + /* 16: CD_MLOOPUV */ {sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, layerInterp_mloopuv, NULL, NULL}, + /* 17: CD_MLOOPCOL */ {sizeof(MLoopCol), "MLoopCol", 1, "Col", NULL, NULL, layerInterp_mloopcol, NULL, layerDefault_mloopcol}, + /* 18: CD_TANGENT */ {sizeof(float)*4*4, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}, + /* 19: CD_MDISPS */ {sizeof(MDisps), "MDisps", 1, NULL, layerCopy_mdisps, layerFree_mdisps, layerInterp_mdisps, layerSwap_mdisps, NULL, layerRead_mdisps, layerWrite_mdisps, layerFilesize_mdisps, layerValidate_mdisps}, + /* 20: CD_WEIGHT_MCOL */ {sizeof(MCol)*4, "MCol", 4, "WeightCol", NULL, NULL, layerInterp_mcol, layerSwap_mcol, layerDefault_mcol}, - {sizeof(MCol)*4, "MCol", 4, "IDCol", NULL, NULL, layerInterp_mcol, + /* 21: CD_ID_MCOL */ + {sizeof(MCol)*4, "MCol", 4, "IDCol", NULL, NULL, layerInterp_mcol, layerSwap_mcol, layerDefault_mcol}, - {sizeof(MCol)*4, "MCol", 4, "TexturedCol", NULL, NULL, layerInterp_mcol, + /* 22: CD_TEXTURE_MCOL */ + {sizeof(MCol)*4, "MCol", 4, "TexturedCol", NULL, NULL, layerInterp_mcol, layerSwap_mcol, layerDefault_mcol}, - {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL} + /* 23: CD_CLOTH_ORCO */ + {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}, + /* 24: CD_RECAST */ + {sizeof(MRecast), "MRecast", 1,"Recast",NULL,NULL,NULL,NULL} }; static const char *LAYERTYPENAMES[CD_NUMTYPES] = { @@ -851,7 +877,7 @@ static const char *LAYERTYPENAMES[CD_NUMTYPES] = { /* 5-9 */ "CDMTFace", "CDMCol", "CDOrigIndex", "CDNormal", "CDFlags", /* 10-14 */ "CDMFloatProperty", "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco", /* 15-19 */ "CDMTexPoly", "CDMLoopUV", "CDMloopCol", "CDTangent", "CDMDisps", - /* 20-23 */"CDWeightMCol", "CDIDMCol", "CDTextureMCol", "CDClothOrco" + /* 20-24 */"CDWeightMCol", "CDIDMCol", "CDTextureMCol", "CDClothOrco", "CDMRecast" }; const CustomDataMask CD_MASK_BAREMESH = @@ -859,14 +885,14 @@ const CustomDataMask CD_MASK_BAREMESH = const CustomDataMask CD_MASK_MESH = CD_MASK_MVERT | CD_MASK_MEDGE | CD_MASK_MFACE | CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MCOL | - CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS; + CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS | CD_MASK_RECAST; const CustomDataMask CD_MASK_EDITMESH = CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | - CD_MASK_MCOL|CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS; + CD_MASK_MCOL|CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS | CD_MASK_RECAST; const CustomDataMask CD_MASK_DERIVEDMESH = CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_ORIGINDEX | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_CLOTH_ORCO | - CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO | CD_MASK_TANGENT | CD_MASK_WEIGHT_MCOL; + CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO | CD_MASK_TANGENT | CD_MASK_WEIGHT_MCOL | CD_MASK_RECAST; const CustomDataMask CD_MASK_BMESH = CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR; const CustomDataMask CD_MASK_FACECORNERS = diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c index c2ed6468643..b19ea93a1b8 100644 --- a/source/blender/blenkernel/intern/displist.c +++ b/source/blender/blenkernel/intern/displist.c @@ -67,8 +67,6 @@ #include "BLO_sys_types.h" // for intptr_t support -#include "ED_curve.h" /* for BKE_curve_nurbs */ - extern Material defmaterial; /* material.c */ static void boundbox_displist(Object *ob); @@ -1102,7 +1100,7 @@ void makeDispListSurf(Scene *scene, Object *ob, ListBase *dispbase, float (*deformedVerts)[3]; if(!forRender && cu->editnurb) - nubase= ED_curve_editnurbs(cu); + nubase= curve_editnurbs(cu); else nubase= &cu->nurb; diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 4b95c44f55f..468f39bf731 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -590,16 +590,16 @@ int closest_point_on_surface(SurfaceModifierData *surmd, float *co, float *surfa BLI_bvhtree_find_nearest(surmd->bvhtree->tree, co, &nearest, surmd->bvhtree->nearest_callback, surmd->bvhtree); if(nearest.index != -1) { - VECCOPY(surface_co, nearest.co); + copy_v3_v3(surface_co, nearest.co); if(surface_nor) { - VECCOPY(surface_nor, nearest.no); + copy_v3_v3(surface_nor, nearest.no); } if(surface_vel) { MFace *mface = CDDM_get_face(surmd->dm, nearest.index); - VECCOPY(surface_vel, surmd->v[mface->v1].co); + copy_v3_v3(surface_vel, surmd->v[mface->v1].co); add_v3_v3(surface_vel, surmd->v[mface->v2].co); add_v3_v3(surface_vel, surmd->v[mface->v3].co); if(mface->v4) @@ -705,7 +705,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin sub_v3_v3v3(efd->loc, point->loc, translate); } else { - VECCOPY(efd->loc, ob->obmat[3]); + copy_v3_v3(efd->loc, ob->obmat[3]); } if(real_velocity) @@ -727,8 +727,8 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin mul_v3_fl(efd->vec_to_point, (efd->distance-eff->pd->f_size)/efd->distance); if(eff->flag & PE_USE_NORMAL_DATA) { - VECCOPY(efd->vec_to_point2, efd->vec_to_point); - VECCOPY(efd->nor2, efd->nor); + copy_v3_v3(efd->vec_to_point2, efd->vec_to_point); + copy_v3_v3(efd->nor2, efd->nor); } else { /* for some effectors we need the object center every time */ @@ -800,7 +800,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP strength= eff->pd->f_strength * efd->falloff; - VECCOPY(tex_co,point->loc); + copy_v3_v3(tex_co,point->loc); if(eff->pd->flag & PFIELD_TEX_2D) { float fac=-dot_v3v3(tex_co, efd->nor); @@ -878,11 +878,11 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected damp += wind_func(rng, noise_factor); } - VECCOPY(force, efd->vec_to_point); + copy_v3_v3(force, efd->vec_to_point); switch(pd->forcefield){ case PFIELD_WIND: - VECCOPY(force, efd->nor); + copy_v3_v3(force, efd->nor); mul_v3_fl(force, strength * efd->falloff); break; case PFIELD_FORCE: @@ -944,7 +944,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected return; case PFIELD_TURBULENCE: if(pd->flag & PFIELD_GLOBAL_CO) { - VECCOPY(temp, point->loc); + copy_v3_v3(temp, point->loc); } else { VECADD(temp, efd->vec_to_point2, efd->nor2); @@ -955,7 +955,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected mul_v3_fl(force, strength * efd->falloff); break; case PFIELD_DRAG: - VECCOPY(force, point->vel); + copy_v3_v3(force, point->vel); fac = normalize_v3(force) * point->vel_to_sec; strength = MIN2(strength, 2.0f); @@ -1039,7 +1039,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we do_texture_effector(eff, &efd, point, force); else { float temp1[3]={0,0,0}, temp2[3]; - VECCOPY(temp1, force); + copy_v3_v3(temp1, force); do_physical_effector(eff, &efd, point, force); diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 29615986191..2a9e786d139 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -925,7 +925,8 @@ void init_render_material(Material *mat, int r_mode, float *amb) if(mat->nodetree && mat->use_nodes) { init_render_nodetree(mat->nodetree, mat, r_mode, amb); - ntreeBeginExecTree(mat->nodetree); /* has internal flag to detect it only does it once */ + if (!mat->nodetree->execdata) + mat->nodetree->execdata = ntreeShaderBeginExecTree(mat->nodetree, 1); } } @@ -957,8 +958,10 @@ void init_render_materials(Main *bmain, int r_mode, float *amb) /* only needed for nodes now */ void end_render_material(Material *mat) { - if(mat && mat->nodetree && mat->use_nodes) - ntreeEndExecTree(mat->nodetree); /* has internal flag to detect it only does it once */ + if(mat && mat->nodetree && mat->use_nodes) { + if (mat->nodetree->execdata) + ntreeShaderEndExecTree(mat->nodetree->execdata, 1); + } } void end_render_materials(Main *bmain) @@ -1119,7 +1122,7 @@ int object_remove_material_slot(Object *ob) /* r g b = current value, col = new value, fac==0 is no change */ /* if g==NULL, it only does r channel */ -void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col) +void ramp_blend(int type, float *r, float *g, float *b, float fac, const float col[3]) { float tmp, facm= 1.0f-fac; diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c index 9c916d517c5..4d735f1d54b 100644 --- a/source/blender/blenkernel/intern/mesh_validate.c +++ b/source/blender/blenkernel/intern/mesh_validate.c @@ -143,7 +143,7 @@ int BKE_mesh_validate_arrays(Mesh *me, MVert *UNUSED(mverts), unsigned int totve BLI_assert(!(do_fixes && me == NULL)); - PRINT("ED_mesh_validate: verts(%u), edges(%u), faces(%u)\n", totvert, totedge, totface); + PRINT("%s: verts(%u), edges(%u), faces(%u)\n", __func__, totvert, totedge, totface); if(totedge == 0 && totface != 0) { PRINT(" locical error, %u faces and 0 edges\n", totface); @@ -166,7 +166,7 @@ int BKE_mesh_validate_arrays(Mesh *me, MVert *UNUSED(mverts), unsigned int totve } if(BLI_edgehash_haskey(edge_hash, med->v1, med->v2)) { - PRINT(" edge %u: is a duplicate of, %u\n", i, GET_INT_FROM_POINTER(BLI_edgehash_lookup(edge_hash, med->v1, med->v2))); + PRINT(" edge %u: is a duplicate of, %d\n", i, GET_INT_FROM_POINTER(BLI_edgehash_lookup(edge_hash, med->v1, med->v2))); remove= do_fixes; } diff --git a/source/blender/blenkernel/intern/navmesh_conversion.cpp b/source/blender/blenkernel/intern/navmesh_conversion.cpp new file mode 100644 index 00000000000..9b373db59ff --- /dev/null +++ b/source/blender/blenkernel/intern/navmesh_conversion.cpp @@ -0,0 +1,478 @@ +/** +* $Id$ +* +* ***** BEGIN GPL LICENSE BLOCK ***** +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. +* All rights reserved. +* +* The Original Code is: all of this file. +* +* Contributor(s): none yet. +* +* ***** END GPL LICENSE BLOCK ***** +*/ + +#include <math.h> +#include <stdlib.h> +#include "Recast.h" + +extern "C"{ +#include "BKE_navmesh_conversion.h" + +#include "DNA_meshdata_types.h" +#include "BKE_cdderivedmesh.h" +#include "BLI_math.h" +} + +inline float area2(const float* a, const float* b, const float* c) +{ + return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]); +} + +inline bool left(const float* a, const float* b, const float* c) +{ + return area2(a, b, c) < 0; +} + +int polyNumVerts(const unsigned short* p, const int vertsPerPoly) +{ + int nv = 0; + for (int i=0; i<vertsPerPoly; i++) + { + if (p[i]==0xffff) + break; + nv++; + } + return nv; +} + +bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts) +{ + int nv = polyNumVerts(p, vertsPerPoly); + if (nv<3) + return false; + for (int j=0; j<nv; j++) + { + const float* v = &verts[3*p[j]]; + const float* v_next = &verts[3*p[(j+1)%nv]]; + const float* v_prev = &verts[3*p[(nv+j-1)%nv]]; + if (!left(v_prev, v, v_next)) + return false; + + } + return true; +} + +float distPointToSegmentSq(const float* point, const float* a, const float* b) +{ + float abx[3], dx[3]; + vsub(abx, b,a); + vsub(dx, point,a); + float d = abx[0]*abx[0]+abx[2]*abx[2]; + float t = abx[0]*dx[0]+abx[2]*dx[2]; + if (d > 0) + t /= d; + if (t < 0) + t = 0; + else if (t > 1) + t = 1; + dx[0] = a[0] + t*abx[0] - point[0]; + dx[2] = a[2] + t*abx[2] - point[2]; + return dx[0]*dx[0] + dx[2]*dx[2]; +} + +bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts, + int &ntris, unsigned short *&tris, int *&trisToFacesMap, + int *&recastData) +{ + nverts = dm->getNumVerts(dm); + if (nverts>=0xffff) + { + printf("Converting navmesh: Error! Too many vertices. Max number of vertices %d\n", 0xffff); + return false; + } + verts = new float[3*nverts]; + dm->getVertCos(dm, (float(*)[3])verts); + + //flip coordinates + for (int vi=0; vi<nverts; vi++) + { + SWAP(float, verts[3*vi+1], verts[3*vi+2]); + } + + //calculate number of tris + int nfaces = dm->getNumFaces(dm); + MFace *faces = dm->getFaceArray(dm); + ntris = nfaces; + for (int fi=0; fi<nfaces; fi++) + { + MFace* face = &faces[fi]; + if (face->v4) + ntris++; + } + + //copy and transform to triangles (reorder on the run) + trisToFacesMap = new int[ntris]; + tris = new unsigned short[3*ntris]; + unsigned short* tri = tris; + int triIdx = 0; + for (int fi=0; fi<nfaces; fi++) + { + MFace* face = &faces[fi]; + tri[3*triIdx+0] = (unsigned short) face->v1; + tri[3*triIdx+1] = (unsigned short) face->v3; + tri[3*triIdx+2] = (unsigned short) face->v2; + trisToFacesMap[triIdx++]=fi; + if (face->v4) + { + tri[3*triIdx+0] = (unsigned short) face->v1; + tri[3*triIdx+1] = (unsigned short) face->v4; + tri[3*triIdx+2] = (unsigned short) face->v3; + trisToFacesMap[triIdx++]=fi; + } + } + + //carefully, recast data is just reference to data in derived mesh + recastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST); + return true; +} + +bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys, + unsigned short* polys, const unsigned short* dmeshes, + const float* verts, const unsigned short* dtris, + const int* dtrisToPolysMap) +{ + int capacity = vertsPerPoly; + unsigned short* newPoly = new unsigned short[capacity]; + memset(newPoly, 0xff, sizeof(unsigned short)*capacity); + for (int polyidx=0; polyidx<npolys; polyidx++) + { + int nv = 0; + //search border + int btri = -1; + int bedge = -1; + int dtrisNum = dmeshes[polyidx*4+3]; + int dtrisBase = dmeshes[polyidx*4+2]; + unsigned char *traversedTris = new unsigned char[dtrisNum]; + memset(traversedTris, 0, dtrisNum*sizeof(unsigned char)); + for (int j=0; j<dtrisNum && btri==-1;j++) + { + int curpolytri = dtrisBase+j; + for (int k=0; k<3; k++) + { + unsigned short neighbortri = dtris[curpolytri*3*2+3+k]; + if ( neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1) + { + btri = curpolytri; + bedge = k; + break; + } + } + } + if (btri==-1 || bedge==-1) + { + //can't find triangle with border edge + return false; + } + + newPoly[nv++] = dtris[btri*3*2+bedge]; + int tri = btri; + int edge = (bedge+1)%3; + traversedTris[tri-dtrisBase] = 1; + while (tri!=btri || edge!=bedge) + { + int neighbortri = dtris[tri*3*2+3+edge]; + if (neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1) + { + if (nv==capacity) + { + capacity += vertsPerPoly; + unsigned short* newPolyBig = new unsigned short[capacity]; + memset(newPolyBig, 0xff, sizeof(unsigned short)*capacity); + memcpy(newPolyBig, newPoly, sizeof(unsigned short)*nv); + delete newPoly; + newPoly = newPolyBig; + } + newPoly[nv++] = dtris[tri*3*2+edge]; + //move to next edge + edge = (edge+1)%3; + } + else + { + //move to next tri + int twinedge = -1; + for (int k=0; k<3; k++) + { + if (dtris[neighbortri*3*2+3+k] == tri) + { + twinedge = k; + break; + } + } + if (twinedge==-1) + { + printf("Converting navmesh: Error! Can't find neighbor edge - invalid adjacency info\n"); + goto returnLabel; + } + tri = neighbortri; + edge = (twinedge+1)%3; + traversedTris[tri-dtrisBase] = 1; + } + } + + unsigned short* adjustedPoly = new unsigned short[nv]; + int adjustedNv = 0; + for (size_t i=0; i<(size_t)nv; i++) + { + unsigned short prev = newPoly[(nv+i-1)%nv]; + unsigned short cur = newPoly[i]; + unsigned short next = newPoly[(i+1)%nv]; + float distSq = distPointToSegmentSq(&verts[3*cur], &verts[3*prev], &verts[3*next]); + static const float tolerance = 0.001f; + if (distSq>tolerance) + adjustedPoly[adjustedNv++] = cur; + } + memcpy(newPoly, adjustedPoly, adjustedNv*sizeof(unsigned short)); + delete adjustedPoly; + nv = adjustedNv; + + bool allBorderTraversed = true; + for (size_t i=0; i<(size_t)dtrisNum; i++) + { + if (traversedTris[i]==0) + { + //check whether it has border edges + int curpolytri = dtrisBase+i; + for (int k=0; k<3; k++) + { + unsigned short neighbortri = dtris[curpolytri*3*2+3+k]; + if ( neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1) + { + allBorderTraversed = false; + break; + } + } + } + } + + if (nv<=vertsPerPoly && allBorderTraversed) + { + for (int i=0; i<nv; i++) + { + polys[polyidx*vertsPerPoly*2+i] = newPoly[i]; + } + } + } + +returnLabel: + delete newPoly; + return true; +} + +struct SortContext +{ + const int* recastData; + const int* trisToFacesMap; +}; + +#ifdef FREE_WINDOWS +static SortContext *_mingw_context; +static int compareByData(const void * a, const void * b) +{ + return ( _mingw_context->recastData[_mingw_context->trisToFacesMap[*(int*)a]] - + _mingw_context->recastData[_mingw_context->trisToFacesMap[*(int*)b]] ); +} +#else +#if defined(_MSC_VER) +static int compareByData(void* data, const void * a, const void * b) +#elif defined(__APPLE__) || defined(__FreeBSD__) +static int compareByData(void* data, const void * a, const void * b) +#else +static int compareByData(const void * a, const void * b, void* data) +#endif +{ + const SortContext* context = (const SortContext*)data; + return ( context->recastData[context->trisToFacesMap[*(int*)a]] - + context->recastData[context->trisToFacesMap[*(int*)b]] ); +} +#endif + +bool buildNavMeshData(const int nverts, const float* verts, + const int ntris, const unsigned short *tris, + const int* recastData, const int* trisToFacesMap, + int &ndtris, unsigned short *&dtris, + int &npolys, unsigned short *&dmeshes, unsigned short *&polys, + int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap) + +{ + if (!recastData) + { + printf("Converting navmesh: Error! Can't find recast custom data\n"); + return false; + } + + //sort the triangles by polygon idx + int* trisMapping = new int[ntris]; + for (int i=0; i<ntris; i++) + trisMapping[i]=i; + SortContext context; + context.recastData = recastData; + context.trisToFacesMap = trisToFacesMap; +#if defined(_MSC_VER) + qsort_s(trisMapping, ntris, sizeof(int), compareByData, &context); +#elif defined(__APPLE__) || defined(__FreeBSD__) + qsort_r(trisMapping, ntris, sizeof(int), &context, compareByData); +#elif defined(FREE_WINDOWS) + _mingw_context = &context; + qsort(trisMapping, ntris, sizeof(int), compareByData); +#else + qsort_r(trisMapping, ntris, sizeof(int), compareByData, &context); +#endif + //search first valid triangle - triangle of convex polygon + int validTriStart = -1; + for (int i=0; i< ntris; i++) + { + if (recastData[trisToFacesMap[trisMapping[i]]]>0) + { + validTriStart = i; + break; + } + } + + if (validTriStart<0) + { + printf("Converting navmesh: Error! No valid polygons in mesh\n"); + delete trisMapping; + return false; + } + + ndtris = ntris-validTriStart; + //fill dtris to faces mapping + dtrisToTrisMap = new int[ndtris]; + memcpy(dtrisToTrisMap, &trisMapping[validTriStart], ndtris*sizeof(int)); + delete trisMapping; trisMapping=NULL; + + //create detailed mesh triangles - copy only valid triangles + //and reserve memory for adjacency info + dtris = new unsigned short[3*2*ndtris]; + memset(dtris, 0xffff, sizeof(unsigned short)*3*2*ndtris); + for (int i=0; i<ndtris; i++) + { + memcpy(dtris+3*2*i, tris+3*dtrisToTrisMap[i], sizeof(unsigned short)*3); + } + //create new recast data corresponded to dtris and renumber for continuous indices + int prevPolyIdx=-1, curPolyIdx, newPolyIdx=0; + dtrisToPolysMap = new int[ndtris]; + for (int i=0; i<ndtris; i++) + { + curPolyIdx = recastData[trisToFacesMap[dtrisToTrisMap[i]]]; + if (curPolyIdx!=prevPolyIdx) + { + newPolyIdx++; + prevPolyIdx=curPolyIdx; + } + dtrisToPolysMap[i] = newPolyIdx; + } + + + //build adjacency info for detailed mesh triangles + buildMeshAdjacency(dtris, ndtris, nverts, 3); + + //create detailed mesh description for each navigation polygon + npolys = dtrisToPolysMap[ndtris-1]; + dmeshes = new unsigned short[npolys*4]; + memset(dmeshes, 0, npolys*4*sizeof(unsigned short)); + unsigned short *dmesh = NULL; + int prevpolyidx = 0; + for (int i=0; i<ndtris; i++) + { + int curpolyidx = dtrisToPolysMap[i]; + if (curpolyidx!=prevpolyidx) + { + if (curpolyidx!=prevpolyidx+1) + { + printf("Converting navmesh: Error! Wrong order of detailed mesh faces\n"); + return false; + } + dmesh = dmesh==NULL ? dmeshes : dmesh+4; + dmesh[2] = (unsigned short)i; //tbase + dmesh[3] = 0; //tnum + prevpolyidx = curpolyidx; + } + dmesh[3]++; + } + + //create navigation polygons + vertsPerPoly = 6; + polys = new unsigned short[npolys*vertsPerPoly*2]; + memset(polys, 0xff, sizeof(unsigned short)*vertsPerPoly*2*npolys); + + buildPolygonsByDetailedMeshes(vertsPerPoly, npolys, polys, dmeshes, verts, dtris, dtrisToPolysMap); + + return true; +} + + +bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly, + int &nverts, float *&verts, + int &ndtris, unsigned short *&dtris, + int& npolys, unsigned short *&dmeshes, + unsigned short*& polys, int *&dtrisToPolysMap, + int *&dtrisToTrisMap, int *&trisToFacesMap) +{ + bool res = true; + int ntris =0, *recastData=NULL; + unsigned short *tris=NULL; + res = buildRawVertIndicesData(dm, nverts, verts, ntris, tris, trisToFacesMap, recastData); + if (!res) + { + printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n"); + goto exit; + } + + res = buildNavMeshData(nverts, verts, ntris, tris, recastData, trisToFacesMap, + ndtris, dtris, npolys, dmeshes,polys, vertsPerPoly, + dtrisToPolysMap, dtrisToTrisMap); + if (!res) + { + printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n"); + goto exit; + } + +exit: + if (tris) + delete tris; + + return res; +} + +int polyFindVertex(const unsigned short* p, const int vertsPerPoly, unsigned short vertexIdx) +{ + int res = -1; + for(int i=0; i<vertsPerPoly; i++) + { + if (p[i]==0xffff) + break; + if (p[i]==vertexIdx) + { + res = i; + break; + } + } + return res; +} diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c index 25f824bba19..6ce80342dd6 100644 --- a/source/blender/blenkernel/intern/nla.c +++ b/source/blender/blenkernel/intern/nla.c @@ -359,6 +359,9 @@ NlaStrip *add_nla_soundstrip (Scene *scene, Speaker *speaker) #endif { strip->end = 10.0f; + /* quiet compiler warnings */ + (void)scene; + (void)speaker; } /* general settings */ diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 5f1a6c911bc..d40b030c470 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -46,84 +46,107 @@ #include <limits.h> #include "DNA_anim_types.h" -#include "DNA_action_types.h" #include "DNA_node_types.h" +#include "DNA_scene_types.h" +#include "DNA_action_types.h" +#include "BLI_string.h" +#include "BLI_math.h" #include "BLI_listbase.h" - -#include "RNA_access.h" +#include "BLI_path_util.h" +#include "BLI_utildefines.h" #include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_fcurve.h" +#include "BKE_global.h" +#include "BKE_image.h" +#include "BKE_library.h" +#include "BKE_main.h" #include "BKE_node.h" #include "BKE_utildefines.h" +#include "BKE_utildefines.h" -#include "PIL_time.h" - -#include "CMP_node.h" -#include "intern/CMP_util.h" /* stupid include path... */ +#include "BLI_listbase.h" -#include "SHD_node.h" -#include "TEX_node.h" -#include "intern/TEX_util.h" +#include "RNA_access.h" -#include "GPU_material.h" +#include "NOD_socket.h" +#include "NOD_composite.h" +#include "NOD_shader.h" +#include "NOD_texture.h" -static ListBase empty_list = {NULL, NULL}; -ListBase node_all_composit = {NULL, NULL}; -ListBase node_all_shaders = {NULL, NULL}; -ListBase node_all_textures = {NULL, NULL}; -/* ************** Type stuff ********** */ +bNodeTreeType *ntreeGetType(int type) +{ + static bNodeTreeType *types[NUM_NTREE_TYPES]; + static int types_init = 1; + if (types_init) { + types[NTREE_SHADER] = &ntreeType_Shader; + types[NTREE_COMPOSIT] = &ntreeType_Composite; + types[NTREE_TEXTURE] = &ntreeType_Texture; + types_init = 0; + } + + if(type >= 0 && type < NUM_NTREE_TYPES) { + return types[type]; + } + else { + return NULL; + } +} -static bNodeType *node_get_type(bNodeTree *ntree, int type, ID *id) +static bNodeType *node_get_type(bNodeTree *ntree, int type) { - bNodeType *ntype = ntree->alltypes.first; + bNodeType *ntype = ntreeGetType(ntree->type)->node_types.first; for(; ntype; ntype= ntype->next) - if(ntype->type==type && id==ntype->id ) + if(ntype->type==type) return ntype; return NULL; } -void ntreeInitTypes(bNodeTree *ntree) +bNodeType *ntreeGetNodeType(bNodeTree *ntree) { - bNode *node, *next; - - if(ntree->type==NTREE_SHADER) - ntree->alltypes= node_all_shaders; - else if(ntree->type==NTREE_COMPOSIT) - ntree->alltypes= node_all_composit; - else if(ntree->type==NTREE_TEXTURE) - ntree->alltypes= node_all_textures; + return node_get_type(ntree, ntree->nodetype); +} + +bNodeSocketType *ntreeGetSocketType(int type) +{ + static bNodeSocketType *types[NUM_SOCKET_TYPES]= {NULL}; + static int types_init = 1; + + if (types_init) { + node_socket_type_init(types); + types_init= 0; + } + + if(type < NUM_SOCKET_TYPES) { + return types[type]; + } else { - ntree->alltypes= empty_list; - printf("Error: no type definitions for nodes\n"); + return NULL; } +} + +void ntreeInitTypes(bNodeTree *ntree) +{ + bNode *node, *next; for(node= ntree->nodes.first; node; node= next) { next= node->next; + + node->typeinfo= node_get_type(ntree, node->type); + if(node->type==NODE_DYNAMIC) { - bNodeType *stype= NULL; - if(node->id==NULL) { /* empty script node */ - stype= node_get_type(ntree, node->type, NULL); - } else { /* not an empty script node */ - stype= node_get_type(ntree, node->type, node->id); - if(!stype) { - stype= node_get_type(ntree, node->type, NULL); - /* needed info if the pynode script fails now: */ - if (node->id) node->storage= ntree; - } else { - node->custom1= 0; - node->custom1= BSET(node->custom1,NODE_DYNAMIC_ADDEXIST); - } + /* needed info if the pynode script fails now: */ + node->storage= ntree; + if(node->id!=NULL) { /* not an empty script node */ + node->custom1= 0; + node->custom1= BSET(node->custom1,NODE_DYNAMIC_ADDEXIST); } - node->typeinfo= stype; - if(node->typeinfo) - node->typeinfo->initfunc(node); - } else { - node->typeinfo= node_get_type(ntree, node->type, NULL); +// if(node->typeinfo) +// node->typeinfo->initfunc(node); } if(node->typeinfo==NULL) { @@ -135,66 +158,51 @@ void ntreeInitTypes(bNodeTree *ntree) ntree->init |= NTREE_TYPE_INIT; } -/* updates node with (modified) bNodeType.. this should be done for all trees */ -void ntreeUpdateType(bNodeTree *ntree, bNodeType *ntype) +static bNodeSocket *make_socket(bNodeTree *UNUSED(ntree), int in_out, const char *name, int type) { - bNode *node; - - for(node= ntree->nodes.first; node; node= node->next) { - if(node->typeinfo== ntype) { - nodeUpdateType(ntree, node, ntype); - } - } + bNodeSocketType *stype= ntreeGetSocketType(type); + bNodeSocket *sock; + + sock= MEM_callocN(sizeof(bNodeSocket), "sock"); + + BLI_strncpy(sock->name, name, NODE_MAXSTR); + sock->limit = (in_out==SOCK_IN ? 1 : 0xFFF); + sock->type= type; + sock->storage = NULL; + + if (stype->value_structsize > 0) + sock->default_value = MEM_callocN(stype->value_structsize, "default socket value"); + + return sock; } -/* only used internal... we depend on type definitions! */ -static bNodeSocket *node_add_socket_type(ListBase *lb, bNodeSocketType *stype) +bNodeSocket *nodeAddSocket(bNodeTree *ntree, bNode *node, int in_out, const char *name, int type) { - bNodeSocket *sock= MEM_callocN(sizeof(bNodeSocket), "sock"); + bNodeSocket *sock = make_socket(ntree, in_out, name, type); + if (in_out==SOCK_IN) + BLI_addtail(&node->inputs, sock); + else if (in_out==SOCK_OUT) + BLI_addtail(&node->outputs, sock); - BLI_strncpy(sock->name, stype->name, NODE_MAXSTR); - if(stype->limit==0) sock->limit= 0xFFF; - else sock->limit= stype->limit; - sock->type= stype->type; + ntree->update |= NTREE_UPDATE_NODES; - sock->ns.vec[0]= stype->val1; - sock->ns.vec[1]= stype->val2; - sock->ns.vec[2]= stype->val3; - sock->ns.vec[3]= stype->val4; - sock->ns.min= stype->min; - sock->ns.max= stype->max; - - if(lb) - BLI_addtail(lb, sock); - return sock; } -static bNodeSocket *node_add_group_socket(ListBase *lb, bNodeSocket *gsock) +bNodeSocket *nodeInsertSocket(bNodeTree *ntree, bNode *node, int in_out, bNodeSocket *next_sock, const char *name, int type) { - bNodeSocket *sock= MEM_callocN(sizeof(bNodeSocket), "sock"); + bNodeSocket *sock = make_socket(ntree, in_out, name, type); + if (in_out==SOCK_IN) + BLI_insertlinkbefore(&node->inputs, next_sock, sock); + else if (in_out==SOCK_OUT) + BLI_insertlinkbefore(&node->outputs, next_sock, sock); - /* make a copy of the group socket */ - *sock = *gsock; - sock->link = NULL; - sock->next = sock->prev = NULL; - sock->new_sock = NULL; - sock->ns.data = NULL; + ntree->update |= NTREE_UPDATE_NODES; - sock->own_index = gsock->own_index; - sock->groupsock = gsock; - /* XXX hack: group socket input/output roles are inverted internally, - * need to change the limit value when making actual node sockets from them. - */ - sock->limit = (gsock->limit==1 ? 0xFFF : 1); - - if(lb) - BLI_addtail(lb, sock); - return sock; } -static void node_rem_socket(bNodeTree *ntree, ListBase *lb, bNodeSocket *sock) +void nodeRemoveSocket(bNodeTree *ntree, bNode *node, bNodeSocket *sock) { bNodeLink *link, *next; @@ -205,428 +213,42 @@ static void node_rem_socket(bNodeTree *ntree, ListBase *lb, bNodeSocket *sock) } } - BLI_remlink(lb, sock); - MEM_freeN(sock); -} - -static bNodeSocket *verify_socket(ListBase *lb, bNodeSocketType *stype) -{ - bNodeSocket *sock; - - for(sock= lb->first; sock; sock= sock->next) { - if(strncmp(sock->name, stype->name, NODE_MAXSTR)==0) - break; - } - if(sock) { - sock->type= stype->type; /* in future, read this from tydefs! */ - if(stype->limit==0) sock->limit= 0xFFF; - else sock->limit= stype->limit; - - sock->ns.min= stype->min; - sock->ns.max= stype->max; - - BLI_remlink(lb, sock); - - return sock; - } - else { - return node_add_socket_type(NULL, stype); - } -} - -static bNodeSocket *verify_group_socket(ListBase *lb, bNodeSocket *gsock) -{ - bNodeSocket *sock; - - for(sock= lb->first; sock; sock= sock->next) { - if(sock->own_index==gsock->own_index) - break; - } - if(sock) { - sock->groupsock = gsock; - - strcpy(sock->name, gsock->name); - sock->type= gsock->type; - - /* XXX hack: group socket input/output roles are inverted internally, - * need to change the limit value when making actual node sockets from them. - */ - sock->limit = (gsock->limit==1 ? 0xFFF : 1); - - sock->ns.min= gsock->ns.min; - sock->ns.max= gsock->ns.max; - - BLI_remlink(lb, sock); - - return sock; - } - else { - return node_add_group_socket(NULL, gsock); - } -} - -static void verify_socket_list(bNodeTree *ntree, ListBase *lb, bNodeSocketType *stype_first) -{ - bNodeSocketType *stype; - - /* no inputs anymore? */ - if(stype_first==NULL) { - while(lb->first) - node_rem_socket(ntree, lb, lb->first); - } - else { - /* step by step compare */ - stype= stype_first; - while(stype->type != -1) { - stype->sock= verify_socket(lb, stype); - stype++; - } - /* leftovers are removed */ - while(lb->first) - node_rem_socket(ntree, lb, lb->first); - /* and we put back the verified sockets */ - stype= stype_first; - while(stype->type != -1) { - BLI_addtail(lb, stype->sock); - stype++; - } - } -} - -static void verify_group_socket_list(bNodeTree *ntree, ListBase *lb, ListBase *glb) -{ - bNodeSocket *gsock; - - /* step by step compare */ - for (gsock= glb->first; gsock; gsock=gsock->next) { - /* abusing new_sock pointer for verification here! only used inside this function */ - gsock->new_sock= verify_group_socket(lb, gsock); - } - /* leftovers are removed */ - while(lb->first) - node_rem_socket(ntree, lb, lb->first); - /* and we put back the verified sockets */ - for (gsock= glb->first; gsock; gsock=gsock->next) { - BLI_addtail(lb, gsock->new_sock); - gsock->new_sock = NULL; - } -} - -void nodeVerifyType(bNodeTree *ntree, bNode *node) -{ - /* node groups don't have static sock lists, but use external sockets from the tree instead */ - if (node->type==NODE_GROUP) { - bNodeTree *ngroup= (bNodeTree*)node->id; - if (ngroup) { - verify_group_socket_list(ntree, &node->inputs, &ngroup->inputs); - verify_group_socket_list(ntree, &node->outputs, &ngroup->outputs); - } - } - else { - bNodeType *ntype= node->typeinfo; - if(ntype) { - verify_socket_list(ntree, &node->inputs, ntype->inputs); - verify_socket_list(ntree, &node->outputs, ntype->outputs); - } - } -} - -void ntreeVerifyTypes(bNodeTree *ntree) -{ - bNode *node; - - /* if((ntree->init & NTREE_TYPE_INIT)==0) */ - ntreeInitTypes(ntree); - - /* check inputs and outputs, and remove or insert them */ - for(node= ntree->nodes.first; node; node= node->next) - nodeVerifyType(ntree, node); + /* this is fast, this way we don't need an in_out argument */ + BLI_remlink(&node->inputs, sock); + BLI_remlink(&node->outputs, sock); -} - -/* ************** Group stuff ********** */ - -/* XXX group typeinfo struct is used directly in ntreeMakeOwnType, needs cleanup */ -static bNodeType ntype_group; - -/* groups display their internal tree name as label */ -static const char *group_label(bNode *node) -{ - return (node->id)? node->id->name+2: "Missing Datablock"; -} - -void register_node_type_group(ListBase *lb) -{ - node_type_base(&ntype_group, NODE_GROUP, "Group", NODE_CLASS_GROUP, NODE_OPTIONS, NULL, NULL); - node_type_size(&ntype_group, 120, 60, 200); - node_type_label(&ntype_group, group_label); + if (sock->default_value) + MEM_freeN(sock->default_value); + MEM_freeN(sock); - nodeRegisterType(lb, &ntype_group); -} - -static bNodeSocket *find_group_node_input(bNode *gnode, bNodeSocket *gsock) -{ - bNodeSocket *sock; - for (sock=gnode->inputs.first; sock; sock=sock->next) - if (sock->groupsock == gsock) - return sock; - return NULL; + ntree->update |= NTREE_UPDATE_NODES; } -static bNodeSocket *find_group_node_output(bNode *gnode, bNodeSocket *gsock) +void nodeRemoveAllSockets(bNodeTree *ntree, bNode *node) { bNodeSocket *sock; - for (sock=gnode->outputs.first; sock; sock=sock->next) - if (sock->groupsock == gsock) - return sock; - return NULL; -} - -bNode *nodeMakeGroupFromSelected(bNodeTree *ntree) -{ - bNodeLink *link, *linkn; - bNode *node, *gnode, *nextn; - bNodeTree *ngroup; - bNodeSocket *gsock; - ListBase anim_basepaths = {NULL, NULL}; - float min[2], max[2]; - int totnode=0; - - INIT_MINMAX2(min, max); - - /* is there something to group? also do some clearing */ - for(node= ntree->nodes.first; node; node= node->next) { - if(node->flag & NODE_SELECT) { - /* no groups in groups */ - if(node->type==NODE_GROUP) - return NULL; - DO_MINMAX2( (&node->locx), min, max); - totnode++; - } - node->done= 0; - } - if(totnode==0) return NULL; - - /* check if all connections are OK, no unselected node has both - inputs and outputs to a selection */ - for(link= ntree->links.first; link; link= link->next) { - if(link->fromnode && link->tonode && link->fromnode->flag & NODE_SELECT) - link->tonode->done |= 1; - if(link->fromnode && link->tonode && link->tonode->flag & NODE_SELECT) - link->fromnode->done |= 2; - } - - for(node= ntree->nodes.first; node; node= node->next) { - if((node->flag & NODE_SELECT)==0) - if(node->done==3) - break; - } - if(node) - return NULL; + bNodeLink *link, *next; - /* OK! new nodetree */ - ngroup= ntreeAddTree("NodeGroup", ntree->type, TRUE); - - /* move nodes over */ - for(node= ntree->nodes.first; node; node= nextn) { - nextn= node->next; - if(node->flag & NODE_SELECT) { - /* keep track of this node's RNA "base" path (the part of the pat identifying the node) - * if the old nodetree has animation data which potentially covers this node - */ - if (ntree->adt) { - PointerRNA ptr; - char *path; - - RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr); - path = RNA_path_from_ID_to_struct(&ptr); - - if (path) - BLI_addtail(&anim_basepaths, BLI_genericNodeN(path)); - } - - /* change node-collection membership */ - BLI_remlink(&ntree->nodes, node); - BLI_addtail(&ngroup->nodes, node); - - node->locx-= 0.5f*(min[0]+max[0]); - node->locy-= 0.5f*(min[1]+max[1]); - } - } - - /* move animation data over */ - if (ntree->adt) { - LinkData *ld, *ldn=NULL; - - BKE_animdata_separate_by_basepath(&ntree->id, &ngroup->id, &anim_basepaths); - - /* paths + their wrappers need to be freed */ - for (ld = anim_basepaths.first; ld; ld = ldn) { - ldn = ld->next; - - MEM_freeN(ld->data); - BLI_freelinkN(&anim_basepaths, ld); + for(link= ntree->links.first; link; link= next) { + next= link->next; + if(link->fromnode==node || link->tonode==node) { + nodeRemLink(ntree, link); } } - /* make group node */ - gnode= nodeAddNodeType(ntree, NODE_GROUP, ngroup, NULL); - gnode->locx= 0.5f*(min[0]+max[0]); - gnode->locy= 0.5f*(min[1]+max[1]); + for (sock=node->inputs.first; sock; sock=sock->next) + if (sock->default_value) + MEM_freeN(sock->default_value); + BLI_freelistN(&node->inputs); + for (sock=node->outputs.first; sock; sock=sock->next) + if (sock->default_value) + MEM_freeN(sock->default_value); - /* relink external sockets */ - for(link= ntree->links.first; link; link= linkn) { - linkn= link->next; - - if(link->fromnode && link->tonode && (link->fromnode->flag & link->tonode->flag & NODE_SELECT)) { - BLI_remlink(&ntree->links, link); - BLI_addtail(&ngroup->links, link); - } - else if(link->tonode && (link->tonode->flag & NODE_SELECT)) { - gsock = nodeGroupExposeSocket(ngroup, link->tosock, SOCK_IN); - link->tosock->link = nodeAddLink(ngroup, NULL, gsock, link->tonode, link->tosock); - link->tosock = node_add_group_socket(&gnode->inputs, gsock); - link->tonode = gnode; - } - else if(link->fromnode && (link->fromnode->flag & NODE_SELECT)) { - /* search for existing group node socket */ - for (gsock=ngroup->outputs.first; gsock; gsock=gsock->next) - if (gsock->link && gsock->link->fromsock==link->fromsock) - break; - if (!gsock) { - gsock = nodeGroupExposeSocket(ngroup, link->fromsock, SOCK_OUT); - gsock->link = nodeAddLink(ngroup, link->fromnode, link->fromsock, NULL, gsock); - link->fromsock = node_add_group_socket(&gnode->outputs, gsock); - } - else - link->fromsock = find_group_node_output(gnode, gsock); - link->fromnode = gnode; - } - } - - /* update node levels */ - ntreeSolveOrder(ntree); - - return gnode; -} - -/* here's a nasty little one, need to check users... */ -/* should become callbackable... */ -void nodeGroupVerify(bNodeTree *ngroup) -{ - /* group changed, so we rebuild the type definition */ -// ntreeMakeGroupSockets(ngroup); + BLI_freelistN(&node->outputs); - if(ngroup->type==NTREE_SHADER) { - Material *ma; - for(ma= G.main->mat.first; ma; ma= ma->id.next) { - if(ma->nodetree) { - bNode *node; - for(node= ma->nodetree->nodes.first; node; node= node->next) - if(node->id == (ID *)ngroup) - nodeVerifyType(ma->nodetree, node); - } - } - } - else if(ngroup->type==NTREE_COMPOSIT) { - Scene *sce; - for(sce= G.main->scene.first; sce; sce= sce->id.next) { - if(sce->nodetree) { - bNode *node; - for(node= sce->nodetree->nodes.first; node; node= node->next) - if(node->id == (ID *)ngroup) - nodeVerifyType(sce->nodetree, node); - } - } - } - else if(ngroup->type==NTREE_TEXTURE) { - Tex *tx; - for(tx= G.main->tex.first; tx; tx= tx->id.next) { - if(tx->nodetree) { - bNode *node; - for(node= tx->nodetree->nodes.first; node; node= node->next) - if(node->id == (ID *)ngroup) - nodeVerifyType(tx->nodetree, node); - } - } - } + ntree->update |= NTREE_UPDATE_NODES; } -/* also to check all users of groups. Now only used in editor for hide/unhide */ -/* should become callbackable? */ -void nodeGroupSocketUseFlags(bNodeTree *ngroup) -{ - bNode *node; - bNodeSocket *sock; - - /* clear flags */ - for(node= ngroup->nodes.first; node; node= node->next) { - for(sock= node->inputs.first; sock; sock= sock->next) - sock->flag &= ~SOCK_IN_USE; - for(sock= node->outputs.first; sock; sock= sock->next) - sock->flag &= ~SOCK_IN_USE; - } - - /* tag all thats in use */ - if(ngroup->type==NTREE_SHADER) { - Material *ma; - for(ma= G.main->mat.first; ma; ma= ma->id.next) { - if(ma->nodetree) { - for(node= ma->nodetree->nodes.first; node; node= node->next) { - if(node->id==&ngroup->id) { - for(sock= node->inputs.first; sock; sock= sock->next) - if(sock->link) - if(sock->groupsock) - sock->groupsock->flag |= SOCK_IN_USE; - for(sock= node->outputs.first; sock; sock= sock->next) - if(nodeCountSocketLinks(ma->nodetree, sock)) - if(sock->groupsock) - sock->groupsock->flag |= SOCK_IN_USE; - } - } - } - } - } - else if(ngroup->type==NTREE_COMPOSIT) { - Scene *sce; - for(sce= G.main->scene.first; sce; sce= sce->id.next) { - if(sce->nodetree) { - for(node= sce->nodetree->nodes.first; node; node= node->next) { - if(node->id==(ID *)ngroup) { - for(sock= node->inputs.first; sock; sock= sock->next) - if(sock->link) - if(sock->groupsock) - sock->groupsock->flag |= SOCK_IN_USE; - for(sock= node->outputs.first; sock; sock= sock->next) - if(nodeCountSocketLinks(sce->nodetree, sock)) - if(sock->groupsock) - sock->groupsock->flag |= SOCK_IN_USE; - } - } - } - } - } - else if(ngroup->type==NTREE_TEXTURE) { - Tex *tx; - for(tx= G.main->tex.first; tx; tx= tx->id.next) { - if(tx->nodetree) { - for(node= tx->nodetree->nodes.first; node; node= node->next) { - if(node->id==(ID *)ngroup) { - for(sock= node->inputs.first; sock; sock= sock->next) - if(sock->link) - if(sock->groupsock) - sock->groupsock->flag |= SOCK_IN_USE; - for(sock= node->outputs.first; sock; sock= sock->next) - if(nodeCountSocketLinks(tx->nodetree, sock)) - if(sock->groupsock) - sock->groupsock->flag |= SOCK_IN_USE; - } - } - } - } - } - -} /* finds a node based on its name */ bNode *nodeFindNodebyName(bNodeTree *ntree, const char *name) { @@ -669,272 +291,26 @@ int nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **nodep, int *sockin return 0; } -/* returns 1 if its OK */ -int nodeGroupUnGroup(bNodeTree *ntree, bNode *gnode) -{ - bNodeLink *link, *linkn; - bNode *node, *nextn; - bNodeTree *ngroup, *wgroup; - ListBase anim_basepaths = {NULL, NULL}; - - ngroup= (bNodeTree *)gnode->id; - if(ngroup==NULL) return 0; - - /* clear new pointers, set in copytree */ - for(node= ntree->nodes.first; node; node= node->next) - node->new_node= NULL; - - /* wgroup is a temporary copy of the NodeTree we're merging in - * - all of wgroup's nodes are transferred across to their new home - * - ngroup (i.e. the source NodeTree) is left unscathed - */ - wgroup= ntreeCopyTree(ngroup); - - /* add the nodes into the ntree */ - for(node= wgroup->nodes.first; node; node= nextn) { - nextn= node->next; - - /* keep track of this node's RNA "base" path (the part of the pat identifying the node) - * if the old nodetree has animation data which potentially covers this node - */ - if (wgroup->adt) { - PointerRNA ptr; - char *path; - - RNA_pointer_create(&wgroup->id, &RNA_Node, node, &ptr); - path = RNA_path_from_ID_to_struct(&ptr); - - if (path) - BLI_addtail(&anim_basepaths, BLI_genericNodeN(path)); - } - - /* migrate node */ - BLI_remlink(&wgroup->nodes, node); - BLI_addtail(&ntree->nodes, node); - - node->locx+= gnode->locx; - node->locy+= gnode->locy; - - node->flag |= NODE_SELECT; - } - - /* restore external links to and from the gnode */ - for(link= ntree->links.first; link; link= link->next) { - if (link->fromnode==gnode) { - if (link->fromsock->groupsock) { - bNodeSocket *gsock= link->fromsock->groupsock; - if (gsock->link) { - if (gsock->link->fromnode) { - /* NB: using the new internal copies here! the groupsock pointer still maps to the old tree */ - link->fromnode = (gsock->link->fromnode ? gsock->link->fromnode->new_node : NULL); - link->fromsock = gsock->link->fromsock->new_sock; - } - else { - /* group output directly maps to group input */ - bNodeSocket *insock= find_group_node_input(gnode, gsock->link->fromsock); - if (insock->link) { - link->fromnode = insock->link->fromnode; - link->fromsock = insock->link->fromsock; - } - } - } - else { - /* constant group output: copy the stack value to the external socket. - * the link is kept here until all possible external users have been fixed. - */ - QUATCOPY(link->tosock->ns.vec, gsock->ns.vec); - } - } - } - } - /* remove internal output links, these are not used anymore */ - for(link=wgroup->links.first; link; link= linkn) { - linkn = link->next; - if (!link->tonode) - nodeRemLink(wgroup, link); - } - /* restore links from internal nodes */ - for(link= wgroup->links.first; link; link= link->next) { - /* indicates link to group input */ - if (!link->fromnode) { - /* NB: can't use find_group_node_input here, - * because gnode sockets still point to the old tree! - */ - bNodeSocket *insock; - for (insock= gnode->inputs.first; insock; insock= insock->next) - if (insock->groupsock->new_sock == link->fromsock) - break; - if (insock->link) { - link->fromnode = insock->link->fromnode; - link->fromsock = insock->link->fromsock; - } - else { - /* uses group constant input. copy the input value and remove the dead link. */ - QUATCOPY(link->tosock->ns.vec, insock->ns.vec); - nodeRemLink(wgroup, link); - } - } - } - - /* add internal links to the ntree */ - for(link= wgroup->links.first; link; link= linkn) { - linkn= link->next; - BLI_remlink(&wgroup->links, link); - BLI_addtail(&ntree->links, link); - } - - /* and copy across the animation */ - if (wgroup->adt) { - LinkData *ld, *ldn=NULL; - bAction *waction; - - /* firstly, wgroup needs to temporary dummy action that can be destroyed, as it shares copies */ - waction = wgroup->adt->action = copy_action(wgroup->adt->action); - - /* now perform the moving */ - BKE_animdata_separate_by_basepath(&wgroup->id, &ntree->id, &anim_basepaths); - - /* paths + their wrappers need to be freed */ - for (ld = anim_basepaths.first; ld; ld = ldn) { - ldn = ld->next; - - MEM_freeN(ld->data); - BLI_freelinkN(&anim_basepaths, ld); - } - - /* free temp action too */ - free_libblock(&G.main->action, waction); - } - - /* delete the group instance. this also removes old input links! */ - nodeFreeNode(ntree, gnode); - - /* free the group tree (takes care of user count) */ - free_libblock(&G.main->nodetree, wgroup); - - /* solve order goes fine, but the level tags not... doing it twice works for now. solve this once */ - /* XXX is this still necessary with new groups? it may have been caused by non-updated sock->link pointers. lukas */ - ntreeSolveOrder(ntree); - ntreeSolveOrder(ntree); - - return 1; -} - -void nodeGroupCopy(bNode *gnode) +/* ************** Add stuff ********** */ +static void node_add_sockets_from_type(bNodeTree *ntree, bNode *node, bNodeType *ntype) { + bNodeSocketTemplate *sockdef; bNodeSocket *sock; - gnode->id->us--; - gnode->id= (ID *)ntreeCopyTree((bNodeTree *)gnode->id); - - /* new_sock was set in nodeCopyNode */ - for(sock=gnode->inputs.first; sock; sock=sock->next) - if(sock->groupsock) - sock->groupsock= sock->groupsock->new_sock; - - for(sock=gnode->outputs.first; sock; sock=sock->next) - if(sock->groupsock) - sock->groupsock= sock->groupsock->new_sock; -} - -bNodeSocket *nodeGroupAddSocket(bNodeTree *ngroup, const char *name, int type, int in_out) -{ - bNodeSocket *gsock = MEM_callocN(sizeof(bNodeSocket), "bNodeSocket"); - - strncpy(gsock->name, name, sizeof(gsock->name)); - gsock->type = type; - gsock->ns.sockettype = type; - gsock->ns.min = INT_MIN; - gsock->ns.max = INT_MAX; - zero_v4(gsock->ns.vec); - gsock->ns.data = NULL; - gsock->flag = 0; - - gsock->next = gsock->prev = NULL; - gsock->new_sock = NULL; - gsock->link = NULL; - gsock->ns.data = NULL; - /* assign new unique index */ - gsock->own_index = ngroup->cur_index++; - gsock->limit = (in_out==SOCK_IN ? 0xFFF : 1); - - BLI_addtail(in_out==SOCK_IN ? &ngroup->inputs : &ngroup->outputs, gsock); - - return gsock; -} - -bNodeSocket *nodeGroupExposeSocket(bNodeTree *ngroup, bNodeSocket *sock, int in_out) -{ - bNodeSocket *gsock= nodeGroupAddSocket(ngroup, sock->name, sock->type, in_out); - /* initialize the default socket value */ - QUATCOPY(gsock->ns.vec, sock->ns.vec); - return gsock; -} - -void nodeGroupExposeAllSockets(bNodeTree *ngroup) -{ - bNode *node; - bNodeSocket *sock, *gsock; - - for (node=ngroup->nodes.first; node; node=node->next) { - for (sock=node->inputs.first; sock; sock=sock->next) { - if (!sock->link && !(sock->flag & SOCK_HIDDEN)) { - gsock = nodeGroupAddSocket(ngroup, sock->name, sock->type, SOCK_IN); - /* initialize the default socket value */ - QUATCOPY(gsock->ns.vec, sock->ns.vec); - sock->link = nodeAddLink(ngroup, NULL, gsock, node, sock); - } - } - for (sock=node->outputs.first; sock; sock=sock->next) { - if (nodeCountSocketLinks(ngroup, sock)==0 && !(sock->flag & SOCK_HIDDEN)) { - gsock = nodeGroupAddSocket(ngroup, sock->name, sock->type, SOCK_OUT); - /* initialize the default socket value */ - QUATCOPY(gsock->ns.vec, sock->ns.vec); - gsock->link = nodeAddLink(ngroup, node, sock, NULL, gsock); - } - } - } -} - -void nodeGroupRemoveSocket(bNodeTree *ngroup, bNodeSocket *gsock, int in_out) -{ - nodeRemSocketLinks(ngroup, gsock); - switch (in_out) { - case SOCK_IN: BLI_remlink(&ngroup->inputs, gsock); break; - case SOCK_OUT: BLI_remlink(&ngroup->outputs, gsock); break; - } - MEM_freeN(gsock); -} - -/* ************** Add stuff ********** */ -void nodeAddSockets(bNode *node, bNodeType *ntype) -{ - if (node->type==NODE_GROUP) { - bNodeTree *ntree= (bNodeTree*)node->id; - if (ntree) { - bNodeSocket *gsock; - for (gsock=ntree->inputs.first; gsock; gsock=gsock->next) - node_add_group_socket(&node->inputs, gsock); - for (gsock=ntree->outputs.first; gsock; gsock=gsock->next) - node_add_group_socket(&node->outputs, gsock); + if(ntype->inputs) { + sockdef= ntype->inputs; + while(sockdef->type != -1) { + sock = node_add_input_from_template(ntree, node, sockdef); + + sockdef++; } } - else { - bNodeSocketType *stype; - - if(ntype->inputs) { - stype= ntype->inputs; - while(stype->type != -1) { - node_add_socket_type(&node->inputs, stype); - stype++; - } - } - if(ntype->outputs) { - stype= ntype->outputs; - while(stype->type != -1) { - node_add_socket_type(&node->outputs, stype); - stype++; - } + if(ntype->outputs) { + sockdef= ntype->outputs; + while(sockdef->type != -1) { + sock = node_add_output_from_template(ntree, node, sockdef); + + sockdef++; } } } @@ -945,65 +321,40 @@ void nodeUniqueName(bNodeTree *ntree, bNode *node) BLI_uniquename(&ntree->nodes, node, "Node", '.', offsetof(bNode, name), sizeof(node->name)); } -bNode *nodeAddNodeType(bNodeTree *ntree, int type, bNodeTree *ngroup, ID *id) +bNode *nodeAddNode(bNodeTree *ntree, struct bNodeTemplate *ntemp) { - bNode *node= NULL; - bNodeType *ntype= NULL; - - if (ngroup && BLI_findindex(&G.main->nodetree, ngroup)==-1) { - printf("nodeAddNodeType() error: '%s' not in main->nodetree\n", ngroup->id.name); - return NULL; - } - - if(type>=NODE_DYNAMIC_MENU) { - int a=0, idx= type-NODE_DYNAMIC_MENU; - ntype= ntree->alltypes.first; - while(ntype) { - if(ntype->type==NODE_DYNAMIC) { - if(a==idx) - break; - a++; - } - ntype= ntype->next; - } - } else - ntype= node_get_type(ntree, type, id); - + bNode *node; + bNodeType *ntype; + + ntype= node_get_type(ntree, ntemp->type); if(ntype == NULL) { - printf("nodeAddNodeType() error: '%d' type invalid\n", type); + printf("nodeAddNodeType() error: '%d' type invalid\n", ntemp->type); return NULL; } - - node= MEM_callocN(sizeof(bNode), "new node"); - BLI_addtail(&ntree->nodes, node); - node->typeinfo= ntype; - if(type>=NODE_DYNAMIC_MENU) - node->custom2= type; /* for node_dynamic_init */ - - if(ngroup) - BLI_strncpy(node->name, ngroup->id.name+2, NODE_MAXSTR); - else if(type>NODE_DYNAMIC_MENU) { - BLI_strncpy(node->name, ntype->id->name+2, NODE_MAXSTR); - } - else - BLI_strncpy(node->name, ntype->name, NODE_MAXSTR); - - nodeUniqueName(ntree, node); + /* validity check */ + if (!nodeValid(ntree, ntemp)) + return NULL; + node= MEM_callocN(sizeof(bNode), "new node"); node->type= ntype->type; + node->typeinfo= ntype; node->flag= NODE_SELECT|ntype->flag; node->width= ntype->width; - node->miniwidth= 42.0f; /* small value only, allows print of first chars */ - - if(type==NODE_GROUP) - node->id= (ID *)ngroup; - - /* need init handler later? */ - /* got it-bob*/ + node->miniwidth= 42.0f; + node->height= ntype->height; + + node_add_sockets_from_type(ntree, node, ntype); + if(ntype->initfunc!=NULL) - ntype->initfunc(node); + ntype->initfunc(ntree, node, ntemp); + + /* initialize the node name with the node label */ + BLI_strncpy(node->name, nodeLabel(node), NODE_MAXSTR); + nodeUniqueName(ntree, node); + + BLI_addtail(&ntree->nodes, node); - nodeAddSockets(node, ntype); + ntree->update |= NTREE_UPDATE_NODES; return node; } @@ -1011,9 +362,9 @@ bNode *nodeAddNodeType(bNodeTree *ntree, int type, bNodeTree *ngroup, ID *id) void nodeMakeDynamicType(bNode *node) { /* find SH_DYNAMIC_NODE ntype */ - bNodeType *ntype= node_all_shaders.first; + bNodeType *ntype= ntreeGetType(NTREE_SHADER)->node_types.first; while(ntype) { - if(ntype->type==NODE_DYNAMIC && ntype->id==NULL) + if(ntype->type==NODE_DYNAMIC) break; ntype= ntype->next; } @@ -1023,17 +374,11 @@ void nodeMakeDynamicType(bNode *node) /*node->typeinfo= MEM_dupallocN(ntype);*/ bNodeType *newtype= MEM_callocN(sizeof(bNodeType), "dynamic bNodeType"); *newtype= *ntype; - newtype->name= BLI_strdup(ntype->name); + strcpy(newtype->name, ntype->name); node->typeinfo= newtype; } } -void nodeUpdateType(bNodeTree *ntree, bNode* node, bNodeType *ntype) -{ - verify_socket_list(ntree, &node->inputs, ntype->inputs); - verify_socket_list(ntree, &node->outputs, ntype->outputs); -} - /* keep socket listorder identical, for copying links */ /* ntree is the target tree */ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node) @@ -1045,19 +390,33 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node) nodeUniqueName(ntree, nnode); BLI_addtail(&ntree->nodes, nnode); - + BLI_duplicatelist(&nnode->inputs, &node->inputs); oldsock= node->inputs.first; for(sock= nnode->inputs.first; sock; sock= sock->next, oldsock= oldsock->next) { oldsock->new_sock= sock; + sock->stack_index= 0; + + sock->default_value = (oldsock->default_value ? MEM_dupallocN(oldsock->default_value) : NULL); + + /* XXX some compositor node (e.g. image, render layers) still store + * some persistent buffer data here, need to clear this to avoid dangling pointers. + */ + sock->cache = NULL; } BLI_duplicatelist(&nnode->outputs, &node->outputs); oldsock= node->outputs.first; for(sock= nnode->outputs.first; sock; sock= sock->next, oldsock= oldsock->next) { - sock->stack_index= 0; - sock->ns.data= NULL; oldsock->new_sock= sock; + sock->stack_index= 0; + + sock->default_value = (oldsock->default_value ? MEM_dupallocN(oldsock->default_value) : NULL); + + /* XXX some compositor node (e.g. image, render layers) still store + * some persistent buffer data here, need to clear this to avoid dangling pointers. + */ + sock->cache = NULL; } /* don't increase node->id users, freenode doesn't decrement either */ @@ -1069,10 +428,11 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node) nnode->new_node= NULL; nnode->preview= NULL; + ntree->update |= NTREE_UPDATE_NODES; + return nnode; } -/* fromsock and tosock can be NULL */ /* also used via rna api, so we check for proper input output direction */ bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock, bNode *tonode, bNodeSocket *tosock) { @@ -1095,6 +455,21 @@ bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock, from= -1; /* OK but flip */ } } + else { + /* check tree sockets */ + for(sock= ntree->inputs.first; sock; sock= sock->next) + if(sock==fromsock) + break; + if(sock) + from= 1; /* OK */ + else { + for(sock= ntree->outputs.first; sock; sock= sock->next) + if(sock==fromsock) + break; + if(sock) + from= -1; /* OK but flip */ + } + } if(tonode) { for(sock= tonode->inputs.first; sock; sock= sock->next) if(sock==tosock) @@ -1109,8 +484,22 @@ bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock, to= -1; /* OK but flip */ } } + else { + /* check tree sockets */ + for(sock= ntree->outputs.first; sock; sock= sock->next) + if(sock==tosock) + break; + if(sock) + to= 1; /* OK */ + else { + for(sock= ntree->inputs.first; sock; sock= sock->next) + if(sock==tosock) + break; + if(sock) + to= -1; /* OK but flip */ + } + } - /* this allows NULL sockets to work */ if(from >= 0 && to >= 0) { link= MEM_callocN(sizeof(bNodeLink), "link"); BLI_addtail(&ntree->links, link); @@ -1128,6 +517,8 @@ bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock, link->tosock= fromsock; } + ntree->update |= NTREE_UPDATE_LINKS; + return link; } @@ -1137,6 +528,8 @@ void nodeRemLink(bNodeTree *ntree, bNodeLink *link) if(link->tosock) link->tosock->link= NULL; MEM_freeN(link); + + ntree->update |= NTREE_UPDATE_LINKS; } void nodeRemSocketLinks(bNodeTree *ntree, bNodeSocket *sock) @@ -1149,26 +542,73 @@ void nodeRemSocketLinks(bNodeTree *ntree, bNodeSocket *sock) nodeRemLink(ntree, link); } } + + ntree->update |= NTREE_UPDATE_LINKS; } +/* transforms node location to area coords */ +void nodeSpaceCoords(bNode *node, float *locx, float *locy) +{ + if (node->parent) { + nodeSpaceCoords(node->parent, locx, locy); + *locx += node->locx; + *locy += node->locy; + } + else { + *locx = node->locx; + *locy = node->locy; + } +} -bNodeTree *ntreeAddTree(const char *name, int type, const short is_group) +void nodeAttachNode(bNode *node, bNode *parent) { - bNodeTree *ntree; + float parentx, parenty; + + node->parent = parent; + /* transform to parent space */ + nodeSpaceCoords(parent, &parentx, &parenty); + node->locx -= parentx; + node->locy -= parenty; +} - if (is_group) - ntree= alloc_libblock(&G.main->nodetree, ID_NT, name); - else { +void nodeDetachNode(struct bNode *node) +{ + float parentx, parenty; + + if (node->parent) { + /* transform to "global" (area) space */ + nodeSpaceCoords(node->parent, &parentx, &parenty); + node->locx += parentx; + node->locy += parenty; + node->parent = NULL; + } +} + +bNodeTree *ntreeAddTree(const char *name, int type, int nodetype) +{ + bNodeTree *ntree; + bNodeType *ntype; + + /* trees are created as local trees if they of compositor, material or texture type, + * node groups and other tree types are created as library data. + */ + if (ELEM3(type, NTREE_COMPOSIT, NTREE_SHADER, NTREE_TEXTURE) && nodetype==0) { ntree= MEM_callocN(sizeof(bNodeTree), "new node tree"); *( (short *)ntree->id.name )= ID_NT; /* not "type", as that is ntree->type */ BLI_strncpy(ntree->id.name+2, name, sizeof(ntree->id.name)); } - + else + ntree= alloc_libblock(&G.main->nodetree, ID_NT, name); + ntree->type= type; - ntree->alltypes.first = NULL; - ntree->alltypes.last = NULL; - + ntree->nodetype = nodetype; + ntreeInitTypes(ntree); + + ntype = node_get_type(ntree, ntree->nodetype); + if (ntype && ntype->inittreefunc) + ntype->inittreefunc(ntree); + return ntree; } @@ -1199,9 +639,7 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree) id_us_plus((ID *)newtree->gpd); /* in case a running nodetree is copied */ - newtree->init &= ~(NTREE_EXEC_INIT); - newtree->threadstack= NULL; - newtree->stack= NULL; + newtree->execdata= NULL; newtree->nodes.first= newtree->nodes.last= NULL; newtree->links.first= newtree->links.last= NULL; @@ -1210,7 +648,10 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree) for(node= ntree->nodes.first; node; node= node->next) { node->new_node= NULL; nnode= nodeCopyNode(newtree, node); /* sets node->new */ - if(node==last) break; + + /* make sure we don't copy new nodes again! */ + if (node==last) + break; } /* socket definition for group usage */ @@ -1218,14 +659,15 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree) for(gsock= newtree->inputs.first, oldgsock= ntree->inputs.first; gsock; gsock=gsock->next, oldgsock=oldgsock->next) { oldgsock->new_sock= gsock; gsock->groupsock = (oldgsock->groupsock ? oldgsock->groupsock->new_sock : NULL); + gsock->default_value = (oldgsock->default_value ? MEM_dupallocN(oldgsock->default_value) : NULL); } - BLI_duplicatelist(&newtree->outputs, &ntree->outputs); for(gsock= newtree->outputs.first, oldgsock= ntree->outputs.first; gsock; gsock=gsock->next, oldgsock=oldgsock->next) { oldgsock->new_sock= gsock; gsock->groupsock = (oldgsock->groupsock ? oldgsock->groupsock->new_sock : NULL); + gsock->default_value = (oldgsock->default_value ? MEM_dupallocN(oldgsock->default_value) : NULL); } - + /* copy links */ BLI_duplicatelist(&newtree->links, &ntree->links); for(link= newtree->links.first; link; link= link->next) { @@ -1237,7 +679,13 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree) if (link->tosock) link->tosock->link = link; } - + + /* update node->parent pointers */ + for (node=newtree->nodes.first; node; node=node->next) { + if (node->parent) + node->parent = node->parent->new_node; + } + return newtree; } @@ -1256,7 +704,7 @@ void ntreeSwitchID(bNodeTree *ntree, ID *id_from, ID *id_to) /* *************** preview *********** */ /* if node->preview, then we assume the rect to exist */ -static void node_free_preview(bNode *node) +void nodeFreePreview(bNode *node) { if(node->preview) { if(node->preview->rect) @@ -1360,7 +808,6 @@ void nodeAddToPreview(bNode *node, float *col, int x, int y, int do_manage) } } - /* ************** Free stuff ********** */ /* goes over entire tree */ @@ -1395,50 +842,84 @@ void nodeUnlinkNode(bNodeTree *ntree, bNode *node) } } -static void composit_free_node_cache(bNode *node) +static void node_unlink_attached(bNodeTree *ntree, bNode *parent) { - bNodeSocket *sock; - - for(sock= node->outputs.first; sock; sock= sock->next) { - if(sock->ns.data) { - free_compbuf(sock->ns.data); - sock->ns.data= NULL; - } + bNode *node; + for (node=ntree->nodes.first; node; node=node->next) { + if (node->parent == parent) + nodeDetachNode(node); } } void nodeFreeNode(bNodeTree *ntree, bNode *node) { + bNodeTreeType *treetype= ntreeGetType(ntree->type); + bNodeSocket *sock, *nextsock; + + /* remove all references to this node */ nodeUnlinkNode(ntree, node); + node_unlink_attached(ntree, node); + BLI_remlink(&ntree->nodes, node); /* since it is called while free database, node->id is undefined */ - if(ntree->type==NTREE_COMPOSIT) - composit_free_node_cache(node); - BLI_freelistN(&node->inputs); - BLI_freelistN(&node->outputs); + if (treetype->free_node_cache) + treetype->free_node_cache(ntree, node); - node_free_preview(node); + for (sock=node->inputs.first; sock; sock = nextsock) { + nextsock = sock->next; + if (sock->default_value) + MEM_freeN(sock->default_value); + MEM_freeN(sock); + } + for (sock=node->outputs.first; sock; sock = nextsock) { + nextsock = sock->next; + if (sock->default_value) + MEM_freeN(sock->default_value); + MEM_freeN(sock); + } + + nodeFreePreview(node); if(node->typeinfo && node->typeinfo->freestoragefunc) { node->typeinfo->freestoragefunc(node); } MEM_freeN(node); + + ntree->update |= NTREE_UPDATE_NODES; } /* do not free ntree itself here, free_libblock calls this function too */ void ntreeFreeTree(bNodeTree *ntree) { bNode *node, *next; + bNodeSocket *sock; if(ntree==NULL) return; - ntreeEndExecTree(ntree); /* checks for if it is still initialized */ + /* XXX hack! node trees should not store execution graphs at all. + * This should be removed when old tree types no longer require it. + * Currently the execution data for texture nodes remains in the tree + * after execution, until the node tree is updated or freed. + */ + if (ntree->execdata) { + switch (ntree->type) { + case NTREE_COMPOSIT: + ntreeCompositEndExecTree(ntree->execdata, 1); + break; + case NTREE_SHADER: + ntreeShaderEndExecTree(ntree->execdata, 1); + break; + case NTREE_TEXTURE: + ntreeTexEndExecTree(ntree->execdata, 1); + break; + } + } BKE_free_animdata((ID *)ntree); - + id_us_min((ID *)ntree->gpd); BLI_freelistN(&ntree->links); /* do first, then unlink_node goes fast */ @@ -1448,25 +929,120 @@ void ntreeFreeTree(bNodeTree *ntree) nodeFreeNode(ntree, node); } + for (sock=ntree->inputs.first; sock; sock=sock->next) + if (sock->default_value) + MEM_freeN(sock->default_value); BLI_freelistN(&ntree->inputs); + for (sock=ntree->outputs.first; sock; sock=sock->next) + if (sock->default_value) + MEM_freeN(sock->default_value); BLI_freelistN(&ntree->outputs); } void ntreeFreeCache(bNodeTree *ntree) { - bNode *node; + bNodeTreeType *treetype; if(ntree==NULL) return; + + treetype= ntreeGetType(ntree->type); + if (treetype->free_cache) + treetype->free_cache(ntree); +} - if(ntree->type==NTREE_COMPOSIT) - for(node= ntree->nodes.first; node; node= node->next) - composit_free_node_cache(node); +void ntreeSetOutput(bNodeTree *ntree) +{ + bNode *node; + /* find the active outputs, might become tree type dependant handler */ + for(node= ntree->nodes.first; node; node= node->next) { + if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) { + bNode *tnode; + int output= 0; + + /* we need a check for which output node should be tagged like this, below an exception */ + if(node->type==CMP_NODE_OUTPUT_FILE) + continue; + + /* there is more types having output class, each one is checked */ + for(tnode= ntree->nodes.first; tnode; tnode= tnode->next) { + if(tnode->typeinfo->nclass==NODE_CLASS_OUTPUT) { + + if(ntree->type==NTREE_COMPOSIT) { + + /* same type, exception for viewer */ + if(tnode->type==node->type || + (ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) && + ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))) { + if(tnode->flag & NODE_DO_OUTPUT) { + output++; + if(output>1) + tnode->flag &= ~NODE_DO_OUTPUT; + } + } + } + else { + /* same type */ + if(tnode->type==node->type) { + if(tnode->flag & NODE_DO_OUTPUT) { + output++; + if(output>1) + tnode->flag &= ~NODE_DO_OUTPUT; + } + } + } + } + } + if(output==0) + node->flag |= NODE_DO_OUTPUT; + } + } + + /* here we could recursively set which nodes have to be done, + might be different for editor or for "real" use... */ +} + +typedef struct MakeLocalCallData { + ID *group_id; + ID *new_id; + int lib, local; +} MakeLocalCallData; + +static void ntreeMakeLocal_CheckLocal(void *calldata, ID *owner_id, bNodeTree *ntree) +{ + MakeLocalCallData *cd= (MakeLocalCallData*)calldata; + bNode *node; + + /* find if group is in tree */ + for(node= ntree->nodes.first; node; node= node->next) { + if(node->id == cd->group_id) { + if(owner_id->lib) cd->lib= 1; + else cd->local= 1; + } + } +} + +static void ntreeMakeLocal_LinkNew(void *calldata, ID *owner_id, bNodeTree *ntree) +{ + MakeLocalCallData *cd= (MakeLocalCallData*)calldata; + bNode *node; + + /* find if group is in tree */ + for(node= ntree->nodes.first; node; node= node->next) { + if(node->id == cd->group_id) { + if(owner_id->lib==NULL) { + node->id= cd->new_id; + cd->new_id->us++; + cd->group_id->us--; + } + } + } } void ntreeMakeLocal(bNodeTree *ntree) { - int local=0, lib=0; + bNodeTreeType *treetype= ntreeGetType(ntree->type); + MakeLocalCallData cd; /* - only lib users: do nothing * - only local users: set flag @@ -1475,138 +1051,146 @@ void ntreeMakeLocal(bNodeTree *ntree) if(ntree->id.lib==NULL) return; if(ntree->id.us==1) { - ntree->id.lib= NULL; + ntree->id.lib= 0; ntree->id.flag= LIB_LOCAL; - new_id(NULL, (ID *)ntree, NULL); + new_id(0, (ID *)ntree, 0); return; } /* now check users of groups... again typedepending, callback... */ - if(ntree->type==NTREE_SHADER) { - Material *ma; - for(ma= G.main->mat.first; ma; ma= ma->id.next) { - if(ma->nodetree) { - bNode *node; - - /* find if group is in tree */ - for(node= ma->nodetree->nodes.first; node; node= node->next) { - if(node->id == (ID *)ntree) { - if(ma->id.lib) lib= 1; - else local= 1; - } - } - } - } - } - else if(ntree->type==NTREE_COMPOSIT) { - Scene *sce; - for(sce= G.main->scene.first; sce; sce= sce->id.next) { - if(sce->nodetree) { - bNode *node; - - /* find if group is in tree */ - for(node= sce->nodetree->nodes.first; node; node= node->next) { - if(node->id == (ID *)ntree) { - if(sce->id.lib) lib= 1; - else local= 1; - } - } - } - } - } - else if(ntree->type==NTREE_TEXTURE) { - Tex *tx; - for(tx= G.main->tex.first; tx; tx= tx->id.next) { - if(tx->nodetree) { - bNode *node; - - /* find if group is in tree */ - for(node= tx->nodetree->nodes.first; node; node= node->next) { - if(node->id == (ID *)ntree) { - if(tx->id.lib) lib= 1; - else local= 1; - } - } - } - } - } + cd.group_id = &ntree->id; + cd.new_id = NULL; + cd.local = 0; + cd.lib = 0; + + treetype->foreach_nodetree(G.main, &cd, &ntreeMakeLocal_CheckLocal); /* if all users are local, we simply make tree local */ - if(local && lib==0) { + if(cd.local && cd.lib==0) { ntree->id.lib= NULL; ntree->id.flag= LIB_LOCAL; - new_id(NULL, (ID *)ntree, NULL); + new_id(0, (ID *)ntree, 0); } - else if(local && lib) { + else if(cd.local && cd.lib) { /* this is the mixed case, we copy the tree and assign it to local users */ bNodeTree *newtree= ntreeCopyTree(ntree); newtree->id.us= 0; - if(ntree->type==NTREE_SHADER) { - Material *ma; - for(ma= G.main->mat.first; ma; ma= ma->id.next) { - if(ma->nodetree) { - bNode *node; - - /* find if group is in tree */ - for(node= ma->nodetree->nodes.first; node; node= node->next) { - if(node->id == (ID *)ntree) { - if(ma->id.lib==NULL) { - node->id= &newtree->id; - newtree->id.us++; - ntree->id.us--; - } - } - } - } - } - } - else if(ntree->type==NTREE_COMPOSIT) { - Scene *sce; - for(sce= G.main->scene.first; sce; sce= sce->id.next) { - if(sce->nodetree) { - bNode *node; - - /* find if group is in tree */ - for(node= sce->nodetree->nodes.first; node; node= node->next) { - if(node->id == (ID *)ntree) { - if(sce->id.lib==NULL) { - node->id= &newtree->id; - newtree->id.us++; - ntree->id.us--; - } - } - } - } - } - } - else if(ntree->type==NTREE_TEXTURE) { - Tex *tx; - for(tx= G.main->tex.first; tx; tx= tx->id.next) { - if(tx->nodetree) { - bNode *node; - - /* find if group is in tree */ - for(node= tx->nodetree->nodes.first; node; node= node->next) { - if(node->id == (ID *)ntree) { - if(tx->id.lib==NULL) { - node->id= &newtree->id; - newtree->id.us++; - ntree->id.us--; - } - } - } - } + + cd.new_id = &newtree->id; + treetype->foreach_nodetree(G.main, &cd, &ntreeMakeLocal_LinkNew); + } +} + +int ntreeNodeExists(bNodeTree *ntree, bNode *testnode) +{ + bNode *node= ntree->nodes.first; + for(; node; node= node->next) + if(node==testnode) + return 1; + return 0; +} + +int ntreeOutputExists(bNode *node, bNodeSocket *testsock) +{ + bNodeSocket *sock= node->outputs.first; + for(; sock; sock= sock->next) + if(sock==testsock) + return 1; + return 0; +} + +/* returns localized tree for execution in threads */ +bNodeTree *ntreeLocalize(bNodeTree *ntree) +{ + bNodeTreeType *ntreetype= ntreeGetType(ntree->type); + + bNodeTree *ltree; + bNode *node; + + bAction *action_backup= NULL, *tmpact_backup= NULL; + + /* Workaround for copying an action on each render! + * set action to NULL so animdata actions dont get copied */ + AnimData *adt= BKE_animdata_from_id(&ntree->id); + + if(adt) { + action_backup= adt->action; + tmpact_backup= adt->tmpact; + + adt->action= NULL; + adt->tmpact= NULL; + } + + /* node copy func */ + ltree= ntreeCopyTree(ntree); + + if(adt) { + AnimData *ladt= BKE_animdata_from_id(<ree->id); + + adt->action= ladt->action= action_backup; + adt->tmpact= ladt->tmpact= tmpact_backup; + + if(action_backup) action_backup->id.us++; + if(tmpact_backup) tmpact_backup->id.us++; + + } + /* end animdata uglyness */ + + /* ensures only a single output node is enabled */ + ntreeSetOutput(ntree); + + for(node= ntree->nodes.first; node; node= node->next) { + /* store new_node pointer to original */ + node->new_node->new_node= node; + } + + if (ntreetype->localize) + ntreetype->localize(ltree, ntree); + + return ltree; +} + +/* sync local composite with real tree */ +/* local tree is supposed to be running, be careful moving previews! */ +/* is called by jobs manager, outside threads, so it doesnt happen during draw */ +void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree) +{ + bNodeTreeType *ntreetype= ntreeGetType(ntree->type); + + if (ntreetype->local_sync) + ntreetype->local_sync(localtree, ntree); +} + +/* merge local tree results back, and free local tree */ +/* we have to assume the editor already changed completely */ +void ntreeLocalMerge(bNodeTree *localtree, bNodeTree *ntree) +{ + bNodeTreeType *ntreetype= ntreeGetType(ntree->type); + bNode *lnode; + + /* move over the compbufs and previews */ + for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { + if(ntreeNodeExists(ntree, lnode->new_node)) { + if(lnode->preview && lnode->preview->rect) { + nodeFreePreview(lnode->new_node); + lnode->new_node->preview= lnode->preview; + lnode->preview= NULL; } } } -} + if (ntreetype->local_merge) + ntreetype->local_merge(localtree, ntree); + + ntreeFreeTree(localtree); + MEM_freeN(localtree); +} /* ************ find stuff *************** */ -static int ntreeHasType(bNodeTree *ntree, int type) +int ntreeHasType(bNodeTree *ntree, int type) { bNode *node; @@ -1770,7 +1354,7 @@ void ntreeSocketUseFlags(bNodeTree *ntree) /* ************** dependency stuff *********** */ /* node is guaranteed to be not checked before */ -static int node_recurs_check(bNode *node, bNode ***nsort) +static int node_get_deplist_recurs(bNode *node, bNode ***nsort) { bNode *fromnode; bNodeSocket *sock; @@ -1778,646 +1362,146 @@ static int node_recurs_check(bNode *node, bNode ***nsort) node->done= 1; + /* check linked nodes */ for(sock= node->inputs.first; sock; sock= sock->next) { if(sock->link) { fromnode= sock->link->fromnode; if(fromnode) { if (fromnode->done==0) - fromnode->level= node_recurs_check(fromnode, nsort); + fromnode->level= node_get_deplist_recurs(fromnode, nsort); if (fromnode->level <= level) level = fromnode->level - 1; } } } - **nsort= node; - (*nsort)++; - return level; -} - - -static void ntreeSetOutput(bNodeTree *ntree) -{ - bNode *node; - - /* find the active outputs, might become tree type dependant handler */ - for(node= ntree->nodes.first; node; node= node->next) { - if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) { - bNode *tnode; - int output= 0; - - /* we need a check for which output node should be tagged like this, below an exception */ - if(node->type==CMP_NODE_OUTPUT_FILE) - continue; - - /* there is more types having output class, each one is checked */ - for(tnode= ntree->nodes.first; tnode; tnode= tnode->next) { - if(tnode->typeinfo->nclass==NODE_CLASS_OUTPUT) { - - if(ntree->type==NTREE_COMPOSIT) { - - /* same type, exception for viewer */ - if(tnode->type==node->type || - (ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) && - ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))) { - if(tnode->flag & NODE_DO_OUTPUT) { - output++; - if(output>1) - tnode->flag &= ~NODE_DO_OUTPUT; - } - } - } - else { - /* same type */ - if(tnode->type==node->type) { - if(tnode->flag & NODE_DO_OUTPUT) { - output++; - if(output>1) - tnode->flag &= ~NODE_DO_OUTPUT; - } - } - } - } - } - if(output==0) - node->flag |= NODE_DO_OUTPUT; - } + /* check parent node */ + if (node->parent) { + if (node->parent->done==0) + node->parent->level= node_get_deplist_recurs(node->parent, nsort); + if (node->parent->level <= level) + level = node->parent->level - 1; } - /* here we could recursively set which nodes have to be done, - might be different for editor or for "real" use... */ + if (nsort) { + **nsort= node; + (*nsort)++; + } + + return level; } -void ntreeSolveOrder(bNodeTree *ntree) +void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes) { - bNode *node, **nodesort, **nsort; - bNodeSocket *sock; - bNodeLink *link; - int a, totnode=0; + bNode *node, **nsort; + + *totnodes=0; - /* the solve-order is called on each tree change, so we should be sure no exec can be running */ - ntreeEndExecTree(ntree); - - /* set links pointers the input sockets, to find dependencies */ /* first clear data */ for(node= ntree->nodes.first; node; node= node->next) { node->done= 0; - totnode++; - for(sock= node->inputs.first; sock; sock= sock->next) - sock->link= NULL; + (*totnodes)++; } - /* clear group socket links */ - for(sock= ntree->outputs.first; sock; sock= sock->next) - sock->link= NULL; - if(totnode==0) + if(*totnodes==0) { + *deplist = NULL; return; - - for(link= ntree->links.first; link; link= link->next) { - link->tosock->link= link; } - nsort= nodesort= MEM_callocN(totnode*sizeof(void *), "sorted node array"); + nsort= *deplist= MEM_callocN((*totnodes)*sizeof(bNode*), "sorted node array"); /* recursive check */ for(node= ntree->nodes.first; node; node= node->next) { if(node->done==0) { - node->level= node_recurs_check(node, &nsort); + node->level= node_get_deplist_recurs(node, &nsort); } } - - /* re-insert nodes in order, first a paranoia check */ - for(a=0; a<totnode; a++) { - if(nodesort[a]==NULL) - break; - } - if(a<totnode) - printf("sort error in node tree"); - else { - ntree->nodes.first= ntree->nodes.last= NULL; - for(a=0; a<totnode; a++) - BLI_addtail(&ntree->nodes, nodesort[a]); - } - - MEM_freeN(nodesort); - - ntreeSetOutput(ntree); } - -/* Should be callback! */ -/* Do not call execs here */ -void NodeTagChanged(bNodeTree *ntree, bNode *node) -{ - if(ntree->type==NTREE_COMPOSIT) { - bNodeSocket *sock; - - for(sock= node->outputs.first; sock; sock= sock->next) { - if(sock->ns.data) { - //free_compbuf(sock->ns.data); - //sock->ns.data= NULL; - } - } - node->need_exec= 1; - } -} - -int NodeTagIDChanged(bNodeTree *ntree, ID *id) -{ - int change = FALSE; - - if(ELEM(NULL, id, ntree)) - return change; - - if(ntree->type==NTREE_COMPOSIT) { - bNode *node; - - for(node= ntree->nodes.first; node; node= node->next) { - if(node->id==id) { - change= TRUE; - NodeTagChanged(ntree, node); - } - } - } - - return change; -} - - - -/* ******************* executing ************* */ - -/* for a given socket, find the actual stack entry */ -static bNodeStack *get_socket_stack(bNodeStack *stack, bNodeSocket *sock, bNodeStack **gin) -{ - switch (sock->stack_type) { - case SOCK_STACK_LOCAL: - return stack + sock->stack_index; - case SOCK_STACK_EXTERN: - return (gin ? gin[sock->stack_index] : NULL); - case SOCK_STACK_CONST: - return sock->stack_ptr; - } - return NULL; -} - -/* see notes at ntreeBeginExecTree */ -static void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out, bNodeStack **gin) -{ - bNodeSocket *sock; - - /* build pointer stack */ - if (in) { - for(sock= node->inputs.first; sock; sock= sock->next) { - *(in++) = get_socket_stack(stack, sock, gin); - } - } - - if (out) { - for(sock= node->outputs.first; sock; sock= sock->next) { - *(out++) = get_socket_stack(stack, sock, gin); - } - } -} - -static void node_group_execute(bNodeStack *stack, void *data, bNode *gnode, bNodeStack **in) +static void ntree_update_link_pointers(bNodeTree *ntree) { bNode *node; - bNodeTree *ntree= (bNodeTree *)gnode->id; - bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ - bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ - - if(ntree==NULL) return; + bNodeSocket *sock; + bNodeLink *link; - stack+= gnode->stack_index; - + /* first clear data */ for(node= ntree->nodes.first; node; node= node->next) { - if(node->typeinfo->execfunc) { - node_get_stack(node, stack, nsin, nsout, in); - - /* for groups, only execute outputs for edited group */ - if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) { - if(node->type==CMP_NODE_OUTPUT_FILE || (gnode->flag & NODE_GROUP_EDIT)) - node->typeinfo->execfunc(data, node, nsin, nsout); - } - else - node->typeinfo->execfunc(data, node, nsin, nsout); - } - } - - /* free internal buffers */ - if (ntree->type==NTREE_COMPOSIT) { - bNodeSocket *sock; - bNodeStack *ns; - - /* clear hasoutput on all local stack data, - * only the group output will be used from now on - */ - for (node=ntree->nodes.first; node; node=node->next) { - for (sock=node->outputs.first; sock; sock=sock->next) { - if (sock->stack_type==SOCK_STACK_LOCAL) { - ns= get_socket_stack(stack, sock, in); - ns->hasoutput = 0; - } - } - } - /* use the hasoutput flag to tag external sockets */ - for (sock=ntree->outputs.first; sock; sock=sock->next) { - if (sock->stack_type==SOCK_STACK_LOCAL) { - ns= get_socket_stack(stack, sock, in); - ns->hasoutput = 1; - } - } - /* now free all stacks that are not used from outside */ - for (node=ntree->nodes.first; node; node=node->next) { - for (sock=node->outputs.first; sock; sock=sock->next) { - if (sock->stack_type==SOCK_STACK_LOCAL ) { - ns= get_socket_stack(stack, sock, in); - if (ns->hasoutput==0 && ns->data) { - free_compbuf(ns->data); - ns->data = NULL; - } - } - } - } + for(sock= node->inputs.first; sock; sock= sock->next) + sock->link= NULL; } -} + /* clear socket links */ + for(sock= ntree->outputs.first; sock; sock= sock->next) + sock->link= NULL; -static int set_stack_indexes_default(bNode *node, int index) -{ - bNodeSocket *sock; - - for (sock=node->inputs.first; sock; sock=sock->next) { - if (sock->link && sock->link->fromsock) { - sock->stack_type = sock->link->fromsock->stack_type; - sock->stack_index = sock->link->fromsock->stack_index; - sock->stack_ptr = sock->link->fromsock->stack_ptr; - } - else { - sock->stack_type = SOCK_STACK_CONST; - sock->stack_index = -1; - sock->stack_ptr = &sock->ns; - } - } - - for (sock=node->outputs.first; sock; sock=sock->next) { - sock->stack_type = SOCK_STACK_LOCAL; - sock->stack_index = index++; - sock->stack_ptr = NULL; + for(link= ntree->links.first; link; link= link->next) { + if (link->tosock) + link->tosock->link= link; } - - return index; } -static int ntree_begin_exec_tree(bNodeTree *ntree); -static int set_stack_indexes_group(bNode *node, int index) +void ntree_validate_links(bNodeTree *ntree) { - bNodeTree *ngroup= (bNodeTree*)node->id; - bNodeSocket *sock; - - if(ngroup && (ngroup->init & NTREE_TYPE_INIT)==0) - ntreeInitTypes(ngroup); - - node->stack_index = index; - if(ngroup) - index += ntree_begin_exec_tree(ngroup); + bNodeTreeType *ntreetype = ntreeGetType(ntree->type); + bNodeLink *link; - for (sock=node->inputs.first; sock; sock=sock->next) { - if (sock->link && sock->link->fromsock) { - sock->stack_type = sock->link->fromsock->stack_type; - sock->stack_index = sock->link->fromsock->stack_index; - sock->stack_ptr = sock->link->fromsock->stack_ptr; - } - else { - sock->stack_type = SOCK_STACK_CONST; - sock->stack_index = -1; - sock->stack_ptr = &sock->ns; + for (link = ntree->links.first; link; link = link->next) { + link->flag |= NODE_LINK_VALID; + if (link->fromnode && link->tonode && link->fromnode->level <= link->tonode->level) + link->flag &= ~NODE_LINK_VALID; + else if (ntreetype->validate_link) { + if (!ntreetype->validate_link(ntree, link)) + link->flag &= ~NODE_LINK_VALID; } } - - /* identify group node outputs from internal group sockets */ - for(sock= node->outputs.first; sock; sock= sock->next) { - if (sock->groupsock) { - bNodeSocket *insock, *gsock = sock->groupsock; - switch (gsock->stack_type) { - case SOCK_STACK_EXTERN: - /* extern stack is resolved for this group node instance */ - insock= find_group_node_input(node, gsock->link->fromsock); - sock->stack_type = insock->stack_type; - sock->stack_index = insock->stack_index; - sock->stack_ptr = insock->stack_ptr; - break; - case SOCK_STACK_LOCAL: - sock->stack_type = SOCK_STACK_LOCAL; - /* local stack index must be offset by group node instance */ - sock->stack_index = gsock->stack_index + node->stack_index; - sock->stack_ptr = NULL; - break; - case SOCK_STACK_CONST: - sock->stack_type = SOCK_STACK_CONST; - sock->stack_index = -1; - sock->stack_ptr = gsock->stack_ptr; - break; - } - } - else { - sock->stack_type = SOCK_STACK_LOCAL; - sock->stack_index = index++; - sock->stack_ptr = NULL; - } - } - - return index; } -/* recursively called for groups */ -/* we set all trees on own local indices, but put a total counter - in the groups, so each instance of a group has own stack */ -static int ntree_begin_exec_tree(bNodeTree *ntree) +static void ntree_verify_nodes_cb(void *calldata, struct ID *UNUSED(owner_id), struct bNodeTree *ntree) { + ID *id= (ID*)calldata; bNode *node; - bNodeSocket *gsock; - int index= 0, i; - - if((ntree->init & NTREE_TYPE_INIT)==0) - ntreeInitTypes(ntree); - - /* group inputs are numbered 0..totinputs, so external stack can easily be addressed */ - i = 0; - for(gsock=ntree->inputs.first; gsock; gsock = gsock->next) { - gsock->stack_type = SOCK_STACK_EXTERN; - gsock->stack_index = i++; - gsock->stack_ptr = NULL; - } - /* create indices for stack, check preview */ - for(node= ntree->nodes.first; node; node= node->next) { - /* XXX can this be done by a generic one-for-all function? - * otherwise should use node-type callback. - */ - if(node->type==NODE_GROUP) - index = set_stack_indexes_group(node, index); - else - index = set_stack_indexes_default(node, index); - } - - /* group outputs */ - for(gsock=ntree->outputs.first; gsock; gsock = gsock->next) { - if (gsock->link && gsock->link->fromsock) { - gsock->stack_type = gsock->link->fromsock->stack_type; - gsock->stack_index = gsock->link->fromsock->stack_index; - gsock->stack_ptr = gsock->link->fromsock->stack_ptr; - } - else { - gsock->stack_type = SOCK_STACK_CONST; - gsock->stack_index = -1; - gsock->stack_ptr = &gsock->ns; - } - } - - return index; + for (node=ntree->nodes.first; node; node=node->next) + if (node->typeinfo->verifyfunc) + node->typeinfo->verifyfunc(ntree, node, id); } -/* copy socket compbufs to stack, initialize usage of curve nodes */ -static void composit_begin_exec(bNodeTree *ntree, bNodeStack *stack) +void ntreeVerifyNodes(struct Main *main, struct ID *id) { - bNode *node; - bNodeSocket *sock; + bNodeTreeType *ntreetype; + bNodeTree *ntree; + int n; - for(node= ntree->nodes.first; node; node= node->next) { - - /* initialize needed for groups */ - node->exec= 0; - - for(sock= node->outputs.first; sock; sock= sock->next) { - bNodeStack *ns= get_socket_stack(stack, sock, NULL); - if(ns && sock->ns.data) { - ns->data= sock->ns.data; - sock->ns.data= NULL; - } - } - - /* cannot initialize them while using in threads */ - if(ELEM4(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) { - curvemapping_initialize(node->storage); - if(node->type==CMP_NODE_CURVE_RGB) - curvemapping_premultiply(node->storage, 0); - } - if(node->type==NODE_GROUP && node->id) - composit_begin_exec((bNodeTree *)node->id, stack + node->stack_index); - - } -} - -/* copy stack compbufs to sockets */ -static void composit_end_exec(bNodeTree *ntree, bNodeStack *stack) -{ - bNode *node; - bNodeStack *ns; - - for(node= ntree->nodes.first; node; node= node->next) { - bNodeSocket *sock; - - for(sock= node->outputs.first; sock; sock= sock->next) { - ns = get_socket_stack(stack, sock, NULL); - if(ns && ns->data) { - sock->ns.data= ns->data; - ns->data= NULL; - } - } - - if(node->type==CMP_NODE_CURVE_RGB) - curvemapping_premultiply(node->storage, 1); - - if(node->type==NODE_GROUP && node->id) - composit_end_exec((bNodeTree *)node->id, stack + node->stack_index); - - node->need_exec= 0; + for (n=0; n < NUM_NTREE_TYPES; ++n) { + ntreetype= ntreeGetType(n); + if (ntreetype && ntreetype->foreach_nodetree) + ntreetype->foreach_nodetree(main, id, ntree_verify_nodes_cb); } + for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) + ntree_verify_nodes_cb(id, NULL, ntree); } -static void group_tag_used_outputs(bNode *gnode, bNodeStack *stack, bNodeStack **gin) +void ntreeUpdateTree(bNodeTree *ntree) { - bNodeTree *ntree= (bNodeTree *)gnode->id; + bNodeTreeType *ntreetype= ntreeGetType(ntree->type); bNode *node; - bNodeSocket *sock; - - stack+= gnode->stack_index; - - for(node= ntree->nodes.first; node; node= node->next) { - if(node->typeinfo->execfunc) { - for(sock= node->inputs.first; sock; sock= sock->next) { - bNodeStack *ns = get_socket_stack(stack, sock, gin); - ns->hasoutput= 1; - } - } - - /* non-composite trees do all nodes by default */ - if (ntree->type!=NTREE_COMPOSIT) - node->need_exec = 1; - - for(sock= node->inputs.first; sock; sock= sock->next) { - bNodeStack *ns = get_socket_stack(stack, sock, gin); - if (ns) { - ns->hasoutput = 1; - - /* sock type is needed to detect rgba or value or vector types */ - if(sock->link && sock->link->fromsock) - ns->sockettype= sock->link->fromsock->type; - else - sock->ns.sockettype= sock->type; - } - - if(sock->link) { - bNodeLink *link= sock->link; - /* this is the test for a cyclic case */ - if(link->fromnode && link->tonode) { - if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF); - else { - node->need_exec= 0; - } - } - } - } - - /* set stack types (for local stack entries) */ - for(sock= node->outputs.first; sock; sock= sock->next) { - bNodeStack *ns = get_socket_stack(stack, sock, gin); - if (ns) - ns->sockettype = sock->type; - } - } -} - -/* notes below are ancient! (ton) */ -/* stack indices make sure all nodes only write in allocated data, for making it thread safe */ -/* only root tree gets the stack, to enable instances to have own stack entries */ -/* per tree (and per group) unique indices are created */ -/* the index_ext we need to be able to map from groups to the group-node own stack */ - -typedef struct bNodeThreadStack { - struct bNodeThreadStack *next, *prev; - bNodeStack *stack; - int used; -} bNodeThreadStack; - -static bNodeThreadStack *ntreeGetThreadStack(bNodeTree *ntree, int thread) -{ - ListBase *lb= &ntree->threadstack[thread]; - bNodeThreadStack *nts; + bNode **deplist; + int totnodes, n; - for(nts=lb->first; nts; nts=nts->next) { - if(!nts->used) { - nts->used= 1; - return nts; - } - } - nts= MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack"); - nts->stack= MEM_dupallocN(ntree->stack); - nts->used= 1; - BLI_addtail(lb, nts); - - return nts; -} - -static void ntreeReleaseThreadStack(bNodeThreadStack *nts) -{ - nts->used= 0; -} - -/* free texture delegates */ -static void tex_end_exec(bNodeTree *ntree) -{ - bNodeThreadStack *nts; - bNodeStack *ns; - int th, a; + ntree_update_link_pointers(ntree); - if(ntree->threadstack) { - for(th=0; th<BLENDER_MAX_THREADS; th++) { - for(nts=ntree->threadstack[th].first; nts; nts=nts->next) { - for(ns= nts->stack, a=0; a<ntree->stacksize; a++, ns++) { - if(ns->data) { - MEM_freeN(ns->data); - ns->data= NULL; - } - } - } - } - } -} - -void ntreeBeginExecTree(bNodeTree *ntree) -{ - bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ - - /* let's make it sure */ - if(ntree->init & NTREE_EXEC_INIT) - return; + /* also updates the node level! */ + ntreeGetDependencyList(ntree, &deplist, &totnodes); - /* allocate the thread stack listbase array */ - if(ntree->type!=NTREE_COMPOSIT) - ntree->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array"); - - /* goes recursive over all groups */ - ntree->stacksize= ntree_begin_exec_tree(ntree); - - if(ntree->stacksize) { - bNode *node; - bNodeStack *ns; - int a; - - /* allocate the base stack */ - ns=ntree->stack= MEM_callocN(ntree->stacksize*sizeof(bNodeStack), "node stack"); - - /* tag inputs, the get_stack() gives own socket stackdata if not in use */ - for(a=0; a<ntree->stacksize; a++, ns++) ns->hasinput= 1; - - /* tag used outputs, so we know when we can skip operations */ - for(node= ntree->nodes.first; node; node= node->next) { - bNodeSocket *sock; - - /* non-composite trees do all nodes by default */ - if(ntree->type!=NTREE_COMPOSIT) - node->need_exec= 1; - - for(sock= node->inputs.first; sock; sock= sock->next) { - ns = get_socket_stack(ntree->stack, sock, NULL); - if (ns) { - ns->hasoutput = 1; - - /* sock type is needed to detect rgba or value or vector types */ - if(sock->link && sock->link->fromsock) - ns->sockettype= sock->link->fromsock->type; - else - sock->ns.sockettype= sock->type; - } - - if(sock->link) { - bNodeLink *link= sock->link; - /* this is the test for a cyclic case */ - if(link->fromnode && link->tonode) { - if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF); - else { - node->need_exec= 0; - } - } - } - } - - /* set stack types (for local stack entries) */ - for(sock= node->outputs.first; sock; sock= sock->next) { - ns = get_socket_stack(ntree->stack, sock, NULL); - if (ns) - ns->sockettype = sock->type; - } - - if(node->type==NODE_GROUP && node->id) { - node_get_stack(node, ntree->stack, nsin, NULL, NULL); - group_tag_used_outputs(node, ntree->stack, nsin); - } + if (deplist) { + /* update individual nodes */ + for (n=0; n < totnodes; ++n) { + node = deplist[n]; + if (ntreetype->update_node) + ntreetype->update_node(ntree, node); + else if (node->typeinfo->updatefunc) + node->typeinfo->updatefunc(ntree, node); } - if(ntree->type==NTREE_COMPOSIT) - composit_begin_exec(ntree, ntree->stack); + MEM_freeN(deplist); /* ensures only a single output node is enabled, texnode allows multiple though */ if(ntree->type!=NTREE_TEXTURE) @@ -2425,982 +1509,218 @@ void ntreeBeginExecTree(bNodeTree *ntree) } - ntree->init |= NTREE_EXEC_INIT; -} - -void ntreeEndExecTree(bNodeTree *ntree) -{ - bNodeStack *ns; - - if(ntree->init & NTREE_EXEC_INIT) { - bNodeThreadStack *nts; - int a; - - /* another callback candidate! */ - if(ntree->type==NTREE_COMPOSIT) { - composit_end_exec(ntree, ntree->stack); - - for(ns= ntree->stack, a=0; a<ntree->stacksize; a++, ns++) { - if(ns->data) { - printf("freed leftover buffer from stack\n"); - free_compbuf(ns->data); - ns->data= NULL; - } - } - } - else if(ntree->type==NTREE_TEXTURE) - tex_end_exec(ntree); - - if(ntree->stack) { - MEM_freeN(ntree->stack); - ntree->stack= NULL; - } - - if(ntree->threadstack) { - for(a=0; a<BLENDER_MAX_THREADS; a++) { - for(nts=ntree->threadstack[a].first; nts; nts=nts->next) - if (nts->stack) MEM_freeN(nts->stack); - BLI_freelistN(&ntree->threadstack[a]); - } - - MEM_freeN(ntree->threadstack); - ntree->threadstack= NULL; - } - - ntree->init &= ~NTREE_EXEC_INIT; + /* general tree updates */ + if (ntree->update & (NTREE_UPDATE_LINKS|NTREE_UPDATE_NODES)) { + ntree_validate_links(ntree); } -} - -/* nodes are presorted, so exec is in order of list */ -void ntreeExecTree(bNodeTree *ntree, void *callerdata, int thread) -{ - bNode *node; - bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ - bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ - bNodeStack *stack; - bNodeThreadStack *nts = NULL; - - /* only when initialized */ - if((ntree->init & NTREE_EXEC_INIT)==0) - ntreeBeginExecTree(ntree); - /* composite does 1 node per thread, so no multiple stacks needed */ - if(ntree->type==NTREE_COMPOSIT) { - stack= ntree->stack; - } + /* update tree */ + if (ntreetype->update) + ntreetype->update(ntree); else { - nts= ntreeGetThreadStack(ntree, thread); - stack= nts->stack; - } - - for(node= ntree->nodes.first; node; node= node->next) { - if(node->need_exec) { - if(node->typeinfo->execfunc) { - node_get_stack(node, stack, nsin, nsout, NULL); - node->typeinfo->execfunc(callerdata, node, nsin, nsout); - } - else if(node->type==NODE_GROUP && node->id) { - node_get_stack(node, stack, nsin, NULL, NULL); - node_group_execute(stack, callerdata, node, nsin); - } - } - } - - if(nts) - ntreeReleaseThreadStack(nts); -} - - -/* ***************************** threaded version for execute composite nodes ************* */ -/* these are nodes without input, only giving values */ -/* or nodes with only value inputs */ -static int node_only_value(bNode *node) -{ - bNodeSocket *sock; - - if(ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_VALUE, CMP_NODE_RGB)) - return 1; - - /* doing this for all node types goes wrong. memory free errors */ - if(node->inputs.first && node->type==CMP_NODE_MAP_VALUE) { - int retval= 1; - for(sock= node->inputs.first; sock; sock= sock->next) { - if(sock->link && sock->link->fromnode) - retval &= node_only_value(sock->link->fromnode); - } - return retval; + bNodeType *ntype= node_get_type(ntree, ntree->nodetype); + if (ntype && ntype->updatetreefunc) + ntype->updatetreefunc(ntree); } - return 0; -} - - -/* not changing info, for thread callback */ -typedef struct ThreadData { - bNodeStack *stack; - RenderData *rd; -} ThreadData; - -static void *exec_composite_node(void *node_v) -{ - bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ - bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ - bNode *node= node_v; - ThreadData *thd= (ThreadData *)node->threaddata; - node_get_stack(node, thd->stack, nsin, nsout, NULL); - - if((node->flag & NODE_MUTED) && (!node_only_value(node))) { - /* viewers we execute, for feedback to user */ - if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) - node->typeinfo->execfunc(thd->rd, node, nsin, nsout); - else - node_compo_pass_on(node, nsin, nsout); - } - else if(node->typeinfo->execfunc) { - node->typeinfo->execfunc(thd->rd, node, nsin, nsout); - } - else if(node->type==NODE_GROUP && node->id) { - node_group_execute(thd->stack, thd->rd, node, nsin); - } + /* XXX hack, should be done by depsgraph!! */ + ntreeVerifyNodes(G.main, &ntree->id); - node->exec |= NODE_READY; - return NULL; + /* clear the update flag */ + ntree->update = 0; } -/* return total of executable nodes, for timecursor */ -/* only compositor uses it */ -static int setExecutableNodes(bNodeTree *ntree, ThreadData *thd) +void NodeTagChanged(bNodeTree *ntree, bNode *node) { - bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ - bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ - bNode *node; - bNodeSocket *sock; - int totnode= 0, group_edit= 0; - - /* note; do not add a dependency sort here, the stack was created already */ - - /* if we are in group edit, viewer nodes get skipped when group has viewer */ - for(node= ntree->nodes.first; node; node= node->next) - if(node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT)) - if(ntreeHasType((bNodeTree *)node->id, CMP_NODE_VIEWER)) - group_edit= 1; + bNodeTreeType *ntreetype = ntreeGetType(ntree->type); - for(node= ntree->nodes.first; node; node= node->next) { - int a; - - node_get_stack(node, thd->stack, nsin, nsout, NULL); - - /* test the outputs */ - /* skip value-only nodes (should be in type!) */ - if(!node_only_value(node)) { - for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) { - if(nsout[a]->data==NULL && nsout[a]->hasoutput) { - node->need_exec= 1; - break; - } - } - } - - /* test the inputs */ - for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) { - /* skip viewer nodes in bg render or group edit */ - if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) && (G.background || group_edit)) - node->need_exec= 0; - /* is sock in use? */ - else if(sock->link) { - bNodeLink *link= sock->link; - - /* this is the test for a cyclic case */ - if(link->fromnode==NULL || link->tonode==NULL); - else if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) { - if(link->fromnode->need_exec) { - node->need_exec= 1; - break; - } - } - else { - node->need_exec= 0; - printf("Node %s skipped, cyclic dependency\n", node->name); - } - } - } - - if(node->need_exec) { - - /* free output buffers */ - for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) { - if(nsout[a]->data) { - free_compbuf(nsout[a]->data); - nsout[a]->data= NULL; - } - } - totnode++; - /* printf("node needs exec %s\n", node->name); */ - - /* tag for getExecutableNode() */ - node->exec= 0; - } - else { - /* tag for getExecutableNode() */ - node->exec= NODE_READY|NODE_FINISHED|NODE_SKIPPED; - - } - } - - /* last step: set the stack values for only-value nodes */ - /* just does all now, compared to a full buffer exec this is nothing */ - if(totnode) { - for(node= ntree->nodes.first; node; node= node->next) { - if(node->need_exec==0 && node_only_value(node)) { - if(node->typeinfo->execfunc) { - node_get_stack(node, thd->stack, nsin, nsout, NULL); - node->typeinfo->execfunc(thd->rd, node, nsin, nsout); - } - } - } - } - - return totnode; + /* extra null pointer checks here because this is called when unlinking + unknown nodes on file load, so typeinfo pointers may not be set */ + if (ntreetype && ntreetype->update_node) + ntreetype->update_node(ntree, node); + else if (node->typeinfo && node->typeinfo->updatefunc) + node->typeinfo->updatefunc(ntree, node); } -/* while executing tree, free buffers from nodes that are not needed anymore */ -static void freeExecutableNode(bNodeTree *ntree) +int NodeTagIDChanged(bNodeTree *ntree, ID *id) { - /* node outputs can be freed when: - - not a render result or image node - - when node outputs go to nodes all being set NODE_FINISHED - */ + bNodeTreeType *ntreetype; bNode *node; - bNodeSocket *sock; - - /* set exec flag for finished nodes that might need freed */ - for(node= ntree->nodes.first; node; node= node->next) { - if(node->type!=CMP_NODE_R_LAYERS) - if(node->exec & NODE_FINISHED) - node->exec |= NODE_FREEBUFS; - } - /* clear this flag for input links that are not done yet */ - for(node= ntree->nodes.first; node; node= node->next) { - if((node->exec & NODE_FINISHED)==0) { - for(sock= node->inputs.first; sock; sock= sock->next) - if(sock->link && sock->link->fromnode) - sock->link->fromnode->exec &= ~NODE_FREEBUFS; - } - } - /* now we can free buffers */ - for(node= ntree->nodes.first; node; node= node->next) { - if(node->exec & NODE_FREEBUFS) { - for(sock= node->outputs.first; sock; sock= sock->next) { - bNodeStack *ns= get_socket_stack(ntree->stack, sock, NULL); - if(ns && ns->data) { - free_compbuf(ns->data); - ns->data= NULL; - // printf("freed buf node %s \n", node->name); - } - } - } - } -} + int change = FALSE; -static bNode *getExecutableNode(bNodeTree *ntree) -{ - bNode *node; - bNodeSocket *sock; + if(ELEM(NULL, id, ntree)) + return change; - for(node= ntree->nodes.first; node; node= node->next) { - if(node->exec==0) { - - /* input sockets should be ready */ - for(sock= node->inputs.first; sock; sock= sock->next) { - if(sock->link && sock->link->fromnode) - if((sock->link->fromnode->exec & NODE_READY)==0) - break; - } - if(sock==NULL) - return node; - } - } - return NULL; -} - -/* check if texture nodes need exec or end */ -static void ntree_composite_texnode(bNodeTree *ntree, int init) -{ - bNode *node; + ntreetype = ntreeGetType(ntree->type); - for(node= ntree->nodes.first; node; node= node->next) { - if(node->type==CMP_NODE_TEXTURE && node->id) { - Tex *tex= (Tex *)node->id; - if(tex->nodetree && tex->use_nodes) { - /* has internal flag to detect it only does it once */ - if(init) - ntreeBeginExecTree(tex->nodetree); - else - ntreeEndExecTree(tex->nodetree); + if (ntreetype->update_node) { + for(node= ntree->nodes.first; node; node= node->next) { + if(node->id==id) { + change = TRUE; + ntreetype->update_node(ntree, node); } } } - -} - -/* optimized tree execute test for compositing */ -void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview) -{ - bNode *node; - ListBase threads; - ThreadData thdata; - int totnode, curnode, rendering= 1; - - if(ntree==NULL) return; - - if(do_preview) - ntreeInitPreview(ntree, 0, 0); - - ntreeBeginExecTree(ntree); - ntree_composite_texnode(ntree, 1); - - /* prevent unlucky accidents */ - if(G.background) - rd->scemode &= ~R_COMP_CROP; - - /* setup callerdata for thread callback */ - thdata.rd= rd; - thdata.stack= ntree->stack; - - /* fixed seed, for example noise texture */ - BLI_srandom(rd->cfra); - - /* sets need_exec tags in nodes */ - curnode = totnode= setExecutableNodes(ntree, &thdata); - - BLI_init_threads(&threads, exec_composite_node, rd->threads); - - while(rendering) { - - if(BLI_available_threads(&threads)) { - node= getExecutableNode(ntree); - if(node) { - if(ntree->progress && totnode) - ntree->progress(ntree->prh, (1.0f - curnode/(float)totnode)); - if(ntree->stats_draw) { - char str[64]; - sprintf(str, "Compositing %d %s", curnode, node->name); - ntree->stats_draw(ntree->sdh, str); - } - curnode--; - - node->threaddata = &thdata; - node->exec= NODE_PROCESSING; - BLI_insert_thread(&threads, node); - } - else - PIL_sleep_ms(50); - } - else - PIL_sleep_ms(50); - - rendering= 0; - /* test for ESC */ - if(ntree->test_break && ntree->test_break(ntree->tbh)) { - for(node= ntree->nodes.first; node; node= node->next) - node->exec |= NODE_READY; - } - - /* check for ready ones, and if we need to continue */ + else { for(node= ntree->nodes.first; node; node= node->next) { - if(node->exec & NODE_READY) { - if((node->exec & NODE_FINISHED)==0) { - BLI_remove_thread(&threads, node); /* this waits for running thread to finish btw */ - node->exec |= NODE_FINISHED; - - /* freeing unused buffers */ - if(rd->scemode & R_COMP_FREE) - freeExecutableNode(ntree); - } + if(node->id==id) { + change = TRUE; + if (node->typeinfo->updatefunc) + node->typeinfo->updatefunc(ntree, node); } - else rendering= 1; } } - BLI_end_threads(&threads); - - ntreeEndExecTree(ntree); + return change; } -/* ********** copy composite tree entirely, to allow threaded exec ******************* */ -/* ***************** do NOT execute this in a thread! ****************** */ - -/* returns localized tree for execution in threads */ -/* local tree then owns all compbufs (for composite) */ -bNodeTree *ntreeLocalize(bNodeTree *ntree) -{ - bNodeTree *ltree; - bNode *node; - bNodeSocket *sock; - - bAction *action_backup= NULL, *tmpact_backup= NULL; - - /* Workaround for copying an action on each render! - * set action to NULL so animdata actions dont get copied */ - AnimData *adt= BKE_animdata_from_id(&ntree->id); - - if(adt) { - action_backup= adt->action; - tmpact_backup= adt->tmpact; - - adt->action= NULL; - adt->tmpact= NULL; - } - - /* node copy func */ - ltree= ntreeCopyTree(ntree); - - if(adt) { - AnimData *ladt= BKE_animdata_from_id(<ree->id); - - adt->action= ladt->action= action_backup; - adt->tmpact= ladt->tmpact= tmpact_backup; - - if(action_backup) action_backup->id.us++; - if(tmpact_backup) tmpact_backup->id.us++; - - } - /* end animdata uglyness */ - - /* ensures only a single output node is enabled */ - ntreeSetOutput(ltree); - - for(node= ntree->nodes.first; node; node= node->next) { - - /* store new_node pointer to original */ - node->new_node->new_node= node; - - if(ntree->type==NTREE_COMPOSIT) { - /* ensure new user input gets handled ok, only composites (texture nodes will break, for painting since it uses no tags) */ - node->need_exec= 0; - - /* move over the compbufs */ - /* right after ntreeCopyTree() oldsock pointers are valid */ - - if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) { - if(node->id) { - if(node->flag & NODE_DO_OUTPUT) - node->new_node->id= (ID *)copy_image((Image *)node->id); - else - node->new_node->id= NULL; - } - } - - for(sock= node->outputs.first; sock; sock= sock->next) { - - sock->new_sock->ns.data= sock->ns.data; - compbuf_set_node(sock->new_sock->ns.data, node->new_node); - - sock->ns.data= NULL; - sock->new_sock->new_sock= sock; - } - } - } - - return ltree; -} - -static int node_exists(bNodeTree *ntree, bNode *testnode) -{ - bNode *node= ntree->nodes.first; - for(; node; node= node->next) - if(node==testnode) - return 1; - return 0; -} +/* ************* node type access ********** */ -static int outsocket_exists(bNode *node, bNodeSocket *testsock) +int nodeValid(bNodeTree *ntree, bNodeTemplate *ntemp) { - bNodeSocket *sock= node->outputs.first; - for(; sock; sock= sock->next) - if(sock==testsock) + bNodeType *ntype= node_get_type(ntree, ntemp->type); + if (ntype) { + if (ntype->validfunc) + return ntype->validfunc(ntree, ntemp); + else return 1; - return 0; -} - - -/* sync local composite with real tree */ -/* local composite is supposed to be running, be careful moving previews! */ -/* is called by jobs manager, outside threads, so it doesnt happen during draw */ -void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree) -{ - bNode *lnode; - - if(ntree->type==NTREE_COMPOSIT) { - /* move over the compbufs and previews */ - for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { - if( (lnode->exec & NODE_READY) && !(lnode->exec & NODE_SKIPPED) ) { - if(node_exists(ntree, lnode->new_node)) { - - if(lnode->preview && lnode->preview->rect) { - node_free_preview(lnode->new_node); - lnode->new_node->preview= lnode->preview; - lnode->preview= NULL; - } - } - } - } - } - else if(ELEM(ntree->type, NTREE_SHADER, NTREE_TEXTURE)) { - /* copy over contents of previews */ - for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { - if(node_exists(ntree, lnode->new_node)) { - bNode *node= lnode->new_node; - - if(node->preview && node->preview->rect) { - if(lnode->preview && lnode->preview->rect) { - int xsize= node->preview->xsize; - int ysize= node->preview->ysize; - memcpy(node->preview->rect, lnode->preview->rect, 4*xsize + xsize*ysize*sizeof(char)*4); - } - } - } - } } + else + return 0; } -/* merge local tree results back, and free local tree */ -/* we have to assume the editor already changed completely */ -void ntreeLocalMerge(bNodeTree *localtree, bNodeTree *ntree) +const char* nodeLabel(bNode *node) { - bNode *lnode; - bNodeSocket *lsock; - - /* move over the compbufs and previews */ - for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { - if(node_exists(ntree, lnode->new_node)) { - - if(lnode->preview && lnode->preview->rect) { - node_free_preview(lnode->new_node); - lnode->new_node->preview= lnode->preview; - lnode->preview= NULL; - } - - if(ELEM(lnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) { - if(lnode->id && (lnode->flag & NODE_DO_OUTPUT)) { - /* image_merge does sanity check for pointers */ - BKE_image_merge((Image *)lnode->new_node->id, (Image *)lnode->id); - } - } - - for(lsock= lnode->outputs.first; lsock; lsock= lsock->next) { - if(outsocket_exists(lnode->new_node, lsock->new_sock)) { - lsock->new_sock->ns.data= lsock->ns.data; - compbuf_set_node(lsock->new_sock->ns.data, lnode->new_node); - lsock->ns.data= NULL; - lsock->new_sock= NULL; - } - } - } - } - ntreeFreeTree(localtree); - MEM_freeN(localtree); + if (node->label[0]!='\0') + return node->label; + else if (node->typeinfo->labelfunc) + return node->typeinfo->labelfunc(node); + else + return node->typeinfo->name; } -/* *********************************************** */ - -/* GPU material from shader nodes */ - -static void gpu_from_node_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack *gs) +struct bNodeTree *nodeGroupEditGet(struct bNode *node) { - bNodeSocket *sock; - int i; - - for (sock=sockets->first, i=0; sock; sock=sock->next, i++) { - memset(&gs[i], 0, sizeof(gs[i])); - - QUATCOPY(gs[i].vec, ns[i]->vec); - gs[i].link= ns[i]->data; - - if (sock->type == SOCK_VALUE) - gs[i].type= GPU_FLOAT; - else if (sock->type == SOCK_VECTOR) - gs[i].type= GPU_VEC3; - else if (sock->type == SOCK_RGBA) - gs[i].type= GPU_VEC4; - else - gs[i].type= GPU_NONE; - - gs[i].name = ""; - gs[i].hasinput= ns[i]->hasinput && ns[i]->data; - gs[i].hasoutput= ns[i]->hasoutput && ns[i]->data; - gs[i].sockettype= ns[i]->sockettype; - } - - gs[i].type= GPU_NONE; + if (node->typeinfo->group_edit_get) + return node->typeinfo->group_edit_get(node); + else + return NULL; } -static void data_from_gpu_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack *gs) +struct bNodeTree *nodeGroupEditSet(struct bNode *node, int edit) { - bNodeSocket *sock; - int i; - - for (sock=sockets->first, i=0; sock; sock=sock->next, i++) { - ns[i]->data= gs[i].link; - ns[i]->sockettype= gs[i].sockettype; - } + if (node->typeinfo->group_edit_set) + return node->typeinfo->group_edit_set(node, edit); + else if (node->typeinfo->group_edit_get) + return node->typeinfo->group_edit_get(node); + else + return NULL; } -static void gpu_node_group_execute(bNodeStack *stack, GPUMaterial *mat, bNode *gnode, bNodeStack **in) +void nodeGroupEditClear(struct bNode *node) { - bNode *node; - bNodeTree *ntree= (bNodeTree *)gnode->id; - bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ - bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ - GPUNodeStack gpuin[MAX_SOCKET+1], gpuout[MAX_SOCKET+1]; - int doit = 0; - - if(ntree==NULL) return; - - stack+= gnode->stack_index; - - for(node= ntree->nodes.first; node; node= node->next) { - if(node->typeinfo->gpufunc) { - node_get_stack(node, stack, nsin, nsout, in); - - doit = 0; - - /* for groups, only execute outputs for edited group */ - if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) { - if(gnode->flag & NODE_GROUP_EDIT) - if(node->flag & NODE_DO_OUTPUT) - doit = 1; - } - else - doit = 1; - - if(doit) { - gpu_from_node_stack(&node->inputs, nsin, gpuin); - gpu_from_node_stack(&node->outputs, nsout, gpuout); - if(node->typeinfo->gpufunc(mat, node, gpuin, gpuout)) - data_from_gpu_stack(&node->outputs, nsout, gpuout); - } - } - } + if (node->typeinfo->group_edit_clear) + node->typeinfo->group_edit_clear(node); } -void ntreeGPUMaterialNodes(bNodeTree *ntree, GPUMaterial *mat) +struct bNodeTemplate nodeMakeTemplate(struct bNode *node) { - bNode *node; - bNodeStack *stack; - bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ - bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ - GPUNodeStack gpuin[MAX_SOCKET+1], gpuout[MAX_SOCKET+1]; - - if((ntree->init & NTREE_EXEC_INIT)==0) - ntreeBeginExecTree(ntree); - - stack= ntree->stack; - - for(node= ntree->nodes.first; node; node= node->next) { - if(node->typeinfo->gpufunc) { - node_get_stack(node, stack, nsin, nsout, NULL); - gpu_from_node_stack(&node->inputs, nsin, gpuin); - gpu_from_node_stack(&node->outputs, nsout, gpuout); - if(node->typeinfo->gpufunc(mat, node, gpuin, gpuout)) - data_from_gpu_stack(&node->outputs, nsout, gpuout); - } - else if(node->type==NODE_GROUP && node->id) { - node_get_stack(node, stack, nsin, nsout, NULL); - gpu_node_group_execute(stack, mat, node, nsin); - } + bNodeTemplate ntemp; + if (node->typeinfo->templatefunc) + return node->typeinfo->templatefunc(node); + else { + ntemp.type = node->type; + return ntemp; } - - ntreeEndExecTree(ntree); } -/* **************** call to switch lamploop for material node ************ */ - -void (*node_shader_lamp_loop)(struct ShadeInput *, struct ShadeResult *); - -void set_node_shader_lamp_loop(void (*lamp_loop_func)(ShadeInput *, ShadeResult *)) -{ - node_shader_lamp_loop= lamp_loop_func; -} - -/* clumsy checking... should do dynamic outputs once */ -static void force_hidden_passes(bNode *node, int passflag) -{ - bNodeSocket *sock; - - for(sock= node->outputs.first; sock; sock= sock->next) - sock->flag &= ~SOCK_UNAVAIL; - - sock= BLI_findlink(&node->outputs, RRES_OUT_Z); - if(!(passflag & SCE_PASS_Z)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_NORMAL); - if(!(passflag & SCE_PASS_NORMAL)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_VEC); - if(!(passflag & SCE_PASS_VECTOR)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_UV); - if(!(passflag & SCE_PASS_UV)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_RGBA); - if(!(passflag & SCE_PASS_RGBA)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF); - if(!(passflag & SCE_PASS_DIFFUSE)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_SPEC); - if(!(passflag & SCE_PASS_SPEC)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_SHADOW); - if(!(passflag & SCE_PASS_SHADOW)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_AO); - if(!(passflag & SCE_PASS_AO)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_REFLECT); - if(!(passflag & SCE_PASS_REFLECT)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_REFRACT); - if(!(passflag & SCE_PASS_REFRACT)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_INDIRECT); - if(!(passflag & SCE_PASS_INDIRECT)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXOB); - if(!(passflag & SCE_PASS_INDEXOB)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXMA); - if(!(passflag & SCE_PASS_INDEXMA)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_MIST); - if(!(passflag & SCE_PASS_MIST)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_EMIT); - if(!(passflag & SCE_PASS_EMIT)) sock->flag |= SOCK_UNAVAIL; - sock= BLI_findlink(&node->outputs, RRES_OUT_ENV); - if(!(passflag & SCE_PASS_ENVIRONMENT)) sock->flag |= SOCK_UNAVAIL; - -} - -/* based on rules, force sockets hidden always */ -void ntreeCompositForceHidden(bNodeTree *ntree, Scene *curscene) +void node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag) { - bNode *node; + memset(ntype, 0, sizeof(bNodeType)); - if(ntree==NULL) return; + ntype->type = type; + BLI_strncpy(ntype->name, name, sizeof(ntype->name)); + ntype->nclass = nclass; + ntype->flag = flag; - for(node= ntree->nodes.first; node; node= node->next) { - if( node->type==CMP_NODE_R_LAYERS) { - Scene *sce= node->id?(Scene *)node->id:curscene; - SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1); - if(srl) - force_hidden_passes(node, srl->passflag); - } - else if( node->type==CMP_NODE_IMAGE) { - Image *ima= (Image *)node->id; - if(ima) { - if(ima->rr) { - ImageUser *iuser= node->storage; - RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer); - if(rl) - force_hidden_passes(node, rl->passflag); - else - force_hidden_passes(node, 0); - } - else if(ima->type!=IMA_TYPE_MULTILAYER) { /* if ->rr not yet read we keep inputs */ - force_hidden_passes(node, RRES_OUT_Z); - } - else - force_hidden_passes(node, 0); - } - else - force_hidden_passes(node, 0); - } - } - + /* default size values */ + ntype->width = 140; + ntype->minwidth = 100; + ntype->maxwidth = 320; + ntype->height = 100; + ntype->minheight = 30; + ntype->maxheight = FLT_MAX; } -/* called from render pipeline, to tag render input and output */ -/* need to do all scenes, to prevent errors when you re-render 1 scene */ -void ntreeCompositTagRender(Scene *curscene) +void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs) { - Scene *sce; - - for(sce= G.main->scene.first; sce; sce= sce->id.next) { - if(sce->nodetree) { - bNode *node; - - for(node= sce->nodetree->nodes.first; node; node= node->next) { - if(node->id==(ID *)curscene || node->type==CMP_NODE_COMPOSITE) - NodeTagChanged(sce->nodetree, node); - else if(node->type==CMP_NODE_TEXTURE) /* uses scene sizex/sizey */ - NodeTagChanged(sce->nodetree, node); - } - } - } + ntype->inputs = inputs; + ntype->outputs = outputs; } -static int node_animation_properties(bNodeTree *ntree, bNode *node) +void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp)) { - bNodeSocket *sock; - const ListBase *lb; - Link *link; - PointerRNA ptr; - PropertyRNA *prop; - - /* check to see if any of the node's properties have fcurves */ - RNA_pointer_create((ID *)ntree, &RNA_Node, node, &ptr); - lb = RNA_struct_type_properties(ptr.type); - - for (link=lb->first; link; link=link->next) { - int driven, len=1, index; - prop = (PropertyRNA *)link; - - if (RNA_property_array_check(prop)) - len = RNA_property_array_length(&ptr, prop); - - for (index=0; index<len; index++) { - if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) { - NodeTagChanged(ntree, node); - return 1; - } - } - } - - /* now check node sockets */ - for (sock = node->inputs.first; sock; sock=sock->next) { - int driven, len=1, index; - - RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr); - prop = RNA_struct_find_property(&ptr, "default_value"); - - if (RNA_property_array_check(prop)) - len = RNA_property_array_length(&ptr, prop); - - for (index=0; index<len; index++) { - if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) { - NodeTagChanged(ntree, node); - return 1; - } - } - } - - return 0; + ntype->initfunc = initfunc; } -/* tags nodes that have animation capabilities */ -int ntreeCompositTagAnimated(bNodeTree *ntree) +void node_type_valid(struct bNodeType *ntype, int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp)) { - bNode *node; - int tagged= 0; - - if(ntree==NULL) return 0; - - for(node= ntree->nodes.first; node; node= node->next) { - - tagged = node_animation_properties(ntree, node); - - /* otherwise always tag these node types */ - if(node->type==CMP_NODE_IMAGE) { - Image *ima= (Image *)node->id; - if(ima && ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) { - NodeTagChanged(ntree, node); - tagged= 1; - } - } - else if(node->type==CMP_NODE_TIME) { - NodeTagChanged(ntree, node); - tagged= 1; - } - /* here was tag render layer, but this is called after a render, so re-composites fail */ - else if(node->type==NODE_GROUP) { - if( ntreeCompositTagAnimated((bNodeTree *)node->id) ) { - NodeTagChanged(ntree, node); - } - } - } - - return tagged; + ntype->validfunc = validfunc; } - -/* called from image window preview */ -void ntreeCompositTagGenerators(bNodeTree *ntree) +void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth) { - bNode *node; - - if(ntree==NULL) return; - - for(node= ntree->nodes.first; node; node= node->next) { - if( ELEM(node->type, CMP_NODE_R_LAYERS, CMP_NODE_IMAGE)) - NodeTagChanged(ntree, node); - } + ntype->width = width; + ntype->minwidth = minwidth; + if (maxwidth <= minwidth) + ntype->maxwidth = FLT_MAX; + else + ntype->maxwidth = maxwidth; } -/* XXX after render animation system gets a refresh, this call allows composite to end clean */ -void ntreeClearTags(bNodeTree *ntree) +void node_type_storage(bNodeType *ntype, const char *storagename, void (*freestoragefunc)(struct bNode *), void (*copystoragefunc)(struct bNode *, struct bNode *)) { - bNode *node; - - if(ntree==NULL) return; - - for(node= ntree->nodes.first; node; node= node->next) { - node->need_exec= 0; - if(node->type==NODE_GROUP) - ntreeClearTags((bNodeTree *)node->id); - } + if (storagename) + strncpy(ntype->storagename, storagename, sizeof(ntype->storagename)); + else + ntype->storagename[0] = '\0'; + ntype->copystoragefunc = copystoragefunc; + ntype->freestoragefunc = freestoragefunc; } - -int ntreeTexTagAnimated(bNodeTree *ntree) +void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *)) { - bNode *node; - - if(ntree==NULL) return 0; - - for(node= ntree->nodes.first; node; node= node->next) { - if(node->type==TEX_NODE_CURVE_TIME) { - NodeTagChanged(ntree, node); - return 1; - } - else if(node->type==NODE_GROUP) { - if( ntreeTexTagAnimated((bNodeTree *)node->id) ) { - return 1; - } - } - } - - return 0; + ntype->labelfunc = labelfunc; } -/* ************* node definition init ********** */ - -void node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag, - struct bNodeSocketType *inputs, struct bNodeSocketType *outputs) +void node_type_template(struct bNodeType *ntype, struct bNodeTemplate (*templatefunc)(struct bNode *)) { - memset(ntype, 0, sizeof(bNodeType)); - - ntype->type = type; - ntype->name = name; - ntype->nclass = nclass; - ntype->flag = flag; - - ntype->inputs = inputs; - ntype->outputs = outputs; - - /* default size values */ - ntype->width = 140; - ntype->minwidth = 100; - ntype->maxwidth = 320; + ntype->templatefunc = templatefunc; } -void node_type_init(bNodeType *ntype, void (*initfunc)(struct bNode *)) +void node_type_update(struct bNodeType *ntype, + void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node), + void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id)) { - ntype->initfunc = initfunc; + ntype->updatefunc = updatefunc; + ntype->verifyfunc = verifyfunc; } -void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth) +void node_type_tree(struct bNodeType *ntype, void (*inittreefunc)(struct bNodeTree *), void (*updatetreefunc)(struct bNodeTree *)) { - ntype->width = width; - ntype->minwidth = minwidth; - ntype->maxwidth = maxwidth; + ntype->inittreefunc = inittreefunc; + ntype->updatetreefunc = updatetreefunc; } -void node_type_storage(bNodeType *ntype, const char *storagename, void (*freestoragefunc)(struct bNode *), void (*copystoragefunc)(struct bNode *, struct bNode *)) +void node_type_group_edit(struct bNodeType *ntype, + struct bNodeTree *(*group_edit_get)(struct bNode *node), + struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit), + void (*group_edit_clear)(struct bNode *node)) { - if (storagename) - strncpy(ntype->storagename, storagename, sizeof(ntype->storagename)); - else - ntype->storagename[0] = '\0'; - ntype->copystoragefunc = copystoragefunc; - ntype->freestoragefunc = freestoragefunc; + ntype->group_edit_get = group_edit_get; + ntype->group_edit_set = group_edit_set; + ntype->group_edit_clear = group_edit_clear; } void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **)) @@ -3408,42 +1728,53 @@ void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct ntype->execfunc = execfunc; } +void node_type_exec_new(struct bNodeType *ntype, + void *(*initexecfunc)(struct bNode *node), + void (*freeexecfunc)(struct bNode *node, void *nodedata), + void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata, struct bNodeStack **, struct bNodeStack **)) +{ + ntype->initexecfunc = initexecfunc; + ntype->freeexecfunc = freeexecfunc; + ntype->newexecfunc = newexecfunc; +} + void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out)) { ntype->gpufunc = gpufunc; } -void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *)) +void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node, void *nodedata, struct GPUNodeStack *in, struct GPUNodeStack *out)) { - ntype->labelfunc = labelfunc; + ntype->gpuextfunc = gpuextfunc; } -static bNodeType *is_nodetype_registered(ListBase *typelist, int type, ID *id) + +static bNodeType *is_nodetype_registered(ListBase *typelist, int type) { bNodeType *ntype= typelist->first; for(;ntype; ntype= ntype->next ) - if(ntype->type==type && ntype->id==id) + if(ntype->type==type) return ntype; return NULL; } -/* type can be from a static array, we make copy for duplicate types (like group) */ -void nodeRegisterType(ListBase *typelist, const bNodeType *ntype) +void nodeRegisterType(ListBase *typelist, bNodeType *ntype) { - bNodeType *found= is_nodetype_registered(typelist, ntype->type, ntype->id); + bNodeType *found= is_nodetype_registered(typelist, ntype->type); - if(found==NULL) { - bNodeType *ntypen= MEM_callocN(sizeof(bNodeType), "node type"); - *ntypen= *ntype; - BLI_addtail(typelist, ntypen); - } + if(found==NULL) + BLI_addtail(typelist, ntype); } static void registerCompositNodes(ListBase *ntypelist) { - register_node_type_group(ntypelist); + register_node_type_frame(ntypelist); + + register_node_type_cmp_group(ntypelist); +// register_node_type_cmp_forloop(ntypelist); +// register_node_type_cmp_whileloop(ntypelist); register_node_type_cmp_rlayers(ntypelist); register_node_type_cmp_image(ntypelist); @@ -3519,7 +1850,11 @@ static void registerCompositNodes(ListBase *ntypelist) static void registerShaderNodes(ListBase *ntypelist) { - register_node_type_group(ntypelist); + register_node_type_frame(ntypelist); + + register_node_type_sh_group(ntypelist); +// register_node_type_sh_forloop(ntypelist); +// register_node_type_sh_whileloop(ntypelist); register_node_type_sh_output(ntypelist); register_node_type_sh_mix_rgb(ntypelist); @@ -3548,7 +1883,11 @@ static void registerShaderNodes(ListBase *ntypelist) static void registerTextureNodes(ListBase *ntypelist) { - register_node_type_group(ntypelist); + register_node_type_frame(ntypelist); + + register_node_type_tex_group(ntypelist); +// register_node_type_tex_forloop(ntypelist); +// register_node_type_tex_whileloop(ntypelist); register_node_type_tex_math(ntypelist); register_node_type_tex_mix_rgb(ntypelist); @@ -3589,53 +1928,47 @@ static void registerTextureNodes(ListBase *ntypelist) register_node_type_tex_proc_distnoise(ntypelist); } -static void remove_dynamic_typeinfos(ListBase *list) +static void free_dynamic_typeinfo(bNodeType *ntype) { - bNodeType *ntype= list->first; - bNodeType *next= NULL; - while(ntype) { - next= ntype->next; - if(ntype->type==NODE_DYNAMIC && ntype->id!=NULL) { - BLI_remlink(list, ntype); - if(ntype->inputs) { - bNodeSocketType *sock= ntype->inputs; - while(sock->type!=-1) { - MEM_freeN((void *)sock->name); - sock++; - } - MEM_freeN(ntype->inputs); - } - if(ntype->outputs) { - bNodeSocketType *sock= ntype->outputs; - while(sock->type!=-1) { - MEM_freeN((void *)sock->name); - sock++; - } - MEM_freeN(ntype->outputs); - } - if(ntype->name) { - MEM_freeN((void *)ntype->name); - } - MEM_freeN(ntype); + if(ntype->type==NODE_DYNAMIC) { + if(ntype->inputs) { + MEM_freeN(ntype->inputs); } - ntype= next; + if(ntype->outputs) { + MEM_freeN(ntype->outputs); + } + if(ntype->name) { + MEM_freeN((void *)ntype->name); + } + } +} + +static void free_typeinfos(ListBase *list) +{ + bNodeType *ntype, *next; + for(ntype=list->first; ntype; ntype=next) { + next = ntype->next; + + if(ntype->type==NODE_DYNAMIC) + free_dynamic_typeinfo(ntype); + + if(ntype->needs_free) + MEM_freeN(ntype); } } void init_nodesystem(void) { - registerCompositNodes(&node_all_composit); - registerShaderNodes(&node_all_shaders); - registerTextureNodes(&node_all_textures); + registerCompositNodes(&ntreeGetType(NTREE_COMPOSIT)->node_types); + registerShaderNodes(&ntreeGetType(NTREE_SHADER)->node_types); + registerTextureNodes(&ntreeGetType(NTREE_TEXTURE)->node_types); } void free_nodesystem(void) { - /*remove_dynamic_typeinfos(&node_all_composit);*/ /* unused for now */ - BLI_freelistN(&node_all_composit); - remove_dynamic_typeinfos(&node_all_shaders); - BLI_freelistN(&node_all_shaders); - BLI_freelistN(&node_all_textures); + free_typeinfos(&ntreeGetType(NTREE_COMPOSIT)->node_types); + free_typeinfos(&ntreeGetType(NTREE_SHADER)->node_types); + free_typeinfos(&ntreeGetType(NTREE_TEXTURE)->node_types); } /* called from unlink_scene, when deleting a scene goes over all scenes diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 0dc83084c90..c2b561b122a 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -235,6 +235,17 @@ void object_free_display(Object *ob) freedisplist(&ob->disp); } +void free_sculptsession_deformMats(SculptSession *ss) +{ + if(ss->orig_cos) MEM_freeN(ss->orig_cos); + if(ss->deform_cos) MEM_freeN(ss->deform_cos); + if(ss->deform_imats) MEM_freeN(ss->deform_imats); + + ss->orig_cos = NULL; + ss->deform_cos = NULL; + ss->deform_imats = NULL; +} + void free_sculptsession(Object *ob) { if(ob && ob->sculpt) { @@ -265,6 +276,7 @@ void free_sculptsession(Object *ob) } } + /* do not free object itself */ void free_object(Object *ob) { @@ -1082,6 +1094,7 @@ Object *add_only_object(int type, const char *name) ob->state=1; /* ob->pad3 == Contact Processing Threshold */ ob->m_contactProcessingThreshold = 1.; + ob->obstacleRad = 1.; /* NT fluid sim defaults */ ob->fluidsimFlag = 0; @@ -1297,6 +1310,37 @@ static void copy_object_pose(Object *obn, Object *ob) } } +static int object_pose_context(Object *ob) +{ + if( (ob) && + (ob->type == OB_ARMATURE) && + (ob->pose) && + (ob->mode & OB_MODE_POSE) + ) { + return 1; + } + else { + return 0; + } +} + +//Object *object_pose_armature_get(Object *ob) +Object *object_pose_armature_get(struct Object *ob) +{ + if(ob==NULL) + return NULL; + + if(object_pose_context(ob)) + return ob; + + ob= modifiers_isDeformedByArmature(ob); + + if(object_pose_context(ob)) + return ob; + + return NULL; +} + static void copy_object_transform(Object *ob_tar, Object *ob_src) { copy_v3_v3(ob_tar->loc, ob_src->loc); @@ -2758,6 +2802,33 @@ void object_handle_update(Scene *scene, Object *ob) } } +void object_sculpt_modifiers_changed(Object *ob) +{ + SculptSession *ss= ob->sculpt; + + if(!ss->cache) { + /* we free pbvh on changes, except during sculpt since it can't deal with + changing PVBH node organization, we hope topology does not change in + the meantime .. weak */ + if(ss->pbvh) { + BLI_pbvh_free(ss->pbvh); + ss->pbvh= NULL; + } + + free_sculptsession_deformMats(ob->sculpt); + } else { + PBVHNode **nodes; + int n, totnode; + + BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); + + for(n = 0; n < totnode; n++) + BLI_pbvh_node_mark_update(nodes[n]); + + MEM_freeN(nodes); + } +} + float give_timeoffset(Object *ob) { if ((ob->ipoflag & OB_OFFS_PARENTADD) && ob->parent) { return ob->sf + give_timeoffset(ob->parent); diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 86c646fa257..60432631492 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -2090,10 +2090,10 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors) data = eff->guide_data + p; VECSUB(efd.vec_to_point, state.co, eff->guide_loc); - VECCOPY(efd.nor, eff->guide_dir); + copy_v3_v3(efd.nor, eff->guide_dir); efd.distance = len_v3(efd.vec_to_point); - VECCOPY(data->vec_to_point, efd.vec_to_point); + copy_v3_v3(data->vec_to_point, efd.vec_to_point); data->strength = effector_falloff(eff, &efd, &point, weights); } } diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c index 0d523599598..d529a6d94c9 100644 --- a/source/blender/blenkernel/intern/sca.c +++ b/source/blender/blenkernel/intern/sca.c @@ -396,6 +396,7 @@ void init_actuator(bActuator *act) bObjectActuator *oa; bRandomActuator *ra; bSoundActuator *sa; + bSteeringActuator *sta; if(act->data) MEM_freeN(act->data); act->data= NULL; @@ -470,6 +471,16 @@ void init_actuator(bActuator *act) case ACT_ARMATURE: act->data = MEM_callocN(sizeof( bArmatureActuator ), "armature act"); break; + case ACT_STEERING: + act->data = MEM_callocN(sizeof( bSteeringActuator), "steering act"); + sta = act->data; + sta->acceleration = 3.f; + sta->turnspeed = 120.f; + sta->dist = 1.f; + sta->velocity= 3.f; + sta->flag = ACT_STEERING_AUTOMATICFACING; + sta->facingaxis = 1; + break; default: ; /* this is very severe... I cannot make any memory for this */ /* logic brick... */ @@ -595,6 +606,11 @@ void set_sca_new_poins_ob(Object *ob) bPropertyActuator *pa= act->data; ID_NEW(pa->ob); } + else if(act->type==ACT_STEERING) { + bSteeringActuator *sta = act->data; + ID_NEW(sta->navmesh); + ID_NEW(sta->target); + } } act= act->next; } diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index d6003a44a7d..1454b3f0ce3 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -514,6 +514,23 @@ Scene *add_scene(const char *name) sce->gm.flag = GAME_DISPLAY_LISTS; sce->gm.matmode = GAME_MAT_MULTITEX; + sce->gm.obstacleSimulation= OBSTSIMULATION_NONE; + sce->gm.levelHeight = 2.f; + + sce->gm.recastData.cellsize = 0.3f; + sce->gm.recastData.cellheight = 0.2f; + sce->gm.recastData.agentmaxslope = M_PI/2; + sce->gm.recastData.agentmaxclimb = 0.9f; + sce->gm.recastData.agentheight = 2.0f; + sce->gm.recastData.agentradius = 0.6f; + sce->gm.recastData.edgemaxlen = 12.0f; + sce->gm.recastData.edgemaxerror = 1.3f; + sce->gm.recastData.regionminsize = 50.f; + sce->gm.recastData.regionmergesize = 20.f; + sce->gm.recastData.vertsperpoly = 6; + sce->gm.recastData.detailsampledist = 6.0f; + sce->gm.recastData.detailsamplemaxerror = 1.0f; + sound_create_scene(sce); return sce; diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 9ef30bdd49b..a3237da6234 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -1260,7 +1260,7 @@ static struct ImBuf * seq_proxy_fetch(SeqRenderData context, Sequence * seq, int size_flags = seq->strip->proxy->build_size_flags; /* only use proxies, if they are enabled (even if present!) */ - if (psize != IMB_PROXY_NONE && ((size_flags & psize) != psize)) { + if (psize == IMB_PROXY_NONE || ((size_flags & psize) != psize)) { return NULL; } @@ -3603,6 +3603,7 @@ Sequence *sequencer_add_image_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo #ifdef WITH_AUDASPACE Sequence *sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load) { + Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); /* only for sound */ Editing *ed= seq_give_editing(scene, TRUE); bSound *sound; @@ -3624,7 +3625,7 @@ Sequence *sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo info = AUD_getInfo(sound->playback_handle); if (info.specs.channels == AUD_CHANNELS_INVALID) { - sound_delete(C, sound); + sound_delete(bmain, sound); //if(op) // BKE_report(op->reports, RPT_ERROR, "Unsupported audio format"); return NULL; diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c index 7b04a72666d..d2d22aa213a 100644 --- a/source/blender/blenkernel/intern/shrinkwrap.c +++ b/source/blender/blenkernel/intern/shrinkwrap.c @@ -134,16 +134,6 @@ static void space_transform_invert_normal(const SpaceTransform *data, float *no) } /* - * Returns the squared distance between two given points - */ -static float squared_dist(const float *a, const float *b) -{ - float tmp[3]; - VECSUB(tmp, a, b); - return INPR(tmp, tmp); -} - -/* * Shrinkwrap to the nearest vertex * * it builds a kdtree of vertexs we can attach to and then @@ -195,7 +185,7 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc) //so we can initiate the "nearest.dist" with the expected value to that last hit. //This will lead in prunning of the search tree. if(nearest.index != -1) - nearest.dist = squared_dist(tmp_co, nearest.co); + nearest.dist = len_squared_v3v3(tmp_co, nearest.co); else nearest.dist = FLT_MAX; @@ -328,7 +318,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc) normalize_v3(proj_axis); //Invalid projection direction - if(INPR(proj_axis, proj_axis) < FLT_EPSILON) + if(dot_v3v3(proj_axis, proj_axis) < FLT_EPSILON) return; } @@ -469,7 +459,7 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc) //so we can initiate the "nearest.dist" with the expected value to that last hit. //This will lead in prunning of the search tree. if(nearest.index != -1) - nearest.dist = squared_dist(tmp_co, nearest.co); + nearest.dist = len_squared_v3v3(tmp_co, nearest.co); else nearest.dist = FLT_MAX; diff --git a/source/blender/blenkernel/intern/sketch.c b/source/blender/blenkernel/intern/sketch.c index 4cc5a880625..432dc9ec609 100644 --- a/source/blender/blenkernel/intern/sketch.c +++ b/source/blender/blenkernel/intern/sketch.c @@ -245,13 +245,13 @@ void sk_straightenStroke(SK_Stroke *stk, int start, int end, float p_start[3], f prev = stk->points + start; next = stk->points + end; - VECCOPY(pt1.p, p_start); - VECCOPY(pt1.no, prev->no); + copy_v3_v3(pt1.p, p_start); + copy_v3_v3(pt1.no, prev->no); pt1.mode = prev->mode; pt1.type = prev->type; - VECCOPY(pt2.p, p_end); - VECCOPY(pt2.no, next->no); + copy_v3_v3(pt2.p, p_end); + copy_v3_v3(pt2.no, next->no); pt2.mode = next->mode; pt2.type = next->type; @@ -323,7 +323,7 @@ void sk_flattenStroke(SK_Stroke *stk, int start, int end) total = end - start + 1; - VECCOPY(normal, stk->points[start].no); + copy_v3_v3(normal, stk->points[start].no); sub_v3_v3v3(distance, stk->points[end].p, stk->points[start].p); project_v3_v3v3(normal, distance, normal); diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index cdb509ab8e1..ff518d69e21 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -39,8 +39,10 @@ #include "BKE_sequencer.h" #include "BKE_scene.h" +#ifdef WITH_AUDASPACE // evil global ;-) static int sound_cfra; +#endif struct bSound* sound_new_file(struct Main *bmain, const char *filename) { @@ -201,7 +203,7 @@ void sound_exit(void) // XXX unused currently #if 0 -struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source) +struct bSound* sound_new_buffer(struct Main *bmain, struct bSound *source) { bSound* sound = NULL; @@ -209,23 +211,23 @@ struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source) strcpy(name, "buf_"); strcpy(name + 4, source->id.name); - sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name); + sound = alloc_libblock(&bmain->sound, ID_SO, name); sound->child_sound = source; sound->type = SOUND_TYPE_BUFFER; - sound_load(CTX_data_main(C), sound); + sound_load(bmain, sound); if(!sound->playback_handle) { - free_libblock(&CTX_data_main(C)->sound, sound); + free_libblock(&bmain->sound, sound); sound = NULL; } return sound; } -struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end) +struct bSound* sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end) { bSound* sound = NULL; @@ -233,18 +235,18 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa strcpy(name, "lim_"); strcpy(name + 4, source->id.name); - sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name); + sound = alloc_libblock(&bmain->sound, ID_SO, name); sound->child_sound = source; sound->start = start; sound->end = end; sound->type = SOUND_TYPE_LIMITER; - sound_load(CTX_data_main(C), sound); + sound_load(bmain, sound); if(!sound->playback_handle) { - free_libblock(&CTX_data_main(C)->sound, sound); + free_libblock(&bmain->sound, sound); sound = NULL; } @@ -252,13 +254,13 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa } #endif -void sound_delete(struct bContext *C, struct bSound* sound) +void sound_delete(struct Main *bmain, struct bSound* sound) { if(sound) { sound_free(sound); - free_libblock(&CTX_data_main(C)->sound, sound); + free_libblock(&bmain->sound, sound); } } @@ -536,10 +538,11 @@ void sound_stop_scene(struct Scene *scene) } } -void sound_seek_scene(struct bContext *C) +void sound_seek_scene(struct Main *bmain, struct Scene *scene) { - struct Scene *scene = CTX_data_scene(C); AUD_Status status; + bScreen *screen; + int animation_playing; AUD_lock(); @@ -558,7 +561,12 @@ void sound_seek_scene(struct bContext *C) AUD_pause(scene->sound_scene_handle); } - if(scene->audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer) + animation_playing = 0; + for(screen=bmain->screen.first; screen; screen=screen->id.next) + if(screen->animtimer) + animation_playing = 1; + + if(scene->audio.flag & AUDIO_SCRUB && !animation_playing) { if(scene->audio.flag & AUDIO_SYNC) { @@ -756,9 +764,21 @@ void sound_move_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), i static void sound_start_play_scene(struct Scene *UNUSED(scene)) {} void sound_play_scene(struct Scene *UNUSED(scene)) {} void sound_stop_scene(struct Scene *UNUSED(scene)) {} -void sound_seek_scene(struct bContext *UNUSED(C)) {} +void sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {} float sound_sync_scene(struct Scene *UNUSED(scene)) { return 0.0f; } int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; } int sound_read_sound_buffer(struct bSound* UNUSED(sound), float* UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; } +void sound_read_waveform(struct bSound* sound) { (void)sound; } +void sound_init_main(struct Main *bmain) { (void)bmain; } +void sound_set_cfra(int cfra) { (void)cfra; } +void sound_update_sequencer(struct Main* main, struct bSound* sound) { (void)main; (void)sound; } +void sound_update_scene(struct Scene* scene) { (void)scene; } +void sound_update_scene_sound(void* handle, struct bSound* sound) { (void)handle; (void)sound; } +void sound_update_scene_listener(struct Scene *scene) { (void)scene; } +void sound_update_fps(struct Scene *scene) { (void)scene; } +void sound_set_scene_sound_volume(void* handle, float volume, char animated) { (void)handle; (void)volume; (void)animated; } +void sound_set_scene_sound_pan(void* handle, float pan, char animated) { (void)handle; (void)pan; (void)animated; } +void sound_set_scene_volume(struct Scene *scene, float volume) { (void)scene; (void)volume; } +void sound_set_scene_sound_pitch(void* handle, float pitch, char animated) { (void)handle; (void)pitch; (void)animated; } #endif // WITH_AUDASPACE diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index 186a5ea1852..2ff555b5b22 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -61,9 +61,7 @@ #include "BKE_scene.h" #include "BKE_subsurf.h" - -#include "BIF_gl.h" -#include "BIF_glutil.h" +#include "GL/glew.h" #include "GPU_draw.h" #include "GPU_extensions.h" @@ -71,6 +69,8 @@ #include "CCGSubSurf.h" +extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */ + static int ccgDM_getVertMapIndex(CCGSubSurf *ss, CCGVert *v); static int ccgDM_getEdgeMapIndex(CCGSubSurf *ss, CCGEdge *e); static int ccgDM_getFaceMapIndex(CCGSubSurf *ss, CCGFace *f); diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c index 493baebd197..38165182d83 100644 --- a/source/blender/blenkernel/intern/texture.c +++ b/source/blender/blenkernel/intern/texture.c @@ -766,7 +766,9 @@ Tex *copy_texture(Tex *tex) if(tex->preview) texn->preview = BKE_previewimg_copy(tex->preview); if(tex->nodetree) { - ntreeEndExecTree(tex->nodetree); + if (tex->nodetree->execdata) { + ntreeTexEndExecTree(tex->nodetree->execdata, 1); + } texn->nodetree= ntreeCopyTree(tex->nodetree); } diff --git a/source/blender/blenlib/BLI_math_inline.h b/source/blender/blenlib/BLI_math_inline.h index 0f8493e25a6..4309e6122df 100644 --- a/source/blender/blenlib/BLI_math_inline.h +++ b/source/blender/blenlib/BLI_math_inline.h @@ -45,7 +45,12 @@ extern "C" { #define MALWAYS_INLINE MINLINE #else #define MINLINE static inline +#if (defined(__APPLE__) && defined(__ppc__)) +/* static inline __attribute__ here breaks osx ppc gcc42 build */ #define MALWAYS_INLINE static __attribute__((always_inline)) +#else +#define MALWAYS_INLINE static inline __attribute__((always_inline)) +#endif #endif #else #define MINLINE diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h index d8719f399ae..d6a8f0fb925 100644 --- a/source/blender/blenlib/BLI_math_matrix.h +++ b/source/blender/blenlib/BLI_math_matrix.h @@ -66,6 +66,9 @@ void swap_m4m4(float A[4][4], float B[4][4]); void add_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]); void add_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]); +void sub_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]); +void sub_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]); + void mul_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]); void mul_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]); void mul_m4_m3m4(float R[4][4], float A[3][3], float B[4][4]); @@ -80,7 +83,7 @@ void mul_serie_m4(float R[4][4], float M5[4][4], float M6[4][4], float M7[4][4], float M8[4][4]); void mul_m4_v3(float M[4][4], float r[3]); -void mul_v3_m4v3(float r[3], float M[4][4], float v[3]); +void mul_v3_m4v3(float r[3], float M[4][4], const float v[3]); void mul_mat3_m4_v3(float M[4][4], float r[3]); void mul_m4_v4(float M[4][4], float r[4]); void mul_v4_m4v4(float r[4], float M[4][4], float v[4]); diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h index c8b598a1e85..a807a395b78 100644 --- a/source/blender/blenlib/BLI_math_vector.h +++ b/source/blender/blenlib/BLI_math_vector.h @@ -56,6 +56,12 @@ MINLINE void swap_v2_v2(float a[2], float b[2]); MINLINE void swap_v3_v3(float a[3], float b[3]); MINLINE void swap_v4_v4(float a[4], float b[4]); +/* short */ +MINLINE void copy_v2_v2_short(short r[2], const short a[2]); +MINLINE void copy_v3_v3_short(short r[3], const short a[3]); +MINLINE void copy_v4_v4_short(short r[4], const short a[4]); + + /********************************* Arithmetic ********************************/ MINLINE void add_v3_fl(float r[3], float f); @@ -124,6 +130,7 @@ void interp_v3_v3v3v3(float p[3], const float v1[3], const float v2[3], const fl void interp_v3_v3v3v3v3(float p[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3], const float w[4]); void interp_v4_v4v4(float r[4], const float a[4], const float b[4], const float t); void interp_v4_v4v4v4(float p[4], const float v1[4], const float v2[4], const float v3[4], const float w[3]); +void interp_v4_v4v4v4v4(float p[4], const float v1[4], const float v2[4], const float v3[4], const float v4[4], const float w[4]); void mid_v3_v3v3(float r[3], const float a[3], const float b[3]); diff --git a/source/blender/blenlib/BLI_string.h b/source/blender/blenlib/BLI_string.h index 4a0c2ab9482..c53ce9dced5 100644 --- a/source/blender/blenlib/BLI_string.h +++ b/source/blender/blenlib/BLI_string.h @@ -139,12 +139,15 @@ size_t BLI_strnlen(const char *str, size_t maxlen); void BLI_timestr(double _time, char *str); /* time var is global */ -int BLI_utf8_invalid_byte(const char *str, int length); -int BLI_utf8_invalid_strip(char *str, int length); - void BLI_ascii_strtolower(char *str, int len); void BLI_ascii_strtoupper(char *str, int len); + +/* string_utf8.c - may move these into their own header some day - campbell */ +char *BLI_strncpy_utf8(char *dst, const char *src, size_t maxncpy); +int BLI_utf8_invalid_byte(const char *str, int length); +int BLI_utf8_invalid_strip(char *str, int length); + #ifdef __cplusplus } #endif diff --git a/source/blender/blenlib/BLI_utildefines.h b/source/blender/blenlib/BLI_utildefines.h index 1a1f7be2471..9a3b81e5776 100644 --- a/source/blender/blenlib/BLI_utildefines.h +++ b/source/blender/blenlib/BLI_utildefines.h @@ -176,6 +176,12 @@ /* useful for debugging */ #define AT __FILE__ ":" STRINGIFY(__LINE__) +/* so we can use __func__ everywhere */ +#if defined(_MSC_VER) +# define __func__ __FUNCTION__ +#endif + + /* UNUSED macro, for function argument */ #ifdef __GNUC__ # define UNUSED(x) UNUSED_ ## x __attribute__((__unused__)) diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt index b4fc983008c..aa822731474 100644 --- a/source/blender/blenlib/CMakeLists.txt +++ b/source/blender/blenlib/CMakeLists.txt @@ -80,6 +80,7 @@ set(SRC intern/scanfill.c intern/storage.c intern/string.c + intern/string_utf8.c intern/threads.c intern/time.c intern/uvproject.c diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c index dcbe043f0d0..eae4f918a67 100644 --- a/source/blender/blenlib/intern/BLI_kdopbvh.c +++ b/source/blender/blenlib/intern/BLI_kdopbvh.c @@ -408,7 +408,7 @@ static void create_kdop_hull(BVHTree *tree, BVHNode *node, float *co, int numpoi // for all Axes. for (i = tree->start_axis; i < tree->stop_axis; i++) { - newminmax = INPR(&co[k * 3], KDOP_AXES[i]); + newminmax = dot_v3v3(&co[k * 3], KDOP_AXES[i]); if (newminmax < bv[2 * i]) bv[2 * i] = newminmax; if (newminmax > bv[(2 * i) + 1]) @@ -1193,17 +1193,6 @@ BVHTreeOverlap *BLI_bvhtree_overlap(BVHTree *tree1, BVHTree *tree2, unsigned int return overlap; } - -/* - * Nearest neighbour - BLI_bvhtree_find_nearest - */ -static float squared_dist(const float *a, const float *b) -{ - float tmp[3]; - VECSUB(tmp, a, b); - return INPR(tmp, tmp); -} - //Determines the nearest point of the given node BV. Returns the squared distance to that point. static float calc_nearest_point(const float *proj, BVHNode *node, float *nearest) { @@ -1226,7 +1215,7 @@ static float calc_nearest_point(const float *proj, BVHNode *node, float *nearest VECCOPY(nearest, data->co); for(i = data->tree->start_axis; i != data->tree->stop_axis; i++, bv+=2) { - float proj = INPR( nearest, KDOP_AXES[i]); + float proj = dot_v3v3( nearest, KDOP_AXES[i]); float dl = bv[0] - proj; float du = bv[1] - proj; @@ -1240,7 +1229,7 @@ static float calc_nearest_point(const float *proj, BVHNode *node, float *nearest } } */ - return squared_dist(proj, nearest); + return len_squared_v3v3(proj, nearest); } @@ -1404,7 +1393,7 @@ int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nea for(i = data.tree->start_axis; i != data.tree->stop_axis; i++) { - data.proj[i] = INPR(data.co, KDOP_AXES[i]); + data.proj[i] = dot_v3v3(data.co, KDOP_AXES[i]); } if(nearest) @@ -1596,7 +1585,7 @@ int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, float for(i=0; i<3; i++) { - data.ray_dot_axis[i] = INPR( data.ray.direction, KDOP_AXES[i]); + data.ray_dot_axis[i] = dot_v3v3(data.ray.direction, KDOP_AXES[i]); data.idot_axis[i] = 1.0f / data.ray_dot_axis[i]; if(fabsf(data.ray_dot_axis[i]) < FLT_EPSILON) diff --git a/source/blender/blenlib/intern/graph.c b/source/blender/blenlib/intern/graph.c index 2e26f4bd9c9..8b9cddcc1d1 100644 --- a/source/blender/blenlib/intern/graph.c +++ b/source/blender/blenlib/intern/graph.c @@ -591,7 +591,7 @@ static void testRadialSymmetry(BGraph *graph, BNode* root_node, RadialArc* ring, node1 = BLI_otherNode(ring[i].arc, root_node); node2 = BLI_otherNode(ring[j].arc, root_node); - VECCOPY(p, node2->p); + copy_v3_v3(p, node2->p); BLI_mirrorAlongAxis(p, root_node->p, normal); /* check if it's within limit before continuing */ @@ -605,7 +605,7 @@ static void testRadialSymmetry(BGraph *graph, BNode* root_node, RadialArc* ring, if (symmetric) { /* mark node as symmetric physically */ - VECCOPY(root_node->symmetry_axis, axis); + copy_v3_v3(root_node->symmetry_axis, axis); root_node->symmetry_flag |= SYM_PHYSICAL; root_node->symmetry_flag |= SYM_RADIAL; diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c index 3c79a77707a..20c503de2c3 100644 --- a/source/blender/blenlib/intern/math_matrix.c +++ b/source/blender/blenlib/intern/math_matrix.c @@ -306,7 +306,7 @@ void mul_serie_m4(float answ[][4], float m1[][4], } } -void mul_m4_v3(float mat[][4], float *vec) +void mul_m4_v3(float mat[][4], float vec[3]) { float x,y; @@ -317,7 +317,7 @@ void mul_m4_v3(float mat[][4], float *vec) vec[2]=x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2] + mat[3][2]; } -void mul_v3_m4v3(float *in, float mat[][4], float *vec) +void mul_v3_m4v3(float in[3], float mat[][4], const float vec[3]) { float x,y; @@ -329,7 +329,7 @@ void mul_v3_m4v3(float *in, float mat[][4], float *vec) } /* same as mul_m4_v3() but doesnt apply translation component */ -void mul_mat3_m4_v3(float mat[][4], float *vec) +void mul_mat3_m4_v3(float mat[][4], float vec[3]) { float x,y; @@ -384,7 +384,7 @@ void mul_m3_v3(float M[3][3], float r[3]) copy_v3_v3(r, tmp); } -void mul_transposed_m3_v3(float mat[][3], float *vec) +void mul_transposed_m3_v3(float mat[][3], float vec[3]) { float x,y; @@ -422,7 +422,7 @@ void mul_mat3_m4_fl(float m[4][4], float f) m[i][j] *= f; } -void mul_m3_v3_double(float mat[][3], double *vec) +void mul_m3_v3_double(float mat[][3], double vec[3]) { double x,y; @@ -451,6 +451,24 @@ void add_m4_m4m4(float m1[][4], float m2[][4], float m3[][4]) m1[i][j]= m2[i][j] + m3[i][j]; } +void sub_m3_m3m3(float m1[][3], float m2[][3], float m3[][3]) +{ + int i, j; + + for(i=0;i<3;i++) + for(j=0;j<3;j++) + m1[i][j]= m2[i][j] - m3[i][j]; +} + +void sub_m4_m4m4(float m1[][4], float m2[][4], float m3[][4]) +{ + int i, j; + + for(i=0;i<4;i++) + for(j=0;j<4;j++) + m1[i][j]= m2[i][j] - m3[i][j]; +} + int invert_m3(float m[3][3]) { float tmp[3][3]; @@ -961,14 +979,14 @@ void size_to_mat4(float mat[][4], const float size[3]) copy_m4_m3(mat, tmat); } -void mat3_to_size(float *size, float mat[][3]) +void mat3_to_size(float size[3], float mat[][3]) { size[0]= len_v3(mat[0]); size[1]= len_v3(mat[1]); size[2]= len_v3(mat[2]); } -void mat4_to_size(float *size, float mat[][4]) +void mat4_to_size(float size[3], float mat[][4]) { size[0]= len_v3(mat[0]); size[1]= len_v3(mat[1]); diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c index 15d671e38d7..7dbceff46e4 100644 --- a/source/blender/blenlib/intern/math_vector.c +++ b/source/blender/blenlib/intern/math_vector.c @@ -96,6 +96,14 @@ void interp_v4_v4v4v4(float p[4], const float v1[4], const float v2[4], const fl p[3] = v1[3]*w[0] + v2[3]*w[1] + v3[3]*w[2]; } +void interp_v4_v4v4v4v4(float p[4], const float v1[4], const float v2[4], const float v3[4], const float v4[4], const float w[4]) +{ + p[0] = v1[0]*w[0] + v2[0]*w[1] + v3[0]*w[2] + v4[0]*w[3]; + p[1] = v1[1]*w[0] + v2[1]*w[1] + v3[1]*w[2] + v4[1]*w[3]; + p[2] = v1[2]*w[0] + v2[2]*w[1] + v3[2]*w[2] + v4[2]*w[3]; + p[3] = v1[3]*w[0] + v2[3]*w[1] + v3[3]*w[2] + v4[3]*w[3]; +} + void mid_v3_v3v3(float v[3], const float v1[3], const float v2[3]) { v[0]= 0.5f*(v1[0] + v2[0]); diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c index 28708af7486..13623d9a93a 100644 --- a/source/blender/blenlib/intern/math_vector_inline.c +++ b/source/blender/blenlib/intern/math_vector_inline.c @@ -79,6 +79,28 @@ MINLINE void copy_v4_v4(float r[4], const float a[4]) r[3]= a[3]; } +/* short */ +MINLINE void copy_v2_v2_short(short r[2], const short a[2]) +{ + r[0]= a[0]; + r[1]= a[1]; +} + +MINLINE void copy_v3_v3_short(short r[3], const short a[3]) +{ + r[0]= a[0]; + r[1]= a[1]; + r[2]= a[2]; +} + +MINLINE void copy_v4_v4_short(short r[4], const short a[4]) +{ + r[0]= a[0]; + r[1]= a[1]; + r[2]= a[2]; + r[3]= a[3]; +} + MINLINE void swap_v2_v2(float a[2], float b[2]) { SWAP(float, a[0], b[0]); diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c index 9bc666dc971..9efe8dc9739 100644 --- a/source/blender/blenlib/intern/noise.c +++ b/source/blender/blenlib/intern/noise.c @@ -263,13 +263,21 @@ static float newPerlinU(float x, float y, float z) static float orgBlenderNoise(float x, float y, float z) { register float cn1, cn2, cn3, cn4, cn5, cn6, i, *h; - float ox, oy, oz, jx, jy, jz; + float fx, fy, fz, ox, oy, oz, jx, jy, jz; float n= 0.5; int ix, iy, iz, b00, b01, b10, b11, b20, b21; - ox= (x- (ix= (int)floor(x)) ); - oy= (y- (iy= (int)floor(y)) ); - oz= (z- (iz= (int)floor(z)) ); + fx= floor(x); + fy= floor(y); + fz= floor(z); + + ox= x- fx; + oy= y- fy; + oz= z- fz; + + ix= (int)fx; + iy= (int)fy; + iz= (int)fz; jx= ox-1; jy= oy-1; diff --git a/source/blender/blenlib/intern/string.c b/source/blender/blenlib/intern/string.c index c4ed44f0cdb..8315161aeda 100644 --- a/source/blender/blenlib/intern/string.c +++ b/source/blender/blenlib/intern/string.c @@ -1,8 +1,4 @@ -/* util.c - * - * various string, file, list operations. - * - * +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -129,7 +125,7 @@ size_t BLI_strescape(char *dst, const char *src, const size_t maxlen) while(len < maxlen) { switch(*src) { case '\0': - break; + goto escape_finish; case '\\': case '"': @@ -154,6 +150,8 @@ size_t BLI_strescape(char *dst, const char *src, const size_t maxlen) len++; } +escape_finish: + *dst= '\0'; return len; @@ -397,116 +395,6 @@ size_t BLI_strnlen(const char *str, size_t maxlen) return end ? (size_t) (end - str) : maxlen; } -/* from libswish3, originally called u8_isvalid(), - * modified to return the index of the bad character (byte index not utf). - * http://svn.swish-e.org/libswish3/trunk/src/libswish3/utf8.c r3044 - campbell */ - -/* based on the valid_utf8 routine from the PCRE library by Philip Hazel - - length is in bytes, since without knowing whether the string is valid - it's hard to know how many characters there are! */ - -static const char trailingBytesForUTF8[256] = { - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, - 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5 -}; - -int BLI_utf8_invalid_byte(const char *str, int length) -{ - const unsigned char *p, *pend = (unsigned char*)str + length; - unsigned char c; - int ab; - - for (p = (unsigned char*)str; p < pend; p++) { - c = *p; - if (c < 128) - continue; - if ((c & 0xc0) != 0xc0) - goto utf8_error; - ab = trailingBytesForUTF8[c]; - if (length < ab) - goto utf8_error; - length -= ab; - - p++; - /* Check top bits in the second byte */ - if ((*p & 0xc0) != 0x80) - goto utf8_error; - - /* Check for overlong sequences for each different length */ - switch (ab) { - /* Check for xx00 000x */ - case 1: - if ((c & 0x3e) == 0) goto utf8_error; - continue; /* We know there aren't any more bytes to check */ - - /* Check for 1110 0000, xx0x xxxx */ - case 2: - if (c == 0xe0 && (*p & 0x20) == 0) goto utf8_error; - break; - - /* Check for 1111 0000, xx00 xxxx */ - case 3: - if (c == 0xf0 && (*p & 0x30) == 0) goto utf8_error; - break; - - /* Check for 1111 1000, xx00 0xxx */ - case 4: - if (c == 0xf8 && (*p & 0x38) == 0) goto utf8_error; - break; - - /* Check for leading 0xfe or 0xff, - and then for 1111 1100, xx00 00xx */ - case 5: - if (c == 0xfe || c == 0xff || - (c == 0xfc && (*p & 0x3c) == 0)) goto utf8_error; - break; - } - - /* Check for valid bytes after the 2nd, if any; all must start 10 */ - while (--ab > 0) { - if ((*(p+1) & 0xc0) != 0x80) goto utf8_error; - p++; /* do this after so we get usable offset - campbell */ - } - } - - return -1; - -utf8_error: - - return (int)((char *)p - (char *)str) - 1; -} - -int BLI_utf8_invalid_strip(char *str, int length) -{ - int bad_char, tot= 0; - - while((bad_char= BLI_utf8_invalid_byte(str, length)) != -1) { - str += bad_char; - length -= bad_char; - - if(length == 0) { - /* last character bad, strip it */ - *str= '\0'; - tot++; - break; - } - else { - /* strip, keep looking */ - memmove(str, str + 1, length); - tot++; - } - } - - return tot; -} - void BLI_ascii_strtolower(char *str, int len) { int i; diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c new file mode 100644 index 00000000000..5c37d3003e4 --- /dev/null +++ b/source/blender/blenlib/intern/string_utf8.c @@ -0,0 +1,183 @@ +/* + * $Id: + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2011 Blender Foundation. + * All rights reserved. + * + * Contributor(s): Campbell Barton. + * + * ***** END GPL LICENSE BLOCK ***** + * + */ + + /** \file blender/blenlib/intern/string_utf8.c + * \ingroup bli + */ + +#include <string.h> + +/* from libswish3, originally called u8_isvalid(), + * modified to return the index of the bad character (byte index not utf). + * http://svn.swish-e.org/libswish3/trunk/src/libswish3/utf8.c r3044 - campbell */ + +/* based on the valid_utf8 routine from the PCRE library by Philip Hazel + + length is in bytes, since without knowing whether the string is valid + it's hard to know how many characters there are! */ + +static const char trailingBytesForUTF8[256] = { + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5 +}; + +int BLI_utf8_invalid_byte(const char *str, int length) +{ + const unsigned char *p, *pend = (unsigned char*)str + length; + unsigned char c; + int ab; + + for (p = (unsigned char*)str; p < pend; p++) { + c = *p; + if (c < 128) + continue; + if ((c & 0xc0) != 0xc0) + goto utf8_error; + ab = trailingBytesForUTF8[c]; + if (length < ab) + goto utf8_error; + length -= ab; + + p++; + /* Check top bits in the second byte */ + if ((*p & 0xc0) != 0x80) + goto utf8_error; + + /* Check for overlong sequences for each different length */ + switch (ab) { + /* Check for xx00 000x */ + case 1: + if ((c & 0x3e) == 0) goto utf8_error; + continue; /* We know there aren't any more bytes to check */ + + /* Check for 1110 0000, xx0x xxxx */ + case 2: + if (c == 0xe0 && (*p & 0x20) == 0) goto utf8_error; + break; + + /* Check for 1111 0000, xx00 xxxx */ + case 3: + if (c == 0xf0 && (*p & 0x30) == 0) goto utf8_error; + break; + + /* Check for 1111 1000, xx00 0xxx */ + case 4: + if (c == 0xf8 && (*p & 0x38) == 0) goto utf8_error; + break; + + /* Check for leading 0xfe or 0xff, + and then for 1111 1100, xx00 00xx */ + case 5: + if (c == 0xfe || c == 0xff || + (c == 0xfc && (*p & 0x3c) == 0)) goto utf8_error; + break; + } + + /* Check for valid bytes after the 2nd, if any; all must start 10 */ + while (--ab > 0) { + if ((*(p+1) & 0xc0) != 0x80) goto utf8_error; + p++; /* do this after so we get usable offset - campbell */ + } + } + + return -1; + +utf8_error: + + return (int)((char *)p - (char *)str) - 1; +} + +int BLI_utf8_invalid_strip(char *str, int length) +{ + int bad_char, tot= 0; + + while((bad_char= BLI_utf8_invalid_byte(str, length)) != -1) { + str += bad_char; + length -= bad_char; + + if(length == 0) { + /* last character bad, strip it */ + *str= '\0'; + tot++; + break; + } + else { + /* strip, keep looking */ + memmove(str, str + 1, length); + tot++; + } + } + + return tot; +} + + +/* compatible with BLI_strncpy, but esnure no partial utf8 chars */ + +/* array copied from glib's glib's gutf8.c, + * note: this looks to be at odd's with 'trailingBytesForUTF8', + * need to find out what gives here! - campbell */ +static const size_t utf8_skip_data[256] = { + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, + 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,6,6,1,1 +}; + +char *BLI_strncpy_utf8(char *dst, const char *src, size_t maxncpy) +{ + char *dst_r= dst; + size_t utf8_size; + + /* note: currently we dont attempt to deal with invalid utf8 chars */ + + while(*src != '\0' && (utf8_size= utf8_skip_data[*src]) < maxncpy) { + maxncpy -= utf8_size; + switch(utf8_size) { + case 6: *dst ++ = *src ++; + case 5: *dst ++ = *src ++; + case 4: *dst ++ = *src ++; + case 3: *dst ++ = *src ++; + case 2: *dst ++ = *src ++; + case 1: *dst ++ = *src ++; + } + } + *dst= '\0'; + return dst_r; +} + diff --git a/source/blender/blenloader/BLO_sys_types.h b/source/blender/blenloader/BLO_sys_types.h index d56723ec1c5..4b3902dca43 100644 --- a/source/blender/blenloader/BLO_sys_types.h +++ b/source/blender/blenloader/BLO_sys_types.h @@ -83,7 +83,7 @@ typedef unsigned long uintptr_t; #define _UINTPTR_T_DEFINED #endif -#elif defined(__linux__) || defined(__NetBSD__) +#elif defined(__linux__) || defined(__NetBSD__) || defined(__OpenBSD__) /* Linux-i386, Linux-Alpha, Linux-ppc */ #include <stdint.h> @@ -93,7 +93,8 @@ typedef unsigned long uintptr_t; #include <inttypes.h> #elif defined(FREE_WINDOWS) - +/* define htoln here, there must be a syntax error in winsock2.h in MinGW */ +unsigned long __attribute__((__stdcall__)) htonl(unsigned long); #include <stdint.h> #else @@ -105,8 +106,14 @@ typedef unsigned long uintptr_t; #ifdef _WIN32 +#ifndef FREE_WINDOWS +#ifndef htonl #define htonl(x) correctByteOrder(x) +#endif +#ifndef ntohl #define ntohl(x) correctByteOrder(x) +#endif +#endif #elif defined (__FreeBSD__) || defined (__OpenBSD__) #include <sys/param.h> #elif defined (__APPLE__) diff --git a/source/blender/blenloader/CMakeLists.txt b/source/blender/blenloader/CMakeLists.txt index 4088481c844..ab00a8e90dd 100644 --- a/source/blender/blenloader/CMakeLists.txt +++ b/source/blender/blenloader/CMakeLists.txt @@ -30,6 +30,7 @@ set(INC ../blenlib ../makesdna ../makesrna + ../nodes ../render/extern/include ../../../intern/guardedalloc ) diff --git a/source/blender/blenloader/SConscript b/source/blender/blenloader/SConscript index be9908d84e6..d5d2df3ea35 100644 --- a/source/blender/blenloader/SConscript +++ b/source/blender/blenloader/SConscript @@ -5,7 +5,7 @@ sources = env.Glob('intern/*.c') incs = '. #/intern/guardedalloc ../blenlib ../blenkernel' incs += ' ../makesdna ../editors/include' -incs += ' ../render/extern/include ../makesrna' +incs += ' ../render/extern/include ../makesrna ../nodes' incs += ' ' + env['BF_ZLIB_INC'] diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 363e98d7a4b..316999df6f6 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -134,6 +134,8 @@ #include "BKE_utildefines.h" // SWITCH_INT DATA ENDB DNA1 O_BINARY GLOB USER TEST REND #include "BKE_sound.h" +#include "NOD_socket.h" + //XXX #include "BIF_butspace.h" // badlevel, for do_versions, patching event codes //XXX #include "BIF_filelist.h" // badlevel too, where to move this? - elubie //XXX #include "BIF_previewrender.h" // bedlelvel, for struct RenderInfo @@ -2052,10 +2054,21 @@ static void lib_link_nodetree(FileData *fd, Main *main) } } +static void lib_nodetree_init_types_cb(void *UNUSED(data), ID *UNUSED(id), bNodeTree *ntree) +{ + bNode *node; + + ntreeInitTypes(ntree); + + /* XXX could be replaced by do_versions for new nodes */ + for (node=ntree->nodes.first; node; node=node->next) + node_verify_socket_templates(ntree, node); +} + /* updates group node socket own_index so that * external links to/from the group node are preserved. */ -static void lib_node_do_versions_group(bNode *gnode) +static void lib_node_do_versions_group_indices(bNode *gnode) { bNodeTree *ngroup= (bNodeTree*)gnode->id; bNode *intnode; @@ -2088,92 +2101,101 @@ static void lib_node_do_versions_group(bNode *gnode) } /* updates external links for all group nodes in a tree */ -static void lib_nodetree_do_versions_group(bNodeTree *ntree) +static void lib_nodetree_do_versions_group_indices_cb(void *UNUSED(data), ID *UNUSED(id), bNodeTree *ntree) { bNode *node; for (node=ntree->nodes.first; node; node=node->next) { if (node->type==NODE_GROUP) { bNodeTree *ngroup= (bNodeTree*)node->id; - if (ngroup && (ngroup->flag & NTREE_DO_VERSIONS)) - lib_node_do_versions_group(node); + if (ngroup && (ngroup->flag & NTREE_DO_VERSIONS_GROUP_EXPOSE)) + lib_node_do_versions_group_indices(node); } } } +/* make an update call for the tree */ +static void lib_nodetree_do_versions_update_cb(void *UNUSED(data), ID *UNUSED(id), bNodeTree *ntree) +{ + if (ntree->update) + ntreeUpdateTree(ntree); +} + /* verify types for nodes and groups, all data has to be read */ /* open = 0: appending/linking, open = 1: open new file (need to clean out dynamic * typedefs*/ static void lib_verify_nodetree(Main *main, int UNUSED(open)) { - Scene *sce; - Material *ma; - Tex *tx; bNodeTree *ntree; - + int i; + bNodeTreeType *ntreetype; + /* this crashes blender on undo/redo if(open==1) { reinit_nodesystem(); }*/ - /* now create the own typeinfo structs an verify nodes */ - /* here we still assume no groups in groups */ - for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next) { - ntreeVerifyTypes(ntree); /* internal nodes, no groups! */ + /* set node->typeinfo pointers */ + for (i=0; i < NUM_NTREE_TYPES; ++i) { + ntreetype= ntreeGetType(i); + if (ntreetype && ntreetype->foreach_nodetree) + ntreetype->foreach_nodetree(main, NULL, lib_nodetree_init_types_cb); } + for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next) + ntreeInitTypes(ntree); { - /*int has_old_groups=0;*/ /*UNUSED*/ + int has_old_groups=0; /* XXX this should actually be part of do_versions, but since we need * finished library linking, it is not possible there. Instead in do_versions * we have set the NTREE_DO_VERSIONS flag, so at this point we can do the * actual group node updates. */ for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next) { - if (ntree->flag & NTREE_DO_VERSIONS) { + if (ntree->flag & NTREE_DO_VERSIONS_GROUP_EXPOSE) { /* this adds copies and links from all unlinked internal sockets to group inputs/outputs. */ - nodeGroupExposeAllSockets(ntree); - /*has_old_groups = 1;*/ /*UNUSED*/ + node_group_expose_all_sockets(ntree); + has_old_groups = 1; } } - /* now verify all types in material trees, groups are set OK now */ - for(ma= main->mat.first; ma; ma= ma->id.next) { - if(ma->nodetree) - lib_nodetree_do_versions_group(ma->nodetree); - } - /* and scene trees */ - for(sce= main->scene.first; sce; sce= sce->id.next) { - if(sce->nodetree) - lib_nodetree_do_versions_group(sce->nodetree); - } - /* and texture trees */ - for(tx= main->tex.first; tx; tx= tx->id.next) { - if(tx->nodetree) - lib_nodetree_do_versions_group(tx->nodetree); + + if (has_old_groups) { + for (i=0; i < NUM_NTREE_TYPES; ++i) { + ntreetype= ntreeGetType(i); + if (ntreetype && ntreetype->foreach_nodetree) + ntreetype->foreach_nodetree(main, NULL, lib_nodetree_do_versions_group_indices_cb); + } } for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next) - ntree->flag &= ~NTREE_DO_VERSIONS; + ntree->flag &= ~NTREE_DO_VERSIONS_GROUP_EXPOSE; } - - /* now verify all types in material trees, groups are set OK now */ - for(ma= main->mat.first; ma; ma= ma->id.next) { - if(ma->nodetree) - ntreeVerifyTypes(ma->nodetree); - } - /* and scene trees */ - for(sce= main->scene.first; sce; sce= sce->id.next) { - if(sce->nodetree) - ntreeVerifyTypes(sce->nodetree); + + /* verify all group user nodes */ + for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next) { + ntreeVerifyNodes(main, &ntree->id); } - /* and texture trees */ - for(tx= main->tex.first; tx; tx= tx->id.next) { - if(tx->nodetree) - ntreeVerifyTypes(tx->nodetree); + + /* make update calls where necessary */ + { + for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next) + if (ntree->update) + ntreeUpdateTree(ntree); + for (i=0; i < NUM_NTREE_TYPES; ++i) { + ntreetype= ntreeGetType(i); + if (ntreetype && ntreetype->foreach_nodetree) + ntreetype->foreach_nodetree(main, NULL, lib_nodetree_do_versions_update_cb); + } } } - +static void direct_link_node_socket(FileData *fd, bNodeSocket *sock) +{ + sock->link= newdataadr(fd, sock->link); + sock->storage= newdataadr(fd, sock->storage); + sock->default_value= newdataadr(fd, sock->default_value); + sock->cache= NULL; +} /* ntree itself has been read! */ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree) @@ -2185,6 +2207,7 @@ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree) ntree->init= 0; /* to set callbacks and force setting types */ ntree->progress= NULL; + ntree->execdata= NULL; ntree->adt= newdataadr(fd, ntree->adt); direct_link_animdata(fd, ntree->adt); @@ -2194,12 +2217,15 @@ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree) if(node->type == NODE_DYNAMIC) { node->custom1= 0; node->custom1= BSET(node->custom1, NODE_DYNAMIC_LOADED); - node->typeinfo= NULL; } + + node->typeinfo= NULL; + + link_list(fd, &node->inputs); + link_list(fd, &node->outputs); node->storage= newdataadr(fd, node->storage); if(node->storage) { - /* could be handlerized at some point */ if(ntree->type==NTREE_SHADER && (node->type==SH_NODE_CURVE_VEC || node->type==SH_NODE_CURVE_RGB)) direct_link_curvemapping(fd, node->storage); @@ -2216,8 +2242,6 @@ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree) ((ImageUser *)node->storage)->ok= 1; } } - link_list(fd, &node->inputs); - link_list(fd, &node->outputs); } link_list(fd, &ntree->links); @@ -2227,15 +2251,19 @@ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree) /* and we connect the rest */ for(node= ntree->nodes.first; node; node= node->next) { + node->parent = newdataadr(fd, node->parent); node->preview= newimaadr(fd, node->preview); node->lasty= 0; + for(sock= node->inputs.first; sock; sock= sock->next) - sock->link= newdataadr(fd, sock->link); + direct_link_node_socket(fd, sock); for(sock= node->outputs.first; sock; sock= sock->next) - sock->ns.data= NULL; + direct_link_node_socket(fd, sock); } + for(sock= ntree->inputs.first; sock; sock= sock->next) + direct_link_node_socket(fd, sock); for(sock= ntree->outputs.first; sock; sock= sock->next) - sock->link= newdataadr(fd, sock->link); + direct_link_node_socket(fd, sock); for(link= ntree->links.first; link; link= link->next) { link->fromnode= newdataadr(fd, link->fromnode); @@ -3868,6 +3896,11 @@ static void lib_link_object(FileData *fd, Main *main) arma->target= newlibadr(fd, ob->id.lib, arma->target); arma->subtarget= newlibadr(fd, ob->id.lib, arma->subtarget); } + else if(act->type==ACT_STEERING) { + bSteeringActuator *steeringa = act->data; + steeringa->target = newlibadr(fd, ob->id.lib, steeringa->target); + steeringa->navmesh = newlibadr(fd, ob->id.lib, steeringa->navmesh); + } act= act->next; } @@ -4158,6 +4191,13 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb) if(tmd->curfalloff) direct_link_curvemapping(fd, tmd->curfalloff); } + else if (md->type==eModifierType_WeightVGEdit) { + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + + wmd->cmap_curve = newdataadr(fd, wmd->cmap_curve); + if(wmd->cmap_curve) + direct_link_curvemapping(fd, wmd->cmap_curve); + } } } @@ -4957,15 +4997,22 @@ static void lib_link_screen(FileData *fd, Main *main) SpaceNode *snode= (SpaceNode *)sl; snode->id= newlibadr(fd, sc->id.lib, snode->id); + snode->edittree= NULL; - /* internal data, a bit patchy */ - if(snode->id) { - if(GS(snode->id->name)==ID_MA) - snode->nodetree= ((Material *)snode->id)->nodetree; - else if(GS(snode->id->name)==ID_SCE) - snode->nodetree= ((Scene *)snode->id)->nodetree; - else if(GS(snode->id->name)==ID_TE) - snode->nodetree= ((Tex *)snode->id)->nodetree; + if (ELEM3(snode->treetype, NTREE_COMPOSIT, NTREE_SHADER, NTREE_TEXTURE)) { + /* internal data, a bit patchy */ + snode->nodetree= NULL; + if(snode->id) { + if(GS(snode->id->name)==ID_MA) + snode->nodetree= ((Material *)snode->id)->nodetree; + else if(GS(snode->id->name)==ID_SCE) + snode->nodetree= ((Scene *)snode->id)->nodetree; + else if(GS(snode->id->name)==ID_TE) + snode->nodetree= ((Tex *)snode->id)->nodetree; + } + } + else { + snode->nodetree= newlibadr_us(fd, sc->id.lib, snode->nodetree); } snode->linkdrag.first = snode->linkdrag.last = NULL; @@ -5185,15 +5232,19 @@ void lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *curscene) snode->id= restore_pointer_by_name(newmain, snode->id, 1); snode->edittree= NULL; - if(snode->id==NULL) + if (ELEM3(snode->treetype, NTREE_COMPOSIT, NTREE_SHADER, NTREE_TEXTURE)) { snode->nodetree= NULL; + if(snode->id) { + if(GS(snode->id->name)==ID_MA) + snode->nodetree= ((Material *)snode->id)->nodetree; + else if(GS(snode->id->name)==ID_SCE) + snode->nodetree= ((Scene *)snode->id)->nodetree; + else if(GS(snode->id->name)==ID_TE) + snode->nodetree= ((Tex *)snode->id)->nodetree; + } + } else { - if(GS(snode->id->name)==ID_MA) - snode->nodetree= ((Material *)snode->id)->nodetree; - else if(GS(snode->id->name)==ID_SCE) - snode->nodetree= ((Scene *)snode->id)->nodetree; - else if(GS(snode->id->name)==ID_TE) - snode->nodetree= ((Tex *)snode->id)->nodetree; + snode->nodetree= restore_pointer_by_name(newmain, &snode->nodetree->id, 1); } } } @@ -5422,7 +5473,6 @@ static void direct_link_screen(FileData *fd, bScreen *sc) snode->gpd= newdataadr(fd, snode->gpd); direct_link_gpencil(fd, snode->gpd); } - snode->nodetree= snode->edittree= NULL; } else if(sl->spacetype==SPACE_TIME) { SpaceTime *stime= (SpaceTime *)sl; @@ -6931,6 +6981,62 @@ static void do_version_bone_roll_256(Bone *bone) do_version_bone_roll_256(child); } +static void do_versions_socket_default_value(bNodeSocket *sock) +{ + bNodeSocketValueFloat *valfloat; + bNodeSocketValueVector *valvector; + bNodeSocketValueRGBA *valrgba; + + if (sock->default_value) + return; + + switch (sock->type) { + case SOCK_FLOAT: + valfloat = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueFloat), "default socket value"); + valfloat->value = sock->ns.vec[0]; + valfloat->min = sock->ns.min; + valfloat->max = sock->ns.max; + valfloat->subtype = PROP_NONE; + break; + case SOCK_VECTOR: + valvector = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueVector), "default socket value"); + copy_v3_v3(valvector->value, sock->ns.vec); + valvector->min = sock->ns.min; + valvector->max = sock->ns.max; + valvector->subtype = PROP_NONE; + break; + case SOCK_RGBA: + valrgba = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueRGBA), "default socket value"); + copy_v4_v4(valrgba->value, sock->ns.vec); + break; + } +} + +static void do_versions_nodetree_default_value(bNodeTree *ntree) +{ + bNode *node; + bNodeSocket *sock; + for (node=ntree->nodes.first; node; node=node->next) { + for (sock=node->inputs.first; sock; sock=sock->next) + do_versions_socket_default_value(sock); + for (sock=node->outputs.first; sock; sock=sock->next) + do_versions_socket_default_value(sock); + } + for (sock=ntree->inputs.first; sock; sock=sock->next) + do_versions_socket_default_value(sock); + for (sock=ntree->outputs.first; sock; sock=sock->next) + do_versions_socket_default_value(sock); +} + +static void do_versions_nodetree_dynamic_sockets(bNodeTree *ntree) +{ + bNodeSocket *sock; + for (sock=ntree->inputs.first; sock; sock=sock->next) + sock->flag |= SOCK_DYNAMIC; + for (sock=ntree->outputs.first; sock; sock=sock->next) + sock->flag |= SOCK_DYNAMIC; +} + static void do_versions(FileData *fd, Library *lib, Main *main) { /* WATCH IT!!!: pointers from libdata have not been converted */ @@ -11514,6 +11620,23 @@ static void do_versions(FileData *fd, Library *lib, Main *main) } } + // init facing axis property of steering actuators + { + Object *ob; + for(ob = main->object.first; ob; ob = ob->id.next) { + bActuator *act; + for(act= ob->actuators.first; act; act= act->next) { + if(act->type==ACT_STEERING) { + bSteeringActuator* stact = act->data; + if (stact->facingaxis==0) + { + stact->facingaxis=1; + } + } + } + } + } + if (main->versionfile < 256) { bScreen *sc; ScrArea *sa; @@ -11582,7 +11705,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main) * is done in lib_verify_nodetree, because at this point the internal * nodes may not be up-to-date! (missing lib-link) */ - ntree->flag |= NTREE_DO_VERSIONS; + ntree->flag |= NTREE_DO_VERSIONS_GROUP_EXPOSE; } } @@ -11707,10 +11830,10 @@ static void do_versions(FileData *fd, Library *lib, Main *main) if(tex->pd) { if (tex->pd->falloff_speed_scale == 0.0f) tex->pd->falloff_speed_scale = 100.0f; - + if (!tex->pd->falloff_curve) { tex->pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1); - + tex->pd->falloff_curve->preset = CURVE_PRESET_LINE; tex->pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE; curvemap_reset(tex->pd->falloff_curve->cm, &tex->pd->falloff_curve->clipr, tex->pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE); @@ -11861,12 +11984,99 @@ static void do_versions(FileData *fd, Library *lib, Main *main) } } + if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 2)){ + { + /* Convert default socket values from bNodeStack */ + Scene *sce; + Material *mat; + Tex *tex; + bNodeTree *ntree; + for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) { + do_versions_nodetree_default_value(ntree); + ntree->update |= NTREE_UPDATE; + } + for (sce=main->scene.first; sce; sce=sce->id.next) + if (sce->nodetree) { + do_versions_nodetree_default_value(sce->nodetree); + sce->nodetree->update |= NTREE_UPDATE; + } + for (mat=main->mat.first; mat; mat=mat->id.next) + if (mat->nodetree) { + do_versions_nodetree_default_value(mat->nodetree); + mat->nodetree->update |= NTREE_UPDATE; + } + for (tex=main->tex.first; tex; tex=tex->id.next) + if (tex->nodetree) { + do_versions_nodetree_default_value(tex->nodetree); + tex->nodetree->update |= NTREE_UPDATE; + } + } + + /* add SOCK_DYNAMIC flag to existing group sockets */ + { + bNodeTree *ntree; + /* only need to do this for trees in main, local trees are not used as groups */ + for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) { + do_versions_nodetree_dynamic_sockets(ntree); + ntree->update |= NTREE_UPDATE; + } + } + + { + /* Initialize group tree nodetypes. + * These are used to distinguish tree types and + * associate them with specific node types for polling. + */ + bNodeTree *ntree; + /* all node trees in main->nodetree are considered groups */ + for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) + ntree->nodetype = NODE_GROUP; + } + } + /* put compatibility code here until next subversion bump */ { } + //set defaults for obstacle avoidance, recast data + { + Scene *sce; + for(sce = main->scene.first; sce; sce = sce->id.next) + { + if (sce->gm.levelHeight == 0.f) + sce->gm.levelHeight = 2.f; + + if(sce->gm.recastData.cellsize == 0.0f) + sce->gm.recastData.cellsize = 0.3f; + if(sce->gm.recastData.cellheight == 0.0f) + sce->gm.recastData.cellheight = 0.2f; + if(sce->gm.recastData.agentmaxslope == 0.0f) + sce->gm.recastData.agentmaxslope = M_PI/4; + if(sce->gm.recastData.agentmaxclimb == 0.0f) + sce->gm.recastData.agentmaxclimb = 0.9f; + if(sce->gm.recastData.agentheight == 0.0f) + sce->gm.recastData.agentheight = 2.0f; + if(sce->gm.recastData.agentradius == 0.0f) + sce->gm.recastData.agentradius = 0.6f; + if(sce->gm.recastData.edgemaxlen == 0.0f) + sce->gm.recastData.edgemaxlen = 12.0f; + if(sce->gm.recastData.edgemaxerror == 0.0f) + sce->gm.recastData.edgemaxerror = 1.3f; + if(sce->gm.recastData.regionminsize == 0.0f) + sce->gm.recastData.regionminsize = 50.f; + if(sce->gm.recastData.regionmergesize == 0.0f) + sce->gm.recastData.regionmergesize = 20.f; + if(sce->gm.recastData.vertsperpoly<3) + sce->gm.recastData.vertsperpoly = 6; + if(sce->gm.recastData.detailsampledist == 0.0f) + sce->gm.recastData.detailsampledist = 6.0f; + if(sce->gm.recastData.detailsamplemaxerror == 0.0f) + sce->gm.recastData.detailsamplemaxerror = 1.0f; + } + } + /* WATCH IT!!!: pointers from libdata have not been converted yet here! */ /* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */ @@ -12771,6 +12981,11 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob) bArmatureActuator *arma= act->data; expand_doit(fd, mainvar, arma->target); } + else if(act->type==ACT_STEERING) { + bSteeringActuator *sta= act->data; + expand_doit(fd, mainvar, sta->target); + expand_doit(fd, mainvar, sta->navmesh); + } act= act->next; } diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index 406a9bdc02e..e92ec5dbe6e 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -135,6 +135,7 @@ Any case: direct data is ALWAYS after the lib block #include "BLI_blenlib.h" #include "BLI_linklist.h" #include "BLI_bpath.h" +#include "BLI_math.h" #include "BLI_utildefines.h" #include "BKE_action.h" @@ -642,6 +643,46 @@ static void write_curvemapping(WriteData *wd, CurveMapping *cumap) writestruct(wd, DATA, "CurveMapPoint", cumap->cm[a].totpoint, cumap->cm[a].curve); } +static void write_node_socket(WriteData *wd, bNodeSocket *sock) +{ + bNodeSocketType *stype= ntreeGetSocketType(sock->type); + + /* forward compatibility code, so older blenders still open */ + sock->stack_type = 1; + + if(sock->default_value) { + bNodeSocketValueFloat *valfloat; + bNodeSocketValueVector *valvector; + bNodeSocketValueRGBA *valrgba; + + switch (sock->type) { + case SOCK_FLOAT: + valfloat = sock->default_value; + sock->ns.vec[0] = valfloat->value; + sock->ns.min = valfloat->min; + sock->ns.max = valfloat->max; + break; + case SOCK_VECTOR: + valvector = sock->default_value; + copy_v3_v3(sock->ns.vec, valvector->value); + sock->ns.min = valvector->min; + sock->ns.max = valvector->max; + break; + case SOCK_RGBA: + valrgba = sock->default_value; + copy_v4_v4(sock->ns.vec, valrgba->value); + sock->ns.min = 0.0f; + sock->ns.max = 1.0f; + break; + } + } + + /* actual socket writing */ + writestruct(wd, DATA, "bNodeSocket", 1, sock); + if (sock->default_value) + writestruct(wd, DATA, stype->value_structname, 1, sock->default_value); +} + /* this is only direct data, tree itself should have been written */ static void write_nodetree(WriteData *wd, bNodeTree *ntree) { @@ -657,6 +698,12 @@ static void write_nodetree(WriteData *wd, bNodeTree *ntree) writestruct(wd, DATA, "bNode", 1, node); for(node= ntree->nodes.first; node; node= node->next) { + for(sock= node->inputs.first; sock; sock= sock->next) + write_node_socket(wd, sock); + for(sock= node->outputs.first; sock; sock= sock->next) + write_node_socket(wd, sock); + + if(node->storage && node->type!=NODE_DYNAMIC) { /* could be handlerized at some point, now only 1 exception still */ if(ntree->type==NTREE_SHADER && (node->type==SH_NODE_CURVE_VEC || node->type==SH_NODE_CURVE_RGB)) @@ -665,13 +712,9 @@ static void write_nodetree(WriteData *wd, bNodeTree *ntree) write_curvemapping(wd, node->storage); else if(ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) ) write_curvemapping(wd, node->storage); - else + else writestruct(wd, DATA, node->typeinfo->storagename, 1, node->storage); } - for(sock= node->inputs.first; sock; sock= sock->next) - writestruct(wd, DATA, "bNodeSocket", 1, sock); - for(sock= node->outputs.first; sock; sock= sock->next) - writestruct(wd, DATA, "bNodeSocket", 1, sock); } for(link= ntree->links.first; link; link= link->next) @@ -679,9 +722,9 @@ static void write_nodetree(WriteData *wd, bNodeTree *ntree) /* external sockets */ for(sock= ntree->inputs.first; sock; sock= sock->next) - writestruct(wd, DATA, "bNodeSocket", 1, sock); + write_node_socket(wd, sock); for(sock= ntree->outputs.first; sock; sock= sock->next) - writestruct(wd, DATA, "bNodeSocket", 1, sock); + write_node_socket(wd, sock); } static void current_screen_compat(Main *mainvar, bScreen **screen) @@ -933,7 +976,7 @@ static void write_particlesystems(WriteData *wd, ListBase *particles) writestruct(wd, DATA, "ClothSimSettings", 1, psys->clmd->sim_parms); writestruct(wd, DATA, "ClothCollSettings", 1, psys->clmd->coll_parms); } - + write_pointcaches(wd, &psys->ptcaches); } } @@ -1103,6 +1146,9 @@ static void write_actuators(WriteData *wd, ListBase *lb) case ACT_ARMATURE: writestruct(wd, DATA, "bArmatureActuator", 1, act->data); break; + case ACT_STEERING: + writestruct(wd, DATA, "bSteeringActuator", 1, act->data); + break; default: ; /* error: don't know how to write this file */ } @@ -1309,6 +1355,12 @@ static void write_modifiers(WriteData *wd, ListBase *modbase) write_curvemapping(wd, tmd->curfalloff); } } + else if (md->type==eModifierType_WeightVGEdit) { + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + + if (wmd->cmap_curve) + write_curvemapping(wd, wmd->cmap_curve); + } } } diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp index a819f334d33..2ea10111bb9 100755..100644 --- a/source/blender/collada/AnimationExporter.cpp +++ b/source/blender/collada/AnimationExporter.cpp @@ -1,26 +1,26 @@ /* - * $Id: AnimationExporter.cpp 39792 2011-08-30 09:15:55Z nexyon $ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed. - * - * ***** END GPL LICENSE BLOCK ***** - */ +* $Id$ +* +* ***** BEGIN GPL LICENSE BLOCK ***** +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed. +* +* ***** END GPL LICENSE BLOCK ***** +*/ #include "GeometryExporter.h" #include "AnimationExporter.h" @@ -30,10 +30,10 @@ template<class Functor> void forEachObjectInScene(Scene *sce, Functor &f) { Base *base= (Base*) sce->base.first; - + while(base) { Object *ob = base->object; - + f(ob); base= base->next; @@ -58,10 +58,10 @@ void AnimationExporter::operator() (Object *ob) { FCurve *fcu; char * transformName ; - bool isMatAnim = false; + /* bool isMatAnim = false; */ /* UNUSED */ //Export transform animations - if(ob->adt && ob->adt->action) + if(ob->adt && ob->adt->action) { fcu = (FCurve*)ob->adt->action->curves.first; @@ -72,21 +72,21 @@ void AnimationExporter::operator() (Object *ob) for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) write_bone_animation_matrix(ob, bone); } - + while (fcu) { //for armature animations as objects if ( ob->type == OB_ARMATURE ) transformName = fcu->rna_path; else transformName = extract_transform_name( fcu->rna_path ); - + if ((!strcmp(transformName, "location") || !strcmp(transformName, "scale")) || (!strcmp(transformName, "rotation_euler") && ob->rotmode == ROT_MODE_EUL)|| (!strcmp(transformName, "rotation_quaternion"))) dae_animation(ob ,fcu, transformName, false); fcu = fcu->next; } - + } //Export Lamp parameter animations @@ -94,8 +94,8 @@ void AnimationExporter::operator() (Object *ob) { fcu = (FCurve*)(((Lamp*)ob ->data)->adt->action->curves.first); while (fcu) { - transformName = extract_transform_name( fcu->rna_path ); - + transformName = extract_transform_name( fcu->rna_path ); + if ((!strcmp(transformName, "color")) || (!strcmp(transformName, "spot_size"))|| (!strcmp(transformName, "spot_blend"))|| (!strcmp(transformName, "distance")) ) dae_animation(ob , fcu, transformName, true ); @@ -108,8 +108,8 @@ void AnimationExporter::operator() (Object *ob) { fcu = (FCurve*)(((Camera*)ob ->data)->adt->action->curves.first); while (fcu) { - transformName = extract_transform_name( fcu->rna_path ); - + transformName = extract_transform_name( fcu->rna_path ); + if ((!strcmp(transformName, "lens"))|| (!strcmp(transformName, "ortho_scale"))|| (!strcmp(transformName, "clip_end"))||(!strcmp(transformName, "clip_start"))) @@ -125,11 +125,11 @@ void AnimationExporter::operator() (Object *ob) if (!ma) continue; if(ma->adt && ma->adt->action) { - isMatAnim = true; + /* isMatAnim = true; */ fcu = (FCurve*)ma->adt->action->curves.first; while (fcu) { transformName = extract_transform_name( fcu->rna_path ); - + if ((!strcmp(transformName, "specular_hardness"))||(!strcmp(transformName, "specular_color")) ||(!strcmp(transformName, "diffuse_color"))||(!strcmp(transformName, "alpha"))|| (!strcmp(transformName, "ior"))) @@ -137,384 +137,384 @@ void AnimationExporter::operator() (Object *ob) fcu = fcu->next; } } - + } } - //euler sources from quternion sources - float * AnimationExporter::get_eul_source_for_quat(Object *ob ) +//euler sources from quternion sources +float * AnimationExporter::get_eul_source_for_quat(Object *ob ) +{ + FCurve *fcu = (FCurve*)ob->adt->action->curves.first; + const int keys = fcu->totvert; + float *quat = (float*)MEM_callocN(sizeof(float) * fcu->totvert * 4, "quat output source values"); + float *eul = (float*)MEM_callocN(sizeof(float) * fcu->totvert * 3, "quat output source values"); + float temp_quat[4]; + float temp_eul[3]; + while(fcu) { - FCurve *fcu = (FCurve*)ob->adt->action->curves.first; - const int keys = fcu->totvert; - float *quat = (float*)MEM_callocN(sizeof(float) * fcu->totvert * 4, "quat output source values"); - float *eul = (float*)MEM_callocN(sizeof(float) * fcu->totvert * 3, "quat output source values"); - float temp_quat[4]; - float temp_eul[3]; - while(fcu) - { - char * transformName = extract_transform_name( fcu->rna_path ); - - if( !strcmp(transformName, "rotation_quaternion") ) { - for ( int i = 0 ; i < fcu->totvert ; i++){ - *(quat + ( i * 4 ) + fcu->array_index) = fcu->bezt[i].vec[1][1]; - } - } - fcu = fcu->next; + char * transformName = extract_transform_name( fcu->rna_path ); + + if( !strcmp(transformName, "rotation_quaternion") ) { + for ( int i = 0 ; i < fcu->totvert ; i++){ + *(quat + ( i * 4 ) + fcu->array_index) = fcu->bezt[i].vec[1][1]; } + } + fcu = fcu->next; + } - for ( int i = 0 ; i < keys ; i++){ - for ( int j = 0;j<4;j++) - temp_quat[j] = quat[(i*4)+j]; + for ( int i = 0 ; i < keys ; i++){ + for ( int j = 0;j<4;j++) + temp_quat[j] = quat[(i*4)+j]; - quat_to_eul(temp_eul,temp_quat); + quat_to_eul(temp_eul,temp_quat); - for (int k = 0;k<3;k++) - eul[i*3 + k] = temp_eul[k]; - - } - MEM_freeN(quat); - return eul; + for (int k = 0;k<3;k++) + eul[i*3 + k] = temp_eul[k]; } + MEM_freeN(quat); + return eul; + +} + +//Get proper name for bones +std::string AnimationExporter::getObjectBoneName( Object* ob,const FCurve* fcu ) +{ + //hard-way to derive the bone name from rna_path. Must find more compact method + std::string rna_path = std::string(fcu->rna_path); - //Get proper name for bones - std::string AnimationExporter::getObjectBoneName( Object* ob,const FCurve* fcu ) + char* boneName = strtok((char *)rna_path.c_str(), "\""); + boneName = strtok(NULL,"\""); + + if( boneName != NULL ) + return /*id_name(ob) + "_" +*/ std::string(boneName); + else + return id_name(ob); +} + +//convert f-curves to animation curves and write +void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformName , bool is_param, Material * ma ) +{ + const char *axis_name = NULL; + char anim_id[200]; + + bool has_tangents = false; + bool quatRotation = false; + + if ( !strcmp(transformName, "rotation_quaternion") ) { - //hard-way to derive the bone name from rna_path. Must find more compact method - std::string rna_path = std::string(fcu->rna_path); - - char* boneName = strtok((char *)rna_path.c_str(), "\""); - boneName = strtok(NULL,"\""); - - if( boneName != NULL ) - return /*id_name(ob) + "_" +*/ std::string(boneName); - else - return id_name(ob); + fprintf(stderr, "quaternion rotation curves are not supported. rotation curve will not be exported\n"); + quatRotation = true; + return; } - //convert f-curves to animation curves and write - void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformName , bool is_param, Material * ma ) + //axis names for colors + else if ( !strcmp(transformName, "color")||!strcmp(transformName, "specular_color")||!strcmp(transformName, "diffuse_color")|| + (!strcmp(transformName, "alpha"))) { - const char *axis_name = NULL; - char anim_id[200]; - - bool has_tangents = false; - bool quatRotation = false; - - if ( !strcmp(transformName, "rotation_quaternion") ) - { - fprintf(stderr, "quaternion rotation curves are not supported. rotation curve will not be exported\n"); - quatRotation = true; - return; - } - - //axis names for colors - else if ( !strcmp(transformName, "color")||!strcmp(transformName, "specular_color")||!strcmp(transformName, "diffuse_color")|| - (!strcmp(transformName, "alpha"))) - { - const char *axis_names[] = {"R", "G", "B"}; - if (fcu->array_index < 3) + const char *axis_names[] = {"R", "G", "B"}; + if (fcu->array_index < 3) axis_name = axis_names[fcu->array_index]; - } + } - //axis names for transforms - else if ((!strcmp(transformName, "location") || !strcmp(transformName, "scale")) || - (!strcmp(transformName, "rotation_euler"))||(!strcmp(transformName, "rotation_quaternion"))) - { - const char *axis_names[] = {"X", "Y", "Z"}; - if (fcu->array_index < 3) + //axis names for transforms + else if ((!strcmp(transformName, "location") || !strcmp(transformName, "scale")) || + (!strcmp(transformName, "rotation_euler"))||(!strcmp(transformName, "rotation_quaternion"))) + { + const char *axis_names[] = {"X", "Y", "Z"}; + if (fcu->array_index < 3) axis_name = axis_names[fcu->array_index]; - } + } - //no axis name. single parameter. - else{ - axis_name = ""; - } - - std::string ob_name = std::string("null"); - - //Create anim Id - if (ob->type == OB_ARMATURE) - { - ob_name = getObjectBoneName( ob , fcu); - BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s.%s", (char*)translate_id(ob_name).c_str(), - transformName, axis_name); - } - else - { - if (ma) - ob_name = id_name(ob) + "_material"; - else - ob_name = id_name(ob); - BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char*)translate_id(ob_name).c_str(), - fcu->rna_path, axis_name); - } - - openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING); + //no axis name. single parameter. + else{ + axis_name = ""; + } - // create input source - std::string input_id = create_source_from_fcurve(COLLADASW::InputSemantic::INPUT, fcu, anim_id, axis_name); + std::string ob_name = std::string("null"); - // create output source - std::string output_id ; - - //quat rotations are skipped for now, because of complications with determining axis. - if(quatRotation) - { - float * eul = get_eul_source_for_quat(ob); - float * eul_axis = (float*)MEM_callocN(sizeof(float) * fcu->totvert, "quat output source values"); - for ( int i = 0 ; i< fcu->totvert ; i++) - eul_axis[i] = eul[i*3 + fcu->array_index]; - output_id= create_source_from_array(COLLADASW::InputSemantic::OUTPUT, eul_axis , fcu->totvert, quatRotation, anim_id, axis_name); - MEM_freeN(eul); - MEM_freeN(eul_axis); - } - else - { - output_id= create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name); - } - // create interpolations source - std::string interpolation_id = create_interpolation_source(fcu, anim_id, axis_name, &has_tangents); - - // handle tangents (if required) - std::string intangent_id; - std::string outtangent_id; - - if (has_tangents) { - // create in_tangent source - intangent_id = create_source_from_fcurve(COLLADASW::InputSemantic::IN_TANGENT, fcu, anim_id, axis_name); - - // create out_tangent source - outtangent_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUT_TANGENT, fcu, anim_id, axis_name); - } + //Create anim Id + if (ob->type == OB_ARMATURE) + { + ob_name = getObjectBoneName( ob , fcu); + BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s.%s", (char*)translate_id(ob_name).c_str(), + transformName, axis_name); + } + else + { + if (ma) + ob_name = id_name(ob) + "_material"; + else + ob_name = id_name(ob); + BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char*)translate_id(ob_name).c_str(), + fcu->rna_path, axis_name); + } - std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX; - COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id); - std::string empty; - sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id)); - sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id)); + openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING); - // this input is required - sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id)); + // create input source + std::string input_id = create_source_from_fcurve(COLLADASW::InputSemantic::INPUT, fcu, anim_id, axis_name); - if (has_tangents) { - sampler.addInput(COLLADASW::InputSemantic::IN_TANGENT, COLLADABU::URI(empty, intangent_id)); - sampler.addInput(COLLADASW::InputSemantic::OUT_TANGENT, COLLADABU::URI(empty, outtangent_id)); - } + // create output source + std::string output_id ; - addSampler(sampler); + //quat rotations are skipped for now, because of complications with determining axis. + if(quatRotation) + { + float * eul = get_eul_source_for_quat(ob); + float * eul_axis = (float*)MEM_callocN(sizeof(float) * fcu->totvert, "quat output source values"); + for ( int i = 0 ; i< fcu->totvert ; i++) + eul_axis[i] = eul[i*3 + fcu->array_index]; + output_id= create_source_from_array(COLLADASW::InputSemantic::OUTPUT, eul_axis , fcu->totvert, quatRotation, anim_id, axis_name); + MEM_freeN(eul); + MEM_freeN(eul_axis); + } + else + { + output_id= create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name); + } + // create interpolations source + std::string interpolation_id = create_interpolation_source(fcu, anim_id, axis_name, &has_tangents); - std::string target ; + // handle tangents (if required) + std::string intangent_id; + std::string outtangent_id; - if ( !is_param ) - target = translate_id(ob_name) - + "/" + get_transform_sid(fcu->rna_path, -1, axis_name, true); - else - { - if ( ob->type == OB_LAMP ) - target = get_light_id(ob) - + "/" + get_light_param_sid(fcu->rna_path, -1, axis_name, true); + if (has_tangents) { + // create in_tangent source + intangent_id = create_source_from_fcurve(COLLADASW::InputSemantic::IN_TANGENT, fcu, anim_id, axis_name); - if ( ob->type == OB_CAMERA ) - target = get_camera_id(ob) - + "/" + get_camera_param_sid(fcu->rna_path, -1, axis_name, true); + // create out_tangent source + outtangent_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUT_TANGENT, fcu, anim_id, axis_name); + } - if( ma ) - target = translate_id(id_name(ma)) + "-effect" - +"/common/" /*profile common is only supported */ + get_transform_sid(fcu->rna_path, -1, axis_name, true); - } - addChannel(COLLADABU::URI(empty, sampler_id), target); + std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX; + COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id); + std::string empty; + sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id)); + sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id)); + + // this input is required + sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id)); - closeAnimation(); + if (has_tangents) { + sampler.addInput(COLLADASW::InputSemantic::IN_TANGENT, COLLADABU::URI(empty, intangent_id)); + sampler.addInput(COLLADASW::InputSemantic::OUT_TANGENT, COLLADABU::URI(empty, outtangent_id)); } + addSampler(sampler); - - //write bone animations in transform matrix sources - void AnimationExporter::write_bone_animation_matrix(Object *ob_arm, Bone *bone) + std::string target ; + + if ( !is_param ) + target = translate_id(ob_name) + + "/" + get_transform_sid(fcu->rna_path, -1, axis_name, true); + else { - if (!ob_arm->adt) - return; - - //This will only export animations of bones in deform group. - /*if(!is_bone_deform_group(bone)) - return;*/ - - sample_and_write_bone_animation_matrix(ob_arm, bone); - - for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) - write_bone_animation_matrix(ob_arm, child); + if ( ob->type == OB_LAMP ) + target = get_light_id(ob) + + "/" + get_light_param_sid(fcu->rna_path, -1, axis_name, true); + + if ( ob->type == OB_CAMERA ) + target = get_camera_id(ob) + + "/" + get_camera_param_sid(fcu->rna_path, -1, axis_name, true); + + if( ma ) + target = translate_id(id_name(ma)) + "-effect" + +"/common/" /*profile common is only supported */ + get_transform_sid(fcu->rna_path, -1, axis_name, true); } + addChannel(COLLADABU::URI(empty, sampler_id), target); + + closeAnimation(); +} + + - bool AnimationExporter::is_bone_deform_group(Bone * bone) +//write bone animations in transform matrix sources +void AnimationExporter::write_bone_animation_matrix(Object *ob_arm, Bone *bone) +{ + if (!ob_arm->adt) + return; + + //This will only export animations of bones in deform group. + /*if(!is_bone_deform_group(bone)) + return;*/ + + sample_and_write_bone_animation_matrix(ob_arm, bone); + + for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) + write_bone_animation_matrix(ob_arm, child); +} + +bool AnimationExporter::is_bone_deform_group(Bone * bone) +{ + bool is_def; + //Check if current bone is deform + if((bone->flag & BONE_NO_DEFORM) == 0 ) return true; + //Check child bones + else { - bool is_def; - //Check if current bone is deform - if((bone->flag & BONE_NO_DEFORM) == 0 ) return true; - //Check child bones - else - { - for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next){ - //loop through all the children until deform bone is found, and then return - is_def = is_bone_deform_group(child); - if (is_def) return true; - } + for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next){ + //loop through all the children until deform bone is found, and then return + is_def = is_bone_deform_group(child); + if (is_def) return true; } - //no deform bone found in children also - return false; } + //no deform bone found in children also + return false; +} - void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, Bone *bone) - { - bArmature *arm = (bArmature*)ob_arm->data; - int flag = arm->flag; - std::vector<float> fra; - //char prefix[256]; - - FCurve* fcu = (FCurve*)ob_arm->adt->action->curves.first; - while(fcu) - { - std::string bone_name = getObjectBoneName(ob_arm,fcu); - int val = BLI_strcasecmp((char*)bone_name.c_str(),bone->name); - if(val==0) break; - fcu = fcu->next; - } +void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, Bone *bone) +{ + bArmature *arm = (bArmature*)ob_arm->data; + int flag = arm->flag; + std::vector<float> fra; + //char prefix[256]; - if(!(fcu)) return; - bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name); - if (!pchan) - return; - - find_frames(ob_arm, fra); + FCurve* fcu = (FCurve*)ob_arm->adt->action->curves.first; + while(fcu) + { + std::string bone_name = getObjectBoneName(ob_arm,fcu); + int val = BLI_strcasecmp((char*)bone_name.c_str(),bone->name); + if(val==0) break; + fcu = fcu->next; + } - if (flag & ARM_RESTPOS) { - arm->flag &= ~ARM_RESTPOS; - where_is_pose(scene, ob_arm); - } + if(!(fcu)) return; + bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name); + if (!pchan) + return; - if (fra.size()) { - dae_baked_animation(fra ,ob_arm, bone ); - } + find_frames(ob_arm, fra); - if (flag & ARM_RESTPOS) - arm->flag = flag; + if (flag & ARM_RESTPOS) { + arm->flag &= ~ARM_RESTPOS; where_is_pose(scene, ob_arm); } - void AnimationExporter::dae_baked_animation(std::vector<float> &fra, Object *ob_arm , Bone *bone) - { - std::string ob_name = id_name(ob_arm); - std::string bone_name = bone->name; - char anim_id[200]; - - if (!fra.size()) - return; + if (fra.size()) { + dae_baked_animation(fra ,ob_arm, bone ); + } - BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char*)translate_id(ob_name).c_str(), - (char*)translate_id(bone_name).c_str(), "pose_matrix"); + if (flag & ARM_RESTPOS) + arm->flag = flag; + where_is_pose(scene, ob_arm); +} - openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING); +void AnimationExporter::dae_baked_animation(std::vector<float> &fra, Object *ob_arm , Bone *bone) +{ + std::string ob_name = id_name(ob_arm); + std::string bone_name = bone->name; + char anim_id[200]; - // create input source - std::string input_id = create_source_from_vector(COLLADASW::InputSemantic::INPUT, fra, false, anim_id, ""); + if (!fra.size()) + return; - // create output source - std::string output_id; - output_id = create_4x4_source( fra, ob_arm , bone , anim_id); + BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char*)translate_id(ob_name).c_str(), + (char*)translate_id(bone_name).c_str(), "pose_matrix"); - // create interpolations source - std::string interpolation_id = fake_interpolation_source(fra.size(), anim_id, ""); + openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING); - std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX; - COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id); - std::string empty; - sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id)); - sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id)); + // create input source + std::string input_id = create_source_from_vector(COLLADASW::InputSemantic::INPUT, fra, false, anim_id, ""); - // TODO create in/out tangents source + // create output source + std::string output_id; + output_id = create_4x4_source( fra, ob_arm , bone , anim_id); - // this input is required - sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id)); + // create interpolations source + std::string interpolation_id = fake_interpolation_source(fra.size(), anim_id, ""); - addSampler(sampler); + std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX; + COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id); + std::string empty; + sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id)); + sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id)); - std::string target = translate_id(bone_name) + "/transform"; - addChannel(COLLADABU::URI(empty, sampler_id), target); + // TODO create in/out tangents source - closeAnimation(); - } + // this input is required + sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id)); - // dae_bone_animation -> add_bone_animation - // (blend this into dae_bone_animation) - void AnimationExporter::dae_bone_animation(std::vector<float> &fra, float *values, int tm_type, int axis, std::string ob_name, std::string bone_name) - { - const char *axis_names[] = {"X", "Y", "Z"}; - const char *axis_name = NULL; - char anim_id[200]; - bool is_rot = tm_type == 0; - - if (!fra.size()) - return; + addSampler(sampler); - char rna_path[200]; - BLI_snprintf(rna_path, sizeof(rna_path), "pose.bones[\"%s\"].%s", bone_name.c_str(), - tm_type == 0 ? "rotation_quaternion" : (tm_type == 1 ? "scale" : "location")); + std::string target = translate_id(bone_name) + "/transform"; + addChannel(COLLADABU::URI(empty, sampler_id), target); - if (axis > -1) - axis_name = axis_names[axis]; - - std::string transform_sid = get_transform_sid(NULL, tm_type, axis_name, false); - - BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char*)translate_id(ob_name).c_str(), - (char*)translate_id(bone_name).c_str(), (char*)transform_sid.c_str()); + closeAnimation(); +} - openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING); +// dae_bone_animation -> add_bone_animation +// (blend this into dae_bone_animation) +void AnimationExporter::dae_bone_animation(std::vector<float> &fra, float *values, int tm_type, int axis, std::string ob_name, std::string bone_name) +{ + const char *axis_names[] = {"X", "Y", "Z"}; + const char *axis_name = NULL; + char anim_id[200]; + bool is_rot = tm_type == 0; - // create input source - std::string input_id = create_source_from_vector(COLLADASW::InputSemantic::INPUT, fra, is_rot, anim_id, axis_name); + if (!fra.size()) + return; - // create output source - std::string output_id; - if (axis == -1) - output_id = create_xyz_source(values, fra.size(), anim_id); - else - output_id = create_source_from_array(COLLADASW::InputSemantic::OUTPUT, values, fra.size(), is_rot, anim_id, axis_name); + char rna_path[200]; + BLI_snprintf(rna_path, sizeof(rna_path), "pose.bones[\"%s\"].%s", bone_name.c_str(), + tm_type == 0 ? "rotation_quaternion" : (tm_type == 1 ? "scale" : "location")); - // create interpolations source - std::string interpolation_id = fake_interpolation_source(fra.size(), anim_id, axis_name); + if (axis > -1) + axis_name = axis_names[axis]; - std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX; - COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id); - std::string empty; - sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id)); - sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id)); + std::string transform_sid = get_transform_sid(NULL, tm_type, axis_name, false); - // TODO create in/out tangents source + BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char*)translate_id(ob_name).c_str(), + (char*)translate_id(bone_name).c_str(), (char*)transform_sid.c_str()); - // this input is required - sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id)); + openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING); - addSampler(sampler); + // create input source + std::string input_id = create_source_from_vector(COLLADASW::InputSemantic::INPUT, fra, is_rot, anim_id, axis_name); - std::string target = translate_id(ob_name + "_" + bone_name) + "/" + transform_sid; - addChannel(COLLADABU::URI(empty, sampler_id), target); + // create output source + std::string output_id; + if (axis == -1) + output_id = create_xyz_source(values, fra.size(), anim_id); + else + output_id = create_source_from_array(COLLADASW::InputSemantic::OUTPUT, values, fra.size(), is_rot, anim_id, axis_name); - closeAnimation(); - } + // create interpolations source + std::string interpolation_id = fake_interpolation_source(fra.size(), anim_id, axis_name); - float AnimationExporter::convert_time(float frame) - { - return FRA2TIME(frame); - } + std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX; + COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id); + std::string empty; + sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id)); + sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id)); - float AnimationExporter::convert_angle(float angle) - { - return COLLADABU::Math::Utils::radToDegF(angle); - } + // TODO create in/out tangents source - std::string AnimationExporter::get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic) - { - switch(semantic) { + // this input is required + sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id)); + + addSampler(sampler); + + std::string target = translate_id(ob_name + "_" + bone_name) + "/" + transform_sid; + addChannel(COLLADABU::URI(empty, sampler_id), target); + + closeAnimation(); +} + +float AnimationExporter::convert_time(float frame) +{ + return FRA2TIME(frame); +} + +float AnimationExporter::convert_angle(float angle) +{ + return COLLADABU::Math::Utils::radToDegF(angle); +} + +std::string AnimationExporter::get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic) +{ + switch(semantic) { case COLLADASW::InputSemantic::INPUT: return INPUT_SOURCE_ID_SUFFIX; case COLLADASW::InputSemantic::OUTPUT: @@ -527,14 +527,14 @@ void AnimationExporter::operator() (Object *ob) return OUTTANGENT_SOURCE_ID_SUFFIX; default: break; - } - return ""; } + return ""; +} - void AnimationExporter::add_source_parameters(COLLADASW::SourceBase::ParameterNameList& param, - COLLADASW::InputSemantic::Semantics semantic, bool is_rot, const char *axis, bool transform) - { - switch(semantic) { +void AnimationExporter::add_source_parameters(COLLADASW::SourceBase::ParameterNameList& param, + COLLADASW::InputSemantic::Semantics semantic, bool is_rot, const char *axis, bool transform) +{ + switch(semantic) { case COLLADASW::InputSemantic::INPUT: param.push_back("TIME"); break; @@ -547,14 +547,14 @@ void AnimationExporter::operator() (Object *ob) param.push_back(axis); } else - if ( transform ) - { - param.push_back("TRANSFORM"); - }else{ //assumes if axis isn't specified all axises are added - param.push_back("X"); - param.push_back("Y"); - param.push_back("Z"); - } + if ( transform ) + { + param.push_back("TRANSFORM"); + }else{ //assumes if axis isn't specified all axises are added + param.push_back("X"); + param.push_back("Y"); + param.push_back("Z"); + } } break; case COLLADASW::InputSemantic::IN_TANGENT: @@ -564,12 +564,12 @@ void AnimationExporter::operator() (Object *ob) break; default: break; - } } +} - void AnimationExporter::get_source_values(BezTriple *bezt, COLLADASW::InputSemantic::Semantics semantic, bool rotation, float *values, int *length) - { - switch (semantic) { +void AnimationExporter::get_source_values(BezTriple *bezt, COLLADASW::InputSemantic::Semantics semantic, bool rotation, float *values, int *length) +{ + switch (semantic) { case COLLADASW::InputSemantic::INPUT: *length = 1; values[0] = convert_time(bezt->vec[1][0]); @@ -583,9 +583,9 @@ void AnimationExporter::operator() (Object *ob) values[0] = bezt->vec[1][1]; } break; - + case COLLADASW::InputSemantic::IN_TANGENT: - *length = 2; + *length = 2; values[0] = convert_time(bezt->vec[0][0]); if (bezt->ipo != BEZT_IPO_BEZ) { // We're in a mixed interpolation scenario, set zero as it's irrelevant but value might contain unused data @@ -598,7 +598,7 @@ void AnimationExporter::operator() (Object *ob) values[1] = bezt->vec[0][1]; } break; - + case COLLADASW::InputSemantic::OUT_TANGENT: *length = 2; values[0] = convert_time(bezt->vec[2][0]); @@ -617,283 +617,285 @@ void AnimationExporter::operator() (Object *ob) default: *length = 0; break; - } } +} - std::string AnimationExporter::create_source_from_fcurve(COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string& anim_id, const char *axis_name) - { - std::string source_id = anim_id + get_semantic_suffix(semantic); - - //bool is_rotation = !strcmp(fcu->rna_path, "rotation"); - bool is_angle = false; - - if (strstr(fcu->rna_path, "rotation")) is_angle = true; - - COLLADASW::FloatSourceF source(mSW); - source.setId(source_id); - source.setArrayId(source_id + ARRAY_ID_SUFFIX); - source.setAccessorCount(fcu->totvert); - - switch (semantic) { +std::string AnimationExporter::create_source_from_fcurve(COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string& anim_id, const char *axis_name) +{ + std::string source_id = anim_id + get_semantic_suffix(semantic); + + //bool is_rotation = !strcmp(fcu->rna_path, "rotation"); + bool is_angle = false; + + if (strstr(fcu->rna_path, "rotation")) is_angle = true; + + COLLADASW::FloatSourceF source(mSW); + source.setId(source_id); + source.setArrayId(source_id + ARRAY_ID_SUFFIX); + source.setAccessorCount(fcu->totvert); + + switch (semantic) { case COLLADASW::InputSemantic::INPUT: case COLLADASW::InputSemantic::OUTPUT: - source.setAccessorStride(1); + source.setAccessorStride(1); break; case COLLADASW::InputSemantic::IN_TANGENT: case COLLADASW::InputSemantic::OUT_TANGENT: - source.setAccessorStride(2); + source.setAccessorStride(2); break; - } - - - COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); - add_source_parameters(param, semantic, is_angle, axis_name, false); + default: + break; + } - source.prepareToAppendValues(); - for (unsigned int i = 0; i < fcu->totvert; i++) { - float values[3]; // be careful! - int length = 0; - get_source_values(&fcu->bezt[i], semantic, is_angle, values, &length); - for (int j = 0; j < length; j++) - source.appendValues(values[j]); - } + COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); + add_source_parameters(param, semantic, is_angle, axis_name, false); - source.finish(); + source.prepareToAppendValues(); - return source_id; + for (unsigned int i = 0; i < fcu->totvert; i++) { + float values[3]; // be careful! + int length = 0; + get_source_values(&fcu->bezt[i], semantic, is_angle, values, &length); + for (int j = 0; j < length; j++) + source.appendValues(values[j]); } - //Currently called only to get OUTPUT source values ( if rotation and hence the axis is also specified ) - std::string AnimationExporter::create_source_from_array(COLLADASW::InputSemantic::Semantics semantic, float *v, int tot, bool is_rot, const std::string& anim_id, const char *axis_name) - { - std::string source_id = anim_id + get_semantic_suffix(semantic); - - COLLADASW::FloatSourceF source(mSW); - source.setId(source_id); - source.setArrayId(source_id + ARRAY_ID_SUFFIX); - source.setAccessorCount(tot); - source.setAccessorStride(1); - - COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); - add_source_parameters(param, semantic, is_rot, axis_name, false); - - source.prepareToAppendValues(); - - for (int i = 0; i < tot; i++) { - float val = v[i]; - ////if (semantic == COLLADASW::InputSemantic::INPUT) - // val = convert_time(val); - //else - if (is_rot) - val *= 180.0f / M_PI; - source.appendValues(val); - } + source.finish(); - source.finish(); + return source_id; +} - return source_id; +//Currently called only to get OUTPUT source values ( if rotation and hence the axis is also specified ) +std::string AnimationExporter::create_source_from_array(COLLADASW::InputSemantic::Semantics semantic, float *v, int tot, bool is_rot, const std::string& anim_id, const char *axis_name) +{ + std::string source_id = anim_id + get_semantic_suffix(semantic); + + COLLADASW::FloatSourceF source(mSW); + source.setId(source_id); + source.setArrayId(source_id + ARRAY_ID_SUFFIX); + source.setAccessorCount(tot); + source.setAccessorStride(1); + + COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); + add_source_parameters(param, semantic, is_rot, axis_name, false); + + source.prepareToAppendValues(); + + for (int i = 0; i < tot; i++) { + float val = v[i]; + ////if (semantic == COLLADASW::InputSemantic::INPUT) + // val = convert_time(val); + //else + if (is_rot) + val *= 180.0f / M_PI; + source.appendValues(val); } -// only used for sources with INPUT semantic - std::string AnimationExporter::create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name) - { - std::string source_id = anim_id + get_semantic_suffix(semantic); - - COLLADASW::FloatSourceF source(mSW); - source.setId(source_id); - source.setArrayId(source_id + ARRAY_ID_SUFFIX); - source.setAccessorCount(fra.size()); - source.setAccessorStride(1); - - COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); - add_source_parameters(param, semantic, is_rot, axis_name, false); - - source.prepareToAppendValues(); - - std::vector<float>::iterator it; - for (it = fra.begin(); it != fra.end(); it++) { - float val = *it; - //if (semantic == COLLADASW::InputSemantic::INPUT) - val = convert_time(val); - /*else if (is_rot) - val = convert_angle(val);*/ - source.appendValues(val); - } - source.finish(); + source.finish(); - return source_id; + return source_id; +} +// only used for sources with INPUT semantic +std::string AnimationExporter::create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name) +{ + std::string source_id = anim_id + get_semantic_suffix(semantic); + + COLLADASW::FloatSourceF source(mSW); + source.setId(source_id); + source.setArrayId(source_id + ARRAY_ID_SUFFIX); + source.setAccessorCount(fra.size()); + source.setAccessorStride(1); + + COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); + add_source_parameters(param, semantic, is_rot, axis_name, false); + + source.prepareToAppendValues(); + + std::vector<float>::iterator it; + for (it = fra.begin(); it != fra.end(); it++) { + float val = *it; + //if (semantic == COLLADASW::InputSemantic::INPUT) + val = convert_time(val); + /*else if (is_rot) + val = convert_angle(val);*/ + source.appendValues(val); } - std::string AnimationExporter::create_4x4_source(std::vector<float> &frames , Object * ob_arm, Bone *bone , const std::string& anim_id) - { - COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT; - std::string source_id = anim_id + get_semantic_suffix(semantic); + source.finish(); - COLLADASW::Float4x4Source source(mSW); - source.setId(source_id); - source.setArrayId(source_id + ARRAY_ID_SUFFIX); - source.setAccessorCount(frames.size()); - source.setAccessorStride(16); - - COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); - add_source_parameters(param, semantic, false, NULL, true); + return source_id; +} - source.prepareToAppendValues(); - - bPoseChannel *parchan = NULL; - bPoseChannel *pchan = NULL; - bPose *pose = ob_arm->pose; +std::string AnimationExporter::create_4x4_source(std::vector<float> &frames , Object * ob_arm, Bone *bone , const std::string& anim_id) +{ + COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT; + std::string source_id = anim_id + get_semantic_suffix(semantic); - pchan = get_pose_channel(pose, bone->name); + COLLADASW::Float4x4Source source(mSW); + source.setId(source_id); + source.setArrayId(source_id + ARRAY_ID_SUFFIX); + source.setAccessorCount(frames.size()); + source.setAccessorStride(16); - if (!pchan) - return ""; + COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); + add_source_parameters(param, semantic, false, NULL, true); - parchan = pchan->parent; + source.prepareToAppendValues(); - enable_fcurves(ob_arm->adt->action, bone->name); + bPoseChannel *parchan = NULL; + bPoseChannel *pchan = NULL; + bPose *pose = ob_arm->pose; - std::vector<float>::iterator it; - int j = 0; - for (it = frames.begin(); it != frames.end(); it++) { - float mat[4][4], ipar[4][4]; + pchan = get_pose_channel(pose, bone->name); - float ctime = bsystem_time(scene, ob_arm, *it, 0.0f); + if (!pchan) + return ""; - BKE_animsys_evaluate_animdata(scene , &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM); - where_is_pose_bone(scene, ob_arm, pchan, ctime, 1); + parchan = pchan->parent; - // compute bone local mat - if (bone->parent) { - invert_m4_m4(ipar, parchan->pose_mat); - mul_m4_m4m4(mat, pchan->pose_mat, ipar); - } - else - copy_m4_m4(mat, pchan->pose_mat); - UnitConverter converter; + enable_fcurves(ob_arm->adt->action, bone->name); - float outmat[4][4]; - converter.mat4_to_dae(outmat,mat); + std::vector<float>::iterator it; + int j = 0; + for (it = frames.begin(); it != frames.end(); it++) { + float mat[4][4], ipar[4][4]; + float ctime = bsystem_time(scene, ob_arm, *it, 0.0f); - source.appendValues(outmat); - + BKE_animsys_evaluate_animdata(scene , &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM); + where_is_pose_bone(scene, ob_arm, pchan, ctime, 1); - j++; + // compute bone local mat + if (bone->parent) { + invert_m4_m4(ipar, parchan->pose_mat); + mul_m4_m4m4(mat, pchan->pose_mat, ipar); } + else + copy_m4_m4(mat, pchan->pose_mat); + UnitConverter converter; - enable_fcurves(ob_arm->adt->action, NULL); + float outmat[4][4]; + converter.mat4_to_dae(outmat,mat); - source.finish(); - return source_id; - } - // only used for sources with OUTPUT semantic ( locations and scale) - std::string AnimationExporter::create_xyz_source(float *v, int tot, const std::string& anim_id) - { - COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT; - std::string source_id = anim_id + get_semantic_suffix(semantic); - - COLLADASW::FloatSourceF source(mSW); - source.setId(source_id); - source.setArrayId(source_id + ARRAY_ID_SUFFIX); - source.setAccessorCount(tot); - source.setAccessorStride(3); - - COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); - add_source_parameters(param, semantic, false, NULL, false); - - source.prepareToAppendValues(); - - for (int i = 0; i < tot; i++) { - source.appendValues(*v, *(v + 1), *(v + 2)); - v += 3; - } + source.appendValues(outmat); - source.finish(); - return source_id; + j++; } - std::string AnimationExporter::create_interpolation_source(FCurve *fcu, const std::string& anim_id, const char *axis_name, bool *has_tangents) - { - std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION); + enable_fcurves(ob_arm->adt->action, NULL); - COLLADASW::NameSource source(mSW); - source.setId(source_id); - source.setArrayId(source_id + ARRAY_ID_SUFFIX); - source.setAccessorCount(fcu->totvert); - source.setAccessorStride(1); - - COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); - param.push_back("INTERPOLATION"); + source.finish(); - source.prepareToAppendValues(); + return source_id; +} +// only used for sources with OUTPUT semantic ( locations and scale) +std::string AnimationExporter::create_xyz_source(float *v, int tot, const std::string& anim_id) +{ + COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT; + std::string source_id = anim_id + get_semantic_suffix(semantic); - *has_tangents = false; + COLLADASW::FloatSourceF source(mSW); + source.setId(source_id); + source.setArrayId(source_id + ARRAY_ID_SUFFIX); + source.setAccessorCount(tot); + source.setAccessorStride(3); - for (unsigned int i = 0; i < fcu->totvert; i++) { - if (fcu->bezt[i].ipo==BEZT_IPO_BEZ) { - source.appendValues(BEZIER_NAME); - *has_tangents = true; - } else if (fcu->bezt[i].ipo==BEZT_IPO_CONST) { - source.appendValues(STEP_NAME); - } else { // BEZT_IPO_LIN - source.appendValues(LINEAR_NAME); - } - } - // unsupported? -- HERMITE, CARDINAL, BSPLINE, NURBS + COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); + add_source_parameters(param, semantic, false, NULL, false); - source.finish(); + source.prepareToAppendValues(); - return source_id; + for (int i = 0; i < tot; i++) { + source.appendValues(*v, *(v + 1), *(v + 2)); + v += 3; } - std::string AnimationExporter::fake_interpolation_source(int tot, const std::string& anim_id, const char *axis_name) - { - std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION); + source.finish(); - COLLADASW::NameSource source(mSW); - source.setId(source_id); - source.setArrayId(source_id + ARRAY_ID_SUFFIX); - source.setAccessorCount(tot); - source.setAccessorStride(1); - - COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); - param.push_back("INTERPOLATION"); + return source_id; +} + +std::string AnimationExporter::create_interpolation_source(FCurve *fcu, const std::string& anim_id, const char *axis_name, bool *has_tangents) +{ + std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION); + + COLLADASW::NameSource source(mSW); + source.setId(source_id); + source.setArrayId(source_id + ARRAY_ID_SUFFIX); + source.setAccessorCount(fcu->totvert); + source.setAccessorStride(1); + + COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); + param.push_back("INTERPOLATION"); + + source.prepareToAppendValues(); - source.prepareToAppendValues(); + *has_tangents = false; - for (int i = 0; i < tot; i++) { + for (unsigned int i = 0; i < fcu->totvert; i++) { + if (fcu->bezt[i].ipo==BEZT_IPO_BEZ) { + source.appendValues(BEZIER_NAME); + *has_tangents = true; + } else if (fcu->bezt[i].ipo==BEZT_IPO_CONST) { + source.appendValues(STEP_NAME); + } else { // BEZT_IPO_LIN source.appendValues(LINEAR_NAME); } + } + // unsupported? -- HERMITE, CARDINAL, BSPLINE, NURBS + + source.finish(); - source.finish(); + return source_id; +} + +std::string AnimationExporter::fake_interpolation_source(int tot, const std::string& anim_id, const char *axis_name) +{ + std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION); - return source_id; + COLLADASW::NameSource source(mSW); + source.setId(source_id); + source.setArrayId(source_id + ARRAY_ID_SUFFIX); + source.setAccessorCount(tot); + source.setAccessorStride(1); + + COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); + param.push_back("INTERPOLATION"); + + source.prepareToAppendValues(); + + for (int i = 0; i < tot; i++) { + source.appendValues(LINEAR_NAME); } - std::string AnimationExporter::get_light_param_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis) - { - std::string tm_name; - // when given rna_path, determine tm_type from it - if (rna_path) { - char *name = extract_transform_name(rna_path); - - if (!strcmp(name, "color")) - tm_type = 1; - else if (!strcmp(name, "spot_size")) - tm_type = 2; - else if (!strcmp(name, "spot_blend")) - tm_type = 3; - else if (!strcmp(name, "distance")) - tm_type = 4; - else - tm_type = -1; - } + source.finish(); - switch (tm_type) { + return source_id; +} + +std::string AnimationExporter::get_light_param_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis) +{ + std::string tm_name; + // when given rna_path, determine tm_type from it + if (rna_path) { + char *name = extract_transform_name(rna_path); + + if (!strcmp(name, "color")) + tm_type = 1; + else if (!strcmp(name, "spot_size")) + tm_type = 2; + else if (!strcmp(name, "spot_blend")) + tm_type = 3; + else if (!strcmp(name, "distance")) + tm_type = 4; + else + tm_type = -1; + } + + switch (tm_type) { case 1: tm_name = "color"; break; @@ -906,43 +908,43 @@ void AnimationExporter::operator() (Object *ob) case 4: tm_name = "blender/blender_dist"; break; - + default: tm_name = ""; break; - } - - if (tm_name.size()) { - if (axis_name != "") - return tm_name + "." + std::string(axis_name); - else - return tm_name; - } + } - return std::string(""); + if (tm_name.size()) { + if (axis_name[0]) + return tm_name + "." + std::string(axis_name); + else + return tm_name; } - - std::string AnimationExporter::get_camera_param_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis) - { - std::string tm_name; - // when given rna_path, determine tm_type from it - if (rna_path) { - char *name = extract_transform_name(rna_path); - - if (!strcmp(name, "lens")) - tm_type = 0; - else if (!strcmp(name, "ortho_scale")) - tm_type = 1; - else if (!strcmp(name, "clip_end")) - tm_type = 2; - else if (!strcmp(name, "clip_start")) - tm_type = 3; - - else - tm_type = -1; - } - switch (tm_type) { + return std::string(""); +} + +std::string AnimationExporter::get_camera_param_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis) +{ + std::string tm_name; + // when given rna_path, determine tm_type from it + if (rna_path) { + char *name = extract_transform_name(rna_path); + + if (!strcmp(name, "lens")) + tm_type = 0; + else if (!strcmp(name, "ortho_scale")) + tm_type = 1; + else if (!strcmp(name, "clip_end")) + tm_type = 2; + else if (!strcmp(name, "clip_start")) + tm_type = 3; + + else + tm_type = -1; + } + + switch (tm_type) { case 0: tm_name = "xfov"; break; @@ -955,56 +957,56 @@ void AnimationExporter::operator() (Object *ob) case 3: tm_name = "znear"; break; - + default: tm_name = ""; break; - } - - if (tm_name.size()) { - if (axis_name != "") - return tm_name + "." + std::string(axis_name); - else - return tm_name; - } + } - return std::string(""); + if (tm_name.size()) { + if (axis_name[0]) + return tm_name + "." + std::string(axis_name); + else + return tm_name; } - // Assign sid of the animated parameter or transform - // for rotation, axis name is always appended and the value of append_axis is ignored - std::string AnimationExporter::get_transform_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis) - { - std::string tm_name; - bool is_rotation =false; - // when given rna_path, determine tm_type from it - if (rna_path) { - char *name = extract_transform_name(rna_path); - - if (!strcmp(name, "rotation_euler")) - tm_type = 0; - else if (!strcmp(name, "rotation_quaternion")) - tm_type = 1; - else if (!strcmp(name, "scale")) - tm_type = 2; - else if (!strcmp(name, "location")) - tm_type = 3; - else if (!strcmp(name, "specular_hardness")) - tm_type = 4; - else if (!strcmp(name, "specular_color")) - tm_type = 5; - else if (!strcmp(name, "diffuse_color")) - tm_type = 6; - else if (!strcmp(name, "alpha")) - tm_type = 7; - else if (!strcmp(name, "ior")) - tm_type = 8; - - else - tm_type = -1; - } + return std::string(""); +} - switch (tm_type) { +// Assign sid of the animated parameter or transform +// for rotation, axis name is always appended and the value of append_axis is ignored +std::string AnimationExporter::get_transform_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis) +{ + std::string tm_name; + bool is_rotation =false; + // when given rna_path, determine tm_type from it + if (rna_path) { + char *name = extract_transform_name(rna_path); + + if (!strcmp(name, "rotation_euler")) + tm_type = 0; + else if (!strcmp(name, "rotation_quaternion")) + tm_type = 1; + else if (!strcmp(name, "scale")) + tm_type = 2; + else if (!strcmp(name, "location")) + tm_type = 3; + else if (!strcmp(name, "specular_hardness")) + tm_type = 4; + else if (!strcmp(name, "specular_color")) + tm_type = 5; + else if (!strcmp(name, "diffuse_color")) + tm_type = 6; + else if (!strcmp(name, "alpha")) + tm_type = 7; + else if (!strcmp(name, "ior")) + tm_type = 8; + + else + tm_type = -1; + } + + switch (tm_type) { case 0: case 1: tm_name = "rotation"; @@ -1031,173 +1033,173 @@ void AnimationExporter::operator() (Object *ob) case 8: tm_name = "index_of_refraction"; break; - + default: tm_name = ""; break; - } - - if (tm_name.size()) { - if (is_rotation) - return tm_name + std::string(axis_name) + ".ANGLE"; - else - if (axis_name != "") - return tm_name + "." + std::string(axis_name); - else - return tm_name; - } - - return std::string(""); } - char* AnimationExporter::extract_transform_name(char *rna_path) - { - char *dot = strrchr(rna_path, '.'); - return dot ? (dot + 1) : rna_path; + if (tm_name.size()) { + if (is_rotation) + return tm_name + std::string(axis_name) + ".ANGLE"; + else + if (axis_name[0]) + return tm_name + "." + std::string(axis_name); + else + return tm_name; } - //find keyframes of all the objects animations - void AnimationExporter::find_frames(Object *ob, std::vector<float> &fra) - { - FCurve *fcu= (FCurve*)ob->adt->action->curves.first; + return std::string(""); +} - for (; fcu; fcu = fcu->next) { - - for (unsigned int i = 0; i < fcu->totvert; i++) { - float f = fcu->bezt[i].vec[1][0]; // - if (std::find(fra.begin(), fra.end(), f) == fra.end()) - fra.push_back(f); - } - } +char* AnimationExporter::extract_transform_name(char *rna_path) +{ + char *dot = strrchr(rna_path, '.'); + return dot ? (dot + 1) : rna_path; +} - // keep the keys in ascending order - std::sort(fra.begin(), fra.end()); - } +//find keyframes of all the objects animations +void AnimationExporter::find_frames(Object *ob, std::vector<float> &fra) +{ + FCurve *fcu= (FCurve*)ob->adt->action->curves.first; - + for (; fcu; fcu = fcu->next) { - // enable fcurves driving a specific bone, disable all the rest - // if bone_name = NULL enable all fcurves - void AnimationExporter::enable_fcurves(bAction *act, char *bone_name) - { - FCurve *fcu; - char prefix[200]; - - if (bone_name) - BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone_name); - - for (fcu = (FCurve*)act->curves.first; fcu; fcu = fcu->next) { - if (bone_name) { - if (!strncmp(fcu->rna_path, prefix, strlen(prefix))) - fcu->flag &= ~FCURVE_DISABLED; - else - fcu->flag |= FCURVE_DISABLED; - } - else { - fcu->flag &= ~FCURVE_DISABLED; - } + for (unsigned int i = 0; i < fcu->totvert; i++) { + float f = fcu->bezt[i].vec[1][0]; + if (std::find(fra.begin(), fra.end(), f) == fra.end()) + fra.push_back(f); } } - - bool AnimationExporter::hasAnimations(Scene *sce) - { - Base *base= (Base*) sce->base.first; - - while(base) { - Object *ob = base->object; - - FCurve *fcu = 0; - //Check for object transform animations - if(ob->adt && ob->adt->action) - fcu = (FCurve*)ob->adt->action->curves.first; - //Check for Lamp parameter animations - else if( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action ) - fcu = (FCurve*)(((Lamp*)ob ->data)->adt->action->curves.first); - //Check for Camera parameter animations - else if( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action ) - fcu = (FCurve*)(((Camera*)ob ->data)->adt->action->curves.first); - - //Check Material Effect parameter animations. - for(int a = 0; a < ob->totcol; a++) - { - Material *ma = give_current_material(ob, a+1); - if (!ma) continue; - if(ma->adt && ma->adt->action) - { - fcu = (FCurve*)ma->adt->action->curves.first; - } - } - if ( fcu) - return true; - base= base->next; + // keep the keys in ascending order + std::sort(fra.begin(), fra.end()); +} + + + +// enable fcurves driving a specific bone, disable all the rest +// if bone_name = NULL enable all fcurves +void AnimationExporter::enable_fcurves(bAction *act, char *bone_name) +{ + FCurve *fcu; + char prefix[200]; + + if (bone_name) + BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone_name); + + for (fcu = (FCurve*)act->curves.first; fcu; fcu = fcu->next) { + if (bone_name) { + if (!strncmp(fcu->rna_path, prefix, strlen(prefix))) + fcu->flag &= ~FCURVE_DISABLED; + else + fcu->flag |= FCURVE_DISABLED; + } + else { + fcu->flag &= ~FCURVE_DISABLED; } - return false; } +} - //------------------------------- Not used in the new system.-------------------------------------------------------- - void AnimationExporter::find_rotation_frames(Object *ob, std::vector<float> &fra, const char *prefix, int rotmode) - { - if (rotmode > 0) - find_frames(ob, fra, prefix, "rotation_euler"); - else if (rotmode == ROT_MODE_QUAT) - find_frames(ob, fra, prefix, "rotation_quaternion"); - /*else if (rotmode == ROT_MODE_AXISANGLE) - ;*/ - } +bool AnimationExporter::hasAnimations(Scene *sce) +{ + Base *base= (Base*) sce->base.first; - void AnimationExporter::find_frames(Object *ob, std::vector<float> &fra, const char *prefix, const char *tm_name) - { - FCurve *fcu= (FCurve*)ob->adt->action->curves.first; - - for (; fcu; fcu = fcu->next) { - if (prefix && strncmp(prefix, fcu->rna_path, strlen(prefix))) - continue; - - char *name = extract_transform_name(fcu->rna_path); - if (!strcmp(name, tm_name)) { - for (unsigned int i = 0; i < fcu->totvert; i++) { - float f = fcu->bezt[i].vec[1][0]; // - if (std::find(fra.begin(), fra.end(), f) == fra.end()) - fra.push_back(f); - } + while(base) { + Object *ob = base->object; + + FCurve *fcu = 0; + //Check for object transform animations + if(ob->adt && ob->adt->action) + fcu = (FCurve*)ob->adt->action->curves.first; + //Check for Lamp parameter animations + else if( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action ) + fcu = (FCurve*)(((Lamp*)ob ->data)->adt->action->curves.first); + //Check for Camera parameter animations + else if( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action ) + fcu = (FCurve*)(((Camera*)ob ->data)->adt->action->curves.first); + + //Check Material Effect parameter animations. + for(int a = 0; a < ob->totcol; a++) + { + Material *ma = give_current_material(ob, a+1); + if (!ma) continue; + if(ma->adt && ma->adt->action) + { + fcu = (FCurve*)ma->adt->action->curves.first; } } - // keep the keys in ascending order - std::sort(fra.begin(), fra.end()); + if ( fcu) + return true; + base= base->next; } + return false; +} - void AnimationExporter::write_bone_animation(Object *ob_arm, Bone *bone) - { - if (!ob_arm->adt) - return; - - //write bone animations for 3 transform types - //i=0 --> rotations - //i=1 --> scale - //i=2 --> location - for (int i = 0; i < 3; i++) - sample_and_write_bone_animation(ob_arm, bone, i); - - for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) - write_bone_animation(ob_arm, child); +//------------------------------- Not used in the new system.-------------------------------------------------------- +void AnimationExporter::find_rotation_frames(Object *ob, std::vector<float> &fra, const char *prefix, int rotmode) +{ + if (rotmode > 0) + find_frames(ob, fra, prefix, "rotation_euler"); + else if (rotmode == ROT_MODE_QUAT) + find_frames(ob, fra, prefix, "rotation_quaternion"); + /*else if (rotmode == ROT_MODE_AXISANGLE) + ;*/ +} + +void AnimationExporter::find_frames(Object *ob, std::vector<float> &fra, const char *prefix, const char *tm_name) +{ + FCurve *fcu= (FCurve*)ob->adt->action->curves.first; + + for (; fcu; fcu = fcu->next) { + if (prefix && strncmp(prefix, fcu->rna_path, strlen(prefix))) + continue; + + char *name = extract_transform_name(fcu->rna_path); + if (!strcmp(name, tm_name)) { + for (unsigned int i = 0; i < fcu->totvert; i++) { + float f = fcu->bezt[i].vec[1][0]; + if (std::find(fra.begin(), fra.end(), f) == fra.end()) + fra.push_back(f); + } + } } - void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type) - { - bArmature *arm = (bArmature*)ob_arm->data; - int flag = arm->flag; - std::vector<float> fra; - char prefix[256]; + // keep the keys in ascending order + std::sort(fra.begin(), fra.end()); +} - BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone->name); +void AnimationExporter::write_bone_animation(Object *ob_arm, Bone *bone) +{ + if (!ob_arm->adt) + return; + + //write bone animations for 3 transform types + //i=0 --> rotations + //i=1 --> scale + //i=2 --> location + for (int i = 0; i < 3; i++) + sample_and_write_bone_animation(ob_arm, bone, i); + + for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) + write_bone_animation(ob_arm, child); +} - bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name); - if (!pchan) - return; - //Fill frame array with key frame values framed at @param:transform_type - switch (transform_type) { +void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type) +{ + bArmature *arm = (bArmature*)ob_arm->data; + int flag = arm->flag; + std::vector<float> fra; + char prefix[256]; + + BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone->name); + + bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name); + if (!pchan) + return; + //Fill frame array with key frame values framed at @param:transform_type + switch (transform_type) { case 0: find_rotation_frames(ob_arm, fra, prefix, pchan->rotmode); break; @@ -1209,77 +1211,77 @@ void AnimationExporter::operator() (Object *ob) break; default: return; - } + } - // exit rest position - if (flag & ARM_RESTPOS) { - arm->flag &= ~ARM_RESTPOS; - where_is_pose(scene, ob_arm); - } - //v array will hold all values which will be exported. - if (fra.size()) { - float *values = (float*)MEM_callocN(sizeof(float) * 3 * fra.size(), "temp. anim frames"); - sample_animation(values, fra, transform_type, bone, ob_arm, pchan); - - if (transform_type == 0) { - // write x, y, z curves separately if it is rotation - float *axisValues = (float*)MEM_callocN(sizeof(float) * fra.size(), "temp. anim frames"); - - for (int i = 0; i < 3; i++) { - for (unsigned int j = 0; j < fra.size(); j++) - axisValues[j] = values[j * 3 + i]; - - dae_bone_animation(fra, axisValues, transform_type, i, id_name(ob_arm), bone->name); - } - MEM_freeN(axisValues); - } - else { - // write xyz at once if it is location or scale - dae_bone_animation(fra, values, transform_type, -1, id_name(ob_arm), bone->name); - } + // exit rest position + if (flag & ARM_RESTPOS) { + arm->flag &= ~ARM_RESTPOS; + where_is_pose(scene, ob_arm); + } + //v array will hold all values which will be exported. + if (fra.size()) { + float *values = (float*)MEM_callocN(sizeof(float) * 3 * fra.size(), "temp. anim frames"); + sample_animation(values, fra, transform_type, bone, ob_arm, pchan); - MEM_freeN(values); + if (transform_type == 0) { + // write x, y, z curves separately if it is rotation + float *axisValues = (float*)MEM_callocN(sizeof(float) * fra.size(), "temp. anim frames"); + + for (int i = 0; i < 3; i++) { + for (unsigned int j = 0; j < fra.size(); j++) + axisValues[j] = values[j * 3 + i]; + + dae_bone_animation(fra, axisValues, transform_type, i, id_name(ob_arm), bone->name); + } + MEM_freeN(axisValues); + } + else { + // write xyz at once if it is location or scale + dae_bone_animation(fra, values, transform_type, -1, id_name(ob_arm), bone->name); } - // restore restpos - if (flag & ARM_RESTPOS) - arm->flag = flag; - where_is_pose(scene, ob_arm); + MEM_freeN(values); } - void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pchan) - { - bPoseChannel *parchan = NULL; - bPose *pose = ob_arm->pose; + // restore restpos + if (flag & ARM_RESTPOS) + arm->flag = flag; + where_is_pose(scene, ob_arm); +} - pchan = get_pose_channel(pose, bone->name); +void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pchan) +{ + bPoseChannel *parchan = NULL; + bPose *pose = ob_arm->pose; - if (!pchan) - return; + pchan = get_pose_channel(pose, bone->name); - parchan = pchan->parent; + if (!pchan) + return; - enable_fcurves(ob_arm->adt->action, bone->name); + parchan = pchan->parent; - std::vector<float>::iterator it; - for (it = frames.begin(); it != frames.end(); it++) { - float mat[4][4], ipar[4][4]; + enable_fcurves(ob_arm->adt->action, bone->name); - float ctime = bsystem_time(scene, ob_arm, *it, 0.0f); + std::vector<float>::iterator it; + for (it = frames.begin(); it != frames.end(); it++) { + float mat[4][4], ipar[4][4]; + float ctime = bsystem_time(scene, ob_arm, *it, 0.0f); - BKE_animsys_evaluate_animdata(scene , &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM); - where_is_pose_bone(scene, ob_arm, pchan, ctime, 1); - // compute bone local mat - if (bone->parent) { - invert_m4_m4(ipar, parchan->pose_mat); - mul_m4_m4m4(mat, pchan->pose_mat, ipar); - } - else - copy_m4_m4(mat, pchan->pose_mat); + BKE_animsys_evaluate_animdata(scene , &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM); + where_is_pose_bone(scene, ob_arm, pchan, ctime, 1); + + // compute bone local mat + if (bone->parent) { + invert_m4_m4(ipar, parchan->pose_mat); + mul_m4_m4m4(mat, pchan->pose_mat, ipar); + } + else + copy_m4_m4(mat, pchan->pose_mat); - switch (type) { + switch (type) { case 0: mat4_to_eul(v, mat); break; @@ -1289,12 +1291,10 @@ void AnimationExporter::operator() (Object *ob) case 2: copy_v3_v3(v, mat[3]); break; - } - - v += 3; } - enable_fcurves(ob_arm->adt->action, NULL); + v += 3; } - + enable_fcurves(ob_arm->adt->action, NULL); +} diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp index 4a3cd5eeb06..43428f57d4f 100644 --- a/source/blender/collada/AnimationImporter.cpp +++ b/source/blender/collada/AnimationImporter.cpp @@ -89,17 +89,11 @@ void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve) { COLLADAFW::FloatOrDoubleArray& input = curve->getInputValues(); COLLADAFW::FloatOrDoubleArray& output = curve->getOutputValues(); - - if( curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER || - curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_STEP ) { - COLLADAFW::FloatOrDoubleArray& intan = curve->getInTangentValues(); - COLLADAFW::FloatOrDoubleArray& outtan = curve->getOutTangentValues(); - } float fps = (float)FPS; size_t dim = curve->getOutDimension(); unsigned int i; - + std::vector<FCurve*>& fcurves = curve_map[curve->getUniqueId()]; switch (dim) { @@ -110,18 +104,18 @@ void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve) { for (i = 0; i < dim; i++ ) { FCurve *fcu = (FCurve*)MEM_callocN(sizeof(FCurve), "FCurve"); - + fcu->flag = (FCURVE_VISIBLE|FCURVE_AUTO_HANDLES|FCURVE_SELECTED); // fcu->rna_path = BLI_strdupn(path, strlen(path)); fcu->array_index = 0; fcu->totvert = curve->getKeyCount(); - + // create beztriple for each key for (unsigned int j = 0; j < curve->getKeyCount(); j++) { BezTriple bez; memset(&bez, 0, sizeof(BezTriple)); - + // input, output bez.vec[1][0] = bc_get_float_value(input, j) * fps; bez.vec[1][1] = bc_get_float_value(output, j * dim + i); @@ -131,20 +125,20 @@ void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve) curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_STEP) { COLLADAFW::FloatOrDoubleArray& intan = curve->getInTangentValues(); - COLLADAFW::FloatOrDoubleArray& outtan = curve->getOutTangentValues(); + COLLADAFW::FloatOrDoubleArray& outtan = curve->getOutTangentValues(); // intangent - bez.vec[0][0] = bc_get_float_value(intan, (j * 2 * dim ) + (2 * i)) * fps; - bez.vec[0][1] = bc_get_float_value(intan, (j * 2 * dim )+ (2 * i) + 1); + bez.vec[0][0] = bc_get_float_value(intan, (j * 2 * dim ) + (2 * i)) * fps; + bez.vec[0][1] = bc_get_float_value(intan, (j * 2 * dim )+ (2 * i) + 1); - // outtangent - bez.vec[2][0] = bc_get_float_value(outtan, (j * 2 * dim ) + (2 * i)) * fps; - bez.vec[2][1] = bc_get_float_value(outtan, (j * 2 * dim )+ (2 * i) + 1); - if(curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER) + // outtangent + bez.vec[2][0] = bc_get_float_value(outtan, (j * 2 * dim ) + (2 * i)) * fps; + bez.vec[2][1] = bc_get_float_value(outtan, (j * 2 * dim )+ (2 * i) + 1); + if(curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER) bez.ipo = BEZT_IPO_BEZ; - else - bez.ipo = BEZT_IPO_CONST; - //bez.h1 = bez.h2 = HD_AUTO; + else + bez.ipo = BEZT_IPO_CONST; + //bez.h1 = bez.h2 = HD_AUTO; } else { @@ -153,7 +147,7 @@ void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve) } // bez.ipo = U.ipo_new; /* use default interpolation mode here... */ bez.f1 = bez.f2 = bez.f3 = SELECT; - + insert_bezt_fcurve(fcu, &bez, 0); } @@ -306,9 +300,9 @@ bool AnimationImporter::write_animation(const COLLADAFW::Animation* anim) bool AnimationImporter::write_animation_list(const COLLADAFW::AnimationList* animlist) { const COLLADAFW::UniqueId& animlist_id = animlist->getUniqueId(); - + animlist_map[animlist_id] = animlist; - + #if 0 // should not happen @@ -317,10 +311,10 @@ bool AnimationImporter::write_animation_list(const COLLADAFW::AnimationList* ani } // for bones rna_path is like: pose.bones["bone-name"].rotation - + #endif - + return true; } @@ -433,7 +427,7 @@ virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act) //sets the rna_path and array index to curve void AnimationImporter::modify_fcurve(std::vector<FCurve*>* curves , char* rna_path , int array_index ) -{ +{ std::vector<FCurve*>::iterator it; int i; for (it = curves->begin(), i = 0; it != curves->end(); it++, i++) { @@ -450,18 +444,18 @@ void AnimationImporter::modify_fcurve(std::vector<FCurve*>* curves , char* rna_p void AnimationImporter::find_frames( std::vector<float>* frames , std::vector<FCurve*>* curves) { std::vector<FCurve*>::iterator iter; - for (iter = curves->begin(); iter != curves->end(); iter++) { - FCurve *fcu = *iter; - - for (unsigned int k = 0; k < fcu->totvert; k++) { - //get frame value from bezTriple - float fra = fcu->bezt[k].vec[1][0]; - //if frame already not added add frame to frames - if (std::find(frames->begin(), frames->end(), fra) == frames->end()) - frames->push_back(fra); - - } + for (iter = curves->begin(); iter != curves->end(); iter++) { + FCurve *fcu = *iter; + + for (unsigned int k = 0; k < fcu->totvert; k++) { + //get frame value from bezTriple + float fra = fcu->bezt[k].vec[1][0]; + //if frame already not added add frame to frames + if (std::find(frames->begin(), frames->end(), fra) == frames->end()) + frames->push_back(fra); + } + } } //creates the rna_paths and array indices of fcurves from animations using transformation and bound animation class of each animation. @@ -472,18 +466,18 @@ void AnimationImporter:: Assign_transform_animations(COLLADAFW::Transformation * COLLADAFW::Transformation::TransformationType tm_type = transform->getTransformationType(); bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX; bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE; - + //to check if the no of curves are valid bool xyz = ((tm_type == COLLADAFW::Transformation::TRANSLATE ||tm_type == COLLADAFW::Transformation::SCALE) && binding->animationClass == COLLADAFW::AnimationList::POSITION_XYZ); - - + + if (!((!xyz && curves->size() == 1) || (xyz && curves->size() == 3) || is_matrix)) { fprintf(stderr, "expected %d curves, got %d\n", xyz ? 3 : 1, (int)curves->size()); return; } - + char rna_path[100]; - + switch (tm_type) { case COLLADAFW::Transformation::TRANSLATE: case COLLADAFW::Transformation::SCALE: @@ -495,96 +489,96 @@ void AnimationImporter:: Assign_transform_animations(COLLADAFW::Transformation * BLI_strncpy(rna_path, loc ? "location" : "scale", sizeof(rna_path)); switch (binding->animationClass) { - case COLLADAFW::AnimationList::POSITION_X: - modify_fcurve(curves, rna_path, 0 ); - break; - case COLLADAFW::AnimationList::POSITION_Y: - modify_fcurve(curves, rna_path, 1 ); - break; - case COLLADAFW::AnimationList::POSITION_Z: - modify_fcurve(curves, rna_path, 2 ); - break; - case COLLADAFW::AnimationList::POSITION_XYZ: - modify_fcurve(curves, rna_path, -1 ); - break; - default: - fprintf(stderr, "AnimationClass %d is not supported for %s.\n", - binding->animationClass, loc ? "TRANSLATE" : "SCALE"); - } - break; + case COLLADAFW::AnimationList::POSITION_X: + modify_fcurve(curves, rna_path, 0 ); + break; + case COLLADAFW::AnimationList::POSITION_Y: + modify_fcurve(curves, rna_path, 1 ); + break; + case COLLADAFW::AnimationList::POSITION_Z: + modify_fcurve(curves, rna_path, 2 ); + break; + case COLLADAFW::AnimationList::POSITION_XYZ: + modify_fcurve(curves, rna_path, -1 ); + break; + default: + fprintf(stderr, "AnimationClass %d is not supported for %s.\n", + binding->animationClass, loc ? "TRANSLATE" : "SCALE"); + } + break; } - - + + case COLLADAFW::Transformation::ROTATE: { if (is_joint) BLI_snprintf(rna_path, sizeof(rna_path), "%s.rotation_euler", joint_path); else BLI_strncpy(rna_path, "rotation_euler", sizeof(rna_path)); - std::vector<FCurve*>::iterator iter; + std::vector<FCurve*>::iterator iter; for (iter = curves->begin(); iter != curves->end(); iter++) { FCurve* fcu = *iter; - + //if transform is rotation the fcurves values must be turned in to radian. if (is_rotation) fcurve_deg_to_rad(fcu); } COLLADAFW::Rotate* rot = (COLLADAFW::Rotate*)transform; COLLADABU::Math::Vector3& axis = rot->getRotationAxis(); - + switch (binding->animationClass) { - case COLLADAFW::AnimationList::ANGLE: - if (COLLADABU::Math::Vector3::UNIT_X == axis) { - modify_fcurve(curves, rna_path, 0 ); - } - else if (COLLADABU::Math::Vector3::UNIT_Y == axis) { - modify_fcurve(curves, rna_path, 1 ); - } - else if (COLLADABU::Math::Vector3::UNIT_Z == axis) { - modify_fcurve(curves, rna_path, 2 ); - } - break; - case COLLADAFW::AnimationList::AXISANGLE: - // TODO convert axis-angle to quat? or XYZ? - default: - fprintf(stderr, "AnimationClass %d is not supported for ROTATE transformation.\n", - binding->animationClass); - } + case COLLADAFW::AnimationList::ANGLE: + if (COLLADABU::Math::Vector3::UNIT_X == axis) { + modify_fcurve(curves, rna_path, 0 ); + } + else if (COLLADABU::Math::Vector3::UNIT_Y == axis) { + modify_fcurve(curves, rna_path, 1 ); + } + else if (COLLADABU::Math::Vector3::UNIT_Z == axis) { + modify_fcurve(curves, rna_path, 2 ); + } break; + case COLLADAFW::AnimationList::AXISANGLE: + // TODO convert axis-angle to quat? or XYZ? + default: + fprintf(stderr, "AnimationClass %d is not supported for ROTATE transformation.\n", + binding->animationClass); + } + break; } - + case COLLADAFW::Transformation::MATRIX: /*{ - COLLADAFW::Matrix* mat = (COLLADAFW::Matrix*)transform; - COLLADABU::Math::Matrix4 mat4 = mat->getMatrix(); - switch (binding->animationClass) { - case COLLADAFW::AnimationList::TRANSFORM: - - } + COLLADAFW::Matrix* mat = (COLLADAFW::Matrix*)transform; + COLLADABU::Math::Matrix4 mat4 = mat->getMatrix(); + switch (binding->animationClass) { + case COLLADAFW::AnimationList::TRANSFORM: + + } }*/ break; case COLLADAFW::Transformation::SKEW: case COLLADAFW::Transformation::LOOKAT: fprintf(stderr, "Animation of SKEW and LOOKAT transformations is not supported yet.\n"); break; - } - + } + } //creates the rna_paths and array indices of fcurves from animations using color and bound animation class of each animation. -void AnimationImporter:: Assign_color_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves ,char * anim_type) +void AnimationImporter:: Assign_color_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves ,const char * anim_type) { char rna_path[100]; BLI_strncpy(rna_path,anim_type, sizeof(rna_path)); - + const COLLADAFW::AnimationList *animlist = animlist_map[listid]; const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings(); - //all the curves belonging to the current binding - std::vector<FCurve*> animcurves; + //all the curves belonging to the current binding + std::vector<FCurve*> animcurves; for (unsigned int j = 0; j < bindings.getCount(); j++) { - animcurves = curve_map[bindings[j].animation]; - - switch (bindings[j].animationClass) { + animcurves = curve_map[bindings[j].animation]; + + switch (bindings[j].animationClass) { case COLLADAFW::AnimationList::COLOR_R: modify_fcurve(&animcurves, rna_path, 0 ); break; @@ -598,13 +592,13 @@ void AnimationImporter:: Assign_color_animations(const COLLADAFW::UniqueId& list case COLLADAFW::AnimationList::COLOR_RGBA: // to do-> set intensity modify_fcurve(&animcurves, rna_path, -1 ); break; - + default: fprintf(stderr, "AnimationClass %d is not supported for %s.\n", - bindings[j].animationClass, "COLOR" ); + bindings[j].animationClass, "COLOR" ); } - std::vector<FCurve*>::iterator iter; + std::vector<FCurve*>::iterator iter; //Add the curves of the current animation to the object for (iter = animcurves.begin(); iter != animcurves.end(); iter++) { FCurve * fcu = *iter; @@ -612,10 +606,10 @@ void AnimationImporter:: Assign_color_animations(const COLLADAFW::UniqueId& list } } - + } -void AnimationImporter:: Assign_float_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves, char * anim_type) +void AnimationImporter:: Assign_float_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves, const char * anim_type) { char rna_path[100]; if (animlist_map.find(listid) == animlist_map.end()) return ; @@ -625,7 +619,7 @@ void AnimationImporter:: Assign_float_animations(const COLLADAFW::UniqueId& list const COLLADAFW::AnimationList *animlist = animlist_map[listid]; const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings(); //all the curves belonging to the current binding - std::vector<FCurve*> animcurves; + std::vector<FCurve*> animcurves; for (unsigned int j = 0; j < bindings.getCount(); j++) { animcurves = curve_map[bindings[j].animation]; @@ -671,28 +665,28 @@ void AnimationImporter::apply_matrix_curves( Object * ob, std::vector<FCurve*>& copy_m4_m4(rest, bone->arm_mat); invert_m4_m4(irest, rest); } - // new curves to assign matrix transform animation + // new curves to assign matrix transform animation FCurve *newcu[10]; // if tm_type is matrix, then create 10 curves: 4 rot, 3 loc, 3 scale unsigned int totcu = 10 ; - const char *tm_str = NULL; + const char *tm_str = NULL; char rna_path[200]; for (int i = 0; i < totcu; i++) { int axis = i; - if (i < 4) { - tm_str = "rotation_quaternion"; - axis = i; - } - else if (i < 7) { - tm_str = "location"; - axis = i - 4; - } - else { - tm_str = "scale"; - axis = i - 7; - } - + if (i < 4) { + tm_str = "rotation_quaternion"; + axis = i; + } + else if (i < 7) { + tm_str = "location"; + axis = i - 4; + } + else { + tm_str = "scale"; + axis = i - 7; + } + if (is_joint) BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, tm_str); @@ -702,11 +696,11 @@ void AnimationImporter::apply_matrix_curves( Object * ob, std::vector<FCurve*>& newcu[i]->totvert = frames.size(); } - if (frames.size() == 0) + if (frames.size() == 0) return; -std::sort(frames.begin(), frames.end()); - + std::sort(frames.begin(), frames.end()); + std::vector<float>::iterator it; // sample values at each frame @@ -717,7 +711,7 @@ std::sort(frames.begin(), frames.end()); float matfra[4][4]; unit_m4(matfra); - + // calc object-space mat evaluate_transform_at_frame(matfra, node, fra); @@ -743,23 +737,23 @@ std::sort(frames.begin(), frames.end()); } float rot[4], loc[3], scale[3]; - - mat4_to_quat(rot, mat); - /*for ( int i = 0 ; i < 4 ; i ++ ) - { - rot[i] = rot[i] * (180 / M_PI); - }*/ - copy_v3_v3(loc, mat[3]); - mat4_to_size(scale, mat); - + + mat4_to_quat(rot, mat); + /*for ( int i = 0 ; i < 4 ; i ++ ) + { + rot[i] = rot[i] * (180 / M_PI); + }*/ + copy_v3_v3(loc, mat[3]); + mat4_to_size(scale, mat); + // add keys for (int i = 0; i < totcu; i++) { - if (i < 4) - add_bezt(newcu[i], fra, rot[i]); - else if (i < 7) - add_bezt(newcu[i], fra, loc[i - 4]); - else - add_bezt(newcu[i], fra, scale[i - 7]); + if (i < 4) + add_bezt(newcu[i], fra, rot[i]); + else if (i < 7) + add_bezt(newcu[i], fra, loc[i - 4]); + else + add_bezt(newcu[i], fra, scale[i - 7]); } } verify_adt_action((ID*)&ob->id, 1); @@ -774,13 +768,13 @@ std::sort(frames.begin(), frames.end()); BLI_addtail(curves, newcu[i]); } - if (is_joint) { - bPoseChannel *chan = get_pose_channel(ob->pose, bone_name); - chan->rotmode = ROT_MODE_QUAT; - } - else { - ob->rotmode = ROT_MODE_QUAT; - } + if (is_joint) { + bPoseChannel *chan = get_pose_channel(ob->pose, bone_name); + chan->rotmode = ROT_MODE_QUAT; + } + else { + ob->rotmode = ROT_MODE_QUAT; + } return; @@ -803,25 +797,24 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node , } bAction * act; - bActionGroup *grp = NULL; - + if ( (animType->transform) != 0 ) { - const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL; - char joint_path[200]; + const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL; + char joint_path[200]; if ( is_joint ) - armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path)); - - + armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path)); + + if (!ob->adt || !ob->adt->action) act = verify_adt_action((ID*)&ob->id, 1); else act = ob->adt->action; - - //Get the list of animation curves of the object - ListBase *AnimCurves = &(act->curves); + + //Get the list of animation curves of the object + ListBase *AnimCurves = &(act->curves); const COLLADAFW::TransformationPointerArray& nodeTransforms = node->getTransformations(); - + //for each transformation in node for (unsigned int i = 0; i < nodeTransforms.getCount(); i++) { COLLADAFW::Transformation *transform = nodeTransforms[i]; @@ -829,10 +822,10 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node , bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE; bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX; - + const COLLADAFW::UniqueId& listid = transform->getAnimationList(); - - //check if transformation has animations + + //check if transformation has animations if (animlist_map.find(listid) == animlist_map.end()) continue ; else { @@ -840,25 +833,25 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node , const COLLADAFW::AnimationList *animlist = animlist_map[listid]; const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings(); //all the curves belonging to the current binding - std::vector<FCurve*> animcurves; + std::vector<FCurve*> animcurves; for (unsigned int j = 0; j < bindings.getCount(); j++) { - animcurves = curve_map[bindings[j].animation]; - if ( is_matrix ) - apply_matrix_curves(ob, animcurves, root , node, transform ); - else { + animcurves = curve_map[bindings[j].animation]; + if ( is_matrix ) + apply_matrix_curves(ob, animcurves, root , node, transform ); + else { //calculate rnapaths and array index of fcurves according to transformation and animation class - Assign_transform_animations(transform, &bindings[j], &animcurves, is_joint, joint_path ); - - std::vector<FCurve*>::iterator iter; - //Add the curves of the current animation to the object - for (iter = animcurves.begin(); iter != animcurves.end(); iter++) { - FCurve * fcu = *iter; - if ((ob->type == OB_ARMATURE)) - add_bone_fcurve( ob, node , fcu ); - else - BLI_addtail(AnimCurves, fcu); - } + Assign_transform_animations(transform, &bindings[j], &animcurves, is_joint, joint_path ); + + std::vector<FCurve*>::iterator iter; + //Add the curves of the current animation to the object + for (iter = animcurves.begin(); iter != animcurves.end(); iter++) { + FCurve * fcu = *iter; + if ((ob->type == OB_ARMATURE)) + add_bone_fcurve( ob, node , fcu ); + else + BLI_addtail(AnimCurves, fcu); } + } } } if (is_rotation) { @@ -880,7 +873,7 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node , Lamp * lamp = (Lamp*) ob->data; if (!lamp->adt || !lamp->adt->action) act = verify_adt_action((ID*)&lamp->id, 1); - else act = lamp->adt->action; + else act = lamp->adt->action; ListBase *AnimCurves = &(act->curves); const COLLADAFW::InstanceLightPointerArray& nodeLights = node->getInstanceLights(); @@ -892,23 +885,23 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node , { const COLLADAFW::Color *col = &(light->getColor()); const COLLADAFW::UniqueId& listid = col->getAnimationList(); - + Assign_color_animations(listid, AnimCurves, "color"); } if ((animType->light & LIGHT_FOA) != 0 ) { const COLLADAFW::AnimatableFloat *foa = &(light->getFallOffAngle()); const COLLADAFW::UniqueId& listid = foa->getAnimationList(); - + Assign_float_animations( listid ,AnimCurves, "spot_size"); } if ( (animType->light & LIGHT_FOE) != 0 ) { const COLLADAFW::AnimatableFloat *foe = &(light->getFallOffExponent()); const COLLADAFW::UniqueId& listid = foe->getAnimationList(); - + Assign_float_animations( listid ,AnimCurves, "spot_blend"); - + } } } @@ -918,7 +911,7 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node , Camera * camera = (Camera*) ob->data; if (!camera->adt || !camera->adt->action) act = verify_adt_action((ID*)&camera->id, 1); - else act = camera->adt->action; + else act = camera->adt->action; ListBase *AnimCurves = &(act->curves); const COLLADAFW::InstanceCameraPointerArray& nodeCameras= node->getInstanceCameras(); @@ -957,12 +950,12 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node , } } if ( animType->material != 0){ - Material *ma = give_current_material(ob, 1); - if (!ma->adt || !ma->adt->action) act = verify_adt_action((ID*)&ma->id, 1); - else act = ma->adt->action; + Material *ma = give_current_material(ob, 1); + if (!ma->adt || !ma->adt->action) act = verify_adt_action((ID*)&ma->id, 1); + else act = ma->adt->action; ListBase *AnimCurves = &(act->curves); - + const COLLADAFW::InstanceGeometryPointerArray& nodeGeoms = node->getInstanceGeometries(); for (unsigned int i = 0; i < nodeGeoms.getCount(); i++) { const COLLADAFW::MaterialBindingArray& matBinds = nodeGeoms[i]->getMaterialBindings(); @@ -988,7 +981,7 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node , const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList(); Assign_color_animations( listid, AnimCurves , "specular_color" ); } - + if((animType->material & MATERIAL_DIFF_COLOR) != 0){ const COLLADAFW::ColorOrTexture *cot = &(efc->getDiffuse()); const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList(); @@ -1005,15 +998,15 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD std::map<COLLADAFW::UniqueId, const COLLADAFW::Object*> FW_object_map) { AnimMix *types = new AnimMix(); - + const COLLADAFW::TransformationPointerArray& nodeTransforms = node->getTransformations(); - + //for each transformation in node for (unsigned int i = 0; i < nodeTransforms.getCount(); i++) { COLLADAFW::Transformation *transform = nodeTransforms[i]; const COLLADAFW::UniqueId& listid = transform->getAnimationList(); - - //check if transformation has animations + + //check if transformation has animations if (animlist_map.find(listid) == animlist_map.end()) continue ; else { @@ -1028,9 +1021,9 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD types->light = setAnimType(&(light->getColor()),(types->light), LIGHT_COLOR); types->light = setAnimType(&(light->getFallOffAngle()),(types->light), LIGHT_FOA); types->light = setAnimType(&(light->getFallOffExponent()),(types->light), LIGHT_FOE); - + if ( types->light != 0) break; - + } const COLLADAFW::InstanceCameraPointerArray& nodeCameras = node->getInstanceCameras(); @@ -1039,9 +1032,9 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD if ( camera->getCameraType() == COLLADAFW::Camera::PERSPECTIVE ) { - types->camera = setAnimType(&(camera->getXMag()),(types->camera), CAMERA_XFOV); + types->camera = setAnimType(&(camera->getXMag()),(types->camera), CAMERA_XFOV); } - else + else { types->camera = setAnimType(&(camera->getXMag()),(types->camera), CAMERA_XMAG); } @@ -1059,12 +1052,14 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD const COLLADAFW::UniqueId & matuid = matBinds[j].getReferencedMaterial(); const COLLADAFW::Effect *ef = (COLLADAFW::Effect *) (FW_object_map[matuid]); const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects(); - COLLADAFW::EffectCommon *efc = commonEffects[0]; - types->material = setAnimType(&(efc->getShininess()),(types->material), MATERIAL_SHININESS); - types->material = setAnimType(&(efc->getSpecular().getColor()),(types->material), MATERIAL_SPEC_COLOR); - types->material = setAnimType(&(efc->getDiffuse().getColor()),(types->material), MATERIAL_DIFF_COLOR); - // types->material = setAnimType(&(efc->get()),(types->material), MATERIAL_TRANSPARENCY); - types->material = setAnimType(&(efc->getIndexOfRefraction()),(types->material), MATERIAL_IOR); + if(!commonEffects.empty()) { + COLLADAFW::EffectCommon *efc = commonEffects[0]; + types->material = setAnimType(&(efc->getShininess()),(types->material), MATERIAL_SHININESS); + types->material = setAnimType(&(efc->getSpecular().getColor()),(types->material), MATERIAL_SPEC_COLOR); + types->material = setAnimType(&(efc->getDiffuse().getColor()),(types->material), MATERIAL_DIFF_COLOR); + // types->material = setAnimType(&(efc->get()),(types->material), MATERIAL_TRANSPARENCY); + types->material = setAnimType(&(efc->getIndexOfRefraction()),(types->material), MATERIAL_IOR); + } } } return types; @@ -1101,7 +1096,7 @@ void AnimationImporter::find_frames_old(std::vector<float> * frames, COLLADAFW:: const COLLADAFW::AnimationList *animlist = animlist_map[listid]; const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings(); - + if (bindings.getCount()) { //for each AnimationBinding get the fcurves which animate the transform for (unsigned int j = 0; j < bindings.getCount(); j++) { @@ -1113,7 +1108,7 @@ void AnimationImporter::find_frames_old(std::vector<float> * frames, COLLADAFW:: for (iter = curves.begin(); iter != curves.end(); iter++) { FCurve *fcu = *iter; - + //if transform is rotation the fcurves values must be turned in to radian. if (is_rotation) fcurve_deg_to_rad(fcu); @@ -1448,9 +1443,9 @@ bool AnimationImporter::evaluate_animation(COLLADAFW::Transformation *tm, float COLLADAFW::Transformation::TransformationType type = tm->getTransformationType(); if (type != COLLADAFW::Transformation::ROTATE && - type != COLLADAFW::Transformation::SCALE && - type != COLLADAFW::Transformation::TRANSLATE && - type != COLLADAFW::Transformation::MATRIX) { + type != COLLADAFW::Transformation::SCALE && + type != COLLADAFW::Transformation::TRANSLATE && + type != COLLADAFW::Transformation::MATRIX) { fprintf(stderr, "animation of transformation %d is not supported yet\n", type); return false; } @@ -1572,7 +1567,7 @@ bool AnimationImporter::evaluate_animation(COLLADAFW::Transformation *tm, float COLLADAFW::Matrix tm(matrix); dae_matrix_to_mat4(&tm, mat); - + std::vector<FCurve*>::iterator it; return true; diff --git a/source/blender/collada/AnimationImporter.h b/source/blender/collada/AnimationImporter.h index 18303eb2f0b..9e8f7b42069 100644 --- a/source/blender/collada/AnimationImporter.h +++ b/source/blender/collada/AnimationImporter.h @@ -88,7 +88,7 @@ private: void add_fcurves_to_object(Object *ob, std::vector<FCurve*>& curves, char *rna_path, int array_index, Animation *animated); int typeFlag; - + enum lightAnim { // INANIMATE = 0, @@ -144,7 +144,7 @@ public: #if 0 virtual void change_eul_to_quat(Object *ob, bAction *act); #endif - + void translate_Animations( COLLADAFW::Node * Node , std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map, std::map<COLLADAFW::UniqueId, Object*>& object_map , @@ -159,9 +159,9 @@ public: const COLLADAFW::AnimationList::AnimationBinding * binding, std::vector<FCurve*>* curves, bool is_joint, char * joint_path); - void Assign_color_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves ,char * anim_type); - void Assign_float_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves, char * anim_type); - + void Assign_color_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves, const char * anim_type); + void Assign_float_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves, const char * anim_type); + int setAnimType ( const COLLADAFW::Animatable * prop , int type, int addition); void modify_fcurve(std::vector<FCurve*>* curves , char* rna_path , int array_index ); @@ -206,5 +206,5 @@ public: void extra_data_importer(std::string elementName); }; - - #endif + +#endif diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp index 92d06bb639f..431c67833f1 100644 --- a/source/blender/collada/ArmatureExporter.cpp +++ b/source/blender/collada/ArmatureExporter.cpp @@ -49,7 +49,7 @@ // XXX exporter writes wrong data for shared armatures. A separate // controller should be written for each armature-mesh binding how do // we make controller ids then? -ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {} +ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryControllers(sw), export_settings(export_settings) {} // write bone nodes void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce) @@ -90,14 +90,14 @@ void ArmatureExporter::add_instance_controller(Object *ob) ins.add(); } -void ArmatureExporter::export_controllers(Scene *sce, bool export_selected) +void ArmatureExporter::export_controllers(Scene *sce) { scene = sce; openLibrary(); GeometryFunctor gf; - gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this, export_selected); + gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this, this->export_settings->selected); closeLibrary(); } @@ -188,7 +188,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm) for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) { add_bone_node(child, ob_arm); } - node.end(); + node.end(); //} } diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h index b3441c797e8..554a8a7cfe6 100644 --- a/source/blender/collada/ArmatureExporter.h +++ b/source/blender/collada/ArmatureExporter.h @@ -47,16 +47,15 @@ #include "TransformWriter.h" #include "InstanceWriter.h" +#include "ExportSettings.h" + // XXX exporter writes wrong data for shared armatures. A separate // controller should be written for each armature-mesh binding how do // we make controller ids then? class ArmatureExporter: public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter { -private: - Scene *scene; - public: - ArmatureExporter(COLLADASW::StreamWriter *sw); + ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); // write bone nodes void add_armature_bones(Object *ob_arm, Scene *sce); @@ -65,13 +64,14 @@ public: void add_instance_controller(Object *ob); - void export_controllers(Scene *sce, bool export_selected); + void export_controllers(Scene *sce); void operator()(Object *ob); private: - + Scene *scene; UnitConverter converter; + const ExportSettings *export_settings; #if 0 std::vector<Object*> written_armatures; @@ -119,25 +119,4 @@ private: Object *ob_arm, ListBase *defbase); }; -/* -struct GeometryFunctor { - // f should have - // void operator()(Object* ob) - template<class Functor> - void forEachMeshObjectInScene(Scene *sce, Functor &f) - { - - Base *base= (Base*) sce->base.first; - while(base) { - Object *ob = base->object; - - if (ob->type == OB_MESH && ob->data) { - f(ob); - } - base= base->next; - - } - } -};*/ - #endif diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp index 2ec8ae540d2..ae25d343d36 100644 --- a/source/blender/collada/ArmatureImporter.cpp +++ b/source/blender/collada/ArmatureImporter.cpp @@ -87,7 +87,7 @@ void ArmatureImporter::create_unskinned_bone( COLLADAFW::Node *node, EditBone *p if ( it != finished_joints.end()) return; float mat[4][4]; - float obmat[4][4]; + float obmat[4][4]; // object-space get_node_mat(obmat, node, NULL, NULL); @@ -95,8 +95,6 @@ void ArmatureImporter::create_unskinned_bone( COLLADAFW::Node *node, EditBone *p EditBone *bone = ED_armature_edit_bone_add((bArmature*)ob_arm->data, (char*)bc_get_joint_name(node)); totbone++; - bPoseChannel *pchan = get_pose_channel(ob_arm->pose, (char*)bc_get_joint_name(node)); - if (parent) bone->parent = parent; float angle = 0; @@ -280,8 +278,6 @@ void ArmatureImporter::add_leaf_bone(float mat[][4], EditBone *bone, COLLADAFW: copy_m4_m4(leaf.mat, mat); BLI_strncpy(leaf.name, bone->name, sizeof(leaf.name)); - float vec[3]; - TagsMap::iterator etit; ExtraTags *et = 0; etit = uid_tags_map.find(node->getUniqueId().toAscii()); @@ -296,7 +292,7 @@ void ArmatureImporter::add_leaf_bone(float mat[][4], EditBone *bone, COLLADAFW: et->setData("tip_z",&z); float vec[3] = {x,y,z}; copy_v3_v3(leaf.bone->tail, leaf.bone->head); - add_v3_v3v3(leaf.bone->tail, leaf.bone->head, vec); + add_v3_v3v3(leaf.bone->tail, leaf.bone->head, vec); }else leaf_bones.push_back(leaf); } @@ -579,9 +575,8 @@ void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node float mat[4][4]; float obmat[4][4]; - bArmature * arm = (bArmature * ) ob_arm-> data ; float ax[3]; - float angle = NULL; + float angle = 0.0f; // object-space get_node_mat(obmat, root_node, NULL, NULL); diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h index 4f4aed210f2..a197e612a87 100644 --- a/source/blender/collada/ArmatureImporter.h +++ b/source/blender/collada/ArmatureImporter.h @@ -115,7 +115,7 @@ private: void fix_leaf_bones(); - void set_pose ( Object * ob_arm , COLLADAFW::Node * root_node ,char * parentname, float parent_mat[][4]); + void set_pose ( Object * ob_arm , COLLADAFW::Node * root_node ,char * parentname, float parent_mat[][4]); #if 0 @@ -171,7 +171,7 @@ public: // gives a world-space mat bool get_joint_bind_mat(float m[][4], COLLADAFW::Node *joint); - + void set_tags_map( TagsMap& tags_map); }; diff --git a/source/blender/collada/CMakeLists.txt b/source/blender/collada/CMakeLists.txt index ffe3d5f4f85..2ee34091fc9 100644 --- a/source/blender/collada/CMakeLists.txt +++ b/source/blender/collada/CMakeLists.txt @@ -51,6 +51,8 @@ set(SRC DocumentExporter.cpp DocumentImporter.cpp EffectExporter.cpp + ErrorHandler.cpp + ExportSettings.cpp ExtraHandler.cpp ExtraTags.cpp GeometryExporter.cpp @@ -60,6 +62,7 @@ set(SRC MaterialExporter.cpp MeshImporter.cpp SkinInfo.cpp + SceneExporter.cpp TransformReader.cpp TransformWriter.cpp collada.cpp @@ -74,6 +77,8 @@ set(SRC DocumentExporter.h DocumentImporter.h EffectExporter.h + ErrorHandler.h + ExportSettings.h ExtraHandler.h ExtraTags.h GeometryExporter.h @@ -83,6 +88,7 @@ set(SRC MaterialExporter.h MeshImporter.h SkinInfo.h + SceneExporter.h TransformReader.h TransformWriter.h collada.h diff --git a/source/blender/collada/CameraExporter.cpp b/source/blender/collada/CameraExporter.cpp index a935f45c403..542409072f1 100644 --- a/source/blender/collada/CameraExporter.cpp +++ b/source/blender/collada/CameraExporter.cpp @@ -39,7 +39,7 @@ #include "collada_internal.h" -CamerasExporter::CamerasExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryCameras(sw){} +CamerasExporter::CamerasExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryCameras(sw), export_settings(export_settings) {} template<class Functor> void forEachCameraObjectInScene(Scene *sce, Functor &f, bool export_selected) @@ -56,11 +56,11 @@ void forEachCameraObjectInScene(Scene *sce, Functor &f, bool export_selected) } } -void CamerasExporter::exportCameras(Scene *sce, bool export_selected) +void CamerasExporter::exportCameras(Scene *sce) { openLibrary(); - forEachCameraObjectInScene(sce, *this, export_selected); + forEachCameraObjectInScene(sce, *this, this->export_settings->selected); closeLibrary(); } diff --git a/source/blender/collada/CameraExporter.h b/source/blender/collada/CameraExporter.h index 999a6ddd3e5..8d08fe23f80 100644 --- a/source/blender/collada/CameraExporter.h +++ b/source/blender/collada/CameraExporter.h @@ -36,12 +36,16 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" +#include "ExportSettings.h" + class CamerasExporter: COLLADASW::LibraryCameras { public: - CamerasExporter(COLLADASW::StreamWriter *sw); - void exportCameras(Scene *sce, bool export_selected); + CamerasExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); + void exportCameras(Scene *sce); void operator()(Object *ob, Scene *sce); +private: + const ExportSettings *export_settings; }; #endif diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp index 285ab283b37..d562e51b922 100644 --- a/source/blender/collada/DocumentExporter.cpp +++ b/source/blender/collada/DocumentExporter.cpp @@ -34,6 +34,7 @@ extern "C" { #include "DNA_scene_types.h" #include "DNA_object_types.h" +#include "DNA_group_types.h" #include "DNA_meshdata_types.h" #include "DNA_mesh_types.h" #include "DNA_image_types.h" @@ -104,15 +105,18 @@ extern char build_rev[]; #include "COLLADASWConstants.h" #include "COLLADASWLibraryControllers.h" #include "COLLADASWInstanceController.h" +#include "COLLADASWInstanceNode.h" #include "COLLADASWBaseInputElement.h" #include "collada_internal.h" #include "DocumentExporter.h" +#include "ExportSettings.h" // can probably go after refactor is complete #include "InstanceWriter.h" #include "TransformWriter.h" +#include "SceneExporter.h" #include "ArmatureExporter.h" #include "AnimationExporter.h" #include "CameraExporter.h" @@ -142,170 +146,13 @@ char *bc_CustomData_get_active_layer_name(const CustomData *data, int type) return data->layers[layer_index].name; } - -/* - Utilities to avoid code duplication. - Definition can take some time to understand, but they should be useful. -*/ - - -template<class Functor> -void forEachObjectInScene(Scene *sce, Functor &f) -{ - Base *base= (Base*) sce->base.first; - while(base) { - Object *ob = base->object; - - f(ob); - - base= base->next; - } -} - - - -class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter -{ - ArmatureExporter *arm_exporter; -public: - SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm) : COLLADASW::LibraryVisualScenes(sw), - arm_exporter(arm) {} - - void exportScene(Scene *sce, bool export_selected) { - // <library_visual_scenes> <visual_scene> - std::string id_naming = id_name(sce); - openVisualScene(translate_id(id_naming), id_naming); - - // write <node>s - //forEachMeshObjectInScene(sce, *this); - //forEachCameraObjectInScene(sce, *this); - //forEachLampObjectInScene(sce, *this); - exportHierarchy(sce, export_selected); - - // </visual_scene> </library_visual_scenes> - closeVisualScene(); - - closeLibrary(); - } - - void exportHierarchy(Scene *sce, bool export_selected) - { - Base *base= (Base*) sce->base.first; - while(base) { - Object *ob = base->object; - - if (!ob->parent) { - if(sce->lay & ob->lay) { - switch(ob->type) { - case OB_MESH: - case OB_CAMERA: - case OB_LAMP: - case OB_ARMATURE: - case OB_EMPTY: - if (export_selected && !(ob->flag & SELECT)) { - break; - } - // write nodes.... - writeNodes(ob, sce); - break; - } - } - } - - base= base->next; - } - } - - - // called for each object - //void operator()(Object *ob) { - void writeNodes(Object *ob, Scene *sce) - { - COLLADASW::Node node(mSW); - node.setNodeId(translate_id(id_name(ob))); - node.setType(COLLADASW::Node::NODE); - - node.start(); - - bool is_skinned_mesh = arm_exporter->is_skinned_mesh(ob); - - if (ob->type == OB_MESH && is_skinned_mesh) - // for skinned mesh we write obmat in <bind_shape_matrix> - TransformWriter::add_node_transform_identity(node); - else - TransformWriter::add_node_transform_ob(node, ob); - - // <instance_geometry> - if (ob->type == OB_MESH) { - if (is_skinned_mesh) { - arm_exporter->add_instance_controller(ob); - } - else { - COLLADASW::InstanceGeometry instGeom(mSW); - instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob))); - - InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob); - - instGeom.add(); - } - } - - // <instance_controller> - else if (ob->type == OB_ARMATURE) { - arm_exporter->add_armature_bones(ob, sce); - - // XXX this looks unstable... - node.end(); - } - - // <instance_camera> - else if (ob->type == OB_CAMERA) { - COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob))); - instCam.add(); - } - - // <instance_light> - else if (ob->type == OB_LAMP) { - COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob))); - instLa.add(); - } - - // empty object - else if (ob->type == OB_EMPTY) { - } - - // write nodes for child objects - Base *b = (Base*) sce->base.first; - while(b) { - // cob - child object - Object *cob = b->object; - - if (cob->parent == ob) { - switch(cob->type) { - case OB_MESH: - case OB_CAMERA: - case OB_LAMP: - case OB_EMPTY: - case OB_ARMATURE: - // write node... - writeNodes(cob, sce); - break; - } - } - - b = b->next; - } - - if (ob->type != OB_ARMATURE) - node.end(); - } -}; +DocumentExporter::DocumentExporter(const ExportSettings *export_settings) : export_settings(export_settings) {} // TODO: it would be better to instantiate animations rather than create a new one per object // COLLADA allows this through multiple <channel>s in <animation>. // For this to work, we need to know objects that use a certain action. -void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool selected) +void DocumentExporter::exportCurrentScene(Scene *sce) { PointerRNA sceneptr, unit_settings; PropertyRNA *system; /* unused , *scale; */ @@ -313,7 +160,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool clear_global_id_map(); COLLADABU::NativeString native_filename = - COLLADABU::NativeString(std::string(filename)); + COLLADABU::NativeString(std::string(this->export_settings->filepath)); COLLADASW::StreamWriter sw(native_filename); // open <collada> @@ -328,9 +175,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool //scale = RNA_struct_find_property(&unit_settings, "scale_length"); std::string unitname = "meter"; - float linearmeasure = 1.0f; - - linearmeasure = RNA_float_get(&unit_settings, "scale_length"); + float linearmeasure = RNA_float_get(&unit_settings, "scale_length"); switch(RNA_property_enum_get(&unit_settings, system)) { case USER_UNIT_NONE: @@ -368,8 +213,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool asset.setUnit(unitname, linearmeasure); asset.setUpAxisType(COLLADASW::Asset::Z_UP); - // TODO: need an Author field in userpref - if(strlen(U.author) > 0) { + if(U.author[0] != '\0') { asset.getContributor().mAuthor = U.author; } else { @@ -386,32 +230,32 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool // <library_cameras> if(has_object_type(sce, OB_CAMERA)) { - CamerasExporter ce(&sw); - ce.exportCameras(sce, selected); + CamerasExporter ce(&sw, this->export_settings); + ce.exportCameras(sce); } // <library_lights> if(has_object_type(sce, OB_LAMP)) { - LightsExporter le(&sw); - le.exportLights(sce, selected); + LightsExporter le(&sw, this->export_settings); + le.exportLights(sce); } // <library_images> - ImagesExporter ie(&sw, filename); - ie.exportImages(sce, selected); + ImagesExporter ie(&sw, this->export_settings); + ie.exportImages(sce); // <library_effects> - EffectsExporter ee(&sw); - ee.exportEffects(sce, selected); + EffectsExporter ee(&sw, this->export_settings); + ee.exportEffects(sce); // <library_materials> - MaterialsExporter me(&sw); - me.exportMaterials(sce, selected); + MaterialsExporter me(&sw, this->export_settings); + me.exportMaterials(sce); // <library_geometries> if(has_object_type(sce, OB_MESH)) { - GeometryExporter ge(&sw); - ge.exportGeom(sce, selected); + GeometryExporter ge(&sw, this->export_settings); + ge.exportGeom(sce); } // <library_animations> @@ -419,14 +263,14 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool ae.exportAnimations(sce); // <library_controllers> - ArmatureExporter arm_exporter(&sw); + ArmatureExporter arm_exporter(&sw, this->export_settings); if(has_object_type(sce, OB_ARMATURE)) { - arm_exporter.export_controllers(sce, selected); + arm_exporter.export_controllers(sce); } // <library_visual_scenes> - SceneExporter se(&sw, &arm_exporter); - se.exportScene(sce, selected); + SceneExporter se(&sw, &arm_exporter, this->export_settings); + se.exportScene(sce); // <scene> std::string scene_name(translate_id(id_name(sce))); diff --git a/source/blender/collada/DocumentExporter.h b/source/blender/collada/DocumentExporter.h index 923313c4ed9..83724505efa 100644 --- a/source/blender/collada/DocumentExporter.h +++ b/source/blender/collada/DocumentExporter.h @@ -29,13 +29,18 @@ #ifndef __DOCUMENTEXPORTER_H__ #define __DOCUMENTEXPORTER_H__ +#include "ExportSettings.h" + struct Scene; class DocumentExporter { public: - void exportCurrentScene(Scene *sce, const char* filename, bool selected); + DocumentExporter(const ExportSettings *export_settings); + void exportCurrentScene(Scene *sce); void exportScenes(const char* filename); +private: + const ExportSettings *export_settings; }; #endif diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp index 3a92c95e7ee..366837421e3 100644 --- a/source/blender/collada/DocumentImporter.cpp +++ b/source/blender/collada/DocumentImporter.cpp @@ -76,6 +76,7 @@ #include "MEM_guardedalloc.h" #include "ExtraHandler.h" +#include "ErrorHandler.h" #include "DocumentImporter.h" #include "TransformReader.h" @@ -113,17 +114,19 @@ DocumentImporter::~DocumentImporter() bool DocumentImporter::import() { - /** TODO Add error handler (implement COLLADASaxFWL::IErrorHandler */ - COLLADASaxFWL::Loader loader; + ErrorHandler errorHandler; + COLLADASaxFWL::Loader loader(&errorHandler); COLLADAFW::Root root(&loader, this); ExtraHandler *ehandler = new ExtraHandler(this, &(this->anim_importer)); loader.registerExtraDataCallbackHandler(ehandler); - if (!root.loadDocument(mFilename)) return false; + if(errorHandler.hasError()) + return false; + /** TODO set up scene graph and such here */ mImportStage = Controller; @@ -240,15 +243,15 @@ void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node, COLLADAFW root_map[node->getUniqueId()] = root_map[par->getUniqueId()]; } - COLLADAFW::Transformation::TransformationType types[] = { + /*COLLADAFW::Transformation::TransformationType types[] = { COLLADAFW::Transformation::ROTATE, COLLADAFW::Transformation::SCALE, COLLADAFW::Transformation::TRANSLATE, COLLADAFW::Transformation::MATRIX }; + Object *ob;*/ unsigned int i; - Object *ob; //for (i = 0; i < 4; i++) //ob = @@ -410,18 +413,15 @@ void DocumentImporter::write_node (COLLADAFW::Node *node, COLLADAFW::Node *paren while (geom_done < geom.getCount()) { ob = mesh_importer.create_mesh_object(node, geom[geom_done], false, uid_material_map, material_texture_mapping_map); - if ( ob != NULL ) - ++geom_done; + ++geom_done; } while (camera_done < camera.getCount()) { ob = create_camera_object(camera[camera_done], sce); - if ( ob != NULL ) - ++camera_done; + ++camera_done; } while (lamp_done < lamp.getCount()) { ob = create_lamp_object(lamp[lamp_done], sce); - if ( ob != NULL ) - ++lamp_done; + ++lamp_done; } while (controller_done < controller.getCount()) { COLLADAFW::InstanceGeometry *geom = (COLLADAFW::InstanceGeometry*)controller[controller_done]; diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp index 355e384d000..6863e26a3ce 100644 --- a/source/blender/collada/EffectExporter.cpp +++ b/source/blender/collada/EffectExporter.cpp @@ -37,6 +37,7 @@ #include "DNA_mesh_types.h" #include "DNA_texture_types.h" +#include "DNA_world_types.h" #include "BKE_customdata.h" @@ -55,7 +56,7 @@ static std::string getActiveUVLayerName(Object *ob) return ""; } -EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryEffects(sw){} +EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryEffects(sw), export_settings(export_settings) {} bool EffectsExporter::hasEffects(Scene *sce) { @@ -78,12 +79,13 @@ bool EffectsExporter::hasEffects(Scene *sce) return false; } -void EffectsExporter::exportEffects(Scene *sce, bool export_selected) +void EffectsExporter::exportEffects(Scene *sce) { if(hasEffects(sce)) { + this->scene = sce; openLibrary(); MaterialFunctor mf; - mf.forEachMaterialInScene<EffectsExporter>(sce, *this, export_selected); + mf.forEachMaterialInScene<EffectsExporter>(sce, *this, this->export_settings->selected); closeLibrary(); } @@ -175,7 +177,12 @@ void EffectsExporter::operator()(Material *ma, Object *ob) ep.setDiffuse(cot, false , "diffuse"); // ambient - cot = getcol(ma->ambr, ma->ambg, ma->ambb, 1.0f); + /* ma->ambX is calculated only on render, so lets do it here manually and not rely on ma->ambX. */ + if(this->scene->world) + cot = getcol(this->scene->world->ambr*ma->amb, this->scene->world->ambg*ma->amb, this->scene->world->ambb*ma->amb, 1.0f); + else + cot = getcol(ma->amb, ma->amb, ma->amb, 1.0f); + ep.setAmbient(cot, false , "ambient"); // reflective, reflectivity diff --git a/source/blender/collada/EffectExporter.h b/source/blender/collada/EffectExporter.h index 86143ae4d07..25d7ed15bc3 100644 --- a/source/blender/collada/EffectExporter.h +++ b/source/blender/collada/EffectExporter.h @@ -43,11 +43,13 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" +#include "ExportSettings.h" + class EffectsExporter: COLLADASW::LibraryEffects { public: - EffectsExporter(COLLADASW::StreamWriter *sw); - void exportEffects(Scene *sce, bool export_selected); + EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); + void exportEffects(Scene *sce); void operator()(Material *ma, Object *ob); @@ -66,6 +68,10 @@ private: void writePhong(COLLADASW::EffectProfile &ep, Material *ma); bool hasEffects(Scene *sce); + + const ExportSettings *export_settings; + + Scene *scene; }; #endif diff --git a/source/blender/collada/ErrorHandler.cpp b/source/blender/collada/ErrorHandler.cpp new file mode 100644 index 00000000000..61c03ed673c --- /dev/null +++ b/source/blender/collada/ErrorHandler.cpp @@ -0,0 +1,89 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Nathan Letwory. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/collada/ErrorHandler.cpp + * \ingroup collada + */ +#include "ErrorHandler.h" +#include <iostream> + +#include "COLLADASaxFWLIError.h" +#include "COLLADASaxFWLSaxParserError.h" +#include "COLLADASaxFWLSaxFWLError.h" + +#include "GeneratedSaxParserParserError.h" + +#include <string.h> + +//-------------------------------------------------------------------- +ErrorHandler::ErrorHandler() : mError(false) +{ +} + +//-------------------------------------------------------------------- +ErrorHandler::~ErrorHandler() +{ +} + +//-------------------------------------------------------------------- +bool ErrorHandler::handleError( const COLLADASaxFWL::IError* error ) +{ + mError = true; + + if ( error->getErrorClass() == COLLADASaxFWL::IError::ERROR_SAXPARSER ) + { + COLLADASaxFWL::SaxParserError* saxParserError = (COLLADASaxFWL::SaxParserError*) error; + const GeneratedSaxParser::ParserError& parserError = saxParserError->getError(); + + // Workaround to avoid wrong error + if ( parserError.getErrorType() == GeneratedSaxParser::ParserError::ERROR_VALIDATION_MIN_OCCURS_UNMATCHED) + { + if ( strcmp(parserError.getElement(), "effect") == 0 ) + { + mError = false; + } + } + if ( parserError.getErrorType() == GeneratedSaxParser::ParserError::ERROR_VALIDATION_SEQUENCE_PREVIOUS_SIBLING_NOT_PRESENT) + { + if ( !((strcmp(parserError.getElement(), "extra") == 0) + && (strcmp(parserError.getAdditionalText().c_str(), "sibling: fx_profile_abstract") == 0))) + { + mError = false; + } + } + + if ( parserError.getErrorType() == GeneratedSaxParser::ParserError::ERROR_COULD_NOT_OPEN_FILE) + { + std::cout << "Couldn't open file" << std::endl; + } + + std::cout << "Schema validation error: " << parserError.getErrorMessage() << std::endl; + } + else if ( error->getErrorClass() == COLLADASaxFWL::IError::ERROR_SAXFWL ) + { + COLLADASaxFWL::SaxFWLError* saxFWLError = (COLLADASaxFWL::SaxFWLError*) error; + std::cout << "Sax FWL Error: " << saxFWLError->getErrorMessage() << std::endl; + } + return false; +} diff --git a/source/blender/collada/ErrorHandler.h b/source/blender/collada/ErrorHandler.h new file mode 100644 index 00000000000..4064abb89f6 --- /dev/null +++ b/source/blender/collada/ErrorHandler.h @@ -0,0 +1,58 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Nathan Letwory. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/collada/ErrorHandler.h + * \ingroup collada + */ + +#include <string> +#include <map> +#include <vector> +#include <algorithm> // sort() + +#include "COLLADASaxFWLIErrorHandler.h" + +/** \brief Handler class for parser errors + */ +class ErrorHandler : public COLLADASaxFWL::IErrorHandler +{ +public: + /** Constructor. */ + ErrorHandler(); + + /** Destructor. */ + virtual ~ErrorHandler(); + /** handle any error thrown by the parser. */ + bool virtual handleError(const COLLADASaxFWL::IError* error); + /** True if there was an error during parsing. */ + bool hasError() { return mError; } +private: + /** Disable default copy ctor. */ + ErrorHandler( const ErrorHandler& pre ); + /** Disable default assignment operator. */ + const ErrorHandler& operator= ( const ErrorHandler& pre ); + /** Hold error status. */ + bool mError; +}; + diff --git a/source/blender/collada/ExportSettings.cpp b/source/blender/collada/ExportSettings.cpp new file mode 100644 index 00000000000..19f1c05ddcf --- /dev/null +++ b/source/blender/collada/ExportSettings.cpp @@ -0,0 +1,29 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/collada/ExportSettings.cpp + * \ingroup collada + */ + +#include "ExportSettings.h" diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h new file mode 100644 index 00000000000..2636ca88a23 --- /dev/null +++ b/source/blender/collada/ExportSettings.h @@ -0,0 +1,39 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file ExportSettings.h + * \ingroup collada + */ + +#ifndef __EXPORTSETTINGS_H__ +#define __EXPORTSETTINGS_H__ + +struct ExportSettings +{ + public: + bool selected; + char *filepath; +}; + +#endif diff --git a/source/blender/collada/ExtraTags.cpp b/source/blender/collada/ExtraTags.cpp index 653d4a377cd..f0c6d2228b1 100644 --- a/source/blender/collada/ExtraTags.cpp +++ b/source/blender/collada/ExtraTags.cpp @@ -90,32 +90,28 @@ std::string ExtraTags::asString( std::string tag, bool *ok) void ExtraTags::setData(std::string tag, short *data) { bool ok = false; - int tmp = 0; - tmp = asInt(tag, &ok); + int tmp = asInt(tag, &ok); if(ok) *data = (short)tmp; } void ExtraTags::setData(std::string tag, int *data) { bool ok = false; - int tmp = 0; - tmp = asInt(tag, &ok); + int tmp = asInt(tag, &ok); if(ok) *data = tmp; } void ExtraTags::setData(std::string tag, float *data) { bool ok = false; - float tmp = 0.0f; - tmp = asFloat(tag, &ok); + float tmp = asFloat(tag, &ok); if(ok) *data = tmp; } void ExtraTags::setData(std::string tag, char *data) { bool ok = false; - int tmp = 0; - tmp = asInt(tag, &ok); + int tmp = asInt(tag, &ok); if(ok) *data = (char)tmp; } diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp index b724844b1ec..4da0a4c6e1f 100644 --- a/source/blender/collada/GeometryExporter.cpp +++ b/source/blender/collada/GeometryExporter.cpp @@ -44,16 +44,16 @@ #include "collada_internal.h" // TODO: optimize UV sets by making indexed list with duplicates removed -GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryGeometries(sw) {} +GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryGeometries(sw), export_settings(export_settings) {} -void GeometryExporter::exportGeom(Scene *sce, bool export_selected) +void GeometryExporter::exportGeom(Scene *sce) { openLibrary(); mScene = sce; GeometryFunctor gf; - gf.forEachMeshObjectInScene<GeometryExporter>(sce, *this, export_selected); + gf.forEachMeshObjectInScene<GeometryExporter>(sce, *this, this->export_settings->selected); closeLibrary(); } diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h index d9d265a66fc..64c51b6324e 100644 --- a/source/blender/collada/GeometryExporter.h +++ b/source/blender/collada/GeometryExporter.h @@ -42,6 +42,8 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" +#include "ExportSettings.h" + // TODO: optimize UV sets by making indexed list with duplicates removed class GeometryExporter : COLLADASW::LibraryGeometries { @@ -58,9 +60,9 @@ class GeometryExporter : COLLADASW::LibraryGeometries Scene *mScene; public: - GeometryExporter(COLLADASW::StreamWriter *sw); + GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); - void exportGeom(Scene *sce, bool export_selected); + void exportGeom(Scene *sce); void operator()(Object *ob); @@ -96,6 +98,8 @@ public: /* int getTriCount(MFace *faces, int totface);*/ private: std::set<std::string> exportedGeometry; + + const ExportSettings *export_settings; }; struct GeometryFunctor { diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp index 8e426e9dba8..747f3c783d7 100644 --- a/source/blender/collada/ImageExporter.cpp +++ b/source/blender/collada/ImageExporter.cpp @@ -43,7 +43,7 @@ #include "BLI_path_util.h" #include "BLI_string.h" -ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename) : COLLADASW::LibraryImages(sw), mfilename(filename) +ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryImages(sw), export_settings(export_settings) {} bool ImagesExporter::hasImages(Scene *sce) @@ -71,12 +71,12 @@ bool ImagesExporter::hasImages(Scene *sce) return false; } -void ImagesExporter::exportImages(Scene *sce, bool export_selected) +void ImagesExporter::exportImages(Scene *sce) { if(hasImages(sce)) { openLibrary(); MaterialFunctor mf; - mf.forEachMaterialInScene<ImagesExporter>(sce, *this, export_selected); + mf.forEachMaterialInScene<ImagesExporter>(sce, *this, this->export_settings->selected); closeLibrary(); } @@ -97,7 +97,7 @@ void ImagesExporter::operator()(Material *ma, Object *ob) char src[FILE_MAX]; char dir[FILE_MAX]; - BLI_split_dirfile(mfilename, dir, NULL); + BLI_split_dirfile(this->export_settings->filepath, dir, NULL); BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir); diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h index 6b81c099259..9e5767fd9d3 100644 --- a/source/blender/collada/ImageExporter.h +++ b/source/blender/collada/ImageExporter.h @@ -40,17 +40,19 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" +#include "ExportSettings.h" + class ImagesExporter: COLLADASW::LibraryImages { - const char *mfilename; - std::vector<std::string> mImages; // contains list of written images, to avoid duplicates public: - ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename); + ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); - void exportImages(Scene *sce, bool export_selected); + void exportImages(Scene *sce); void operator()(Material *ma, Object *ob); private: + std::vector<std::string> mImages; // contains list of written images, to avoid duplicates bool hasImages(Scene *sce); + const ExportSettings *export_settings; }; #endif diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp index 31ade5604a7..3d5814cb6db 100644 --- a/source/blender/collada/LightExporter.cpp +++ b/source/blender/collada/LightExporter.cpp @@ -52,13 +52,13 @@ void forEachLampObjectInScene(Scene *sce, Functor &f, bool export_selected) } } -LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryLights(sw){} +LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryLights(sw), export_settings(export_settings) {} -void LightsExporter::exportLights(Scene *sce, bool export_selected) +void LightsExporter::exportLights(Scene *sce) { openLibrary(); - forEachLampObjectInScene(sce, *this, export_selected); + forEachLampObjectInScene(sce, *this, this->export_settings->selected); closeLibrary(); } diff --git a/source/blender/collada/LightExporter.h b/source/blender/collada/LightExporter.h index 2ae1a19fdb1..6c52ed2b76d 100644 --- a/source/blender/collada/LightExporter.h +++ b/source/blender/collada/LightExporter.h @@ -37,14 +37,17 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" +#include "ExportSettings.h" + class LightsExporter: COLLADASW::LibraryLights { public: - LightsExporter(COLLADASW::StreamWriter *sw); - void exportLights(Scene *sce, bool export_selected); + LightsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); + void exportLights(Scene *sce); void operator()(Object *ob); private: bool exportBlenderProfile(COLLADASW::Light &cla, Lamp *la); + const ExportSettings *export_settings; }; #endif diff --git a/source/blender/collada/MaterialExporter.cpp b/source/blender/collada/MaterialExporter.cpp index 9d29177578d..37c1a6f6b68 100644 --- a/source/blender/collada/MaterialExporter.cpp +++ b/source/blender/collada/MaterialExporter.cpp @@ -33,15 +33,15 @@ #include "COLLADABUUtils.h" #include "collada_internal.h" -MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryMaterials(sw){} +MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryMaterials(sw), export_settings(export_settings) {} -void MaterialsExporter::exportMaterials(Scene *sce, bool export_selected) +void MaterialsExporter::exportMaterials(Scene *sce) { if(hasMaterials(sce)) { openLibrary(); MaterialFunctor mf; - mf.forEachMaterialInScene<MaterialsExporter>(sce, *this, export_selected); + mf.forEachMaterialInScene<MaterialsExporter>(sce, *this, this->export_settings->selected); closeLibrary(); } diff --git a/source/blender/collada/MaterialExporter.h b/source/blender/collada/MaterialExporter.h index c080e4b0596..97a1e27358f 100644 --- a/source/blender/collada/MaterialExporter.h +++ b/source/blender/collada/MaterialExporter.h @@ -44,16 +44,18 @@ #include "GeometryExporter.h" #include "collada_internal.h" +#include "ExportSettings.h" class MaterialsExporter: COLLADASW::LibraryMaterials { public: - MaterialsExporter(COLLADASW::StreamWriter *sw); - void exportMaterials(Scene *sce, bool export_selected); + MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); + void exportMaterials(Scene *sce); void operator()(Material *ma, Object *ob); private: bool hasMaterials(Scene *sce); + const ExportSettings *export_settings; }; // used in forEachMaterialInScene diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index 760fb2359a4..15bd9c48f12 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -221,7 +221,7 @@ void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs, if (quad) uvs.getUV(indices[index + 3], mtface->uv[3]); #ifdef COLLADA_DEBUG - /*if (quad) { + if (quad) { fprintf(stderr, "face uv:\n" "((%d, %d, %d, %d))\n" "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n", @@ -248,7 +248,7 @@ void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs, mtface->uv[0][0], mtface->uv[0][1], mtface->uv[1][0], mtface->uv[1][1], mtface->uv[2][0], mtface->uv[2][1]); - }*/ + } #endif } @@ -411,7 +411,7 @@ int MeshImporter::count_new_tris(COLLADAFW::Mesh *mesh, Mesh *me) } // TODO: import uv set names -void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) //TODO:: Refactor. Possibly replace by iterators +void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) //TODO:: Refactor. Possibly replace by iterators { unsigned int i; @@ -587,7 +587,7 @@ void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) for (k = 0; k < index_list_array.getCount(); k++) { // get mtface by face index and uv set index MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, k); - set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, mface->v4 != 0); + set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, vcount == 4); } #endif @@ -796,7 +796,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId>::iterator it; it=materials_mapped_to_geom.find(*geom_uid); while(it!=materials_mapped_to_geom.end()) { - if(it->second == ma_uid) return NULL; // do nothing if already found + if(it->second == ma_uid && it->first == *geom_uid) return NULL; // do nothing if already found it++; } // first time we get geom_uid, ma_uid pair. Save for later check. diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp new file mode 100644 index 00000000000..a561d18c6e3 --- /dev/null +++ b/source/blender/collada/SceneExporter.cpp @@ -0,0 +1,161 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/collada/SceneExporter.cpp + * \ingroup collada + */ + +#include "SceneExporter.h" + +SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings) + : COLLADASW::LibraryVisualScenes(sw), arm_exporter(arm), export_settings(export_settings) +{} + +void SceneExporter::exportScene(Scene *sce) +{ + // <library_visual_scenes> <visual_scene> + std::string id_naming = id_name(sce); + openVisualScene(translate_id(id_naming), id_naming); + exportHierarchy(sce); + closeVisualScene(); + closeLibrary(); +} + +void SceneExporter::exportHierarchy(Scene *sce) +{ + Base *base= (Base*) sce->base.first; + while(base) { + Object *ob = base->object; + + if (!ob->parent) { + if(sce->lay & ob->lay) { + switch(ob->type) { + case OB_MESH: + case OB_CAMERA: + case OB_LAMP: + case OB_ARMATURE: + case OB_EMPTY: + if (this->export_settings->selected && !(ob->flag & SELECT)) { + break; + } + // write nodes.... + writeNodes(ob, sce); + break; + } + } + } + + base= base->next; + } +} + +void SceneExporter::writeNodes(Object *ob, Scene *sce) +{ + COLLADASW::Node node(mSW); + node.setNodeId(translate_id(id_name(ob))); + node.setType(COLLADASW::Node::NODE); + + node.start(); + + bool is_skinned_mesh = arm_exporter->is_skinned_mesh(ob); + + if (ob->type == OB_MESH && is_skinned_mesh) + // for skinned mesh we write obmat in <bind_shape_matrix> + TransformWriter::add_node_transform_identity(node); + else + TransformWriter::add_node_transform_ob(node, ob); + + // <instance_geometry> + if (ob->type == OB_MESH) { + if (is_skinned_mesh) { + arm_exporter->add_instance_controller(ob); + } + else { + COLLADASW::InstanceGeometry instGeom(mSW); + instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob))); + + InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob); + + instGeom.add(); + } + } + + // <instance_controller> + else if (ob->type == OB_ARMATURE) { + arm_exporter->add_armature_bones(ob, sce); + + // XXX this looks unstable... + node.end(); + } + + // <instance_camera> + else if (ob->type == OB_CAMERA) { + COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob))); + instCam.add(); + } + + // <instance_light> + else if (ob->type == OB_LAMP) { + COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob))); + instLa.add(); + } + + // empty object + else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP + if((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) { + GroupObject *go = NULL; + Group *gr = ob->dup_group; + /* printf("group detected '%s'\n", gr->id.name+2); */ + for(go = (GroupObject*)(gr->gobject.first); go; go=go->next) { + printf("\t%s\n", go->ob->id.name); + } + } + } + + // write nodes for child objects + Base *b = (Base*) sce->base.first; + while(b) { + // cob - child object + Object *cob = b->object; + + if (cob->parent == ob) { + switch(cob->type) { + case OB_MESH: + case OB_CAMERA: + case OB_LAMP: + case OB_EMPTY: + case OB_ARMATURE: + // write node... + writeNodes(cob, sce); + break; + } + } + + b = b->next; + } + + if (ob->type != OB_ARMATURE) + node.end(); +} + diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h new file mode 100644 index 00000000000..919cba61ec0 --- /dev/null +++ b/source/blender/collada/SceneExporter.h @@ -0,0 +1,109 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file SceneExporter.h + * \ingroup collada + */ + +#ifndef __SCENEEXPORTER_H__ +#define __SCENEEXPORTER_H__ + +#include <stdlib.h> +#include <stdio.h> +#include <math.h> + +extern "C" { +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_group_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_mesh_types.h" +#include "DNA_image_types.h" +#include "DNA_material_types.h" +#include "DNA_texture_types.h" +#include "DNA_anim_types.h" +#include "DNA_action_types.h" +#include "DNA_curve_types.h" +#include "DNA_armature_types.h" +#include "DNA_modifier_types.h" +#include "DNA_userdef_types.h" + +#include "BKE_DerivedMesh.h" +#include "BKE_fcurve.h" +#include "BKE_animsys.h" +#include "BLI_path_util.h" +#include "BLI_fileops.h" +#include "ED_keyframing.h" +} + +#include "COLLADASWAsset.h" +#include "COLLADASWLibraryVisualScenes.h" +#include "COLLADASWNode.h" +#include "COLLADASWSource.h" +#include "COLLADASWInstanceGeometry.h" +#include "COLLADASWInputList.h" +#include "COLLADASWPrimitves.h" +#include "COLLADASWVertices.h" +#include "COLLADASWLibraryAnimations.h" +#include "COLLADASWLibraryImages.h" +#include "COLLADASWLibraryEffects.h" +#include "COLLADASWImage.h" +#include "COLLADASWEffectProfile.h" +#include "COLLADASWColorOrTexture.h" +#include "COLLADASWParamTemplate.h" +#include "COLLADASWParamBase.h" +#include "COLLADASWSurfaceInitOption.h" +#include "COLLADASWSampler.h" +#include "COLLADASWScene.h" +#include "COLLADASWTechnique.h" +#include "COLLADASWTexture.h" +#include "COLLADASWLibraryMaterials.h" +#include "COLLADASWBindMaterial.h" +#include "COLLADASWInstanceCamera.h" +#include "COLLADASWInstanceLight.h" +#include "COLLADASWConstants.h" +#include "COLLADASWLibraryControllers.h" +#include "COLLADASWInstanceController.h" +#include "COLLADASWInstanceNode.h" +#include "COLLADASWBaseInputElement.h" + +#include "ArmatureExporter.h" + +#include "ExportSettings.h" + +class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter +{ +public: + SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings); + void exportScene(Scene *sce); + +private: + void exportHierarchy(Scene *sce); + void writeNodes(Object *ob, Scene *sce); + + ArmatureExporter *arm_exporter; + const ExportSettings *export_settings; +}; + +#endif diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp index ce0d561c524..1d890415ebe 100644 --- a/source/blender/collada/SkinInfo.cpp +++ b/source/blender/collada/SkinInfo.cpp @@ -266,9 +266,9 @@ void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::Unique // ^ bone index can be -1 meaning weight toward bind shape, how to express this in Blender? // for each vertex in weight indices - // for each bone index in vertex - // add vertex to group at group index - // treat group index -1 specially + // for each bone index in vertex + // add vertex to group at group index + // treat group index -1 specially // get def group by index with BLI_findlink diff --git a/source/blender/collada/TransformReader.cpp b/source/blender/collada/TransformReader.cpp index 0fd0c85aa09..625a0220830 100644 --- a/source/blender/collada/TransformReader.cpp +++ b/source/blender/collada/TransformReader.cpp @@ -37,7 +37,6 @@ void TransformReader::get_node_mat(float mat[][4], COLLADAFW::Node *node, std::m { float cur[4][4]; float copy[4][4]; - float eul[3]; unit_m4(mat); diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp index 7bad9bdeba7..88ed112c3fe 100644 --- a/source/blender/collada/TransformWriter.cpp +++ b/source/blender/collada/TransformWriter.cpp @@ -50,7 +50,7 @@ void TransformWriter::add_node_transform(COLLADASW::Node& node, float mat[][4], double dmat[4][4]; UnitConverter* converter = new UnitConverter(); - converter->mat4_to_dae_double(dmat,local); + converter->mat4_to_dae_double(dmat,local); TransformBase::decompose(local, loc, rot, NULL, scale); if ( node.getType() == COLLADASW::Node::JOINT) diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp index c15e608c360..8059b1cf3ff 100644 --- a/source/blender/collada/collada.cpp +++ b/source/blender/collada/collada.cpp @@ -30,6 +30,7 @@ /* COLLADABU_ASSERT, may be able to remove later */ #include "COLLADABUPlatform.h" +#include "ExportSettings.h" #include "DocumentExporter.h" #include "DocumentImporter.h" @@ -46,14 +47,17 @@ extern "C" int collada_import(bContext *C, const char *filepath) { DocumentImporter imp (C, filepath); - imp.import(); + if(imp.import()) return 1; - return 1; + return 0; } int collada_export(Scene *sce, const char *filepath, int selected) { - DocumentExporter exp; + ExportSettings export_settings; + + export_settings.selected = selected != 0; + export_settings.filepath = (char *)filepath; /* annoying, collada crashes if file cant be created! [#27162] */ if(!BLI_exist(filepath)) { @@ -64,7 +68,8 @@ extern "C" } /* end! */ - exp.exportCurrentScene(sce, filepath, selected); + DocumentExporter exporter(&export_settings); + exporter.exportCurrentScene(sce); return 1; } diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index bdc654ff25a..276765bf96e 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -121,7 +121,7 @@ static void acf_generic_root_backdrop(bAnimContext *ac, bAnimListElem *ale, floa glColor3fv(color); /* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */ - uiSetRoundBox((expanded)? (1):(1|8)); + uiSetRoundBox(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT)); uiDrawBox(GL_POLYGON, offset, yminc, v2d->cur.xmax+EXTRA_SCROLL_PAD, ymaxc, 8); } @@ -401,7 +401,7 @@ static void acf_summary_backdrop(bAnimContext *ac, bAnimListElem *ale, float ymi * - top and bottom * - special hack: make the top a bit higher, since we are first... */ - uiSetRoundBox((1|8)); + uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT); uiDrawBox(GL_POLYGON, 0, yminc-2, v2d->cur.xmax+EXTRA_SCROLL_PAD, ymaxc, 8); } @@ -756,7 +756,7 @@ static void acf_group_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc glColor3fv(color); /* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */ - uiSetRoundBox((expanded)? (1):(1|8)); + uiSetRoundBox(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT)); uiDrawBox(GL_POLYGON, offset, yminc, v2d->cur.xmax+EXTRA_SCROLL_PAD, ymaxc, 8); } diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index 8010a41ccb3..bb710a32794 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -1177,29 +1177,34 @@ static size_t animfilter_nla (bAnimContext *UNUSED(ac), ListBase *anim_data, bDo /* determine what animation data from AnimData block should get displayed */ static size_t animfilter_block_data (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *id, int filter_mode) { - IdAdtTemplate *iat = (IdAdtTemplate*)id; AnimData *adt = BKE_animdata_from_id(id); size_t items = 0; - - /* NOTE: this macro is used instead of inlining the logic here, since this sort of filtering is still needed - * in a few places in he rest of the code still - notably for the few cases where special mode-based - * different types of data expanders are required. - */ - ANIMDATA_FILTER_CASES(iat, - { /* AnimData */ - /* specifically filter animdata block */ - ANIMCHANNEL_NEW_CHANNEL(adt, ANIMTYPE_ANIMDATA, id); - }, - { /* NLA */ - items += animfilter_nla(ac, anim_data, ads, adt, filter_mode, id); - }, - { /* Drivers */ - items += animfilter_fcurves(anim_data, ads, adt->drivers.first, NULL, filter_mode, id); - }, - { /* Keyframes */ - items += animfilter_action(ac, anim_data, ads, adt->action, filter_mode, id); - }); - + + /* image object datablocks have no anim-data so check for NULL */ + if(adt) { + IdAdtTemplate *iat = (IdAdtTemplate*)id; + + /* NOTE: this macro is used instead of inlining the logic here, since this sort of filtering is still needed + * in a few places in he rest of the code still - notably for the few cases where special mode-based + * different types of data expanders are required. + */ + ANIMDATA_FILTER_CASES(iat, + { /* AnimData */ + /* specifically filter animdata block */ + ANIMCHANNEL_NEW_CHANNEL(adt, ANIMTYPE_ANIMDATA, id); + }, + { /* NLA */ + items += animfilter_nla(ac, anim_data, ads, adt, filter_mode, id); + }, + { /* Drivers */ + items += animfilter_fcurves(anim_data, ads, adt->drivers.first, NULL, filter_mode, id); + }, + { /* Keyframes */ + items += animfilter_action(ac, anim_data, ads, adt->action, filter_mode, id); + } + ); + } + return items; } diff --git a/source/blender/editors/animation/anim_ops.c b/source/blender/editors/animation/anim_ops.c index 554df7eb0e0..3cb4cbe30c4 100644 --- a/source/blender/editors/animation/anim_ops.c +++ b/source/blender/editors/animation/anim_ops.c @@ -42,6 +42,7 @@ #include "BKE_context.h" #include "BKE_global.h" +#include "BKE_main.h" #include "BKE_sound.h" #include "UI_view2d.h" @@ -77,6 +78,7 @@ static int change_frame_poll(bContext *C) /* Set the new frame number */ static void change_frame_apply(bContext *C, wmOperator *op) { + Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); /* set the new frame number */ @@ -85,7 +87,7 @@ static void change_frame_apply(bContext *C, wmOperator *op) SUBFRA = 0.f; /* do updates */ - sound_seek_scene(C); + sound_seek_scene(bmain, scene); WM_event_add_notifier(C, NC_SCENE|ND_FRAME, scene); } diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index 33d0556cda9..8f6f7c6fac6 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -532,7 +532,8 @@ static short visualkey_can_use (PointerRNA *ptr, PropertyRNA *prop) { bConstraint *con= NULL; short searchtype= VISUALKEY_NONE; - char *identifier= NULL; + short has_parent = FALSE; + const char *identifier= NULL; /* validate data */ // TODO: this check is probably not needed, but it won't hurt @@ -549,33 +550,46 @@ static short visualkey_can_use (PointerRNA *ptr, PropertyRNA *prop) Object *ob= (Object *)ptr->data; con= ob->constraints.first; - identifier= (char *)RNA_property_identifier(prop); + identifier= RNA_property_identifier(prop); + has_parent= (ob->parent != NULL); } else if (ptr->type == &RNA_PoseBone) { /* Pose Channel */ bPoseChannel *pchan= (bPoseChannel *)ptr->data; con= pchan->constraints.first; - identifier= (char *)RNA_property_identifier(prop); + identifier= RNA_property_identifier(prop); + has_parent= (pchan->parent != NULL); } /* check if any data to search using */ - if (ELEM(NULL, con, identifier)) + if (ELEM(NULL, con, identifier) && (has_parent == FALSE)) return 0; /* location or rotation identifiers only... */ - if (strstr(identifier, "location")) + if(identifier == NULL) { + printf("%s failed: NULL identifier\n", __func__); + return 0; + } + else if (strstr(identifier, "location")) { searchtype= VISUALKEY_LOC; - else if (strstr(identifier, "rotation")) + } + else if (strstr(identifier, "rotation")) { searchtype= VISUALKEY_ROT; + } else { - printf("visualkey_can_use() failed: identifier - '%s' \n", identifier); + printf("%s failed: identifier - '%s' \n", __func__, identifier); return 0; } /* only search if a searchtype and initial constraint are available */ - if (searchtype && con) { + if (searchtype) { + /* parent is always matching */ + if (has_parent) + return 1; + + /* constraints */ for (; con; con= con->next) { /* only consider constraint if it is not disabled, and has influence */ if (con->flag & CONSTRAINT_DISABLE) continue; @@ -647,39 +661,34 @@ static float visualkey_get_value (PointerRNA *ptr, PropertyRNA *prop, int array_ if (ptr->type == &RNA_Object) { Object *ob= (Object *)ptr->data; - /* parented objects are not supported, as the effects of the parent - * are included in the matrix, which kindof beats the point - */ - if (ob->parent == NULL) { - /* only Location or Rotation keyframes are supported now */ - if (strstr(identifier, "location")) { - return ob->obmat[3][array_index]; - } - else if (strstr(identifier, "rotation_euler")) { - float eul[3]; - - mat4_to_eulO(eul, ob->rotmode, ob->obmat); - return eul[array_index]; - } - else if (strstr(identifier, "rotation_quaternion")) { - float trimat[3][3], quat[4]; - - copy_m3_m4(trimat, ob->obmat); - mat3_to_quat_is_ok(quat, trimat); - - return quat[array_index]; - } - else if (strstr(identifier, "rotation_axis_angle")) { - float axis[3], angle; - - mat4_to_axis_angle(axis, &angle, ob->obmat); - - /* w = 0, x,y,z = 1,2,3 */ - if (array_index == 0) - return angle; - else - return axis[array_index - 1]; - } + /* only Location or Rotation keyframes are supported now */ + if (strstr(identifier, "location")) { + return ob->obmat[3][array_index]; + } + else if (strstr(identifier, "rotation_euler")) { + float eul[3]; + + mat4_to_eulO(eul, ob->rotmode, ob->obmat); + return eul[array_index]; + } + else if (strstr(identifier, "rotation_quaternion")) { + float trimat[3][3], quat[4]; + + copy_m3_m4(trimat, ob->obmat); + mat3_to_quat_is_ok(quat, trimat); + + return quat[array_index]; + } + else if (strstr(identifier, "rotation_axis_angle")) { + float axis[3], angle; + + mat4_to_axis_angle(axis, &angle, ob->obmat); + + /* w = 0, x,y,z = 1,2,3 */ + if (array_index == 0) + return angle; + else + return axis[array_index - 1]; } } else if (ptr->type == &RNA_PoseBone) { diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index 3709c672ec0..e7ccd8a346b 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -645,7 +645,7 @@ static void applyarmature_fix_boneparents (Scene *scene, Object *armob) static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); // must be active object, not edit-object + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); // must be active object, not edit-object bArmature *arm= get_armature(ob); bPose *pose; bPoseChannel *pchan; @@ -747,7 +747,7 @@ void POSE_OT_armature_apply (wmOperatorType *ot) /* set the current pose as the restpose */ static int pose_visual_transform_apply_exec (bContext *C, wmOperator *UNUSED(op)) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); // must be active object, not edit-object + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); // must be active object, not edit-object /* don't check if editmode (should be done by caller) */ if (ob->type!=OB_ARMATURE) @@ -4888,7 +4888,7 @@ static int pose_clear_transform_generic_exec(bContext *C, wmOperator *op, void (*clear_func)(bPoseChannel*), const char default_ksName[]) { Scene *scene= CTX_data_scene(C); - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); short autokey = 0; /* sanity checks */ @@ -5115,7 +5115,7 @@ void POSE_OT_select_all(wmOperatorType *ot) static int pose_select_parent_exec(bContext *C, wmOperator *UNUSED(op)) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bPoseChannel *pchan,*parent; /* Determine if there is an active bone */ @@ -5191,7 +5191,7 @@ static int hide_unselected_pose_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr /* active object is armature in posemode, poll checked */ static int pose_hide_exec(bContext *C, wmOperator *op) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bArmature *arm= ob->data; if(RNA_boolean_get(op->ptr, "unselected")) @@ -5240,7 +5240,7 @@ static int show_pose_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr)) /* active object is armature in posemode, poll checked */ static int pose_reveal_exec(bContext *C, wmOperator *UNUSED(op)) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bArmature *arm= ob->data; bone_looper(ob, arm->bonebase.first, NULL, show_pose_bone_cb); diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index 20f1c72ed9e..b238ae3c0c0 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -411,10 +411,10 @@ static ReebNode *sk_pointToNode(SK_Point *pt, float imat[][4], float tmat[][3]) ReebNode *node; node = MEM_callocN(sizeof(ReebNode), "reeb node"); - VECCOPY(node->p, pt->p); + copy_v3_v3(node->p, pt->p); mul_m4_v3(imat, node->p); - VECCOPY(node->no, pt->no); + copy_v3_v3(node->no, pt->no); mul_m3_v3(tmat, node->no); return node; @@ -434,10 +434,10 @@ static ReebArc *sk_strokeToArc(SK_Stroke *stk, float imat[][4], float tmat[][3]) for (i = 0; i < arc->bcount; i++) { - VECCOPY(arc->buckets[i].p, stk->points[i + 1].p); + copy_v3_v3(arc->buckets[i].p, stk->points[i + 1].p); mul_m4_v3(imat, arc->buckets[i].p); - VECCOPY(arc->buckets[i].no, stk->points[i + 1].no); + copy_v3_v3(arc->buckets[i].no, stk->points[i + 1].no); mul_m3_v3(tmat, arc->buckets[i].no); } @@ -1804,8 +1804,8 @@ void sk_applyCutGesture(bContext *UNUSED(C), SK_Gesture *gest, SK_Sketch *UNUSED pt.type = PT_EXACT; pt.mode = PT_PROJECT; /* take mode from neighbouring points */ - VECCOPY(pt.p, isect->p); - VECCOPY(pt.no, isect->stroke->points[isect->before].no); + copy_v3_v3(pt.p, isect->p); + copy_v3_v3(pt.no, isect->stroke->points[isect->before].no); sk_insertStrokePoint(isect->stroke, &pt, isect->after); } @@ -1846,8 +1846,8 @@ void sk_applyTrimGesture(bContext *UNUSED(C), SK_Gesture *gest, SK_Sketch *UNUSE pt.type = PT_EXACT; pt.mode = PT_PROJECT; /* take mode from neighbouring points */ - VECCOPY(pt.p, isect->p); - VECCOPY(pt.no, isect->stroke->points[isect->before].no); + copy_v3_v3(pt.p, isect->p); + copy_v3_v3(pt.no, isect->stroke->points[isect->before].no); sub_v3_v3v3(stroke_dir, isect->stroke->points[isect->after].p, isect->stroke->points[isect->before].p); diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c index b99605e65c1..48ca6d6fd72 100644 --- a/source/blender/editors/armature/meshlaplacian.c +++ b/source/blender/editors/armature/meshlaplacian.c @@ -518,7 +518,7 @@ static float heat_source_distance(LaplacianSystem *sys, int vertex, int source) dist= normalize_v3(d); /* if the vertex normal does not point along the bone, increase distance */ - cosine= INPR(d, sys->heat.vnors[vertex]); + cosine= dot_v3v3(d, sys->heat.vnors[vertex]); return dist/(0.5f*(cosine + 1.001f)); } @@ -1120,7 +1120,7 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3], cross_v3_v3v3(pvec, dir, edge2); /* if determinant is near zero, ray lies in plane of triangle */ - det = INPR(edge1, pvec); + det = dot_v3v3(edge1, pvec); if (det == 0.0f) return 0; @@ -1130,7 +1130,7 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3], sub_v3_v3v3(tvec, orig, vert0); /* calculate U parameter and test bounds */ - u = INPR(tvec, pvec) * inv_det; + u = dot_v3v3(tvec, pvec) * inv_det; if (u < -EPSILON || u > 1.0f+EPSILON) return 0; @@ -1138,7 +1138,7 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3], cross_v3_v3v3(qvec, tvec, edge1); /* calculate V parameter and test bounds */ - v = INPR(dir, qvec) * inv_det; + v = dot_v3v3(dir, qvec) * inv_det; if (v < -EPSILON || u + v > 1.0f+EPSILON) return 0; @@ -1153,10 +1153,10 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3], /* check if it is within the length of the line segment */ sub_v3_v3v3(isectdir, isectco, orig); - if(INPR(dir, isectdir) < -EPSILON) + if(dot_v3v3(dir, isectdir) < -EPSILON) return 0; - if(INPR(dir, dir) + EPSILON < INPR(isectdir, isectdir)) + if(dot_v3v3(dir, dir) + EPSILON < dot_v3v3(isectdir, isectdir)) return 0; return 1; @@ -1202,7 +1202,7 @@ static int meshdeform_intersect(MeshDeformBind *mdb, MeshDeformIsect *isec) if(len < isec->labda) { isec->labda= len; isec->face = mface; - isec->isect= (INPR(isec->vec, nor) <= 0.0f); + isec->isect= (dot_v3v3(isec->vec, nor) <= 0.0f); is= 1; } } diff --git a/source/blender/editors/armature/poseSlide.c b/source/blender/editors/armature/poseSlide.c index 1ee0c3c64ac..c6927de0f87 100644 --- a/source/blender/editors/armature/poseSlide.c +++ b/source/blender/editors/armature/poseSlide.c @@ -53,6 +53,7 @@ #include "BKE_fcurve.h" #include "BKE_context.h" +#include "BKE_object.h" #include "BKE_report.h" #include "RNA_access.h" @@ -131,7 +132,7 @@ static int pose_slide_init (bContext *C, wmOperator *op, short mode) /* get info from context */ pso->scene= CTX_data_scene(C); - pso->ob= ED_object_pose_armature(CTX_data_active_object(C)); + pso->ob= object_pose_armature_get(CTX_data_active_object(C)); pso->arm= (pso->ob)? pso->ob->data : NULL; pso->sa= CTX_wm_area(C); /* only really needed when doing modal() */ pso->ar= CTX_wm_region(C); /* only really needed when doing modal() */ @@ -1166,7 +1167,7 @@ static void pose_propagate_fcurve (wmOperator *op, Object *ob, FCurve *fcu, static int pose_propagate_exec (bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bAction *act= (ob && ob->adt)? ob->adt->action : NULL; ListBase pflinks = {NULL, NULL}; diff --git a/source/blender/editors/armature/poselib.c b/source/blender/editors/armature/poselib.c index 1d6ec1685b2..61435602446 100644 --- a/source/blender/editors/armature/poselib.c +++ b/source/blender/editors/armature/poselib.c @@ -56,6 +56,7 @@ #include "BKE_depsgraph.h" #include "BKE_idprop.h" #include "BKE_library.h" +#include "BKE_object.h" #include "BKE_context.h" #include "BKE_report.h" @@ -172,7 +173,7 @@ static Object *get_poselib_object (bContext *C) if (sa && (sa->spacetype == SPACE_BUTS)) return CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else - return ED_object_pose_armature(CTX_data_active_object(C)); + return object_pose_armature_get(CTX_data_active_object(C)); } /* Poll callback for operators that require existing PoseLib data (with poses) to work */ @@ -634,7 +635,7 @@ static int poselib_rename_invoke (bContext *C, wmOperator *op, wmEvent *evt) static int poselib_rename_exec (bContext *C, wmOperator *op) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bAction *act= (ob) ? ob->poselib : NULL; TimeMarker *marker; char newname[64]; diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index da66d6fcfbb..1c4740a7c4d 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -60,6 +60,7 @@ #include "BKE_depsgraph.h" #include "BKE_fcurve.h" #include "BKE_modifier.h" +#include "BKE_object.h" #include "BKE_report.h" @@ -80,36 +81,6 @@ #include "armature_intern.h" -static int object_pose_context(Object *ob) -{ - if( (ob) && - (ob->type == OB_ARMATURE) && - (ob->pose) && - (ob->mode & OB_MODE_POSE) - ) { - return 1; - } - else { - return 0; - } -} - -Object *ED_object_pose_armature(Object *ob) -{ - if(ob==NULL) - return NULL; - - if(object_pose_context(ob)) - return ob; - - ob= modifiers_isDeformedByArmature(ob); - - if(object_pose_context(ob)) - return ob; - - return NULL; -} - /* This function is used to process the necessary updates for */ void ED_armature_enter_posemode(bContext *C, Base *base) { @@ -240,7 +211,7 @@ static int pose_calculate_paths_exec (bContext *C, wmOperator *UNUSED(op)) if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else - ob= ED_object_pose_armature(CTX_data_active_object(C)); + ob= object_pose_armature_get(CTX_data_active_object(C)); if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; @@ -316,7 +287,7 @@ static int pose_clear_paths_exec (bContext *C, wmOperator *UNUSED(op)) if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else - ob= ED_object_pose_armature(CTX_data_active_object(C)); + ob= object_pose_armature_get(CTX_data_active_object(C)); /* only continue if there's an object */ if ELEM(NULL, ob, ob->pose) @@ -350,7 +321,7 @@ void POSE_OT_paths_clear (wmOperatorType *ot) static int pose_select_constraint_target_exec(bContext *C, wmOperator *UNUSED(op)) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bConstraint *con; int found= 0; @@ -410,7 +381,7 @@ void POSE_OT_select_constraint_target(wmOperatorType *ot) static int pose_select_hierarchy_exec(bContext *C, wmOperator *op) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bArmature *arm= ob->data; Bone *curbone, *pabone, *chbone; int direction = RNA_enum_get(op->ptr, "direction"); @@ -648,7 +619,7 @@ static int pose_select_same_keyingset(bContext *C, Object *ob, short extend) static int pose_select_grouped_exec (bContext *C, wmOperator *op) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); short extend= RNA_boolean_get(op->ptr, "extend"); short changed = 0; @@ -715,7 +686,7 @@ void POSE_OT_select_grouped (wmOperatorType *ot) static int pose_bone_flip_active_exec (bContext *C, wmOperator *UNUSED(op)) { Object *ob_act= CTX_data_active_object(C); - Object *ob= ED_object_pose_armature(ob_act); + Object *ob= object_pose_armature_get(ob_act); if(ob && (ob->mode & OB_MODE_POSE)) { bArmature *arm= ob->data; @@ -1137,7 +1108,7 @@ static bPoseChannel *pose_bone_do_paste (Object *ob, bPoseChannel *chan, short s static int pose_copy_exec (bContext *C, wmOperator *op) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); /* sanity checking */ if ELEM(NULL, ob, ob->pose) { @@ -1175,7 +1146,7 @@ void POSE_OT_copy (wmOperatorType *ot) static int pose_paste_exec (bContext *C, wmOperator *op) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); Scene *scene= CTX_data_scene(C); bPoseChannel *chan; int flip= RNA_boolean_get(op->ptr, "flipped"); @@ -1274,7 +1245,7 @@ static int pose_group_add_exec (bContext *C, wmOperator *UNUSED(op)) if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else - ob= ED_object_pose_armature(CTX_data_active_object(C)); + ob= object_pose_armature_get(CTX_data_active_object(C)); /* only continue if there's an object */ if (ob == NULL) @@ -1314,7 +1285,7 @@ static int pose_group_remove_exec (bContext *C, wmOperator *UNUSED(op)) if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else - ob= ED_object_pose_armature(CTX_data_active_object(C)); + ob= object_pose_armature_get(CTX_data_active_object(C)); /* only continue if there's an object */ if (ob == NULL) @@ -1362,7 +1333,7 @@ static int pose_groups_menu_invoke (bContext *C, wmOperator *op, wmEvent *UNUSED if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else - ob= ED_object_pose_armature(CTX_data_active_object(C)); + ob= object_pose_armature_get(CTX_data_active_object(C)); /* only continue if there's an object, and a pose there too */ if (ELEM(NULL, ob, ob->pose)) @@ -1411,7 +1382,7 @@ static int pose_group_assign_exec (bContext *C, wmOperator *op) if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else - ob= ED_object_pose_armature(CTX_data_active_object(C)); + ob= object_pose_armature_get(CTX_data_active_object(C)); /* only continue if there's an object, and a pose there too */ if (ELEM(NULL, ob, ob->pose)) @@ -1474,7 +1445,7 @@ static int pose_group_unassign_exec (bContext *C, wmOperator *UNUSED(op)) if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else - ob= ED_object_pose_armature(CTX_data_active_object(C)); + ob= object_pose_armature_get(CTX_data_active_object(C)); /* only continue if there's an object, and a pose there too */ if (ELEM(NULL, ob, ob->pose)) @@ -1709,7 +1680,7 @@ static int pose_group_select_exec (bContext *C, wmOperator *UNUSED(op)) if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else - ob= ED_object_pose_armature(CTX_data_active_object(C)); + ob= object_pose_armature_get(CTX_data_active_object(C)); /* only continue if there's an object, and a pose there too */ if (ELEM(NULL, ob, ob->pose)) @@ -1747,7 +1718,7 @@ static int pose_group_deselect_exec (bContext *C, wmOperator *UNUSED(op)) if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else - ob= ED_object_pose_armature(CTX_data_active_object(C)); + ob= object_pose_armature_get(CTX_data_active_object(C)); /* only continue if there's an object, and a pose there too */ if (ELEM(NULL, ob, ob->pose)) @@ -1780,7 +1751,7 @@ void POSE_OT_group_deselect (wmOperatorType *ot) static int pose_flip_names_exec (bContext *C, wmOperator *UNUSED(op)) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bArmature *arm; /* paranoia checks */ @@ -1825,7 +1796,7 @@ void POSE_OT_flip_names (wmOperatorType *ot) static int pose_autoside_names_exec (bContext *C, wmOperator *op) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bArmature *arm; char newname[32]; short axis= RNA_enum_get(op->ptr, "axis"); @@ -1929,7 +1900,7 @@ static int pose_armature_layers_showall_poll (bContext *C) static int pose_armature_layers_showall_exec (bContext *C, wmOperator *op) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bArmature *arm = (ob)? ob->data : NULL; PointerRNA ptr; int maxLayers = (RNA_boolean_get(op->ptr, "all"))? 32 : 16; @@ -1981,7 +1952,7 @@ void ARMATURE_OT_layers_show_all (wmOperatorType *ot) /* Present a popup to get the layers that should be used */ static int pose_armature_layers_invoke (bContext *C, wmOperator *op, wmEvent *evt) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bArmature *arm= (ob)? ob->data : NULL; PointerRNA ptr; int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ @@ -2002,7 +1973,7 @@ static int pose_armature_layers_invoke (bContext *C, wmOperator *op, wmEvent *ev /* Set the visible layers for the active armature (edit and pose modes) */ static int pose_armature_layers_exec (bContext *C, wmOperator *op) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); PointerRNA ptr; int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ @@ -2092,7 +2063,7 @@ static int pose_bone_layers_invoke (bContext *C, wmOperator *op, wmEvent *evt) /* Set the visible layers for the active armature (edit and pose modes) */ static int pose_bone_layers_exec (bContext *C, wmOperator *op) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); PointerRNA ptr; int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ @@ -2215,7 +2186,7 @@ void ARMATURE_OT_bone_layers (wmOperatorType *ot) static int pose_flip_quats_exec (bContext *C, wmOperator *UNUSED(op)) { Scene *scene= CTX_data_scene(C); - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, "LocRotScale"); /* loop through all selected pchans, flipping and keying (as needed) */ diff --git a/source/blender/editors/curve/curve_ops.c b/source/blender/editors/curve/curve_ops.c index 1c9ad8fe247..adf4f0fac2e 100644 --- a/source/blender/editors/curve/curve_ops.c +++ b/source/blender/editors/curve/curve_ops.c @@ -46,14 +46,12 @@ #include "WM_api.h" #include "WM_types.h" -#include "ED_curve.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_transform.h" #include "curve_intern.h" - /************************* registration ****************************/ void ED_operatortypes_curve(void) diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index c5a7080db22..facd4e8a4a3 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -119,7 +119,7 @@ static float nurbcircle[8][2]= { {0.0, 1.0}, { 1.0, 1.0}, { 1.0, 0.0}, { 1.0, -1.0} }; -ListBase *curve_get_editcurve(Object *ob) +ListBase *object_editcurve_get(Object *ob) { if(ob && ELEM(ob->type, OB_CURVE, OB_SURF)) { Curve *cu= ob->data; @@ -136,7 +136,7 @@ static void set_actNurb(Object *obedit, Nurb *nu) if(nu==NULL) cu->actnu = -1; else { - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); cu->actnu = BLI_findindex(nurbs, nu); } } @@ -144,7 +144,7 @@ static void set_actNurb(Object *obedit, Nurb *nu) static Nurb *get_actNurb(Object *obedit) { Curve *cu= obedit->data; - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); return BLI_findlink(nurbs, cu->actnu); } @@ -270,7 +270,7 @@ static int isNurbsel_count(Curve *cu, Nurb *nu) void printknots(Object *obedit) { - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; int a, num; @@ -304,11 +304,6 @@ static CVKeyIndex *init_cvKeyIndex(void *cv, int key_index, int nu_index, int pt return cvIndex; } -static void free_cvKeyIndex(CVKeyIndex *pointIndex) -{ - MEM_freeN(pointIndex); -} - static void init_editNurb_keyIndex(EditNurb *editnurb, ListBase *origBase) { Nurb *nu= editnurb->nurbs.first; @@ -360,15 +355,6 @@ static void init_editNurb_keyIndex(EditNurb *editnurb, ListBase *origBase) editnurb->keyindex= gh; } -static void free_editNurb_keyIndex(EditNurb *editnurb) -{ - if (!editnurb->keyindex) { - return; - } - BLI_ghash_free(editnurb->keyindex, NULL, (GHashValFreeFP)free_cvKeyIndex); - editnurb->keyindex= NULL; -} - static CVKeyIndex *getCVKeyIndex(EditNurb *editnurb, void *cv) { return BLI_ghash_lookup(editnurb->keyindex, cv); @@ -413,7 +399,7 @@ static void keyIndex_delCV(EditNurb *editnurb, void *cv) return; } - BLI_ghash_remove(editnurb->keyindex, cv, NULL, (GHashValFreeFP)free_cvKeyIndex); + BLI_ghash_remove(editnurb->keyindex, cv, NULL, (GHashValFreeFP)MEM_freeN); } static void keyIndex_delBezt(EditNurb *editnurb, BezTriple *bezt) @@ -439,7 +425,7 @@ static void keyIndex_delNurb(EditNurb *editnurb, Nurb *nu) a= nu->pntsu; while (a--) { - BLI_ghash_remove(editnurb->keyindex, bezt, NULL, (GHashValFreeFP)free_cvKeyIndex); + BLI_ghash_remove(editnurb->keyindex, bezt, NULL, (GHashValFreeFP)MEM_freeN); ++bezt; } } else { @@ -447,7 +433,7 @@ static void keyIndex_delNurb(EditNurb *editnurb, Nurb *nu) a= nu->pntsu * nu->pntsv; while (a--) { - BLI_ghash_remove(editnurb->keyindex, bp, NULL, (GHashValFreeFP)free_cvKeyIndex); + BLI_ghash_remove(editnurb->keyindex, bp, NULL, (GHashValFreeFP)MEM_freeN); ++bp; } } @@ -1200,7 +1186,7 @@ int ED_curve_updateAnimPaths(Object *obedit) /* load editNurb in object */ void load_editNurb(Object *obedit) { - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); if(obedit==NULL) return; @@ -1253,7 +1239,7 @@ void make_editNurb(Object *obedit) if(editnurb) { freeNurblist(&editnurb->nurbs); - free_editNurb_keyIndex(editnurb); + free_curve_editNurb_keyIndex(editnurb); editnurb->keyindex= NULL; } else { editnurb= MEM_callocN(sizeof(EditNurb), "editnurb"); @@ -1285,16 +1271,6 @@ void make_editNurb(Object *obedit) } } -void free_curve_editNurb (Curve *cu) -{ - if(cu->editnurb) { - freeNurblist(&cu->editnurb->nurbs); - free_editNurb_keyIndex(cu->editnurb); - MEM_freeN(cu->editnurb); - cu->editnurb= NULL; - } -} - void free_editNurb(Object *obedit) { Curve *cu= obedit->data; @@ -1304,7 +1280,7 @@ void free_editNurb(Object *obedit) void CU_deselect_all(Object *obedit) { - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); if (editnurb) { selectend_nurb(obedit, FIRST, 0, DESELECT); /* set first control points as unselected */ @@ -1314,7 +1290,7 @@ void CU_deselect_all(Object *obedit) void CU_select_all(Object *obedit) { - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); if (editnurb) { selectend_nurb(obedit, FIRST, 0, SELECT); /* set first control points as unselected */ @@ -1324,7 +1300,7 @@ void CU_select_all(Object *obedit) void CU_select_swap(Object *obedit) { - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); if (editnurb) { Curve *cu= obedit->data; @@ -1399,7 +1375,7 @@ static int separate_exec(bContext *C, wmOperator *op) make_editNurb(newob); newedit= newcu->editnurb; freeNurblist(&newedit->nurbs); - free_editNurb_keyIndex(newedit); + free_curve_editNurb_keyIndex(newedit); /* 3. move over parts from old object */ for(nu= oldedit->nurbs.first; nu; nu=nu1) { @@ -1590,7 +1566,7 @@ static int deleteflagNurb(bContext *C, wmOperator *UNUSED(op), int flag) { Object *obedit= CTX_data_edit_object(C); Curve *cu= obedit->data; - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu, *next; BPoint *bp, *bpn, *newbp; int a, b, newu, newv, sel; @@ -1837,7 +1813,7 @@ static short extrudeflagNurb(EditNurb *editnurb, int flag) static void adduplicateflagNurb(Object *obedit, short flag) { - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu, *newnu; BezTriple *bezt, *bezt1; BPoint *bp, *bp1; @@ -2053,7 +2029,7 @@ void CURVE_OT_switch_direction(wmOperatorType *ot) static int set_goal_weight_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BezTriple *bezt; BPoint *bp; @@ -2105,7 +2081,7 @@ void CURVE_OT_spline_weight_set(wmOperatorType *ot) static int set_radius_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BezTriple *bezt; BPoint *bp; @@ -2157,7 +2133,7 @@ void CURVE_OT_radius_set(wmOperatorType *ot) static int smooth_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BezTriple *bezt, *beztOrig; BPoint *bp, *bpOrig; @@ -2230,7 +2206,7 @@ void CURVE_OT_smooth(wmOperatorType *ot) static int smooth_radius_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BezTriple *bezt; BPoint *bp; @@ -2463,7 +2439,7 @@ static void select_adjacent_cp(ListBase *editnurb, short next, short cont, short /* selstatus: selection status in case doswap is false */ void selectend_nurb(Object *obedit, short selfirst, short doswap, short selstatus) { - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BPoint *bp; BezTriple *bezt; @@ -2605,7 +2581,7 @@ static short nurb_has_selected_cps(ListBase *editnurb) static int de_select_all_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); int action = RNA_enum_get(op->ptr, "action"); if (action == SEL_TOGGLE) { @@ -2654,7 +2630,7 @@ static int hide_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); Curve *cu= obedit->data; - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BPoint *bp; BezTriple *bezt; @@ -2727,7 +2703,7 @@ void CURVE_OT_hide(wmOperatorType *ot) static int reveal_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BPoint *bp; BezTriple *bezt; @@ -2785,7 +2761,7 @@ static int select_inverse_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); Curve *cu= obedit->data; - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BPoint *bp; BezTriple *bezt; @@ -3544,7 +3520,7 @@ void ED_nurb_set_spline_type(Nurb *nu, int type) static int set_spline_type_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; int changed=0, type= RNA_enum_get(op->ptr, "type"); @@ -3608,7 +3584,7 @@ void CURVE_OT_spline_type_set(wmOperatorType *ot) static int set_handle_type_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); sethandlesNurb(editnurb, RNA_enum_get(op->ptr, "type")); @@ -3930,7 +3906,7 @@ static void merge_2_nurb(wmOperator *op, ListBase *editnurb, Nurb *nu1, Nurb *nu static int merge_nurb(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); NurbSort *nus1, *nus2; int ok= 1; @@ -3986,7 +3962,7 @@ static int make_segment_exec(bContext *C, wmOperator *op) /* joins 2 curves */ Object *obedit= CTX_data_edit_object(C); Curve *cu= obedit->data; - ListBase *nubase= curve_get_editcurve(obedit); + ListBase *nubase= object_editcurve_get(obedit); Nurb *nu, *nu1=NULL, *nu2=NULL; BPoint *bp; float *fp, offset; @@ -4182,7 +4158,7 @@ int mouse_nurb(bContext *C, const int mval[2], int extend) { Object *obedit= CTX_data_edit_object(C); Curve *cu= obedit->data; - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); ViewContext vc; Nurb *nu; BezTriple *bezt=NULL; @@ -4266,7 +4242,7 @@ int mouse_nurb(bContext *C, const int mval[2], int extend) static int spin_nurb(float viewmat[][4], Object *obedit, float *axis, float *cent) { Curve *cu= (Curve*)obedit->data; - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; float si,phi,n[3],q[4],cmat[3][3],tmat[3][3],imat[3][3]; float bmat[3][3], rotmat[3][3], scalemat1[3][3], scalemat2[3][3]; @@ -4788,7 +4764,7 @@ static int toggle_cyclic_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); Curve *cu= obedit->data; - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BezTriple *bezt; BPoint *bp; @@ -4865,7 +4841,7 @@ static int toggle_cyclic_exec(bContext *C, wmOperator *op) static int toggle_cyclic_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event)) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); uiPopupMenu *pup; uiLayout *layout; Nurb *nu; @@ -5052,7 +5028,7 @@ static int select_row_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); Curve *cu= obedit->data; - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); static BPoint *last= NULL; static int direction=0; Nurb *nu; @@ -5126,7 +5102,7 @@ void CURVE_OT_select_row(wmOperatorType *ot) static int select_next_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); select_adjacent_cp(editnurb, 1, 0, SELECT); WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data); @@ -5153,7 +5129,7 @@ void CURVE_OT_select_next(wmOperatorType *ot) static int select_previous_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); select_adjacent_cp(editnurb, -1, 0, SELECT); WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data); @@ -5180,7 +5156,7 @@ void CURVE_OT_select_previous(wmOperatorType *ot) static int select_more_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BPoint *bp, *tempbp; int a; @@ -5268,7 +5244,7 @@ void CURVE_OT_select_more(wmOperatorType *ot) static int select_less_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BPoint *bp; BezTriple *bezt; @@ -5460,7 +5436,7 @@ static void selectrandom_curve(ListBase *editnurb, float randfac) static int select_random_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); if(!RNA_boolean_get(op->ptr, "extend")) CU_deselect_all(obedit); @@ -5552,7 +5528,7 @@ static void select_nth_bp(Nurb *nu, BPoint *bp, int nth) int CU_select_nth(Object *obedit, int nth) { Curve *cu= (Curve*)obedit->data; - ListBase *nubase= ED_curve_editnurbs(cu); + ListBase *nubase= curve_editnurbs(cu); Nurb *nu; int ok=0; @@ -6026,7 +6002,7 @@ void CURVE_OT_delete(wmOperatorType *ot) static int shade_smooth_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; int clear= (strcmp(op->idname, "CURVE_OT_shade_flat") == 0); @@ -6198,7 +6174,7 @@ Nurb *add_nurbs_primitive(bContext *C, float mat[4][4], int type, int newob) { static int xzproj= 0; /* this function calls itself... */ Object *obedit= CTX_data_edit_object(C); - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); View3D *v3d= CTX_wm_view3d(C); RegionView3D *rv3d= ED_view3d_context_rv3d(C); Nurb *nu = NULL; @@ -6614,7 +6590,7 @@ static int curvesurf_prim_add(bContext *C, wmOperator *op, int type, int isSurf) ED_object_new_primitive_matrix(C, obedit, loc, rot, mat); nu= add_nurbs_primitive(C, mat, type, newob); - editnurb= curve_get_editcurve(obedit); + editnurb= object_editcurve_get(obedit); BLI_addtail(editnurb, nu); /* userdef */ @@ -6897,7 +6873,7 @@ static int clear_tilt_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); Curve *cu= obedit->data; - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BezTriple *bezt; BPoint *bp; @@ -6967,7 +6943,7 @@ static void undoCurve_to_editCurve(void *ucu, void *obe) Curve *cu= (Curve*)obedit->data; UndoCurve *undoCurve= ucu; ListBase *undobase= &undoCurve->nubase; - ListBase *editbase= ED_curve_editnurbs(cu); + ListBase *editbase= curve_editnurbs(cu); Nurb *nu, *newnu; EditNurb *editnurb= cu->editnurb; void *lastsel= NULL; @@ -6976,7 +6952,7 @@ static void undoCurve_to_editCurve(void *ucu, void *obe) freeNurblist(editbase); if (undoCurve->undoIndex) { - BLI_ghash_free(editnurb->keyindex, NULL, (GHashValFreeFP)free_cvKeyIndex); + BLI_ghash_free(editnurb->keyindex, NULL, (GHashValFreeFP)MEM_freeN); editnurb->keyindex= dupli_keyIndexHash(undoCurve->undoIndex); } @@ -7015,7 +6991,7 @@ static void *editCurve_to_undoCurve(void *obe) { Object *obedit= obe; Curve *cu= (Curve*)obedit->data; - ListBase *nubase= ED_curve_editnurbs(cu); + ListBase *nubase= curve_editnurbs(cu); UndoCurve *undoCurve; EditNurb *editnurb= cu->editnurb, tmpEditnurb; Nurb *nu, *newnu; @@ -7064,7 +7040,7 @@ static void free_undoCurve(void *ucv) freeNurblist(&undoCurve->nubase); if(undoCurve->undoIndex) - BLI_ghash_free(undoCurve->undoIndex, NULL, (GHashValFreeFP)free_cvKeyIndex); + BLI_ghash_free(undoCurve->undoIndex, NULL, (GHashValFreeFP)MEM_freeN); free_fcurves(&undoCurve->fcurves); free_fcurves(&undoCurve->drivers); @@ -7084,15 +7060,6 @@ void undo_push_curve(bContext *C, const char *name) undo_editmode_push(C, name, get_data, free_undoCurve, undoCurve_to_editCurve, editCurve_to_undoCurve, NULL); } -/* Get list of nurbs from editnurbs structure */ -ListBase *ED_curve_editnurbs(Curve *cu) -{ - if (cu->editnurb) { - return &cu->editnurb->nurbs; - } - - return NULL; -} void ED_curve_beztcpy(EditNurb *editnurb, BezTriple *dst, BezTriple *src, int count) { memcpy(dst, src, count*sizeof(BezTriple)); diff --git a/source/blender/editors/datafiles/blenderbuttons.c b/source/blender/editors/datafiles/blenderbuttons.c index b2b2612cd4a..243e9838e9e 100644 --- a/source/blender/editors/datafiles/blenderbuttons.c +++ b/source/blender/editors/datafiles/blenderbuttons.c @@ -1,6736 +1,6723 @@ /* DataToC output of file <blenderbuttons> */ -int datatoc_blenderbuttons_size= 215334; +int datatoc_blenderbuttons_size= 214916; char datatoc_blenderbuttons[]= { -137, 80, 78, 71, 13, 10, - 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 2, 90, 0, 0, 2,128, 8, 6, 0, 0, 0, 68,254,214,163, 0, 0, 10, 79,105, - 67, 67, 80, 80,104,111,116,111,115,104,111,112, 32, 73, 67, 67, 32,112,114,111,102,105,108,101, 0, 0,120,218,157, 83,103, 84, - 83,233, 22, 61,247,222,244, 66, 75,136,128,148, 75,111, 82, 21, 8, 32, 82, 66,139,128, 20,145, 38, 42, 33, 9, 16, 74,136, 33, -161,217, 21, 81,193, 17, 69, 69, 4, 27,200,160,136, 3,142,142,128,140, 21, 81, 44, 12,138, 10,216, 7,228, 33,162,142,131,163, -136,138,202,251,225,123,163,107,214,188,247,230,205,254,181,215, 62,231,172,243,157,179,207, 7,192, 8, 12,150, 72, 51, 81, 53, -128, 12,169, 66, 30, 17,224,131,199,196,198,225,228, 46, 64,129, 10, 36,112, 0, 16, 8,179,100, 33,115,253, 35, 1, 0,248,126, - 60, 60, 43, 34,192, 7,190, 0, 1,120,211, 11, 8, 0,192, 77,155,192, 48, 28,135,255, 15,234, 66,153, 92, 1,128,132, 1,192, -116,145, 56, 75, 8,128, 20, 0, 64,122,142, 66,166, 0, 64, 70, 1,128,157,152, 38, 83, 0,160, 4, 0, 96,203, 99, 98,227, 0, - 80, 45, 0, 96, 39,127,230,211, 0,128,157,248,153,123, 1, 0, 91,148, 33, 21, 1,160,145, 0, 32, 19,101,136, 68, 0,104, 59, - 0,172,207, 86,138, 69, 0, 88, 48, 0, 20,102, 75,196, 57, 0,216, 45, 0, 48, 73, 87,102, 72, 0,176,183, 0,192,206, 16, 11, -178, 0, 8, 12, 0, 48, 81,136,133, 41, 0, 4,123, 0, 96,200, 35, 35,120, 0,132,153, 0, 20, 70,242, 87, 60,241, 43,174, 16, -231, 42, 0, 0,120,153,178, 60,185, 36, 57, 69,129, 91, 8, 45,113, 7, 87, 87, 46, 30, 40,206, 73, 23, 43, 20, 54, 97, 2, 97, -154, 64, 46,194,121,153, 25, 50,129, 52, 15,224,243,204, 0, 0,160,145, 21, 17,224,131,243,253,120,206, 14,174,206,206, 54,142, -182, 14, 95, 45,234,191, 6,255, 34, 98, 98,227,254,229,207,171,112, 64, 0, 0,225,116,126,209,254, 44, 47,179, 26,128, 59, 6, -128,109,254,162, 37,238, 4,104, 94, 11,160,117,247,139,102,178, 15, 64,181, 0,160,233,218, 87,243,112,248,126, 60, 60, 69,161, -144,185,217,217,229,228,228,216, 74,196, 66, 91, 97,202, 87,125,254,103,194, 95,192, 87,253,108,249,126, 60,252,247,245,224,190, -226, 36,129, 50, 93,129, 71, 4,248,224,194,204,244, 76,165, 28,207,146, 9,132, 98,220,230,143, 71,252,183, 11,255,252, 29,211, - 34,196, 73, 98,185, 88, 42, 20,227, 81, 18,113,142, 68,154,140,243, 50,165, 34,137, 66,146, 41,197, 37,210,255,100,226,223, 44, -251, 3, 62,223, 53, 0,176,106, 62, 1,123,145, 45,168, 93, 99, 3,246, 75, 39, 16, 88,116,192,226,247, 0, 0,242,187,111,193, -212, 40, 8, 3,128,104,131,225,207,119,255,239, 63,253, 71,160, 37, 0,128,102, 73,146,113, 0, 0, 94, 68, 36, 46, 84,202,179, - 63,199, 8, 0, 0, 68,160,129, 42,176, 65, 27,244,193, 24, 44,192, 6, 28,193, 5,220,193, 11,252, 96, 54,132, 66, 36,196,194, - 66, 16, 66, 10,100,128, 28,114, 96, 41,172,130, 66, 40,134,205,176, 29, 42, 96, 47,212, 64, 29, 52,192, 81,104,134,147,112, 14, - 46,194, 85,184, 14, 61,112, 15,250, 97, 8,158,193, 40,188,129, 9, 4, 65,200, 8, 19, 97, 33,218,136, 1, 98,138, 88, 35,142, - 8, 23,153,133,248, 33,193, 72, 4, 18,139, 36, 32,201,136, 20, 81, 34, 75,145, 53, 72, 49, 82,138, 84, 32, 85, 72, 29,242, 61, -114, 2, 57,135, 92, 70,186,145, 59,200, 0, 50,130,252,134,188, 71, 49,148,129,178, 81, 61,212, 12,181, 67,185,168, 55, 26,132, - 70,162, 11,208,100,116, 49,154,143, 22,160,155,208,114,180, 26, 61,140, 54,161,231,208,171,104, 15,218,143, 62, 67,199, 48,192, -232, 24, 7, 51,196,108, 48, 46,198,195, 66,177, 56, 44, 9,147, 99,203,177, 34,172, 12,171,198, 26,176, 86,172, 3,187,137,245, - 99,207,177,119, 4, 18,129, 69,192, 9, 54, 4,119, 66, 32, 97, 30, 65, 72, 88, 76, 88, 78,216, 72,168, 32, 28, 36, 52, 17,218, - 9, 55, 9, 3,132, 81,194, 39, 34,147,168, 75,180, 38,186, 17,249,196, 24, 98, 50, 49,135, 88, 72, 44, 35,214, 18,143, 19, 47, - 16,123,136, 67,196, 55, 36, 18,137, 67, 50, 39,185,144, 2, 73,177,164, 84,210, 18,210, 70,210,110, 82, 35,233, 44,169,155, 52, - 72, 26, 35,147,201,218,100,107,178, 7, 57,148, 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28,220, 25,158, 56,162,154, 79,147, 78,141, 90,167, 40, 38, 85, 30, 89,232,212, 4,248,189, 16, + 16,157,138,223,152,108,252, 56,228,114, 49, 29,198, 20,175, 78,141, 90,167, 40,166,219, 60,234,161, 83,115, 27, 75, 54,190, 47, + 32,128,182, 54, 13,109,109, 26,218,251, 75,150,231, 54,222,179,251, 59,174, 47, 18,138,218, 9, 96, 28,187,175,243, 37,191, 50, +205,243, 64,121, 85,128,128,107, 7, 94, 83, 51,153,249,164,178,130,190,195,228, 13, 28, 28, 56,202, 51,118, 10,191, 51, 99, 37, +225, 30,161,200,226, 98, 82,197,189,104, 38, 85, 46,177, 76,138,184,183,242,187, 64, 31, 81,233, 36,201, 37, 17, 49,111, 17, 63, +174,185, 44,147, 34,151, 88, 38, 69,220,123,193,164,200, 37, 43, 38, 69,220,219,249, 62,168,141, 38, 99,185, 80, 63,226, 65,114, + 80,108, 45, 1, 64,228, 40,147, 38,176, 83,150,167,102, 82,107, 22, 81,108,114,116, 96,250,206, 36,246, 81, 65,103, 82,190,221, +228,169,124, 36, 34,222,205, 76, 42, 62,203,161,240,147, 21,211,173, 94, 27,157,228, 99,119, 27,247, 94, 49,137,125, 68,146, 75, + 12, 51, 79,252, 50,144, 55,253, 94,160,100, 82,229,146,133, 78,215,126,178, 98,186,213,107,163,147,124,236, 20,159, 33,162,184, +253,236,104,105, 17,219,152, 88, 98, 30, 79, 10,141,190, 45,201,113,178, 7,138,201,185, 60, 51, 35,192,247,125,213, 73,201,100, + 53, 82, 46,247,136,212, 73,201,228,208, 58,112,204,160,249,221,143,243,105,199,115,179, 44,101,215, 29, 21,161,147,146,233,144, + 61, 16, 76, 23,190, 31, 56, 27,242,139, 16, 99,226,137,223, 76, 64,220,129, 17, 54,110, 98,157,121, 17, 29, 66, 1, 70,174, 83, +127, 83, 94, 16, 48,246,160,204,105,152, 75, 97, 46,249, 46,151,152,152,204, 19,118,138, 72, 59,207, 44,147,226,127,152, 25, 84, + 49, 42,122,236,148,185, 36,194,247, 65,179,223,196,219, 78,253, 18,230,201,232, 0, 0, 0, 0, 73, 69, 78, 68,174, 66, 96,130, 0}; diff --git a/source/blender/editors/gpencil/CMakeLists.txt b/source/blender/editors/gpencil/CMakeLists.txt index 278a185eebd..db4e00dd907 100644 --- a/source/blender/editors/gpencil/CMakeLists.txt +++ b/source/blender/editors/gpencil/CMakeLists.txt @@ -43,6 +43,7 @@ set(SRC gpencil_edit.c gpencil_ops.c gpencil_paint.c + gpencil_undo.c gpencil_intern.h ) diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c index 440d5ee7c4d..cfa9585868e 100644 --- a/source/blender/editors/gpencil/drawgpencil.c +++ b/source/blender/editors/gpencil/drawgpencil.c @@ -644,7 +644,7 @@ static void gp_draw_data (bGPdata *gpd, int offsx, int offsy, int winx, int winy /* Check if may need to draw the active stroke cache, only if this layer is the active layer * that is being edited. (Stroke buffer is currently stored in gp-data) */ - if ((G.f & G_GREASEPENCIL) && (gpl->flag & GP_LAYER_ACTIVE) && + if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) && (gpf->flag & GP_FRAME_PAINT)) { /* Buffer stroke needs to be drawn with a different linestyle to help differentiate them from normal strokes. */ diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c index 9dc764b7aac..1cd8b1f05db 100644 --- a/source/blender/editors/gpencil/gpencil_edit.c +++ b/source/blender/editors/gpencil/gpencil_edit.c @@ -511,8 +511,8 @@ static void gp_stroke_to_bezier (bContext *C, bGPDlayer *gpl, bGPDstroke *gps, C copy_v3_v3(p3d_prev, p3d_cur); copy_v3_v3(p3d_cur, p3d_next); - if (i + 1 < tot) { - gp_strokepoint_convertcoords(C, gps, pt+1, p3d_next, subrect); + if (i + 2 < tot) { + gp_strokepoint_convertcoords(C, gps, pt + 2, p3d_next, subrect); } } diff --git a/source/blender/editors/gpencil/gpencil_intern.h b/source/blender/editors/gpencil/gpencil_intern.h index c31de8d30a7..8000af54f53 100644 --- a/source/blender/editors/gpencil/gpencil_intern.h +++ b/source/blender/editors/gpencil/gpencil_intern.h @@ -37,6 +37,7 @@ /* ***************************************************** */ /* Operator Defines */ +struct bGPdata; struct wmOperatorType; /* drawing ---------- */ @@ -48,6 +49,7 @@ typedef enum eGPencil_PaintModes { GP_PAINTMODE_DRAW = 0, GP_PAINTMODE_ERASER, GP_PAINTMODE_DRAW_STRAIGHT, + GP_PAINTMODE_DRAW_POLY } eGPencil_PaintModes; /* buttons editing --- */ @@ -61,6 +63,11 @@ void GPENCIL_OT_active_frame_delete(struct wmOperatorType *ot); void GPENCIL_OT_convert(struct wmOperatorType *ot); +/* undo stack ---------- */ + +void gpencil_undo_init(struct bGPdata *gpd); +void gpencil_undo_push(struct bGPdata *gpd); +void gpencil_undo_finish(void); /******************************************************* */ /* FILTERED ACTION DATA - TYPES ---> XXX DEPRECEATED OLD ANIM SYSTEM CODE! */ diff --git a/source/blender/editors/gpencil/gpencil_ops.c b/source/blender/editors/gpencil/gpencil_ops.c index e1e4c8d5457..150e0ba90e4 100644 --- a/source/blender/editors/gpencil/gpencil_ops.c +++ b/source/blender/editors/gpencil/gpencil_ops.c @@ -59,6 +59,9 @@ void ED_keymap_gpencil(wmKeyConfig *keyconf) /* draw - straight lines */ kmi=WM_keymap_add_item(keymap, "GPENCIL_OT_draw", LEFTMOUSE, KM_PRESS, KM_CTRL, DKEY); RNA_enum_set(kmi->ptr, "mode", GP_PAINTMODE_DRAW_STRAIGHT); + /* draw - poly lines */ + kmi=WM_keymap_add_item(keymap, "GPENCIL_OT_draw", RIGHTMOUSE, KM_PRESS, KM_CTRL, DKEY); + RNA_enum_set(kmi->ptr, "mode", GP_PAINTMODE_DRAW_POLY); /* erase */ kmi=WM_keymap_add_item(keymap, "GPENCIL_OT_draw", RIGHTMOUSE, KM_PRESS, 0, DKEY); RNA_enum_set(kmi->ptr, "mode", GP_PAINTMODE_ERASER); diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index 0ca30866f0d..52e50b1b5b0 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -126,6 +126,7 @@ enum { /* Runtime flags */ enum { GP_PAINTFLAG_FIRSTRUN = (1<<0), /* operator just started */ + GP_PAINTFLAG_STROKEADDED = (1<<1) /* stroke was already added during draw session */ }; /* ------ */ @@ -154,7 +155,7 @@ static int gpencil_draw_poll (bContext *C) /* check if current context can support GPencil data */ if (gpencil_data_get_pointers(C, NULL) != NULL) { /* check if Grease Pencil isn't already running */ - if ((G.f & G_GREASEPENCIL) == 0) + if (ED_gpencil_session_active() == 0) return 1; else CTX_wm_operator_poll_msg_set(C, "Grease Pencil operator is already active"); @@ -377,6 +378,52 @@ static short gp_stroke_addpoint (tGPsdata *p, const int mval[2], float pressure) else return GP_STROKEADD_NORMAL; } + else if (p->paintmode == GP_PAINTMODE_DRAW_POLY) { + /* get pointer to destination point */ + pt= (tGPspoint *)(gpd->sbuffer); + + /* store settings */ + pt->x= mval[0]; + pt->y= mval[1]; + pt->pressure= pressure; + + /* if there's stroke fir this poly line session add (or replace last) point + to stroke. This allows to draw lines more interactively (see new segment + during mouse slide, i.e.) */ + if (p->flags & GP_PAINTFLAG_STROKEADDED) { + bGPDstroke *gps= p->gpf->strokes.last; + bGPDspoint *pts; + + /* first time point is adding to temporary buffer -- need to allocate new point in stroke */ + if (gpd->sbuffer_size == 0) { + gps->points = MEM_reallocN(gps->points, sizeof(bGPDspoint)*(gps->totpoints+1)); + gps->totpoints++; + } + + pts = &gps->points[gps->totpoints-1]; + + /* special case for poly lines: normally, depth is needed only when creating new stroke from buffer, + but poly lines are converting to stroke instantly, so initialize depth buffer before converting coordinates */ + if (gpencil_project_check(p)) { + View3D *v3d= p->sa->spacedata.first; + + view3d_region_operator_needs_opengl(p->win, p->ar); + ED_view3d_autodist_init(p->scene, p->ar, v3d, (p->gpd->flag & GP_DATA_DEPTH_STROKE) ? 1:0); + } + + /* convert screen-coordinates to appropriate coordinates (and store them) */ + gp_stroke_convertcoords(p, &pt->x, &pts->x, NULL); + + /* copy pressure */ + pts->pressure= pt->pressure; + } + + /* increment counters */ + if (gpd->sbuffer_size == 0) + gpd->sbuffer_size++; + + return GP_STROKEADD_NORMAL; + } /* return invalid state for now... */ return GP_STROKEADD_INVALID; @@ -397,7 +444,7 @@ static void gp_stroke_smooth (tGPsdata *p) int i=0, cmx=gpd->sbuffer_size; /* only smooth if smoothing is enabled, and we're not doing a straight line */ - if (!(U.gp_settings & GP_PAINT_DOSMOOTH) || (p->paintmode == GP_PAINTMODE_DRAW_STRAIGHT)) + if (!(U.gp_settings & GP_PAINT_DOSMOOTH) || ELEM(p->paintmode, GP_PAINTMODE_DRAW_STRAIGHT, GP_PAINTMODE_DRAW_POLY)) return; /* don't try if less than 2 points in buffer */ @@ -529,17 +576,28 @@ static void gp_stroke_newfrombuffer (tGPsdata *p) return; } + /* special case for poly line -- for already added stroke during session + coordinates are getting added to stroke immediatelly to allow more + interactive behavior */ + if (p->paintmode == GP_PAINTMODE_DRAW_POLY) { + if (p->flags & GP_PAINTFLAG_STROKEADDED) + return; + } + /* allocate memory for a new stroke */ gps= MEM_callocN(sizeof(bGPDstroke), "gp_stroke"); - /* allocate enough memory for a continuous array for storage points */ - pt= gps->points= MEM_callocN(sizeof(bGPDspoint)*totelem, "gp_stroke_points"); - /* copy appropriate settings for stroke */ gps->totpoints= totelem; gps->thickness= p->gpl->thickness; gps->flag= gpd->sbuffer_sflag; + /* allocate enough memory for a continuous array for storage points */ + gps->points= MEM_callocN(sizeof(bGPDspoint)*gps->totpoints, "gp_stroke_points"); + + /* set pointer to first non-initialized point */ + pt= gps->points + (gps->totpoints - totelem); + /* copy points from the buffer to the stroke */ if (p->paintmode == GP_PAINTMODE_DRAW_STRAIGHT) { /* straight lines only -> only endpoints */ @@ -567,6 +625,16 @@ static void gp_stroke_newfrombuffer (tGPsdata *p) pt->pressure= ptc->pressure; } } + else if (p->paintmode == GP_PAINTMODE_DRAW_POLY) { + /* first point */ + ptc= gpd->sbuffer; + + /* convert screen-coordinates to appropriate coordinates (and store them) */ + gp_stroke_convertcoords(p, &ptc->x, &pt->x, NULL); + + /* copy pressure */ + pt->pressure= ptc->pressure; + } else { float *depth_arr= NULL; @@ -645,6 +713,8 @@ static void gp_stroke_newfrombuffer (tGPsdata *p) MEM_freeN(depth_arr); } + p->flags |= GP_PAINTFLAG_STROKEADDED; + /* add stroke to frame */ BLI_addtail(&p->gpf->strokes, gps); } @@ -893,10 +963,14 @@ static void gp_session_validatebuffer (tGPsdata *p) bGPdata *gpd= p->gpd; /* clear memory of buffer (or allocate it if starting a new session) */ - if (gpd->sbuffer) + if (gpd->sbuffer) { + //printf("\t\tGP - reset sbuffer\n"); memset(gpd->sbuffer, 0, sizeof(tGPspoint)*GP_STROKE_BUFFER_MAX); - else + } + else { + //printf("\t\tGP - allocate sbuffer\n"); gpd->sbuffer= MEM_callocN(sizeof(tGPspoint)*GP_STROKE_BUFFER_MAX, "gp_session_strokebuffer"); + } /* reset indices */ gpd->sbuffer_size = 0; @@ -905,24 +979,21 @@ static void gp_session_validatebuffer (tGPsdata *p) gpd->sbuffer_sflag= 0; } -/* init new painting session */ -static tGPsdata *gp_session_initpaint (bContext *C) +/* (re)init new painting data */ +static int gp_session_initdata (bContext *C, tGPsdata *p) { - tGPsdata *p = NULL; bGPdata **gpd_ptr = NULL; ScrArea *curarea= CTX_wm_area(C); ARegion *ar= CTX_wm_region(C); /* make sure the active view (at the starting time) is a 3d-view */ if (curarea == NULL) { + p->status= GP_STATUS_ERROR; if (G.f & G_DEBUG) printf("Error: No active view for painting \n"); - return NULL; + return 0; } - /* create new context data */ - p= MEM_callocN(sizeof(tGPsdata), "GPencil Drawing Data"); - /* pass on current scene and window */ p->scene= CTX_data_scene(C); p->win= CTX_wm_window(C); @@ -944,7 +1015,7 @@ static tGPsdata *gp_session_initpaint (bContext *C) p->status= GP_STATUS_ERROR; if (G.f & G_DEBUG) printf("Error: 3D-View active region doesn't have any region data, so cannot be drawable \n"); - return p; + return 0; } #if 0 // XXX will this sort of antiquated stuff be restored? @@ -953,7 +1024,7 @@ static tGPsdata *gp_session_initpaint (bContext *C) p->status= GP_STATUS_ERROR; if (G.f & G_DEBUG) printf("Error: In active view, Grease Pencil not shown \n"); - return p; + return 0; } #endif } @@ -974,7 +1045,7 @@ static tGPsdata *gp_session_initpaint (bContext *C) p->status= GP_STATUS_ERROR; if (G.f & G_DEBUG) printf("Error: In active view, Grease Pencil not shown \n"); - return; + return 0; } #endif } @@ -994,13 +1065,13 @@ static tGPsdata *gp_session_initpaint (bContext *C) p->status= GP_STATUS_ERROR; if (G.f & G_DEBUG) printf("Error: In active view (sequencer), active mode doesn't support Grease Pencil \n"); - return; + return 0; } if ((sseq->flag & SEQ_DRAW_GPENCIL)==0) { p->status= GP_STATUS_ERROR; if (G.f & G_DEBUG) printf("Error: In active view, Grease Pencil not shown \n"); - return; + return 0; } } break; @@ -1021,7 +1092,7 @@ static tGPsdata *gp_session_initpaint (bContext *C) p->status= GP_STATUS_ERROR; if (G.f & G_DEBUG) printf("Error: In active view, Grease Pencil not shown \n"); - return p; + return 0; } #endif } @@ -1033,7 +1104,7 @@ static tGPsdata *gp_session_initpaint (bContext *C) p->status= GP_STATUS_ERROR; if (G.f & G_DEBUG) printf("Error: Active view not appropriate for Grease Pencil drawing \n"); - return p; + return 0; } break; } @@ -1044,7 +1115,7 @@ static tGPsdata *gp_session_initpaint (bContext *C) p->status= GP_STATUS_ERROR; if (G.f & G_DEBUG) printf("Error: Current context doesn't allow for any Grease Pencil data \n"); - return p; + return 0; } else { /* if no existing GPencil block exists, add one */ @@ -1053,8 +1124,11 @@ static tGPsdata *gp_session_initpaint (bContext *C) p->gpd= *gpd_ptr; } - /* set edit flags - so that buffer will get drawn */ - G.f |= G_GREASEPENCIL; + if(ED_gpencil_session_active()==0) { + /* initialize undo stack, + also, existing undo stack would make buffer drawn */ + gpencil_undo_init(p->gpd); + } /* clear out buffer (stored in gp-data), in case something contaminated it */ gp_session_validatebuffer(p); @@ -1064,6 +1138,19 @@ static tGPsdata *gp_session_initpaint (bContext *C) p->im2d_settings.sizex= 1; p->im2d_settings.sizey= 1; #endif + + return 1; +} + +/* init new painting session */ +static tGPsdata *gp_session_initpaint (bContext *C) +{ + tGPsdata *p = NULL; + + /* create new context data */ + p= MEM_callocN(sizeof(tGPsdata), "GPencil Drawing Data"); + + gp_session_initdata(C, p); /* return context data for running paint operator */ return p; @@ -1080,6 +1167,7 @@ static void gp_session_cleanup (tGPsdata *p) /* free stroke buffer */ if (gpd->sbuffer) { + //printf("\t\tGP - free sbuffer\n"); MEM_freeN(gpd->sbuffer); gpd->sbuffer= NULL; } @@ -1249,7 +1337,8 @@ static void gp_paint_strokeend (tGPsdata *p) static void gp_paint_cleanup (tGPsdata *p) { /* finish off a stroke */ - gp_paint_strokeend(p); + if(p->gpd) + gp_paint_strokeend(p); /* "unlock" frame */ if (p->gpf) @@ -1262,8 +1351,8 @@ static void gpencil_draw_exit (bContext *C, wmOperator *op) { tGPsdata *p= op->customdata; - /* clear edit flags */ - G.f &= ~G_GREASEPENCIL; + /* clear undo stack */ + gpencil_undo_finish(); /* restore cursor to indicate end of drawing */ WM_cursor_restore(CTX_wm_window(C)); @@ -1594,6 +1683,7 @@ static int gpencil_draw_invoke (bContext *C, wmOperator *op, wmEvent *event) //printf("\tGP - hotkey invoked... waiting for click-drag\n"); } + WM_event_add_notifier(C, NC_SCREEN|ND_GPENCIL, NULL); /* add a modal handler for this operator, so that we can then draw continuous strokes */ WM_event_add_modal_handler(C, op); return OPERATOR_RUNNING_MODAL; @@ -1611,16 +1701,57 @@ static int gpencil_area_exists(bContext *C, ScrArea *satest) return 0; } +static tGPsdata *gpencil_stroke_begin(bContext *C, wmOperator *op) +{ + tGPsdata *p= op->customdata; + + /* we must check that we're still within the area that we're set up to work from + * otherwise we could crash (see bug #20586) + */ + if (CTX_wm_area(C) != p->sa) { + printf("\t\t\tGP - wrong area execution abort! \n"); + p->status= GP_STATUS_ERROR; + } + + //printf("\t\tGP - start stroke \n"); + + /* we may need to set up paint env again if we're resuming */ + // XXX: watch it with the paintmode! in future, it'd be nice to allow changing paint-mode when in sketching-sessions + // XXX: with tablet events, we may event want to check for eraser here, for nicer tablet support + + if (gp_session_initdata(C, p)) + gp_paint_initstroke(p, p->paintmode); + + p= op->customdata; + + if(p->status != GP_STATUS_ERROR) + p->status= GP_STATUS_PAINTING; + + return op->customdata; +} + +static void gpencil_stroke_end(wmOperator *op) +{ + tGPsdata *p= op->customdata; + + gp_paint_cleanup(p); + + gpencil_undo_push(p->gpd); + + gp_session_cleanup(p); + + p->status= GP_STATUS_IDLING; + + p->gpd= NULL; + p->gpl= NULL; + p->gpf= NULL; +} + /* events handling during interactive drawing part of operator */ static int gpencil_draw_modal (bContext *C, wmOperator *op, wmEvent *event) { tGPsdata *p= op->customdata; - //int estate = OPERATOR_PASS_THROUGH; /* default exit state - not handled, so let others have a share of the pie */ - /* currently, grease pencil conflicts with such operators as undo and set object mode - which makes behavior of operator totally unpredictable and crash for some cases. - the only way to solve this proper is to ger rid of pointers to data which can - chage stored in operator custom data (sergey) */ - int estate = OPERATOR_RUNNING_MODAL; + int estate = OPERATOR_PASS_THROUGH; /* default exit state - not handled, so let others have a share of the pie */ // if (event->type == NDOF_MOTION) // return OPERATOR_PASS_THROUGH; @@ -1648,17 +1779,24 @@ static int gpencil_draw_modal (bContext *C, wmOperator *op, wmEvent *event) if (ELEM(event->type, LEFTMOUSE, RIGHTMOUSE)) { /* if painting, end stroke */ if (p->status == GP_STATUS_PAINTING) { + int sketch= 0; /* basically, this should be mouse-button up = end stroke * BUT what happens next depends on whether we 'painting sessions' is enabled */ - if (GPENCIL_SKETCH_SESSIONS_ON(p->scene)) { + sketch|= GPENCIL_SKETCH_SESSIONS_ON(p->scene); + /* polyline drawig is also 'sketching' -- all knots should be added during one session */ + sketch|= p->paintmode == GP_PAINTMODE_DRAW_POLY; + + if (sketch) { /* end stroke only, and then wait to resume painting soon */ //printf("\t\tGP - end stroke only\n"); - gp_paint_cleanup(p); - p->status= GP_STATUS_IDLING; + gpencil_stroke_end(op); /* we've just entered idling state, so this event was processed (but no others yet) */ estate = OPERATOR_RUNNING_MODAL; + + /* stroke could be smoothed, send notifier to refresh screen */ + WM_event_add_notifier(C, NC_SCREEN|ND_GPENCIL|NA_EDITED, NULL); } else { //printf("\t\tGP - end of stroke + op\n"); @@ -1666,35 +1804,19 @@ static int gpencil_draw_modal (bContext *C, wmOperator *op, wmEvent *event) estate = OPERATOR_FINISHED; } } - else { + else if (event->val == KM_PRESS) { /* not painting, so start stroke (this should be mouse-button down) */ - /* we must check that we're still within the area that we're set up to work from - * otherwise we could crash (see bug #20586) - */ - if (CTX_wm_area(C) != p->sa) { - //printf("\t\t\tGP - wrong area execution abort! \n"); - p->status= GP_STATUS_ERROR; + p= gpencil_stroke_begin(C, op); + + if (p->status == GP_STATUS_ERROR) { estate = OPERATOR_CANCELLED; } - else { - //printf("\t\tGP - start stroke \n"); - p->status= GP_STATUS_PAINTING; - - /* we may need to set up paint env again if we're resuming */ - // XXX: watch it with the paintmode! in future, it'd be nice to allow changing paint-mode when in sketching-sessions - // XXX: with tablet events, we may event want to check for eraser here, for nicer tablet support - gp_paint_initstroke(p, p->paintmode); - - if (p->status == GP_STATUS_ERROR) { - estate = OPERATOR_CANCELLED; - } - } + } else { + p->status = GP_STATUS_IDLING; } } - - /* handle mode-specific events */ if (p->status == GP_STATUS_PAINTING) { /* handle painting mouse-movements? */ @@ -1706,7 +1828,7 @@ static int gpencil_draw_modal (bContext *C, wmOperator *op, wmEvent *event) /* finish painting operation if anything went wrong just now */ if (p->status == GP_STATUS_ERROR) { - //printf("\t\t\t\tGP - add error done! \n"); + printf("\t\t\t\tGP - add error done! \n"); estate = OPERATOR_CANCELLED; } else { @@ -1723,28 +1845,6 @@ static int gpencil_draw_modal (bContext *C, wmOperator *op, wmEvent *event) estate = OPERATOR_RUNNING_MODAL; } } - else if (p->status == GP_STATUS_IDLING) { - /* standard undo/redo shouldn't be allowed to execute or else it causes crashes, so catch it here */ - // FIXME: this is a hardcoded hotkey that can't be changed - // TODO: catch redo as well, but how? - if (event->type == ZKEY && event->val == KM_RELEASE) { - /* oskey = cmd key on macs as they seem to use cmd-z for undo as well? */ - if ((event->ctrl) || (event->oskey)) { - /* just delete last stroke, which will look like undo to the end user */ - //printf("caught attempted undo event... deleting last stroke \n"); - gpencil_frame_delete_laststroke(p->gpl, p->gpf); - /* undoing the last line can free p->gpf - * note, could do this in a bit more of an elegant way then a search but it at least prevents a crash */ - if(BLI_findindex(&p->gpl->frames, p->gpf) == -1) { - p->gpf= NULL; - } - - /* event handled, so force refresh */ - ED_region_tag_redraw(p->ar); /* just active area for now, since doing whole screen is too slow */ - estate = OPERATOR_RUNNING_MODAL; - } - } - } /* gpencil modal operator stores area, which can be removed while using it (like fullscreen) */ if(0==gpencil_area_exists(C, p->sa)) @@ -1780,6 +1880,7 @@ static int gpencil_draw_modal (bContext *C, wmOperator *op, wmEvent *event) static EnumPropertyItem prop_gpencil_drawmodes[] = { {GP_PAINTMODE_DRAW, "DRAW", 0, N_("Draw Freehand"), ""}, {GP_PAINTMODE_DRAW_STRAIGHT, "DRAW_STRAIGHT", 0, N_("Draw Straight Lines"), ""}, + {GP_PAINTMODE_DRAW_POLY, "DRAW_POLY", 0, N_("Dtaw Poly Line"), ""}, {GP_PAINTMODE_ERASER, "ERASER", 0, N_("Eraser"), ""}, {0, NULL, 0, NULL, NULL} }; diff --git a/source/blender/editors/gpencil/gpencil_undo.c b/source/blender/editors/gpencil/gpencil_undo.c new file mode 100644 index 00000000000..1154975e3cc --- /dev/null +++ b/source/blender/editors/gpencil/gpencil_undo.c @@ -0,0 +1,168 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2011 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation, + * Sergey Sharybin + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <stdlib.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_gpencil_types.h" +#include "DNA_listBase.h" +#include "DNA_windowmanager_types.h" + +#include "BKE_context.h" +#include "BKE_gpencil.h" + +#include "BLI_listbase.h" + +#include "ED_gpencil.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "gpencil_intern.h" + +#define MAXUNDONAME 64 + +typedef struct bGPundonode { + struct bGPundonode *next, *prev; + + char name[MAXUNDONAME]; + struct bGPdata *gpd; +} bGPundonode; + +static ListBase undo_nodes = {NULL, NULL}; +static bGPundonode *cur_node = NULL; + +int ED_gpencil_session_active(void) +{ + return undo_nodes.first != NULL; +} + +int ED_undo_gpencil_step(bContext *C, int step, const char *name) +{ + bGPdata **gpd_ptr= NULL, *new_gpd= NULL; + + gpd_ptr= gpencil_data_get_pointers(C, NULL); + + if(step==1) { /* undo */ + //printf("\t\tGP - undo step\n"); + if(cur_node->prev) { + if(!name || strcmp(cur_node->name, name) == 0) { + cur_node= cur_node->prev; + new_gpd= cur_node->gpd; + } + } + } + else if (step==-1) { + //printf("\t\tGP - redo step\n"); + if(cur_node->next) { + if(!name || strcmp(cur_node->name, name) == 0) { + cur_node= cur_node->next; + new_gpd= cur_node->gpd; + } + } + } + + if(new_gpd) { + if(gpd_ptr) { + if(*gpd_ptr) { + bGPdata *gpd= *gpd_ptr; + bGPDlayer *gpl, *gpld; + + free_gpencil_layers(&gpd->layers); + + /* copy layers */ + gpd->layers.first= gpd->layers.last= NULL; + + for (gpl= new_gpd->layers.first; gpl; gpl= gpl->next) { + /* make a copy of source layer and its data */ + gpld= gpencil_layer_duplicate(gpl); + BLI_addtail(&gpd->layers, gpld); + } + } + } + } + + WM_event_add_notifier(C, NC_SCREEN|ND_GPENCIL|NA_EDITED, NULL); + + return OPERATOR_FINISHED; +} + +void gpencil_undo_init(bGPdata *gpd) +{ + gpencil_undo_push(gpd); +} + +void gpencil_undo_push(bGPdata *gpd) +{ + bGPundonode *undo_node; + + //printf("\t\tGP - undo push\n"); + + if(cur_node) { + /* remove all un-done nodes from stack */ + undo_node= cur_node->next; + + while(undo_node) { + bGPundonode *next_node= undo_node->next; + + free_gpencil_data(undo_node->gpd); + MEM_freeN(undo_node->gpd); + + BLI_freelinkN(&undo_nodes, undo_node); + + undo_node= next_node; + } + } + + /* create new undo node */ + undo_node= MEM_callocN(sizeof(bGPundonode), "gpencil undo node"); + undo_node->gpd= gpencil_data_duplicate(gpd); + + cur_node= undo_node; + + BLI_addtail(&undo_nodes, undo_node); +} + +void gpencil_undo_finish(void) +{ + bGPundonode *undo_node= undo_nodes.first; + + while(undo_node) { + free_gpencil_data(undo_node->gpd); + MEM_freeN(undo_node->gpd); + + undo_node= undo_node->next; + } + + BLI_freelistN(&undo_nodes); + + cur_node= NULL; +} diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index a029c5c1f12..b73684d43d8 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -148,7 +148,6 @@ void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnam void undo_push_armature(struct bContext *C, const char *name); /* poseobject.c */ -struct Object *ED_object_pose_armature(struct Object *ob); void ED_armature_exit_posemode(struct bContext *C, struct Base *base); void ED_armature_enter_posemode(struct bContext *C, struct Base *base); int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan); diff --git a/source/blender/editors/include/ED_curve.h b/source/blender/editors/include/ED_curve.h index d78d2846572..b4782a5919b 100644 --- a/source/blender/editors/include/ED_curve.h +++ b/source/blender/editors/include/ED_curve.h @@ -58,7 +58,7 @@ void CU_select_swap(struct Object *obedit); void undo_push_curve (struct bContext *C, const char *name); -ListBase *curve_get_editcurve(struct Object *ob); +ListBase *object_editcurve_get(struct Object *ob); void load_editNurb (struct Object *obedit); void make_editNurb (struct Object *obedit); diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h index 07dcc959e32..bfd16487ae5 100644 --- a/source/blender/editors/include/ED_gpencil.h +++ b/source/blender/editors/include/ED_gpencil.h @@ -106,4 +106,8 @@ void paste_gpdata(void); void snap_gplayer_frames(struct bGPDlayer *gpl, short mode); void mirror_gplayer_frames(struct bGPDlayer *gpl, short mode); +/* ------------ Grease-Pencil Undo System ------------------ */ +int ED_gpencil_session_active(void); +int ED_undo_gpencil_step(struct bContext *C, int step, const char *name); + #endif /* ED_GPENCIL_H */ diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h index cc4dd6330fb..1cbf45960d3 100644 --- a/source/blender/editors/include/ED_node.h +++ b/source/blender/editors/include/ED_node.h @@ -39,6 +39,7 @@ struct Material; struct Scene; struct Tex; struct bContext; +struct bNodeTree; struct bNode; struct bNodeTree; struct ScrArea; @@ -47,6 +48,7 @@ struct ScrArea; void ED_init_node_butfuncs(void); /* node_draw.c */ +void ED_node_tree_update(struct SpaceNode *snode, struct Scene *scene); void ED_node_changed_update(struct ID *id, struct bNode *node); void ED_node_generic_update(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node); @@ -57,8 +59,9 @@ void ED_node_texture_default(struct Tex *tex); void ED_node_link_intersect_test(struct ScrArea *sa, int test); void ED_node_link_insert(struct ScrArea *sa); -void ED_node_set_active(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node); +void ED_node_update_hierarchy(struct bContext *C, struct bNodeTree *ntree); +void ED_node_set_active(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node); /* node ops.c */ void ED_operatormacros_node(void); diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index c646ec55506..b451e278d47 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -136,8 +136,8 @@ void ED_setflagsLatt(struct Object *obedit, int flag); /* object_modifier.c */ enum { MODIFIER_APPLY_DATA=1, - MODIFIER_APPLY_SHAPE, -} eModifier_Apply_Mode; + MODIFIER_APPLY_SHAPE +}; struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type); int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md); diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h index 33d2dfcf4c5..85a8d8945bb 100644 --- a/source/blender/editors/include/ED_sculpt.h +++ b/source/blender/editors/include/ED_sculpt.h @@ -44,7 +44,6 @@ void ED_operatortypes_sculpt(void); void sculpt_get_redraw_planes(float planes[4][4], struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob); void ED_sculpt_force_update(struct bContext *C); -void ED_sculpt_modifiers_changed(struct Object *ob); /* paint_ops.c */ void ED_operatortypes_paint(void); diff --git a/source/blender/editors/include/ED_sequencer.h b/source/blender/editors/include/ED_sequencer.h index cd22a5c6ca4..5be1403c97b 100644 --- a/source/blender/editors/include/ED_sequencer.h +++ b/source/blender/editors/include/ED_sequencer.h @@ -31,8 +31,4 @@ #define SEQ_ZOOM_FAC(szoom) ((szoom) > 0.0f)? (szoom) : ((szoom) == 0.0f)? (1.0f) : (-1.0f/(szoom)) - -/* in space_sequencer.c, for rna update function */ -void ED_sequencer_update_view(bContext *C, int view); - #endif /* ED_SEQUENCER_H */ diff --git a/source/blender/editors/include/UI_icons.h b/source/blender/editors/include/UI_icons.h index b4263935407..f8d0b819ac1 100644 --- a/source/blender/editors/include/UI_icons.h +++ b/source/blender/editors/include/UI_icons.h @@ -589,8 +589,8 @@ DEF_ICON(MOD_MULTIRES) DEF_ICON(MOD_SMOKE) DEF_ICON(MOD_SOLIDIFY) DEF_ICON(MOD_SCREW) +DEF_ICON(MOD_VERTEX_WEIGHT) #ifndef DEF_ICON_BLANK_SKIP - DEF_ICON(BLANK160) DEF_ICON(BLANK161) DEF_ICON(BLANK162) DEF_ICON(BLANK163) diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index 7ee65eb5410..48ec75d0853 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -653,6 +653,25 @@ void UI_exit(void); #define UI_LAYOUT_OP_SHOW_TITLE 1 #define UI_LAYOUT_OP_SHOW_EMPTY 2 +/* flags to set which corners will become rounded: + * + * 1------2 + * | | + * 8------4 */ + +enum { + UI_CNR_TOP_LEFT= 1, + UI_CNR_TOP_RIGHT= 2, + UI_CNR_BOTTOM_RIGHT= 4, + UI_CNR_BOTTOM_LEFT= 8, + /* just for convenience */ + UI_CNR_NONE= 0, + UI_CNR_ALL= (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT) +}; + +/* not apart of the corner flags but mixed in some functions */ +#define UI_RB_ALPHA (UI_CNR_ALL + 1) + uiLayout *uiBlockLayout(uiBlock *block, int dir, int type, int x, int y, int size, int em, struct uiStyle *style); void uiBlockSetCurLayout(uiBlock *block, uiLayout *layout); void uiBlockLayoutResolve(uiBlock *block, int *x, int *y); diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h index d383bc0ab78..ab5b8e8aff3 100644 --- a/source/blender/editors/include/UI_resources.h +++ b/source/blender/editors/include/UI_resources.h @@ -296,6 +296,9 @@ void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]); // blends and shades between two color pointers void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset); +// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor) +void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset); + // get a 3 byte color, blended and shaded between two other char color pointers void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset); diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 76ed9891b8e..33aeb2df926 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -58,10 +58,9 @@ /* own include */ #include "interface_intern.h" -#define UI_RB_ALPHA 16 #define UI_DISABLED_ALPHA_OFFS -160 -static int roundboxtype= 15; +static int roundboxtype= UI_CNR_ALL; void uiSetRoundBox(int type) { @@ -69,13 +68,6 @@ void uiSetRoundBox(int type) * if this is undone, its not that big a deal, only makes curves edges * square for the */ roundboxtype= type; - - /* flags to set which corners will become rounded: - - 1------2 - | | - 8------4 - */ } @@ -98,7 +90,7 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r glBegin(mode); /* start with corner right-bottom */ - if(roundboxtype & 4) { + if(roundboxtype & UI_CNR_BOTTOM_RIGHT) { glVertex2f(maxx-rad, miny); for(a=0; a<7; a++) { glVertex2f(maxx-rad+vec[a][0], miny+vec[a][1]); @@ -108,7 +100,7 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r else glVertex2f(maxx, miny); /* corner right-top */ - if(roundboxtype & 2) { + if(roundboxtype & UI_CNR_TOP_RIGHT) { glVertex2f(maxx, maxy-rad); for(a=0; a<7; a++) { glVertex2f(maxx-vec[a][1], maxy-rad+vec[a][0]); @@ -118,7 +110,7 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r else glVertex2f(maxx, maxy); /* corner left-top */ - if(roundboxtype & 1) { + if(roundboxtype & UI_CNR_TOP_LEFT) { glVertex2f(minx+rad, maxy); for(a=0; a<7; a++) { glVertex2f(minx+rad-vec[a][0], maxy-vec[a][1]); @@ -128,7 +120,7 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r else glVertex2f(minx, maxy); /* corner left-bottom */ - if(roundboxtype & 8) { + if(roundboxtype & UI_CNR_BOTTOM_LEFT) { glVertex2f(minx, miny+rad); for(a=0; a<7; a++) { glVertex2f(minx+vec[a][1], miny+rad-vec[a][0]); @@ -180,7 +172,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl glBegin(mode); /* start with corner right-bottom */ - if(roundboxtype & 4) { + if(roundboxtype & UI_CNR_BOTTOM_RIGHT) { round_box_shade_col(coltop, coldown, 0.0); glVertex2f(maxx-rad, miny); @@ -199,7 +191,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl } /* corner right-top */ - if(roundboxtype & 2) { + if(roundboxtype & UI_CNR_TOP_RIGHT) { round_box_shade_col(coltop, coldown, (div-rad)*idiv); glVertex2f(maxx, maxy-rad); @@ -217,7 +209,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl } /* corner left-top */ - if(roundboxtype & 1) { + if(roundboxtype & UI_CNR_TOP_LEFT) { round_box_shade_col(coltop, coldown, 1.0); glVertex2f(minx+rad, maxy); @@ -236,7 +228,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl } /* corner left-bottom */ - if(roundboxtype & 8) { + if(roundboxtype & UI_CNR_BOTTOM_LEFT) { round_box_shade_col(coltop, coldown, rad*idiv); glVertex2f(minx, miny+rad); @@ -288,7 +280,7 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float glBegin(mode); /* start with corner right-bottom */ - if(roundboxtype & 4) { + if(roundboxtype & UI_CNR_BOTTOM_RIGHT) { round_box_shade_col(colLeft, colRight, 0.0); glVertex2f(maxx-rad, miny); @@ -306,7 +298,7 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float } /* corner right-top */ - if(roundboxtype & 2) { + if(roundboxtype & UI_CNR_TOP_RIGHT) { round_box_shade_col(colLeft, colRight, 0.0); glVertex2f(maxx, maxy-rad); @@ -324,7 +316,7 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float } /* corner left-top */ - if(roundboxtype & 1) { + if(roundboxtype & UI_CNR_TOP_LEFT) { round_box_shade_col(colLeft, colRight, (div-rad)*idiv); glVertex2f(minx+rad, maxy); @@ -342,7 +334,7 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float } /* corner left-bottom */ - if(roundboxtype & 8) { + if(roundboxtype & UI_CNR_BOTTOM_LEFT) { round_box_shade_col(colLeft, colRight, 1.0); glVertex2f(minx, miny+rad); @@ -709,7 +701,7 @@ static void draw_scope_end(rctf *rect, GLint *scissor) /* outline */ glColor4f(0.f, 0.f, 0.f, 0.5f); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_LINE_LOOP, rect->xmin-1, rect->ymin, rect->xmax+1, rect->ymax+1, 3.0f); } @@ -768,9 +760,13 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.f, 0.f, 0.f, 0.3f); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f); - + + /* need scissor test, histogram can draw outside of boundary */ + glGetIntegerv(GL_VIEWPORT, scissor); + glScissor(ar->winrct.xmin + (rect.xmin-1), ar->winrct.ymin+(rect.ymin-1), (rect.xmax+1)-(rect.xmin-1), (rect.ymax+1)-(rect.ymin-1)); + glColor4f(1.f, 1.f, 1.f, 0.08f); /* draw grid lines here */ for (i=1; i<4; i++) { @@ -778,10 +774,6 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol) fdrawline(rect.xmin+(i/4.f)*w, rect.ymin, rect.xmin+(i/4.f)*w, rect.ymax); } - /* need scissor test, histogram can draw outside of boundary */ - glGetIntegerv(GL_VIEWPORT, scissor); - glScissor(ar->winrct.xmin + (rect.xmin-1), ar->winrct.ymin+(rect.ymin-1), (rect.xmax+1)-(rect.xmin-1), (rect.ymax+1)-(rect.ymin-1)); - if (hist->mode == HISTO_MODE_LUMA) histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_luma, res); else { @@ -837,7 +829,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.f, 0.f, 0.f, 0.3f); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f); @@ -1048,7 +1040,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.f, 0.f, 0.f, 0.3f); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f); /* need scissor test, hvectorscope can draw outside of boundary */ @@ -1233,7 +1225,7 @@ void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect) /* backdrop */ glColor3ubv((unsigned char*)wcol->inner); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 5.0f); /* sphere color */ diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c index f4e53e2aa52..5f15cf7e5f7 100644 --- a/source/blender/editors/interface/interface_layout.c +++ b/source/blender/editors/interface/interface_layout.c @@ -336,7 +336,7 @@ static void ui_layer_but_cb(bContext *C, void *arg_but, void *arg_index) } /* create buttons for an item with an RNA array */ -static void ui_item_array(uiLayout *layout, uiBlock *block, const char *name, int icon, PointerRNA *ptr, PropertyRNA *prop, int len, int x, int y, int w, int h, int expand, int slider, int toggle, int icon_only) +static void ui_item_array(uiLayout *layout, uiBlock *block, const char *name, int icon, PointerRNA *ptr, PropertyRNA *prop, int len, int x, int y, int w, int UNUSED(h), int expand, int slider, int toggle, int icon_only) { uiStyle *style= layout->root->style; uiBut *but; @@ -409,7 +409,7 @@ static void ui_item_array(uiLayout *layout, uiBlock *block, const char *name, in if (totdim != 2) return; /* only 2D matrices supported in UI so far */ w /= dim_size[0]; - h /= dim_size[1]; + /* h /= dim_size[1]; */ /* UNUSED */ for(a=0; a<len; a++) { col= a % dim_size[0]; @@ -632,7 +632,7 @@ PointerRNA uiItemFullO(uiLayout *layout, const char *opname, const char *name, i if(!ot) { ui_item_disabled(layout, opname); - RNA_warning("uiItemFullO: unknown operator '%s'\n", opname); + RNA_warning("unknown operator '%s'", opname); return PointerRNA_NULL; } @@ -739,7 +739,7 @@ void uiItemsFullEnumO(uiLayout *layout, const char *opname, const char *propname if(!ot || !ot->srna) { ui_item_disabled(layout, opname); - RNA_warning("uiItemsFullEnumO: %s '%s'\n", ot ? "unknown operator" : "operator missing srna", opname); + RNA_warning("%s '%s'", ot ? "unknown operator" : "operator missing srna", opname); return; } @@ -817,7 +817,7 @@ void uiItemEnumO_value(uiLayout *layout, const char *name, int icon, const char /* pass */ } else { - RNA_warning("uiItemEnumO_value: %s.%s not found.\n", RNA_struct_identifier(ptr.type), propname); + RNA_warning("%s.%s not found.", RNA_struct_identifier(ptr.type), propname); return; } @@ -846,7 +846,7 @@ void uiItemEnumO_string(uiLayout *layout, const char *name, int icon, const char RNA_property_enum_items(layout->root->block->evil_C, &ptr, prop, &item, NULL, &free); if(item==NULL || RNA_enum_value_from_id(item, value_str, &value)==0) { if(free) MEM_freeN(item); - RNA_warning("uiItemEnumO_string: %s.%s, enum %s not found.\n", RNA_struct_identifier(ptr.type), propname, value_str); + RNA_warning("%s.%s, enum %s not found.", RNA_struct_identifier(ptr.type), propname, value_str); return; } @@ -854,7 +854,7 @@ void uiItemEnumO_string(uiLayout *layout, const char *name, int icon, const char MEM_freeN(item); } else { - RNA_warning("uiItemEnumO_string: %s.%s not found.\n", RNA_struct_identifier(ptr.type), propname); + RNA_warning("%s.%s not found.", RNA_struct_identifier(ptr.type), propname); return; } @@ -1061,7 +1061,7 @@ void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, int flag, if(!prop) { ui_item_disabled(layout, propname); - RNA_warning("uiItemR: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } @@ -1074,7 +1074,7 @@ void uiItemEnumR(uiLayout *layout, const char *name, int icon, struct PointerRNA if(!prop || RNA_property_type(prop) != PROP_ENUM) { ui_item_disabled(layout, propname); - RNA_warning("uiItemEnumR: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } @@ -1089,7 +1089,7 @@ void uiItemEnumR_string(uiLayout *layout, struct PointerRNA *ptr, const char *pr if(!prop || RNA_property_type(prop) != PROP_ENUM) { ui_item_disabled(layout, propname); - RNA_warning("uiItemEnumR_string: enum property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("enum property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } @@ -1098,7 +1098,7 @@ void uiItemEnumR_string(uiLayout *layout, struct PointerRNA *ptr, const char *pr if(!RNA_enum_value_from_id(item, value, &ivalue)) { if(free) MEM_freeN(item); ui_item_disabled(layout, propname); - RNA_warning("uiItemEnumR: enum property value not found: %s\n", value); + RNA_warning("enum property value not found: %s", value); return; } @@ -1123,12 +1123,12 @@ void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname if(!prop) { ui_item_disabled(layout, propname); - RNA_warning("uiItemsEnumR: enum property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("enum property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } if(RNA_property_type(prop) != PROP_ENUM) { - RNA_warning("uiItemsEnumR: not an enum property: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("not an enum property: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } else { @@ -1316,13 +1316,13 @@ void uiItemPointerR(uiLayout *layout, struct PointerRNA *ptr, const char *propna prop= RNA_struct_find_property(ptr, propname); if(!prop) { - RNA_warning("uiItemPointerR: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } type= RNA_property_type(prop); if(!ELEM(type, PROP_POINTER, PROP_STRING)) { - RNA_warning("uiItemPointerR: property %s must be a pointer or string.\n", propname); + RNA_warning("property %s must be a pointer or string.", propname); return; } @@ -1330,11 +1330,11 @@ void uiItemPointerR(uiLayout *layout, struct PointerRNA *ptr, const char *propna if(!searchprop) { - RNA_warning("uiItemPointerR: search collection property not found: %s.%s\n", RNA_struct_identifier(ptr->type), searchpropname); + RNA_warning("search collection property not found: %s.%s", RNA_struct_identifier(ptr->type), searchpropname); return; } else if (RNA_property_type(searchprop) != PROP_COLLECTION) { - RNA_warning("uiItemPointerR: search collection property is not a collection type: %s.%s\n", RNA_struct_identifier(ptr->type), searchpropname); + RNA_warning("search collection property is not a collection type: %s.%s", RNA_struct_identifier(ptr->type), searchpropname); return; } @@ -1406,7 +1406,7 @@ static void ui_item_menu(uiLayout *layout, const char *name, int icon, uiMenuCre if(layout->root->type == UI_LAYOUT_HEADER) uiBlockSetEmboss(block, UI_EMBOSS); - else if(layout->root->type == UI_LAYOUT_PANEL) { + else if(ELEM(layout->root->type, UI_LAYOUT_PANEL, UI_LAYOUT_TOOLBAR)) { but->type= MENU; but->flag |= UI_TEXT_LEFT; } @@ -1419,7 +1419,7 @@ void uiItemM(uiLayout *layout, bContext *UNUSED(C), const char *menuname, const mt= WM_menutype_find(menuname, FALSE); if(mt==NULL) { - RNA_warning("uiItemM: not found %s\n", menuname); + RNA_warning("not found %s", menuname); return; } @@ -1528,7 +1528,7 @@ static void menu_item_enum_opname_menu(bContext *UNUSED(C), uiLayout *layout, vo { MenuItemLevel *lvl= (MenuItemLevel*)(((uiBut*)arg)->func_argN); - uiLayoutSetOperatorContext(layout, WM_OP_EXEC_REGION_WIN); + uiLayoutSetOperatorContext(layout, lvl->opcontext); uiItemsEnumO(layout, lvl->opname, lvl->propname); } @@ -1539,12 +1539,12 @@ void uiItemMenuEnumO(uiLayout *layout, const char *opname, const char *propname, if(!ot) { ui_item_disabled(layout, opname); - RNA_warning("uiItemMenuEnumO: unknown operator '%s'\n", opname); + RNA_warning("unknown operator '%s'", opname); return; } if(!ot->srna) { ui_item_disabled(layout, opname); - RNA_warning("uiItemMenuEnumO: operator missing srna '%s'\n", opname); + RNA_warning("operator missing srna '%s'", opname); return; } @@ -1577,7 +1577,7 @@ void uiItemMenuEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propn prop= RNA_struct_find_property(ptr, propname); if(!prop) { ui_item_disabled(layout, propname); - RNA_warning("uiItemMenuEnumR: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index 01dcdda97a1..d4f49d750ac 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -537,8 +537,8 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, rcti *rect) /* in some occasions, draw a border */ if(panel->flag & PNL_SELECT) { - if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15); - else uiSetRoundBox(3); + if(panel->control & UI_PNL_SOLID) uiSetRoundBox(UI_CNR_ALL); + else uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT); UI_ThemeColorShade(TH_BACK, -120); uiRoundRect(0.5f + rect->xmin, 0.5f + rect->ymin, 0.5f + rect->xmax, 0.5f + headrect.ymax+1, 8); diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index e510d6bb38d..ec3173a42b2 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -245,7 +245,7 @@ static void template_id_cb(bContext *C, void *arg_litem, void *arg_event) switch(event) { case UI_ID_BROWSE: case UI_ID_PIN: - RNA_warning("warning, id event %d shouldnt come here\n", event); + RNA_warning("warning, id event %d shouldnt come here", event); break; case UI_ID_OPEN: case UI_ID_ADD_NEW: @@ -488,7 +488,7 @@ static void ui_template_id(uiLayout *layout, bContext *C, PointerRNA *ptr, const prop= RNA_struct_find_property(ptr, propname); if(!prop || RNA_property_type(prop) != PROP_POINTER) { - RNA_warning("uiTemplateID: pointer property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("pointer property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } @@ -549,11 +549,11 @@ void uiTemplateAnyID(uiLayout *layout, PointerRNA *ptr, const char *propname, co propType= RNA_struct_find_property(ptr, proptypename); if (!propID || RNA_property_type(propID) != PROP_POINTER) { - RNA_warning("uiTemplateAnyID: pointer property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("pointer property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } if (!propType || RNA_property_type(propType) != PROP_ENUM) { - RNA_warning("uiTemplateAnyID: pointer-type property not found: %s.%s\n", RNA_struct_identifier(ptr->type), proptypename); + RNA_warning("pointer-type property not found: %s.%s", RNA_struct_identifier(ptr->type), proptypename); return; } @@ -592,7 +592,7 @@ void uiTemplatePathBuilder(uiLayout *layout, PointerRNA *ptr, const char *propna /* check that properties are valid */ propPath= RNA_struct_find_property(ptr, propname); if (!propPath || RNA_property_type(propPath) != PROP_STRING) { - RNA_warning("uiTemplatePathBuilder: path property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("path property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } @@ -855,7 +855,7 @@ uiLayout *uiTemplateModifier(uiLayout *layout, bContext *C, PointerRNA *ptr) /* verify we have valid data */ if(!RNA_struct_is_a(ptr->type, &RNA_Modifier)) { - RNA_warning("uiTemplateModifier: Expected modifier on object.\n"); + RNA_warning("Expected modifier on object."); return NULL; } @@ -863,7 +863,7 @@ uiLayout *uiTemplateModifier(uiLayout *layout, bContext *C, PointerRNA *ptr) md= ptr->data; if(!ob || !(GS(ob->id.name) == ID_OB)) { - RNA_warning("uiTemplateModifier: Expected modifier on object.\n"); + RNA_warning("expected modifier on object."); return NULL; } @@ -1084,7 +1084,7 @@ uiLayout *uiTemplateConstraint(uiLayout *layout, PointerRNA *ptr) /* verify we have valid data */ if(!RNA_struct_is_a(ptr->type, &RNA_Constraint)) { - RNA_warning("uiTemplateConstraint: Expected constraint on object.\n"); + RNA_warning("Expected constraint on object."); return NULL; } @@ -1092,7 +1092,7 @@ uiLayout *uiTemplateConstraint(uiLayout *layout, PointerRNA *ptr) con= ptr->data; if(!ob || !(GS(ob->id.name) == ID_OB)) { - RNA_warning("uiTemplateConstraint: Expected constraint on object.\n"); + RNA_warning("Expected constraint on object."); return NULL; } @@ -1138,7 +1138,7 @@ void uiTemplatePreview(uiLayout *layout, ID *id, int show_buttons, ID *parent, M PointerRNA texture_ptr; if(id && !ELEM4(GS(id->name), ID_MA, ID_TE, ID_WO, ID_LA)) { - RNA_warning("uiTemplatePreview: Expected ID of type material, texture, lamp or world.\n"); + RNA_warning("expected ID of type material, texture, lamp or world."); return; } @@ -1844,12 +1844,14 @@ void uiTemplateCurveMapping(uiLayout *layout, PointerRNA *ptr, const char *propn PointerRNA cptr; if(!prop) { - RNA_warning("uiTemplateCurveMapping: curve property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("curve property not found: %s.%s", + RNA_struct_identifier(ptr->type), propname); return; } if(RNA_property_type(prop) != PROP_POINTER) { - RNA_warning("uiTemplateCurveMapping: curve is not a pointer: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("curve is not a pointer: %s.%s", + RNA_struct_identifier(ptr->type), propname); return; } @@ -1879,7 +1881,7 @@ void uiTemplateColorWheel(uiLayout *layout, PointerRNA *ptr, const char *propnam float softmin, softmax, step, precision; if (!prop) { - RNA_warning("uiTemplateColorWheel: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } @@ -1949,7 +1951,7 @@ void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, const char *propname, prop= RNA_struct_find_property(ptr, propname); if (!prop) { - RNA_warning("uiTemplateLayer: layers property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("layers property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } @@ -1966,7 +1968,7 @@ void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, const char *propname, if(used_ptr && used_propname) { used_prop= RNA_struct_find_property(used_ptr, used_propname); if (!used_prop) { - RNA_warning("uiTemplateLayer: used layers property not found: %s.%s\n", RNA_struct_identifier(ptr->type), used_propname); + RNA_warning("used layers property not found: %s.%s", RNA_struct_identifier(ptr->type), used_propname); return; } @@ -2157,7 +2159,7 @@ void uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, const char * pa= block->panel; if(!pa) { - RNA_warning("uiTemplateList: only works inside a panel.\n"); + RNA_warning("only works inside a panel."); return; } @@ -2167,28 +2169,28 @@ void uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, const char * if(ptr->data) { prop= RNA_struct_find_property(ptr, propname); if(!prop) { - RNA_warning("uiTemplateList: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } } activeprop= RNA_struct_find_property(activeptr, activepropname); if(!activeprop) { - RNA_warning("uiTemplateList: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), activepropname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), activepropname); return; } if(prop) { type= RNA_property_type(prop); if(type != PROP_COLLECTION) { - RNA_warning("uiTemplateList: Expected collection property.\n"); + RNA_warning("uiExpected collection property."); return; } } activetype= RNA_property_type(activeprop); if(activetype != PROP_INT) { - RNA_warning("uiTemplateList: Expected integer property.\n"); + RNA_warning("expected integer property."); return; } diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index 5da875356ea..45829646145 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -79,19 +79,23 @@ /* it has outline, back, and two optional tria meshes */ typedef struct uiWidgetTrias { - int tot; + unsigned int tot; float vec[32][2]; - int (*index)[3]; + unsigned int (*index)[3]; } uiWidgetTrias; +/* max as used by round_box__edges */ +#define WIDGET_CURVE_RESOLU 9 +#define WIDGET_SIZE_MAX (WIDGET_CURVE_RESOLU*4) + typedef struct uiWidgetBase { int totvert, halfwayvert; - float outer_v[64][2]; - float inner_v[64][2]; - float inner_uv[64][2]; + float outer_v[WIDGET_SIZE_MAX][2]; + float inner_v[WIDGET_SIZE_MAX][2]; + float inner_uv[WIDGET_SIZE_MAX][2]; short inner, outline, emboss; /* set on/off */ short shadedir; @@ -123,7 +127,7 @@ typedef struct uiWidgetType { /* *********************** draw data ************************** */ -static float cornervec[9][2]= {{0.0, 0.0}, {0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, +static float cornervec[WIDGET_CURVE_RESOLU][2]= {{0.0, 0.0}, {0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}, {1.0, 1.0}}; static float jit[8][2]= {{0.468813 , -0.481430}, {-0.155755 , -0.352820}, @@ -133,7 +137,7 @@ static float jit[8][2]= {{0.468813 , -0.481430}, {-0.155755 , -0.352820}, static float num_tria_vert[3][2]= { {-0.352077, 0.532607}, {-0.352077, -0.549313}, {0.330000, -0.008353}}; -static int num_tria_face[1][3]= { +static unsigned int num_tria_face[1][3]= { {0, 1, 2}}; static float scroll_circle_vert[16][2]= { @@ -142,7 +146,7 @@ static float scroll_circle_vert[16][2]= { {-0.382683, -0.923880}, {0.000000, -1.000000}, {0.382684, -0.923880}, {0.707107, -0.707107}, {0.923880, -0.382684}, {1.000000, -0.000000}, {0.923880, 0.382683}, {0.707107, 0.707107}}; -static int scroll_circle_face[14][3]= { +static unsigned int scroll_circle_face[14][3]= { {0, 1, 2}, {2, 0, 3}, {3, 0, 15}, {3, 15, 4}, {4, 15, 14}, {4, 14, 5}, {5, 14, 13}, {5, 13, 6}, {6, 13, 12}, {6, 12, 7}, {7, 12, 11}, {7, 11, 8}, {8, 11, 10}, {8, 10, 9}}; @@ -150,13 +154,13 @@ static float menu_tria_vert[6][2]= { {-0.41, 0.16}, {0.41, 0.16}, {0, 0.82}, {0, -0.82}, {-0.41, -0.16}, {0.41, -0.16}}; -static int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}}; +static unsigned int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}}; static float check_tria_vert[6][2]= { {-0.578579, 0.253369}, {-0.392773, 0.412794}, {-0.004241, -0.328551}, {-0.003001, 0.034320}, {1.055313, 0.864744}, {0.866408, 1.026895}}; -static int check_tria_face[4][3]= { +static unsigned int check_tria_face[4][3]= { {3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}}; GLubyte checker_stipple_sml[32*32/8] = @@ -175,6 +179,7 @@ GLubyte checker_stipple_sml[32*32/8] = void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3) { + float tri_arr[3][2]= {{x1, y1}, {x2, y2}, {x3, y3}}; float color[4]; int j; @@ -182,20 +187,18 @@ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y glGetFloatv(GL_CURRENT_COLOR, color); color[3] *= 0.125f; glColor4fv(color); - + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, tri_arr); + /* for each AA step */ for(j=0; j<8; j++) { glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f); - - glBegin(GL_POLYGON); - glVertex2f(x1, y1); - glVertex2f(x2, y2); - glVertex2f(x3, y3); - glEnd(); - + glDrawArrays(GL_TRIANGLES, 0, 3); glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f); } + glDisableClientState(GL_VERTEX_ARRAY); glDisable(GL_BLEND); } @@ -216,7 +219,7 @@ static void widget_init(uiWidgetBase *wtb) /* return tot */ static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int roundboxalign, float step) { - float vec[9][2]; + float vec[WIDGET_CURVE_RESOLU][2]; float minx, miny, maxx, maxy; int a, tot= 0; @@ -231,59 +234,59 @@ static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int r maxy= rect->ymax+step; /* mult */ - for(a=0; a<9; a++) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++) { vec[a][0]= rad*cornervec[a][0]; vec[a][1]= rad*cornervec[a][1]; } /* start with left-top, anti clockwise */ - if(roundboxalign & 1) { - for(a=0; a<9; a++, tot++) { + if(roundboxalign & UI_CNR_TOP_LEFT) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0]= minx+rad-vec[a][0]; vert[tot][1]= maxy-vec[a][1]; } } else { - for(a=0; a<9; a++, tot++) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0]= minx; vert[tot][1]= maxy; } } - if(roundboxalign & 8) { - for(a=0; a<9; a++, tot++) { + if(roundboxalign & UI_CNR_BOTTOM_LEFT) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0]= minx+vec[a][1]; vert[tot][1]= miny+rad-vec[a][0]; } } else { - for(a=0; a<9; a++, tot++) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0]= minx; vert[tot][1]= miny; } } - if(roundboxalign & 4) { - for(a=0; a<9; a++, tot++) { + if(roundboxalign & UI_CNR_BOTTOM_RIGHT) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0]= maxx-rad+vec[a][0]; vert[tot][1]= miny+vec[a][1]; } } else { - for(a=0; a<9; a++, tot++) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0]= maxx; vert[tot][1]= miny; } } - if(roundboxalign & 2) { - for(a=0; a<9; a++, tot++) { + if(roundboxalign & UI_CNR_TOP_RIGHT) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0]= maxx-vec[a][1]; vert[tot][1]= maxy-rad+vec[a][0]; } } else { - for(a=0; a<9; a++, tot++) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { vert[tot][0]= maxx; vert[tot][1]= maxy; } @@ -294,7 +297,7 @@ static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int r /* this call has 1 extra arg to allow mask outline */ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad, float radi) { - float vec[9][2], veci[9][2]; + float vec[WIDGET_CURVE_RESOLU][2], veci[WIDGET_CURVE_RESOLU][2]; float minx= rect->xmin, miny= rect->ymin, maxx= rect->xmax, maxy= rect->ymax; float minxi= minx + 1.0f; /* boundbox inner */ float maxxi= maxx - 1.0f; @@ -303,8 +306,10 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl float facxi= (maxxi!=minxi) ? 1.0f/(maxxi-minxi) : 0.0f; /* for uv, can divide by zero */ float facyi= (maxyi!=minyi) ? 1.0f/(maxyi-minyi) : 0.0f; int a, tot= 0, minsize; - const int hnum= ((roundboxalign & (1|2))==(1|2) || (roundboxalign & (4|8))==(4|8)) ? 1 : 2; - const int vnum= ((roundboxalign & (1|8))==(1|8) || (roundboxalign & (2|4))==(2|4)) ? 1 : 2; + const int hnum= ((roundboxalign & (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT))==(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT) || + (roundboxalign & (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT))==(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT)) ? 1 : 2; + const int vnum= ((roundboxalign & (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT))==(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT) || + (roundboxalign & (UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT))==(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT)) ? 1 : 2; minsize= MIN2((rect->xmax-rect->xmin)*hnum, (rect->ymax-rect->ymin)*vnum); @@ -315,7 +320,7 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl radi= 0.5f*minsize - 1.0f; /* mult */ - for(a=0; a<9; a++) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++) { veci[a][0]= radi*cornervec[a][0]; veci[a][1]= radi*cornervec[a][1]; vec[a][0]= rad*cornervec[a][0]; @@ -323,9 +328,9 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl } /* corner left-bottom */ - if(roundboxalign & 8) { + if(roundboxalign & UI_CNR_BOTTOM_LEFT) { - for(a=0; a<9; a++, tot++) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { wt->inner_v[tot][0]= minxi+veci[a][1]; wt->inner_v[tot][1]= minyi+radi-veci[a][0]; @@ -350,9 +355,9 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl } /* corner right-bottom */ - if(roundboxalign & 4) { + if(roundboxalign & UI_CNR_BOTTOM_RIGHT) { - for(a=0; a<9; a++, tot++) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { wt->inner_v[tot][0]= maxxi-radi+veci[a][0]; wt->inner_v[tot][1]= minyi+veci[a][1]; @@ -379,9 +384,9 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl wt->halfwayvert= tot; /* corner right-top */ - if(roundboxalign & 2) { + if(roundboxalign & UI_CNR_TOP_RIGHT) { - for(a=0; a<9; a++, tot++) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { wt->inner_v[tot][0]= maxxi-veci[a][1]; wt->inner_v[tot][1]= maxyi-radi+veci[a][0]; @@ -406,9 +411,9 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl } /* corner left-top */ - if(roundboxalign & 1) { + if(roundboxalign & UI_CNR_TOP_LEFT) { - for(a=0; a<9; a++, tot++) { + for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { wt->inner_v[tot][0]= minxi+radi-veci[a][0]; wt->inner_v[tot][1]= maxyi-veci[a][1]; @@ -433,7 +438,9 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl tot++; } - + + BLI_assert(tot <= WIDGET_SIZE_MAX); + wt->totvert= tot; } @@ -516,16 +523,10 @@ static void widget_scroll_circle(uiWidgetTrias *tria, rcti *rect, float triasize static void widget_trias_draw(uiWidgetTrias *tria) { - int a; - - glBegin(GL_TRIANGLES); - for(a=0; a<tria->tot; a++) { - glVertex2fv(tria->vec[ tria->index[a][0] ]); - glVertex2fv(tria->vec[ tria->index[a][1] ]); - glVertex2fv(tria->vec[ tria->index[a][2] ]); - } - glEnd(); - + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, tria->vec); + glDrawElements(GL_TRIANGLES, tria->tot*3, GL_UNSIGNED_INT, tria->index); + glDisableClientState(GL_VERTEX_ARRAY); } static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect) @@ -587,33 +588,48 @@ static void shadecolors4(char *coltop, char *coldown, const char *color, short s coldown[3]= color[3]; } -static void round_box_shade_col4(const char col1[4], const char col2[4], const float fac) +static void round_box_shade_col4_r(unsigned char col_r[4], const char col1[4], const char col2[4], const float fac) { - unsigned char col[4]; const int faci= FTOCHAR(fac); const int facm= 255-faci; - col[0]= (faci*col1[0] + facm*col2[0])>>8; - col[1]= (faci*col1[1] + facm*col2[1])>>8; - col[2]= (faci*col1[2] + facm*col2[2])>>8; - col[3]= (faci*col1[3] + facm*col2[3])>>8; + col_r[0]= (faci*col1[0] + facm*col2[0])>>8; + col_r[1]= (faci*col1[1] + facm*col2[1])>>8; + col_r[2]= (faci*col1[2] + facm*col2[2])>>8; + col_r[3]= (faci*col1[3] + facm*col2[3])>>8; +} - glColor4ubv(col); +static void widget_verts_to_quad_strip(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX*2+2][2]) +{ + int a; + for(a=0; a<totvert; a++) { + copy_v2_v2(quad_strip[a*2], wtb->outer_v[a]); + copy_v2_v2(quad_strip[a*2+1], wtb->inner_v[a]); + } + copy_v2_v2(quad_strip[a*2], wtb->outer_v[0]); + copy_v2_v2(quad_strip[a*2+1], wtb->inner_v[0]); } -static void widgetbase_outline(uiWidgetBase *wtb) +static void widget_verts_to_quad_strip_open(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX*2][2]) { int a; - - /* outline */ - glBegin(GL_QUAD_STRIP); - for(a=0; a<wtb->totvert; a++) { - glVertex2fv(wtb->outer_v[a]); - glVertex2fv(wtb->inner_v[a]); + for(a=0; a<totvert; a++) { + quad_strip[a*2][0]= wtb->outer_v[a][0]; + quad_strip[a*2][1]= wtb->outer_v[a][1]; + quad_strip[a*2+1][0]= wtb->outer_v[a][0]; + quad_strip[a*2+1][1]= wtb->outer_v[a][1] - 1.0f; } - glVertex2fv(wtb->outer_v[0]); - glVertex2fv(wtb->inner_v[0]); - glEnd(); +} + +static void widgetbase_outline(uiWidgetBase *wtb) +{ + float quad_strip[WIDGET_SIZE_MAX*2+2][2]; /* + 2 because the last pair is wrapped */ + widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip); + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, quad_strip); + glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert*2 + 2); + glDisableClientState(GL_VERTEX_ARRAY); } static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) @@ -626,100 +642,124 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) if(wtb->inner) { if(wcol->shaded==0) { if (wcol->alpha_check) { + float inner_v_half[WIDGET_SIZE_MAX][2]; float x_mid= 0.0f; /* used for dumb clamping of values */ /* dark checkers */ glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255); - glBegin(GL_POLYGON); - for(a=0; a<wtb->totvert; a++) { - glVertex2fv(wtb->inner_v[a]); - } - glEnd(); + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); /* light checkers */ glEnable(GL_POLYGON_STIPPLE); glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255); glPolygonStipple(checker_stipple_sml); - glBegin(GL_POLYGON); - for(a=0; a<wtb->totvert; a++) { - glVertex2fv(wtb->inner_v[a]); - } - glEnd(); + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); + glDisable(GL_POLYGON_STIPPLE); /* alpha fill */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4ubv((unsigned char*)wcol->inner); - glBegin(GL_POLYGON); + glEnableClientState(GL_VERTEX_ARRAY); + for(a=0; a<wtb->totvert; a++) { - glVertex2fv(wtb->inner_v[a]); x_mid += wtb->inner_v[a][0]; } x_mid /= wtb->totvert; - glEnd(); + + glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); /* 1/2 solid color */ glColor4ub(wcol->inner[0], wcol->inner[1], wcol->inner[2], 255); - glBegin(GL_POLYGON); - for(a=0; a<wtb->totvert; a++) - glVertex2f(MIN2(wtb->inner_v[a][0], x_mid), wtb->inner_v[a][1]); - glEnd(); + + for(a=0; a<wtb->totvert; a++) { + inner_v_half[a][0]= MIN2(wtb->inner_v[a][0], x_mid); + inner_v_half[a][1]= wtb->inner_v[a][1]; + } + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, inner_v_half); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); } else { /* simple fill */ glColor4ubv((unsigned char*)wcol->inner); - glBegin(GL_POLYGON); - for(a=0; a<wtb->totvert; a++) - glVertex2fv(wtb->inner_v[a]); - glEnd(); + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); } } else { char col1[4], col2[4]; + unsigned char col_array[WIDGET_SIZE_MAX * 4]; + unsigned char *col_pt= col_array; shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown); glShadeModel(GL_SMOOTH); - glBegin(GL_POLYGON); - for(a=0; a<wtb->totvert; a++) { - round_box_shade_col4(col1, col2, wtb->inner_uv[a][wtb->shadedir]); - glVertex2fv(wtb->inner_v[a]); + for(a=0; a<wtb->totvert; a++, col_pt += 4) { + round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->shadedir]); } - glEnd(); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); + glColorPointer(4, GL_UNSIGNED_BYTE, 0, col_array); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glShadeModel(GL_FLAT); } } /* for each AA step */ if(wtb->outline) { + float quad_strip[WIDGET_SIZE_MAX*2+2][2]; /* + 2 because the last pair is wrapped */ + float quad_strip_emboss[WIDGET_SIZE_MAX*2][2]; /* only for emboss */ + + widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip); + + if(wtb->emboss) { + widget_verts_to_quad_strip_open(wtb, wtb->halfwayvert, quad_strip_emboss); + } + + glEnableClientState(GL_VERTEX_ARRAY); + for(j=0; j<8; j++) { glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f); /* outline */ glColor4ub(wcol->outline[0], wcol->outline[1], wcol->outline[2], 32); - glBegin(GL_QUAD_STRIP); - for(a=0; a<wtb->totvert; a++) { - glVertex2fv(wtb->outer_v[a]); - glVertex2fv(wtb->inner_v[a]); - } - glVertex2fv(wtb->outer_v[0]); - glVertex2fv(wtb->inner_v[0]); - glEnd(); + + glVertexPointer(2, GL_FLOAT, 0, quad_strip); + glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert*2 + 2); /* emboss bottom shadow */ if(wtb->emboss) { glColor4f(1.0f, 1.0f, 1.0f, 0.02f); - glBegin(GL_QUAD_STRIP); - for(a=0; a<wtb->halfwayvert; a++) { - glVertex2fv(wtb->outer_v[a]); - glVertex2f(wtb->outer_v[a][0], wtb->outer_v[a][1]-1.0f); - } - glEnd(); + + glVertexPointer(2, GL_FLOAT, 0, quad_strip_emboss); + glDrawArrays(GL_QUAD_STRIP, 0, wtb->halfwayvert*2); } glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f); } + + glDisableClientState(GL_VERTEX_ARRAY); } /* decoration */ @@ -1611,7 +1651,8 @@ static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float uiWidgetBase wtb; rcti rect1= *rect; float alpha, alphastep; - int step, tot, a; + int step, totvert; + float quad_strip[WIDGET_SIZE_MAX*2][2]; /* prevent tooltips to not show round shadow */ if( 2.0f*radout > 0.2f*(rect1.ymax-rect1.ymin) ) @@ -1620,31 +1661,32 @@ static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float rect1.ymax -= 2.0f*radout; /* inner part */ - tot= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & 12, 0.0f); - + totvert= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT), 0.0f); + /* inverse linear shadow alpha */ alpha= 0.15; alphastep= 0.67; + glEnableClientState(GL_VERTEX_ARRAY); + for(step= 1; step<=radout; step++, alpha*=alphastep) { - round_box_shadow_edges(wtb.outer_v, &rect1, radin, 15, (float)step); + round_box_shadow_edges(wtb.outer_v, &rect1, radin, UI_CNR_ALL, (float)step); glColor4f(0.0f, 0.0f, 0.0f, alpha); - - glBegin(GL_QUAD_STRIP); - for(a=0; a<tot; a++) { - glVertex2fv(wtb.outer_v[a]); - glVertex2fv(wtb.inner_v[a]); - } - glEnd(); + + widget_verts_to_quad_strip_open(&wtb, totvert, quad_strip); + + glVertexPointer(2, GL_FLOAT, 0, quad_strip); + glDrawArrays(GL_QUAD_STRIP, 0, totvert*2); } - + + glDisableClientState(GL_VERTEX_ARRAY); } static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction) { uiWidgetBase wtb; - int roundboxalign= 15; + int roundboxalign= UI_CNR_ALL; widget_init(&wtb); @@ -1654,11 +1696,11 @@ static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int dir //rect->ymax += 4.0; } else if (direction == UI_DOWN) { - roundboxalign= 12; + roundboxalign= (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT); rect->ymin -= 4.0; } else if (direction == UI_TOP) { - roundboxalign= 3; + roundboxalign= UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT; rect->ymax += 4.0; } @@ -2008,7 +2050,7 @@ static void ui_draw_but_HSV_v(uiBut *but, rcti *rect) widget_init(&wtb); /* fully rounded */ - round_box_edges(&wtb, 15, rect, rad); + round_box_edges(&wtb, UI_CNR_ALL, rect, rad); /* setup temp colors */ wcol_tmp.outline[0]= wcol_tmp.outline[1]= wcol_tmp.outline[2]= 0; @@ -2107,17 +2149,15 @@ void ui_draw_link_bezier(rcti *rect) if(ui_link_bezier_points(rect, coord_array, LINK_RESOL)) { /* we can reuse the dist variable here to increment the GL curve eval amount*/ // const float dist= 1.0f/(float)LINK_RESOL; // UNUSED - int i; glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); - - glBegin(GL_LINE_STRIP); - for(i=0; i<=LINK_RESOL; i++) { - glVertex2fv(coord_array[i]); - } - glEnd(); - + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, coord_array); + glDrawArrays(GL_LINE_STRIP, 0, LINK_RESOL); + glDisableClientState(GL_VERTEX_ARRAY); + glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH); @@ -2148,7 +2188,7 @@ void uiWidgetScrollDraw(uiWidgetColors *wcol, rcti *rect, rcti *slider, int stat if(horizontal) SWAP(short, wcol->shadetop, wcol->shadedown); - round_box_edges(&wtb, 15, rect, rad); + round_box_edges(&wtb, UI_CNR_ALL, rect, rad); widgetbase_draw(&wtb, wcol); /* slider */ @@ -2176,7 +2216,7 @@ void uiWidgetScrollDraw(uiWidgetColors *wcol, rcti *rect, rcti *slider, int stat if (state & UI_SCROLL_NO_OUTLINE) SWAP(short, outline, wtb.outline); - round_box_edges(&wtb, 15, slider, rad); + round_box_edges(&wtb, UI_CNR_ALL, slider, rad); if(state & UI_SCROLL_ARROWS) { if(wcol->item[0] > 48) wcol->item[0]-= 48; @@ -2343,7 +2383,7 @@ static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int s /* left part of slider, always rounded */ rect1.xmax= rect1.xmin + ceil(offs+1.0f); - round_box_edges(&wtb1, roundboxalign & ~6, &rect1, offs); + round_box_edges(&wtb1, roundboxalign & ~(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT), &rect1, offs); wtb1.outline= 0; widgetbase_draw(&wtb1, wcol); @@ -2354,7 +2394,7 @@ static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int s offs*= (rect1.xmax + offs - rect->xmax)/offs; else offs= 0.0f; - round_box_edges(&wtb1, roundboxalign & ~9, &rect1, offs); + round_box_edges(&wtb1, roundboxalign & ~(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT), &rect1, offs); widgetbase_draw(&wtb1, wcol); VECCOPY(wcol->outline, outline); @@ -2436,7 +2476,7 @@ static void widget_icon_has_anim(uiBut *UNUSED(but), uiWidgetColors *wcol, rcti wtb.outline= 0; /* rounded */ - round_box_edges(&wtb, 15, rect, 10.0f); + round_box_edges(&wtb, UI_CNR_ALL, rect, 10.0f); widgetbase_draw(&wtb, wcol); } } @@ -2499,7 +2539,7 @@ static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int widget_init(&wtb); /* half rounded */ - round_box_edges(&wtb, 15, rect, rad); + round_box_edges(&wtb, UI_CNR_ALL, rect, rad); widgetbase_draw(&wtb, wcol); } @@ -2526,7 +2566,7 @@ static void widget_list_itembut(uiWidgetColors *wcol, rcti *rect, int UNUSED(sta /* rounded, but no outline */ wtb.outline= 0; - round_box_edges(&wtb, 15, rect, 4.0f); + round_box_edges(&wtb, UI_CNR_ALL, rect, 4.0f); widgetbase_draw(&wtb, wcol); } @@ -2550,7 +2590,7 @@ static void widget_optionbut(uiWidgetColors *wcol, rcti *rect, int state, int UN recttemp.ymax-= delta; /* half rounded */ - round_box_edges(&wtb, 15, &recttemp, 4.0f); + round_box_edges(&wtb, UI_CNR_ALL, &recttemp, 4.0f); /* decoration */ if(state & UI_SELECT) { @@ -2650,12 +2690,12 @@ static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType * UI_GetThemeColor3ubv(TH_BACK, col); glColor3ubv(col); - round_box__edges(&wtb, 15, rect, 0.0f, 4.0); + round_box__edges(&wtb, UI_CNR_ALL, rect, 0.0f, 4.0); widgetbase_outline(&wtb); } /* outline */ - round_box_edges(&wtb, 15, rect, 5.0f); + round_box_edges(&wtb, UI_CNR_ALL, rect, 5.0f); wtb.outline= 1; wtb.inner= 0; widgetbase_draw(&wtb, &wt->wcol); @@ -2836,37 +2876,27 @@ static int widget_roundbox_set(uiBut *but, rcti *rect) switch(but->flag & UI_BUT_ALIGN) { case UI_BUT_ALIGN_TOP: - return (12); - break; + return UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT; case UI_BUT_ALIGN_DOWN: - return (3); - break; + return UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT; case UI_BUT_ALIGN_LEFT: - return (6); - break; + return UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT; case UI_BUT_ALIGN_RIGHT: - return (9); - break; - - case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT: - return (1); - break; - case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT: - return (2); - break; - case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT: - return (8); - break; - case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT: - return (4); - break; - + return UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT; + case UI_BUT_ALIGN_DOWN | UI_BUT_ALIGN_RIGHT: + return UI_CNR_TOP_LEFT; + case UI_BUT_ALIGN_DOWN | UI_BUT_ALIGN_LEFT: + return UI_CNR_TOP_RIGHT; + case UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_RIGHT: + return UI_CNR_BOTTOM_LEFT; + case UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT: + return UI_CNR_BOTTOM_RIGHT; default: - return (0); - break; + return 0; } - } - return 15; + } + + return UI_CNR_ALL; } /* conversion from old to new buttons, so still messy */ @@ -3104,14 +3134,14 @@ void ui_draw_search_back(uiStyle *UNUSED(style), uiBlock *block, rcti *rect) uiWidgetType *wt= widget_type(UI_WTYPE_BOX); glEnable(GL_BLEND); - widget_softshadow(rect, 15, 5.0f, 8.0f); + widget_softshadow(rect, UI_CNR_ALL, 5.0f, 8.0f); glDisable(GL_BLEND); wt->state(wt, 0); if(block) - wt->draw(&wt->wcol, rect, block->flag, 15); + wt->draw(&wt->wcol, rect, block->flag, UI_CNR_ALL); else - wt->draw(&wt->wcol, rect, 0, 15); + wt->draw(&wt->wcol, rect, 0, UI_CNR_ALL); } diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index 692c8940a21..9b9237f70cf 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1039,6 +1039,23 @@ void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char c glColor3ub(r, g, b); } +void UI_GetColorPtrShade3ubv(const unsigned char cp[3], unsigned char col[3], int offset) +{ + int r, g, b; + + r= offset+(int)cp[0]; + g= offset+(int)cp[1]; + b= offset+(int)cp[2]; + + CLAMP(r, 0, 255); + CLAMP(g, 0, 255); + CLAMP(b, 0, 255); + + col[0] = r; + col[1] = g; + col[2] = b; +} + // get a 3 byte color, blended and shaded between two other char color pointers void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset) { diff --git a/source/blender/editors/mesh/editmesh.c b/source/blender/editors/mesh/editmesh.c index 0abd758460c..d6e451a8625 100644 --- a/source/blender/editors/mesh/editmesh.c +++ b/source/blender/editors/mesh/editmesh.c @@ -1101,7 +1101,7 @@ void load_editMesh(Scene *scene, Object *obedit) int j; for (ob=G.main->object.first; ob; ob=ob->id.next) { - if (ob->parent==ob && ELEM(ob->partype, PARVERT1,PARVERT3)) { + if (ob->parent==obedit && ELEM(ob->partype, PARVERT1,PARVERT3)) { /* duplicate code from below, make it function later...? */ if (!vertMap) { @@ -1661,8 +1661,8 @@ static void *editMesh_to_undoMesh(void *emv) /* now copy vertices */ a = 0; for(eve=em->verts.first; eve; eve= eve->next, evec++, a++) { - VECCOPY(evec->co, eve->co); - VECCOPY(evec->no, eve->no); + copy_v3_v3(evec->co, eve->co); + copy_v3_v3(evec->no, eve->no); evec->f= eve->f; evec->h= eve->h; @@ -1763,7 +1763,7 @@ static void undoMesh_to_editMesh(void *umv, void *emv) eve= addvertlist(em, evec->co, NULL); evar[a]= eve; - VECCOPY(eve->no, evec->no); + copy_v3_v3(eve->no, evec->no); eve->f= evec->f; eve->h= evec->h; eve->keyindex= evec->keyindex; diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c index d81a7cd8233..f29c0857dc1 100644 --- a/source/blender/editors/mesh/editmesh_add.c +++ b/source/blender/editors/mesh/editmesh_add.c @@ -212,7 +212,7 @@ static int dupli_extrude_cursor(bContext *C, wmOperator *op, wmEvent *event) copy_v3_v3(vec, min); normalize_v3(vec); - dot= INPR(vec, nor); + dot= dot_v3v3(vec, nor); if( fabs(dot)<0.999) { float cross[3], si, q1[4]; @@ -1488,9 +1488,9 @@ void MESH_OT_primitive_circle_add(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ - RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, _("Vertices"), "", 3, 500); + RNA_def_int(ot->srna, "vertices", 32, 3, INT_MAX, _("Vertices"), "", 3, 500); RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, _("Radius"), "", 0.001, 100.00); - RNA_def_boolean(ot->srna, "fill", 0, _("Fill"), ""); + RNA_def_boolean(ot->srna, "fill", 0, "Fill", ""); ED_object_add_generic_props(ot, TRUE); } @@ -1529,7 +1529,7 @@ void MESH_OT_primitive_cylinder_add(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ - RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, _("Vertices"), "", 2, 500); + RNA_def_int(ot->srna, "vertices", 32, 2, INT_MAX, _("Vertices"), "", 2, 500); RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, _("Radius"), "", 0.001, 100.00); RNA_def_float(ot->srna, "depth", 2.0f, 0.0, FLT_MAX, _("Depth"), "", 0.001, 100.00); RNA_def_boolean(ot->srna, "cap_ends", 1, _("Cap Ends"), ""); @@ -1570,7 +1570,7 @@ void MESH_OT_primitive_cone_add(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ - RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, _("Vertices"), "", 2, 500); + RNA_def_int(ot->srna, "vertices", 32, 2, INT_MAX, _("Vertices"), "", 2, 500); RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, _("Radius"), "", 0.001, 100.00); RNA_def_float(ot->srna, "depth", 2.0f, 0.0, FLT_MAX, _("Depth"), "", 0.001, 100.00); RNA_def_boolean(ot->srna, "cap_end", 1, _("Cap End"), ""); @@ -1611,8 +1611,8 @@ void MESH_OT_primitive_grid_add(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ - RNA_def_int(ot->srna, "x_subdivisions", 10, INT_MIN, INT_MAX, _("X Subdivisions"), "", 3, 1000); - RNA_def_int(ot->srna, "y_subdivisions", 10, INT_MIN, INT_MAX, _("Y Subdivisions"), "", 3, 1000); + RNA_def_int(ot->srna, "x_subdivisions", 10, 3, INT_MAX, _("X Subdivisions"), "", 3, 1000); + RNA_def_int(ot->srna, "y_subdivisions", 10, 3, INT_MAX, _("Y Subdivisions"), "", 3, 1000); RNA_def_float(ot->srna, "size", 1.0f, 0.0, FLT_MAX, _("Size"), "", 0.001, FLT_MAX); ED_object_add_generic_props(ot, TRUE); @@ -1684,8 +1684,8 @@ void MESH_OT_primitive_uv_sphere_add(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ - RNA_def_int(ot->srna, "segments", 32, INT_MIN, INT_MAX, _("Segments"), "", 3, 500); - RNA_def_int(ot->srna, "ring_count", 16, INT_MIN, INT_MAX, _("Rings"), "", 3, 500); + RNA_def_int(ot->srna, "segments", 32, 3, INT_MAX, _("Segments"), "", 3, 500); + RNA_def_int(ot->srna, "ring_count", 16, 3, INT_MAX, _("Rings"), "", 3, 500); RNA_def_float(ot->srna, "size", 1.0f, 0.0, FLT_MAX, _("Size"), "", 0.001, 100.00); ED_object_add_generic_props(ot, TRUE); @@ -1723,7 +1723,7 @@ void MESH_OT_primitive_ico_sphere_add(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ - RNA_def_int(ot->srna, "subdivisions", 2, 0, INT_MAX, _("Subdivisions"), "", 0, 8); + RNA_def_int(ot->srna, "subdivisions", 2, 1, INT_MAX, _("Subdivisions"), "", 1, 8); RNA_def_float(ot->srna, "size", 1.0f, 0.0f, FLT_MAX, _("Size"), "", 0.001f, 100.00); ED_object_add_generic_props(ot, TRUE); diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c index 0afa2d01702..02b5250f67a 100644 --- a/source/blender/editors/mesh/editmesh_lib.c +++ b/source/blender/editors/mesh/editmesh_lib.c @@ -1002,7 +1002,7 @@ void EM_free_data_layer(EditMesh *em, CustomData *data, int type) static void add_normal_aligned(float *nor, float *add) { - if( INPR(nor, add) < -0.9999f) + if(dot_v3v3(nor, add) < -0.9999f) sub_v3_v3(nor, add); else add_v3_v3(nor, add); @@ -1096,13 +1096,13 @@ short extrudeflag_face_indiv(EditMesh *em, short UNUSED(flag), float *UNUSED(nor v3= addvertlist(em, efa->v3->co, efa->v3); v1->f1= v2->f1= v3->f1= 1; - VECCOPY(v1->no, efa->n); - VECCOPY(v2->no, efa->n); - VECCOPY(v3->no, efa->n); + copy_v3_v3(v1->no, efa->n); + copy_v3_v3(v2->no, efa->n); + copy_v3_v3(v3->no, efa->n); if(efa->v4) { v4= addvertlist(em, efa->v4->co, efa->v4); v4->f1= 1; - VECCOPY(v4->no, efa->n); + copy_v3_v3(v4->no, efa->n); } else v4= NULL; @@ -1310,7 +1310,7 @@ static short extrudeflag_edge(Object *obedit, EditMesh *em, short UNUSED(flag), * of the cases above to handle edges on the line of symmetry. */ for (; md; md=md->next) { - if (md->type==eModifierType_Mirror) { + if ((md->type==eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) { MirrorModifierData *mmd = (MirrorModifierData*) md; if(mmd->flag & MOD_MIR_CLIPPING) { @@ -1597,7 +1597,7 @@ short extrudeflag_vert(Object *obedit, EditMesh *em, short flag, float *nor, int * of the cases above to handle edges on the line of symmetry. */ for (; md; md=md->next) { - if (md->type==eModifierType_Mirror) { + if ((md->type==eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) { MirrorModifierData *mmd = (MirrorModifierData*) md; if(mmd->flag & MOD_MIR_CLIPPING) { @@ -1648,8 +1648,8 @@ short extrudeflag_vert(Object *obedit, EditMesh *em, short flag, float *nor, int sel= 1; v1= addvertlist(em, 0, NULL); - VECCOPY(v1->co, eve->co); - VECCOPY(v1->no, eve->no); + copy_v3_v3(v1->co, eve->co); + copy_v3_v3(v1->no, eve->no); v1->f= eve->f; eve->f &= ~flag; eve->tmp.v = v1; @@ -2482,7 +2482,7 @@ void EM_make_hq_normals(EditMesh *em) /* only one face attached to that edge */ /* an edge without another attached- the weight on this is * undefined, M_PI/2 is 90d in radians and that seems good enough */ - VECCOPY(edge_normal, EM_get_face_for_index(edge_ref->f1)->n) + copy_v3_v3(edge_normal, EM_get_face_for_index(edge_ref->f1)->n); mul_v3_fl(edge_normal, M_PI/2); } add_v3_v3(EM_get_vert_for_index(ed_v1)->no, edge_normal ); @@ -2499,7 +2499,7 @@ void EM_make_hq_normals(EditMesh *em) if(normalize_v3(eve->no) == 0.0f && eve->tmp.l < 0) { /* exceptional case, totally flat */ efa= EM_get_face_for_index(-(eve->tmp.l) - 1); - VECCOPY(eve->no, efa->n); + copy_v3_v3(eve->no, efa->n); } } diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c index ccb476514de..945907073cf 100644 --- a/source/blender/editors/mesh/editmesh_mods.c +++ b/source/blender/editors/mesh/editmesh_mods.c @@ -829,7 +829,7 @@ static int similar_face_select__internal(EditMesh *em, int mode, float thresh) float angle; for(efa= em->faces.first; efa; efa= efa->next) { if (!(efa->f & SELECT) && !efa->h) { - angle= RAD2DEGF(angle_v2v2(base_efa->n, efa->n)); + angle= RAD2DEGF(angle_v3v3(base_efa->n, efa->n)); if (angle/180.0f<=thresh) { EM_select_face(efa, 1); selcount++; @@ -844,7 +844,7 @@ static int similar_face_select__internal(EditMesh *em, int mode, float thresh) base_dot= dot_v3v3(base_efa->cent, base_efa->n); for(efa= em->faces.first; efa; efa= efa->next) { if (!(efa->f & SELECT) && !efa->h) { - angle= RAD2DEGF(angle_v2v2(base_efa->n, efa->n)); + angle= RAD2DEGF(angle_v3v3(base_efa->n, efa->n)); if (angle/180.0f<=thresh) { dot=dot_v3v3(efa->cent, base_efa->n); if (fabsf(base_dot-dot) <= thresh) { @@ -961,7 +961,7 @@ static int similar_edge_select__internal(EditMesh *em, int mode, float thresh) else if (eed->f2==0) /* first access, assign the face */ eed->tmp.f= efa; else if (eed->f2==1) /* second, we assign the angle*/ - eed->tmp.fp= RAD2DEGF(angle_v2v2(eed->tmp.f->n, efa->n))/180; + eed->tmp.fp= RAD2DEGF(angle_v3v3(eed->tmp.f->n, efa->n))/180; eed->f2++; /* f2==0 no face assigned. f2==1 one face found. f2==2 angle calculated.*/ } j++; @@ -991,7 +991,7 @@ static int similar_edge_select__internal(EditMesh *em, int mode, float thresh) for(eed= em->edges.first; eed; eed= eed->next) { if (!(eed->f & SELECT) && !eed->h) { sub_v3_v3v3(dir, eed->v1->co, eed->v2->co); - angle= RAD2DEGF(angle_v2v2(base_dir, dir)); + angle= RAD2DEGF(angle_v3v3(base_dir, dir)); if (angle>90.0f) /* use the smallest angle between the edges */ angle= fabsf(angle-180.0f); @@ -1088,7 +1088,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op) Mesh *me= obedit->data; EditMesh *em= BKE_mesh_get_editmesh(me); - int selcount = similar_edge_select__internal(em, RNA_int_get(op->ptr, "type"), RNA_float_get(op->ptr, "threshold")); + int selcount = similar_edge_select__internal(em, RNA_enum_get(op->ptr, "type"), RNA_float_get(op->ptr, "threshold")); if (selcount) { /* here was an edge-mode only select flush case, has to be generalized */ @@ -1161,7 +1161,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) float angle; for(eve= em->verts.first; eve; eve= eve->next) { if (!(eve->f & SELECT) && !eve->h) { - angle= RAD2DEGF(angle_v2v2(base_eve->no, eve->no)); + angle= RAD2DEGF(angle_v3v3(base_eve->no, eve->no)); if (angle/180.0f<=thresh) { eve->f |= SELECT; selcount++; @@ -4150,7 +4150,7 @@ static int smooth_vertex(bContext *C, wmOperator *op) * are within tolerance of the plane(s) of reflection */ for(md=obedit->modifiers.first; md; md=md->next) { - if(md->type==eModifierType_Mirror) { + if((md->type==eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) { MirrorModifierData *mmd = (MirrorModifierData*) md; if(mmd->flag & MOD_MIR_CLIPPING) { diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index bc2ea4fea13..44412062be3 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -1469,8 +1469,8 @@ static void alter_co(float *co, EditEdge *edge, float smooth, float fractal, int sub_v3_v3v3(nor, edge->v1->co, edge->v2->co); len= 0.5f*normalize_v3(nor); - VECCOPY(nor1, edge->v1->no); - VECCOPY(nor2, edge->v2->no); + copy_v3_v3(nor1, edge->v1->no); + copy_v3_v3(nor2, edge->v2->no); /* cosine angle */ fac= nor[0]*nor1[0] + nor[1]*nor1[1] + nor[2]*nor1[2] ; @@ -2678,7 +2678,7 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float } for (; md; md=md->next) { - if (md->type==eModifierType_Mirror) { + if ((md->type==eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) { MirrorModifierData *mmd = (MirrorModifierData*) md; if(mmd->flag & MOD_MIR_CLIPPING) { @@ -3237,13 +3237,13 @@ static float measure_facepair(EditVert *v1, EditVert *v2, EditVert *v3, EditVert normal_tri_v3( noA2,v1->co, v3->co, v4->co); if(noA1[0] == noA2[0] && noA1[1] == noA2[1] && noA1[2] == noA2[2]) normalADiff = 0.0; - else normalADiff = RAD2DEGF(angle_v2v2(noA1, noA2)); + else normalADiff = RAD2DEGF(angle_v3v3(noA1, noA2)); //if(!normalADiff) normalADiff = 179; normal_tri_v3( noB1,v2->co, v3->co, v4->co); normal_tri_v3( noB2,v4->co, v1->co, v2->co); if(noB1[0] == noB2[0] && noB1[1] == noB2[1] && noB1[2] == noB2[2]) normalBDiff = 0.0; - else normalBDiff = RAD2DEGF(angle_v2v2(noB1, noB2)); + else normalBDiff = RAD2DEGF(angle_v3v3(noB1, noB2)); //if(!normalBDiff) normalBDiff = 179; measure += (normalADiff/360) + (normalBDiff/360); @@ -3258,10 +3258,10 @@ static float measure_facepair(EditVert *v1, EditVert *v2, EditVert *v3, EditVert diff = 0.0; diff = ( - fabsf(RAD2DEGF(angle_v2v2(edgeVec1, edgeVec2)) - 90) + - fabsf(RAD2DEGF(angle_v2v2(edgeVec2, edgeVec3)) - 90) + - fabsf(RAD2DEGF(angle_v2v2(edgeVec3, edgeVec4)) - 90) + - fabsf(RAD2DEGF(angle_v2v2(edgeVec4, edgeVec1)) - 90)) / 360; + fabsf(RAD2DEGF(angle_v3v3(edgeVec1, edgeVec2)) - 90) + + fabsf(RAD2DEGF(angle_v3v3(edgeVec2, edgeVec3)) - 90) + + fabsf(RAD2DEGF(angle_v3v3(edgeVec3, edgeVec4)) - 90) + + fabsf(RAD2DEGF(angle_v3v3(edgeVec4, edgeVec1)) - 90)) / 360; if(!diff) return 0.0; measure += diff; @@ -4872,7 +4872,7 @@ void mesh_set_face_flags(EditMesh *em, short mode) /* helper to find edge for edge_rip */ static float mesh_rip_edgedist(ARegion *ar, float mat[][4], float *co1, float *co2, const int mval[2]) { - float vec1[3], vec2[3], mvalf[2]; + float vec1[2], vec2[2], mvalf[2]; ED_view3d_project_float(ar, co1, vec1, mat); ED_view3d_project_float(ar, co2, vec2, mat); diff --git a/source/blender/editors/object/CMakeLists.txt b/source/blender/editors/object/CMakeLists.txt index ff542701a68..da6b8d997d4 100644 --- a/source/blender/editors/object/CMakeLists.txt +++ b/source/blender/editors/object/CMakeLists.txt @@ -59,8 +59,22 @@ set(SRC object_intern.h ) +if(WITH_GAMEENGINE) + list(APPEND INC + ../../../../extern/recastnavigation/Recast/Include + ) + + list(APPEND SRC + object_navmesh.cpp + ) +endif() + if(WITH_PYTHON) add_definitions(-DWITH_PYTHON) endif() +if(WITH_GAMEENGINE) + add_definitions(-DWITH_GAMEENGINE) +endif() + blender_add_lib(bf_editor_object "${SRC}" "${INC}" "${INC_SYS}") diff --git a/source/blender/editors/object/SConscript b/source/blender/editors/object/SConscript index 57b5249312f..ba52d1a0edd 100644 --- a/source/blender/editors/object/SConscript +++ b/source/blender/editors/object/SConscript @@ -1,12 +1,13 @@ #!/usr/bin/python Import ('env') -sources = env.Glob('*.c') +sources = env.Glob('*.c') + env.Glob('*.cpp') incs = '../include ../../blenfont ../../blenlib ../../blenkernel ../../makesdna ../../imbuf' incs += ' ../../windowmanager #/intern/guardedalloc ../../blenloader' incs += ' ../../makesrna ../../python ../../ikplugin' incs += ' ../../render/extern/include ../../gpu' # for object_bake.c +incs += ' #extern/recastnavigation/Recast/Include' defs = [] @@ -19,5 +20,8 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'): if env['WITH_BF_PYTHON']: defs.append('WITH_PYTHON') + +if env['WITH_BF_GAMEENGINE']: + defs.append('WITH_GAMEENGINE') env.BlenderLib ( 'bf_editors_object', sources, Split(incs), defs, libtype=['core'], priority=[35] ) diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 0c01ca6632f..a520536f452 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -402,7 +402,7 @@ static Object *effector_add_type(bContext *C, wmOperator *op, int type) ((Curve*)ob->data)->flag |= CU_PATH|CU_3D; ED_object_enter_editmode(C, 0); ED_object_new_primitive_matrix(C, ob, loc, rot, mat); - BLI_addtail(curve_get_editcurve(ob), add_nurbs_primitive(C, mat, CU_NURBS|CU_PRIM_PATH, 1)); + BLI_addtail(object_editcurve_get(ob), add_nurbs_primitive(C, mat, CU_NURBS|CU_PRIM_PATH, 1)); if(!enter_editmode) ED_object_exit_editmode(C, EM_FREEDATA); diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c index 0b336709e20..5a30c099592 100644 --- a/source/blender/editors/object/object_constraint.c +++ b/source/blender/editors/object/object_constraint.c @@ -989,7 +989,7 @@ static int pose_constraints_clear_exec(bContext *C, wmOperator *UNUSED(op)) { Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); /* free constraints for all selected bones */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) @@ -1425,7 +1425,7 @@ static int object_constraint_add_exec(bContext *C, wmOperator *op) /* dummy operator callback */ static int pose_constraint_add_exec(bContext *C, wmOperator *op) { - Object *ob= ED_object_pose_armature(ED_object_active_context(C)); + Object *ob= object_pose_armature_get(ED_object_active_context(C)); int type= RNA_enum_get(op->ptr, "type"); short with_targets= 0; @@ -1528,7 +1528,7 @@ void POSE_OT_constraint_add_with_targets(wmOperatorType *ot) /* present menu with options + validation for targets to use */ static int pose_ik_add_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(evt)) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); bPoseChannel *pchan= get_active_posechannel(ob); bConstraint *con= NULL; @@ -1612,7 +1612,7 @@ void POSE_OT_ik_add(wmOperatorType *ot) /* remove IK constraints from selected bones */ static int pose_ik_clear_exec(bContext *C, wmOperator *UNUSED(op)) { - Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); + Object *ob= object_pose_armature_get(CTX_data_active_object(C)); /* only remove IK Constraints */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index d47b4ce7d28..355f55e3546 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -1413,6 +1413,8 @@ static int forcefield_toggle_exec(bContext *C, wmOperator *UNUSED(op)) else ob->pd->forcefield = 0; + WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, NULL); + return OPERATOR_FINISHED; } diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c index bb32869469a..fd4581af194 100644 --- a/source/blender/editors/object/object_hook.c +++ b/source/blender/editors/object/object_hook.c @@ -217,7 +217,7 @@ static void select_editlattice_hook(Object *obedit, HookModifierData *hmd) static int return_editcurve_indexar(Object *obedit, int *tot, int **indexar, float *cent) { - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BPoint *bp; BezTriple *bezt; @@ -329,7 +329,7 @@ static int object_hook_index_array(Object *obedit, int *tot, int **indexar, char static void select_editcurve_hook(Object *obedit, HookModifierData *hmd) { - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); Nurb *nu; BPoint *bp; BezTriple *bezt; diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index c308d36f838..3da0723ec18 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -223,5 +223,10 @@ void OBJECT_OT_group_remove(struct wmOperatorType *ot); /* object_bake.c */ void OBJECT_OT_bake_image(wmOperatorType *ot); +/* object_navmesh.cpp */ +void OBJECT_OT_create_navmesh(struct wmOperatorType *ot); +void OBJECT_OT_assign_navpolygon(struct wmOperatorType *ot); +void OBJECT_OT_assign_new_navpolygon(struct wmOperatorType *ot); + #endif /* ED_OBJECT_INTERN_H */ diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c index 9840f0f306d..2daf4a542c4 100644 --- a/source/blender/editors/object/object_modifier.c +++ b/source/blender/editors/object/object_modifier.c @@ -1068,7 +1068,12 @@ static int multires_reshape_exec(bContext *C, wmOperator *op) if (!mmd) return OPERATOR_CANCELLED; - + + if(mmd->lvl==0) { + BKE_report(op->reports, RPT_ERROR, "Reshape can work only with higher levels of subdivisions."); + return OPERATOR_CANCELLED; + } + CTX_DATA_BEGIN(C, Object*, selob, selected_editable_objects) { if(selob->type == OB_MESH && selob != ob) { secondob= selob; diff --git a/source/blender/editors/object/object_navmesh.cpp b/source/blender/editors/object/object_navmesh.cpp new file mode 100644 index 00000000000..d0768d30236 --- /dev/null +++ b/source/blender/editors/object/object_navmesh.cpp @@ -0,0 +1,628 @@ +/** +* $Id$ +* +* ***** BEGIN GPL LICENSE BLOCK ***** +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* The Original Code is Copyright (C) 2004 by Blender Foundation +* All rights reserved. +* +* The Original Code is: all of this file. +* +* Contributor(s): none yet. +* +* ***** END GPL LICENSE BLOCK ***** +*/ + +#include <math.h> +#include "Recast.h" + +extern "C" +{ +#include "MEM_guardedalloc.h" + +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_modifier_types.h" +#include "DNA_ID.h" + +#include "BKE_library.h" +#include "BKE_depsgraph.h" +#include "BKE_context.h" +#include "BKE_mesh.h" +#include "BKE_modifier.h" +#include "BKE_scene.h" +#include "BKE_DerivedMesh.h" +#include "BKE_cdderivedmesh.h" +#include "BLI_editVert.h" +#include "BLI_listbase.h" +#include "BLI_utildefines.h" +#include "ED_object.h" +#include "BLI_math_vector.h" + +#include "RNA_access.h" + +#include "ED_mesh.h" + +/*mesh/mesh_intern.h */ +extern struct EditVert *addvertlist(EditMesh *em, float *vec, struct EditVert *example); +extern struct EditFace *addfacelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditFace *example, struct EditFace *exampleEdges); +extern void free_vertlist(EditMesh *em, ListBase *edve); +extern void free_edgelist(EditMesh *em, ListBase *lb); +extern void free_facelist(EditMesh *em, ListBase *lb); + +#include "WM_api.h" +#include "WM_types.h" + +static void createVertsTrisData(bContext *C, LinkNode* obs, int& nverts, float*& verts, int &ntris, int*& tris) +{ + MVert *mvert; + int nfaces = 0, *tri, i, curnverts, basenverts, curnfaces; + MFace *mface; + float co[3], wco[3]; + Object *ob; + LinkNode *oblink, *dmlink; + DerivedMesh *dm; + Scene* scene = CTX_data_scene(C); + LinkNode* dms = NULL; + + nverts = 0; + ntris = 0; + //calculate number of verts and tris + for (oblink = obs; oblink; oblink = oblink->next) + { + ob = (Object*) oblink->link; + DerivedMesh *dm = mesh_create_derived_no_virtual(scene, ob, NULL, CD_MASK_MESH); + BLI_linklist_append(&dms, (void*)dm); + + nverts += dm->getNumVerts(dm); + nfaces = dm->getNumFaces(dm); + ntris += nfaces; + + //resolve quad faces + mface = dm->getFaceArray(dm); + for (i=0; i<nfaces; i++) + { + MFace* mf = &mface[i]; + if (mf->v4) + ntris+=1; + } + } + + //create data + verts = (float*) MEM_mallocN(sizeof(float)*3*nverts, "verts"); + tris = (int*) MEM_mallocN(sizeof(int)*3*ntris, "faces"); + + basenverts = 0; + tri = tris; + for (oblink = obs, dmlink = dms; oblink && dmlink; + oblink = oblink->next, dmlink = dmlink->next) + { + ob = (Object*) oblink->link; + dm = (DerivedMesh*) dmlink->link; + + curnverts = dm->getNumVerts(dm); + mvert = dm->getVertArray(dm); + //copy verts + for (i=0; i<curnverts; i++) + { + MVert *v = &mvert[i]; + copy_v3_v3(co, v->co); + mul_v3_m4v3(wco, ob->obmat, co); + verts[3*(basenverts+i)+0] = wco[0]; + verts[3*(basenverts+i)+1] = wco[2]; + verts[3*(basenverts+i)+2] = wco[1]; + } + + //create tris + curnfaces = dm->getNumFaces(dm); + mface = dm->getFaceArray(dm); + for (i=0; i<curnfaces; i++) + { + MFace* mf = &mface[i]; + tri[0]= basenverts + mf->v1; tri[1]= basenverts + mf->v3; tri[2]= basenverts + mf->v2; + tri += 3; + if (mf->v4) + { + tri[0]= basenverts + mf->v1; tri[1]= basenverts + mf->v4; tri[2]= basenverts + mf->v3; + tri += 3; + } + } + basenverts += curnverts; + } + + //release derived mesh + for (dmlink = dms; dmlink; dmlink = dmlink->next) + { + dm = (DerivedMesh*) dmlink->link; + dm->release(dm); + } + BLI_linklist_free(dms, NULL); +} + +static bool buildNavMesh(const RecastData& recastParams, int nverts, float* verts, int ntris, int* tris, + rcPolyMesh*& pmesh, rcPolyMeshDetail*& dmesh) +{ + float bmin[3], bmax[3]; + rcHeightfield* solid; + unsigned char *triflags; + rcCompactHeightfield* chf; + rcContourSet *cset; + + rcCalcBounds(verts, nverts, bmin, bmax); + + // + // Step 1. Initialize build config. + // + rcConfig cfg; + memset(&cfg, 0, sizeof(cfg)); + { +/* + float cellsize = 0.3f; + float cellheight = 0.2f; + float agentmaxslope = M_PI/4; + float agentmaxclimb = 0.9f; + float agentheight = 2.0f; + float agentradius = 0.6f; + float edgemaxlen = 12.0f; + float edgemaxerror = 1.3f; + float regionminsize = 50.f; + float regionmergesize = 20.f; + int vertsperpoly = 6; + float detailsampledist = 6.0f; + float detailsamplemaxerror = 1.0f; + cfg.cs = cellsize; + cfg.ch = cellheight; + cfg.walkableSlopeAngle = agentmaxslope/M_PI*180.f; + cfg.walkableHeight = (int)ceilf(agentheight/ cfg.ch); + cfg.walkableClimb = (int)floorf(agentmaxclimb / cfg.ch); + cfg.walkableRadius = (int)ceilf(agentradius / cfg.cs); + cfg.maxEdgeLen = (int)(edgemaxlen/cellsize); + cfg.maxSimplificationError = edgemaxerror; + cfg.minRegionSize = (int)rcSqr(regionminsize); + cfg.mergeRegionSize = (int)rcSqr(regionmergesize); + cfg.maxVertsPerPoly = vertsperpoly; + cfg.detailSampleDist = detailsampledist< 0.9f ? 0 : cellsize * detailsampledist; + cfg.detailSampleMaxError = cellheight * detailsamplemaxerror; +*/ + cfg.cs = recastParams.cellsize; + cfg.ch = recastParams.cellheight; + cfg.walkableSlopeAngle = recastParams.agentmaxslope/((float)M_PI)*180.f; + cfg.walkableHeight = (int)ceilf(recastParams.agentheight/ cfg.ch); + cfg.walkableClimb = (int)floorf(recastParams.agentmaxclimb / cfg.ch); + cfg.walkableRadius = (int)ceilf(recastParams.agentradius / cfg.cs); + cfg.maxEdgeLen = (int)(recastParams.edgemaxlen/recastParams.cellsize); + cfg.maxSimplificationError = recastParams.edgemaxerror; + cfg.minRegionSize = (int)rcSqr(recastParams.regionminsize); + cfg.mergeRegionSize = (int)rcSqr(recastParams.regionmergesize); + cfg.maxVertsPerPoly = recastParams.vertsperpoly; + cfg.detailSampleDist = recastParams.detailsampledist< 0.9f ? 0 : + recastParams.cellsize * recastParams.detailsampledist; + cfg.detailSampleMaxError = recastParams.cellheight * recastParams.detailsamplemaxerror; + + } + + // Set the area where the navigation will be build. + vcopy(cfg.bmin, bmin); + vcopy(cfg.bmax, bmax); + rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height); + + // + // Step 2. Rasterize input polygon soup. + // + // Allocate voxel heightfield where we rasterize our input data to. + solid = new rcHeightfield; + if (!solid) + return false; + + if (!rcCreateHeightfield(*solid, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch)) + return false; + + // Allocate array that can hold triangle flags. + triflags = (unsigned char*) MEM_mallocN(sizeof(unsigned char)*ntris, "triflags"); + if (!triflags) + return false; + // Find triangles which are walkable based on their slope and rasterize them. + memset(triflags, 0, ntris*sizeof(unsigned char)); + rcMarkWalkableTriangles(cfg.walkableSlopeAngle, verts, nverts, tris, ntris, triflags); + rcRasterizeTriangles(verts, nverts, tris, triflags, ntris, *solid); + MEM_freeN(triflags); + MEM_freeN(verts); + MEM_freeN(tris); + + // + // Step 3. Filter walkables surfaces. + // + rcFilterLedgeSpans(cfg.walkableHeight, cfg.walkableClimb, *solid); + rcFilterWalkableLowHeightSpans(cfg.walkableHeight, *solid); + + // + // Step 4. Partition walkable surface to simple regions. + // + + chf = new rcCompactHeightfield; + if (!chf) + return false; + if (!rcBuildCompactHeightfield(cfg.walkableHeight, cfg.walkableClimb, RC_WALKABLE, *solid, *chf)) + return false; + + delete solid; + + // Prepare for region partitioning, by calculating distance field along the walkable surface. + if (!rcBuildDistanceField(*chf)) + return false; + + // Partition the walkable surface into simple regions without holes. + if (!rcBuildRegions(*chf, cfg.walkableRadius, cfg.borderSize, cfg.minRegionSize, cfg.mergeRegionSize)) + return false; + + // + // Step 5. Trace and simplify region contours. + // + // Create contours. + cset = new rcContourSet; + if (!cset) + return false; + + if (!rcBuildContours(*chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset)) + return false; + + // + // Step 6. Build polygons mesh from contours. + // + pmesh = new rcPolyMesh; + if (!pmesh) + return false; + if (!rcBuildPolyMesh(*cset, cfg.maxVertsPerPoly, *pmesh)) + return false; + + + // + // Step 7. Create detail mesh which allows to access approximate height on each polygon. + // + + dmesh = new rcPolyMeshDetail; + if (!dmesh) + return false; + + if (!rcBuildPolyMeshDetail(*pmesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *dmesh)) + return false; + + delete chf; + delete cset; + + return true; +} + +static Object* createRepresentation(bContext *C, rcPolyMesh*& pmesh, rcPolyMeshDetail*& dmesh, Base* base) +{ + float co[3], rot[3]; + EditMesh *em; + int i,j, k; + unsigned short* v; + int face[3]; + Main *bmain = CTX_data_main(C); + Scene *scene= CTX_data_scene(C); + Object* obedit; + int createob = base==NULL; + zero_v3(co); + zero_v3(rot); + if (createob) + { + //create new object + obedit = ED_object_add_type(C, OB_MESH, co, rot, FALSE, 1); + } + else + { + obedit = base->object; + scene_select_base(scene, base); + copy_v3_v3(obedit->loc, co); + copy_v3_v3(obedit->rot, rot); + } + + ED_object_enter_editmode(C, EM_DO_UNDO|EM_IGNORE_LAYER); + em = BKE_mesh_get_editmesh(((Mesh *)obedit->data)); + + if (!createob) + { + //clear + if(em->verts.first) free_vertlist(em, &em->verts); + if(em->edges.first) free_edgelist(em, &em->edges); + if(em->faces.first) free_facelist(em, &em->faces); + if(em->selected.first) BLI_freelistN(&(em->selected)); + } + + //create verts for polygon mesh + for(i = 0; i < pmesh->nverts; i++) { + v = &pmesh->verts[3*i]; + co[0] = pmesh->bmin[0] + v[0]*pmesh->cs; + co[1] = pmesh->bmin[1] + v[1]*pmesh->ch; + co[2] = pmesh->bmin[2] + v[2]*pmesh->cs; + SWAP(float, co[1], co[2]); + addvertlist(em, co, NULL); + } + + //create custom data layer to save polygon idx + CustomData_add_layer_named(&em->fdata, CD_RECAST, CD_CALLOC, NULL, 0, "recastData"); + + //create verts and faces for detailed mesh + for (i=0; i<dmesh->nmeshes; i++) + { + int uniquevbase = em->totvert; + unsigned short vbase = dmesh->meshes[4*i+0]; + unsigned short ndv = dmesh->meshes[4*i+1]; + unsigned short tribase = dmesh->meshes[4*i+2]; + unsigned short trinum = dmesh->meshes[4*i+3]; + const unsigned short* p = &pmesh->polys[i*pmesh->nvp*2]; + int nv = 0; + for (j = 0; j < pmesh->nvp; ++j) + { + if (p[j] == 0xffff) break; + nv++; + } + //create unique verts + for (j=nv; j<ndv; j++) + { + copy_v3_v3(co, &dmesh->verts[3*(vbase + j)]); + SWAP(float, co[1], co[2]); + addvertlist(em, co, NULL); + } + + EM_init_index_arrays(em, 1, 0, 0); + + //create faces + for (j=0; j<trinum; j++) + { + unsigned char* tri = &dmesh->tris[4*(tribase+j)]; + EditFace* newFace; + for (k=0; k<3; k++) + { + if (tri[k]<nv) + face[k] = p[tri[k]]; //shared vertex + else + face[k] = uniquevbase+tri[k]-nv; //unique vertex + } + newFace = addfacelist(em, EM_get_vert_for_index(face[0]), EM_get_vert_for_index(face[2]), + EM_get_vert_for_index(face[1]), NULL, NULL, NULL); + + //set navigation polygon idx to the custom layer + int* polygonIdx = (int*)CustomData_em_get(&em->fdata, newFace->data, CD_RECAST); + *polygonIdx = i+1; //add 1 to avoid zero idx + } + + EM_free_index_arrays(); + } + + delete pmesh; pmesh = NULL; + delete dmesh; dmesh = NULL; + + BKE_mesh_end_editmesh((Mesh*)obedit->data, em); + + DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data); + + + ED_object_exit_editmode(C, EM_FREEDATA); + WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit); + + if (createob) + { + obedit->gameflag &= ~OB_COLLISION; + obedit->gameflag |= OB_NAVMESH; + obedit->body_type = OB_BODY_TYPE_NAVMESH; + rename_id((ID *)obedit, "Navmesh"); + } + + ModifierData *md= modifiers_findByType(obedit, eModifierType_NavMesh); + if (!md) + { + ED_object_modifier_add(NULL, bmain, scene, obedit, NULL, eModifierType_NavMesh); + } + + return obedit; +} + +static int create_navmesh_exec(bContext *C, wmOperator *op) +{ + Scene* scene = CTX_data_scene(C); + int nverts, ntris; + float* verts; + int* tris; + rcPolyMesh* pmesh; + rcPolyMeshDetail* dmesh; + LinkNode* obs = NULL; + Base* navmeshBase = NULL; + //CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) //expand macros to avoid error in convertion from void* + { + ListBase ctx_data_list; + CollectionPointerLink *ctx_link; + CTX_data_selected_editable_bases(C, &ctx_data_list); + for(ctx_link = (CollectionPointerLink *)ctx_data_list.first; + ctx_link; ctx_link = (CollectionPointerLink *)ctx_link->next) { + Base* base= (Base*)ctx_link->ptr.data; + { + if (base->object->body_type==OB_BODY_TYPE_NAVMESH) + { + if (!navmeshBase || base==CTX_data_active_base(C)) + navmeshBase = base; + } + else + BLI_linklist_append(&obs, (void*)base->object); + } + CTX_DATA_END; + createVertsTrisData(C, obs, nverts, verts, ntris, tris); + BLI_linklist_free(obs, NULL); + buildNavMesh(scene->gm.recastData, nverts, verts, ntris, tris, pmesh, dmesh); + createRepresentation(C, pmesh, dmesh, navmeshBase); + + return OPERATOR_FINISHED; +} + +void OBJECT_OT_create_navmesh(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Create navigation mesh"; + ot->description= "Create navigation mesh for selected objects"; + ot->idname= "OBJECT_OT_create_navmesh"; + + /* api callbacks */ + ot->exec= create_navmesh_exec; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} + +static int assign_navpolygon_poll(bContext *C) +{ + Object *ob= (Object *)CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + if (!ob || !ob->data) + return 0; + return (((Mesh*)ob->data)->edit_mesh != NULL); +} + +static int assign_navpolygon_exec(bContext *C, wmOperator *op) +{ + Object *obedit= CTX_data_edit_object(C); + EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data); + + //do work here + int targetPolyIdx = -1; + EditFace *ef, *efa; + efa = EM_get_actFace(em, 0); + if (efa) + { + if (CustomData_has_layer(&em->fdata, CD_RECAST)) + { + targetPolyIdx = *(int*)CustomData_em_get(&em->fdata, efa->data, CD_RECAST); + targetPolyIdx = targetPolyIdx>=0? targetPolyIdx : -targetPolyIdx; + if (targetPolyIdx>0) + { + //set target poly idx to other selected faces + ef = (EditFace*)em->faces.last; + while(ef) + { + if((ef->f & SELECT )&& ef!=efa) + { + int* recastDataBlock = (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST); + *recastDataBlock = targetPolyIdx; + } + ef = ef->prev; + } + } + } + } + + DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data); + + BKE_mesh_end_editmesh((Mesh*)obedit->data, em); + return OPERATOR_FINISHED; +} + +void OBJECT_OT_assign_navpolygon(struct wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Assign polygon index"; + ot->description= "Assign polygon index to face by active face"; + ot->idname= "OBJECT_OT_assign_navpolygon"; + + /* api callbacks */ + ot->poll = assign_navpolygon_poll; + ot->exec= assign_navpolygon_exec; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} + +static int compare(const void * a, const void * b){ + return ( *(int*)a - *(int*)b ); +} +static int findFreeNavPolyIndex(EditMesh* em) +{ + //construct vector of indices + int numfaces = em->totface; + int* indices = new int[numfaces]; + EditFace* ef = (EditFace*)em->faces.last; + int idx = 0; + while(ef) + { + int polyIdx = *(int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST); + indices[idx] = polyIdx; + idx++; + ef = ef->prev; + } + qsort(indices, numfaces, sizeof(int), compare); + //search first free index + int freeIdx = 1; + for (int i=0; i<numfaces; i++) + { + if (indices[i]==freeIdx) + freeIdx++; + else if (indices[i]>freeIdx) + break; + } + delete indices; + return freeIdx; +} + +static int assign_new_navpolygon_exec(bContext *C, wmOperator *op) +{ + Object *obedit= CTX_data_edit_object(C); + EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data); + + EditFace *ef; + if (CustomData_has_layer(&em->fdata, CD_RECAST)) + { + int targetPolyIdx = findFreeNavPolyIndex(em); + if (targetPolyIdx>0) + { + //set target poly idx to selected faces + ef = (EditFace*)em->faces.last; + while(ef) + { + if(ef->f & SELECT ) + { + int* recastDataBlock = (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST); + *recastDataBlock = targetPolyIdx; + } + ef = ef->prev; + } + } + } + + DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data); + + BKE_mesh_end_editmesh((Mesh*)obedit->data, em); + return OPERATOR_FINISHED; +} + +void OBJECT_OT_assign_new_navpolygon(struct wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Assign new polygon index"; + ot->description= "Assign new polygon index to face"; + ot->idname= "OBJECT_OT_assign_new_navpolygon"; + + /* api callbacks */ + ot->poll = assign_navpolygon_poll; + ot->exec= assign_new_navpolygon_exec; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} +} diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c index ab51509b9e0..931be10a2a1 100644 --- a/source/blender/editors/object/object_ops.c +++ b/source/blender/editors/object/object_ops.c @@ -214,8 +214,15 @@ void ED_operatortypes_object(void) WM_operatortype_append(OBJECT_OT_bake_image); WM_operatortype_append(OBJECT_OT_drop_named_material); + +#ifdef WITH_GAMEENGINE + WM_operatortype_append(OBJECT_OT_create_navmesh); + WM_operatortype_append(OBJECT_OT_assign_navpolygon); + WM_operatortype_append(OBJECT_OT_assign_new_navpolygon); +#endif } + void ED_operatormacros_object(void) { wmOperatorType *ot; diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index 48c0a9b68c5..944124beb17 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -142,7 +142,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op) BKE_mesh_end_editmesh(me, em); } else if(ELEM(obedit->type, OB_SURF, OB_CURVE)) { - ListBase *editnurb= curve_get_editcurve(obedit); + ListBase *editnurb= object_editcurve_get(obedit); cu= obedit->data; diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c index 8a9504be6f4..1052fd0cf38 100644 --- a/source/blender/editors/object/object_select.c +++ b/source/blender/editors/object/object_select.c @@ -123,6 +123,20 @@ void ED_base_object_activate(bContext *C, Base *base) /********************** Selection Operators **********************/ +static int objects_selectable_poll(bContext *C) +{ + /* we don't check for linked scenes here, selection is + still allowed then for inspection of scene */ + Object *obact= CTX_data_active_object(C); + + if(CTX_data_edit_object(C)) + return 0; + if(obact && obact->mode) + return 0; + + return 1; +} + /************************ Select by Type *************************/ static int object_select_by_type_exec(bContext *C, wmOperator *op) @@ -161,7 +175,7 @@ void OBJECT_OT_select_by_type(wmOperatorType *ot) /* api callbacks */ ot->invoke= WM_menu_invoke; ot->exec= object_select_by_type_exec; - ot->poll= ED_operator_objectmode; + ot->poll= objects_selectable_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; @@ -343,7 +357,7 @@ void OBJECT_OT_select_linked(wmOperatorType *ot) /* api callbacks */ ot->invoke= WM_menu_invoke; ot->exec= object_select_linked_exec; - ot->poll= ED_operator_objectmode; + ot->poll= objects_selectable_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; @@ -669,7 +683,7 @@ void OBJECT_OT_select_grouped(wmOperatorType *ot) /* api callbacks */ ot->invoke= WM_menu_invoke; ot->exec= object_select_grouped_exec; - ot->poll= ED_operator_objectmode; + ot->poll= objects_selectable_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; @@ -718,7 +732,7 @@ void OBJECT_OT_select_by_layer(wmOperatorType *ot) /* api callbacks */ /*ot->invoke = XXX - need a int grid popup*/ ot->exec= object_select_by_layer_exec; - ot->poll= ED_operator_objectmode; + ot->poll= objects_selectable_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; @@ -756,7 +770,7 @@ void OBJECT_OT_select_inverse(wmOperatorType *ot) /* api callbacks */ ot->exec= object_select_inverse_exec; - ot->poll= ED_operator_objectmode; + ot->poll= objects_selectable_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; @@ -817,7 +831,7 @@ void OBJECT_OT_select_all(wmOperatorType *ot) /* api callbacks */ ot->exec= object_select_all_exec; - ot->poll= ED_operator_objectmode; + ot->poll= objects_selectable_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; @@ -866,7 +880,7 @@ void OBJECT_OT_select_same_group(wmOperatorType *ot) /* api callbacks */ ot->exec= object_select_same_group_exec; - ot->poll= ED_operator_objectmode; + ot->poll= objects_selectable_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; @@ -919,7 +933,7 @@ void OBJECT_OT_select_mirror(wmOperatorType *ot) /* api callbacks */ ot->exec= object_select_mirror_exec; - ot->poll= ED_operator_objectmode; + ot->poll= objects_selectable_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; @@ -976,7 +990,7 @@ void OBJECT_OT_select_name(wmOperatorType *ot) /* api callbacks */ ot->exec= object_select_name_exec; - ot->poll= ED_operator_objectmode; + ot->poll= objects_selectable_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; @@ -1024,7 +1038,7 @@ void OBJECT_OT_select_random(wmOperatorType *ot) /* api callbacks */ /*ot->invoke= object_select_random_invoke XXX - need a number popup ;*/ ot->exec = object_select_random_exec; - ot->poll= ED_operator_objectmode; + ot->poll= objects_selectable_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 67e19e38310..6935928c643 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -54,6 +54,7 @@ #include "BKE_animsys.h" #include "BKE_context.h" +#include "BKE_curve.h" #include "BKE_depsgraph.h" #include "BKE_font.h" #include "BKE_global.h" @@ -178,7 +179,7 @@ static int material_slot_assign_exec(bContext *C, wmOperator *UNUSED(op)) } else if(ELEM(ob->type, OB_CURVE, OB_SURF)) { Nurb *nu; - ListBase *nurbs= ED_curve_editnurbs((Curve*)ob->data); + ListBase *nurbs= curve_editnurbs((Curve*)ob->data); if(nurbs) { for(nu= nurbs->first; nu; nu= nu->next) @@ -236,7 +237,7 @@ static int material_slot_de_select(bContext *C, int select) } } else if ELEM(ob->type, OB_CURVE, OB_SURF) { - ListBase *nurbs= ED_curve_editnurbs((Curve*)ob->data); + ListBase *nurbs= curve_editnurbs((Curve*)ob->data); Nurb *nu; BPoint *bp; BezTriple *bezt; @@ -531,7 +532,7 @@ void SCENE_OT_render_layer_add(wmOperatorType *ot) static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op)) { - Scene *scene= CTX_data_scene(C); + Scene *scene = CTX_data_scene(C), *sce; SceneRenderLayer *rl; int act= scene->r.actlay; @@ -543,15 +544,17 @@ static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op)) MEM_freeN(rl); scene->r.actlay= 0; - - if(scene->nodetree) { - bNode *node; - for(node= scene->nodetree->nodes.first; node; node= node->next) { - if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) { - if(node->custom1==act) - node->custom1= 0; - else if(node->custom1>act) - node->custom1--; + + for(sce = CTX_data_main(C)->scene.first; sce; sce = sce->id.next) { + if(sce->nodetree) { + bNode *node; + for(node = sce->nodetree->nodes.first; node; node = node->next) { + if(node->type==CMP_NODE_R_LAYERS && (Scene*)node->id==scene) { + if(node->custom1==act) + node->custom1= 0; + else if(node->custom1>act) + node->custom1--; + } } } } diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index e766510b9f5..bfd299f9551 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -235,28 +235,28 @@ static void region_draw_azone_tab(AZone *az) /* add code to draw region hidden as 'too small' */ switch(az->edge) { case AE_TOP_TO_BOTTOMRIGHT: - uiSetRoundBox(3 + 16); + uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_RB_ALPHA); uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f); break; case AE_BOTTOM_TO_TOPLEFT: - uiSetRoundBox(12 + 16); + uiSetRoundBox(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA); uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f); break; case AE_LEFT_TO_TOPRIGHT: - uiSetRoundBox(9 + 16); + uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA); uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f); break; case AE_RIGHT_TO_TOPLEFT: - uiSetRoundBox(6 + 16); + uiSetRoundBox(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_RB_ALPHA); uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c index f73ede19724..2e8dc32ad6d 100644 --- a/source/blender/editors/screen/screen_context.c +++ b/source/blender/editors/screen/screen_context.c @@ -238,7 +238,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } } else if(CTX_data_equals(member, "visible_pose_bones")) { - Object *obpose= ED_object_pose_armature(obact); + Object *obpose= object_pose_armature_get(obact); bArmature *arm= (obpose) ? obpose->data : NULL; bPoseChannel *pchan; @@ -254,7 +254,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } } else if(CTX_data_equals(member, "selected_pose_bones")) { - Object *obpose= ED_object_pose_armature(obact); + Object *obpose= object_pose_armature_get(obact); bArmature *arm= (obpose) ? obpose->data : NULL; bPoseChannel *pchan; @@ -289,7 +289,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } else if(CTX_data_equals(member, "active_pose_bone")) { bPoseChannel *pchan; - Object *obpose= ED_object_pose_armature(obact); + Object *obpose= object_pose_armature_get(obact); pchan= get_active_posechannel(obpose); if (pchan) { diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index 73f491f600e..9f6aba9fc7b 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -54,6 +54,7 @@ #include "BKE_global.h" #include "BKE_main.h" #include "BKE_mesh.h" +#include "BKE_object.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_screen.h" @@ -348,7 +349,7 @@ int ED_operator_posemode(bContext *C) if (obact && !(obact->mode & OB_MODE_EDIT)) { Object *obpose; - if((obpose= ED_object_pose_armature(obact))) { + if((obpose= object_pose_armature_get(obact))) { if((obact == obpose) || (obact->mode & OB_MODE_WEIGHT_PAINT)) { return 1; } @@ -1734,14 +1735,16 @@ static void SCREEN_OT_region_scale(wmOperatorType *ot) /* function to be called outside UI context, or for redo */ static int frame_offset_exec(bContext *C, wmOperator *op) { + Main *bmain= CTX_data_main(C); + Scene *scene= CTX_data_scene(C); int delta; delta = RNA_int_get(op->ptr, "delta"); - CTX_data_scene(C)->r.cfra += delta; - CTX_data_scene(C)->r.subframe = 0.f; + scene->r.cfra += delta; + scene->r.subframe = 0.f; - sound_seek_scene(C); + sound_seek_scene(bmain, scene); WM_event_add_notifier(C, NC_SCENE|ND_FRAME, CTX_data_scene(C)); @@ -1766,6 +1769,7 @@ static void SCREEN_OT_frame_offset(wmOperatorType *ot) /* function to be called outside UI context, or for redo */ static int frame_jump_exec(bContext *C, wmOperator *op) { + Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); wmTimer *animtimer= CTX_wm_screen(C)->animtimer; @@ -1789,7 +1793,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op) else CFRA= PSFRA; - sound_seek_scene(C); + sound_seek_scene(bmain, scene); WM_event_add_notifier(C, NC_SCENE|ND_FRAME, scene); } @@ -1818,6 +1822,7 @@ static void SCREEN_OT_frame_jump(wmOperatorType *ot) /* function to be called outside UI context, or for redo */ static int keyframe_jump_exec(bContext *C, wmOperator *op) { + Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); bDopeSheet ads= {NULL}; @@ -1872,7 +1877,7 @@ static int keyframe_jump_exec(bContext *C, wmOperator *op) /* free temp stuff */ BLI_dlrbTree_free(&keys); - sound_seek_scene(C); + sound_seek_scene(bmain, scene); WM_event_add_notifier(C, NC_SCENE|ND_FRAME, scene); @@ -2798,6 +2803,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), wmEvent *e bScreen *screen= CTX_wm_screen(C); if(screen->animtimer && screen->animtimer==event->customdata) { + Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); wmTimer *wt= screen->animtimer; ScreenAnimData *sad= wt->customdata; @@ -2874,7 +2880,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), wmEvent *e } if (sad->flag & ANIMPLAY_FLAG_JUMPED) - sound_seek_scene(C); + sound_seek_scene(bmain, scene); /* since we follow drawflags, we can't send notifier but tag regions ourselves */ ED_update_for_newframe(CTX_data_main(C), scene, screen, 1); @@ -3482,8 +3488,8 @@ void ED_keymap_screen(wmKeyConfig *keyconf) RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", UPARROWKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "end", 1); RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", DOWNARROWKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "end", 0); - RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", RIGHTARROWKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "end", 1); - RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", LEFTARROWKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "end", 0); + RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", RIGHTARROWKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "end", 1); + RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", LEFTARROWKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "end", 0); WM_keymap_add_item(keymap, "SCREEN_OT_keyframe_jump", UPARROWKEY, KM_PRESS, 0, 0); RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_keyframe_jump", DOWNARROWKEY, KM_PRESS, 0, 0)->ptr, "next", 0); diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 2f41f6149d9..bd4f7b79660 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -62,6 +62,7 @@ #include "DNA_brush_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" +#include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_texture_types.h" @@ -4665,7 +4666,7 @@ static void paint_brush_init_tex(Brush *brush) if(brush) { MTex *mtex= &brush->mtex; if(mtex->tex && mtex->tex->nodetree) - ntreeBeginExecTree(mtex->tex->nodetree); /* has internal flag to detect it only does it once */ + ntreeTexBeginExecTree(mtex->tex->nodetree, 1); /* has internal flag to detect it only does it once */ } } @@ -4807,7 +4808,7 @@ static void paint_brush_exit_tex(Brush *brush) if(brush) { MTex *mtex= &brush->mtex; if(mtex->tex && mtex->tex->nodetree) - ntreeEndExecTree(mtex->tex->nodetree); + ntreeTexEndExecTree(mtex->tex->nodetree->execdata, 1); } } diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index 09873566d4a..9500c7f663c 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -322,8 +322,8 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); } return 1; diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index e2d93db1d84..170924c400d 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -50,6 +50,7 @@ #include "BLF_api.h" #include "DNA_meshdata_types.h" +#include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_brush_types.h" @@ -103,33 +104,6 @@ void ED_sculpt_force_update(bContext *C) multires_force_update(ob); } -void ED_sculpt_modifiers_changed(Object *ob) -{ - SculptSession *ss= ob->sculpt; - - if(!ss->cache) { - /* we free pbvh on changes, except during sculpt since it can't deal with - changing PVBH node organization, we hope topology does not change in - the meantime .. weak */ - if(ss->pbvh) { - BLI_pbvh_free(ss->pbvh); - ss->pbvh= NULL; - } - - sculpt_free_deformMats(ob->sculpt); - } else { - PBVHNode **nodes; - int n, totnode; - - BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); - - for(n = 0; n < totnode; n++) - BLI_pbvh_node_mark_update(nodes[n]); - - MEM_freeN(nodes); - } -} - /* Sculpt mode handles multires differently from regular meshes, but only if it's the last modifier on the stack and it is not on the first level */ struct MultiresModifierData *sculpt_multires_active(Scene *scene, Object *ob) @@ -2695,17 +2669,6 @@ static void sculpt_update_tex(Sculpt *sd, SculptSession *ss) } } -void sculpt_free_deformMats(SculptSession *ss) -{ - if(ss->orig_cos) MEM_freeN(ss->orig_cos); - if(ss->deform_cos) MEM_freeN(ss->deform_cos); - if(ss->deform_imats) MEM_freeN(ss->deform_imats); - - ss->orig_cos = NULL; - ss->deform_cos = NULL; - ss->deform_imats = NULL; -} - void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_fmap) { DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); @@ -2742,7 +2705,7 @@ void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_ if(!ss->orig_cos) { int a; - sculpt_free_deformMats(ss); + free_sculptsession_deformMats(ss); if(ss->kb) ss->orig_cos = key_to_vertcos(ob, ss->kb); else ss->orig_cos = mesh_getVertexCos(ob->data, NULL); @@ -2753,7 +2716,7 @@ void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_ for(a = 0; a < ((Mesh*)ob->data)->totvert; ++a) invert_m3(ss->deform_imats[a]); } - } else sculpt_free_deformMats(ss); + } else free_sculptsession_deformMats(ss); /* if pbvh is deformed, key block is already applied to it */ if (ss->kb && !BLI_pbvh_isDeformed(ss->pbvh)) { @@ -3275,7 +3238,7 @@ static void sculpt_brush_init_tex(Sculpt *sd, SculptSession *ss) /* init mtex nodes */ if(mtex->tex && mtex->tex->nodetree) - ntreeBeginExecTree(mtex->tex->nodetree); /* has internal flag to detect it only does it once */ + ntreeTexBeginExecTree(mtex->tex->nodetree, 1); /* has internal flag to detect it only does it once */ /* TODO: Shouldn't really have to do this at the start of every stroke, but sculpt would need some sort of notification when @@ -3331,7 +3294,7 @@ static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss) BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { copy_v3_v3(vd.co, unode->co[vd.i]); - if(vd.no) VECCOPY(vd.no, unode->no[vd.i]) + if(vd.no) copy_v3_v3_short(vd.no, unode->no[vd.i]); else normal_short_to_float_v3(vd.fno, unode->no[vd.i]); if(vd.mvert) vd.mvert->flag |= ME_VERT_PBVH_UPDATE; @@ -3456,7 +3419,7 @@ static void sculpt_brush_exit_tex(Sculpt *sd) MTex *mtex= &brush->mtex; if(mtex->tex && mtex->tex->nodetree) - ntreeEndExecTree(mtex->tex->nodetree); + ntreeTexEndExecTree(mtex->tex->nodetree->execdata, 1); } static void sculpt_stroke_done(bContext *C, struct PaintStroke *UNUSED(stroke)) diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index 33970ea0179..c1da29aeb27 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -67,7 +67,7 @@ int sculpt_poll(struct bContext *C); void sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob, int need_fmap); /* Deformed mesh sculpt */ -void sculpt_free_deformMats(struct SculptSession *ss); +void free_sculptsession_deformMats(struct SculptSession *ss); /* Stroke */ struct SculptStroke *sculpt_stroke_new(const int max); diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c index c4ea5c9478c..13b6fef3004 100644 --- a/source/blender/editors/sculpt_paint/sculpt_undo.c +++ b/source/blender/editors/sculpt_paint/sculpt_undo.c @@ -199,7 +199,7 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb) Mesh *me= ob->data; mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL); - sculpt_free_deformMats(ss); + free_sculptsession_deformMats(ss); tag_update|= 1; } @@ -300,7 +300,7 @@ SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node) BLI_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_ALL) { copy_v3_v3(unode->co[vd.i], vd.co); - if(vd.no) VECCOPY(unode->no[vd.i], vd.no) + if(vd.no) copy_v3_v3_short(unode->no[vd.i], vd.no); else normal_float_to_short_v3(unode->no[vd.i], vd.fno); if(vd.vert_indices) unode->index[vd.i]= vd.vert_indices[vd.i]; diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c index 3eebfac029a..85ae788bcdf 100644 --- a/source/blender/editors/sound/sound_ops.c +++ b/source/blender/editors/sound/sound_ops.c @@ -121,7 +121,7 @@ static int open_exec(bContext *C, wmOperator *op) info = AUD_getInfo(sound->playback_handle); if (info.specs.channels == AUD_CHANNELS_INVALID) { - sound_delete(C, sound); + sound_delete(bmain, sound); if(op->customdata) MEM_freeN(op->customdata); BKE_report(op->reports, RPT_ERROR, "Unsupported audio format"); return OPERATOR_CANCELLED; @@ -223,6 +223,7 @@ void SOUND_OT_open_mono(wmOperatorType *ot) static int mixdown_exec(bContext *C, wmOperator *op) { +#ifdef WITH_AUDASPACE char path[FILE_MAX]; char filename[FILE_MAX]; Scene *scene; @@ -256,7 +257,10 @@ static int mixdown_exec(bContext *C, wmOperator *op) BKE_report(op->reports, RPT_ERROR, result); return OPERATOR_CANCELLED; } - +#else // WITH_AUDASPACE + (void)C; + (void)op; +#endif // WITH_AUDASPACE return OPERATOR_FINISHED; } @@ -280,6 +284,7 @@ static int mixdown_draw_check_prop(PropertyRNA *prop) ); } +#ifdef WITH_AUDASPACE static void mixdown_draw(bContext *C, wmOperator *op) { static EnumPropertyItem pcm_format_items[] = { @@ -431,9 +436,11 @@ static void mixdown_draw(bContext *C, wmOperator *op) /* main draw call */ uiDefAutoButsRNA(layout, &ptr, mixdown_draw_check_prop, '\0'); } +#endif // WITH_AUDASPACE void SOUND_OT_mixdown(wmOperatorType *ot) { +#ifdef WITH_AUDASPACE static EnumPropertyItem format_items[] = { {AUD_FORMAT_U8, "U8", 0, "U8", "8 bit unsigned"}, {AUD_FORMAT_S16, "S16", 0, "S16", "16 bit signed"}, @@ -471,6 +478,8 @@ void SOUND_OT_mixdown(wmOperatorType *ot) {AUD_CODEC_VORBIS, "VORBIS", 0, "Vorbis", "Xiph.Org Vorbis Codec"}, {0, NULL, 0, NULL, NULL}}; +#endif // WITH_AUDASPACE + /* identifiers */ ot->name= "Mixdown"; ot->description= "Mixes the scene's audio to a sound file"; @@ -479,18 +488,22 @@ void SOUND_OT_mixdown(wmOperatorType *ot) /* api callbacks */ ot->exec= mixdown_exec; ot->invoke= mixdown_invoke; - ot->ui= mixdown_draw; +#ifdef WITH_AUDASPACE + ot->ui= mixdown_draw; +#endif /* flags */ ot->flag= OPTYPE_REGISTER; /* properties */ WM_operator_properties_filesel(ot, FOLDERFILE|SOUNDFILE, FILE_SPECIAL, FILE_SAVE, WM_FILESEL_FILEPATH); +#ifdef WITH_AUDASPACE RNA_def_int(ot->srna, "accuracy", 1024, 1, 16777216, "Accuracy", "Sample accuracy. Important for animation data. The lower the value, the more accurate.", 1, 16777216); RNA_def_enum(ot->srna, "container", container_items, AUD_CONTAINER_FLAC, "Container", "File format"); RNA_def_enum(ot->srna, "codec", codec_items, AUD_CODEC_FLAC, "Codec", "Audio Codec"); RNA_def_enum(ot->srna, "format", format_items, AUD_FORMAT_S16, "Format", "Sample format"); RNA_def_int(ot->srna, "bitrate", 192, 32, 512, "Bitrate", "Bitrate in kbit/s", 32, 512); +#endif // WITH_AUDASPACE } /* ******************************************************* */ @@ -680,7 +693,7 @@ static int bake_animation_exec(bContext *C, wmOperator *UNUSED(op)) update_animation_flags_exec(C, NULL); - for(cfra = scene->r.sfra; cfra <= scene->r.efra; cfra++) + for(cfra = scene->r.sfra > 0 ? scene->r.sfra - 1 : 0; cfra <= scene->r.efra + 1; cfra++) { scene->r.cfra = cfra; scene_update_for_newframe(bmain, scene, scene->lay); diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c index 2f4d6de0f9f..a09f59fb27c 100644 --- a/source/blender/editors/space_file/file_draw.c +++ b/source/blender/editors/space_file/file_draw.c @@ -239,7 +239,7 @@ void file_draw_buttons(const bContext *C, ARegion *ar) static void draw_tile(int sx, int sy, int width, int height, int colorid, int shade) { UI_ThemeColorShade(colorid, shade); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiRoundBox((float)sx, (float)(sy - height), (float)(sx + width), (float)sy, 5.0f); } @@ -507,7 +507,7 @@ void file_draw_list(const bContext *C, ARegion *ar) draw_tile(sx, sy-1, layout->tile_w+4, sfile->layout->tile_h+layout->tile_border_y, colorid, shade); } } - uiSetRoundBox(0); + uiSetRoundBox(UI_CNR_NONE); if ( FILE_IMGDISPLAY == params->display ) { is_icon = 0; diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c index 7382188d62a..c7ada4a5801 100644 --- a/source/blender/editors/space_file/filelist.c +++ b/source/blender/editors/space_file/filelist.c @@ -1158,8 +1158,8 @@ void filelist_from_main(struct FileList *filelist) /* XXXXX TODO: if databrowse F4 or append/link filelist->hide_parent has to be set */ if (!filelist->hide_parent) filelist->numfiles+= 1; - filelist->filelist= (struct direntry *)malloc(filelist->numfiles * sizeof(struct direntry)); - + filelist->filelist= filelist->numfiles > 0 ? (struct direntry *)malloc(filelist->numfiles * sizeof(struct direntry)) : NULL; + files = filelist->filelist; if (!filelist->hide_parent) { diff --git a/source/blender/editors/space_graph/graph_ops.c b/source/blender/editors/space_graph/graph_ops.c index 16ff76f2331..00b111f49aa 100644 --- a/source/blender/editors/space_graph/graph_ops.c +++ b/source/blender/editors/space_graph/graph_ops.c @@ -43,6 +43,7 @@ #include "BLF_api.h" #include "BKE_context.h" +#include "BKE_main.h" #include "BKE_sound.h" #include "UI_view2d.h" @@ -72,6 +73,7 @@ /* Set the new frame number */ static void graphview_cursor_apply(bContext *C, wmOperator *op) { + Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); SpaceIpo *sipo= CTX_wm_space_graph(C); @@ -80,7 +82,7 @@ static void graphview_cursor_apply(bContext *C, wmOperator *op) */ CFRA= RNA_int_get(op->ptr, "frame"); SUBFRA=0.f; - sound_seek_scene(C); + sound_seek_scene(bmain, scene); /* set the cursor value */ sipo->cursorVal= RNA_float_get(op->ptr, "value"); diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c index 0abfd4b71a1..182e5242a1d 100644 --- a/source/blender/editors/space_info/info_stats.c +++ b/source/blender/editors/space_info/info_stats.c @@ -42,6 +42,7 @@ #include "BLI_utildefines.h" #include "BKE_anim.h" +#include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_DerivedMesh.h" #include "BKE_key.h" @@ -51,7 +52,6 @@ #include "ED_info.h" #include "ED_armature.h" #include "ED_mesh.h" -#include "ED_curve.h" /* for ED_curve_editnurbs */ #include "BLI_editVert.h" @@ -193,7 +193,7 @@ static void stats_object_edit(Object *obedit, SceneStats *stats) BezTriple *bezt; BPoint *bp; int a; - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); for(nu=nurbs->first; nu; nu=nu->next) { if(nu->type == CU_BEZIER) { diff --git a/source/blender/editors/space_logic/logic_ops.c b/source/blender/editors/space_logic/logic_ops.c index 638bfe57608..60e9595b77a 100644 --- a/source/blender/editors/space_logic/logic_ops.c +++ b/source/blender/editors/space_logic/logic_ops.c @@ -322,7 +322,7 @@ static void LOGIC_OT_sensor_add(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ - prop= RNA_def_enum(ot->srna, "type", DummyRNA_NULL_items, SENS_ALWAYS, "Type", "Type of sensor to add"); + ot->prop= prop= RNA_def_enum(ot->srna, "type", DummyRNA_NULL_items, SENS_ALWAYS, "Type", "Type of sensor to add"); RNA_def_enum_funcs(prop, rna_Sensor_type_itemf); RNA_def_string(ot->srna, "name", "", 32, "Name", "Name of the Sensor to add"); RNA_def_string(ot->srna, "object", "", 32, "Object", "Name of the Object to add the Sensor to"); @@ -437,7 +437,7 @@ static void LOGIC_OT_controller_add(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ - RNA_def_enum(ot->srna, "type", controller_type_items, CONT_LOGIC_AND, "Type", "Type of controller to add"); + ot->prop= RNA_def_enum(ot->srna, "type", controller_type_items, CONT_LOGIC_AND, "Type", "Type of controller to add"); RNA_def_string(ot->srna, "name", "", 32, "Name", "Name of the Controller to add"); RNA_def_string(ot->srna, "object", "", 32, "Object", "Name of the Object to add the Controller to"); } @@ -539,7 +539,7 @@ static void LOGIC_OT_actuator_add(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ - prop= RNA_def_enum(ot->srna, "type", DummyRNA_NULL_items, CONT_LOGIC_AND, "Type", "Type of actuator to add"); + ot->prop= prop= RNA_def_enum(ot->srna, "type", DummyRNA_NULL_items, CONT_LOGIC_AND, "Type", "Type of actuator to add"); RNA_def_enum_funcs(prop, rna_Actuator_type_itemf); RNA_def_string(ot->srna, "name", "", 32, "Name", "Name of the Actuator to add"); RNA_def_string(ot->srna, "object", "", 32, "Object", "Name of the Object to add the Actuator to"); diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 9f3323a512d..c9508f268a0 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -718,6 +718,8 @@ static const char *actuator_name(int type) return "State"; case ACT_ARMATURE: return "Armature"; + case ACT_STEERING: + return "Steering"; } return "unknown"; } @@ -3989,40 +3991,6 @@ static void draw_actuator_game(uiLayout *layout, PointerRNA *ptr) uiItemR(layout, ptr, "filename", 0, NULL, ICON_NONE); } -/* The IPO/Fcurve actuator has been deprecated, so this is no longer used */ -static void draw_actuator_ipo(uiLayout *layout, PointerRNA *ptr) -{ - Object *ob; - PointerRNA settings_ptr; - uiLayout *row, *subrow, *col; - - ob = (Object *)ptr->id.data; - RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); - - row= uiLayoutRow(layout, 0); - uiItemR(row, ptr, "play_type", 0, "", ICON_NONE); - subrow= uiLayoutRow(row, 1); - uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - - col = uiLayoutColumn(subrow, 0); - uiLayoutSetActive(col, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force"))); - uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - - row= uiLayoutRow(layout, 0); - if((RNA_enum_get(ptr, "play_type") == ACT_IPO_FROM_PROP)) - uiItemPointerR(row, ptr, "property", &settings_ptr, "properties", NULL, ICON_NONE); - - else { - uiItemR(row, ptr, "frame_start", 0, NULL, ICON_NONE); - uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE); - } - uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE); - - row= uiLayoutRow(layout, 0); - uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE); -} - static void draw_actuator_message(uiLayout *layout, PointerRNA *ptr, bContext *C) { Object *ob; @@ -4379,6 +4347,48 @@ static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr) uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE); } +static void draw_actuator_steering(uiLayout *layout, PointerRNA *ptr) +{ + uiLayout *row; + uiLayout *col; + + uiItemR(layout, ptr, "mode", 0, NULL, 0); + uiItemR(layout, ptr, "target", 0, NULL, 0); + uiItemR(layout, ptr, "navmesh", 0, NULL, 0); + + row = uiLayoutRow(layout, 0); + uiItemR(row, ptr, "distance", 0, NULL, 0); + uiItemR(row, ptr, "velocity", 0, NULL, 0); + row = uiLayoutRow(layout, 0); + uiItemR(row, ptr, "acceleration", 0, NULL, 0); + uiItemR(row, ptr, "turn_speed", 0, NULL, 0); + + row = uiLayoutRow(layout, 0); + col = uiLayoutColumn(row, 0); + uiItemR(col, ptr, "facing", 0, NULL, 0); + col = uiLayoutColumn(row, 0); + uiItemR(col, ptr, "facing_axis", 0, NULL, 0); + if (!RNA_boolean_get(ptr, "facing")) + { + uiLayoutSetActive(col, 0); + } + col = uiLayoutColumn(row, 0); + uiItemR(col, ptr, "normal_up", 0, NULL, 0); + if (!RNA_pointer_get(ptr, "navmesh").data) + { + uiLayoutSetActive(col, 0); + } + + row = uiLayoutRow(layout, 0); + uiItemR(row, ptr, "self_terminated", 0, NULL, 0); + if (RNA_enum_get(ptr, "mode")==ACT_STEERING_PATHFOLLOWING) + { + uiItemR(row, ptr, "update_period", 0, NULL, 0); + row = uiLayoutRow(layout, 0); + } + uiItemR(row, ptr, "show_visualization", 0, NULL, 0); +} + static void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C) { uiLayout *box; @@ -4440,6 +4450,8 @@ static void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C) case ACT_VISIBILITY: draw_actuator_visibility(box, ptr); break; + case ACT_STEERING: + draw_actuator_steering(box, ptr); } } diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index 0c9c7877ddc..6af43e7618d 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -376,7 +376,7 @@ static void nla_draw_strip (SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStr if (nonSolo == 0) { /* strip is in normal track */ glColor3fv(color); - uiSetRoundBox(15); /* all corners rounded */ + uiSetRoundBox(UI_CNR_ALL); /* all corners rounded */ uiDrawBoxShade(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1); } @@ -811,7 +811,7 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie offset += 7 * indent; /* only on top two corners, to show that this channel sits on top of the preceding ones */ - uiSetRoundBox((1|2)); + uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT); /* draw slightly shifted up vertically to look like it has more separtion from other channels, * but we then need to slightly shorten it so that it doesn't look like it overlaps diff --git a/source/blender/editors/space_nla/nla_select.c b/source/blender/editors/space_nla/nla_select.c index 2de762f28bc..a613f924b89 100644 --- a/source/blender/editors/space_nla/nla_select.c +++ b/source/blender/editors/space_nla/nla_select.c @@ -228,7 +228,7 @@ static void borderselect_nla_strips (bAnimContext *ac, rcti rect, short mode, sh SpaceNla *snla = (SpaceNla *)ac->sl; View2D *v2d= &ac->ar->v2d; rctf rectf; - float ymin=(float)(-NLACHANNEL_HEIGHT(snla)), ymax=0; + float ymin /* =(float)(-NLACHANNEL_HEIGHT(snla)) */ /* UNUSED */, ymax=0; /* convert border-region to view coordinates */ UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin); diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 0474d1f3bb1..9ea1e8ee877 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -53,9 +53,10 @@ #include "BKE_image.h" #include "BKE_library.h" #include "BKE_main.h" +#include "BKE_node.h" -#include "CMP_node.h" -#include "SHD_node.h" +#include "NOD_composite.h" +#include "NOD_shader.h" #include "BIF_gl.h" #include "BIF_glutil.h" @@ -81,6 +82,141 @@ #include "node_intern.h" +// XXX interface.h +extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select); + +/* ****************** SOCKET BUTTON DRAW FUNCTIONS ***************** */ + +static void node_sync_cb(bContext *UNUSED(C), void *snode_v, void *node_v) +{ + SpaceNode *snode= snode_v; + + if(snode->treetype==NTREE_SHADER) { + nodeShaderSynchronizeID(node_v, 1); + // allqueue(REDRAWBUTSSHADING, 0); + } +} + +void node_socket_button_default(const bContext *C, uiBlock *block, + bNodeTree *ntree, bNode *node, bNodeSocket *sock, + const char *name, int x, int y, int width) +{ + PointerRNA ptr; + uiBut *bt; + + RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr); + + bt = uiDefButR(block, NUM, B_NODE_EXEC, name, + x, y+1, width, NODE_DY-2, + &ptr, "default_value", 0, 0, 0, -1, -1, NULL); + if (node) + uiButSetFunc(bt, node_sync_cb, CTX_wm_space_node(C), node); +} + +typedef struct SocketComponentMenuArgs { + PointerRNA ptr; + int x, y, width; + uiButHandleFunc cb; + void *arg1, *arg2; +} SocketComponentMenuArgs; +/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */ +static uiBlock *socket_component_menu(bContext *C, ARegion *ar, void *args_v) +{ + SocketComponentMenuArgs *args= (SocketComponentMenuArgs*)args_v; + uiBlock *block; + uiLayout *layout; + + block= uiBeginBlock(C, ar, "socket menu", UI_EMBOSS); + uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN); + + layout= uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, args->x, args->y+2, args->width, NODE_DY, U.uistyles.first), 0); + + uiItemR(layout, &args->ptr, "default_value", UI_ITEM_R_EXPAND, "", ICON_NONE); + + return block; +} +void node_socket_button_components(const bContext *C, uiBlock *block, + bNodeTree *ntree, bNode *node, bNodeSocket *sock, + const char *name, int x, int y, int width) +{ + PointerRNA ptr; + SocketComponentMenuArgs *args; + + RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr); + + args= MEM_callocN(sizeof(SocketComponentMenuArgs), "SocketComponentMenuArgs"); + + args->ptr = ptr; + args->x = x; + args->y = y; + args->width = width; + args->cb = node_sync_cb; + args->arg1 = CTX_wm_space_node(C); + args->arg2 = node; + + uiDefBlockButN(block, socket_component_menu, args, name, x, y+1, width, NODE_DY-2, ""); +} + +void node_socket_button_color(const bContext *C, uiBlock *block, + bNodeTree *ntree, bNode *node, bNodeSocket *sock, + const char *name, int x, int y, int width) +{ + PointerRNA ptr; + uiBut *bt; + int labelw= width - 40; + + RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr); + + bt=uiDefButR(block, COL, B_NODE_EXEC, "", + x, y+2, (labelw>0 ? 40 : width), NODE_DY-2, + &ptr, "default_value", 0, 0, 0, -1, -1, NULL); + if (node) + uiButSetFunc(bt, node_sync_cb, CTX_wm_space_node(C), node); + + if (name[0]!='\0' && labelw>0) + uiDefBut(block, LABEL, 0, name, x + 40, y+2, labelw, NODE_DY-2, NULL, 0, 0, 0, 0, ""); +} + +/* ****************** BASE DRAW FUNCTIONS FOR NEW OPERATOR NODES ***************** */ + +void node_draw_socket_new(bNodeSocket *sock, float size) +{ + float x=sock->locx, y=sock->locy; + + /* 16 values of sin function */ + static float si[16] = { + 0.00000000f, 0.39435585f,0.72479278f,0.93775213f, + 0.99871650f,0.89780453f,0.65137248f,0.29936312f, + -0.10116832f,-0.48530196f,-0.79077573f,-0.96807711f, + -0.98846832f,-0.84864425f,-0.57126821f,-0.20129852f + }; + /* 16 values of cos function */ + static float co[16] ={ + 1.00000000f,0.91895781f,0.68896691f,0.34730525f, + -0.05064916f,-0.44039415f,-0.75875812f,-0.95413925f, + -0.99486932f,-0.87434661f,-0.61210598f,-0.25065253f, + 0.15142777f,0.52896401f,0.82076344f,0.97952994f, + }; + int a; + + glColor3ub(180, 180, 180); + + glBegin(GL_POLYGON); + for(a=0; a<16; a++) + glVertex2f(x+size*si[a], y+size*co[a]); + glEnd(); + + glColor4ub(0, 0, 0, 150); + glEnable(GL_BLEND); + glEnable( GL_LINE_SMOOTH ); + glBegin(GL_LINE_LOOP); + for(a=0; a<16; a++) + glVertex2f(x+size*si[a], y+size*co[a]); + glEnd(); + glDisable( GL_LINE_SMOOTH ); + glDisable(GL_BLEND); +} + /* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */ static void node_buts_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) @@ -169,7 +305,7 @@ static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA if(_sample_col) { cumap->flag |= CUMA_DRAW_SAMPLE; - VECCOPY(cumap->sample, _sample_col); + copy_v3_v3(cumap->sample, _sample_col); } else cumap->flag &= ~CUMA_DRAW_SAMPLE; @@ -192,11 +328,12 @@ static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA * bNode *node= ptr->data; rctf *butr= &node->butr; bNodeSocket *sock= node->outputs.first; /* first socket stores normal */ + float *nor= ((bNodeSocketValueVector*)sock->default_value)->value; uiBut *bt; bt= uiDefButF(block, BUT_NORMAL, B_NODE_EXEC, "", (short)butr->xmin, (short)butr->xmin, butr->xmax-butr->xmin, butr->xmax-butr->xmin, - sock->ns.vec, 0.0f, 1.0f, 0, 0, ""); + nor, 0.0f, 1.0f, 0, 0, ""); uiButSetFunc(bt, node_normal_cb, ntree, node); } #if 0 // not used in 2.5x yet @@ -287,6 +424,469 @@ static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *pt uiItemR(layout, ptr, "operation", 0, "", ICON_NONE); } +static int node_resize_area_default(bNode *node, int x, int y) +{ + if (node->flag & NODE_HIDDEN) { + rctf totr= node->totr; + /* right part of node */ + totr.xmin= node->totr.xmax-20.0f; + return BLI_in_rctf(&totr, x, y); + } + else { + /* rect we're interested in is just the bottom right corner */ + rctf totr= node->totr; + /* bottom right corner */ + totr.xmin= totr.xmax-10.0f; + totr.ymax= totr.ymin+10.0f; + return BLI_in_rctf(&totr, x, y); + } +} + +/* ****************** BUTTON CALLBACKS FOR COMMON NODES ***************** */ + +/* width of socket columns in group display */ +#define NODE_GROUP_FRAME 120 + +/* based on settings in node, sets drawing rect info. each redraw! */ +/* note: this assumes only 1 group at a time is drawn (linked data) */ +/* in node->totr the entire boundbox for the group is stored */ +static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode) +{ + if (!(gnode->flag & NODE_GROUP_EDIT)) { + node_update_default(C, ntree, gnode); + } + else { + bNodeTree *ngroup= (bNodeTree *)gnode->id; + bNode *node; + bNodeSocket *sock, *gsock; + float locx, locy; + rctf *rect= &gnode->totr; + float node_group_frame= U.dpi*NODE_GROUP_FRAME/72; + int counter; + int dy; + + /* get "global" coords */ + nodeSpaceCoords(gnode, &locx, &locy); + + /* center them, is a bit of abuse of locx and locy though */ + node_update_nodetree(C, ngroup, locx, locy); + + rect->xmin = rect->xmax = locx; + rect->ymin = rect->ymax = locy; + + counter= 1; + for(node= ngroup->nodes.first; node; node= node->next) { + if(counter) { + *rect= node->totr; + counter= 0; + } + else + BLI_union_rctf(rect, &node->totr); + } + + /* add some room for links to group sockets */ + rect->xmin -= 4*NODE_DY; + rect->xmax += 4*NODE_DY; + rect->ymin-= NODE_DY; + rect->ymax+= NODE_DY; + + /* input sockets */ + dy = 0.5f*(rect->ymin+rect->ymax) + NODE_DY*(BLI_countlist(&gnode->inputs)-1); + gsock=ngroup->inputs.first; + sock=gnode->inputs.first; + while (gsock || sock) { + while (sock && !sock->groupsock) { + sock->locx = rect->xmin - node_group_frame; + sock->locy = dy; + + /* prevent long socket lists from growing out of the group box */ + if (dy-3*NODE_DYS < rect->ymin) + rect->ymin = dy-3*NODE_DYS; + if (dy+3*NODE_DYS > rect->ymax) + rect->ymax = dy+3*NODE_DYS; + dy -= 2*NODE_DY; + + sock = sock->next; + } + while (gsock && (!sock || sock->groupsock!=gsock)) { + gsock->locx = rect->xmin; + gsock->locy = dy; + + /* prevent long socket lists from growing out of the group box */ + if (dy-3*NODE_DYS < rect->ymin) + rect->ymin = dy-3*NODE_DYS; + if (dy+3*NODE_DYS > rect->ymax) + rect->ymax = dy+3*NODE_DYS; + dy -= 2*NODE_DY; + + gsock = gsock->next; + } + while (sock && gsock && sock->groupsock==gsock) { + gsock->locx = rect->xmin; + sock->locx = rect->xmin - node_group_frame; + sock->locy = gsock->locy = dy; + + /* prevent long socket lists from growing out of the group box */ + if (dy-3*NODE_DYS < rect->ymin) + rect->ymin = dy-3*NODE_DYS; + if (dy+3*NODE_DYS > rect->ymax) + rect->ymax = dy+3*NODE_DYS; + dy -= 2*NODE_DY; + + sock = sock->next; + gsock = gsock->next; + } + } + + /* output sockets */ + dy = 0.5f*(rect->ymin+rect->ymax) + NODE_DY*(BLI_countlist(&gnode->outputs)-1); + gsock=ngroup->outputs.first; + sock=gnode->outputs.first; + while (gsock || sock) { + while (sock && !sock->groupsock) { + sock->locx = rect->xmax + node_group_frame; + sock->locy = dy - NODE_DYS; + + /* prevent long socket lists from growing out of the group box */ + if (dy-3*NODE_DYS < rect->ymin) + rect->ymin = dy-3*NODE_DYS; + if (dy+3*NODE_DYS > rect->ymax) + rect->ymax = dy+3*NODE_DYS; + dy -= 2*NODE_DY; + + sock = sock->next; + } + while (gsock && (!sock || sock->groupsock!=gsock)) { + gsock->locx = rect->xmax; + gsock->locy = dy - NODE_DYS; + + /* prevent long socket lists from growing out of the group box */ + if (dy-3*NODE_DYS < rect->ymin) + rect->ymin = dy-3*NODE_DYS; + if (dy+3*NODE_DYS > rect->ymax) + rect->ymax = dy+3*NODE_DYS; + dy -= 2*NODE_DY; + + gsock = gsock->next; + } + while (sock && gsock && sock->groupsock==gsock) { + gsock->locx = rect->xmax; + sock->locx = rect->xmax + node_group_frame; + sock->locy = gsock->locy = dy - NODE_DYS; + + /* prevent long socket lists from growing out of the group box */ + if (dy-3*NODE_DYS < rect->ymin) + rect->ymin = dy-3*NODE_DYS; + if (dy+3*NODE_DYS > rect->ymax) + rect->ymax = dy+3*NODE_DYS; + dy -= 2*NODE_DY; + + sock = sock->next; + gsock = gsock->next; + } + } + } +} + +static void update_group_input_cb(bContext *UNUSED(C), void *UNUSED(snode_v), void *ngroup_v) +{ + bNodeTree *ngroup= (bNodeTree*)ngroup_v; + + ngroup->update |= NTREE_UPDATE_GROUP_IN; + ntreeUpdateTree(ngroup); +} + +static void update_group_output_cb(bContext *UNUSED(C), void *UNUSED(snode_v), void *ngroup_v) +{ + bNodeTree *ngroup= (bNodeTree*)ngroup_v; + + ngroup->update |= NTREE_UPDATE_GROUP_OUT; + ntreeUpdateTree(ngroup); +} + +static void draw_group_socket_name(SpaceNode *snode, bNode *gnode, bNodeSocket *sock, int in_out, float xoffset, float yoffset) +{ + bNodeTree *ngroup= (bNodeTree*)gnode->id; + uiBut *bt; + + if (sock->flag & SOCK_DYNAMIC) { + bt = uiDefBut(gnode->block, TEX, 0, "", + sock->locx+xoffset, sock->locy+1+yoffset, 72, NODE_DY, + sock->name, 0, 31, 0, 0, ""); + if (in_out==SOCK_IN) + uiButSetFunc(bt, update_group_input_cb, snode, ngroup); + else + uiButSetFunc(bt, update_group_output_cb, snode, ngroup); + } + else { + uiDefBut(gnode->block, LABEL, 0, sock->name, + sock->locx+xoffset, sock->locy+1+yoffset, 72, NODE_DY, + NULL, 0, 31, 0, 0, ""); + } +} + +static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *ntree, bNode *gnode, bNodeSocket *sock, bNodeSocket *gsock, int index, int in_out) +{ + bNodeTree *ngroup= (bNodeTree*)gnode->id; + bNodeSocketType *stype= ntreeGetSocketType(gsock ? gsock->type : sock->type); + uiBut *bt; + float offset; + int draw_value; + float node_group_frame= U.dpi*NODE_GROUP_FRAME/72; + float socket_size= NODE_SOCKSIZE*U.dpi/72; + float arrowbutw= 0.8f*UI_UNIT_X; + /* layout stuff for buttons on group left frame */ + float colw= 0.6f*node_group_frame; + float col1= 6 - node_group_frame; + float col2= col1 + colw+6; + float col3= - arrowbutw - 6; + /* layout stuff for buttons on group right frame */ + float cor1= 6; + float cor2= cor1 + arrowbutw + 6; + float cor3= cor2 + arrowbutw + 6; + + /* node and group socket circles */ + if (sock) + node_socket_circle_draw(ntree, sock, socket_size); + if (gsock) + node_socket_circle_draw(ngroup, gsock, socket_size); + + /* socket name */ + offset = (in_out==SOCK_IN ? col1 : cor3); + if (!gsock) + offset += (in_out==SOCK_IN ? node_group_frame : -node_group_frame); + + /* draw both name and value button if: + * 1) input: not internal + * 2) output: (node type uses const outputs) and (group output is unlinked) + */ + draw_value = 0; + switch (in_out) { + case SOCK_IN: + draw_value = !(gsock && (gsock->flag & SOCK_INTERNAL)); + break; + case SOCK_OUT: + if (gnode->typeinfo->flag & NODE_CONST_OUTPUT) + draw_value = !(gsock && gsock->link); + break; + } + if (draw_value) { + /* both name and value buttons */ + if (gsock) { + draw_group_socket_name(snode, gnode, gsock, in_out, offset, 0); + if (stype->buttonfunc) + stype->buttonfunc(C, gnode->block, ngroup, NULL, gsock, "", gsock->locx+offset, gsock->locy-NODE_DY, colw); + } + else { + draw_group_socket_name(snode, gnode, sock, in_out, offset, 0); + if (stype->buttonfunc) + stype->buttonfunc(C, gnode->block, ngroup, NULL, sock, "", sock->locx+offset, sock->locy-NODE_DY, colw); + } + } + else { + /* only name, no value button */ + if (gsock) + draw_group_socket_name(snode, gnode, gsock, in_out, offset, -NODE_DYS); + else + draw_group_socket_name(snode, gnode, sock, in_out, offset, -NODE_DYS); + } + + if (gsock && (gsock->flag & SOCK_DYNAMIC)) { + /* up/down buttons */ + offset = (in_out==SOCK_IN ? col2 : cor2); + uiBlockSetDirection(gnode->block, UI_TOP); + uiBlockBeginAlign(gnode->block); + bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_up", 0, ICON_TRIA_UP, + gsock->locx+offset, gsock->locy, arrowbutw, arrowbutw, ""); + if (!gsock->prev || !(gsock->prev->flag & SOCK_DYNAMIC)) + uiButSetFlag(bt, UI_BUT_DISABLED); + RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index); + RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", in_out); + bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_down", 0, ICON_TRIA_DOWN, + gsock->locx+offset, gsock->locy-arrowbutw, arrowbutw, arrowbutw, ""); + if (!gsock->next || !(gsock->next->flag & SOCK_DYNAMIC)) + uiButSetFlag(bt, UI_BUT_DISABLED); + RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index); + RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", in_out); + uiBlockEndAlign(gnode->block); + uiBlockSetDirection(gnode->block, 0); + + /* remove button */ + offset = (in_out==SOCK_IN ? col3 : cor1); + uiBlockSetEmboss(gnode->block, UI_EMBOSSN); + bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_remove", 0, ICON_X, + gsock->locx+offset, gsock->locy-0.5f*arrowbutw, arrowbutw, arrowbutw, ""); + RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index); + RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", in_out); + uiBlockSetEmboss(gnode->block, UI_EMBOSS); + } +} + +/* groups are, on creation, centered around 0,0 */ +static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *gnode) +{ + if (!(gnode->flag & NODE_GROUP_EDIT)) { + node_draw_default(C, ar, snode, ntree, gnode); + } + else { + bNodeTree *ngroup= (bNodeTree *)gnode->id; + bNodeSocket *sock, *gsock; + uiLayout *layout; + PointerRNA ptr; + rctf rect= gnode->totr; + float node_group_frame= U.dpi*NODE_GROUP_FRAME/72; + float group_header= 26*U.dpi/72; + + int index; + + /* backdrop header */ + glEnable(GL_BLEND); + uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT); + UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70); + uiDrawBox(GL_POLYGON, rect.xmin-node_group_frame, rect.ymax, rect.xmax+node_group_frame, rect.ymax+group_header, BASIS_RAD); + + /* backdrop body */ + UI_ThemeColorShadeAlpha(TH_BACK, -8, -70); + uiSetRoundBox(UI_CNR_NONE); + uiDrawBox(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD); + + /* input column */ + UI_ThemeColorShadeAlpha(TH_BACK, 10, -50); + uiSetRoundBox(UI_CNR_BOTTOM_LEFT); + uiDrawBox(GL_POLYGON, rect.xmin-node_group_frame, rect.ymin, rect.xmin, rect.ymax, BASIS_RAD); + + /* output column */ + UI_ThemeColorShadeAlpha(TH_BACK, 10, -50); + uiSetRoundBox(UI_CNR_BOTTOM_RIGHT); + uiDrawBox(GL_POLYGON, rect.xmax, rect.ymin, rect.xmax+node_group_frame, rect.ymax, BASIS_RAD); + + /* input column separator */ + glColor4ub(200, 200, 200, 140); + glBegin(GL_LINES); + glVertex2f(rect.xmin, rect.ymin); + glVertex2f(rect.xmin, rect.ymax); + glEnd(); + + /* output column separator */ + glColor4ub(200, 200, 200, 140); + glBegin(GL_LINES); + glVertex2f(rect.xmax, rect.ymin); + glVertex2f(rect.xmax, rect.ymax); + glEnd(); + + /* group node outline */ + uiSetRoundBox(UI_CNR_ALL); + glColor4ub(200, 200, 200, 140); + glEnable( GL_LINE_SMOOTH ); + uiDrawBox(GL_LINE_LOOP, rect.xmin-node_group_frame, rect.ymin, rect.xmax+node_group_frame, rect.ymax+group_header, BASIS_RAD); + glDisable( GL_LINE_SMOOTH ); + glDisable(GL_BLEND); + + /* backdrop title */ + UI_ThemeColor(TH_TEXT_HI); + + layout = uiBlockLayout(gnode->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, (short)(rect.xmin+15), (short)(rect.ymax+group_header), + MIN2((int)(rect.xmax - rect.xmin-18.0f), node_group_frame+20), group_header, U.uistyles.first); + RNA_pointer_create(&ntree->id, &RNA_Node, gnode, &ptr); + uiTemplateIDBrowse(layout, (bContext*)C, &ptr, "node_tree", NULL, NULL, NULL); + uiBlockLayoutResolve(gnode->block, NULL, NULL); + + /* draw the internal tree nodes and links */ + node_draw_nodetree(C, ar, snode, ngroup); + + /* group sockets */ + gsock=ngroup->inputs.first; + sock=gnode->inputs.first; + index = 0; + while (gsock || sock) { + while (sock && !sock->groupsock) { + draw_group_socket(C, snode, ntree, gnode, sock, NULL, index, SOCK_IN); + sock = sock->next; + } + while (gsock && (!sock || sock->groupsock!=gsock)) { + draw_group_socket(C, snode, ntree, gnode, NULL, gsock, index, SOCK_IN); + gsock = gsock->next; + ++index; + } + while (sock && gsock && sock->groupsock==gsock) { + draw_group_socket(C, snode, ntree, gnode, sock, gsock, index, SOCK_IN); + sock = sock->next; + gsock = gsock->next; + ++index; + } + } + gsock=ngroup->outputs.first; + sock=gnode->outputs.first; + index = 0; + while (gsock || sock) { + while (sock && !sock->groupsock) { + draw_group_socket(C, snode, ntree, gnode, sock, NULL, index, SOCK_OUT); + sock = sock->next; + } + while (gsock && (!sock || sock->groupsock!=gsock)) { + draw_group_socket(C, snode, ntree, gnode, NULL, gsock, index, SOCK_OUT); + gsock = gsock->next; + ++index; + } + while (sock && gsock && sock->groupsock==gsock) { + draw_group_socket(C, snode, ntree, gnode, sock, gsock, index, SOCK_OUT); + sock = sock->next; + gsock = gsock->next; + ++index; + } + } + + uiEndBlock(C, gnode->block); + uiDrawBlock(C, gnode->block); + gnode->block= NULL; + } +} + +static void node_common_buts_whileloop(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiItemR(layout, ptr, "max_iterations", 0, NULL, 0); +} + +static void node_update_frame(const bContext *UNUSED(C), bNodeTree *UNUSED(ntree), bNode *node) +{ + float locx, locy; + + /* get "global" coords */ + nodeSpaceCoords(node, &locx, &locy); + + node->prvr.xmin= locx + NODE_DYS; + node->prvr.xmax= locx + node->width- NODE_DYS; + + node->totr.xmin= locx; + node->totr.xmax= locx + node->width; + node->totr.ymax= locy; + node->totr.ymin= locy - node->height; +} + +static void node_common_set_butfunc(bNodeType *ntype) +{ + switch(ntype->type) { + case NODE_GROUP: +// ntype->uifunc= node_common_buts_group; + ntype->drawfunc= node_draw_group; + ntype->drawupdatefunc= node_update_group; + break; + case NODE_FORLOOP: +// ntype->uifunc= node_common_buts_group; + ntype->drawfunc= node_draw_group; + ntype->drawupdatefunc= node_update_group; + break; + case NODE_WHILELOOP: + ntype->uifunc= node_common_buts_whileloop; + ntype->drawfunc= node_draw_group; + ntype->drawupdatefunc= node_update_group; + break; + case NODE_FRAME: + ntype->drawupdatefunc= node_update_frame; + break; + } +} + /* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */ static void node_browse_text_cb(bContext *C, void *ntree_v, void *node_v) @@ -470,8 +1070,6 @@ static void node_shader_set_butfunc(bNodeType *ntype) case NODE_DYNAMIC: ntype->uifunc= node_shader_buts_dynamic; break; - default: - ntype->uifunc= NULL; } if (ntype->uifuncbut == NULL) ntype->uifuncbut = ntype->uifunc; } @@ -1225,8 +1823,6 @@ static void node_composit_set_butfunc(bNodeType *ntype) case CMP_NODE_SEPYCCA: ntype->uifunc=node_composit_buts_ycc; break; - default: - ntype->uifunc= NULL; } if (ntype->uifuncbut == NULL) ntype->uifuncbut = ntype->uifunc; @@ -1381,9 +1977,6 @@ static void node_texture_set_butfunc(bNodeType *ntype) case TEX_NODE_OUTPUT: ntype->uifunc = node_texture_buts_output; break; - - default: - ntype->uifunc= NULL; } if (ntype->uifuncbut == NULL) ntype->uifuncbut = ntype->uifunc; } @@ -1392,24 +1985,60 @@ static void node_texture_set_butfunc(bNodeType *ntype) void ED_init_node_butfuncs(void) { + bNodeTreeType *treetype; bNodeType *ntype; - - /* shader nodes */ - ntype= node_all_shaders.first; - while(ntype) { - node_shader_set_butfunc(ntype); - ntype= ntype->next; - } - /* composit nodes */ - ntype= node_all_composit.first; - while(ntype) { - node_composit_set_butfunc(ntype); - ntype= ntype->next; + bNodeSocketType *stype; + int i; + + /* node type ui functions */ + for (i=0; i < NUM_NTREE_TYPES; ++i) { + treetype = ntreeGetType(i); + if (treetype) { + for (ntype= treetype->node_types.first; ntype; ntype= ntype->next) { + /* default ui functions */ + ntype->drawfunc = node_draw_default; + ntype->drawupdatefunc = node_update_default; + ntype->uifunc = NULL; + ntype->uifuncbut = NULL; + ntype->resize_area_func = node_resize_area_default; + + node_common_set_butfunc(ntype); + + switch (i) { + case NTREE_COMPOSIT: + node_composit_set_butfunc(ntype); + break; + case NTREE_SHADER: + node_shader_set_butfunc(ntype); + break; + case NTREE_TEXTURE: + node_texture_set_butfunc(ntype); + break; + } + } + } } - ntype = node_all_textures.first; - while(ntype) { - node_texture_set_butfunc(ntype); - ntype= ntype->next; + + /* socket type ui functions */ + for (i=0; i < NUM_SOCKET_TYPES; ++i) { + stype = ntreeGetSocketType(i); + if (stype) { + switch(stype->type) { + case SOCK_FLOAT: + case SOCK_INT: + case SOCK_BOOLEAN: + stype->buttonfunc = node_socket_button_default; + break; + case SOCK_VECTOR: + stype->buttonfunc = node_socket_button_components; + break; + case SOCK_RGBA: + stype->buttonfunc = node_socket_button_color; + break; + default: + stype->buttonfunc = NULL; + } + } } } @@ -1840,6 +2469,69 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int t } } +static void node_link_straight_points(View2D *UNUSED(v2d), SpaceNode *snode, bNodeLink *link, float coord_array[][2]) +{ + if(link->fromsock) { + coord_array[0][0]= link->fromsock->locx; + coord_array[0][1]= link->fromsock->locy; + } + else { + if(snode==NULL) return; + coord_array[0][0]= snode->mx; + coord_array[0][1]= snode->my; + } + if(link->tosock) { + coord_array[1][0]= link->tosock->locx; + coord_array[1][1]= link->tosock->locy; + } + else { + if(snode==NULL) return; + coord_array[1][0]= snode->mx; + coord_array[1][1]= snode->my; + } +} + +void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 ) +{ + float coord_array[2][2]; + float linew; + int i; + + node_link_straight_points(v2d, snode, link, coord_array); + + /* store current linewidth */ + glGetFloatv(GL_LINE_WIDTH, &linew); + + glEnable(GL_LINE_SMOOTH); + + if(do_triple) { + UI_ThemeColorShadeAlpha(th_col3, -80, -120); + glLineWidth(4.0f); + + glBegin(GL_LINES); + glVertex2fv(coord_array[0]); + glVertex2fv(coord_array[1]); + glEnd(); + } + + UI_ThemeColor(th_col1); + glLineWidth(1.5f); + + glBegin(GL_LINE_STRIP); + for (i=0; i < LINK_RESOL; ++i) { + float t= (float)i/(float)(LINK_RESOL-1); + if(do_shaded) + UI_ThemeColorBlend(th_col1, th_col2, t); + glVertex2f((1.0f-t)*coord_array[0][0]+t*coord_array[1][0], (1.0f-t)*coord_array[0][1]+t*coord_array[1][1]); + } + glEnd(); + + glDisable(GL_LINE_SMOOTH); + + /* restore previuos linewidth */ + glLineWidth(linew); +} + /* note; this is used for fake links in groups too */ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link) { @@ -1868,7 +2560,7 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link) } else { /* check cyclic */ - if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) { + if((link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) && (link->flag & NODE_LINK_VALID)) { /* special indicated link, on drop-node */ if(link->flag & NODE_LINKFLAG_HILITE) { th_col1= th_col2= TH_ACTIVE; @@ -1890,6 +2582,5 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link) } node_draw_link_bezier(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3); +// node_draw_link_straight(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3); } - - diff --git a/source/blender/editors/space_node/node_buttons.c b/source/blender/editors/space_node/node_buttons.c index 8c4787f3526..95a58402b0a 100644 --- a/source/blender/editors/space_node/node_buttons.c +++ b/source/blender/editors/space_node/node_buttons.c @@ -118,10 +118,12 @@ static void active_node_panel(const bContext *C, Panel *pa) uiItemS(layout); uiItemR(layout, &ptr, "name", 0, NULL, ICON_NODE); uiItemS(layout); - + /* draw this node's settings */ if (node->typeinfo && node->typeinfo->uifuncbut) node->typeinfo->uifuncbut(layout, (bContext *)C, &ptr); + else if (node->typeinfo && node->typeinfo->uifunc) + node->typeinfo->uifunc(layout, (bContext *)C, &ptr); } /* ******************* node buttons registration ************** */ diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index 0cd7d19a658..e713ed5a678 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -70,8 +70,8 @@ #include "RNA_access.h" -#include "CMP_node.h" -#include "SHD_node.h" +#include "NOD_composite.h" +#include "NOD_shader.h" #include "node_intern.h" @@ -81,6 +81,15 @@ // XXX interface.h extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select); +/* XXX update functions for node editor are a mess, needs a clear concept */ +void ED_node_tree_update(SpaceNode *snode, Scene *scene) +{ + snode_set_context(snode, scene); + + if(snode->nodetree && snode->nodetree->id.us==0) + snode->nodetree->id.us= 1; +} + void ED_node_changed_update(ID *id, bNode *node) { bNodeTree *nodetree, *edittree; @@ -123,24 +132,25 @@ static int has_nodetree(bNodeTree *ntree, bNodeTree *lookup) return 0; } +typedef struct NodeUpdateCalldata { + bNodeTree *ntree; + bNode *node; +} NodeUpdateCalldata; +static void node_generic_update_cb(void *calldata, ID *owner_id, bNodeTree *ntree) +{ + NodeUpdateCalldata *cd= (NodeUpdateCalldata*)calldata; + /* check if nodetree uses the group stored in calldata */ + if (has_nodetree(ntree, cd->ntree)) + ED_node_changed_update(owner_id, cd->node); +} void ED_node_generic_update(Main *bmain, bNodeTree *ntree, bNode *node) { - Material *ma; - Tex *tex; - Scene *sce; - + bNodeTreeType *tti= ntreeGetType(ntree->type); + NodeUpdateCalldata cd; + cd.ntree = ntree; + cd.node = node; /* look through all datablocks, to support groups */ - for(ma=bmain->mat.first; ma; ma=ma->id.next) - if(ma->nodetree && ma->use_nodes && has_nodetree(ma->nodetree, ntree)) - ED_node_changed_update(&ma->id, node); - - for(tex=bmain->tex.first; tex; tex=tex->id.next) - if(tex->nodetree && tex->use_nodes && has_nodetree(tex->nodetree, ntree)) - ED_node_changed_update(&tex->id, node); - - for(sce=bmain->scene.first; sce; sce=sce->id.next) - if(sce->nodetree && sce->use_nodes && has_nodetree(sce->nodetree, ntree)) - ED_node_changed_update(&sce->id, node); + tti->foreach_nodetree(bmain, &cd, node_generic_update_cb); if(ntree->type == NTREE_TEXTURE) ntreeTexCheckCyclics(ntree); @@ -204,14 +214,19 @@ static void node_uiblocks_init(const bContext *C, bNodeTree *ntree) } /* based on settings in node, sets drawing rect info. each redraw! */ -static void node_update(const bContext *C, bNodeTree *ntree, bNode *node) +static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node) { uiLayout *layout; PointerRNA ptr; bNodeSocket *nsock; - float dy= node->locy; + float locx, locy; + float dy; int buty; + /* get "global" coords */ + nodeSpaceCoords(node, &locx, &locy); + dy= locy; + /* header */ dy-= NODE_DY; @@ -222,14 +237,14 @@ static void node_update(const bContext *C, bNodeTree *ntree, bNode *node) /* output sockets */ for(nsock= node->outputs.first; nsock; nsock= nsock->next) { if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) { - nsock->locx= node->locx + node->width; + nsock->locx= locx + node->width; nsock->locy= dy - NODE_DYS; dy-= NODE_DY; } } - node->prvr.xmin= node->locx + NODE_DYS; - node->prvr.xmax= node->locx + node->width- NODE_DYS; + node->prvr.xmin= locx + NODE_DYS; + node->prvr.xmax= locx + node->width- NODE_DYS; /* preview rect? */ if(node->flag & NODE_PREVIEW) { @@ -286,21 +301,22 @@ static void node_update(const bContext *C, bNodeTree *ntree, bNode *node) node->butr.ymax= 0; RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr); - + layout= uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, - node->locx+NODE_DYS, dy, node->butr.xmax, NODE_DY, UI_GetStyle()); - + locx+NODE_DYS, dy, node->butr.xmax, NODE_DY, UI_GetStyle()); + node->typeinfo->uifunc(layout, (bContext *)C, &ptr); + uiBlockEndAlign(node->block); uiBlockLayoutResolve(node->block, NULL, &buty); - + dy= buty - NODE_DYS/2; } /* input sockets */ for(nsock= node->inputs.first; nsock; nsock= nsock->next) { if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) { - nsock->locx= node->locx; + nsock->locx= locx; nsock->locy= dy - NODE_DYS; dy-= NODE_DY; } @@ -310,19 +326,23 @@ static void node_update(const bContext *C, bNodeTree *ntree, bNode *node) if(node->inputs.first || (node->flag & (NODE_OPTIONS|NODE_PREVIEW))==0 ) dy-= NODE_DYS/2; - node->totr.xmin= node->locx; - node->totr.xmax= node->locx + node->width; - node->totr.ymax= node->locy; - node->totr.ymin= MIN2(dy, node->locy-2*NODE_DY); + node->totr.xmin= locx; + node->totr.xmax= locx + node->width; + node->totr.ymax= locy; + node->totr.ymin= MIN2(dy, locy-2*NODE_DY); } /* based on settings in node, sets drawing rect info. each redraw! */ static void node_update_hidden(bNode *node) { bNodeSocket *nsock; + float locx, locy; float rad, drad, hiddenrad= HIDDEN_RAD; int totin=0, totout=0, tot; + /* get "global" coords */ + nodeSpaceCoords(node, &locx, &locy); + /* calculate minimal radius */ for(nsock= node->inputs.first; nsock; nsock= nsock->next) if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) @@ -336,9 +356,9 @@ static void node_update_hidden(bNode *node) hiddenrad += 5.0f*(float)(tot-4); } - node->totr.xmin= node->locx; - node->totr.xmax= node->locx + 3*hiddenrad + node->miniwidth; - node->totr.ymax= node->locy + (hiddenrad - 0.5f*NODE_DY); + node->totr.xmin= locx; + node->totr.xmax= locx + 3*hiddenrad + node->miniwidth; + node->totr.ymax= locy + (hiddenrad - 0.5f*NODE_DY); node->totr.ymin= node->totr.ymax - 2*hiddenrad; /* output sockets */ @@ -364,6 +384,14 @@ static void node_update_hidden(bNode *node) } } +void node_update_default(const bContext *C, bNodeTree *ntree, bNode *node) +{ + if(node->flag & NODE_HIDDEN) + node_update_hidden(node); + else + node_update_basis(C, ntree, node); +} + static int node_get_colorid(bNode *node) { if(node->typeinfo->nclass==NODE_CLASS_INPUT) @@ -383,138 +411,42 @@ static int node_get_colorid(bNode *node) return TH_NODE; } -/* based on settings in node, sets drawing rect info. each redraw! */ -/* note: this assumes only 1 group at a time is drawn (linked data) */ -/* in node->totr the entire boundbox for the group is stored */ -static void node_update_group(const bContext *C, bNodeTree *UNUSED(ntree), bNode *gnode) -{ - bNodeTree *ngroup= (bNodeTree *)gnode->id; - bNode *node; - bNodeSocket *sock, *gsock; - rctf *rect= &gnode->totr; - float node_group_frame= U.dpi*NODE_GROUP_FRAME/72; - int counter; - int dy; - - rect->xmin = rect->xmax = gnode->locx; - rect->ymin = rect->ymax = gnode->locy; - - /* center them, is a bit of abuse of locx and locy though */ - for(node= ngroup->nodes.first; node; node= node->next) { - node->locx+= gnode->locx; - node->locy+= gnode->locy; - - if(node->flag & NODE_HIDDEN) - node_update_hidden(node); - else - node_update(C, ngroup, node); - node->locx-= gnode->locx; - node->locy-= gnode->locy; - } - counter= 1; - for(node= ngroup->nodes.first; node; node= node->next) { - if(counter) { - *rect= node->totr; - counter= 0; - } - else - BLI_union_rctf(rect, &node->totr); - } - - /* add some room for links to group sockets */ - rect->xmin -= 4*NODE_DY; - rect->xmax += 4*NODE_DY; - rect->ymin-= NODE_DY; - rect->ymax+= NODE_DY; - - /* input sockets */ - dy = 0.5f*(rect->ymin+rect->ymax) + NODE_DY*(BLI_countlist(&gnode->inputs)-1); - for(gsock=ngroup->inputs.first, sock=gnode->inputs.first; gsock; gsock=gsock->next, sock=sock->next) { - gsock->locx = rect->xmin; - sock->locx = rect->xmin - node_group_frame; - sock->locy = gsock->locy = dy; - - /* prevent long socket lists from growing out of the group box */ - if (dy-3*NODE_DYS < rect->ymin) - rect->ymin = dy-3*NODE_DYS; - if (dy+3*NODE_DYS > rect->ymax) - rect->ymax = dy+3*NODE_DYS; - - dy -= 2*NODE_DY; - } - - /* output sockets */ - dy = 0.5f*(rect->ymin+rect->ymax) + NODE_DY*(BLI_countlist(&gnode->outputs)-1); - for(gsock=ngroup->outputs.first, sock=gnode->outputs.first; gsock; gsock=gsock->next, sock=sock->next) { - gsock->locx = rect->xmax; - sock->locx = rect->xmax + node_group_frame; - sock->locy = gsock->locy = dy - NODE_DYS; - - /* prevent long socket lists from growing out of the group box */ - if (dy-3*NODE_DYS < rect->ymin) - rect->ymin = dy-3*NODE_DYS; - if (dy+3*NODE_DYS > rect->ymax) - rect->ymax = dy+3*NODE_DYS; - - dy -= 2*NODE_DY; - } -} - /* note: in cmp_util.c is similar code, for node_compo_pass_on() */ /* note: in node_edit.c is similar code, for untangle node */ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node) { - bNodeSocket *valsock= NULL, *colsock= NULL, *vecsock= NULL; - bNodeSocket *sock; + static int types[]= { SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA }; bNodeLink link= {NULL}; - int a; - - /* connect the first value buffer in with first value out */ - /* connect the first RGBA buffer in with first RGBA out */ + int i; - /* test the inputs */ - for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) { - if(nodeCountSocketLinks(snode->edittree, sock)) { - if(sock->type==SOCK_VALUE && valsock==NULL) valsock= sock; - if(sock->type==SOCK_VECTOR && vecsock==NULL) vecsock= sock; - if(sock->type==SOCK_RGBA && colsock==NULL) colsock= sock; - } - } + /* connect the first input of each type with first output of the same type */ - /* outputs, draw lines */ glEnable(GL_BLEND); glEnable( GL_LINE_SMOOTH ); - if(valsock || colsock || vecsock) { - for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) { - if(nodeCountSocketLinks(snode->edittree, sock)) { - link.tosock= sock; - - if(sock->type==SOCK_VALUE && valsock) { - link.fromsock= valsock; - node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE); - valsock= NULL; - } - if(sock->type==SOCK_VECTOR && vecsock) { - link.fromsock= vecsock; - node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE); - vecsock= NULL; - } - if(sock->type==SOCK_RGBA && colsock) { - link.fromsock= colsock; - node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE); - colsock= NULL; - } + link.fromnode = link.tonode = node; + for (i=0; i < 3; ++i) { + /* find input socket */ + for (link.fromsock=node->inputs.first; link.fromsock; link.fromsock=link.fromsock->next) + if (link.fromsock->type==types[i] && nodeCountSocketLinks(snode->edittree, link.fromsock)) + break; + if (link.fromsock) { + for (link.tosock=node->outputs.first; link.tosock; link.tosock=link.tosock->next) + if (link.tosock->type==types[i] && nodeCountSocketLinks(snode->edittree, link.tosock)) + break; + + if (link.tosock) { + node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE); } } } + glDisable(GL_BLEND); glDisable( GL_LINE_SMOOTH ); } -/* nice AA filled circle */ /* this might have some more generic use */ -static void circle_draw(float x, float y, float size, int col[3]) +static void node_circle_draw(float x, float y, float size, char *col) { /* 16 values of sin function */ static float si[16] = { @@ -550,37 +482,10 @@ static void circle_draw(float x, float y, float size, int col[3]) glDisable(GL_BLEND); } -static void socket_circle_draw(bNodeSocket *sock, float size) -{ - int col[3]; - - if(sock->type==-1) { - col[0]= 0; col[1]= 0; col[2]= 0; - } - else if(sock->type==SOCK_VALUE) { - col[0]= 160; col[1]= 160; col[2]= 160; - } - else if(sock->type==SOCK_VECTOR) { - col[0]= 100; col[1]= 100; col[2]= 200; - } - else if(sock->type==SOCK_RGBA) { - col[0]= 200; col[1]= 200; col[2]= 40; - } - else { - col[0]= 100; col[1]= 200; col[2]= 100; - } - - circle_draw(sock->locx, sock->locy, size, col); -} - -static void node_sync_cb(bContext *UNUSED(C), void *snode_v, void *node_v) +void node_socket_circle_draw(bNodeTree *UNUSED(ntree), bNodeSocket *sock, float size) { - SpaceNode *snode= snode_v; - - if(snode->treetype==NTREE_SHADER) { - nodeShaderSynchronizeID(node_v, 1); - // allqueue(REDRAWBUTSSHADING, 0); - } + bNodeSocketType *stype = ntreeGetSocketType(sock->type); + node_circle_draw(sock->locx, sock->locy, size, stype->ui_color); } /* ************** Socket callbacks *********** */ @@ -639,89 +544,12 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv) } -typedef struct SocketVectorMenuArgs { - PointerRNA ptr; - int x, y, width; - uiButHandleFunc cb; - void *arg1, *arg2; -} SocketVectorMenuArgs; - -/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */ -static uiBlock *socket_vector_menu(bContext *C, ARegion *ar, void *args_v) -{ - SocketVectorMenuArgs *args= (SocketVectorMenuArgs*)args_v; - uiBlock *block; - uiLayout *layout; - - block= uiBeginBlock(C, ar, "socket menu", UI_EMBOSS); - uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN); - - layout= uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, args->x, args->y+2, args->width, NODE_DY, UI_GetStyle()), 0); - - uiItemR(layout, &args->ptr, "default_value", UI_ITEM_R_EXPAND, "", ICON_NONE); - - return block; -} - -static void node_draw_socket_button(bNodeTree *ntree, bNodeSocket *sock, const char *name, - uiBlock *block, int x, int y, int width, - uiButHandleFunc cb, void *arg1, void *arg2) -{ - uiBut *bt= NULL; - PointerRNA ptr; - int labelw; - SocketVectorMenuArgs *args; - - RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr); - - switch (sock->type) { - case SOCK_VALUE: - bt=uiDefButR(block, NUM, B_NODE_EXEC, name, - x, y+1, width, NODE_DY-2, - &ptr, "default_value", 0, sock->ns.min, sock->ns.max, -1, -1, NULL); - if (cb) - uiButSetFunc(bt, cb, arg1, arg2); - break; - - case SOCK_VECTOR: - args= MEM_callocN(sizeof(SocketVectorMenuArgs), "SocketVectorMenuArgs"); - - args->ptr = ptr; - args->x = x; - args->y = y; - args->width = width; - args->cb = cb; - args->arg1 = arg1; - args->arg2 = arg2; - - uiDefBlockButN(block, socket_vector_menu, args, name, - x, y+1, width, NODE_DY-2, - ""); - break; - - case SOCK_RGBA: - labelw= width - 40; - - bt=uiDefButR(block, COL, B_NODE_EXEC, "", - x, y+2, (labelw>0 ? 40 : width), NODE_DY-2, - &ptr, "default_value", 0, sock->ns.min, sock->ns.max, -1, -1, NULL); - if (cb) - uiButSetFunc(bt, cb, arg1, arg2); - - if (name[0]!='\0' && labelw>0) - uiDefBut(block, LABEL, 0, name, - x + 40, y+2, labelw, NODE_DY-2, - NULL, 0, 0, 0, 0, ""); - break; - } -} - static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node) { bNodeSocket *sock; rctf *rct= &node->totr; float iconofs; - float socket_size= NODE_SOCKSIZE*U.dpi/72; + /* float socket_size= NODE_SOCKSIZE*U.dpi/72; */ /* UNUSED */ float iconbutw= 0.8f*UI_UNIT_X; int color_id= node_get_colorid(node); char showname[128]; /* 128 used below */ @@ -740,7 +568,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN return; } - uiSetRoundBox(15-4); + uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_LEFT); ui_dropshadow(rct, BASIS_RAD, snode->aspect, node->flag & SELECT); /* header */ @@ -752,7 +580,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN if(node->flag & NODE_MUTED) UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f); - uiSetRoundBox(3); + uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT); uiRoundBox(rct->xmin, rct->ymax-NODE_DY, rct->xmax, rct->ymax, BASIS_RAD); /* show/hide icons, note this sequence is copied in do_header_node() node_state.c */ @@ -809,13 +637,8 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN else UI_ThemeColor(TH_TEXT); */ - if (node->label[0]!='\0') - BLI_strncpy(showname, node->label, sizeof(showname)); - else if (node->typeinfo->labelfunc) - BLI_strncpy(showname, node->typeinfo->labelfunc(node), sizeof(showname)); - else - BLI_strncpy(showname, node->typeinfo->name, sizeof(showname)); - + BLI_strncpy(showname, nodeLabel(node), sizeof(showname)); + //if(node->flag & NODE_MUTED) // sprintf(showname, "[%s]", showname); @@ -825,7 +648,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN /* body */ UI_ThemeColor4(TH_NODE); glEnable(GL_BLEND); - uiSetRoundBox(8); + uiSetRoundBox(UI_CNR_BOTTOM_LEFT); uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax-NODE_DY, BASIS_RAD); glDisable(GL_BLEND); @@ -841,7 +664,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40); else UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120); - uiSetRoundBox(15-4); // round all corners except lower right + uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_LEFT); // round all corners except lower right uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD); glDisable( GL_LINE_SMOOTH ); @@ -855,37 +678,45 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN /* socket inputs, buttons */ for(sock= node->inputs.first; sock; sock= sock->next) { - if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) { - socket_circle_draw(sock, socket_size); - - if(node->block && sock->link==NULL) { - node_draw_socket_button(ntree, sock, sock->name, node->block, sock->locx+NODE_DYS, sock->locy-NODE_DYS, node->width-NODE_DY, node_sync_cb, snode, node); - } - else { - uiDefBut(node->block, LABEL, 0, sock->name, (short)(sock->locx+7), (short)(sock->locy-9.0f), - (short)(node->width-NODE_DY), NODE_DY, NULL, 0, 0, 0, 0, ""); - } + bNodeSocketType *stype= ntreeGetSocketType(sock->type); + + if(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) + continue; + + node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE); + + if (sock->link) { + uiDefBut(node->block, LABEL, 0, sock->name, sock->locx+NODE_DYS, sock->locy-NODE_DYS, node->width-NODE_DY, NODE_DY, + NULL, 0, 0, 0, 0, ""); + } + else { + if (stype->buttonfunc) + stype->buttonfunc(C, node->block, ntree, node, sock, sock->name, sock->locx+NODE_DYS, sock->locy-NODE_DYS, node->width-NODE_DY); } } /* socket outputs */ for(sock= node->outputs.first; sock; sock= sock->next) { - if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) { - float slen; - int ofs= 0; - - socket_circle_draw(sock, socket_size); - - UI_ThemeColor(TH_TEXT); - slen= snode->aspect*UI_GetStringWidth(sock->name); - while(slen > node->width) { - ofs++; - slen= snode->aspect*UI_GetStringWidth(sock->name+ofs); - } - - uiDefBut(node->block, LABEL, 0, sock->name+ofs, (short)(sock->locx-15.0f-slen), (short)(sock->locy-9.0f), - (short)(node->width-NODE_DY), NODE_DY, NULL, 0, 0, 0, 0, ""); + PointerRNA sockptr; + float slen; + int ofs; + + RNA_pointer_create((ID*)ntree, &RNA_NodeSocket, sock, &sockptr); + + if(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) + continue; + + node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE); + + ofs= 0; + UI_ThemeColor(TH_TEXT); + slen= snode->aspect*UI_GetStringWidth(sock->name); + while(slen > node->width) { + ofs++; + slen= snode->aspect*UI_GetStringWidth(sock->name+ofs); } + uiDefBut(node->block, LABEL, 0, sock->name+ofs, (short)(sock->locx-15.0f-slen), (short)(sock->locy-9.0f), + (short)(node->width-NODE_DY), NODE_DY, NULL, 0, 0, 0, 0, ""); } /* preview */ @@ -914,7 +745,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b char showname[128]; /* 128 is used below */ /* shadow */ - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); ui_dropshadow(rct, hiddenrad, snode->aspect, node->flag & SELECT); /* body */ @@ -956,12 +787,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b UI_ThemeColor(TH_TEXT); if(node->miniwidth>0.0f) { - if (node->label[0]!='\0') - BLI_strncpy(showname, node->label, sizeof(showname)); - else if (node->typeinfo->labelfunc) - BLI_strncpy(showname, node->typeinfo->labelfunc(node), sizeof(showname)); - else - BLI_strncpy(showname, node->typeinfo->name, sizeof(showname)); + BLI_strncpy(showname, nodeLabel(node), sizeof(showname)); //if(node->flag & NODE_MUTED) // sprintf(showname, "[%s]", showname); @@ -984,12 +810,12 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b /* sockets */ for(sock= node->inputs.first; sock; sock= sock->next) { if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) - socket_circle_draw(sock, socket_size); + node_socket_circle_draw(snode->nodetree, sock, socket_size); } for(sock= node->outputs.first; sock; sock= sock->next) { if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) - socket_circle_draw(sock, socket_size); + node_socket_circle_draw(snode->nodetree, sock, socket_size); } uiEndBlock(C, node->block); @@ -997,7 +823,43 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b node->block= NULL; } -static void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree) +void node_draw_default(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node) +{ + if(node->flag & NODE_HIDDEN) + node_draw_hidden(C, ar, snode, node); + else + node_draw_basis(C, ar, snode, ntree, node); +} + +static void node_update(const bContext *C, bNodeTree *ntree, bNode *node) +{ + if (node->typeinfo->drawupdatefunc) + node->typeinfo->drawupdatefunc(C, ntree, node); +} + +void node_update_nodetree(const bContext *C, bNodeTree *ntree, float offsetx, float offsety) +{ + bNode *node; + + for(node= ntree->nodes.first; node; node= node->next) { + /* XXX little hack */ + node->locx += offsetx; + node->locy += offsety; + + node_update(C, ntree, node); + + node->locx -= offsetx; + node->locy -= offsety; + } +} + +static void node_draw(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node) +{ + if (node->typeinfo->drawfunc) + node->typeinfo->drawfunc(C, ar, snode, ntree, node); +} + +void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree) { bNode *node; bNodeLink *link; @@ -1013,212 +875,11 @@ static void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); - /* not selected first */ - for(a=0, node= ntree->nodes.first; node; node= node->next, a++) { + /* draw nodes, last nodes in front */ + for(a=0, node= ntree->nodes.first; node; node=node->next, a++) { node->nr= a; /* index of node in list, used for exec event code */ - if(!(node->flag & SELECT)) { - if(node->flag & NODE_GROUP_EDIT); - else if(node->flag & NODE_HIDDEN) - node_draw_hidden(C, ar, snode, node); - else - node_draw_basis(C, ar, snode, ntree, node); - } - } - - /* selected */ - for(node= ntree->nodes.first; node; node= node->next) { - if(node->flag & SELECT) { - if(node->flag & NODE_GROUP_EDIT); - else if(node->flag & NODE_HIDDEN) - node_draw_hidden(C, ar, snode, node); - else - node_draw_basis(C, ar, snode, ntree, node); - } - } -} - -static void group_verify_cb(bContext *UNUSED(C), void *UNUSED(snode_v), void *ngroup_v) -{ - bNodeTree *ngroup= (bNodeTree*)ngroup_v; - - nodeGroupVerify(ngroup); -} - -/* groups are, on creation, centered around 0,0 */ -static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *gnode) -{ - bNodeTree *ngroup= (bNodeTree *)gnode->id; - bNodeSocket *sock; - uiLayout *layout; - PointerRNA ptr; - uiBut *bt; - rctf rect= gnode->totr; - float socket_size= NODE_SOCKSIZE*U.dpi/72; - float node_group_frame= U.dpi*NODE_GROUP_FRAME/72; - float group_header= 26*U.dpi/72; - float arrowbutw= 0.8f*UI_UNIT_X; - /* layout stuff for buttons on group left frame */ - float col1= 6, colw1= 0.6f*node_group_frame; - float col2= col1 + colw1+6; - float col3= node_group_frame - arrowbutw - 6; - /* layout stuff for buttons on group right frame */ - float cor1= 6; - float cor2= cor1 + arrowbutw + 6; - float cor3= cor2 + arrowbutw + 6, corw3= node_group_frame - cor3-6; - - int index; - - /* backdrop header */ - glEnable(GL_BLEND); - uiSetRoundBox(3); - UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70); - uiDrawBox(GL_POLYGON, rect.xmin-node_group_frame, rect.ymax, rect.xmax+node_group_frame, rect.ymax+group_header, BASIS_RAD); - - /* backdrop body */ - UI_ThemeColorShadeAlpha(TH_BACK, -8, -70); - uiSetRoundBox(0); - uiDrawBox(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD); - - /* input column */ - UI_ThemeColorShadeAlpha(TH_BACK, 10, -50); - uiSetRoundBox(8); - uiDrawBox(GL_POLYGON, rect.xmin-node_group_frame, rect.ymin, rect.xmin, rect.ymax, BASIS_RAD); - - /* output column */ - UI_ThemeColorShadeAlpha(TH_BACK, 10, -50); - uiSetRoundBox(4); - uiDrawBox(GL_POLYGON, rect.xmax, rect.ymin, rect.xmax+node_group_frame, rect.ymax, BASIS_RAD); - - /* input column separator */ - glColor4ub(200, 200, 200, 140); - glBegin(GL_LINES); - glVertex2f(rect.xmin, rect.ymin); - glVertex2f(rect.xmin, rect.ymax); - glEnd(); - - /* output column separator */ - glColor4ub(200, 200, 200, 140); - glBegin(GL_LINES); - glVertex2f(rect.xmax, rect.ymin); - glVertex2f(rect.xmax, rect.ymax); - glEnd(); - - /* group node outline */ - uiSetRoundBox(15); - glColor4ub(200, 200, 200, 140); - glEnable( GL_LINE_SMOOTH ); - uiDrawBox(GL_LINE_LOOP, rect.xmin-node_group_frame, rect.ymin, rect.xmax+node_group_frame, rect.ymax+group_header, BASIS_RAD); - glDisable( GL_LINE_SMOOTH ); - glDisable(GL_BLEND); - - /* backdrop title */ - UI_ThemeColor(TH_TEXT_HI); - - layout = uiBlockLayout(gnode->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, (short)(rect.xmin+15), (short)(rect.ymax+group_header), - MIN2((int)(rect.xmax - rect.xmin-18.0f), node_group_frame+20), group_header, UI_GetStyle()); - RNA_pointer_create(&ntree->id, &RNA_Node, gnode, &ptr); - uiTemplateIDBrowse(layout, (bContext*)C, &ptr, "node_tree", NULL, NULL, NULL); - uiBlockLayoutResolve(gnode->block, NULL, NULL); - - /* draw the internal tree nodes and links */ - node_draw_nodetree(C, ar, snode, ngroup); - - /* group sockets */ - for(sock=ngroup->inputs.first, index=0; sock; sock=sock->next, ++index) { - float locx= sock->locx - node_group_frame; - - socket_circle_draw(sock, socket_size); - /* small hack to use socket_circle_draw function with offset */ - sock->locx -= node_group_frame; - socket_circle_draw(sock, socket_size); - sock->locx += node_group_frame; - - bt = uiDefBut(gnode->block, TEX, 0, "", - locx+col1, sock->locy+1, colw1, NODE_DY, - sock->name, 0, 31, 0, 0, ""); - uiButSetFunc(bt, group_verify_cb, snode, ngroup); - - node_draw_socket_button(ngroup, sock, "", gnode->block, - locx+col1, sock->locy-NODE_DY, colw1, - NULL, NULL, NULL); - - uiBlockSetDirection(gnode->block, UI_TOP); - uiBlockBeginAlign(gnode->block); - bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_up", 0, ICON_TRIA_UP, - locx+col2, sock->locy, arrowbutw, arrowbutw, ""); - if (!sock->prev) - uiButSetFlag(bt, UI_BUT_DISABLED); - RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index); - RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_IN); - bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_down", 0, ICON_TRIA_DOWN, - locx+col2, sock->locy-arrowbutw, arrowbutw, arrowbutw, ""); - if (!sock->next) - uiButSetFlag(bt, UI_BUT_DISABLED); - RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index); - RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_IN); - uiBlockEndAlign(gnode->block); - uiBlockSetDirection(gnode->block, 0); - - uiBlockSetEmboss(gnode->block, UI_EMBOSSN); - bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_remove", 0, ICON_X, - locx+col3, sock->locy-0.5f*arrowbutw, arrowbutw, arrowbutw, ""); - RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index); - RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_IN); - uiBlockSetEmboss(gnode->block, UI_EMBOSS); - } - - for(sock=ngroup->outputs.first, index=0; sock; sock=sock->next, ++index) { - float locx= sock->locx; - - socket_circle_draw(sock, socket_size); - /* small hack to use socket_circle_draw function with offset */ - sock->locx += node_group_frame; - socket_circle_draw(sock, socket_size); - sock->locx -= node_group_frame; - - uiBlockSetEmboss(gnode->block, UI_EMBOSSN); - bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_remove", 0, ICON_X, - locx+col1, sock->locy-0.5f*arrowbutw, arrowbutw, arrowbutw, ""); - RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index); - RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_OUT); - uiBlockSetEmboss(gnode->block, UI_EMBOSS); - - uiBlockSetDirection(gnode->block, UI_TOP); - uiBlockBeginAlign(gnode->block); - bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_up", 0, ICON_TRIA_UP, - locx+cor2, sock->locy, arrowbutw, arrowbutw, ""); - if (!sock->prev) - uiButSetFlag(bt, UI_BUT_DISABLED); - RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index); - RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_OUT); - bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_down", 0, ICON_TRIA_DOWN, - locx+cor2, sock->locy-arrowbutw, arrowbutw, arrowbutw, ""); - if (!sock->next) - uiButSetFlag(bt, UI_BUT_DISABLED); - RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index); - RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_OUT); - uiBlockEndAlign(gnode->block); - uiBlockSetDirection(gnode->block, 0); - - if (sock->link) { - bt = uiDefBut(gnode->block, TEX, 0, "", - locx+cor3, sock->locy-NODE_DYS+1, corw3, NODE_DY, - sock->name, 0, 31, 0, 0, ""); - uiButSetFunc(bt, group_verify_cb, snode, ngroup); - } - else { - bt = uiDefBut(gnode->block, TEX, 0, "", - locx+cor3, sock->locy+1, corw3, NODE_DY, - sock->name, 0, 31, 0, 0, ""); - uiButSetFunc(bt, group_verify_cb, snode, ngroup); - - node_draw_socket_button(ngroup, sock, "", gnode->block, locx+cor3, sock->locy-NODE_DY, corw3, NULL, NULL, NULL); - } + node_draw(C, ar, snode, ntree, node); } - - uiEndBlock(C, gnode->block); - uiDrawBlock(C, gnode->block); - gnode->block= NULL; } void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d) @@ -1260,27 +921,19 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d) if(node->flag & NODE_GROUP_EDIT) node_uiblocks_init(C, (bNodeTree *)node->id); } - - node_uiblocks_init(C, snode->nodetree); + node_uiblocks_init(C, snode->nodetree); - /* for now, we set drawing coordinates on each redraw */ - for(node= snode->nodetree->nodes.first; node; node= node->next) { - if(node->flag & NODE_GROUP_EDIT) - node_update_group(C, snode->nodetree, node); - else if(node->flag & NODE_HIDDEN) - node_update_hidden(node); - else - node_update(C, snode->nodetree, node); - } - + node_update_nodetree(C, snode->nodetree, 0.0f, 0.0f); node_draw_nodetree(C, ar, snode, snode->nodetree); - + + #if 0 /* active group */ for(node= snode->nodetree->nodes.first; node; node= node->next) { if(node->flag & NODE_GROUP_EDIT) node_draw_group(C, ar, snode, snode->nodetree, node); } + #endif } /* temporary links */ diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index b7afc617cdc..2bec199fe3b 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -40,9 +40,11 @@ #include "MEM_guardedalloc.h" +#include "DNA_ID.h" #include "DNA_object_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" +#include "DNA_particle_types.h" #include "DNA_scene_types.h" #include "BLI_math.h" @@ -60,11 +62,17 @@ #include "BKE_main.h" #include "BKE_node.h" #include "BKE_material.h" +#include "BKE_modifier.h" #include "BKE_paint.h" #include "BKE_screen.h" #include "BKE_texture.h" #include "BKE_report.h" + +#include "BLI_math.h" +#include "BLI_blenlib.h" +#include "BLI_storage_types.h" + #include "RE_pipeline.h" #include "IMB_imbuf_types.h" @@ -76,11 +84,13 @@ #include "RNA_access.h" #include "RNA_define.h" +#include "RNA_enum_types.h" #include "WM_api.h" #include "WM_types.h" #include "UI_interface.h" +#include "UI_resources.h" #include "UI_view2d.h" #include "IMB_imbuf.h" @@ -90,9 +100,9 @@ #include "node_intern.h" static EnumPropertyItem socket_in_out_items[] = { - { SOCK_IN, "IN", 0, N_("In"), "" }, - { SOCK_OUT, "OUT", 0, N_("Out"), "" }, - { 0, NULL, 0, NULL, NULL} + { SOCK_IN, "SOCK_IN", 0, N_("Input"), "" }, + { SOCK_OUT, "SOCK_OUT", 0, N_("Output"), "" }, + { 0, NULL, 0, NULL, NULL }, }; /* ***************** composite job manager ********************** */ @@ -229,7 +239,7 @@ static bNode *editnode_get_active(bNodeTree *ntree) /* check for edited group */ for(node= ntree->nodes.first; node; node= node->next) - if(node->flag & NODE_GROUP_EDIT) + if(nodeGroupEditGet(node)) break; if(node) return nodeGetActive((bNodeTree *)node->id); @@ -260,7 +270,7 @@ bNode *node_tree_get_editgroup(bNodeTree *nodetree) /* get the groupnode */ for(gnode= nodetree->nodes.first; gnode; gnode= gnode->next) - if(gnode->flag & NODE_GROUP_EDIT) + if(nodeGroupEditGet(gnode)) break; return gnode; } @@ -271,6 +281,7 @@ void ED_node_shader_default(Material *ma) { bNode *in, *out; bNodeSocket *fromsock, *tosock; + bNodeTemplate ntemp; /* but lets check it anyway */ if(ma->nodetree) { @@ -279,12 +290,14 @@ void ED_node_shader_default(Material *ma) return; } - ma->nodetree= ntreeAddTree("Shader Nodetree", NTREE_SHADER, FALSE); + ma->nodetree= ntreeAddTree("Shader Nodetree", NTREE_SHADER, 0); - out= nodeAddNodeType(ma->nodetree, SH_NODE_OUTPUT, NULL, NULL); + ntemp.type = SH_NODE_OUTPUT; + out= nodeAddNode(ma->nodetree, &ntemp); out->locx= 300.0f; out->locy= 300.0f; - in= nodeAddNodeType(ma->nodetree, SH_NODE_MATERIAL, NULL, NULL); + ntemp.type = SH_NODE_MATERIAL; + in= nodeAddNode(ma->nodetree, &ntemp); in->locx= 10.0f; in->locy= 300.0f; nodeSetActive(ma->nodetree, in); @@ -293,7 +306,7 @@ void ED_node_shader_default(Material *ma) tosock= out->inputs.first; nodeAddLink(ma->nodetree, in, fromsock, out, tosock); - ntreeSolveOrder(ma->nodetree); /* needed for pointers */ + ntreeUpdateTree(ma->nodetree); } /* assumes nothing being done in ntree yet, sets the default in/out node */ @@ -302,6 +315,7 @@ void ED_node_composit_default(Scene *sce) { bNode *in, *out; bNodeSocket *fromsock, *tosock; + bNodeTemplate ntemp; /* but lets check it anyway */ if(sce->nodetree) { @@ -310,14 +324,16 @@ void ED_node_composit_default(Scene *sce) return; } - sce->nodetree= ntreeAddTree("Compositing Nodetree", NTREE_COMPOSIT, FALSE); + sce->nodetree= ntreeAddTree("Compositing Nodetree", NTREE_COMPOSIT, 0); - out= nodeAddNodeType(sce->nodetree, CMP_NODE_COMPOSITE, NULL, NULL); + ntemp.type = CMP_NODE_COMPOSITE; + out= nodeAddNode(sce->nodetree, &ntemp); out->locx= 300.0f; out->locy= 400.0f; out->id= &sce->id; id_us_plus(out->id); - in= nodeAddNodeType(sce->nodetree, CMP_NODE_R_LAYERS, NULL, NULL); + ntemp.type = CMP_NODE_R_LAYERS; + in= nodeAddNode(sce->nodetree, &ntemp); in->locx= 10.0f; in->locy= 400.0f; in->id= &sce->id; id_us_plus(in->id); @@ -328,7 +344,7 @@ void ED_node_composit_default(Scene *sce) tosock= out->inputs.first; nodeAddLink(sce->nodetree, in, fromsock, out, tosock); - ntreeSolveOrder(sce->nodetree); /* needed for pointers */ + ntreeUpdateTree(sce->nodetree); // XXX ntreeCompositForceHidden(sce->nodetree); } @@ -339,6 +355,7 @@ void ED_node_texture_default(Tex *tx) { bNode *in, *out; bNodeSocket *fromsock, *tosock; + bNodeTemplate ntemp; /* but lets check it anyway */ if(tx->nodetree) { @@ -347,12 +364,14 @@ void ED_node_texture_default(Tex *tx) return; } - tx->nodetree= ntreeAddTree("Texture Nodetree", NTREE_TEXTURE, FALSE); + tx->nodetree= ntreeAddTree("Texture Nodetree", NTREE_TEXTURE, 0); - out= nodeAddNodeType(tx->nodetree, TEX_NODE_OUTPUT, NULL, NULL); + ntemp.type = TEX_NODE_OUTPUT; + out= nodeAddNode(tx->nodetree, &ntemp); out->locx= 300.0f; out->locy= 300.0f; - in= nodeAddNodeType(tx->nodetree, TEX_NODE_CHECKER, NULL, NULL); + ntemp.type = TEX_NODE_CHECKER; + in= nodeAddNode(tx->nodetree, &ntemp); in->locx= 10.0f; in->locy= 300.0f; nodeSetActive(tx->nodetree, in); @@ -360,43 +379,53 @@ void ED_node_texture_default(Tex *tx) tosock= out->inputs.first; nodeAddLink(tx->nodetree, in, fromsock, out, tosock); - ntreeSolveOrder(tx->nodetree); /* needed for pointers */ + ntreeUpdateTree(tx->nodetree); } /* id is supposed to contain a node tree */ void node_tree_from_ID(ID *id, bNodeTree **ntree, bNodeTree **edittree, int *treetype) { - bNode *node= NULL; - short idtype= GS(id->name); - - if(idtype == ID_MA) { - *ntree= ((Material*)id)->nodetree; - if(treetype) *treetype= NTREE_SHADER; - } - else if(idtype == ID_SCE) { - *ntree= ((Scene*)id)->nodetree; - if(treetype) *treetype= NTREE_COMPOSIT; - } - else if(idtype == ID_TE) { - *ntree= ((Tex*)id)->nodetree; - if(treetype) *treetype= NTREE_TEXTURE; + if (id) { + bNode *node= NULL; + short idtype= GS(id->name); + + if(idtype == ID_NT) { + *ntree= (bNodeTree*)id; + if(treetype) *treetype= (*ntree)->type; + } + else if(idtype == ID_MA) { + *ntree= ((Material*)id)->nodetree; + if(treetype) *treetype= NTREE_SHADER; + } + else if(idtype == ID_SCE) { + *ntree= ((Scene*)id)->nodetree; + if(treetype) *treetype= NTREE_COMPOSIT; + } + else if(idtype == ID_TE) { + *ntree= ((Tex*)id)->nodetree; + if(treetype) *treetype= NTREE_TEXTURE; + } + else { + if(treetype) *treetype= 0; + return; + } + + /* find editable group */ + if(edittree) { + if(*ntree) + for(node= (*ntree)->nodes.first; node; node= node->next) + if(nodeGroupEditGet(node)) + break; + + if(node && node->id) + *edittree= (bNodeTree *)node->id; + else + *edittree= *ntree; + } } else { + *ntree= NULL; if(treetype) *treetype= 0; - return; - } - - /* find editable group */ - if(edittree) { - if(*ntree) - for(node= (*ntree)->nodes.first; node; node= node->next) - if(node->flag & NODE_GROUP_EDIT) - break; - - if(node && node->id) - *edittree= (bNodeTree *)node->id; - else - *edittree= *ntree; } } @@ -405,8 +434,6 @@ void snode_set_context(SpaceNode *snode, Scene *scene) { Object *ob= OBACT; - snode->nodetree= NULL; - snode->edittree= NULL; snode->id= snode->from= NULL; if(snode->treetype==NTREE_SHADER) { @@ -420,12 +447,10 @@ void snode_set_context(SpaceNode *snode, Scene *scene) } } else if(snode->treetype==NTREE_COMPOSIT) { - snode->from= NULL; snode->id= &scene->id; - /* bit clumsy but reliable way to see if we draw first time */ - if(snode->nodetree==NULL) - ntreeCompositForceHidden(scene->nodetree, scene); + /* update output sockets based on available layers */ + ntreeCompositForceHidden(scene->nodetree, scene); } else if(snode->treetype==NTREE_TEXTURE) { Tex *tx= NULL; @@ -463,9 +488,14 @@ void snode_set_context(SpaceNode *snode, Scene *scene) } } } + else { + if (snode->nodetree && snode->nodetree->type == snode->treetype) + snode->id = &snode->nodetree->id; + else + snode->id = NULL; + } - if(snode->id) - node_tree_from_ID(snode->id, &snode->nodetree, &snode->edittree, NULL); + node_tree_from_ID(snode->id, &snode->nodetree, &snode->edittree, NULL); } static void snode_tag_changed(SpaceNode *snode, bNode *node) @@ -576,17 +606,216 @@ void ED_node_set_active(Main *bmain, bNodeTree *ntree, bNode *node) } } -/* when links in groups change, inputs/outputs change, nodes added/deleted... */ -void node_tree_verify_groups(bNodeTree *nodetree) +static int compare_nodes(bNode *a, bNode *b) { - bNode *gnode; + bNode *parent; + /* These tell if either the node or any of the parent nodes is selected. + * A selected parent means an unselected node is also in foreground! + */ + int a_select=(a->flag & NODE_SELECT), b_select=(b->flag & NODE_SELECT); + int a_active=(a->flag & NODE_ACTIVE), b_active=(b->flag & NODE_ACTIVE); + + /* if one is an ancestor of the other */ + /* XXX there might be a better sorting algorithm for stable topological sort, this is O(n^2) worst case */ + for (parent = a->parent; parent; parent=parent->parent) { + /* if b is an ancestor, it is always behind a */ + if (parent==b) + return 1; + /* any selected ancestor moves the node forward */ + if (parent->flag & NODE_ACTIVE) + a_active = 1; + if (parent->flag & NODE_SELECT) + a_select = 1; + } + for (parent = b->parent; parent; parent=parent->parent) { + /* if a is an ancestor, it is always behind b */ + if (parent==a) + return 0; + /* any selected ancestor moves the node forward */ + if (parent->flag & NODE_ACTIVE) + b_active = 1; + if (parent->flag & NODE_SELECT) + b_select = 1; + } + + /* if one of the nodes is in the background and the other not */ + if ((a->flag & NODE_BACKGROUND) && !(b->flag & NODE_BACKGROUND)) + return 0; + else if (!(a->flag & NODE_BACKGROUND) && (b->flag & NODE_BACKGROUND)) + return 1; - gnode= node_tree_get_editgroup(nodetree); + /* if one has a higher selection state (active > selected > nothing) */ + if (!b_active && a_active) + return 1; + else if (!b_select && (a_active || a_select)) + return 1; - /* does all materials */ - if(gnode) - nodeGroupVerify((bNodeTree *)gnode->id); + return 0; +} +/* Sorts nodes by selection: unselected nodes first, then selected, + * then the active node at the very end. Relative order is kept intact! + */ +void node_sort(bNodeTree *ntree) +{ + /* merge sort is the algorithm of choice here */ + bNode *first_a, *first_b, *node_a, *node_b, *tmp; + int totnodes= BLI_countlist(&ntree->nodes); + int k, a, b; + + k = 1; + while (k < totnodes) { + first_a = first_b = ntree->nodes.first; + + do { + /* setup first_b pointer */ + for (b=0; b < k && first_b; ++b) { + first_b = first_b->next; + } + /* all batches merged? */ + if (first_b==NULL) + break; + + /* merge batches */ + node_a = first_a; + node_b = first_b; + a = b = 0; + while (a < k && b < k && node_b) { + if (compare_nodes(node_a, node_b)==0) { + node_a = node_a->next; + ++a; + } + else { + tmp = node_b; + node_b = node_b->next; + ++b; + BLI_remlink(&ntree->nodes, tmp); + BLI_insertlinkbefore(&ntree->nodes, node_a, tmp); + } + } + + /* setup first pointers for next batch */ + first_b = node_b; + for (; b < k; ++b) { + /* all nodes sorted? */ + if (first_b==NULL) + break; + first_b = first_b->next; + } + first_a = first_b; + } while (first_b); + + k = k << 1; + } +} + +static int inside_rctf(rctf *bounds, rctf *rect) +{ + return (bounds->xmin <= rect->xmin && bounds->xmax >= rect->xmax + && bounds->ymin <= rect->ymin && bounds->ymax >= rect->ymax); +} + +static void node_frame_attach_nodes(bNodeTree *UNUSED(ntree), bNode *frame) +{ + bNode *node; + + /* only check nodes on top of the frame for attaching */ + for (node=frame->next; node; node=node->next) { + if (node->parent==frame) { + /* detach nodes that went outside the frame */ + if (!inside_rctf(&frame->totr, &node->totr)) + nodeDetachNode(node); + } + else if (node->flag & NODE_SELECT && node->parent==NULL) { + /* attach selected, still unparented nodes */ + if (inside_rctf(&frame->totr, &node->totr)) + nodeAttachNode(node, frame); + } + } +} + +void ED_node_update_hierarchy(bContext *UNUSED(C), bNodeTree *ntree) +{ + bNode *node; + + /* XXX This does not work due to layout functions relying on node->block, + * which only exists during actual drawing. Can we rely on valid totr rects? + */ + /* make sure nodes have correct bounding boxes after transform */ +// node_update_nodetree(C, ntree, 0.0f, 0.0f); + + /* all selected nodes are re-parented */ + for (node=ntree->nodes.last; node; node=node->prev) { + if (node->flag & NODE_SELECT && node->parent) + nodeDetachNode(node); + } + + /* update higher Z-level nodes first */ + for (node=ntree->nodes.last; node; node=node->prev) { + /* XXX callback? */ + if (node->type==NODE_FRAME) + node_frame_attach_nodes(ntree, node); + } +} + +/* ***************** generic operator functions for nodes ***************** */ + +static int edit_node_poll(bContext *C) +{ + return ED_operator_node_active(C); +} + +static void edit_node_properties(wmOperatorType *ot) +{ + /* XXX could node be a context pointer? */ + RNA_def_string(ot->srna, "node", "", 32, "Node", ""); + RNA_def_int(ot->srna, "socket", 0, 0, MAX_SOCKET, "Socket", "", 0, MAX_SOCKET); + RNA_def_enum(ot->srna, "in_out", socket_in_out_items, SOCK_IN, "Socket Side", ""); +} + +static int edit_node_invoke_properties(bContext *C, wmOperator *op) +{ + if (!RNA_property_is_set(op->ptr, "node")) { + bNode *node= CTX_data_pointer_get_type(C, "node", &RNA_Node).data; + if (!node) + return 0; + else + RNA_string_set(op->ptr, "node", node->name); + } + + if (!RNA_property_is_set(op->ptr, "in_out")) + RNA_enum_set(op->ptr, "in_out", SOCK_IN); + + if (!RNA_property_is_set(op->ptr, "socket")) + RNA_int_set(op->ptr, "socket", 0); + + return 1; +} + +static void edit_node_properties_get(wmOperator *op, bNodeTree *ntree, bNode **rnode, bNodeSocket **rsock, int *rin_out) +{ + bNode *node; + bNodeSocket *sock=NULL; + char nodename[32]; + int sockindex; + int in_out; + RNA_string_get(op->ptr, "node", nodename); + node = nodeFindNodebyName(ntree, nodename); + + in_out = RNA_enum_get(op->ptr, "in_out"); + + sockindex = RNA_int_get(op->ptr, "socket"); + switch (in_out) { + case SOCK_IN: sock = BLI_findlink(&node->inputs, sockindex); break; + case SOCK_OUT: sock = BLI_findlink(&node->outputs, sockindex); break; + } + + if (rnode) + *rnode = node; + if (rsock) + *rsock = sock; + if (rin_out) + *rin_out = in_out; } /* ***************** Edit Group operator ************* */ @@ -596,8 +825,8 @@ void snode_make_group_editable(SpaceNode *snode, bNode *gnode) bNode *node; /* make sure nothing has group editing on */ - for(node= snode->nodetree->nodes.first; node; node= node->next) - node->flag &= ~NODE_GROUP_EDIT; + for(node=snode->nodetree->nodes.first; node; node=node->next) + nodeGroupEditClear(node); if(gnode==NULL) { /* with NULL argument we do a toggle */ @@ -605,34 +834,30 @@ void snode_make_group_editable(SpaceNode *snode, bNode *gnode) gnode= nodeGetActive(snode->nodetree); } - if(gnode && gnode->type==NODE_GROUP && gnode->id) { - if(gnode->id->lib) - ntreeMakeLocal((bNodeTree *)gnode->id); - - gnode->flag |= NODE_GROUP_EDIT; - snode->edittree= (bNodeTree *)gnode->id; + if (gnode) { + snode->edittree = nodeGroupEditSet(gnode, 1); /* deselect all other nodes, so we can also do grabbing of entire subtree */ for(node= snode->nodetree->nodes.first; node; node= node->next) node->flag &= ~SELECT; gnode->flag |= SELECT; - } else snode->edittree= snode->nodetree; - - ntreeSolveOrder(snode->nodetree); } static int node_group_edit_exec(bContext *C, wmOperator *UNUSED(op)) { SpaceNode *snode = CTX_wm_space_node(C); - bNode *gnode; ED_preview_kill_jobs(C); - gnode= nodeGetActive(snode->edittree); - snode_make_group_editable(snode, gnode); + if (snode->nodetree==snode->edittree) { + bNode *gnode= nodeGetActive(snode->nodetree); + snode_make_group_editable(snode, gnode); + } + else + snode_make_group_editable(snode, NULL); WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL); @@ -645,7 +870,8 @@ static int node_group_edit_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(e bNode *gnode; gnode= nodeGetActive(snode->edittree); - if(gnode && gnode->type==NODE_GROUP && gnode->id && gnode->id->lib) { + /* XXX callback? */ + if(gnode && gnode->id && GS(gnode->id->name)==ID_NT && gnode->id->lib) { uiPupMenuOkee(C, op->type->idname, "Make group local?"); return OPERATOR_CANCELLED; } @@ -676,7 +902,7 @@ static int node_group_socket_add_exec(bContext *C, wmOperator *op) SpaceNode *snode = CTX_wm_space_node(C); int in_out= -1; char name[32]= ""; - int type= SOCK_VALUE; + int type= SOCK_FLOAT; bNodeTree *ngroup= snode->edittree; bNodeSocket *sock; @@ -693,9 +919,10 @@ static int node_group_socket_add_exec(bContext *C, wmOperator *op) else return OPERATOR_CANCELLED; - sock = nodeGroupAddSocket(ngroup, name, type, in_out); + /* using placeholder subtype first */ + sock = node_group_add_socket(ngroup, name, type, in_out); - node_tree_verify_groups(snode->nodetree); + ntreeUpdateTree(ngroup); snode_notify(C, snode); @@ -718,7 +945,7 @@ void NODE_OT_group_socket_add(wmOperatorType *ot) RNA_def_enum(ot->srna, "in_out", socket_in_out_items, SOCK_IN, _("Socket Type"), _("Input or Output")); RNA_def_string(ot->srna, "name", "", 32, _("Name"), _("Group socket name")); - RNA_def_enum(ot->srna, "type", node_socket_type_items, SOCK_VALUE, _("Type"), _("Type of the group socket")); + RNA_def_enum(ot->srna, "type", node_socket_type_items, SOCK_FLOAT, _("Type"), _("Type of the group socket")); } /* ***************** Remove Group Socket operator ************* */ @@ -745,8 +972,8 @@ static int node_group_socket_remove_exec(bContext *C, wmOperator *op) sock = (bNodeSocket*)BLI_findlink(in_out==SOCK_IN ? &ngroup->inputs : &ngroup->outputs, index); if (sock) { - nodeGroupRemoveSocket(ngroup, sock, in_out); - node_tree_verify_groups(snode->nodetree); + node_group_remove_socket(ngroup, sock, in_out); + ntreeUpdateTree(ngroup); snode_notify(C, snode); } @@ -803,6 +1030,8 @@ static int node_group_socket_move_up_exec(bContext *C, wmOperator *op) return OPERATOR_CANCELLED; BLI_remlink(&ngroup->inputs, sock); BLI_insertlinkbefore(&ngroup->inputs, prev, sock); + + ngroup->update |= NTREE_UPDATE_GROUP_IN; } else if (in_out==SOCK_OUT) { sock = (bNodeSocket*)BLI_findlink(&ngroup->outputs, index); @@ -812,8 +1041,10 @@ static int node_group_socket_move_up_exec(bContext *C, wmOperator *op) return OPERATOR_CANCELLED; BLI_remlink(&ngroup->outputs, sock); BLI_insertlinkbefore(&ngroup->outputs, prev, sock); + + ngroup->update |= NTREE_UPDATE_GROUP_OUT; } - node_tree_verify_groups(snode->nodetree); + ntreeUpdateTree(ngroup); snode_notify(C, snode); @@ -869,6 +1100,8 @@ static int node_group_socket_move_down_exec(bContext *C, wmOperator *op) return OPERATOR_CANCELLED; BLI_remlink(&ngroup->inputs, sock); BLI_insertlinkafter(&ngroup->inputs, next, sock); + + ngroup->update |= NTREE_UPDATE_GROUP_IN; } else if (in_out==SOCK_OUT) { sock = (bNodeSocket*)BLI_findlink(&ngroup->outputs, index); @@ -878,8 +1111,10 @@ static int node_group_socket_move_down_exec(bContext *C, wmOperator *op) return OPERATOR_CANCELLED; BLI_remlink(&ngroup->outputs, sock); BLI_insertlinkafter(&ngroup->outputs, next, sock); + + ngroup->update |= NTREE_UPDATE_GROUP_OUT; } - node_tree_verify_groups(snode->nodetree); + ntreeUpdateTree(ngroup); snode_notify(C, snode); @@ -926,7 +1161,7 @@ static int node_group_ungroup_exec(bContext *C, wmOperator *op) BKE_report(op->reports, RPT_WARNING, "Not a group"); return OPERATOR_CANCELLED; } - else if(!nodeGroupUnGroup(snode->edittree, gnode)) { + else if(!node_group_ungroup(snode->edittree, gnode)) { BKE_report(op->reports, RPT_WARNING, "Can't ungroup"); return OPERATOR_CANCELLED; } @@ -954,70 +1189,16 @@ void NODE_OT_group_ungroup(wmOperatorType *ot) /* ************************** Node generic ************** */ -/* allows to walk the list in order of visibility */ -bNode *next_node(bNodeTree *ntree) -{ - static bNode *current=NULL, *last= NULL; - - if(ntree) { - /* set current to the first selected node */ - for(current= ntree->nodes.last; current; current= current->prev) - if(current->flag & NODE_SELECT) - break; - - /* set last to the first unselected node */ - for(last= ntree->nodes.last; last; last= last->prev) - if((last->flag & NODE_SELECT)==0) - break; - - if(current==NULL) - current= last; - - return NULL; - } - /* no nodes, or we are ready */ - if(current==NULL) - return NULL; - - /* now we walk the list backwards, but we always return current */ - if(current->flag & NODE_SELECT) { - bNode *node= current; - - /* find previous selected */ - current= current->prev; - while(current && (current->flag & NODE_SELECT)==0) - current= current->prev; - - /* find first unselected */ - if(current==NULL) - current= last; - - return node; - } - else { - bNode *node= current; - - /* find previous unselected */ - current= current->prev; - while(current && (current->flag & NODE_SELECT)) - current= current->prev; - - return node; - } - - return NULL; -} - /* is rct in visible part of node? */ static bNode *visible_node(SpaceNode *snode, rctf *rct) { - bNode *tnode; + bNode *node; - for(next_node(snode->edittree); (tnode=next_node(NULL));) { - if(BLI_isect_rctf(&tnode->totr, rct, NULL)) + for(node=snode->edittree->nodes.last; node; node=node->prev) { + if(BLI_isect_rctf(&node->totr, rct, NULL)) break; } - return tnode; + return node; } /* **************************** */ @@ -1320,8 +1501,9 @@ void NODE_OT_backimage_sample(wmOperatorType *ot) /* ********************** size widget operator ******************** */ typedef struct NodeSizeWidget { - float mxstart; - float oldwidth; + float mxstart, mystart; + float oldwidth, oldheight; + float oldminiwidth; } NodeSizeWidget; static int node_resize_modal(bContext *C, wmOperator *op, wmEvent *event) @@ -1340,13 +1522,16 @@ static int node_resize_modal(bContext *C, wmOperator *op, wmEvent *event) if (node) { if(node->flag & NODE_HIDDEN) { - node->miniwidth= nsw->oldwidth + mx - nsw->mxstart; + node->miniwidth= nsw->oldminiwidth + mx - nsw->mxstart; CLAMP(node->miniwidth, 0.0f, 100.0f); } else { node->width= nsw->oldwidth + mx - nsw->mxstart; CLAMP(node->width, UI_DPI_FAC*node->typeinfo->minwidth, UI_DPI_FAC*node->typeinfo->maxwidth); } + /* height works the other way round ... */ + node->height= nsw->oldheight - my + nsw->mystart; + CLAMP(node->height, node->typeinfo->minheight, node->typeinfo->maxheight); } ED_region_tag_redraw(ar); @@ -1360,6 +1545,8 @@ static int node_resize_modal(bContext *C, wmOperator *op, wmEvent *event) MEM_freeN(nsw); op->customdata= NULL; + ED_node_update_hierarchy(C, snode->edittree); + return OPERATOR_FINISHED; } @@ -1373,35 +1560,21 @@ static int node_resize_invoke(bContext *C, wmOperator *op, wmEvent *event) bNode *node= editnode_get_active(snode->edittree); if(node) { - rctf totr; - /* convert mouse coordinates to v2d space */ UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &snode->mx, &snode->my); - totr= node->totr; - - if(node->flag & NODE_HIDDEN) { - /* right part of node */ - totr.xmin= node->totr.xmax-20.0f; - } - else { - /* bottom right corner */ - totr.xmin= totr.xmax-10.0f; - totr.ymax= totr.ymin+10.0f; - } - - if(BLI_in_rctf(&totr, snode->mx, snode->my)) { + if(node->typeinfo->resize_area_func(node, snode->mx, snode->my)) { NodeSizeWidget *nsw= MEM_callocN(sizeof(NodeSizeWidget), "size widget op data"); op->customdata= nsw; nsw->mxstart= snode->mx; + nsw->mystart= snode->my; /* store old */ - if(node->flag & NODE_HIDDEN) - nsw->oldwidth= node->miniwidth; - else - nsw->oldwidth= node->width; + nsw->oldwidth= node->width; + nsw->oldheight= node->height; + nsw->oldminiwidth= node->miniwidth; /* add modal handler */ WM_event_add_modal_handler(C, op); @@ -1600,7 +1773,7 @@ static void node_link_viewer(SpaceNode *snode, bNode *tonode) link->fromnode= tonode; link->fromsock= sock; } - ntreeSolveOrder(snode->edittree); + ntreeUpdateTree(snode->edittree); snode_tag_changed(snode, node); } } @@ -1907,6 +2080,7 @@ void snode_autoconnect(SpaceNode *snode, int allow_multiple, int replace) ListBase *nodelist = MEM_callocN(sizeof(ListBase), "items_list"); bNodeListItem *nli; bNode *node; + bNodeLink *link; int i, numlinks=0; for(node= snode->edittree->nodes.first; node; node= node->next) { @@ -1943,7 +2117,15 @@ void snode_autoconnect(SpaceNode *snode, int allow_multiple, int replace) /* then we can connect */ if (replace) nodeRemSocketLinks(snode->edittree, sock_to); - nodeAddLink(snode->edittree, node_fr, sock_fr, node_to, sock_to); + + link = nodeAddLink(snode->edittree, node_fr, sock_fr, node_to, sock_to); + /* validate the new link */ + ntreeUpdateTree(snode->edittree); + if (!(link->flag & NODE_LINK_VALID)) { + nodeRemLink(snode->edittree, link); + continue; + } + snode_tag_changed(snode, node_to); ++numlinks; break; @@ -1951,8 +2133,7 @@ void snode_autoconnect(SpaceNode *snode, int allow_multiple, int replace) } if (numlinks > 0) { - node_tree_verify_groups(snode->nodetree); - ntreeSolveOrder(snode->edittree); + ntreeUpdateTree(snode->edittree); } BLI_freelistN(nodelist); @@ -1960,28 +2141,13 @@ void snode_autoconnect(SpaceNode *snode, int allow_multiple, int replace) } /* can be called from menus too, but they should do own undopush and redraws */ -bNode *node_add_node(SpaceNode *snode, Main *bmain, Scene *scene, int type, float locx, float locy) +bNode *node_add_node(SpaceNode *snode, Main *bmain, Scene *scene, bNodeTemplate *ntemp, float locx, float locy) { bNode *node= NULL, *gnode; node_deselectall(snode); - if(type>=NODE_DYNAMIC_MENU) { - node= nodeAddNodeType(snode->edittree, type, NULL, NULL); - } - else if(type>=NODE_GROUP_MENU) { - if(snode->edittree!=snode->nodetree) { - // XXX error("Can not add a Group in a Group"); - return NULL; - } - else { - bNodeTree *ngroup= BLI_findlink(&bmain->nodetree, type-NODE_GROUP_MENU); - if(ngroup) - node= nodeAddNodeType(snode->edittree, NODE_GROUP, ngroup, NULL); - } - } - else - node= nodeAddNodeType(snode->edittree, type, NULL, NULL); + node = nodeAddNode(snode->edittree, ntemp); /* generics */ if(node) { @@ -1995,7 +2161,7 @@ bNode *node_add_node(SpaceNode *snode, Main *bmain, Scene *scene, int type, floa node->locy -= gnode->locy; } - node_tree_verify_groups(snode->nodetree); + ntreeUpdateTree(snode->edittree); ED_node_set_active(bmain, snode->edittree, node); if(snode->nodetree->type==NTREE_COMPOSIT) { @@ -2096,9 +2262,8 @@ static int node_duplicate_exec(bContext *C, wmOperator *op) break; } - ntreeSolveOrder(ntree); + ntreeUpdateTree(snode->edittree); - node_tree_verify_groups(snode->nodetree); snode_notify(C, snode); snode_dag_update(C, snode); @@ -2187,17 +2352,25 @@ static int node_link_modal(bContext *C, wmOperator *op, wmEvent *event) if( link->tosock!= tsock && (!tnode || (tnode!=node && link->tonode!=tnode)) ) { link->tonode= tnode; link->tosock= tsock; - if (link->prev==NULL && link->next==NULL) + if (link->prev==NULL && link->next==NULL) { BLI_addtail(&snode->edittree->links, link); - ntreeSolveOrder(snode->edittree); /* for interactive red line warning */ + } + + snode->edittree->update |= NTREE_UPDATE_LINKS; + ntreeUpdateTree(snode->edittree); } } } else { - BLI_remlink(&snode->edittree->links, link); - link->prev = link->next = NULL; - link->tonode= NULL; - link->tosock= NULL; + if (link->tonode || link->tosock) { + BLI_remlink(&snode->edittree->links, link); + link->prev = link->next = NULL; + link->tonode= NULL; + link->tosock= NULL; + + snode->edittree->update |= NTREE_UPDATE_LINKS; + ntreeUpdateTree(snode->edittree); + } } } else { @@ -2207,18 +2380,25 @@ static int node_link_modal(bContext *C, wmOperator *op, wmEvent *event) if( link->fromsock!= tsock && (!tnode || (tnode!=node && link->fromnode!=tnode)) ) { link->fromnode= tnode; link->fromsock= tsock; - if (link->prev==NULL && link->next==NULL) + if (link->prev==NULL && link->next==NULL) { BLI_addtail(&snode->edittree->links, link); - ntreeSolveOrder(snode->edittree); /* for interactive red line warning */ + } + + snode->edittree->update |= NTREE_UPDATE_LINKS; + ntreeUpdateTree(snode->edittree); } } } } else { - BLI_remlink(&snode->edittree->links, link); - link->prev = link->next = NULL; - link->fromnode= NULL; - link->fromsock= NULL; + if (link->tonode || link->tosock) { + BLI_remlink(&snode->edittree->links, link); + link->prev = link->next = NULL; + link->fromnode= NULL; + link->fromsock= NULL; + snode->edittree->update |= NTREE_UPDATE_LINKS; + ntreeUpdateTree(snode->edittree); + } } } /* hilight target sockets only */ @@ -2246,23 +2426,26 @@ static int node_link_modal(bContext *C, wmOperator *op, wmEvent *event) else if (outside_group_rect(snode) && (link->tonode || link->fromnode)) { /* automatically add new group socket */ if (link->tonode && link->tosock) { - link->fromsock = nodeGroupExposeSocket(snode->edittree, link->tosock, SOCK_IN); + link->fromsock = node_group_expose_socket(snode->edittree, link->tosock, SOCK_IN); link->fromnode = NULL; - if (link->prev==NULL && link->next==NULL) + if (link->prev==NULL && link->next==NULL) { BLI_addtail(&snode->edittree->links, link); + } + snode->edittree->update |= NTREE_UPDATE_GROUP_IN | NTREE_UPDATE_LINKS; } else if (link->fromnode && link->fromsock) { - link->tosock = nodeGroupExposeSocket(snode->edittree, link->fromsock, SOCK_OUT); + link->tosock = node_group_expose_socket(snode->edittree, link->fromsock, SOCK_OUT); link->tonode = NULL; - if (link->prev==NULL && link->next==NULL) + if (link->prev==NULL && link->next==NULL) { BLI_addtail(&snode->edittree->links, link); + } + snode->edittree->update |= NTREE_UPDATE_GROUP_OUT | NTREE_UPDATE_LINKS; } } else nodeRemLink(snode->edittree, link); - ntreeSolveOrder(snode->edittree); - node_tree_verify_groups(snode->nodetree); + ntreeUpdateTree(snode->edittree); snode_notify(C, snode); snode_dag_update(C, snode); @@ -2337,7 +2520,7 @@ static int node_link_invoke(bContext *C, wmOperator *op, wmEvent *event) ED_preview_kill_jobs(C); nldrag->in_out= node_link_init(snode, nldrag); - + if(nldrag->in_out) { op->customdata= nldrag; @@ -2410,7 +2593,7 @@ static int node_make_link_exec(bContext *C, wmOperator *op) snode_autoconnect(snode, 1, replace); - node_tree_verify_groups(snode->nodetree); + ntreeUpdateTree(snode->edittree); snode_notify(C, snode); snode_dag_update(C, snode); @@ -2484,8 +2667,7 @@ static int cut_links_exec(bContext *C, wmOperator *op) } } - ntreeSolveOrder(snode->edittree); - node_tree_verify_groups(snode->nodetree); + ntreeUpdateTree(snode->edittree); snode_notify(C, snode); snode_dag_update(C, snode); @@ -2610,7 +2792,7 @@ void ED_node_link_insert(ScrArea *sa) link->flag &= ~NODE_LINKFLAG_HILITE; nodeAddLink(snode->edittree, select, socket_best_match(&select->outputs, sockto->type), node, sockto); - ntreeSolveOrder(snode->edittree); /* needed for pointers */ + ntreeUpdateTree(snode->edittree); /* needed for pointers */ snode_tag_changed(snode, select); ED_node_changed_update(snode->id, select); } @@ -2821,14 +3003,14 @@ static int node_group_make_exec(bContext *C, wmOperator *op) ED_preview_kill_jobs(C); - gnode= nodeMakeGroupFromSelected(snode->nodetree); + gnode= node_group_make_from_selected(snode->nodetree); if(gnode==NULL) { BKE_report(op->reports, RPT_WARNING, "Can not make Group"); return OPERATOR_CANCELLED; } else { nodeSetActive(snode->nodetree, gnode); - ntreeSolveOrder(snode->nodetree); + ntreeUpdateTree(snode->nodetree); } snode_notify(C, snode); @@ -2974,7 +3156,7 @@ static int node_socket_toggle_exec(bContext *C, wmOperator *UNUSED(op)) } } - node_tree_verify_groups(snode->nodetree); + ntreeUpdateTree(snode->edittree); snode_notify(C, snode); @@ -3058,7 +3240,7 @@ static int node_delete_exec(bContext *C, wmOperator *UNUSED(op)) } } - node_tree_verify_groups(snode->nodetree); + ntreeUpdateTree(snode->edittree); snode_notify(C, snode); snode_dag_update(C, snode); @@ -3128,7 +3310,7 @@ static void node_delete_reconnect(bNodeTree* tree, bNode* node) deliveringvecsocket = link->fromsock; } break; - case SOCK_VALUE: + case SOCK_FLOAT: if (valsocket == NULL) { valsocket = link->tosock; deliveringvalnode = link->fromnode; @@ -3149,7 +3331,7 @@ static void node_delete_reconnect(bNodeTree* tree, bNode* node) numberOfConnectedOutputSockets ++; if (!first) first = link; switch(sock->type) { - case SOCK_VALUE: + case SOCK_FLOAT: if (deliveringvalsocket) { link->fromnode = deliveringvalnode; link->fromsock = deliveringvalsocket; @@ -3207,7 +3389,7 @@ static int node_delete_reconnect_exec(bContext *C, wmOperator *UNUSED(op)) } } - node_tree_verify_groups(snode->nodetree); + ntreeUpdateTree(snode->edittree); snode_notify(C, snode); snode_dag_update(C, snode); @@ -3237,7 +3419,7 @@ static int node_show_cycles_exec(bContext *C, wmOperator *UNUSED(op)) SpaceNode *snode= CTX_wm_space_node(C); /* this is just a wrapper around this call... */ - ntreeSolveOrder(snode->edittree); + ntreeUpdateTree(snode->nodetree); snode_notify(C, snode); return OPERATOR_FINISHED; @@ -3267,7 +3449,9 @@ static int node_add_file_exec(bContext *C, wmOperator *op) SpaceNode *snode= CTX_wm_space_node(C); bNode *node; Image *ima= NULL; - int ntype=0; + bNodeTemplate ntemp; + + ntemp.type = -1; /* check input variables */ if (RNA_property_is_set(op->ptr, "filepath")) @@ -3299,11 +3483,14 @@ static int node_add_file_exec(bContext *C, wmOperator *op) node_deselectall(snode); if (snode->nodetree->type==NTREE_COMPOSIT) - ntype = CMP_NODE_IMAGE; + ntemp.type = CMP_NODE_IMAGE; + if (ntemp.type < 0) + return OPERATOR_CANCELLED; + ED_preview_kill_jobs(C); - node = node_add_node(snode, bmain, scene, ntype, snode->mx, snode->my); + node = node_add_node(snode, bmain, scene, &ntemp, snode->mx, snode->my); if (!node) { BKE_report(op->reports, RPT_WARNING, "Could not add an image node."); @@ -3352,5 +3539,67 @@ void NODE_OT_add_file(wmOperatorType *ot) RNA_def_string(ot->srna, "name", "Image", 24, _("Name"), _("Datablock name to assign.")); } +/********************** New node tree operator *********************/ + +static int new_node_tree_exec(bContext *C, wmOperator *op) +{ + SpaceNode *snode; + bNodeTree *ntree; + PointerRNA ptr, idptr; + PropertyRNA *prop; + int treetype; + char treename[MAX_ID_NAME-2] = "NodeTree"; + + /* retrieve state */ + snode= CTX_wm_space_node(C); + + if (RNA_property_is_set(op->ptr, "type")) + treetype = RNA_enum_get(op->ptr, "type"); + else + treetype = snode->treetype; + + if (RNA_property_is_set(op->ptr, "name")) + RNA_string_get(op->ptr, "name", treename); + + ntree = ntreeAddTree(treename, treetype, 0); + if(!ntree) + return OPERATOR_CANCELLED; + + /* hook into UI */ + uiIDContextProperty(C, &ptr, &prop); + if(prop) { + RNA_id_pointer_create(&ntree->id, &idptr); + RNA_property_pointer_set(&ptr, prop, idptr); + /* RNA_property_pointer_set increases the user count, + * fixed here as the editor is the initial user. + */ + --ntree->id.us; + RNA_property_update(C, &ptr, prop); + } + else if(snode) { + Scene *scene= CTX_data_scene(C); + snode->nodetree = ntree; + + ED_node_tree_update(snode, scene); + } + + return OPERATOR_FINISHED; +} +void NODE_OT_new_node_tree(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "New node tree"; + ot->idname= "NODE_OT_new_node_tree"; + + /* api callbacks */ + ot->exec= new_node_tree_exec; + ot->poll= ED_operator_node_active; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + + RNA_def_enum(ot->srna, "type", nodetree_type_items, NTREE_COMPOSIT, "Tree Type", ""); + RNA_def_string(ot->srna, "name", "NodeTree", MAX_ID_NAME-2, "Name", ""); +} diff --git a/source/blender/editors/space_node/node_header.c b/source/blender/editors/space_node/node_header.c index c7ac85b6793..7cb3a27d00a 100644 --- a/source/blender/editors/space_node/node_header.c +++ b/source/blender/editors/space_node/node_header.c @@ -47,24 +47,26 @@ #include "BLF_api.h" #include "BKE_context.h" +#include "BKE_global.h" #include "BKE_screen.h" #include "BKE_node.h" #include "BKE_main.h" +#include "RNA_access.h" + #include "WM_api.h" #include "WM_types.h" - #include "UI_interface.h" -#include "UI_resources.h" #include "UI_interface_icons.h" +#include "UI_resources.h" #include "UI_view2d.h" #include "node_intern.h" /* ************************ add menu *********************** */ -static void do_node_add(bContext *C, void *UNUSED(arg), int event) +static void do_node_add(bContext *C, bNodeTemplate *ntemp) { Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); @@ -91,7 +93,7 @@ static void do_node_add(bContext *C, void *UNUSED(arg), int event) else node->flag &= ~NODE_TEST; } - node= node_add_node(snode, bmain, scene, event, snode->mx, snode->my); + node= node_add_node(snode, bmain, scene, ntemp, snode->mx, snode->my); /* select previous selection before autoconnect */ for(node= snode->edittree->nodes.first; node; node= node->next) { @@ -107,69 +109,111 @@ static void do_node_add(bContext *C, void *UNUSED(arg), int event) snode_dag_update(C, snode); } -static void node_auto_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass) +static void do_node_add_static(bContext *C, void *UNUSED(arg), int event) +{ + bNodeTemplate ntemp; + ntemp.type = event; + do_node_add(C, &ntemp); +} + +static void do_node_add_group(bContext *C, void *UNUSED(arg), int event) +{ + SpaceNode *snode= CTX_wm_space_node(C); + bNodeTemplate ntemp; + + if (event>=0) { + ntemp.ngroup= BLI_findlink(&G.main->nodetree, event); + ntemp.type = ntemp.ngroup->nodetype; + } + else { + ntemp.type = -event; + switch (ntemp.type) { + case NODE_GROUP: + ntemp.ngroup = ntreeAddTree("Group", snode->treetype, ntemp.type); + break; + case NODE_FORLOOP: + ntemp.ngroup = ntreeAddTree("For Loop", snode->treetype, ntemp.type); + break; + case NODE_WHILELOOP: + ntemp.ngroup = ntreeAddTree("While Loop", snode->treetype, ntemp.type); + break; + default: + ntemp.ngroup = NULL; + } + } + if (!ntemp.ngroup) + return; + + do_node_add(C, &ntemp); +} + +#if 0 /* disabled */ +static void do_node_add_dynamic(bContext *C, void *UNUSED(arg), int event) +{ + bNodeTemplate ntemp; + ntemp.type = NODE_DYNAMIC; + do_node_add(C, &ntemp); +} +#endif + +static int node_tree_has_type(int treetype, int nodetype) +{ + bNodeTreeType *ttype= ntreeGetType(treetype); + bNodeType *ntype; + for (ntype=ttype->node_types.first; ntype; ntype=ntype->next) { + if (ntype->type==nodetype) + return 1; + } + return 0; +} + +static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass) { Main *bmain= CTX_data_main(C); SpaceNode *snode= CTX_wm_space_node(C); bNodeTree *ntree; int nodeclass= GET_INT_FROM_POINTER(arg_nodeclass); - int tot= 0, a; + int event; ntree = snode->nodetree; - + if(!ntree) { uiItemS(layout); return; } - - /* mostly taken from toolbox.c, node_add_sublevel() */ - if(nodeclass==NODE_CLASS_GROUP) { - bNodeTree *ngroup= bmain->nodetree.first; - for(; ngroup; ngroup= ngroup->id.next) - if(ngroup->type==ntree->type) - tot++; - } - else { - bNodeType *type = ntree->alltypes.first; - while(type) { - if(type->nclass == nodeclass) - tot++; - type= type->next; - } - } - if(tot==0) { + if (nodeclass==NODE_CLASS_GROUP) { + bNodeTree *ngroup; + + uiLayoutSetFunc(layout, do_node_add_group, NULL); + + /* XXX hack: negative numbers used for empty group types */ + if (node_tree_has_type(ntree->type, NODE_GROUP)) + uiItemV(layout, "New Group", 0, -NODE_GROUP); + if (node_tree_has_type(ntree->type, NODE_FORLOOP)) + uiItemV(layout, "New For Loop", 0, -NODE_FORLOOP); + if (node_tree_has_type(ntree->type, NODE_WHILELOOP)) + uiItemV(layout, "New While Loop", 0, -NODE_WHILELOOP); uiItemS(layout); - return; - } - - uiLayoutSetFunc(layout, do_node_add, NULL); - - if(nodeclass==NODE_CLASS_GROUP) { - bNodeTree *ngroup= bmain->nodetree.first; - - for(tot=0, a=0; ngroup; ngroup= ngroup->id.next, tot++) { - if(ngroup->type==ntree->type) { - uiItemV(layout, ngroup->id.name+2, ICON_NONE, NODE_GROUP_MENU+tot); - a++; + + for(ngroup=bmain->nodetree.first, event=0; ngroup; ngroup= ngroup->id.next, ++event) { + /* only use group trees */ + if (ngroup->type==ntree->type && ELEM3(ngroup->nodetype, NODE_GROUP, NODE_FORLOOP, NODE_WHILELOOP)) { + uiItemV(layout, ngroup->id.name+2, 0, event); } } } + else if (nodeclass==NODE_DYNAMIC) { + /* disabled */ + } else { - bNodeType *type; - int script=0; - - for(a=0, type= ntree->alltypes.first; type; type=type->next) { - if(type->nclass == nodeclass && type->name) { - if(type->type == NODE_DYNAMIC) { - uiItemV(layout, type->name, ICON_NONE, NODE_DYNAMIC_MENU+script); - script++; - } - else - uiItemV(layout, type->name, ICON_NONE, type->type); - - a++; - } + bNodeType *ntype; + + uiLayoutSetFunc(layout, do_node_add_static, NULL); + + for (ntype=ntreeGetType(ntree->type)->node_types.first; ntype; ntype=ntype->next) { + if(ntype->nclass==nodeclass && ntype->name) + uiItemV(layout, ntype->name, 0, ntype->type); } } } @@ -183,34 +227,37 @@ static void node_menu_add(const bContext *C, Menu *menu) uiLayoutSetActive(layout, 0); if(snode->treetype==NTREE_SHADER) { - uiItemMenuF(layout, _("Input"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT)); - uiItemMenuF(layout, _("Output"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT)); - uiItemMenuF(layout, _("Color"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR)); - uiItemMenuF(layout, _("Vector"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR)); - uiItemMenuF(layout, _("Convertor"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR)); - uiItemMenuF(layout, _("Group"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP)); - uiItemMenuF(layout, _("Dynamic"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC)); + uiItemMenuF(layout, _("Input"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT)); + uiItemMenuF(layout, _("Output"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT)); + uiItemMenuF(layout, _("Color"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR)); + uiItemMenuF(layout, _("Vector"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR)); + uiItemMenuF(layout, _("Convertor"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR)); + uiItemMenuF(layout, _("Group"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP)); + uiItemMenuF(layout, _("Dynamic"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC)); + uiItemMenuF(layout, _("Layout"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT)); } else if(snode->treetype==NTREE_COMPOSIT) { - uiItemMenuF(layout, _("Input"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT)); - uiItemMenuF(layout, _("Output"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT)); - uiItemMenuF(layout, _("Color"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR)); - uiItemMenuF(layout, _("Vector"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR)); - uiItemMenuF(layout, _("Filter"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_FILTER)); - uiItemMenuF(layout, _("Convertor"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR)); - uiItemMenuF(layout, _("Matte"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_MATTE)); - uiItemMenuF(layout, _("Distort"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT)); - uiItemMenuF(layout, _("Group"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP)); + uiItemMenuF(layout, _("Input"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT)); + uiItemMenuF(layout, _("Output"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT)); + uiItemMenuF(layout, _("Color"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR)); + uiItemMenuF(layout, _("Vector"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR)); + uiItemMenuF(layout, _("Filter"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_FILTER)); + uiItemMenuF(layout, _("Convertor"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR)); + uiItemMenuF(layout, _("Matte"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_MATTE)); + uiItemMenuF(layout, _("Distort"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT)); + uiItemMenuF(layout, _("Group"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP)); + uiItemMenuF(layout, _("Layout"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT)); } else if(snode->treetype==NTREE_TEXTURE) { - uiItemMenuF(layout, _("Input"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT)); - uiItemMenuF(layout, _("Output"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT)); - uiItemMenuF(layout, _("Color"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR)); - uiItemMenuF(layout, _("Patterns"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_PATTERN)); - uiItemMenuF(layout, _("Textures"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE)); - uiItemMenuF(layout, _("Convertor"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR)); - uiItemMenuF(layout, _("Distort"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT)); - uiItemMenuF(layout, _("Group"), 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP)); + uiItemMenuF(layout, _("Input"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT)); + uiItemMenuF(layout, _("Output"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT)); + uiItemMenuF(layout, _("Color"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR)); + uiItemMenuF(layout, _("Patterns"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_PATTERN)); + uiItemMenuF(layout, _("Textures"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE)); + uiItemMenuF(layout, _("Convertor"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR)); + uiItemMenuF(layout, _("Distort"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT)); + uiItemMenuF(layout, _("Group"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP)); + uiItemMenuF(layout, _("Layout"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT)); } } diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h index 4cfde22b8a0..3751d8efae8 100644 --- a/source/blender/editors/space_node/node_intern.h +++ b/source/blender/editors/space_node/node_intern.h @@ -33,6 +33,8 @@ #ifndef ED_NODE_INTERN_H #define ED_NODE_INTERN_H +#include "UI_interface.h" + /* internal exports only */ struct ARegion; @@ -40,6 +42,7 @@ struct ARegionType; struct View2D; struct bContext; struct wmWindowManager; +struct bNodeTemplate; struct bNode; struct bNodeSocket; struct bNodeLink; @@ -64,6 +67,11 @@ void node_header_buttons(const bContext *C, ARegion *ar); void node_menus_register(void); /* node_draw.c */ +void node_socket_circle_draw(struct bNodeTree *ntree, struct bNodeSocket *sock, float size); +void node_draw_default(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, struct bNodeTree *ntree, struct bNode *node); +void node_update_default(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node); +void node_update_nodetree(const struct bContext *C, struct bNodeTree *ntree, float offsetx, float offsety); +void node_draw_nodetree(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, struct bNodeTree *ntree); void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d); /* node_buttons.c */ @@ -90,6 +98,7 @@ void NODE_OT_select_same_type_prev(wmOperatorType *ot); void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link); void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 ); int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, float coord_array[][2], int resol); +void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 ); void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage); void draw_nodespace_color_info(struct ARegion *ar, int color_manage, int channels, int x, int y, char *cp, float *fp); @@ -97,10 +106,10 @@ void draw_nodespace_color_info(struct ARegion *ar, int color_manage, int channel void node_tree_from_ID(ID *id, bNodeTree **ntree, bNodeTree **edittree, int *treetype); void snode_notify(bContext *C, SpaceNode *snode); void snode_dag_update(bContext *C, SpaceNode *snode); -bNode *next_node(bNodeTree *ntree); -bNode *node_add_node(SpaceNode *snode, struct Main *bmain, Scene *scene, int type, float locx, float locy); +bNode *node_add_node(struct SpaceNode *snode, struct Main *bmain, struct Scene *scene, struct bNodeTemplate *ntemp, float locx, float locy); void snode_set_context(SpaceNode *snode, Scene *scene); void snode_make_group_editable(SpaceNode *snode, bNode *gnode); +void node_sort(struct bNodeTree *ntree); void node_deselectall(SpaceNode *snode); int node_select_same_type(SpaceNode *snode); int node_select_same_type_np(SpaceNode *snode, int dir); @@ -146,6 +155,8 @@ void NODE_OT_backimage_sample(wmOperatorType *ot); void NODE_OT_add_file(struct wmOperatorType *ot); +void NODE_OT_new_node_tree(struct wmOperatorType *ot); + extern const char *node_context_dir[]; // XXXXXX diff --git a/source/blender/editors/space_node/node_ops.c b/source/blender/editors/space_node/node_ops.c index 3a4ca866d41..849e67e0431 100644 --- a/source/blender/editors/space_node/node_ops.c +++ b/source/blender/editors/space_node/node_ops.c @@ -98,6 +98,8 @@ void node_operatortypes(void) WM_operatortype_append(NODE_OT_backimage_sample); WM_operatortype_append(NODE_OT_add_file); + + WM_operatortype_append(NODE_OT_new_node_tree); } void ED_operatormacros_node(void) @@ -195,6 +197,5 @@ void node_keymap(struct wmKeyConfig *keyconf) WM_keymap_add_item(keymap, "NODE_OT_read_fullsamplelayers", RKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "NODE_OT_render_changed", ZKEY, KM_PRESS, 0, 0); - transform_keymap_for_space(keyconf, keymap, SPACE_NODE); } diff --git a/source/blender/editors/space_node/node_select.c b/source/blender/editors/space_node/node_select.c index a73e8c17f75..ccf1752896b 100644 --- a/source/blender/editors/space_node/node_select.c +++ b/source/blender/editors/space_node/node_select.c @@ -64,7 +64,7 @@ static bNode *node_under_mouse(bNodeTree *ntree, int mx, int my) { bNode *node; - for(next_node(ntree); (node=next_node(NULL));) { + for(node=ntree->nodes.last; node; node=node->prev) { /* node body (header and scale are in other operators) */ if (BLI_in_rctf(&node->totr, mx, my)) return node; @@ -95,8 +95,10 @@ static bNode *node_mouse_select(Main *bmain, SpaceNode *snode, ARegion *ar, cons } else node->flag ^= SELECT; - + ED_node_set_active(bmain, snode->edittree, node); + + node_sort(snode->edittree); } return node; @@ -184,6 +186,8 @@ static int node_borderselect_exec(bContext *C, wmOperator *op) } } + node_sort(snode->edittree); + WM_event_add_notifier(C, NC_NODE|NA_SELECTED, NULL); return OPERATOR_FINISHED; @@ -254,6 +258,8 @@ static int node_select_all_exec(bContext *C, wmOperator *UNUSED(op)) node->flag |= NODE_SELECT; } + node_sort(snode->edittree); + WM_event_add_notifier(C, NC_NODE|NA_SELECTED, NULL); return OPERATOR_FINISHED; } @@ -294,6 +300,8 @@ static int node_select_linked_to_exec(bContext *C, wmOperator *UNUSED(op)) node->flag |= NODE_SELECT; } + node_sort(snode->edittree); + WM_event_add_notifier(C, NC_NODE|NA_SELECTED, NULL); return OPERATOR_FINISHED; } @@ -334,6 +342,8 @@ static int node_select_linked_from_exec(bContext *C, wmOperator *UNUSED(op)) node->flag |= NODE_SELECT; } + node_sort(snode->edittree); + WM_event_add_notifier(C, NC_NODE|NA_SELECTED, NULL); return OPERATOR_FINISHED; } @@ -360,6 +370,9 @@ static int node_select_same_type_exec(bContext *C, wmOperator *UNUSED(op)) SpaceNode *snode = CTX_wm_space_node(C); node_select_same_type(snode); + + node_sort(snode->edittree); + WM_event_add_notifier(C, NC_NODE|NA_SELECTED, NULL); return OPERATOR_FINISHED; } @@ -386,7 +399,11 @@ static int node_select_same_type_next_exec(bContext *C, wmOperator *UNUSED(op)) SpaceNode *snode = CTX_wm_space_node(C); node_select_same_type_np(snode, 0); + + node_sort(snode->edittree); + WM_event_add_notifier(C, NC_NODE|NA_SELECTED, NULL); + return OPERATOR_FINISHED; } @@ -410,6 +427,9 @@ static int node_select_same_type_prev_exec(bContext *C, wmOperator *UNUSED(op)) SpaceNode *snode = CTX_wm_space_node(C); node_select_same_type_np(snode, 1); + + node_sort(snode->edittree); + WM_event_add_notifier(C, NC_NODE|NA_SELECTED, NULL); return OPERATOR_FINISHED; } diff --git a/source/blender/editors/space_node/node_state.c b/source/blender/editors/space_node/node_state.c index a422222ae26..1c64d09265d 100644 --- a/source/blender/editors/space_node/node_state.c +++ b/source/blender/editors/space_node/node_state.c @@ -71,30 +71,14 @@ void node_set_hidden_sockets(SpaceNode *snode, bNode *node, int set) sock->flag &= ~SOCK_HIDDEN; } else { - bNode *gnode= node_tree_get_editgroup(snode->nodetree); - - /* hiding inside group should not break links in other group users */ - if(gnode) { - nodeGroupSocketUseFlags((bNodeTree *)gnode->id); - for(sock= node->inputs.first; sock; sock= sock->next) - if(!(sock->flag & SOCK_IN_USE)) - if(sock->link==NULL) - sock->flag |= SOCK_HIDDEN; - for(sock= node->outputs.first; sock; sock= sock->next) - if(!(sock->flag & SOCK_IN_USE)) - if(nodeCountSocketLinks(snode->edittree, sock)==0) - sock->flag |= SOCK_HIDDEN; + /* hide unused sockets */ + for(sock= node->inputs.first; sock; sock= sock->next) { + if(sock->link==NULL) + sock->flag |= SOCK_HIDDEN; } - else { - /* hide unused sockets */ - for(sock= node->inputs.first; sock; sock= sock->next) { - if(sock->link==NULL) - sock->flag |= SOCK_HIDDEN; - } - for(sock= node->outputs.first; sock; sock= sock->next) { - if(nodeCountSocketLinks(snode->edittree, sock)==0) - sock->flag |= SOCK_HIDDEN; - } + for(sock= node->outputs.first; sock; sock= sock->next) { + if(nodeCountSocketLinks(snode->edittree, sock)==0) + sock->flag |= SOCK_HIDDEN; } } } @@ -102,7 +86,7 @@ void node_set_hidden_sockets(SpaceNode *snode, bNode *node, int set) static void node_hide_unhide_sockets(SpaceNode *snode, bNode *node) { node_set_hidden_sockets(snode, node, !node_has_hidden_sockets(node)); - node_tree_verify_groups(snode->nodetree); + ntreeUpdateTree(snode->edittree); } static int do_header_node(SpaceNode *snode, bNode *node, float mx, float my) @@ -170,7 +154,7 @@ static int node_toggle_visibility(SpaceNode *snode, ARegion *ar, const int mval[ UI_view2d_region_to_view(&ar->v2d, mval[0], mval[1], &mx, &my); - for(next_node(snode->edittree); (node=next_node(NULL));) { + for(node=snode->edittree->nodes.last; node; node=node->prev) { if(node->flag & NODE_HIDDEN) { if(do_header_hidden_node(node, mx, my)) { ED_region_tag_redraw(ar); diff --git a/source/blender/editors/space_node/space_node.c b/source/blender/editors/space_node/space_node.c index 3c5f4a163a2..0990afa4fe6 100644 --- a/source/blender/editors/space_node/space_node.c +++ b/source/blender/editors/space_node/space_node.c @@ -439,14 +439,30 @@ static int node_context(const bContext *C, const char *member, bContextDataResul else if(CTX_data_equals(member, "selected_nodes")) { bNode *node; - for(next_node(snode->edittree); (node=next_node(NULL));) { - if(node->flag & NODE_SELECT) { - CTX_data_list_add(result, &snode->edittree->id, &RNA_Node, node); + if(snode->edittree) { + for(node=snode->edittree->nodes.last; node; node=node->prev) { + if(node->flag & NODE_SELECT) { + CTX_data_list_add(result, &snode->edittree->id, &RNA_Node, node); + } } } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); return 1; } + else if(CTX_data_equals(member, "active_node")) { + bNode *node; + + if(snode->edittree) { + for(node=snode->edittree->nodes.last; node; node=node->prev) { + if(node->flag & NODE_ACTIVE) { + CTX_data_pointer_set(result, &snode->edittree->id, &RNA_Node, node); + break; + } + } + } + CTX_data_type_set(result, CTX_DATA_TYPE_POINTER); + return 1; + } return 0; } diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c index 0cb05fa2115..357730aff39 100644 --- a/source/blender/editors/space_outliner/outliner_draw.c +++ b/source/blender/editors/space_outliner/outliner_draw.c @@ -97,7 +97,7 @@ static void outliner_height(SpaceOops *soops, ListBase *lb, int *h) TreeElement *te= lb->first; while(te) { TreeStoreElem *tselem= TREESTORE(te); - if((tselem->flag & TSE_CLOSED)==0) + if(TSELEM_OPEN(tselem,soops)) outliner_height(soops, &te->subtree, h); (*h) += UI_UNIT_Y; te= te->next; @@ -112,7 +112,7 @@ static void outliner_width(SpaceOops *soops, ListBase *lb, int *w) // TreeStoreElem *tselem= TREESTORE(te); // XXX fixme... te->xend is not set yet - if(tselem->flag & TSE_CLOSED) { + if(!TSELEM_OPEN(tselem,soops)) { if (te->xend > *w) *w = te->xend; } @@ -135,7 +135,7 @@ static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int start if(startx+100 > *w) *w = startx+100; - if((tselem->flag & TSE_CLOSED)==0) + if(TSELEM_OPEN(tselem,soops)) outliner_rna_width(soops, &te->subtree, w, startx+UI_UNIT_X); te= te->next; } @@ -236,7 +236,7 @@ static int group_select_flag(Group *gr) return 0; } -static void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag) +void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag) { Scene *scene = (Scene *)poin; GroupObject *gob; @@ -519,7 +519,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar } } - if((tselem->flag & TSE_CLOSED)==0) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree); + if(TSELEM_OPEN(tselem,soops)) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree); } } @@ -560,7 +560,7 @@ static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, Spa ptr= &te->rnaptr; prop= te->directdata; - if(!(RNA_property_type(prop) == PROP_POINTER && (tselem->flag & TSE_CLOSED)==0)) + if(!(RNA_property_type(prop) == PROP_POINTER && (TSELEM_OPEN(tselem,soops))) ) uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1); } else if(tselem->type == TSE_RNA_ARRAY_ELEM) { @@ -571,7 +571,7 @@ static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, Spa } } - if((tselem->flag & TSE_CLOSED)==0) outliner_draw_rnabuts(block, scene, ar, soops, sizex, &te->subtree); + if(TSELEM_OPEN(tselem,soops)) outliner_draw_rnabuts(block, scene, ar, soops, sizex, &te->subtree); } } @@ -828,7 +828,7 @@ static void outliner_draw_keymapbuts(uiBlock *block, ARegion *ar, SpaceOops *soo } } - if((tselem->flag & TSE_CLOSED)==0) outliner_draw_keymapbuts(block, ar, soops, &te->subtree); + if(TSELEM_OPEN(tselem,soops)) outliner_draw_keymapbuts(block, ar, soops, &te->subtree); } } @@ -871,7 +871,7 @@ static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, Spa } } - if((tselem->flag & TSE_CLOSED)==0) outliner_buttons(C, block, ar, soops, &te->subtree); + if(TSELEM_OPEN(tselem,soops)) outliner_buttons(C, block, ar, soops, &te->subtree); } } @@ -1182,7 +1182,7 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa if(active) { float ufac= UI_UNIT_X/20.0f; - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); glColor4ub(255, 255, 255, 100); uiRoundBox( (float)*offsx-0.5f*ufac, (float)ys-1.0f*ufac, (float)*offsx+UI_UNIT_Y-3.0f*ufac, (float)ys+UI_UNIT_Y-3.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac); glEnable(GL_BLEND); /* roundbox disables */ @@ -1237,6 +1237,18 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene glEnable(GL_BLEND); + /* start by highlighting search matches + * we don't expand items when searching in the datablocks but we + * still want to highlight any filter matches. + */ + if ( (SEARCHING_OUTLINER(soops) || (soops->outlinevis==SO_DATABLOCKS && soops->search_string[0]!=0)) && + (tselem->flag & TSE_SEARCHMATCH)) + { + /* TODO - add search highlight colour to theme? */ + glColor4f(0.2f, 0.5f, 0.2f, 0.3f); + glRecti(startx, *starty+1, ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1); + } + /* colors for active/selected data */ if(tselem->type==0) { if(te->idcode==ID_SCE) { @@ -1301,7 +1313,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene /* active circle */ if(active) { - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiRoundBox( (float)startx+UI_UNIT_Y-1.5f*ufac, (float)*starty+2.0f*ufac, (float)startx+2.0f*UI_UNIT_Y-4.0f*ufac, (float)*starty+UI_UNIT_Y-1.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac); glEnable(GL_BLEND); /* roundbox disables it */ @@ -1317,10 +1329,10 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene icon_x = startx+5*ufac; // icons a bit higher - if(tselem->flag & TSE_CLOSED) - UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_RIGHT); - else + if(TSELEM_OPEN(tselem,soops)) UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_DOWN); + else + UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_RIGHT); } offsx+= UI_UNIT_X; @@ -1356,7 +1368,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene offsx+= (int)(UI_UNIT_X + UI_GetStringWidth(te->name)); /* closed item, we draw the icons, not when it's a scene, or master-server list though */ - if(tselem->flag & TSE_CLOSED) { + if(!TSELEM_OPEN(tselem,soops)) { if(te->subtree.first) { if(tselem->type==0 && te->idcode==ID_SCE); else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so dont draw */ @@ -1382,7 +1394,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene te->ys= (float)*starty; te->xend= startx+offsx; - if((tselem->flag & TSE_CLOSED)==0) { + if(TSELEM_OPEN(tselem,soops)) { *starty-= UI_UNIT_Y; for(ten= te->subtree.first; ten; ten= ten->next) @@ -1415,7 +1427,7 @@ static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, *starty-= UI_UNIT_Y; - if((tselem->flag & TSE_CLOSED)==0) + if(TSELEM_OPEN(tselem,soops)) outliner_draw_hierarchy(soops, &te->subtree, startx+UI_UNIT_X, starty); } @@ -1439,12 +1451,12 @@ static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase * tselem= TREESTORE(te); /* selection status */ - if((tselem->flag & TSE_CLOSED)==0) + if(TSELEM_OPEN(tselem,soops)) if(tselem->type == TSE_RNA_STRUCT) glRecti(0, *starty+1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, *starty+UI_UNIT_Y-1); *starty-= UI_UNIT_Y; - if((tselem->flag & TSE_CLOSED)==0) { + if(TSELEM_OPEN(tselem,soops)) { outliner_draw_struct_marks(ar, soops, &te->subtree, starty); if(tselem->type == TSE_RNA_STRUCT) fdrawline(0, (float)*starty+UI_UNIT_Y, ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (float)*starty+UI_UNIT_Y); @@ -1465,7 +1477,7 @@ static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb, glRecti(0, *starty+1, (int)ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1); } *starty-= UI_UNIT_Y; - if((tselem->flag & TSE_CLOSED)==0) outliner_draw_selection(ar, soops, &te->subtree, starty); + if(TSELEM_OPEN(tselem,soops)) outliner_draw_selection(ar, soops, &te->subtree, starty); } } diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c index fbd5281b1d9..05eace0d4ef 100644 --- a/source/blender/editors/space_outliner/outliner_edit.c +++ b/source/blender/editors/space_outliner/outliner_edit.c @@ -218,6 +218,34 @@ void OUTLINER_OT_item_openclose(wmOperatorType *ot) /* Rename --------------------------------------------------- */ +void do_item_rename(ARegion *ar, TreeElement *te, TreeStoreElem *tselem, ReportList *reports) +{ + /* can't rename rna datablocks entries */ + if(ELEM3(tselem->type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) + ; + else if(ELEM10(tselem->type, TSE_ANIM_DATA, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS)) + BKE_report(reports, RPT_WARNING, "Cannot edit builtin name"); + else if(ELEM3(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP)) + BKE_report(reports, RPT_WARNING, "Cannot edit sequence name"); + else if(tselem->id->lib) { + // XXX error_libdata(); + } + else if(te->idcode == ID_LI && te->parent) { + BKE_report(reports, RPT_WARNING, "Cannot edit the path of an indirectly linked library"); + } + else { + tselem->flag |= TSE_TEXTBUT; + ED_region_tag_redraw(ar); + } +} + +void item_rename_cb(bContext *C, Scene *UNUSED(scene), TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem) +{ + ARegion *ar= CTX_wm_region(C); + ReportList *reports= CTX_wm_reports(C); // XXX + do_item_rename(ar, te, tselem, reports) ; +} + static int do_outliner_item_rename(bContext *C, ARegion *ar, SpaceOops *soops, TreeElement *te, const float mval[2]) { ReportList *reports= CTX_wm_reports(C); // XXX @@ -228,23 +256,7 @@ static int do_outliner_item_rename(bContext *C, ARegion *ar, SpaceOops *soops, T /* name and first icon */ if(mval[0]>te->xs+UI_UNIT_X && mval[0]<te->xend) { - /* can't rename rna datablocks entries */ - if(ELEM3(tselem->type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) - ; - else if(ELEM10(tselem->type, TSE_ANIM_DATA, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS)) - BKE_report(reports, RPT_WARNING, "Cannot edit builtin name"); - else if(ELEM3(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP)) - BKE_report(reports, RPT_WARNING, "Cannot edit sequence name"); - else if(tselem->id->lib) { - // XXX error_libdata(); - } - else if(te->idcode == ID_LI && te->parent) { - BKE_report(reports, RPT_WARNING, "Cannot edit the path of an indirectly linked library"); - } - else { - tselem->flag |= TSE_TEXTBUT; - ED_region_tag_redraw(ar); - } + do_item_rename(ar, te, tselem, reports) ; } return 1; } @@ -377,6 +389,12 @@ void object_toggle_visibility_cb(bContext *C, Scene *scene, TreeElement *te, Tre } } +void group_toggle_visibility_cb(bContext *UNUSED(C), Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem) +{ + Group *group= (Group *)tselem->id; + restrictbutton_gr_restrict_flag(scene, group, OB_RESTRICT_VIEW); +} + static int outliner_toggle_visibility_exec(bContext *C, wmOperator *UNUSED(op)) { SpaceOops *soops= CTX_wm_space_outliner(C); @@ -417,6 +435,12 @@ void object_toggle_selectability_cb(bContext *UNUSED(C), Scene *scene, TreeEleme } } +void group_toggle_selectability_cb(bContext *UNUSED(C), Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem) +{ + Group *group= (Group *)tselem->id; + restrictbutton_gr_restrict_flag(scene, group, OB_RESTRICT_SELECT); +} + static int outliner_toggle_selectability_exec(bContext *C, wmOperator *UNUSED(op)) { SpaceOops *soops= CTX_wm_space_outliner(C); @@ -457,6 +481,12 @@ void object_toggle_renderability_cb(bContext *UNUSED(C), Scene *scene, TreeEleme } } +void group_toggle_renderability_cb(bContext *UNUSED(C), Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem) +{ + Group *group= (Group *)tselem->id; + restrictbutton_gr_restrict_flag(scene, group, OB_RESTRICT_RENDER); +} + static int outliner_toggle_renderability_exec(bContext *C, wmOperator *UNUSED(op)) { SpaceOops *soops= CTX_wm_space_outliner(C); @@ -657,7 +687,7 @@ static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te, te->ys= (float)(*starty); *starty-= UI_UNIT_Y; - if((tselem->flag & TSE_CLOSED)==0) { + if(TSELEM_OPEN(tselem,soops)) { TreeElement *ten; for(ten= te->subtree.first; ten; ten= ten->next) { outliner_set_coordinates_element(soops, ten, startx+UI_UNIT_X, starty); @@ -880,7 +910,7 @@ static void tree_element_show_hierarchy(Scene *scene, SpaceOops *soops, ListBase } else tselem->flag |= TSE_CLOSED; - if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(scene, soops, &te->subtree); + if(TSELEM_OPEN(tselem,soops)) tree_element_show_hierarchy(scene, soops, &te->subtree); } } @@ -1145,7 +1175,7 @@ static void do_outliner_drivers_editop(SpaceOops *soops, ListBase *tree, ReportL } /* go over sub-tree */ - if ((tselem->flag & TSE_CLOSED)==0) + if (TSELEM_OPEN(tselem,soops)) do_outliner_drivers_editop(soops, &te->subtree, reports, mode); } } @@ -1313,7 +1343,7 @@ static void do_outliner_keyingset_editop(SpaceOops *soops, KeyingSet *ks, ListBa } /* go over sub-tree */ - if ((tselem->flag & TSE_CLOSED)==0) + if (TSELEM_OPEN(tselem,soops)) do_outliner_keyingset_editop(soops, ks, &te->subtree, mode); } } diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h index 9da09144125..215ab508ab6 100644 --- a/source/blender/editors/space_outliner/outliner_intern.h +++ b/source/blender/editors/space_outliner/outliner_intern.h @@ -126,9 +126,31 @@ typedef struct TreeElement { #define OL_RNA_COL_SPACEX (UI_UNIT_X*2.5f) +/* Outliner Searching -- + + Are we looking for something in the outliner? + If so finding matches in child items makes it more useful + + - We want to flag parents to act as being open to filter child matches + - and also flag matches so we can highlight them + - Flags are stored in TreeStoreElem->flag + - Flag options defined in DNA_outliner_types.h + - SO_SEARCH_RECURSIVE defined in DNA_space_types.h + + - NOT in datablocks view - searching all datablocks takes way too long + to be useful + - not searching into RNA items helps but isn't the complete solution + */ + +#define SEARCHING_OUTLINER(sov) (sov->search_flags & SO_SEARCH_RECURSIVE) + +/* is the currrent element open? if so we also show children */ +#define TSELEM_OPEN(telm,sv) ( (telm->flag & TSE_CLOSED)==0 || (SEARCHING_OUTLINER(sv) && (telm->flag & TSE_CHILDSEARCH)) ) + /* outliner_tree.c ----------------------------------------------- */ void outliner_free_tree(ListBase *lb); +void outliner_cleanup_tree(struct SpaceOops *soops); TreeElement *outliner_find_tse(struct SpaceOops *soops, TreeStoreElem *tse); TreeElement *outliner_find_id(struct SpaceOops *soops, ListBase *lb, struct ID *id); @@ -139,6 +161,7 @@ void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct Space /* outliner_draw.c ---------------------------------------------- */ void draw_outliner(const struct bContext *C); +void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag); /* outliner_select.c -------------------------------------------- */ int tree_element_type_active(struct bContext *C, struct Scene *scene, struct SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set); @@ -158,6 +181,13 @@ void object_toggle_visibility_cb(struct bContext *C, struct Scene *scene, TreeEl void object_toggle_selectability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); void object_toggle_renderability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); + +void group_toggle_visibility_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); +void group_toggle_selectability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); +void group_toggle_renderability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); + +void item_rename_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); + /* ...................................................... */ void OUTLINER_OT_item_activate(struct wmOperatorType *ot); diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c index 2c0a8c34747..a88625aad0d 100644 --- a/source/blender/editors/space_outliner/outliner_select.c +++ b/source/blender/editors/space_outliner/outliner_select.c @@ -134,7 +134,7 @@ static int outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *se change |= 1; } } - else if ((tselem->flag & TSE_CLOSED)==0) { + else if (TSELEM_OPEN(tselem,soops)) { /* Only try selecting sub-elements if we haven't hit the right element yet * * Hack warning: diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c index 3ae158bd275..b2fdd34aab2 100644 --- a/source/blender/editors/space_outliner/outliner_tools.c +++ b/source/blender/editors/space_outliner/outliner_tools.c @@ -145,7 +145,7 @@ static void set_operation_types(SpaceOops *soops, ListBase *lb, } } } - if((tselem->flag & TSE_CLOSED)==0) { + if(TSELEM_OPEN(tselem,soops)) { set_operation_types(soops, &te->subtree, scenelevel, objectlevel, idlevel, datalevel); } @@ -250,7 +250,7 @@ static void outliner_do_libdata_operation(bContext *C, Scene *scene, SpaceOops * operation_cb(C, scene, te, tsep, tselem); } } - if((tselem->flag & TSE_CLOSED)==0) { + if(TSELEM_OPEN(tselem,soops)) { outliner_do_libdata_operation(C, scene, soops, &te->subtree, operation_cb); } } @@ -287,6 +287,8 @@ static void object_delete_cb(bContext *C, Scene *scene, TreeElement *te, TreeSto if(base==NULL) base= object_in_scene((Object *)tselem->id, scene); if(base) { + SpaceOops *soops= CTX_wm_space_outliner(C); + // check also library later if(scene->obedit==base->object) ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO); @@ -294,6 +296,13 @@ static void object_delete_cb(bContext *C, Scene *scene, TreeElement *te, TreeSto ED_base_object_free_and_unlink(CTX_data_main(C), scene, base); te->directdata= NULL; tselem->id= NULL; + + /* XXX: tree management normally happens from draw_outliner(), but when + you're clicking to fast on Delete object from context menu in + outliner several mouse events can be handled in one cycle without + handling notifiers/redraw which leads to deleting the same object twice. + cleanup tree here to prevent such cases. */ + outliner_cleanup_tree(soops); } } @@ -388,7 +397,7 @@ void outliner_do_object_operation(bContext *C, Scene *scene_act, SpaceOops *soop operation_cb(C, scene_owner ? scene_owner : scene_act, te, NULL, tselem); } } - if((tselem->flag & TSE_CLOSED)==0) { + if(TSELEM_OPEN(tselem,soops)) { outliner_do_object_operation(C, scene_act, soops, &te->subtree, operation_cb); } } @@ -495,7 +504,7 @@ static void outliner_do_data_operation(SpaceOops *soops, int type, int event, Li operation_cb(event, te, tselem); } } - if((tselem->flag & TSE_CLOSED)==0) { + if(TSELEM_OPEN(tselem,soops)) { outliner_do_data_operation(soops, type, event, &te->subtree, operation_cb); } } @@ -510,6 +519,7 @@ static EnumPropertyItem prop_object_op_types[] = { {6, "TOGVIS", 0, "Toggle Visible", ""}, {7, "TOGSEL", 0, "Toggle Selectable", ""}, {8, "TOGREN", 0, "Toggle Renderable", ""}, + {9, "RENAME", 0, "Rename", ""}, {0, NULL, 0, NULL, NULL} }; @@ -567,6 +577,10 @@ static int outliner_object_operation_exec(bContext *C, wmOperator *op) str= "Toggle Renderability"; WM_event_add_notifier(C, NC_SCENE|ND_OB_RENDER, scene); } + else if(event==9) { + outliner_do_object_operation(C, scene, soops, &soops->tree, item_rename_cb); + str= "Rename Object"; + } ED_undo_push(C, str); @@ -600,6 +614,7 @@ static EnumPropertyItem prop_group_op_types[] = { {4, "TOGVIS", 0, "Toggle Visible", ""}, {5, "TOGSEL", 0, "Toggle Selectable", ""}, {6, "TOGREN", 0, "Toggle Renderable", ""}, + {7, "RENAME", 0, "Rename", ""}, {0, NULL, 0, NULL, NULL} }; @@ -608,6 +623,7 @@ static int outliner_group_operation_exec(bContext *C, wmOperator *op) Scene *scene= CTX_data_scene(C); SpaceOops *soops= CTX_wm_space_outliner(C); int event; + const char *str= NULL; /* check for invalid states */ if (soops == NULL) @@ -617,18 +633,35 @@ static int outliner_group_operation_exec(bContext *C, wmOperator *op) if(event==1) { outliner_do_libdata_operation(C, scene, soops, &soops->tree, unlink_group_cb); - ED_undo_push(C, "Unlink group"); + str= "Unlink group"; } else if(event==2) { outliner_do_libdata_operation(C, scene, soops, &soops->tree, id_local_cb); - ED_undo_push(C, "Localized Data"); + str= "Localized Data"; } else if(event==3) { outliner_do_libdata_operation(C, scene, soops, &soops->tree, group_linkobs2scene_cb); - ED_undo_push(C, "Link Group Objects to Scene"); + str= "Link Group Objects to Scene"; + } + else if(event==4) { + outliner_do_libdata_operation(C, scene, soops, &soops->tree, group_toggle_visibility_cb); + str= "Toggle Visibility"; + } + else if(event==5) { + outliner_do_libdata_operation(C, scene, soops, &soops->tree, group_toggle_selectability_cb); + str= "Toggle Selectability"; + } + else if(event==6) { + outliner_do_libdata_operation(C, scene, soops, &soops->tree, group_toggle_renderability_cb); + str= "Toggle Renderability"; + } + else if(event==7) { + outliner_do_libdata_operation(C, scene, soops, &soops->tree, item_rename_cb); + str= "Rename"; } + ED_undo_push(C, str); WM_event_add_notifier(C, NC_GROUP, NULL); return OPERATOR_FINISHED; @@ -662,7 +695,8 @@ typedef enum eOutlinerIdOpTypes { OUTLINER_IDOP_SINGLE, OUTLINER_IDOP_FAKE_ADD, - OUTLINER_IDOP_FAKE_CLEAR + OUTLINER_IDOP_FAKE_CLEAR, + OUTLINER_IDOP_RENAME } eOutlinerIdOpTypes; // TODO: implement support for changing the ID-block used @@ -672,6 +706,7 @@ static EnumPropertyItem prop_id_op_types[] = { {OUTLINER_IDOP_SINGLE, "SINGLE", 0, "Make Single User", ""}, {OUTLINER_IDOP_FAKE_ADD, "ADD_FAKE", 0, "Add Fake User", "Ensure datablock gets saved even if it isn't in use (e.g. for motion and material libraries)"}, {OUTLINER_IDOP_FAKE_CLEAR, "CLEAR_FAKE", 0, "Clear Fake User", ""}, + {OUTLINER_IDOP_RENAME, "RENAME", 0, "Rename", ""}, {0, NULL, 0, NULL, NULL} }; @@ -765,6 +800,14 @@ static int outliner_id_operation_exec(bContext *C, wmOperator *op) ED_undo_push(C, "Clear Fake User"); } break; + case OUTLINER_IDOP_RENAME: + /* rename */ + outliner_do_libdata_operation(C, scene, soops, &soops->tree, item_rename_cb); + + WM_event_add_notifier(C, NC_ID|NA_EDITED, NULL); + ED_undo_push(C, "Rename"); + + break; default: // invalid - unhandled @@ -814,7 +857,7 @@ static void outliner_do_id_set_operation(SpaceOops *soops, int type, ListBase *l operation_cb(te, tselem, tsep, newid); } } - if ((tselem->flag & TSE_CLOSED)==0) { + if (TSELEM_OPEN(tselem,soops)) { outliner_do_id_set_operation(soops, type, &te->subtree, newid, operation_cb); } } diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c index 0b07c824f3e..7e9eabc08db 100644 --- a/source/blender/editors/space_outliner/outliner_tree.c +++ b/source/blender/editors/space_outliner/outliner_tree.c @@ -222,6 +222,12 @@ void outliner_free_tree(ListBase *lb) } } +void outliner_cleanup_tree(SpaceOops *soops) +{ + outliner_free_tree(&soops->tree); + outliner_storage_cleanup(soops); +} + /* Find ith item from the treestore */ static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index) { @@ -821,6 +827,10 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i check_persistant(soops, te, id, type, index); tselem= TREESTORE(te); + /* if we are searching for something expand to see child elements */ + if(SEARCHING_OUTLINER(soops)) + tselem->flag |= TSE_CHILDSEARCH; + te->parent= parent; te->index= index; // for data arays if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP)); @@ -975,6 +985,9 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i else te->name= (char*)RNA_struct_ui_name(ptr->type); + /* If searching don't expand RNA entries */ + if(SEARCHING_OUTLINER(soops) && BLI_strcasecmp("RNA",te->name)==0) tselem->flag &= ~TSE_CHILDSEARCH; + iterprop= RNA_struct_iterator_property(ptr->type); tot= RNA_property_collection_length(ptr, iterprop); @@ -983,7 +996,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i if(!tselem->used) tselem->flag &= ~TSE_CLOSED; - if(!(tselem->flag & TSE_CLOSED)) { + if(TSELEM_OPEN(tselem,soops)) { for(a=0; a<tot; a++) outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_PROPERTY, a); } @@ -1004,11 +1017,14 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i te->directdata= prop; te->rnaptr= *ptr; + /* If searching don't expand RNA entries */ + if(SEARCHING_OUTLINER(soops) && BLI_strcasecmp("RNA",te->name)==0) tselem->flag &= ~TSE_CHILDSEARCH; + if(proptype == PROP_POINTER) { pptr= RNA_property_pointer_get(ptr, prop); if(pptr.data) { - if(!(tselem->flag & TSE_CLOSED)) + if(TSELEM_OPEN(tselem,soops)) outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1); else te->flag |= TE_LAZY_CLOSED; @@ -1017,7 +1033,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i else if(proptype == PROP_COLLECTION) { tot= RNA_property_collection_length(ptr, prop); - if(!(tselem->flag & TSE_CLOSED)) { + if(TSELEM_OPEN(tselem,soops)) { for(a=0; a<tot; a++) { RNA_property_collection_lookup_int(ptr, prop, a, &pptr); outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, a); @@ -1029,7 +1045,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i else if(ELEM3(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) { tot= RNA_property_array_length(ptr, prop); - if(!(tselem->flag & TSE_CLOSED)) { + if(TSELEM_OPEN(tselem,soops)) { for(a=0; a<tot; a++) outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_ARRAY_ELEM, a); } @@ -1062,7 +1078,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i te->directdata= idv; te->name= km->idname; - if(!(tselem->flag & TSE_CLOSED)) { + if(TSELEM_OPEN(tselem,soops)) { a= 0; for (kmi= km->items.first; kmi; kmi= kmi->next, a++) { @@ -1362,7 +1378,10 @@ static int outliner_filter_tree(SpaceOops *soops, ListBase *lb) */ tselem= TREESTORE(te); - if ((tselem->flag & TSE_CLOSED) || outliner_filter_tree(soops, &te->subtree)==0) { + /* flag as not a found item */ + tselem->flag &= ~TSE_SEARCHMATCH; + + if ((!TSELEM_OPEN(tselem,soops)) || outliner_filter_tree(soops, &te->subtree)==0) { outliner_free_tree(&te->subtree); BLI_remlink(lb, te); @@ -1371,6 +1390,11 @@ static int outliner_filter_tree(SpaceOops *soops, ListBase *lb) } } else { + tselem= TREESTORE(te); + + /* flag as a found item - we can then highlight it */ + tselem->flag |= TSE_SEARCHMATCH; + /* filter subtree too */ outliner_filter_tree(soops, &te->subtree); } @@ -1393,6 +1417,14 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops) TreeStoreElem *tselem; int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */ + /* Are we looking for something - we want to tag parents to filter child matches + - NOT in datablocks view - searching all datablocks takes way too long to be useful + - this variable is only set once per tree build */ + if(soops->search_string[0]!=0 && soops->outlinevis!=SO_DATABLOCKS) + soops->search_flags |= SO_SEARCH_RECURSIVE; + else + soops->search_flags &= ~SO_SEARCH_RECURSIVE; + if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW)) return; diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 299fe9df460..0f5398f24a7 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -99,7 +99,7 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, unsigned char col[ UI_GetThemeColor3ubv(TH_SEQ_SCENE, col); if(seq->scene==curscene) { - UI_GetColorPtrBlendShade3ubv(col, col, col, 1.0, 20); + UI_GetColorPtrShade3ubv(col, col, 20); } break; @@ -299,7 +299,7 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, glRectf(x1_chan, y1_chan, x2_chan, y2_chan); - UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -30); + UI_GetColorPtrShade3ubv(col, col, -30); glColor4ubv(col); fdrawbox(x1_chan, y1_chan, x2_chan, y2_chan); @@ -473,7 +473,7 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq) /* feint pinstripes, helps see exactly which is extended and which isn't, * especially when the extension is very small */ if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24); - else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -16); + else UI_GetColorPtrShade3ubv(col, col, -16); glColor3ubv((GLubyte *)col); @@ -490,8 +490,8 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq) /* feint pinstripes, helps see exactly which is extended and which isn't, * especially when the extension is very small */ - if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24); - else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -16); + if (seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, 24); + else UI_GetColorPtrShade3ubv(col, col, -16); glColor3ubv((GLubyte *)col); @@ -584,8 +584,8 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa glBegin(GL_QUADS); if(seq->flag & SEQ_INVALID_EFFECT) { col[0]= 255; col[1]= 0; col[2]= 255; } - else if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -50); - else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 0); + else if(seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, -50); + /* else UI_GetColorPtrShade3ubv(col, col, 0); */ /* DO NOTHING */ glColor3ubv(col); @@ -594,7 +594,7 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa if(seq->flag & SEQ_INVALID_EFFECT) { col[0]= 255; col[1]= 0; col[2]= 255; } else if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 5); - else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -5); + else UI_GetColorPtrShade3ubv(col, col, -5); glColor3ubv((GLubyte *)col); @@ -610,8 +610,8 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa glVertex2f(x1,ymid2); glVertex2f(x2,ymid2); - if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -15); - else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 25); + if(seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, -15); + else UI_GetColorPtrShade3ubv(col, col, 25); glColor3ubv((GLubyte *)col); @@ -697,10 +697,10 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline col[0]= 255; col[1]= col[2]= 40; } else - UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 120+outline_tint); + UI_GetColorPtrShade3ubv(col, col, 120+outline_tint); } else - UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, outline_tint); + UI_GetColorPtrShade3ubv(col, col, outline_tint); glColor3ubv((GLubyte *)col); @@ -914,7 +914,7 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_LINE_LOOP, x1, y1, x2, y2, 12.0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c index 5ae06119da3..ac38445267e 100644 --- a/source/blender/editors/space_sequencer/sequencer_edit.c +++ b/source/blender/editors/space_sequencer/sequencer_edit.c @@ -2176,7 +2176,7 @@ static int sequencer_view_toggle_exec(bContext *C, wmOperator *UNUSED(op)) sseq->view++; if (sseq->view > SEQ_VIEW_SEQUENCE_PREVIEW) sseq->view = SEQ_VIEW_SEQUENCE; - ED_sequencer_update_view(C, sseq->view); + ED_area_tag_refresh(CTX_wm_area(C)); return OPERATOR_FINISHED; } diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c index 36471c7ffcf..5a0369ef80b 100644 --- a/source/blender/editors/space_sequencer/space_sequencer.c +++ b/source/blender/editors/space_sequencer/space_sequencer.c @@ -98,61 +98,6 @@ static ARegion *sequencer_find_region(ScrArea *sa, short type) return ar; } -void ED_sequencer_update_view(bContext *C, int view) -{ - ScrArea *sa= CTX_wm_area(C); - - ARegion *ar_main= sequencer_find_region(sa, RGN_TYPE_WINDOW); - ARegion *ar_preview= sequencer_find_region(sa, RGN_TYPE_PREVIEW); - - switch (view) { - case SEQ_VIEW_SEQUENCE: - if (ar_main && (ar_main->flag & RGN_FLAG_HIDDEN)) { - ar_main->flag &= ~RGN_FLAG_HIDDEN; - ar_main->v2d.flag &= ~V2D_IS_INITIALISED; - } - if (ar_preview && !(ar_preview->flag & RGN_FLAG_HIDDEN)) { - ar_preview->flag |= RGN_FLAG_HIDDEN; - ar_preview->v2d.flag &= ~V2D_IS_INITIALISED; - WM_event_remove_handlers(C, &ar_preview->handlers); - } - if (ar_main) ar_main->alignment= RGN_ALIGN_NONE; - if (ar_preview) ar_preview->alignment= RGN_ALIGN_NONE; - break; - case SEQ_VIEW_PREVIEW: - if (ar_main && !(ar_main->flag & RGN_FLAG_HIDDEN)) { - ar_main->flag |= RGN_FLAG_HIDDEN; - ar_main->v2d.flag &= ~V2D_IS_INITIALISED; - WM_event_remove_handlers(C, &ar_main->handlers); - } - if (ar_preview && (ar_preview->flag & RGN_FLAG_HIDDEN)) { - ar_preview->flag &= ~RGN_FLAG_HIDDEN; - ar_preview->v2d.flag &= ~V2D_IS_INITIALISED; - ar_preview->v2d.cur = ar_preview->v2d.tot; - } - if (ar_main) ar_main->alignment= RGN_ALIGN_NONE; - if (ar_preview) ar_preview->alignment= RGN_ALIGN_NONE; - break; - case SEQ_VIEW_SEQUENCE_PREVIEW: - if (ar_main && (ar_main->flag & RGN_FLAG_HIDDEN)) { - ar_main->flag &= ~RGN_FLAG_HIDDEN; - ar_main->v2d.flag &= ~V2D_IS_INITIALISED; - } - if (ar_preview && (ar_preview->flag & RGN_FLAG_HIDDEN)) { - ar_preview->flag &= ~RGN_FLAG_HIDDEN; - ar_preview->v2d.flag &= ~V2D_IS_INITIALISED; - ar_preview->v2d.cur = ar_preview->v2d.tot; - } - if (ar_main) ar_main->alignment= RGN_ALIGN_NONE; - if (ar_preview) ar_preview->alignment= RGN_ALIGN_TOP; - break; - } - - ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa); - ED_area_tag_redraw(sa); -} - - /* ******************** default callbacks for sequencer space ***************** */ static SpaceLink *sequencer_new(const bContext *C) @@ -256,6 +201,88 @@ static void sequencer_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(s } +static void sequencer_refresh(const bContext *C, ScrArea *sa) +{ + wmWindowManager *wm= CTX_wm_manager(C); + wmWindow *window= CTX_wm_window(C); + SpaceSeq *sseq= (SpaceSeq *)sa->spacedata.first; + ARegion *ar_main= sequencer_find_region(sa, RGN_TYPE_WINDOW); + ARegion *ar_preview= sequencer_find_region(sa, RGN_TYPE_PREVIEW); + int view_changed= 0; + + switch (sseq->view) { + case SEQ_VIEW_SEQUENCE: + if (ar_main && (ar_main->flag & RGN_FLAG_HIDDEN)) { + ar_main->flag &= ~RGN_FLAG_HIDDEN; + ar_main->v2d.flag &= ~V2D_IS_INITIALISED; + view_changed= 1; + } + if (ar_preview && !(ar_preview->flag & RGN_FLAG_HIDDEN)) { + ar_preview->flag |= RGN_FLAG_HIDDEN; + ar_preview->v2d.flag &= ~V2D_IS_INITIALISED; + WM_event_remove_handlers((bContext*)C, &ar_preview->handlers); + view_changed= 1; + } + if (ar_main && ar_main->alignment != RGN_ALIGN_TOP) { + ar_main->alignment= RGN_ALIGN_NONE; + view_changed= 1; + } + if (ar_preview && ar_preview->alignment != RGN_ALIGN_TOP) { + ar_preview->alignment= RGN_ALIGN_NONE; + view_changed= 1; + } + break; + case SEQ_VIEW_PREVIEW: + if (ar_main && !(ar_main->flag & RGN_FLAG_HIDDEN)) { + ar_main->flag |= RGN_FLAG_HIDDEN; + ar_main->v2d.flag &= ~V2D_IS_INITIALISED; + WM_event_remove_handlers((bContext*)C, &ar_main->handlers); + view_changed= 1; + } + if (ar_preview && (ar_preview->flag & RGN_FLAG_HIDDEN)) { + ar_preview->flag &= ~RGN_FLAG_HIDDEN; + ar_preview->v2d.flag &= ~V2D_IS_INITIALISED; + ar_preview->v2d.cur = ar_preview->v2d.tot; + view_changed= 1; + } + if (ar_main && ar_main->alignment != RGN_ALIGN_TOP) { + ar_main->alignment= RGN_ALIGN_NONE; + view_changed= 1; + } + if (ar_preview && ar_preview->alignment != RGN_ALIGN_TOP) { + ar_preview->alignment= RGN_ALIGN_NONE; + view_changed= 1; + } + break; + case SEQ_VIEW_SEQUENCE_PREVIEW: + if (ar_main && (ar_main->flag & RGN_FLAG_HIDDEN)) { + ar_main->flag &= ~RGN_FLAG_HIDDEN; + ar_main->v2d.flag &= ~V2D_IS_INITIALISED; + view_changed= 1; + } + if (ar_preview && (ar_preview->flag & RGN_FLAG_HIDDEN)) { + ar_preview->flag &= ~RGN_FLAG_HIDDEN; + ar_preview->v2d.flag &= ~V2D_IS_INITIALISED; + ar_preview->v2d.cur = ar_preview->v2d.tot; + view_changed= 1; + } + if (ar_main && ar_main->alignment != RGN_ALIGN_TOP) { + ar_main->alignment= RGN_ALIGN_NONE; + view_changed= 1; + } + if (ar_preview && ar_preview->alignment != RGN_ALIGN_TOP) { + ar_preview->alignment= RGN_ALIGN_TOP; + view_changed= 1; + } + break; + } + + if(view_changed) { + ED_area_initialize(wm, window, sa); + ED_area_tag_redraw(sa); + } +} + static SpaceLink *sequencer_duplicate(SpaceLink *sl) { SpaceSeq *sseqn= MEM_dupallocN(sl); @@ -516,6 +543,7 @@ void ED_spacetype_sequencer(void) st->operatortypes= sequencer_operatortypes; st->keymap= sequencer_keymap; st->dropboxes= sequencer_dropboxes; + st->refresh= sequencer_refresh; /* regions: main window */ art= MEM_callocN(sizeof(ARegionType), "spacetype sequencer region"); diff --git a/source/blender/editors/space_text/space_text.c b/source/blender/editors/space_text/space_text.c index c7d4d78422e..47f051e1ec4 100644 --- a/source/blender/editors/space_text/space_text.c +++ b/source/blender/editors/space_text/space_text.c @@ -154,6 +154,11 @@ static void text_listener(ScrArea *sa, wmNotifier *wmn) case NA_REMOVED: ED_area_tag_redraw(sa); break; + case NA_SELECTED: + if(st->text && st->text == wmn->reference) + text_scroll_to_cursor(st, sa); + + break; } break; diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c index 28230b7a48b..3d49bc7ffa0 100644 --- a/source/blender/editors/space_text/text_draw.c +++ b/source/blender/editors/space_text/text_draw.c @@ -1190,7 +1190,7 @@ static void draw_textscroll(SpaceText *st, rcti *scroll, rcti *back) uiWidgetScrollDraw(&wcol, scroll, &st->txtbar, (st->flags & ST_SCROLL_SELECT)?UI_SCROLL_PRESSED:0); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); rad= 0.4f*MIN2(st->txtscroll.xmax - st->txtscroll.xmin, st->txtscroll.ymax - st->txtscroll.ymin); UI_GetThemeColor3ubv(TH_HILITE, col); col[3]= 48; @@ -1821,12 +1821,10 @@ void text_update_character_width(SpaceText *st) /* Moves the view to the cursor location, also used to make sure the view isnt outside the file */ -void text_update_cursor_moved(bContext *C) +void text_scroll_to_cursor(SpaceText *st, ScrArea *sa) { - ScrArea *sa= CTX_wm_area(C); - SpaceText *st= CTX_wm_space_text(C); Text *text; - ARegion *ar; + ARegion *ar= NULL; int i, x, winx= 0; if(ELEM3(NULL, st, st->text, st->text->curl)) return; @@ -1834,8 +1832,10 @@ void text_update_cursor_moved(bContext *C) text= st->text; for(ar=sa->regionbase.first; ar; ar= ar->next) - if(ar->regiontype==RGN_TYPE_WINDOW) + if(ar->regiontype==RGN_TYPE_WINDOW) { winx= ar->winx; + break; + } winx -= TXT_SCROLL_WIDTH; @@ -1844,7 +1844,7 @@ void text_update_cursor_moved(bContext *C) i= txt_get_span(text->lines.first, text->sell); if(st->wordwrap) { int offl, offc; - wrap_offset(st, CTX_wm_region(C), text->sell, text->selc, &offl, &offc); + wrap_offset(st, ar, text->sell, text->selc, &offl, &offc); i+= offl; } @@ -1865,3 +1865,10 @@ void text_update_cursor_moved(bContext *C) if(st->left <0) st->left= 0; } +void text_update_cursor_moved(bContext *C) +{ + ScrArea *sa= CTX_wm_area(C); + SpaceText *st= CTX_wm_space_text(C); + + text_scroll_to_cursor(st, sa); +} diff --git a/source/blender/editors/space_text/text_intern.h b/source/blender/editors/space_text/text_intern.h index cb55f41acb5..b34c7815f35 100644 --- a/source/blender/editors/space_text/text_intern.h +++ b/source/blender/editors/space_text/text_intern.h @@ -55,6 +55,7 @@ int text_font_width(struct SpaceText *st, const char *str); void text_update_line_edited(struct TextLine *line); void text_update_edited(struct Text *text); void text_update_character_width(struct SpaceText *st); +void text_scroll_to_cursor(struct SpaceText *st, struct ScrArea *sa); void text_update_cursor_moved(struct bContext *C); /* TXT_OFFSET used to be 35 when the scrollbar was on the left... */ diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index ecf5df4af7c..fc35ab93f70 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -85,7 +85,7 @@ enum { PCHAN_COLOR_SPHEREBONE_BASE, /* for the 'stick' of sphere (envelope) bones */ PCHAN_COLOR_SPHEREBONE_END, /* for the ends of sphere (envelope) bones */ PCHAN_COLOR_LINEBONE /* for the middle of line-bones */ -}; +}; /* This function sets the color-set for coloring a certain bone */ static void set_pchan_colorset (Object *ob, bPoseChannel *pchan) @@ -437,43 +437,64 @@ static void draw_bonevert_solid(void) glCallList(displist); } +static float bone_octahedral_verts[6][3]= { + { 0.0f, 0.0f, 0.0f}, + { 0.1f, 0.1f, 0.1f}, + { 0.1f, 0.1f, -0.1f}, + {-0.1f, 0.1f, -0.1f}, + {-0.1f, 0.1f, 0.1f}, + { 0.0f, 1.0f, 0.0f} +}; + +static unsigned int bone_octahedral_wire_sides[8]= {0, 1, 5, 3, 0, 4, 5, 2}; +static unsigned int bone_octahedral_wire_square[8]= {1, 2, 3, 4, 1}; + +static unsigned int bone_octahedral_solid_tris[8][3]= { + {2, 1, 0}, /* bottom */ + {3, 2, 0}, + {4, 3, 0}, + {1, 4, 0}, + + {5, 1, 2}, /* top */ + {5, 2, 3}, + {5, 3, 4}, + {5, 4, 1} +}; + +/* aligned with bone_octahedral_solid_tris */ +static float bone_octahedral_solid_normals[8][3]= { + { 0.70710683f, -0.70710683f, 0.00000000f}, + {-0.00000000f, -0.70710683f, -0.70710683f}, + {-0.70710683f, -0.70710683f, 0.00000000f}, + { 0.00000000f, -0.70710683f, 0.70710683f}, + { 0.99388373f, 0.11043154f, -0.00000000f}, + { 0.00000000f, 0.11043154f, -0.99388373f}, + {-0.99388373f, 0.11043154f, 0.00000000f}, + { 0.00000000f, 0.11043154f, 0.99388373f} +}; + static void draw_bone_octahedral(void) { static GLuint displist=0; if (displist == 0) { - float vec[6][3]; - displist= glGenLists(1); glNewList(displist, GL_COMPILE); - - vec[0][0]= vec[0][1]= vec[0][2]= 0.0f; - vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f; - - vec[1][0]= 0.1f; vec[1][2]= 0.1f; vec[1][1]= 0.1f; - vec[2][0]= 0.1f; vec[2][2]= -0.1f; vec[2][1]= 0.1f; - vec[3][0]= -0.1f; vec[3][2]= -0.1f; vec[3][1]= 0.1f; - vec[4][0]= -0.1f; vec[4][2]= 0.1f; vec[4][1]= 0.1f; - + /* Section 1, sides */ - glBegin(GL_LINE_LOOP); - glVertex3fv(vec[0]); - glVertex3fv(vec[1]); - glVertex3fv(vec[5]); - glVertex3fv(vec[3]); - glVertex3fv(vec[0]); - glVertex3fv(vec[4]); - glVertex3fv(vec[5]); - glVertex3fv(vec[2]); - glEnd(); - + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts); + glDrawElements(GL_LINE_LOOP, + sizeof(bone_octahedral_wire_sides)/sizeof(*bone_octahedral_wire_sides), + GL_UNSIGNED_INT, + bone_octahedral_wire_sides); + /* Section 1, square */ - glBegin(GL_LINE_LOOP); - glVertex3fv(vec[1]); - glVertex3fv(vec[2]); - glVertex3fv(vec[3]); - glVertex3fv(vec[4]); - glEnd(); + glDrawElements(GL_LINE_LOOP, + sizeof(bone_octahedral_wire_square)/sizeof(*bone_octahedral_wire_square), + GL_UNSIGNED_INT, + bone_octahedral_wire_square); + glDisableClientState(GL_VERTEX_ARRAY); glEndList(); } @@ -484,59 +505,34 @@ static void draw_bone_octahedral(void) static void draw_bone_solid_octahedral(void) { static GLuint displist=0; - + if (displist == 0) { - float vec[6][3], nor[3]; - + int i; + displist= glGenLists(1); glNewList(displist, GL_COMPILE); - - vec[0][0]= vec[0][1]= vec[0][2]= 0.0f; - vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f; - - vec[1][0]= 0.1f; vec[1][2]= 0.1f; vec[1][1]= 0.1f; - vec[2][0]= 0.1f; vec[2][2]= -0.1f; vec[2][1]= 0.1f; - vec[3][0]= -0.1f; vec[3][2]= -0.1f; vec[3][1]= 0.1f; - vec[4][0]= -0.1f; vec[4][2]= 0.1f; vec[4][1]= 0.1f; - - - glBegin(GL_TRIANGLES); - /* bottom */ - normal_tri_v3( nor,vec[2], vec[1], vec[0]); - glNormal3fv(nor); - glVertex3fv(vec[2]); glVertex3fv(vec[1]); glVertex3fv(vec[0]); - - normal_tri_v3( nor,vec[3], vec[2], vec[0]); - glNormal3fv(nor); - glVertex3fv(vec[3]); glVertex3fv(vec[2]); glVertex3fv(vec[0]); - - normal_tri_v3( nor,vec[4], vec[3], vec[0]); - glNormal3fv(nor); - glVertex3fv(vec[4]); glVertex3fv(vec[3]); glVertex3fv(vec[0]); - normal_tri_v3( nor,vec[1], vec[4], vec[0]); - glNormal3fv(nor); - glVertex3fv(vec[1]); glVertex3fv(vec[4]); glVertex3fv(vec[0]); +#if 1 + glBegin(GL_TRIANGLES); + for(i= 0; i < 8; i++) { + glNormal3fv(bone_octahedral_solid_normals[i]); + glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][0]]); + glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][1]]); + glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][2]]); + } - /* top */ - normal_tri_v3( nor,vec[5], vec[1], vec[2]); - glNormal3fv(nor); - glVertex3fv(vec[5]); glVertex3fv(vec[1]); glVertex3fv(vec[2]); - - normal_tri_v3( nor,vec[5], vec[2], vec[3]); - glNormal3fv(nor); - glVertex3fv(vec[5]); glVertex3fv(vec[2]); glVertex3fv(vec[3]); - - normal_tri_v3( nor,vec[5], vec[3], vec[4]); - glNormal3fv(nor); - glVertex3fv(vec[5]); glVertex3fv(vec[3]); glVertex3fv(vec[4]); - - normal_tri_v3( nor,vec[5], vec[4], vec[1]); - glNormal3fv(nor); - glVertex3fv(vec[5]); glVertex3fv(vec[4]); glVertex3fv(vec[1]); - glEnd(); - + +#else /* not working because each vert needs a different normal */ + glEnableClientState(GL_NORMAL_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); + glNormalPointer(GL_FLOAT, 0, bone_octahedral_solid_normals); + glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts); + glDrawElements(GL_TRIANGLES, sizeof(bone_octahedral_solid_tris)/sizeof(unsigned int), GL_UNSIGNED_INT, bone_octahedral_solid_tris); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); +#endif + glEndList(); } @@ -831,7 +827,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, if (0.0f != normalize_v3(dirvec)) { float norvech[3], norvect[3], vec[3]; - VECCOPY(vec, dirvec); + copy_v3_v3(vec, dirvec); mul_v3_fl(dirvec, head); cross_v3_v3v3(norvech, dirvec, imat[2]); @@ -1548,7 +1544,7 @@ static void draw_pose_dofs(Object *ob) /* in parent-bone pose, but own restspace */ glPushMatrix(); - VECCOPY(posetrans, pchan->pose_mat[3]); + copy_v3_v3(posetrans, pchan->pose_mat[3]); glTranslatef(posetrans[0], posetrans[1], posetrans[2]); if (pchan->parent) { @@ -1646,7 +1642,7 @@ static void bone_matrix_translate_y(float mat[][4], float y) { float trans[3]; - VECCOPY(trans, mat[1]); + copy_v3_v3(trans, mat[1]); mul_v3_fl(trans, y); add_v3_v3(mat[3], trans); } diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index d573198aa10..02f3bec3782 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -58,6 +58,7 @@ #include "BKE_anim.h" //for the where_on_path function #include "BKE_constraint.h" // for the get_constraint_target function +#include "BKE_curve.h" #include "BKE_DerivedMesh.h" #include "BKE_deform.h" #include "BKE_displist.h" @@ -92,7 +93,7 @@ #include "ED_screen.h" #include "ED_sculpt.h" #include "ED_types.h" -#include "ED_curve.h" /* for ED_curve_editnurbs */ +#include "ED_curve.h" /* for curve_editnurbs */ #include "UI_resources.h" @@ -139,7 +140,7 @@ static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt) /* ************* only use while object drawing ************** * or after running ED_view3d_init_mats_rv3d * */ -static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr, int local) +static void view3d_project_short_clip(ARegion *ar, const float vec[3], short *adr, int local) { RegionView3D *rv3d= ar->regiondata; float fx, fy, vec4[4]; @@ -174,7 +175,7 @@ static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr, int l } /* only use while object drawing */ -static void view3d_project_short_noclip(ARegion *ar, float *vec, short *adr) +static void view3d_project_short_noclip(ARegion *ar, const float vec[3], short *adr) { RegionView3D *rv3d= ar->regiondata; float fx, fy, vec4[4]; @@ -837,7 +838,7 @@ static void drawcube_size(float size) /* this is an unused (old) cube-drawing function based on a given size */ #if 0 -static void drawcube_size(float *size) +static void drawcube_size(const float size[3]) { glPushMatrix(); @@ -891,7 +892,7 @@ static void drawshadbuflimits(Lamp *la, float mat[][4]) -static void spotvolume(float *lvec, float *vvec, float inp) +static void spotvolume(float lvec[3], float vvec[3], const float inp) { /* camera is at 0,0,0 */ float temp[3],plane[3],mat1[3][3],mat2[3][3],mat3[3][3],mat4[3][3],q[4],co,si,angle; @@ -920,8 +921,8 @@ static void spotvolume(float *lvec, float *vvec, float inp) normalize_v3(&q[1]); angle = saacos(plane[2])/2.0f; - co = cos(angle); - si = sqrt(1-co*co); + co = cosf(angle); + si = sqrtf(1-co*co); q[0] = co; q[1] *= si; @@ -935,7 +936,7 @@ static void spotvolume(float *lvec, float *vvec, float inp) unit_m3(mat2); co = inp; - si = sqrt(1-inp*inp); + si = sqrtf(1.0f-inp*inp); mat2[0][0] = co; mat2[1][0] = -si; @@ -1796,7 +1797,7 @@ void nurbs_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, Nurb short s[2] = {IS_CLIPPED, 0}; Nurb *nu; int i; - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); ED_view3d_local_clipping(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */ @@ -5035,7 +5036,7 @@ static void draw_textcurs(float textcurs[][2]) set_inverted_drawing(0); } -static void drawspiral(float *cent, float rad, float tmat[][4], int start) +static void drawspiral(const float cent[3], float rad, float tmat[][4], int start) { float vec[3], vx[3], vy[3]; int a, tot=32; @@ -5106,7 +5107,7 @@ static void drawcircle_size(float size) } /* needs fixing if non-identity matrice used */ -static void drawtube(float *vec, float radius, float height, float tmat[][4]) +static void drawtube(const float vec[3], float radius, float height, float tmat[][4]) { float cur[3]; drawcircball(GL_LINE_LOOP, vec, radius, tmat); @@ -5128,7 +5129,7 @@ static void drawtube(float *vec, float radius, float height, float tmat[][4]) glEnd(); } /* needs fixing if non-identity matrice used */ -static void drawcone(float *vec, float radius, float height, float tmat[][4]) +static void drawcone(const float vec[3], float radius, float height, float tmat[][4]) { float cur[3]; @@ -5404,7 +5405,7 @@ static void draw_box(float vec[8][3]) /* uses boundbox, function used by Ketsji */ #if 0 -static void get_local_bounds(Object *ob, float *center, float *size) +static void get_local_bounds(Object *ob, float center[3], float size[3]) { BoundBox *bb= object_get_boundbox(ob); @@ -5841,46 +5842,68 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) /* which wire color */ if((flag & DRAW_CONSTCOLOR) == 0) { + /* confusing logic here, there are 2 methods of setting the color + * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id. + * + * note: no theme yet for 'colindex' */ + int theme_id= TH_WIRE; + int theme_shade= 0; + project_short(ar, ob->obmat[3], &base->sx); - if( (!scene->obedit) && (G.moving & G_TRANSFORM_OBJ) && (base->flag & (SELECT+BA_WAS_SEL))) UI_ThemeColor(TH_TRANSFORM); + if( (scene->obedit == NULL) && + (G.moving & G_TRANSFORM_OBJ) && + (base->flag & (SELECT+BA_WAS_SEL))) + { + theme_id= TH_TRANSFORM; + } else { - - if(ob->type==OB_LAMP) UI_ThemeColor(TH_LAMP); - else if(ob->type==OB_SPEAKER) UI_ThemeColor(TH_SPEAKER); - else UI_ThemeColor(TH_WIRE); - - if((scene->basact)==base) { - if(base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE); - } - else { - if(base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_SELECT); - } - - // no theme yet + /* Sets the 'colindex' */ if(ob->id.lib) { - if(base->flag & (SELECT+BA_WAS_SEL)) colindex = 4; - else colindex = 3; + colindex= (base->flag & (SELECT+BA_WAS_SEL)) ? 4 : 3; } else if(warning_recursive==1) { if(base->flag & (SELECT+BA_WAS_SEL)) { - if(scene->basact==base) colindex = 8; - else colindex= 7; + colindex= (scene->basact==base) ? 8 : 7; } - else colindex = 6; - } - else if(ob->flag & OB_FROMGROUP) { - if(base->flag & (SELECT+BA_WAS_SEL)) { - if(scene->basact==base) UI_ThemeColor(TH_GROUP_ACTIVE); - else UI_ThemeColorShade(TH_GROUP_ACTIVE, -16); + else { + colindex = 6; } - else UI_ThemeColor(TH_GROUP); - colindex= 0; } + /* Sets the 'theme_id' or fallback to wire */ + else { + if(ob->flag & OB_FROMGROUP) { + if(base->flag & (SELECT+BA_WAS_SEL)) { + /* uses darker active color for non-active + selected*/ + theme_id= TH_GROUP_ACTIVE; - } + if(scene->basact != base) { + theme_shade= -16; + } + } + else { + theme_id= TH_GROUP; + } + } + else { + if(base->flag & (SELECT+BA_WAS_SEL)) { + theme_id= scene->basact == base ? TH_ACTIVE : TH_SELECT; + } + else { + if(ob->type==OB_LAMP) theme_id= TH_LAMP; + else if(ob->type==OB_SPEAKER) theme_id= TH_SPEAKER; + /* fallback to TH_WIRE */ + } + } + } + } - if(colindex) { + /* finally set the color */ + if(colindex == 0) { + if(theme_shade == 0) UI_ThemeColor(theme_id); + else UI_ThemeColorShade(theme_id, theme_shade); + } + else { col= colortab[colindex]; cpack(col); } @@ -5965,7 +5988,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } if (cu->linewidth != 0.0f) { - cpack(0xff44ff); UI_ThemeColor(TH_WIRE); copy_v3_v3(vec1, ob->orig); copy_v3_v3(vec2, ob->orig); @@ -5984,10 +6006,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) setlinestyle(3); for (i=0; i<cu->totbox; i++) { if (cu->tb[i].w != 0.0f) { - if (i == (cu->actbox-1)) - UI_ThemeColor(TH_ACTIVE); - else - UI_ThemeColor(TH_WIRE); + UI_ThemeColor(i == (cu->actbox-1) ? TH_ACTIVE : TH_WIRE); vec1[0] = (cu->xof * cu->fsize) + cu->tb[i].x; vec1[1] = (cu->yof * cu->fsize) + cu->tb[i].y + cu->fsize; vec1[2] = 0.001; @@ -6047,7 +6066,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) cu= ob->data; if(cu->editnurb) { - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); drawnurb(scene, v3d, rv3d, base, nurbs->first, dt); } else if(dt==OB_BOUNDBOX) { diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c index acdbcb0d06d..8da6f49e089 100644 --- a/source/blender/editors/space_view3d/drawvolume.c +++ b/source/blender/editors/space_view3d/drawvolume.c @@ -154,10 +154,10 @@ static int convex(float *p0, float *up, float *a, float *b) { // Vec3 va = a-p0, vb = b-p0; float va[3], vb[3], tmp[3]; - VECSUB(va, a, p0); - VECSUB(vb, b, p0); + sub_v3_v3v3(va, a, p0); + sub_v3_v3v3(vb, b, p0); cross_v3_v3v3(tmp, va, vb); - return INPR(up, tmp) >= 0; + return dot_v3v3(up, tmp) >= 0; } // copied from gpu_extension.c @@ -280,20 +280,20 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3 cv[7][1] = min[1]; cv[7][2] = min[2]; - VECCOPY(edges[0][0], cv[4]); // maxx, maxy, minz - VECCOPY(edges[1][0], cv[5]); // minx, maxy, minz - VECCOPY(edges[2][0], cv[6]); // minx, miny, minz - VECCOPY(edges[3][0], cv[7]); // maxx, miny, minz + copy_v3_v3(edges[0][0], cv[4]); // maxx, maxy, minz + copy_v3_v3(edges[1][0], cv[5]); // minx, maxy, minz + copy_v3_v3(edges[2][0], cv[6]); // minx, miny, minz + copy_v3_v3(edges[3][0], cv[7]); // maxx, miny, minz - VECCOPY(edges[4][0], cv[3]); // maxx, miny, maxz - VECCOPY(edges[5][0], cv[2]); // minx, miny, maxz - VECCOPY(edges[6][0], cv[6]); // minx, miny, minz - VECCOPY(edges[7][0], cv[7]); // maxx, miny, minz + copy_v3_v3(edges[4][0], cv[3]); // maxx, miny, maxz + copy_v3_v3(edges[5][0], cv[2]); // minx, miny, maxz + copy_v3_v3(edges[6][0], cv[6]); // minx, miny, minz + copy_v3_v3(edges[7][0], cv[7]); // maxx, miny, minz - VECCOPY(edges[8][0], cv[1]); // minx, maxy, maxz - VECCOPY(edges[9][0], cv[2]); // minx, miny, maxz - VECCOPY(edges[10][0], cv[6]); // minx, miny, minz - VECCOPY(edges[11][0], cv[5]); // minx, maxy, minz + copy_v3_v3(edges[8][0], cv[1]); // minx, maxy, maxz + copy_v3_v3(edges[9][0], cv[2]); // minx, miny, maxz + copy_v3_v3(edges[10][0], cv[6]); // minx, miny, minz + copy_v3_v3(edges[11][0], cv[5]); // minx, maxy, minz // printf("size x: %f, y: %f, z: %f\n", size[0], size[1], size[2]); // printf("min[2]: %f, max[2]: %f\n", min[2], max[2]); @@ -332,7 +332,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3 */ // get view vector - VECCOPY(viewnormal, rv3d->viewinv[2]); + copy_v3_v3(viewnormal, rv3d->viewinv[2]); normalize_v3(viewnormal); // find cube vertex that is closest to the viewer @@ -407,10 +407,10 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3 if(dd*(float)n > ds) break; - VECCOPY(tmp_point, viewnormal); + copy_v3_v3(tmp_point, viewnormal); mul_v3_fl(tmp_point, -dd*((ds/dd)-(float)n)); - VECADD(tmp_point2, cv[good_index], tmp_point); - d = INPR(tmp_point2, viewnormal); + add_v3_v3v3(tmp_point2, cv[good_index], tmp_point); + d = dot_v3v3(tmp_point2, viewnormal); // printf("my d: %f\n", d); @@ -421,7 +421,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3 // printf("points: %d\n", numpoints); if (numpoints > 2) { - VECCOPY(p0, points); + copy_v3_v3(p0, points); // sort points to get a convex polygon for(i = 1; i < numpoints - 1; i++) @@ -431,9 +431,9 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3 if(!convex(p0, viewnormal, &points[j * 3], &points[i * 3])) { float tmp2[3]; - VECCOPY(tmp2, &points[j * 3]); - VECCOPY(&points[j * 3], &points[i * 3]); - VECCOPY(&points[i * 3], tmp2); + copy_v3_v3(tmp2, &points[j * 3]); + copy_v3_v3(&points[j * 3], &points[i * 3]); + copy_v3_v3(&points[i * 3], tmp2); } } } diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index cf696a6d063..67e523ec355 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -212,7 +212,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float BPoint *bp; BezTriple *bezt; int a; - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); nu= nurbs->first; while(nu) { @@ -459,7 +459,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float BPoint *bp; BezTriple *bezt; int a; - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); nu= nurbs->first; while(nu) { diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 98768e369cb..ba9faf7682e 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -150,20 +150,22 @@ void circ(float x, float y, float rad) static void view3d_draw_clipping(RegionView3D *rv3d) { BoundBox *bb= rv3d->clipbb; - + if(bb) { + static unsigned int clipping_index[6][4]= {{0, 1, 2, 3}, + {0, 4, 5, 1}, + {4, 7, 6, 5}, + {7, 3, 2, 6}, + {1, 5, 6, 2}, + {7, 4, 0, 3}}; + UI_ThemeColorShade(TH_BACK, -8); - - glBegin(GL_QUADS); - - glVertex3fv(bb->vec[0]); glVertex3fv(bb->vec[1]); glVertex3fv(bb->vec[2]); glVertex3fv(bb->vec[3]); - glVertex3fv(bb->vec[0]); glVertex3fv(bb->vec[4]); glVertex3fv(bb->vec[5]); glVertex3fv(bb->vec[1]); - glVertex3fv(bb->vec[4]); glVertex3fv(bb->vec[7]); glVertex3fv(bb->vec[6]); glVertex3fv(bb->vec[5]); - glVertex3fv(bb->vec[7]); glVertex3fv(bb->vec[3]); glVertex3fv(bb->vec[2]); glVertex3fv(bb->vec[6]); - glVertex3fv(bb->vec[1]); glVertex3fv(bb->vec[5]); glVertex3fv(bb->vec[6]); glVertex3fv(bb->vec[2]); - glVertex3fv(bb->vec[7]); glVertex3fv(bb->vec[4]); glVertex3fv(bb->vec[0]); glVertex3fv(bb->vec[3]); - - glEnd(); + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(3, GL_FLOAT, 0, bb->vec); + glDrawElements(GL_QUADS, sizeof(clipping_index)/sizeof(unsigned int), GL_UNSIGNED_INT, clipping_index); + glDisableClientState(GL_VERTEX_ARRAY); + } } @@ -194,11 +196,11 @@ static int test_clipping(const float vec[3], float clip[][4]) { float view[3]; copy_v3_v3(view, vec); - - if(0.0f < clip[0][3] + INPR(view, clip[0])) - if(0.0f < clip[1][3] + INPR(view, clip[1])) - if(0.0f < clip[2][3] + INPR(view, clip[2])) - if(0.0f < clip[3][3] + INPR(view, clip[3])) + + if(0.0f < clip[0][3] + dot_v3v3(view, clip[0])) + if(0.0f < clip[1][3] + dot_v3v3(view, clip[1])) + if(0.0f < clip[2][3] + dot_v3v3(view, clip[2])) + if(0.0f < clip[3][3] + dot_v3v3(view, clip[3])) return 0; return 1; @@ -216,36 +218,37 @@ int ED_view3d_test_clipping(RegionView3D *rv3d, const float vec[3], const int lo static void drawgrid_draw(ARegion *ar, float wx, float wy, float x, float y, float dx) { - float v1[2], v2[2]; + float verts[2][2]; x+= (wx); y+= (wy); - v1[1]= 0.0f; - v2[1]= (float)ar->winy; + /* set fixed 'Y' */ + verts[0][1]= 0.0f; + verts[1][1]= (float)ar->winy; - v1[0] = v2[0] = x-dx*floorf(x/dx); - - glBegin(GL_LINES); - - while(v1[0] < ar->winx) { - glVertex2fv(v1); - glVertex2fv(v2); - v1[0] = v2[0] = v1[0] + dx; - } + /* iter over 'X' */ + verts[0][0] = verts[1][0] = x-dx*floorf(x/dx); + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, verts); - v1[0]= 0.0f; - v2[0]= (float)ar->winx; + while(verts[0][0] < ar->winx) { + glDrawArrays(GL_LINES, 0, 2); + verts[0][0] = verts[1][0] = verts[0][0] + dx; + } - v1[1]= v2[1]= y-dx*floorf(y/dx); + /* set fixed 'X' */ + verts[0][0]= 0.0f; + verts[1][0]= (float)ar->winx; - while(v1[1] < ar->winy) { - glVertex2fv(v1); - glVertex2fv(v2); - v1[1] = v2[1] = v1[1] + dx; + /* iter over 'Y' */ + verts[0][1]= verts[1][1]= y-dx*floorf(y/dx); + while(verts[0][1] < ar->winy) { + glDrawArrays(GL_LINES, 0, 2); + verts[0][1] = verts[1][1] = verts[0][1] + dx; } - glEnd(); + glDisableClientState(GL_VERTEX_ARRAY); } #define GRID_MIN_PX 6.0f @@ -425,13 +428,10 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit) { - float vert[3], grid, grid_scale; - int a, gridlines, emphasise; - unsigned char col[3], col2[3]; - short draw_line = 0; - - vert[2]= 0.0; - + float grid, grid_scale; + unsigned char col_grid[3]; + const int gridlines= v3d->gridlines/2; + if(v3d->gridlines<3) return; grid_scale= v3d->grid; @@ -450,115 +450,81 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit) grid_scale = (grid_scale * (float)bUnit_GetScaler(usys, i)) / scene->unit.scale_length; } } - - if(v3d->zbuf && scene->obedit) glDepthMask(0); // for zbuffer-select - - gridlines= v3d->gridlines/2; + grid= gridlines * grid_scale; - UI_GetThemeColor3ubv(TH_GRID, col); - UI_GetThemeColor3ubv(TH_BACK, col2); - - /* emphasise division lines lighter instead of darker, if background is darker than grid */ - if ( ((col[0]+col[1]+col[2])/3+10) > (col2[0]+col2[1]+col2[2])/3 ) - emphasise = 20; - else - emphasise = -10; - + if(v3d->zbuf && scene->obedit) glDepthMask(0); // for zbuffer-select + + UI_GetThemeColor3ubv(TH_GRID, col_grid); + /* draw the Y axis and/or grid lines */ - for(a= -gridlines;a<=gridlines;a++) { - if(a==0) { - /* check for the 'show Y axis' preference */ - if (v3d->gridflag & V3D_SHOW_Y) { - UI_make_axis_color(col, col2, 'Y'); - glColor3ubv(col2); - - draw_line = 1; - } else if (v3d->gridflag & V3D_SHOW_FLOOR) { - UI_ThemeColorShade(TH_GRID, emphasise); - } else { - draw_line = 0; + if(v3d->gridflag & V3D_SHOW_FLOOR) { + float vert[4][3]= {{0.0f}}; + unsigned char col_bg[3]; + unsigned char col_grid_emphasise[3], col_grid_light[3]; + int a; + int prev_emphasise= -1; + + UI_GetThemeColor3ubv(TH_BACK, col_bg); + + /* emphasise division lines lighter instead of darker, if background is darker than grid */ + UI_GetColorPtrShade3ubv(col_grid, col_grid_light, 10); + UI_GetColorPtrShade3ubv(col_grid, col_grid_emphasise, + (((col_grid[0]+col_grid[1]+col_grid[2])+30) > (col_bg[0]+col_bg[1]+col_bg[2])) ? 20 : -10); + + /* set fixed axis */ + vert[0][0]= vert[2][1]= grid; + vert[1][0]= vert[3][1]= -grid; + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(3, GL_FLOAT, 0, vert); + + for(a= -gridlines;a<=gridlines;a++) { + const float line= a * grid_scale; + const int is_emphasise= (a % 10) == 0; + + if(is_emphasise != prev_emphasise) { + glColor3ubv(is_emphasise ? col_grid_emphasise : col_grid_light); + prev_emphasise= is_emphasise; } - } else { - /* check for the 'show grid floor' preference */ - if (v3d->gridflag & V3D_SHOW_FLOOR) { - if( (a % 10)==0) { - UI_ThemeColorShade(TH_GRID, emphasise); - } - else UI_ThemeColorShade(TH_GRID, 10); - - draw_line = 1; - } else { - draw_line = 0; - } - } - - if (draw_line) { - glBegin(GL_LINE_STRIP); - vert[0]= a * grid_scale; - vert[1]= grid; - glVertex3fv(vert); - vert[1]= -grid; - glVertex3fv(vert); - glEnd(); + + /* set variable axis */ + vert[0][1]= vert[1][1]= + vert[2][0]= vert[3][0]= line; + + glDrawArrays(GL_LINES, 0, 4); } + + glDisableClientState(GL_VERTEX_ARRAY); + + GPU_print_error("sdsd"); } - /* draw the X axis and/or grid lines */ - for(a= -gridlines;a<=gridlines;a++) { - if(a==0) { - /* check for the 'show X axis' preference */ - if (v3d->gridflag & V3D_SHOW_X) { - UI_make_axis_color(col, col2, 'X'); - glColor3ubv(col2); - - draw_line = 1; - } else if (v3d->gridflag & V3D_SHOW_FLOOR) { - UI_ThemeColorShade(TH_GRID, emphasise); - } else { - draw_line = 0; - } - } else { - /* check for the 'show grid floor' preference */ - if (v3d->gridflag & V3D_SHOW_FLOOR) { - if( (a % 10)==0) { - UI_ThemeColorShade(TH_GRID, emphasise); - } - else UI_ThemeColorShade(TH_GRID, 10); - - draw_line = 1; - } else { - draw_line = 0; - } - } - - if (draw_line) { + /* draw the Z axis line */ + /* check for the 'show Z axis' preference */ + if (v3d->gridflag & (V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_Z)) { + int axis; + for(axis= 0; axis < 3; axis++) + if (v3d->gridflag & (V3D_SHOW_X << axis)) { + float vert[3]; + unsigned char tcol[3]; + + UI_make_axis_color(col_grid, tcol, 'X' + axis); + glColor3ubv(tcol); + glBegin(GL_LINE_STRIP); - vert[1]= a * grid_scale; - vert[0]= grid; + zero_v3(vert); + vert[axis]= grid; glVertex3fv(vert ); - vert[0]= -grid; + vert[axis]= -grid; glVertex3fv(vert); glEnd(); } } - - /* draw the Z axis line */ - /* check for the 'show Z axis' preference */ - if (v3d->gridflag & V3D_SHOW_Z) { - UI_make_axis_color(col, col2, 'Z'); - glColor3ubv(col2); - - glBegin(GL_LINE_STRIP); - vert[0]= 0; - vert[1]= 0; - vert[2]= grid; - glVertex3fv(vert ); - vert[2]= -grid; - glVertex3fv(vert); - glEnd(); - } - + + + + if(v3d->zbuf && scene->obedit) glDepthMask(1); } @@ -697,60 +663,63 @@ static void draw_rotation_guide(RegionView3D *rv3d) float scaled_axis[3]; const float scale = rv3d->dist; mul_v3_v3fl(scaled_axis, rv3d->rot_axis, scale); - + + glBegin(GL_LINE_STRIP); - color[3] = 0.f; // more transparent toward the ends - glColor4fv(color); - add_v3_v3v3(end, o, scaled_axis); - glVertex3fv(end); - - // color[3] = 0.2f + fabsf(rv3d->rot_angle); // modulate opacity with angle - // ^^ neat idea, but angle is frame-rate dependent, so it's usually close to 0.2 + color[3] = 0.f; // more transparent toward the ends + glColor4fv(color); + add_v3_v3v3(end, o, scaled_axis); + glVertex3fv(end); - color[3] = 0.5f; // more opaque toward the center - glColor4fv(color); - glVertex3fv(o); - - color[3] = 0.f; - glColor4fv(color); - sub_v3_v3v3(end, o, scaled_axis); - glVertex3fv(end); + // color[3] = 0.2f + fabsf(rv3d->rot_angle); // modulate opacity with angle + // ^^ neat idea, but angle is frame-rate dependent, so it's usually close to 0.2 + + color[3] = 0.5f; // more opaque toward the center + glColor4fv(color); + glVertex3fv(o); + + color[3] = 0.f; + glColor4fv(color); + sub_v3_v3v3(end, o, scaled_axis); + glVertex3fv(end); glEnd(); // -- draw ring around rotation center -- { - #define ROT_AXIS_DETAIL 13 - const float s = 0.05f * scale; - const float step = 2.f * (float)(M_PI / ROT_AXIS_DETAIL); - float angle; - int i; - - float q[4]; // rotate ring so it's perpendicular to axis - const int upright = fabsf(rv3d->rot_axis[2]) >= 0.95f; - if (!upright) - { - const float up[3] = {0.f, 0.f, 1.f}; - float vis_angle, vis_axis[3]; - - cross_v3_v3v3(vis_axis, up, rv3d->rot_axis); - vis_angle = acosf(dot_v3v3(up, rv3d->rot_axis)); - axis_angle_to_quat(q, vis_axis, vis_angle); +#define ROT_AXIS_DETAIL 13 + + const float s = 0.05f * scale; + const float step = 2.f * (float)(M_PI / ROT_AXIS_DETAIL); + float angle; + int i; + + float q[4]; // rotate ring so it's perpendicular to axis + const int upright = fabsf(rv3d->rot_axis[2]) >= 0.95f; + if (!upright) { + const float up[3] = {0.f, 0.f, 1.f}; + float vis_angle, vis_axis[3]; + + cross_v3_v3v3(vis_axis, up, rv3d->rot_axis); + vis_angle = acosf(dot_v3v3(up, rv3d->rot_axis)); + axis_angle_to_quat(q, vis_axis, vis_angle); } - color[3] = 0.25f; // somewhat faint - glColor4fv(color); - glBegin(GL_LINE_LOOP); - for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) - { - float p[3] = { s * cosf(angle), s * sinf(angle), 0.f }; + color[3] = 0.25f; // somewhat faint + glColor4fv(color); + glBegin(GL_LINE_LOOP); + for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) { + float p[3] = {s * cosf(angle), s * sinf(angle), 0.0f}; - if (!upright) - mul_qt_v3(q, p); + if (!upright) { + mul_qt_v3(q, p); + } - add_v3_v3(p, o); - glVertex3fv(p); + add_v3_v3(p, o); + glVertex3fv(p); } - glEnd(); + glEnd(); + +#undef ROT_AXIS_DETAIL } color[3] = 1.f; // solid dot @@ -1237,7 +1206,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0); - uiSetRoundBox(15); + uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_LINE_LOOP, x1, y1, x2, y2, 12.0); } } diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 809bccf43ac..af08690b869 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -1019,18 +1019,26 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event if (has_rotation) { - const int invert = U.ndof_flag & NDOF_ORBIT_INVERT_AXES; - rv3d->view = RV3D_VIEW_USER; if (U.flag & USER_TRACKBALL) { + const int invert_roll = U.ndof_flag & NDOF_ROLL_INVERT_AXIS; + const int invert_tilt = U.ndof_flag & NDOF_TILT_INVERT_AXIS; + const int invert_rot = U.ndof_flag & NDOF_ROTATE_INVERT_AXIS; + float rot[4]; float axis[3]; float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis); - - if (invert) - angle = -angle; - + + if (invert_roll) + axis[2] = -axis[2]; + + if (invert_tilt) + axis[0] = -axis[0]; + + if (invert_rot) + axis[1] = -axis[1]; + // transform rotation axis from view to world coordinates mul_qt_v3(view_inv, axis); @@ -1044,6 +1052,8 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot); } else { /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */ + const int invert = U.ndof_flag & NDOF_ORBIT_INVERT_AXES; + float angle, rot[4]; float xvec[3] = {1,0,0}; @@ -1145,10 +1155,26 @@ static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event) const float vertical_sensitivity = 0.4f; const float lateral_sensitivity = 0.6f; - float pan_vec[3] = {lateral_sensitivity * ndof->tvec[0], - vertical_sensitivity * ndof->tvec[1], - forward_sensitivity * ndof->tvec[2] - }; + const int invert_panx = U.ndof_flag & NDOF_PANX_INVERT_AXIS; + const int invert_pany = U.ndof_flag & NDOF_PANY_INVERT_AXIS; + const int invert_panz = U.ndof_flag & NDOF_PANZ_INVERT_AXIS; + + float pan_vec[3]; + + if (invert_panx) + pan_vec[0] = -lateral_sensitivity * ndof->tvec[0]; + else + pan_vec[0] = lateral_sensitivity * ndof->tvec[0]; + + if (invert_panz) + pan_vec[1] = -vertical_sensitivity * ndof->tvec[1]; + else + pan_vec[1] = vertical_sensitivity * ndof->tvec[1]; + + if (invert_pany) + pan_vec[2] = -forward_sensitivity * ndof->tvec[2]; + else + pan_vec[2] = forward_sensitivity * ndof->tvec[2]; mul_v3_fl(pan_vec, speed * dt); #endif diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index b4d2fc22143..1ed65f7875f 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -66,7 +66,7 @@ #include "ED_armature.h" #include "ED_mesh.h" #include "ED_screen.h" -#include "ED_curve.h" /* for ED_curve_editnurbs */ +#include "ED_curve.h" /* for curve_editnurbs */ #include "view3d_intern.h" @@ -102,7 +102,7 @@ static void special_transvert_update(Object *obedit) } else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { Curve *cu= obedit->data; - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); Nurb *nu= nurbs->first; while(nu) { @@ -312,7 +312,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode) else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { Curve *cu= obedit->data; int totmalloc= 0; - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); for(nu= nurbs->first; nu; nu= nu->next) { if(nu->type == CU_BEZIER) diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index c9f0113691f..ae9acf7efc4 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -1094,7 +1094,7 @@ int calculateTransformCenter(bContext *C, int centerMode, float *vec) calculateCenter(t); // Copy center from constraint center. Transform center can be local - VECCOPY(vec, t->con.center); + copy_v3_v3(vec, t->con.center); } @@ -1213,7 +1213,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) mval[0]= x; mval[1]= y; - VECCOPY(vecrot, t->center); + copy_v3_v3(vecrot, t->center); if(t->flag & T_EDIT) { Object *ob= t->obedit; if(ob) mul_m4_v3(ob->obmat, vecrot); @@ -1681,7 +1681,14 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int if (RNA_property_is_set(op->ptr, "value")) { float values[4]= {0}; /* incase value isn't length 4, avoid uninitialized memory */ - RNA_float_get_array(op->ptr, "value", values); + PropertyRNA *prop= RNA_struct_find_property(op->ptr, "value"); + + if(RNA_property_array_check(prop)) { + RNA_float_get_array(op->ptr, "value", values); + } else { + values[0]= RNA_float_get(op->ptr, "value"); + } + QUATCOPY(t->values, values); QUATCOPY(t->auto_values, values); t->flag |= T_AUTOVALUES; @@ -1959,7 +1966,7 @@ static void constraintTransLim(TransInfo *t, TransData *td) * - current space should be local */ unit_m4(cob.matrix); - VECCOPY(cob.matrix[3], td->loc); + copy_v3_v3(cob.matrix[3], td->loc); /* Evaluate valid constraints */ for (con= td->con; con; con= con->next) { @@ -2018,7 +2025,7 @@ static void constraintTransLim(TransInfo *t, TransData *td) } /* copy results from cob->matrix */ - VECCOPY(td->loc, cob.matrix[3]); + copy_v3_v3(td->loc, cob.matrix[3]); } } @@ -2288,8 +2295,8 @@ int Warp(TransInfo *t, const int UNUSED(mval[2])) * It needs to be in view space, but we need to take object's offset * into account if in Edit mode. */ - VECCOPY(cursor, curs); - VECCOPY(gcursor, cursor); + copy_v3_v3(cursor, curs); + copy_v3_v3(gcursor, cursor); if (t->flag & T_EDIT) { sub_v3_v3(cursor, t->obedit->obmat[3]); sub_v3_v3(gcursor, t->obedit->obmat[3]); @@ -2332,7 +2339,7 @@ int Warp(TransInfo *t, const int UNUSED(mval[2])) continue; /* translate point to center, rotate in such a way that outline==distance */ - VECCOPY(vec, td->iloc); + copy_v3_v3(vec, td->iloc); mul_m3_v3(td->mtx, vec); mul_m4_v3(t->viewmat, vec); sub_v3_v3(vec, t->viewmat[3]); @@ -2599,23 +2606,23 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) { /* local constraint shouldn't alter center */ if (t->around == V3D_LOCAL) { if (t->flag & T_OBJECT) { - VECCOPY(center, td->center); + copy_v3_v3(center, td->center); } else if (t->flag & T_EDIT) { if(t->around==V3D_LOCAL && (t->settings->selectmode & SCE_SELECT_FACE)) { - VECCOPY(center, td->center); + copy_v3_v3(center, td->center); } else { - VECCOPY(center, t->center); + copy_v3_v3(center, t->center); } } else { - VECCOPY(center, t->center); + copy_v3_v3(center, t->center); } } else { - VECCOPY(center, t->center); + copy_v3_v3(center, t->center); } if (td->ext) { @@ -2715,10 +2722,10 @@ int Resize(TransInfo *t, const int mval[2]) if (t->flag & T_AUTOVALUES) { - VECCOPY(size, t->auto_values); + copy_v3_v3(size, t->auto_values); } - VECCOPY(t->values, size); + copy_v3_v3(t->values, size); size_to_mat3( mat,size); @@ -3016,7 +3023,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short mul_m3_m3m3(smat, td->smtx, totmat); /* calculate the total rotatation in eulers */ - VECCOPY(eul, td->ext->irot); + copy_v3_v3(eul, td->ext->irot); eulO_to_mat3( eulmat,eul, td->ext->rotOrder); /* mat = transform, obmat = bone rotation */ @@ -3026,7 +3033,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short /* and apply (to end result only) */ protectedRotateBits(td->protectflag, eul, td->ext->irot); - VECCOPY(td->ext->rot, eul); + copy_v3_v3(td->ext->rot, eul); } constraintRotLim(t, td); @@ -3096,7 +3103,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short /* and apply */ protectedRotateBits(td->protectflag, eul, td->ext->irot); - VECCOPY(td->ext->rot, eul); + copy_v3_v3(td->ext->rot, eul); } constraintRotLim(t, td); @@ -3240,8 +3247,8 @@ int Trackball(TransInfo *t, const int UNUSED(mval[2])) float mat[3][3], totmat[3][3], smat[3][3]; float phi[2]; - VECCOPY(axis1, t->persinv[0]); - VECCOPY(axis2, t->persinv[1]); + copy_v3_v3(axis1, t->persinv[0]); + copy_v3_v3(axis2, t->persinv[1]); normalize_v3(axis1); normalize_v3(axis2); @@ -3337,7 +3344,7 @@ static void headerTranslation(TransInfo *t, float vec[3], char *str) { else { float dvec[3]; - VECCOPY(dvec, vec); + copy_v3_v3(dvec, vec); applyAspectRatio(t, dvec); dist = len_v3(vec); @@ -3444,7 +3451,7 @@ static void applyTranslation(TransInfo *t, float vec[3]) { t->con.applyVec(t, td, vec, tvec, pvec); } else { - VECCOPY(tvec, vec); + copy_v3_v3(tvec, vec); } mul_m3_v3(td->smtx, tvec); @@ -3471,7 +3478,7 @@ int Translation(TransInfo *t, const int UNUSED(mval[2])) } applySnapping(t, t->values); t->con.applyVec(t, NULL, t->values, tvec, pvec); - VECCOPY(t->values, tvec); + copy_v3_v3(t->values, tvec); headerTranslation(t, pvec, str); } else { @@ -3560,7 +3567,7 @@ int ShrinkFatten(TransInfo *t, const int UNUSED(mval[2])) if (td->flag & TD_SKIP) continue; - VECCOPY(vec, td->axismtx[2]); + copy_v3_v3(vec, td->axismtx[2]); mul_v3_fl(vec, distance); mul_v3_fl(vec, td->factor); @@ -4604,7 +4611,7 @@ static int createSlideVerts(TransInfo *t) add_v3_v3(start, end); mul_v3_fl(start, 0.5f*(1.0f/totvec)); - VECCOPY(vec, start); + copy_v3_v3(vec, start); start[0] = t->mval[0]; start[1] = t->mval[1]; add_v3_v3v3(end, start, vec); @@ -5211,7 +5218,7 @@ int Align(TransInfo *t, const int UNUSED(mval[2])) int i; /* saving original center */ - VECCOPY(center, t->center); + copy_v3_v3(center, t->center); for(i = 0 ; i < t->total; i++, td++) { @@ -5225,11 +5232,11 @@ int Align(TransInfo *t, const int UNUSED(mval[2])) /* around local centers */ if (t->flag & (T_OBJECT|T_POSE)) { - VECCOPY(t->center, td->center); + copy_v3_v3(t->center, td->center); } else { if(t->settings->selectmode & SCE_SELECT_FACE) { - VECCOPY(t->center, td->center); + copy_v3_v3(t->center, td->center); } } @@ -5241,7 +5248,7 @@ int Align(TransInfo *t, const int UNUSED(mval[2])) } /* restoring original center */ - VECCOPY(t->center, center); + copy_v3_v3(t->center, center); recalcData(t); @@ -5313,7 +5320,7 @@ int SeqSlide(TransInfo *t, const int UNUSED(mval[2])) float pvec[3] = {0.0f, 0.0f, 0.0f}; float tvec[3]; t->con.applyVec(t, NULL, t->values, tvec, pvec); - VECCOPY(t->values, tvec); + copy_v3_v3(t->values, tvec); } else { snapGrid(t, t->values); @@ -5419,9 +5426,13 @@ static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, TransData2D *td2d, { /* snap key to nearest frame? */ if (autosnap == SACTSNAP_FRAME) { + +#if 0 /* 'doTime' disabled for now */ + const Scene *scene= t->scene; const short doTime= 0; //getAnimEdit_DrawTime(t); // NOTE: this works, but may be confusing behaviour given the option's label, hence disabled const double secf= FPS; +#endif double val; /* convert frame to nla-action time (if needed) */ @@ -5430,11 +5441,17 @@ static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, TransData2D *td2d, else val= *(td->val); +#if 0 /* 'doTime' disabled for now */ + /* do the snapping to nearest frame/second */ - if (doTime) + if (doTime) { val= (float)( floor((val/secf) + 0.5f) * secf ); + } else +#endif + { val= (float)( floor(val+0.5f) ); + } /* convert frame out of nla-action time */ if (adt) diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index be5f539431f..a06de9fa1ce 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -239,7 +239,7 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3 if(factor<0.0f) factor*= -factor; else factor*= factor; - VECCOPY(out, axis); + copy_v3_v3(out, axis); normalize_v3(out); mul_v3_fl(out, -factor); /* -factor makes move down going backwards */ } @@ -261,7 +261,7 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3 /* give arbitrary large value if projection is impossible */ factor = dot_v3v3(axis, norm); if (1.0f - fabsf(factor) < 0.0002f) { - VECCOPY(out, axis); + copy_v3_v3(out, axis); if (factor > 0) { mul_v3_fl(out, 1000000000.0f); } else { @@ -300,7 +300,7 @@ static void planeProjection(TransInfo *t, float in[3], float out[3]) { } factor = dot_v3v3(vec, vec) / factor; - VECCOPY(vec, norm); + copy_v3_v3(vec, norm); mul_v3_fl(vec, factor); add_v3_v3v3(out, in, vec); @@ -317,7 +317,7 @@ static void planeProjection(TransInfo *t, float in[3], float out[3]) { static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], float out[3], float pvec[3]) { - VECCOPY(out, in); + copy_v3_v3(out, in); if (!td && t->con.mode & CON_APPLY) { mul_m3_v3(t->con.pmtx, out); @@ -332,13 +332,13 @@ static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], flo float c[3]; if (t->con.mode & CON_AXIS0) { - VECCOPY(c, t->con.mtx[0]); + copy_v3_v3(c, t->con.mtx[0]); } else if (t->con.mode & CON_AXIS1) { - VECCOPY(c, t->con.mtx[1]); + copy_v3_v3(c, t->con.mtx[1]); } else if (t->con.mode & CON_AXIS2) { - VECCOPY(c, t->con.mtx[2]); + copy_v3_v3(c, t->con.mtx[2]); } axisProjection(t, c, in, out); } @@ -360,7 +360,7 @@ static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], flo static void applyObjectConstraintVec(TransInfo *t, TransData *td, float in[3], float out[3], float pvec[3]) { - VECCOPY(out, in); + copy_v3_v3(out, in); if (t->con.mode & CON_APPLY) { if (!td) { mul_m3_v3(t->con.pmtx, out); @@ -373,18 +373,18 @@ static void applyObjectConstraintVec(TransInfo *t, TransData *td, float in[3], f float c[3]; if (t->con.mode & CON_AXIS0) { - VECCOPY(c, t->con.mtx[0]); + copy_v3_v3(c, t->con.mtx[0]); } else if (t->con.mode & CON_AXIS1) { - VECCOPY(c, t->con.mtx[1]); + copy_v3_v3(c, t->con.mtx[1]); } else if (t->con.mode & CON_AXIS2) { - VECCOPY(c, t->con.mtx[2]); + copy_v3_v3(c, t->con.mtx[2]); } axisProjection(t, c, in, out); } postConstraintChecks(t, out, pvec); - VECCOPY(out, pvec); + copy_v3_v3(out, pvec); } else { int i=0; @@ -481,15 +481,15 @@ static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3], fl switch(mode) { case CON_AXIS0: case (CON_AXIS1|CON_AXIS2): - VECCOPY(vec, t->con.mtx[0]); + copy_v3_v3(vec, t->con.mtx[0]); break; case CON_AXIS1: case (CON_AXIS0|CON_AXIS2): - VECCOPY(vec, t->con.mtx[1]); + copy_v3_v3(vec, t->con.mtx[1]); break; case CON_AXIS2: case (CON_AXIS0|CON_AXIS1): - VECCOPY(vec, t->con.mtx[2]); + copy_v3_v3(vec, t->con.mtx[2]); break; } /* don't flip axis if asked to or if num input */ @@ -528,15 +528,15 @@ static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3], switch(mode) { case CON_AXIS0: case (CON_AXIS1|CON_AXIS2): - VECCOPY(vec, td->axismtx[0]); + copy_v3_v3(vec, td->axismtx[0]); break; case CON_AXIS1: case (CON_AXIS0|CON_AXIS2): - VECCOPY(vec, td->axismtx[1]); + copy_v3_v3(vec, td->axismtx[1]); break; case CON_AXIS2: case (CON_AXIS0|CON_AXIS1): - VECCOPY(vec, td->axismtx[2]); + copy_v3_v3(vec, td->axismtx[2]); break; } if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) { @@ -724,7 +724,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t) glPushMatrix(); - VECCOPY(center, t->center); + copy_v3_v3(center, t->center); if((t->spacetype == SPACE_VIEW3D) && t->obedit) { @@ -897,7 +897,7 @@ static void setNearestAxis3d(TransInfo *t) zfac = len_v3(t->persinv[0]) * 2.0f/t->ar->winx * zfac * 30.0f; for (i = 0; i<3; i++) { - VECCOPY(axis, t->con.mtx[i]); + copy_v3_v3(axis, t->con.mtx[i]); mul_v3_fl(axis, zfac); /* now we can project to get window coordinate */ diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 7b43d0955a7..fc5c80d22c9 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -90,7 +90,6 @@ #include "ED_node.h" #include "ED_types.h" #include "ED_uvedit.h" -#include "ED_curve.h" /* for ED_curve_editnurbs */ #include "ED_util.h" /* for crazyspace correction */ #include "UI_view2d.h" @@ -269,7 +268,7 @@ static void createTransTexspace(TransInfo *t) td->ext= t->ext= MEM_callocN(sizeof(TransDataExtension), "TransTexspace"); td->flag= TD_SELECTED; - VECCOPY(td->center, ob->obmat[3]); + copy_v3_v3(td->center, ob->obmat[3]); td->ob = ob; copy_m3_m4(td->mtx, ob->obmat); @@ -282,9 +281,9 @@ static void createTransTexspace(TransInfo *t) *texflag &= ~AUTOSPACE; } - VECCOPY(td->iloc, td->loc); - VECCOPY(td->ext->irot, td->ext->rot); - VECCOPY(td->ext->isize, td->ext->size); + copy_v3_v3(td->iloc, td->loc); + copy_v3_v3(td->ext->irot, td->ext->rot); + copy_v3_v3(td->ext->isize, td->ext->size); } /* ********************* edge (for crease) ***** */ @@ -420,7 +419,7 @@ static short apply_targetless_ik(Object *ob) copy_m4_m3(offs_bone, bone->bone_mat); /* The bone's root offset (is in the parent's coordinate system) */ - VECCOPY(offs_bone[3], bone->head); + copy_v3_v3(offs_bone[3], bone->head); /* Get the length translation of parent (length along y axis) */ offs_bone[3][1]+= parbone->length; @@ -431,7 +430,7 @@ static short apply_targetless_ik(Object *ob) copy_m4_m4(rmat, parbone->arm_mat); /* rmat used as temp */ /* the location of actual parent transform */ - VECCOPY(rmat[3], offs_bone[3]); + copy_v3_v3(rmat[3], offs_bone[3]); offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f; mul_m4_v3(parchan->parent->pose_mat, rmat[3]); @@ -449,7 +448,7 @@ static short apply_targetless_ik(Object *ob) else { copy_m4_m3(tmat, bone->bone_mat); - VECCOPY(tmat[3], bone->head); + copy_v3_v3(tmat[3], bone->head); invert_m4_m4(imat, tmat); } /* result matrix */ @@ -491,7 +490,7 @@ static short apply_targetless_ik(Object *ob) /* causes problems with some constraints (e.g. childof), so disable this */ /* as it is IK shouldn't affect location directly */ - /* VECCOPY(parchan->loc, rmat[3]); */ + /* copy_v3_v3(parchan->loc, rmat[3]); */ } } @@ -511,8 +510,8 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr float cmat[3][3], tmat[3][3]; float vec[3]; - VECCOPY(vec, pchan->pose_mat[3]); - VECCOPY(td->center, vec); + copy_v3_v3(vec, pchan->pose_mat[3]); + copy_v3_v3(td->center, vec); td->ob = ob; td->flag = TD_SELECTED; @@ -530,10 +529,10 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr td->protectflag= pchan->protectflag; td->loc = pchan->loc; - VECCOPY(td->iloc, pchan->loc); + copy_v3_v3(td->iloc, pchan->loc); td->ext->size= pchan->size; - VECCOPY(td->ext->isize, pchan->size); + copy_v3_v3(td->ext->isize, pchan->size); if (pchan->rotmode > 0) { td->ext->rot= pchan->eul; @@ -541,7 +540,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr td->ext->rotAngle= NULL; td->ext->quat= NULL; - VECCOPY(td->ext->irot, pchan->eul); + copy_v3_v3(td->ext->irot, pchan->eul); } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { td->ext->rot= NULL; @@ -550,7 +549,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr td->ext->quat= NULL; td->ext->irotAngle= pchan->rotAngle; - VECCOPY(td->ext->irotAxis, pchan->rotAxis); + copy_v3_v3(td->ext->irotAxis, pchan->rotAxis); } else { td->ext->rot= NULL; @@ -626,7 +625,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr else { // abusive storage of scale in the loc pointer :) td->loc= &bone->xwidth; - VECCOPY (td->iloc, td->loc); + copy_v3_v3(td->iloc, td->loc); td->val= NULL; } } @@ -636,13 +635,13 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr bKinematicConstraint *data= has_targetless_ik(pchan); if(data) { if(data->flag & CONSTRAINT_IK_TIP) { - VECCOPY(data->grabtarget, pchan->pose_tail); + copy_v3_v3(data->grabtarget, pchan->pose_tail); } else { - VECCOPY(data->grabtarget, pchan->pose_head); + copy_v3_v3(data->grabtarget, pchan->pose_head); } td->loc = data->grabtarget; - VECCOPY(td->iloc, td->loc); + copy_v3_v3(td->iloc, td->loc); data->flag |= CONSTRAINT_IK_AUTO; /* only object matrix correction */ @@ -885,7 +884,7 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan) else data->flag= CONSTRAINT_IK_TIP; data->flag |= CONSTRAINT_IK_TEMP|CONSTRAINT_IK_AUTO; - VECCOPY(data->grabtarget, pchan->pose_tail); + copy_v3_v3(data->grabtarget, pchan->pose_tail); data->rootbone= 0; /* watch-it! has to be 0 here, since we're still on the same bone for the first time through the loop [#25885] */ /* we only include bones that are part of a continual connected chain */ @@ -1109,7 +1108,7 @@ static void createTransArmatureVerts(TransInfo *t) td->val= &ebo->rad_head; td->ival= *td->val; - VECCOPY (td->center, ebo->head); + copy_v3_v3(td->center, ebo->head); td->flag= TD_SELECTED; copy_m3_m3(td->smtx, smtx); @@ -1125,7 +1124,7 @@ static void createTransArmatureVerts(TransInfo *t) { td->val= &ebo->rad_tail; td->ival= *td->val; - VECCOPY (td->center, ebo->tail); + copy_v3_v3(td->center, ebo->tail); td->flag= TD_SELECTED; copy_m3_m3(td->smtx, smtx); @@ -1152,10 +1151,10 @@ static void createTransArmatureVerts(TransInfo *t) { // abusive storage of scale in the loc pointer :) td->loc= &ebo->xwidth; - VECCOPY (td->iloc, td->loc); + copy_v3_v3(td->iloc, td->loc); td->val= NULL; } - VECCOPY (td->center, ebo->head); + copy_v3_v3(td->center, ebo->head); td->flag= TD_SELECTED; /* use local bone matrix */ @@ -1181,7 +1180,7 @@ static void createTransArmatureVerts(TransInfo *t) td->val= &(ebo->roll); td->ival= ebo->roll; - VECCOPY (td->center, ebo->head); + copy_v3_v3(td->center, ebo->head); td->flag= TD_SELECTED; td->ext = NULL; @@ -1194,8 +1193,8 @@ static void createTransArmatureVerts(TransInfo *t) { if (ebo->flag & BONE_TIPSEL) { - VECCOPY (td->iloc, ebo->tail); - VECCOPY (td->center, td->iloc); + copy_v3_v3(td->iloc, ebo->tail); + copy_v3_v3(td->center, td->iloc); td->loc= ebo->tail; td->flag= TD_SELECTED; if (ebo->flag & BONE_EDITMODE_LOCKED) @@ -1220,8 +1219,8 @@ static void createTransArmatureVerts(TransInfo *t) } if (ebo->flag & BONE_ROOTSEL) { - VECCOPY (td->iloc, ebo->head); - VECCOPY (td->center, td->iloc); + copy_v3_v3(td->iloc, ebo->head); + copy_v3_v3(td->center, td->iloc); td->loc= ebo->head; td->flag= TD_SELECTED; if (ebo->flag & BONE_EDITMODE_LOCKED) @@ -1279,8 +1278,8 @@ static void createTransMBallVerts(TransInfo *t) for(ml= mb->editelems->first; ml; ml= ml->next) { if(propmode || (ml->flag & SELECT)) { td->loc= &ml->x; - VECCOPY(td->iloc, td->loc); - VECCOPY(td->center, td->loc); + copy_v3_v3(td->iloc, td->loc); + copy_v3_v3(td->center, td->loc); if(ml->flag & SELECT) td->flag= TD_SELECTED | TD_USEQUAT | TD_SINGLESIZE; else td->flag= TD_USEQUAT; @@ -1395,7 +1394,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t) if(cu->editnurb==NULL) return; /* count total of vertices, check identical as in 2nd loop for making transdata! */ - nurbs= ED_curve_editnurbs(cu); + nurbs= curve_editnurbs(cu); for(nu= nurbs->first; nu; nu= nu->next) { if(nu->type == CU_BEZIER) { for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) { @@ -1444,9 +1443,9 @@ static void createTransCurveVerts(bContext *C, TransInfo *t) ((bezt->f2 & SELECT) && hide_handles) || ((bezt->f1 & SELECT) && hide_handles == 0) ) { - VECCOPY(td->iloc, bezt->vec[0]); + copy_v3_v3(td->iloc, bezt->vec[0]); td->loc= bezt->vec[0]; - VECCOPY(td->center, bezt->vec[(hide_handles || bezt->f2 & SELECT) ? 1:0]); + copy_v3_v3(td->center, bezt->vec[(hide_handles || bezt->f2 & SELECT) ? 1:0]); if (hide_handles) { if(bezt->f2 & SELECT) td->flag= TD_SELECTED; else td->flag= 0; @@ -1469,9 +1468,9 @@ static void createTransCurveVerts(bContext *C, TransInfo *t) /* This is the Curve Point, the other two are handles */ if(propmode || (bezt->f2 & SELECT)) { - VECCOPY(td->iloc, bezt->vec[1]); + copy_v3_v3(td->iloc, bezt->vec[1]); td->loc= bezt->vec[1]; - VECCOPY(td->center, td->loc); + copy_v3_v3(td->center, td->loc); if(bezt->f2 & SELECT) td->flag= TD_SELECTED; else td->flag= 0; td->ext = NULL; @@ -1503,9 +1502,9 @@ static void createTransCurveVerts(bContext *C, TransInfo *t) ((bezt->f2 & SELECT) && hide_handles) || ((bezt->f3 & SELECT) && hide_handles == 0) ) { - VECCOPY(td->iloc, bezt->vec[2]); + copy_v3_v3(td->iloc, bezt->vec[2]); td->loc= bezt->vec[2]; - VECCOPY(td->center, bezt->vec[(hide_handles || bezt->f2 & SELECT) ? 1:2]); + copy_v3_v3(td->center, bezt->vec[(hide_handles || bezt->f2 & SELECT) ? 1:2]); if (hide_handles) { if(bezt->f2 & SELECT) td->flag= TD_SELECTED; else td->flag= 0; @@ -1547,9 +1546,9 @@ static void createTransCurveVerts(bContext *C, TransInfo *t) for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) { if(bp->hide==0) { if(propmode || (bp->f1 & SELECT)) { - VECCOPY(td->iloc, bp->vec); + copy_v3_v3(td->iloc, bp->vec); td->loc= bp->vec; - VECCOPY(td->center, td->loc); + copy_v3_v3(td->center, td->loc); if(bp->f1 & SELECT) td->flag= TD_SELECTED; else td->flag= 0; td->ext = NULL; @@ -1619,9 +1618,9 @@ static void createTransLatticeVerts(TransInfo *t) while(a--) { if(propmode || (bp->f1 & SELECT)) { if(bp->hide==0) { - VECCOPY(td->iloc, bp->vec); + copy_v3_v3(td->iloc, bp->vec); td->loc= bp->vec; - VECCOPY(td->center, td->loc); + copy_v3_v3(td->center, td->loc); if(bp->f1 & SELECT) td->flag= TD_SELECTED; else td->flag= 0; copy_m3_m3(td->smtx, smtx); @@ -1714,15 +1713,15 @@ static void createTransParticleVerts(bContext *C, TransInfo *t) for(k=0, key=point->keys; k<point->totkey; k++, key++) { if(key->flag & PEK_USE_WCO) { - VECCOPY(key->world_co, key->co); + copy_v3_v3(key->world_co, key->co); mul_m4_v3(mat, key->world_co); td->loc = key->world_co; } else td->loc = key->co; - VECCOPY(td->iloc, td->loc); - VECCOPY(td->center, td->loc); + copy_v3_v3(td->iloc, td->loc); + copy_v3_v3(td->center, td->loc); if(key->flag & PEK_SELECT) td->flag |= TD_SELECTED; @@ -1787,13 +1786,13 @@ void flushTransParticles(TransInfo *t) invert_m4_m4(imat,mat); for(k=0, key=point->keys; k<point->totkey; k++, key++) { - VECCOPY(co, key->world_co); + copy_v3_v3(co, key->world_co); mul_m4_v3(imat, co); /* optimization for proportional edit */ if(!propmode || !compare_v3v3(key->co, co, 0.0001f)) { - VECCOPY(key->co, co); + copy_v3_v3(key->co, co); point->flag |= PEP_EDIT_RECALC; } } @@ -1910,7 +1909,7 @@ static void get_face_center(float *cent, EditMesh *em, EditVert *eve) if(efa->v1==eve || efa->v2==eve || efa->v3==eve || efa->v4==eve) break; if(efa) { - VECCOPY(cent, efa->cent); + copy_v3_v3(cent, efa->cent); } } @@ -1924,13 +1923,13 @@ static void VertsToTransData(TransInfo *t, TransData *td, EditMesh *em, EditVert //else td->loc = eve->co; - VECCOPY(td->center, td->loc); + copy_v3_v3(td->center, td->loc); if(t->around==V3D_LOCAL && (em->selectmode & SCE_SELECT_FACE)) get_face_center(td->center, em, eve); - VECCOPY(td->iloc, td->loc); + copy_v3_v3(td->iloc, td->loc); // Setting normals - VECCOPY(td->axismtx[2], eve->no); + copy_v3_v3(td->axismtx[2], eve->no); td->axismtx[0][0] = td->axismtx[0][1] = td->axismtx[0][2] = @@ -1960,9 +1959,9 @@ static void createTransBMeshVerts(TransInfo *t, BME_Mesh *bm, BME_TransData_Head if ( (vtd = BME_get_transdata(td,v)) ) { tob->loc = vtd->loc; tob->val = &vtd->factor; - VECCOPY(tob->iloc,vtd->co); - VECCOPY(tob->center,vtd->org); - VECCOPY(tob->axismtx[0],vtd->vec); + copy_v3_v3(tob->iloc,vtd->co); + copy_v3_v3(tob->center,vtd->org); + copy_v3_v3(tob->axismtx[0],vtd->vec); tob->axismtx[1][0] = vtd->max ? *vtd->max : 0; tob++; i++; @@ -2305,8 +2304,8 @@ static void UVsToTransData(SpaceImage *sima, TransData *td, TransData2D *td2d, f td->flag = 0; td->loc = td2d->loc; - VECCOPY(td->center, td->loc); - VECCOPY(td->iloc, td->loc); + copy_v3_v3(td->center, td->loc); + copy_v3_v3(td->iloc, td->loc); memset(td->axismtx, 0, sizeof(td->axismtx)); td->axismtx[2][2] = 1.0f; @@ -2606,10 +2605,10 @@ static void createTransNlaData(bContext *C, TransInfo *t) /* now, link the transform data up to this data */ if (ELEM(t->mode, TFM_TRANSLATION, TFM_TIME_EXTEND)) { td->loc= tdn->h1; - VECCOPY(td->iloc, tdn->h1); + copy_v3_v3(td->iloc, tdn->h1); /* store all the other gunk that is required by transform */ - VECCOPY(td->center, center); + copy_v3_v3(td->center, center); memset(td->axismtx, 0, sizeof(td->axismtx)); td->axismtx[2][2] = 1.0f; @@ -2638,10 +2637,10 @@ static void createTransNlaData(bContext *C, TransInfo *t) /* now, link the transform data up to this data */ if (ELEM(t->mode, TFM_TRANSLATION, TFM_TIME_EXTEND)) { td->loc= tdn->h2; - VECCOPY(td->iloc, tdn->h2); + copy_v3_v3(td->iloc, tdn->h2); /* store all the other gunk that is required by transform */ - VECCOPY(td->center, center); + copy_v3_v3(td->center, center); memset(td->axismtx, 0, sizeof(td->axismtx)); td->axismtx[2][2] = 1.0f; @@ -3194,7 +3193,7 @@ static void bezt_to_transdata (TransData *td, TransData2D *td2d, AnimData *adt, td->center[1] = cent[1]; td->center[2] = 0.0f; - VECCOPY(td->iloc, td->loc); + copy_v3_v3(td->iloc, td->loc); } else { td2d->loc[0] = loc[0]; @@ -3203,8 +3202,8 @@ static void bezt_to_transdata (TransData *td, TransData2D *td2d, AnimData *adt, td2d->loc2d = loc; td->loc = td2d->loc; - VECCOPY(td->center, cent); - VECCOPY(td->iloc, td->loc); + copy_v3_v3(td->center, cent); + copy_v3_v3(td->iloc, td->loc); } if (td->flag & TD_MOVEHANDLE1) { @@ -3903,8 +3902,8 @@ static TransData *SeqToTransData(TransData *td, TransData2D *td2d, TransDataSeq td->flag = 0; td->loc = td2d->loc; - VECCOPY(td->center, td->loc); - VECCOPY(td->iloc, td->loc); + copy_v3_v3(td->center, td->loc); + copy_v3_v3(td->iloc, td->loc); memset(td->axismtx, 0, sizeof(td->axismtx)); td->axismtx[2][2] = 1.0f; @@ -4255,7 +4254,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) td->ob = ob; td->loc = ob->loc; - VECCOPY(td->iloc, td->loc); + copy_v3_v3(td->iloc, td->loc); if (ob->rotmode > 0) { td->ext->rot= ob->rot; @@ -4263,8 +4262,8 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) td->ext->rotAngle= NULL; td->ext->quat= NULL; - VECCOPY(td->ext->irot, ob->rot); - VECCOPY(td->ext->drot, ob->drot); + copy_v3_v3(td->ext->irot, ob->rot); + copy_v3_v3(td->ext->drot, ob->drot); } else if (ob->rotmode == ROT_MODE_AXISANGLE) { td->ext->rot= NULL; @@ -4273,9 +4272,9 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) td->ext->quat= NULL; td->ext->irotAngle= ob->rotAngle; - VECCOPY(td->ext->irotAxis, ob->rotAxis); + copy_v3_v3(td->ext->irotAxis, ob->rotAxis); // td->ext->drotAngle= ob->drotAngle; // XXX, not implimented - // VECCOPY(td->ext->drotAxis, ob->drotAxis); // XXX, not implimented + // copy_v3_v3(td->ext->drotAxis, ob->drotAxis); // XXX, not implimented } else { td->ext->rot= NULL; @@ -4289,10 +4288,10 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) td->ext->rotOrder=ob->rotmode; td->ext->size = ob->size; - VECCOPY(td->ext->isize, ob->size); - VECCOPY(td->ext->dsize, ob->dsize); + copy_v3_v3(td->ext->isize, ob->size); + copy_v3_v3(td->ext->dsize, ob->dsize); - VECCOPY(td->center, ob->obmat[3]); + copy_v3_v3(td->center, ob->obmat[3]); copy_m4_m4(td->ext->obmat, ob->obmat); @@ -4771,12 +4770,14 @@ void special_aftertrans_update(bContext *C, TransInfo *t) } else if (t->spacetype == SPACE_NODE) { + SpaceNode *snode= (SpaceNode *)t->sa->spacedata.first; + ED_node_update_hierarchy(C, snode->edittree); + if(cancelled == 0) ED_node_link_insert(t->sa); /* clear link line */ ED_node_link_intersect_test(t->sa, 0); - } else if (t->spacetype == SPACE_ACTION) { SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first; @@ -5194,9 +5195,14 @@ static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node) td2d->loc2d = &node->locx; /* current location */ td->flag = 0; + /* exclude nodes whose parent is also transformed */ + if (node->parent && (node->parent->flag & NODE_TRANSFORM)) { + td->flag |= TD_SKIP; + } + td->loc = td2d->loc; - VECCOPY(td->center, td->loc); - VECCOPY(td->iloc, td->loc); + copy_v3_v3(td->center, td->loc); + copy_v3_v3(td->iloc, td->loc); memset(td->axismtx, 0, sizeof(td->axismtx)); td->axismtx[2][2] = 1.0f; @@ -5214,6 +5220,16 @@ static void createTransNodeData(bContext *C, TransInfo *t) { TransData *td; TransData2D *td2d; + SpaceNode *snode= t->sa->spacedata.first; + bNode *node; + + /* set transform flags on nodes */ + for (node=snode->edittree->nodes.first; node; node=node->next) { + if ((node->flag & NODE_SELECT) || (node->parent && (node->parent->flag & NODE_TRANSFORM))) + node->flag |= NODE_TRANSFORM; + else + node->flag &= ~NODE_TRANSFORM; + } t->total= CTX_DATA_COUNT(C, selected_nodes); diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index ec76bb3ac35..b187ca0650c 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -84,7 +84,7 @@ #include "ED_space_api.h" #include "ED_uvedit.h" #include "ED_view3d.h" -#include "ED_curve.h" /* for ED_curve_editnurbs */ +#include "ED_curve.h" /* for curve_editnurbs */ //#include "BDR_unwrapper.h" @@ -115,9 +115,9 @@ void getViewVector(TransInfo *t, float coord[3], float vec[3]) { float p1[4], p2[4]; - VECCOPY(p1, coord); + copy_v3_v3(p1, coord); p1[3] = 1.0f; - VECCOPY(p2, p1); + copy_v3_v3(p2, p1); p2[3] = 1.0f; mul_m4_v4(t->viewmat, p2); @@ -130,7 +130,7 @@ void getViewVector(TransInfo *t, float coord[3], float vec[3]) sub_v3_v3v3(vec, p1, p2); } else { - VECCOPY(vec, t->viewinv[2]); + copy_v3_v3(vec, t->viewinv[2]); } normalize_v3(vec); } @@ -144,7 +144,7 @@ static void clipMirrorModifier(TransInfo *t, Object *ob) int axis = 0; for (; md; md=md->next) { - if (md->type==eModifierType_Mirror) { + if ((md->type==eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) { MirrorModifierData *mmd = (MirrorModifierData*) md; if(mmd->flag & MOD_MIR_CLIPPING) { @@ -626,7 +626,7 @@ static void recalcData_view3d(TransInfo *t) if (t->obedit) { if ELEM(t->obedit->type, OB_CURVE, OB_SURF) { Curve *cu= t->obedit->data; - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); Nurb *nu= nurbs->first; if(t->state != TRANS_CANCEL) { @@ -694,12 +694,12 @@ static void recalcData_view3d(TransInfo *t) if ((ebo->flag & BONE_CONNECTED) && ebo->parent){ /* If this bone has a parent tip that has been moved */ if (ebo->parent->flag & BONE_TIPSEL){ - VECCOPY (ebo->head, ebo->parent->tail); + copy_v3_v3 (ebo->head, ebo->parent->tail); if(t->mode==TFM_BONE_ENVELOPE) ebo->rad_head= ebo->parent->rad_tail; } /* If this bone has a parent tip that has NOT been moved */ else{ - VECCOPY (ebo->parent->tail, ebo->head); + copy_v3_v3 (ebo->parent->tail, ebo->head); if(t->mode==TFM_BONE_ENVELOPE) ebo->parent->rad_tail= ebo->rad_head; } } @@ -736,7 +736,7 @@ static void recalcData_view3d(TransInfo *t) float qrot[4]; ebo = td->extra; - VECCOPY(up_axis, td->axismtx[2]); + copy_v3_v3(up_axis, td->axismtx[2]); if (t->mode != TFM_ROTATION) { @@ -1259,12 +1259,12 @@ void applyTransObjects(TransInfo *t) TransData *td; for (td = t->data; td < t->data + t->total; td++) { - VECCOPY(td->iloc, td->loc); + copy_v3_v3(td->iloc, td->loc); if (td->ext->rot) { - VECCOPY(td->ext->irot, td->ext->rot); + copy_v3_v3(td->ext->irot, td->ext->rot); } if (td->ext->size) { - VECCOPY(td->ext->isize, td->ext->size); + copy_v3_v3(td->ext->isize, td->ext->size); } } recalcData(t); @@ -1273,7 +1273,7 @@ void applyTransObjects(TransInfo *t) static void restoreElement(TransData *td) { /* TransData for crease has no loc */ if (td->loc) { - VECCOPY(td->loc, td->iloc); + copy_v3_v3(td->loc, td->iloc); } if (td->val) { *td->val = td->ival; @@ -1281,17 +1281,17 @@ static void restoreElement(TransData *td) { if (td->ext && (td->flag&TD_NO_EXT)==0) { if (td->ext->rot) { - VECCOPY(td->ext->rot, td->ext->irot); + copy_v3_v3(td->ext->rot, td->ext->irot); } if(td->ext->rotAngle) { *td->ext->rotAngle= td->ext->irotAngle; } if(td->ext->rotAxis) { - VECCOPY(td->ext->rotAxis, td->ext->irotAxis); + copy_v3_v3(td->ext->rotAxis, td->ext->irotAxis); } /* XXX, drotAngle & drotAxis not used yet */ if (td->ext->size) { - VECCOPY(td->ext->size, td->ext->isize); + copy_v3_v3(td->ext->size, td->ext->isize); } if (td->ext->quat) { QUATCOPY(td->ext->quat, td->ext->iquat); @@ -1335,7 +1335,7 @@ void calculateCenter2D(TransInfo *t) Object *ob= t->obedit?t->obedit:t->poseobj; float vec[3]; - VECCOPY(vec, t->center); + copy_v3_v3(vec, t->center); mul_m4_v3(ob->obmat, vec); projectIntView(t, vec, t->center2d); } @@ -1349,7 +1349,7 @@ void calculateCenterCursor(TransInfo *t) float *cursor; cursor = give_cursor(t->scene, t->view); - VECCOPY(t->center, cursor); + copy_v3_v3(t->center, cursor); /* If edit or pose mode, move cursor in local space */ if (t->flag & (T_EDIT|T_POSE)) { @@ -1421,7 +1421,7 @@ void calculateCenterMedian(TransInfo *t) } if(i) mul_v3_fl(partial, 1.0f / total); - VECCOPY(t->center, partial); + copy_v3_v3(t->center, partial); calculateCenter2D(t); } @@ -1446,8 +1446,8 @@ void calculateCenterBound(TransInfo *t) } } else { - VECCOPY(max, t->data[i].center); - VECCOPY(min, t->data[i].center); + copy_v3_v3(max, t->data[i].center); + copy_v3_v3(min, t->data[i].center); } } add_v3_v3v3(t->center, min, max); @@ -1501,7 +1501,7 @@ void calculateCenter(TransInfo *t) Object *ob= OBACT; if(ob) { - VECCOPY(t->center, ob->obmat[3]); + copy_v3_v3(t->center, ob->obmat[3]); projectIntView(t, t->center, t->center2d); } } @@ -1510,7 +1510,7 @@ void calculateCenter(TransInfo *t) } /* setting constraint center */ - VECCOPY(t->con.center, t->center); + copy_v3_v3(t->con.center, t->center); if(t->flag & (T_EDIT|T_POSE)) { Object *ob= t->obedit?t->obedit:t->poseobj; @@ -1530,7 +1530,7 @@ void calculateCenter(TransInfo *t) { float axis[3]; /* persinv is nasty, use viewinv instead, always right */ - VECCOPY(axis, t->viewinv[2]); + copy_v3_v3(axis, t->viewinv[2]); normalize_v3(axis); /* 6.0 = 6 grid units */ @@ -1543,8 +1543,8 @@ void calculateCenter(TransInfo *t) /* rotate only needs correct 2d center, grab needs initgrabz() value */ if(t->mode==TFM_TRANSLATION) { - VECCOPY(t->center, axis); - VECCOPY(t->con.center, t->center); + copy_v3_v3(t->center, axis); + copy_v3_v3(t->con.center, t->center); } } } @@ -1557,7 +1557,7 @@ void calculateCenter(TransInfo *t) Object *ob= t->obedit?t->obedit:t->poseobj; float vec[3]; - VECCOPY(vec, t->center); + copy_v3_v3(vec, t->center); mul_m4_v3(ob->obmat, vec); initgrabz(t->ar->regiondata, vec[0], vec[1], vec[2]); } diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index d62227a122d..3b895f5fbd0 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -57,6 +57,7 @@ #include "BKE_action.h" #include "BKE_context.h" +#include "BKE_curve.h" #include "BKE_global.h" #include "BKE_mesh.h" #include "BKE_particle.h" @@ -75,7 +76,6 @@ #include "ED_mesh.h" #include "ED_particle.h" #include "ED_view3d.h" -#include "ED_curve.h" /* for ED_curve_editnurbs */ #include "UI_resources.h" @@ -395,7 +395,7 @@ int calc_manipulator_stats(const bContext *C) Nurb *nu; BezTriple *bezt; BPoint *bp; - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); nu= nurbs->first; while(nu) { @@ -884,7 +884,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, if(arcs) { /* clipplane makes nice handles, calc here because of multmatrix but with translate! */ - VECCOPY(plane, rv3d->viewinv[2]); + VECCOPY(plane, rv3d->viewinv[2]); /* float -> double */ plane[3]= -0.02f*size; // clip just a bit more glClipPlane(GL_CLIP_PLANE0, plane); } @@ -1498,15 +1498,15 @@ void BIF_draw_manipulator(const bContext *C) if(v3d->around==V3D_ACTIVE && scene->obedit==NULL) { Object *ob= OBACT; if(ob && !(ob->mode & OB_MODE_POSE)) - VECCOPY(rv3d->twmat[3], ob->obmat[3]); + copy_v3_v3(rv3d->twmat[3], ob->obmat[3]); } break; case V3D_LOCAL: case V3D_CENTROID: - VECCOPY(rv3d->twmat[3], scene->twcent); + copy_v3_v3(rv3d->twmat[3], scene->twcent); break; case V3D_CURSOR: - VECCOPY(rv3d->twmat[3], give_cursor(scene, v3d)); + copy_v3_v3(rv3d->twmat[3], give_cursor(scene, v3d)); break; } diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index 35053cf3b97..68bf7d181f5 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -41,6 +41,7 @@ #include "BKE_armature.h" +#include "BKE_curve.h" #include "BKE_context.h" #include "BKE_report.h" @@ -58,8 +59,6 @@ #include "ED_armature.h" #include "ED_mesh.h" -#include "ED_curve.h" /* for ED_curve_editnurbs */ - #include "RNA_define.h" @@ -224,7 +223,7 @@ int createSpaceNormal(float mat[3][3], float normal[3]) { float tangent[3] = {0.0f, 0.0f, 1.0f}; - VECCOPY(mat[2], normal); + copy_v3_v3(mat[2], normal); if (normalize_v3(mat[2]) == 0.0f) { return 0; /* error return */ } @@ -245,7 +244,7 @@ int createSpaceNormal(float mat[3][3], float normal[3]) int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]) { - VECCOPY(mat[2], normal); + copy_v3_v3(mat[2], normal); if (normalize_v3(mat[2]) == 0.0f) { return 0; /* error return */ } @@ -409,7 +408,7 @@ EnumPropertyItem *BIF_enumTransformOrientation(bContext *C) } const char * BIF_menustringTransformOrientation(const bContext *C, const char *title) { - char* menu = _("%t|Global%x0|Local%x1|Gimbal%x4|Normal%x2|View%x3"); + const char* menu = _("%t|Global%x0|Local%x1|Gimbal%x4|Normal%x2|View%x3"); ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces; TransformOrientation *ts; int i = V3D_MANIP_CUSTOM; @@ -661,7 +660,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3], for(eed= em->edges.first; eed; eed= eed->next) { if(eed->f & SELECT) { /* use average vert normals as plane and edge vector as normal */ - VECCOPY(plane, eed->v1->no); + copy_v3_v3(plane, eed->v1->no); VECADD(plane, plane, eed->v2->no); sub_v3_v3v3(normal, eed->v2->co, eed->v1->co); break; @@ -682,7 +681,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3], else { v2 = eve; - VECCOPY(plane, v1->no); + copy_v3_v3(plane, v1->no); VECADD(plane, plane, v2->no); sub_v3_v3v3(normal, v2->co, v1->co); break; @@ -696,7 +695,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3], for (eve = em->verts.first; eve; eve = eve->next) { if ( eve->f & SELECT ) { - VECCOPY(normal, eve->no); + copy_v3_v3(normal, eve->no); break; } } @@ -723,7 +722,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3], Nurb *nu; BezTriple *bezt; int a; - ListBase *nurbs= ED_curve_editnurbs(cu); + ListBase *nurbs= curve_editnurbs(cu); for (nu = nurbs->first; nu; nu = nu->next) { @@ -794,7 +793,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3], /* Rotation of MetaElem is stored in quat */ quat_to_mat4( mat,ml_sel->quat); - VECCOPY(normal, mat[2]); + copy_v3_v3(normal, mat[2]); negate_v3_v3(plane, mat[1]); @@ -895,8 +894,8 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3], } if (ob) { - VECCOPY(normal, ob->obmat[2]); - VECCOPY(plane, ob->obmat[1]); + copy_v3_v3(normal, ob->obmat[2]); + copy_v3_v3(plane, ob->obmat[1]); } result = ORIENTATION_NORMAL; } diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index ca89670dedb..17fd7517d71 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -264,7 +264,7 @@ void applyProject(TransInfo *t) if (td->flag & TD_SKIP) continue; - VECCOPY(iloc, td->loc); + copy_v3_v3(iloc, td->loc); if (t->flag & (T_EDIT|T_POSE)) { Object *ob = t->obedit?t->obedit:t->poseobj; @@ -274,7 +274,7 @@ void applyProject(TransInfo *t) { td->ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; object_handle_update(t->scene, td->ob); - VECCOPY(iloc, td->ob->obmat[3]); + copy_v3_v3(iloc, td->ob->obmat[3]); } project_float(t->ar, iloc, mval); @@ -543,7 +543,7 @@ void addSnapPoint(TransInfo *t) if (t->tsnap.status & POINT_INIT) { TransSnapPoint *p = MEM_callocN(sizeof(TransSnapPoint), "SnapPoint"); - VECCOPY(p->co, t->tsnap.snapPoint); + copy_v3_v3(p->co, t->tsnap.snapPoint); BLI_addtail(&t->tsnap.points, p); @@ -580,7 +580,7 @@ void getSnapPoint(TransInfo *t, float vec[3]) mul_v3_fl(vec, 1.0f / total); } else { - VECCOPY(vec, t->tsnap.snapPoint) + copy_v3_v3(vec, t->tsnap.snapPoint); } } @@ -628,7 +628,7 @@ float RotationBetween(TransInfo *t, float p1[3], float p2[3]) { float angle, start[3], end[3], center[3]; - VECCOPY(center, t->center); + copy_v3_v3(center, t->center); if(t->flag & (T_EDIT|T_POSE)) { Object *ob= t->obedit?t->obedit:t->poseobj; mul_m4_v3(ob->obmat, center); @@ -684,7 +684,7 @@ float ResizeBetween(TransInfo *t, float p1[3], float p2[3]) { float d1[3], d2[3], center[3]; - VECCOPY(center, t->center); + copy_v3_v3(center, t->center); if(t->flag & (T_EDIT|T_POSE)) { Object *ob= t->obedit?t->obedit:t->poseobj; mul_m4_v3(ob->obmat, center); @@ -784,12 +784,12 @@ void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec)) } else { - VECCOPY(vec, p1->p); + copy_v3_v3(vec, p1->p); } if (last_p == NULL) { - VECCOPY(p, vec); + copy_v3_v3(p, vec); max_dist = 0; break; } @@ -798,7 +798,7 @@ void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec)) if (new_dist < max_dist) { - VECCOPY(p, vec); + copy_v3_v3(p, vec); max_dist = new_dist; } } @@ -806,7 +806,7 @@ void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec)) if (max_dist != FLT_MAX) { - VECCOPY(loc, p); + copy_v3_v3(loc, p); /* XXX, is there a correct normal in this case ???, for now just z up */ no[0]= 0.0; no[1]= 0.0; @@ -830,11 +830,11 @@ void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec)) if (dot_v3v3(tangent, tangent) > 0) { - VECCOPY(t->tsnap.snapTangent, tangent); + copy_v3_v3(t->tsnap.snapTangent, tangent); } - VECCOPY(t->tsnap.snapPoint, loc); - VECCOPY(t->tsnap.snapNormal, no); + copy_v3_v3(t->tsnap.snapPoint, loc); + copy_v3_v3(t->tsnap.snapNormal, no); t->tsnap.status |= POINT_INIT; } @@ -873,7 +873,7 @@ void TargetSnapCenter(TransInfo *t) // Only need to calculate once if ((t->tsnap.status & TARGET_INIT) == 0) { - VECCOPY(t->tsnap.snapTarget, t->center); + copy_v3_v3(t->tsnap.snapTarget, t->center); if(t->flag & (T_EDIT|T_POSE)) { Object *ob= t->obedit?t->obedit:t->poseobj; mul_m4_v3(ob->obmat, t->tsnap.snapTarget); @@ -903,7 +903,7 @@ void TargetSnapActive(TransInfo *t) if (active_td) { - VECCOPY(t->tsnap.snapTarget, active_td->center); + copy_v3_v3(t->tsnap.snapTarget, active_td->center); if(t->flag & (T_EDIT|T_POSE)) { Object *ob= t->obedit?t->obedit:t->poseobj; @@ -974,14 +974,14 @@ void TargetSnapClosest(TransInfo *t) float loc[3]; float dist; - VECCOPY(loc, bb->vec[j]); + copy_v3_v3(loc, bb->vec[j]); mul_m4_v3(td->ext->obmat, loc); dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist)) { - VECCOPY(t->tsnap.snapTarget, loc); + copy_v3_v3(t->tsnap.snapTarget, loc); closest = td; t->tsnap.dist = dist; } @@ -993,13 +993,13 @@ void TargetSnapClosest(TransInfo *t) float loc[3]; float dist; - VECCOPY(loc, td->center); + copy_v3_v3(loc, td->center); dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist)) { - VECCOPY(t->tsnap.snapTarget, loc); + copy_v3_v3(t->tsnap.snapTarget, loc); closest = td; t->tsnap.dist = dist; } @@ -1014,7 +1014,7 @@ void TargetSnapClosest(TransInfo *t) float loc[3]; float dist; - VECCOPY(loc, td->center); + copy_v3_v3(loc, td->center); if(t->flag & (T_EDIT|T_POSE)) { Object *ob= t->obedit?t->obedit:t->poseobj; @@ -1025,7 +1025,7 @@ void TargetSnapClosest(TransInfo *t) if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist)) { - VECCOPY(t->tsnap.snapTarget, loc); + copy_v3_v3(t->tsnap.snapTarget, loc); closest = td; t->tsnap.dist = dist; } @@ -1052,11 +1052,11 @@ static int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], fl int screen_loc[2]; int new_dist; - VECCOPY(intersect, ray_normal_local); + copy_v3_v3(intersect, ray_normal_local); mul_v3_fl(intersect, lambda); add_v3_v3(intersect, ray_start_local); - VECCOPY(location, intersect); + copy_v3_v3(location, intersect); if (v4co) normal_quad_v3( normal,v1co, v2co, v3co, v4co); @@ -1075,8 +1075,8 @@ static int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], fl *depth = new_depth; retval = 1; - VECCOPY(loc, location); - VECCOPY(no, normal); + copy_v3_v3(loc, location); + copy_v3_v3(no, normal); mul_m3_v3(timat, no); normalize_v3(no); @@ -1095,7 +1095,7 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh int result; int retval = 0; - VECCOPY(ray_end, ray_normal_local); + copy_v3_v3(ray_end, ray_normal_local); mul_v3_fl(ray_end, 2000); add_v3_v3v3(ray_end, ray_start_local, ray_end); @@ -1116,11 +1116,11 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh if (mul > 1) { mul = 1; - VECCOPY(intersect, v1co); + copy_v3_v3(intersect, v1co); } else if (mul < 0) { mul = 0; - VECCOPY(intersect, v2co); + copy_v3_v3(intersect, v2co); } if (dot_v3v3(ray_normal_local, dvec) > 0) @@ -1130,7 +1130,7 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh int screen_loc[2]; int new_dist; - VECCOPY(location, intersect); + copy_v3_v3(location, intersect); mul_m4_v3(obmat, location); @@ -1164,7 +1164,7 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh normalize_v3(no); } - VECCOPY(loc, location); + copy_v3_v3(loc, location); *dist = new_dist; } @@ -1188,7 +1188,7 @@ static int snapVertex(ARegion *ar, float vco[3], short vno[3], float mval[2], fl int screen_loc[2]; int new_dist; - VECCOPY(location, vco); + copy_v3_v3(location, vco); mul_m4_v3(obmat, location); @@ -1202,7 +1202,7 @@ static int snapVertex(ARegion *ar, float vco[3], short vno[3], float mval[2], fl *depth = new_depth; retval = 1; - VECCOPY(loc, location); + copy_v3_v3(loc, location); if (no) { @@ -1226,8 +1226,8 @@ static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm invert_m4_m4(imat, obmat); - VECCOPY(ray_start_local, ray_start); - VECCOPY(ray_normal_local, ray_normal); + copy_v3_v3(ray_start_local, ray_start); + copy_v3_v3(ray_normal_local, ray_normal); mul_m4_v3(imat, ray_start_local); mul_mat3_m4_v3(imat, ray_normal_local); @@ -1300,8 +1300,8 @@ static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh copy_m3_m4(timat, imat); transpose_m3(timat); - VECCOPY(ray_start_local, ray_start); - VECCOPY(ray_normal_local, ray_normal); + copy_v3_v3(ray_start_local, ray_start); + copy_v3_v3(ray_normal_local, ray_normal); mul_m4_v3(imat, ray_start_local); mul_mat3_m4_v3(imat, ray_normal_local); @@ -1699,8 +1699,8 @@ static void addDepthPeel(ListBase *depth_peels, float depth, float p[3], float n peel->depth = depth; peel->ob = ob; - VECCOPY(peel->p, p); - VECCOPY(peel->no, no); + copy_v3_v3(peel->p, p); + copy_v3_v3(peel->no, no); BLI_addtail(depth_peels, peel); @@ -1724,8 +1724,8 @@ static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float copy_m3_m4(timat, imat); transpose_m3(timat); - VECCOPY(ray_start_local, ray_start); - VECCOPY(ray_normal_local, ray_normal); + copy_v3_v3(ray_start_local, ray_start); + copy_v3_v3(ray_normal_local, ray_normal); mul_m4_v3(imat, ray_start_local); mul_mat3_m4_v3(imat, ray_normal_local); @@ -1757,11 +1757,11 @@ static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float float intersect[3]; float new_depth; - VECCOPY(intersect, ray_normal_local); + copy_v3_v3(intersect, ray_normal_local); mul_v3_fl(intersect, lambda); add_v3_v3(intersect, ray_start_local); - VECCOPY(location, intersect); + copy_v3_v3(location, intersect); if (f->v4) normal_quad_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co); @@ -1787,11 +1787,11 @@ static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float float intersect[3]; float new_depth; - VECCOPY(intersect, ray_normal_local); + copy_v3_v3(intersect, ray_normal_local); mul_v3_fl(intersect, lambda); add_v3_v3(intersect, ray_start_local); - VECCOPY(location, intersect); + copy_v3_v3(location, intersect); if (f->v4) normal_quad_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co); diff --git a/source/blender/editors/util/SConscript b/source/blender/editors/util/SConscript index cfbf1c83079..fffd2670814 100644 --- a/source/blender/editors/util/SConscript +++ b/source/blender/editors/util/SConscript @@ -8,4 +8,4 @@ incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include' incs += ' ../../makesrna' incs += ' ../../blenloader' -env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core'], priority=[130] ) +env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core','player'], priority=[330,210] ) diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c index 4fedf35acd1..21420d88899 100644 --- a/source/blender/editors/util/undo.c +++ b/source/blender/editors/util/undo.c @@ -56,6 +56,7 @@ #include "ED_armature.h" #include "ED_particle.h" #include "ED_curve.h" +#include "ED_gpencil.h" #include "ED_mball.h" #include "ED_mesh.h" #include "ED_object.h" @@ -128,6 +129,11 @@ static int ed_undo_step(bContext *C, int step, const char *undoname) Object *obact= CTX_data_active_object(C); ScrArea *sa= CTX_wm_area(C); + /* grease pencil can be can be used in plenty of spaces, so check it first */ + if(ED_gpencil_session_active()) { + return ED_undo_gpencil_step(C, step, undoname); + } + if(sa && sa->spacetype==SPACE_IMAGE) { SpaceImage *sima= (SpaceImage *)sa->spacedata.first; diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index d0c7f9d494f..5a1c0c537c0 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -126,6 +126,7 @@ GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex); int GPU_texture_target(GPUTexture *tex); int GPU_texture_opengl_width(GPUTexture *tex); int GPU_texture_opengl_height(GPUTexture *tex); +int GPU_texture_opengl_bindcode(GPUTexture *tex); /* GPU Framebuffer - this is a wrapper for an OpenGL framebuffer object (FBO). in practice @@ -179,6 +180,7 @@ typedef struct GPUVertexAttribs { int type; int glindex; int gltexco; + int attribid; char name[32]; } layer[GPU_MAX_ATTRIB]; diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index f563d8cbe92..95a08e6d5b3 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -37,6 +37,8 @@ #ifndef __GPU_MATERIAL__ #define __GPU_MATERIAL__ +#include "DNA_listBase.h" + #ifdef __cplusplus extern "C" { #endif @@ -46,6 +48,7 @@ struct ImageUser; struct Material; struct Object; struct Lamp; +struct Image; struct bNode; struct LinkNode; struct Scene; @@ -72,7 +75,6 @@ typedef enum GPUType { GPU_VEC4 = 4, GPU_MAT3 = 9, GPU_MAT4 = 16, - GPU_TEX1D = 1001, GPU_TEX2D = 1002, GPU_SHADOW2D = 1003, GPU_ATTRIB = 3001 @@ -107,10 +109,10 @@ typedef struct GPUNodeStack { GPUNodeLink *GPU_attribute(int type, const char *name); GPUNodeLink *GPU_uniform(float *num); -GPUNodeLink *GPU_dynamic_uniform(float *num); +GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data); GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser); GPUNodeLink *GPU_texture(int size, float *pixels); -GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex); +GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data); GPUNodeLink *GPU_socket(GPUNodeStack *sock); GPUNodeLink *GPU_builtin(GPUBuiltin builtin); @@ -153,6 +155,72 @@ typedef struct GPUShadeResult { void GPU_shadeinput_set(GPUMaterial *mat, struct Material *ma, GPUShadeInput *shi); void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr); +/* Export GLSL shader */ + +typedef enum GPUDynamicType { + GPU_DYNAMIC_NONE = 0, + GPU_DYNAMIC_OBJECT_VIEWMAT = 1, + GPU_DYNAMIC_OBJECT_MAT = 2, + GPU_DYNAMIC_OBJECT_VIEWIMAT = 3, + GPU_DYNAMIC_OBJECT_IMAT = 4, + GPU_DYNAMIC_OBJECT_COLOR = 5, + GPU_DYNAMIC_LAMP_FIRST = 6, + GPU_DYNAMIC_LAMP_DYNVEC = 6, + GPU_DYNAMIC_LAMP_DYNCO = 7, + GPU_DYNAMIC_LAMP_DYNIMAT = 8, + GPU_DYNAMIC_LAMP_DYNPERSMAT = 9, + GPU_DYNAMIC_LAMP_DYNENERGY = 10, + GPU_DYNAMIC_LAMP_DYNCOL = 11, + GPU_DYNAMIC_LAMP_LAST = 11, + GPU_DYNAMIC_SAMPLER_2DBUFFER = 12, + GPU_DYNAMIC_SAMPLER_2DIMAGE = 13, + GPU_DYNAMIC_SAMPLER_2DSHADOW = 14, +} GPUDynamicType; + +typedef enum GPUDataType { + GPU_DATA_NONE = 0, + GPU_DATA_1I = 1, // 1 integer + GPU_DATA_1F = 2, + GPU_DATA_2F = 3, + GPU_DATA_3F = 4, + GPU_DATA_4F = 5, + GPU_DATA_9F = 6, + GPU_DATA_16F = 7, + GPU_DATA_4UB = 8, +} GPUDataType; + +/* this structure gives information of each uniform found in the shader */ +typedef struct GPUInputUniform { + struct GPUInputUniform *next, *prev; + char varname[32]; /* name of uniform in shader */ + GPUDynamicType type; /* type of uniform, data format and calculation derive from it */ + GPUDataType datatype; /* type of uniform data */ + struct Object *lamp; /* when type=GPU_DYNAMIC_LAMP_... or GPU_DYNAMIC_SAMPLER_2DSHADOW */ + struct Image *image; /* when type=GPU_DYNAMIC_SAMPLER_2DIMAGE */ + int texnumber; /* when type=GPU_DYNAMIC_SAMPLER, texture number: 0.. */ + unsigned char *texpixels; /* for internally generated texture, pixel data in RGBA format */ + int texsize; /* size in pixel of the texture in texpixels buffer: for 2D textures, this is S and T size (square texture) */ +} GPUInputUniform; + +typedef struct GPUInputAttribute { + struct GPUInputAttribute *next, *prev; + char varname[32]; /* name of attribute in shader */ + int type; /* from CustomData.type, data type derives from it */ + GPUDataType datatype; /* type of attribute data */ + const char *name; /* layer name */ + int number; /* generic attribute number */ +} GPUInputAttribute; + +typedef struct GPUShaderExport { + ListBase uniforms; + ListBase attributes; + char *vertex; + char *fragment; +} GPUShaderExport; + +GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma); +void GPU_free_shader_export(GPUShaderExport *shader); + /* Lamps */ GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par); diff --git a/source/blender/gpu/SConscript b/source/blender/gpu/SConscript index b48e1d5a8e2..adb52d577a1 100644 --- a/source/blender/gpu/SConscript +++ b/source/blender/gpu/SConscript @@ -5,7 +5,7 @@ sources = env.Glob('intern/*.c') defs = [ 'GLEW_STATIC' ] -incs = '../blenlib ../blenkernel ../makesdna ../include ../blenloader' +incs = '../blenlib ../blenkernel ../makesdna ../makesrna ../include ../blenloader' incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf .' if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'): diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 360f3dbf63f..b47f6687720 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -64,101 +64,9 @@ extern char datatoc_gpu_shader_vertex_glsl[]; /* structs and defines */ -typedef enum GPUDataSource { - GPU_SOURCE_VEC_UNIFORM, - GPU_SOURCE_BUILTIN, - GPU_SOURCE_TEX_PIXEL, - GPU_SOURCE_TEX, - GPU_SOURCE_ATTRIB -} GPUDataSource; - static const char* GPU_DATATYPE_STR[17] = {"", "float", "vec2", "vec3", "vec4", NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, "mat4"}; -struct GPUNode { - struct GPUNode *next, *prev; - - const char *name; - int tag; - - ListBase inputs; - ListBase outputs; -}; - -struct GPUNodeLink { - GPUNodeStack *socket; - - int attribtype; - const char *attribname; - - int image; - - int texture; - int texturesize; - - void *ptr1, *ptr2; - - int dynamic; - - int type; - int users; - - GPUTexture *dynamictex; - - GPUBuiltin builtin; - - struct GPUOutput *output; -}; - -typedef struct GPUOutput { - struct GPUOutput *next, *prev; - - GPUNode *node; - int type; /* data type = length of vector/matrix */ - GPUNodeLink *link; /* output link */ - int id; /* unique id as created by code generator */ -} GPUOutput; - -typedef struct GPUInput { - struct GPUInput *next, *prev; - - GPUNode *node; - - int type; /* datatype */ - int source; /* data source */ - - int id; /* unique id as created by code generator */ - int texid; /* number for multitexture */ - int attribid; /* id for vertex attributes */ - int bindtex; /* input is responsible for binding the texture? */ - int definetex; /* input is responsible for defining the pixel? */ - int textarget; /* GL_TEXTURE_* */ - int textype; /* datatype */ - - struct Image *ima; /* image */ - struct ImageUser *iuser;/* image user */ - float *dynamicvec; /* vector data in case it is dynamic */ - GPUTexture *tex; /* input texture, only set at runtime */ - int shaderloc; /* id from opengl */ - char shadername[32]; /* name in shader */ - - float vec[16]; /* vector data */ - GPUNodeLink *link; - int dynamictex; /* dynamic? */ - int attribtype; /* attribute type */ - char attribname[32]; /* attribute name */ - int attribfirst; /* this is the first one that is bound */ - GPUBuiltin builtin; /* builtin uniform */ -} GPUInput; - -struct GPUPass { - struct GPUPass *next, *prev; - - ListBase inputs; - struct GPUOutput *output; - struct GPUShader *shader; -}; - /* GLSL code parsing for finding function definitions. * These are stored in a hash for lookup when creating a material. */ @@ -185,7 +93,7 @@ static char *gpu_str_skip_token(char *str, char *token, int max) /* skip a variable/function name */ while(*str) { - if(ELEM6(*str, ' ', '(', ')', ',', '\t', '\n')) + if(ELEM7(*str, ' ', '(', ')', ',', '\t', '\n', '\r')) break; else { if(token && len < max-1) { @@ -203,7 +111,7 @@ static char *gpu_str_skip_token(char *str, char *token, int max) /* skip the next special characters: * note the missing ')' */ while(*str) { - if(ELEM5(*str, ' ', '(', ',', '\t', '\n')) + if(ELEM6(*str, ' ', '(', ',', '\t', '\n', '\r')) str++; else break; @@ -245,8 +153,6 @@ static void gpu_parse_functions_string(GHash *hash, char *code) if(!type && gpu_str_prefix(code, "sampler2DShadow")) type= GPU_SHADOW2D; - if(!type && gpu_str_prefix(code, "sampler1D")) - type= GPU_TEX1D; if(!type && gpu_str_prefix(code, "sampler2D")) type= GPU_TEX2D; @@ -298,9 +204,7 @@ static char *gpu_generate_function_prototyps(GHash *hash) else if(function->paramqual[a] == FUNCTION_QUAL_INOUT) BLI_dynstr_append(ds, "inout "); - if(function->paramtype[a] == GPU_TEX1D) - BLI_dynstr_append(ds, "sampler1D"); - else if(function->paramtype[a] == GPU_TEX2D) + if(function->paramtype[a] == GPU_TEX2D) BLI_dynstr_append(ds, "sampler2D"); else if(function->paramtype[a] == GPU_SHADOW2D) BLI_dynstr_append(ds, "sampler2DShadow"); @@ -542,7 +446,6 @@ static void codegen_print_uniforms_functions(DynStr *ds, ListBase *nodes) /* create exactly one sampler for each texture */ if (codegen_input_has_texture(input) && input->bindtex) BLI_dynstr_appendf(ds, "uniform %s samp%d;\n", - (input->textype == GPU_TEX1D)? "sampler1D": (input->textype == GPU_TEX2D)? "sampler2D": "sampler2DShadow", input->texid); } @@ -947,6 +850,7 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type) input->textarget = GL_TEXTURE_2D; input->textype = type; input->dynamictex = 1; + input->dynamicdata = link->ptr2; MEM_freeN(link); } else if(link->texture) { @@ -955,14 +859,9 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type) input->source = GPU_SOURCE_TEX; input->textype = type; - if (type == GPU_TEX1D) { - input->tex = GPU_texture_create_1D(link->texturesize, link->ptr1, NULL); - input->textarget = GL_TEXTURE_1D; - } - else { - input->tex = GPU_texture_create_2D(link->texturesize, link->texturesize, link->ptr2, NULL); - input->textarget = GL_TEXTURE_2D; - } + //input->tex = GPU_texture_create_2D(link->texturesize, link->texturesize, link->ptr2, NULL); + input->tex = GPU_texture_create_2D(link->texturesize, 1, link->ptr1, NULL); + input->textarget = GL_TEXTURE_2D; MEM_freeN(link->ptr1); MEM_freeN(link); @@ -993,8 +892,11 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type) input->source = GPU_SOURCE_VEC_UNIFORM; memcpy(input->vec, link->ptr1, type*sizeof(float)); - if(link->dynamic) + if(link->dynamic) { input->dynamicvec= link->ptr1; + input->dynamictype= link->dynamictype; + input->dynamicdata= link->ptr2; + } MEM_freeN(link); } @@ -1102,12 +1004,12 @@ static void gpu_nodes_get_vertex_attributes(ListBase *nodes, GPUVertexAttribs *a input->attribfirst = 1; attribs->layer[a].type = input->attribtype; - attribs->layer[a].glindex = input->attribid; + attribs->layer[a].attribid = input->attribid; BLI_strncpy(attribs->layer[a].name, input->attribname, sizeof(attribs->layer[a].name)); } else - input->attribid = attribs->layer[a].glindex; + input->attribid = attribs->layer[a].attribid; } } } @@ -1148,13 +1050,15 @@ GPUNodeLink *GPU_uniform(float *num) return link; } -GPUNodeLink *GPU_dynamic_uniform(float *num) +GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data) { GPUNodeLink *link = GPU_node_link_create(0); link->ptr1= num; - link->ptr2= NULL; + link->ptr2= data; link->dynamic= 1; + link->dynamictype = dynamictype; + return link; } @@ -1181,12 +1085,14 @@ GPUNodeLink *GPU_texture(int size, float *pixels) return link; } -GPUNodeLink *GPU_dynamic_texture(GPUTexture *tex) +GPUNodeLink *GPU_dynamic_texture(GPUTexture *tex, int dynamictype, void *data) { GPUNodeLink *link = GPU_node_link_create(0); link->dynamic = 1; link->dynamictex = tex; + link->dynamictype = dynamictype; + link->ptr2 = data; return link; } @@ -1389,8 +1295,6 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink, GPUVertexAttri fragmentcode = code_generate_fragment(nodes, outlink->output, name); vertexcode = code_generate_vertex(nodes); shader = GPU_shader_create(vertexcode, fragmentcode, datatoc_gpu_shader_material_glsl); /*FUNCTION_LIB);*/ - MEM_freeN(fragmentcode); - MEM_freeN(vertexcode); /* failed? */ if (!shader) { @@ -1405,6 +1309,9 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink, GPUVertexAttri pass->output = outlink->output; pass->shader = shader; + pass->fragmentcode = fragmentcode; + pass->vertexcode = vertexcode; + pass->libcode = datatoc_gpu_shader_material_glsl; /* extract dynamic inputs and throw away nodes */ GPU_nodes_extract_dynamic_inputs(pass, nodes); @@ -1417,6 +1324,10 @@ void GPU_pass_free(GPUPass *pass) { GPU_shader_free(pass->shader); GPU_inputs_free(&pass->inputs); + if (pass->fragmentcode) + MEM_freeN(pass->fragmentcode); + if (pass->vertexcode) + MEM_freeN(pass->vertexcode); MEM_freeN(pass); } diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index b0a131f5989..1e44eba89d4 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -39,12 +39,15 @@ #define __GPU_CODEGEN_H__ #include "DNA_listBase.h" +#include "GPU_material.h" +#include "GL/glew.h" struct ListBase; struct GPUShader; struct GPUOutput; struct GPUNode; struct GPUVertexAttribs; +struct GPUFrameBuffer; #define MAX_FUNCTION_NAME 64 #define MAX_PARAMETER 32 @@ -68,7 +71,105 @@ GPUFunction *GPU_lookup_function(const char *name); at the end if used. */ -struct GPUPass; +typedef enum GPUDataSource { + GPU_SOURCE_VEC_UNIFORM, + GPU_SOURCE_BUILTIN, + GPU_SOURCE_TEX_PIXEL, + GPU_SOURCE_TEX, + GPU_SOURCE_ATTRIB +} GPUDataSource; + +struct GPUNode { + struct GPUNode *next, *prev; + + const char *name; + int tag; + + ListBase inputs; + ListBase outputs; +}; + +struct GPUNodeLink { + GPUNodeStack *socket; + + int attribtype; + const char *attribname; + + int image; + + int texture; + int texturesize; + + void *ptr1, *ptr2; + + int dynamic; + int dynamictype; + + int type; + int users; + + GPUTexture *dynamictex; + + GPUBuiltin builtin; + + struct GPUOutput *output; +}; + +typedef struct GPUOutput { + struct GPUOutput *next, *prev; + + GPUNode *node; + int type; /* data type = length of vector/matrix */ + GPUNodeLink *link; /* output link */ + int id; /* unique id as created by code generator */ +} GPUOutput; + +typedef struct GPUInput { + struct GPUInput *next, *prev; + + GPUNode *node; + + int type; /* datatype */ + int source; /* data source */ + + int id; /* unique id as created by code generator */ + int texid; /* number for multitexture */ + int attribid; /* id for vertex attributes */ + int bindtex; /* input is responsible for binding the texture? */ + int definetex; /* input is responsible for defining the pixel? */ + int textarget; /* GL_TEXTURE_* */ + int textype; /* datatype */ + + struct Image *ima; /* image */ + struct ImageUser *iuser;/* image user */ + float *dynamicvec; /* vector data in case it is dynamic */ + int dynamictype; /* origin of the dynamic uniform (GPUDynamicType) */ + void *dynamicdata; /* data source of the dynamic uniform */ + GPUTexture *tex; /* input texture, only set at runtime */ + int shaderloc; /* id from opengl */ + char shadername[32]; /* name in shader */ + + float vec[16]; /* vector data */ + GPUNodeLink *link; + int dynamictex; /* dynamic? */ + int attribtype; /* attribute type */ + char attribname[32]; /* attribute name */ + int attribfirst; /* this is the first one that is bound */ + GPUBuiltin builtin; /* builtin uniform */ +} GPUInput; + +struct GPUPass { + struct GPUPass *next, *prev; + + ListBase inputs; + struct GPUOutput *output; + struct GPUShader *shader; + char *fragmentcode; + char *vertexcode; + const char *libcode; +}; + + typedef struct GPUPass GPUPass; GPUPass *GPU_generate_pass(ListBase *nodes, struct GPUNodeLink *outlink, diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index c9f1b093b7a..fb9f21cde8c 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -423,7 +423,7 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in if (tex->target != GL_TEXTURE_1D) { /* CLAMP_TO_BORDER is an OpenGL 1.3 core feature */ - GLenum wrapmode = (depth)? GL_CLAMP_TO_EDGE: GL_CLAMP_TO_BORDER; + GLenum wrapmode = (depth || tex->h == 1)? GL_CLAMP_TO_EDGE: GL_CLAMP_TO_BORDER; glTexParameteri(tex->target, GL_TEXTURE_WRAP_S, wrapmode); glTexParameteri(tex->target, GL_TEXTURE_WRAP_T, wrapmode); @@ -685,6 +685,11 @@ int GPU_texture_opengl_height(GPUTexture *tex) return tex->h; } +int GPU_texture_opengl_bindcode(GPUTexture *tex) +{ + return tex->bindcode; +} + GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex) { return tex->fb; diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 15b96b6d808..9aa453af4d6 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -175,7 +175,7 @@ static void gpu_material_set_attrib_id(GPUMaterial *material) * removed by the glsl compiler by dead code elimination */ for(a=0, b=0; a<attribs->totlayer; a++) { - sprintf(name, "att%d", attribs->layer[a].glindex); + sprintf(name, "att%d", attribs->layer[a].attribid); attribs->layer[a].glindex = GPU_shader_get_attribute(shader, name); if(attribs->layer[a].glindex >= 0) { @@ -386,12 +386,12 @@ static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNode /* from get_lamp_visibility */ if(lamp->type==LA_SUN || lamp->type==LA_HEMI) { mat->dynproperty |= DYN_LAMP_VEC; - GPU_link(mat, "lamp_visibility_sun_hemi", GPU_dynamic_uniform(lamp->dynvec), lv, dist, &visifac); + GPU_link(mat, "lamp_visibility_sun_hemi", GPU_dynamic_uniform(lamp->dynvec, GPU_DYNAMIC_LAMP_DYNVEC, lamp->ob), lv, dist, &visifac); return visifac; } else { mat->dynproperty |= DYN_LAMP_CO; - GPU_link(mat, "lamp_visibility_other", GPU_builtin(GPU_VIEW_POSITION), GPU_dynamic_uniform(lamp->dynco), lv, dist, &visifac); + GPU_link(mat, "lamp_visibility_other", GPU_builtin(GPU_VIEW_POSITION), GPU_dynamic_uniform(lamp->dynco, GPU_DYNAMIC_LAMP_DYNCO, lamp->ob), lv, dist, &visifac); if(lamp->type==LA_AREA) return visifac; @@ -426,11 +426,11 @@ static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNode if(lamp->type == LA_SPOT) { if(lamp->mode & LA_SQUARE) { mat->dynproperty |= DYN_LAMP_VEC|DYN_LAMP_IMAT; - GPU_link(mat, "lamp_visibility_spot_square", GPU_dynamic_uniform(lamp->dynvec), GPU_dynamic_uniform((float*)lamp->dynimat), *lv, &inpr); + GPU_link(mat, "lamp_visibility_spot_square", GPU_dynamic_uniform(lamp->dynvec, GPU_DYNAMIC_LAMP_DYNVEC, lamp->ob), GPU_dynamic_uniform((float*)lamp->dynimat, GPU_DYNAMIC_LAMP_DYNIMAT, lamp->ob), *lv, &inpr); } else { mat->dynproperty |= DYN_LAMP_VEC; - GPU_link(mat, "lamp_visibility_spot_circle", GPU_dynamic_uniform(lamp->dynvec), *lv, &inpr); + GPU_link(mat, "lamp_visibility_spot_circle", GPU_dynamic_uniform(lamp->dynvec, GPU_DYNAMIC_LAMP_DYNVEC, lamp->ob), *lv, &inpr); } GPU_link(mat, "lamp_visibility_spot", GPU_uniform(&lamp->spotsi), GPU_uniform(&lamp->spotbl), inpr, visifac, &visifac); @@ -646,7 +646,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la float area[4][4]= {{0.0f}}, areasize= 0.0f; mat->dynproperty |= DYN_LAMP_VEC|DYN_LAMP_CO; - GPU_link(mat, "shade_inp_area", GPU_builtin(GPU_VIEW_POSITION), GPU_dynamic_uniform(lamp->dynco), GPU_dynamic_uniform(lamp->dynvec), vn, GPU_uniform((float*)area), + GPU_link(mat, "shade_inp_area", GPU_builtin(GPU_VIEW_POSITION), GPU_dynamic_uniform(lamp->dynco, GPU_DYNAMIC_LAMP_DYNCO, lamp->ob), GPU_dynamic_uniform(lamp->dynvec, GPU_DYNAMIC_LAMP_DYNVEC, lamp->ob), vn, GPU_uniform((float*)area), GPU_uniform(&areasize), GPU_uniform(&lamp->k), &inp); } @@ -684,13 +684,13 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la GPU_link(mat, "test_shadowbuf", GPU_builtin(GPU_VIEW_POSITION), - GPU_dynamic_texture(lamp->tex), - GPU_dynamic_uniform((float*)lamp->dynpersmat), + GPU_dynamic_texture(lamp->tex, GPU_DYNAMIC_SAMPLER_2DSHADOW, lamp->ob), + GPU_dynamic_uniform((float*)lamp->dynpersmat, GPU_DYNAMIC_LAMP_DYNPERSMAT, lamp->ob), GPU_uniform(&lamp->bias), inp, &shadfac); if(lamp->mode & LA_ONLYSHADOW) { GPU_link(mat, "shade_only_shadow", i, shadfac, - GPU_dynamic_uniform(&lamp->dynenergy), &shadfac); + GPU_dynamic_uniform(&lamp->dynenergy, GPU_DYNAMIC_LAMP_DYNENERGY, lamp->ob), &shadfac); if(!(lamp->mode & LA_NO_DIFF)) GPU_link(mat, "shade_only_shadow_diffuse", shadfac, shi->rgb, @@ -719,7 +719,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la if(GPU_link_changed(shi->refl) || ma->ref != 0.0f) { if(!(lamp->mode & LA_NO_DIFF)) { GPUNodeLink *rgb; - GPU_link(mat, "shade_mul_value", i, GPU_dynamic_uniform(lamp->dyncol), &rgb); + GPU_link(mat, "shade_mul_value", i, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &rgb); add_to_diffuse(mat, ma, shi, is, rgb, &shr->diff); } } @@ -729,7 +729,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la (GPU_link_changed(shi->spec) || ma->spec != 0.0f)) { if(lamp->type == LA_HEMI) { GPU_link(mat, "shade_hemi_spec", vn, lv, view, GPU_uniform(&ma->spec), shi->har, visifac, &t); - GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol), shi->specrgb, &outcol); + GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), shi->specrgb, &outcol); GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec); } else { @@ -752,11 +752,11 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la if(ma->mode & MA_RAMP_SPEC) { GPUNodeLink *spec; do_specular_ramp(shi, specfac, t, &spec); - GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol), spec, &outcol); + GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), spec, &outcol); GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec); } else { - GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol), shi->specrgb, &outcol); + GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), shi->specrgb, &outcol); GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec); } } @@ -1676,3 +1676,187 @@ int GPU_lamp_shadow_layer(GPULamp *lamp) return -1; } +/* export the GLSL shader */ + +GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma) +{ + static struct { + GPUBuiltin gputype; + GPUDynamicType dynamictype; + GPUDataType datatype; + } builtins[] = { + { GPU_VIEW_MATRIX, GPU_DYNAMIC_OBJECT_VIEWMAT, GPU_DATA_16F }, + { GPU_INVERSE_VIEW_MATRIX, GPU_DYNAMIC_OBJECT_VIEWIMAT, GPU_DATA_16F }, + { GPU_OBJECT_MATRIX, GPU_DYNAMIC_OBJECT_MAT, GPU_DATA_16F }, + { GPU_INVERSE_OBJECT_MATRIX, GPU_DYNAMIC_OBJECT_IMAT, GPU_DATA_16F }, + { GPU_OBCOLOR, GPU_DYNAMIC_OBJECT_COLOR, GPU_DATA_4F }, + { 0 } + }; + + GPUShaderExport *shader = NULL; + GPUPass *pass; + GPUInput *input; + GPUMaterial *mat; + GPUInputUniform *uniform; + GPUInputAttribute *attribute; + GLint lastbindcode; + int i, liblen, fraglen; + + if(!GPU_glsl_support()) + return NULL; + + mat = GPU_material_from_blender(scene, ma); + pass = (mat)? mat->pass: NULL; + + if(pass && pass->fragmentcode && pass->vertexcode) { + shader = MEM_callocN(sizeof(GPUShaderExport), "GPUShaderExport"); + + for(input = pass->inputs.first; input; input = input->next) { + uniform = MEM_callocN(sizeof(GPUInputUniform), "GPUInputUniform"); + + if(input->ima) { + /* image sampler uniform */ + uniform->type = GPU_DYNAMIC_SAMPLER_2DIMAGE; + uniform->datatype = GPU_DATA_1I; + uniform->image = input->ima; + uniform->texnumber = input->texid; + BLI_strncpy(uniform->varname, input->shadername, sizeof(uniform->varname)); + } + else if(input->tex) { + /* generated buffer */ + uniform->texnumber = input->texid; + uniform->datatype = GPU_DATA_1I; + BLI_strncpy(uniform->varname, input->shadername, sizeof(uniform->varname)); + + switch(input->textype) { + case GPU_SHADOW2D: + uniform->type = GPU_DYNAMIC_SAMPLER_2DSHADOW; + uniform->lamp = input->dynamicdata; + break; + case GPU_TEX2D: + if(GPU_texture_opengl_bindcode(input->tex)) { + uniform->type = GPU_DYNAMIC_SAMPLER_2DBUFFER; + glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode); + glBindTexture(GL_TEXTURE_2D, GPU_texture_opengl_bindcode(input->tex)); + uniform->texsize = GPU_texture_opengl_width(input->tex) * GPU_texture_opengl_height(input->tex); + uniform->texpixels = MEM_mallocN(uniform->texsize*4, "RGBApixels"); + glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, uniform->texpixels); + glBindTexture(GL_TEXTURE_2D, lastbindcode); + } + break; + } + } + else { + uniform->type = input->dynamictype; + BLI_strncpy(uniform->varname, input->shadername, sizeof(uniform->varname)); + switch(input->type) { + case 1: + uniform->datatype = GPU_DATA_1F; + break; + case 2: + uniform->datatype = GPU_DATA_2F; + break; + case 3: + uniform->datatype = GPU_DATA_3F; + break; + case 4: + uniform->datatype = GPU_DATA_4F; + break; + case 9: + uniform->datatype = GPU_DATA_9F; + break; + case 16: + uniform->datatype = GPU_DATA_16F; + break; + } + + if(uniform->type >= GPU_DYNAMIC_LAMP_FIRST && uniform->type <= GPU_DYNAMIC_LAMP_LAST) + uniform->lamp = input->dynamicdata; + } + + if(uniform->type != GPU_DYNAMIC_NONE) + BLI_addtail(&shader->uniforms, uniform); + else + MEM_freeN(uniform); + } + + /* process builtin uniform */ + for(i=0; builtins[i].gputype; i++) { + if(mat->builtins & builtins[i].gputype) { + uniform = MEM_callocN(sizeof(GPUInputUniform), "GPUInputUniform"); + uniform->type = builtins[i].dynamictype; + uniform->datatype = builtins[i].datatype; + BLI_strncpy(uniform->varname, GPU_builtin_name(builtins[i].gputype), sizeof(uniform->varname)); + BLI_addtail(&shader->uniforms, uniform); + } + } + + // now link fragement shader with library shader + // TBD: remove the function that are not used in the main function + liblen = (pass->libcode) ? strlen(pass->libcode) : 0; + fraglen = strlen(pass->fragmentcode); + shader->fragment = (char *)MEM_mallocN(liblen+fraglen+1, "GPUFragShader"); + if(pass->libcode) + memcpy(shader->fragment, pass->libcode, liblen); + memcpy(&shader->fragment[liblen], pass->fragmentcode, fraglen); + shader->fragment[liblen+fraglen] = 0; + + // export the attribute + for(i=0; i<mat->attribs.totlayer; i++) { + attribute = MEM_callocN(sizeof(GPUInputAttribute), "GPUInputAttribute"); + attribute->type = mat->attribs.layer[i].type; + attribute->number = mat->attribs.layer[i].glindex; + BLI_snprintf(attribute->varname, sizeof(attribute->varname), "att%d", mat->attribs.layer[i].attribid); + + switch(attribute->type) { + case CD_TANGENT: + attribute->datatype = GPU_DATA_4F; + break; + case CD_MTFACE: + attribute->datatype = GPU_DATA_2F; + attribute->name = mat->attribs.layer[i].name; + break; + case CD_MCOL: + attribute->datatype = GPU_DATA_4UB; + attribute->name = mat->attribs.layer[i].name; + break; + case CD_ORCO: + attribute->datatype = GPU_DATA_3F; + break; + } + + if(attribute->datatype != GPU_DATA_NONE) + BLI_addtail(&shader->attributes, attribute); + else + MEM_freeN(attribute); + } + + // export the vertex shader + shader->vertex = BLI_strdup(pass->vertexcode); + } + + return shader; +} + +void GPU_free_shader_export(GPUShaderExport *shader) +{ + GPUInputUniform *uniform; + + if(shader == NULL) + return; + + for(uniform = shader->uniforms.first; uniform; uniform=uniform->next) + if(uniform->texpixels) + MEM_freeN(uniform->texpixels); + + BLI_freelistN(&shader->uniforms); + BLI_freelistN(&shader->attributes); + + if(shader->vertex) + MEM_freeN(shader->vertex); + if(shader->fragment) + MEM_freeN(shader->fragment); + + MEM_freeN(shader); +} + diff --git a/source/blender/gpu/intern/gpu_shader_material.glsl b/source/blender/gpu/intern/gpu_shader_material.glsl index 815b74a1bf4..c5c822d9224 100644 --- a/source/blender/gpu/intern/gpu_shader_material.glsl +++ b/source/blender/gpu/intern/gpu_shader_material.glsl @@ -308,22 +308,22 @@ void normal(vec3 dir, vec3 nor, out vec3 outnor, out float outdot) outdot = -dot(dir, nor); } -void curves_vec(float fac, vec3 vec, sampler1D curvemap, out vec3 outvec) +void curves_vec(float fac, vec3 vec, sampler2D curvemap, out vec3 outvec) { - outvec.x = texture1D(curvemap, (vec.x + 1.0)*0.5).x; - outvec.y = texture1D(curvemap, (vec.y + 1.0)*0.5).y; - outvec.z = texture1D(curvemap, (vec.z + 1.0)*0.5).z; + outvec.x = texture2D(curvemap, vec2((vec.x + 1.0)*0.5, 0.0)).x; + outvec.y = texture2D(curvemap, vec2((vec.y + 1.0)*0.5, 0.0)).y; + outvec.z = texture2D(curvemap, vec2((vec.z + 1.0)*0.5, 0.0)).z; if (fac != 1.0) outvec = (outvec*fac) + (vec*(1.0-fac)); } -void curves_rgb(float fac, vec4 col, sampler1D curvemap, out vec4 outcol) +void curves_rgb(float fac, vec4 col, sampler2D curvemap, out vec4 outcol) { - outcol.r = texture1D(curvemap, texture1D(curvemap, col.r).a).r; - outcol.g = texture1D(curvemap, texture1D(curvemap, col.g).a).g; - outcol.b = texture1D(curvemap, texture1D(curvemap, col.b).a).b; + outcol.r = texture2D(curvemap, vec2(texture2D(curvemap, vec2(col.r, 0.0)).a, 0.0)).r; + outcol.g = texture2D(curvemap, vec2(texture2D(curvemap, vec2(col.g, 0.0)).a, 0.0)).g; + outcol.b = texture2D(curvemap, vec2(texture2D(curvemap, vec2(col.b, 0.0)).a, 0.0)).b; if (fac != 1.0) outcol = (outcol*fac) + (col*(1.0-fac)); @@ -635,9 +635,9 @@ void mix_linear(float fac, vec4 col1, vec4 col2, out vec4 outcol) outcol.b= col1.b + fac*(2.0*(col2.b) - 1.0); } -void valtorgb(float fac, sampler1D colormap, out vec4 outcol, out float outalpha) +void valtorgb(float fac, sampler2D colormap, out vec4 outcol, out float outalpha) { - outcol = texture1D(colormap, fac); + outcol = texture2D(colormap, vec2(fac, 0.0)); outalpha = outcol.a; } @@ -1320,9 +1320,9 @@ void lamp_falloff_sliders(float lampdist, float ld1, float ld2, float dist, out visifac *= lampdistkw/(lampdistkw + ld2*dist*dist); } -void lamp_falloff_curve(float lampdist, sampler1D curvemap, float dist, out float visifac) +void lamp_falloff_curve(float lampdist, sampler2D curvemap, float dist, out float visifac) { - visifac = texture1D(curvemap, dist/lampdist).x; + visifac = texture2D(curvemap, vec2(dist/lampdist, 0.0)).x; } void lamp_visibility_sphere(float lampdist, float dist, float visifac, out float outvisifac) diff --git a/source/blender/gpu/intern/gpu_shader_material.glsl.c b/source/blender/gpu/intern/gpu_shader_material.glsl.c index 87a8ed65532..b551ee9dda1 100644 --- a/source/blender/gpu/intern/gpu_shader_material.glsl.c +++ b/source/blender/gpu/intern/gpu_shader_material.glsl.c @@ -1,935 +1,939 @@ /* DataToC output of file <gpu_shader_material_glsl> */ -int datatoc_gpu_shader_material_glsl_size= 39789; +int datatoc_gpu_shader_material_glsl_size= 39910; char datatoc_gpu_shader_material_glsl[]= { - 10,102,108,111, 97,116, 32,101,120,112, 95, 98,108, -101,110,100,101,114, 40,102,108,111, 97,116, 32,102, 41, 10,123, 10, 9,114,101,116,117,114,110, 32,112,111,119, 40, 50, 46, 55, - 49, 56, 50, 56, 49, 56, 50, 56, 52, 54, 44, 32,102, 41, 59, 10,125, 10, 10,118,111,105,100, 32,114,103, 98, 95,116,111, 95,104, -115,118, 40,118,101, 99, 52, 32,114,103, 98, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, - 9,102,108,111, 97,116, 32, 99,109, 97,120, 44, 32, 99,109,105,110, 44, 32,104, 44, 32,115, 44, 32,118, 44, 32, 99,100,101,108, -116, 97, 59, 10, 9,118,101, 99, 51, 32, 99, 59, 10, 10, 9, 99,109, 97,120, 32, 61, 32,109, 97,120, 40,114,103, 98, 91, 48, 93, - 44, 32,109, 97,120, 40,114,103, 98, 91, 49, 93, 44, 32,114,103, 98, 91, 50, 93, 41, 41, 59, 10, 9, 99,109,105,110, 32, 61, 32, -109,105,110, 40,114,103, 98, 91, 48, 93, 44, 32,109,105,110, 40,114,103, 98, 91, 49, 93, 44, 32,114,103, 98, 91, 50, 93, 41, 41, - 59, 10, 9, 99,100,101,108,116, 97, 32, 61, 32, 99,109, 97,120, 45, 99,109,105,110, 59, 10, 10, 9,118, 32, 61, 32, 99,109, 97, -120, 59, 10, 9,105,102, 32, 40, 99,109, 97,120, 33, 61, 48, 46, 48, 41, 10, 9, 9,115, 32, 61, 32, 99,100,101,108,116, 97, 47, - 99,109, 97,120, 59, 10, 9,101,108,115,101, 32,123, 10, 9, 9,115, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9,104, 32, 61, 32, 48, - 46, 48, 59, 10, 9,125, 10, 10, 9,105,102, 32, 40,115, 32, 61, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,104, 32, 61, 32, 48, - 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9, 99, 32, 61, 32, 40,118,101, 99, 51, 40, 99,109, 97,120, 44, - 32, 99,109, 97,120, 44, 32, 99,109, 97,120, 41, 32, 45, 32,114,103, 98, 46,120,121,122, 41, 47, 99,100,101,108,116, 97, 59, 10, - 10, 9, 9,105,102, 32, 40,114,103, 98, 46,120, 61, 61, 99,109, 97,120, 41, 32,104, 32, 61, 32, 99, 91, 50, 93, 32, 45, 32, 99, - 91, 49, 93, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,114,103, 98, 46,121, 61, 61, 99,109, 97,120, 41, 32,104, 32, 61, - 32, 50, 46, 48, 32, 43, 32, 99, 91, 48, 93, 32, 45, 32, 32, 99, 91, 50, 93, 59, 10, 9, 9,101,108,115,101, 32,104, 32, 61, 32, - 52, 46, 48, 32, 43, 32, 99, 91, 49, 93, 32, 45, 32, 99, 91, 48, 93, 59, 10, 10, 9, 9,104, 32, 47, 61, 32, 54, 46, 48, 59, 10, - 10, 9, 9,105,102, 32, 40,104, 60, 48, 46, 48, 41, 10, 9, 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32,116, 97,110,103,101,110,116, 44, + 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,116,101,120,110,111,114,109, 97,108, 44, 32,111,117, +116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,118,101, 99, 51, 32, 66, 32, 61, 32,116, 97, +110,103,101,110,116, 46,119, 32, 42, 32, 99,114,111,115,115, 40,110,111,114,109, 97,108, 44, 32,116, 97,110,103,101,110,116, 46, +120,121,122, 41, 59, 10, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,116,101,120,110,111,114,109, 97,108, 46,120, 42, +116, 97,110,103,101,110,116, 46,120,121,122, 32, 43, 32,116,101,120,110,111,114,109, 97,108, 46,121, 42, 66, 32, 43, 32,116,101, +120,110,111,114,109, 97,108, 46,122, 42,110,111,114,109, 97,108, 59, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,110, +111,114,109, 97,108,105,122,101, 40,111,117,116,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101, +120, 95, 98,108,101,110,100, 95,110,111,114,109, 97,108, 40,102,108,111, 97,116, 32,110,111,114,102, 97, 99, 44, 32,118,101, 99, + 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,110,101,119,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, + 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32, 40, 49, 46, + 48, 32, 45, 32,110,111,114,102, 97, 99, 41, 42,110,111,114,109, 97,108, 32, 43, 32,110,111,114,102, 97, 99, 42,110,101,119,110, +111,114,109, 97,108, 59, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117, +116,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 32, 77, 65, 84, 69, 82, 73, 65, 76, 32, 42, + 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95, +115,117,110, 95,104,101,109,105, 40,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32, +108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105, +115,105,102, 97, 99, 41, 10,123, 10, 9,108,118, 32, 61, 32,108, 97,109,112,118,101, 99, 59, 10, 9,100,105,115,116, 32, 61, 32, + 49, 46, 48, 59, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109, +112, 95,118,105,115,105, 98,105,108,105,116,121, 95,111,116,104,101,114, 40,118,101, 99, 51, 32, 99,111, 44, 32,118,101, 99, 51, + 32,108, 97,109,112, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32, +100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,108,118, 32, 61, + 32, 99,111, 32, 45, 32,108, 97,109,112, 99,111, 59, 10, 9,100,105,115,116, 32, 61, 32,108,101,110,103,116,104, 40,108,118, 41, + 59, 10, 9,108,118, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,118, 41, 59, 10, 9,118,105,115,105,102, 97, 99, 32, + 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,105,110,118,108, +105,110,101, 97,114, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,105,115,116, + 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, + 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,100,105,115,116, 41, 59, 10,125, 10, + 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,105,110,118,115,113,117, 97,114,101, 40,102,108,111, + 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, + 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108, 97,109,112,100,105,115, +116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,100,105,115,116, 42,100,105,115,116, 41, 59, 10,125, 10, 10,118,111,105, +100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,115,108,105,100,101,114,115, 40,102,108,111, 97,116, 32,108, 97,109, +112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,108,100, 49, 44, 32,102,108,111, 97,116, 32,108,100, 50, 44, 32,102,108,111, + 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,102, +108,111, 97,116, 32,108, 97,109,112,100,105,115,116,107,119, 32, 61, 32,108, 97,109,112,100,105,115,116, 42,108, 97,109,112,100, +105,115,116, 59, 10, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100, +105,115,116, 32, 43, 32,108,100, 49, 42,100,105,115,116, 41, 59, 10, 9,118,105,115,105,102, 97, 99, 32, 42, 61, 32,108, 97,109, +112,100,105,115,116,107,119, 47, 40,108, 97,109,112,100,105,115,116,107,119, 32, 43, 32,108,100, 50, 42,100,105,115,116, 42,100, +105,115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95, 99,117,114,118,101, + 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32, 99,117,114,118,101, +109, 97,112, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, + 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40, 99,117,114,118,101, +109, 97,112, 44, 32,118,101, 99, 50, 40,100,105,115,116, 47,108, 97,109,112,100,105,115,116, 44, 32, 48, 46, 48, 41, 41, 46,120, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,115,112,104,101,114,101, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,105,115,105,102, 97, 99, diff --git a/source/blender/imbuf/intern/cineon/cineonlib.c b/source/blender/imbuf/intern/cineon/cineonlib.c index 922cfcf9629..b4da39ac41e 100644 --- a/source/blender/imbuf/intern/cineon/cineonlib.c +++ b/source/blender/imbuf/intern/cineon/cineonlib.c @@ -36,6 +36,9 @@ #include <netinet/in.h> /* htonl() */ #endif #include <string.h> /* memset */ + +#include "BLI_utildefines.h" + #include "cin_debug_stuff.h" #include "logmemfile.h" @@ -288,7 +291,7 @@ initCineonGenericHeader(CineonFile* cineon, CineonGenericHeader* header, const c } static void -dumpCineonGenericHeader(CineonGenericHeader* header) { +UNUSED_FUNCTION(dumpCineonGenericHeader)(CineonGenericHeader* header) { dumpCineonFileInfo(&header->fileInfo); dumpCineonImageInfo(&header->imageInfo); dumpCineonFormatInfo(&header->formatInfo); diff --git a/source/blender/imbuf/intern/cineon/logImageCore.h b/source/blender/imbuf/intern/cineon/logImageCore.h index f05c19c4f47..cbc7cb9d64a 100644 --- a/source/blender/imbuf/intern/cineon/logImageCore.h +++ b/source/blender/imbuf/intern/cineon/logImageCore.h @@ -38,8 +38,12 @@ extern "C" { #endif #include "BLO_sys_types.h" // for intptr_t support + +#ifdef _MSC_VER #undef ntohl #undef htonl +#endif + typedef int (GetRowFn)(LogImageFile* logImage, unsigned short* row, int lineNum); typedef int (SetRowFn)(LogImageFile* logImage, const unsigned short* row, int lineNum); typedef void (CloseFn)(LogImageFile* logImage); diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 93db8340aac..239903208ec 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -230,6 +230,20 @@ typedef struct bArmatureActuator { struct Object *subtarget; } bArmatureActuator; +typedef struct bSteeringActuator { + char pad[5]; + char flag; + short facingaxis; + int type; /* 0=seek, 1=flee, 2=path following */ + float dist; + float velocity; + float acceleration; + float turnspeed; + int updateTime; + struct Object *target; + struct Object *navmesh; +} bSteeringActuator; + typedef struct bActuator { struct bActuator *next, *prev, *mynew; short type; @@ -295,6 +309,7 @@ typedef struct bActuator { #define ACT_SHAPEACTION 21 #define ACT_STATE 22 #define ACT_ARMATURE 23 +#define ACT_STEERING 24 /* actuator flag */ #define ACT_SHOW 1 @@ -511,6 +526,16 @@ typedef struct bActuator { #define ACT_CAMERA_X (float)'x' #define ACT_CAMERA_Y (float)'y' +/* steeringactuator->type */ +#define ACT_STEERING_SEEK 0 +#define ACT_STEERING_FLEE 1 +#define ACT_STEERING_PATHFOLLOWING 2 +/* steeringactuator->flag */ +#define ACT_STEERING_SELFTERMINATED 1 +#define ACT_STEERING_ENABLEVISUALIZATION 2 +#define ACT_STEERING_AUTOMATICFACING 4 +#define ACT_STEERING_NORMALUP 8 + #endif diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h index cdfcf465c6c..b721dc60e73 100644 --- a/source/blender/makesdna/DNA_customdata_types.h +++ b/source/blender/makesdna/DNA_customdata_types.h @@ -92,7 +92,8 @@ typedef struct CustomData { #define CD_ID_MCOL 21 #define CD_TEXTURE_MCOL 22 #define CD_CLOTH_ORCO 23 -#define CD_NUMTYPES 24 +#define CD_RECAST 24 +#define CD_NUMTYPES 25 /* Bits for CustomDataMask */ #define CD_MASK_MVERT (1 << CD_MVERT) @@ -117,6 +118,7 @@ typedef struct CustomData { #define CD_MASK_MDISPS (1 << CD_MDISPS) #define CD_MASK_WEIGHT_MCOL (1 << CD_WEIGHT_MCOL) #define CD_MASK_CLOTH_ORCO (1 << CD_CLOTH_ORCO) +#define CD_MASK_RECAST (1 << CD_RECAST) /* CustomData.flag */ diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h index e3510b3a25a..61c4a660992 100644 --- a/source/blender/makesdna/DNA_meshdata_types.h +++ b/source/blender/makesdna/DNA_meshdata_types.h @@ -184,6 +184,10 @@ typedef struct PartialVisibility { unsigned int totface, totedge, totvert, pad; } PartialVisibility; +typedef struct MRecast{ + int i; +} MRecast; + /* mvert->flag (1=SELECT) */ #define ME_SPHERETEST 2 #define ME_VERT_TMP_TAG 4 diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h index 053f3b38168..ed060d58123 100644 --- a/source/blender/makesdna/DNA_modifier_types.h +++ b/source/blender/makesdna/DNA_modifier_types.h @@ -71,6 +71,10 @@ typedef enum ModifierType { eModifierType_Solidify, eModifierType_Screw, eModifierType_Warp, + eModifierType_WeightVGEdit, + eModifierType_WeightVGMix, + eModifierType_WeightVGProximity, + eModifierType_NavMesh, NUM_MODIFIER_TYPES } ModifierType; @@ -675,7 +679,6 @@ typedef struct ShrinkwrapModifierData { #define MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS (1<<2) #define MOD_SHRINKWRAP_PROJECT_OVER_NORMAL 0 /* projection over normal is used if no axis is selected */ - typedef struct SimpleDeformModifierData { ModifierData modifier; @@ -747,6 +750,10 @@ typedef struct ScrewModifierData { #define MOD_SCREW_OBJECT_OFFSET (1<<2) // #define MOD_SCREW_OBJECT_ANGLE (1<<4) +typedef struct NavMeshModifierData { + ModifierData modifier; +} NavMeshModifierData; + typedef struct WarpModifierData { ModifierData modifier; @@ -785,4 +792,173 @@ typedef enum { /* PROP_RANDOM not used */ } WarpModifierFalloff; +typedef struct WeightVGEditModifierData { + ModifierData modifier; + + /* Note: I tried to keep everything logically ordered - provided the + * alignment constraints... */ + + char defgrp_name[32]; /* Name of vertex group to edit. */ + + short edit_flags; /* Using MOD_WVG_EDIT_* flags. */ + short falloff_type; /* Using MOD_WVG_MAPPING_* defines. */ + float default_weight; /* Weight for vertices not in vgroup. */ + + /* Mapping stuff. */ + struct CurveMapping *cmap_curve; /* The custom mapping curve! */ + + /* The add/remove vertices weight thresholds. */ + float add_threshold, rem_threshold; + + /* Masking options. */ + float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */ + /* Name of mask vertex group from which to get weight factors. */ + char mask_defgrp_name[32]; + + /* Texture masking. */ + int mask_tex_use_channel; /* Which channel to use as weightf. */ + struct Tex *mask_texture; /* The texture. */ + struct Object *mask_tex_map_obj; /* Name of the map object. */ + /* How to map the texture (using MOD_DISP_MAP_* constants). */ + int mask_tex_mapping; + char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */ + + /* Padding... */ + int pad_i1; +} WeightVGEditModifierData; + +/* WeightVGEdit flags. */ +/* Use parametric mapping. */ +//#define MOD_WVG_EDIT_MAP (1 << 0) +/* Use curve mapping. */ +//#define MOD_WVG_EDIT_CMAP (1 << 1) +/* Reverse weights (in the [0.0, 1.0] standard range). */ +//#define MOD_WVG_EDIT_REVERSE_WEIGHTS (1 << 2) +/* Add vertices with higher weight than threshold to vgroup. */ +#define MOD_WVG_EDIT_ADD2VG (1 << 3) +/* Remove vertices with lower weight than threshold from vgroup. */ +#define MOD_WVG_EDIT_REMFVG (1 << 4) +/* Clamp weights. */ +//#define MOD_WVG_EDIT_CLAMP (1 << 5) + +typedef struct WeightVGMixModifierData { + ModifierData modifier; + + /* XXX Note: I tried to keep everything logically ordered – provided the + * alignment constraints... */ + + char defgrp_name_a[32]; /* Name of vertex group to modify/weight. */ + char defgrp_name_b[32]; /* Name of other vertex group to mix in. */ + float default_weight_a; /* Default weight value for first vgroup. */ + float default_weight_b; /* Default weight value to mix in. */ + char mix_mode; /* How second vgroups weights affect first ones */ + char mix_set; /* What vertices to affect. */ + + char pad_c1[6]; + + /* Masking options. */ + float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */ + /* Name of mask vertex group from which to get weight factors. */ + char mask_defgrp_name[32]; + + /* Texture masking. */ + int mask_tex_use_channel; /* Which channel to use as weightf. */ + struct Tex *mask_texture; /* The texture. */ + struct Object *mask_tex_map_obj; /* Name of the map object. */ + int mask_tex_mapping; /* How to map the texture! */ + char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */ + + /* Padding... */ + int pad_i1; +} WeightVGMixModifierData; + +/* How second vgroup's weights affect first ones. */ +#define MOD_WVG_MIX_SET 1 /* Second weights replace weights. */ +#define MOD_WVG_MIX_ADD 2 /* Second weights are added to weights. */ +#define MOD_WVG_MIX_SUB 3 /* Second weights are subtracted from weights. */ +#define MOD_WVG_MIX_MUL 4 /* Second weights are multiplied with weights. */ +#define MOD_WVG_MIX_DIV 5 /* Second weights divide weights. */ +#define MOD_WVG_MIX_DIF 6 /* Difference between second weights and weights. */ +#define MOD_WVG_MIX_AVG 7 /* Average of both weights. */ + +/* What vertices to affect. */ +#define MOD_WVG_SET_ALL 1 /* Affect all vertices. */ +#define MOD_WVG_SET_A 2 /* Affect only vertices in first vgroup. */ +#define MOD_WVG_SET_B 3 /* Affect only vertices in second vgroup. */ +#define MOD_WVG_SET_OR 4 /* Affect only vertices in one vgroup or the other. */ +#define MOD_WVG_SET_AND 5 /* Affect only vertices in both vgroups. */ + +typedef struct WeightVGProximityModifierData { + ModifierData modifier; + + /* Note: I tried to keep everything logically ordered - provided the + * alignment constraints... */ + + char defgrp_name[32]; /* Name of vertex group to modify/weight. */ + + /* Proximity modes. */ + int proximity_mode; + int proximity_flags; + + /* Target object from which to calculate vertices distances. */ + struct Object *proximity_ob_target; + + /* Masking options. */ + float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */ + /* Name of mask vertex group from which to get weight factors. */ + char mask_defgrp_name[32]; + + /* Texture masking. */ + int mask_tex_use_channel; /* Which channel to use as weightf. */ + struct Tex *mask_texture; /* The texture. */ + struct Object *mask_tex_map_obj; /* Name of the map object. */ + int mask_tex_mapping; /* How to map the texture! */ + char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */ + + float min_dist, max_dist; /* Distances mapping to 0.0/1.0 weights. */ + + /* Put here to avoid breaking existing struct... */ + short falloff_type; /* Using MOD_WVG_MAPPING_* defines. */ + + /* Padding... */ + short pad_s1; +} WeightVGProximityModifierData; + +/* Modes of proximity weighting. */ +/* Dist from target object to affected object. */ +#define MOD_WVG_PROXIMITY_OBJECT 1 /* source vertex to other location */ +/* Dist from target object to vertex. */ +#define MOD_WVG_PROXIMITY_GEOMETRY 2 /* source vertex to other geometry */ + +/* Flags options for proximity weighting. */ +/* Use nearest vertices of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */ +#define MOD_WVG_PROXIMITY_GEOM_VERTS (1 << 0) +/* Use nearest edges of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */ +#define MOD_WVG_PROXIMITY_GEOM_EDGES (1 << 1) +/* Use nearest faces of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */ +#define MOD_WVG_PROXIMITY_GEOM_FACES (1 << 2) + +/* Defines common to all WeightVG modifiers. */ +/* Mapping modes. */ +#define MOD_WVG_MAPPING_NONE 0 +#define MOD_WVG_MAPPING_CURVE 1 +#define MOD_WVG_MAPPING_SHARP 2 /* PROP_SHARP */ +#define MOD_WVG_MAPPING_SMOOTH 3 /* PROP_SMOOTH */ +#define MOD_WVG_MAPPING_ROOT 4 /* PROP_ROOT */ +/* PROP_LIN not used (same as NONE, here...). */ +/* PROP_CONST not used. */ +#define MOD_WVG_MAPPING_SPHERE 7 /* PROP_SPHERE */ +#define MOD_WVG_MAPPING_RANDOM 8 /* PROP_RANDOM */ +#define MOD_WVG_MAPPING_STEP 9 /* Median Step. */ + +/* Tex channel to be used as mask. */ +#define MOD_WVG_MASK_TEX_USE_INT 1 +#define MOD_WVG_MASK_TEX_USE_RED 2 +#define MOD_WVG_MASK_TEX_USE_GREEN 3 +#define MOD_WVG_MASK_TEX_USE_BLUE 4 +#define MOD_WVG_MASK_TEX_USE_HUE 5 +#define MOD_WVG_MASK_TEX_USE_SAT 6 +#define MOD_WVG_MASK_TEX_USE_VAL 7 +#define MOD_WVG_MASK_TEX_USE_ALPHA 8 + #endif diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index efaf30b02f6..bac1e3cd8ca 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -38,26 +38,29 @@ #include "DNA_vec_types.h" #include "DNA_listBase.h" +struct ID; struct ListBase; struct SpaceNode; struct bNodeLink; struct bNodeType; -struct bNodeGroup; +struct bNodeTreeExec; struct AnimData; struct bGPdata; struct uiBlock; #define NODE_MAXSTR 32 - typedef struct bNodeStack { float vec[4]; - float min, max; /* min/max for values (UI writes it, execute might use it) */ + float min, max; void *data; short hasinput; /* when input has link, tagged before executing */ short hasoutput; /* when output is linked, tagged before executing */ short datatype; /* type of data pointer */ short sockettype; /* type of socket stack comes from, to remap linking different sockets */ + short is_copy; /* data is a copy of external data (no freeing) */ + short external; /* data is used by external nodes (no freeing) */ + short pad[2]; } bNodeStack; /* ns->datatype, shadetree only */ @@ -68,50 +71,58 @@ typedef struct bNodeSocket { struct bNodeSocket *next, *prev, *new_sock; char name[32]; - bNodeStack ns; /* custom data for inputs, only UI writes in this */ + + void *storage; /* custom storage */ short type, flag; short limit; /* max. number of links */ - - /* stack data info (only during execution!) */ - short stack_type; /* type of stack reference */ - /* XXX only one of stack_ptr or stack_index is used (depending on stack_type). - * could store the index in the pointer with SET_INT_IN_POINTER (a bit ugly). - * (union won't work here, not supported by DNA) - */ - struct bNodeStack *stack_ptr; /* constant input value */ - short stack_index; /* local stack index or external input number */ short pad1; float locx, locy; - /* internal data to retrieve relations and groups */ + void *default_value; /* default input value used for unlinked sockets */ + + /* execution data */ + short stack_index; /* local stack index */ + short stack_type; /* deprecated, kept for forward compatibility */ + int pad3; + void *cache; /* cached data from execution */ + /* internal data to retrieve relations and groups */ int own_index; /* group socket identifiers, to find matching pairs after reading files */ - struct bNodeSocket *groupsock; int to_index; /* XXX deprecated, only used for restoring old group node links */ - int pad2; + struct bNodeSocket *groupsock; - struct bNodeLink *link; /* a link pointer, set in nodeSolveOrder() */ + struct bNodeLink *link; /* a link pointer, set in ntreeUpdateTree */ + + /* DEPRECATED only needed for do_versions */ + bNodeStack ns; /* custom data for inputs, only UI writes in this */ } bNodeSocket; /* sock->type */ -#define SOCK_VALUE 0 -#define SOCK_VECTOR 1 -#define SOCK_RGBA 2 +#define SOCK_FLOAT 0 +#define SOCK_VECTOR 1 +#define SOCK_RGBA 2 +#define SOCK_INT 3 +#define SOCK_BOOLEAN 4 +#define SOCK_MESH 5 +#define NUM_SOCKET_TYPES 6 /* must be last! */ + +/* socket side (input/output) */ +#define SOCK_IN 1 +#define SOCK_OUT 2 /* sock->flag, first bit is select */ - /* hidden is user defined, to hide unused */ + /* hidden is user defined, to hide unused */ #define SOCK_HIDDEN 2 - /* only used now for groups... */ -#define SOCK_IN_USE 4 - /* unavailable is for dynamic sockets */ + /* only used now for groups... */ +#define SOCK_IN_USE 4 /* XXX deprecated */ + /* unavailable is for dynamic sockets */ #define SOCK_UNAVAIL 8 - -/* sock->stack_type */ -#define SOCK_STACK_LOCAL 1 /* part of the local tree stack */ -#define SOCK_STACK_EXTERN 2 /* use input stack pointer */ -#define SOCK_STACK_CONST 3 /* use pointer to constant input value */ + /* dynamic socket (can be modified by user) */ +#define SOCK_DYNAMIC 16 + /* group socket should not be exposed */ +#define SOCK_INTERNAL 32 typedef struct bNodePreview { unsigned char *rect; @@ -119,7 +130,6 @@ typedef struct bNodePreview { int pad; } bNodePreview; - /* limit data in bNode to what we want to see saved? */ typedef struct bNode { struct bNode *next, *prev, *new_node; @@ -132,11 +142,14 @@ typedef struct bNode { short nr; /* number of this node in list, used for UI exec events */ ListBase inputs, outputs; + struct bNode *parent; /* parent node */ struct ID *id; /* optional link to libdata */ void *storage; /* custom data, must be struct, for storage in file */ float locx, locy; /* root offset for drawing */ - float width, miniwidth; + float width, height; /* node custom width and height */ + float miniwidth; /* node width if hidden */ + int pad; char label[32]; /* custom user-defined label */ short custom1, custom2; /* to be abused for buttons */ float custom3, custom4; @@ -151,7 +164,6 @@ typedef struct bNode { struct uiBlock *block; /* runtime during drawing */ struct bNodeType *typeinfo; /* lookup of callbacks and defaults */ - } bNode; /* node->flag */ @@ -163,11 +175,17 @@ typedef struct bNode { #define NODE_ACTIVE_ID 32 #define NODE_DO_OUTPUT 64 #define NODE_GROUP_EDIT 128 - /* free test flag, undefined */ + /* free test flag, undefined */ #define NODE_TEST 256 - /* composite: don't do node but pass on buffer(s) */ + /* composite: don't do node but pass on buffer(s) */ #define NODE_MUTED 512 -#define NODE_CUSTOM_NAME 1024 /* deprecated! */ +#define NODE_CUSTOM_NAME 1024 /* deprecated! */ + /* group node types: use const outputs by default */ +#define NODE_CONST_OUTPUT (1<<11) + /* node is always behind others */ +#define NODE_BACKGROUND (1<<12) + /* automatic flag for nodes included in transforms */ +#define NODE_TRANSFORM (1<<13) typedef struct bNodeLink { struct bNodeLink *next, *prev; @@ -175,13 +193,13 @@ typedef struct bNodeLink { bNode *fromnode, *tonode; bNodeSocket *fromsock, *tosock; - int flag, pad; - + int flag; + int pad; } bNodeLink; - /* link->flag */ -#define NODE_LINKFLAG_HILITE 1 +#define NODE_LINKFLAG_HILITE 1 /* link has been successfully validated */ +#define NODE_LINK_VALID 2 /* the basis for a Node tree, all links and nodes reside internal here */ /* only re-usable node trees are in the library though, materials and textures allocate own tree struct */ @@ -193,19 +211,24 @@ typedef struct bNodeTree { ListBase nodes, links; - bNodeStack *stack; /* stack is only while executing, no read/write in file */ - struct ListBase *threadstack; /* same as above */ - int type, init; /* set init on fileread */ - int stacksize; /* amount of elements in stack */ int cur_index; /* sockets in groups have unique identifiers, adding new sockets always will increase this counter */ - int flag, pad; + int flag; + int update; /* update flags */ + + int nodetype; /* specific node type this tree is used for */ - ListBase alltypes; /* type definitions */ ListBase inputs, outputs; /* external sockets for group nodes */ - - int pad2[2]; + + /* execution data */ + /* XXX It would be preferable to completely move this data out of the underlying node tree, + * so node tree execution could finally run independent of the tree itself. This would allow node trees + * to be merely linked by other data (materials, textures, etc.), as ID data is supposed to. + * Execution data is generated from the tree once at execution start and can then be used + * as long as necessary, even while the tree is being modified. + */ + struct bNodeTreeExec *execdata; /* callbacks */ void (*progress)(void *, float progress); @@ -216,20 +239,59 @@ typedef struct bNodeTree { } bNodeTree; /* ntree->type, index */ -#define NTREE_SHADER 0 -#define NTREE_COMPOSIT 1 -#define NTREE_TEXTURE 2 +#define NTREE_SHADER 0 +#define NTREE_COMPOSIT 1 +#define NTREE_TEXTURE 2 +#define NUM_NTREE_TYPES 3 /* ntree->init, flag */ -#define NTREE_TYPE_INIT 1 -#define NTREE_EXEC_INIT 2 +#define NTREE_TYPE_INIT 1 /* ntree->flag */ #define NTREE_DS_EXPAND 1 /* for animation editors */ -/* XXX not nice, but needed as a temporary flag +/* XXX not nice, but needed as a temporary flags * for group updates after library linking. */ -#define NTREE_DO_VERSIONS 1024 +#define NTREE_DO_VERSIONS_GROUP_EXPOSE 1024 + +/* ntree->update */ +#define NTREE_UPDATE 0xFFFF /* generic update flag (includes all others) */ +#define NTREE_UPDATE_LINKS 1 /* links have been added or removed */ +#define NTREE_UPDATE_NODES 2 /* nodes or sockets have been added or removed */ +#define NTREE_UPDATE_GROUP_IN 16 /* group inputs have changed */ +#define NTREE_UPDATE_GROUP_OUT 32 /* group outputs have changed */ +#define NTREE_UPDATE_GROUP 48 /* group has changed (generic flag including all other group flags) */ + + +/* socket value structs for input buttons */ + +typedef struct bNodeSocketValueInt { + int subtype; /* RNA subtype */ + int value; + int min, max; +} bNodeSocketValueInt; + +typedef struct bNodeSocketValueFloat { + int subtype; /* RNA subtype */ + float value; + float min, max; +} bNodeSocketValueFloat; + +typedef struct bNodeSocketValueBoolean { + char value; + char pad[3]; +} bNodeSocketValueBoolean; + +typedef struct bNodeSocketValueVector { + int subtype; /* RNA subtype */ + float value[3]; + float min, max; +} bNodeSocketValueVector; + +typedef struct bNodeSocketValueRGBA { + float value[4]; +} bNodeSocketValueRGBA; + /* data structs, for node->storage */ @@ -354,7 +416,6 @@ typedef struct TexNodeOutput { char name[32]; } TexNodeOutput; - /* comp channel matte */ #define CMP_NODE_CHANNEL_MATTE_CS_RGB 1 #define CMP_NODE_CHANNEL_MATTE_CS_HSV 2 diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index ffa82092ef1..8750ee9e906 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -189,6 +189,8 @@ typedef struct Object { float max_vel; /* clamp the maximum velocity 0.0 is disabled */ float min_vel; /* clamp the maximum velocity 0.0 is disabled */ float m_contactProcessingThreshold; + float obstacleRad; + char pad0[4]; short rotmode; /* rotation mode - uses defines set out in DNA_action_types.h for PoseChannel rotations... */ @@ -473,6 +475,8 @@ typedef struct DupliObject { #define OB_SOFT_BODY 0x20000 #define OB_OCCLUDER 0x40000 #define OB_SENSOR 0x80000 +#define OB_NAVMESH 0x100000 +#define OB_HASOBSTACLE 0x200000 /* ob->gameflag2 */ #define OB_NEVER_DO_ACTIVITY_CULLING 1 @@ -493,6 +497,7 @@ typedef struct DupliObject { #define OB_BODY_TYPE_SOFT 4 #define OB_BODY_TYPE_OCCLUDER 5 #define OB_BODY_TYPE_SENSOR 6 +#define OB_BODY_TYPE_NAVMESH 7 /* ob->scavisflag */ #define OB_VIS_SENS 1 diff --git a/source/blender/makesdna/DNA_outliner_types.h b/source/blender/makesdna/DNA_outliner_types.h index c44f10efde8..af19aa490ae 100644 --- a/source/blender/makesdna/DNA_outliner_types.h +++ b/source/blender/makesdna/DNA_outliner_types.h @@ -51,6 +51,8 @@ typedef struct TreeStore { #define TSE_CLOSED 1 #define TSE_SELECTED 2 #define TSE_TEXTBUT 4 +#define TSE_CHILDSEARCH 8 +#define TSE_SEARCHMATCH 16 /* TreeStoreElem types in BIF_outliner.h */ diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index be2a78ac774..5f20432d6f8 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -426,8 +426,38 @@ typedef struct GameFraming { #define SCE_GAMEFRAMING_EXTEND 1 #define SCE_GAMEFRAMING_SCALE 2 +typedef struct RecastData +{ + float cellsize; + float cellheight; + float agentmaxslope; + float agentmaxclimb; + float agentheight; + float agentradius; + float edgemaxlen; + float edgemaxerror; + float regionminsize; + float regionmergesize; + int vertsperpoly; + float detailsampledist; + float detailsamplemaxerror; +} RecastData; + typedef struct GameData { + /* standalone player */ + struct GameFraming framing; + short fullscreen, xplay, yplay, freqplay; + short depth, attrib, rt1, rt2; + + /* stereo/dome mode */ + struct GameDome dome; + short stereoflag, stereomode; + short pad2, pad3; + float eyeseparation, pad1; + RecastData recastData; + + /* physics (it was in world)*/ float gravity; /*Gravitation constant for the game world*/ @@ -440,21 +470,12 @@ typedef struct GameData { * bit 3: (gameengine): Activity culling is enabled. * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling */ - short mode, flag, matmode, pad[3]; + short mode, flag, matmode, pad[2]; short occlusionRes; /* resolution of occlusion Z buffer in pixel */ short physicsEngine; short ticrate, maxlogicstep, physubstep, maxphystep; - - /* standalone player */ - struct GameFraming framing; - short fullscreen, xplay, yplay, freqplay; - short depth, attrib, rt1, rt2; - - /* stereo/dome mode */ - struct GameDome dome; - short stereoflag, stereomode; - short pad2, pad3; - float eyeseparation, pad1; + short obstacleSimulation; + float levelHeight; } GameData; #define STEREO_NOSTEREO 1 @@ -478,6 +499,11 @@ typedef struct GameData { #define WOPHY_ODE 4 #define WOPHY_BULLET 5 +/* obstacleSimulation */ +#define OBSTSIMULATION_NONE 0 +#define OBSTSIMULATION_TOI_rays 1 +#define OBSTSIMULATION_TOI_cells 2 + /* GameData.flag */ #define GAME_RESTRICT_ANIM_UPDATES (1 << 0) #define GAME_ENABLE_ALL_FRAMES (1 << 1) @@ -494,6 +520,7 @@ typedef struct GameData { #define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12) #define GAME_ENABLE_ANIMATION_RECORD (1 << 13) #define GAME_SHOW_MOUSE (1 << 14) +#define GAME_SHOW_OBSTACLE_SIMULATION (1 << 15) #define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15) /* Note: GameData.flag is a short (max 16 flags). To add more flags, GameData.flag needs to be an int */ diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h index 588e8458de1..3ec26cdadb4 100644 --- a/source/blender/makesdna/DNA_sequence_types.h +++ b/source/blender/makesdna/DNA_sequence_types.h @@ -238,6 +238,8 @@ typedef struct SpeedControlVars { int lastValidFrame; } SpeedControlVars; +#define MAXSEQ 32 + #define SELECT 1 /* Editor->over_flag */ diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h index 66b10bcbf21..1627d4d2acb 100644 --- a/source/blender/makesdna/DNA_space_types.h +++ b/source/blender/makesdna/DNA_space_types.h @@ -861,6 +861,7 @@ enum { /* outliner search flags (SpaceOops->search_flags) */ #define SO_FIND_CASE_SENSITIVE (1<<0) #define SO_FIND_COMPLETE (1<<1) +#define SO_SEARCH_RECURSIVE (1<<2) /* headerbuttons: 450-499 */ diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h index 43dc532d4f6..d3ac09dc812 100644 --- a/source/blender/makesdna/DNA_userdef_types.h +++ b/source/blender/makesdna/DNA_userdef_types.h @@ -607,6 +607,12 @@ extern UserDef U; /* from blenkernel blender.c */ /* zoom is up/down if this flag is set (otherwise forward/backward) */ #define NDOF_ZOOM_UPDOWN (1 << 7) #define NDOF_ZOOM_INVERT (1 << 8) +#define NDOF_ROTATE_INVERT_AXIS (1 << 9) +#define NDOF_TILT_INVERT_AXIS (1 << 10) +#define NDOF_ROLL_INVERT_AXIS (1 << 11) +#define NDOF_PANX_INVERT_AXIS (1 << 12) +#define NDOF_PANY_INVERT_AXIS (1 << 13) +#define NDOF_PANZ_INVERT_AXIS (1 << 14) #ifdef __cplusplus diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h index 92dbc42e91d..38f5e9af466 100644 --- a/source/blender/makesrna/RNA_access.h +++ b/source/blender/makesrna/RNA_access.h @@ -333,10 +333,13 @@ extern StructRNA RNA_NearSensor; extern StructRNA RNA_NlaStrip; extern StructRNA RNA_NlaTrack; extern StructRNA RNA_Node; +extern StructRNA RNA_NodeForLoop; extern StructRNA RNA_NodeGroup; extern StructRNA RNA_NodeLink; extern StructRNA RNA_NodeSocket; +extern StructRNA RNA_NodeSocketPanel; extern StructRNA RNA_NodeTree; +extern StructRNA RNA_NodeWhileLoop; extern StructRNA RNA_NoiseTexture; extern StructRNA RNA_NorController; extern StructRNA RNA_Object; @@ -382,7 +385,6 @@ extern StructRNA RNA_PropertyGroupItem; extern StructRNA RNA_PropertySensor; extern StructRNA RNA_PythonConstraint; extern StructRNA RNA_PythonController; -extern StructRNA RNA_RGBANodeSocket; extern StructRNA RNA_RadarSensor; extern StructRNA RNA_RandomSensor; extern StructRNA RNA_RaySensor; @@ -560,9 +562,7 @@ extern StructRNA RNA_UserPreferencesInput; extern StructRNA RNA_UserPreferencesSystem; extern StructRNA RNA_UserPreferencesView; extern StructRNA RNA_UserSolidLight; -extern StructRNA RNA_ValueNodeSocket; extern StructRNA RNA_VectorFont; -extern StructRNA RNA_VectorNodeSocket; extern StructRNA RNA_VertexGroup; extern StructRNA RNA_VertexGroupElement; extern StructRNA RNA_VertexPaint; @@ -571,6 +571,9 @@ extern StructRNA RNA_VoxelData; extern StructRNA RNA_VoxelDataTexture; extern StructRNA RNA_WarpModifier; extern StructRNA RNA_WaveModifier; +extern StructRNA RNA_WeightVGEditModifier; +extern StructRNA RNA_WeightVGMixModifier; +extern StructRNA RNA_WeightVGProximityModifier; extern StructRNA RNA_Window; extern StructRNA RNA_WindowManager; extern StructRNA RNA_WipeSequence; @@ -612,6 +615,8 @@ extern const PointerRNA PointerRNA_NULL; /* Structs */ +StructRNA *RNA_struct_find(const char *identifier); + const char *RNA_struct_identifier(StructRNA *type); const char *RNA_struct_ui_name(StructRNA *type); const char *RNA_struct_ui_description(StructRNA *type); @@ -982,7 +987,15 @@ int RNA_function_call_direct_va_lookup(struct bContext *C, struct ReportList *re short RNA_type_to_ID_code(StructRNA *type); StructRNA *ID_code_to_RNA_type(short idcode); -void RNA_warning(const char *format, ...) + +/* macro which inserts the function name */ +#ifdef __GNUC__ +# define RNA_warning(format, args...) _RNA_warning("%s: " format "\n", __func__, ##args) +#else /* MSVC doesnt support variable length args in macros */ +# define RNA_warning _RNA_warning +#endif + +void _RNA_warning(const char *format, ...) #ifdef __GNUC__ __attribute__ ((format (printf, 1, 2))) #endif diff --git a/source/blender/makesrna/RNA_enum_types.h b/source/blender/makesrna/RNA_enum_types.h index 0b63bb02436..2300b72910d 100644 --- a/source/blender/makesrna/RNA_enum_types.h +++ b/source/blender/makesrna/RNA_enum_types.h @@ -102,10 +102,12 @@ extern EnumPropertyItem transform_mode_types[]; extern EnumPropertyItem posebone_rotmode_items[]; extern EnumPropertyItem property_type_items[]; +extern EnumPropertyItem property_subtype_items[]; extern EnumPropertyItem property_unit_items[]; extern EnumPropertyItem viewport_shade_items[]; +extern EnumPropertyItem nodetree_type_items[]; extern EnumPropertyItem node_socket_type_items[]; extern EnumPropertyItem node_math_items[]; diff --git a/source/blender/makesrna/RNA_types.h b/source/blender/makesrna/RNA_types.h index f8199074f27..4a18518dde9 100644 --- a/source/blender/makesrna/RNA_types.h +++ b/source/blender/makesrna/RNA_types.h @@ -99,7 +99,10 @@ typedef enum PropertyUnit { #define RNA_ENUM_BITFLAG_SIZE 32 -/* also update enums in bpy_props.c when adding items here */ +/* also update enums in bpy_props.c when adding items here + * watch it: these values are written to files as part of + * node socket button subtypes! + */ typedef enum PropertySubType { PROP_NONE = 0, diff --git a/source/blender/makesrna/SConscript b/source/blender/makesrna/SConscript index 1cb24630fbe..10b20fc795a 100644 --- a/source/blender/makesrna/SConscript +++ b/source/blender/makesrna/SConscript @@ -9,6 +9,7 @@ objs += o incs = '#/intern/guardedalloc #/intern/memutil #/intern/audaspace/intern ../blenkernel ../blenlib ../makesdna intern .' incs += ' ../windowmanager ../editors/include ../gpu ../imbuf ../ikplugin ../blenfont ../blenloader' incs += ' ../render/extern/include' +incs += ' ../nodes' incs += ' #/extern/glew/include' defs = [] diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt index 0307b5222d7..c2b46a3b69a 100644 --- a/source/blender/makesrna/intern/CMakeLists.txt +++ b/source/blender/makesrna/intern/CMakeLists.txt @@ -200,7 +200,7 @@ if(NOT WITH_MOD_FLUID) endif() if(WITH_FFTW3) - add_definitions(-DFFTW3=1) + add_definitions(-DWITH_FFTW3) endif() if(WITH_SDL) diff --git a/source/blender/makesrna/intern/SConscript b/source/blender/makesrna/intern/SConscript index 24c892b96c4..5c2580e4b90 100644 --- a/source/blender/makesrna/intern/SConscript +++ b/source/blender/makesrna/intern/SConscript @@ -71,7 +71,7 @@ if env['WITH_BF_GAMEENGINE']: defs.append('WITH_GAMEENGINE') if env['WITH_BF_FFTW3']: - defs.append('FFTW3=1') + defs.append('WITH_FFTW3') if env['WITH_BF_SDL']: defs.append('WITH_SDL') diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c index bc30210bfbb..23100fa8bd7 100644 --- a/source/blender/makesrna/intern/makesrna.c +++ b/source/blender/makesrna/intern/makesrna.c @@ -522,11 +522,14 @@ static char *rna_def_property_get_func(FILE *f, StructRNA *srna, PropertyRNA *pr fprintf(f, " %s(ptr, value);\n", manualfunc); } else { + const PropertySubType subtype= prop->subtype; + const char *string_copy_func= (subtype==PROP_FILEPATH || subtype==PROP_DIRPATH || subtype==PROP_FILENAME) ? "BLI_strncpy" : "BLI_strncpy_utf8"; + rna_print_data_get(f, dp); if(sprop->maxlength) - fprintf(f, " BLI_strncpy(value, data->%s, %d);\n", dp->dnaname, sprop->maxlength); + fprintf(f, " %s(value, data->%s, %d);\n", string_copy_func, dp->dnaname, sprop->maxlength); else - fprintf(f, " BLI_strncpy(value, data->%s, sizeof(data->%s));\n", dp->dnaname, dp->dnaname); + fprintf(f, " %s(value, data->%s, sizeof(data->%s));\n", string_copy_func, dp->dnaname, dp->dnaname); } fprintf(f, "}\n\n"); break; @@ -734,11 +737,14 @@ static char *rna_def_property_set_func(FILE *f, StructRNA *srna, PropertyRNA *pr fprintf(f, " %s(ptr, value);\n", manualfunc); } else { + const PropertySubType subtype= prop->subtype; + const char *string_copy_func= (subtype==PROP_FILEPATH || subtype==PROP_DIRPATH || subtype==PROP_FILENAME) ? "BLI_strncpy" : "BLI_strncpy_utf8"; + rna_print_data_get(f, dp); if(sprop->maxlength) - fprintf(f, " BLI_strncpy(data->%s, value, %d);\n", dp->dnaname, sprop->maxlength); + fprintf(f, " %s(data->%s, value, %d);\n", string_copy_func, dp->dnaname, sprop->maxlength); else - fprintf(f, " BLI_strncpy(data->%s, value, sizeof(data->%s));\n", dp->dnaname, dp->dnaname); + fprintf(f, " %s(data->%s, value, sizeof(data->%s));\n", string_copy_func, dp->dnaname, dp->dnaname); } fprintf(f, "}\n\n"); break; diff --git a/source/blender/makesrna/intern/rna_ID.c b/source/blender/makesrna/intern/rna_ID.c index e6a807fc261..63f5b8f8211 100644 --- a/source/blender/makesrna/intern/rna_ID.c +++ b/source/blender/makesrna/intern/rna_ID.c @@ -101,7 +101,7 @@ int rna_ID_name_length(PointerRNA *ptr) void rna_ID_name_set(PointerRNA *ptr, const char *value) { ID *id= (ID*)ptr->data; - BLI_strncpy(id->name+2, value, sizeof(id->name)-2); + BLI_strncpy_utf8(id->name+2, value, sizeof(id->name)-2); test_idbutton(id->name+2); } diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c index 27290929767..92bacfe2a60 100644 --- a/source/blender/makesrna/intern/rna_access.c +++ b/source/blender/makesrna/intern/rna_access.c @@ -585,6 +585,17 @@ static const char *rna_ensure_property_name(PropertyRNA *prop) /* Structs */ +StructRNA *RNA_struct_find(const char *identifier) +{ + StructRNA *type; + if (identifier) { + for (type = BLENDER_RNA.structs.first; type; type = type->cont.next) + if (strcmp(type->identifier, identifier)==0) + return type; + } + return NULL; +} + const char *RNA_struct_identifier(StructRNA *type) { return type->identifier; @@ -2326,8 +2337,17 @@ char *RNA_property_string_get_alloc(PointerRNA *ptr, PropertyRNA *prop, char *fi else buf= MEM_mallocN(sizeof(char)*(length+1), "RNA_string_get_alloc"); +#ifndef NDEBUG + /* safety check to ensure the string is actually set */ + buf[length]= 255; +#endif + RNA_property_string_get(ptr, prop, buf); +#ifndef NDEBUG + BLI_assert(buf[length] == '\0'); +#endif + return buf; } @@ -4497,7 +4517,7 @@ char *RNA_property_as_string(bContext *C, PointerRNA *ptr, PropertyRNA *prop) buf= MEM_mallocN(sizeof(char)*(length+1), "RNA_property_as_string"); buf_esc= MEM_mallocN(sizeof(char)*(length*2+1), "RNA_property_as_string esc"); RNA_property_string_get(ptr, prop, buf); - BLI_strescape(buf_esc, buf, length*2); + BLI_strescape(buf_esc, buf, length*2+1); MEM_freeN(buf); BLI_dynstr_appendf(dynstr, "\"%s\"", buf_esc); MEM_freeN(buf_esc); @@ -5464,7 +5484,8 @@ int RNA_property_copy(PointerRNA *ptr, PointerRNA *fromptr, PropertyRNA *prop, i return 0; } -void RNA_warning(const char *format, ...) +/* use RNA_warning macro which includes __func__ suffix */ +void _RNA_warning(const char *format, ...) { va_list args; @@ -5472,6 +5493,11 @@ void RNA_warning(const char *format, ...) vprintf(format, args); va_end(args); + /* gcc macro adds '\n', but cant use for other compilers */ +#ifndef __GNUC__ + fputc('\n', stdout); +#endif + #ifdef WITH_PYTHON { extern void PyC_LineSpit(void); diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c index 5eccba16c3d..7356af05dcb 100644 --- a/source/blender/makesrna/intern/rna_actuator.c +++ b/source/blender/makesrna/intern/rna_actuator.c @@ -60,6 +60,7 @@ EnumPropertyItem actuator_type_items[] ={ {ACT_SOUND, "SOUND", 0, "Sound", ""}, {ACT_STATE, "STATE", 0, "State", ""}, {ACT_VISIBILITY, "VISIBILITY", 0, "Visibility", ""}, + {ACT_STEERING, "STEERING", 0, "Steering", ""}, {0, NULL, 0, NULL, NULL}}; #ifdef RNA_RUNTIME @@ -103,6 +104,8 @@ static StructRNA* rna_Actuator_refine(struct PointerRNA *ptr) return &RNA_StateActuator; case ACT_ARMATURE: return &RNA_ArmatureActuator; + case ACT_STEERING: + return &RNA_SteeringActuator; default: return &RNA_Actuator; } @@ -323,30 +326,6 @@ static void rna_Actuator_constraint_detect_material_set(struct PointerRNA *ptr, } } -static void rna_FcurveActuator_add_set(struct PointerRNA *ptr, int value) -{ - bActuator *act = (bActuator *)ptr->data; - bIpoActuator *ia = act->data; - - if(value == 1){ - ia->flag &= ~ACT_IPOFORCE; - ia->flag |= ACT_IPOADD; - }else - ia->flag &= ~ACT_IPOADD; -} - -static void rna_FcurveActuator_force_set(struct PointerRNA *ptr, int value) -{ - bActuator *act = (bActuator *)ptr->data; - bIpoActuator *ia = act->data; - - if(value == 1){ - ia->flag &= ~ACT_IPOADD; - ia->flag |= ACT_IPOFORCE; - }else - ia->flag &= ~ACT_IPOFORCE; -} - static void rna_ActionActuator_add_set(struct PointerRNA *ptr, int value) { bActuator *act = (bActuator *)ptr->data; @@ -459,6 +438,7 @@ EnumPropertyItem *rna_Actuator_type_itemf(bContext *C, PointerRNA *ptr, Property RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_PROPERTY); RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_RANDOM); RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_SCENE); + RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_STEERING); RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_SOUND); RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_STATE); @@ -504,6 +484,18 @@ static void rna_Actuator_Armature_update(Main *bmain, Scene *scene, PointerRNA * constraint[0] = 0; } +static void rna_SteeringActuator_navmesh_set(PointerRNA *ptr, PointerRNA value) +{ + bActuator *act = (bActuator*)ptr->data; + bSteeringActuator *sa = (bSteeringActuator*) act->data; + + Object* obj = value.data; + if (obj && obj->body_type==OB_BODY_TYPE_NAVMESH) + sa->navmesh = obj; + else + sa->navmesh = NULL; +} + /* note: the following set functions exists only to avoid id refcounting */ static void rna_Actuator_editobject_mesh_set(PointerRNA *ptr, PointerRNA value) { @@ -858,77 +850,6 @@ static void rna_def_object_actuator(BlenderRNA *brna) RNA_def_property_update(prop, NC_LOGIC, NULL); } -/* The fcurve actuator has been replace with the action actuator, so this is no longer used */ -static void rna_def_fcurve_actuator(BlenderRNA *brna) -{ - StructRNA *srna; - PropertyRNA *prop; - - static EnumPropertyItem prop_type_items[] ={ - {ACT_IPO_PLAY, "PLAY", 0, "Play", ""}, - {ACT_IPO_PINGPONG, "PINGPONG", 0, "Ping Pong", ""}, - {ACT_IPO_FLIPPER, "FLIPPER", 0, "Flipper", ""}, - {ACT_IPO_LOOP_STOP, "STOP", 0, "Loop Stop", ""}, - {ACT_IPO_LOOP_END, "END", 0, "Loop End", ""}, -// {ACT_IPO_KEY2KEY, "IPOCHILD", 0, "Key to Key", ""}, - {ACT_IPO_FROM_PROP, "PROP", 0, "Property", ""}, - {0, NULL, 0, NULL, NULL}}; - - srna= RNA_def_struct(brna, "FCurveActuator", "Actuator"); - RNA_def_struct_ui_text(srna, "F-Curve Actuator", "Actuator to animate the object"); - RNA_def_struct_sdna_from(srna, "bIpoActuator", "data"); - - prop= RNA_def_property(srna, "play_type", PROP_ENUM, PROP_NONE); - RNA_def_property_enum_sdna(prop, NULL, "type"); - RNA_def_property_enum_items(prop, prop_type_items); - RNA_def_property_ui_text(prop, "F-Curve Type", "Specify the way you want to play the animation"); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - prop= RNA_def_property(srna, "frame_start", PROP_FLOAT, PROP_NONE); - RNA_def_property_float_sdna(prop, NULL, "sta"); - RNA_def_property_ui_range(prop, 1.0, MAXFRAME, 100, 2); - RNA_def_property_ui_text(prop, "Start Frame", ""); - RNA_def_property_update(prop, NC_SCENE, NULL); - - prop= RNA_def_property(srna, "frame_end", PROP_FLOAT, PROP_NONE); - RNA_def_property_float_sdna(prop, NULL, "end"); - RNA_def_property_ui_range(prop, 1.0, MAXFRAME, 100, 2); - RNA_def_property_ui_text(prop, "End Frame", ""); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - prop= RNA_def_property(srna, "property", PROP_STRING, PROP_NONE); - RNA_def_property_string_sdna(prop, NULL, "name"); - RNA_def_property_ui_text(prop, "Property", "Use this property to define the F-Curve position"); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - prop= RNA_def_property(srna, "frame_property", PROP_STRING, PROP_NONE); - RNA_def_property_string_sdna(prop, NULL, "frameProp"); - RNA_def_property_ui_text(prop, "Frame Property", "Assign the action's current frame number to this property"); - - /* booleans */ - prop= RNA_def_property(srna, "use_additive", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOADD); - RNA_def_property_boolean_funcs(prop, NULL, "rna_FcurveActuator_add_set"); - RNA_def_property_ui_text(prop, "Add", "F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag"); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - prop= RNA_def_property(srna, "use_force", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOFORCE); - RNA_def_property_boolean_funcs(prop, NULL, "rna_FcurveActuator_force_set"); - RNA_def_property_ui_text(prop, "Force", "Apply F-Curve as a global or local force depending on the local option (dynamic objects only)"); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - prop= RNA_def_property(srna, "use_local", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOLOCAL); - RNA_def_property_ui_text(prop, "L", "Let the F-Curve act in local coordinates, used in Force and Add mode"); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - prop= RNA_def_property(srna, "apply_to_children", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOCHILD); - RNA_def_property_ui_text(prop, "Child", "Update F-Curve on all children Objects as well"); - RNA_def_property_update(prop, NC_LOGIC, NULL); -} - static void rna_def_camera_actuator(BlenderRNA *brna) { StructRNA *srna; @@ -1995,6 +1916,108 @@ static void rna_def_armature_actuator(BlenderRNA *brna) RNA_def_property_update(prop, NC_LOGIC, NULL); } +static void rna_def_steering_actuator(BlenderRNA *brna) +{ + StructRNA *srna; + PropertyRNA *prop; + + static EnumPropertyItem prop_type_items[] ={ + {ACT_STEERING_SEEK, "SEEK", 0, "Seek", ""}, + {ACT_STEERING_FLEE, "FLEE", 0, "Flee", ""}, + {ACT_STEERING_PATHFOLLOWING, "PATHFOLLOWING", 0, "Path following", ""}, + {0, NULL, 0, NULL, NULL}}; + + static EnumPropertyItem facingaxis_items[] ={ + {1, "X", 0, "X", ""}, + {2, "Y", 0, "Y", ""}, + {3, "Z", 0, "Z", ""}, + {4, "-X", 0, "-X", ""}, + {5, "-Y", 0, "-Y", ""}, + {6, "-Z", 0, "-Z", ""}, + {0, NULL, 0, NULL, NULL}}; + + srna= RNA_def_struct(brna, "SteeringActuator", "Actuator"); + RNA_def_struct_ui_text(srna, "Steering Actuator", ""); + RNA_def_struct_sdna_from(srna, "bSteeringActuator", "data"); + + prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "type"); + RNA_def_property_enum_items(prop, prop_type_items); + RNA_def_property_ui_text(prop, "Behavior", ""); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "velocity", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "velocity"); + RNA_def_property_range(prop, 0.0, 1000.0); + RNA_def_property_ui_text(prop, "Velocity", "Velocity magnitude"); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "acceleration", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "acceleration"); + RNA_def_property_range(prop, 0.0, 1000.0); + RNA_def_property_ui_text(prop, "Acceleration", "Max acceleration"); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "turn_speed", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "turnspeed"); + RNA_def_property_range(prop, 0.0, 720.0); + RNA_def_property_ui_text(prop, "Turn Speed", "Max turn speed"); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "dist"); + RNA_def_property_range(prop, 0.0, 1000.0); + RNA_def_property_ui_text(prop, "Dist", "Relax distance"); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "target", PROP_POINTER, PROP_NONE); + RNA_def_property_struct_type(prop, "Object"); + RNA_def_property_pointer_sdna(prop, NULL, "target"); + RNA_def_property_flag(prop, PROP_EDITABLE); + RNA_def_property_ui_text(prop, "Target Object", "Set target object"); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "self_terminated", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_SELFTERMINATED); + RNA_def_property_ui_text(prop, "Self Terminated", "Terminate when target is reached"); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "show_visualization", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_ENABLEVISUALIZATION); + RNA_def_property_ui_text(prop, "Visualize", "Enable debug visualization"); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "update_period", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "updateTime"); + RNA_def_property_ui_range(prop, -1, 100000, 1, 1); + RNA_def_property_ui_text(prop, "Update period", "Path update period"); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "navmesh", PROP_POINTER, PROP_NONE); + RNA_def_property_struct_type(prop, "Object"); + RNA_def_property_pointer_sdna(prop, NULL, "navmesh"); + RNA_def_property_flag(prop, PROP_EDITABLE); + RNA_def_property_ui_text(prop, "Navigation Mesh Object", "Navigation mesh"); + RNA_def_property_pointer_funcs(prop, NULL, "rna_SteeringActuator_navmesh_set", NULL, NULL); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "facing", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_AUTOMATICFACING); + RNA_def_property_ui_text(prop, "Facing", "Enable automatic facing"); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "facing_axis", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "facingaxis"); + RNA_def_property_enum_items(prop, facingaxis_items); + RNA_def_property_ui_text(prop, "Axis", "Axis for automatic facing"); + RNA_def_property_update(prop, NC_LOGIC, NULL); + + prop= RNA_def_property(srna, "normal_up", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_NORMALUP); + RNA_def_property_ui_text(prop, "N", "Use normal of the navmesh to set \"UP\" vector"); + RNA_def_property_update(prop, NC_LOGIC, NULL); +} + void RNA_def_actuator(BlenderRNA *brna) { rna_def_actuator(brna); @@ -2016,6 +2039,7 @@ void RNA_def_actuator(BlenderRNA *brna) rna_def_shape_action_actuator(brna); rna_def_state_actuator(brna); rna_def_armature_actuator(brna); + rna_def_steering_actuator(brna); } #endif diff --git a/source/blender/makesrna/intern/rna_fluidsim.c b/source/blender/makesrna/intern/rna_fluidsim.c index 1ba2e32502f..ccb24d7dd9b 100644 --- a/source/blender/makesrna/intern/rna_fluidsim.c +++ b/source/blender/makesrna/intern/rna_fluidsim.c @@ -184,7 +184,11 @@ static void rna_DomainFluidSettings_memory_estimate_get(PointerRNA *ptr, char *v static int rna_DomainFluidSettings_memory_estimate_length(PointerRNA *ptr) { - return 32; +#ifdef DISABLE_ELBEEM + return 0; +#else + return 31; +#endif } static char *rna_FluidSettings_path(PointerRNA *ptr) diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h index 9e98f166875..78b8c67d92c 100644 --- a/source/blender/makesrna/intern/rna_internal.h +++ b/source/blender/makesrna/intern/rna_internal.h @@ -261,6 +261,7 @@ void RNA_api_wm(struct StructRNA *srna); void RNA_api_sensor(struct StructRNA *srna); void RNA_api_controller(struct StructRNA *srna); void RNA_api_actuator(struct StructRNA *srna); +void RNA_api_texture(struct StructRNA *srna); void RNA_api_environment_map(struct StructRNA *srna); /* main collection functions */ diff --git a/source/blender/makesrna/intern/rna_main_api.c b/source/blender/makesrna/intern/rna_main_api.c index d69cb2063ab..1ba6905ea37 100644 --- a/source/blender/makesrna/intern/rna_main_api.c +++ b/source/blender/makesrna/intern/rna_main_api.c @@ -214,9 +214,7 @@ void rna_Main_materials_remove(Main *bmain, ReportList *reports, struct Material struct bNodeTree *rna_Main_nodetree_new(Main *UNUSED(bmain), const char *name, int type) { - bNodeTree *tree = ntreeAddTree(name, type, TRUE); - -// ntreeMakeGroupSockets(tree); + bNodeTree *tree = ntreeAddTree(name, type, NODE_GROUP); id_us_min(&tree->id); return tree; diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c index 28f2d76f7ed..e7ab9d04b78 100644 --- a/source/blender/makesrna/intern/rna_modifier.c +++ b/source/blender/makesrna/intern/rna_modifier.c @@ -56,43 +56,48 @@ #include "WM_types.h" EnumPropertyItem modifier_type_items[] ={ - {0, "", 0, N_("Generate"), ""}, - {eModifierType_Array, "ARRAY", ICON_MOD_ARRAY, N_("Array"), ""}, - {eModifierType_Bevel, "BEVEL", ICON_MOD_BEVEL, N_("Bevel"), ""}, - {eModifierType_Boolean, "BOOLEAN", ICON_MOD_BOOLEAN, N_("Boolean"), ""}, - {eModifierType_Build, "BUILD", ICON_MOD_BUILD, N_("Build"), ""}, - {eModifierType_Decimate, "DECIMATE", ICON_MOD_DECIM, N_("Decimate"), ""}, - {eModifierType_EdgeSplit, "EDGE_SPLIT", ICON_MOD_EDGESPLIT, N_("Edge Split"), ""}, - {eModifierType_Mask, "MASK", ICON_MOD_MASK, N_("Mask"), ""}, - {eModifierType_Mirror, "MIRROR", ICON_MOD_MIRROR, N_("Mirror"), ""}, - {eModifierType_Multires, "MULTIRES", ICON_MOD_MULTIRES, N_("Multiresolution"), ""}, - {eModifierType_Screw, "SCREW", ICON_MOD_SCREW, N_("Screw"), ""}, - {eModifierType_Solidify, "SOLIDIFY", ICON_MOD_SOLIDIFY, N_("Solidify"), ""}, - {eModifierType_Subsurf, "SUBSURF", ICON_MOD_SUBSURF, N_("Subdivision Surface"), ""}, - {eModifierType_UVProject, "UV_PROJECT", ICON_MOD_UVPROJECT, N_("UV Project"), ""}, - {0, "", 0, N_("Deform"), ""}, - {eModifierType_Armature, "ARMATURE", ICON_MOD_ARMATURE, N_("Armature"), ""}, - {eModifierType_Cast, "CAST", ICON_MOD_CAST, N_("Cast"), ""}, - {eModifierType_Curve, "CURVE", ICON_MOD_CURVE, N_("Curve"), ""}, - {eModifierType_Displace, "DISPLACE", ICON_MOD_DISPLACE, N_("Displace"), ""}, - {eModifierType_Hook, "HOOK", ICON_HOOK, N_("Hook"), ""}, - {eModifierType_Lattice, "LATTICE", ICON_MOD_LATTICE, N_("Lattice"), ""}, - {eModifierType_MeshDeform, "MESH_DEFORM", ICON_MOD_MESHDEFORM, N_("Mesh Deform"), ""}, - {eModifierType_Shrinkwrap, "SHRINKWRAP", ICON_MOD_SHRINKWRAP, N_("Shrinkwrap"), ""}, - {eModifierType_SimpleDeform, "SIMPLE_DEFORM", ICON_MOD_SIMPLEDEFORM, N_("Simple Deform"), ""}, - {eModifierType_Smooth, "SMOOTH", ICON_MOD_SMOOTH, N_("Smooth"), ""}, - {eModifierType_Warp, "WARP", ICON_MOD_SUBSURF, N_("Warp"), ""}, - {eModifierType_Wave, "WAVE", ICON_MOD_WAVE, N_("Wave"), ""}, - {0, "", 0, N_("Simulate"), ""}, - {eModifierType_Cloth, "CLOTH", ICON_MOD_CLOTH, N_("Cloth"), ""}, - {eModifierType_Collision, "COLLISION", ICON_MOD_PHYSICS, N_("Collision"), ""}, - {eModifierType_Explode, "EXPLODE", ICON_MOD_EXPLODE, N_("Explode"), ""}, - {eModifierType_Fluidsim, "FLUID_SIMULATION", ICON_MOD_FLUIDSIM, N_("Fluid Simulation"), ""}, - {eModifierType_ParticleInstance, "PARTICLE_INSTANCE", ICON_MOD_PARTICLES, N_("Particle Instance"), ""}, - {eModifierType_ParticleSystem, "PARTICLE_SYSTEM", ICON_MOD_PARTICLES, N_("Particle System"), ""}, - {eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, N_("Smoke"), ""}, - {eModifierType_Softbody, "SOFT_BODY", ICON_MOD_SOFT, N_("Soft Body"), ""}, - {eModifierType_Surface, "SURFACE", ICON_MOD_PHYSICS, N_("Surface"), ""}, + {0, "", 0, "Generate", ""}, + {eModifierType_Array, "ARRAY", ICON_MOD_ARRAY, "Array", ""}, + {eModifierType_Bevel, "BEVEL", ICON_MOD_BEVEL, "Bevel", ""}, + {eModifierType_Boolean, "BOOLEAN", ICON_MOD_BOOLEAN, "Boolean", ""}, + {eModifierType_Build, "BUILD", ICON_MOD_BUILD, "Build", ""}, + {eModifierType_Decimate, "DECIMATE", ICON_MOD_DECIM, "Decimate", ""}, + {eModifierType_EdgeSplit, "EDGE_SPLIT", ICON_MOD_EDGESPLIT, "Edge Split", ""}, + {eModifierType_Mask, "MASK", ICON_MOD_MASK, "Mask", ""}, + {eModifierType_Mirror, "MIRROR", ICON_MOD_MIRROR, "Mirror", ""}, + {eModifierType_Multires, "MULTIRES", ICON_MOD_MULTIRES, "Multiresolution", ""}, + {eModifierType_Screw, "SCREW", ICON_MOD_SCREW, "Screw", ""}, + {eModifierType_Solidify, "SOLIDIFY", ICON_MOD_SOLIDIFY, "Solidify", ""}, + {eModifierType_Subsurf, "SUBSURF", ICON_MOD_SUBSURF, "Subdivision Surface", ""}, + {0, "", 0, "Modify", ""}, + {eModifierType_UVProject, "UV_PROJECT", ICON_MOD_UVPROJECT, "UV Project", ""}, + {eModifierType_WeightVGEdit, "VERTEX_WEIGHT_EDIT", ICON_MOD_VERTEX_WEIGHT, "Vertex Weight Edit", ""}, + {eModifierType_WeightVGMix, "VERTEX_WEIGHT_MIX", ICON_MOD_VERTEX_WEIGHT, "Vertex Weight Mix", ""}, + {eModifierType_WeightVGProximity, "VERTEX_WEIGHT_PROXIMITY", ICON_MOD_VERTEX_WEIGHT, "Vertex Weight Proximity", ""}, + {0, "", 0, "Deform", ""}, + {eModifierType_Armature, "ARMATURE", ICON_MOD_ARMATURE, "Armature", ""}, + {eModifierType_Cast, "CAST", ICON_MOD_CAST, "Cast", ""}, + {eModifierType_Curve, "CURVE", ICON_MOD_CURVE, "Curve", ""}, + {eModifierType_Displace, "DISPLACE", ICON_MOD_DISPLACE, "Displace", ""}, + {eModifierType_Hook, "HOOK", ICON_HOOK, "Hook", ""}, + {eModifierType_Lattice, "LATTICE", ICON_MOD_LATTICE, "Lattice", ""}, + {eModifierType_MeshDeform, "MESH_DEFORM", ICON_MOD_MESHDEFORM, "Mesh Deform", ""}, + {eModifierType_Shrinkwrap, "SHRINKWRAP", ICON_MOD_SHRINKWRAP, "Shrinkwrap", ""}, + {eModifierType_SimpleDeform, "SIMPLE_DEFORM", ICON_MOD_SIMPLEDEFORM, "Simple Deform", ""}, + {eModifierType_Smooth, "SMOOTH", ICON_MOD_SMOOTH, "Smooth", ""}, + {eModifierType_Warp, "WARP", ICON_MOD_SUBSURF, "Warp", ""}, + {eModifierType_Wave, "WAVE", ICON_MOD_WAVE, "Wave", ""}, + {0, "", 0, "Simulate", ""}, + {eModifierType_Cloth, "CLOTH", ICON_MOD_CLOTH, "Cloth", ""}, + {eModifierType_Collision, "COLLISION", ICON_MOD_PHYSICS, "Collision", ""}, + {eModifierType_Explode, "EXPLODE", ICON_MOD_EXPLODE, "Explode", ""}, + {eModifierType_Fluidsim, "FLUID_SIMULATION", ICON_MOD_FLUIDSIM, "Fluid Simulation", ""}, + {eModifierType_NavMesh, "NAVMESH", ICON_MOD_PHYSICS, "Navigation mesh", ""}, + {eModifierType_ParticleInstance, "PARTICLE_INSTANCE", ICON_MOD_PARTICLES, "Particle Instance", ""}, + {eModifierType_ParticleSystem, "PARTICLE_SYSTEM", ICON_MOD_PARTICLES, "Particle System", ""}, + {eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, "Smoke", ""}, + {eModifierType_Softbody, "SOFT_BODY", ICON_MOD_SOFT, "Soft Body", ""}, + {eModifierType_Surface, "SURFACE", ICON_MOD_PHYSICS, "Surface", ""}, {0, NULL, 0, NULL, NULL}}; #ifdef RNA_RUNTIME @@ -185,6 +190,14 @@ static StructRNA* rna_Modifier_refine(struct PointerRNA *ptr) return &RNA_ScrewModifier; case eModifierType_Warp: return &RNA_WarpModifier; + case eModifierType_NavMesh: + return &RNA_NavMeshModifier; + case eModifierType_WeightVGEdit: + return &RNA_VertexWeightEditModifier; + case eModifierType_WeightVGMix: + return &RNA_VertexWeightMixModifier; + case eModifierType_WeightVGProximity: + return &RNA_VertexWeightProximityModifier; default: return &RNA_Modifier; } @@ -377,6 +390,46 @@ static void rna_SolidifyModifier_vgroup_set(PointerRNA *ptr, const char *value) rna_object_vgroup_name_set(ptr, value, smd->defgrp_name, sizeof(smd->defgrp_name)); } +static void rna_WeightVGModifier_vgroup_set(PointerRNA *ptr, const char *value) +{ + ModifierData *md = (ModifierData*)ptr->data; + if (md->type == eModifierType_WeightVGEdit) { + WeightVGEditModifierData *wmd= (WeightVGEditModifierData*)md; + rna_object_vgroup_name_set(ptr, value, wmd->defgrp_name, sizeof(wmd->defgrp_name)); + } + else if (md->type == eModifierType_WeightVGMix) { + WeightVGMixModifierData *wmd= (WeightVGMixModifierData*)md; + rna_object_vgroup_name_set(ptr, value, wmd->defgrp_name_a, sizeof(wmd->defgrp_name_a)); + } + else if (md->type == eModifierType_WeightVGProximity) { + WeightVGProximityModifierData *wmd= (WeightVGProximityModifierData*)md; + rna_object_vgroup_name_set(ptr, value, wmd->defgrp_name, sizeof(wmd->defgrp_name)); + } +} + +static void rna_WeightVGModifier_mask_vgroup_set(PointerRNA *ptr, const char *value) +{ + ModifierData *md = (ModifierData*)ptr->data; + if (md->type == eModifierType_WeightVGEdit) { + WeightVGEditModifierData *wmd= (WeightVGEditModifierData*)md; + rna_object_vgroup_name_set(ptr, value, wmd->mask_defgrp_name, sizeof(wmd->mask_defgrp_name)); + } + else if (md->type == eModifierType_WeightVGMix) { + WeightVGMixModifierData *wmd= (WeightVGMixModifierData*)md; + rna_object_vgroup_name_set(ptr, value, wmd->mask_defgrp_name, sizeof(wmd->mask_defgrp_name)); + } + else if (md->type == eModifierType_WeightVGProximity) { + WeightVGProximityModifierData *wmd= (WeightVGProximityModifierData*)md; + rna_object_vgroup_name_set(ptr, value, wmd->mask_defgrp_name, sizeof(wmd->mask_defgrp_name)); + } +} + +static void rna_WeightVGMixModifier_vgroup2_set(PointerRNA *ptr, const char *value) +{ + WeightVGMixModifierData *wmd= (WeightVGMixModifierData*)ptr->data; + rna_object_vgroup_name_set(ptr, value, wmd->defgrp_name_b, sizeof(wmd->defgrp_name_b)); +} + static void rna_MappingInfo_uvlayer_set(PointerRNA *ptr, const char *value) { MappingInfoModifierData *mmd= (MappingInfoModifierData *)ptr->data; @@ -401,6 +454,23 @@ static void rna_WaveModifier_uvlayer_set(PointerRNA *ptr, const char *value) rna_object_uvlayer_name_set(ptr, value, wmd->uvlayer_name, sizeof(wmd->uvlayer_name)); } +static void rna_WeightVGModifier_mask_uvlayer_set(PointerRNA *ptr, const char *value) +{ + ModifierData *md = (ModifierData*)ptr->data; + if (md->type == eModifierType_WeightVGEdit) { + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*)md; + rna_object_uvlayer_name_set(ptr, value, wmd->mask_tex_uvlayer_name, sizeof(wmd->mask_tex_uvlayer_name)); + } + else if (md->type == eModifierType_WeightVGMix) { + WeightVGMixModifierData *wmd = (WeightVGMixModifierData*)md; + rna_object_uvlayer_name_set(ptr, value, wmd->mask_tex_uvlayer_name, sizeof(wmd->mask_tex_uvlayer_name)); + } + else if (md->type == eModifierType_WeightVGProximity) { + WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*)md; + rna_object_uvlayer_name_set(ptr, value, wmd->mask_tex_uvlayer_name, sizeof(wmd->mask_tex_uvlayer_name)); + } +} + static void rna_MultiresModifier_level_range(PointerRNA *ptr, int *min, int *max) { MultiresModifierData *mmd = (MultiresModifierData*)ptr->data; @@ -2367,7 +2437,7 @@ static void rna_def_modifier_screw(BlenderRNA *brna) prop= RNA_def_property(srna, "steps", PROP_INT, PROP_UNSIGNED); RNA_def_property_range(prop, 2, 10000); - RNA_def_property_ui_range(prop, 2, 512, 1, 0); + RNA_def_property_ui_range(prop, 3, 512, 1, 0); RNA_def_property_ui_text(prop, "Steps", "Number of steps in the revolution"); RNA_def_property_update(prop, 0, "rna_Modifier_update"); @@ -2421,6 +2491,311 @@ static void rna_def_modifier_screw(BlenderRNA *brna) RNA_def_property_update(prop, 0, "rna_Modifier_update");*/ } +static void rna_def_modifier_navmesh(BlenderRNA *brna) +{ + StructRNA *srna; + /* PropertyRNA *prop; */ /* UNUSED */ + + srna= RNA_def_struct(brna, "NavMeshModifier", "Modifier"); + RNA_def_struct_ui_text(srna, "NavMesh Modifier", "NavMesh modifier"); + RNA_def_struct_sdna(srna, "NavMeshModifierData"); + RNA_def_struct_ui_icon(srna, ICON_MOD_DECIM); +} + +static void rna_def_modifier_weightvg_mask(BlenderRNA *brna, StructRNA *srna) +{ + static EnumPropertyItem weightvg_mask_tex_map_items[] = { + {MOD_DISP_MAP_LOCAL, "LOCAL", 0, "Local", ""}, + {MOD_DISP_MAP_GLOBAL, "GLOBAL", 0, "Global", ""}, + {MOD_DISP_MAP_OBJECT, "OBJECT", 0, "Object", ""}, + {MOD_DISP_MAP_UV, "UV", 0, "UV", ""}, + {0, NULL, 0, NULL, NULL}}; + + static EnumPropertyItem weightvg_mask_tex_used_items[] = { + {MOD_WVG_MASK_TEX_USE_INT, "INT", 0, "Intensity", ""}, + {MOD_WVG_MASK_TEX_USE_RED, "RED", 0, "Red", ""}, + {MOD_WVG_MASK_TEX_USE_GREEN, "GREEN", 0, "Green", ""}, + {MOD_WVG_MASK_TEX_USE_BLUE, "BLUE", 0, "Blue", ""}, + {MOD_WVG_MASK_TEX_USE_HUE, "HUE", 0, "Hue", ""}, + {MOD_WVG_MASK_TEX_USE_SAT, "SAT", 0, "Saturation", ""}, + {MOD_WVG_MASK_TEX_USE_VAL, "VAL", 0, "Value", ""}, + {MOD_WVG_MASK_TEX_USE_ALPHA, "ALPHA", 0, "Alpha", ""}, + {0, NULL, 0, NULL, NULL}}; + + PropertyRNA *prop; + + prop= RNA_def_property(srna, "mask_constant", PROP_FLOAT, PROP_NONE); + RNA_def_property_range(prop, -FLT_MAX, FLT_MAX); + RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 0); + RNA_def_property_ui_text(prop, "Influence", "Global influence of current modifications on vgroup."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "mask_vertex_group", PROP_STRING, PROP_NONE); + RNA_def_property_string_sdna(prop, NULL, "mask_defgrp_name"); + RNA_def_property_ui_text(prop, "Mask VGroup", "Masking vertex group name."); + RNA_def_property_string_funcs(prop, NULL, NULL, "rna_WeightVGModifier_mask_vgroup_set"); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "mask_texture", PROP_POINTER, PROP_NONE); + RNA_def_property_ui_text(prop, "Masking Tex", "Masking texture."); + RNA_def_property_flag(prop, PROP_EDITABLE); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "mask_tex_use_channel", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, weightvg_mask_tex_used_items); + RNA_def_property_ui_text(prop, "Use Channel", "Which texture channel to use for masking."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "mask_tex_mapping", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, weightvg_mask_tex_map_items); + RNA_def_property_ui_text(prop, "Texture Coordinates", "Which texture coordinates " + "to use for mapping."); + RNA_def_property_update(prop, 0, "rna_Modifier_dependency_update"); + + prop= RNA_def_property(srna, "mask_tex_uv_layer", PROP_STRING, PROP_NONE); + RNA_def_property_string_sdna(prop, NULL, "mask_tex_uvlayer_name"); + RNA_def_property_ui_text(prop, "UV Layer", "UV layer name"); + RNA_def_property_string_funcs(prop, NULL, NULL, "rna_WeightVGModifier_mask_uvlayer_set"); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "mask_tex_map_object", PROP_POINTER, PROP_NONE); + RNA_def_property_pointer_sdna(prop, NULL, "mask_tex_map_obj"); + RNA_def_property_ui_text(prop, "Texture Coordinate Object", "Which object to take texture " + "coordinates from."); + RNA_def_property_flag(prop, PROP_EDITABLE|PROP_ID_SELF_CHECK); + RNA_def_property_update(prop, 0, "rna_Modifier_dependency_update"); +} + +static void rna_def_modifier_weightvgedit(BlenderRNA *brna) +{ + static EnumPropertyItem weightvg_edit_falloff_type_items[] = { + {MOD_WVG_MAPPING_NONE, "LINEAR", ICON_LINCURVE, "Linear", ""}, + {MOD_WVG_MAPPING_CURVE, "CURVE", ICON_RNDCURVE, "Custom Curve", ""}, + {MOD_WVG_MAPPING_SHARP, "SHARP", ICON_SHARPCURVE, "Sharp", ""}, + {MOD_WVG_MAPPING_SMOOTH, "SMOOTH", ICON_SMOOTHCURVE, "Smooth", ""}, + {MOD_WVG_MAPPING_ROOT, "ROOT", ICON_ROOTCURVE, "Root", ""}, + {MOD_WVG_MAPPING_SPHERE, "ICON_SPHERECURVE", ICON_SPHERECURVE, "Sphere", ""}, + {MOD_WVG_MAPPING_RANDOM, "RANDOM", ICON_RNDCURVE, "Random", ""}, + {MOD_WVG_MAPPING_STEP, "STEP", ICON_NOCURVE, "Median Step", ""}, /* Would need a better icon... */ + {0, NULL, 0, NULL, NULL}}; + + StructRNA *srna; + PropertyRNA *prop; + + srna= RNA_def_struct(brna, "VertexWeightEditModifier", "Modifier"); + RNA_def_struct_ui_text(srna, "WeightVG Edit Modifier", + "Edit the weights of vertices in a group."); + RNA_def_struct_sdna(srna, "WeightVGEditModifierData"); + RNA_def_struct_ui_icon(srna, ICON_MOD_VERTEX_WEIGHT); + + prop= RNA_def_property(srna, "vertex_group", PROP_STRING, PROP_NONE); + RNA_def_property_string_sdna(prop, NULL, "defgrp_name"); + RNA_def_property_ui_text(prop, "Vertex Group", "Vertex group name."); + RNA_def_property_string_funcs(prop, NULL, NULL, "rna_WeightVGModifier_vgroup_set"); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "falloff_type", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, weightvg_edit_falloff_type_items); + RNA_def_property_ui_text(prop, "Falloff Type", "How weights are mapped to there new values."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "use_add", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "edit_flags", MOD_WVG_EDIT_ADD2VG); + RNA_def_property_ui_text(prop, "Group Add", "Add vertices with weight over threshold " + "to vgroup."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "use_remove", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "edit_flags", MOD_WVG_EDIT_REMFVG); + RNA_def_property_ui_text(prop, "Group Remove", "Remove vertices with weight below threshold " + "from vgroup."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "default_weight", PROP_FLOAT, PROP_NONE); + RNA_def_property_range(prop, 0.0, 1.0f); + RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 0); + RNA_def_property_ui_text(prop, "Default Weight", "Default weight a vertex will have if " + "it is not in the vgroup."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "map_curve", PROP_POINTER, PROP_NONE); + RNA_def_property_pointer_sdna(prop, NULL, "cmap_curve"); + RNA_def_property_ui_text(prop, "Mapping Curve", "Custom mapping curve."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "add_threshold", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "add_threshold"); + RNA_def_property_range(prop, 0.0, 1.0); + RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 0); + RNA_def_property_ui_text(prop, "Add Threshold", "Lower bound for a vertex's weight " + "to be added to the vgroup."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "remove_threshold", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "rem_threshold"); + RNA_def_property_range(prop, 0.0, 1.0); + RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 0); + RNA_def_property_ui_text(prop, "Rem Threshold", "Upper bound for a vertex's weight " + "to be removed from the vgroup."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + /* Common masking properties. */ + rna_def_modifier_weightvg_mask(brna, srna); +} + +static void rna_def_modifier_weightvgmix(BlenderRNA *brna) +{ + static EnumPropertyItem weightvg_mix_modes_items[] = { + {MOD_WVG_MIX_SET, "SET", 0, "Replace weights", ""}, + {MOD_WVG_MIX_ADD, "ADD", 0, "Add to weights", ""}, + {MOD_WVG_MIX_SUB, "SUB", 0, "Subtract from weights", ""}, + {MOD_WVG_MIX_MUL, "MUL", 0, "Multiply weights", ""}, + {MOD_WVG_MIX_DIV, "DIV", 0, "Divide weights", ""}, + {MOD_WVG_MIX_DIF, "DIF", 0, "Difference", ""}, + {MOD_WVG_MIX_AVG, "AVG", 0, "Average", ""}, + {0, NULL, 0, NULL, NULL}}; + + static EnumPropertyItem weightvg_mix_set_items[] = { + {MOD_WVG_SET_ALL, "ALL", 0, "All vertices", ""}, + {MOD_WVG_SET_A, "A", 0, "Vertices from group A", ""}, + {MOD_WVG_SET_B, "B", 0, "Vertices from group B", ""}, + {MOD_WVG_SET_OR, "OR", 0, "Vertices from one group", ""}, + {MOD_WVG_SET_AND, "AND", 0, "Vertices from both groups", ""}, + {0, NULL, 0, NULL, NULL}}; + + StructRNA *srna; + PropertyRNA *prop; + + srna= RNA_def_struct(brna, "VertexWeightMixModifier", "Modifier"); + RNA_def_struct_ui_text(srna, "WeightVG Mix Modifier", + "Mix the weights of two vertex groups."); + RNA_def_struct_sdna(srna, "WeightVGMixModifierData"); + RNA_def_struct_ui_icon(srna, ICON_MOD_VERTEX_WEIGHT); + + prop= RNA_def_property(srna, "vertex_group_a", PROP_STRING, PROP_NONE); + RNA_def_property_string_sdna(prop, NULL, "defgrp_name_a"); + RNA_def_property_ui_text(prop, "Vertex Group A", "First vertex group name."); + RNA_def_property_string_funcs(prop, NULL, NULL, "rna_WeightVGModifier_vgroup_set"); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "vertex_group_b", PROP_STRING, PROP_NONE); + RNA_def_property_string_sdna(prop, NULL, "defgrp_name_b"); + RNA_def_property_ui_text(prop, "Vertex Group B", "Second vertex group name."); + RNA_def_property_string_funcs(prop, NULL, NULL, "rna_WeightVGMixModifier_vgroup2_set"); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "default_weight_a", PROP_FLOAT, PROP_NONE); + RNA_def_property_range(prop, 0.0, 1.0f); + RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 0); + RNA_def_property_ui_text(prop, "Default Weight A", "Default weight a vertex will have if " + "it is not in the first vgroup."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "default_weight_b", PROP_FLOAT, PROP_NONE); + RNA_def_property_range(prop, 0.0, 1.0f); + RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 0); + RNA_def_property_ui_text(prop, "Default Weight B", "Default weight a vertex will have if " + "it is not in the second vgroup."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "mix_mode", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, weightvg_mix_modes_items); + RNA_def_property_ui_text(prop, "Mix Mode", "How weights from vgroup 2 affect weights " + "of vgroup 1."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "mix_set", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, weightvg_mix_set_items); + RNA_def_property_ui_text(prop, "Vertex Set", "Which vertices should be affected."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + /* Common masking properties. */ + rna_def_modifier_weightvg_mask(brna, srna); +} + +static void rna_def_modifier_weightvgproximity(BlenderRNA *brna) +{ + static EnumPropertyItem weightvg_proximity_modes_items[] = { + {MOD_WVG_PROXIMITY_OBJECT, "OBJECT", 0, "Object Distance", + "Use distance between affected and target objects."}, + {MOD_WVG_PROXIMITY_GEOMETRY, "GEOMETRY", 0, "Geometry Distance", + "Use distance between affected object's vertices and target object, or target object's geometry."}, + {0, NULL, 0, NULL, NULL}}; + + static EnumPropertyItem proximity_geometry_items[] = { + {MOD_WVG_PROXIMITY_GEOM_VERTS, "VERTEX", ICON_VERTEXSEL, "Vertex", "Compute distance to nearest vertex."}, + {MOD_WVG_PROXIMITY_GEOM_EDGES, "EDGE", ICON_EDGESEL, "Edge", "Compute distance to nearest edge."}, + {MOD_WVG_PROXIMITY_GEOM_FACES, "FACE", ICON_FACESEL, "Face", "Compute distance to nearest face."}, + {0, NULL, 0, NULL, NULL}}; + + static EnumPropertyItem weightvg_proximity_falloff_type_items[] = { + {MOD_WVG_MAPPING_NONE, "LINEAR", ICON_LINCURVE, "Linear", ""}, + /* No curve mapping here! */ + {MOD_WVG_MAPPING_SHARP, "SHARP", ICON_SHARPCURVE, "Sharp", ""}, + {MOD_WVG_MAPPING_SMOOTH, "SMOOTH", ICON_SMOOTHCURVE, "Smooth", ""}, + {MOD_WVG_MAPPING_ROOT, "ROOT", ICON_ROOTCURVE, "Root", ""}, + {MOD_WVG_MAPPING_SPHERE, "ICON_SPHERECURVE", ICON_SPHERECURVE, "Sphere", ""}, + {MOD_WVG_MAPPING_RANDOM, "RANDOM", ICON_RNDCURVE, "Random", ""}, + {MOD_WVG_MAPPING_STEP, "STEP", ICON_NOCURVE, "Median Step", ""}, /* Would need a better icon... */ + {0, NULL, 0, NULL, NULL}}; + + StructRNA *srna; + PropertyRNA *prop; + + srna= RNA_def_struct(brna, "VertexWeightProximityModifier", "Modifier"); + RNA_def_struct_ui_text(srna, "WeightVG Proximity Modifier", + "Set the weights of vertices in a group from a target object's " + "distance."); + RNA_def_struct_sdna(srna, "WeightVGProximityModifierData"); + RNA_def_struct_ui_icon(srna, ICON_MOD_VERTEX_WEIGHT); + + prop= RNA_def_property(srna, "vertex_group", PROP_STRING, PROP_NONE); + RNA_def_property_string_sdna(prop, NULL, "defgrp_name"); + RNA_def_property_ui_text(prop, "Vertex Group", "Vertex group name."); + RNA_def_property_string_funcs(prop, NULL, NULL, "rna_WeightVGModifier_vgroup_set"); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "proximity_mode", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, weightvg_proximity_modes_items); + RNA_def_property_ui_text(prop, "Proximity Mode", "Which distances to target object to use."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "proximity_geometry", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "proximity_flags"); + RNA_def_property_enum_items(prop, proximity_geometry_items); + RNA_def_property_flag(prop, PROP_ENUM_FLAG); /* important to run before default set */ + RNA_def_property_ui_text(prop, "Proximity Geometry", + "Use the shortest computed distance to target object's geometry " + "as weight."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "target", PROP_POINTER, PROP_NONE); + RNA_def_property_pointer_sdna(prop, NULL, "proximity_ob_target"); + RNA_def_property_ui_text(prop, "Target Object", "Object to calculate vertices distances from."); + RNA_def_property_flag(prop, PROP_EDITABLE|PROP_ID_SELF_CHECK); + RNA_def_property_update(prop, 0, "rna_Modifier_dependency_update"); + + prop= RNA_def_property(srna, "min_dist", PROP_FLOAT, PROP_NONE); + RNA_def_property_range(prop, 0.0, FLT_MAX); + RNA_def_property_ui_range(prop, 0.0, 1000.0, 10, 0); + RNA_def_property_ui_text(prop, "Lowest Dist", "Distance mapping to weight 0.0 (or weight 1.0 if above Highest Dist)."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "max_dist", PROP_FLOAT, PROP_NONE); + RNA_def_property_range(prop, 0.0, FLT_MAX); + RNA_def_property_ui_range(prop, 0.0, 1000.0, 10, 0); + RNA_def_property_ui_text(prop, "Highest Dist", "Distance mapping to weight 1.0 (or weight 0.0 if below Lowest Dist)."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + prop= RNA_def_property(srna, "falloff_type", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, weightvg_proximity_falloff_type_items); + RNA_def_property_ui_text(prop, "Falloff Type", "How weights are mapped to there new values."); + RNA_def_property_update(prop, 0, "rna_Modifier_update"); + + /* Common masking properties. */ + rna_def_modifier_weightvg_mask(brna, srna); +} + void RNA_def_modifier(BlenderRNA *brna) { StructRNA *srna; @@ -2518,6 +2893,10 @@ void RNA_def_modifier(BlenderRNA *brna) rna_def_modifier_smoke(brna); rna_def_modifier_solidify(brna); rna_def_modifier_screw(brna); + rna_def_modifier_navmesh(brna); + rna_def_modifier_weightvgedit(brna); + rna_def_modifier_weightvgmix(brna); + rna_def_modifier_weightvgproximity(brna); } #endif diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c index 56492a52da9..0554e4d00ad 100644 --- a/source/blender/makesrna/intern/rna_nodetree.c +++ b/source/blender/makesrna/intern/rna_nodetree.c @@ -30,13 +30,17 @@ #include <stdlib.h> #include <string.h> +#include "RNA_access.h" #include "RNA_define.h" #include "RNA_enum_types.h" #include "rna_internal.h" +#include "rna_internal_types.h" #include "DNA_material_types.h" +#include "DNA_mesh_types.h" #include "DNA_node_types.h" +#include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_texture_types.h" @@ -53,9 +57,16 @@ #include "MEM_guardedalloc.h" +EnumPropertyItem nodetree_type_items[] = { + {NTREE_SHADER, "MATERIAL", ICON_MATERIAL, "Material", "Material nodes" }, + {NTREE_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture nodes" }, + {NTREE_COMPOSIT, "COMPOSITING", ICON_RENDERLAYERS, "Compositing", "Compositing nodes" }, + {0, NULL, 0, NULL, NULL} +}; + EnumPropertyItem node_socket_type_items[] = { - {SOCK_VALUE, "VALUE", 0, "Value", ""}, + {SOCK_FLOAT, "VALUE", 0, "Value", ""}, {SOCK_VECTOR, "VECTOR", 0, "Vector", ""}, {SOCK_RGBA, "RGBA", 0, "RGBA", ""}, {0, NULL, 0, NULL, NULL}}; @@ -99,6 +110,41 @@ EnumPropertyItem node_filter_items[] = { {6, "SHADOW", 0, "Shadow", ""}, {0, NULL, 0, NULL, NULL}}; + +/* Add any new socket value subtype here. + * When adding a new subtype here, make sure you also add it + * to the subtype definitions in DNA_node_types.h. + * This macro is used by the RNA and the internal converter functions + * to define all socket subtypes. The SUBTYPE macro must be defined + * before using this macro, and undefined afterwards. + */ +#define NODE_DEFINE_SUBTYPES_INT \ +SUBTYPE(INT, Int, NONE, None) \ +SUBTYPE(INT, Int, UNSIGNED, Unsigned) + +#define NODE_DEFINE_SUBTYPES_FLOAT \ +SUBTYPE(FLOAT, Float, NONE, None) \ +SUBTYPE(FLOAT, Float, UNSIGNED, Unsigned) \ +SUBTYPE(FLOAT, Float, PERCENTAGE, Percentage) \ +SUBTYPE(FLOAT, Float, FACTOR, Factor) \ +SUBTYPE(FLOAT, Float, ANGLE, Angle) \ +SUBTYPE(FLOAT, Float, TIME, Time) \ +SUBTYPE(FLOAT, Float, DISTANCE, Distance) + +#define NODE_DEFINE_SUBTYPES_VECTOR \ +SUBTYPE(VECTOR, Vector, NONE, None) \ +SUBTYPE(VECTOR, Vector, TRANSLATION, Translation) \ +SUBTYPE(VECTOR, Vector, DIRECTION, Direction) \ +SUBTYPE(VECTOR, Vector, VELOCITY, Velocity) \ +SUBTYPE(VECTOR, Vector, ACCELERATION, Acceleration) \ +SUBTYPE(VECTOR, Vector, EULER, Euler) \ +SUBTYPE(VECTOR, Vector, XYZ, XYZ) + +#define NODE_DEFINE_SUBTYPES \ +NODE_DEFINE_SUBTYPES_INT \ +NODE_DEFINE_SUBTYPES_FLOAT \ +NODE_DEFINE_SUBTYPES_VECTOR + #ifdef RNA_RUNTIME #include "BLI_linklist.h" @@ -121,32 +167,18 @@ static StructRNA *rna_Node_refine(struct PointerRNA *ptr) #include "rna_nodetree_types.h" - #undef DefNode - case NODE_GROUP: return &RNA_NodeGroup; + case NODE_FORLOOP: + return &RNA_NodeForLoop; + case NODE_WHILELOOP: + return &RNA_NodeWhileLoop; default: return &RNA_Node; } } -static StructRNA *rna_NodeSocketType_refine(struct PointerRNA *ptr) -{ - bNodeSocket *ns= (bNodeSocket*)ptr->data; - - switch(ns->type) { - case SOCK_VALUE: - return &RNA_ValueNodeSocket; - case SOCK_VECTOR: - return &RNA_VectorNodeSocket; - case SOCK_RGBA: - return &RNA_RGBANodeSocket; - default: - return &RNA_UnknownType; - } -} - static StructRNA *rna_NodeTree_refine(struct PointerRNA *ptr) { bNodeTree *ntree= (bNodeTree*)ptr->data; @@ -170,6 +202,46 @@ static char *rna_Node_path(PointerRNA *ptr) return BLI_sprintfN("nodes[\"%s\"]", node->name); } +static StructRNA *rna_NodeSocket_refine(PointerRNA *ptr) +{ + bNodeSocket *sock= (bNodeSocket*)ptr->data; + + if (sock->default_value) { + /* This returns the refined socket type with the full definition + * of the default input value with type and subtype. + */ + + #define SUBTYPE(socktype, stypename, id, idname) \ + { \ + bNodeSocketValue##stypename *value= (bNodeSocketValue##stypename*)sock->default_value; \ + if (value->subtype==PROP_##id) \ + return &RNA_NodeSocket##stypename##idname; \ + } + + switch (sock->type) { + case SOCK_FLOAT: + NODE_DEFINE_SUBTYPES_FLOAT + break; + case SOCK_INT: + NODE_DEFINE_SUBTYPES_INT + break; + case SOCK_BOOLEAN: + return &RNA_NodeSocketBoolean; + break; + case SOCK_VECTOR: + NODE_DEFINE_SUBTYPES_VECTOR + break; + case SOCK_RGBA: + return &RNA_NodeSocketRGBA; + break; + } + + #undef SUBTYPE + } + + return &RNA_NodeSocket; +} + static char *rna_NodeSocket_path(PointerRNA *ptr) { bNodeTree *ntree= (bNodeTree*)ptr->id.data; @@ -275,7 +347,7 @@ static void rna_NodeGroup_update(Main *bmain, Scene *scene, PointerRNA *ptr) bNodeTree *ntree= (bNodeTree*)ptr->id.data; bNode *node= (bNode*)ptr->data; - nodeGroupVerify((bNodeTree *)node->id); + ntreeUpdateTree((bNodeTree *)node->id); node_update(bmain, scene, ntree, node); } @@ -313,18 +385,42 @@ static void rna_NodeGroupSocket_update(Main *bmain, Scene *scene, PointerRNA *pt bNodeSocket *sock= (bNodeSocket*)ptr->data; bNode *node; - nodeGroupVerify(ntree); + ntreeUpdateTree(ntree); if (nodeFindNode(ntree, sock, &node, NULL, NULL)) node_update(bmain, scene, ntree, node); } -static void rna_NodeSocket_defvalue_range(PointerRNA *ptr, float *min, float *max) +static void rna_NodeLink_update(Main *bmain, Scene *scene, PointerRNA *ptr) +{ + bNodeTree *ntree= (bNodeTree*)ptr->id.data; + + ntree->update |= NTREE_UPDATE_LINKS; + ntreeUpdateTree(ntree); +} + +static void rna_NodeSocketInt_range(PointerRNA *ptr, int *min, int *max) { bNodeSocket *sock= (bNodeSocket*)ptr->data; + bNodeSocketValueInt *val= (bNodeSocketValueInt*)sock->default_value; + *min = val->min; + *max = val->max; +} - *min = sock->ns.min; - *max = sock->ns.max; +static void rna_NodeSocketFloat_range(PointerRNA *ptr, float *min, float *max) +{ + bNodeSocket *sock= (bNodeSocket*)ptr->data; + bNodeSocketValueFloat *val= (bNodeSocketValueFloat*)sock->default_value; + *min = val->min; + *max = val->max; +} + +static void rna_NodeSocketVector_range(PointerRNA *ptr, float *min, float *max) +{ + bNodeSocket *sock= (bNodeSocket*)ptr->data; + bNodeSocketValueVector *val= (bNodeSocketValueVector*)sock->default_value; + *min = val->min; + *max = val->max; } static void rna_Node_mapping_update(Main *bmain, Scene *scene, PointerRNA *ptr) @@ -454,18 +550,22 @@ static EnumPropertyItem *rna_Node_channel_itemf(bContext *UNUSED(C), PointerRNA static bNode *rna_NodeTree_node_new(bNodeTree *ntree, bContext *UNUSED(C), ReportList *reports, int type, bNodeTree *group) { bNode *node; + bNodeTemplate ntemp; if (type == NODE_GROUP && group == NULL) { BKE_reportf(reports, RPT_ERROR, "node type \'GROUP\' missing group argument"); return NULL; } - node = nodeAddNodeType(ntree, type, group, NULL); - + + ntemp.type = type; + ntemp.ngroup = group; + node = nodeAddNode(ntree, &ntemp); + if (node == NULL) { BKE_reportf(reports, RPT_ERROR, "Unable to create node"); } else { - nodeGroupVerify(ntree); /* update group node socket links*/ + ntreeUpdateTree(ntree); /* update group node socket links*/ NodeTagChanged(ntree, node); WM_main_add_notifier(NC_NODE|NA_EDITED, ntree); @@ -495,7 +595,7 @@ static bNode *rna_NodeTree_node_composite_new(bNodeTree *ntree, bContext *C, Rep } ntreeCompositForceHidden(ntree, CTX_data_scene(C)); - ntreeSolveOrder(ntree); + ntreeUpdateTree(ntree); } return node; @@ -523,7 +623,7 @@ static void rna_NodeTree_node_remove(bNodeTree *ntree, ReportList *reports, bNod id_us_min(node->id); nodeFreeNode(ntree, node); - nodeGroupVerify(ntree); /* update group node socket links*/ + ntreeUpdateTree(ntree); /* update group node socket links*/ WM_main_add_notifier(NC_NODE|NA_EDITED, ntree); } @@ -551,9 +651,7 @@ static bNodeLink *rna_NodeTree_link_new(bNodeTree *ntree, ReportList *reports, b if(ret) { NodeTagChanged(ntree, tonode); - nodeGroupVerify(ntree); /* update group node socket links*/ - - ntreeSolveOrder(ntree); + ntreeUpdateTree(ntree); WM_main_add_notifier(NC_NODE|NA_EDITED, ntree); } @@ -567,8 +665,7 @@ static void rna_NodeTree_link_remove(bNodeTree *ntree, ReportList *reports, bNod } else { nodeRemLink(ntree, link); - ntreeSolveOrder(ntree); - nodeGroupVerify(ntree); /* update group node socket links*/ + ntreeUpdateTree(ntree); WM_main_add_notifier(NC_NODE|NA_EDITED, ntree); } @@ -577,9 +674,10 @@ static void rna_NodeTree_link_remove(bNodeTree *ntree, ReportList *reports, bNod static bNodeSocket *rna_NodeTree_input_new(bNodeTree *ntree, ReportList *UNUSED(reports), const char *name, int type) { /* XXX should check if tree is a group here! no good way to do this currently. */ - bNodeSocket *gsock= nodeGroupAddSocket(ntree, name, type, SOCK_IN); + bNodeSocket *gsock= node_group_add_socket(ntree, name, type, SOCK_IN); - nodeGroupVerify(ntree); /* update group node socket links*/ + ntree->update |= NTREE_UPDATE_GROUP_IN; + ntreeUpdateTree(ntree); WM_main_add_notifier(NC_NODE|NA_EDITED, ntree); return gsock; } @@ -587,9 +685,10 @@ static bNodeSocket *rna_NodeTree_input_new(bNodeTree *ntree, ReportList *UNUSED( static bNodeSocket *rna_NodeTree_output_new(bNodeTree *ntree, ReportList *UNUSED(reports), const char *name, int type) { /* XXX should check if tree is a group here! no good way to do this currently. */ - bNodeSocket *gsock= nodeGroupAddSocket(ntree, name, type, SOCK_OUT); + bNodeSocket *gsock= node_group_add_socket(ntree, name, type, SOCK_OUT); - nodeGroupVerify(ntree); /* update group node socket links*/ + ntree->update |= NTREE_UPDATE_GROUP_OUT; + ntreeUpdateTree(ntree); WM_main_add_notifier(NC_NODE|NA_EDITED, ntree); return gsock; } @@ -606,11 +705,12 @@ static bNodeSocket *rna_NodeTree_input_expose(bNodeTree *ntree, ReportList *repo BKE_reportf(reports, RPT_ERROR, "Socket is not an input"); else { /* XXX should check if tree is a group here! no good way to do this currently. */ - gsock = nodeGroupAddSocket(ntree, sock->name, sock->type, SOCK_IN); + gsock = node_group_add_socket(ntree, sock->name, sock->type, SOCK_IN); if (add_link) nodeAddLink(ntree, NULL, gsock, node, sock); - nodeGroupVerify(ntree); /* update group node socket links*/ + ntree->update |= NTREE_UPDATE_GROUP_IN; + ntreeUpdateTree(ntree); WM_main_add_notifier(NC_NODE|NA_EDITED, ntree); return gsock; } @@ -629,11 +729,12 @@ static bNodeSocket *rna_NodeTree_output_expose(bNodeTree *ntree, ReportList *rep BKE_reportf(reports, RPT_ERROR, "Socket is not an output"); else { /* XXX should check if tree is a group here! no good way to do this currently. */ - gsock = nodeGroupAddSocket(ntree, sock->name, sock->type, SOCK_OUT); + gsock = node_group_add_socket(ntree, sock->name, sock->type, SOCK_OUT); if (add_link) nodeAddLink(ntree, node, sock, NULL, gsock); - nodeGroupVerify(ntree); /* update group node socket links*/ + ntree->update |= NTREE_UPDATE_GROUP_OUT; + ntreeUpdateTree(ntree); WM_main_add_notifier(NC_NODE|NA_EDITED, ntree); return gsock; } @@ -668,14 +769,16 @@ static EnumPropertyItem node_ycc_items[] = { { 2, "JFIF", 0, "Jpeg", ""}, {0, NULL, 0, NULL, NULL}}; -#define MaxNodes 1000 +#define MaxNodes 50000 enum { Category_GroupNode, + Category_LoopNode, + Category_LayoutNode, Category_ShaderNode, Category_CompositorNode, - Category_TextureNode + Category_TextureNode, }; typedef struct NodeInfo @@ -715,9 +818,10 @@ static void init(void) #include "rna_nodetree_types.h" - #undef DefNode - reg_node(NODE_GROUP, Category_GroupNode, "GROUP", "NodeGroup", "Node", "Group", ""); + reg_node(NODE_FORLOOP, Category_LoopNode, "FORLOOP", "NodeForLoop", "Node", "ForLoop", ""); + reg_node(NODE_WHILELOOP, Category_LoopNode, "WHILELOOP", "NodeWhileLoop", "Node", "WhileLoop", ""); + reg_node(NODE_FRAME, Category_LayoutNode, "FRAME", "NodeFrame", "Node", "Frame", ""); } static StructRNA* def_node(BlenderRNA *brna, int node_id) @@ -793,6 +897,41 @@ static void def_group(StructRNA *srna) RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeGroup_update"); } +static void def_forloop(StructRNA *srna) +{ + PropertyRNA *prop; + + prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE); + RNA_def_property_pointer_sdna(prop, NULL, "id"); + RNA_def_property_struct_type(prop, "NodeTree"); + RNA_def_property_flag(prop, PROP_EDITABLE); + RNA_def_property_ui_text(prop, "Node Tree", ""); + RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeGroup_update"); +} + +static void def_whileloop(StructRNA *srna) +{ + PropertyRNA *prop; + + prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE); + RNA_def_property_pointer_sdna(prop, NULL, "id"); + RNA_def_property_struct_type(prop, "NodeTree"); + RNA_def_property_flag(prop, PROP_EDITABLE); + RNA_def_property_ui_text(prop, "Node Tree", ""); + RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeGroup_update"); + + prop = RNA_def_property(srna, "max_iterations", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "custom1"); + RNA_def_property_range(prop, 0.0f, SHRT_MAX); + RNA_def_property_ui_text(prop, "Max. Iterations", "Limit for number of iterations"); + RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeGroup_update"); +} + +static void def_frame(StructRNA *srna) +{ +// PropertyRNA *prop; + +} static void def_math(StructRNA *srna) { @@ -2510,94 +2649,112 @@ static void rna_def_node_socket(BlenderRNA *brna) srna = RNA_def_struct(brna, "NodeSocket", NULL); RNA_def_struct_ui_text(srna, "Node Socket", "Input or output socket of a node"); - RNA_def_struct_refine_func(srna, "rna_NodeSocketType_refine"); RNA_def_struct_sdna(srna, "bNodeSocket"); + RNA_def_struct_refine_func(srna, "rna_NodeSocket_refine"); RNA_def_struct_ui_icon(srna, ICON_PLUG); RNA_def_struct_path_func(srna, "rna_NodeSocket_path"); + prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "type"); + RNA_def_property_enum_items(prop, node_socket_type_items); + RNA_def_property_enum_default(prop, 0); + RNA_def_property_clear_flag(prop, PROP_EDITABLE); + RNA_def_property_ui_text(prop, "Type", "Node Socket type"); + prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); /* XXX must be editable for group sockets. if necessary use a special rna definition for these */ // RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Name", "Socket name"); RNA_def_struct_name_property(srna, prop); RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeGroupSocket_update"); - - /* can add back if there is any use in reading them */ -#if 0 - prop = RNA_def_property(srna, "min", PROP_FLOAT, PROP_NONE); - RNA_def_property_float_sdna(prop, NULL, "ns.min"); - RNA_def_property_clear_flag(prop, PROP_EDITABLE); - RNA_def_property_ui_text(prop, "Minimum Value", ""); - RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); - - prop = RNA_def_property(srna, "max", PROP_FLOAT, PROP_NONE); - RNA_def_property_float_sdna(prop, NULL, "ns.max"); - RNA_def_property_clear_flag(prop, PROP_EDITABLE); - RNA_def_property_ui_text(prop, "Maximum Value", ""); - RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); -#endif - - prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE); - RNA_def_property_clear_flag(prop, PROP_EDITABLE); - RNA_def_property_enum_items(prop, node_socket_type_items); - RNA_def_property_ui_text(prop, "Type", "Node Socket type"); } -static void rna_def_node_socket_value(BlenderRNA *brna) +static void rna_def_node_socket_subtype(BlenderRNA *brna, int type, int subtype, const char *name, const char *ui_name) { StructRNA *srna; - PropertyRNA *prop; - - srna = RNA_def_struct(brna, "ValueNodeSocket", "NodeSocket"); - RNA_def_struct_ui_text(srna, "Value Node Socket", "Input or output socket of a node"); + PropertyRNA *prop=NULL; + PropertySubType propsubtype= PROP_NONE; + + #define SUBTYPE(socktype, stypename, id, idname) { PROP_##id, #id, 0, #idname, ""}, + static EnumPropertyItem subtype_items[] = { + NODE_DEFINE_SUBTYPES + {0, NULL, 0, NULL, NULL} + }; + #undef SUBTYPE + + #define SUBTYPE(socktype, stypename, id, idname) if (subtype==PROP_##id) propsubtype = PROP_##id; + NODE_DEFINE_SUBTYPES + #undef SUBTYPE + + srna = RNA_def_struct(brna, name, "NodeSocket"); + RNA_def_struct_ui_text(srna, ui_name, "Input or output socket of a node"); RNA_def_struct_sdna(srna, "bNodeSocket"); RNA_def_struct_ui_icon(srna, ICON_PLUG); RNA_def_struct_path_func(srna, "rna_NodeSocket_path"); - - prop = RNA_def_property(srna, "default_value", PROP_FLOAT, PROP_NONE); - RNA_def_property_float_sdna(prop, NULL, "ns.vec"); - RNA_def_property_array(prop, 1); - RNA_def_property_ui_text(prop, "Default Value", "Default value of the socket when no link is attached"); - RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); - RNA_def_property_float_funcs(prop, NULL, NULL, "rna_NodeSocket_defvalue_range"); -} - -static void rna_def_node_socket_vector(BlenderRNA *brna) -{ - StructRNA *srna; - PropertyRNA *prop; - - srna = RNA_def_struct(brna, "VectorNodeSocket", "NodeSocket"); - RNA_def_struct_ui_text(srna, "Vector Node Socket", "Input or output socket of a node"); - RNA_def_struct_sdna(srna, "bNodeSocket"); - RNA_def_struct_ui_icon(srna, ICON_PLUG); - RNA_def_struct_path_func(srna, "rna_NodeSocket_path"); - - prop = RNA_def_property(srna, "default_value", PROP_FLOAT, PROP_XYZ); - RNA_def_property_float_sdna(prop, NULL, "ns.vec"); - RNA_def_property_array(prop, 3); - RNA_def_property_ui_text(prop, "Default Value", "Default value of the socket when no link is attached"); - RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); - RNA_def_property_float_funcs(prop, NULL, NULL, "rna_NodeSocket_defvalue_range"); -} - -static void rna_def_node_socket_rgba(BlenderRNA *brna) -{ - StructRNA *srna; - PropertyRNA *prop; - - srna = RNA_def_struct(brna, "RGBANodeSocket", "NodeSocket"); - RNA_def_struct_ui_text(srna, "RGBA Node Socket", "Input or output socket of a node"); - RNA_def_struct_sdna(srna, "bNodeSocket"); - RNA_def_struct_ui_icon(srna, ICON_PLUG); - RNA_def_struct_path_func(srna, "rna_NodeSocket_path"); - - prop = RNA_def_property(srna, "default_value", PROP_FLOAT, PROP_COLOR); - RNA_def_property_float_sdna(prop, NULL, "ns.vec"); - RNA_def_property_array(prop, 4); - RNA_def_property_ui_text(prop, "Default Value", "Default value of the socket when no link is attached"); - RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); - RNA_def_property_float_funcs(prop, NULL, NULL, "rna_NodeSocket_defvalue_range"); + + switch (type) { + case SOCK_INT: + RNA_def_struct_sdna_from(srna, "bNodeSocketValueInt", "default_value"); + + prop = RNA_def_property(srna, "subtype", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "subtype"); + RNA_def_property_enum_items(prop, subtype_items); + RNA_def_property_ui_text(prop, "Subtype", "Subtype defining the socket value details"); + RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); + + prop = RNA_def_property(srna, "default_value", PROP_INT, propsubtype); + RNA_def_property_int_sdna(prop, NULL, "value"); + RNA_def_property_int_funcs(prop, NULL, NULL, "rna_NodeSocketInt_range"); + RNA_def_property_ui_text(prop, "Default Value", ""); + RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); + break; + case SOCK_FLOAT: + RNA_def_struct_sdna_from(srna, "bNodeSocketValueFloat", "default_value"); + + prop = RNA_def_property(srna, "subtype", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "subtype"); + RNA_def_property_enum_items(prop, subtype_items); + RNA_def_property_ui_text(prop, "Subtype", "Subtype defining the socket value details"); + RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); + + prop = RNA_def_property(srna, "default_value", PROP_FLOAT, propsubtype); + RNA_def_property_float_sdna(prop, NULL, "value"); + RNA_def_property_float_funcs(prop, NULL, NULL, "rna_NodeSocketFloat_range"); + RNA_def_property_ui_text(prop, "Default Value", ""); + RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); + break; + case SOCK_BOOLEAN: + RNA_def_struct_sdna_from(srna, "bNodeSocketValueBoolean", "default_value"); + + prop = RNA_def_property(srna, "default_value", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "value", 1); + RNA_def_property_ui_text(prop, "Default Value", ""); + RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); + break; + case SOCK_VECTOR: + RNA_def_struct_sdna_from(srna, "bNodeSocketValueVector", "default_value"); + + prop = RNA_def_property(srna, "subtype", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "subtype"); + RNA_def_property_enum_items(prop, subtype_items); + RNA_def_property_ui_text(prop, "Subtype", "Subtype defining the socket value details"); + RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); + + prop = RNA_def_property(srna, "default_value", PROP_FLOAT, propsubtype); + RNA_def_property_float_sdna(prop, NULL, "value"); + RNA_def_property_float_funcs(prop, NULL, NULL, "rna_NodeSocketVector_range"); + RNA_def_property_ui_text(prop, "Default Value", ""); + RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); + break; + case SOCK_RGBA: + RNA_def_struct_sdna_from(srna, "bNodeSocketValueRGBA", "default_value"); + + prop = RNA_def_property(srna, "default_value", PROP_FLOAT, PROP_COLOR); + RNA_def_property_float_sdna(prop, NULL, "value"); + RNA_def_property_ui_text(prop, "Default Value", ""); + RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeSocket_update"); + break; + } } static void rna_def_node(BlenderRNA *brna) @@ -2625,6 +2782,11 @@ static void rna_def_node(BlenderRNA *brna) RNA_def_property_string_funcs(prop, NULL, NULL, "rna_Node_name_set"); RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_Node_update"); + prop = RNA_def_property(srna, "label", PROP_STRING, PROP_NONE); + RNA_def_property_string_sdna(prop, NULL, "label"); + RNA_def_property_ui_text(prop, "Label", "Optional custom node label"); + RNA_def_property_update(prop, NC_NODE, "rna_Node_update"); + prop = RNA_def_property(srna, "inputs", PROP_COLLECTION, PROP_NONE); RNA_def_property_collection_sdna(prop, NULL, "inputs", NULL); RNA_def_property_struct_type(prop, "NodeSocket"); @@ -2634,18 +2796,19 @@ static void rna_def_node(BlenderRNA *brna) RNA_def_property_collection_sdna(prop, NULL, "outputs", NULL); RNA_def_property_struct_type(prop, "NodeSocket"); RNA_def_property_ui_text(prop, "Outputs", ""); - - prop = RNA_def_property(srna, "label", PROP_STRING, PROP_NONE); - RNA_def_property_string_sdna(prop, NULL, "label"); - RNA_def_property_ui_text(prop, "Label", "Optional custom node label"); - RNA_def_property_update(prop, NC_NODE, "rna_Node_update"); + + prop = RNA_def_property(srna, "parent", PROP_POINTER, PROP_NONE); + RNA_def_property_pointer_sdna(prop, NULL, "parent"); + RNA_def_property_struct_type(prop, "Node"); + RNA_def_property_clear_flag(prop, PROP_EDITABLE); + RNA_def_property_ui_text(prop, "Parent", "Parent this node is attached to"); } static void rna_def_node_link(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; - + srna = RNA_def_struct(brna, "NodeLink", NULL); RNA_def_struct_ui_text(srna, "NodeLink", "Link between nodes in a node tree"); RNA_def_struct_sdna(srna, "bNodeLink"); @@ -2687,7 +2850,7 @@ static void rna_def_group_sockets_api(BlenderRNA *brna, PropertyRNA *cprop, int RNA_def_function_ui_description(func, "Add a socket to the group tree."); RNA_def_function_flag(func, FUNC_USE_REPORTS); RNA_def_string(func, "name", "Socket", 32, "Name", "Name of the socket"); - RNA_def_enum(func, "type", node_socket_type_items, SOCK_VALUE, "Type", "Type of socket"); + RNA_def_enum(func, "type", node_socket_type_items, SOCK_FLOAT, "Type", "Type of socket"); /* return value */ parm= RNA_def_pointer(func, "socket", "NodeSocket", "", "New socket."); RNA_def_function_return(func, parm); @@ -2708,12 +2871,6 @@ static void rna_def_nodetree(BlenderRNA *brna) StructRNA *srna; PropertyRNA *prop; - static EnumPropertyItem nodetree_type_items[] = { - {NTREE_SHADER, "SHADER", 0, "Shader", ""}, - {NTREE_COMPOSIT, "COMPOSITE", 0, "Composite", ""}, - {NTREE_TEXTURE, "TEXTURE", 0, "Texture", ""}, - {0, NULL, 0, NULL, NULL}}; - srna = RNA_def_struct(brna, "NodeTree", "ID"); RNA_def_struct_ui_text(srna, "Node Tree", "Node tree consisting of linked nodes used for materials, textures and compositing"); RNA_def_struct_sdna(srna, "bNodeTree"); @@ -2736,6 +2893,7 @@ static void rna_def_nodetree(BlenderRNA *brna) RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_struct_type(prop, "GreasePencil"); RNA_def_property_ui_text(prop, "Grease Pencil Data", "Grease Pencil datablock"); + RNA_def_property_update(prop, NC_NODE, NULL); prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE); RNA_def_property_clear_flag(prop, PROP_EDITABLE); @@ -2825,15 +2983,23 @@ void RNA_def_nodetree(BlenderRNA *brna) { init(); rna_def_nodetree(brna); + rna_def_node_socket(brna); - rna_def_node_socket_value(brna); - rna_def_node_socket_vector(brna); - rna_def_node_socket_rgba(brna); + + /* Generate RNA definitions for all socket subtypes */ + #define SUBTYPE(socktype, stypename, id, idname) \ + rna_def_node_socket_subtype(brna, SOCK_##socktype, PROP_##id, "NodeSocket"#stypename#idname, #idname" "#stypename" Node Socket"); + NODE_DEFINE_SUBTYPES + #undef SUBTYPE + rna_def_node_socket_subtype(brna, SOCK_BOOLEAN, 0, "NodeSocketBoolean", "Boolean Node Socket"); + rna_def_node_socket_subtype(brna, SOCK_RGBA, 0, "NodeSocketRGBA", "RGBA Node Socket"); + rna_def_node(brna); rna_def_node_link(brna); rna_def_shader_node(brna); rna_def_compositor_node(brna); rna_def_texture_node(brna); + rna_def_composite_nodetree(brna); rna_def_shader_nodetree(brna); rna_def_texture_nodetree(brna); @@ -2842,10 +3008,14 @@ void RNA_def_nodetree(BlenderRNA *brna) #include "rna_nodetree_types.h" - #undef DefNode - define_specific_node(brna, NODE_GROUP, def_group); + define_specific_node(brna, NODE_FORLOOP, def_forloop); + define_specific_node(brna, NODE_WHILELOOP, def_whileloop); + define_specific_node(brna, NODE_FRAME, def_frame); } +/* clean up macro definition */ +#undef NODE_DEFINE_SUBTYPES + #endif diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h index d48df85697a..a624d1d6403 100644 --- a/source/blender/makesrna/intern/rna_nodetree_types.h +++ b/source/blender/makesrna/intern/rna_nodetree_types.h @@ -26,7 +26,12 @@ * \ingroup RNA */ - + +/* Empty definitions for undefined macros to avoid warnings */ +#ifndef DefNode +#define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc) +#endif + /* Tree type Node ID RNA def function Enum name Struct name UI Name UI Description */ DefNode( ShaderNode, SH_NODE_OUTPUT, 0, "OUTPUT", Output, "Output", "" ) DefNode( ShaderNode, SH_NODE_MATERIAL, def_sh_material, "MATERIAL", Material, "Material", "" ) @@ -138,3 +143,6 @@ DefNode( TextureNode, TEX_NODE_DECOMPOSE, 0, "DECOM DefNode( TextureNode, TEX_NODE_VALTONOR, 0, "VALTONOR", ValToNor, "Val to Nor", "" ) DefNode( TextureNode, TEX_NODE_SCALE, 0, "SCALE", Scale, "Scale", "" ) + +/* undefine macros */ +#undef DefNode diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 1ad5da1ae8e..2d46e1adc91 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -133,6 +133,7 @@ EnumPropertyItem object_type_curve_items[] = { #include "DNA_key_types.h" #include "DNA_constraint_types.h" #include "DNA_lattice_types.h" +#include "DNA_node_types.h" #include "BKE_armature.h" #include "BKE_bullet.h" @@ -858,6 +859,8 @@ static int rna_GameObjectSettings_physics_type_get(PointerRNA *ptr) if (!(ob->gameflag & OB_COLLISION)) { if (ob->gameflag & OB_OCCLUDER) { ob->body_type = OB_BODY_TYPE_OCCLUDER; + } else if (ob->gameflag & OB_NAVMESH){ + ob->body_type = OB_BODY_TYPE_NAVMESH; } else { ob->body_type = OB_BODY_TYPE_NO_COLLISION; } @@ -887,31 +890,35 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value) switch (ob->body_type) { case OB_BODY_TYPE_SENSOR: ob->gameflag |= OB_SENSOR|OB_COLLISION|OB_GHOST; - ob->gameflag &= ~(OB_OCCLUDER|OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_ACTOR|OB_ANISOTROPIC_FRICTION|OB_DO_FH|OB_ROT_FH|OB_COLLISION_RESPONSE); + ob->gameflag &= ~(OB_OCCLUDER|OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_ACTOR|OB_ANISOTROPIC_FRICTION|OB_DO_FH|OB_ROT_FH|OB_COLLISION_RESPONSE|OB_NAVMESH); break; case OB_BODY_TYPE_OCCLUDER: ob->gameflag |= OB_OCCLUDER; - ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC); + ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC|OB_NAVMESH); + break; + case OB_BODY_TYPE_NAVMESH: + ob->gameflag |= OB_NAVMESH; + ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC|OB_OCCLUDER); break; case OB_BODY_TYPE_NO_COLLISION: - ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC); + ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC|OB_NAVMESH); break; case OB_BODY_TYPE_STATIC: ob->gameflag |= OB_COLLISION; - ob->gameflag &= ~(OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR); + ob->gameflag &= ~(OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH); break; case OB_BODY_TYPE_DYNAMIC: ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_ACTOR; - ob->gameflag &= ~(OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR); + ob->gameflag &= ~(OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH); break; case OB_BODY_TYPE_RIGID: ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_RIGID_BODY|OB_ACTOR; - ob->gameflag &= ~(OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR); + ob->gameflag &= ~(OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH); break; default: case OB_BODY_TYPE_SOFT: ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_SOFT_BODY|OB_ACTOR; - ob->gameflag &= ~(OB_RIGID_BODY|OB_OCCLUDER|OB_SENSOR); + ob->gameflag &= ~(OB_RIGID_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH); /* assume triangle mesh, if no bounds chosen for soft body */ if ((ob->gameflag & OB_BOUNDS) && (ob->boundtype<OB_BOUND_POLYH)) @@ -1343,6 +1350,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna) {OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, N_("Soft Body"), N_("Soft body")}, {OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, N_("Occlude"), N_("Occluder for optimizing scene rendering")}, {OB_BODY_TYPE_SENSOR, "SENSOR", 0, N_("Sensor"), N_("Collision Sensor, detects static and dynamic objects but not the other collision sensor objects")}, + {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "Navigation Mesh", "Navigation mesh"}, {0, NULL, 0, NULL, NULL}}; srna= RNA_def_struct(brna, "GameObjectSettings", NULL); @@ -1512,6 +1520,15 @@ static void rna_def_object_game_settings(BlenderRNA *brna) RNA_def_property_pointer_sdna(prop, NULL, "bsoft"); RNA_def_property_ui_text(prop, "Soft Body Settings", "Settings for Bullet soft body simulation"); + prop= RNA_def_property(srna, "create_obstacle", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_HASOBSTACLE); + RNA_def_property_ui_text(prop, "Create obstacle", "Create representation for obstacle simulation"); + + prop= RNA_def_property(srna, "obstacle_radius", PROP_FLOAT, PROP_NONE|PROP_UNIT_LENGTH); + RNA_def_property_float_sdna(prop, NULL, "obstacleRad"); + RNA_def_property_range(prop, 0.0, 1000.0); + RNA_def_property_ui_text(prop, "Obstacle Radius", "Radius of object representation in obstacle simulation"); + /* state */ prop= RNA_def_property(srna, "states_visible", PROP_BOOLEAN, PROP_LAYER_MEMBER); @@ -2036,18 +2053,19 @@ static void rna_def_object(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Matrix", "Inverse of object's parent matrix at time of parenting"); RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_internal_update"); - /* collections */ + /* modifiers */ + prop= RNA_def_property(srna, "modifiers", PROP_COLLECTION, PROP_NONE); + RNA_def_property_struct_type(prop, "Modifier"); + RNA_def_property_ui_text(prop, "Modifiers", "Modifiers affecting the geometric data of the object"); + rna_def_object_modifiers(brna, prop); + + /* constraints */ prop= RNA_def_property(srna, "constraints", PROP_COLLECTION, PROP_NONE); RNA_def_property_struct_type(prop, "Constraint"); RNA_def_property_ui_text(prop, N_("Constraints"), N_("Constraints affecting the transformation of the object")); // RNA_def_property_collection_funcs(prop, 0, 0, 0, 0, 0, 0, 0, "constraints__add", "constraints__remove"); rna_def_object_constraints(brna, prop); - prop= RNA_def_property(srna, "modifiers", PROP_COLLECTION, PROP_NONE); - RNA_def_property_struct_type(prop, "Modifier"); - RNA_def_property_ui_text(prop, N_("Modifiers"), N_("Modifiers affecting the geometric data of the object")); - rna_def_object_modifiers(brna, prop); - /* game engine */ prop= RNA_def_property(srna, "game", PROP_POINTER, PROP_NONE); RNA_def_property_flag(prop, PROP_NEVER_NULL); @@ -2298,6 +2316,7 @@ static void rna_def_object(BlenderRNA *brna) RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_struct_type(prop, "GreasePencil"); RNA_def_property_ui_text(prop, N_("Grease Pencil Data"), N_("Grease Pencil datablock")); + RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); /* pose */ prop= RNA_def_property(srna, "pose_library", PROP_POINTER, PROP_NONE); diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c index be5b486f08c..108fbf2cbb0 100644 --- a/source/blender/makesrna/intern/rna_particle.c +++ b/source/blender/makesrna/intern/rna_particle.c @@ -53,34 +53,34 @@ #include "WM_types.h" #include "WM_api.h" -static EnumPropertyItem part_from_items[] = { +EnumPropertyItem part_from_items[] = { {PART_FROM_VERT, "VERT", 0, "Verts", ""}, {PART_FROM_FACE, "FACE", 0, "Faces", ""}, {PART_FROM_VOLUME, "VOLUME", 0, "Volume", ""}, {0, NULL, 0, NULL, NULL} }; -static EnumPropertyItem part_reactor_from_items[] = { +EnumPropertyItem part_reactor_from_items[] = { {PART_FROM_VERT, "VERT", 0, "Verts", ""}, {PART_FROM_FACE, "FACE", 0, "Faces", ""}, {PART_FROM_VOLUME, "VOLUME", 0, "Volume", ""}, {0, NULL, 0, NULL, NULL} }; -static EnumPropertyItem part_dist_items[] = { +EnumPropertyItem part_dist_items[] = { {PART_DISTR_JIT, "JIT", 0, "Jittered", ""}, {PART_DISTR_RAND, "RAND", 0, "Random", ""}, {PART_DISTR_GRID, "GRID", 0, "Grid", ""}, {0, NULL, 0, NULL, NULL} }; -static EnumPropertyItem part_hair_dist_items[] = { +EnumPropertyItem part_hair_dist_items[] = { {PART_DISTR_JIT, "JIT", 0, "Jittered", ""}, {PART_DISTR_RAND, "RAND", 0, "Random", ""}, {0, NULL, 0, NULL, NULL} }; -static EnumPropertyItem part_draw_as_items[] = { +EnumPropertyItem part_draw_as_items[] = { {PART_DRAW_NOT, "NONE", 0, "None", ""}, {PART_DRAW_REND, "RENDER", 0, "Rendered", ""}, {PART_DRAW_DOT, "DOT", 0, "Point", ""}, @@ -90,14 +90,14 @@ static EnumPropertyItem part_draw_as_items[] = { {0, NULL, 0, NULL, NULL} }; -static EnumPropertyItem part_hair_draw_as_items[] = { +EnumPropertyItem part_hair_draw_as_items[] = { {PART_DRAW_NOT, "NONE", 0, "None", ""}, {PART_DRAW_REND, "RENDER", 0, "Rendered", ""}, {PART_DRAW_PATH, "PATH", 0, "Path", ""}, {0, NULL, 0, NULL, NULL} }; -static EnumPropertyItem part_ren_as_items[] = { +EnumPropertyItem part_ren_as_items[] = { {PART_DRAW_NOT, "NONE", 0, "None", ""}, {PART_DRAW_HALO, "HALO", 0, "Halo", ""}, {PART_DRAW_LINE, "LINE", 0, "Line", ""}, @@ -108,7 +108,7 @@ static EnumPropertyItem part_ren_as_items[] = { {0, NULL, 0, NULL, NULL} }; -static EnumPropertyItem part_hair_ren_as_items[] = { +EnumPropertyItem part_hair_ren_as_items[] = { {PART_DRAW_NOT, "NONE", 0, "None", ""}, {PART_DRAW_PATH, "PATH", 0, "Path", ""}, {PART_DRAW_OB, "OBJECT", 0, "Object", ""}, diff --git a/source/blender/makesrna/intern/rna_rna.c b/source/blender/makesrna/intern/rna_rna.c index e063f8ec85a..7f85a2fa1d7 100644 --- a/source/blender/makesrna/intern/rna_rna.c +++ b/source/blender/makesrna/intern/rna_rna.c @@ -46,6 +46,42 @@ EnumPropertyItem property_type_items[] = { {PROP_COLLECTION, "COLLECTION", 0, "Collection", ""}, {0, NULL, 0, NULL, NULL}}; +EnumPropertyItem property_subtype_items[] = { + {PROP_NONE, "NONE", 0, "None", ""}, + + /* strings */ + {PROP_FILEPATH, "FILEPATH", 0, "File Path", ""}, + {PROP_DIRPATH, "DIRPATH", 0, "Directory Path", ""}, + {PROP_FILENAME, "FILENAME", 0, "File Name", ""}, + + /* numbers */ + {PROP_UNSIGNED, "UNSIGNED", 0, "Unsigned", ""}, + {PROP_PERCENTAGE, "PERCENTAGE", 0, "Percentage", ""}, + {PROP_FACTOR, "FACTOR", 0, "Factor", ""}, + {PROP_ANGLE, "ANGLE", 0, "Angle", ""}, + {PROP_TIME, "TIME", 0, "Time", ""}, + {PROP_DISTANCE, "DISTANCE", 0, "Distance", ""}, + + /* number arrays */ + {PROP_COLOR, "COLOR", 0, "Color", ""}, + {PROP_TRANSLATION, "TRANSLATION", 0, "Translation", ""}, + {PROP_DIRECTION, "DIRECTION", 0, "Direction", ""}, + {PROP_VELOCITY, "VELOCITY", 0, "Velocity", ""}, + {PROP_ACCELERATION, "ACCELERATION", 0, "Acceleration", ""}, + {PROP_MATRIX, "MATRIX", 0, "Matrix", ""}, + {PROP_EULER, "EULER", 0, "Euler Angles", ""}, + {PROP_QUATERNION, "QUATERNION", 0, "Quaternion", ""}, + {PROP_AXISANGLE, "AXISANGLE", 0, "Axis-Angle", ""}, + {PROP_XYZ, "XYZ", 0, "XYZ", ""}, + {PROP_XYZ_LENGTH, "XYZ_LENGTH", 0, "XYZ Length", ""}, + {PROP_COLOR_GAMMA, "COLOR_GAMMA", 0, "Color", ""}, + {PROP_COORDS, "COORDS", 0, "Coordinates", ""}, + + /* booleans */ + {PROP_LAYER, "LAYER", 0, "Layer", ""}, + {PROP_LAYER_MEMBER, "LAYER_MEMBER", 0, "Layer Member", ""}, + {0, NULL, 0, NULL, NULL}}; + EnumPropertyItem property_unit_items[] = { {PROP_UNIT_NONE, "NONE", 0, "None", ""}, {PROP_UNIT_LENGTH, "LENGTH", 0, "Length", ""}, diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 71da2438df6..ae9576d1789 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -39,6 +39,7 @@ #include "DNA_particle_types.h" #include "DNA_scene_types.h" #include "DNA_userdef_types.h" +#include "BLI_math.h" /* Include for Bake Options */ #include "RE_pipeline.h" @@ -440,11 +441,10 @@ static void rna_Scene_preview_range_end_frame_set(PointerRNA *ptr, int value) data->r.pefra= value; } -static void rna_Scene_frame_update(bContext *C, PointerRNA *UNUSED(ptr)) +static void rna_Scene_frame_update(Main *bmain, Scene *UNUSED(current_scene), PointerRNA *ptr) { - //Scene *scene= ptr->id.data; - //ED_update_for_newframe(C); - sound_seek_scene(C); + Scene *scene= (Scene*)ptr->id.data; + sound_seek_scene(bmain, scene); } static PointerRNA rna_Scene_active_keying_set_get(PointerRNA *ptr) @@ -1671,6 +1671,96 @@ void rna_def_render_layer_common(StructRNA *srna, int scene) else RNA_def_property_clear_flag(prop, PROP_EDITABLE); } +static void rna_def_scene_game_recast_data(BlenderRNA *brna) +{ + StructRNA *srna; + PropertyRNA *prop; + + srna= RNA_def_struct(brna, "SceneGameRecastData", NULL); + RNA_def_struct_sdna(srna, "RecastData"); + RNA_def_struct_nested(brna, srna, "Scene"); + RNA_def_struct_ui_text(srna, "Recast Data", "Recast data for a Game datablock"); + + prop= RNA_def_property(srna, "cell_size", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "cellsize"); + RNA_def_property_ui_range(prop, 0.1, 1, 1, 2); + RNA_def_property_ui_text(prop, "Cell Size", "Rasterized cell size"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "cell_height", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "cellheight"); + RNA_def_property_ui_range(prop, 0.1, 1, 1, 2); + RNA_def_property_ui_text(prop, "Cell Height", "Rasterized cell height"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "agent_height", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "agentheight"); + RNA_def_property_ui_range(prop, 0.1, 5, 1, 2); + RNA_def_property_ui_text(prop, "Agent Height", "Minimum height where the agent can still walk"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "agent_radius", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "agentradius"); + RNA_def_property_ui_range(prop, 0.1, 5, 1, 2); + RNA_def_property_ui_text(prop, "Agent Radius", "Radius of the agent"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "max_climb", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "agentmaxclimb"); + RNA_def_property_ui_range(prop, 0.1, 5, 1, 2); + RNA_def_property_ui_text(prop, "Max Climb", "Maximum height between grid cells the agent can climb"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "max_slope", PROP_FLOAT, PROP_ANGLE); + RNA_def_property_float_sdna(prop, NULL, "agentmaxslope"); + RNA_def_property_range(prop, 0, M_PI/2); + RNA_def_property_ui_text(prop, "Max Slope", "Maximum walkable slope angle in degrees"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + + prop= RNA_def_property(srna, "region_min_size", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "regionminsize"); + RNA_def_property_ui_range(prop, 0, 150, 1, 2); + RNA_def_property_ui_text(prop, "Min Region Size", "Minimum regions size. Smaller regions will be deleted"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "region_merge_size", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "regionmergesize"); + RNA_def_property_ui_range(prop, 0, 150, 1, 2); + RNA_def_property_ui_text(prop, "Merged Region Size", "Minimum regions size. Smaller regions will be merged"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "edge_max_len", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "edgemaxlen"); + RNA_def_property_ui_range(prop, 0, 50, 1, 2); + RNA_def_property_ui_text(prop, "Max Edge Length", "Maximum contour edge length"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "edge_max_error", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "edgemaxerror"); + RNA_def_property_ui_range(prop, 0.1, 3.0, 1, 2); + RNA_def_property_ui_text(prop, "Max Edge Error", "Maximum distance error from contour to cells"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "verts_per_poly", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "vertsperpoly"); + RNA_def_property_ui_range(prop, 3, 12, 1, 0); + RNA_def_property_ui_text(prop, "Verts Per Poly", "Max number of vertices per polygon"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "sample_dist", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "detailsampledist"); + RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2); + RNA_def_property_ui_text(prop, "Sample Distance", "Detail mesh sample spacing"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "sample_max_error", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "detailsamplemaxerror"); + RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2); + RNA_def_property_ui_text(prop, "Max Sample Error", "Detail mesh simplification max sample error"); + RNA_def_property_update(prop, NC_SCENE, NULL); +} + static void rna_def_scene_game_data(BlenderRNA *brna) { StructRNA *srna; @@ -1720,6 +1810,12 @@ static void rna_def_scene_game_data(BlenderRNA *brna) {GAME_MAT_GLSL, "GLSL", 0, "GLSL", "OpenGL shading language shaders"}, {0, NULL, 0, NULL, NULL}}; + static EnumPropertyItem obstacle_simulation_items[] = { + {OBSTSIMULATION_NONE, "NONE", 0, "None", ""}, + {OBSTSIMULATION_TOI_rays, "RVO (rays)", 0, "RVO (rays)", ""}, + {OBSTSIMULATION_TOI_cells, "RVO (cells)", 0, "RVO (cells)", ""}, + {0, NULL, 0, NULL, NULL}}; + srna= RNA_def_struct(brna, "SceneGameData", NULL); RNA_def_struct_sdna(srna, "GameData"); RNA_def_struct_nested(brna, srna, "Scene"); @@ -1972,6 +2068,33 @@ static void rna_def_scene_game_data(BlenderRNA *brna) RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_EXTRA_TEX); RNA_def_property_ui_text(prop, "GLSL Extra Textures", "Use extra textures like normal or specular maps for GLSL rendering"); RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update"); + + /* obstacle simulation */ + prop= RNA_def_property(srna, "obstacle_simulation", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "obstacleSimulation"); + RNA_def_property_enum_items(prop, obstacle_simulation_items); + RNA_def_property_ui_text(prop, "Obstacle simulation", "Simulation used for obstacle avoidance in the game engine"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "level_height", PROP_FLOAT, PROP_ACCELERATION); + RNA_def_property_float_sdna(prop, NULL, "levelHeight"); + RNA_def_property_range(prop, 0.0f, 200.0f); + RNA_def_property_ui_text(prop, "Level height", "Max difference in heights of obstacles to enable their interaction"); + RNA_def_property_update(prop, NC_SCENE, NULL); + + prop= RNA_def_property(srna, "show_obstacle_simulation", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_OBSTACLE_SIMULATION); + RNA_def_property_ui_text(prop, "Visualization", "Enable debug visualization for obstacle simulation"); + + /* Recast Settings */ + prop= RNA_def_property(srna, "recast_data", PROP_POINTER, PROP_NONE); + RNA_def_property_flag(prop, PROP_NEVER_NULL); + RNA_def_property_pointer_sdna(prop, NULL, "recastData"); + RNA_def_property_struct_type(prop, "SceneGameRecastData"); + RNA_def_property_ui_text(prop, "Recast Data", ""); + + /* Nestled Data */ + rna_def_scene_game_recast_data(brna); } static void rna_def_scene_render_layer(BlenderRNA *brna) @@ -3299,7 +3422,6 @@ void RNA_def_scene(BlenderRNA *brna) RNA_def_property_range(prop, MINAFRAME, MAXFRAME); RNA_def_property_int_funcs(prop, NULL, "rna_Scene_current_frame_set", NULL); RNA_def_property_ui_text(prop, N_("Current Frame"), N_("Current Frame, to update animation data from python frame_set() instead")); - RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE); RNA_def_property_update(prop, NC_SCENE|ND_FRAME, "rna_Scene_frame_update"); prop= RNA_def_property(srna, "frame_subframe", PROP_FLOAT, PROP_TIME); @@ -3518,6 +3640,7 @@ void RNA_def_scene(BlenderRNA *brna) RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_struct_type(prop, "GreasePencil"); RNA_def_property_ui_text(prop, N_("Grease Pencil Data"), N_("Grease Pencil datablock")); + RNA_def_property_update(prop, NC_SCENE, NULL); /* Transform Orientations */ prop= RNA_def_property(srna, "orientations", PROP_COLLECTION, PROP_NONE); diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c index 1220c4f34a1..fd7987c18a2 100644 --- a/source/blender/makesrna/intern/rna_scene_api.c +++ b/source/blender/makesrna/intern/rna_scene_api.c @@ -111,7 +111,7 @@ void RNA_api_scene(StructRNA *srna) #ifdef WITH_COLLADA /* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */ func= RNA_def_function(srna, "collada_export", "rna_Scene_collada_export"); - parm= RNA_def_string(func, "filepath", "", FILE_MAX, "File Path", "File path to write Collada file."); + RNA_def_string(func, "filepath", "", FILE_MAX, "File Path", "File path to write Collada file."); parm= RNA_def_boolean(func, "selected", 0, "Export only selected", "Export only selected elements."); RNA_def_property_flag(parm, PROP_REQUIRED); RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */ diff --git a/source/blender/makesrna/intern/rna_screen.c b/source/blender/makesrna/intern/rna_screen.c index be4adb405e2..bd1021f038a 100644 --- a/source/blender/makesrna/intern/rna_screen.c +++ b/source/blender/makesrna/intern/rna_screen.c @@ -72,7 +72,8 @@ static void rna_Screen_scene_update(bContext *C, PointerRNA *ptr) { bScreen *sc= (bScreen*)ptr->data; - /* exception: can't set screens inside of area/region handers */ + /* exception: can't set screens inside of area/region handers, and must + use context so notifier gets to the right window */ if(sc->newscene) { WM_event_add_notifier(C, NC_SCENE|ND_SCENEBROWSE, sc->newscene); sc->newscene= NULL; diff --git a/source/blender/makesrna/intern/rna_smoke.c b/source/blender/makesrna/intern/rna_smoke.c index d439c2551f1..93ffa62a4c6 100644 --- a/source/blender/makesrna/intern/rna_smoke.c +++ b/source/blender/makesrna/intern/rna_smoke.c @@ -121,7 +121,7 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna) static EnumPropertyItem prop_noise_type_items[] = { {MOD_SMOKE_NOISEWAVE, "NOISEWAVE", 0, "Wavelet", ""}, -#if FFTW3 == 1 +#ifdef WITH_FFTW3 {MOD_SMOKE_NOISEFFT, "NOISEFFT", 0, "FFT", ""}, #endif /* {MOD_SMOKE_NOISECURL, "NOISECURL", 0, "Curl", ""}, */ diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 1ed12bd688f..9467d84f42f 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -45,11 +45,14 @@ #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_space_types.h" +#include "DNA_sequence_types.h" #include "DNA_view3d_types.h" #include "WM_api.h" #include "WM_types.h" +#include "RNA_enum_types.h" + EnumPropertyItem space_type_items[] = { {SPACE_EMPTY, "EMPTY", 0, N_("Empty"), ""}, {SPACE_VIEW3D, "VIEW_3D", 0, N_("3D View"), ""}, @@ -121,6 +124,7 @@ EnumPropertyItem viewport_shade_items[] = { #include "BKE_paint.h" #include "ED_image.h" +#include "ED_node.h" #include "ED_screen.h" #include "ED_view3d.h" #include "ED_sequencer.h" @@ -593,7 +597,8 @@ static void rna_SpaceTextEditor_text_set(PointerRNA *ptr, PointerRNA value) SpaceText *st= (SpaceText*)(ptr->data); st->text= value.data; - st->top= 0; + + WM_main_add_notifier(NC_TEXT|NA_SELECTED, st->text); } static void rna_SpaceTextEditor_updateEdited(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) @@ -806,10 +811,9 @@ static void rna_SpaceDopeSheetEditor_mode_update(Main *UNUSED(bmain), Scene *sce /* Space Graph Editor */ -static void rna_SpaceGraphEditor_display_mode_update(bContext *C, PointerRNA *UNUSED(ptr)) +static void rna_SpaceGraphEditor_display_mode_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) { - //SpaceIpo *sipo= (SpaceIpo*)(ptr->data); - ScrArea *sa= CTX_wm_area(C); + ScrArea *sa= rna_area_from_space(ptr); /* after changing view mode, must force recalculation of F-Curve colors * which can only be achieved using refresh as opposed to redraw @@ -823,11 +827,10 @@ static int rna_SpaceGraphEditor_has_ghost_curves_get(PointerRNA *ptr) return (sipo->ghostCurves.first != NULL); } -static void rna_Sequencer_display_mode_update(bContext *C, PointerRNA *ptr) +static void rna_Sequencer_view_type_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) { - int view = RNA_enum_get(ptr, "view_type"); - - ED_sequencer_update_view(C, view); + ScrArea *sa= rna_area_from_space(ptr); + ED_area_tag_refresh(sa); } static float rna_BackgroundImage_opacity_get(PointerRNA *ptr) @@ -842,6 +845,24 @@ static void rna_BackgroundImage_opacity_set(PointerRNA *ptr, float value) bgpic->blend = 1.0f - value; } +/* Space Node Editor */ + +static int rna_SpaceNodeEditor_node_tree_poll(PointerRNA *ptr, PointerRNA value) +{ + SpaceNode *snode= (SpaceNode*)ptr->data; + bNodeTree *ntree= (bNodeTree*)value.data; + + /* exclude group trees, only trees of the active type */ + return (ntree->nodetype==0 && ntree->type == snode->treetype); +} + +static void rna_SpaceNodeEditor_node_tree_update(Main *bmain, Scene *scene, PointerRNA *ptr) +{ + SpaceNode *snode= (SpaceNode*)ptr->data; + + ED_node_tree_update(snode, scene); +} + static EnumPropertyItem *rna_SpaceProperties_texture_context_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free) { Scene *scene = CTX_data_scene(C); @@ -1623,6 +1644,7 @@ static void rna_def_space_image(BlenderRNA *brna) RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_struct_type(prop, "GreasePencil"); RNA_def_property_ui_text(prop, N_("Grease Pencil"), N_("Grease pencil data for this space")); + RNA_def_property_update(prop, NC_SPACE|ND_SPACE_IMAGE, NULL); prop= RNA_def_property(srna, "use_grease_pencil", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SI_DISPGP); @@ -1689,8 +1711,7 @@ static void rna_def_space_sequencer(BlenderRNA *brna) RNA_def_property_enum_sdna(prop, NULL, "view"); RNA_def_property_enum_items(prop, view_type_items); RNA_def_property_ui_text(prop, N_("View Type"), N_("The type of the Sequencer view (sequencer, preview or both)")); - RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE); - RNA_def_property_update(prop, 0, "rna_Sequencer_display_mode_update"); + RNA_def_property_update(prop, 0, "rna_Sequencer_view_type_update"); /* display type, fairly important */ prop= RNA_def_property(srna, "display_mode", PROP_ENUM, PROP_NONE); @@ -1740,7 +1761,7 @@ static void rna_def_space_sequencer(BlenderRNA *brna) prop= RNA_def_property(srna, "display_channel", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "chanshown"); RNA_def_property_ui_text(prop, N_("Display Channel"), N_("The channel number shown in the image preview. 0 is the result of all strips combined")); - RNA_def_property_range(prop, -5, 32); // MAXSEQ --- todo, move from BKE_sequencer.h, allow up to 5 layers up the metastack. Should be dynamic... + RNA_def_property_range(prop, -5, MAXSEQ); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_SEQUENCER, NULL); prop= RNA_def_property(srna, "draw_overexposed", PROP_INT, PROP_NONE); @@ -1987,7 +2008,6 @@ static void rna_def_space_graph(BlenderRNA *brna) RNA_def_property_enum_sdna(prop, NULL, "mode"); RNA_def_property_enum_items(prop, mode_items); RNA_def_property_ui_text(prop, N_("Mode"), N_("Editing context being displayed")); - RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_GRAPH, "rna_SpaceGraphEditor_display_mode_update"); /* display */ @@ -2418,12 +2438,6 @@ static void rna_def_space_node(BlenderRNA *brna) StructRNA *srna; PropertyRNA *prop; - static EnumPropertyItem tree_type_items[] = { - {NTREE_SHADER, "MATERIAL", ICON_MATERIAL, N_("Material"), N_("Material nodes")}, - {NTREE_TEXTURE, "TEXTURE", ICON_TEXTURE, N_("Texture"), N_("Texture nodes")}, - {NTREE_COMPOSIT, "COMPOSITING", ICON_RENDERLAYERS, N_("Compositing"), N_("Compositing nodes")}, - {0, NULL, 0, NULL, NULL}}; - static EnumPropertyItem texture_type_items[] = { {SNODE_TEX_OBJECT, "OBJECT", ICON_OBJECT_DATA, N_("Object"), N_("Edit texture nodes from Object")}, {SNODE_TEX_WORLD, "WORLD", ICON_WORLD_DATA, N_("World"), N_("Edit texture nodes from World")}, @@ -2442,7 +2456,7 @@ static void rna_def_space_node(BlenderRNA *brna) prop= RNA_def_property(srna, "tree_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "treetype"); - RNA_def_property_enum_items(prop, tree_type_items); + RNA_def_property_enum_items(prop, nodetree_type_items); RNA_def_property_ui_text(prop, N_("Tree Type"), N_("Node tree type to display and edit")); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_NODE, NULL); @@ -2463,8 +2477,10 @@ static void rna_def_space_node(BlenderRNA *brna) prop= RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "nodetree"); - RNA_def_property_clear_flag(prop, PROP_EDITABLE); + RNA_def_property_pointer_funcs(prop, NULL, NULL, NULL, "rna_SpaceNodeEditor_node_tree_poll"); + RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, N_("Node Tree"), N_("Node tree being displayed and edited")); + RNA_def_property_update(prop, NC_SPACE|ND_SPACE_NODE, "rna_SpaceNodeEditor_node_tree_update"); prop= RNA_def_property(srna, "show_backdrop", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SNODE_BACKDRAW); diff --git a/source/blender/makesrna/intern/rna_texture.c b/source/blender/makesrna/intern/rna_texture.c index 01261adfc6a..0ddeae6c184 100644 --- a/source/blender/makesrna/intern/rna_texture.c +++ b/source/blender/makesrna/intern/rna_texture.c @@ -49,7 +49,7 @@ #include "BKE_node.h" -static EnumPropertyItem texture_filter_items[] = { +EnumPropertyItem texture_filter_items[] = { {TXF_BOX, "BOX", 0, "Box", ""}, {TXF_EWA, "EWA", 0, "EWA", ""}, {TXF_FELINE, "FELINE", 0, "FELINE", ""}, @@ -1821,6 +1821,8 @@ static void rna_def_texture(BlenderRNA *brna) rna_def_texture_pointdensity(brna); rna_def_texture_voxeldata(brna); /* XXX add more types here .. */ + + RNA_api_texture(srna); } void RNA_def_texture(BlenderRNA *brna) diff --git a/source/blender/makesrna/intern/rna_texture_api.c b/source/blender/makesrna/intern/rna_texture_api.c index 8a726cad7ac..bbadbd4f683 100755 --- a/source/blender/makesrna/intern/rna_texture_api.c +++ b/source/blender/makesrna/intern/rna_texture_api.c @@ -43,6 +43,7 @@ #include "BKE_context.h" #include "BKE_global.h" #include "RE_pipeline.h" +#include "RE_shader_ext.h" void save_envmap(struct EnvMap *env, bContext *C, ReportList *reports, const char* filepath, struct Scene *scene, float layout[12]) { @@ -67,30 +68,59 @@ void clear_envmap(struct EnvMap *env, bContext *C) } } +void texture_evaluate(struct Tex *tex, float value[3], float color_r[3]) +{ + TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL}; + multitex_ext(tex, value, NULL, NULL, 1, &texres); + + color_r[0] = texres.tr; + color_r[1] = texres.tg; + color_r[2] = texres.tb; + color_r[3] = texres.tin; +} + #else +void RNA_api_texture(StructRNA *srna) +{ + FunctionRNA *func; + PropertyRNA *parm; + + func= RNA_def_function(srna, "evaluate", "texture_evaluate"); + RNA_def_function_ui_description(func, "Evaluate the texture at the coordinates given"); + + parm= RNA_def_float_vector(func, "value", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4); + RNA_def_property_flag(parm, PROP_REQUIRED); + + /* return location and normal */ + parm= RNA_def_float_vector(func, "result", 4, NULL, -FLT_MAX, FLT_MAX, "Result", NULL, -1e4, 1e4); + RNA_def_property_flag(parm, PROP_THICK_WRAP); + RNA_def_function_output(func, parm); + +} + void RNA_api_environment_map(StructRNA *srna) { FunctionRNA *func; PropertyRNA *parm; - + static const float default_layout[] = { 0,0, 1,0, 2,0, 0,1, 1,1, 2,1 }; - + func= RNA_def_function(srna, "clear", "clear_envmap"); - RNA_def_function_ui_description(func, "Discard the environment map and free it from memory."); - RNA_def_function_flag(func, FUNC_USE_CONTEXT); + RNA_def_function_ui_description(func, "Discard the environment map and free it from memory."); + RNA_def_function_flag(func, FUNC_USE_CONTEXT); func= RNA_def_function(srna,"save", "save_envmap"); - RNA_def_function_ui_description(func, "Save the environment map to disc using the scene render settings."); - RNA_def_function_flag(func, FUNC_USE_CONTEXT|FUNC_USE_REPORTS); - - parm= RNA_def_string_file_name(func,"filepath","",FILE_MAX,"File path","Location of the output file"); - RNA_def_property_flag(parm, PROP_REQUIRED); - - RNA_def_pointer(func, "scene", "Scene", "", "Overrides the scene from which image parameters are taken."); + RNA_def_function_ui_description(func, "Save the environment map to disc using the scene render settings."); + RNA_def_function_flag(func, FUNC_USE_CONTEXT|FUNC_USE_REPORTS); + + parm= RNA_def_string_file_name(func,"filepath","",FILE_MAX,"File path","Location of the output file"); + RNA_def_property_flag(parm, PROP_REQUIRED); + + RNA_def_pointer(func, "scene", "Scene", "", "Overrides the scene from which image parameters are taken."); - parm = RNA_def_float_array(func, "layout", 12, default_layout, 0.0f, 0.0f, "File layout", "Flat array describing the X,Y position of each cube face in the output image, where 1 is the size of a face. Order is [+Z -Z +Y -X -Y +X]. Use -1 to skip a face.", 0.0f, 0.0f); + parm = RNA_def_float_array(func, "layout", 12, default_layout, 0.0f, 0.0f, "File layout", "Flat array describing the X,Y position of each cube face in the output image, where 1 is the size of a face. Order is [+Z -Z +Y -X -Y +X]. Use -1 to skip a face.", 0.0f, 0.0f); } #endif diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c index d4ac9880290..92c93f41dfc 100644 --- a/source/blender/makesrna/intern/rna_ui_api.c +++ b/source/blender/makesrna/intern/rna_ui_api.c @@ -46,7 +46,7 @@ static void rna_uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, int flag= 0; if(!prop) { - RNA_warning("rna_uiItemR: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname); + RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname); return; } diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c index e6abdc9bf34..a17de02afb7 100644 --- a/source/blender/makesrna/intern/rna_userdef.c +++ b/source/blender/makesrna/intern/rna_userdef.c @@ -1960,6 +1960,7 @@ static void rna_def_userdef_solidlight(BlenderRNA *brna) { StructRNA *srna; PropertyRNA *prop; + static float default_dir[3] = {0.f, 1.f, 0.f}; srna= RNA_def_struct(brna, "UserSolidLight", NULL); RNA_def_struct_sdna(srna, "SolidLight"); @@ -1973,6 +1974,7 @@ static void rna_def_userdef_solidlight(BlenderRNA *brna) prop= RNA_def_property(srna, "direction", PROP_FLOAT, PROP_DIRECTION); RNA_def_property_float_sdna(prop, NULL, "vec"); RNA_def_property_array(prop, 3); + RNA_def_property_float_array_default(prop, default_dir); RNA_def_property_ui_text(prop, "Direction", "The direction that the OpenGL light is shining"); RNA_def_property_update(prop, 0, "rna_UserDef_viewport_lights_update"); @@ -2796,6 +2798,36 @@ static void rna_def_userdef_input(BlenderRNA *brna) RNA_def_property_ui_text(prop, N_("Invert Axes"), N_("Toggle between moving the viewpoint or moving the scene being viewed")); /* in 3Dx docs, this is called 'object mode' vs. 'target camera mode' */ + /* 3D view: roll */ + prop= RNA_def_property(srna, "ndof_roll_invert_axis", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_ROLL_INVERT_AXIS); + RNA_def_property_ui_text(prop, "Invert roll Axis", "Invert roll axis"); + + /* 3D view: tilt */ + prop= RNA_def_property(srna, "ndof_tilt_invert_axis", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_TILT_INVERT_AXIS); + RNA_def_property_ui_text(prop, "Invert tilt Axis", "Invert tilt axis"); + + /* 3D view: rotate */ + prop= RNA_def_property(srna, "ndof_rotate_invert_axis", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_ROTATE_INVERT_AXIS); + RNA_def_property_ui_text(prop, "Invert rotation Axis", "Invert rotation axis"); + + /* 3D view: pan x */ + prop= RNA_def_property(srna, "ndof_panx_invert_axis", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_PANX_INVERT_AXIS); + RNA_def_property_ui_text(prop, "Invert x Axis", "Invert x axis"); + + /* 3D view: pan y */ + prop= RNA_def_property(srna, "ndof_pany_invert_axis", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_PANY_INVERT_AXIS); + RNA_def_property_ui_text(prop, "Invert y Axis", "Invert y axis"); + + /* 3D view: pan z */ + prop= RNA_def_property(srna, "ndof_panz_invert_axis", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_PANZ_INVERT_AXIS); + RNA_def_property_ui_text(prop, "Invert z Axis", "Invert z axis"); + /* 3D view: fly */ prop= RNA_def_property(srna, "ndof_lock_horizon", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_LOCK_HORIZON); diff --git a/source/blender/makesrna/intern/rna_wm.c b/source/blender/makesrna/intern/rna_wm.c index 1aeb8da8262..a69adb4b6b6 100644 --- a/source/blender/makesrna/intern/rna_wm.c +++ b/source/blender/makesrna/intern/rna_wm.c @@ -488,7 +488,8 @@ static void rna_Window_screen_update(bContext *C, PointerRNA *ptr) { wmWindow *win= (wmWindow*)ptr->data; - /* exception: can't set screens inside of area/region handers */ + /* exception: can't set screens inside of area/region handers, and must + use context so notifier gets to the right window */ if(win->newscreen) { WM_event_add_notifier(C, NC_SCREEN|ND_SCREENBROWSE, win->newscreen); win->newscreen= NULL; @@ -682,20 +683,14 @@ static void rna_wmKeyMapItem_name_get(PointerRNA *ptr, char *value) { wmKeyMapItem *kmi= ptr->data; wmOperatorType *ot= WM_operatortype_find(kmi->idname, 1); - - if (ot) - strcpy(value, ot->name); + strcpy(value, ot ? ot->name : kmi->idname); } static int rna_wmKeyMapItem_name_length(PointerRNA *ptr) { wmKeyMapItem *kmi= ptr->data; wmOperatorType *ot= WM_operatortype_find(kmi->idname, 1); - - if (ot) - return strlen(ot->name); - else - return 0; + return strlen(ot ? ot->name : kmi->idname); } static int rna_KeyMapItem_userdefined_get(PointerRNA *ptr) @@ -1654,7 +1649,9 @@ static void rna_def_keyconfig(BlenderRNA *brna) RNA_def_property_string_funcs(prop, "rna_wmKeyMapItem_idname_get", "rna_wmKeyMapItem_idname_length", "rna_wmKeyMapItem_idname_set"); RNA_def_struct_name_property(srna, prop); RNA_def_property_update(prop, 0, "rna_KeyMapItem_update"); - + + /* this is infact the operator name, but if the operator can't be found we + * fallback on the operator ID */ prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, N_("Name"), N_("Name of operator to call on input event")); diff --git a/source/blender/makesrna/intern/rna_world.c b/source/blender/makesrna/intern/rna_world.c index eafc78099f6..895eeb67032 100644 --- a/source/blender/makesrna/intern/rna_world.c +++ b/source/blender/makesrna/intern/rna_world.c @@ -361,7 +361,7 @@ static void rna_def_lighting(BlenderRNA *brna) prop= RNA_def_property(srna, "samples", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "aosamp"); - RNA_def_property_range(prop, 1, 32); + RNA_def_property_range(prop, 1, 128); RNA_def_property_ui_text(prop, N_("Samples"), N_("Amount of ray samples. Higher values give smoother results and longer rendering times")); RNA_def_property_update(prop, 0, "rna_World_update"); diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt index d1f153265ac..d8344a9e19b 100644 --- a/source/blender/modifiers/CMakeLists.txt +++ b/source/blender/modifiers/CMakeLists.txt @@ -32,6 +32,7 @@ set(INC ../blenlib ../blenloader ../makesdna + ../makesrna ../render/extern/include ../../../intern/elbeem/extern ../../../intern/guardedalloc @@ -39,6 +40,7 @@ set(INC set(INC_SYS ${ZLIB_INCLUDE_DIRS} + ${GLEW_INCLUDE_PATH} ) set(SRC @@ -63,6 +65,7 @@ set(SRC intern/MOD_meshdeform.c intern/MOD_mirror.c intern/MOD_multires.c + intern/MOD_navmesh.cpp intern/MOD_none.c intern/MOD_particleinstance.c intern/MOD_particlesystem.c @@ -80,11 +83,16 @@ set(SRC intern/MOD_uvproject.c intern/MOD_warp.c intern/MOD_wave.c + intern/MOD_weightvg_util.c + intern/MOD_weightvgedit.c + intern/MOD_weightvgmix.c + intern/MOD_weightvgproximity.c MOD_modifiertypes.h intern/MOD_boolean_util.h intern/MOD_fluidsim_util.h intern/MOD_util.h + intern/MOD_weightvg_util.h ) if(WITH_MOD_BOOLEAN) @@ -108,4 +116,13 @@ if(NOT WITH_MOD_FLUID) add_definitions(-DDISABLE_ELBEEM) endif() +if(WITH_GAMEENGINE) + # for MOD_navmesh.cpp + add_definitions(-DWITH_GAMEENGINE) + list(APPEND INC + ../gpu + ../../../extern/recastnavigation/Recast/Include + ) +endif() + blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}") diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h index 4e44a226c64..0ae9768c0e6 100644 --- a/source/blender/modifiers/MOD_modifiertypes.h +++ b/source/blender/modifiers/MOD_modifiertypes.h @@ -72,6 +72,10 @@ extern ModifierTypeInfo modifierType_ShapeKey; extern ModifierTypeInfo modifierType_Solidify; extern ModifierTypeInfo modifierType_Screw; extern ModifierTypeInfo modifierType_Warp; +extern ModifierTypeInfo modifierType_NavMesh; +extern ModifierTypeInfo modifierType_WeightVGEdit; +extern ModifierTypeInfo modifierType_WeightVGMix; +extern ModifierTypeInfo modifierType_WeightVGProximity; /* MOD_util.c */ void modifier_type_init(ModifierTypeInfo *types[]); diff --git a/source/blender/modifiers/SConscript b/source/blender/modifiers/SConscript index d1bb95761ff..da37539e950 100644 --- a/source/blender/modifiers/SConscript +++ b/source/blender/modifiers/SConscript @@ -1,12 +1,13 @@ #!/usr/bin/python Import ('env') -sources = env.Glob('intern/*.c') +sources = env.Glob('intern/*.c') + env.Glob('intern/*.cpp') incs = '. ./intern' -incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern' +incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern #/extern/glew/include' incs += ' ../render/extern/include ../blenloader' -incs += ' ../include ../blenlib ../makesdna ../blenkernel ../blenkernel/intern' +incs += ' ../include ../blenlib ../makesdna ../makesrna ../blenkernel ../blenkernel/intern' +incs += ' ../gpu' incs += ' ' + env['BF_ZLIB_INC'] @@ -19,6 +20,10 @@ defs += ['WITH_MOD_DECIMATE'] if env['BF_NO_ELBEEM']: defs.append('DISABLE_ELBEEM') +if env['WITH_BF_GAMEENGINE']: + incs += ' #/extern/recastnavigation/Recast/Include' + defs.append('WITH_GAMEENGINE') + env.BlenderLib ( libname = 'bf_modifiers', sources = sources, includes = Split(incs), defines=defs, libtype=['core','player'], priority = [80, 40] ) diff --git a/source/blender/modifiers/intern/MOD_navmesh.cpp b/source/blender/modifiers/intern/MOD_navmesh.cpp new file mode 100644 index 00000000000..927085033fc --- /dev/null +++ b/source/blender/modifiers/intern/MOD_navmesh.cpp @@ -0,0 +1,300 @@ +/* +* $Id$ +* +* ***** BEGIN GPL LICENSE BLOCK ***** +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* The Original Code is Copyright (C) 2005 by the Blender Foundation. +* All rights reserved. +* +* Contributor(s): +* +* ***** END GPL LICENSE BLOCK ***** +* +*/ +#include <math.h> + +#ifdef WITH_GAMEENGINE +# include "Recast.h" +#endif + +extern "C"{ + +#ifdef WITH_GAMEENGINE +# include "BKE_navmesh_conversion.h" +# include "GL/glew.h" +# include "GPU_buffers.h" +# include "GPU_draw.h" +#endif + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" + +#include "BLI_math.h" +#include "BLI_utildefines.h" + +#include "BKE_cdderivedmesh.h" +#include "BKE_mesh.h" +#include "BKE_modifier.h" +#include "BKE_particle.h" +#include "BKE_customdata.h" +#include "MEM_guardedalloc.h" + +inline int bit(int a, int b) +{ + return (a & (1 << b)) >> b; +} + +inline void intToCol(int i, float* col) +{ + int r = bit(i, 0) + bit(i, 3) * 2 + 1; + int g = bit(i, 1) + bit(i, 4) * 2 + 1; + int b = bit(i, 2) + bit(i, 5) * 2 + 1; + col[0] = 1 - r*63.0f/255.0f; + col[1] = 1 - g*63.0f/255.0f; + col[2] = 1 - b*63.0f/255.0f; +} + + +static void initData(ModifierData *md) +{ + /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */ +} + +static void copyData(ModifierData *md, ModifierData *target) +{ + /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ + /* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */ + + //.todo - deep copy +} + +/* +static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4], + int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/ + +#ifdef WITH_GAMEENGINE + +static void drawNavMeshColored(DerivedMesh *dm) +{ + int a, glmode; + MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT); + MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE); + int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST); + if (!polygonIdx) + return; + const float BLACK_COLOR[3] = {0.f, 0.f, 0.f}; + float col[3]; + /* + //UI_ThemeColor(TH_WIRE); + glDisable(GL_LIGHTING); + glLineWidth(2.0); + dm->drawEdges(dm, 0, 1); + glLineWidth(1.0); + glEnable(GL_LIGHTING);*/ + + glDisable(GL_LIGHTING); + if(GPU_buffer_legacy(dm) ) { + DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" ); + //glShadeModel(GL_SMOOTH); + glBegin(glmode = GL_QUADS); + for(a = 0; a < dm->numFaceData; a++, mface++) { + int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES; + int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST); + if (polygonIdx<=0) + memcpy(col, BLACK_COLOR, 3*sizeof(float)); + else + intToCol(polygonIdx, col); + + if(new_glmode != glmode) { + glEnd(); + glBegin(glmode = new_glmode); + } + glColor3fv(col); + glVertex3fv(mvert[mface->v1].co); + glVertex3fv(mvert[mface->v2].co); + glVertex3fv(mvert[mface->v3].co); + if(mface->v4) { + glVertex3fv(mvert[mface->v4].co); + } + } + glEnd(); + } + glEnable(GL_LIGHTING); +} + +static void navDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr)) +{ + drawNavMeshColored(dm); +} + +static void navDM_drawFacesSolid(DerivedMesh *dm, + float (*partial_redraw_planes)[4], + int fast, int (*setMaterial)(int, void *attribs)) +{ + //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial); + drawNavMeshColored(dm); +} +#endif /* WITH_GAMEENGINE */ + +static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *mmd,DerivedMesh *dm) +{ +#ifdef WITH_GAMEENGINE + DerivedMesh *result; + int maxFaces = dm->getNumFaces(dm); + + result = CDDM_copy(dm); + if (!CustomData_has_layer(&result->faceData, CD_RECAST)) + { + int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST); + CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE, + sourceRecastData, maxFaces, "recastData"); + } + int *recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST); + result->drawFacesTex = navDM_drawFacesTex; + result->drawFacesSolid = navDM_drawFacesSolid; + + + //process mesh + int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0; + float* verts=NULL; + unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL; + int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL; + + bool res = buildNavMeshDataByDerivedMesh(dm, vertsPerPoly, nverts, verts, ndtris, dtris, + npolys, dmeshes, polys, dtrisToPolysMap, dtrisToTrisMap, + trisToFacesMap); + if (res) + { + //invalidate concave polygon + for (size_t polyIdx=0; polyIdx<(size_t)npolys; polyIdx++) + { + unsigned short* poly = &polys[polyIdx*2*vertsPerPoly]; + if (!polyIsConvex(poly, vertsPerPoly, verts)) + { + //set negative polygon idx to all faces + unsigned short *dmesh = &dmeshes[4*polyIdx]; + unsigned short tbase = dmesh[2]; + unsigned short tnum = dmesh[3]; + for (unsigned short ti=0; ti<tnum; ti++) + { + unsigned short triidx = dtrisToTrisMap[tbase+ti]; + unsigned short faceidx = trisToFacesMap[triidx]; + if (recastData[faceidx]>0) + recastData[faceidx] = -recastData[faceidx]; + } + } + } + + } + else + { + printf("Error during creation polygon infos\n"); + } + + //clean up + if (verts!=NULL) + delete verts; + if (dtris!=NULL) + delete dtris; + if (dmeshes!=NULL) + delete dmeshes; + if (polys!=NULL) + delete polys; + if (dtrisToPolysMap!=NULL) + delete dtrisToPolysMap; + if (dtrisToTrisMap!=NULL) + delete dtrisToTrisMap; + if (trisToFacesMap!=NULL) + delete trisToFacesMap; + + return result; +#else // WITH_GAMEENGINE + return dm; +#endif // WITH_GAMEENGINE +} + +/* +static int isDisabled(ModifierData *md, int useRenderParams) +{ + NavMeshModifierData *amd = (NavMeshModifierData*) md; + return false; +}*/ + + + +static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData, + int useRenderParams, int isFinalCalc) +{ + DerivedMesh *result = NULL; + NavMeshModifierData *nmmd = (NavMeshModifierData*) md; + bool hasRecastData = CustomData_has_layer(&derivedData->faceData, CD_RECAST)>0; + if (ob->body_type!=OB_BODY_TYPE_NAVMESH || !hasRecastData ) + { + //convert to nav mesh object: + //1)set physics type + ob->gameflag &= ~OB_COLLISION; + ob->gameflag |= OB_NAVMESH; + ob->body_type = OB_BODY_TYPE_NAVMESH; + //2)add and init recast data layer + if (!hasRecastData) + { + Mesh* obmesh = (Mesh *)ob->data; + if (obmesh) + { + int numFaces = obmesh->totface; + CustomData_add_layer_named(&obmesh->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData"); + int* recastData = (int*)CustomData_get_layer(&obmesh->fdata, CD_RECAST); + for (int i=0; i<numFaces; i++) + { + recastData[i] = i+1; + } + CustomData_add_layer_named(&derivedData->faceData, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData"); + } + } + } + + result = createNavMeshForVisualization(nmmd, derivedData); + + return result; +} + + +ModifierTypeInfo modifierType_NavMesh = { + /* name */ "NavMesh", + /* structName */ "NavMeshModifierData", + /* structSize */ sizeof(NavMeshModifierData), + /* type */ eModifierTypeType_Constructive, + /* flags */ (ModifierTypeFlag) (eModifierTypeFlag_AcceptsMesh + | eModifierTypeFlag_Single), + /* copyData */ copyData, + /* deformVerts */ 0, + /* deformMatrices */ 0, + /* deformVertsEM */ 0, + /* deformMatricesEM */ 0, + /* applyModifier */ applyModifier, + /* applyModifierEM */ 0, + /* initData */ initData, + /* requiredDataMask */ 0, + /* freeData */ 0, + /* isDisabled */ 0, + /* updateDepgraph */ 0, + /* dependsOnTime */ 0, + /* foreachObjectLink */ 0, + /* foreachIDLink */ 0, +}; + +}; diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c index c5fdf465a0a..486c98f82a0 100644 --- a/source/blender/modifiers/intern/MOD_screw.c +++ b/source/blender/modifiers/intern/MOD_screw.c @@ -275,7 +275,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, if (fabsf(screw_ofs) <= (FLT_EPSILON*100.0f) && fabsf(fabsf(angle) - ((float)M_PI * 2.0f)) <= (FLT_EPSILON*100.0f)) { close= 1; step_tot--; - if(step_tot < 2) step_tot= 2; + if(step_tot < 3) step_tot= 3; maxVerts = totvert * step_tot; /* -1 because we're joining back up */ maxEdges = (totvert * step_tot) + /* these are the edges between new verts */ @@ -286,7 +286,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, } else { close= 0; - if(step_tot < 2) step_tot= 2; + if(step_tot < 3) step_tot= 3; maxVerts = totvert * step_tot; /* -1 because we're joining back up */ maxEdges = (totvert * (step_tot-1)) + /* these are the edges between new verts */ diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c index e9b835eab81..a2fe947a523 100644 --- a/source/blender/modifiers/intern/MOD_util.c +++ b/source/blender/modifiers/intern/MOD_util.c @@ -295,5 +295,9 @@ void modifier_type_init(ModifierTypeInfo *types[]) INIT_TYPE(Solidify); INIT_TYPE(Screw); INIT_TYPE(Warp); + INIT_TYPE(NavMesh); + INIT_TYPE(WeightVGEdit); + INIT_TYPE(WeightVGMix); + INIT_TYPE(WeightVGProximity); #undef INIT_TYPE } diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c index c1c3604d598..723e77cc6bb 100644 --- a/source/blender/modifiers/intern/MOD_warp.c +++ b/source/blender/modifiers/intern/MOD_warp.c @@ -232,8 +232,8 @@ static void warpModifier_do(WarpModifierData *wmd, Object *ob, dv = &dvert[i]; if(dv) { - weight = defvert_find_weight(dv, defgrp_index) * wmd->strength; - if(weight <= 0.0f) + weight = defvert_find_weight(dv, defgrp_index) * strength; + if(weight <= 0.0f) /* Should never occure... */ continue; } } diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.c b/source/blender/modifiers/intern/MOD_weightvg_util.c new file mode 100644 index 00000000000..98615c70553 --- /dev/null +++ b/source/blender/modifiers/intern/MOD_weightvg_util.c @@ -0,0 +1,306 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2011 by Bastien Montagne. + * All rights reserved. + * + * Contributor(s): None yet. + * + * ***** END GPL LICENSE BLOCK ***** + * + */ + +/* + * XXX I'd like to make modified weights visible in WeightPaint mode, + * but couldn't figure a way to do this... + * Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)? + * Or the WeightPaint mode code itself? + */ + +#include "BLI_math.h" +#include "BLI_rand.h" +#include "BLI_string.h" +#include "BLI_utildefines.h" + +#include "DNA_color_types.h" /* CurveMapping. */ +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_modifier_types.h" +#include "DNA_object_types.h" + +#include "BKE_cdderivedmesh.h" +#include "BKE_colortools.h" /* CurveMapping. */ +#include "BKE_deform.h" +#include "BKE_mesh.h" +#include "BKE_modifier.h" +#include "BKE_texture.h" /* Texture masking. */ + +#include "depsgraph_private.h" +#include "MEM_guardedalloc.h" +#include "MOD_util.h" +#include "MOD_weightvg_util.h" +#include "RE_shader_ext.h" /* Texture masking. */ + +/* Maps new_w weights in place, using either one of the predifined functions, or a custom curve. + * Return values are in new_w. + * If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real + * vertex index (in case the weight tables do not cover the whole vertices...). + * cmap might be NULL, in which case curve mapping mode will return unmodified data. + */ +void weightvg_do_map(int num, float *new_w, short falloff_type, CurveMapping *cmap) +{ + int i; + + /* Return immediately, if we have nothing to do! */ + /* Also security checks... */ + if(((falloff_type == MOD_WVG_MAPPING_CURVE) && (cmap == NULL)) + || !ELEM7(falloff_type, MOD_WVG_MAPPING_CURVE, MOD_WVG_MAPPING_SHARP, MOD_WVG_MAPPING_SMOOTH, + MOD_WVG_MAPPING_ROOT, MOD_WVG_MAPPING_SPHERE, MOD_WVG_MAPPING_RANDOM, + MOD_WVG_MAPPING_STEP)) + return; + + /* Map each weight (vertex) to its new value, accordingly to the chosen mode. */ + for(i = 0; i < num; ++i) { + float fac = new_w[i]; + + /* Code borrowed from the warp modifier. */ + /* Closely matches PROP_SMOOTH and similar. */ + switch(falloff_type) { + case MOD_WVG_MAPPING_CURVE: + fac = curvemapping_evaluateF(cmap, 0, fac); + break; + case MOD_WVG_MAPPING_SHARP: + fac = fac*fac; + break; + case MOD_WVG_MAPPING_SMOOTH: + fac = 3.0f*fac*fac - 2.0f*fac*fac*fac; + break; + case MOD_WVG_MAPPING_ROOT: + fac = (float)sqrt(fac); + break; + case MOD_WVG_MAPPING_SPHERE: + fac = (float)sqrt(2*fac - fac * fac); + break; + case MOD_WVG_MAPPING_RANDOM: + BLI_srand(BLI_rand()); /* random seed */ + fac = BLI_frand()*fac; + break; + case MOD_WVG_MAPPING_STEP: + fac = (fac >= 0.5f)?1.0f:0.0f; + break; + } + + new_w[i] = fac; + } +} + +/* Applies new_w weights to org_w ones, using either a texture, vgroup or constant value as factor. + * Return values are in org_w. + * If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real + * vertex index (in case the weight tables do not cover the whole vertices...). + * XXX The standard “factor” value is assumed in [0.0, 1.0] range. Else, weird results might appear. + */ +void weightvg_do_mask(int num, const int *indices, float *org_w, const float *new_w, + Object *ob, DerivedMesh *dm, float fact, const char defgrp_name[32], + Tex *texture, int tex_use_channel, int tex_mapping, + Object *tex_map_object, const char *tex_uvlayer_name) +{ + int ref_didx; + int i; + + /* If influence factor is null, nothing to do! */ + if (fact == 0.0f) return; + + /* If we want to mask vgroup weights from a texture. */ + if (texture) { + /* The texture coordinates. */ + float (*tex_co)[3]; + /* See mapping note below... */ + MappingInfoModifierData t_map; + float (*v_co)[3]; + + /* Use new generic get_texture_coords, but do not modify our DNA struct for it... + * XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters ? + * What e.g. if a modifier wants to use several textures ? + * Why use only v_co, and not MVert (or both) ? + */ + t_map.texture = texture; + t_map.map_object = tex_map_object; + BLI_strncpy(t_map.uvlayer_name, tex_uvlayer_name, sizeof(t_map.uvlayer_name)); + t_map.texmapping = tex_mapping; + v_co = MEM_mallocN(sizeof(*v_co) * num, "WeightVG Modifier, TEX mode, v_co"); + dm->getVertCos(dm, v_co); + tex_co = MEM_callocN(sizeof(*tex_co) * num, "WeightVG Modifier, TEX mode, tex_co"); + get_texture_coords(&t_map, ob, dm, v_co, tex_co, num); + MEM_freeN(v_co); + + /* For each weight (vertex), make the mix between org and new weights. */ + for(i = 0; i < num; ++i) { + int idx = indices ? indices[i] : i; + TexResult texres; + float h, s, v; /* For HSV color space. */ + + texres.nor = NULL; + get_texture_value(texture, tex_co[idx], &texres); + /* Get the good channel value... */ + switch(tex_use_channel) { + case MOD_WVG_MASK_TEX_USE_INT: + org_w[i] = (new_w[i] * texres.tin * fact) + (org_w[i] * (1.0f - (texres.tin*fact))); + break; + case MOD_WVG_MASK_TEX_USE_RED: + org_w[i] = (new_w[i] * texres.tr * fact) + (org_w[i] * (1.0f - (texres.tr*fact))); + break; + case MOD_WVG_MASK_TEX_USE_GREEN: + org_w[i] = (new_w[i] * texres.tg * fact) + (org_w[i] * (1.0f - (texres.tg*fact))); + break; + case MOD_WVG_MASK_TEX_USE_BLUE: + org_w[i] = (new_w[i] * texres.tb * fact) + (org_w[i] * (1.0f - (texres.tb*fact))); + break; + case MOD_WVG_MASK_TEX_USE_HUE: + rgb_to_hsv(texres.tr, texres.tg, texres.tb, &h, &s, &v); + org_w[i] = (new_w[i] * h * fact) + (org_w[i] * (1.0f - (h*fact))); + break; + case MOD_WVG_MASK_TEX_USE_SAT: + rgb_to_hsv(texres.tr, texres.tg, texres.tb, &h, &s, &v); + org_w[i] = (new_w[i] * s * fact) + (org_w[i] * (1.0f - (s*fact))); + break; + case MOD_WVG_MASK_TEX_USE_VAL: + rgb_to_hsv(texres.tr, texres.tg, texres.tb, &h, &s, &v); + org_w[i] = (new_w[i] * v * fact) + (org_w[i] * (1.0f - (v*fact))); + break; + case MOD_WVG_MASK_TEX_USE_ALPHA: + org_w[i] = (new_w[i] * texres.ta * fact) + (org_w[i] * (1.0f - (texres.ta*fact))); + break; + default: + org_w[i] = (new_w[i] * texres.tin * fact) + (org_w[i] * (1.0f - (texres.tin*fact))); + break; + } + } + + MEM_freeN(tex_co); + } + else if ((ref_didx = defgroup_name_index(ob, defgrp_name)) != -1) { + MDeformVert *dvert = NULL; + + /* Check whether we want to set vgroup weights from a constant weight factor or a vertex + * group. + */ + /* Get vgroup idx from its name. */ + + /* Proceed only if vgroup is valid, else use constant factor. */ + /* Get actual dverts (ie vertex group data). */ + dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT); + /* Proceed only if vgroup is valid, else assume factor = O. */ + if (dvert == NULL) return; + + /* For each weight (vertex), make the mix between org and new weights. */ + for (i = 0; i < num; i++) { + int idx = indices ? indices[i] : i; + const float f= defvert_find_weight(&dvert[idx], ref_didx) * fact; + org_w[i] = (new_w[i] * f) + (org_w[i] * (1.0f-f)); + /* If that vertex is not in ref vgroup, assume null factor, and hence do nothing! */ + } + } + else { + /* Default "influence" behavior. */ + /* For each weight (vertex), make the mix between org and new weights. */ + const float ifact= 1.0f - fact; + for (i = 0; i < num; i++) { + org_w[i] = (new_w[i] * fact) + (org_w[i] * ifact); + } + } +} + +/* Applies weights to given vgroup (defgroup), and optionnaly add/remove vertices from the group. + * If indices is not NULL, it must be a table of same length as weights, mapping to the real + * vertex index (in case the weight table does not cover the whole vertices...). + */ +void weightvg_update_vg(MDeformVert *dvert, int defgrp_idx, int num, + const int *indices, const float *weights, int do_add, + float add_thresh, int do_rem, float rem_thresh) +{ + int i; + + for (i = 0; i < num; i++) { + int j; + int add2vg = do_add; + float w = weights[i]; + MDeformVert *dv = &dvert[indices ? indices[i] : i]; + MDeformWeight *newdw; + + /* Never allow weights out of [0.0, 1.0] range. */ + CLAMP(w, 0.0f, 1.0f); + + /* Let's first check to see if this vert is already in the weight group – if so + * let's update it, or remove it if needed. + */ + for (j = 0; j < dv->totweight; j++) { + /* If this weight corresponds to the deform group, update the value or, + * if lower than rem_threshold, remove the vertex from the vgroup. + */ + if (dv->dw[j].def_nr == defgrp_idx) { + /* Remove the vertex from this vgroup if needed. */ + if (do_rem && w < rem_thresh) { + /* TODO, move this into deform.c to make into a generic function */ + + dv->totweight--; + /* If there are still other deform weights attached to this vert then remove + * this deform weight, and reshuffle the others. + */ + if(dv->totweight) { + newdw = MEM_mallocN(sizeof(MDeformWeight)*(dv->totweight), "deformWeight"); + if(dv->dw){ + memcpy(newdw, dv->dw, sizeof(MDeformWeight)*j); + memcpy(newdw+j, dv->dw+j+1, sizeof(MDeformWeight)*(dv->totweight-j)); + MEM_freeN(dv->dw); + } + dv->dw = newdw; + } + /* If there are no other deform weights left then just remove this one. */ + else { + MEM_freeN(dv->dw); + dv->dw = NULL; + } + } + /* Else, just set the new computed weight. */ + else { + dv->dw[j].weight = w; + } + add2vg = FALSE; + break; + } + } + + /* If the vert wasn't in the deform group, add it if needed! + */ + if ((add2vg == TRUE) && w > add_thresh) { + /* TODO, mvoe into deform.c and make into a generic function, this assumes the vertex + * groups have already been checked, so this has to remain low level */ + newdw = MEM_callocN(sizeof(MDeformWeight)*(dv->totweight+1), "WeightVGEdit Modifier, deformWeight"); + if(dv->dw) { + memcpy(newdw, dv->dw, sizeof(MDeformWeight)*dv->totweight); + MEM_freeN(dv->dw); + } + dv->dw = newdw; + dv->dw[dv->totweight].weight = w; + dv->dw[dv->totweight].def_nr = defgrp_idx; + dv->totweight++; + } + } +} diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.h b/source/blender/modifiers/intern/MOD_weightvg_util.h new file mode 100644 index 00000000000..ce3520f1900 --- /dev/null +++ b/source/blender/modifiers/intern/MOD_weightvg_util.h @@ -0,0 +1,90 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2011 by Bastien Montagne. + * All rights reserved. + * + * Contributor(s): None yet. + * + * ***** END GPL LICENSE BLOCK ***** + * + */ + +/** \file blender/modifiers/intern/MOD_util.h + * \ingroup modifiers + */ + + +#ifndef MOD_WEIGHTVG_UTIL_H +#define MOD_WEIGHTVG_UTIL_H + +/* so modifier types match their defines */ +#include "MOD_modifiertypes.h" + +struct CurveMapping; +struct DerivedMesh; +struct Object; +struct Tex; + +/* + * XXX I'd like to make modified weights visible in WeightPaint mode, + * but couldn't figure a way to do this... + * Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)? + * Or the WeightPaint mode code itself? + */ + +/************************************** + * Util functions. * + **************************************/ + +/* We cannot divide by zero (what a surprise...). + * So if -MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR < weightf < MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR, + * we clamp weightf to this value (or its negative version). + * Also used to avoid null power factor. + */ +#define MOD_WVG_ZEROFLOOR 1.0e-32f + +/* Maps new_w weights in place, using either one of the predifined functions, or a custom curve. + * Return values are in new_w. + * If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real + * vertex index (in case the weight tables do not cover the whole vertices...). + * cmap might be NULL, in which case curve mapping mode will return unmodified data. + */ +void weightvg_do_map(int num, float *new_w, short mode, struct CurveMapping *cmap); + +/* Applies new_w weights to org_w ones, using either a texture, vgroup or constant value as factor. + * Return values are in org_w. + * If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real + * vertex index (in case the weight tables do not cover the whole vertices...). + * XXX The standard “factor” value is assumed in [0.0, 1.0] range. Else, weird results might appear. + */ +void weightvg_do_mask(int num, const int *indices, float *org_w, const float *new_w, Object *ob, + DerivedMesh *dm, float fact, const char defgrp_name[32], Tex *texture, + int tex_use_channel, int tex_mapping, Object *tex_map_object, + const char *tex_uvlayer_name); + +/* Applies weights to given vgroup (defgroup), and optionnaly add/remove vertices from the group. + * If indices is not NULL, it must be a table of same length as weights, mapping to the real + * vertex index (in case the weight table does not cover the whole vertices...). + */ +void weightvg_update_vg(MDeformVert *dvert, int defgrp_idx, int num, + const int *indices, const float *weights, int do_add, + float add_thresh, int do_rem, float rem_thresh); + +#endif /* MOD_WEIGHTVG_UTIL_H */ diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c new file mode 100644 index 00000000000..fb6d4dc10e6 --- /dev/null +++ b/source/blender/modifiers/intern/MOD_weightvgedit.c @@ -0,0 +1,326 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2011 by Bastien Montagne. + * All rights reserved. + * + * Contributor(s): None yet. + * + * ***** END GPL LICENSE BLOCK ***** + * + */ + +/* + * XXX I'd like to make modified weights visible in WeightPaint mode, + * but couldn't figure a way to do this... + * Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)? + * Or the WeightPaint mode code itself? + */ + +#include "BLI_utildefines.h" +#include "BLI_math.h" +#include "BLI_string.h" + +#include "DNA_color_types.h" /* CurveMapping. */ +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_modifier_types.h" +#include "DNA_object_types.h" + +#include "BKE_cdderivedmesh.h" +#include "BKE_colortools.h" /* CurveMapping. */ +#include "BKE_deform.h" +#include "BKE_mesh.h" +#include "BKE_modifier.h" +#include "BKE_texture.h" /* Texture masking. */ + +#include "depsgraph_private.h" +#include "MEM_guardedalloc.h" +#include "MOD_util.h" +#include "MOD_weightvg_util.h" + +/************************************** + * Modifiers functions. * + **************************************/ +static void initData(ModifierData *md) +{ + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + wmd->edit_flags = 0; + wmd->falloff_type = MOD_WVG_MAPPING_NONE; + wmd->default_weight = 0.0f; + + wmd->cmap_curve = curvemapping_add(1, 0.0, 0.0, 1.0, 1.0); + curvemapping_initialize(wmd->cmap_curve); + + wmd->rem_threshold = 0.01f; + wmd->add_threshold = 0.01f; + + wmd->mask_constant = 1.0f; + wmd->mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT; /* Use intensity by default. */ + wmd->mask_tex_mapping = MOD_DISP_MAP_LOCAL; +} + +static void freeData(ModifierData *md) +{ + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + curvemapping_free(wmd->cmap_curve); +} + +static void copyData(ModifierData *md, ModifierData *target) +{ + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + WeightVGEditModifierData *twmd = (WeightVGEditModifierData*) target; + + BLI_strncpy(twmd->defgrp_name, wmd->defgrp_name, sizeof(twmd->defgrp_name)); + + twmd->edit_flags = wmd->edit_flags; + twmd->falloff_type = wmd->falloff_type; + twmd->default_weight = wmd->default_weight; + + twmd->cmap_curve = curvemapping_copy(wmd->cmap_curve); + + twmd->add_threshold = wmd->add_threshold; + twmd->rem_threshold = wmd->rem_threshold; + + twmd->mask_constant = wmd->mask_constant; + BLI_strncpy(twmd->mask_defgrp_name, wmd->mask_defgrp_name, sizeof(twmd->mask_defgrp_name)); + twmd->mask_texture = wmd->mask_texture; + twmd->mask_tex_use_channel = wmd->mask_tex_use_channel; + twmd->mask_tex_mapping = wmd->mask_tex_mapping; + twmd->mask_tex_map_obj = wmd->mask_tex_map_obj; + BLI_strncpy(twmd->mask_tex_uvlayer_name, wmd->mask_tex_uvlayer_name, sizeof(twmd->mask_tex_uvlayer_name)); +} + +static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md) +{ + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + CustomDataMask dataMask = 0; + + /* We need vertex groups! */ + dataMask |= CD_MASK_MDEFORMVERT; + + /* Ask for UV coordinates if we need them. */ + if(wmd->mask_tex_mapping == MOD_DISP_MAP_UV) + dataMask |= CD_MASK_MTFACE; + + return dataMask; +} + +static int dependsOnTime(ModifierData *md) +{ + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + + if(wmd->mask_texture) + return BKE_texture_dependsOnTime(wmd->mask_texture); + return 0; +} + +static void foreachObjectLink(ModifierData *md, Object *ob, + void (*walk)(void *userData, Object *ob, Object **obpoin), + void *userData) +{ + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + walk(userData, ob, &wmd->mask_tex_map_obj); +} + +static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData) +{ + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + + walk(userData, ob, (ID **)&wmd->mask_texture); + + foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData); +} + +static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData) +{ + walk(userData, ob, md, "mask_texture"); +} + +static void updateDepgraph(ModifierData *md, DagForest *forest, struct Scene *UNUSED(scene), + Object *UNUSED(ob), DagNode *obNode) +{ + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + DagNode *curNode; + + if(wmd->mask_tex_map_obj && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) { + curNode = dag_get_node(forest, wmd->mask_tex_map_obj); + + dag_add_relation(forest, curNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, + "WeightVGEdit Modifier"); + } + + if(wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL) + dag_add_relation(forest, obNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, + "WeightVGEdit Modifier"); +} + +static int isDisabled(ModifierData *md, int UNUSED(useRenderParams)) +{ + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + /* If no vertex group, bypass. */ + return (wmd->defgrp_name[0] == '\0'); +} + +static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData, + int UNUSED(useRenderParams), int UNUSED(isFinalCalc)) +{ + WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md; + DerivedMesh *dm = derivedData, *ret = NULL; +#if 0 + Mesh *ob_m = NULL; +#endif + MDeformVert *dvert = NULL; + float *org_w; /* Array original weights. */ + float *new_w; /* Array new weights. */ + int numVerts; + int defgrp_idx; + int i; + char rel_ret = 0; /* Boolean, whether we have to release ret dm or not, when not using it! */ + /* Flags. */ + int do_add = (wmd->edit_flags & MOD_WVG_EDIT_ADD2VG) != 0; + int do_rem = (wmd->edit_flags & MOD_WVG_EDIT_REMFVG) != 0; + + /* Get number of verts. */ + numVerts = dm->getNumVerts(dm); + + /* Check if we can just return the original mesh. + * Must have verts and therefore verts assigned to vgroups to do anything useful! + */ + if ((numVerts == 0) || (ob->defbase.first == NULL)) + return dm; + + /* Get vgroup idx from its name. */ + defgrp_idx = defgroup_name_index(ob, wmd->defgrp_name); + if (defgrp_idx < 0) + return dm; + + /* XXX All this to avoid copying dm when not needed... However, it nearly doubles compute + * time! See scene 5 of the WeighVG test file... + */ +#if 0 + /* Get actual dverts (ie vertex group data). */ + dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT); + /* If no dverts, return unmodified data... */ + if (dvert == NULL) + return dm; + + /* Get org mesh, only to test whether affected cdata layer has already been copied + * somewhere up in the modifiers stack. + */ + ob_m = get_mesh(ob); + if (ob_m == NULL) + return dm; + + /* Create a copy of our dmesh, only if our affected cdata layer is the same as org mesh. */ + if (dvert == CustomData_get_layer(&ob_m->vdata, CD_MDEFORMVERT)) { + /* XXX Seems to create problems with weightpaint mode??? + * I'm missing something here, I guess... + */ +// DM_set_only_copy(dm, CD_MASK_MDEFORMVERT); /* Only copy defgroup layer. */ + ret = CDDM_copy(dm); + dvert = ret->getVertDataArray(ret, CD_MDEFORMVERT); + if (dvert == NULL) { + ret->release(ret); + return dm; + } + rel_ret = 1; + } + else + ret = dm; +#else + ret = CDDM_copy(dm); + rel_ret = 1; + dvert = ret->getVertDataArray(ret, CD_MDEFORMVERT); + if (dvert == NULL) { + if (rel_ret) + ret->release(ret); + return dm; + } +#endif + + /* Get org weights, assuming 0.0 for vertices not in given vgroup. */ + org_w = MEM_mallocN(sizeof(float) * numVerts, "WeightVGEdit Modifier, org_w"); + new_w = MEM_mallocN(sizeof(float) * numVerts, "WeightVGEdit Modifier, org_w"); + for (i = 0; i < numVerts; i++) { + MDeformWeight *dw= defvert_find_index(&dvert[i], defgrp_idx); + org_w[i] = new_w[i] = wmd->default_weight; + + if(dw) { + org_w[i] = new_w[i] = dw->weight; + } + } + + /* Do mapping. */ + if (wmd->falloff_type != MOD_WVG_MAPPING_NONE) { + weightvg_do_map(numVerts, new_w, wmd->falloff_type, wmd->cmap_curve); + } + + /* Do masking. */ + weightvg_do_mask(numVerts, NULL, org_w, new_w, ob, ret, wmd->mask_constant, + wmd->mask_defgrp_name, wmd->mask_texture, wmd->mask_tex_use_channel, + wmd->mask_tex_mapping, wmd->mask_tex_map_obj, wmd->mask_tex_uvlayer_name); + + /* Update/add/remove from vgroup. */ + weightvg_update_vg(dvert, defgrp_idx, numVerts, NULL, org_w, do_add, wmd->add_threshold, + do_rem, wmd->rem_threshold); + + /* Freeing stuff. */ + MEM_freeN(org_w); + MEM_freeN(new_w); + + /* Return the vgroup-modified mesh. */ + return ret; +} + +static DerivedMesh *applyModifierEM(ModifierData *md, Object *ob, + struct EditMesh *UNUSED(editData), + DerivedMesh *derivedData) +{ + return applyModifier(md, ob, derivedData, 0, 1); +} + + +ModifierTypeInfo modifierType_WeightVGEdit = { + /* name */ "VertexWeightEdit", + /* structName */ "WeightVGEditModifierData", + /* structSize */ sizeof(WeightVGEditModifierData), + /* type */ eModifierTypeType_Nonconstructive, + /* flags */ eModifierTypeFlag_AcceptsMesh +/* |eModifierTypeFlag_SupportsMapping*/ + |eModifierTypeFlag_SupportsEditmode, + + /* copyData */ copyData, + /* deformVerts */ NULL, + /* deformMatrices */ NULL, + /* deformVertsEM */ NULL, + /* deformMatricesEM */ NULL, + /* applyModifier */ applyModifier, + /* applyModifierEM */ applyModifierEM, + /* initData */ initData, + /* requiredDataMask */ requiredDataMask, + /* freeData */ freeData, + /* isDisabled */ isDisabled, + /* updateDepgraph */ updateDepgraph, + /* dependsOnTime */ dependsOnTime, + /* dependsOnNormals */ NULL, + /* foreachObjectLink */ foreachObjectLink, + /* foreachIDLink */ foreachIDLink, + /* foreachTexLink */ foreachTexLink, +}; diff --git a/source/blender/modifiers/intern/MOD_weightvgmix.c b/source/blender/modifiers/intern/MOD_weightvgmix.c new file mode 100644 index 00000000000..f1422a342eb --- /dev/null +++ b/source/blender/modifiers/intern/MOD_weightvgmix.c @@ -0,0 +1,466 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2011 by Bastien Montagne. + * All rights reserved. + * + * Contributor(s): None yet. + * + * ***** END GPL LICENSE BLOCK ***** + * + */ + +/* + * XXX I'd like to make modified weights visible in WeightPaint mode, + * but couldn't figure a way to do this... + * Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)? + * Or the WeightPaint mode code itself? + */ + +#include "BLI_utildefines.h" +#include "BLI_math.h" +#include "BLI_string.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_modifier_types.h" +#include "DNA_object_types.h" + +#include "BKE_cdderivedmesh.h" +#include "BKE_deform.h" +#include "BKE_mesh.h" +#include "BKE_modifier.h" +#include "BKE_texture.h" /* Texture masking. */ + +#include "depsgraph_private.h" +#include "MEM_guardedalloc.h" +#include "MOD_util.h" +#include "MOD_weightvg_util.h" + + +/** + * This mixes the old weight with the new weight factor. + */ +static float mix_weight(float weight, float weight2, char mix_mode) +{ +#if 0 + /* + * XXX Don't know why, but the switch version takes many CPU time, + * and produces lag in realtime playback... + */ + switch (mix_mode) + { + case MOD_WVG_MIX_ADD: + return (weight + weight2); + case MOD_WVG_MIX_SUB: + return (weight - weight2); + case MOD_WVG_MIX_MUL: + return (weight * weight2); + case MOD_WVG_MIX_DIV: + /* Avoid dividing by zero (or really small values). */ + if (0.0 <= weight2 < MOD_WVG_ZEROFLOOR) + weight2 = MOD_WVG_ZEROFLOOR; + else if (-MOD_WVG_ZEROFLOOR < weight2) + weight2 = -MOD_WVG_ZEROFLOOR; + return (weight / weight2); + case MOD_WVG_MIX_DIF: + return (weight < weight2 ? weight2 - weight : weight - weight2); + case MOD_WVG_MIX_AVG: + return (weight + weight2) / 2.0; + case MOD_WVG_MIX_SET: + default: + return weight2; + } +#endif + if (mix_mode == MOD_WVG_MIX_SET) + return weight2; + else if (mix_mode == MOD_WVG_MIX_ADD) + return (weight + weight2); + else if (mix_mode == MOD_WVG_MIX_SUB) + return (weight - weight2); + else if (mix_mode == MOD_WVG_MIX_MUL) + return (weight * weight2); + else if (mix_mode == MOD_WVG_MIX_DIV) { + /* Avoid dividing by zero (or really small values). */ + if (weight2 < 0.0f && weight2 > -MOD_WVG_ZEROFLOOR) + weight2 = -MOD_WVG_ZEROFLOOR; + else if (weight2 >= 0.0f && weight2 < MOD_WVG_ZEROFLOOR) + weight2 = MOD_WVG_ZEROFLOOR; + return (weight / weight2); + } + else if (mix_mode == MOD_WVG_MIX_DIF) + return (weight < weight2 ? weight2 - weight : weight - weight2); + else if (mix_mode == MOD_WVG_MIX_AVG) + return (weight + weight2) * 0.5f; + else return weight2; +} + +/************************************** + * Modifiers functions. * + **************************************/ +static void initData(ModifierData *md) +{ + WeightVGMixModifierData *wmd = (WeightVGMixModifierData*) md; + + wmd->default_weight_a = 0.0f; + wmd->default_weight_b = 0.0f; + wmd->mix_mode = MOD_WVG_MIX_SET; + wmd->mix_set = MOD_WVG_SET_AND; + + wmd->mask_constant = 1.0f; + wmd->mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT; /* Use intensity by default. */ + wmd->mask_tex_mapping = MOD_DISP_MAP_LOCAL; +} + +static void copyData(ModifierData *md, ModifierData *target) +{ + WeightVGMixModifierData *wmd = (WeightVGMixModifierData*) md; + WeightVGMixModifierData *twmd = (WeightVGMixModifierData*) target; + + BLI_strncpy(twmd->defgrp_name_a, wmd->defgrp_name_a, sizeof(twmd->defgrp_name_a)); + BLI_strncpy(twmd->defgrp_name_b, wmd->defgrp_name_b, sizeof(twmd->defgrp_name_b)); + twmd->default_weight_a = wmd->default_weight_a; + twmd->default_weight_b = wmd->default_weight_b; + twmd->mix_mode = wmd->mix_mode; + twmd->mix_set = wmd->mix_set; + + twmd->mask_constant = wmd->mask_constant; + BLI_strncpy(twmd->mask_defgrp_name, wmd->mask_defgrp_name, sizeof(twmd->mask_defgrp_name)); + twmd->mask_texture = wmd->mask_texture; + twmd->mask_tex_use_channel = wmd->mask_tex_use_channel; + twmd->mask_tex_mapping = wmd->mask_tex_mapping; + twmd->mask_tex_map_obj = wmd->mask_tex_map_obj; + BLI_strncpy(twmd->mask_tex_uvlayer_name, wmd->mask_tex_uvlayer_name, sizeof(twmd->mask_tex_uvlayer_name)); +} + +static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md) +{ + WeightVGMixModifierData *wmd = (WeightVGMixModifierData*) md; + CustomDataMask dataMask = 0; + + /* We need vertex groups! */ + dataMask |= CD_MASK_MDEFORMVERT; + + /* Ask for UV coordinates if we need them. */ + if(wmd->mask_tex_mapping == MOD_DISP_MAP_UV) + dataMask |= CD_MASK_MTFACE; + + return dataMask; +} + +static int dependsOnTime(ModifierData *md) +{ + WeightVGMixModifierData *wmd = (WeightVGMixModifierData*) md; + + if(wmd->mask_texture) + return BKE_texture_dependsOnTime(wmd->mask_texture); + return 0; +} + +static void foreachObjectLink(ModifierData *md, Object *ob, + void (*walk)(void *userData, Object *ob, Object **obpoin), + void *userData) +{ + WeightVGMixModifierData *wmd = (WeightVGMixModifierData*) md; + walk(userData, ob, &wmd->mask_tex_map_obj); +} + +static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData) +{ + WeightVGMixModifierData *wmd = (WeightVGMixModifierData*) md; + + walk(userData, ob, (ID **)&wmd->mask_texture); + + foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData); +} + +static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData) +{ + walk(userData, ob, md, "mask_texture"); +} + +static void updateDepgraph(ModifierData *md, DagForest *forest, struct Scene *UNUSED(scene), + Object *UNUSED(ob), DagNode *obNode) +{ + WeightVGMixModifierData *wmd = (WeightVGMixModifierData*) md; + DagNode *curNode; + + if(wmd->mask_tex_map_obj && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) { + curNode = dag_get_node(forest, wmd->mask_tex_map_obj); + + dag_add_relation(forest, curNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, + "WeightVGMix Modifier"); + } + + if(wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL) + dag_add_relation(forest, obNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, + "WeightVGMix Modifier"); +} + +static int isDisabled(ModifierData *md, int UNUSED(useRenderParams)) +{ + WeightVGMixModifierData *wmd = (WeightVGMixModifierData*) md; + /* If no vertex group, bypass. */ + return (wmd->defgrp_name_a[0] == '\0'); +} + +static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData, + int UNUSED(useRenderParams), int UNUSED(isFinalCalc)) +{ + WeightVGMixModifierData *wmd = (WeightVGMixModifierData*) md; + DerivedMesh *dm = derivedData, *ret = NULL; +#if 0 + Mesh *ob_m = NULL; +#endif + MDeformVert *dvert = NULL; + int numVerts; + int defgrp_idx, defgrp_idx2 = -1; + float *org_w; + float *new_w; + int *tidx, *indices = NULL; + int numIdx = 0; + int i, j; + char rel_ret = 0; /* Boolean, whether we have to release ret dm or not, when not using it! */ + + /* Get number of verts. */ + numVerts = dm->getNumVerts(dm); + + /* Check if we can just return the original mesh. + * Must have verts and therefore verts assigned to vgroups to do anything useful! + */ + if ((numVerts == 0) || (ob->defbase.first == NULL)) + return dm; + + /* Get vgroup idx from its name. */ + defgrp_idx = defgroup_name_index(ob, wmd->defgrp_name_a); + if (defgrp_idx < 0) + return dm; + /* Get seconf vgroup idx from its name, if given. */ + if (wmd->defgrp_name_b[0] != (char)0) { + defgrp_idx2 = defgroup_name_index(ob, wmd->defgrp_name_b); + if (defgrp_idx2 < 0) + return dm; + } + + /* XXX All this to avoid copying dm when not needed... However, it nearly doubles compute + * time! See scene 5 of the WeighVG test file... + */ +#if 0 + /* Get actual dverts (ie vertex group data). */ + dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT); + /* If no dverts, return unmodified data... */ + if (dvert == NULL) + return dm; + + /* Get org mesh, only to test whether affected cdata layer has already been copied + * somewhere up in the modifiers stack. + */ + ob_m = get_mesh(ob); + if (ob_m == NULL) + return dm; + + /* Create a copy of our dmesh, only if our affected cdata layer is the same as org mesh. */ + if (dvert == CustomData_get_layer(&ob_m->vdata, CD_MDEFORMVERT)) { + /* XXX Seems to create problems with weightpaint mode??? + * I'm missing something here, I guess... + */ +// DM_set_only_copy(dm, CD_MASK_MDEFORMVERT); /* Only copy defgroup layer. */ + ret = CDDM_copy(dm); + dvert = ret->getVertDataArray(ret, CD_MDEFORMVERT); + if (dvert == NULL) { + ret->release(ret); + return dm; + } + rel_ret = 1; + } + else + ret = dm; +#else + ret = CDDM_copy(dm); + rel_ret = 1; + dvert = ret->getVertDataArray(ret, CD_MDEFORMVERT); + if (dvert == NULL) { + if (rel_ret) + ret->release(ret); + return dm; + } +#endif + + /* Find out which vertices to work on. */ + tidx = MEM_mallocN(sizeof(int) * numVerts, "WeightVGMix Modifier, tidx"); + switch (wmd->mix_set) { + case MOD_WVG_SET_A: + /* All vertices in first vgroup. */ + for (i = 0; i < numVerts; i++) { + for (j = 0; j < dvert[i].totweight; j++) { + if(dvert[i].dw[j].def_nr == defgrp_idx) { + tidx[numIdx++] = i; + break; + } + } + } + break; + case MOD_WVG_SET_B: + /* All vertices in second vgroup. */ + for (i = 0; i < numVerts; i++) { + for (j = 0; j < dvert[i].totweight; j++) { + if(dvert[i].dw[j].def_nr == defgrp_idx2) { + tidx[numIdx++] = i; + break; + } + } + } + break; + case MOD_WVG_SET_OR: + /* All vertices in one vgroup or the other. */ + for (i = 0; i < numVerts; i++) { + for (j = 0; j < dvert[i].totweight; j++) { + if(dvert[i].dw[j].def_nr == defgrp_idx || dvert[i].dw[j].def_nr == defgrp_idx2) { + tidx[numIdx++] = i; + break; + } + } + } + break; + case MOD_WVG_SET_AND: + /* All vertices in both vgroups. */ + for (i = 0; i < numVerts; i++) { + int idx1 = FALSE; + int idx2 = FALSE; + for (j = 0; j < dvert[i].totweight; j++) { + if(dvert[i].dw[j].def_nr == defgrp_idx) { + if (idx2 == TRUE) { + tidx[numIdx++] = i; + break; + } + else { + idx1 = TRUE; + } + } + else if(dvert[i].dw[j].def_nr == defgrp_idx2) { + if (idx1 == TRUE) { + tidx[numIdx++] = i; + break; + } + else { + idx2 = TRUE; + } + } + } + } + break; + case MOD_WVG_SET_ALL: + default: + /* Use all vertices, no need to do anything here. */ + break; + } + if (numIdx) { + indices = MEM_mallocN(sizeof(int) * numIdx, "WeightVGMix Modifier, indices"); + memcpy(indices, tidx, sizeof(int) * numIdx); + } + else + numIdx = numVerts; + MEM_freeN(tidx); + + org_w = MEM_mallocN(sizeof(float) * numIdx, "WeightVGMix Modifier, org_w"); + new_w = MEM_mallocN(sizeof(float) * numIdx, "WeightVGMix Modifier, new_w"); + + /* Mix weights. */ + for (i = 0; i < numIdx; i++) { + float weight2 = 0.0; + int w1 = FALSE; + int w2 = FALSE; + int idx = indices ? indices[i] : i; + for (j = 0; j < dvert[idx].totweight; j++) { + if(dvert[idx].dw[j].def_nr == defgrp_idx) { + org_w[i] = dvert[idx].dw[j].weight; + w1 = TRUE; + if (w2 == TRUE) + break; + } + else if(dvert[idx].dw[j].def_nr == defgrp_idx2) { + weight2 = dvert[idx].dw[j].weight; + w2 = TRUE; + if (w1 == TRUE) + break; + } + } + if (w1 == FALSE) + org_w[i] = wmd->default_weight_a; + if (w2 == FALSE) + weight2 = wmd->default_weight_b; + new_w[i] = mix_weight(org_w[i], weight2, wmd->mix_mode); + } + + /* Do masking. */ + weightvg_do_mask(numIdx, indices, org_w, new_w, ob, ret, wmd->mask_constant, + wmd->mask_defgrp_name, wmd->mask_texture, wmd->mask_tex_use_channel, + wmd->mask_tex_mapping, wmd->mask_tex_map_obj, wmd->mask_tex_uvlayer_name); + + /* Update (add to) vgroup. + * XXX Depending on the MOD_WVG_SET_xxx option chosen, we might have to add vertices to vgroup. + */ + weightvg_update_vg(dvert, defgrp_idx, numIdx, indices, org_w, TRUE, -FLT_MAX, 0, 0.0f); + + /* Freeing stuff. */ + MEM_freeN(org_w); + MEM_freeN(new_w); + + if (indices) + MEM_freeN(indices); + + /* Return the vgroup-modified mesh. */ + return ret; +} + +static DerivedMesh *applyModifierEM(ModifierData *md, Object *ob, + struct EditMesh *UNUSED(editData), + DerivedMesh *derivedData) +{ + return applyModifier(md, ob, derivedData, 0, 1); +} + + +ModifierTypeInfo modifierType_WeightVGMix = { + /* name */ "VertexWeightMix", + /* structName */ "WeightVGMixModifierData", + /* structSize */ sizeof(WeightVGMixModifierData), + /* type */ eModifierTypeType_Nonconstructive, + /* flags */ eModifierTypeFlag_AcceptsMesh +/* |eModifierTypeFlag_SupportsMapping*/ + |eModifierTypeFlag_SupportsEditmode, + + /* copyData */ copyData, + /* deformVerts */ NULL, + /* deformMatrices */ NULL, + /* deformVertsEM */ NULL, + /* deformMatricesEM */ NULL, + /* applyModifier */ applyModifier, + /* applyModifierEM */ applyModifierEM, + /* initData */ initData, + /* requiredDataMask */ requiredDataMask, + /* freeData */ NULL, + /* isDisabled */ isDisabled, + /* updateDepgraph */ updateDepgraph, + /* dependsOnTime */ dependsOnTime, + /* dependsOnNormals */ NULL, + /* foreachObjectLink */ foreachObjectLink, + /* foreachIDLink */ foreachIDLink, + /* foreachTexLink */ foreachTexLink, +}; diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c new file mode 100644 index 00000000000..2daa3f797c3 --- /dev/null +++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c @@ -0,0 +1,557 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2011 by Bastien Montagne. + * All rights reserved. + * + * Contributor(s): None yet. + * + * ***** END GPL LICENSE BLOCK ***** + * + */ + +/* + * XXX I'd like to make modified weights visible in WeightPaint mode, + * but couldn't figure a way to do this... + * Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)? + * Or the WeightPaint mode code itself? + */ + +#include "BLI_editVert.h" +#include "BLI_math.h" +#include "BLI_string.h" +#include "BLI_utildefines.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_modifier_types.h" +#include "DNA_object_types.h" + +#include "BKE_cdderivedmesh.h" +#include "BKE_deform.h" +#include "BKE_mesh.h" +#include "BKE_modifier.h" +#include "BKE_shrinkwrap.h" /* For SpaceTransform stuff. */ +#include "BKE_texture.h" /* Texture masking. */ + +#include "depsgraph_private.h" +#include "MEM_guardedalloc.h" +#include "MOD_util.h" +#include "MOD_weightvg_util.h" + +/************************************** + * Util functions. * + **************************************/ + +/* Util macro. */ +#define OUT_OF_MEMORY() ((void)printf("WeightVGProximity: Out of memory.\n")) + +/** + * Find nearest vertex and/or edge and/or face, for each vertex (adapted from shrinkwrap.c). + */ +static void get_vert2geom_distance(int numVerts, float (*v_cos)[3], + float *dist_v, float *dist_e, float *dist_f, + DerivedMesh *target, const SpaceTransform *loc2trgt) +{ + int i; + BVHTreeFromMesh treeData_v = NULL_BVHTreeFromMesh; + BVHTreeFromMesh treeData_e = NULL_BVHTreeFromMesh; + BVHTreeFromMesh treeData_f = NULL_BVHTreeFromMesh; + BVHTreeNearest nearest_v = NULL_BVHTreeNearest; + BVHTreeNearest nearest_e = NULL_BVHTreeNearest; + BVHTreeNearest nearest_f = NULL_BVHTreeNearest; + + if (dist_v) { + /* Create a bvh-tree of the given target's verts. */ + bvhtree_from_mesh_verts(&treeData_v, target, 0.0, 2, 6); + if(treeData_v.tree == NULL) { + OUT_OF_MEMORY(); + return; + } + } + if (dist_e) { + /* Create a bvh-tree of the given target's edges. */ + bvhtree_from_mesh_edges(&treeData_e, target, 0.0, 2, 6); + if(treeData_e.tree == NULL) { + OUT_OF_MEMORY(); + return; + } + } + if (dist_f) { + /* Create a bvh-tree of the given target's faces. */ + bvhtree_from_mesh_faces(&treeData_f, target, 0.0, 2, 6); + if(treeData_f.tree == NULL) { + OUT_OF_MEMORY(); + return; + } + } + + /* Setup nearest. */ + nearest_v.index = nearest_e.index = nearest_f.index = -1; + /*nearest_v.dist = nearest_e.dist = nearest_f.dist = FLT_MAX;*/ + /* Find the nearest vert/edge/face. */ +#ifndef __APPLE__ +#pragma omp parallel for default(none) private(i) firstprivate(nearest_v,nearest_e,nearest_f) \ + shared(treeData_v,treeData_e,treeData_f,numVerts,v_cos,dist_v,dist_e, \ + dist_f,loc2trgt) \ + schedule(static) +#endif + for (i = 0; i < numVerts; ++i) { + float tmp_co[3]; + + /* Convert the vertex to tree coordinates. */ + copy_v3_v3(tmp_co, v_cos[i]); + space_transform_apply(loc2trgt, tmp_co); + + /* Use local proximity heuristics (to reduce the nearest search). + * + * If we already had an hit before, we assume this vertex is going to have a close hit to + * that other vertex, so we can initiate the "nearest.dist" with the expected value to that + * last hit. + * This will lead in prunning of the search tree. + */ + if (dist_v) { + nearest_v.dist = nearest_v.index != -1 ? len_squared_v3v3(tmp_co, nearest_v.co) : FLT_MAX; + /* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */ + BLI_bvhtree_find_nearest(treeData_v.tree, tmp_co, &nearest_v, treeData_v.nearest_callback, &treeData_v); + dist_v[i] = sqrtf(nearest_v.dist); + } + if (dist_e) { + nearest_e.dist = nearest_e.index != -1 ? len_squared_v3v3(tmp_co, nearest_e.co) : FLT_MAX; + /* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */ + BLI_bvhtree_find_nearest(treeData_e.tree, tmp_co, &nearest_e, treeData_e.nearest_callback, &treeData_e); + dist_e[i] = sqrtf(nearest_e.dist); + } + if (dist_f) { + nearest_f.dist = nearest_f.index != -1 ? len_squared_v3v3(tmp_co, nearest_f.co) : FLT_MAX; + /* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */ + BLI_bvhtree_find_nearest(treeData_f.tree, tmp_co, &nearest_f, treeData_f.nearest_callback, &treeData_f); + dist_f[i] = sqrtf(nearest_f.dist); + } + } + + if (dist_v) + free_bvhtree_from_mesh(&treeData_v); + if (dist_e) + free_bvhtree_from_mesh(&treeData_e); + if (dist_f) + free_bvhtree_from_mesh(&treeData_f); +} + +/** + * Returns the real distance between a vertex and another reference object. + * Note that it works in final world space (i.e. with constraints etc. applied). + */ +static void get_vert2ob_distance(int numVerts, float (*v_cos)[3], float *dist, + Object* ob, Object* obr) +{ + /* Vertex and ref object coordinates. */ + float v_wco[3]; + unsigned int i= numVerts; + + while(i-- > 0) { + /* Get world-coordinates of the vertex (constraints and anim included). */ + mul_v3_m4v3(v_wco, ob->obmat, v_cos[i]); + /* Return distance between both coordinates. */ + dist[i] = len_v3v3(v_wco, obr->obmat[3]); + } +} + +/** + * Returns the real distance between an object and another reference object. + * Note that it works in final world space (i.e. with constraints etc. applied). + */ +static float get_ob2ob_distance(const Object* ob, const Object* obr) +{ + return len_v3v3(ob->obmat[3], obr->obmat[3]); +} + +/** + * Maps distances to weights, with an optionnal “smoothing” mapping. + */ +void do_map(float *weights, const int nidx, const float min_d, const float max_d, short mode) +{ + const float range_inv= 1.0f / (max_d - min_d); /* invert since multiplication is faster */ + unsigned int i= nidx; + if(max_d == min_d) { + while (i-- > 0) { + weights[i] = (weights[i] >= max_d) ? 1.0f : 0.0f; /* "Step" behavior... */ + } + } + else if(max_d > min_d) { + while (i-- > 0) { + if (weights[i] >= max_d) weights[i]= 1.0f; /* most likely case first */ + else if(weights[i] <= min_d) weights[i]= 0.0f; + else weights[i]= (weights[i] - min_d) * range_inv; + } + } + else { + while (i-- > 0) { + if (weights[i] <= max_d) weights[i]= 1.0f; /* most likely case first */ + else if(weights[i] >= min_d) weights[i]= 0.0f; + else weights[i]= (weights[i] - min_d) * range_inv; + } + } + + if(!ELEM(mode, MOD_WVG_MAPPING_NONE, MOD_WVG_MAPPING_CURVE)) { + weightvg_do_map(nidx, weights, mode, NULL); + } +} + +/************************************** + * Modifiers functions. * + **************************************/ +static void initData(ModifierData *md) +{ + WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md; + + wmd->proximity_mode = MOD_WVG_PROXIMITY_OBJECT; + wmd->proximity_flags = MOD_WVG_PROXIMITY_GEOM_VERTS; + + wmd->falloff_type = MOD_WVG_MAPPING_NONE; + + wmd->mask_constant = 1.0f; + wmd->mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT; /* Use intensity by default. */ + wmd->mask_tex_mapping = MOD_DISP_MAP_LOCAL; + wmd->max_dist = 1.0f; /* vert arbitrary distance, but don't use 0 */ +} + +static void copyData(ModifierData *md, ModifierData *target) +{ + WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md; + WeightVGProximityModifierData *twmd = (WeightVGProximityModifierData*) target; + + BLI_strncpy(twmd->defgrp_name, wmd->defgrp_name, sizeof(twmd->defgrp_name)); + twmd->proximity_mode = wmd->proximity_mode; + twmd->proximity_flags = wmd->proximity_flags; + twmd->proximity_ob_target = wmd->proximity_ob_target; + + twmd->falloff_type = wmd->falloff_type; + + twmd->mask_constant = wmd->mask_constant; + BLI_strncpy(twmd->mask_defgrp_name, wmd->mask_defgrp_name, sizeof(twmd->mask_defgrp_name)); + twmd->mask_texture = wmd->mask_texture; + twmd->mask_tex_use_channel = wmd->mask_tex_use_channel; + twmd->mask_tex_mapping = wmd->mask_tex_mapping; + twmd->mask_tex_map_obj = wmd->mask_tex_map_obj; + BLI_strncpy(twmd->mask_tex_uvlayer_name, wmd->mask_tex_uvlayer_name, sizeof(twmd->mask_tex_uvlayer_name)); + twmd->min_dist = wmd->min_dist; + twmd->max_dist = wmd->max_dist; +} + +static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md) +{ + WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md; + CustomDataMask dataMask = 0; + + /* We need vertex groups! */ + dataMask |= CD_MASK_MDEFORMVERT; + + /* Ask for UV coordinates if we need them. */ + if(wmd->mask_tex_mapping == MOD_DISP_MAP_UV) + dataMask |= CD_MASK_MTFACE; + + return dataMask; +} + +static int dependsOnTime(ModifierData *md) +{ + WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md; + + if(wmd->mask_texture) + return BKE_texture_dependsOnTime(wmd->mask_texture); + return 0; +} + +static void foreachObjectLink(ModifierData *md, Object *ob, + void (*walk)(void *userData, Object *ob, Object **obpoin), + void *userData) +{ + WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md; + walk(userData, ob, &wmd->proximity_ob_target); + walk(userData, ob, &wmd->mask_tex_map_obj); +} + +static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData) +{ + WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md; + + walk(userData, ob, (ID **)&wmd->mask_texture); + + foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData); +} + +static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData) +{ + walk(userData, ob, md, "mask_texture"); +} + +static void updateDepgraph(ModifierData *md, DagForest *forest, struct Scene *UNUSED(scene), + Object *UNUSED(ob), DagNode *obNode) +{ + WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md; + DagNode *curNode; + + if (wmd->proximity_ob_target) { + curNode = dag_get_node(forest, wmd->proximity_ob_target); + dag_add_relation(forest, curNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, + "WeightVGProximity Modifier"); + } + + if(wmd->mask_tex_map_obj && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) { + curNode = dag_get_node(forest, wmd->mask_tex_map_obj); + + dag_add_relation(forest, curNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, + "WeightVGProximity Modifier"); + } + + if(wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL) + dag_add_relation(forest, obNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, + "WeightVGProximity Modifier"); +} + +static int isDisabled(ModifierData *md, int UNUSED(useRenderParams)) +{ + WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md; + /* If no vertex group, bypass. */ + if (wmd->defgrp_name[0] == '\0') return 1; + /* If no target object, bypass. */ + return (wmd->proximity_ob_target == NULL); +} + +static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData, + int UNUSED(useRenderParams), int UNUSED(isFinalCalc)) +{ + WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData*) md; + DerivedMesh *dm = derivedData, *ret = NULL; +#if 0 + Mesh *ob_m = NULL; +#endif + MDeformVert *dvert = NULL; + int numVerts; + float (*v_cos)[3] = NULL; /* The vertices coordinates. */ + Object *obr = NULL; /* Our target object. */ + int defgrp_idx; + float *tw = NULL; + float *org_w = NULL; + float *new_w =NULL; + int *tidx, *indices = NULL; + int numIdx = 0; + int i, j; + char rel_ret = 0; /* Boolean, whether we have to release ret dm or not, when not using it! */ + + /* Get number of verts. */ + numVerts = dm->getNumVerts(dm); + + /* Check if we can just return the original mesh. + * Must have verts and therefore verts assigned to vgroups to do anything useful! + */ + if ((numVerts == 0) || (ob->defbase.first == NULL)) + return dm; + + /* Get our target object. */ + obr = wmd->proximity_ob_target; + if (obr == NULL) + return dm; + + /* Get vgroup idx from its name. */ + defgrp_idx = defgroup_name_index(ob, wmd->defgrp_name); + if (defgrp_idx < 0) + return dm; + + /* XXX All this to avoid copying dm when not needed... However, it nearly doubles compute + * time! See scene 5 of the WeighVG test file... + */ +#if 0 + /* Get actual dverts (ie vertex group data). */ + dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT); + /* If no dverts, return unmodified data... */ + if (dvert == NULL) + return dm; + + /* Get org mesh, only to test whether affected cdata layer has already been copied + * somewhere up in the modifiers stack. + */ + ob_m = get_mesh(ob); + if (ob_m == NULL) + return dm; + + /* Create a copy of our dmesh, only if our affected cdata layer is the same as org mesh. */ + if (dvert == CustomData_get_layer(&ob_m->vdata, CD_MDEFORMVERT)) { + /* XXX Seems to create problems with weightpaint mode??? + * I'm missing something here, I guess... + */ +// DM_set_only_copy(dm, CD_MASK_MDEFORMVERT); /* Only copy defgroup layer. */ + ret = CDDM_copy(dm); + dvert = ret->getVertDataArray(ret, CD_MDEFORMVERT); + if (dvert == NULL) { + ret->release(ret); + return dm; + } + rel_ret = 1; + } + else + ret = dm; +#else + ret = CDDM_copy(dm); + rel_ret = 1; + dvert = ret->getVertDataArray(ret, CD_MDEFORMVERT); + if (dvert == NULL) { + if (rel_ret) + ret->release(ret); + return dm; + } +#endif + + /* Find out which vertices to work on (all vertices in vgroup), and get their relevant weight. + */ + tidx = MEM_mallocN(sizeof(int) * numVerts, "WeightVGProximity Modifier, tidx"); + tw = MEM_mallocN(sizeof(float) * numVerts, "WeightVGProximity Modifier, tw"); + for (i = 0; i < numVerts; i++) { + for (j = 0; j < dvert[i].totweight; j++) { + if(dvert[i].dw[j].def_nr == defgrp_idx) { + tidx[numIdx] = i; + tw[numIdx++] = dvert[i].dw[j].weight; + break; + } + } + } + indices = MEM_mallocN(sizeof(int) * numIdx, "WeightVGProximity Modifier, indices"); + memcpy(indices, tidx, sizeof(int) * numIdx); + org_w = MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, org_w"); + new_w = MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, new_w"); + memcpy(org_w, tw, sizeof(float) * numIdx); + MEM_freeN(tidx); + MEM_freeN(tw); + + /* Get our vertex coordinates. */ + v_cos = MEM_mallocN(sizeof(float[3]) * numIdx, "WeightVGProximity Modifier, v_cos"); + for (i = 0; i < numIdx; i++) + ret->getVertCo(ret, indices[i], v_cos[i]); + + /* Compute wanted distances. */ + if (wmd->proximity_mode == MOD_WVG_PROXIMITY_OBJECT) { + float dist = get_ob2ob_distance(ob, obr); + for(i = 0; i < numIdx; i++) + new_w[i] = dist; + } + else if (wmd->proximity_mode == MOD_WVG_PROXIMITY_GEOMETRY) { + const short use_trgt_verts = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_VERTS); + const short use_trgt_edges = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_EDGES); + const short use_trgt_faces = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_FACES); + + if (use_trgt_verts || use_trgt_edges || use_trgt_faces) { + DerivedMesh *target_dm = obr->derivedFinal; + if (!target_dm) { + if (ELEM3(obr->type, OB_CURVE, OB_SURF, OB_FONT)) + target_dm = CDDM_from_curve(obr); + else if (obr->type == OB_MESH) { + Mesh *me = (Mesh*)obr->data; + if (me->edit_mesh) + target_dm = CDDM_from_editmesh((EditMesh*)me->edit_mesh, me); + else + target_dm = CDDM_from_mesh(me, obr); + } + } + + /* We must check that we do have a valid target_dm! */ + if (target_dm) { + SpaceTransform loc2trgt; + float *dists_v = use_trgt_verts ? MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, dists_v") : NULL; + float *dists_e = use_trgt_edges ? MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, dists_e") : NULL; + float *dists_f = use_trgt_faces ? MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, dists_f") : NULL; + + space_transform_setup(&loc2trgt, ob, obr); + get_vert2geom_distance(numIdx, v_cos, dists_v, dists_e, dists_f, + target_dm, &loc2trgt); + for(i = 0; i < numIdx; i++) { + new_w[i] = dists_v ? dists_v[i] : FLT_MAX; + new_w[i] = dists_e ? minf(dists_e[i], new_w[i]) : new_w[i]; + new_w[i] = dists_f ? minf(dists_f[i], new_w[i]) : new_w[i]; + } + if(dists_v) MEM_freeN(dists_v); + if(dists_e) MEM_freeN(dists_e); + if(dists_f) MEM_freeN(dists_f); + } + /* Else, fall back to default obj2vert behavior. */ + else { + get_vert2ob_distance(numIdx, v_cos, new_w, ob, obr); + } + } + else { + get_vert2ob_distance(numIdx, v_cos, new_w, ob, obr); + } + } + + /* Map distances to weights. */ + do_map(new_w, numIdx, wmd->min_dist, wmd->max_dist, wmd->falloff_type); + + /* Do masking. */ + weightvg_do_mask(numIdx, indices, org_w, new_w, ob, ret, wmd->mask_constant, + wmd->mask_defgrp_name, wmd->mask_texture, wmd->mask_tex_use_channel, + wmd->mask_tex_mapping, wmd->mask_tex_map_obj, wmd->mask_tex_uvlayer_name); + + /* Update vgroup. Note we never add nor remove vertices from vgroup here. */ + weightvg_update_vg(dvert, defgrp_idx, numIdx, indices, org_w, 0, 0.0f, 0, 0.0f); + + /* Freeing stuff. */ + MEM_freeN(org_w); + MEM_freeN(new_w); + MEM_freeN(indices); + MEM_freeN(v_cos); + + /* Return the vgroup-modified mesh. */ + return ret; +} + +static DerivedMesh *applyModifierEM(ModifierData *md, Object *ob, + struct EditMesh *UNUSED(editData), + DerivedMesh *derivedData) +{ + return applyModifier(md, ob, derivedData, 0, 1); +} + + +ModifierTypeInfo modifierType_WeightVGProximity = { + /* name */ "VertexWeightProximity", + /* structName */ "WeightVGProximityModifierData", + /* structSize */ sizeof(WeightVGProximityModifierData), + /* type */ eModifierTypeType_Nonconstructive, + /* flags */ eModifierTypeFlag_AcceptsMesh +/* |eModifierTypeFlag_SupportsMapping*/ + |eModifierTypeFlag_SupportsEditmode, + + /* copyData */ copyData, + /* deformVerts */ NULL, + /* deformMatrices */ NULL, + /* deformVertsEM */ NULL, + /* deformMatricesEM */ NULL, + /* applyModifier */ applyModifier, + /* applyModifierEM */ applyModifierEM, + /* initData */ initData, + /* requiredDataMask */ requiredDataMask, + /* freeData */ NULL, + /* isDisabled */ isDisabled, + /* updateDepgraph */ updateDepgraph, + /* dependsOnTime */ dependsOnTime, + /* dependsOnNormals */ NULL, + /* foreachObjectLink */ foreachObjectLink, + /* foreachIDLink */ foreachIDLink, + /* foreachTexLink */ foreachTexLink, +}; diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index c3bd37c18ee..82848c6a5d7 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -38,117 +38,137 @@ set(INC set(INC_SYS ${GLEW_INCLUDE_PATH} + intern + composite + shader + texture ) set(SRC - intern/CMP_nodes/CMP_alphaOver.c - intern/CMP_nodes/CMP_bilateralblur.c - intern/CMP_nodes/CMP_blur.c - intern/CMP_nodes/CMP_brightness.c - intern/CMP_nodes/CMP_channelMatte.c - intern/CMP_nodes/CMP_chromaMatte.c - intern/CMP_nodes/CMP_colorMatte.c - intern/CMP_nodes/CMP_colorSpill.c - intern/CMP_nodes/CMP_colorbalance.c - intern/CMP_nodes/CMP_composite.c - intern/CMP_nodes/CMP_crop.c - intern/CMP_nodes/CMP_curves.c - intern/CMP_nodes/CMP_defocus.c - intern/CMP_nodes/CMP_diffMatte.c - intern/CMP_nodes/CMP_dilate.c - intern/CMP_nodes/CMP_directionalblur.c - intern/CMP_nodes/CMP_displace.c - intern/CMP_nodes/CMP_distanceMatte.c - intern/CMP_nodes/CMP_filter.c - intern/CMP_nodes/CMP_flip.c - intern/CMP_nodes/CMP_gamma.c - intern/CMP_nodes/CMP_glare.c - intern/CMP_nodes/CMP_hueSatVal.c - intern/CMP_nodes/CMP_huecorrect.c - intern/CMP_nodes/CMP_idMask.c - intern/CMP_nodes/CMP_image.c - intern/CMP_nodes/CMP_invert.c - intern/CMP_nodes/CMP_lensdist.c - intern/CMP_nodes/CMP_levels.c - intern/CMP_nodes/CMP_lummaMatte.c - intern/CMP_nodes/CMP_mapUV.c - intern/CMP_nodes/CMP_mapValue.c - intern/CMP_nodes/CMP_math.c - intern/CMP_nodes/CMP_mixrgb.c - intern/CMP_nodes/CMP_normal.c - intern/CMP_nodes/CMP_normalize.c - intern/CMP_nodes/CMP_outputFile.c - intern/CMP_nodes/CMP_premulkey.c - intern/CMP_nodes/CMP_rgb.c - intern/CMP_nodes/CMP_rotate.c - intern/CMP_nodes/CMP_scale.c - intern/CMP_nodes/CMP_sepcombHSVA.c - intern/CMP_nodes/CMP_sepcombRGBA.c - intern/CMP_nodes/CMP_sepcombYCCA.c - intern/CMP_nodes/CMP_sepcombYUVA.c - intern/CMP_nodes/CMP_setalpha.c - intern/CMP_nodes/CMP_splitViewer.c - intern/CMP_nodes/CMP_texture.c - intern/CMP_nodes/CMP_tonemap.c - intern/CMP_nodes/CMP_translate.c - intern/CMP_nodes/CMP_valToRgb.c - intern/CMP_nodes/CMP_value.c - intern/CMP_nodes/CMP_vecBlur.c - intern/CMP_nodes/CMP_viewer.c - intern/CMP_nodes/CMP_zcombine.c - intern/CMP_util.c - intern/SHD_nodes/SHD_camera.c - intern/SHD_nodes/SHD_curves.c - intern/SHD_nodes/SHD_dynamic.c - intern/SHD_nodes/SHD_geom.c - intern/SHD_nodes/SHD_hueSatVal.c - intern/SHD_nodes/SHD_invert.c - intern/SHD_nodes/SHD_mapping.c - intern/SHD_nodes/SHD_material.c - intern/SHD_nodes/SHD_math.c - intern/SHD_nodes/SHD_mixRgb.c - intern/SHD_nodes/SHD_normal.c - intern/SHD_nodes/SHD_output.c - intern/SHD_nodes/SHD_rgb.c - intern/SHD_nodes/SHD_sepcombRGB.c - intern/SHD_nodes/SHD_squeeze.c - intern/SHD_nodes/SHD_texture.c - intern/SHD_nodes/SHD_valToRgb.c - intern/SHD_nodes/SHD_value.c - intern/SHD_nodes/SHD_vectMath.c - intern/SHD_util.c - intern/TEX_nodes/TEX_at.c - intern/TEX_nodes/TEX_bricks.c - intern/TEX_nodes/TEX_checker.c - intern/TEX_nodes/TEX_compose.c - intern/TEX_nodes/TEX_coord.c - intern/TEX_nodes/TEX_curves.c - intern/TEX_nodes/TEX_decompose.c - intern/TEX_nodes/TEX_distance.c - intern/TEX_nodes/TEX_hueSatVal.c - intern/TEX_nodes/TEX_image.c - intern/TEX_nodes/TEX_invert.c - intern/TEX_nodes/TEX_math.c - intern/TEX_nodes/TEX_mixRgb.c - intern/TEX_nodes/TEX_output.c - intern/TEX_nodes/TEX_proc.c - intern/TEX_nodes/TEX_rotate.c - intern/TEX_nodes/TEX_scale.c - intern/TEX_nodes/TEX_texture.c - intern/TEX_nodes/TEX_translate.c - intern/TEX_nodes/TEX_valToNor.c - intern/TEX_nodes/TEX_valToRgb.c - intern/TEX_nodes/TEX_viewer.c - intern/TEX_util.c + composite/nodes/node_composite_alphaOver.c + composite/nodes/node_composite_bilateralblur.c + composite/nodes/node_composite_blur.c + composite/nodes/node_composite_brightness.c + composite/nodes/node_composite_channelMatte.c + composite/nodes/node_composite_chromaMatte.c + composite/nodes/node_composite_colorMatte.c + composite/nodes/node_composite_colorSpill.c + composite/nodes/node_composite_colorbalance.c + composite/nodes/node_composite_common.c + composite/nodes/node_composite_composite.c + composite/nodes/node_composite_crop.c + composite/nodes/node_composite_curves.c + composite/nodes/node_composite_defocus.c + composite/nodes/node_composite_diffMatte.c + composite/nodes/node_composite_dilate.c + composite/nodes/node_composite_directionalblur.c + composite/nodes/node_composite_displace.c + composite/nodes/node_composite_distanceMatte.c + composite/nodes/node_composite_filter.c + composite/nodes/node_composite_flip.c + composite/nodes/node_composite_gamma.c + composite/nodes/node_composite_glare.c + composite/nodes/node_composite_hueSatVal.c + composite/nodes/node_composite_huecorrect.c + composite/nodes/node_composite_idMask.c + composite/nodes/node_composite_image.c + composite/nodes/node_composite_invert.c + composite/nodes/node_composite_lensdist.c + composite/nodes/node_composite_levels.c + composite/nodes/node_composite_lummaMatte.c + composite/nodes/node_composite_mapUV.c + composite/nodes/node_composite_mapValue.c + composite/nodes/node_composite_math.c + composite/nodes/node_composite_mixrgb.c + composite/nodes/node_composite_normal.c + composite/nodes/node_composite_normalize.c + composite/nodes/node_composite_outputFile.c + composite/nodes/node_composite_premulkey.c + composite/nodes/node_composite_rgb.c + composite/nodes/node_composite_rotate.c + composite/nodes/node_composite_scale.c + composite/nodes/node_composite_sepcombHSVA.c + composite/nodes/node_composite_sepcombRGBA.c + composite/nodes/node_composite_sepcombYCCA.c + composite/nodes/node_composite_sepcombYUVA.c + composite/nodes/node_composite_setalpha.c + composite/nodes/node_composite_splitViewer.c + composite/nodes/node_composite_texture.c + composite/nodes/node_composite_tonemap.c + composite/nodes/node_composite_translate.c + composite/nodes/node_composite_valToRgb.c + composite/nodes/node_composite_value.c + composite/nodes/node_composite_vecBlur.c + composite/nodes/node_composite_viewer.c + composite/nodes/node_composite_zcombine.c + composite/node_composite_tree.c + composite/node_composite_util.c + + shader/nodes/node_shader_camera.c + shader/nodes/node_shader_common.c + shader/nodes/node_shader_curves.c + shader/nodes/node_shader_dynamic.c + shader/nodes/node_shader_geom.c + shader/nodes/node_shader_hueSatVal.c + shader/nodes/node_shader_invert.c + shader/nodes/node_shader_mapping.c + shader/nodes/node_shader_material.c + shader/nodes/node_shader_math.c + shader/nodes/node_shader_mixRgb.c + shader/nodes/node_shader_normal.c + shader/nodes/node_shader_output.c + shader/nodes/node_shader_rgb.c + shader/nodes/node_shader_sepcombRGB.c + shader/nodes/node_shader_squeeze.c + shader/nodes/node_shader_texture.c + shader/nodes/node_shader_valToRgb.c + shader/nodes/node_shader_value.c + shader/nodes/node_shader_vectMath.c + shader/node_shader_tree.c + shader/node_shader_util.c + + texture/nodes/node_texture_at.c + texture/nodes/node_texture_bricks.c + texture/nodes/node_texture_checker.c + texture/nodes/node_texture_common.c + texture/nodes/node_texture_compose.c + texture/nodes/node_texture_coord.c + texture/nodes/node_texture_curves.c + texture/nodes/node_texture_decompose.c + texture/nodes/node_texture_distance.c + texture/nodes/node_texture_hueSatVal.c + texture/nodes/node_texture_image.c + texture/nodes/node_texture_invert.c + texture/nodes/node_texture_math.c + texture/nodes/node_texture_mixRgb.c + texture/nodes/node_texture_output.c + texture/nodes/node_texture_proc.c + texture/nodes/node_texture_rotate.c + texture/nodes/node_texture_scale.c + texture/nodes/node_texture_texture.c + texture/nodes/node_texture_translate.c + texture/nodes/node_texture_valToNor.c + texture/nodes/node_texture_valToRgb.c + texture/nodes/node_texture_viewer.c + texture/node_texture_tree.c + texture/node_texture_util.c + intern/node_util.c + intern/node_exec.c + intern/node_common.c + intern/node_socket.c + + composite/node_composite_util.h + shader/node_shader_util.h + texture/node_texture_util.h - CMP_node.h - SHD_node.h - TEX_node.h - intern/CMP_util.h - intern/SHD_util.h - intern/TEX_util.h + NOD_composite.h + NOD_shader.h + NOD_texture.h + NOD_socket.h intern/node_util.h + intern/node_exec.h + intern/node_common.h ) if(WITH_PYTHON) diff --git a/source/blender/nodes/CMP_node.h b/source/blender/nodes/NOD_composite.h index 65c9236710f..11ffcc9027f 100644 --- a/source/blender/nodes/CMP_node.h +++ b/source/blender/nodes/NOD_composite.h @@ -30,18 +30,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file CMP_node.h +/** \file NOD_composite.h * \ingroup nodes */ -#ifndef CMP_NODE_H -#define CMP_NODE_H +#ifndef NOD_composite_H +#define NOD_composite_H #include "BKE_node.h" +extern bNodeTreeType ntreeType_Composite; + /* ****************** types array for all composite nodes ****************** */ +void register_node_type_cmp_group(ListBase *lb); +void register_node_type_cmp_forloop(ListBase *lb); +void register_node_type_cmp_whileloop(ListBase *lb); + void register_node_type_cmp_rlayers(ListBase *lb); void register_node_type_cmp_image(ListBase *lb); void register_node_type_cmp_texture(ListBase *lb); diff --git a/source/blender/nodes/SHD_node.h b/source/blender/nodes/NOD_shader.h index 80e5eec6893..6c5ea79e1ee 100644 --- a/source/blender/nodes/SHD_node.h +++ b/source/blender/nodes/NOD_shader.h @@ -30,19 +30,25 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file SHD_node.h +/** \file NOD_shader.h * \ingroup nodes */ -#ifndef SHD_NODE_H -#define SHD_NODE_H +#ifndef NOD_SHADER_H +#define NOD_SHADER_H #include "BKE_node.h" +extern struct bNodeTreeType ntreeType_Shader; + /* the type definitions array */ /* ****************** types array for all shaders ****************** */ +void register_node_type_sh_group(ListBase *lb); +void register_node_type_sh_forloop(ListBase *lb); +void register_node_type_sh_whileloop(ListBase *lb); + void register_node_type_sh_output(ListBase *lb); void register_node_type_sh_material(ListBase *lb); void register_node_type_sh_camera(ListBase *lb); diff --git a/source/blender/nodes/NOD_socket.h b/source/blender/nodes/NOD_socket.h new file mode 100644 index 00000000000..9ddf159cd9c --- /dev/null +++ b/source/blender/nodes/NOD_socket.h @@ -0,0 +1,90 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Lukas Toenne + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file NOD_socket.h + * \ingroup nodes + */ + + +#ifndef NOD_SOCKET_H_ +#define NOD_SOCKET_H_ + +#include "DNA_listBase.h" + +#include "BLI_utildefines.h" + +#include "BKE_node.h" + +#include "RNA_types.h" + +struct bNodeTree; +struct bNode; +struct bNodeStack; + +void node_socket_type_init(struct bNodeSocketType *types[]); + +struct bNodeSocket *nodeAddInputInt(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, int value, int min, int max); +struct bNodeSocket *nodeAddOutputInt(struct bNodeTree *ntree, struct bNode *node, const char *name); + +struct bNodeSocket *nodeAddInputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float value, float min, float max); +struct bNodeSocket *nodeAddOutputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name); + +struct bNodeSocket *nodeAddInputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name, char value); +struct bNodeSocket *nodeAddOutputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name); + +struct bNodeSocket *nodeAddInputVector(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float x, float y, float z, float min, float max); +struct bNodeSocket *nodeAddOutputVector(struct bNodeTree *ntree, struct bNode *node, const char *name); + +struct bNodeSocket *nodeAddInputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name, float r, float g, float b, float a); +struct bNodeSocket *nodeAddOutputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name); + +struct bNodeSocket *nodeAddInputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name); +struct bNodeSocket *nodeAddOutputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name); + +struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp); +struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp); + +void node_verify_socket_templates(struct bNodeTree *ntree, struct bNode *node); + + +/* Socket Converters */ + +#define SOCK_VECTOR_X 1 +#define SOCK_VECTOR_Y 2 +#define SOCK_VECTOR_Z 3 + +#define SOCK_RGBA_R 1 +#define SOCK_RGBA_G 2 +#define SOCK_RGBA_B 3 +#define SOCK_RGBA_A 4 + +#define SOCK_MESH_VERT_CO 1 +#define SOCK_MESH_VERT_NO 2 + +#endif diff --git a/source/blender/nodes/TEX_node.h b/source/blender/nodes/NOD_texture.h index 23a6b4427af..d098c241583 100644 --- a/source/blender/nodes/TEX_node.h +++ b/source/blender/nodes/NOD_texture.h @@ -30,18 +30,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file TEX_node.h +/** \file NOD_texture.h * \ingroup nodes */ -#ifndef TEX_NODE_H -#define TEX_NODE_H +#ifndef NOD_TEXTURE_H +#define NOD_TEXTURE_H #include "BKE_node.h" +extern bNodeTreeType ntreeType_Texture; + /* ****************** types array for all texture nodes ****************** */ +void register_node_type_tex_group(ListBase *lb); +void register_node_type_tex_forloop(ListBase *lb); +void register_node_type_tex_whileloop(ListBase *lb); + void register_node_type_tex_math(ListBase *lb); void register_node_type_tex_mix_rgb(ListBase *lb); void register_node_type_tex_valtorgb(ListBase *lb); diff --git a/source/blender/nodes/SConscript b/source/blender/nodes/SConscript index 8d17c6f5e16..0cbc7b80933 100644 --- a/source/blender/nodes/SConscript +++ b/source/blender/nodes/SConscript @@ -2,11 +2,11 @@ Import ('env') sources = env.Glob('intern/*.c') -cmpsources = env.Glob('intern/CMP_nodes/*.c') -shdsources = env.Glob('intern/SHD_nodes/*.c') -texsources = env.Glob('intern/TEX_nodes/*.c') - +cmpsources = env.Glob('composite/*.c') + env.Glob('composite/nodes/*.c') +shdsources = env.Glob('shader/*.c') + env.Glob('shader/nodes/*.c') +texsources = env.Glob('texture/*.c') + env.Glob('texture/nodes/*.c') incs = '. ./intern ' +incs += './composite ./shader ./texture ' incs += '#/intern/guardedalloc ../editors/include ../blenlib ../makesdna' incs += ' ../render/extern/include ../makesrna ' incs += ' ../imbuf ../avi ' diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c new file mode 100644 index 00000000000..01e46ed3df9 --- /dev/null +++ b/source/blender/nodes/composite/node_composite_tree.c @@ -0,0 +1,837 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/composite/node_composite_tree.c + * \ingroup nodes + */ + + +#include <stdio.h> + +#include "DNA_anim_types.h" +#include "DNA_scene_types.h" +#include "DNA_node_types.h" + +#include "BLI_listbase.h" +#include "BLI_threads.h" + +#include "BKE_animsys.h" +#include "BKE_colortools.h" +#include "BKE_fcurve.h" +#include "BKE_global.h" +#include "BKE_main.h" +#include "BKE_node.h" +#include "BKE_utildefines.h" + +#include "node_exec.h" +#include "node_util.h" + +#include "PIL_time.h" + +#include "RNA_access.h" + +#include "NOD_composite.h" +#include "node_composite_util.h" + +static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func) +{ + Scene *sce; + for(sce= main->scene.first; sce; sce= sce->id.next) { + if(sce->nodetree) { + func(calldata, &sce->id, sce->nodetree); + } + } +} + +static void free_node_cache(bNodeTree *UNUSED(ntree), bNode *node) +{ + bNodeSocket *sock; + + for(sock= node->outputs.first; sock; sock= sock->next) { + if(sock->cache) { + free_compbuf(sock->cache); + sock->cache= NULL; + } + } +} + +static void free_cache(bNodeTree *ntree) +{ + bNode *node; + for(node= ntree->nodes.first; node; node= node->next) + free_node_cache(ntree, node); +} + +static void update_node(bNodeTree *ntree, bNode *node) +{ + bNodeSocket *sock; + + for(sock= node->outputs.first; sock; sock= sock->next) { + if(sock->cache) { + //free_compbuf(sock->cache); + //sock->cache= NULL; + } + } + node->need_exec= 1; + + /* individual node update call */ + if (node->typeinfo->updatefunc) + node->typeinfo->updatefunc(ntree, node); +} + +/* local tree then owns all compbufs */ +static void localize(bNodeTree *UNUSED(localtree), bNodeTree *ntree) +{ + bNode *node; + bNodeSocket *sock; + + for(node= ntree->nodes.first; node; node= node->next) { + /* ensure new user input gets handled ok */ + node->need_exec= 0; + + /* move over the compbufs */ + /* right after ntreeCopyTree() oldsock pointers are valid */ + + if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) { + if(node->id) { + if(node->flag & NODE_DO_OUTPUT) + node->new_node->id= (ID *)copy_image((Image *)node->id); + else + node->new_node->id= NULL; + } + } + + for(sock= node->outputs.first; sock; sock= sock->next) { + sock->new_sock->cache= sock->cache; + compbuf_set_node(sock->new_sock->cache, node->new_node); + + sock->cache= NULL; + sock->new_sock->new_sock= sock; + } + } +} + +static void local_sync(bNodeTree *localtree, bNodeTree *ntree) +{ + bNode *lnode; + + /* move over the compbufs and previews */ + for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { + if( (lnode->exec & NODE_READY) && !(lnode->exec & NODE_SKIPPED) ) { + if(ntreeNodeExists(ntree, lnode->new_node)) { + + if(lnode->preview && lnode->preview->rect) { + nodeFreePreview(lnode->new_node); + lnode->new_node->preview= lnode->preview; + lnode->preview= NULL; + } + } + } + } +} + +static void local_merge(bNodeTree *localtree, bNodeTree *ntree) +{ + bNode *lnode; + bNodeSocket *lsock; + + /* move over the compbufs and previews */ + for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { + if(ntreeNodeExists(ntree, lnode->new_node)) { + if(ELEM(lnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) { + if(lnode->id && (lnode->flag & NODE_DO_OUTPUT)) { + /* image_merge does sanity check for pointers */ + BKE_image_merge((Image *)lnode->new_node->id, (Image *)lnode->id); + } + } + + for(lsock= lnode->outputs.first; lsock; lsock= lsock->next) { + if(ntreeOutputExists(lnode->new_node, lsock->new_sock)) { + lsock->new_sock->cache= lsock->cache; + compbuf_set_node(lsock->new_sock->cache, lnode->new_node); + lsock->cache= NULL; + lsock->new_sock= NULL; + } + } + } + } +} + +bNodeTreeType ntreeType_Composite = { + /* type */ NTREE_COMPOSIT, + /* idname */ "NTCompositing Nodetree", + + /* node_types */ { NULL, NULL }, + + /* free_cache */ free_cache, + /* free_node_cache */ free_node_cache, + /* foreach_nodetree */ foreach_nodetree, + /* localize */ localize, + /* local_sync */ local_sync, + /* local_merge */ local_merge, + /* update */ NULL, + /* update_node */ update_node +}; + + +/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes. + * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees. + */ +struct bNodeTreeExec *ntreeCompositBeginExecTree(bNodeTree *ntree, int use_tree_data) +{ + bNodeTreeExec *exec; + bNode *node; + bNodeSocket *sock; + + if (use_tree_data) { + /* XXX hack: prevent exec data from being generated twice. + * this should be handled by the renderer! + */ + if (ntree->execdata) + return ntree->execdata; + } + + /* ensures only a single output node is enabled */ + ntreeSetOutput(ntree); + + exec = ntree_exec_begin(ntree); + + for(node= exec->nodetree->nodes.first; node; node= node->next) { + /* initialize needed for groups */ + node->exec= 0; + + for(sock= node->outputs.first; sock; sock= sock->next) { + bNodeStack *ns= node_get_socket_stack(exec->stack, sock); + if(ns && sock->cache) { + ns->data= sock->cache; + sock->cache= NULL; + } + } + /* cannot initialize them while using in threads */ + if(ELEM4(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) { + curvemapping_initialize(node->storage); + if(node->type==CMP_NODE_CURVE_RGB) + curvemapping_premultiply(node->storage, 0); + } + } + + if (use_tree_data) { + /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes, + * which only store the ntree pointer. Should be fixed at some point! + */ + ntree->execdata = exec; + } + + return exec; +} + +/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes. + * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees. + */ +void ntreeCompositEndExecTree(bNodeTreeExec *exec, int use_tree_data) +{ + if(exec) { + bNodeTree *ntree= exec->nodetree; + bNode *node; + bNodeStack *ns; + + for(node= exec->nodetree->nodes.first; node; node= node->next) { + bNodeSocket *sock; + + for(sock= node->outputs.first; sock; sock= sock->next) { + ns = node_get_socket_stack(exec->stack, sock); + if(ns && ns->data) { + sock->cache= ns->data; + ns->data= NULL; + } + } + if(node->type==CMP_NODE_CURVE_RGB) + curvemapping_premultiply(node->storage, 1); + + node->need_exec= 0; + } + + ntree_exec_end(exec); + + if (use_tree_data) { + /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */ + ntree->execdata = NULL; + } + } +} + +/* ***************************** threaded version for execute composite nodes ************* */ +/* these are nodes without input, only giving values */ +/* or nodes with only value inputs */ +static int node_only_value(bNode *node) +{ + bNodeSocket *sock; + + if(ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_VALUE, CMP_NODE_RGB)) + return 1; + + /* doing this for all node types goes wrong. memory free errors */ + if(node->inputs.first && node->type==CMP_NODE_MAP_VALUE) { + int retval= 1; + for(sock= node->inputs.first; sock; sock= sock->next) { + if(sock->link) + retval &= node_only_value(sock->link->fromnode); + } + return retval; + } + return 0; +} + +/* not changing info, for thread callback */ +typedef struct ThreadData { + bNodeStack *stack; + RenderData *rd; +} ThreadData; + +static void *exec_composite_node(void *nodeexec_v) +{ + bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeExec *nodeexec= nodeexec_v; + bNode *node= nodeexec->node; + ThreadData *thd= (ThreadData *)node->threaddata; + + node_get_stack(node, thd->stack, nsin, nsout); + + if((node->flag & NODE_MUTED) && (!node_only_value(node))) { + /* viewers we execute, for feedback to user */ + if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) + node->typeinfo->execfunc(thd->rd, node, nsin, nsout); + else + node_compo_pass_on(node, nsin, nsout); + } + else if(node->typeinfo->execfunc) + node->typeinfo->execfunc(thd->rd, node, nsin, nsout); + else if (node->typeinfo->newexecfunc) + node->typeinfo->newexecfunc(thd->rd, 0, node, nodeexec->data, nsin, nsout); + + node->exec |= NODE_READY; + return 0; +} + +/* return total of executable nodes, for timecursor */ +static int setExecutableNodes(bNodeTreeExec *exec, ThreadData *thd) +{ + bNodeTree *ntree = exec->nodetree; + bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeExec *nodeexec; + bNode *node; + bNodeSocket *sock; + int n, totnode= 0, group_edit= 0; + + /* if we are in group edit, viewer nodes get skipped when group has viewer */ + for(node= ntree->nodes.first; node; node= node->next) + if(node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT)) + if(ntreeHasType((bNodeTree *)node->id, CMP_NODE_VIEWER)) + group_edit= 1; + + /* NB: using the exec data list here to have valid dependency sort */ + for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + int a; + node = nodeexec->node; + + node_get_stack(node, exec->stack, nsin, nsout); + + /* test the outputs */ + /* skip value-only nodes (should be in type!) */ + if(!node_only_value(node)) { + for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) { + if(nsout[a]->data==NULL && nsout[a]->hasoutput) { + node->need_exec= 1; + break; + } + } + } + + /* test the inputs */ + for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) { + /* skip viewer nodes in bg render or group edit */ + if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) && (G.background || group_edit)) + node->need_exec= 0; + /* is sock in use? */ + else if(sock->link) { + bNodeLink *link= sock->link; + + /* this is the test for a cyclic case */ + if(link->fromnode==NULL || link->tonode==NULL); + else if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) { + if(link->fromnode->need_exec) { + node->need_exec= 1; + break; + } + } + else { + node->need_exec= 0; + printf("Node %s skipped, cyclic dependency\n", node->name); + } + } + } + + if(node->need_exec) { + + /* free output buffers */ + for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) { + if(nsout[a]->data) { + free_compbuf(nsout[a]->data); + nsout[a]->data= NULL; + } + } + totnode++; + /* printf("node needs exec %s\n", node->name); */ + + /* tag for getExecutableNode() */ + node->exec= 0; + } + else { + /* tag for getExecutableNode() */ + node->exec= NODE_READY|NODE_FINISHED|NODE_SKIPPED; + + } + } + + /* last step: set the stack values for only-value nodes */ + /* just does all now, compared to a full buffer exec this is nothing */ + if(totnode) { + for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + node = nodeexec->node; + if(node->need_exec==0 && node_only_value(node)) { + if(node->typeinfo->execfunc) { + node_get_stack(node, exec->stack, nsin, nsout); + node->typeinfo->execfunc(thd->rd, node, nsin, nsout); + } + } + } + } + + return totnode; +} + +/* while executing tree, free buffers from nodes that are not needed anymore */ +static void freeExecutableNode(bNodeTreeExec *exec) +{ + /* node outputs can be freed when: + - not a render result or image node + - when node outputs go to nodes all being set NODE_FINISHED + */ + bNodeTree *ntree = exec->nodetree; + bNodeExec *nodeexec; + bNode *node; + bNodeSocket *sock; + int n; + + /* set exec flag for finished nodes that might need freed */ + for(node= ntree->nodes.first; node; node= node->next) { + if(node->type!=CMP_NODE_R_LAYERS) + if(node->exec & NODE_FINISHED) + node->exec |= NODE_FREEBUFS; + } + /* clear this flag for input links that are not done yet. + * Using the exec data for valid dependency sort. + */ + for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + node = nodeexec->node; + if((node->exec & NODE_FINISHED)==0) { + for(sock= node->inputs.first; sock; sock= sock->next) + if(sock->link) + sock->link->fromnode->exec &= ~NODE_FREEBUFS; + } + } + /* now we can free buffers */ + for(node= ntree->nodes.first; node; node= node->next) { + if(node->exec & NODE_FREEBUFS) { + for(sock= node->outputs.first; sock; sock= sock->next) { + bNodeStack *ns= node_get_socket_stack(exec->stack, sock); + if(ns && ns->data) { + free_compbuf(ns->data); + ns->data= NULL; + // printf("freed buf node %s \n", node->name); + } + } + } + } +} + +static bNodeExec *getExecutableNode(bNodeTreeExec *exec) +{ + bNodeExec *nodeexec; + bNodeSocket *sock; + int n; + + for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + if(nodeexec->node->exec==0) { + /* input sockets should be ready */ + for(sock= nodeexec->node->inputs.first; sock; sock= sock->next) { + if(sock->link && sock->link->fromnode) + if((sock->link->fromnode->exec & NODE_READY)==0) + break; + } + if(sock==NULL) + return nodeexec; + } + } + return NULL; +} + +/* check if texture nodes need exec or end */ +static void ntree_composite_texnode(bNodeTree *ntree, int init) +{ + bNode *node; + + for(node= ntree->nodes.first; node; node= node->next) { + if(node->type==CMP_NODE_TEXTURE && node->id) { + Tex *tex= (Tex *)node->id; + if(tex->nodetree && tex->use_nodes) { + /* has internal flag to detect it only does it once */ + if(init) { + if (!tex->nodetree->execdata) + tex->nodetree->execdata = ntreeTexBeginExecTree(tex->nodetree, 1); + } + else + ntreeTexEndExecTree(tex->nodetree->execdata, 1); + tex->nodetree->execdata = NULL; + } + } + } + +} + +/* optimized tree execute test for compositing */ +void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview) +{ + bNodeExec *nodeexec; + bNode *node; + ListBase threads; + ThreadData thdata; + int totnode, curnode, rendering= 1, n; + bNodeTreeExec *exec= ntree->execdata; + + if(ntree==NULL) return; + + if(do_preview) + ntreeInitPreview(ntree, 0, 0); + + if (!ntree->execdata) { + /* XXX this is the top-level tree, so we use the ntree->execdata pointer. */ + exec = ntreeCompositBeginExecTree(ntree, 1); + } + ntree_composite_texnode(ntree, 1); + + /* prevent unlucky accidents */ + if(G.background) + rd->scemode &= ~R_COMP_CROP; + + /* setup callerdata for thread callback */ + thdata.rd= rd; + thdata.stack= exec->stack; + + /* fixed seed, for example noise texture */ + BLI_srandom(rd->cfra); + + /* sets need_exec tags in nodes */ + curnode = totnode= setExecutableNodes(exec, &thdata); + + BLI_init_threads(&threads, exec_composite_node, rd->threads); + + while(rendering) { + + if(BLI_available_threads(&threads)) { + nodeexec= getExecutableNode(exec); + if(nodeexec) { + node = nodeexec->node; + if(ntree->progress && totnode) + ntree->progress(ntree->prh, (1.0 - curnode/(float)totnode)); + if(ntree->stats_draw) { + char str[64]; + sprintf(str, "Compositing %d %s", curnode, node->name); + ntree->stats_draw(ntree->sdh, str); + } + curnode--; + + node->threaddata = &thdata; + node->exec= NODE_PROCESSING; + BLI_insert_thread(&threads, nodeexec); + } + else + PIL_sleep_ms(50); + } + else + PIL_sleep_ms(50); + + rendering= 0; + /* test for ESC */ + if(ntree->test_break && ntree->test_break(ntree->tbh)) { + for(node= ntree->nodes.first; node; node= node->next) + node->exec |= NODE_READY; + } + + /* check for ready ones, and if we need to continue */ + for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + node = nodeexec->node; + if(node->exec & NODE_READY) { + if((node->exec & NODE_FINISHED)==0) { + BLI_remove_thread(&threads, nodeexec); /* this waits for running thread to finish btw */ + node->exec |= NODE_FINISHED; + + /* freeing unused buffers */ + if(rd->scemode & R_COMP_FREE) + freeExecutableNode(exec); + } + } + else rendering= 1; + } + } + + BLI_end_threads(&threads); + + /* XXX top-level tree uses the ntree->execdata pointer */ + ntreeCompositEndExecTree(exec, 1); +} + +/* *********************************************** */ + +/* clumsy checking... should do dynamic outputs once */ +static void force_hidden_passes(bNode *node, int passflag) +{ + bNodeSocket *sock; + + for(sock= node->outputs.first; sock; sock= sock->next) + sock->flag &= ~SOCK_UNAVAIL; + + sock= BLI_findlink(&node->outputs, RRES_OUT_Z); + if(!(passflag & SCE_PASS_Z)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_NORMAL); + if(!(passflag & SCE_PASS_NORMAL)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_VEC); + if(!(passflag & SCE_PASS_VECTOR)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_UV); + if(!(passflag & SCE_PASS_UV)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_RGBA); + if(!(passflag & SCE_PASS_RGBA)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF); + if(!(passflag & SCE_PASS_DIFFUSE)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_SPEC); + if(!(passflag & SCE_PASS_SPEC)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_SHADOW); + if(!(passflag & SCE_PASS_SHADOW)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_AO); + if(!(passflag & SCE_PASS_AO)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_REFLECT); + if(!(passflag & SCE_PASS_REFLECT)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_REFRACT); + if(!(passflag & SCE_PASS_REFRACT)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_INDIRECT); + if(!(passflag & SCE_PASS_INDIRECT)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXOB); + if(!(passflag & SCE_PASS_INDEXOB)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXMA); + if(!(passflag & SCE_PASS_INDEXMA)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_MIST); + if(!(passflag & SCE_PASS_MIST)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_EMIT); + if(!(passflag & SCE_PASS_EMIT)) sock->flag |= SOCK_UNAVAIL; + sock= BLI_findlink(&node->outputs, RRES_OUT_ENV); + if(!(passflag & SCE_PASS_ENVIRONMENT)) sock->flag |= SOCK_UNAVAIL; + +} + +/* based on rules, force sockets hidden always */ +void ntreeCompositForceHidden(bNodeTree *ntree, Scene *curscene) +{ + bNode *node; + + if(ntree==NULL) return; + + for(node= ntree->nodes.first; node; node= node->next) { + if( node->type==CMP_NODE_R_LAYERS) { + Scene *sce= node->id?(Scene *)node->id:curscene; + SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1); + if(srl) + force_hidden_passes(node, srl->passflag); + } + else if( node->type==CMP_NODE_IMAGE) { + Image *ima= (Image *)node->id; + if(ima) { + if(ima->rr) { + ImageUser *iuser= node->storage; + RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer); + if(rl) + force_hidden_passes(node, rl->passflag); + else + force_hidden_passes(node, 0); + } + else if(ima->type!=IMA_TYPE_MULTILAYER) { /* if ->rr not yet read we keep inputs */ + force_hidden_passes(node, RRES_OUT_Z); + } + else + force_hidden_passes(node, 0); + } + else + force_hidden_passes(node, 0); + } + } + +} + +/* called from render pipeline, to tag render input and output */ +/* need to do all scenes, to prevent errors when you re-render 1 scene */ +void ntreeCompositTagRender(Scene *curscene) +{ + Scene *sce; + + for(sce= G.main->scene.first; sce; sce= sce->id.next) { + if(sce->nodetree) { + bNode *node; + + for(node= sce->nodetree->nodes.first; node; node= node->next) { + if(node->id==(ID *)curscene || node->type==CMP_NODE_COMPOSITE) + NodeTagChanged(sce->nodetree, node); + else if(node->type==CMP_NODE_TEXTURE) /* uses scene sizex/sizey */ + NodeTagChanged(sce->nodetree, node); + } + } + } +} + +static int node_animation_properties(bNodeTree *ntree, bNode *node) +{ + bNodeSocket *sock; + const ListBase *lb; + Link *link; + PointerRNA ptr; + PropertyRNA *prop; + + /* check to see if any of the node's properties have fcurves */ + RNA_pointer_create((ID *)ntree, &RNA_Node, node, &ptr); + lb = RNA_struct_type_properties(ptr.type); + + for (link=lb->first; link; link=link->next) { + int driven, len=1, index; + prop = (PropertyRNA *)link; + + if (RNA_property_array_check(prop)) + len = RNA_property_array_length(&ptr, prop); + + for (index=0; index<len; index++) { + if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) { + NodeTagChanged(ntree, node); + return 1; + } + } + } + + /* now check node sockets */ + for (sock = node->inputs.first; sock; sock=sock->next) { + int driven, len=1, index; + + RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr); + prop = RNA_struct_find_property(&ptr, "default_value"); + if (prop) { + if (RNA_property_array_check(prop)) + len = RNA_property_array_length(&ptr, prop); + + for (index=0; index<len; index++) { + if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) { + NodeTagChanged(ntree, node); + return 1; + } + } + } + } + + return 0; +} + +/* tags nodes that have animation capabilities */ +int ntreeCompositTagAnimated(bNodeTree *ntree) +{ + bNode *node; + int tagged= 0; + + if(ntree==NULL) return 0; + + for(node= ntree->nodes.first; node; node= node->next) { + + tagged = node_animation_properties(ntree, node); + + /* otherwise always tag these node types */ + if(node->type==CMP_NODE_IMAGE) { + Image *ima= (Image *)node->id; + if(ima && ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) { + NodeTagChanged(ntree, node); + tagged= 1; + } + } + else if(node->type==CMP_NODE_TIME) { + NodeTagChanged(ntree, node); + tagged= 1; + } + /* here was tag render layer, but this is called after a render, so re-composites fail */ + else if(node->type==NODE_GROUP) { + if( ntreeCompositTagAnimated((bNodeTree *)node->id) ) { + NodeTagChanged(ntree, node); + } + } + } + + return tagged; +} + + +/* called from image window preview */ +void ntreeCompositTagGenerators(bNodeTree *ntree) +{ + bNode *node; + + if(ntree==NULL) return; + + for(node= ntree->nodes.first; node; node= node->next) { + if( ELEM(node->type, CMP_NODE_R_LAYERS, CMP_NODE_IMAGE)) + NodeTagChanged(ntree, node); + } +} + +/* XXX after render animation system gets a refresh, this call allows composite to end clean */ +void ntreeClearTags(bNodeTree *ntree) +{ + bNode *node; + + if(ntree==NULL) return; + + for(node= ntree->nodes.first; node; node= node->next) { + node->need_exec= 0; + if(node->type==NODE_GROUP) + ntreeClearTags((bNodeTree *)node->id); + } +} diff --git a/source/blender/nodes/intern/CMP_util.c b/source/blender/nodes/composite/node_composite_util.c index a763f34a644..78f97c5289e 100644 --- a/source/blender/nodes/intern/CMP_util.c +++ b/source/blender/nodes/composite/node_composite_util.c @@ -27,12 +27,12 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_util.c +/** \file blender/nodes/composite/node_composite_util.c * \ingroup nodes */ -#include "CMP_util.h" +#include "node_composite_util.h" CompBuf *alloc_compbuf(int sizex, int sizey, int type, int alloc) { @@ -67,7 +67,7 @@ CompBuf *dupalloc_compbuf(CompBuf *cbuf) { CompBuf *dupbuf= alloc_compbuf(cbuf->x, cbuf->y, cbuf->type, 1); if(dupbuf) { - memmove(dupbuf->rect, cbuf->rect, cbuf->type*sizeof(float)*cbuf->x*cbuf->y); + memcpy(dupbuf->rect, cbuf->rect, cbuf->type*sizeof(float)*cbuf->x*cbuf->y); dupbuf->xof= cbuf->xof; dupbuf->yof= cbuf->yof; @@ -156,7 +156,7 @@ void node_compo_pass_on(bNode *node, bNodeStack **nsin, bNodeStack **nsout) if(valbuf || colbuf || vecbuf) { for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) { if(nsout[a]->hasoutput) { - if(sock->type==SOCK_VALUE && valbuf) { + if(sock->type==SOCK_FLOAT && valbuf) { nsout[a]->data= pass_on_compbuf(valbuf); valbuf= NULL; } @@ -1325,7 +1325,7 @@ void IIR_gauss(CompBuf* src, float sigma, int chan, int xy) if (src->x < 3) xy &= ~(int) 1; if (src->y < 3) xy &= ~(int) 2; if (xy < 1) return; - + // see "Recursive Gabor Filtering" by Young/VanVliet // all factors here in double.prec. Required, because for single.prec it seems to blow up if sigma > ~200 if (sigma >= 3.556) diff --git a/source/blender/nodes/intern/CMP_util.h b/source/blender/nodes/composite/node_composite_util.h index 3f37eae2af9..57ebe2191dd 100644 --- a/source/blender/nodes/intern/CMP_util.h +++ b/source/blender/nodes/composite/node_composite_util.h @@ -27,13 +27,13 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_util.h +/** \file blender/nodes/composite/node_composite_util.h * \ingroup nodes */ -#ifndef CMP_NODE_UTILS_H_ -#define CMP_NODE_UTILS_H_ +#ifndef NODE_COMPOSITE_UTIL_H_ +#define NODE_COMPOSITE_UTIL_H_ #include <stdlib.h> #include <string.h> @@ -70,7 +70,6 @@ #include "BKE_library.h" #include "BKE_object.h" -#include "../CMP_node.h" #include "node_util.h" #include "IMB_imbuf_types.h" diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c b/source/blender/nodes/composite/nodes/node_composite_alphaOver.c index 9dcdfaf21e6..551f716e72b 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c +++ b/source/blender/nodes/composite/nodes/node_composite_alphaOver.c @@ -27,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_alphaOver.c +/** \file blender/nodes/composite/nodes/node_composite_alphaOver.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** ALPHAOVER ******************** */ -static bNodeSocketType cmp_node_alphaover_in[]= { - { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_alphaover_in[]= { + { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_alphaover_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_alphaover_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -140,7 +140,7 @@ static void node_composit_exec_alphaover(void *UNUSED(data), bNode *node, bNodeS } } -static void node_alphaover_init(bNode* node) +static void node_alphaover_init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= MEM_callocN(sizeof(NodeTwoFloats), "NodeTwoFloats"); } @@ -149,8 +149,8 @@ void register_node_type_cmp_alphaover(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_ALPHAOVER, "AlphaOver", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - cmp_node_alphaover_in, cmp_node_alphaover_out); + node_type_base(&ntype, CMP_NODE_ALPHAOVER, "AlphaOver", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_alphaover_in, cmp_node_alphaover_out); node_type_size(&ntype, 80, 40, 120); node_type_init(&ntype, node_alphaover_init); node_type_storage(&ntype, "NodeTwoFloats", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_bilateralblur.c b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c index c106b437e17..e8e6e164983 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_bilateralblur.c +++ b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c @@ -1,5 +1,5 @@ /* - * + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_bilateralblur.c +/** \file blender/nodes/composite/nodes/node_composite_bilateralblur.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** BILATERALBLUR ******************** */ -static bNodeSocketType cmp_node_bilateralblur_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Determinator", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_bilateralblur_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_RGBA, 1, "Determinator", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_bilateralblur_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_bilateralblur_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -247,7 +247,7 @@ static void node_composit_exec_bilateralblur(void *UNUSED(data), bNode *node, bN free_compbuf(new); } -static void node_composit_init_bilateralblur(bNode* node) +static void node_composit_init_bilateralblur(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeBilateralBlurData *nbbd= MEM_callocN(sizeof(NodeBilateralBlurData), "node bilateral blur data"); node->storage= nbbd; @@ -259,8 +259,8 @@ void register_node_type_cmp_bilateralblur(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_BILATERALBLUR, "Bilateral Blur", NODE_CLASS_OP_FILTER, NODE_OPTIONS, - cmp_node_bilateralblur_in, cmp_node_bilateralblur_out); + node_type_base(&ntype, CMP_NODE_BILATERALBLUR, "Bilateral Blur", NODE_CLASS_OP_FILTER, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_bilateralblur_in, cmp_node_bilateralblur_out); node_type_size(&ntype, 150, 120, 200); node_type_init(&ntype, node_composit_init_bilateralblur); node_type_storage(&ntype, "NodeBilateralBlurData", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_blur.c b/source/blender/nodes/composite/nodes/node_composite_blur.c index 718578a921b..cd37404e677 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_blur.c +++ b/source/blender/nodes/composite/nodes/node_composite_blur.c @@ -28,21 +28,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_blur.c +/** \file blender/nodes/composite/nodes/node_composite_blur.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** BLUR ******************** */ -static bNodeSocketType cmp_node_blur_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Size", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_blur_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_FLOAT, 1, "Size", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_blur_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_blur_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -713,7 +713,7 @@ static void node_composit_exec_blur(void *data, bNode *node, bNodeStack **in, bN generate_preview(data, node, out[0]->data); } -static void node_composit_init_blur(bNode* node) +static void node_composit_init_blur(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= MEM_callocN(sizeof(NodeBlurData), "node blur data"); } @@ -722,8 +722,8 @@ void register_node_type_cmp_blur(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_BLUR, "Blur", NODE_CLASS_OP_FILTER, NODE_PREVIEW|NODE_OPTIONS, - cmp_node_blur_in, cmp_node_blur_out); + node_type_base(&ntype, CMP_NODE_BLUR, "Blur", NODE_CLASS_OP_FILTER, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_blur_in, cmp_node_blur_out); node_type_size(&ntype, 120, 80, 200); node_type_init(&ntype, node_composit_init_blur); node_type_storage(&ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_brightness.c b/source/blender/nodes/composite/nodes/node_composite_brightness.c index 50a8d05b03d..55d890e6d31 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_brightness.c +++ b/source/blender/nodes/composite/nodes/node_composite_brightness.c @@ -28,24 +28,24 @@ */ -/** \file blender/nodes/intern/CMP_nodes/CMP_brightness.c +/** \file blender/nodes/composite/nodes/node_composite_brightness.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Brigh and contrsast ******************** */ -static bNodeSocketType cmp_node_brightcontrast_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Bright", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, - { SOCK_VALUE, 1, "Contrast", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, +static bNodeSocketTemplate cmp_node_brightcontrast_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_FLOAT, 1, "Bright", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Contrast", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_brightcontrast_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_brightcontrast_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -100,8 +100,8 @@ void register_node_type_cmp_brightcontrast(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - cmp_node_brightcontrast_in, cmp_node_brightcontrast_out); + node_type_base(&ntype, CMP_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_brightcontrast_in, cmp_node_brightcontrast_out); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, node_composit_exec_brightcontrast); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_channelMatte.c b/source/blender/nodes/composite/nodes/node_composite_channelMatte.c index e395716f36d..1e3992a7185 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_channelMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_channelMatte.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_channelMatte.c +/** \file blender/nodes/composite/nodes/node_composite_channelMatte.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* ******************* Channel Matte Node ********************************* */ -static bNodeSocketType cmp_node_channel_matte_in[]={ - {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_channel_matte_in[]={ + {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f}, {-1,0,""} }; -static bNodeSocketType cmp_node_channel_matte_out[]={ - {SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_VALUE,0,"Matte",0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_channel_matte_out[]={ + {SOCK_RGBA,0,"Image"}, + {SOCK_FLOAT,0,"Matte"}, {-1,0,""} }; @@ -187,7 +187,7 @@ static void node_composit_exec_channel_matte(void *data, bNode *node, bNodeStack } -static void node_composit_init_channel_matte(bNode *node) +static void node_composit_init_channel_matte(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma"); node->storage=c; @@ -206,8 +206,8 @@ void register_node_type_cmp_channel_matte(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_CHANNEL_MATTE, "Channel Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS, - cmp_node_channel_matte_in, cmp_node_channel_matte_out); + node_type_base(&ntype, CMP_NODE_CHANNEL_MATTE, "Channel Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_channel_matte_in, cmp_node_channel_matte_out); node_type_size(&ntype, 200, 80, 250); node_type_init(&ntype, node_composit_init_channel_matte); node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_chromaMatte.c b/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c index 03230f2e212..49c90e85621 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_chromaMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_chromaMatte.c +/** \file blender/nodes/composite/nodes/node_composite_chromaMatte.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* ******************* Chroma Key ********************************************************** */ -static bNodeSocketType cmp_node_chroma_in[]={ - {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_RGBA,1,"Key Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_chroma_in[]={ + {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f}, + {SOCK_RGBA,1,"Key Color", 0.8f, 0.8f, 0.8f, 1.0f}, {-1,0,""} }; -static bNodeSocketType cmp_node_chroma_out[]={ - {SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_VALUE,0,"Matte",0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_chroma_out[]={ + {SOCK_RGBA,0,"Image"}, + {SOCK_FLOAT,0,"Matte"}, {-1,0,""} }; @@ -178,7 +178,7 @@ static void node_composit_exec_chroma_matte(void *data, bNode *node, bNodeStack } -static void node_composit_init_chroma_matte(bNode *node) +static void node_composit_init_chroma_matte(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma"); node->storage= c; @@ -193,8 +193,8 @@ void register_node_type_cmp_chroma_matte(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_CHROMA_MATTE, "Chroma Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS, - cmp_node_chroma_in, cmp_node_chroma_out); + node_type_base(&ntype, CMP_NODE_CHROMA_MATTE, "Chroma Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_chroma_in, cmp_node_chroma_out); node_type_size(&ntype, 200, 80, 300); node_type_init(&ntype, node_composit_init_chroma_matte); node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_colorMatte.c b/source/blender/nodes/composite/nodes/node_composite_colorMatte.c index 55d77a902b9..b17052ed542 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_colorMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_colorMatte.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_colorMatte.c +/** \file blender/nodes/composite/nodes/node_composite_colorMatte.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* ******************* Color Key ********************************************************** */ -static bNodeSocketType cmp_node_color_in[]={ - {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_RGBA,1,"Key Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_color_in[]={ + {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f}, + {SOCK_RGBA,1,"Key Color", 0.8f, 0.8f, 0.8f, 1.0f}, {-1,0,""} }; -static bNodeSocketType cmp_node_color_out[]={ - {SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_VALUE,0,"Matte",0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_color_out[]={ + {SOCK_RGBA,0,"Image"}, + {SOCK_FLOAT,0,"Matte"}, {-1,0,""} }; @@ -114,7 +114,7 @@ static void node_composit_exec_color_matte(void *data, bNode *node, bNodeStack * free_compbuf(cbuf); } -static void node_composit_init_color_matte(bNode *node) +static void node_composit_init_color_matte(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node color"); node->storage= c; @@ -129,8 +129,8 @@ void register_node_type_cmp_color_matte(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_COLOR_MATTE, "Color Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS, - cmp_node_color_in, cmp_node_color_out); + node_type_base(&ntype, CMP_NODE_COLOR_MATTE, "Color Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_color_in, cmp_node_color_out); node_type_size(&ntype, 200, 80, 300); node_type_init(&ntype, node_composit_init_color_matte); node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_colorSpill.c b/source/blender/nodes/composite/nodes/node_composite_colorSpill.c index 905d97709c3..418d6802cec 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_colorSpill.c +++ b/source/blender/nodes/composite/nodes/node_composite_colorSpill.c @@ -27,25 +27,25 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_colorSpill.c +/** \file blender/nodes/composite/nodes/node_composite_colorSpill.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" #define avg(a,b) ((a+b)/2) /* ******************* Color Spill Supression ********************************* */ -static bNodeSocketType cmp_node_color_spill_in[]={ - {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_color_spill_in[]={ + {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f}, + {SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, {-1,0,""} }; -static bNodeSocketType cmp_node_color_spill_out[]={ - {SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_color_spill_out[]={ + {SOCK_RGBA,0,"Image"}, {-1,0,""} }; @@ -315,7 +315,7 @@ static void node_composit_exec_color_spill(void *UNUSED(data), bNode *node, bNod free_compbuf(spillmap); } -static void node_composit_init_color_spill(bNode *node) +static void node_composit_init_color_spill(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeColorspill *ncs= MEM_callocN(sizeof(NodeColorspill), "node colorspill"); node->storage=ncs; @@ -330,8 +330,8 @@ void register_node_type_cmp_color_spill(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_COLOR_SPILL, "Color Spill", NODE_CLASS_MATTE, NODE_OPTIONS, - cmp_node_color_spill_in, cmp_node_color_spill_out); + node_type_base(&ntype, CMP_NODE_COLOR_SPILL, "Color Spill", NODE_CLASS_MATTE, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_color_spill_in, cmp_node_color_spill_out); node_type_size(&ntype, 140, 80, 200); node_type_init(&ntype, node_composit_init_color_spill); node_type_storage(&ntype, "NodeColorspill", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c index 4074ea2fa29..6bce18c14ef 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c +++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c @@ -1,5 +1,5 @@ /* - * + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -27,24 +27,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_colorbalance.c +/** \file blender/nodes/composite/nodes/node_composite_colorbalance.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* ******************* Color Balance ********************************* */ -static bNodeSocketType cmp_node_colorbalance_in[]={ - {SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_colorbalance_in[]={ + {SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, + {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f}, {-1,0,""} }; -static bNodeSocketType cmp_node_colorbalance_out[]={ - {SOCK_RGBA,0,"Image", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_colorbalance_out[]={ + {SOCK_RGBA,0,"Image"}, {-1,0,""} }; @@ -175,7 +175,7 @@ static void node_composit_exec_colorbalance(void *UNUSED(data), bNode *node, bNo } } -static void node_composit_init_colorbalance(bNode *node) +static void node_composit_init_colorbalance(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeColorBalance *n= node->storage= MEM_callocN(sizeof(NodeColorBalance), "node colorbalance"); @@ -188,8 +188,8 @@ void register_node_type_cmp_colorbalance(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_COLORBALANCE, "Color Balance", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - cmp_node_colorbalance_in, cmp_node_colorbalance_out); + node_type_base(&ntype, CMP_NODE_COLORBALANCE, "Color Balance", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_colorbalance_in, cmp_node_colorbalance_out); node_type_size(&ntype, 400, 200, 400); node_type_init(&ntype, node_composit_init_colorbalance); node_type_storage(&ntype, "NodeColorBalance", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/composite/nodes/node_composite_common.c b/source/blender/nodes/composite/nodes/node_composite_common.c new file mode 100644 index 00000000000..d5ae442c25f --- /dev/null +++ b/source/blender/nodes/composite/nodes/node_composite_common.c @@ -0,0 +1,373 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Campbell Barton, Alfredo de Greef, David Millan Escriva, + * Juho Vepsäläinen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/composite/nodes/node_composite_common.c + * \ingroup cmpnodes + */ + + +#include "DNA_node_types.h" + +#include "BKE_node.h" + +#include "node_composite_util.h" +#include "node_common.h" +#include "node_exec.h" + +#if 0 +static void PRINT_BUFFERS(bNodeTreeExec *exec) +{ + bNodeTree *ntree= exec->nodetree; + bNode *node; + bNodeSocket *sock; + bNodeStack *ns; + int i; + + printf("-------------- DEBUG --------------\n"); + for (sock=ntree->inputs.first, i=0; sock; sock=sock->next, ++i) { + ns = node_get_socket_stack(exec->stack, sock); + printf("%d. Tree Input %s", i, sock->name); + if (ns->external) + printf(" (external)"); + printf(": data=%p\n", ns->data); + } + for (sock=ntree->outputs.first, i=0; sock; sock=sock->next, ++i) { + ns = node_get_socket_stack(exec->stack, sock); + printf("%d. Tree Output %s", i, sock->name); + if (ns->external) + printf(" (external)"); + printf(": data=%p\n", ns->data); + } + for (node=ntree->nodes.first; node; node=node->next) { + printf("Node %s:\n", node->name); + for (sock=node->inputs.first, i=0; sock; sock=sock->next, ++i) { + ns = node_get_socket_stack(exec->stack, sock); + printf("\t%d. Input %s", i, sock->name); + if (ns->external) + printf(" (external)"); + printf(": data=%p\n", ns->data); + } + for (sock=node->outputs.first, i=0; sock; sock=sock->next, ++i) { + ns = node_get_socket_stack(exec->stack, sock); + printf("\t%d. Output %s", i, sock->name); + if (ns->external) + printf(" (external)"); + printf(": data=%p\n", ns->data); + } + } +} +#endif + +static void copy_stack(bNodeStack *to, bNodeStack *from) +{ + if (to != from) { + copy_v4_v4(to->vec, from->vec); + to->data = from->data; + to->datatype = from->datatype; + + /* tag as copy to prevent freeing */ + to->is_copy = 1; + } +} + +static void move_stack(bNodeStack *to, bNodeStack *from) +{ + if (to != from) { + copy_v4_v4(to->vec, from->vec); + to->data = from->data; + to->datatype = from->datatype; + to->is_copy = from->is_copy; + + zero_v4(from->vec); + from->data = NULL; + from->datatype = 0; + from->is_copy = 0; + } +} + +/**** GROUP ****/ + +static void *group_initexec(bNode *node) +{ + bNodeTree *ngroup= (bNodeTree*)node->id; + bNodeTreeExec *exec; + bNodeSocket *sock; + bNodeStack *ns; + + /* initialize the internal node tree execution */ + exec = ntreeCompositBeginExecTree(ngroup, 0); + + /* tag group outputs as external to prevent freeing */ + for (sock=ngroup->outputs.first; sock; sock=sock->next) { + if (!(sock->flag & SOCK_INTERNAL)) { + ns = node_get_socket_stack(exec->stack, sock); + ns->external = 1; + } + } + + return exec; +} + +static void group_freeexec(bNode *UNUSED(node), void *nodedata) +{ + bNodeTreeExec *gexec= (bNodeTreeExec*)nodedata; + + ntreeCompositEndExecTree(gexec, 0); +} + +/* Copy inputs to the internal stack. + * This is a shallow copy, no buffers are duplicated here! + */ +static void group_copy_inputs(bNode *node, bNodeStack **in, bNodeStack *gstack) +{ + bNodeSocket *sock; + bNodeStack *ns; + int a; + for (sock=node->inputs.first, a=0; sock; sock=sock->next, ++a) { + if (sock->groupsock) { + ns = node_get_socket_stack(gstack, sock->groupsock); + copy_stack(ns, in[a]); + } + } +} + +/* Copy internal results to the external outputs. + */ +static void group_move_outputs(bNode *node, bNodeStack **out, bNodeStack *gstack) +{ + bNodeSocket *sock; + bNodeStack *ns; + int a; + for (sock=node->outputs.first, a=0; sock; sock=sock->next, ++a) { + if (sock->groupsock) { + ns = node_get_socket_stack(gstack, sock->groupsock); + move_stack(out[a], ns); + } + } +} + +/* Free internal buffers */ +static void group_free_internal(bNodeTreeExec *gexec) { + bNodeStack *ns; + int i; + + for (i=0, ns=gexec->stack; i < gexec->stacksize; ++i, ++ns) { + if (!ns->external && !ns->is_copy) { + if (ns->data) { + free_compbuf(ns->data); + ns->data = NULL; + } + } + } +} + +static void group_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + group_copy_inputs(node, in, exec->stack); + ntreeExecNodes(exec, data, thread); + group_free_internal(exec); + group_move_outputs(node, out, exec->stack); +} + +void register_node_type_cmp_group(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_GROUP, "Group", NODE_CLASS_GROUP, NODE_OPTIONS|NODE_CONST_OUTPUT); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_group_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_group_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, group_execute); + + nodeRegisterType(lb, &ntype); +} + + +/**** FOR LOOP ****/ + +#if 0 /* XXX loop nodes don't work nicely with current trees */ +/* Move the results from the previous iteration back to the input sockets. */ +static void loop_iteration_reset(bNodeTree *ngroup, bNodeStack *gstack) +{ + bNodeSocket *gin, *gout; + bNodeStack *nsin, *nsout; + + gin = ngroup->inputs.first; + gout = ngroup->outputs.first; + + while (gin && gout) { + /* skip static (non-looping) sockets */ + while (gin && !(gin->flag & SOCK_DYNAMIC)) + gin=gin->next; + while (gout && !(gout->flag & SOCK_DYNAMIC)) + gout=gout->next; + + if (gin && gout) { + nsin = node_get_socket_stack(gstack, gin); + nsout = node_get_socket_stack(gstack, gout); + + move_stack(nsin, nsout); + + gin=gin->next; + gout=gout->next; + } + } +} + +static void forloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + int totiterations= (int)in[0]->vec[0]; + bNodeSocket *sock; + bNodeStack *ns; + int iteration; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + /* "Iteration" socket */ + sock = exec->nodetree->inputs.first; + ns = node_get_socket_stack(exec->stack, sock); + + group_copy_inputs(node, in, exec->stack); + for (iteration=0; iteration < totiterations; ++iteration) { + /* first input contains current iteration counter */ + ns->vec[0] = (float)iteration; + + if (iteration > 0) + loop_iteration_reset(exec->nodetree, exec->stack); + ntreeExecNodes(exec, data, thread); + group_free_internal(exec); + } + group_move_outputs(node, out, exec->stack); +} + +void register_node_type_cmp_forloop(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_FORLOOP, "For", NODE_CLASS_GROUP, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_forloop_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_forloop_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_tree(&ntype, node_forloop_init_tree, node_loop_update_tree); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, forloop_execute); + + nodeRegisterType(lb, &ntype); +} +#endif + + +/**** WHILE LOOP ****/ + +#if 0 /* XXX loop nodes don't work nicely with current trees */ +static void whileloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + int condition= (in[0]->vec[0] > 0.0f); + bNodeSocket *sock; + bNodeStack *ns; + int iteration; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + /* "Condition" socket */ + sock = exec->nodetree->outputs.first; + ns = node_get_socket_stack(exec->stack, sock); + + iteration = 0; + group_copy_inputs(node, in, exec->stack); + while (condition && iteration < node->custom1) { + if (iteration > 0) + loop_iteration_reset(exec->nodetree, exec->stack); + ntreeExecNodes(exec, data, thread); + group_free_internal(exec); + +// PRINT_BUFFERS(exec); + + condition = (ns->vec[0] > 0.0f); + ++iteration; + } + group_move_outputs(node, out, exec->stack); +} + +void register_node_type_cmp_whileloop(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_WHILELOOP, "While", NODE_CLASS_GROUP, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_whileloop_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_whileloop_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_tree(&ntype, node_whileloop_init_tree, node_loop_update_tree); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, whileloop_execute); + + nodeRegisterType(lb, &ntype); +} +#endif diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_composite.c b/source/blender/nodes/composite/nodes/node_composite_composite.c index fb68f56ae64..492e5c28459 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_composite.c +++ b/source/blender/nodes/composite/nodes/node_composite_composite.c @@ -27,20 +27,20 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_composite.c +/** \file blender/nodes/composite/nodes/node_composite_composite.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** COMPOSITE ******************** */ -static bNodeSocketType cmp_node_composite_in[]= { - { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Z", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_composite_in[]= { + { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, "Z", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; @@ -103,8 +103,8 @@ void register_node_type_cmp_composite(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_COMPOSITE, "Composite", NODE_CLASS_OUTPUT, NODE_PREVIEW, - cmp_node_composite_in, NULL); + node_type_base(&ntype, CMP_NODE_COMPOSITE, "Composite", NODE_CLASS_OUTPUT, NODE_PREVIEW); + node_type_socket_templates(&ntype, cmp_node_composite_in, NULL); node_type_size(&ntype, 80, 60, 200); node_type_exec(&ntype, node_composit_exec_composite); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_crop.c b/source/blender/nodes/composite/nodes/node_composite_crop.c index 0331217f0cb..b8c539b6d66 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_crop.c +++ b/source/blender/nodes/composite/nodes/node_composite_crop.c @@ -1,5 +1,5 @@ /* - * + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_crop.c +/** \file blender/nodes/composite/nodes/node_composite_crop.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Crop ******************** */ -static bNodeSocketType cmp_node_crop_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_crop_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_crop_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_crop_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -103,7 +103,7 @@ static void node_composit_exec_crop(void *UNUSED(data), bNode *node, bNodeStack } } -static void node_composit_init_crop(bNode* node) +static void node_composit_init_crop(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeTwoXYs *nxy= MEM_callocN(sizeof(NodeTwoXYs), "node xy data"); node->storage= nxy; @@ -117,8 +117,8 @@ void register_node_type_cmp_crop(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_CROP, "Crop", NODE_CLASS_DISTORT, NODE_OPTIONS, - cmp_node_crop_in, cmp_node_crop_out); + node_type_base(&ntype, CMP_NODE_CROP, "Crop", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_crop_in, cmp_node_crop_out); node_type_size(&ntype, 140, 100, 320); node_type_init(&ntype, node_composit_init_crop); node_type_storage(&ntype, "NodeTwoXYs", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_curves.c b/source/blender/nodes/composite/nodes/node_composite_curves.c index 921c5e21fea..58074eaca57 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_curves.c +++ b/source/blender/nodes/composite/nodes/node_composite_curves.c @@ -27,19 +27,19 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_curves.c +/** \file blender/nodes/composite/nodes/node_composite_curves.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** CURVE Time ******************** */ /* custom1 = sfra, custom2 = efra */ -static bNodeSocketType cmp_node_time_out[]= { - { SOCK_VALUE, 0, "Fac", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_time_out[]= { + { SOCK_FLOAT, 0, "Fac"}, { -1, 0, "" } }; @@ -57,7 +57,7 @@ static void node_composit_exec_curves_time(void *data, bNode *node, bNodeStack * } -static void node_composit_init_curves_time(bNode* node) +static void node_composit_init_curves_time(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->custom1= 1; node->custom2= 250; @@ -68,8 +68,8 @@ void register_node_type_cmp_curve_time(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_TIME, "Time", NODE_CLASS_INPUT, NODE_OPTIONS, - NULL, cmp_node_time_out); + node_type_base(&ntype, CMP_NODE_TIME, "Time", NODE_CLASS_INPUT, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, cmp_node_time_out); node_type_size(&ntype, 140, 100, 320); node_type_init(&ntype, node_composit_init_curves_time); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); @@ -82,13 +82,13 @@ void register_node_type_cmp_curve_time(ListBase *lb) /* **************** CURVE VEC ******************** */ -static bNodeSocketType cmp_node_curve_vec_in[]= { - { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_curve_vec_in[]= { + { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_curve_vec_out[]= { - { SOCK_VECTOR, 0, "Vector", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_curve_vec_out[]= { + { SOCK_VECTOR, 0, "Vector"}, { -1, 0, "" } }; @@ -100,7 +100,7 @@ static void node_composit_exec_curve_vec(void *UNUSED(data), bNode *node, bNodeS curvemapping_evaluate_premulRGBF(node->storage, out[0]->vec, in[0]->vec); } -static void node_composit_init_curve_vec(bNode* node) +static void node_composit_init_curve_vec(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f); } @@ -109,8 +109,8 @@ void register_node_type_cmp_curve_vec(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, NODE_OPTIONS, - cmp_node_curve_vec_in, cmp_node_curve_vec_out); + node_type_base(&ntype, CMP_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_curve_vec_in, cmp_node_curve_vec_out); node_type_size(&ntype, 200, 140, 320); node_type_init(&ntype, node_composit_init_curve_vec); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); @@ -121,16 +121,16 @@ void register_node_type_cmp_curve_vec(ListBase *lb) /* **************** CURVE RGB ******************** */ -static bNodeSocketType cmp_node_curve_rgb_in[]= { - { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_RGBA, 1, "Black Level", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_RGBA, 1, "White Level", 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_curve_rgb_in[]= { + { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, "Black Level", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, "White Level", 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_curve_rgb_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_curve_rgb_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -187,7 +187,7 @@ static void node_composit_exec_curve_rgb(void *UNUSED(data), bNode *node, bNodeS } -static void node_composit_init_curve_rgb(bNode* node) +static void node_composit_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f); } @@ -196,8 +196,8 @@ void register_node_type_cmp_curve_rgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - cmp_node_curve_rgb_in, cmp_node_curve_rgb_out); + node_type_base(&ntype, CMP_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_curve_rgb_in, cmp_node_curve_rgb_out); node_type_size(&ntype, 200, 140, 320); node_type_init(&ntype, node_composit_init_curve_rgb); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_defocus.c b/source/blender/nodes/composite/nodes/node_composite_defocus.c index f249e2cff6c..84a084591c5 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_defocus.c +++ b/source/blender/nodes/composite/nodes/node_composite_defocus.c @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_defocus.c +/** \file blender/nodes/composite/nodes/node_composite_defocus.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* ************ qdn: Defocus node ****************** */ -static bNodeSocketType cmp_node_defocus_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Z", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_defocus_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_FLOAT, 1, "Z", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_defocus_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_defocus_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -857,7 +857,7 @@ static void node_composit_exec_defocus(void *UNUSED(data), bNode *node, bNodeSta if (zbuf_use && (zbuf_use != zbuf)) free_compbuf(zbuf_use); } -static void node_composit_init_defocus(bNode* node) +static void node_composit_init_defocus(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { /* qdn: defocus node */ NodeDefocus *nbd = MEM_callocN(sizeof(NodeDefocus), "node defocus data"); @@ -878,8 +878,8 @@ void register_node_type_cmp_defocus(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_DEFOCUS, "Defocus", NODE_CLASS_OP_FILTER, NODE_OPTIONS, - cmp_node_defocus_in, cmp_node_defocus_out); + node_type_base(&ntype, CMP_NODE_DEFOCUS, "Defocus", NODE_CLASS_OP_FILTER, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_defocus_in, cmp_node_defocus_out); node_type_size(&ntype, 150, 120, 200); node_type_init(&ntype, node_composit_init_defocus); node_type_storage(&ntype, "NodeDefocus", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_diffMatte.c b/source/blender/nodes/composite/nodes/node_composite_diffMatte.c index 296053298da..23bcf57e2bc 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_diffMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_diffMatte.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_diffMatte.c +/** \file blender/nodes/composite/nodes/node_composite_diffMatte.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* ******************* channel Difference Matte ********************************* */ -static bNodeSocketType cmp_node_diff_matte_in[]={ - {SOCK_RGBA,1,"Image 1", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_RGBA,1,"Image 2", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_diff_matte_in[]={ + {SOCK_RGBA,1,"Image 1", 0.8f, 0.8f, 0.8f, 1.0f}, + {SOCK_RGBA,1,"Image 2", 0.8f, 0.8f, 0.8f, 1.0f}, {-1,0,""} }; -static bNodeSocketType cmp_node_diff_matte_out[]={ - {SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_VALUE,0,"Matte",0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_diff_matte_out[]={ + {SOCK_RGBA,0,"Image"}, + {SOCK_FLOAT,0,"Matte"}, {-1,0,""} }; @@ -125,7 +125,7 @@ static void node_composit_exec_diff_matte(void *data, bNode *node, bNodeStack ** free_compbuf(imbuf2); } -static void node_composit_init_diff_matte(bNode *node) +static void node_composit_init_diff_matte(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma"); node->storage= c; @@ -137,8 +137,8 @@ void register_node_type_cmp_diff_matte(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_DIFF_MATTE, "Difference Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS, - cmp_node_diff_matte_in, cmp_node_diff_matte_out); + node_type_base(&ntype, CMP_NODE_DIFF_MATTE, "Difference Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_diff_matte_in, cmp_node_diff_matte_out); node_type_size(&ntype, 200, 80, 250); node_type_init(&ntype, node_composit_init_diff_matte); node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_dilate.c b/source/blender/nodes/composite/nodes/node_composite_dilate.c index f5d16ff0ab8..c774045a12f 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_dilate.c +++ b/source/blender/nodes/composite/nodes/node_composite_dilate.c @@ -27,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_dilate.c +/** \file blender/nodes/composite/nodes/node_composite_dilate.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Dilate/Erode ******************** */ -static bNodeSocketType cmp_node_dilateerode_in[]= { - { SOCK_VALUE, 1, "Mask", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_dilateerode_in[]= { + { SOCK_FLOAT, 1, "Mask", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_dilateerode_out[]= { - { SOCK_VALUE, 0, "Mask", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_dilateerode_out[]= { + { SOCK_FLOAT, 0, "Mask"}, { -1, 0, "" } }; @@ -152,8 +152,8 @@ void register_node_type_cmp_dilateerode(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_DILATEERODE, "Dilate/Erode", NODE_CLASS_OP_FILTER, NODE_OPTIONS, - cmp_node_dilateerode_in, cmp_node_dilateerode_out); + node_type_base(&ntype, CMP_NODE_DILATEERODE, "Dilate/Erode", NODE_CLASS_OP_FILTER, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_dilateerode_in, cmp_node_dilateerode_out); node_type_size(&ntype, 130, 100, 320); node_type_exec(&ntype, node_composit_exec_dilateerode); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_directionalblur.c b/source/blender/nodes/composite/nodes/node_composite_directionalblur.c index 2a8bbcc9ad5..1a5e3150f53 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_directionalblur.c +++ b/source/blender/nodes/composite/nodes/node_composite_directionalblur.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,20 +27,20 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_directionalblur.c +/** \file blender/nodes/composite/nodes/node_composite_directionalblur.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" -static bNodeSocketType cmp_node_dblur_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.f, 0.f, 1.f}, +static bNodeSocketTemplate cmp_node_dblur_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_dblur_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_dblur_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -122,7 +123,7 @@ static void node_composit_exec_dblur(void *UNUSED(data), bNode *node, bNodeStack out[0]->data= dblur(node, new, ndbd->iter, ndbd->wrap, ndbd->center_x, ndbd->center_y, ndbd->distance, ndbd->angle, ndbd->spin, ndbd->zoom); } -static void node_composit_init_dblur(bNode* node) +static void node_composit_init_dblur(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeDBlurData *ndbd= MEM_callocN(sizeof(NodeDBlurData), "node dblur data"); node->storage= ndbd; @@ -134,8 +135,8 @@ void register_node_type_cmp_dblur(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_DBLUR, "Directional Blur", NODE_CLASS_OP_FILTER, NODE_OPTIONS, - cmp_node_dblur_in, cmp_node_dblur_out); + node_type_base(&ntype, CMP_NODE_DBLUR, "Directional Blur", NODE_CLASS_OP_FILTER, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_dblur_in, cmp_node_dblur_out); node_type_size(&ntype, 150, 120, 200); node_type_init(&ntype, node_composit_init_dblur); node_type_storage(&ntype, "NodeDBlurData", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_displace.c b/source/blender/nodes/composite/nodes/node_composite_displace.c index 9139edf8560..28d220eb4c9 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_displace.c +++ b/source/blender/nodes/composite/nodes/node_composite_displace.c @@ -27,25 +27,25 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_displace.c +/** \file blender/nodes/composite/nodes/node_composite_displace.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Displace ******************** */ -static bNodeSocketType cmp_node_displace_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 1, "Vector", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "X Scale", 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, - { SOCK_VALUE, 1, "Y Scale", 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, +static bNodeSocketTemplate cmp_node_displace_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_VECTOR, 1, "Vector", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_TRANSLATION}, + { SOCK_FLOAT, 1, "X Scale", 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, "Y Scale", 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_displace_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_displace_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -188,8 +188,8 @@ void register_node_type_cmp_displace(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_DISPLACE, "Displace", NODE_CLASS_DISTORT, NODE_OPTIONS, - cmp_node_displace_in, cmp_node_displace_out); + node_type_base(&ntype, CMP_NODE_DISPLACE, "Displace", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_displace_in, cmp_node_displace_out); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, node_composit_exec_displace); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_distanceMatte.c b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c index 5f7613464c1..b186be5500b 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_distanceMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_distanceMatte.c +/** \file blender/nodes/composite/nodes/node_composite_distanceMatte.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* ******************* channel Distance Matte ********************************* */ -static bNodeSocketType cmp_node_distance_matte_in[]={ - {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_RGBA,1,"Key Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_distance_matte_in[]={ + {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f}, + {SOCK_RGBA,1,"Key Color", 0.8f, 0.8f, 0.8f, 1.0f}, {-1,0,""} }; -static bNodeSocketType cmp_node_distance_matte_out[]={ - {SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_VALUE,0,"Matte",0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_distance_matte_out[]={ + {SOCK_RGBA,0,"Image"}, + {SOCK_FLOAT,0,"Matte"}, {-1,0,""} }; @@ -122,7 +122,7 @@ static void node_composit_exec_distance_matte(void *data, bNode *node, bNodeStac free_compbuf(inbuf); } -static void node_composit_init_distance_matte(bNode *node) +static void node_composit_init_distance_matte(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma"); node->storage= c; @@ -134,8 +134,8 @@ void register_node_type_cmp_distance_matte(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_DIST_MATTE, "Distance Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS, - cmp_node_distance_matte_in, cmp_node_distance_matte_out); + node_type_base(&ntype, CMP_NODE_DIST_MATTE, "Distance Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_distance_matte_in, cmp_node_distance_matte_out); node_type_size(&ntype, 200, 80, 250); node_type_init(&ntype, node_composit_init_distance_matte); node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_filter.c b/source/blender/nodes/composite/nodes/node_composite_filter.c index 915cb01d2d4..64a4c69b671 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_filter.c +++ b/source/blender/nodes/composite/nodes/node_composite_filter.c @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_filter.c +/** \file blender/nodes/composite/nodes/node_composite_filter.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** FILTER ******************** */ -static bNodeSocketType cmp_node_filter_in[]= { - { SOCK_VALUE, 1, "Fac", 1.0f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_filter_in[]= { + { SOCK_FLOAT, 1, "Fac", 1.0f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_filter_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_filter_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -226,8 +226,8 @@ void register_node_type_cmp_filter(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_FILTER, "Filter", NODE_CLASS_OP_FILTER, NODE_PREVIEW|NODE_OPTIONS, - cmp_node_filter_in, cmp_node_filter_out); + node_type_base(&ntype, CMP_NODE_FILTER, "Filter", NODE_CLASS_OP_FILTER, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_filter_in, cmp_node_filter_out); node_type_size(&ntype, 80, 40, 120); node_type_label(&ntype, node_filter_label); node_type_exec(&ntype, node_composit_exec_filter); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_flip.c b/source/blender/nodes/composite/nodes/node_composite_flip.c index b5fd7b46e03..931aacbe6fd 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_flip.c +++ b/source/blender/nodes/composite/nodes/node_composite_flip.c @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_flip.c +/** \file blender/nodes/composite/nodes/node_composite_flip.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Flip ******************** */ -static bNodeSocketType cmp_node_flip_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_flip_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_flip_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_flip_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -94,8 +94,8 @@ void register_node_type_cmp_flip(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_FLIP, "Flip", NODE_CLASS_DISTORT, NODE_OPTIONS, - cmp_node_flip_in, cmp_node_flip_out); + node_type_base(&ntype, CMP_NODE_FLIP, "Flip", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_flip_in, cmp_node_flip_out); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, node_composit_exec_flip); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c b/source/blender/nodes/composite/nodes/node_composite_gamma.c index 261257d3b5f..f1dd3d40c09 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c +++ b/source/blender/nodes/composite/nodes/node_composite_gamma.c @@ -28,22 +28,22 @@ */ -/** \file blender/nodes/intern/CMP_nodes/CMP_gamma.c +/** \file blender/nodes/composite/nodes/node_composite_gamma.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Gamma Tools ******************** */ -static bNodeSocketType cmp_node_gamma_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Gamma", 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f}, +static bNodeSocketTemplate cmp_node_gamma_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_FLOAT, 1, "Gamma", 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_gamma_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_gamma_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -81,8 +81,8 @@ void register_node_type_cmp_gamma(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - cmp_node_gamma_in, cmp_node_gamma_out); + node_type_base(&ntype, CMP_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_gamma_in, cmp_node_gamma_out); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, node_composit_exec_gamma); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_glare.c b/source/blender/nodes/composite/nodes/node_composite_glare.c index 2e0822a4511..98a41e4af69 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_glare.c +++ b/source/blender/nodes/composite/nodes/node_composite_glare.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,19 +27,19 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_glare.c +/** \file blender/nodes/composite/nodes/node_composite_glare.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" -static bNodeSocketType cmp_node_glare_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_glare_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_glare_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_glare_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -474,7 +475,7 @@ static void node_composit_exec_glare(void *UNUSED(data), bNode *node, bNodeStack out[0]->data = new; } -static void node_composit_init_glare(bNode* node) +static void node_composit_init_glare(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeGlare *ndg = MEM_callocN(sizeof(NodeGlare), "node glare data"); ndg->quality = 1; @@ -494,8 +495,8 @@ void register_node_type_cmp_glare(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_GLARE, "Glare", NODE_CLASS_OP_FILTER, NODE_OPTIONS, - cmp_node_glare_in, cmp_node_glare_out); + node_type_base(&ntype, CMP_NODE_GLARE, "Glare", NODE_CLASS_OP_FILTER, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_glare_in, cmp_node_glare_out); node_type_size(&ntype, 150, 120, 200); node_type_init(&ntype, node_composit_init_glare); node_type_storage(&ntype, "NodeGlare", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_hueSatVal.c b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c index 7b5511c699c..1d060726b67 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_hueSatVal.c +++ b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c @@ -27,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_hueSatVal.c +/** \file blender/nodes/composite/nodes/node_composite_hueSatVal.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Hue Saturation ******************** */ -static bNodeSocketType cmp_node_hue_sat_in[]= { - { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_hue_sat_in[]= { + { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_hue_sat_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_hue_sat_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -95,7 +95,7 @@ static void node_composit_exec_hue_sat(void *UNUSED(data), bNode *node, bNodeSta } } -static void node_composit_init_hue_sat(bNode* node) +static void node_composit_init_hue_sat(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeHueSat *nhs= MEM_callocN(sizeof(NodeHueSat), "node hue sat"); node->storage= nhs; @@ -108,8 +108,8 @@ void register_node_type_cmp_hue_sat(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - cmp_node_hue_sat_in, cmp_node_hue_sat_out); + node_type_base(&ntype, CMP_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_hue_sat_in, cmp_node_hue_sat_out); node_type_size(&ntype, 150, 80, 250); node_type_init(&ntype, node_composit_init_hue_sat); node_type_storage(&ntype, "NodeHueSat", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_huecorrect.c b/source/blender/nodes/composite/nodes/node_composite_huecorrect.c index edf6c454285..13a606e2c68 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_huecorrect.c +++ b/source/blender/nodes/composite/nodes/node_composite_huecorrect.c @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_huecorrect.c +/** \file blender/nodes/composite/nodes/node_composite_huecorrect.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" -static bNodeSocketType cmp_node_huecorrect_in[]= { - { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_huecorrect_in[]= { + { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_huecorrect_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_huecorrect_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -137,7 +137,7 @@ static void node_composit_exec_huecorrect(void *UNUSED(data), bNode *node, bNode } -static void node_composit_init_huecorrect(bNode* node) +static void node_composit_init_huecorrect(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { CurveMapping *cumapping = node->storage= curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); int c; @@ -157,8 +157,8 @@ void register_node_type_cmp_huecorrect(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_HUECORRECT, "Hue Correct", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - cmp_node_huecorrect_in, cmp_node_huecorrect_out); + node_type_base(&ntype, CMP_NODE_HUECORRECT, "Hue Correct", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_huecorrect_in, cmp_node_huecorrect_out); node_type_size(&ntype, 320, 140, 400); node_type_init(&ntype, node_composit_init_huecorrect); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_idMask.c b/source/blender/nodes/composite/nodes/node_composite_idMask.c index 72d0de7d15e..43f78a90add 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_idMask.c +++ b/source/blender/nodes/composite/nodes/node_composite_idMask.c @@ -27,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_idMask.c +/** \file blender/nodes/composite/nodes/node_composite_idMask.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** ID Mask ******************** */ -static bNodeSocketType cmp_node_idmask_in[]= { - { SOCK_VALUE, 1, "ID value", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_idmask_in[]= { + { SOCK_FLOAT, 1, "ID value", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_idmask_out[]= { - { SOCK_VALUE, 0, "Alpha", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_idmask_out[]= { + { SOCK_FLOAT, 0, "Alpha"}, { -1, 0, "" } }; @@ -113,8 +113,8 @@ void register_node_type_cmp_idmask(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_ID_MASK, "ID Mask", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - cmp_node_idmask_in, cmp_node_idmask_out); + node_type_base(&ntype, CMP_NODE_ID_MASK, "ID Mask", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_idmask_in, cmp_node_idmask_out); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, node_composit_exec_idmask); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c index a5f256054cd..6149947233e 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_image.c +++ b/source/blender/nodes/composite/nodes/node_composite_image.c @@ -27,20 +27,20 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_image.c +/** \file blender/nodes/composite/nodes/node_composite_image.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** IMAGE (and RenderResult, multilayer image) ******************** */ -static bNodeSocketType cmp_node_rlayers_out[]= { +static bNodeSocketTemplate cmp_node_rlayers_out[]= { { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Z", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, "Z", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, "UV", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, "Speed", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, @@ -52,9 +52,9 @@ static bNodeSocketType cmp_node_rlayers_out[]= { { SOCK_RGBA, 0, "Reflect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Refract", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Indirect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "IndexOB", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "IndexMA", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Mist", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, "IndexOB", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, "IndexMA", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, "Mist", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Emit", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Environment",0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } @@ -74,7 +74,7 @@ static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *i ibuf= BKE_image_get_ibuf(ima, iuser); if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL)) { - return NULL; + return NULL; } if (ibuf->rect_float == NULL) { @@ -213,7 +213,7 @@ static void outputs_multilayer_get(RenderData *rd, RenderLayer *rl, bNodeStack * if(out[RRES_OUT_INDEXOB]->hasoutput) out[RRES_OUT_INDEXOB]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDEXOB); if(out[RRES_OUT_INDEXMA]->hasoutput) - out[RRES_OUT_INDEXMA]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDEXMA); + out[RRES_OUT_INDEXMA]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDEXMA); if(out[RRES_OUT_MIST]->hasoutput) out[RRES_OUT_MIST]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_MIST); if(out[RRES_OUT_EMIT]->hasoutput) @@ -295,7 +295,7 @@ static void node_composit_exec_image(void *data, bNode *node, bNodeStack **UNUSE } } -static void node_composit_init_image(bNode* node) +static void node_composit_init_image(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "node image user"); node->storage= iuser; @@ -309,8 +309,8 @@ void register_node_type_cmp_image(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_IMAGE, "Image", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS, - NULL, cmp_node_rlayers_out); + node_type_base(&ntype, CMP_NODE_IMAGE, "Image", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, cmp_node_rlayers_out); node_type_size(&ntype, 120, 80, 300); node_type_init(&ntype, node_composit_init_image); node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage); @@ -440,8 +440,8 @@ void register_node_type_cmp_rlayers(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_R_LAYERS, "Render Layers", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS, - NULL, cmp_node_rlayers_out); + node_type_base(&ntype, CMP_NODE_R_LAYERS, "Render Layers", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, cmp_node_rlayers_out); node_type_size(&ntype, 150, 100, 300); node_type_exec(&ntype, node_composit_exec_rlayers); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_invert.c b/source/blender/nodes/composite/nodes/node_composite_invert.c index 27b0324dfe0..fa64c9ec1b1 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_invert.c +++ b/source/blender/nodes/composite/nodes/node_composite_invert.c @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_invert.c +/** \file blender/nodes/composite/nodes/node_composite_invert.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** INVERT ******************** */ -static bNodeSocketType cmp_node_invert_in[]= { - { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_invert_in[]= { + { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_invert_out[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_invert_out[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; @@ -114,7 +114,7 @@ static void node_composit_exec_invert(void *UNUSED(data), bNode *node, bNodeStac } } -static void node_composit_init_invert(bNode *node) +static void node_composit_init_invert(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->custom1 |= CMP_CHAN_RGB; } @@ -124,8 +124,8 @@ void register_node_type_cmp_invert(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - cmp_node_invert_in, cmp_node_invert_out); + node_type_base(&ntype, CMP_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_invert_in, cmp_node_invert_out); node_type_size(&ntype, 120, 120, 140); node_type_init(&ntype, node_composit_init_invert); node_type_exec(&ntype, node_composit_exec_invert); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_lensdist.c b/source/blender/nodes/composite/nodes/node_composite_lensdist.c index 3a005210c6a..7d6c945a9e3 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_lensdist.c +++ b/source/blender/nodes/composite/nodes/node_composite_lensdist.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_lensdist.c +/** \file blender/nodes/composite/nodes/node_composite_lensdist.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" -static bNodeSocketType cmp_node_lensdist_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Distort", 0.f, 0.f, 0.f, 0.f, -0.999f, 1.f}, - { SOCK_VALUE, 1, "Dispersion", 0.f, 0.f, 0.f, 0.f, 0.f, 1.f}, +static bNodeSocketTemplate cmp_node_lensdist_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_FLOAT, 1, "Distort", 0.f, 0.f, 0.f, 0.f, -0.999f, 1.f, PROP_NONE}, + { SOCK_FLOAT, 1, "Dispersion", 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_lensdist_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_lensdist_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -183,7 +184,7 @@ static void node_composit_exec_lensdist(void *UNUSED(data), bNode *node, bNodeSt } -static void node_composit_init_lensdist(bNode* node) +static void node_composit_init_lensdist(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeLensDist *nld = MEM_callocN(sizeof(NodeLensDist), "node lensdist data"); nld->jit = nld->proj = nld->fit = 0; @@ -195,8 +196,8 @@ void register_node_type_cmp_lensdist(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_LENSDIST, "Lens Distortion", NODE_CLASS_DISTORT, NODE_OPTIONS, - cmp_node_lensdist_in, cmp_node_lensdist_out); + node_type_base(&ntype, CMP_NODE_LENSDIST, "Lens Distortion", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_lensdist_in, cmp_node_lensdist_out); node_type_size(&ntype, 150, 120, 200); node_type_init(&ntype, node_composit_init_lensdist); node_type_storage(&ntype, "NodeLensDist", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_levels.c b/source/blender/nodes/composite/nodes/node_composite_levels.c index 2c9f7d97f09..e34788ff62b 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_levels.c +++ b/source/blender/nodes/composite/nodes/node_composite_levels.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_levels.c +/** \file blender/nodes/composite/nodes/node_composite_levels.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** LEVELS ******************** */ -static bNodeSocketType cmp_node_view_levels_in[]= { - { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_view_levels_in[]= { + { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_view_levels_out[]={ - {SOCK_VALUE, 0,"Mean",0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - {SOCK_VALUE, 0,"Std Dev",0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_view_levels_out[]={ + {SOCK_FLOAT, 0,"Mean"}, + {SOCK_FLOAT, 0,"Std Dev"}, {-1,0,""} }; @@ -52,7 +52,7 @@ static void rgb_tobw(float r, float g, float b, float* out) *out= r*0.35f + g*0.45f + b*0.2f; } -static void fill_bins(bNode* node, CompBuf* in, int* bins, int colorcor) +static void fill_bins(bNode* node, CompBuf* in, int* bins) { float value[4]; int ivalue=0; @@ -68,39 +68,29 @@ static void fill_bins(bNode* node, CompBuf* in, int* bins, int colorcor) if(value[3] > 0.0) { /* don't count transparent pixels */ switch(node->custom1) { case 1: { /* all colors */ - if(colorcor) - linearrgb_to_srgb_v3_v3(&value[0],&value[0]); rgb_tobw(value[0],value[1],value[2], &value[0]); value[0]=value[0]*255; /* scale to 0-255 range */ ivalue=(int)value[0]; break; } case 2: { /* red channel */ - if(colorcor) - value[0]=linearrgb_to_srgb(value[0]); value[0]=value[0]*255; /* scale to 0-255 range */ ivalue=(int)value[0]; break; } case 3: { /* green channel */ - if(colorcor) - value[1]=linearrgb_to_srgb(value[1]); value[1]=value[1]*255; /* scale to 0-255 range */ ivalue=(int)value[1]; break; } case 4: /*blue channel */ { - if(colorcor) - value[2]=linearrgb_to_srgb(value[2]); value[2]=value[2]*255; /* scale to 0-255 range */ ivalue=(int)value[2]; break; } case 5: /* luminence */ { - if(colorcor) - linearrgb_to_srgb_v3_v3(&value[0],&value[0]); rgb_to_yuv(value[0],value[1],value[2], &value[0], &value[1], &value[2]); value[0]=value[0]*255; /* scale to 0-255 range */ ivalue=(int)value[0]; @@ -285,7 +275,6 @@ static void node_composit_exec_view_levels(void *data, bNode *node, bNodeStack * { CompBuf* cbuf; CompBuf* histogram; - RenderData *rd=data; float mean, std_dev; int bins[256]; int x; @@ -302,7 +291,7 @@ static void node_composit_exec_view_levels(void *data, bNode *node, bNodeStack * } /*fill bins */ - fill_bins(node, in[0]->data, bins, rd->color_mgt_flag & R_COLOR_MANAGEMENT); + fill_bins(node, in[0]->data, bins); /* draw the histogram chart */ draw_histogram(node, histogram, bins); @@ -328,7 +317,7 @@ static void node_composit_exec_view_levels(void *data, bNode *node, bNodeStack * free_compbuf(histogram); } -static void node_composit_init_view_levels(bNode* node) +static void node_composit_init_view_levels(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->custom1=1; /*All channels*/ } @@ -337,8 +326,8 @@ void register_node_type_cmp_view_levels(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_VIEW_LEVELS, "Levels", NODE_CLASS_OUTPUT, NODE_OPTIONS|NODE_PREVIEW, - cmp_node_view_levels_in, cmp_node_view_levels_out); + node_type_base(&ntype, CMP_NODE_VIEW_LEVELS, "Levels", NODE_CLASS_OUTPUT, NODE_OPTIONS|NODE_PREVIEW); + node_type_socket_templates(&ntype, cmp_node_view_levels_in, cmp_node_view_levels_out); node_type_size(&ntype, 140, 100, 320); node_type_init(&ntype, node_composit_init_view_levels); node_type_storage(&ntype, "ImageUser", NULL, NULL); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_lummaMatte.c b/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c index 34e58791932..cac2a386801 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_lummaMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_lummaMatte.c +/** \file blender/nodes/composite/nodes/node_composite_lummaMatte.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* ******************* Luma Matte Node ********************************* */ -static bNodeSocketType cmp_node_luma_matte_in[]={ - {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_luma_matte_in[]={ + {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f}, {-1,0,""} }; -static bNodeSocketType cmp_node_luma_matte_out[]={ - {SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_VALUE,0,"Matte",0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_luma_matte_out[]={ + {SOCK_RGBA,0,"Image"}, + {SOCK_FLOAT,0,"Matte"}, {-1,0,""} }; @@ -100,7 +100,7 @@ static void node_composit_exec_luma_matte(void *data, bNode *node, bNodeStack ** free_compbuf(cbuf); } -static void node_composit_init_luma_matte(bNode *node) +static void node_composit_init_luma_matte(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma"); node->storage=c; @@ -112,8 +112,8 @@ void register_node_type_cmp_luma_matte(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_LUMA_MATTE, "Luminance Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS, - cmp_node_luma_matte_in, cmp_node_luma_matte_out); + node_type_base(&ntype, CMP_NODE_LUMA_MATTE, "Luminance Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_luma_matte_in, cmp_node_luma_matte_out); node_type_size(&ntype, 200, 80, 250); node_type_init(&ntype, node_composit_init_luma_matte); node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_mapUV.c b/source/blender/nodes/composite/nodes/node_composite_mapUV.c index 6b2c561b14a..b1cae62274b 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_mapUV.c +++ b/source/blender/nodes/composite/nodes/node_composite_mapUV.c @@ -27,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_mapUV.c +/** \file blender/nodes/composite/nodes/node_composite_mapUV.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Map UV ******************** */ -static bNodeSocketType cmp_node_mapuv_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 1, "UV", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_mapuv_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_VECTOR, 1, "UV", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_mapuv_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_mapuv_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -168,8 +168,8 @@ void register_node_type_cmp_mapuv(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_MAP_UV, "Map UV", NODE_CLASS_DISTORT, NODE_OPTIONS, - cmp_node_mapuv_in, cmp_node_mapuv_out); + node_type_base(&ntype, CMP_NODE_MAP_UV, "Map UV", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_mapuv_in, cmp_node_mapuv_out); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, node_composit_exec_mapuv); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_mapValue.c b/source/blender/nodes/composite/nodes/node_composite_mapValue.c index f14e0fbd804..95e0f3dadd1 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_mapValue.c +++ b/source/blender/nodes/composite/nodes/node_composite_mapValue.c @@ -27,20 +27,20 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_mapValue.c +/** \file blender/nodes/composite/nodes/node_composite_mapValue.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** MAP VALUE ******************** */ -static bNodeSocketType cmp_node_map_value_in[]= { - { SOCK_VALUE, 1, "Value", 1.0f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_map_value_in[]= { + { SOCK_FLOAT, 1, "Value", 1.0f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_map_value_out[]= { - { SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_map_value_out[]= { + { SOCK_FLOAT, 0, "Value"}, { -1, 0, "" } }; @@ -79,7 +79,7 @@ static void node_composit_exec_map_value(void *UNUSED(data), bNode *node, bNodeS } -static void node_composit_init_map_value(bNode* node) +static void node_composit_init_map_value(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= add_mapping(); } @@ -88,8 +88,8 @@ void register_node_type_cmp_map_value(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_MAP_VALUE, "Map Value", NODE_CLASS_OP_VECTOR, NODE_OPTIONS, - cmp_node_map_value_in, cmp_node_map_value_out); + node_type_base(&ntype, CMP_NODE_MAP_VALUE, "Map Value", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_map_value_in, cmp_node_map_value_out); node_type_size(&ntype, 100, 60, 150); node_type_init(&ntype, node_composit_init_map_value); node_type_storage(&ntype, "TexMapping", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_math.c b/source/blender/nodes/composite/nodes/node_composite_math.c index b7a67f3563b..a8a631bdbad 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_math.c +++ b/source/blender/nodes/composite/nodes/node_composite_math.c @@ -27,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_math.c +/** \file blender/nodes/composite/nodes/node_composite_math.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** SCALAR MATH ******************** */ -static bNodeSocketType cmp_node_math_in[]= { - { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f}, - { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f}, +static bNodeSocketTemplate cmp_node_math_in[]= { + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_math_out[]= { - { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_math_out[]= { + { SOCK_FLOAT, 0, "Value"}, { -1, 0, "" } }; @@ -145,7 +145,6 @@ static void do_math(bNode *node, float *out, float *in, float *in2) out[0]= floorf(in[0] / in2[0] + 0.5f) * in2[0]; else out[0]= floorf(in[0] + 0.5f); - } break; case 15: /* Less Than */ @@ -201,8 +200,8 @@ void register_node_type_cmp_math(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - cmp_node_math_in, cmp_node_math_out); + node_type_base(&ntype, CMP_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_math_in, cmp_node_math_out); node_type_size(&ntype, 120, 110, 160); node_type_label(&ntype, node_math_label); node_type_exec(&ntype, node_composit_exec_math); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c b/source/blender/nodes/composite/nodes/node_composite_mixrgb.c index d2454b37c29..eaab24d628a 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c +++ b/source/blender/nodes/composite/nodes/node_composite_mixrgb.c @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_mixrgb.c +/** \file blender/nodes/composite/nodes/node_composite_mixrgb.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** MIX RGB ******************** */ -static bNodeSocketType cmp_node_mix_rgb_in[]= { - { SOCK_VALUE, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 5.0f}, - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_mix_rgb_in[]= { + { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 5.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_mix_rgb_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_mix_rgb_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -88,8 +88,8 @@ void register_node_type_cmp_mix_rgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_PREVIEW|NODE_OPTIONS, - cmp_node_mix_rgb_in, cmp_node_mix_rgb_out); + node_type_base(&ntype, CMP_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_mix_rgb_in, cmp_node_mix_rgb_out); node_type_size(&ntype, 110, 60, 120); node_type_label(&ntype, node_blend_label); node_type_exec(&ntype, node_composit_exec_mix_rgb); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_normal.c b/source/blender/nodes/composite/nodes/node_composite_normal.c index f53d3041947..adf087019dc 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_normal.c +++ b/source/blender/nodes/composite/nodes/node_composite_normal.c @@ -27,30 +27,30 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_normal.c +/** \file blender/nodes/composite/nodes/node_composite_normal.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** NORMAL ******************** */ -static bNodeSocketType cmp_node_normal_in[]= { - { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_normal_in[]= { + { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_DIRECTION}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_normal_out[]= { - { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_VALUE, 0, "Dot", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_normal_out[]= { + { SOCK_VECTOR, 0, "Normal"}, + { SOCK_FLOAT, 0, "Dot"}, { -1, 0, "" } }; static void do_normal(bNode *node, float *out, float *in) { bNodeSocket *sock= node->outputs.first; - float *nor= sock->ns.vec; + float *nor= ((bNodeSocketValueVector*)sock->default_value)->value; /* render normals point inside... the widget points outside */ out[0]= -INPR(nor, in); @@ -60,12 +60,13 @@ static void do_normal(bNode *node, float *out, float *in) static void node_composit_exec_normal(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) { bNodeSocket *sock= node->outputs.first; + float *nor= ((bNodeSocketValueVector*)sock->default_value)->value; /* stack order input: normal */ /* stack order output: normal, value */ /* input no image? then only vector op */ if(in[0]->data==NULL) { - VECCOPY(out[0]->vec, sock->ns.vec); + VECCOPY(out[0]->vec, nor); /* render normals point inside... the widget points outside */ out[1]->vec[0]= -INPR(out[0]->vec, in[0]->vec); } @@ -82,12 +83,23 @@ static void node_composit_exec_normal(void *UNUSED(data), bNode *node, bNodeStac } +static void init(bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp)) +{ + bNodeSocket *sock= node->outputs.first; + float *nor= ((bNodeSocketValueVector*)sock->default_value)->value; + + nor[0] = 0.0f; + nor[1] = 0.0f; + nor[2] = 1.0f; +} + void register_node_type_cmp_normal(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, NODE_OPTIONS, - cmp_node_normal_in, cmp_node_normal_out); + node_type_base(&ntype, CMP_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_normal_in, cmp_node_normal_out); + node_type_init(&ntype, init); node_type_size(&ntype, 100, 60, 200); node_type_exec(&ntype, node_composit_exec_normal); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c b/source/blender/nodes/composite/nodes/node_composite_normalize.c index 22ebd924f09..3a913b1a0a2 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c +++ b/source/blender/nodes/composite/nodes/node_composite_normalize.c @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_normalize.c +/** \file blender/nodes/composite/nodes/node_composite_normalize.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** NORMALIZE single channel, useful for Z buffer ******************** */ -static bNodeSocketType cmp_node_normalize_in[]= { - { SOCK_VALUE, 1, "Value", 1.0f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_normalize_in[]= { + { SOCK_FLOAT, 1, "Value", 1.0f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_normalize_out[]= { - { SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_normalize_out[]= { + { SOCK_FLOAT, 0, "Value"}, { -1, 0, "" } }; @@ -107,8 +107,8 @@ void register_node_type_cmp_normalize(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_NORMALIZE, "Normalize", NODE_CLASS_OP_VECTOR, NODE_OPTIONS, - cmp_node_normalize_in, cmp_node_normalize_out); + node_type_base(&ntype, CMP_NODE_NORMALIZE, "Normalize", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_normalize_in, cmp_node_normalize_out); node_type_size(&ntype, 100, 60, 150); node_type_exec(&ntype, node_composit_exec_normalize); node_type_storage(&ntype, "TexMapping", NULL, NULL); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_outputFile.c b/source/blender/nodes/composite/nodes/node_composite_outputFile.c index 1d52e694ea9..20203f66b5a 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_outputFile.c +++ b/source/blender/nodes/composite/nodes/node_composite_outputFile.c @@ -27,17 +27,17 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_outputFile.c +/** \file blender/nodes/composite/nodes/node_composite_outputFile.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** OUTPUT FILE ******************** */ -static bNodeSocketType cmp_node_output_file_in[]= { - { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Z", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_output_file_in[]= { + { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Z", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; @@ -93,7 +93,7 @@ static void node_composit_exec_output_file(void *data, bNode *node, bNodeStack * } } -static void node_composit_init_output_file(bNode *node) +static void node_composit_init_output_file(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { Scene *scene= (Scene *)node->id; NodeImageFile *nif= MEM_callocN(sizeof(NodeImageFile), "node image file"); @@ -113,8 +113,8 @@ void register_node_type_cmp_output_file(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_OUTPUT_FILE, "File Output", NODE_CLASS_OUTPUT, NODE_PREVIEW|NODE_OPTIONS, - cmp_node_output_file_in, NULL); + node_type_base(&ntype, CMP_NODE_OUTPUT_FILE, "File Output", NODE_CLASS_OUTPUT, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_output_file_in, NULL); node_type_size(&ntype, 140, 80, 300); node_type_init(&ntype, node_composit_init_output_file); node_type_storage(&ntype, "NodeImageFile", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_premulkey.c b/source/blender/nodes/composite/nodes/node_composite_premulkey.c index 15d2ac25180..a3f958e04d9 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_premulkey.c +++ b/source/blender/nodes/composite/nodes/node_composite_premulkey.c @@ -28,21 +28,21 @@ */ -/** \file blender/nodes/intern/CMP_nodes/CMP_premulkey.c +/** \file blender/nodes/composite/nodes/node_composite_premulkey.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Premul and Key Alpha Convert ******************** */ -static bNodeSocketType cmp_node_premulkey_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_premulkey_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_premulkey_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_premulkey_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -67,8 +67,8 @@ void register_node_type_cmp_premulkey(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_PREMULKEY, "Alpha Convert", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - cmp_node_premulkey_in, cmp_node_premulkey_out); + node_type_base(&ntype, CMP_NODE_PREMULKEY, "Alpha Convert", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_premulkey_in, cmp_node_premulkey_out); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, node_composit_exec_premulkey); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_rgb.c b/source/blender/nodes/composite/nodes/node_composite_rgb.c index 36b7988c4e0..b9287a4978e 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_rgb.c +++ b/source/blender/nodes/composite/nodes/node_composite_rgb.c @@ -27,33 +27,46 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_rgb.c +/** \file blender/nodes/composite/nodes/node_composite_rgb.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** RGB ******************** */ -static bNodeSocketType cmp_node_rgb_out[]= { - { SOCK_RGBA, 0, "RGBA", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_rgb_out[]= { + { SOCK_RGBA, 0, "RGBA", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; +static void node_composit_init_rgb(bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp)) +{ + bNodeSocket *sock= node->outputs.first; + float *col= ((bNodeSocketValueRGBA*)sock->default_value)->value; + /* uses the default value of the output socket, must be initialized here */ + col[0] = 0.5f; + col[1] = 0.5f; + col[2] = 0.5f; + col[3] = 1.0f; +} + static void node_composit_exec_rgb(void *UNUSED(data), bNode *node, bNodeStack **UNUSED(in), bNodeStack **out) { bNodeSocket *sock= node->outputs.first; + float *col= ((bNodeSocketValueRGBA*)sock->default_value)->value; - QUATCOPY(out[0]->vec, sock->ns.vec); + QUATCOPY(out[0]->vec, col); } void register_node_type_cmp_rgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_RGB, "RGB", NODE_CLASS_INPUT, NODE_OPTIONS, - NULL, cmp_node_rgb_out); + node_type_base(&ntype, CMP_NODE_RGB, "RGB", NODE_CLASS_INPUT, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, cmp_node_rgb_out); + node_type_init(&ntype, node_composit_init_rgb); node_type_size(&ntype, 140, 80, 140); node_type_exec(&ntype, node_composit_exec_rgb); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_rotate.c b/source/blender/nodes/composite/nodes/node_composite_rotate.c index eccac4f0e6d..2bbb77cd1da 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_rotate.c +++ b/source/blender/nodes/composite/nodes/node_composite_rotate.c @@ -27,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_rotate.c +/** \file blender/nodes/composite/nodes/node_composite_rotate.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Rotate ******************** */ -static bNodeSocketType cmp_node_rotate_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Degr", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f}, +static bNodeSocketTemplate cmp_node_rotate_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_FLOAT, 1, "Degr", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_ANGLE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_rotate_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_rotate_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -122,7 +122,7 @@ static void node_composit_exec_rotate(void *UNUSED(data), bNode *node, bNodeStac } } -static void node_composit_init_rotate(bNode *node) +static void node_composit_init_rotate(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->custom1= 1; /* Bilinear Filter*/ } @@ -131,8 +131,8 @@ void register_node_type_cmp_rotate(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT, NODE_OPTIONS, - cmp_node_rotate_in, cmp_node_rotate_out); + node_type_base(&ntype, CMP_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_rotate_in, cmp_node_rotate_out); node_type_size(&ntype, 140, 100, 320); node_type_init(&ntype, node_composit_init_rotate); node_type_exec(&ntype, node_composit_exec_rotate); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_scale.c b/source/blender/nodes/composite/nodes/node_composite_scale.c index b6030cc5a5f..b6ad36f957f 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_scale.c +++ b/source/blender/nodes/composite/nodes/node_composite_scale.c @@ -27,25 +27,25 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_scale.c +/** \file blender/nodes/composite/nodes/node_composite_scale.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Scale ******************** */ #define CMP_SCALE_MAX 12000 -static bNodeSocketType cmp_node_scale_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "X", 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, CMP_SCALE_MAX}, - { SOCK_VALUE, 1, "Y", 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, CMP_SCALE_MAX}, +static bNodeSocketTemplate cmp_node_scale_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_FLOAT, 1, "X", 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, CMP_SCALE_MAX, PROP_FACTOR}, + { SOCK_FLOAT, 1, "Y", 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, CMP_SCALE_MAX, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_scale_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_scale_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -118,8 +118,8 @@ void register_node_type_cmp_scale(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_SCALE, "Scale", NODE_CLASS_DISTORT, NODE_OPTIONS, - cmp_node_scale_in, cmp_node_scale_out); + node_type_base(&ntype, CMP_NODE_SCALE, "Scale", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_scale_in, cmp_node_scale_out); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, node_composit_exec_scale); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_sepcombHSVA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c index 87c4ed1dac0..6b1813d2142 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_sepcombHSVA.c +++ b/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c @@ -27,24 +27,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_sepcombHSVA.c +/** \file blender/nodes/composite/nodes/node_composite_sepcombHSVA.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** SEPARATE HSVA ******************** */ -static bNodeSocketType cmp_node_sephsva_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_sephsva_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_sephsva_out[]= { - { SOCK_VALUE, 0, "H", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "S", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "V", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "A", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_sephsva_out[]= { + { SOCK_FLOAT, 0, "H"}, + { SOCK_FLOAT, 0, "S"}, + { SOCK_FLOAT, 0, "V"}, + { SOCK_FLOAT, 0, "A"}, { -1, 0, "" } }; @@ -105,8 +105,8 @@ void register_node_type_cmp_sephsva(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_SEPHSVA, "Separate HSVA", NODE_CLASS_CONVERTOR, 0, - cmp_node_sephsva_in, cmp_node_sephsva_out); + node_type_base(&ntype, CMP_NODE_SEPHSVA, "Separate HSVA", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, cmp_node_sephsva_in, cmp_node_sephsva_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_composit_exec_sephsva); @@ -115,15 +115,15 @@ void register_node_type_cmp_sephsva(ListBase *lb) /* **************** COMBINE HSVA ******************** */ -static bNodeSocketType cmp_node_combhsva_in[]= { - { SOCK_VALUE, 1, "H", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "S", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "V", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "A", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_combhsva_in[]= { + { SOCK_FLOAT, 1, "H", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "S", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "V", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "A", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_combhsva_out[]= { - { SOCK_RGBA, 0, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_combhsva_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -175,8 +175,8 @@ void register_node_type_cmp_combhsva(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_COMBHSVA, "Combine HSVA", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - cmp_node_combhsva_in, cmp_node_combhsva_out); + node_type_base(&ntype, CMP_NODE_COMBHSVA, "Combine HSVA", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_combhsva_in, cmp_node_combhsva_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_composit_exec_combhsva); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_sepcombRGBA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c index 11afd1eaaef..a60f6b81c95 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_sepcombRGBA.c +++ b/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_sepcombRGBA.c +/** \file blender/nodes/composite/nodes/node_composite_sepcombRGBA.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** SEPARATE RGBA ******************** */ -static bNodeSocketType cmp_node_seprgba_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_seprgba_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_seprgba_out[]= { - { SOCK_VALUE, 0, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "A", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_seprgba_out[]= { + { SOCK_FLOAT, 0, "R"}, + { SOCK_FLOAT, 0, "G"}, + { SOCK_FLOAT, 0, "B"}, + { SOCK_FLOAT, 0, "A"}, { -1, 0, "" } }; @@ -83,8 +83,8 @@ void register_node_type_cmp_seprgba(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_SEPRGBA, "Separate RGBA", NODE_CLASS_CONVERTOR, 0, - cmp_node_seprgba_in, cmp_node_seprgba_out); + node_type_base(&ntype, CMP_NODE_SEPRGBA, "Separate RGBA", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, cmp_node_seprgba_in, cmp_node_seprgba_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_composit_exec_seprgba); @@ -94,15 +94,15 @@ void register_node_type_cmp_seprgba(ListBase *lb) /* **************** COMBINE RGBA ******************** */ -static bNodeSocketType cmp_node_combrgba_in[]= { - { SOCK_VALUE, 1, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "A", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_combrgba_in[]= { + { SOCK_FLOAT, 1, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "A", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_combrgba_out[]= { - { SOCK_RGBA, 0, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_combrgba_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -151,8 +151,8 @@ void register_node_type_cmp_combrgba(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_COMBRGBA, "Combine RGBA", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - cmp_node_combrgba_in, cmp_node_combrgba_out); + node_type_base(&ntype, CMP_NODE_COMBRGBA, "Combine RGBA", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_combrgba_in, cmp_node_combrgba_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_composit_exec_combrgba); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_sepcombYCCA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c index 81591602dae..5e042f54fb0 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_sepcombYCCA.c +++ b/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c @@ -27,24 +27,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_sepcombYCCA.c +/** \file blender/nodes/composite/nodes/node_composite_sepcombYCCA.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** SEPARATE YCCA ******************** */ -static bNodeSocketType cmp_node_sepycca_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_sepycca_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_sepycca_out[]= { - { SOCK_VALUE, 0, "Y", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Cb", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Cr", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "A", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_sepycca_out[]= { + { SOCK_FLOAT, 0, "Y"}, + { SOCK_FLOAT, 0, "Cb"}, + { SOCK_FLOAT, 0, "Cr"}, + { SOCK_FLOAT, 0, "A"}, { -1, 0, "" } }; @@ -154,8 +154,8 @@ void register_node_type_cmp_sepycca(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_SEPYCCA, "Separate YCbCrA", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - cmp_node_sepycca_in, cmp_node_sepycca_out); + node_type_base(&ntype, CMP_NODE_SEPYCCA, "Separate YCbCrA", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_sepycca_in, cmp_node_sepycca_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_composit_exec_sepycca); @@ -165,15 +165,15 @@ void register_node_type_cmp_sepycca(ListBase *lb) /* **************** COMBINE YCCA ******************** */ -static bNodeSocketType cmp_node_combycca_in[]= { - { SOCK_VALUE, 1, "Y", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Cb", 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Cr", 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "A", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_combycca_in[]= { + { SOCK_FLOAT, 1, "Y", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Cb", 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Cr", 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "A", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_combycca_out[]= { - { SOCK_RGBA, 0, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_combycca_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -301,8 +301,8 @@ void register_node_type_cmp_combycca(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_COMBYCCA, "Combine YCbCrA", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - cmp_node_combycca_in, cmp_node_combycca_out); + node_type_base(&ntype, CMP_NODE_COMBYCCA, "Combine YCbCrA", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_combycca_in, cmp_node_combycca_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_composit_exec_combycca); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_sepcombYUVA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c index 8687e307df3..70bc36a020d 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_sepcombYUVA.c +++ b/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c @@ -27,24 +27,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_sepcombYUVA.c +/** \file blender/nodes/composite/nodes/node_composite_sepcombYUVA.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** SEPARATE YUVA ******************** */ -static bNodeSocketType cmp_node_sepyuva_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_sepyuva_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_sepyuva_out[]= { - { SOCK_VALUE, 0, "Y", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "U", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "V", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "A", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_sepyuva_out[]= { + { SOCK_FLOAT, 0, "Y"}, + { SOCK_FLOAT, 0, "U"}, + { SOCK_FLOAT, 0, "V"}, + { SOCK_FLOAT, 0, "A"}, { -1, 0, "" } }; @@ -105,8 +105,8 @@ void register_node_type_cmp_sepyuva(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_SEPYUVA, "Separate YUVA", NODE_CLASS_CONVERTOR, 0, - cmp_node_sepyuva_in, cmp_node_sepyuva_out); + node_type_base(&ntype, CMP_NODE_SEPYUVA, "Separate YUVA", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, cmp_node_sepyuva_in, cmp_node_sepyuva_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_composit_exec_sepyuva); @@ -116,15 +116,15 @@ void register_node_type_cmp_sepyuva(ListBase *lb) /* **************** COMBINE YUVA ******************** */ -static bNodeSocketType cmp_node_combyuva_in[]= { - { SOCK_VALUE, 1, "Y", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "U", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "V", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "A", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_combyuva_in[]= { + { SOCK_FLOAT, 1, "Y", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "U", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "V", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "A", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_combyuva_out[]= { - { SOCK_RGBA, 0, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_combyuva_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -176,8 +176,8 @@ void register_node_type_cmp_combyuva(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_COMBYUVA, "Combine YUVA", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - cmp_node_combyuva_in, cmp_node_combyuva_out); + node_type_base(&ntype, CMP_NODE_COMBYUVA, "Combine YUVA", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_combyuva_in, cmp_node_combyuva_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_composit_exec_combyuva); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c b/source/blender/nodes/composite/nodes/node_composite_setalpha.c index bb8533a79f6..8264d4d4dea 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c +++ b/source/blender/nodes/composite/nodes/node_composite_setalpha.c @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_setalpha.c +/** \file blender/nodes/composite/nodes/node_composite_setalpha.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** SET ALPHA ******************** */ -static bNodeSocketType cmp_node_setalpha_in[]= { - { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_setalpha_in[]= { + { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_setalpha_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_setalpha_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -79,8 +79,8 @@ void register_node_type_cmp_setalpha(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_SETALPHA, "Set Alpha", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - cmp_node_setalpha_in, cmp_node_setalpha_out); + node_type_base(&ntype, CMP_NODE_SETALPHA, "Set Alpha", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_setalpha_in, cmp_node_setalpha_out); node_type_size(&ntype, 120, 40, 140); node_type_exec(&ntype, node_composit_exec_setalpha); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_splitViewer.c b/source/blender/nodes/composite/nodes/node_composite_splitViewer.c index 13cb3bcfed5..e73caa542b7 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_splitViewer.c +++ b/source/blender/nodes/composite/nodes/node_composite_splitViewer.c @@ -27,17 +27,17 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_splitViewer.c +/** \file blender/nodes/composite/nodes/node_composite_splitViewer.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** SPLIT VIEWER ******************** */ -static bNodeSocketType cmp_node_splitviewer_in[]= { - { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_splitviewer_in[]= { + { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; @@ -141,7 +141,7 @@ static void node_composit_exec_splitviewer(void *data, bNode *node, bNodeStack * } } -static void node_composit_init_splitviewer(bNode* node) +static void node_composit_init_splitviewer(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "node image user"); node->storage= iuser; @@ -155,8 +155,8 @@ void register_node_type_cmp_splitviewer(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_SPLITVIEWER, "SplitViewer", NODE_CLASS_OUTPUT, NODE_PREVIEW|NODE_OPTIONS, - cmp_node_splitviewer_in, NULL); + node_type_base(&ntype, CMP_NODE_SPLITVIEWER, "SplitViewer", NODE_CLASS_OUTPUT, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_splitviewer_in, NULL); node_type_size(&ntype, 140, 100, 320); node_type_init(&ntype, node_composit_init_splitviewer); node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_texture.c b/source/blender/nodes/composite/nodes/node_composite_texture.c index 46e71b8b8e5..1dbbd56d2f1 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_texture.c +++ b/source/blender/nodes/composite/nodes/node_composite_texture.c @@ -27,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_texture.c +/** \file blender/nodes/composite/nodes/node_composite_texture.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** TEXTURE ******************** */ -static bNodeSocketType cmp_node_texture_in[]= { - { SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f}, - { SOCK_VECTOR, 1, "Scale", 1.0f, 1.0f, 1.0f, 1.0f, -10.0f, 10.0f}, +static bNodeSocketTemplate cmp_node_texture_in[]= { + { SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_TRANSLATION}, + { SOCK_VECTOR, 1, "Scale", 1.0f, 1.0f, 1.0f, 1.0f, -10.0f, 10.0f, PROP_XYZ}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_texture_out[]= { - { SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA , 0, "Color", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_texture_out[]= { + { SOCK_FLOAT, 0, "Value"}, + { SOCK_RGBA , 0, "Color"}, { -1, 0, "" } }; @@ -148,8 +148,8 @@ void register_node_type_cmp_texture(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW, - cmp_node_texture_in, cmp_node_texture_out); + node_type_base(&ntype, CMP_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW); + node_type_socket_templates(&ntype, cmp_node_texture_in, cmp_node_texture_out); node_type_size(&ntype, 120, 80, 240); node_type_exec(&ntype, node_composit_exec_texture); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_tonemap.c b/source/blender/nodes/composite/nodes/node_composite_tonemap.c index f15811ec790..ba2dc9c5c79 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_tonemap.c +++ b/source/blender/nodes/composite/nodes/node_composite_tonemap.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,19 +27,19 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_tonemap.c +/** \file blender/nodes/composite/nodes/node_composite_tonemap.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" -static bNodeSocketType cmp_node_tonemap_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_tonemap_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_tonemap_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_tonemap_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -147,7 +148,7 @@ static void node_composit_exec_tonemap(void *UNUSED(data), bNode *node, bNodeSta free_compbuf(img); } -static void node_composit_init_tonemap(bNode* node) +static void node_composit_init_tonemap(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeTonemap *ntm = MEM_callocN(sizeof(NodeTonemap), "node tonemap data"); ntm->type = 1; @@ -167,8 +168,8 @@ void register_node_type_cmp_tonemap(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_TONEMAP, "Tonemap", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - cmp_node_tonemap_in, cmp_node_tonemap_out); + node_type_base(&ntype, CMP_NODE_TONEMAP, "Tonemap", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_tonemap_in, cmp_node_tonemap_out); node_type_size(&ntype, 150, 120, 200); node_type_init(&ntype, node_composit_init_tonemap); node_type_storage(&ntype, "NodeTonemap", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_translate.c b/source/blender/nodes/composite/nodes/node_composite_translate.c index eb69523e7a9..872667a4e17 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_translate.c +++ b/source/blender/nodes/composite/nodes/node_composite_translate.c @@ -27,24 +27,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_translate.c +/** \file blender/nodes/composite/nodes/node_composite_translate.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Translate ******************** */ -static bNodeSocketType cmp_node_translate_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "X", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f}, - { SOCK_VALUE, 1, "Y", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f}, +static bNodeSocketTemplate cmp_node_translate_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_FLOAT, 1, "X", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Y", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_translate_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_translate_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -65,8 +65,8 @@ void register_node_type_cmp_translate(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT, NODE_OPTIONS, - cmp_node_translate_in, cmp_node_translate_out); + node_type_base(&ntype, CMP_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_translate_in, cmp_node_translate_out); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, node_composit_exec_translate); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_valToRgb.c b/source/blender/nodes/composite/nodes/node_composite_valToRgb.c index 1e1c8c61b46..edd315e5a92 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_valToRgb.c +++ b/source/blender/nodes/composite/nodes/node_composite_valToRgb.c @@ -27,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_valToRgb.c +/** \file blender/nodes/composite/nodes/node_composite_valToRgb.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** VALTORGB ******************** */ -static bNodeSocketType cmp_node_valtorgb_in[]= { - { SOCK_VALUE, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_valtorgb_in[]= { + { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_valtorgb_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_valtorgb_out[]= { + { SOCK_RGBA, 0, "Image"}, + { SOCK_FLOAT, 0, "Alpha"}, { -1, 0, "" } }; @@ -80,7 +80,7 @@ static void node_composit_exec_valtorgb(void *UNUSED(data), bNode *node, bNodeSt } } -static void node_composit_init_valtorgb(bNode* node) +static void node_composit_init_valtorgb(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= add_colorband(1); } @@ -89,8 +89,8 @@ void register_node_type_cmp_valtorgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - cmp_node_valtorgb_in, cmp_node_valtorgb_out); + node_type_base(&ntype, CMP_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_valtorgb_in, cmp_node_valtorgb_out); node_type_size(&ntype, 240, 200, 300); node_type_init(&ntype, node_composit_init_valtorgb); node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); @@ -102,12 +102,12 @@ void register_node_type_cmp_valtorgb(ListBase *lb) /* **************** RGBTOBW ******************** */ -static bNodeSocketType cmp_node_rgbtobw_in[]= { +static bNodeSocketTemplate cmp_node_rgbtobw_in[]= { { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_rgbtobw_out[]= { - { SOCK_VALUE, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_rgbtobw_out[]= { + { SOCK_FLOAT, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; @@ -143,8 +143,8 @@ void register_node_type_cmp_rgbtobw(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0, - cmp_node_rgbtobw_in, cmp_node_rgbtobw_out); + node_type_base(&ntype, CMP_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, cmp_node_rgbtobw_in, cmp_node_rgbtobw_out); node_type_size(&ntype, 80, 40, 120); node_type_exec(&ntype, node_composit_exec_rgbtobw); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_value.c b/source/blender/nodes/composite/nodes/node_composite_value.c index 46762065bb4..ed650477f50 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_value.c +++ b/source/blender/nodes/composite/nodes/node_composite_value.c @@ -27,32 +27,45 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_value.c +/** \file blender/nodes/composite/nodes/node_composite_value.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** VALUE ******************** */ -static bNodeSocketType cmp_node_value_out[]= { - { SOCK_VALUE, 0, "Value", 0.5f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f}, +static bNodeSocketTemplate cmp_node_value_out[]= { + /* XXX value nodes use the output sockets for buttons, so we need explicit limits here! */ + { SOCK_FLOAT, 0, "Value", 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX}, { -1, 0, "" } }; +static void node_composit_init_value(bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp)) +{ + bNodeSocket *sock= node->outputs.first; + bNodeSocketValueFloat *dval= (bNodeSocketValueFloat*)sock->default_value; + /* uses the default value of the output socket, must be initialized here */ + dval->value = 0.5f; + dval->min = -FLT_MAX; + dval->max = FLT_MAX; +} + static void node_composit_exec_value(void *UNUSED(data), bNode *node, bNodeStack **UNUSED(in), bNodeStack **out) { bNodeSocket *sock= node->outputs.first; + float val= ((bNodeSocketValueFloat*)sock->default_value)->value; - out[0]->vec[0]= sock->ns.vec[0]; + out[0]->vec[0]= val; } void register_node_type_cmp_value(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_VALUE, "Value", NODE_CLASS_INPUT, NODE_OPTIONS, - NULL, cmp_node_value_out); + node_type_base(&ntype, CMP_NODE_VALUE, "Value", NODE_CLASS_INPUT, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, cmp_node_value_out); + node_type_init(&ntype, node_composit_init_value); node_type_size(&ntype, 80, 40, 120); node_type_exec(&ntype, node_composit_exec_value); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_vecBlur.c b/source/blender/nodes/composite/nodes/node_composite_vecBlur.c index c43bfa2435a..26fcffa93ac 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_vecBlur.c +++ b/source/blender/nodes/composite/nodes/node_composite_vecBlur.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_vecBlur.c +/** \file blender/nodes/composite/nodes/node_composite_vecBlur.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** VECTOR BLUR ******************** */ -static bNodeSocketType cmp_node_vecblur_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Z", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 1, "Speed", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_vecblur_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_FLOAT, 1, "Z", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_VECTOR, 1, "Speed", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_VELOCITY}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_vecblur_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_vecblur_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -87,7 +87,7 @@ static void node_composit_exec_vecblur(void *UNUSED(data), bNode *node, bNodeSta free_compbuf(img); } -static void node_composit_init_vecblur(bNode* node) +static void node_composit_init_vecblur(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { NodeBlurData *nbd= MEM_callocN(sizeof(NodeBlurData), "node blur data"); node->storage= nbd; @@ -100,8 +100,8 @@ void register_node_type_cmp_vecblur(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_VECBLUR, "Vector Blur", NODE_CLASS_OP_FILTER, NODE_OPTIONS, - cmp_node_vecblur_in, cmp_node_vecblur_out); + node_type_base(&ntype, CMP_NODE_VECBLUR, "Vector Blur", NODE_CLASS_OP_FILTER, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_vecblur_in, cmp_node_vecblur_out); node_type_size(&ntype, 120, 80, 200); node_type_init(&ntype, node_composit_init_vecblur); node_type_storage(&ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_viewer.c b/source/blender/nodes/composite/nodes/node_composite_viewer.c index c4e719efbf9..8b052c5db35 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_viewer.c +++ b/source/blender/nodes/composite/nodes/node_composite_viewer.c @@ -27,19 +27,19 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_viewer.c +/** \file blender/nodes/composite/nodes/node_composite_viewer.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** VIEWER ******************** */ -static bNodeSocketType cmp_node_viewer_in[]= { - { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Z", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate cmp_node_viewer_in[]= { + { SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Z", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; @@ -124,7 +124,7 @@ static void node_composit_exec_viewer(void *data, bNode *node, bNodeStack **in, } } -static void node_composit_init_viewer(bNode* node) +static void node_composit_init_viewer(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "node image user"); node->storage= iuser; @@ -137,8 +137,8 @@ void register_node_type_cmp_viewer(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_VIEWER, "Viewer", NODE_CLASS_OUTPUT, NODE_PREVIEW, - cmp_node_viewer_in, NULL); + node_type_base(&ntype, CMP_NODE_VIEWER, "Viewer", NODE_CLASS_OUTPUT, NODE_PREVIEW); + node_type_socket_templates(&ntype, cmp_node_viewer_in, NULL); node_type_size(&ntype, 80, 60, 200); node_type_init(&ntype, node_composit_init_viewer); node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage); @@ -146,5 +146,3 @@ void register_node_type_cmp_viewer(ListBase *lb) nodeRegisterType(lb, &ntype); } - - diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_zcombine.c b/source/blender/nodes/composite/nodes/node_composite_zcombine.c index 0fae0fcd4d5..220b770198a 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_zcombine.c +++ b/source/blender/nodes/composite/nodes/node_composite_zcombine.c @@ -27,26 +27,26 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/CMP_nodes/CMP_zcombine.c +/** \file blender/nodes/composite/nodes/node_composite_zcombine.c * \ingroup cmpnodes */ -#include "../CMP_util.h" +#include "node_composite_util.h" /* **************** Z COMBINE ******************** */ /* lazy coder note: node->custom2 is abused to send signal */ -static bNodeSocketType cmp_node_zcombine_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Z", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 10000.0f}, - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Z", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 10000.0f}, +static bNodeSocketTemplate cmp_node_zcombine_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_FLOAT, 1, "Z", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 10000.0f, PROP_NONE}, + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { SOCK_FLOAT, 1, "Z", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 10000.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType cmp_node_zcombine_out[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Z", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 10000.0f}, +static bNodeSocketTemplate cmp_node_zcombine_out[]= { + { SOCK_RGBA, 0, "Image"}, + { SOCK_FLOAT, 0, "Z"}, { -1, 0, "" } }; @@ -228,8 +228,8 @@ void register_node_type_cmp_zcombine(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, CMP_NODE_ZCOMBINE, "Z Combine", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - cmp_node_zcombine_in, cmp_node_zcombine_out); + node_type_base(&ntype, CMP_NODE_ZCOMBINE, "Z Combine", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, cmp_node_zcombine_in, cmp_node_zcombine_out); node_type_size(&ntype, 80, 40, 120); node_type_exec(&ntype, node_composit_exec_zcombine); diff --git a/source/blender/nodes/intern/SHD_util.c b/source/blender/nodes/intern/SHD_util.c deleted file mode 100644 index 190f68ce19a..00000000000 --- a/source/blender/nodes/intern/SHD_util.c +++ /dev/null @@ -1,219 +0,0 @@ -/* - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/nodes/intern/SHD_util.c - * \ingroup nodes - */ - - -#include "SHD_util.h" - - - - - -/* ****** */ - -void nodestack_get_vec(float *in, short type_in, bNodeStack *ns) -{ - float *from= ns->vec; - - if(type_in==SOCK_VALUE) { - if(ns->sockettype==SOCK_VALUE) - *in= *from; - else - *in= 0.333333f*(from[0]+from[1]+from[2]); - } - else if(type_in==SOCK_VECTOR) { - if(ns->sockettype==SOCK_VALUE) { - in[0]= from[0]; - in[1]= from[0]; - in[2]= from[0]; - } - else { - VECCOPY(in, from); - } - } - else { /* type_in==SOCK_RGBA */ - if(ns->sockettype==SOCK_RGBA) { - QUATCOPY(in, from); - } - else if(ns->sockettype==SOCK_VALUE) { - in[0]= from[0]; - in[1]= from[0]; - in[2]= from[0]; - in[3]= 1.0f; - } - else { - VECCOPY(in, from); - in[3]= 1.0f; - } - } -} - - -/* ******************* execute and parse ************ */ - -void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr) -{ - ShaderCallData scd; - /* - @note: preserve material from ShadeInput for material id, nodetree execs change it - fix for bug "[#28012] Mat ID messy with shader nodes" - */ - Material *mat = shi->mat; - /* convert caller data to struct */ - scd.shi= shi; - scd.shr= shr; - - /* each material node has own local shaderesult, with optional copying */ - memset(shr, 0, sizeof(ShadeResult)); - - ntreeExecTree(ntree, &scd, shi->thread); /* threads */ - // @note: set material back to preserved material - shi->mat = mat; - /* better not allow negative for now */ - if(shr->combined[0]<0.0f) shr->combined[0]= 0.0f; - if(shr->combined[1]<0.0f) shr->combined[1]= 0.0f; - if(shr->combined[2]<0.0f) shr->combined[2]= 0.0f; - -} - -/* go over all used Geometry and Texture nodes, and return a texco flag */ -/* no group inside needed, this function is called for groups too */ -void ntreeShaderGetTexcoMode(bNodeTree *ntree, int r_mode, short *texco, int *mode) -{ - bNode *node; - bNodeSocket *sock; - int a; - - ntreeSocketUseFlags(ntree); - - for(node= ntree->nodes.first; node; node= node->next) { - if(node->type==SH_NODE_TEXTURE) { - if((r_mode & R_OSA) && node->id) { - Tex *tex= (Tex *)node->id; - if ELEM3(tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP) - *texco |= TEXCO_OSA|NEED_UV; - } - /* usability exception... without input we still give the node orcos */ - sock= node->inputs.first; - if(sock==NULL || sock->link==NULL) - *texco |= TEXCO_ORCO|NEED_UV; - } - else if(node->type==SH_NODE_GEOMETRY) { - /* note; sockets always exist for the given type! */ - for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) { - if(sock->flag & SOCK_IN_USE) { - switch(a) { - case GEOM_OUT_GLOB: - *texco |= TEXCO_GLOB|NEED_UV; break; - case GEOM_OUT_VIEW: - *texco |= TEXCO_VIEW|NEED_UV; break; - case GEOM_OUT_ORCO: - *texco |= TEXCO_ORCO|NEED_UV; break; - case GEOM_OUT_UV: - *texco |= TEXCO_UV|NEED_UV; break; - case GEOM_OUT_NORMAL: - *texco |= TEXCO_NORM|NEED_UV; break; - case GEOM_OUT_VCOL: - *texco |= NEED_UV; *mode |= MA_VERTEXCOL; break; - } - } - } - } - } -} - -/* nodes that use ID data get synced with local data */ -void nodeShaderSynchronizeID(bNode *node, int copyto) -{ - if(node->id==NULL) return; - - if(ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) { - bNodeSocket *sock; - Material *ma= (Material *)node->id; - int a; - - /* hrmf, case in loop isnt super fast, but we dont edit 100s of material at same time either! */ - for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) { - if(!(sock->flag & SOCK_HIDDEN)) { - if(copyto) { - switch(a) { - case MAT_IN_COLOR: - VECCOPY(&ma->r, sock->ns.vec); break; - case MAT_IN_SPEC: - VECCOPY(&ma->specr, sock->ns.vec); break; - case MAT_IN_REFL: - ma->ref= sock->ns.vec[0]; break; - case MAT_IN_MIR: - VECCOPY(&ma->mirr, sock->ns.vec); break; - case MAT_IN_AMB: - ma->amb= sock->ns.vec[0]; break; - case MAT_IN_EMIT: - ma->emit= sock->ns.vec[0]; break; - case MAT_IN_SPECTRA: - ma->spectra= sock->ns.vec[0]; break; - case MAT_IN_RAY_MIRROR: - ma->ray_mirror= sock->ns.vec[0]; break; - case MAT_IN_ALPHA: - ma->alpha= sock->ns.vec[0]; break; - case MAT_IN_TRANSLUCENCY: - ma->translucency= sock->ns.vec[0]; break; - } - } - else { - switch(a) { - case MAT_IN_COLOR: - VECCOPY(sock->ns.vec, &ma->r); break; - case MAT_IN_SPEC: - VECCOPY(sock->ns.vec, &ma->specr); break; - case MAT_IN_REFL: - sock->ns.vec[0]= ma->ref; break; - case MAT_IN_MIR: - VECCOPY(sock->ns.vec, &ma->mirr); break; - case MAT_IN_AMB: - sock->ns.vec[0]= ma->amb; break; - case MAT_IN_EMIT: - sock->ns.vec[0]= ma->emit; break; - case MAT_IN_SPECTRA: - sock->ns.vec[0]= ma->spectra; break; - case MAT_IN_RAY_MIRROR: - sock->ns.vec[0]= ma->ray_mirror; break; - case MAT_IN_ALPHA: - sock->ns.vec[0]= ma->alpha; break; - case MAT_IN_TRANSLUCENCY: - sock->ns.vec[0]= ma->translucency; break; - } - } - } - } - } - -} diff --git a/source/blender/nodes/intern/node_common.c b/source/blender/nodes/intern/node_common.c new file mode 100644 index 00000000000..d7830b6a260 --- /dev/null +++ b/source/blender/nodes/intern/node_common.c @@ -0,0 +1,983 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Lukas Toenne. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/intern/node_common.c + * \ingroup nodes + */ + + +#include <string.h> + +#include "DNA_action_types.h" +#include "DNA_anim_types.h" +#include "DNA_node_types.h" + +#include "BLI_listbase.h" +#include "BLI_string.h" +#include "BLI_utildefines.h" + +#include "BKE_action.h" +#include "BKE_animsys.h" +#include "BKE_global.h" +#include "BKE_library.h" +#include "BKE_main.h" +#include "BLI_math.h" +#include "BKE_node.h" +#include "BKE_utildefines.h" + +#include "RNA_access.h" +#include "RNA_types.h" + +#include "MEM_guardedalloc.h" + +#include "node_common.h" +#include "node_exec.h" +#include "NOD_socket.h" + +/**** Group ****/ + +bNodeSocket *node_group_find_input(bNode *gnode, bNodeSocket *gsock) +{ + bNodeSocket *sock; + for (sock=gnode->inputs.first; sock; sock=sock->next) + if (sock->groupsock == gsock) + return sock; + return NULL; +} + +bNodeSocket *node_group_find_output(bNode *gnode, bNodeSocket *gsock) +{ + bNodeSocket *sock; + for (sock=gnode->outputs.first; sock; sock=sock->next) + if (sock->groupsock == gsock) + return sock; + return NULL; +} + +bNodeSocket *node_group_add_extern_socket(bNodeTree *UNUSED(ntree), ListBase *lb, int in_out, bNodeSocket *gsock) +{ + bNodeSocket *sock; + + if (gsock->flag & SOCK_INTERNAL) + return NULL; + + sock= MEM_callocN(sizeof(bNodeSocket), "sock"); + + /* make a copy of the group socket */ + *sock = *gsock; + sock->link = NULL; + sock->next = sock->prev = NULL; + sock->new_sock = NULL; + + /* group sockets are dynamically added */ + sock->flag |= SOCK_DYNAMIC; + + sock->own_index = gsock->own_index; + sock->groupsock = gsock; + sock->limit = (in_out==SOCK_IN ? 1 : 0xFFF); + + if (gsock->default_value) + sock->default_value = MEM_dupallocN(gsock->default_value); + + if(lb) + BLI_addtail(lb, sock); + + return sock; +} + +bNode *node_group_make_from_selected(bNodeTree *ntree) +{ + bNodeLink *link, *linkn; + bNode *node, *gnode, *nextn; + bNodeTree *ngroup; + bNodeSocket *gsock; + ListBase anim_basepaths = {NULL, NULL}; + float min[2], max[2]; + int totnode=0; + bNodeTemplate ntemp; + + INIT_MINMAX2(min, max); + + /* is there something to group? also do some clearing */ + for(node= ntree->nodes.first; node; node= node->next) { + if(node->flag & NODE_SELECT) { + /* no groups in groups */ + if(node->type==NODE_GROUP) + return NULL; + DO_MINMAX2( (&node->locx), min, max); + totnode++; + } + node->done= 0; + } + if(totnode==0) return NULL; + + /* check if all connections are OK, no unselected node has both + inputs and outputs to a selection */ + for(link= ntree->links.first; link; link= link->next) { + if(link->fromnode && link->tonode && link->fromnode->flag & NODE_SELECT) + link->tonode->done |= 1; + if(link->fromnode && link->tonode && link->tonode->flag & NODE_SELECT) + link->fromnode->done |= 2; + } + + for(node= ntree->nodes.first; node; node= node->next) { + if((node->flag & NODE_SELECT)==0) + if(node->done==3) + break; + } + if(node) + return NULL; + + /* OK! new nodetree */ + ngroup= ntreeAddTree("NodeGroup", ntree->type, NODE_GROUP); + + /* move nodes over */ + for(node= ntree->nodes.first; node; node= nextn) { + nextn= node->next; + if(node->flag & NODE_SELECT) { + /* keep track of this node's RNA "base" path (the part of the pat identifying the node) + * if the old nodetree has animation data which potentially covers this node + */ + if (ntree->adt) { + PointerRNA ptr; + char *path; + + RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr); + path = RNA_path_from_ID_to_struct(&ptr); + + if (path) + BLI_addtail(&anim_basepaths, BLI_genericNodeN(path)); + } + + /* change node-collection membership */ + BLI_remlink(&ntree->nodes, node); + BLI_addtail(&ngroup->nodes, node); + + node->locx-= 0.5f*(min[0]+max[0]); + node->locy-= 0.5f*(min[1]+max[1]); + } + } + + /* move animation data over */ + if (ntree->adt) { + LinkData *ld, *ldn=NULL; + + BKE_animdata_separate_by_basepath(&ntree->id, &ngroup->id, &anim_basepaths); + + /* paths + their wrappers need to be freed */ + for (ld = anim_basepaths.first; ld; ld = ldn) { + ldn = ld->next; + + MEM_freeN(ld->data); + BLI_freelinkN(&anim_basepaths, ld); + } + } + + /* make group node */ + ntemp.type = NODE_GROUP; + ntemp.ngroup = ngroup; + gnode= nodeAddNode(ntree, &ntemp); + gnode->locx= 0.5f*(min[0]+max[0]); + gnode->locy= 0.5f*(min[1]+max[1]); + + /* relink external sockets */ + for(link= ntree->links.first; link; link= linkn) { + linkn= link->next; + + if(link->fromnode && link->tonode && (link->fromnode->flag & link->tonode->flag & NODE_SELECT)) { + BLI_remlink(&ntree->links, link); + BLI_addtail(&ngroup->links, link); + } + else if(link->tonode && (link->tonode->flag & NODE_SELECT)) { + gsock = node_group_expose_socket(ngroup, link->tosock, SOCK_IN); + link->tosock->link = nodeAddLink(ngroup, NULL, gsock, link->tonode, link->tosock); + link->tosock = node_group_add_extern_socket(ntree, &gnode->inputs, SOCK_IN, gsock); + link->tonode = gnode; + } + else if(link->fromnode && (link->fromnode->flag & NODE_SELECT)) { + /* search for existing group node socket */ + for (gsock=ngroup->outputs.first; gsock; gsock=gsock->next) + if (gsock->link && gsock->link->fromsock==link->fromsock) + break; + if (!gsock) { + gsock = node_group_expose_socket(ngroup, link->fromsock, SOCK_OUT); + gsock->link = nodeAddLink(ngroup, link->fromnode, link->fromsock, NULL, gsock); + link->fromsock = node_group_add_extern_socket(ntree, &gnode->outputs, SOCK_OUT, gsock); + } + else + link->fromsock = node_group_find_output(gnode, gsock); + link->fromnode = gnode; + } + } + + ngroup->update |= NTREE_UPDATE; + ntreeUpdateTree(ngroup); + ntree->update |= NTREE_UPDATE_NODES|NTREE_UPDATE_LINKS; + ntreeUpdateTree(ntree); + + return gnode; +} + +/* XXX This is a makeshift function to have useful initial group socket values. + * In the end this should be implemented by a flexible socket data conversion system, + * which is yet to be implemented. The idea is that beside default standard conversions, + * such as int-to-float, it should be possible to quickly select a conversion method or + * a chain of conversions for each input, whenever there is more than one option. + * E.g. a vector-to-float conversion could use either of the x/y/z components or + * the vector length. + * + * In the interface this could be implemented by a pseudo-script textbox on linked inputs, + * with quick selection from a predefined list of conversion options. Some Examples: + * - vector component 'z' (vector->float): "z" + * - greyscale color (float->color): "grey" + * - color luminance (color->float): "lum" + * - matrix column 2 length (matrix->vector->float): "col[1].len" + * - mesh vertex coordinate 'y' (mesh->vertex->vector->float): "vertex.co.y" + * + * The actual conversion is then done by a series of conversion functions, + * which are defined in the socket type structs. + */ +static void convert_socket_value(bNodeSocket *from, bNodeSocket *to) +{ + /* XXX only one of these pointers is valid! just putting them here for convenience */ + bNodeSocketValueFloat *fromfloat= (bNodeSocketValueFloat*)from->default_value; + bNodeSocketValueInt *fromint= (bNodeSocketValueInt*)from->default_value; + bNodeSocketValueBoolean *frombool= (bNodeSocketValueBoolean*)from->default_value; + bNodeSocketValueVector *fromvector= (bNodeSocketValueVector*)from->default_value; + bNodeSocketValueRGBA *fromrgba= (bNodeSocketValueRGBA*)from->default_value; + + bNodeSocketValueFloat *tofloat= (bNodeSocketValueFloat*)to->default_value; + bNodeSocketValueInt *toint= (bNodeSocketValueInt*)to->default_value; + bNodeSocketValueBoolean *tobool= (bNodeSocketValueBoolean*)to->default_value; + bNodeSocketValueVector *tovector= (bNodeSocketValueVector*)to->default_value; + bNodeSocketValueRGBA *torgba= (bNodeSocketValueRGBA*)to->default_value; + + switch (from->type) { + case SOCK_FLOAT: + switch (to->type) { + case SOCK_FLOAT: + tofloat->value = fromfloat->value; + break; + case SOCK_INT: + toint->value = (int)fromfloat->value; + break; + case SOCK_BOOLEAN: + tobool->value = (fromfloat->value > 0.0f); + break; + case SOCK_VECTOR: + tovector->value[0] = tovector->value[1] = tovector->value[2] = fromfloat->value; + break; + case SOCK_RGBA: + torgba->value[0] = torgba->value[1] = torgba->value[2] = torgba->value[3] = fromfloat->value; + break; + } + break; + case SOCK_INT: + switch (to->type) { + case SOCK_FLOAT: + tofloat->value = (float)fromint->value; + break; + case SOCK_INT: + toint->value = fromint->value; + break; + case SOCK_BOOLEAN: + tobool->value = (fromint->value > 0); + break; + case SOCK_VECTOR: + tovector->value[0] = tovector->value[1] = tovector->value[2] = (float)fromint->value; + break; + case SOCK_RGBA: + torgba->value[0] = torgba->value[1] = torgba->value[2] = torgba->value[3] = (float)fromint->value; + break; + } + break; + case SOCK_BOOLEAN: + switch (to->type) { + case SOCK_FLOAT: + tofloat->value = (float)frombool->value; + break; + case SOCK_INT: + toint->value = (int)frombool->value; + break; + case SOCK_BOOLEAN: + tobool->value = frombool->value; + break; + case SOCK_VECTOR: + tovector->value[0] = tovector->value[1] = tovector->value[2] = (float)frombool->value; + break; + case SOCK_RGBA: + torgba->value[0] = torgba->value[1] = torgba->value[2] = torgba->value[3] = (float)frombool->value; + break; + } + break; + case SOCK_VECTOR: + switch (to->type) { + case SOCK_FLOAT: + tofloat->value = fromvector->value[0]; + break; + case SOCK_INT: + toint->value = (int)fromvector->value[0]; + break; + case SOCK_BOOLEAN: + tobool->value = (fromvector->value[0] > 0.0f); + break; + case SOCK_VECTOR: + copy_v3_v3(tovector->value, fromvector->value); + break; + case SOCK_RGBA: + copy_v3_v3(torgba->value, fromvector->value); + torgba->value[3] = 1.0f; + break; + } + break; + case SOCK_RGBA: + switch (to->type) { + case SOCK_FLOAT: + tofloat->value = fromrgba->value[0]; + break; + case SOCK_INT: + toint->value = (int)fromrgba->value[0]; + break; + case SOCK_BOOLEAN: + tobool->value = (fromrgba->value[0] > 0.0f); + break; + case SOCK_VECTOR: + copy_v3_v3(tovector->value, fromrgba->value); + break; + case SOCK_RGBA: + copy_v4_v4(torgba->value, fromrgba->value); + break; + } + break; + } +} + +static void copy_socket_value(bNodeSocket *from, bNodeSocket *to) +{ + /* XXX only one of these pointers is valid! just putting them here for convenience */ + bNodeSocketValueFloat *fromfloat= (bNodeSocketValueFloat*)from->default_value; + bNodeSocketValueInt *fromint= (bNodeSocketValueInt*)from->default_value; + bNodeSocketValueBoolean *frombool= (bNodeSocketValueBoolean*)from->default_value; + bNodeSocketValueVector *fromvector= (bNodeSocketValueVector*)from->default_value; + bNodeSocketValueRGBA *fromrgba= (bNodeSocketValueRGBA*)from->default_value; + + bNodeSocketValueFloat *tofloat= (bNodeSocketValueFloat*)to->default_value; + bNodeSocketValueInt *toint= (bNodeSocketValueInt*)to->default_value; + bNodeSocketValueBoolean *tobool= (bNodeSocketValueBoolean*)to->default_value; + bNodeSocketValueVector *tovector= (bNodeSocketValueVector*)to->default_value; + bNodeSocketValueRGBA *torgba= (bNodeSocketValueRGBA*)to->default_value; + + if (from->type != to->type) + return; + + switch (from->type) { + case SOCK_FLOAT: + *tofloat = *fromfloat; + break; + case SOCK_INT: + *toint = *fromint; + break; + case SOCK_BOOLEAN: + *tobool = *frombool; + break; + case SOCK_VECTOR: + *tovector = *fromvector; + break; + case SOCK_RGBA: + *torgba = *fromrgba; + break; + } +} + +/* returns 1 if its OK */ +int node_group_ungroup(bNodeTree *ntree, bNode *gnode) +{ + bNodeLink *link, *linkn; + bNode *node, *nextn; + bNodeTree *ngroup, *wgroup; + ListBase anim_basepaths = {NULL, NULL}; + + ngroup= (bNodeTree *)gnode->id; + if(ngroup==NULL) return 0; + + /* clear new pointers, set in copytree */ + for(node= ntree->nodes.first; node; node= node->next) + node->new_node= NULL; + + /* wgroup is a temporary copy of the NodeTree we're merging in + * - all of wgroup's nodes are transferred across to their new home + * - ngroup (i.e. the source NodeTree) is left unscathed + */ + wgroup= ntreeCopyTree(ngroup); + + /* add the nodes into the ntree */ + for(node= wgroup->nodes.first; node; node= nextn) { + nextn= node->next; + + /* keep track of this node's RNA "base" path (the part of the pat identifying the node) + * if the old nodetree has animation data which potentially covers this node + */ + if (wgroup->adt) { + PointerRNA ptr; + char *path; + + RNA_pointer_create(&wgroup->id, &RNA_Node, node, &ptr); + path = RNA_path_from_ID_to_struct(&ptr); + + if (path) + BLI_addtail(&anim_basepaths, BLI_genericNodeN(path)); + } + + /* migrate node */ + BLI_remlink(&wgroup->nodes, node); + BLI_addtail(&ntree->nodes, node); + + node->locx+= gnode->locx; + node->locy+= gnode->locy; + + node->flag |= NODE_SELECT; + } + + /* restore external links to and from the gnode */ + for(link= ntree->links.first; link; link= link->next) { + if (link->fromnode==gnode) { + if (link->fromsock->groupsock) { + bNodeSocket *gsock= link->fromsock->groupsock; + if (gsock->link) { + if (gsock->link->fromnode) { + /* NB: using the new internal copies here! the groupsock pointer still maps to the old tree */ + link->fromnode = (gsock->link->fromnode ? gsock->link->fromnode->new_node : NULL); + link->fromsock = gsock->link->fromsock->new_sock; + } + else { + /* group output directly maps to group input */ + bNodeSocket *insock= node_group_find_input(gnode, gsock->link->fromsock); + if (insock->link) { + link->fromnode = insock->link->fromnode; + link->fromsock = insock->link->fromsock; + } + } + } + else { + /* copy the default input value from the group socket default to the external socket */ + convert_socket_value(gsock, link->tosock); + } + } + } + } + /* remove internal output links, these are not used anymore */ + for(link=wgroup->links.first; link; link= linkn) { + linkn = link->next; + if (!link->tonode) + nodeRemLink(wgroup, link); + } + /* restore links from internal nodes */ + for(link= wgroup->links.first; link; link= link->next) { + /* indicates link to group input */ + if (!link->fromnode) { + /* NB: can't use find_group_node_input here, + * because gnode sockets still point to the old tree! + */ + bNodeSocket *insock; + for (insock= gnode->inputs.first; insock; insock= insock->next) + if (insock->groupsock->new_sock == link->fromsock) + break; + if (insock->link) { + link->fromnode = insock->link->fromnode; + link->fromsock = insock->link->fromsock; + } + else { + /* copy the default input value from the group node socket default to the internal socket */ + convert_socket_value(insock, link->tosock); + nodeRemLink(wgroup, link); + } + } + } + + /* add internal links to the ntree */ + for(link= wgroup->links.first; link; link= linkn) { + linkn= link->next; + BLI_remlink(&wgroup->links, link); + BLI_addtail(&ntree->links, link); + } + + /* and copy across the animation */ + if (wgroup->adt) { + LinkData *ld, *ldn=NULL; + bAction *waction; + + /* firstly, wgroup needs to temporary dummy action that can be destroyed, as it shares copies */ + waction = wgroup->adt->action = copy_action(wgroup->adt->action); + + /* now perform the moving */ + BKE_animdata_separate_by_basepath(&wgroup->id, &ntree->id, &anim_basepaths); + + /* paths + their wrappers need to be freed */ + for (ld = anim_basepaths.first; ld; ld = ldn) { + ldn = ld->next; + + MEM_freeN(ld->data); + BLI_freelinkN(&anim_basepaths, ld); + } + + /* free temp action too */ + free_libblock(&G.main->action, waction); + } + + /* delete the group instance. this also removes old input links! */ + nodeFreeNode(ntree, gnode); + + /* free the group tree (takes care of user count) */ + free_libblock(&G.main->nodetree, wgroup); + + ntree->update |= NTREE_UPDATE_NODES|NTREE_UPDATE_LINKS; + ntreeUpdateTree(ntree); + + return 1; +} + +bNodeSocket *node_group_add_socket(bNodeTree *ngroup, const char *name, int type, int in_out) +{ + bNodeSocketType *stype = ntreeGetSocketType(type); + bNodeSocket *gsock = MEM_callocN(sizeof(bNodeSocket), "bNodeSocket"); + + strncpy(gsock->name, name, sizeof(gsock->name)); + gsock->type = type; + /* group sockets are dynamically added */ + gsock->flag |= SOCK_DYNAMIC; + + gsock->next = gsock->prev = NULL; + gsock->new_sock = NULL; + gsock->link = NULL; + /* assign new unique index */ + gsock->own_index = ngroup->cur_index++; + gsock->limit = (in_out==SOCK_IN ? 0xFFF : 1); + + if (stype->value_structsize > 0) + gsock->default_value = MEM_callocN(stype->value_structsize, "default socket value"); + + BLI_addtail(in_out==SOCK_IN ? &ngroup->inputs : &ngroup->outputs, gsock); + + ngroup->update |= (in_out==SOCK_IN ? NTREE_UPDATE_GROUP_IN : NTREE_UPDATE_GROUP_OUT); + + return gsock; +} + +bNodeSocket *node_group_expose_socket(bNodeTree *ngroup, bNodeSocket *sock, int in_out) +{ + bNodeSocket *gsock= node_group_add_socket(ngroup, sock->name, sock->type, in_out); + + /* initialize the default value. */ + copy_socket_value(sock, gsock); + + return gsock; +} + +void node_group_expose_all_sockets(bNodeTree *ngroup) +{ + bNode *node; + bNodeSocket *sock, *gsock; + + for (node=ngroup->nodes.first; node; node=node->next) { + for (sock=node->inputs.first; sock; sock=sock->next) { + if (!sock->link && !(sock->flag & SOCK_HIDDEN)) { + gsock = node_group_add_socket(ngroup, sock->name, sock->type, SOCK_IN); + + /* initialize the default value. */ + copy_socket_value(sock, gsock); + + sock->link = nodeAddLink(ngroup, NULL, gsock, node, sock); + } + } + for (sock=node->outputs.first; sock; sock=sock->next) { + if (nodeCountSocketLinks(ngroup, sock)==0 && !(sock->flag & SOCK_HIDDEN)) { + gsock = node_group_add_socket(ngroup, sock->name, sock->type, SOCK_OUT); + + /* initialize the default value. */ + copy_socket_value(sock, gsock); + + gsock->link = nodeAddLink(ngroup, node, sock, NULL, gsock); + } + } + } +} + +void node_group_remove_socket(bNodeTree *ngroup, bNodeSocket *gsock, int in_out) +{ + nodeRemSocketLinks(ngroup, gsock); + + switch (in_out) { + case SOCK_IN: + BLI_remlink(&ngroup->inputs, gsock); + ngroup->update |= NTREE_UPDATE_GROUP_IN; + break; + case SOCK_OUT: + BLI_remlink(&ngroup->outputs, gsock); + ngroup->update |= NTREE_UPDATE_GROUP_OUT; + break; + } + + if (gsock->default_value) + MEM_freeN(gsock->default_value); + + MEM_freeN(gsock); +} + +/* groups display their internal tree name as label */ +const char *node_group_label(bNode *node) +{ + return (node->id)? node->id->name+2: "Missing Datablock"; +} + +int node_group_valid(bNodeTree *ntree, bNodeTemplate *ntemp) +{ + bNodeTemplate childtemp; + bNode *node; + + /* regular groups cannot be recursive */ + if (ntree == ntemp->ngroup) + return 0; + + /* make sure all children are valid */ + for (node=ntemp->ngroup->nodes.first; node; node=node->next) { + childtemp = nodeMakeTemplate(node); + if (!nodeValid(ntree, &childtemp)) + return 0; + } + + return 1; +} + +bNodeTemplate node_group_template(bNode *node) +{ + bNodeTemplate ntemp; + ntemp.type = NODE_GROUP; + ntemp.ngroup = (bNodeTree*)node->id; + return ntemp; +} + +void node_group_init(bNodeTree *ntree, bNode *node, bNodeTemplate *ntemp) +{ + node->id = (ID*)ntemp->ngroup; + + /* NB: group socket input/output roles are inverted internally! + * Group "inputs" work as outputs in links and vice versa. + */ + if (ntemp->ngroup) { + bNodeSocket *gsock; + for (gsock=ntemp->ngroup->inputs.first; gsock; gsock=gsock->next) + node_group_add_extern_socket(ntree, &node->inputs, SOCK_IN, gsock); + for (gsock=ntemp->ngroup->outputs.first; gsock; gsock=gsock->next) + node_group_add_extern_socket(ntree, &node->outputs, SOCK_OUT, gsock); + } +} + +static bNodeSocket *group_verify_socket(bNodeTree *ntree, ListBase *lb, int in_out, bNodeSocket *gsock) +{ + bNodeSocket *sock; + + /* group sockets tagged as internal are not exposed ever */ + if (gsock->flag & SOCK_INTERNAL) + return NULL; + + for(sock= lb->first; sock; sock= sock->next) { + if(sock->own_index==gsock->own_index) + break; + } + if(sock) { + sock->groupsock = gsock; + + strcpy(sock->name, gsock->name); + sock->type= gsock->type; + + /* XXX hack: group socket input/output roles are inverted internally, + * need to change the limit value when making actual node sockets from them. + */ + sock->limit = (in_out==SOCK_IN ? 1 : 0xFFF); + + BLI_remlink(lb, sock); + + return sock; + } + else { + return node_group_add_extern_socket(ntree, NULL, in_out, gsock); + } +} + +static void group_verify_socket_list(bNodeTree *ntree, bNode *node, ListBase *lb, int in_out, ListBase *glb) +{ + bNodeSocket *sock, *nextsock, *gsock; + + /* step by step compare */ + for (gsock= glb->first; gsock; gsock=gsock->next) { + /* abusing new_sock pointer for verification here! only used inside this function */ + gsock->new_sock= group_verify_socket(ntree, lb, in_out, gsock); + } + /* leftovers are removed */ + for (sock=lb->first; sock; sock=nextsock) { + nextsock=sock->next; + if (sock->flag & SOCK_DYNAMIC) + nodeRemoveSocket(ntree, node, sock); + } + /* and we put back the verified sockets */ + for (gsock= glb->first; gsock; gsock=gsock->next) { + if (gsock->new_sock) { + BLI_addtail(lb, gsock->new_sock); + gsock->new_sock = NULL; + } + } +} + +/* make sure all group node in ntree, which use ngroup, are sync'd */ +void node_group_verify(struct bNodeTree *ntree, struct bNode *node, struct ID *id) +{ + /* check inputs and outputs, and remove or insert them */ + if (node->id==id) { + bNodeTree *ngroup= (bNodeTree*)node->id; + group_verify_socket_list(ntree, node, &node->inputs, SOCK_IN, &ngroup->inputs); + group_verify_socket_list(ntree, node, &node->outputs, SOCK_OUT, &ngroup->outputs); + } +} + +struct bNodeTree *node_group_edit_get(bNode *node) +{ + if (node->flag & NODE_GROUP_EDIT) + return (bNodeTree*)node->id; + else + return NULL; +} + +struct bNodeTree *node_group_edit_set(bNode *node, int edit) +{ + if (edit) { + bNodeTree *ngroup= (bNodeTree*)node->id; + if (ngroup) { + if(ngroup->id.lib) + ntreeMakeLocal(ngroup); + + node->flag |= NODE_GROUP_EDIT; + } + return ngroup; + } + else { + node->flag &= ~NODE_GROUP_EDIT; + return NULL; + } +} + +void node_group_edit_clear(bNode *node) +{ + bNodeTree *ngroup= (bNodeTree*)node->id; + bNode *inode; + + node->flag &= ~NODE_GROUP_EDIT; + + if (ngroup) + for (inode=ngroup->nodes.first; inode; inode=inode->next) + nodeGroupEditClear(inode); +} + +void node_group_link(bNodeTree *ntree, bNodeSocket *sock, int in_out) +{ + node_group_expose_socket(ntree, sock, in_out); +} + +/**** For Loop ****/ + +/* Essentially a group node with slightly different behavior. + * The internal tree is executed several times, with each output being re-used + * as an input in the next iteration. For this purpose, input and output socket + * lists are kept identical! + */ + +bNodeTemplate node_forloop_template(bNode *node) +{ + bNodeTemplate ntemp; + ntemp.type = NODE_FORLOOP; + ntemp.ngroup = (bNodeTree*)node->id; + return ntemp; +} + +void node_forloop_init(bNodeTree *ntree, bNode *node, bNodeTemplate *ntemp) +{ + bNodeSocket *sock; + + node->id = (ID*)ntemp->ngroup; + + sock = nodeAddInputFloat(ntree, node, "Iterations", PROP_UNSIGNED, 1, 0, 10000); + + /* NB: group socket input/output roles are inverted internally! + * Group "inputs" work as outputs in links and vice versa. + */ + if (ntemp->ngroup) { + bNodeSocket *gsock; + for (gsock=ntemp->ngroup->inputs.first; gsock; gsock=gsock->next) + node_group_add_extern_socket(ntree, &node->inputs, SOCK_IN, gsock); + for (gsock=ntemp->ngroup->outputs.first; gsock; gsock=gsock->next) + node_group_add_extern_socket(ntree, &node->outputs, SOCK_OUT, gsock); + } +} + +void node_forloop_init_tree(bNodeTree *ntree) +{ + bNodeSocket *sock; + sock = node_group_add_socket(ntree, "Iteration", SOCK_FLOAT, SOCK_IN); + sock->flag |= SOCK_INTERNAL; +} + +static void loop_sync(bNodeTree *ntree, int sync_in_out) +{ + bNodeSocket *sock, *sync, *nsync, *mirror; + ListBase *sync_lb; + + if (sync_in_out==SOCK_IN) { + sock = ntree->outputs.first; + + sync = ntree->inputs.first; + sync_lb = &ntree->inputs; + } + else { + sock = ntree->inputs.first; + + sync = ntree->outputs.first; + sync_lb = &ntree->outputs; + } + + /* NB: the sock->storage pointer is used here directly to store the own_index int + * out the mirrored socket counterpart! + */ + + while (sock) { + /* skip static and internal sockets on the sync side (preserves socket order!) */ + while (sync && ((sync->flag & SOCK_INTERNAL) || !(sync->flag & SOCK_DYNAMIC))) + sync = sync->next; + + if (sync && !(sync->flag & SOCK_INTERNAL) && (sync->flag & SOCK_DYNAMIC)) { + if (sock->storage==NULL) { + /* if mirror index is 0, the sockets is newly added and a new mirror must be created. */ + mirror = node_group_expose_socket(ntree, sock, sync_in_out); + /* store the mirror index */ + sock->storage = SET_INT_IN_POINTER(mirror->own_index); + mirror->storage = SET_INT_IN_POINTER(sock->own_index); + /* move mirror to the right place */ + BLI_remlink(sync_lb, mirror); + if (sync) + BLI_insertlinkbefore(sync_lb, sync, mirror); + else + BLI_addtail(sync_lb, mirror); + } + else { + /* look up the mirror socket */ + for (mirror=sync; mirror; mirror=mirror->next) + if (mirror->own_index == GET_INT_FROM_POINTER(sock->storage)) + break; + /* make sure the name is the same (only for identification by user, no deeper meaning) */ + strcpy(mirror->name, sock->name); + /* fix the socket order if necessary */ + if (mirror != sync) { + BLI_remlink(sync_lb, mirror); + BLI_insertlinkbefore(sync_lb, sync, mirror); + } + else + sync = sync->next; + } + } + + sock = sock->next; + } + + /* remaining sockets in sync_lb are leftovers from deleted sockets, remove them */ + while (sync) { + nsync = sync->next; + if (!(sync->flag & SOCK_INTERNAL) && (sync->flag & SOCK_DYNAMIC)) + node_group_remove_socket(ntree, sync, sync_in_out); + sync = nsync; + } +} + +void node_loop_update_tree(bNodeTree *ngroup) +{ + /* make sure inputs & outputs are identical */ + if (ngroup->update & NTREE_UPDATE_GROUP_IN) + loop_sync(ngroup, SOCK_OUT); + if (ngroup->update & NTREE_UPDATE_GROUP_OUT) + loop_sync(ngroup, SOCK_IN); +} + +void node_whileloop_init(bNodeTree *ntree, bNode *node, bNodeTemplate *ntemp) +{ + bNodeSocket *sock; + + node->id = (ID*)ntemp->ngroup; + + sock = nodeAddInputFloat(ntree, node, "Condition", PROP_NONE, 1, 0, 1); + + /* max iterations */ + node->custom1 = 10000; + + /* NB: group socket input/output roles are inverted internally! + * Group "inputs" work as outputs in links and vice versa. + */ + if (ntemp->ngroup) { + bNodeSocket *gsock; + for (gsock=ntemp->ngroup->inputs.first; gsock; gsock=gsock->next) + node_group_add_extern_socket(ntree, &node->inputs, SOCK_IN, gsock); + for (gsock=ntemp->ngroup->outputs.first; gsock; gsock=gsock->next) + node_group_add_extern_socket(ntree, &node->outputs, SOCK_OUT, gsock); + } +} + +void node_whileloop_init_tree(bNodeTree *ntree) +{ + bNodeSocket *sock; + sock = node_group_add_socket(ntree, "Condition", SOCK_FLOAT, SOCK_OUT); + sock->flag |= SOCK_INTERNAL; +} + +bNodeTemplate node_whileloop_template(bNode *node) +{ + bNodeTemplate ntemp; + ntemp.type = NODE_WHILELOOP; + ntemp.ngroup = (bNodeTree*)node->id; + return ntemp; +} + +/**** FRAME ****/ + +void register_node_type_frame(ListBase *lb) +{ + /* frame type is used for all tree types, needs dynamic allocation */ + bNodeType *ntype= MEM_callocN(sizeof(bNodeType), "frame node type"); + + node_type_base(ntype, NODE_FRAME, "Frame", NODE_CLASS_LAYOUT, NODE_BACKGROUND); + node_type_size(ntype, 150, 100, 0); + + ntype->needs_free = 1; + nodeRegisterType(lb, ntype); +} diff --git a/source/blender/nodes/intern/node_common.h b/source/blender/nodes/intern/node_common.h new file mode 100644 index 00000000000..2723c595380 --- /dev/null +++ b/source/blender/nodes/intern/node_common.h @@ -0,0 +1,66 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Lukas Toenne. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/intern/node_common.h + * \ingroup nodes + */ + + +#ifndef NODE_COMMON_H_ +#define NODE_COMMON_H_ + +#include "DNA_listBase.h" + +struct bNodeTree; + +struct bNodeSocket *node_group_add_extern_socket(struct bNodeTree *ntree, ListBase *lb, int in_out, struct bNodeSocket *gsock); + +void node_group_init(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp); +void node_forloop_init(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp); +void node_whileloop_init(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp); + +void node_forloop_init_tree(struct bNodeTree *ntree); +void node_whileloop_init_tree(struct bNodeTree *ntree); + +const char *node_group_label(struct bNode *node); + +struct bNodeTemplate node_group_template(struct bNode *node); +struct bNodeTemplate node_forloop_template(struct bNode *node); +struct bNodeTemplate node_whileloop_template(struct bNode *node); + +int node_group_valid(struct bNodeTree *ntree, struct bNodeTemplate *ntemp); +void node_group_verify(struct bNodeTree *ntree, struct bNode *node, struct ID *id); + +struct bNodeTree *node_group_edit_get(struct bNode *node); +struct bNodeTree *node_group_edit_set(struct bNode *node, int edit); +void node_group_edit_clear(bNode *node); + +void node_loop_update_tree(struct bNodeTree *ngroup); + +#endif diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c new file mode 100644 index 00000000000..608347bc258 --- /dev/null +++ b/source/blender/nodes/intern/node_exec.c @@ -0,0 +1,309 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Nathan Letwory. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/intern/node_exec.c + * \ingroup nodes + */ + + +#include "DNA_node_types.h" + +#include "BLI_listbase.h" +#include "BLI_math.h" +#include "BLI_utildefines.h" + +#include "BKE_node.h" + +#include "MEM_guardedalloc.h" + +#include "node_exec.h" + + +/* for a given socket, find the actual stack entry */ +bNodeStack *node_get_socket_stack(bNodeStack *stack, bNodeSocket *sock) +{ + return stack + sock->stack_index; +} + +void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out) +{ + bNodeSocket *sock; + + /* build pointer stack */ + if (in) { + for(sock= node->inputs.first; sock; sock= sock->next) { + *(in++) = node_get_socket_stack(stack, sock); + } + } + + if (out) { + for(sock= node->outputs.first; sock; sock= sock->next) { + *(out++) = node_get_socket_stack(stack, sock); + } + } +} + +void node_init_input_index(bNodeSocket *sock, int *index) +{ + if (sock->link && sock->link->fromsock) { + sock->stack_index = sock->link->fromsock->stack_index; + } + else { + sock->stack_index = (*index)++; + } +} + +void node_init_output_index(bNodeSocket *sock, int *index) +{ + sock->stack_index = (*index)++; +} + +/* basic preparation of socket stacks */ +static struct bNodeStack *setup_stack(bNodeStack *stack, bNodeSocket *sock) +{ + bNodeStack *ns = node_get_socket_stack(stack, sock); + float null_value[4]= {0.0f, 0.0f, 0.0f, 0.0f}; + + /* don't mess with remote socket stacks, these are initialized by other nodes! */ + if (sock->link) + return ns; + + ns->sockettype = sock->type; + + if (sock->default_value) { + switch (sock->type) { + case SOCK_FLOAT: + ns->vec[0] = ((bNodeSocketValueFloat*)sock->default_value)->value; + break; + case SOCK_VECTOR: + copy_v3_v3(ns->vec, ((bNodeSocketValueVector*)sock->default_value)->value); + break; + case SOCK_RGBA: + copy_v4_v4(ns->vec, ((bNodeSocketValueRGBA*)sock->default_value)->value); + break; + } + } + else { + switch (sock->type) { + case SOCK_FLOAT: + ns->vec[0] = 0.0f; + break; + case SOCK_VECTOR: + copy_v3_v3(ns->vec, null_value); + break; + case SOCK_RGBA: + copy_v4_v4(ns->vec, null_value); + break; + } + } + + return ns; +} + +bNodeTreeExec *ntree_exec_begin(bNodeTree *ntree) +{ + bNodeTreeExec *exec; + bNode *node; + bNodeExec *nodeexec; + bNodeSocket *sock, *gsock; + bNodeStack *ns; + int index= 0; + bNode **nodelist; + int totnodes, n; + + if((ntree->init & NTREE_TYPE_INIT)==0) + ntreeInitTypes(ntree); + + /* get a dependency-sorted list of nodes */ + ntreeGetDependencyList(ntree, &nodelist, &totnodes); + + /* XXX could let callbacks do this for specialized data */ + exec = MEM_callocN(sizeof(bNodeTreeExec), "node tree execution data"); + /* backpointer to node tree */ + exec->nodetree = ntree; + + /* group inputs essentially work as outputs */ + for(gsock=ntree->inputs.first; gsock; gsock = gsock->next) + node_init_output_index(gsock, &index); + /* set stack indexes */ + for(n=0; n < totnodes; ++n) { + node = nodelist[n]; + + node->stack_index = index; + + /* init node socket stack indexes */ + for (sock=node->inputs.first; sock; sock=sock->next) + node_init_input_index(sock, &index); + for (sock=node->outputs.first; sock; sock=sock->next) + node_init_output_index(sock, &index); + } + /* group outputs essentially work as inputs */ + for(gsock=ntree->outputs.first; gsock; gsock = gsock->next) + node_init_input_index(gsock, &index); + + /* allocated exec data pointers for nodes */ + exec->totnodes = totnodes; + exec->nodeexec = MEM_callocN(exec->totnodes * sizeof(bNodeExec), "node execution data"); + /* allocate data pointer for node stack */ + exec->stacksize = index; + exec->stack = MEM_callocN(exec->stacksize * sizeof(bNodeStack), "bNodeStack"); + + /* prepare group tree inputs */ + for (sock=ntree->inputs.first; sock; sock=sock->next) { + ns = setup_stack(exec->stack, sock); + if (ns->hasoutput) + ns->hasinput = 1; + } + /* prepare all internal nodes for execution */ + for(n=0, nodeexec= exec->nodeexec; n < totnodes; ++n, ++nodeexec) { + node = nodeexec->node = nodelist[n]; + + /* tag inputs */ + for (sock=node->inputs.first; sock; sock=sock->next) { + /* disable the node if an input link is invalid */ + if(sock->link && !(sock->link->flag & NODE_LINK_VALID)) + node->need_exec= 0; + + ns = setup_stack(exec->stack, sock); + if (ns->hasoutput) + ns->hasinput = 1; + } + + /* tag all outputs */ + for (sock=node->outputs.first; sock; sock=sock->next) { + ns = setup_stack(exec->stack, sock); + ns->hasoutput = 1; + } + + if(node->typeinfo->initexecfunc) + nodeexec->data = node->typeinfo->initexecfunc(node); + } + /* prepare group tree outputs */ + for (sock=ntree->outputs.first; sock; sock=sock->next) { + ns = setup_stack(exec->stack, sock); + ns->hasoutput = 1; + } + + if (nodelist) + MEM_freeN(nodelist); + + return exec; +} + +void ntree_exec_end(bNodeTreeExec *exec) +{ + bNodeExec *nodeexec; + int n; + + if (exec->stack) + MEM_freeN(exec->stack); + + for(n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + if (nodeexec->node->typeinfo->freeexecfunc) + nodeexec->node->typeinfo->freeexecfunc(nodeexec->node, nodeexec->data); + } + + if (exec->nodeexec) + MEM_freeN(exec->nodeexec); + + MEM_freeN(exec); +} + +/**** Compositor/Material/Texture trees ****/ + +bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread) +{ + ListBase *lb= &exec->threadstack[thread]; + bNodeThreadStack *nts; + + for(nts=lb->first; nts; nts=nts->next) { + if(!nts->used) { + nts->used= 1; + break; + } + } + + if (!nts) { + nts= MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack"); + nts->stack= MEM_dupallocN(exec->stack); + nts->used= 1; + BLI_addtail(lb, nts); + } + + return nts; +} + +void ntreeReleaseThreadStack(bNodeThreadStack *nts) +{ + nts->used = 0; +} + +void ntreeExecNodes(bNodeTreeExec *exec, void *callerdata, int thread) +{ + bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeExec *nodeexec; + bNode *node; + int n; + + /* nodes are presorted, so exec is in order of list */ + + for(n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + node = nodeexec->node; + if(node->need_exec) { + node_get_stack(node, exec->stack, nsin, nsout); + if(node->typeinfo->execfunc) + node->typeinfo->execfunc(callerdata, node, nsin, nsout); + else if (node->typeinfo->newexecfunc) + node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout); + } + } +} + +void ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread) +{ + bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeExec *nodeexec; + bNode *node; + int n; + + /* nodes are presorted, so exec is in order of list */ + + for(n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + node = nodeexec->node; + if(node->need_exec) { + node_get_stack(node, nts->stack, nsin, nsout); + if(node->typeinfo->execfunc) + node->typeinfo->execfunc(callerdata, node, nsin, nsout); + else if (node->typeinfo->newexecfunc) + node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout); + } + } +} diff --git a/source/blender/nodes/intern/node_exec.h b/source/blender/nodes/intern/node_exec.h new file mode 100644 index 00000000000..567c6ae56cf --- /dev/null +++ b/source/blender/nodes/intern/node_exec.h @@ -0,0 +1,90 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Nathan Letwory. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/intern/node_exec.h + * \ingroup nodes + */ + + +#ifndef NODE_EXEC_H_ +#define NODE_EXEC_H_ + +#include "DNA_listBase.h" + +#include "BLI_utildefines.h" + +#include "BKE_node.h" + +#include "RNA_types.h" + +struct bNodeTree; +struct bNode; +struct bNodeStack; + +/* Node execution data */ +typedef struct bNodeExec { + struct bNode *node; /* backpointer to node */ + void *data; /* custom data storage */ +} bNodeExec; + +/* Execution Data for each instance of node tree execution */ +typedef struct bNodeTreeExec { + struct bNodeTree *nodetree; /* backpointer to node tree */ + + int totnodes; /* total node count */ + struct bNodeExec *nodeexec; /* per-node execution data */ + + int stacksize; + struct bNodeStack *stack; /* socket data stack */ + /* only used by material and texture trees to keep one stack for each thread */ + ListBase *threadstack; /* one instance of the stack for each thread */ +} bNodeTreeExec; + +/* stores one stack copy for each thread (material and texture trees) */ +typedef struct bNodeThreadStack { + struct bNodeThreadStack *next, *prev; + struct bNodeStack *stack; + int used; +} bNodeThreadStack; + +struct bNodeStack *node_get_socket_stack(struct bNodeStack *stack, struct bNodeSocket *sock); +void node_get_stack(struct bNode *node, struct bNodeStack *stack, struct bNodeStack **in, struct bNodeStack **out); +void node_init_input_index(struct bNodeSocket *sock, int *index); +void node_init_output_index(struct bNodeSocket *sock, int *index); + +struct bNodeTreeExec *ntree_exec_begin(struct bNodeTree *ntree); +void ntree_exec_end(struct bNodeTreeExec *exec); + +void ntreeExecNodes(struct bNodeTreeExec *exec, void *callerdata, int thread); + +struct bNodeThreadStack *ntreeGetThreadStack(struct bNodeTreeExec *exec, int thread); +void ntreeReleaseThreadStack(struct bNodeThreadStack *nts); +void ntreeExecThreadNodes(struct bNodeTreeExec *exec, struct bNodeThreadStack *nts, void *callerdata, int thread); + +#endif diff --git a/source/blender/nodes/intern/node_socket.c b/source/blender/nodes/intern/node_socket.c new file mode 100644 index 00000000000..aabaf5b86de --- /dev/null +++ b/source/blender/nodes/intern/node_socket.c @@ -0,0 +1,433 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Lukas Toennne + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/intern/node_socket.c + * \ingroup nodes + */ + + +#include "DNA_node_types.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BLI_listbase.h" +#include "BLI_math.h" +#include "BLI_utildefines.h" + +#include "BKE_DerivedMesh.h" +#include "BKE_node.h" + +#include "RNA_access.h" +#include "RNA_types.h" + +#include "MEM_guardedalloc.h" + +#include "NOD_socket.h" + +/****************** FLOAT ******************/ + +static bNodeSocketType node_socket_type_float = { + /* type */ SOCK_FLOAT, + /* ui_name */ "Float", + /* ui_description */ "Floating Point", + /* ui_icon */ 0, + /* ui_color */ {160,160,160,255}, + + /* value_structname */ "bNodeSocketValueFloat", + /* value_structsize */ sizeof(bNodeSocketValueFloat), + + /* buttonfunc */ NULL, +}; + +/****************** VECTOR ******************/ + +static bNodeSocketType node_socket_type_vector = { + /* type */ SOCK_VECTOR, + /* ui_name */ "Vector", + /* ui_description */ "3-dimensional floating point vector", + /* ui_icon */ 0, + /* ui_color */ {100,100,200,255}, + + /* value_structname */ "bNodeSocketValueVector", + /* value_structsize */ sizeof(bNodeSocketValueVector), + + /* buttonfunc */ NULL, +}; + +/****************** RGBA ******************/ + +static bNodeSocketType node_socket_type_rgba = { + /* type */ SOCK_RGBA, + /* ui_name */ "RGBA", + /* ui_description */ "RGBA color", + /* ui_icon */ 0, + /* ui_color */ {200,200,40,255}, + + /* value_structname */ "bNodeSocketValueRGBA", + /* value_structsize */ sizeof(bNodeSocketValueRGBA), + + /* buttonfunc */ NULL, +}; + +/****************** INT ******************/ + +static bNodeSocketType node_socket_type_int = { + /* type */ SOCK_INT, + /* ui_name */ "Int", + /* ui_description */ "Integer", + /* ui_icon */ 0, + /* ui_color */ {17,133,37,255}, + + /* value_structname */ "bNodeSocketValueInt", + /* value_structsize */ sizeof(bNodeSocketValueInt), + + /* buttonfunc */ NULL, +}; + +/****************** BOOLEAN ******************/ + +static bNodeSocketType node_socket_type_boolean = { + /* type */ SOCK_BOOLEAN, + /* ui_name */ "Boolean", + /* ui_description */ "Boolean", + /* ui_icon */ 0, + /* ui_color */ {158,139,63,255}, + + /* value_structname */ "bNodeSocketValueBoolean", + /* value_structsize */ sizeof(bNodeSocketValueBoolean), + + /* buttonfunc */ NULL, +}; + +/****************** MESH ******************/ + +static bNodeSocketType node_socket_type_mesh = { + /* type */ SOCK_MESH, + /* ui_name */ "Mesh", + /* ui_description */ "Mesh geometry data", + /* ui_icon */ 0, + /* ui_color */ {255,133,7,255}, + + /* value_structname */ NULL, + /* value_structsize */ 0, + + /* buttonfunc */ NULL, +}; + + +void node_socket_type_init(bNodeSocketType *types[]) +{ + #define INIT_TYPE(name) types[node_socket_type_##name.type] = &node_socket_type_##name; + + INIT_TYPE(float); + INIT_TYPE(vector); + INIT_TYPE(rgba); + INIT_TYPE(int); + INIT_TYPE(boolean); + INIT_TYPE(mesh); + + #undef INIT_TYPE +} + +struct bNodeSocket *nodeAddInputInt(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, + int value, int min, int max) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_INT); + bNodeSocketValueInt *dval= (bNodeSocketValueInt*)sock->default_value; + dval->subtype = subtype; + dval->value = value; + dval->min = min; + dval->max = max; + return sock; +} +struct bNodeSocket *nodeAddOutputInt(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_INT); + return sock; +} + +struct bNodeSocket *nodeAddInputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, + float value, float min, float max) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_FLOAT); + bNodeSocketValueFloat *dval= (bNodeSocketValueFloat*)sock->default_value; + dval->subtype = subtype; + dval->value = value; + dval->min = min; + dval->max = max; + return sock; +} +struct bNodeSocket *nodeAddOutputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_FLOAT); + return sock; +} + +struct bNodeSocket *nodeAddInputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name, char value) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_BOOLEAN); + bNodeSocketValueBoolean *dval= (bNodeSocketValueBoolean*)sock->default_value; + dval->value = value; + return sock; +} +struct bNodeSocket *nodeAddOutputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_BOOLEAN); + return sock; +} + +struct bNodeSocket *nodeAddInputVector(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, + float x, float y, float z, float min, float max) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_VECTOR); + bNodeSocketValueVector *dval= (bNodeSocketValueVector*)sock->default_value; + dval->subtype = subtype; + dval->value[0] = x; + dval->value[1] = y; + dval->value[2] = z; + dval->min = min; + dval->max = max; + return sock; +} +struct bNodeSocket *nodeAddOutputVector(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_VECTOR); + return sock; +} + +struct bNodeSocket *nodeAddInputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name, + float r, float g, float b, float a) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_RGBA); + bNodeSocketValueRGBA *dval= (bNodeSocketValueRGBA*)sock->default_value; + dval->value[0] = r; + dval->value[1] = g; + dval->value[2] = b; + dval->value[3] = a; + return sock; +} +struct bNodeSocket *nodeAddOutputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_RGBA); + return sock; +} + +struct bNodeSocket *nodeAddInputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_MESH); + return sock; +} +struct bNodeSocket *nodeAddOutputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_MESH); + return sock; +} + +struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp) +{ + bNodeSocket *sock; + switch (stemp->type) { + case SOCK_INT: + sock = nodeAddInputInt(ntree, node, stemp->name, stemp->subtype, (int)stemp->val1, (int)stemp->min, (int)stemp->max); + break; + case SOCK_FLOAT: + sock = nodeAddInputFloat(ntree, node, stemp->name, stemp->subtype, stemp->val1, stemp->min, stemp->max); + break; + case SOCK_BOOLEAN: + sock = nodeAddInputBoolean(ntree, node, stemp->name, (char)stemp->val1); + break; + case SOCK_VECTOR: + sock = nodeAddInputVector(ntree, node, stemp->name, stemp->subtype, stemp->val1, stemp->val2, stemp->val3, stemp->min, stemp->max); + break; + case SOCK_RGBA: + sock = nodeAddInputRGBA(ntree, node, stemp->name, stemp->val1, stemp->val2, stemp->val3, stemp->val4); + break; + case SOCK_MESH: + sock = nodeAddInputMesh(ntree, node, stemp->name); + break; + default: + sock = nodeAddSocket(ntree, node, SOCK_IN, stemp->name, stemp->type); + } + return sock; +} + +struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp) +{ + bNodeSocket *sock; + switch (stemp->type) { + case SOCK_INT: + sock = nodeAddOutputInt(ntree, node, stemp->name); + break; + case SOCK_FLOAT: + sock = nodeAddOutputFloat(ntree, node, stemp->name); + break; + case SOCK_BOOLEAN: + sock = nodeAddOutputBoolean(ntree, node, stemp->name); + break; + case SOCK_VECTOR: + sock = nodeAddOutputVector(ntree, node, stemp->name); + break; + case SOCK_RGBA: + sock = nodeAddOutputRGBA(ntree, node, stemp->name); + break; + case SOCK_MESH: + sock = nodeAddOutputMesh(ntree, node, stemp->name); + break; + default: + sock = nodeAddSocket(ntree, node, SOCK_OUT, stemp->name, stemp->type); + } + return sock; +} + +static bNodeSocket *verify_socket_template(bNodeTree *ntree, bNode *node, int in_out, ListBase *socklist, bNodeSocketTemplate *stemp) +{ + bNodeSocket *sock; + + for(sock= socklist->first; sock; sock= sock->next) { + if(!(sock->flag & SOCK_DYNAMIC) && strncmp(sock->name, stemp->name, NODE_MAXSTR)==0) + break; + } + if(sock) { + sock->type= stemp->type; /* in future, read this from tydefs! */ + if(stemp->limit==0) sock->limit= 0xFFF; + else sock->limit= stemp->limit; + + /* Copy the property range and subtype parameters in case the template changed. + * NOT copying the actual value here, only button behavior changes! + */ + switch (sock->type) { + case SOCK_FLOAT: + { + bNodeSocketValueFloat *dval= sock->default_value; + dval->min = stemp->min; + dval->max = stemp->max; + dval->subtype = stemp->subtype; + } + break; + case SOCK_INT: + { + bNodeSocketValueInt *dval= sock->default_value; + dval->min = stemp->min; + dval->max = stemp->max; + dval->subtype = stemp->subtype; + } + break; + case SOCK_VECTOR: + { + bNodeSocketValueVector *dval= sock->default_value; + dval->min = stemp->min; + dval->max = stemp->max; + dval->subtype = stemp->subtype; + } + break; + } + + BLI_remlink(socklist, sock); + + return sock; + } + else { + /* no socket for this template found, make a new one */ + if (in_out==SOCK_IN) + sock = node_add_input_from_template(ntree, node, stemp); + else + sock = node_add_output_from_template(ntree, node, stemp); + /* remove the new socket from the node socket list first, + * will be added back after verification. + */ + BLI_remlink(socklist, sock); + } + + return sock; +} + +static void verify_socket_template_list(bNodeTree *ntree, bNode *node, int in_out, ListBase *socklist, bNodeSocketTemplate *stemp_first) +{ + bNodeSocket *sock; + bNodeSocketTemplate *stemp; + + /* no inputs anymore? */ + if(stemp_first==NULL) { + while(socklist->first) { + sock = (bNodeSocket*)socklist->first; + if (!(sock->flag & SOCK_DYNAMIC)) + nodeRemoveSocket(ntree, node, socklist->first); + } + } + else { + /* step by step compare */ + stemp= stemp_first; + while(stemp->type != -1) { + stemp->sock= verify_socket_template(ntree, node, in_out, socklist, stemp); + stemp++; + } + /* leftovers are removed */ + while(socklist->first) { + sock = (bNodeSocket*)socklist->first; + if (!(sock->flag & SOCK_DYNAMIC)) + nodeRemoveSocket(ntree, node, socklist->first); + } + + /* and we put back the verified sockets */ + stemp= stemp_first; + if (socklist->first) { + /* some dynamic sockets left, store the list start + * so we can add static sockets infront of it. + */ + sock = socklist->first; + while(stemp->type != -1) { + /* put static sockets infront of dynamic */ + BLI_insertlinkbefore(socklist, sock, stemp->sock); + stemp++; + } + } + else { + while(stemp->type != -1) { + BLI_addtail(socklist, stemp->sock); + stemp++; + } + } + } +} + +void node_verify_socket_templates(bNodeTree *ntree, bNode *node) +{ + bNodeType *ntype= node->typeinfo; + /* XXX Small trick: don't try to match socket lists when there are no templates. + * This also prevents group node sockets from being removed, without the need to explicitly + * check the node type here. + */ + if(ntype && ((ntype->inputs && ntype->inputs[0].type>=0) || (ntype->outputs && ntype->outputs[0].type>=0))) { + verify_socket_template_list(ntree, node, SOCK_IN, &node->inputs, ntype->inputs); + verify_socket_template_list(ntree, node, SOCK_OUT, &node->outputs, ntype->outputs); + } +} diff --git a/source/blender/nodes/intern/node_util.c b/source/blender/nodes/intern/node_util.c index 1cc8c282179..bdf53df06af 100644 --- a/source/blender/nodes/intern/node_util.c +++ b/source/blender/nodes/intern/node_util.c @@ -32,12 +32,24 @@ */ -#include "CMP_util.h" -#include "SHD_util.h" +#include "DNA_action_types.h" +#include "DNA_node_types.h" + +#include "BLI_listbase.h" +#include "BLI_utildefines.h" + +#include "BKE_colortools.h" +#include "BKE_node.h" #include "RNA_access.h" #include "RNA_enum_types.h" +#include "MEM_guardedalloc.h" + +#include "node_util.h" + +/**** Storage Data ****/ + void node_free_curves(bNode *node) { curvemapping_free(node->storage); @@ -58,6 +70,8 @@ void node_copy_standard_storage(bNode *orig_node, bNode *new_node) new_node->storage= MEM_dupallocN(orig_node->storage); } +/**** Labels ****/ + const char *node_blend_label(bNode *node) { const char *name; diff --git a/source/blender/nodes/intern/node_util.h b/source/blender/nodes/intern/node_util.h index 5a78fc07883..8d38d57f577 100644 --- a/source/blender/nodes/intern/node_util.h +++ b/source/blender/nodes/intern/node_util.h @@ -35,14 +35,27 @@ #ifndef NODE_UTIL_H_ #define NODE_UTIL_H_ +#include "DNA_listBase.h" + +#include "BKE_node.h" + #include "MEM_guardedalloc.h" +#include "NOD_socket.h" + +struct bNodeTree; +struct bNode; + +/**** Storage Data ****/ + extern void node_free_curves(struct bNode *node); extern void node_free_standard_storage(struct bNode *node); extern void node_copy_curves(struct bNode *orig_node, struct bNode *new_node); extern void node_copy_standard_storage(struct bNode *orig_node, struct bNode *new_node); +/**** Labels ****/ + const char *node_blend_label(struct bNode *node); const char *node_math_label(struct bNode *node); const char *node_vect_math_label(struct bNode *node); diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c new file mode 100644 index 00000000000..28f0f983454 --- /dev/null +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -0,0 +1,225 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/shader/node_shader_tree.c + * \ingroup nodes + */ + + +#include <string.h> + +#include "DNA_material_types.h" +#include "DNA_node_types.h" + +#include "BLI_listbase.h" +#include "BLI_math.h" +#include "BLI_threads.h" +#include "BLI_utildefines.h" + +#include "BKE_global.h" +#include "BKE_main.h" +#include "BKE_node.h" +#include "BKE_utildefines.h" + +#include "GPU_material.h" + +#include "RE_shader_ext.h" + +#include "node_exec.h" +#include "node_util.h" +#include "node_shader_util.h" + +static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func) +{ + Material *ma; + for(ma= main->mat.first; ma; ma= ma->id.next) { + if(ma->nodetree) { + func(calldata, &ma->id, ma->nodetree); + } + } +} + +static void local_sync(bNodeTree *localtree, bNodeTree *ntree) +{ + bNode *lnode; + + /* copy over contents of previews */ + for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { + if(ntreeNodeExists(ntree, lnode->new_node)) { + bNode *node= lnode->new_node; + + if(node->preview && node->preview->rect) { + if(lnode->preview && lnode->preview->rect) { + int xsize= node->preview->xsize; + int ysize= node->preview->ysize; + memcpy(node->preview->rect, lnode->preview->rect, 4*xsize + xsize*ysize*sizeof(char)*4); + } + } + } + } +} + +bNodeTreeType ntreeType_Shader = { + /* type */ NTREE_SHADER, + /* id_name */ "NTShader Nodetree", + + /* node_types */ { NULL, NULL }, + + /* free_cache */ NULL, + /* free_node_cache */ NULL, + /* foreach_nodetree */ foreach_nodetree, + /* localize */ NULL, + /* local_sync */ local_sync, + /* local_merge */ NULL, + /* update */ NULL, + /* update_node */ NULL +}; + +/* GPU material from shader nodes */ + +void ntreeGPUMaterialNodes(bNodeTree *ntree, GPUMaterial *mat) +{ + bNodeTreeExec *exec; + + exec = ntreeShaderBeginExecTree(ntree, 1); + + ntreeExecGPUNodes(exec, mat, 1); + + ntreeShaderEndExecTree(exec, 1); +} + +/* **************** call to switch lamploop for material node ************ */ + +void (*node_shader_lamp_loop)(struct ShadeInput *, struct ShadeResult *); + +void set_node_shader_lamp_loop(void (*lamp_loop_func)(ShadeInput *, ShadeResult *)) +{ + node_shader_lamp_loop= lamp_loop_func; +} + + +/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes. + * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees. + */ +bNodeTreeExec *ntreeShaderBeginExecTree(bNodeTree *ntree, int use_tree_data) +{ + bNodeTreeExec *exec; + bNode *node; + + if (use_tree_data) { + /* XXX hack: prevent exec data from being generated twice. + * this should be handled by the renderer! + */ + if (ntree->execdata) + return ntree->execdata; + } + + /* ensures only a single output node is enabled */ + ntreeSetOutput(ntree); + + /* common base initialization */ + exec = ntree_exec_begin(ntree); + + /* allocate the thread stack listbase array */ + exec->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array"); + + for(node= exec->nodetree->nodes.first; node; node= node->next) + node->need_exec= 1; + + if (use_tree_data) { + /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes, + * which only store the ntree pointer. Should be fixed at some point! + */ + ntree->execdata = exec; + } + + return exec; +} + +/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes. + * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees. + */ +void ntreeShaderEndExecTree(bNodeTreeExec *exec, int use_tree_data) +{ + if(exec) { + bNodeTree *ntree= exec->nodetree; + bNodeThreadStack *nts; + int a; + + if(exec->threadstack) { + for(a=0; a<BLENDER_MAX_THREADS; a++) { + for(nts=exec->threadstack[a].first; nts; nts=nts->next) + if (nts->stack) MEM_freeN(nts->stack); + BLI_freelistN(&exec->threadstack[a]); + } + + MEM_freeN(exec->threadstack); + exec->threadstack= NULL; + } + + ntree_exec_end(exec); + + if (use_tree_data) { + /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */ + ntree->execdata = NULL; + } + } +} + +void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr) +{ + ShaderCallData scd; + /* + @note: preserve material from ShadeInput for material id, nodetree execs change it + fix for bug "[#28012] Mat ID messy with shader nodes" + */ + Material *mat = shi->mat; bNodeThreadStack *nts = NULL; + bNodeTreeExec *exec = ntree->execdata; + + /* convert caller data to struct */ + scd.shi= shi; + scd.shr= shr; + + /* each material node has own local shaderesult, with optional copying */ + memset(shr, 0, sizeof(ShadeResult)); + + if (!exec) + exec = ntree->execdata = ntreeShaderBeginExecTree(ntree, 1); + + nts= ntreeGetThreadStack(exec, shi->thread); + ntreeExecThreadNodes(exec, nts, &scd, shi->thread); + ntreeReleaseThreadStack(nts); + + // @note: set material back to preserved material + shi->mat = mat; + /* better not allow negative for now */ + if(shr->combined[0]<0.0f) shr->combined[0]= 0.0f; + if(shr->combined[1]<0.0f) shr->combined[1]= 0.0f; + if(shr->combined[2]<0.0f) shr->combined[2]= 0.0f; +} diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c new file mode 100644 index 00000000000..01dd0f7d5a1 --- /dev/null +++ b/source/blender/nodes/shader/node_shader_util.c @@ -0,0 +1,287 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/shader/node_shader_util.c + * \ingroup nodes + */ + + +#include "DNA_node_types.h" + +#include "node_shader_util.h" + +#include "node_exec.h" + +/* ****** */ + +void nodestack_get_vec(float *in, short type_in, bNodeStack *ns) +{ + float *from= ns->vec; + + if(type_in==SOCK_FLOAT) { + if(ns->sockettype==SOCK_FLOAT) + *in= *from; + else + *in= 0.333333f*(from[0]+from[1]+from[2]); + } + else if(type_in==SOCK_VECTOR) { + if(ns->sockettype==SOCK_FLOAT) { + in[0]= from[0]; + in[1]= from[0]; + in[2]= from[0]; + } + else { + VECCOPY(in, from); + } + } + else { /* type_in==SOCK_RGBA */ + if(ns->sockettype==SOCK_RGBA) { + QUATCOPY(in, from); + } + else if(ns->sockettype==SOCK_FLOAT) { + in[0]= from[0]; + in[1]= from[0]; + in[2]= from[0]; + in[3]= 1.0f; + } + else { + VECCOPY(in, from); + in[3]= 1.0f; + } + } +} + + +/* ******************* execute and parse ************ */ + +/* go over all used Geometry and Texture nodes, and return a texco flag */ +/* no group inside needed, this function is called for groups too */ +void ntreeShaderGetTexcoMode(bNodeTree *ntree, int r_mode, short *texco, int *mode) +{ + bNode *node; + bNodeSocket *sock; + int a; + + ntreeSocketUseFlags(ntree); + + for(node= ntree->nodes.first; node; node= node->next) { + if(node->type==SH_NODE_TEXTURE) { + if((r_mode & R_OSA) && node->id) { + Tex *tex= (Tex *)node->id; + if ELEM3(tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP) + *texco |= TEXCO_OSA|NEED_UV; + } + /* usability exception... without input we still give the node orcos */ + sock= node->inputs.first; + if(sock==NULL || sock->link==NULL) + *texco |= TEXCO_ORCO|NEED_UV; + } + else if(node->type==SH_NODE_GEOMETRY) { + /* note; sockets always exist for the given type! */ + for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) { + if(sock->flag & SOCK_IN_USE) { + switch(a) { + case GEOM_OUT_GLOB: + *texco |= TEXCO_GLOB|NEED_UV; break; + case GEOM_OUT_VIEW: + *texco |= TEXCO_VIEW|NEED_UV; break; + case GEOM_OUT_ORCO: + *texco |= TEXCO_ORCO|NEED_UV; break; + case GEOM_OUT_UV: + *texco |= TEXCO_UV|NEED_UV; break; + case GEOM_OUT_NORMAL: + *texco |= TEXCO_NORM|NEED_UV; break; + case GEOM_OUT_VCOL: + *texco |= NEED_UV; *mode |= MA_VERTEXCOL; break; + } + } + } + } + } +} + +/* nodes that use ID data get synced with local data */ +void nodeShaderSynchronizeID(bNode *node, int copyto) +{ + if(node->id==NULL) return; + + if(ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) { + bNodeSocket *sock; + Material *ma= (Material *)node->id; + int a; + + /* hrmf, case in loop isnt super fast, but we dont edit 100s of material at same time either! */ + for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) { + if(!(sock->flag & SOCK_HIDDEN)) { + if(copyto) { + switch(a) { + case MAT_IN_COLOR: + VECCOPY(&ma->r, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + case MAT_IN_SPEC: + VECCOPY(&ma->specr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + case MAT_IN_REFL: + ma->ref= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + case MAT_IN_MIR: + VECCOPY(&ma->mirr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + case MAT_IN_AMB: + ma->amb= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + case MAT_IN_EMIT: + ma->emit= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + case MAT_IN_SPECTRA: + ma->spectra= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + case MAT_IN_RAY_MIRROR: + ma->ray_mirror= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + case MAT_IN_ALPHA: + ma->alpha= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + case MAT_IN_TRANSLUCENCY: + ma->translucency= ((bNodeSocketValueFloat*)sock->default_value)->value; break; + } + } + else { + switch(a) { + case MAT_IN_COLOR: + VECCOPY(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->r); break; + case MAT_IN_SPEC: + VECCOPY(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->specr); break; + case MAT_IN_REFL: + ((bNodeSocketValueFloat*)sock->default_value)->value= ma->ref; break; + case MAT_IN_MIR: + VECCOPY(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->mirr); break; + case MAT_IN_AMB: + ((bNodeSocketValueFloat*)sock->default_value)->value= ma->amb; break; + case MAT_IN_EMIT: + ((bNodeSocketValueFloat*)sock->default_value)->value= ma->emit; break; + case MAT_IN_SPECTRA: + ((bNodeSocketValueFloat*)sock->default_value)->value= ma->spectra; break; + case MAT_IN_RAY_MIRROR: + ((bNodeSocketValueFloat*)sock->default_value)->value= ma->ray_mirror; break; + case MAT_IN_ALPHA: + ((bNodeSocketValueFloat*)sock->default_value)->value= ma->alpha; break; + case MAT_IN_TRANSLUCENCY: + ((bNodeSocketValueFloat*)sock->default_value)->value= ma->translucency; break; + } + } + } + } + } + +} + + +void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns) +{ + memset(gs, 0, sizeof(*gs)); + + QUATCOPY(gs->vec, ns->vec); + gs->link= ns->data; + + if (type == SOCK_FLOAT) + gs->type= GPU_FLOAT; + else if (type == SOCK_VECTOR) + gs->type= GPU_VEC3; + else if (type == SOCK_RGBA) + gs->type= GPU_VEC4; + else + gs->type= GPU_NONE; + + gs->name = ""; + gs->hasinput= ns->hasinput && ns->data; + gs->hasoutput= ns->hasoutput && ns->data; + gs->sockettype= ns->sockettype; +} + +void node_data_from_gpu_stack(bNodeStack *ns, GPUNodeStack *gs) +{ + ns->data= gs->link; + ns->sockettype= gs->sockettype; +} + +static void gpu_stack_from_data_list(GPUNodeStack *gs, ListBase *sockets, bNodeStack **ns) +{ + bNodeSocket *sock; + int i; + + for (sock=sockets->first, i=0; sock; sock=sock->next, i++) + node_gpu_stack_from_data(&gs[i], sock->type, ns[i]); + + gs[i].type= GPU_NONE; +} + +static void data_from_gpu_stack_list(ListBase *sockets, bNodeStack **ns, GPUNodeStack *gs) +{ + bNodeSocket *sock; + int i; + + for (sock=sockets->first, i=0; sock; sock=sock->next, i++) + node_data_from_gpu_stack(ns[i], &gs[i]); +} + +void ntreeExecGPUNodes(bNodeTreeExec *exec, GPUMaterial *mat, int do_outputs) +{ + bNodeExec *nodeexec; + bNode *node; + int n; + bNodeStack *stack; + bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */ + bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */ + GPUNodeStack gpuin[MAX_SOCKET+1], gpuout[MAX_SOCKET+1]; + int doit; + + stack= exec->stack; + + for(n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) { + node = nodeexec->node; + + doit = 0; + /* for groups, only execute outputs for edited group */ + if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) { + if(do_outputs && (node->flag & NODE_DO_OUTPUT)) + doit = 1; + } + else + doit = 1; + + if (doit) { + if(node->typeinfo->gpufunc) { + node_get_stack(node, stack, nsin, nsout); + gpu_stack_from_data_list(gpuin, &node->inputs, nsin); + gpu_stack_from_data_list(gpuout, &node->outputs, nsout); + if(node->typeinfo->gpufunc(mat, node, gpuin, gpuout)) + data_from_gpu_stack_list(&node->outputs, nsout, gpuout); + } + else if(node->typeinfo->gpuextfunc) { + node_get_stack(node, stack, nsin, nsout); + gpu_stack_from_data_list(gpuin, &node->inputs, nsin); + gpu_stack_from_data_list(gpuout, &node->outputs, nsout); + if(node->typeinfo->gpuextfunc(mat, node, nodeexec->data, gpuin, gpuout)) + data_from_gpu_stack_list(&node->outputs, nsout, gpuout); + } + } + } +} diff --git a/source/blender/nodes/intern/SHD_util.h b/source/blender/nodes/shader/node_shader_util.h index e6b1377067d..4c929c93517 100644 --- a/source/blender/nodes/intern/SHD_util.h +++ b/source/blender/nodes/shader/node_shader_util.h @@ -27,13 +27,13 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_util.h +/** \file blender/nodes/shader/node_shader_util.h * \ingroup nodes */ -#ifndef SHD_NODE_UTIL_H_ -#define SHD_NODE_UTIL_H_ +#ifndef NODE_SHADER_UTIL_H_ +#define NODE_SHADER_UTIL_H_ #include <math.h> #include <float.h> @@ -61,7 +61,7 @@ #include "BKE_library.h" -#include "../SHD_node.h" +#include "NOD_shader.h" #include "node_util.h" #include "BLI_math.h" @@ -122,4 +122,9 @@ typedef struct ShaderCallData { extern void node_ID_title_cb(void *node_v, void *unused_v); void nodestack_get_vec(float *in, short type_in, bNodeStack *ns); +void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct bNodeStack *ns); +void node_data_from_gpu_stack(struct bNodeStack *ns, struct GPUNodeStack *gs); + +void ntreeExecGPUNodes(struct bNodeTreeExec *exec, struct GPUMaterial *mat, int do_outputs); + #endif diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c index eea572bf271..c1e737fcb53 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c +++ b/source/blender/nodes/shader/nodes/node_shader_camera.c @@ -27,18 +27,18 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_camera.c +/** \file blender/nodes/shader/nodes/node_shader_camera.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** CAMERA INFO ******************** */ -static bNodeSocketType sh_node_camera_out[]= { - { SOCK_VECTOR, 0, "View Vector", 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f}, /* None of these actually */ - { SOCK_VALUE, 0, "View Z Depth", 0.f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f}, /* have any limits on their */ - { SOCK_VALUE, 0, "View Distance", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f}, /* values. */ +static bNodeSocketTemplate sh_node_camera_out[]= { + { SOCK_VECTOR, 0, "View Vector"}, + { SOCK_FLOAT, 0, "View Z Depth"}, + { SOCK_FLOAT, 0, "View Distance"}, { -1, 0, "" } }; @@ -63,8 +63,8 @@ void register_node_type_sh_camera(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0, - NULL, sh_node_camera_out); + node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0); + node_type_socket_templates(&ntype, NULL, sh_node_camera_out); node_type_size(&ntype, 95, 95, 120); node_type_storage(&ntype, "node_camera", NULL, NULL); node_type_exec(&ntype, node_shader_exec_camera); diff --git a/source/blender/nodes/shader/nodes/node_shader_common.c b/source/blender/nodes/shader/nodes/node_shader_common.c new file mode 100644 index 00000000000..2dd15ab1e99 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_common.c @@ -0,0 +1,327 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Campbell Barton, Alfredo de Greef, David Millan Escriva, + * Juho Vepsäläinen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/shader/nodes/node_shader_common.c + * \ingroup shdnodes + */ + + +#include "DNA_node_types.h" + +#include "BKE_node.h" + +#include "node_shader_util.h" +#include "node_common.h" +#include "node_exec.h" + +static void copy_stack(bNodeStack *to, bNodeStack *from) +{ + if (to != from) { + copy_v4_v4(to->vec, from->vec); + to->data = from->data; + to->datatype = from->datatype; + + /* tag as copy to prevent freeing */ + to->is_copy = 1; + } +} + +static void move_stack(bNodeStack *to, bNodeStack *from) +{ + if (to != from) { + copy_v4_v4(to->vec, from->vec); + to->data = from->data; + to->datatype = from->datatype; + to->is_copy = from->is_copy; + + zero_v4(from->vec); + from->data = NULL; + from->datatype = 0; + from->is_copy = 0; + } +} + +/**** GROUP ****/ + +static void *group_initexec(bNode *node) +{ + bNodeTree *ngroup= (bNodeTree*)node->id; + bNodeTreeExec *exec; + + /* initialize the internal node tree execution */ + exec = ntreeShaderBeginExecTree(ngroup, 0); + + return exec; +} + +static void group_freeexec(bNode *UNUSED(node), void *nodedata) +{ + bNodeTreeExec*gexec= (bNodeTreeExec*)nodedata; + + ntreeShaderEndExecTree(gexec, 0); +} + +/* Copy inputs to the internal stack. + */ +static void group_copy_inputs(bNode *node, bNodeStack **in, bNodeStack *gstack) +{ + bNodeSocket *sock; + bNodeStack *ns; + int a; + for (sock=node->inputs.first, a=0; sock; sock=sock->next, ++a) { + if (sock->groupsock) { + ns = node_get_socket_stack(gstack, sock->groupsock); + copy_stack(ns, in[a]); + } + } +} + +/* Copy internal results to the external outputs. + */ +static void group_move_outputs(bNode *node, bNodeStack **out, bNodeStack *gstack) +{ + bNodeSocket *sock; + bNodeStack *ns; + int a; + for (sock=node->outputs.first, a=0; sock; sock=sock->next, ++a) { + if (sock->groupsock) { + ns = node_get_socket_stack(gstack, sock->groupsock); + move_stack(out[a], ns); + } + } +} + +static void group_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + bNodeThreadStack *nts; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + nts = ntreeGetThreadStack(exec, thread); + + group_copy_inputs(node, in, nts->stack); + ntreeExecThreadNodes(exec, nts, data, thread); + group_move_outputs(node, out, nts->stack); + + ntreeReleaseThreadStack(nts); +} + +static void group_gpu_copy_inputs(bNode *node, GPUNodeStack *in, bNodeStack *gstack) +{ + bNodeSocket *sock; + bNodeStack *ns; + int a; + for (sock=node->inputs.first, a=0; sock; sock=sock->next, ++a) { + if (sock->groupsock) { + ns = node_get_socket_stack(gstack, sock->groupsock); + /* convert the external gpu stack back to internal node stack data */ + node_data_from_gpu_stack(ns, &in[a]); + } + } +} + +/* Copy internal results to the external outputs. + */ +static void group_gpu_move_outputs(bNode *node, GPUNodeStack *out, bNodeStack *gstack) +{ + bNodeSocket *sock; + bNodeStack *ns; + int a; + for (sock=node->outputs.first, a=0; sock; sock=sock->next, ++a) { + if (sock->groupsock) { + ns = node_get_socket_stack(gstack, sock->groupsock); + /* convert the node stack data result back to gpu stack */ + node_gpu_stack_from_data(&out[a], sock->type, ns); + } + } +} + +static int gpu_group_execute(GPUMaterial *mat, bNode *node, void *nodedata, GPUNodeStack *in, GPUNodeStack *out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + + group_gpu_copy_inputs(node, in, exec->stack); + ntreeExecGPUNodes(exec, mat, (node->flag & NODE_GROUP_EDIT)); + group_gpu_move_outputs(node, out, exec->stack); + + return 1; +} + +void register_node_type_sh_group(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_GROUP, "Group", NODE_CLASS_GROUP, NODE_OPTIONS|NODE_CONST_OUTPUT); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_group_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_group_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, group_execute); + node_type_gpu_ext(&ntype, gpu_group_execute); + + nodeRegisterType(lb, &ntype); +} + + +/**** FOR LOOP ****/ + +#if 0 /* XXX loop nodes don't work nicely with current trees */ +static void forloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + bNodeThreadStack *nts; + int iterations= (int)in[0]->vec[0]; + bNodeSocket *sock; + bNodeStack *ns; + int iteration; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + nts = ntreeGetThreadStack(exec, thread); + + /* "Iteration" socket */ + sock = exec->nodetree->inputs.first; + ns = node_get_socket_stack(nts->stack, sock); + +// group_copy_inputs(node, in, nts->stack); + for (iteration=0; iteration < iterations; ++iteration) { + /* first input contains current iteration counter */ + ns->vec[0] = (float)iteration; + ns->vec[1]=ns->vec[2]=ns->vec[3] = 0.0f; + +// if (iteration > 0) +// loop_init_iteration(exec->nodetree, nts->stack); +// ntreeExecThreadNodes(exec, nts, data, thread); + } +// loop_copy_outputs(node, in, out, exec->stack); + + ntreeReleaseThreadStack(nts); +} + +void register_node_type_sh_forloop(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_FORLOOP, "For", NODE_CLASS_GROUP, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_forloop_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_forloop_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_tree(&ntype, node_forloop_init_tree, node_loop_update_tree); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, forloop_execute); + + nodeRegisterType(lb, &ntype); +} +#endif + +/**** WHILE LOOP ****/ + +#if 0 /* XXX loop nodes don't work nicely with current trees */ +static void whileloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + bNodeThreadStack *nts; + int condition= (in[0]->vec[0] > 0.0f); + bNodeSocket *sock; + bNodeStack *ns; + int iteration; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + nts = ntreeGetThreadStack(exec, thread); + + /* "Condition" socket */ + sock = exec->nodetree->outputs.first; + ns = node_get_socket_stack(nts->stack, sock); + + iteration = 0; +// group_copy_inputs(node, in, nts->stack); + while (condition && iteration < node->custom1) { +// if (iteration > 0) +// loop_init_iteration(exec->nodetree, nts->stack); +// ntreeExecThreadNodes(exec, nts, data, thread); + + condition = (ns->vec[0] > 0.0f); + ++iteration; + } +// loop_copy_outputs(node, in, out, exec->stack); + + ntreeReleaseThreadStack(nts); +} + +void register_node_type_sh_whileloop(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_WHILELOOP, "While", NODE_CLASS_GROUP, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_whileloop_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_whileloop_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_tree(&ntype, node_whileloop_init_tree, node_loop_update_tree); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, whileloop_execute); + + nodeRegisterType(lb, &ntype); +} +#endif diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_curves.c b/source/blender/nodes/shader/nodes/node_shader_curves.c index a39a639897e..9dedeba6d39 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_curves.c +++ b/source/blender/nodes/shader/nodes/node_shader_curves.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_curves.c +/** \file blender/nodes/shader/nodes/node_shader_curves.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** CURVE VEC ******************** */ -static bNodeSocketType sh_node_curve_vec_in[]= { - { SOCK_VALUE, 0, "Fac", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate sh_node_curve_vec_in[]= { + { SOCK_FLOAT, 0, "Fac", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType sh_node_curve_vec_out[]= { - { SOCK_VECTOR, 0, "Vector", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate sh_node_curve_vec_out[]= { + { SOCK_VECTOR, 0, "Vector"}, { -1, 0, "" } }; @@ -57,7 +57,7 @@ static void node_shader_exec_curve_vec(void *UNUSED(data), bNode *node, bNodeSta curvemapping_evaluate3F(node->storage, out[0]->vec, vec); } -static void node_shader_init_curve_vec(bNode* node) +static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f); } @@ -75,8 +75,8 @@ void register_node_type_sh_curve_vec(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, NODE_OPTIONS, - sh_node_curve_vec_in, sh_node_curve_vec_out); + node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_curve_vec_in, sh_node_curve_vec_out); node_type_size(&ntype, 200, 140, 320); node_type_init(&ntype, node_shader_init_curve_vec); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); @@ -88,14 +88,14 @@ void register_node_type_sh_curve_vec(ListBase *lb) /* **************** CURVE RGB ******************** */ -static bNodeSocketType sh_node_curve_rgb_in[]= { - { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate sh_node_curve_rgb_in[]= { + { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType sh_node_curve_rgb_out[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate sh_node_curve_rgb_out[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; @@ -112,7 +112,7 @@ static void node_shader_exec_curve_rgb(void *UNUSED(data), bNode *node, bNodeSta } } -static void node_shader_init_curve_rgb(bNode *node) +static void node_shader_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f); } @@ -129,8 +129,8 @@ void register_node_type_sh_curve_rgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - sh_node_curve_rgb_in, sh_node_curve_rgb_out); + node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_curve_rgb_in, sh_node_curve_rgb_out); node_type_size(&ntype, 200, 140, 320); node_type_init(&ntype, node_shader_init_curve_rgb); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c b/source/blender/nodes/shader/nodes/node_shader_dynamic.c index d5e5d5eeb93..5aae54d858b 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c +++ b/source/blender/nodes/shader/nodes/node_shader_dynamic.c @@ -27,7 +27,7 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_dynamic.c +/** \file blender/nodes/shader/nodes/node_shader_dynamic.c * \ingroup shdnodes */ @@ -54,7 +54,7 @@ #endif #endif -#include "../SHD_util.h" +#include "node_shader_util.h" // XXX #if 0 @@ -95,7 +95,7 @@ static bNodeType *node_dynamic_find_typeinfo(ListBase *list, ID *id) static void node_dynamic_free_typeinfo_sockets(bNodeType *tinfo) { - bNodeSocketType *sock; + bNodeSocketTemplate *sock; if (!tinfo) return; @@ -782,7 +782,7 @@ void register_node_type_sh_dynamic(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, NODE_DYNAMIC, "Dynamic", NODE_CLASS_OP_DYNAMIC, 0, NULL, NULL); + node_type_base(&ntype, NODE_DYNAMIC, "Dynamic", NODE_CLASS_OP_DYNAMIC, 0); nodeRegisterType(lb, &ntype); } diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c index 379f54bec57..ddb8c42a730 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_geom.c +++ b/source/blender/nodes/shader/nodes/node_shader_geom.c @@ -27,27 +27,27 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_geom.c +/** \file blender/nodes/shader/nodes/node_shader_geom.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" #include "DNA_customdata_types.h" /* **************** GEOMETRY ******************** */ /* output socket type definition */ -static bNodeSocketType sh_node_geom_out[]= { - { SOCK_VECTOR, 0, "Global", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, /* btw; uses no limit */ - { SOCK_VECTOR, 0, "Local", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_VECTOR, 0, "View", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_VECTOR, 0, "Orco", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_VECTOR, 0, "UV", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_RGBA, 0, "Vertex Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Front/Back", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_geom_out[]= { + { SOCK_VECTOR, 0, "Global"}, + { SOCK_VECTOR, 0, "Local"}, + { SOCK_VECTOR, 0, "View"}, + { SOCK_VECTOR, 0, "Orco"}, + { SOCK_VECTOR, 0, "UV"}, + { SOCK_VECTOR, 0, "Normal"}, + { SOCK_RGBA, 0, "Vertex Color"}, + { SOCK_FLOAT, 0, "Front/Back"}, { -1, 0, "" } }; @@ -72,12 +72,12 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(i } /* out: global, local, view, orco, uv, normal, vertex color */ - VECCOPY(out[GEOM_OUT_GLOB]->vec, shi->gl); - VECCOPY(out[GEOM_OUT_LOCAL]->vec, shi->co); - VECCOPY(out[GEOM_OUT_VIEW]->vec, shi->view); - VECCOPY(out[GEOM_OUT_ORCO]->vec, shi->lo); - VECCOPY(out[GEOM_OUT_UV]->vec, suv->uv); - VECCOPY(out[GEOM_OUT_NORMAL]->vec, shi->vno); + copy_v3_v3(out[GEOM_OUT_GLOB]->vec, shi->gl); + copy_v3_v3(out[GEOM_OUT_LOCAL]->vec, shi->co); + copy_v3_v3(out[GEOM_OUT_VIEW]->vec, shi->view); + copy_v3_v3(out[GEOM_OUT_ORCO]->vec, shi->lo); + copy_v3_v3(out[GEOM_OUT_UV]->vec, suv->uv); + copy_v3_v3(out[GEOM_OUT_NORMAL]->vec, shi->vno); if (shi->totcol) { /* find vertex color layer by name */ @@ -118,7 +118,7 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(i } } -static void node_shader_init_geometry(bNode *node) +static void node_shader_init_geometry(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= MEM_callocN(sizeof(NodeGeometry), "NodeGeometry"); } @@ -140,8 +140,8 @@ void register_node_type_sh_geom(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_GEOMETRY, "Geometry", NODE_CLASS_INPUT, NODE_OPTIONS, - NULL, sh_node_geom_out); + node_type_base(&ntype, SH_NODE_GEOMETRY, "Geometry", NODE_CLASS_INPUT, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, sh_node_geom_out); node_type_size(&ntype, 120, 80, 160); node_type_init(&ntype, node_shader_init_geometry); node_type_storage(&ntype, "NodeGeometry", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c index 91fd995dbbe..f4f69cf56fe 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c +++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c @@ -1,5 +1,5 @@ /* - * + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -27,25 +27,25 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c +/** \file blender/nodes/shader/nodes/node_shader_hueSatVal.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** Hue Saturation ******************** */ -static bNodeSocketType sh_node_hue_sat_in[]= { - { SOCK_VALUE, 1, "Hue", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f}, - { SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f}, - { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_hue_sat_in[]= { + { SOCK_FLOAT, 1, "Hue", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType sh_node_hue_sat_out[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_hue_sat_out[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; @@ -86,8 +86,8 @@ void register_node_type_sh_hue_sat(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - sh_node_hue_sat_in, sh_node_hue_sat_out); + node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_hue_sat_in, sh_node_hue_sat_out); node_type_size(&ntype, 150, 80, 250); node_type_exec(&ntype, node_shader_exec_hue_sat); node_type_gpu(&ntype, gpu_shader_hue_sat); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c b/source/blender/nodes/shader/nodes/node_shader_invert.c index f8d6e54859e..5347d98b42e 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c +++ b/source/blender/nodes/shader/nodes/node_shader_invert.c @@ -27,24 +27,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_invert.c +/** \file blender/nodes/shader/nodes/node_shader_invert.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** INVERT ******************** */ -static bNodeSocketType sh_node_invert_in[]= { - { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_invert_in[]= { + { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType sh_node_invert_out[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_invert_out[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; @@ -78,8 +78,8 @@ void register_node_type_sh_invert(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - sh_node_invert_in, sh_node_invert_out); + node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_invert_in, sh_node_invert_out); node_type_size(&ntype, 90, 80, 100); node_type_exec(&ntype, node_shader_exec_invert); node_type_gpu(&ntype, gpu_shader_invert); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c index eb300301ce2..05432708b29 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_mapping.c +++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_mapping.c +/** \file blender/nodes/shader/nodes/node_shader_mapping.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** MAPPING ******************** */ -static bNodeSocketType sh_node_mapping_in[]= { - { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate sh_node_mapping_in[]= { + { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType sh_node_mapping_out[]= { - { SOCK_VECTOR, 0, "Vector", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate sh_node_mapping_out[]= { + { SOCK_VECTOR, 0, "Vector"}, { -1, 0, "" } }; @@ -69,7 +69,7 @@ static void node_shader_exec_mapping(void *UNUSED(data), bNode *node, bNodeStack } -static void node_shader_init_mapping(bNode *node) +static void node_shader_init_mapping(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= add_mapping(); } @@ -92,8 +92,8 @@ void register_node_type_sh_mapping(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, NODE_OPTIONS, - sh_node_mapping_in, sh_node_mapping_out); + node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_mapping_in, sh_node_mapping_out); node_type_size(&ntype, 240, 160, 320); node_type_init(&ntype, node_shader_init_mapping); node_type_storage(&ntype, "TexMapping", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_material.c b/source/blender/nodes/shader/nodes/node_shader_material.c index f78dd9ec727..21fb4db115b 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_material.c @@ -27,54 +27,54 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_material.c +/** \file blender/nodes/shader/nodes/node_shader_material.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** MATERIAL ******************** */ -static bNodeSocketType sh_node_material_in[]= { - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Spec", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Refl", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate sh_node_material_in[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, "Spec", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Refl", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_DIRECTION}, { -1, 0, "" } }; -static bNodeSocketType sh_node_material_out[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate sh_node_material_out[]= { + { SOCK_RGBA, 0, "Color"}, + { SOCK_FLOAT, 0, "Alpha"}, + { SOCK_VECTOR, 0, "Normal"}, { -1, 0, "" } }; /* **************** EXTENDED MATERIAL ******************** */ -static bNodeSocketType sh_node_material_ext_in[]= { - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Spec", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Refl", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_RGBA, 1, "Mirror", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Ambient", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Emit", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "SpecTra", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Ray Mirror", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Alpha", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Translucency", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_material_ext_in[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, "Spec", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Refl", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_DIRECTION}, + { SOCK_RGBA, 1, "Mirror", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Ambient", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, "Emit", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, + { SOCK_FLOAT, 1, "SpecTra", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, "Ray Mirror", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, "Alpha", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, + { SOCK_FLOAT, 1, "Translucency", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketType sh_node_material_ext_out[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_RGBA, 0, "Diffuse", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, "Spec", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, "AO", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_material_ext_out[]= { + { SOCK_RGBA, 0, "Color"}, + { SOCK_FLOAT, 0, "Alpha"}, + { SOCK_VECTOR, 0, "Normal"}, + { SOCK_RGBA, 0, "Diffuse"}, + { SOCK_RGBA, 0, "Spec"}, + { SOCK_RGBA, 0, "AO"}, { -1, 0, "" } }; @@ -112,7 +112,7 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, nodestack_get_vec(&shi->specr, SOCK_VECTOR, in[MAT_IN_SPEC]); if(hasinput[MAT_IN_REFL]) - nodestack_get_vec(&shi->refl, SOCK_VALUE, in[MAT_IN_REFL]); + nodestack_get_vec(&shi->refl, SOCK_FLOAT, in[MAT_IN_REFL]); /* retrieve normal */ if(hasinput[MAT_IN_NORMAL]) { @@ -120,30 +120,28 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, normalize_v3(shi->vn); } else - VECCOPY(shi->vn, shi->vno); + copy_v3_v3(shi->vn, shi->vno); /* custom option to flip normal */ if(node->custom1 & SH_NODE_MAT_NEG) { - shi->vn[0]= -shi->vn[0]; - shi->vn[1]= -shi->vn[1]; - shi->vn[2]= -shi->vn[2]; + negate_v3(shi->vn); } if (node->type == SH_NODE_MATERIAL_EXT) { if(hasinput[MAT_IN_MIR]) nodestack_get_vec(&shi->mirr, SOCK_VECTOR, in[MAT_IN_MIR]); if(hasinput[MAT_IN_AMB]) - nodestack_get_vec(&shi->amb, SOCK_VALUE, in[MAT_IN_AMB]); + nodestack_get_vec(&shi->amb, SOCK_FLOAT, in[MAT_IN_AMB]); if(hasinput[MAT_IN_EMIT]) - nodestack_get_vec(&shi->emit, SOCK_VALUE, in[MAT_IN_EMIT]); + nodestack_get_vec(&shi->emit, SOCK_FLOAT, in[MAT_IN_EMIT]); if(hasinput[MAT_IN_SPECTRA]) - nodestack_get_vec(&shi->spectra, SOCK_VALUE, in[MAT_IN_SPECTRA]); + nodestack_get_vec(&shi->spectra, SOCK_FLOAT, in[MAT_IN_SPECTRA]); if(hasinput[MAT_IN_RAY_MIRROR]) - nodestack_get_vec(&shi->ray_mirror, SOCK_VALUE, in[MAT_IN_RAY_MIRROR]); + nodestack_get_vec(&shi->ray_mirror, SOCK_FLOAT, in[MAT_IN_RAY_MIRROR]); if(hasinput[MAT_IN_ALPHA]) - nodestack_get_vec(&shi->alpha, SOCK_VALUE, in[MAT_IN_ALPHA]); + nodestack_get_vec(&shi->alpha, SOCK_FLOAT, in[MAT_IN_ALPHA]); if(hasinput[MAT_IN_TRANSLUCENCY]) - nodestack_get_vec(&shi->translucency, SOCK_VALUE, in[MAT_IN_TRANSLUCENCY]); + nodestack_get_vec(&shi->translucency, SOCK_FLOAT, in[MAT_IN_TRANSLUCENCY]); } shi->nodes= 1; /* temp hack to prevent trashadow recursion */ @@ -204,7 +202,7 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, } -static void node_shader_init_material(bNode* node) +static void node_shader_init_material(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->custom1= SH_NODE_MAT_DIFF|SH_NODE_MAT_SPEC; } @@ -308,8 +306,8 @@ void register_node_type_sh_material(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_MATERIAL, "Material", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW, - sh_node_material_in, sh_node_material_out); + node_type_base(&ntype, SH_NODE_MATERIAL, "Material", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW); + node_type_socket_templates(&ntype, sh_node_material_in, sh_node_material_out); node_type_size(&ntype, 120, 80, 240); node_type_init(&ntype, node_shader_init_material); node_type_exec(&ntype, node_shader_exec_material); @@ -323,8 +321,8 @@ void register_node_type_sh_material_ext(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_MATERIAL_EXT, "Extended Material", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW, - sh_node_material_ext_in, sh_node_material_ext_out); + node_type_base(&ntype, SH_NODE_MATERIAL_EXT, "Extended Material", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW); + node_type_socket_templates(&ntype, sh_node_material_ext_in, sh_node_material_ext_out); node_type_size(&ntype, 120, 80, 240); node_type_init(&ntype, node_shader_init_material); node_type_exec(&ntype, node_shader_exec_material); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c index dd0a564dc4b..592779d6803 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_math.c +++ b/source/blender/nodes/shader/nodes/node_shader_math.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_math.c +/** \file blender/nodes/shader/nodes/node_shader_math.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** SCALAR MATH ******************** */ -static bNodeSocketType sh_node_math_in[]= { - { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f}, - { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f}, +static bNodeSocketTemplate sh_node_math_in[]= { + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType sh_node_math_out[]= { - { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_math_out[]= { + { SOCK_FLOAT, 0, "Value"}, { -1, 0, "" } }; @@ -242,8 +242,8 @@ void register_node_type_sh_math(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - sh_node_math_in, sh_node_math_out); + node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_math_in, sh_node_math_out); node_type_size(&ntype, 120, 110, 160); node_type_label(&ntype, node_math_label); node_type_storage(&ntype, "node_math", NULL, NULL); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c index 8b3033a98ca..a9e4f2129be 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c @@ -27,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_mixRgb.c +/** \file blender/nodes/shader/nodes/node_shader_mixRgb.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** MIX RGB ******************** */ -static bNodeSocketType sh_node_mix_rgb_in[]= { - { SOCK_VALUE, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Color1", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 1, "Color2", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_mix_rgb_in[]= { + { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Color1", 0.5f, 0.5f, 0.5f, 1.0f}, + { SOCK_RGBA, 1, "Color2", 0.5f, 0.5f, 0.5f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType sh_node_mix_rgb_out[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_mix_rgb_out[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; @@ -54,7 +54,7 @@ static void node_shader_exec_mix_rgb(void *UNUSED(data), bNode *node, bNodeStack float fac; float vec[3]; - nodestack_get_vec(&fac, SOCK_VALUE, in[0]); + nodestack_get_vec(&fac, SOCK_FLOAT, in[0]); CLAMP(fac, 0.0f, 1.0f); nodestack_get_vec(col, SOCK_VECTOR, in[1]); @@ -79,8 +79,8 @@ void register_node_type_sh_mix_rgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - sh_node_mix_rgb_in, sh_node_mix_rgb_out); + node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_mix_rgb_in, sh_node_mix_rgb_out); node_type_size(&ntype, 100, 60, 150); node_type_label(&ntype, node_blend_label); node_type_exec(&ntype, node_shader_exec_mix_rgb); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_normal.c b/source/blender/nodes/shader/nodes/node_shader_normal.c index a4e39935cea..1ce7c61c593 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_normal.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal.c @@ -27,25 +27,36 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_normal.c +/** \file blender/nodes/shader/nodes/node_shader_normal.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** NORMAL ******************** */ -static bNodeSocketType sh_node_normal_in[]= { - { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate sh_node_normal_in[]= { + { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType sh_node_normal_out[]= { - { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, - { SOCK_VALUE, 0, "Dot", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_normal_out[]= { + { SOCK_VECTOR, 0, "Normal"}, + { SOCK_FLOAT, 0, "Dot"}, { -1, 0, "" } }; +static void node_shader_init_normal(bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp)) +{ + bNodeSocket *sock= node->outputs.first; + bNodeSocketValueVector *dval= (bNodeSocketValueVector*)sock->default_value; + + /* output value is used for normal vector */ + dval->value[0] = 0.0f; + dval->value[1] = 0.0f; + dval->value[2] = 1.0f; +} + /* generates normal, does dot product */ static void node_shader_exec_normal(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) { @@ -57,7 +68,7 @@ static void node_shader_exec_normal(void *UNUSED(data), bNode *node, bNodeStack nodestack_get_vec(vec, SOCK_VECTOR, in[0]); - VECCOPY(out[0]->vec, sock->ns.vec); + VECCOPY(out[0]->vec, ((bNodeSocketValueVector*)sock->default_value)->value); /* render normals point inside... the widget points outside */ out[1]->vec[0]= -INPR(out[0]->vec, vec); } @@ -65,7 +76,7 @@ static void node_shader_exec_normal(void *UNUSED(data), bNode *node, bNodeStack static int gpu_shader_normal(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { bNodeSocket *sock= node->outputs.first; - GPUNodeLink *vec = GPU_uniform(sock->ns.vec); + GPUNodeLink *vec = GPU_uniform(((bNodeSocketValueVector*)sock->default_value)->value); return GPU_stack_link(mat, "normal", in, out, vec); } @@ -74,8 +85,9 @@ void register_node_type_sh_normal(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, NODE_OPTIONS, - sh_node_normal_in, sh_node_normal_out); + node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_normal_in, sh_node_normal_out); + node_type_init(&ntype, node_shader_init_normal); node_type_exec(&ntype, node_shader_exec_normal); node_type_gpu(&ntype, gpu_shader_normal); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_output.c b/source/blender/nodes/shader/nodes/node_shader_output.c index e42caabff34..94990bd9cf1 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_output.c +++ b/source/blender/nodes/shader/nodes/node_shader_output.c @@ -27,17 +27,17 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_output.c +/** \file blender/nodes/shader/nodes/node_shader_output.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** OUTPUT ******************** */ -static bNodeSocketType sh_node_output_in[]= { - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_output_in[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; @@ -49,7 +49,7 @@ static void node_shader_exec_output(void *data, bNode *node, bNodeStack **in, bN /* stack order input sockets: col, alpha, normal */ nodestack_get_vec(col, SOCK_VECTOR, in[0]); - nodestack_get_vec(col+3, SOCK_VALUE, in[1]); + nodestack_get_vec(col+3, SOCK_FLOAT, in[1]); if(shi->do_preview) { nodeAddToPreview(node, col, shi->xs, shi->ys, shi->do_manage); @@ -84,8 +84,8 @@ void register_node_type_sh_output(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_OUTPUT, "Output", NODE_CLASS_OUTPUT, NODE_PREVIEW, - sh_node_output_in, NULL); + node_type_base(&ntype, SH_NODE_OUTPUT, "Output", NODE_CLASS_OUTPUT, NODE_PREVIEW); + node_type_socket_templates(&ntype, sh_node_output_in, NULL); node_type_size(&ntype, 80, 60, 200); node_type_exec(&ntype, node_shader_exec_output); node_type_gpu(&ntype, gpu_shader_output); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_rgb.c b/source/blender/nodes/shader/nodes/node_shader_rgb.c index 3d7f401b055..d612e5c228f 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_rgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_rgb.c @@ -27,30 +27,43 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_rgb.c +/** \file blender/nodes/shader/nodes/node_shader_rgb.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** RGB ******************** */ -static bNodeSocketType sh_node_rgb_out[]= { - { SOCK_RGBA, 0, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_rgb_out[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; +static void node_shader_init_rgb(bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp)) +{ + bNodeSocket *sock= node->outputs.first; + bNodeSocketValueRGBA *dval= (bNodeSocketValueRGBA*)sock->default_value; + /* uses the default value of the output socket, must be initialized here */ + dval->value[0] = 0.5f; + dval->value[1] = 0.5f; + dval->value[2] = 0.5f; + dval->value[3] = 1.0f; +} + static void node_shader_exec_rgb(void *UNUSED(data), bNode *node, bNodeStack **UNUSED(in), bNodeStack **out) { bNodeSocket *sock= node->outputs.first; + float *col= ((bNodeSocketValueRGBA*)sock->default_value)->value; - VECCOPY(out[0]->vec, sock->ns.vec); + VECCOPY(out[0]->vec, col); } static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { bNodeSocket *sock= node->outputs.first; - GPUNodeLink *vec = GPU_uniform(sock->ns.vec); + float *col= ((bNodeSocketValueRGBA*)sock->default_value)->value; + GPUNodeLink *vec = GPU_uniform(col); return GPU_stack_link(mat, "set_rgba", in, out, vec); } @@ -59,8 +72,9 @@ void register_node_type_sh_rgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT, NODE_OPTIONS, - NULL, sh_node_rgb_out); + node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, sh_node_rgb_out); + node_type_init(&ntype, node_shader_init_rgb); node_type_size(&ntype, 140, 80, 140); node_type_exec(&ntype, node_shader_exec_rgb); node_type_gpu(&ntype, gpu_shader_rgb); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c index e4fa0b02521..15a8a4952fb 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c +++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c @@ -1,5 +1,5 @@ /* - * + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -27,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c +/** \file blender/nodes/shader/nodes/node_shader_sepcombRGB.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** SEPARATE RGBA ******************** */ -static bNodeSocketType sh_node_seprgb_in[]= { - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_seprgb_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType sh_node_seprgb_out[]= { - { SOCK_VALUE, 0, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_seprgb_out[]= { + { SOCK_FLOAT, 0, "R"}, + { SOCK_FLOAT, 0, "G"}, + { SOCK_FLOAT, 0, "B"}, { -1, 0, "" } }; @@ -62,8 +62,8 @@ void register_node_type_sh_seprgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTOR, 0, - sh_node_seprgb_in, sh_node_seprgb_out); + node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_shader_exec_seprgb); node_type_gpu(&ntype, gpu_shader_seprgb); @@ -74,14 +74,14 @@ void register_node_type_sh_seprgb(ListBase *lb) /* **************** COMBINE RGB ******************** */ -static bNodeSocketType sh_node_combrgb_in[]= { - { SOCK_VALUE, 1, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_combrgb_in[]= { + { SOCK_FLOAT, 1, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, + { SOCK_FLOAT, 1, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, + { SOCK_FLOAT, 1, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, { -1, 0, "" } }; -static bNodeSocketType sh_node_combrgb_out[]= { - { SOCK_RGBA, 0, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_combrgb_out[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -101,8 +101,8 @@ void register_node_type_sh_combrgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - sh_node_combrgb_in, sh_node_combrgb_out); + node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_shader_exec_combrgb); node_type_gpu(&ntype, gpu_shader_combrgb); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c index 80693ff08f0..b9eb116b866 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_squeeze.c +++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c @@ -27,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_squeeze.c +/** \file blender/nodes/shader/nodes/node_shader_squeeze.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** VALUE SQUEEZE ******************** */ -static bNodeSocketType sh_node_squeeze_in[]= { - { SOCK_VALUE, 1, "Value", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, - { SOCK_VALUE, 1, "Width", 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, - { SOCK_VALUE, 1, "Center", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, +static bNodeSocketTemplate sh_node_squeeze_in[]= { + { SOCK_FLOAT, 1, "Value", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Width", 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Center", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType sh_node_squeeze_out[]= { - { SOCK_VALUE, 0, "Value", 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_squeeze_out[]= { + { SOCK_FLOAT, 0, "Value"}, { -1, 0, "" } }; @@ -52,9 +52,9 @@ bNodeStack **out) { float vec[3]; - nodestack_get_vec(vec, SOCK_VALUE, in[0]); - nodestack_get_vec(vec+1, SOCK_VALUE, in[1]); - nodestack_get_vec(vec+2, SOCK_VALUE, in[2]); + nodestack_get_vec(vec, SOCK_FLOAT, in[0]); + nodestack_get_vec(vec+1, SOCK_FLOAT, in[1]); + nodestack_get_vec(vec+2, SOCK_FLOAT, in[2]); out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183,-((vec[0]-vec[2])*vec[1]))) ; } @@ -68,8 +68,8 @@ void register_node_type_sh_squeeze(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - sh_node_squeeze_in, sh_node_squeeze_out); + node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_squeeze_in, sh_node_squeeze_out); node_type_size(&ntype, 120, 110, 160); node_type_storage(&ntype, "node_squeeze", NULL, NULL); node_type_exec(&ntype, node_shader_exec_squeeze); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c index 249e4eeca5d..09716820800 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_texture.c +++ b/source/blender/nodes/shader/nodes/node_shader_texture.c @@ -27,24 +27,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_texture.c +/** \file blender/nodes/shader/nodes/node_shader_texture.c * \ingroup shdnodes */ #include "DNA_texture_types.h" -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** TEXTURE ******************** */ -static bNodeSocketType sh_node_texture_in[]= { - { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, /* no limit */ +static bNodeSocketTemplate sh_node_texture_in[]= { + { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, /* no limit */ { -1, 0, "" } }; -static bNodeSocketType sh_node_texture_out[]= { - { SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_RGBA , 0, "Color", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate sh_node_texture_out[]= { + { SOCK_FLOAT, 0, "Value"}, + { SOCK_RGBA , 0, "Color"}, + { SOCK_VECTOR, 0, "Normal"}, { -1, 0, "" } }; @@ -137,8 +137,8 @@ void register_node_type_sh_texture(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW, - sh_node_texture_in, sh_node_texture_out); + node_type_base(&ntype, SH_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW); + node_type_socket_templates(&ntype, sh_node_texture_in, sh_node_texture_out); node_type_size(&ntype, 120, 80, 240); node_type_exec(&ntype, node_shader_exec_texture); node_type_gpu(&ntype, gpu_shader_texture); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c index 86f832c12ee..5c1d3096a6e 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_valToRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_valToRgb.c +/** \file blender/nodes/shader/nodes/node_shader_valToRgb.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** VALTORGB ******************** */ -static bNodeSocketType sh_node_valtorgb_in[]= { - { SOCK_VALUE, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_valtorgb_in[]= { + { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketType sh_node_valtorgb_out[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_valtorgb_out[]= { + { SOCK_RGBA, 0, "Color"}, + { SOCK_FLOAT, 0, "Alpha"}, { -1, 0, "" } }; @@ -52,14 +52,14 @@ static void node_shader_exec_valtorgb(void *UNUSED(data), bNode *node, bNodeStac if(node->storage) { float fac; - nodestack_get_vec(&fac, SOCK_VALUE, in[0]); + nodestack_get_vec(&fac, SOCK_FLOAT, in[0]); do_colorband(node->storage, fac, out[0]->vec); out[1]->vec[0]= out[0]->vec[3]; } } -static void node_shader_init_valtorgb(bNode *node) +static void node_shader_init_valtorgb(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= add_colorband(1); } @@ -77,8 +77,8 @@ void register_node_type_sh_valtorgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - sh_node_valtorgb_in, sh_node_valtorgb_out); + node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_valtorgb_in, sh_node_valtorgb_out); node_type_size(&ntype, 240, 200, 300); node_type_init(&ntype, node_shader_init_valtorgb); node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); @@ -90,12 +90,12 @@ void register_node_type_sh_valtorgb(ListBase *lb) /* **************** RGBTOBW ******************** */ -static bNodeSocketType sh_node_rgbtobw_in[]= { +static bNodeSocketTemplate sh_node_rgbtobw_in[]= { { SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType sh_node_rgbtobw_out[]= { - { SOCK_VALUE, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_rgbtobw_out[]= { + { SOCK_FLOAT, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; @@ -117,8 +117,8 @@ void register_node_type_sh_rgbtobw(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0, - sh_node_rgbtobw_in, sh_node_rgbtobw_out); + node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, sh_node_rgbtobw_in, sh_node_rgbtobw_out); node_type_size(&ntype, 80, 40, 120); node_type_exec(&ntype, node_shader_exec_rgbtobw); node_type_gpu(&ntype, gpu_shader_rgbtobw); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_value.c b/source/blender/nodes/shader/nodes/node_shader_value.c index 29a75bbf36d..119a3664308 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_value.c +++ b/source/blender/nodes/shader/nodes/node_shader_value.c @@ -27,30 +27,43 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_value.c +/** \file blender/nodes/shader/nodes/node_shader_value.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** VALUE ******************** */ -static bNodeSocketType sh_node_value_out[]= { - { SOCK_VALUE, 0, "Value", 0.5f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f}, +static bNodeSocketTemplate sh_node_value_out[]= { + /* XXX value nodes use the output sockets for buttons, so we need explicit limits here! */ + { SOCK_FLOAT, 0, "Value", 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX}, { -1, 0, "" } }; +static void node_shader_init_value(bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp)) +{ + bNodeSocket *sock= node->outputs.first; + bNodeSocketValueFloat *dval= (bNodeSocketValueFloat*)sock->default_value; + /* uses the default value of the output socket, must be initialized here */ + dval->value = 0.5f; + dval->min = -FLT_MAX; + dval->max = FLT_MAX; +} + static void node_shader_exec_value(void *UNUSED(data), bNode *node, bNodeStack **UNUSED(in), bNodeStack **out) { bNodeSocket *sock= node->outputs.first; + float val= ((bNodeSocketValueFloat*)sock->default_value)->value; - out[0]->vec[0]= sock->ns.vec[0]; + out[0]->vec[0]= val; } static int gpu_shader_value(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { bNodeSocket *sock= node->outputs.first; - GPUNodeLink *vec = GPU_uniform(sock->ns.vec); + float *val= &((bNodeSocketValueFloat*)sock->default_value)->value; + GPUNodeLink *vec = GPU_uniform(val); return GPU_stack_link(mat, "set_value", in, out, vec); } @@ -59,8 +72,9 @@ void register_node_type_sh_value(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, NODE_OPTIONS, - NULL, sh_node_value_out); + node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, sh_node_value_out); + node_type_init(&ntype, node_shader_init_value); node_type_size(&ntype, 80, 50, 120); node_type_exec(&ntype, node_shader_exec_value); node_type_gpu(&ntype, gpu_shader_value); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c index 9979e488a71..ca31d879e3e 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c @@ -27,25 +27,25 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/SHD_nodes/SHD_vectMath.c +/** \file blender/nodes/shader/nodes/node_shader_vectMath.c * \ingroup shdnodes */ -#include "../SHD_util.h" +#include "node_shader_util.h" /* **************** VECTOR MATH ******************** */ -static bNodeSocketType sh_node_vect_math_in[]= { - { SOCK_VECTOR, 1, "Vector", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 1, "Vector", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_vect_math_in[]= { + { SOCK_VECTOR, 1, "Vector", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f, PROP_NONE}, + { SOCK_VECTOR, 1, "Vector", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType sh_node_vect_math_out[]= { - { SOCK_VECTOR, 0, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate sh_node_vect_math_out[]= { + { SOCK_VECTOR, 0, "Vector"}, + { SOCK_FLOAT, 0, "Value"}, { -1, 0, "" } }; @@ -136,8 +136,8 @@ void register_node_type_sh_vect_math(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, SH_NODE_VECT_MATH, "Vector Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - sh_node_vect_math_in, sh_node_vect_math_out); + node_type_base(&ntype, SH_NODE_VECT_MATH, "Vector Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_vect_math_in, sh_node_vect_math_out); node_type_size(&ntype, 80, 75, 140); node_type_label(&ntype, node_vect_math_label); node_type_storage(&ntype, "node_vect_math", NULL, NULL); diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c new file mode 100644 index 00000000000..603aa7ceb77 --- /dev/null +++ b/source/blender/nodes/texture/node_texture_tree.c @@ -0,0 +1,251 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/node_texture_tree.c + * \ingroup nodes + */ + + +#include <string.h> + +#include "DNA_texture_types.h" +#include "DNA_node_types.h" + +#include "BLI_listbase.h" +#include "BLI_threads.h" +#include "BLI_utildefines.h" + +#include "BKE_global.h" +#include "BKE_main.h" +#include "BKE_node.h" + +#include "node_exec.h" +#include "node_util.h" +#include "NOD_texture.h" +#include "node_texture_util.h" + +#include "RE_pipeline.h" +#include "RE_shader_ext.h" + + +static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func) +{ + Tex *tx; + for(tx= main->tex.first; tx; tx= tx->id.next) { + if(tx->nodetree) { + func(calldata, &tx->id, tx->nodetree); + } + } +} + +static void local_sync(bNodeTree *localtree, bNodeTree *ntree) +{ + bNode *lnode; + + /* copy over contents of previews */ + for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { + if(ntreeNodeExists(ntree, lnode->new_node)) { + bNode *node= lnode->new_node; + + if(node->preview && node->preview->rect) { + if(lnode->preview && lnode->preview->rect) { + int xsize= node->preview->xsize; + int ysize= node->preview->ysize; + memcpy(node->preview->rect, lnode->preview->rect, 4*xsize + xsize*ysize*sizeof(char)*4); + } + } + } + } +} + +bNodeTreeType ntreeType_Texture = { + /* type */ NTREE_TEXTURE, + /* id_name */ "NTTexture Nodetree", + + /* node_types */ { NULL, NULL }, + + /* free_cache */ NULL, + /* free_node_cache */ NULL, + /* foreach_nodetree */ foreach_nodetree, + /* localize */ NULL, + /* local_sync */ local_sync, + /* local_merge */ NULL, + /* update */ NULL, + /* update_node */ NULL +}; + +int ntreeTexTagAnimated(bNodeTree *ntree) +{ + bNode *node; + + if(ntree==NULL) return 0; + + for(node= ntree->nodes.first; node; node= node->next) { + if(node->type==TEX_NODE_CURVE_TIME) { + NodeTagChanged(ntree, node); + return 1; + } + else if(node->type==NODE_GROUP) { + if( ntreeTexTagAnimated((bNodeTree *)node->id) ) { + return 1; + } + } + } + + return 0; +} + +/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes. + * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees. + */ +bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree, int use_tree_data) +{ + bNodeTreeExec *exec; + bNode *node; + + if (use_tree_data) { + /* XXX hack: prevent exec data from being generated twice. + * this should be handled by the renderer! + */ + if (ntree->execdata) + return ntree->execdata; + } + + /* common base initialization */ + exec = ntree_exec_begin(ntree); + + /* allocate the thread stack listbase array */ + exec->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array"); + + for(node= exec->nodetree->nodes.first; node; node= node->next) + node->need_exec= 1; + + if (use_tree_data) { + /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes, + * which only store the ntree pointer. Should be fixed at some point! + */ + ntree->execdata = exec; + } + + return exec; +} + +/* free texture delegates */ +static void tex_free_delegates(bNodeTreeExec *exec) +{ + bNodeThreadStack *nts; + bNodeStack *ns; + int th, a; + + for(th=0; th<BLENDER_MAX_THREADS; th++) + for(nts=exec->threadstack[th].first; nts; nts=nts->next) + for(ns= nts->stack, a=0; a<exec->stacksize; a++, ns++) + if(ns->data && !ns->is_copy) + MEM_freeN(ns->data); +} + +/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes. + * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees. + */ +void ntreeTexEndExecTree(bNodeTreeExec *exec, int use_tree_data) +{ + if(exec) { + bNodeTree *ntree= exec->nodetree; + bNodeThreadStack *nts; + int a; + + if(exec->threadstack) { + tex_free_delegates(exec); + + for(a=0; a<BLENDER_MAX_THREADS; a++) { + for(nts=exec->threadstack[a].first; nts; nts=nts->next) + if (nts->stack) MEM_freeN(nts->stack); + BLI_freelistN(&exec->threadstack[a]); + } + + MEM_freeN(exec->threadstack); + exec->threadstack= NULL; + } + + ntree_exec_end(exec); + + if (use_tree_data) { + /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */ + ntree->execdata = NULL; + } + } +} + +int ntreeTexExecTree( + bNodeTree *nodes, + TexResult *texres, + float *co, + float *dxt, float *dyt, + int osatex, + short thread, + Tex *UNUSED(tex), + short which_output, + int cfra, + int preview, + ShadeInput *shi, + MTex *mtex +){ + TexCallData data; + float *nor= texres->nor; + int retval = TEX_INT; + bNodeThreadStack *nts = NULL; + bNodeTreeExec *exec= nodes->execdata; + + data.co = co; + data.dxt = dxt; + data.dyt = dyt; + data.osatex = osatex; + data.target = texres; + data.do_preview = preview; + data.thread = thread; + data.which_output = which_output; + data.cfra= cfra; + data.mtex= mtex; + data.shi= shi; + + if (!exec) + exec = ntreeTexBeginExecTree(nodes, 1); + + nts= ntreeGetThreadStack(exec, thread); + ntreeExecThreadNodes(exec, nts, &data, thread); + ntreeReleaseThreadStack(nts); + + if(texres->nor) retval |= TEX_NOR; + retval |= TEX_RGB; + /* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was set + however, the texture code checks this for other reasons (namely, a normal is required for material) */ + texres->nor= nor; + + return retval; +} diff --git a/source/blender/nodes/intern/TEX_util.c b/source/blender/nodes/texture/node_texture_util.c index b5e27ca2ccb..7b8f42aa925 100644 --- a/source/blender/nodes/intern/TEX_util.c +++ b/source/blender/nodes/texture/node_texture_util.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,7 +27,7 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_util.c +/** \file blender/nodes/texture/node_texture_util.c * \ingroup nodes */ @@ -48,11 +49,11 @@ */ #include <assert.h> -#include "TEX_util.h" +#include "node_texture_util.h" #define PREV_RES 128 /* default preview resolution */ -void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, short thread) +static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, short thread) { if(dg->node->need_exec) { dg->fn(out, params, dg->node, dg->in, thread); @@ -68,7 +69,7 @@ static void tex_input(float *out, int sz, bNodeStack *in, TexParams *params, sho if(dg) { tex_call_delegate(dg, in->vec, params, thread); - if(in->hasoutput && in->sockettype == SOCK_VALUE) + if(in->hasoutput && in->sockettype == SOCK_FLOAT) in->vec[1] = in->vec[2] = in->vec[0]; } memcpy(out, in->vec, sz * sizeof(float)); @@ -83,7 +84,7 @@ void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread) { tex_input(out, 4, in, params, thread); - if(in->hasoutput && in->sockettype == SOCK_VALUE) + if(in->hasoutput && in->sockettype == SOCK_FLOAT) { out[1] = out[2] = out[0]; out[3] = 1; @@ -170,45 +171,3 @@ void ntreeTexCheckCyclics(struct bNodeTree *ntree) } } - -int ntreeTexExecTree( - bNodeTree *nodes, - TexResult *texres, - float *co, - float *dxt, float *dyt, - int osatex, - short thread, - Tex *UNUSED(tex), - short which_output, - int cfra, - int preview, - ShadeInput *shi, - MTex *mtex -){ - TexCallData data; - float *nor= texres->nor; - int retval = TEX_INT; - - data.co = co; - data.dxt = dxt; - data.dyt = dyt; - data.osatex = osatex; - data.target = texres; - data.do_preview = preview; - data.thread = thread; - data.which_output = which_output; - data.cfra= cfra; - data.mtex= mtex; - data.shi= shi; - - ntreeExecTree(nodes, &data, thread); - - if(texres->nor) retval |= TEX_NOR; - retval |= TEX_RGB; - /* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was set - however, the texture code checks this for other reasons (namely, a normal is required for material) */ - texres->nor= nor; - - return retval; -} - diff --git a/source/blender/nodes/intern/TEX_util.h b/source/blender/nodes/texture/node_texture_util.h index 0875bcd52bf..ccaf5df9897 100644 --- a/source/blender/nodes/intern/TEX_util.h +++ b/source/blender/nodes/texture/node_texture_util.h @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,13 +27,13 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_util.h +/** \file blender/nodes/texture/node_texture_util.h * \ingroup nodes */ -#ifndef TEX_NODE_UTIL_H_ -#define TEX_NODE_UTIL_H_ +#ifndef NODE_TEXTURE_UTIL_H_ +#define NODE_TEXTURE_UTIL_H_ #include <math.h> #include <string.h> @@ -60,7 +61,6 @@ #include "BKE_library.h" -#include "../SHD_node.h" #include "node_util.h" #include "BLI_math.h" @@ -112,8 +112,6 @@ typedef struct TexDelegate { int type; } TexDelegate; -void tex_call_delegate(TexDelegate*, float *out, TexParams *params, short thread); - void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread); void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread); float tex_input_value(bNodeStack *in, TexParams *params, short thread); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_at.c b/source/blender/nodes/texture/nodes/node_texture_at.c index d5980b786b0..34993a93092 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_at.c +++ b/source/blender/nodes/texture/nodes/node_texture_at.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_at.c +/** \file blender/nodes/texture/nodes/node_texture_at.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" -static bNodeSocketType inputs[]= { - { SOCK_RGBA, 1, "Texture", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, - { SOCK_VECTOR, 1, "Coordinates", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Texture", 0.0f, 0.0f, 0.0f, 1.0f }, + { SOCK_VECTOR, 1, "Coordinates", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Texture", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Texture" }, { -1, 0, "" } }; @@ -63,8 +64,8 @@ void register_node_type_tex_at(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_AT, "At", NODE_CLASS_DISTORT, 0, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_AT, "At", NODE_CLASS_DISTORT, 0); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c index 0eb982496a9..a9a82fe4d65 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_bricks.c +++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,32 +27,33 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_bricks.c +/** \file blender/nodes/texture/nodes/node_texture_bricks.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" #include <math.h> -static bNodeSocketType inputs[]= { - { SOCK_RGBA, 1, "Bricks 1", 0.596f, 0.282f, 0.0f, 1.0f, 0.0f, 1.0f }, - { SOCK_RGBA, 1, "Bricks 2", 0.632f, 0.504f, 0.05f, 1.0f, 0.0f, 1.0f }, - { SOCK_RGBA, 1, "Mortar", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, - { SOCK_VALUE, 1, "Thickness", 0.02f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, - { SOCK_VALUE, 1, "Bias", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f }, - { SOCK_VALUE, 1, "Brick Width", 0.5f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f }, - { SOCK_VALUE, 1, "Row Height", 0.25f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Bricks 1", 0.596f, 0.282f, 0.0f, 1.0f }, + { SOCK_RGBA, 1, "Bricks 2", 0.632f, 0.504f, 0.05f, 1.0f }, + { SOCK_RGBA, 1, "Mortar", 0.0f, 0.0f, 0.0f, 1.0f }, + { SOCK_FLOAT, 1, "Thickness", 0.02f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Bias", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, + { SOCK_FLOAT, 1, "Brick Width", 0.5f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Row Height", 0.25f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f, PROP_UNSIGNED }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; -static void init(bNode *node) { +static void init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) +{ node->custom3 = 0.5; /* offset */ node->custom4 = 1.0; /* squash */ } @@ -123,8 +125,8 @@ void register_node_type_tex_bricks(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_BRICKS, "Bricks", NODE_CLASS_PATTERN, NODE_PREVIEW|NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_BRICKS, "Bricks", NODE_CLASS_PATTERN, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 150, 60, 150); node_type_init(&ntype, init); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_checker.c b/source/blender/nodes/texture/nodes/node_texture_checker.c index c6c25ba1a8a..7762c9ef992 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_checker.c +++ b/source/blender/nodes/texture/nodes/node_texture_checker.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_checker.c +/** \file blender/nodes/texture/nodes/node_texture_checker.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" #include <math.h> -static bNodeSocketType inputs[]= { - { SOCK_RGBA, 1, "Color1", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, - { SOCK_RGBA, 1, "Color2", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f }, - { SOCK_VALUE, 1, "Size", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color1", 1.0f, 0.0f, 0.0f, 1.0f }, + { SOCK_RGBA, 1, "Color2", 1.0f, 1.0f, 1.0f, 1.0f }, + { SOCK_FLOAT, 1, "Size", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f, PROP_UNSIGNED }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, { -1, 0, "" } }; @@ -74,8 +75,8 @@ void register_node_type_tex_checker(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_CHECKER, "Checker", NODE_CLASS_PATTERN, NODE_PREVIEW|NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_CHECKER, "Checker", NODE_CLASS_PATTERN, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 100, 60, 150); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/texture/nodes/node_texture_common.c b/source/blender/nodes/texture/nodes/node_texture_common.c new file mode 100644 index 00000000000..1b46b830909 --- /dev/null +++ b/source/blender/nodes/texture/nodes/node_texture_common.c @@ -0,0 +1,271 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Campbell Barton, Alfredo de Greef, David Millan Escriva, + * Juho Vepsäläinen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/texture/nodes/node_texture_common.c + * \ingroup texnodes + */ + + +#include "DNA_node_types.h" + +#include "BKE_node.h" + +#include "node_texture_util.h" +#include "node_common.h" +#include "node_exec.h" + +static void copy_stack(bNodeStack *to, bNodeStack *from) +{ + if (to != from) { + copy_v4_v4(to->vec, from->vec); + to->data = from->data; + to->datatype = from->datatype; + + /* tag as copy to prevent freeing */ + to->is_copy = 1; + } +} + +/**** GROUP ****/ + +static void *group_initexec(bNode *node) +{ + bNodeTree *ngroup= (bNodeTree*)node->id; + void *exec; + + /* initialize the internal node tree execution */ + exec = ntreeTexBeginExecTree(ngroup, 0); + + return exec; +} + +static void group_freeexec(bNode *UNUSED(node), void *nodedata) +{ + bNodeTreeExec*gexec= (bNodeTreeExec*)nodedata; + + ntreeTexEndExecTree(gexec, 0); +} + +/* Copy inputs to the internal stack. + * This is a shallow copy, no buffers are duplicated here! + */ +static void group_copy_inputs(bNode *node, bNodeStack **in, bNodeStack *gstack) +{ + bNodeSocket *sock; + bNodeStack *ns; + int a; + for (sock=node->inputs.first, a=0; sock; sock=sock->next, ++a) { + if (sock->groupsock) { + ns = node_get_socket_stack(gstack, sock->groupsock); + copy_stack(ns, in[a]); + } + } +} + +/* Copy internal results to the external outputs. + */ +static void group_copy_outputs(bNode *node, bNodeStack **out, bNodeStack *gstack) +{ + bNodeSocket *sock; + bNodeStack *ns; + int a; + for (sock=node->outputs.first, a=0; sock; sock=sock->next, ++a) { + if (sock->groupsock) { + ns = node_get_socket_stack(gstack, sock->groupsock); + copy_stack(out[a], ns); + } + } +} + +static void group_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + bNodeThreadStack *nts; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + nts = ntreeGetThreadStack(exec, thread); + + group_copy_inputs(node, in, nts->stack); + ntreeExecThreadNodes(exec, nts, data, thread); + group_copy_outputs(node, out, nts->stack); + + ntreeReleaseThreadStack(nts); +} + +void register_node_type_tex_group(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_GROUP, "Group", NODE_CLASS_GROUP, NODE_OPTIONS|NODE_CONST_OUTPUT); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_group_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_group_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, group_execute); + + nodeRegisterType(lb, &ntype); +} + + +/**** FOR LOOP ****/ + +#if 0 /* XXX loop nodes don't work nicely with current trees */ +static void forloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + bNodeThreadStack *nts; + int iterations= (int)in[0]->vec[0]; + bNodeSocket *sock; + bNodeStack *ns; + int iteration; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + nts = ntreeGetThreadStack(exec, thread); + + /* "Iteration" socket */ + sock = exec->nodetree->inputs.first; + ns = node_get_socket_stack(nts->stack, sock); + +// group_copy_inputs(node, in, nts->stack); + for (iteration=0; iteration < iterations; ++iteration) { + /* first input contains current iteration counter */ + ns->vec[0] = (float)iteration; + ns->vec[1]=ns->vec[2]=ns->vec[3] = 0.0f; + +// if (iteration > 0) +// loop_init_iteration(exec->nodetree, nts->stack); +// ntreeExecThreadNodes(exec, nts, data, thread); + } +// loop_copy_outputs(node, in, out, exec->stack); + + ntreeReleaseThreadStack(nts); +} + +void register_node_type_tex_forloop(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_FORLOOP, "For", NODE_CLASS_GROUP, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_forloop_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_forloop_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_tree(&ntype, node_forloop_init_tree, node_loop_update_tree); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, forloop_execute); + + nodeRegisterType(lb, &ntype); +} +#endif + +/**** WHILE LOOP ****/ + +#if 0 /* XXX loop nodes don't work nicely with current trees */ +static void whileloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out) +{ + bNodeTreeExec *exec= (bNodeTreeExec*)nodedata; + bNodeThreadStack *nts; + int condition= (in[0]->vec[0] > 0.0f); + bNodeSocket *sock; + bNodeStack *ns; + int iteration; + + /* XXX same behavior as trunk: all nodes inside group are executed. + * it's stupid, but just makes it work. compo redesign will do this better. + */ + { + bNode *inode; + for (inode=exec->nodetree->nodes.first; inode; inode=inode->next) + inode->need_exec = 1; + } + + nts = ntreeGetThreadStack(exec, thread); + + /* "Condition" socket */ + sock = exec->nodetree->outputs.first; + ns = node_get_socket_stack(nts->stack, sock); + + iteration = 0; +// group_copy_inputs(node, in, nts->stack); + while (condition && iteration < node->custom1) { +// if (iteration > 0) +// loop_init_iteration(exec->nodetree, nts->stack); +// ntreeExecThreadNodes(exec, nts, data, thread); + + condition = (ns->vec[0] > 0.0f); + ++iteration; + } +// loop_copy_outputs(node, in, out, exec->stack); + + ntreeReleaseThreadStack(nts); +} + +void register_node_type_tex_whileloop(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, NODE_WHILELOOP, "While", NODE_CLASS_GROUP, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, NULL); + node_type_size(&ntype, 120, 60, 200); + node_type_label(&ntype, node_group_label); + node_type_init(&ntype, node_whileloop_init); + node_type_valid(&ntype, node_group_valid); + node_type_template(&ntype, node_whileloop_template); + node_type_update(&ntype, NULL, node_group_verify); + node_type_tree(&ntype, node_whileloop_init_tree, node_loop_update_tree); + node_type_group_edit(&ntype, node_group_edit_get, node_group_edit_set, node_group_edit_clear); + node_type_exec_new(&ntype, group_initexec, group_freeexec, whileloop_execute); + + nodeRegisterType(lb, &ntype); +} +#endif diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_compose.c b/source/blender/nodes/texture/nodes/node_texture_compose.c index 6eae78ec3de..d224ae793e2 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_compose.c +++ b/source/blender/nodes/texture/nodes/node_texture_compose.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_compose.c +/** \file blender/nodes/texture/nodes/node_texture_compose.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" -static bNodeSocketType inputs[]= { - { SOCK_VALUE, 1, "Red", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, - { SOCK_VALUE, 1, "Green", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, - { SOCK_VALUE, 1, "Blue", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, - { SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_FLOAT, 1, "Red", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Green", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Blue", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, { -1, 0, "" } }; @@ -62,8 +63,8 @@ void register_node_type_tex_compose(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_COMPOSE, "Compose RGBA", NODE_CLASS_OP_COLOR, 0, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_COMPOSE, "Compose RGBA", NODE_CLASS_OP_COLOR, 0); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 100, 60, 150); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_coord.c b/source/blender/nodes/texture/nodes/node_texture_coord.c index 3c46971f0d4..2bfa2ff2314 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_coord.c +++ b/source/blender/nodes/texture/nodes/node_texture_coord.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,16 +27,16 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_coord.c +/** \file blender/nodes/texture/nodes/node_texture_coord.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" -static bNodeSocketType outputs[]= { - { SOCK_VECTOR, 0, "Coordinates", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f }, +static bNodeSocketTemplate outputs[]= { + { SOCK_VECTOR, 0, "Coordinates" }, { -1, 0, "" } }; @@ -55,8 +56,8 @@ void register_node_type_tex_coord(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_COORD, "Coordinates", NODE_CLASS_INPUT, NODE_OPTIONS, - NULL, outputs); + node_type_base(&ntype, TEX_NODE_COORD, "Coordinates", NODE_CLASS_INPUT, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, outputs); node_type_size(&ntype, 120, 110, 160); node_type_storage(&ntype, "node_coord", NULL, NULL); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_curves.c b/source/blender/nodes/texture/nodes/node_texture_curves.c index b7af6c748ff..dd65f979bbe 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_curves.c +++ b/source/blender/nodes/texture/nodes/node_texture_curves.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,19 +27,19 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_curves.c +/** \file blender/nodes/texture/nodes/node_texture_curves.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" /* **************** CURVE Time ******************** */ /* custom1 = sfra, custom2 = efra */ -static bNodeSocketType time_outputs[]= { - { SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate time_outputs[]= { + { SOCK_FLOAT, 0, "Value" }, { -1, 0, "" } }; @@ -60,7 +61,7 @@ static void time_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out } -static void time_init(bNode* node) +static void time_init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->custom1= 1; node->custom2= 250; @@ -71,8 +72,8 @@ void register_node_type_tex_curve_time(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_CURVE_TIME, "Time", NODE_CLASS_INPUT, NODE_OPTIONS, - NULL, time_outputs); + node_type_base(&ntype, TEX_NODE_CURVE_TIME, "Time", NODE_CLASS_INPUT, NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, time_outputs); node_type_size(&ntype, 140, 100, 320); node_type_init(&ntype, time_init); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); @@ -82,13 +83,13 @@ void register_node_type_tex_curve_time(ListBase *lb) } /* **************** CURVE RGB ******************** */ -static bNodeSocketType rgb_inputs[]= { - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate rgb_inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType rgb_outputs[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, +static bNodeSocketTemplate rgb_outputs[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; @@ -106,7 +107,7 @@ static void rgb_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) tex_output(node, in, out[0], &rgb_colorfn, data); } -static void rgb_init(bNode *node) +static void rgb_init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f); } @@ -115,8 +116,8 @@ void register_node_type_tex_curve_rgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - rgb_inputs, rgb_outputs); + node_type_base(&ntype, TEX_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, rgb_inputs, rgb_outputs); node_type_size(&ntype, 200, 140, 320); node_type_init(&ntype, rgb_init); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_decompose.c b/source/blender/nodes/texture/nodes/node_texture_decompose.c index f27d8c98716..016ee5498d8 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_decompose.c +++ b/source/blender/nodes/texture/nodes/node_texture_decompose.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,24 +27,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_decompose.c +/** \file blender/nodes/texture/nodes/node_texture_decompose.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" #include <math.h> -static bNodeSocketType inputs[]= { - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_VALUE, 0, "Red", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, - { SOCK_VALUE, 0, "Green", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, - { SOCK_VALUE, 0, "Blue", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, - { SOCK_VALUE, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate outputs[]= { + { SOCK_FLOAT, 0, "Red" }, + { SOCK_FLOAT, 0, "Green" }, + { SOCK_FLOAT, 0, "Blue" }, + { SOCK_FLOAT, 0, "Alpha" }, { -1, 0, "" } }; @@ -83,8 +84,8 @@ void register_node_type_tex_decompose(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_DECOMPOSE, "Decompose RGBA", NODE_CLASS_OP_COLOR, 0, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_DECOMPOSE, "Decompose RGBA", NODE_CLASS_OP_COLOR, 0); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 100, 60, 150); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_distance.c b/source/blender/nodes/texture/nodes/node_texture_distance.c index b460844ba4a..ef3f701d8f3 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_distance.c +++ b/source/blender/nodes/texture/nodes/node_texture_distance.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,24 +27,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_distance.c +/** \file blender/nodes/texture/nodes/node_texture_distance.c * \ingroup texnodes */ #include <math.h> #include "BLI_math.h" -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" -static bNodeSocketType inputs[]= { - { SOCK_VECTOR, 1, "Coordinate 1", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f }, - { SOCK_VECTOR, 1, "Coordinate 2", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_VECTOR, 1, "Coordinate 1", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, + { SOCK_VECTOR, 1, "Coordinate 2", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate outputs[]= { + { SOCK_FLOAT, 0, "Value" }, { -1, 0, "" } }; @@ -66,8 +67,8 @@ void register_node_type_tex_distance(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_DISTANCE, "Distance", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_DISTANCE, "Distance", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 120, 110, 160); node_type_storage(&ntype, "node_distance", NULL, NULL); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c index 471d8db2c03..cd7ebb18018 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c +++ b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,25 +27,25 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c +/** \file blender/nodes/texture/nodes/node_texture_hueSatVal.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" -static bNodeSocketType inputs[]= { - { SOCK_VALUE, 1, "Hue", 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f }, - { SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f }, - { SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f }, - { SOCK_VALUE, 1, "Factor", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, - { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_FLOAT, 1, "Hue", 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, PROP_NONE }, + { SOCK_FLOAT, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR }, + { SOCK_FLOAT, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR }, + { SOCK_FLOAT, 1, "Factor", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR }, + { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, { -1, 0, "" } }; @@ -97,8 +98,8 @@ void register_node_type_tex_hue_sat(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 150, 80, 250); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_image.c b/source/blender/nodes/texture/nodes/node_texture_image.c index a54ca4bb119..6e749a80d99 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_image.c +++ b/source/blender/nodes/texture/nodes/node_texture_image.c @@ -27,16 +27,16 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_image.c +/** \file blender/nodes/texture/nodes/node_texture_image.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Image"}, { -1, 0, "" } }; @@ -88,7 +88,7 @@ static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) tex_output(node, in, out[0], &colorfn, data); } -static void init(bNode* node) +static void init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "node image user"); node->storage= iuser; @@ -101,8 +101,8 @@ void register_node_type_tex_image(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_IMAGE, "Image", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS, - NULL, outputs); + node_type_base(&ntype, TEX_NODE_IMAGE, "Image", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, NULL, outputs); node_type_size(&ntype, 120, 80, 300); node_type_init(&ntype, init); node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_invert.c b/source/blender/nodes/texture/nodes/node_texture_invert.c index e908bdcff07..d18bb86d5fa 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_invert.c +++ b/source/blender/nodes/texture/nodes/node_texture_invert.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_invert.c +/** \file blender/nodes/texture/nodes/node_texture_invert.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" /* **************** INVERT ******************** */ -static bNodeSocketType inputs[]= { - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; @@ -68,8 +69,8 @@ void register_node_type_tex_invert(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 90, 80, 100); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c index 18468bdd55c..04f399069c1 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_math.c +++ b/source/blender/nodes/texture/nodes/node_texture_math.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,24 +27,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_math.c +/** \file blender/nodes/texture/nodes/node_texture_math.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" /* **************** SCALAR MATH ******************** */ -static bNodeSocketType inputs[]= { - { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f}, - { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f}, +static bNodeSocketTemplate inputs[]= { + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, + { SOCK_FLOAT, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate outputs[]= { + { SOCK_FLOAT, 0, "Value"}, { -1, 0, "" } }; @@ -189,8 +190,8 @@ void register_node_type_tex_math(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 120, 110, 160); node_type_label(&ntype, node_math_label); node_type_storage(&ntype, "node_math", NULL, NULL); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_mixRgb.c b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c index c7668c27b99..933a0302df8 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_mixRgb.c +++ b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_mixRgb.c +/** \file blender/nodes/texture/nodes/node_texture_mixRgb.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" /* **************** MIX RGB ******************** */ -static bNodeSocketType inputs[]= { - { SOCK_VALUE, 1, "Factor", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, - { SOCK_RGBA, 1, "Color1", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f }, - { SOCK_RGBA , 1, "Color2", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_FLOAT, 1, "Factor", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR }, + { SOCK_RGBA, 1, "Color1", 0.5f, 0.5f, 0.5f, 1.0f }, + { SOCK_RGBA , 1, "Color2", 0.5f, 0.5f, 0.5f, 1.0f }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, { -1, 0, "" } }; @@ -69,8 +70,8 @@ void register_node_type_tex_mix_rgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 100, 60, 150); node_type_label(&ntype, node_blend_label); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_output.c b/source/blender/nodes/texture/nodes/node_texture_output.c index 046ad724507..3095e224446 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_output.c +++ b/source/blender/nodes/texture/nodes/node_texture_output.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,18 +27,18 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_output.c +/** \file blender/nodes/texture/nodes/node_texture_output.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" /* **************** COMPOSITE ******************** */ -static bNodeSocketType inputs[]= { - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, PROP_DIRECTION}, { -1, 0, "" } }; @@ -141,7 +142,7 @@ static void assign_index(struct bNode *node) node->custom1 = index; } -static void init(bNode *node) +static void init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { TexNodeOutput *tno = MEM_callocN(sizeof(TexNodeOutput), "TEX_output"); node->storage= tno; @@ -162,8 +163,8 @@ void register_node_type_tex_output(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_OUTPUT, "Output", NODE_CLASS_OUTPUT, NODE_PREVIEW|NODE_OPTIONS, - inputs, NULL); + node_type_base(&ntype, TEX_NODE_OUTPUT, "Output", NODE_CLASS_OUTPUT, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, NULL); node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, init); node_type_storage(&ntype, "TexNodeOutput", node_free_standard_storage, copy); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c index 294c1f7322f..237e4d6923d 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_proc.c +++ b/source/blender/nodes/texture/nodes/node_texture_proc.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,13 +27,13 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_proc.c +/** \file blender/nodes/texture/nodes/node_texture_proc.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" #include "RE_shader_ext.h" @@ -41,21 +42,21 @@ */ -static bNodeSocketType outputs_both[]= { - { SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, - { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate outputs_both[]= { + { SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f }, + { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, PROP_DIRECTION }, { -1, 0, "" } }; -static bNodeSocketType outputs_color_only[]= { - { SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate outputs_color_only[]= { + { SOCK_RGBA, 0, "Color" }, { -1, 0, "" } }; /* Inputs common to all, #defined because nodes will need their own inputs too */ #define I 2 /* count */ #define COMMON_INPUTS \ - { SOCK_RGBA, 1, "Color 1", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, \ - { SOCK_RGBA, 1, "Color 2", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f } + { SOCK_RGBA, 1, "Color 1", 0.0f, 0.0f, 0.0f, 1.0f }, \ + { SOCK_RGBA, 1, "Color 2", 1.0f, 1.0f, 1.0f, 1.0f } /* Calls multitex and copies the result to the outputs. Called by xxx_exec, which handles inputs. */ static void do_proc(float *result, TexParams *p, float *col1, float *col2, char is_normal, Tex *tex, short thread) @@ -139,15 +140,15 @@ static int count_outputs(bNode *node) /* --- VORONOI -- */ -static bNodeSocketType voronoi_inputs[]= { +static bNodeSocketTemplate voronoi_inputs[]= { COMMON_INPUTS, - { SOCK_VALUE, 1, "W1", 1.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f }, - { SOCK_VALUE, 1, "W2", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f }, - { SOCK_VALUE, 1, "W3", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f }, - { SOCK_VALUE, 1, "W4", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f }, + { SOCK_FLOAT, 1, "W1", 1.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE }, + { SOCK_FLOAT, 1, "W2", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE }, + { SOCK_FLOAT, 1, "W3", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE }, + { SOCK_FLOAT, 1, "W4", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE }, - { SOCK_VALUE, 1, "iScale", 1.0f, 0.0f, 0.0f, 0.0f, 0.01f, 10.0f }, - { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 4.0f }, + { SOCK_FLOAT, 1, "iScale", 1.0f, 0.0f, 0.0f, 0.0f, 0.01f, 10.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 4.0f, PROP_UNSIGNED }, { -1, 0, "" } }; @@ -164,7 +165,7 @@ static void voronoi_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short th ProcDef(voronoi) /* --- BLEND -- */ -static bNodeSocketType blend_inputs[]= { +static bNodeSocketTemplate blend_inputs[]= { COMMON_INPUTS, { -1, 0, "" } }; @@ -172,9 +173,9 @@ ProcNoInputs(blend) ProcDef(blend) /* -- MAGIC -- */ -static bNodeSocketType magic_inputs[]= { +static bNodeSocketTemplate magic_inputs[]= { COMMON_INPUTS, - { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f }, + { SOCK_FLOAT, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, { -1, 0, "" } }; static void magic_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) @@ -184,10 +185,10 @@ static void magic_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thre ProcDef(magic) /* --- MARBLE --- */ -static bNodeSocketType marble_inputs[]= { +static bNodeSocketTemplate marble_inputs[]= { COMMON_INPUTS, - { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f }, - { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f }, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, { -1, 0, "" } }; static void marble_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) @@ -198,9 +199,9 @@ static void marble_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thr ProcDef(marble) /* --- CLOUDS --- */ -static bNodeSocketType clouds_inputs[]= { +static bNodeSocketTemplate clouds_inputs[]= { COMMON_INPUTS, - { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f }, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, { -1, 0, "" } }; static void clouds_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) @@ -210,10 +211,10 @@ static void clouds_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thr ProcDef(clouds) /* --- DISTORTED NOISE --- */ -static bNodeSocketType distnoise_inputs[]= { +static bNodeSocketTemplate distnoise_inputs[]= { COMMON_INPUTS, - { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f }, - { SOCK_VALUE, 1, "Distortion", 1.00f, 0.0f, 0.0f, 0.0f, 0.0000f, 10.0f }, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Distortion", 1.00f, 0.0f, 0.0f, 0.0f, 0.0000f, 10.0f, PROP_UNSIGNED }, { -1, 0, "" } }; static void distnoise_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) @@ -224,10 +225,10 @@ static void distnoise_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short ProcDef(distnoise) /* --- WOOD --- */ -static bNodeSocketType wood_inputs[]= { +static bNodeSocketTemplate wood_inputs[]= { COMMON_INPUTS, - { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f }, - { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f }, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, { -1, 0, "" } }; static void wood_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) @@ -238,14 +239,14 @@ static void wood_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short threa ProcDef(wood) /* --- MUSGRAVE --- */ -static bNodeSocketType musgrave_inputs[]= { +static bNodeSocketTemplate musgrave_inputs[]= { COMMON_INPUTS, - { SOCK_VALUE, 1, "H", 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f }, - { SOCK_VALUE, 1, "Lacunarity", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 6.0f }, - { SOCK_VALUE, 1, "Octaves", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 8.0f }, + { SOCK_FLOAT, 1, "H", 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Lacunarity", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 6.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Octaves", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 8.0f, PROP_UNSIGNED }, - { SOCK_VALUE, 1, "iScale", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f }, - { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f }, + { SOCK_FLOAT, 1, "iScale", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, { -1, 0, "" } }; static void musgrave_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) @@ -259,7 +260,7 @@ static void musgrave_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short t ProcDef(musgrave) /* --- NOISE --- */ -static bNodeSocketType noise_inputs[]= { +static bNodeSocketTemplate noise_inputs[]= { COMMON_INPUTS, { -1, 0, "" } }; @@ -267,10 +268,10 @@ ProcNoInputs(noise) ProcDef(noise) /* --- STUCCI --- */ -static bNodeSocketType stucci_inputs[]= { +static bNodeSocketTemplate stucci_inputs[]= { COMMON_INPUTS, - { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f }, - { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f }, + { SOCK_FLOAT, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, + { SOCK_FLOAT, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, { -1, 0, "" } }; static void stucci_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) @@ -282,7 +283,7 @@ ProcDef(stucci) /* --- */ -static void init(bNode *node) +static void init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { Tex *tex = MEM_callocN(sizeof(Tex), "Tex"); node->storage= tex; @@ -301,7 +302,8 @@ void register_node_type_tex_proc_##name(ListBase *lb) \ { \ static bNodeType ntype; \ \ - node_type_base(&ntype, TEX_NODE_PROC+TEXTYPE, Name, NODE_CLASS_TEXTURE, NODE_PREVIEW|NODE_OPTIONS, name##_inputs, outputs); \ + node_type_base(&ntype, TEX_NODE_PROC+TEXTYPE, Name, NODE_CLASS_TEXTURE, NODE_PREVIEW|NODE_OPTIONS); \ + node_type_socket_templates(&ntype, name##_inputs, outputs); \ node_type_size(&ntype, 140, 80, 140); \ node_type_init(&ntype, init); \ node_type_storage(&ntype, "Tex", node_free_standard_storage, node_copy_standard_storage); \ diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_rotate.c b/source/blender/nodes/texture/nodes/node_texture_rotate.c index 1be6152a2b3..afba9f199f9 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_rotate.c +++ b/source/blender/nodes/texture/nodes/node_texture_rotate.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,25 +27,25 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_rotate.c +/** \file blender/nodes/texture/nodes/node_texture_rotate.c * \ingroup texnodes */ #include <math.h> -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" -static bNodeSocketType inputs[]= { - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VALUE, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f }, - { SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, + { SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; @@ -100,8 +101,8 @@ void register_node_type_tex_rotate(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT, NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_scale.c b/source/blender/nodes/texture/nodes/node_texture_scale.c index cfffcfda2e5..e3aee35977a 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_scale.c +++ b/source/blender/nodes/texture/nodes/node_texture_scale.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_scale.c +/** \file blender/nodes/texture/nodes/node_texture_scale.c * \ingroup texnodes */ #include <math.h> -#include "../TEX_util.h" +#include "node_texture_util.h" -static bNodeSocketType inputs[]= { - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, - { SOCK_VECTOR, 1, "Scale", 1.0f, 1.0f, 1.0f, 0.0f, -10.0f, 10.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f }, + { SOCK_VECTOR, 1, "Scale", 1.0f, 1.0f, 1.0f, 0.0f, -10.0f, 10.0f, PROP_FACTOR }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; @@ -73,8 +74,8 @@ void register_node_type_tex_scale(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_SCALE, "Scale", NODE_CLASS_DISTORT, NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_SCALE, "Scale", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 90, 80, 100); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c index c58595866af..96d6325671a 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_texture.c +++ b/source/blender/nodes/texture/nodes/node_texture_texture.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,24 +27,24 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_texture.c +/** \file blender/nodes/texture/nodes/node_texture_texture.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" #include "RE_shader_ext.h" -static bNodeSocketType inputs[]= { - { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f }, - { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f }, + { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color" }, { -1, 0, "" } }; @@ -53,7 +54,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor static float red[] = {1,0,0,1}; static float white[] = {1,1,1,1}; float co[3], dxt[3], dyt[3]; - + copy_v3_v3(co, p->co); copy_v3_v3(dxt, p->dxt); copy_v3_v3(dyt, p->dyt); @@ -70,7 +71,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor tex_input_rgba(col1, in[0], p, thread); tex_input_rgba(col2, in[1], p, thread); - + texres.nor = nor; textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex, &texres, thread, 0, p->shi, p->mtex); @@ -94,8 +95,8 @@ void register_node_type_tex_texture(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 120, 80, 240); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_translate.c b/source/blender/nodes/texture/nodes/node_texture_translate.c index 8f7d6d837d7..b970bfbff76 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_translate.c +++ b/source/blender/nodes/texture/nodes/node_texture_translate.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,23 +27,23 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_translate.c +/** \file blender/nodes/texture/nodes/node_texture_translate.c * \ingroup texnodes */ #include <math.h> -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" -static bNodeSocketType inputs[]= { - { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_TRANSLATION }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate outputs[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; @@ -69,8 +70,8 @@ void register_node_type_tex_translate(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT, NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 90, 80, 100); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_valToNor.c b/source/blender/nodes/texture/nodes/node_texture_valToNor.c index e430c0c9a95..523f416568c 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_valToNor.c +++ b/source/blender/nodes/texture/nodes/node_texture_valToNor.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,22 +27,22 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_valToNor.c +/** \file blender/nodes/texture/nodes/node_texture_valToNor.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" -static bNodeSocketType inputs[]= { - { SOCK_VALUE, 1, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, - { SOCK_VALUE, 1, "Nabla", 0.025f, 0.0f, 0.0f, 0.0f, 0.001f, 0.1f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_FLOAT, 1, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE }, + { SOCK_FLOAT, 1, "Nabla", 0.025f, 0.0f, 0.0f, 0.0f, 0.001f, 0.1f, PROP_UNSIGNED }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { - { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate outputs[]= { + { SOCK_VECTOR, 0, "Normal" }, { -1, 0, "" } }; @@ -85,8 +86,8 @@ void register_node_type_tex_valtonor(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_VALTONOR, "Value to Normal", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_VALTONOR, "Value to Normal", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 90, 80, 100); node_type_exec(&ntype, exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c index 8f59828081c..6398a398b32 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c +++ b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c @@ -27,21 +27,21 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_valToRgb.c +/** \file blender/nodes/texture/nodes/node_texture_valToRgb.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" /* **************** VALTORGB ******************** */ -static bNodeSocketType valtorgb_in[]= { - { SOCK_VALUE, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate valtorgb_in[]= { + { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketType valtorgb_out[]= { - { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate valtorgb_out[]= { + { SOCK_RGBA, 0, "Color"}, { -1, 0, "" } }; @@ -59,7 +59,7 @@ static void valtorgb_exec(void *data, bNode *node, bNodeStack **in, bNodeStack * tex_output(node, in, out[0], &valtorgb_colorfn, data); } -static void valtorgb_init(bNode *node) +static void valtorgb_init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage = add_colorband(1); } @@ -68,8 +68,8 @@ void register_node_type_tex_valtorgb(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS, - valtorgb_in, valtorgb_out); + node_type_base(&ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, valtorgb_in, valtorgb_out); node_type_size(&ntype, 240, 200, 300); node_type_init(&ntype, valtorgb_init); node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); @@ -79,12 +79,12 @@ void register_node_type_tex_valtorgb(ListBase *lb) } /* **************** RGBTOBW ******************** */ -static bNodeSocketType rgbtobw_in[]= { +static bNodeSocketTemplate rgbtobw_in[]= { { SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketType rgbtobw_out[]= { - { SOCK_VALUE, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, +static bNodeSocketTemplate rgbtobw_out[]= { + { SOCK_FLOAT, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; @@ -106,8 +106,8 @@ void register_node_type_tex_rgbtobw(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0, - rgbtobw_in, rgbtobw_out); + node_type_base(&ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, rgbtobw_in, rgbtobw_out); node_type_size(&ntype, 80, 40, 120); node_type_exec(&ntype, rgbtobw_exec); diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_viewer.c b/source/blender/nodes/texture/nodes/node_texture_viewer.c index e917e525e17..b0aa74a83b2 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_viewer.c +++ b/source/blender/nodes/texture/nodes/node_texture_viewer.c @@ -1,4 +1,5 @@ /* + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -26,20 +27,20 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/nodes/intern/TEX_nodes/TEX_viewer.c +/** \file blender/nodes/texture/nodes/node_texture_viewer.c * \ingroup texnodes */ -#include "../TEX_util.h" -#include "TEX_node.h" +#include "node_texture_util.h" +#include "NOD_texture.h" #include <math.h> -static bNodeSocketType inputs[]= { - { SOCK_RGBA, 1, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, +static bNodeSocketTemplate inputs[]= { + { SOCK_RGBA, 1, "Color", 1.0f, 0.0f, 0.0f, 1.0f }, { -1, 0, "" } }; -static bNodeSocketType outputs[]= { +static bNodeSocketTemplate outputs[]= { { -1, 0, "" } }; @@ -61,8 +62,8 @@ void register_node_type_tex_viewer(ListBase *lb) { static bNodeType ntype; - node_type_base(&ntype, TEX_NODE_VIEWER, "Viewer", NODE_CLASS_OUTPUT, NODE_PREVIEW, - inputs, outputs); + node_type_base(&ntype, TEX_NODE_VIEWER, "Viewer", NODE_CLASS_OUTPUT, NODE_PREVIEW); + node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 100, 60, 150); node_type_exec(&ntype, exec); diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript index dec0de4a6ab..9d7928c4432 100644 --- a/source/blender/python/SConscript +++ b/source/blender/python/SConscript @@ -5,7 +5,7 @@ Import ('env') incs = '. ../editors/include ../makesdna ../makesrna ../blenlib ../blenkernel ../nodes' -incs += ' ../imbuf ../blenloader ../render/extern/include ../windowmanager' +incs += ' ../imbuf ../blenloader ../gpu ../render/extern/include ../windowmanager' incs += ' #intern/guardedalloc #intern/memutil #extern/glew/include' incs += ' #intern/audaspace/intern ' + env['BF_PYTHON_INC'] diff --git a/source/blender/python/generic/bpy_internal_import.c b/source/blender/python/generic/bpy_internal_import.c index f0158fe72c3..67ed90c79eb 100644 --- a/source/blender/python/generic/bpy_internal_import.c +++ b/source/blender/python/generic/bpy_internal_import.c @@ -344,7 +344,7 @@ void bpy_text_clear_modules(int clear_all) /* looping over the dict */ PyObject *key, *value; - int pos= 0; + Py_ssize_t pos= 0; /* new list */ PyObject *list; @@ -374,7 +374,7 @@ void bpy_text_clear_modules(int clear_all) } /* remove all our modules */ - for(pos=0; pos < PyList_Size(list); pos++) { + for(pos=0; pos < PyList_GET_SIZE(list); pos++) { /* PyObject_Print(key, stderr, 0); */ key= PyList_GET_ITEM(list, pos); PyDict_DelItem(modules, key); diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c index 81aea8571f8..d5bd44fc288 100644 --- a/source/blender/python/generic/py_capi_utils.c +++ b/source/blender/python/generic/py_capi_utils.c @@ -208,7 +208,77 @@ PyObject *PyC_Object_GetAttrStringArgs(PyObject *o, Py_ssize_t n, ...) return item; } -/* returns the exception string as a new PyUnicode object, depends on external StringIO module */ +/* similar to PyErr_Format(), + * + * implimentation - we cant actually preprend the existing exception, + * because it could have _any_ argiments given to it, so instead we get its + * __str__ output and raise our own exception including it. + */ +PyObject *PyC_Err_Format_Prefix(PyObject *exception_type_prefix, const char *format, ...) +{ + PyObject *error_value_prefix; + va_list args; + + va_start(args, format); + error_value_prefix= PyUnicode_FromFormatV(format, args); /* can fail and be NULL */ + va_end(args); + + if(PyErr_Occurred()) { + PyObject *error_type, *error_value, *error_traceback; + PyErr_Fetch(&error_type, &error_value, &error_traceback); + PyErr_Format(exception_type_prefix, + "%S, %.200s(%S)", + error_value_prefix, + Py_TYPE(error_value)->tp_name, + error_value + ); + } + else { + PyErr_SetObject(exception_type_prefix, + error_value_prefix + ); + } + + Py_XDECREF(error_value_prefix); + + /* dumb to always return NULL but matches PyErr_Format */ + return NULL; +} + + +/* returns the exception string as a new PyUnicode object, depends on external traceback module */ +#if 0 + +/* this version uses traceback module but somehow fails on UI errors */ + +PyObject *PyC_ExceptionBuffer(void) +{ + PyObject *traceback_mod= NULL; + PyObject *format_tb_func= NULL; + PyObject *ret= NULL; + + if(! (traceback_mod= PyImport_ImportModule("traceback")) ) { + goto error_cleanup; + } + else if (! (format_tb_func= PyObject_GetAttrString(traceback_mod, "format_exc"))) { + goto error_cleanup; + } + + ret= PyObject_CallObject(format_tb_func, NULL); + + if(ret == Py_None) { + Py_DECREF(ret); + ret= NULL; + } + +error_cleanup: + /* could not import the module so print the error and close */ + Py_XDECREF(traceback_mod); + Py_XDECREF(format_tb_func); + + return ret; +} +#else /* verbose, non-threadsafe version */ PyObject *PyC_ExceptionBuffer(void) { PyObject *stdout_backup = PySys_GetObject("stdout"); /* borrowed */ @@ -217,20 +287,20 @@ PyObject *PyC_ExceptionBuffer(void) PyObject *string_io_buf = NULL; PyObject *string_io_mod= NULL; PyObject *string_io_getvalue= NULL; - + PyObject *error_type, *error_value, *error_traceback; - + if (!PyErr_Occurred()) return NULL; - + PyErr_Fetch(&error_type, &error_value, &error_traceback); - + PyErr_Clear(); - + /* import io * string_io = io.StringIO() */ - + if(! (string_io_mod= PyImport_ImportModule("io")) ) { goto error_cleanup; } @@ -240,44 +310,45 @@ PyObject *PyC_ExceptionBuffer(void) else if (! (string_io_getvalue= PyObject_GetAttrString(string_io, "getvalue"))) { goto error_cleanup; } - + Py_INCREF(stdout_backup); // since these were borrowed we dont want them freed when replaced. Py_INCREF(stderr_backup); - + PySys_SetObject("stdout", string_io); // both of these are free'd when restoring PySys_SetObject("stderr", string_io); - + PyErr_Restore(error_type, error_value, error_traceback); PyErr_Print(); /* print the error */ PyErr_Clear(); - + string_io_buf = PyObject_CallObject(string_io_getvalue, NULL); - + PySys_SetObject("stdout", stdout_backup); PySys_SetObject("stderr", stderr_backup); - + Py_DECREF(stdout_backup); /* now sys owns the ref again */ Py_DECREF(stderr_backup); - + Py_DECREF(string_io_mod); Py_DECREF(string_io_getvalue); Py_DECREF(string_io); /* free the original reference */ - + PyErr_Clear(); return string_io_buf; - - + + error_cleanup: /* could not import the module so print the error and close */ Py_XDECREF(string_io_mod); Py_XDECREF(string_io); - + PyErr_Restore(error_type, error_value, error_traceback); PyErr_Print(); /* print the error */ PyErr_Clear(); - + return NULL; } +#endif /* string conversion, escape non-unicode chars, coerce must be set to NULL */ diff --git a/source/blender/python/generic/py_capi_utils.h b/source/blender/python/generic/py_capi_utils.h index 96c93ab71f8..03a8637710e 100644 --- a/source/blender/python/generic/py_capi_utils.h +++ b/source/blender/python/generic/py_capi_utils.h @@ -34,6 +34,7 @@ void PyC_ObSpit(const char *name, PyObject *var); void PyC_LineSpit(void); PyObject * PyC_ExceptionBuffer(void); PyObject * PyC_Object_GetAttrStringArgs(PyObject *o, Py_ssize_t n, ...); +PyObject * PyC_Err_Format_Prefix(PyObject *exception_type_prefix, const char *format, ...); void PyC_FileAndNum(const char **filename, int *lineno); int PyC_AsArray(void *array, PyObject *value, const int length, const PyTypeObject *type, const short is_double, const char *error_prefix); diff --git a/source/blender/python/intern/CMakeLists.txt b/source/blender/python/intern/CMakeLists.txt index 93a4b3ec269..9ed08591eea 100644 --- a/source/blender/python/intern/CMakeLists.txt +++ b/source/blender/python/intern/CMakeLists.txt @@ -32,6 +32,7 @@ set(INC ../../makesdna ../../makesrna ../../windowmanager + ../../gpu ../../../../intern/guardedalloc ) @@ -40,6 +41,7 @@ set(INC_SYS ) set(SRC + gpu.c bpy.c bpy_app.c bpy_app_handlers.c @@ -58,6 +60,7 @@ set(SRC bpy_util.c stubs.c + gpu.h bpy.h bpy_app.h bpy_app_handlers.h diff --git a/source/blender/python/intern/bpy_driver.c b/source/blender/python/intern/bpy_driver.c index d68fd9a9111..f3ef55d29c4 100644 --- a/source/blender/python/intern/bpy_driver.c +++ b/source/blender/python/intern/bpy_driver.c @@ -76,6 +76,13 @@ int bpy_pydriver_create_dict(void) Py_DECREF(mod); } + /* add noise to global namespace */ + mod= PyImport_ImportModuleLevel((char *)"noise", NULL, NULL, NULL, 0); + if (mod) { + PyDict_SetItemString(bpy_pydriver_Dict, "noise", mod); + Py_DECREF(mod); + } + return 0; } diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c index e5e90380d61..e5bfc1d633f 100644 --- a/source/blender/python/intern/bpy_interface.c +++ b/source/blender/python/intern/bpy_interface.c @@ -40,6 +40,7 @@ #include "RNA_types.h" #include "bpy.h" +#include "gpu.h" #include "bpy_rna.h" #include "bpy_util.h" #include "bpy_traceback.h" @@ -181,6 +182,7 @@ static struct _inittab bpy_internal_modules[]= { #ifdef WITH_AUDASPACE {(char *)"aud", AUD_initPython}, #endif + {(char *)"gpu", GPU_initPython}, {NULL, NULL} }; diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c index e1c38a82142..a63cee4e505 100644 --- a/source/blender/python/intern/bpy_rna.c +++ b/source/blender/python/intern/bpy_rna.c @@ -1298,7 +1298,9 @@ PyObject *pyrna_prop_to_py(PointerRNA *ptr, PropertyRNA *prop) { int subtype= RNA_property_subtype(prop); const char *buf; - buf= RNA_property_string_get_alloc(ptr, prop, NULL, -1); + char buf_fixed[32]; + + buf= RNA_property_string_get_alloc(ptr, prop, buf_fixed, sizeof(buf_fixed)); #ifdef USE_STRING_COERCE /* only file paths get special treatment, they may contain non utf-8 chars */ if(ELEM3(subtype, PROP_FILEPATH, PROP_DIRPATH, PROP_FILENAME)) { @@ -1310,7 +1312,9 @@ PyObject *pyrna_prop_to_py(PointerRNA *ptr, PropertyRNA *prop) #else // USE_STRING_COERCE ret= PyUnicode_FromString(buf); #endif // USE_STRING_COERCE - MEM_freeN((void *)buf); + if(buf_fixed != buf) { + MEM_freeN((void *)buf); + } break; } case PROP_ENUM: @@ -1521,10 +1525,22 @@ static int pyrna_py_to_prop(PointerRNA *ptr, PropertyRNA *prop, void *data, PyOb #endif // USE_STRING_COERCE if (param==NULL) { - PyErr_Format(PyExc_TypeError, - "%.200s %.200s.%.200s expected a string type, not %.200s", - error_prefix, RNA_struct_identifier(ptr->type), - RNA_property_identifier(prop), Py_TYPE(value)->tp_name); + if(PyUnicode_Check(value)) { + /* there was an error assigning a string type, + * rather than setting a new error, prefix the existing one + */ + PyC_Err_Format_Prefix(PyExc_TypeError, + "%.200s %.200s.%.200s error assigning string", + error_prefix, RNA_struct_identifier(ptr->type), + RNA_property_identifier(prop)); + } + else { + PyErr_Format(PyExc_TypeError, + "%.200s %.200s.%.200s expected a string type, not %.200s", + error_prefix, RNA_struct_identifier(ptr->type), + RNA_property_identifier(prop), Py_TYPE(value)->tp_name); + } + return -1; } else { @@ -4604,7 +4620,7 @@ static PyObject *pyrna_func_call(BPy_FunctionRNA *self, PyObject *args, PyObject #ifdef DEBUG_STRING_FREE - // if(PyList_Size(string_free_ls)) printf("%.200s.%.200s(): has %d strings\n", RNA_struct_identifier(self_ptr->type), RNA_function_identifier(self_func), (int)PyList_Size(string_free_ls)); + // if(PyList_GET_SIZE(string_free_ls)) printf("%.200s.%.200s(): has %d strings\n", RNA_struct_identifier(self_ptr->type), RNA_function_identifier(self_func), (int)PyList_GET_SIZE(string_free_ls)); Py_DECREF(string_free_ls); #undef DEBUG_STRING_FREE #endif @@ -4627,28 +4643,28 @@ static PyObject *pyrna_func_call(BPy_FunctionRNA *self, PyObject *args, PyObject /* note: tp_base member is set to &PyType_Type on init */ PyTypeObject pyrna_struct_meta_idprop_Type= { PyVarObject_HEAD_INIT(NULL, 0) - "bpy_struct_meta_idprop", /* tp_name */ - sizeof(PyHeapTypeObject), /* tp_basicsize */ // XXX, would be PyTypeObject, but subtypes of Type must be PyHeapTypeObject's - 0, /* tp_itemsize */ + "bpy_struct_meta_idprop", /* tp_name */ + sizeof(PyHeapTypeObject), /* tp_basicsize */ // XXX, would be PyTypeObject, but subtypes of Type must be PyHeapTypeObject's + 0, /* tp_itemsize */ /* methods */ - NULL, /* tp_dealloc */ + NULL, /* tp_dealloc */ NULL, /* printfunc tp_print; */ - NULL, /* getattrfunc tp_getattr; */ - NULL, /* setattrfunc tp_setattr; */ - NULL, /* tp_compare */ /* deprecated in python 3.0! */ - NULL, /* tp_repr */ + NULL, /* getattrfunc tp_getattr; */ + NULL, /* setattrfunc tp_setattr; */ + NULL, /* tp_compare */ /* deprecated in python 3.0! */ + NULL, /* tp_repr */ /* Method suites for standard classes */ NULL, /* PyNumberMethods *tp_as_number; */ - NULL, /* PySequenceMethods *tp_as_sequence; */ - NULL, /* PyMappingMethods *tp_as_mapping; */ + NULL, /* PySequenceMethods *tp_as_sequence; */ + NULL, /* PyMappingMethods *tp_as_mapping; */ /* More standard operations (here for binary compatibility) */ - NULL, /* hashfunc tp_hash; */ - NULL, /* ternaryfunc tp_call; */ - NULL, /* reprfunc tp_str; */ - NULL /*(getattrofunc) pyrna_struct_meta_idprop_getattro*/, /* getattrofunc tp_getattro; */ - (setattrofunc) pyrna_struct_meta_idprop_setattro, /* setattrofunc tp_setattro; */ + NULL, /* hashfunc tp_hash; */ + NULL, /* ternaryfunc tp_call; */ + NULL, /* reprfunc tp_str; */ + NULL /*(getattrofunc) pyrna_struct_meta_idprop_getattro*/, /* getattrofunc tp_getattro; */ + (setattrofunc) pyrna_struct_meta_idprop_setattro, /* setattrofunc tp_setattro; */ /* Functions to access object as input/output buffer */ NULL, /* PyBufferProcs *tp_as_buffer; */ @@ -4656,7 +4672,7 @@ PyTypeObject pyrna_struct_meta_idprop_Type= { /*** Flags to define presence of optional/expanded features ***/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* long tp_flags; */ - NULL, /* char *tp_doc; Documentation string */ + NULL, /* char *tp_doc; Documentation string */ /*** Assigned meaning in release 2.0 ***/ /* call function for all accessible objects */ NULL, /* traverseproc tp_traverse; */ @@ -4666,7 +4682,7 @@ PyTypeObject pyrna_struct_meta_idprop_Type= { /*** Assigned meaning in release 2.1 ***/ /*** rich comparisons ***/ - NULL, /* richcmpfunc tp_richcompare; */ + NULL, /* richcmpfunc tp_richcompare; */ /*** weak reference enabler ***/ 0, /* long tp_weaklistoffset; */ @@ -4677,9 +4693,9 @@ PyTypeObject pyrna_struct_meta_idprop_Type= { NULL, /* iternextfunc tp_iternext; */ /*** Attribute descriptor and subclassing stuff ***/ - NULL, /* struct PyMethodDef *tp_methods; */ + NULL, /* struct PyMethodDef *tp_methods; */ NULL, /* struct PyMemberDef *tp_members; */ - NULL, /* struct PyGetSetDef *tp_getset; */ + NULL, /* struct PyGetSetDef *tp_getset; */ NULL, /* struct _typeobject *tp_base; */ NULL, /* PyObject *tp_dict; */ NULL, /* descrgetfunc tp_descr_get; */ @@ -4687,7 +4703,7 @@ PyTypeObject pyrna_struct_meta_idprop_Type= { 0, /* long tp_dictoffset; */ NULL, /* initproc tp_init; */ NULL, /* allocfunc tp_alloc; */ - NULL, /* newfunc tp_new; */ + NULL, /* newfunc tp_new; */ /* Low-level free-memory routine */ NULL, /* freefunc tp_free; */ /* For PyObject_IS_GC */ @@ -4705,45 +4721,45 @@ PyTypeObject pyrna_struct_meta_idprop_Type= { /*-----------------------BPy_StructRNA method def------------------------------*/ PyTypeObject pyrna_struct_Type= { PyVarObject_HEAD_INIT(NULL, 0) - "bpy_struct", /* tp_name */ - sizeof(BPy_StructRNA), /* tp_basicsize */ - 0, /* tp_itemsize */ + "bpy_struct", /* tp_name */ + sizeof(BPy_StructRNA), /* tp_basicsize */ + 0, /* tp_itemsize */ /* methods */ (destructor) pyrna_struct_dealloc,/* tp_dealloc */ NULL, /* printfunc tp_print; */ - NULL, /* getattrfunc tp_getattr; */ - NULL, /* setattrfunc tp_setattr; */ - NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ - (reprfunc) pyrna_struct_repr, /* tp_repr */ + NULL, /* getattrfunc tp_getattr; */ + NULL, /* setattrfunc tp_setattr; */ + NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ + (reprfunc) pyrna_struct_repr, /* tp_repr */ /* Method suites for standard classes */ NULL, /* PyNumberMethods *tp_as_number; */ - &pyrna_struct_as_sequence, /* PySequenceMethods *tp_as_sequence; */ - &pyrna_struct_as_mapping, /* PyMappingMethods *tp_as_mapping; */ + &pyrna_struct_as_sequence, /* PySequenceMethods *tp_as_sequence; */ + &pyrna_struct_as_mapping, /* PyMappingMethods *tp_as_mapping; */ /* More standard operations (here for binary compatibility) */ - (hashfunc) pyrna_struct_hash, /* hashfunc tp_hash; */ - NULL, /* ternaryfunc tp_call; */ + (hashfunc) pyrna_struct_hash, /* hashfunc tp_hash; */ + NULL, /* ternaryfunc tp_call; */ (reprfunc) pyrna_struct_str, /* reprfunc tp_str; */ - (getattrofunc) pyrna_struct_getattro, /* getattrofunc tp_getattro; */ - (setattrofunc) pyrna_struct_setattro, /* setattrofunc tp_setattro; */ + (getattrofunc) pyrna_struct_getattro, /* getattrofunc tp_getattro; */ + (setattrofunc) pyrna_struct_setattro, /* setattrofunc tp_setattro; */ /* Functions to access object as input/output buffer */ NULL, /* PyBufferProcs *tp_as_buffer; */ /*** Flags to define presence of optional/expanded features ***/ - Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE | Py_TPFLAGS_HAVE_GC, /* long tp_flags; */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE | Py_TPFLAGS_HAVE_GC, /* long tp_flags; */ - NULL, /* char *tp_doc; Documentation string */ + NULL, /* char *tp_doc; Documentation string */ /*** Assigned meaning in release 2.0 ***/ /* call function for all accessible objects */ #ifdef USE_PYRNA_STRUCT_REFERENCE - (traverseproc) pyrna_struct_traverse, /* traverseproc tp_traverse; */ + (traverseproc) pyrna_struct_traverse, /* traverseproc tp_traverse; */ /* delete references to contained objects */ - (inquiry)pyrna_struct_clear, /* inquiry tp_clear; */ + (inquiry)pyrna_struct_clear, /* inquiry tp_clear; */ #else NULL, /* traverseproc tp_traverse; */ @@ -4753,11 +4769,11 @@ PyTypeObject pyrna_struct_Type= { /*** Assigned meaning in release 2.1 ***/ /*** rich comparisons ***/ - (richcmpfunc)pyrna_struct_richcmp, /* richcmpfunc tp_richcompare; */ + (richcmpfunc)pyrna_struct_richcmp, /* richcmpfunc tp_richcompare; */ /*** weak reference enabler ***/ #ifdef USE_WEAKREFS - offsetof(BPy_StructRNA, in_weakreflist), /* long tp_weaklistoffset; */ + offsetof(BPy_StructRNA, in_weakreflist), /* long tp_weaklistoffset; */ #else 0, #endif @@ -4767,9 +4783,9 @@ PyTypeObject pyrna_struct_Type= { NULL, /* iternextfunc tp_iternext; */ /*** Attribute descriptor and subclassing stuff ***/ - pyrna_struct_methods, /* struct PyMethodDef *tp_methods; */ + pyrna_struct_methods, /* struct PyMethodDef *tp_methods; */ NULL, /* struct PyMemberDef *tp_members; */ - pyrna_struct_getseters, /* struct PyGetSetDef *tp_getset; */ + pyrna_struct_getseters, /* struct PyGetSetDef *tp_getset; */ NULL, /* struct _typeobject *tp_base; */ NULL, /* PyObject *tp_dict; */ NULL, /* descrgetfunc tp_descr_get; */ @@ -4777,7 +4793,7 @@ PyTypeObject pyrna_struct_Type= { 0, /* long tp_dictoffset; */ NULL, /* initproc tp_init; */ NULL, /* allocfunc tp_alloc; */ - pyrna_struct_new, /* newfunc tp_new; */ + pyrna_struct_new, /* newfunc tp_new; */ /* Low-level free-memory routine */ NULL, /* freefunc tp_free; */ /* For PyObject_IS_GC */ @@ -4794,32 +4810,32 @@ PyTypeObject pyrna_struct_Type= { /*-----------------------BPy_PropertyRNA method def------------------------------*/ PyTypeObject pyrna_prop_Type= { PyVarObject_HEAD_INIT(NULL, 0) - "bpy_prop", /* tp_name */ - sizeof(BPy_PropertyRNA), /* tp_basicsize */ - 0, /* tp_itemsize */ + "bpy_prop", /* tp_name */ + sizeof(BPy_PropertyRNA), /* tp_basicsize */ + 0, /* tp_itemsize */ /* methods */ (destructor) pyrna_prop_dealloc, /* tp_dealloc */ - NULL, /* printfunc tp_print; */ - NULL, /* getattrfunc tp_getattr; */ + NULL, /* printfunc tp_print; */ + NULL, /* getattrfunc tp_getattr; */ NULL, /* setattrfunc tp_setattr; */ - NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ - (reprfunc) pyrna_prop_repr, /* tp_repr */ + NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ + (reprfunc) pyrna_prop_repr, /* tp_repr */ /* Method suites for standard classes */ NULL, /* PyNumberMethods *tp_as_number; */ - NULL, /* PySequenceMethods *tp_as_sequence; */ - NULL, /* PyMappingMethods *tp_as_mapping; */ + NULL, /* PySequenceMethods *tp_as_sequence; */ + NULL, /* PyMappingMethods *tp_as_mapping; */ /* More standard operations (here for binary compatibility) */ - (hashfunc) pyrna_prop_hash, /* hashfunc tp_hash; */ + (hashfunc) pyrna_prop_hash, /* hashfunc tp_hash; */ NULL, /* ternaryfunc tp_call; */ (reprfunc) pyrna_prop_str, /* reprfunc tp_str; */ /* will only use these if this is a subtype of a py class */ - NULL, /* getattrofunc tp_getattro; */ - NULL, /* setattrofunc tp_setattro; */ + NULL, /* getattrofunc tp_getattro; */ + NULL, /* setattrofunc tp_setattro; */ /* Functions to access object as input/output buffer */ NULL, /* PyBufferProcs *tp_as_buffer; */ @@ -4827,7 +4843,7 @@ PyTypeObject pyrna_prop_Type= { /*** Flags to define presence of optional/expanded features ***/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* long tp_flags; */ - NULL, /* char *tp_doc; Documentation string */ + NULL, /* char *tp_doc; Documentation string */ /*** Assigned meaning in release 2.0 ***/ /* call function for all accessible objects */ NULL, /* traverseproc tp_traverse; */ @@ -4848,11 +4864,11 @@ PyTypeObject pyrna_prop_Type= { /*** Added in release 2.2 ***/ /* Iterators */ - NULL, /* getiterfunc tp_iter; */ + NULL, /* getiterfunc tp_iter; */ NULL, /* iternextfunc tp_iternext; */ /*** Attribute descriptor and subclassing stuff ***/ - pyrna_prop_methods, /* struct PyMethodDef *tp_methods; */ + pyrna_prop_methods, /* struct PyMethodDef *tp_methods; */ NULL, /* struct PyMemberDef *tp_members; */ pyrna_prop_getseters, /* struct PyGetSetDef *tp_getset; */ NULL, /* struct _typeobject *tp_base; */ @@ -4862,7 +4878,7 @@ PyTypeObject pyrna_prop_Type= { 0, /* long tp_dictoffset; */ NULL, /* initproc tp_init; */ NULL, /* allocfunc tp_alloc; */ - pyrna_prop_new, /* newfunc tp_new; */ + pyrna_prop_new, /* newfunc tp_new; */ /* Low-level free-memory routine */ NULL, /* freefunc tp_free; */ /* For PyObject_IS_GC */ @@ -4884,34 +4900,34 @@ PyTypeObject pyrna_prop_array_Type= { /* methods */ (destructor)pyrna_prop_array_dealloc, /* tp_dealloc */ NULL, /* printfunc tp_print; */ - NULL, /* getattrfunc tp_getattr; */ + NULL, /* getattrfunc tp_getattr; */ NULL, /* setattrfunc tp_setattr; */ - NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ + NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ NULL,/* subclassed */ /* tp_repr */ /* Method suites for standard classes */ - &pyrna_prop_array_as_number, /* PyNumberMethods *tp_as_number; */ - &pyrna_prop_array_as_sequence, /* PySequenceMethods *tp_as_sequence; */ - &pyrna_prop_array_as_mapping, /* PyMappingMethods *tp_as_mapping; */ + &pyrna_prop_array_as_number, /* PyNumberMethods *tp_as_number; */ + &pyrna_prop_array_as_sequence, /* PySequenceMethods *tp_as_sequence; */ + &pyrna_prop_array_as_mapping, /* PyMappingMethods *tp_as_mapping; */ /* More standard operations (here for binary compatibility) */ - NULL, /* hashfunc tp_hash; */ + NULL, /* hashfunc tp_hash; */ NULL, /* ternaryfunc tp_call; */ NULL, /* reprfunc tp_str; */ /* will only use these if this is a subtype of a py class */ - (getattrofunc) pyrna_prop_array_getattro, /* getattrofunc tp_getattro; */ - NULL, /* setattrofunc tp_setattro; */ + (getattrofunc) pyrna_prop_array_getattro, /* getattrofunc tp_getattro; */ + NULL, /* setattrofunc tp_setattro; */ /* Functions to access object as input/output buffer */ NULL, /* PyBufferProcs *tp_as_buffer; */ /*** Flags to define presence of optional/expanded features ***/ - Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* long tp_flags; */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* long tp_flags; */ - NULL, /* char *tp_doc; Documentation string */ + NULL, /* char *tp_doc; Documentation string */ /*** Assigned meaning in release 2.0 ***/ /* call function for all accessible objects */ NULL, /* traverseproc tp_traverse; */ @@ -4921,7 +4937,7 @@ PyTypeObject pyrna_prop_array_Type= { /*** Assigned meaning in release 2.1 ***/ /*** rich comparisons ***/ - NULL, /* subclassed */ /* richcmpfunc tp_richcompare; */ + NULL, /* subclassed */ /* richcmpfunc tp_richcompare; */ /*** weak reference enabler ***/ #ifdef USE_WEAKREFS @@ -4935,22 +4951,22 @@ PyTypeObject pyrna_prop_array_Type= { NULL, /* iternextfunc tp_iternext; */ /*** Attribute descriptor and subclassing stuff ***/ - pyrna_prop_array_methods, /* struct PyMethodDef *tp_methods; */ + pyrna_prop_array_methods, /* struct PyMethodDef *tp_methods; */ NULL, /* struct PyMemberDef *tp_members; */ - NULL /*pyrna_prop_getseters*/, /* struct PyGetSetDef *tp_getset; */ - &pyrna_prop_Type, /* struct _typeobject *tp_base; */ + NULL /*pyrna_prop_getseters*/, /* struct PyGetSetDef *tp_getset; */ + &pyrna_prop_Type, /* struct _typeobject *tp_base; */ NULL, /* PyObject *tp_dict; */ NULL, /* descrgetfunc tp_descr_get; */ NULL, /* descrsetfunc tp_descr_set; */ 0, /* long tp_dictoffset; */ NULL, /* initproc tp_init; */ NULL, /* allocfunc tp_alloc; */ - NULL, /* newfunc tp_new; */ + NULL, /* newfunc tp_new; */ /* Low-level free-memory routine */ NULL, /* freefunc tp_free; */ /* For PyObject_IS_GC */ NULL, /* inquiry tp_is_gc; */ - NULL, /* PyObject *tp_bases; */ + NULL, /* PyObject *tp_bases; */ /* method resolution order */ NULL, /* PyObject *tp_mro; */ NULL, /* PyObject *tp_cache; */ @@ -4961,32 +4977,32 @@ PyTypeObject pyrna_prop_array_Type= { PyTypeObject pyrna_prop_collection_Type= { PyVarObject_HEAD_INIT(NULL, 0) - "bpy_prop_collection", /* tp_name */ - sizeof(BPy_PropertyRNA), /* tp_basicsize */ - 0, /* tp_itemsize */ + "bpy_prop_collection", /* tp_name */ + sizeof(BPy_PropertyRNA), /* tp_basicsize */ + 0, /* tp_itemsize */ /* methods */ (destructor)pyrna_prop_dealloc, /* tp_dealloc */ NULL, /* printfunc tp_print; */ - NULL, /* getattrfunc tp_getattr; */ + NULL, /* getattrfunc tp_getattr; */ NULL, /* setattrfunc tp_setattr; */ - NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ + NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ NULL, /* subclassed */ /* tp_repr */ /* Method suites for standard classes */ &pyrna_prop_collection_as_number, /* PyNumberMethods *tp_as_number; */ - &pyrna_prop_collection_as_sequence, /* PySequenceMethods *tp_as_sequence; */ - &pyrna_prop_collection_as_mapping, /* PyMappingMethods *tp_as_mapping; */ + &pyrna_prop_collection_as_sequence, /* PySequenceMethods *tp_as_sequence; */ + &pyrna_prop_collection_as_mapping, /* PyMappingMethods *tp_as_mapping; */ /* More standard operations (here for binary compatibility) */ - NULL, /* hashfunc tp_hash; */ + NULL, /* hashfunc tp_hash; */ NULL, /* ternaryfunc tp_call; */ NULL, /* reprfunc tp_str; */ /* will only use these if this is a subtype of a py class */ - (getattrofunc) pyrna_prop_collection_getattro, /* getattrofunc tp_getattro; */ - (setattrofunc) pyrna_prop_collection_setattro, /* setattrofunc tp_setattro; */ + (getattrofunc) pyrna_prop_collection_getattro, /* getattrofunc tp_getattro; */ + (setattrofunc) pyrna_prop_collection_setattro, /* setattrofunc tp_setattro; */ /* Functions to access object as input/output buffer */ NULL, /* PyBufferProcs *tp_as_buffer; */ @@ -4994,7 +5010,7 @@ PyTypeObject pyrna_prop_collection_Type= { /*** Flags to define presence of optional/expanded features ***/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* long tp_flags; */ - NULL, /* char *tp_doc; Documentation string */ + NULL, /* char *tp_doc; Documentation string */ /*** Assigned meaning in release 2.0 ***/ /* call function for all accessible objects */ NULL, /* traverseproc tp_traverse; */ @@ -5008,33 +5024,33 @@ PyTypeObject pyrna_prop_collection_Type= { /*** weak reference enabler ***/ #ifdef USE_WEAKREFS - offsetof(BPy_PropertyRNA, in_weakreflist), /* long tp_weaklistoffset; */ + offsetof(BPy_PropertyRNA, in_weakreflist), /* long tp_weaklistoffset; */ #else 0, #endif /*** Added in release 2.2 ***/ /* Iterators */ - (getiterfunc)pyrna_prop_collection_iter, /* getiterfunc tp_iter; */ + (getiterfunc)pyrna_prop_collection_iter, /* getiterfunc tp_iter; */ NULL, /* iternextfunc tp_iternext; */ /*** Attribute descriptor and subclassing stuff ***/ - pyrna_prop_collection_methods, /* struct PyMethodDef *tp_methods; */ + pyrna_prop_collection_methods, /* struct PyMethodDef *tp_methods; */ NULL, /* struct PyMemberDef *tp_members; */ - NULL /*pyrna_prop_getseters*/, /* struct PyGetSetDef *tp_getset; */ - &pyrna_prop_Type, /* struct _typeobject *tp_base; */ + NULL /*pyrna_prop_getseters*/, /* struct PyGetSetDef *tp_getset; */ + &pyrna_prop_Type, /* struct _typeobject *tp_base; */ NULL, /* PyObject *tp_dict; */ NULL, /* descrgetfunc tp_descr_get; */ NULL, /* descrsetfunc tp_descr_set; */ 0, /* long tp_dictoffset; */ NULL, /* initproc tp_init; */ NULL, /* allocfunc tp_alloc; */ - NULL, /* newfunc tp_new; */ + NULL, /* newfunc tp_new; */ /* Low-level free-memory routine */ NULL, /* freefunc tp_free; */ /* For PyObject_IS_GC */ NULL, /* inquiry tp_is_gc; */ - NULL, /* PyObject *tp_bases; */ + NULL, /* PyObject *tp_bases; */ /* method resolution order */ NULL, /* PyObject *tp_mro; */ NULL, /* PyObject *tp_cache; */ @@ -5046,32 +5062,32 @@ PyTypeObject pyrna_prop_collection_Type= { /* only for add/remove/move methods */ static PyTypeObject pyrna_prop_collection_idprop_Type= { PyVarObject_HEAD_INIT(NULL, 0) - "bpy_prop_collection_idprop", /* tp_name */ - sizeof(BPy_PropertyRNA), /* tp_basicsize */ - 0, /* tp_itemsize */ + "bpy_prop_collection_idprop", /* tp_name */ + sizeof(BPy_PropertyRNA), /* tp_basicsize */ + 0, /* tp_itemsize */ /* methods */ (destructor)pyrna_prop_dealloc, /* tp_dealloc */ NULL, /* printfunc tp_print; */ - NULL, /* getattrfunc tp_getattr; */ + NULL, /* getattrfunc tp_getattr; */ NULL, /* setattrfunc tp_setattr; */ - NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ - NULL, /* subclassed */ /* tp_repr */ + NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ + NULL, /* subclassed */ /* tp_repr */ /* Method suites for standard classes */ - NULL, /* PyNumberMethods *tp_as_number; */ - NULL, /* PySequenceMethods *tp_as_sequence; */ - NULL, /* PyMappingMethods *tp_as_mapping; */ + NULL, /* PyNumberMethods *tp_as_number; */ + NULL, /* PySequenceMethods *tp_as_sequence; */ + NULL, /* PyMappingMethods *tp_as_mapping; */ /* More standard operations (here for binary compatibility) */ - NULL, /* hashfunc tp_hash; */ + NULL, /* hashfunc tp_hash; */ NULL, /* ternaryfunc tp_call; */ NULL, /* reprfunc tp_str; */ /* will only use these if this is a subtype of a py class */ - NULL, /* getattrofunc tp_getattro; */ - NULL, /* setattrofunc tp_setattro; */ + NULL, /* getattrofunc tp_getattro; */ + NULL, /* setattrofunc tp_setattro; */ /* Functions to access object as input/output buffer */ NULL, /* PyBufferProcs *tp_as_buffer; */ @@ -5079,7 +5095,7 @@ static PyTypeObject pyrna_prop_collection_idprop_Type= { /*** Flags to define presence of optional/expanded features ***/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* long tp_flags; */ - NULL, /* char *tp_doc; Documentation string */ + NULL, /* char *tp_doc; Documentation string */ /*** Assigned meaning in release 2.0 ***/ /* call function for all accessible objects */ NULL, /* traverseproc tp_traverse; */ @@ -5093,33 +5109,33 @@ static PyTypeObject pyrna_prop_collection_idprop_Type= { /*** weak reference enabler ***/ #ifdef USE_WEAKREFS - offsetof(BPy_PropertyRNA, in_weakreflist), /* long tp_weaklistoffset; */ + offsetof(BPy_PropertyRNA, in_weakreflist), /* long tp_weaklistoffset; */ #else 0, #endif /*** Added in release 2.2 ***/ /* Iterators */ - NULL, /* getiterfunc tp_iter; */ + NULL, /* getiterfunc tp_iter; */ NULL, /* iternextfunc tp_iternext; */ /*** Attribute descriptor and subclassing stuff ***/ pyrna_prop_collection_idprop_methods, /* struct PyMethodDef *tp_methods; */ NULL, /* struct PyMemberDef *tp_members; */ - NULL /*pyrna_prop_getseters*/, /* struct PyGetSetDef *tp_getset; */ - &pyrna_prop_collection_Type, /* struct _typeobject *tp_base; */ + NULL /*pyrna_prop_getseters*/, /* struct PyGetSetDef *tp_getset; */ + &pyrna_prop_collection_Type,/* struct _typeobject *tp_base; */ NULL, /* PyObject *tp_dict; */ NULL, /* descrgetfunc tp_descr_get; */ NULL, /* descrsetfunc tp_descr_set; */ 0, /* long tp_dictoffset; */ NULL, /* initproc tp_init; */ NULL, /* allocfunc tp_alloc; */ - NULL, /* newfunc tp_new; */ + NULL, /* newfunc tp_new; */ /* Low-level free-memory routine */ NULL, /* freefunc tp_free; */ /* For PyObject_IS_GC */ NULL, /* inquiry tp_is_gc; */ - NULL, /* PyObject *tp_bases; */ + NULL, /* PyObject *tp_bases; */ /* method resolution order */ NULL, /* PyObject *tp_mro; */ NULL, /* PyObject *tp_cache; */ @@ -5131,32 +5147,32 @@ static PyTypeObject pyrna_prop_collection_idprop_Type= { /*-----------------------BPy_PropertyRNA method def------------------------------*/ PyTypeObject pyrna_func_Type= { PyVarObject_HEAD_INIT(NULL, 0) - "bpy_func", /* tp_name */ - sizeof(BPy_FunctionRNA), /* tp_basicsize */ - 0, /* tp_itemsize */ + "bpy_func", /* tp_name */ + sizeof(BPy_FunctionRNA), /* tp_basicsize */ + 0, /* tp_itemsize */ /* methods */ - NULL, /* tp_dealloc */ - NULL, /* printfunc tp_print; */ - NULL, /* getattrfunc tp_getattr; */ + NULL, /* tp_dealloc */ + NULL, /* printfunc tp_print; */ + NULL, /* getattrfunc tp_getattr; */ NULL, /* setattrfunc tp_setattr; */ - NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ - (reprfunc) pyrna_func_repr, /* tp_repr */ + NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ + (reprfunc) pyrna_func_repr, /* tp_repr */ /* Method suites for standard classes */ NULL, /* PyNumberMethods *tp_as_number; */ - NULL, /* PySequenceMethods *tp_as_sequence; */ - NULL, /* PyMappingMethods *tp_as_mapping; */ + NULL, /* PySequenceMethods *tp_as_sequence; */ + NULL, /* PyMappingMethods *tp_as_mapping; */ /* More standard operations (here for binary compatibility) */ - NULL, /* hashfunc tp_hash; */ - (ternaryfunc)pyrna_func_call, /* ternaryfunc tp_call; */ - NULL, /* reprfunc tp_str; */ + NULL, /* hashfunc tp_hash; */ + (ternaryfunc)pyrna_func_call, /* ternaryfunc tp_call; */ + NULL, /* reprfunc tp_str; */ /* will only use these if this is a subtype of a py class */ - NULL, /* getattrofunc tp_getattro; */ - NULL, /* setattrofunc tp_setattro; */ + NULL, /* getattrofunc tp_getattro; */ + NULL, /* setattrofunc tp_setattro; */ /* Functions to access object as input/output buffer */ NULL, /* PyBufferProcs *tp_as_buffer; */ @@ -5164,7 +5180,7 @@ PyTypeObject pyrna_func_Type= { /*** Flags to define presence of optional/expanded features ***/ Py_TPFLAGS_DEFAULT, /* long tp_flags; */ - NULL, /* char *tp_doc; Documentation string */ + NULL, /* char *tp_doc; Documentation string */ /*** Assigned meaning in release 2.0 ***/ /* call function for all accessible objects */ NULL, /* traverseproc tp_traverse; */ @@ -5174,7 +5190,7 @@ PyTypeObject pyrna_func_Type= { /*** Assigned meaning in release 2.1 ***/ /*** rich comparisons ***/ - NULL, /* richcmpfunc tp_richcompare; */ + NULL, /* richcmpfunc tp_richcompare; */ /*** weak reference enabler ***/ #ifdef USE_WEAKREFS @@ -5185,13 +5201,13 @@ PyTypeObject pyrna_func_Type= { /*** Added in release 2.2 ***/ /* Iterators */ - NULL, /* getiterfunc tp_iter; */ + NULL, /* getiterfunc tp_iter; */ NULL, /* iternextfunc tp_iternext; */ /*** Attribute descriptor and subclassing stuff ***/ - NULL, /* struct PyMethodDef *tp_methods; */ + NULL, /* struct PyMethodDef *tp_methods; */ NULL, /* struct PyMemberDef *tp_members; */ - NULL, /* struct PyGetSetDef *tp_getset; */ + NULL, /* struct PyGetSetDef *tp_getset; */ NULL, /* struct _typeobject *tp_base; */ NULL, /* PyObject *tp_dict; */ NULL, /* descrgetfunc tp_descr_get; */ @@ -5199,7 +5215,7 @@ PyTypeObject pyrna_func_Type= { 0, /* long tp_dictoffset; */ NULL, /* initproc tp_init; */ NULL, /* allocfunc tp_alloc; */ - NULL, /* newfunc tp_new; */ + NULL, /* newfunc tp_new; */ /* Low-level free-memory routine */ NULL, /* freefunc tp_free; */ /* For PyObject_IS_GC */ @@ -5227,32 +5243,32 @@ static PyObject *pyrna_prop_collection_iter_next(BPy_PropertyCollectionIterRNA * PyTypeObject pyrna_prop_collection_iter_Type= { PyVarObject_HEAD_INIT(NULL, 0) - "bpy_prop_collection_iter", /* tp_name */ - sizeof(BPy_PropertyCollectionIterRNA), /* tp_basicsize */ - 0, /* tp_itemsize */ + "bpy_prop_collection_iter", /* tp_name */ + sizeof(BPy_PropertyCollectionIterRNA), /* tp_basicsize */ + 0, /* tp_itemsize */ /* methods */ (destructor)pyrna_prop_collection_iter_dealloc, /* tp_dealloc */ NULL, /* printfunc tp_print; */ - NULL, /* getattrfunc tp_getattr; */ + NULL, /* getattrfunc tp_getattr; */ NULL, /* setattrfunc tp_setattr; */ - NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ + NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */ NULL,/* subclassed */ /* tp_repr */ /* Method suites for standard classes */ NULL, /* PyNumberMethods *tp_as_number; */ - NULL, /* PySequenceMethods *tp_as_sequence; */ - NULL, /* PyMappingMethods *tp_as_mapping; */ + NULL, /* PySequenceMethods *tp_as_sequence; */ + NULL, /* PyMappingMethods *tp_as_mapping; */ /* More standard operations (here for binary compatibility) */ - NULL, /* hashfunc tp_hash; */ + NULL, /* hashfunc tp_hash; */ NULL, /* ternaryfunc tp_call; */ NULL, /* reprfunc tp_str; */ /* will only use these if this is a subtype of a py class */ - PyObject_GenericGetAttr, /* getattrofunc tp_getattro; */ - NULL, /* setattrofunc tp_setattro; */ + PyObject_GenericGetAttr, /* getattrofunc tp_getattro; */ + NULL, /* setattrofunc tp_setattro; */ /* Functions to access object as input/output buffer */ NULL, /* PyBufferProcs *tp_as_buffer; */ @@ -5260,7 +5276,7 @@ PyTypeObject pyrna_prop_collection_iter_Type= { /*** Flags to define presence of optional/expanded features ***/ Py_TPFLAGS_DEFAULT, /* long tp_flags; */ - NULL, /* char *tp_doc; Documentation string */ + NULL, /* char *tp_doc; Documentation string */ /*** Assigned meaning in release 2.0 ***/ /* call function for all accessible objects */ NULL, /* traverseproc tp_traverse; */ @@ -5274,19 +5290,19 @@ PyTypeObject pyrna_prop_collection_iter_Type= { /*** weak reference enabler ***/ #ifdef USE_WEAKREFS - offsetof(BPy_PropertyCollectionIterRNA, in_weakreflist), /* long tp_weaklistoffset; */ + offsetof(BPy_PropertyCollectionIterRNA, in_weakreflist), /* long tp_weaklistoffset; */ #else 0, #endif /*** Added in release 2.2 ***/ /* Iterators */ - PyObject_SelfIter, /* getiterfunc tp_iter; */ - (iternextfunc) pyrna_prop_collection_iter_next, /* iternextfunc tp_iternext; */ + PyObject_SelfIter, /* getiterfunc tp_iter; */ + (iternextfunc) pyrna_prop_collection_iter_next, /* iternextfunc tp_iternext; */ /*** Attribute descriptor and subclassing stuff ***/ - NULL, /* struct PyMethodDef *tp_methods; */ + NULL, /* struct PyMethodDef *tp_methods; */ NULL, /* struct PyMemberDef *tp_members; */ - NULL, /* struct PyGetSetDef *tp_getset; */ + NULL, /* struct PyGetSetDef *tp_getset; */ NULL, /* struct _typeobject *tp_base; */ NULL, /* PyObject *tp_dict; */ NULL, /* descrgetfunc tp_descr_get; */ @@ -5294,12 +5310,12 @@ PyTypeObject pyrna_prop_collection_iter_Type= { 0, /* long tp_dictoffset; */ NULL, /* initproc tp_init; */ NULL, /* allocfunc tp_alloc; */ - NULL, /* newfunc tp_new; */ + NULL, /* newfunc tp_new; */ /* Low-level free-memory routine */ NULL, /* freefunc tp_free; */ /* For PyObject_IS_GC */ NULL, /* inquiry tp_is_gc; */ - NULL, /* PyObject *tp_bases; */ + NULL, /* PyObject *tp_bases; */ /* method resolution order */ NULL, /* PyObject *tp_mro; */ NULL, /* PyObject *tp_cache; */ @@ -5439,7 +5455,7 @@ static PyObject* pyrna_srna_ExternalType(StructRNA *srna) if(bpy_types==NULL) { PyErr_Print(); PyErr_Clear(); - fprintf(stderr, "pyrna_srna_ExternalType: failed to find 'bpy_types' module\n"); + fprintf(stderr, "%s: failed to find 'bpy_types' module\n", __func__); return NULL; } bpy_types_dict= PyModule_GetDict(bpy_types); // borrow @@ -5453,18 +5469,18 @@ static PyObject* pyrna_srna_ExternalType(StructRNA *srna) PyObject *base_compare= pyrna_srna_PyBase(srna); //PyObject *slots= PyObject_GetAttrString(newclass, "__slots__"); // cant do this because it gets superclasses values! //PyObject *bases= PyObject_GetAttrString(newclass, "__bases__"); // can do this but faster not to. - PyObject *bases= ((PyTypeObject *)newclass)->tp_bases; - PyObject *slots= PyDict_GetItem(((PyTypeObject *)newclass)->tp_dict, bpy_intern_str___slots__); + PyObject *tp_bases= ((PyTypeObject *)newclass)->tp_bases; + PyObject *tp_slots= PyDict_GetItem(((PyTypeObject *)newclass)->tp_dict, bpy_intern_str___slots__); - if(slots==NULL) { - fprintf(stderr, "pyrna_srna_ExternalType: expected class '%s' to have __slots__ defined\n\nSee bpy_types.py\n", idname); + if(tp_slots==NULL) { + fprintf(stderr, "%s: expected class '%s' to have __slots__ defined\n\nSee bpy_types.py\n", __func__, idname); newclass= NULL; } - else if(PyTuple_GET_SIZE(bases)) { - PyObject *base= PyTuple_GET_ITEM(bases, 0); + else if(PyTuple_GET_SIZE(tp_bases)) { + PyObject *base= PyTuple_GET_ITEM(tp_bases, 0); if(base_compare != base) { - fprintf(stderr, "pyrna_srna_ExternalType: incorrect subclassing of SRNA '%s'\nSee bpy_types.py\n", idname); + fprintf(stderr, "%s: incorrect subclassing of SRNA '%s'\nSee bpy_types.py\n", __func__, idname); PyC_ObSpit("Expected! ", base_compare); newclass= NULL; } @@ -5534,7 +5550,7 @@ static PyObject* pyrna_srna_Subtype(StructRNA *srna) } else { /* this should not happen */ - printf("Error registering '%s'\n", idname); + printf("%s: error registering '%s'\n", __func__, idname); PyErr_Print(); PyErr_Clear(); } @@ -5577,7 +5593,7 @@ PyObject *pyrna_struct_CreatePyObject(PointerRNA *ptr) Py_DECREF(tp); /* srna owns, cant hold a ref */ } else { - fprintf(stderr, "Could not make type\n"); + fprintf(stderr, "%s: could not make type\n", __func__); pyrna= (BPy_StructRNA *) PyObject_GC_New(BPy_StructRNA, &pyrna_struct_Type); #ifdef USE_WEAKREFS pyrna->in_weakreflist= NULL; @@ -6227,10 +6243,10 @@ static int bpy_class_call(bContext *C, PointerRNA *ptr, FunctionRNA *func, Param #endif py_class= RNA_struct_py_type_get(ptr->type); - /* rare case. can happen when registering subclasses */ if(py_class==NULL) { - fprintf(stderr, "bpy_class_call(): unable to get python class for rna struct '%.200s'\n", RNA_struct_identifier(ptr->type)); + fprintf(stderr, "%s: unable to get python class for rna struct '%.200s'\n", + __func__, RNA_struct_identifier(ptr->type)); return -1; } @@ -6423,14 +6439,11 @@ static int bpy_class_call(bContext *C, PointerRNA *ptr, FunctionRNA *func, Param * no line number since the func has finished calling on error, * re-raise the exception with more info since it would be slow to * create prefix on every call (when there are no errors) */ - if(err == -1 && PyErr_Occurred()) { - PyObject *error_type, *error_value, *error_traceback; - PyErr_Fetch(&error_type, &error_value, &error_traceback); - - PyErr_Format(error_type, - "class %.200s, function %.200s: incompatible return value%S", - RNA_struct_identifier(ptr->type), RNA_function_identifier(func), - error_value); + if(err == -1) { + PyC_Err_Format_Prefix(PyExc_RuntimeError, + "class %.200s, function %.200s: incompatible return value ", + RNA_struct_identifier(ptr->type), RNA_function_identifier(func) + ); } } else if (ret_len > 1) { diff --git a/source/blender/python/intern/gpu.c b/source/blender/python/intern/gpu.c new file mode 100644 index 00000000000..334bb1f725a --- /dev/null +++ b/source/blender/python/intern/gpu.c @@ -0,0 +1,289 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Benoit Bolsee. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/python/intern/gpu.c + * \ingroup pythonintern + */ + +/* python redefines */ +#ifdef _POSIX_C_SOURCE +#undef _POSIX_C_SOURCE +#endif + +#include <Python.h> + +#include "GPU_material.h" + +#include "DNA_scene_types.h" +#include "DNA_image_types.h" +#include "DNA_material_types.h" +#include "DNA_lamp_types.h" +#include "DNA_object_types.h" +#include "DNA_ID.h" +#include "DNA_customdata_types.h" + +#include "BLI_listbase.h" +#include "BLI_utildefines.h" + +#include "RNA_access.h" + +#include "bpy_rna.h" + +#define PY_MODULE_ADD_CONSTANT(module, name) PyModule_AddIntConstant(module, #name, name) + +PyDoc_STRVAR(M_gpu_doc, + "This module provides access to the GLSL shader."); + +static struct PyModuleDef gpumodule = { + PyModuleDef_HEAD_INIT, + "gpu", /* name of module */ + M_gpu_doc, /* module documentation */ + -1, /* size of per-interpreter state of the module, + or -1 if the module keeps state in global variables. */ + NULL, NULL, NULL, NULL, NULL +}; + +PyMODINIT_FUNC +PyInit_gpu(void) +{ + PyObject* m; + + m = PyModule_Create(&gpumodule); + if(m == NULL) + return NULL; + + // device constants + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_VIEWMAT); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_MAT); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_VIEWIMAT); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_IMAT); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_COLOR); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNVEC); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNCO); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNIMAT); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNPERSMAT); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNENERGY); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNCOL); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DBUFFER); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DIMAGE); + PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DSHADOW); + + PY_MODULE_ADD_CONSTANT(m, GPU_DATA_1I); + PY_MODULE_ADD_CONSTANT(m, GPU_DATA_1F); + PY_MODULE_ADD_CONSTANT(m, GPU_DATA_2F); + PY_MODULE_ADD_CONSTANT(m, GPU_DATA_3F); + PY_MODULE_ADD_CONSTANT(m, GPU_DATA_4F); + PY_MODULE_ADD_CONSTANT(m, GPU_DATA_9F); + PY_MODULE_ADD_CONSTANT(m, GPU_DATA_16F); + PY_MODULE_ADD_CONSTANT(m, GPU_DATA_4UB); + + PY_MODULE_ADD_CONSTANT(m, CD_MTFACE); + PY_MODULE_ADD_CONSTANT(m, CD_ORCO); + PY_MODULE_ADD_CONSTANT(m, CD_TANGENT); + PY_MODULE_ADD_CONSTANT(m, CD_MCOL); + return m; +} + +#define PY_DICT_ADD_STRING(d,s,f) \ + val = PyUnicode_FromString(s->f); \ + PyDict_SetItemString(d, #f, val); \ + Py_DECREF(val) + +#define PY_DICT_ADD_LONG(d,s,f) \ + val = PyLong_FromLong(s->f); \ + PyDict_SetItemString(d, #f, val); \ + Py_DECREF(val) + +#define PY_DICT_ADD_ID(d,s,f) \ + RNA_id_pointer_create((struct ID*)s->f, &tptr); \ + val = pyrna_struct_CreatePyObject(&tptr); \ + PyDict_SetItemString(d, #f, val); \ + Py_DECREF(val) + +#define PY_OBJ_ADD_ID(d,s,f) \ + val = PyUnicode_FromString(&s->f->id.name[2]); \ + PyObject_SetAttrString(d, #f, val); \ + Py_DECREF(val) + +#define PY_OBJ_ADD_LONG(d,s,f) \ + val = PyLong_FromLong(s->f); \ + PyObject_SetAttrString(d, #f, val); \ + Py_DECREF(val) + +#define PY_OBJ_ADD_STRING(d,s,f) \ + val = PyUnicode_FromString(s->f); \ + PyObject_SetAttrString(d, #f, val); \ + Py_DECREF(val) + +static PyObject* GPU_export_shader(PyObject* UNUSED(self), PyObject *args, PyObject *kwds) +{ + PyObject* pyscene; + PyObject* pymat; + PyObject* as_pointer; + PyObject* pointer; + PyObject* result; + PyObject* dict; + PyObject* val; + PyObject* seq; + + int i; + Scene *scene; + PointerRNA tptr; + Material *material; + GPUShaderExport *shader; + GPUInputUniform *uniform; + GPUInputAttribute *attribute; + + static const char *kwlist[] = {"scene", "material", NULL}; + + if(!PyArg_ParseTupleAndKeywords(args, kwds, "OO:export_shader", (char**)(kwlist), &pyscene, &pymat)) + return NULL; + + if (!strcmp(Py_TYPE(pyscene)->tp_name, "Scene") && + (as_pointer = PyObject_GetAttrString(pyscene, "as_pointer")) != NULL && + PyCallable_Check(as_pointer)) { + // must be a scene object + pointer = PyObject_CallObject(as_pointer, NULL); + if (!pointer) { + PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed"); + return NULL; + } + scene = (Scene*)PyLong_AsVoidPtr(pointer); + Py_DECREF(pointer); + if (!scene) { + PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed"); + return NULL; + } + } else { + PyErr_SetString(PyExc_TypeError, "gpu.export_shader() first argument should be of Scene type"); + return NULL; + } + + if (!strcmp(Py_TYPE(pymat)->tp_name, "Material") && + (as_pointer = PyObject_GetAttrString(pymat, "as_pointer")) != NULL && + PyCallable_Check(as_pointer)) { + // must be a material object + pointer = PyObject_CallObject(as_pointer, NULL); + if (!pointer) { + PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed"); + return NULL; + } + material = (Material*)PyLong_AsVoidPtr(pointer); + Py_DECREF(pointer); + if (!material) { + PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed"); + return NULL; + } + } else { + PyErr_SetString(PyExc_TypeError, "gpu.export_shader() second argument should be of Material type"); + return NULL; + } + // we can call our internal function at last: + shader = GPU_shader_export(scene, material); + if (!shader) { + PyErr_SetString(PyExc_RuntimeError, "cannot export shader"); + return NULL; + } + // build a dictionary + result = PyDict_New(); + if (shader->fragment) { + PY_DICT_ADD_STRING(result,shader,fragment); + } + if (shader->vertex) { + PY_DICT_ADD_STRING(result,shader,vertex); + } + seq = PyList_New(BLI_countlist(&shader->uniforms)); + for (i=0, uniform=shader->uniforms.first; uniform; uniform=uniform->next, i++) { + dict = PyDict_New(); + PY_DICT_ADD_STRING(dict,uniform,varname); + PY_DICT_ADD_LONG(dict,uniform,datatype); + PY_DICT_ADD_LONG(dict,uniform,type); + if (uniform->lamp) { + PY_DICT_ADD_ID(dict,uniform,lamp); + } + if (uniform->image) { + PY_DICT_ADD_ID(dict,uniform,image); + } + if (uniform->type == GPU_DYNAMIC_SAMPLER_2DBUFFER || + uniform->type == GPU_DYNAMIC_SAMPLER_2DIMAGE || + uniform->type == GPU_DYNAMIC_SAMPLER_2DSHADOW) { + PY_DICT_ADD_LONG(dict,uniform,texnumber); + } + if (uniform->texpixels) { + val = PyByteArray_FromStringAndSize((const char *)uniform->texpixels, uniform->texsize); + PyDict_SetItemString(dict, "texpixels", val); + Py_DECREF(val); + PY_DICT_ADD_LONG(dict,uniform,texsize); + } + PyList_SET_ITEM(seq, i, dict); + } + PyDict_SetItemString(result, "uniforms", seq); + Py_DECREF(seq); + + seq = PyList_New(BLI_countlist(&shader->attributes)); + for (i=0, attribute=shader->attributes.first; attribute; attribute=attribute->next, i++) { + dict = PyDict_New(); + PY_DICT_ADD_STRING(dict,attribute,varname); + PY_DICT_ADD_LONG(dict,attribute,datatype); + PY_DICT_ADD_LONG(dict,attribute,type); + PY_DICT_ADD_LONG(dict,attribute,number); + if (attribute->name) { + if (attribute->name[0] != 0) { + PY_DICT_ADD_STRING(dict,attribute,name); + } else { + val = PyLong_FromLong(0); + PyDict_SetItemString(dict, "name", val); + Py_DECREF(val); + } + } + PyList_SET_ITEM(seq, i, dict); + } + PyDict_SetItemString(result, "attributes", seq); + Py_DECREF(seq); + + GPU_free_shader_export(shader); + + return result; +} + +static PyMethodDef meth_export_shader[] = {{ "export_shader", (PyCFunction)GPU_export_shader, METH_VARARGS | METH_KEYWORDS, + "export_shader(scene,material)\n\n" + "Returns the GLSL shader that produces the visual effect of material in scene.\n\n" + ":return: Dictionary defining the shader, uniforms and attributes.\n" + ":rtype: Dict"}}; + +PyObject* GPU_initPython(void) +{ + PyObject* module = PyInit_gpu(); + PyModule_AddObject(module, "export_shader", (PyObject *)PyCFunction_New(meth_export_shader, NULL)); + PyDict_SetItemString(PyImport_GetModuleDict(), "gpu", module); + + return module; +} + diff --git a/source/blender/python/intern/gpu.h b/source/blender/python/intern/gpu.h new file mode 100644 index 00000000000..d604c7c6201 --- /dev/null +++ b/source/blender/python/intern/gpu.h @@ -0,0 +1,41 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This shader is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This shader is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this shader; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Benoit Bolsee. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/python/intern/gpu.h + * \ingroup pythonintern + */ + +/** + * Initalizes the gpu Python module. + */ +PyObject* GPU_initPython(void); + diff --git a/source/blender/python/mathutils/mathutils_geometry.c b/source/blender/python/mathutils/mathutils_geometry.c index acfb8a91416..c39e1a3025e 100755..100644 --- a/source/blender/python/mathutils/mathutils_geometry.c +++ b/source/blender/python/mathutils/mathutils_geometry.c @@ -983,7 +983,7 @@ static PyObject *M_Geometry_tesselate_polygon(PyObject *UNUSED(self), PyObject * static int boxPack_FromPyObject(PyObject *value, boxPack **boxarray) { - int len, i; + Py_ssize_t len, i; PyObject *list_item, *item_1, *item_2; boxPack *box; @@ -995,14 +995,14 @@ static int boxPack_FromPyObject(PyObject *value, boxPack **boxarray) return -1; } - len= PyList_Size(value); + len= PyList_GET_SIZE(value); (*boxarray)= MEM_mallocN(len*sizeof(boxPack), "boxPack box"); for(i= 0; i < len; i++) { list_item= PyList_GET_ITEM(value, i); - if(!PyList_Check(list_item) || PyList_Size(list_item) < 4) { + if(!PyList_Check(list_item) || PyList_GET_SIZE(list_item) < 4) { MEM_freeN(*boxarray); PyErr_SetString(PyExc_TypeError, "can only pack a list of [x, y, w, h]"); @@ -1034,11 +1034,11 @@ static int boxPack_FromPyObject(PyObject *value, boxPack **boxarray) static void boxPack_ToPyObject(PyObject *value, boxPack **boxarray) { - int len, i; + Py_ssize_t len, i; PyObject *list_item; boxPack *box; - len= PyList_Size(value); + len= PyList_GET_SIZE(value); for(i= 0; i < len; i++) { box= (*boxarray)+i; @@ -1062,7 +1062,7 @@ PyDoc_STRVAR(M_Geometry_box_pack_2d_doc, static PyObject *M_Geometry_box_pack_2d(PyObject *UNUSED(self), PyObject *boxlist) { float tot_width= 0.0f, tot_height= 0.0f; - int len; + Py_ssize_t len; PyObject *ret; diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h index 849640a5c16..e98f481b162 100644 --- a/source/blender/render/extern/include/RE_render_ext.h +++ b/source/blender/render/extern/include/RE_render_ext.h @@ -55,10 +55,10 @@ struct ImBuf; //void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re); /* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */ -int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta, const int thread); +int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread); /* particle.c */ -void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype); +void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype); float texture_value_blend(float tex, float out, float fact, float facg, int blendtype); /* node_composite.c */ diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h index 0298f90c0d0..feabfea9319 100644 --- a/source/blender/render/intern/include/pixelshading.h +++ b/source/blender/render/intern/include/pixelshading.h @@ -58,10 +58,10 @@ int shadeHaloFloat(HaloRen *har, /** * Render the sky at pixel (x, y). */ -void shadeSkyPixel(float *collector, float fx, float fy, short thread); -void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short thread); +void shadeSkyPixel(float collector[4], float fx, float fy, short thread); +void shadeSkyView(float col_r[3], const float rco[3], const float view[3], const float dxyview[2], short thread); void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance); -void shadeSunView(float *colf, float *view); +void shadeSunView(float col_r[3], const float view[3]); /* ------------------------------------------------------------------------- */ #endif diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 13ca40bfd20..0b339d285ce 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -338,7 +338,7 @@ typedef struct ObjectInstanceRen { struct VolumePrecache *volume_precache; - float *vectors; + float *vectors; /* (RE_WINSPEED_ELEMS * VertRen.index) */ int totvector; /* used on makeraytree */ @@ -354,8 +354,8 @@ typedef struct VertRen float co[3]; float n[3]; float *orco; - short clip; - unsigned short flag; /* in use for clipping zbuffer parts, temp setting stuff in convertblender.c */ + unsigned int flag; /* in use for clipping zbuffer parts, temp setting stuff in convertblender.c + * only an 'int' because of alignment, could be a char too */ float accum; /* accum for radio weighting, and for strand texco static particles */ int index; /* index allows extending vertren with any property */ } VertRen; diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 67c3cbcebe2..f9486b5d5c0 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -81,8 +81,8 @@ float mistfactor(float zcor, float *co); /* dist and height, return alpha */ void renderspothalo(struct ShadeInput *shi, float *col, float alpha); void add_halo_flare(Render *re); -void calc_renderco_zbuf(float *co, float *view, int z); -void calc_renderco_ortho(float *co, float x, float y, int z); +void calc_renderco_zbuf(float co[3], float *view, int z); +void calc_renderco_ortho(float co[3], float x, float y, int z); int count_mask(unsigned short mask); diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h index e1fa208d0b6..06185d0ae74 100644 --- a/source/blender/render/intern/include/renderdatabase.h +++ b/source/blender/render/intern/include/renderdatabase.h @@ -91,7 +91,7 @@ void free_renderdata_vertnodes(struct VertTableNode *vertnodes); void free_renderdata_vlaknodes(struct VlakTableNode *vlaknodes); void set_normalflags(struct Render *re, struct ObjectRen *obr); -void project_renderdata(struct Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, float xoffs, int do_buckets); +void project_renderdata(struct Render *re, void (*projectfunc)(const float *, float mat[][4], float *), int do_pano, float xoffs, int do_buckets); int clip_render_object(float boundbox[][3], float *bounds, float mat[][4]); /* functions are not exported... so wrong names */ diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h index 2dca9963e4f..5bed39db3e9 100644 --- a/source/blender/render/intern/include/shadbuf.h +++ b/source/blender/render/intern/include/shadbuf.h @@ -59,13 +59,13 @@ void threaded_makeshadowbufs(struct Render *re); * @param inp The inproduct between viewvector and ? * */ -float testshadowbuf(struct Render *re, struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp, float mat_bias); +float testshadowbuf(struct Render *re, struct ShadBuf *shb, const float rco[3], const float dxco[3], const float dyco[3], float inp, float mat_bias); /** * Determines the shadow factor for lamp <lar>, between <p1> * and <p2>. (Which CS?) */ -float shadow_halo(LampRen *lar, float *p1, float *p2); +float shadow_halo(LampRen *lar, const float p1[3], const float p2[3]); /** * Irregular shadowbuffer diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h index 07d24ea6d66..91507ef3f98 100644 --- a/source/blender/render/intern/include/shading.h +++ b/source/blender/render/intern/include/shading.h @@ -63,7 +63,7 @@ void shade_volume_loop(struct ShadeInput *shi, struct ShadeResult *shr); void shade_input_set_triangle_i(struct ShadeInput *shi, struct ObjectInstanceRen *obi, struct VlakRen *vlr, short i1, short i2, short i3); void shade_input_set_triangle(struct ShadeInput *shi, volatile int obi, volatile int facenr, int normal_flip); void shade_input_copy_triangle(struct ShadeInput *shi, struct ShadeInput *from); -void shade_input_calc_viewco(struct ShadeInput *shi, float x, float y, float z, float *view, float *dxyview, float *co, float *dxco, float *dyco); +void shade_input_calc_viewco(struct ShadeInput *shi, float x, float y, float z, float view[3], float *dxyview, float *co, float *dxco, float *dyco); void shade_input_set_viewco(struct ShadeInput *shi, float x, float y, float sx, float sy, float z); void shade_input_set_uv(struct ShadeInput *shi); void shade_input_set_normals(struct ShadeInput *shi); @@ -96,7 +96,7 @@ void ambient_occlusion(struct ShadeInput *shi); void environment_lighting_apply(struct ShadeInput *shi, struct ShadeResult *shr); ListBase *get_lights(struct ShadeInput *shi); -float lamp_get_visibility(struct LampRen *lar, float *co, float *lv, float *dist); +float lamp_get_visibility(struct LampRen *lar, const float co[3], float *lv, float *dist); void lamp_get_shadow(struct LampRen *lar, ShadeInput *shi, float inp, float *shadfac, int do_real); float fresnel_fac(float *view, float *vn, float fresnel, float fac); diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h index a63c4f7f253..73f9d7a1627 100644 --- a/source/blender/render/intern/include/texture.h +++ b/source/blender/render/intern/include/texture.h @@ -64,11 +64,11 @@ struct ImBuf; /* texture.h */ -void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf); -void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread); +void do_halo_tex(struct HaloRen *har, float xn, float yn, float col_r[4]); +void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float hor[3], float zen[3], float *blend, int skyflag, short thread); void do_material_tex(struct ShadeInput *shi); -void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf, int effect); -void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val); +void do_lamp_tex(LampRen *la, const float lavec[3], struct ShadeInput *shi, float col_r[3], int effect); +void do_volume_tex(struct ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val); void init_render_textures(Render *re); void end_render_textures(Render *re); @@ -77,8 +77,8 @@ void render_realtime_texture(struct ShadeInput *shi, struct Image *ima); /* imagetexture.h */ -int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, float *texvec, float *dxt, float *dyt, struct TexResult *texres); -int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, float *texvec, struct TexResult *texres); +int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], const float dxt[3], const float dyt[3], struct TexResult *texres); +int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], struct TexResult *texres); void image_sample(struct Image *ima, float fx, float fy, float dx, float dy, float *result); #endif /* TEXTURE_EXT_H */ diff --git a/source/blender/render/intern/include/volumetric.h b/source/blender/render/intern/include/volumetric.h index 6d8d4cbe0f2..87d74de9134 100644 --- a/source/blender/render/intern/include/volumetric.h +++ b/source/blender/render/intern/include/volumetric.h @@ -35,8 +35,8 @@ struct Isect; struct ShadeInput; struct ShadeResult; -float vol_get_density(struct ShadeInput *shi, float *co); -void vol_get_scattering(ShadeInput *shi, float *scatter_col, float *co_); +float vol_get_density(struct ShadeInput *shi, const float co[3]); +void vol_get_scattering(ShadeInput *shi, float scatter_col[3], const float co[3], const float view[3]); void shade_volume_outside(ShadeInput *shi, ShadeResult *shr); void shade_volume_inside(ShadeInput *shi, ShadeResult *shr); diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index 4c87520d4d1..0d129081d62 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -51,9 +51,9 @@ void fillrect(int *rect, int x, int y, int val); * Converts a world coordinate into a homogenous coordinate in view * coordinates. */ -void projectvert(float *v1, float winmat[][4], float *adr); -void projectverto(float *v1, float winmat[][4], float *adr); -int testclip(float *v); +void projectvert(const float v1[3], float winmat[][4], float adr[4]); +void projectverto(const float v1[3], float winmat[][4], float adr[4]); +int testclip(const float v[3]); void zbuffer_shadow(struct Render *re, float winmat[][4], struct LampRen *lar, int *rectz, int size, float jitx, float jity); void zbuffer_abuf_shadow(struct Render *re, struct LampRen *lar, float winmat[][4], struct APixstr *APixbuf, struct APixstrand *apixbuf, struct ListBase *apsmbase, int size, int samples, float (*jit)[2]); diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 2f79560efd6..c323760296b 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -142,7 +142,7 @@ static HaloRen *initstar(Render *re, ObjectRen *obr, float *vec, float hasize) har= RE_findOrAddHalo(obr, obr->tothalo++); /* projectvert is done in function zbufvlaggen again, because of parts */ - VECCOPY(har->co, vec); + copy_v3_v3(har->co, vec); har->hasize= hasize; har->zd= 0.0; @@ -547,7 +547,7 @@ static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData; VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num); const float *co= (&vlr->v1)[vert_index]->co; - VECCOPY(fPos, co); + copy_v3_v3(fPos, co); } static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index) @@ -576,7 +576,7 @@ static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData; VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num); const float *n= (&vlr->v1)[vert_index]->n; - VECCOPY(fNorm, n); + copy_v3_v3(fNorm, n); } static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert) { @@ -585,7 +585,7 @@ static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num); float * ftang= RE_vlakren_get_nmap_tangent(pMesh->obr, vlr, 1); if(ftang!=NULL) { - VECCOPY(&ftang[iVert*4+0], fvTangent); + copy_v3_v3(&ftang[iVert*4+0], fvTangent); ftang[iVert*4+3]=fSign; } } @@ -632,10 +632,10 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen VlakRen *vlr= RE_findOrAddVlak(obr, a); if((vlr->flag & ME_SMOOTH)==0) { - if(is_zero_v3(vlr->v1->n)) VECCOPY(vlr->v1->n, vlr->n); - if(is_zero_v3(vlr->v2->n)) VECCOPY(vlr->v2->n, vlr->n); - if(is_zero_v3(vlr->v3->n)) VECCOPY(vlr->v3->n, vlr->n); - if(vlr->v4 && is_zero_v3(vlr->v4->n)) VECCOPY(vlr->v4->n, vlr->n); + if(is_zero_v3(vlr->v1->n)) copy_v3_v3(vlr->v1->n, vlr->n); + if(is_zero_v3(vlr->v2->n)) copy_v3_v3(vlr->v2->n, vlr->n); + if(is_zero_v3(vlr->v3->n)) copy_v3_v3(vlr->v3->n, vlr->n); + if(vlr->v4 && is_zero_v3(vlr->v4->n)) copy_v3_v3(vlr->v4->n, vlr->n); } if(do_nmap_tangent) { @@ -647,17 +647,17 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen float *vtang, *ftang= RE_vlakren_get_nmap_tangent(obr, vlr, 1); vtang= find_vertex_tangent(vtangents[v1->index], tface->uv[0]); - VECCOPY(ftang, vtang); + copy_v3_v3(ftang, vtang); normalize_v3(ftang); vtang= find_vertex_tangent(vtangents[v2->index], tface->uv[1]); - VECCOPY(ftang+4, vtang); + copy_v3_v3(ftang+4, vtang); normalize_v3(ftang+4); vtang= find_vertex_tangent(vtangents[v3->index], tface->uv[2]); - VECCOPY(ftang+8, vtang); + copy_v3_v3(ftang+8, vtang); normalize_v3(ftang+8); if(v4) { vtang= find_vertex_tangent(vtangents[v4->index], tface->uv[3]); - VECCOPY(ftang+12, vtang); + copy_v3_v3(ftang+12, vtang); normalize_v3(ftang+12); } for(k=0; k<4; k++) ftang[4*k+3]=1; @@ -1023,7 +1023,7 @@ typedef struct ParticleStrandData } ParticleStrandData; /* future thread problem... */ -static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, ParticleStrandData *sd, float *vec, float *vec1) +static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, ParticleStrandData *sd, const float vec[3], const float vec1[3]) { static VertRen *v1= NULL, *v2= NULL; VlakRen *vlr= NULL; @@ -1090,27 +1090,27 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par vlr->v3= RE_findOrAddVert(obr, obr->totvert++); vlr->v4= RE_findOrAddVert(obr, obr->totvert++); - VECCOPY(vlr->v1->co, vec); + copy_v3_v3(vlr->v1->co, vec); add_v3_v3(vlr->v1->co, cross); - VECCOPY(vlr->v1->n, nor); + copy_v3_v3(vlr->v1->n, nor); vlr->v1->orco= sd->orco; vlr->v1->accum= -1.0f; // accum abuse for strand texco - VECCOPY(vlr->v2->co, vec); + copy_v3_v3(vlr->v2->co, vec); sub_v3_v3v3(vlr->v2->co, vlr->v2->co, cross); - VECCOPY(vlr->v2->n, nor); + copy_v3_v3(vlr->v2->n, nor); vlr->v2->orco= sd->orco; vlr->v2->accum= vlr->v1->accum; - VECCOPY(vlr->v4->co, vec1); + copy_v3_v3(vlr->v4->co, vec1); add_v3_v3(vlr->v4->co, cross); - VECCOPY(vlr->v4->n, nor); + copy_v3_v3(vlr->v4->n, nor); vlr->v4->orco= sd->orco; vlr->v4->accum= 1.0f; // accum abuse for strand texco - VECCOPY(vlr->v3->co, vec1); + copy_v3_v3(vlr->v3->co, vec1); sub_v3_v3v3(vlr->v3->co, vlr->v3->co, cross); - VECCOPY(vlr->v3->n, nor); + copy_v3_v3(vlr->v3->n, nor); vlr->v3->orco= sd->orco; vlr->v3->accum= vlr->v4->accum; @@ -1121,7 +1121,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par if(sd->surfnor) { float *snor= RE_vlakren_get_surfnor(obr, vlr, 1); - VECCOPY(snor, sd->surfnor); + copy_v3_v3(snor, sd->surfnor); } if(sd->uvco){ @@ -1156,23 +1156,23 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par /* first two vertices of a strand */ else if(sd->first) { if(sd->adapt){ - VECCOPY(anor, nor); - VECCOPY(avec, vec); + copy_v3_v3(anor, nor); + copy_v3_v3(avec, vec); second=1; } v1= RE_findOrAddVert(obr, obr->totvert++); v2= RE_findOrAddVert(obr, obr->totvert++); - VECCOPY(v1->co, vec); + copy_v3_v3(v1->co, vec); add_v3_v3(v1->co, cross); - VECCOPY(v1->n, nor); + copy_v3_v3(v1->n, nor); v1->orco= sd->orco; v1->accum= -1.0f; // accum abuse for strand texco - VECCOPY(v2->co, vec); + copy_v3_v3(v2->co, vec); sub_v3_v3v3(v2->co, v2->co, cross); - VECCOPY(v2->n, nor); + copy_v3_v3(v2->n, nor); v2->orco= sd->orco; v2->accum= v1->accum; } @@ -1192,8 +1192,8 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par if(sd->adapt){ second=0; - VECCOPY(anor,nor); - VECCOPY(avec,vec); + copy_v3_v3(anor,nor); + copy_v3_v3(avec,vec); } } @@ -1218,23 +1218,23 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par v1= vlr->v4; // cycle v2= vlr->v3; // cycle - VECCOPY(anor,nor); - VECCOPY(avec,vec); + copy_v3_v3(anor,nor); + copy_v3_v3(avec,vec); } else{ vlr= RE_findOrAddVlak(obr, obr->totvlak-1); } } - VECCOPY(vlr->v4->co, vec); + copy_v3_v3(vlr->v4->co, vec); add_v3_v3(vlr->v4->co, cross); - VECCOPY(vlr->v4->n, nor); + copy_v3_v3(vlr->v4->n, nor); vlr->v4->orco= sd->orco; vlr->v4->accum= -1.0f + 2.0f*sd->time; // accum abuse for strand texco - VECCOPY(vlr->v3->co, vec); + copy_v3_v3(vlr->v3->co, vec); sub_v3_v3v3(vlr->v3->co, vlr->v3->co, cross); - VECCOPY(vlr->v3->n, nor); + copy_v3_v3(vlr->v3->n, nor); vlr->v3->orco= sd->orco; vlr->v3->accum= vlr->v4->accum; @@ -1245,7 +1245,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par if(sd->surfnor) { float *snor= RE_vlakren_get_surfnor(obr, vlr, 1); - VECCOPY(snor, sd->surfnor); + copy_v3_v3(snor, sd->surfnor); } if(sd->uvco){ @@ -1279,7 +1279,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par } } -static void static_particle_wire(ObjectRen *obr, Material *ma, float *vec, float *vec1, int first, int line) +static void static_particle_wire(ObjectRen *obr, Material *ma, const float vec[3], const float vec1[3], int first, int line) { VlakRen *vlr; static VertRen *v1; @@ -1291,13 +1291,13 @@ static void static_particle_wire(ObjectRen *obr, Material *ma, float *vec, float vlr->v3= vlr->v2; vlr->v4= NULL; - VECCOPY(vlr->v1->co, vec); - VECCOPY(vlr->v2->co, vec1); + copy_v3_v3(vlr->v1->co, vec); + copy_v3_v3(vlr->v2->co, vec1); sub_v3_v3v3(vlr->n, vec, vec1); normalize_v3(vlr->n); - VECCOPY(vlr->v1->n, vlr->n); - VECCOPY(vlr->v2->n, vlr->n); + copy_v3_v3(vlr->v1->n, vlr->n); + copy_v3_v3(vlr->v2->n, vlr->n); vlr->mat= ma; vlr->ec= ME_V1V2; @@ -1305,7 +1305,7 @@ static void static_particle_wire(ObjectRen *obr, Material *ma, float *vec, float } else if(first) { v1= RE_findOrAddVert(obr, obr->totvert++); - VECCOPY(v1->co, vec); + copy_v3_v3(v1->co, vec); } else { vlr= RE_findOrAddVlak(obr, obr->totvlak++); @@ -1315,11 +1315,11 @@ static void static_particle_wire(ObjectRen *obr, Material *ma, float *vec, float vlr->v4= NULL; v1= vlr->v2; // cycle - VECCOPY(v1->co, vec); + copy_v3_v3(v1->co, vec); sub_v3_v3v3(vlr->n, vec, vec1); normalize_v3(vlr->n); - VECCOPY(v1->n, vlr->n); + copy_v3_v3(v1->n, vlr->n); vlr->mat= ma; vlr->ec= ME_V1V2; @@ -1376,10 +1376,10 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl mul_m4_v3(re->viewmat, vlr->v4->co); normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); - VECCOPY(vlr->v1->n,vlr->n); - VECCOPY(vlr->v2->n,vlr->n); - VECCOPY(vlr->v3->n,vlr->n); - VECCOPY(vlr->v4->n,vlr->n); + copy_v3_v3(vlr->v1->n,vlr->n); + copy_v3_v3(vlr->v2->n,vlr->n); + copy_v3_v3(vlr->v3->n,vlr->n); + copy_v3_v3(vlr->v4->n,vlr->n); vlr->mat= ma; vlr->ec= ME_V2V3; @@ -1470,7 +1470,7 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re { float loc[3], loc0[3], loc1[3], vel[3]; - VECCOPY(loc, state->co); + copy_v3_v3(loc, state->co); if(ren_as != PART_DRAW_BB) mul_m4_v3(re->viewmat, loc); @@ -1481,7 +1481,7 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re sd->time = 0.0f; sd->size = hasize; - VECCOPY(vel, state->vel); + copy_v3_v3(vel, state->vel); mul_mat3_m4_v3(re->viewmat, vel); normalize_v3(vel); @@ -1497,8 +1497,8 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re case PART_DRAW_BB: - VECCOPY(bb->vec, loc); - VECCOPY(bb->vel, state->vel); + copy_v3_v3(bb->vec, loc); + copy_v3_v3(bb->vel, state->vel); particle_billboard(re, obr, ma, bb); @@ -1892,7 +1892,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem strand= RE_findOrAddStrand(obr, obr->totstrand++); strand->buffer= strandbuf; strand->vert= svert; - VECCOPY(strand->orco, sd.orco); + copy_v3_v3(strand->orco, sd.orco); if(dosimplify) { float *ssimplify= RE_strandren_get_simplify(obr, strand, 1); @@ -1902,7 +1902,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem if(sd.surfnor) { float *snor= RE_strandren_get_surfnor(obr, strand, 1); - VECCOPY(snor, sd.surfnor); + copy_v3_v3(snor, sd.surfnor); } if(dosurfacecache && num >= 0) { @@ -1945,8 +1945,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem float time; if(k<=max_k){ - VECCOPY(state.co,(cache+k)->co); - VECCOPY(state.vel,(cache+k)->vel); + copy_v3_v3(state.co,(cache+k)->co); + copy_v3_v3(state.vel,(cache+k)->vel); } else continue; @@ -1955,11 +1955,11 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem curlen += len_v3v3((cache+k-1)->co, (cache+k)->co); time= curlen/strandlen; - VECCOPY(loc,state.co); + copy_v3_v3(loc,state.co); mul_m4_v3(re->viewmat,loc); if(strandbuf) { - VECCOPY(svert->co, loc); + copy_v3_v3(svert->co, loc); svert->strandco= -1.0f + 2.0f*time; svert++; strand->totvert++; @@ -1982,7 +1982,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem if(k) particle_curve(re, obr, psmd->dm, ma, &sd, loc, loc1, seed, pa_co); - VECCOPY(loc1,loc); + copy_v3_v3(loc1,loc); } } @@ -2147,7 +2147,7 @@ static void make_render_halos(Render *re, ObjectRen *obr, Mesh *UNUSED(me), int if(ok) { hasize= ma->hasize; - VECCOPY(vec, mvert->co); + copy_v3_v3(vec, mvert->co); mul_m4_v3(mat, vec); if(ma->mode & MA_HALOPUNO) { @@ -2161,7 +2161,7 @@ static void make_render_halos(Render *re, ObjectRen *obr, Mesh *UNUSED(me), int nor[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; normalize_v3(nor); - VECCOPY(view, vec); + copy_v3_v3(view, vec); normalize_v3(view); zn= nor[0]*view[0]+nor[1]*view[1]+nor[2]*view[2]; @@ -2238,9 +2238,9 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve int i; /* shi->co is current render coord, just make sure at least some vector is here */ - VECCOPY(shi->co, vr->co); + copy_v3_v3(shi->co, vr->co); /* vertex normal is used for textures type 'col' and 'var' */ - VECCOPY(shi->vn, vr->n); + copy_v3_v3(shi->vn, vr->n); if(mat) mul_m4_v3(mat, shi->co); @@ -2269,7 +2269,7 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve /* set all rendercoords, 'texco' is an ORed value for all textures needed */ if ((texco & TEXCO_ORCO) && (vr->orco)) { - VECCOPY(shi->lo, vr->orco); + copy_v3_v3(shi->lo, vr->orco); } if (texco & TEXCO_STICKY) { float *sticky= RE_vertren_get_sticky(obr, vr, 0); @@ -2280,11 +2280,11 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve } } if (texco & TEXCO_GLOB) { - VECCOPY(shi->gl, shi->co); + copy_v3_v3(shi->gl, shi->co); mul_m4_v3(re->viewinv, shi->gl); } if (texco & TEXCO_NORM) { - VECCOPY(shi->orn, shi->vn); + copy_v3_v3(shi->orn, shi->vn); } if(texco & TEXCO_REFL) { /* not (yet?) */ @@ -2461,7 +2461,7 @@ static void init_render_mball(Render *re, ObjectRen *obr) for(a=0; a<dl->nr; a++, data+=3, nors+=3) { ver= RE_findOrAddVert(obr, obr->totvert++); - VECCOPY(ver->co, data); + copy_v3_v3(ver->co, data); mul_m4_v3(mat, ver->co); /* render normals are inverted */ @@ -2540,7 +2540,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar, data= dl->verts; for (u = 0; u < sizeu; u++) { v1 = RE_findOrAddVert(obr, obr->totvert++); /* save this for possible V wrapping */ - VECCOPY(v1->co, data); data += 3; + copy_v3_v3(v1->co, data); data += 3; if(orco) { v1->orco= orco; orco+= 3; orcoret++; } @@ -2548,7 +2548,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar, for (v = 1; v < sizev; v++) { ver= RE_findOrAddVert(obr, obr->totvert++); - VECCOPY(ver->co, data); data += 3; + copy_v3_v3(ver->co, data); data += 3; if(orco) { ver->orco= orco; orco+= 3; orcoret++; } @@ -2557,7 +2557,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar, /* if V-cyclic, add extra vertices at end of the row */ if (dl->flag & DL_CYCL_U) { ver= RE_findOrAddVert(obr, obr->totvert++); - VECCOPY(ver->co, v1->co); + copy_v3_v3(ver->co, v1->co); if(orco) { ver->orco= orco; orco+=3; orcoret++; //orcobase + 3*(u*sizev + 0); } @@ -2573,7 +2573,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar, for (v = 0; v < nsizev; v++) { v1= RE_findOrAddVert(obr, startvert + v); ver= RE_findOrAddVert(obr, obr->totvert++); - VECCOPY(ver->co, v1->co); + copy_v3_v3(ver->co, v1->co); if(orco) { ver->orco= orco; orco+=3; orcoret++; //ver->orco= orcobase + 3*(0*sizev + v); } @@ -2602,7 +2602,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar, normal_quad_v3( n1,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co); - VECCOPY(vlr->n, n1); + copy_v3_v3(vlr->n, n1); vlr->mat= matar[ dl->col]; vlr->ec= ME_V1V2+ME_V2V3; @@ -2670,10 +2670,10 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar, add_v3_v3(n1, vlr2->n); vlr3= RE_findOrAddVlak(obr, UVTOINDEX(sizeu-1, 0)); /* (m,0) */ add_v3_v3(n1, vlr3->n); - VECCOPY(vlr->v3->n, n1); - VECCOPY(vlr1->v1->n, n1); - VECCOPY(vlr2->v2->n, n1); - VECCOPY(vlr3->v4->n, n1); + copy_v3_v3(vlr->v3->n, n1); + copy_v3_v3(vlr1->v1->n, n1); + copy_v3_v3(vlr2->v2->n, n1); + copy_v3_v3(vlr3->v4->n, n1); } for(a = startvert; a < obr->totvert; a++) { ver= RE_findOrAddVert(obr, a); @@ -2701,7 +2701,7 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr, for(a=0; a<totvert; a++, mvert++) { ver= RE_findOrAddVert(obr, obr->totvert++); - VECCOPY(ver->co, mvert->co); + copy_v3_v3(ver->co, mvert->co); mul_m4_v3(mat, ver->co); if(orco) { @@ -2913,7 +2913,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset) for(a=0; a<dl->nr; a++, data+=3) { ver= RE_findOrAddVert(obr, obr->totvert++); - VECCOPY(ver->co, data); + copy_v3_v3(ver->co, data); mul_m4_v3(mat, ver->co); @@ -2979,7 +2979,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset) while(nr--) { ver= RE_findOrAddVert(obr, obr->totvert++); - VECCOPY(ver->co, fp); + copy_v3_v3(ver->co, fp); mul_m4_v3(mat, ver->co); fp+= 3; @@ -3340,7 +3340,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset) for(a=0; a<totvert; a++, mvert++) { ver= RE_findOrAddVert(obr, obr->totvert++); - VECCOPY(ver->co, mvert->co); + copy_v3_v3(ver->co, mvert->co); if(do_autosmooth==0) { /* autosmooth on original unrotated data to prevent differences between frames */ normal_short_to_float_v3(ver->n, mvert->no); mul_m4_v3(mat, ver->co); @@ -3782,7 +3782,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) lar->sunsky = (struct SunSky*)MEM_callocN(sizeof(struct SunSky), "sunskyren"); lar->sunsky->effect_type = la->sun_effect_type; - VECCOPY(vec,ob->obmat[2]); + copy_v3_v3(vec,ob->obmat[2]); normalize_v3(vec); InitSunSky(lar->sunsky, la->atm_turbidity, vec, la->horizon_brightness, @@ -4001,7 +4001,7 @@ void init_render_world(Render *re) cp[2]= 255.0f*re->wrld.horb; cp[3]= 1; - VECCOPY(re->grvec, re->viewmat[2]); + copy_v3_v3(re->grvec, re->viewmat[2]); normalize_v3(re->grvec); copy_m3_m4(re->imat, re->viewinv); @@ -4051,25 +4051,25 @@ static void set_phong_threshold(ObjectRen *obr) for(i=0; i<obr->totvlak; i++) { vlr= RE_findOrAddVlak(obr, i); if(vlr->flag & R_SMOOTH) { - dot= INPR(vlr->n, vlr->v1->n); + dot= dot_v3v3(vlr->n, vlr->v1->n); dot= ABS(dot); if(dot>0.9f) { thresh+= dot; tot++; } - dot= INPR(vlr->n, vlr->v2->n); + dot= dot_v3v3(vlr->n, vlr->v2->n); dot= ABS(dot); if(dot>0.9f) { thresh+= dot; tot++; } - dot= INPR(vlr->n, vlr->v3->n); + dot= dot_v3v3(vlr->n, vlr->v3->n); dot= ABS(dot); if(dot>0.9f) { thresh+= dot; tot++; } if(vlr->v4) { - dot= INPR(vlr->n, vlr->v4->n); + dot= dot_v3v3(vlr->n, vlr->v4->n); dot= ABS(dot); if(dot>0.9f) { thresh+= dot; tot++; @@ -4340,16 +4340,16 @@ static void finalize_render_object(Render *re, ObjectRen *obr, int timeoffset) strand_minmax(strand, smin, smax, width); } - VECCOPY(sbound->boundbox[0], smin); - VECCOPY(sbound->boundbox[1], smax); + copy_v3_v3(sbound->boundbox[0], smin); + copy_v3_v3(sbound->boundbox[1], smax); DO_MINMAX(smin, min, max); DO_MINMAX(smax, min, max); } } - VECCOPY(obr->boundbox[0], min); - VECCOPY(obr->boundbox[1], max); + copy_v3_v3(obr->boundbox[0], min); + copy_v3_v3(obr->boundbox[1], max); } } } @@ -4932,7 +4932,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp /* fill in instance variables for texturing */ set_dupli_tex_mat(re, obi, dob); if(dob->type != OB_DUPLIGROUP) { - VECCOPY(obi->dupliorco, dob->orco); + copy_v3_v3(obi->dupliorco, dob->orco); obi->dupliuv[0]= dob->uv[0]; obi->dupliuv[1]= dob->uv[1]; } @@ -4958,7 +4958,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp set_dupli_tex_mat(re, obi, dob); if(dob->type != OB_DUPLIGROUP) { - VECCOPY(obi->dupliorco, dob->orco); + copy_v3_v3(obi->dupliorco, dob->orco); obi->dupliuv[0]= dob->uv[0]; obi->dupliuv[1]= dob->uv[1]; } @@ -5064,7 +5064,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l /* still bad... doing all */ init_render_textures(re); - VECCOPY(amb, &re->wrld.ambr); + copy_v3_v3(amb, &re->wrld.ambr); init_render_materials(re->main, re->r.mode, amb); set_node_shader_lamp_loop(shade_material_loop); @@ -5216,7 +5216,7 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la } /* choose to use static, to prevent giving too many args to this call */ -static void speedvector_project(Render *re, float *zco, float *co, float *ho) +static void speedvector_project(Render *re, float zco[2], const float co[3], const float ho[4]) { static float pixelphix=0.0f, pixelphiy=0.0f, zmulx=0.0f, zmuly=0.0f; static int pano= 0; @@ -5251,7 +5251,7 @@ static void speedvector_project(Render *re, float *zco, float *co, float *ho) if(pano) { float vec[3], ang; /* angle between (0,0,-1) and (co) */ - VECCOPY(vec, co); + copy_v3_v3(vec, co); ang= saacos(-vec[2]/sqrt(vec[0]*vec[0] + vec[2]*vec[2])); if(vec[0]<0.0f) ang= -ang; @@ -5267,7 +5267,7 @@ static void speedvector_project(Render *re, float *zco, float *co, float *ho) } } -static void calculate_speedvector(float *vectors, int step, float winsq, float winroot, float *co, float *ho, float *speed) +static void calculate_speedvector(const float vectors[2], int step, float winsq, float winroot, const float co[3], const float ho[4], float speed[4]) { float zco[2], len; @@ -5764,7 +5764,7 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, /* still bad... doing all */ init_render_textures(re); - VECCOPY(amb, &re->wrld.ambr); + copy_v3_v3(amb, &re->wrld.ambr); init_render_materials(re->main, re->r.mode, amb); set_node_shader_lamp_loop(shade_material_loop); @@ -5860,7 +5860,7 @@ void RE_make_sticky(Scene *scene, View3D *v3d) ms= me->msticky; for(a=0; a<me->totvert; a++, ms++, mvert++) { - VECCOPY(ho, mvert->co); + copy_v3_v3(ho, mvert->co); mul_m4_v3(mat, ho); projectverto(ho, re->winmat, ho); ms->co[0]= ho[0]/ho[3]; diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index 6d264951204..b290459a7c9 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -111,7 +111,7 @@ static void ibuf_get_color(float *col, struct ImBuf *ibuf, int x, int y) } } -int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texres) +int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResult *texres) { float fx, fy, val1, val2, val3; int x, y, retval; @@ -1019,7 +1019,7 @@ static void image_mipmap_test(Tex *tex, ImBuf *ibuf) } -static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, float *dxt, float *dyt, TexResult *texres) +static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], float dxt[3], float dyt[3], TexResult *texres) { TexResult texr; float fx, fy, minx, maxx, miny, maxy; @@ -1409,7 +1409,7 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, } -int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, float *DXT, float *DYT, TexResult *texres) +int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const float DXT[3], const float DYT[3], TexResult *texres) { TexResult texr; float fx, fy, minx, maxx, miny, maxy, dx, dy, dxt[3], dyt[3]; @@ -1418,8 +1418,8 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, float *DXT, f // TXF: since dxt/dyt might be modified here and since they might be needed after imagewraposa() call, // make a local copy here so that original vecs remain untouched - VECCOPY(dxt, DXT); - VECCOPY(dyt, DYT); + copy_v3_v3(dxt, DXT); + copy_v3_v3(dyt, DYT); // anisotropic filtering if (tex->texfilter != TXF_BOX) diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c index 54137c62d22..36dd4eb9708 100644 --- a/source/blender/render/intern/source/occlusion.c +++ b/source/blender/render/intern/source/occlusion.c @@ -1777,11 +1777,11 @@ void sample_occ(Render *re, ShadeInput *shi) if(cache->sample && cache->step) { sample= &cache->sample[(shi->ys-cache->y)*cache->w + (shi->xs-cache->x)]; - VECCOPY(sample->co, shi->co); - VECCOPY(sample->n, shi->vno); - VECCOPY(sample->ao, shi->ao); - VECCOPY(sample->env, shi->env); - VECCOPY(sample->indirect, shi->indirect); + copy_v3_v3(sample->co, shi->co); + copy_v3_v3(sample->n, shi->vno); + copy_v3_v3(sample->ao, shi->ao); + copy_v3_v3(sample->env, shi->env); + copy_v3_v3(sample->indirect, shi->indirect); sample->intensity= MAX3(sample->ao[0], sample->ao[1], sample->ao[2]); sample->intensity= MAX2(sample->intensity, MAX3(sample->env[0], sample->env[1], sample->env[2])); sample->intensity= MAX2(sample->intensity, MAX3(sample->indirect[0], sample->indirect[1], sample->indirect[2])); @@ -1872,11 +1872,11 @@ void cache_occ_samples(Render *re, RenderPart *pa, ShadeSample *ssamp) exclude.facenr= shi->vlr->index; sample_occ_tree(re, tree, &exclude, shi->co, shi->vno, shi->thread, onlyshadow, shi->ao, shi->env, shi->indirect); - VECCOPY(sample->co, shi->co); - VECCOPY(sample->n, shi->vno); - VECCOPY(sample->ao, shi->ao); - VECCOPY(sample->env, shi->env); - VECCOPY(sample->indirect, shi->indirect); + copy_v3_v3(sample->co, shi->co); + copy_v3_v3(sample->n, shi->vno); + copy_v3_v3(sample->ao, shi->ao); + copy_v3_v3(sample->env, shi->env); + copy_v3_v3(sample->indirect, shi->indirect); sample->intensity= MAX3(sample->ao[0], sample->ao[1], sample->ao[2]); sample->intensity= MAX2(sample->intensity, MAX3(sample->env[0], sample->env[1], sample->env[2])); sample->intensity= MAX2(sample->intensity, MAX3(sample->indirect[0], sample->indirect[1], sample->indirect[2])); diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c index febfea89f04..dd5deddece9 100644 --- a/source/blender/render/intern/source/pixelshading.c +++ b/source/blender/render/intern/source/pixelshading.c @@ -76,7 +76,7 @@ extern struct Render R; extern float hashvectf[]; -static void render_lighting_halo(HaloRen *har, float *colf) +static void render_lighting_halo(HaloRen *har, float col_r[3]) { GroupObject *go; LampRen *lar; @@ -246,9 +246,9 @@ static void render_lighting_halo(HaloRen *har, float *colf) if(ig<0.0f) ig= 0.0f; if(ib<0.0f) ib= 0.0f; - colf[0]*= ir; - colf[1]*= ig; - colf[2]*= ib; + col_r[0]*= ir; + col_r[1]*= ig; + col_r[2]*= ib; } @@ -502,8 +502,8 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz, /* ------------------------------------------------------------------------- */ -/* Only view vector is important here. Result goes to colf[3] */ -void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short thread) +/* Only view vector is important here. Result goes to col_r[3] */ +void shadeSkyView(float col_r[3], const float rco[3], const float view[3], const float dxyview[2], short thread) { float lo[3], zen[3], hor[3], blend, blendm; int skyflag; @@ -528,13 +528,13 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short th blend= fabs(0.5f + view[1]); } - VECCOPY(hor, &R.wrld.horr); - VECCOPY(zen, &R.wrld.zenr); + copy_v3_v3(hor, &R.wrld.horr); + copy_v3_v3(zen, &R.wrld.zenr); /* Careful: SKYTEX and SKYBLEND are NOT mutually exclusive! If */ /* SKYBLEND is active, the texture and color blend are added. */ if(R.wrld.skytype & WO_SKYTEX) { - VECCOPY(lo, view); + copy_v3_v3(lo, view); if(R.wrld.skytype & WO_SKYREAL) { mul_m3_v3(R.imat, lo); @@ -550,19 +550,19 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short th /* No clipping, no conversion! */ if(R.wrld.skytype & WO_SKYBLEND) { - colf[0] = (blendm*hor[0] + blend*zen[0]); - colf[1] = (blendm*hor[1] + blend*zen[1]); - colf[2] = (blendm*hor[2] + blend*zen[2]); + col_r[0] = (blendm*hor[0] + blend*zen[0]); + col_r[1] = (blendm*hor[1] + blend*zen[1]); + col_r[2] = (blendm*hor[2] + blend*zen[2]); } else { /* Done when a texture was grabbed. */ - colf[0]= hor[0]; - colf[1]= hor[1]; - colf[2]= hor[2]; + col_r[0]= hor[0]; + col_r[1]= hor[1]; + col_r[2]= hor[2]; } } /* shade sky according to sun lamps, all parameters are like shadeSkyView except sunsky*/ -void shadeSunView(float *colf, float *view) +void shadeSunView(float col_r[3], const float view[3]) { GroupObject *go; LampRen *lar; @@ -576,9 +576,8 @@ void shadeSunView(float *colf, float *view) float colorxyz[3]; if(do_init) { - - VECCOPY(sview, view); - normalize_v3(sview); + + normalize_v3_v3(sview, view); mul_m3_v3(R.imat, sview); if (sview[2] < 0.0f) sview[2] = 0.0f; @@ -590,7 +589,7 @@ void shadeSunView(float *colf, float *view) xyz_to_rgb(colorxyz[0], colorxyz[1], colorxyz[2], &sun_collector[0], &sun_collector[1], &sun_collector[2], lar->sunsky->sky_colorspace); - ramp_blend(lar->sunsky->skyblendtype, colf, colf+1, colf+2, lar->sunsky->skyblendfac, sun_collector); + ramp_blend(lar->sunsky->skyblendtype, col_r, col_r+1, col_r+2, lar->sunsky->skyblendfac, sun_collector); } } } @@ -599,7 +598,7 @@ void shadeSunView(float *colf, float *view) /* Stuff the sky color into the collector. */ -void shadeSkyPixel(float *collector, float fx, float fy, short thread) +void shadeSkyPixel(float collector[4], float fx, float fy, short thread) { float view[3], dxyview[2]; @@ -649,10 +648,10 @@ void shadeSkyPixel(float *collector, float fx, float fy, short thread) } /* aerial perspective */ -void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance) +void shadeAtmPixel(struct SunSky *sunsky, float collector[3], float fx, float fy, float distance) { float view[3]; - + calc_view_vector(view, fx, fy); normalize_v3(view); /*mul_m3_v3(R.imat, view);*/ diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index fbbb33d0172..ad592609ce6 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -125,7 +125,7 @@ static void init_render_texture(Render *re, Tex *tex) } if(tex->nodetree && tex->use_nodes) { - ntreeBeginExecTree(tex->nodetree); /* has internal flag to detect it only does it once */ + ntreeTexBeginExecTree(tex->nodetree, 1); /* has internal flag to detect it only does it once */ } } @@ -144,8 +144,8 @@ void init_render_textures(Render *re) static void end_render_texture(Tex *tex) { - if(tex && tex->use_nodes && tex->nodetree) - ntreeEndExecTree(tex->nodetree); + if(tex && tex->use_nodes && tex->nodetree && tex->nodetree->execdata) + ntreeTexEndExecTree(tex->nodetree->execdata, 1); } void end_render_textures(Render *re) @@ -505,7 +505,7 @@ static int stucci(Tex *tex, float *texvec, TexResult *texres) if(texres->nor) { - VECCOPY(texres->nor, nor); + copy_v3_v3(texres->nor, nor); tex_normal_derivate(tex, texres); if(tex->stype==TEX_WALLOUT) { @@ -755,9 +755,9 @@ static int plugintex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex if(pit && pit->doit) { if(texres->nor) { if (pit->version < 6) { - VECCOPY(pit->result+5, texres->nor); + copy_v3_v3(pit->result+5, texres->nor); } else { - VECCOPY(result+5, texres->nor); + copy_v3_v3(result+5, texres->nor); } } if (pit->version < 6) { @@ -781,9 +781,9 @@ static int plugintex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex if(rgbnor & TEX_NOR) { if(texres->nor) { if (pit->version < 6) { - VECCOPY(texres->nor, pit->result+5); + copy_v3_v3(texres->nor, pit->result+5); } else { - VECCOPY(texres->nor, result+5); + copy_v3_v3(texres->nor, result+5); } } } @@ -820,7 +820,7 @@ static int cubemap_glob(float *n, float x, float y, float z, float *adr1, float nor[0]= x; nor[1]= y; nor[2]= z; // use local render coord } else { - VECCOPY(nor, n); + copy_v3_v3(nor, n); } mul_mat3_m4_v3(R.viewinv, nor); @@ -914,7 +914,7 @@ static int cubemap_ob(Object *ob, float *n, float x, float y, float z, float *ad if(n==NULL) return 0; - VECCOPY(nor, n); + copy_v3_v3(nor, n); if(ob) mul_mat3_m4_v3(ob->imat, nor); x1= fabs(nor[0]); @@ -1219,7 +1219,7 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, /* ton: added this, for Blender convention reason. * artificer: added the use of tmpvec to avoid scaling texvec */ - VECCOPY(tmpvec, texvec); + copy_v3_v3(tmpvec, texvec); mul_v3_fl(tmpvec, 1.0f/tex->noisesize); switch(tex->stype) { @@ -1241,7 +1241,7 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, /* ton: added this, for Blender convention reason. * artificer: added the use of tmpvec to avoid scaling texvec */ - VECCOPY(tmpvec, texvec); + copy_v3_v3(tmpvec, texvec); mul_v3_fl(tmpvec, 1.0f/tex->noisesize); retval= voronoiTex(tex, tmpvec, texres); @@ -1250,7 +1250,7 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, /* ton: added this, for Blender convention reason. * artificer: added the use of tmpvec to avoid scaling texvec */ - VECCOPY(tmpvec, texvec); + copy_v3_v3(tmpvec, texvec); mul_v3_fl(tmpvec, 1.0f/tex->noisesize); retval= mg_distNoiseTex(tex, tmpvec, texres); @@ -1374,7 +1374,7 @@ int multitex_ext_safe(Tex *tex, float *texvec, TexResult *texres) /* in = destination, tex = texture, out = previous color */ /* fact = texture strength, facg = button strength value */ -void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype) +void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) { float facm, col; @@ -1477,32 +1477,32 @@ void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg case MTEX_BLEND_HUE: fact*= facg; - VECCOPY(in, out); + copy_v3_v3(in, out); ramp_blend(MA_RAMP_HUE, in, in+1, in+2, fact, tex); break; case MTEX_BLEND_SAT: fact*= facg; - VECCOPY(in, out); + copy_v3_v3(in, out); ramp_blend(MA_RAMP_SAT, in, in+1, in+2, fact, tex); break; case MTEX_BLEND_VAL: fact*= facg; - VECCOPY(in, out); + copy_v3_v3(in, out); ramp_blend(MA_RAMP_VAL, in, in+1, in+2, fact, tex); break; case MTEX_BLEND_COLOR: fact*= facg; - VECCOPY(in, out); + copy_v3_v3(in, out); ramp_blend(MA_RAMP_COLOR, in, in+1, in+2, fact, tex); break; case MTEX_SOFT_LIGHT: fact*= facg; - VECCOPY(in, out); + copy_v3_v3(in, out); ramp_blend(MA_RAMP_SOFT, in, in+1, in+2, fact, tex); break; case MTEX_LIN_LIGHT: fact*= facg; - VECCOPY(in, out); + copy_v3_v3(in, out); ramp_blend(MA_RAMP_LINEAR, in, in+1, in+2, fact, tex); break; } @@ -1924,8 +1924,8 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T Hscale *= 0.1f; // factor 0.1 proved to look like the previous bump code if( !ntap_bump->init_done ) { - VECCOPY(ntap_bump->vNacc, shi->vn); - VECCOPY(ntap_bump->vNorg, shi->vn); + copy_v3_v3(ntap_bump->vNacc, shi->vn); + copy_v3_v3(ntap_bump->vNorg, shi->vn); ntap_bump->fPrevMagnitude = 1.0f; ntap_bump->iPrevBumpSpace = 0; @@ -2056,9 +2056,9 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T float obj2view[3][3], view2obj[3][3], tmp[4][4]; // local copies of derivatives and normal float dPdx[3], dPdy[3], vN[3]; - VECCOPY(dPdx, shi->dxco); - VECCOPY(dPdy, shi->dyco); - VECCOPY(vN, ntap_bump->vNorg); + copy_v3_v3(dPdx, shi->dxco); + copy_v3_v3(dPdy, shi->dyco); + copy_v3_v3(vN, ntap_bump->vNorg); if( mtex->texflag & MTEX_BUMP_OBJECTSPACE ) { // TODO: these calculations happen for every pixel! @@ -2200,14 +2200,14 @@ void do_material_tex(ShadeInput *shi) co= tempvec; dx= dxt; dy= dyt; - VECCOPY(tempvec, shi->co); + copy_v3_v3(tempvec, shi->co); if(mtex->texflag & MTEX_OB_DUPLI_ORIG) if(shi->obi && shi->obi->duplitexmat) mul_m4_v3(shi->obi->duplitexmat, tempvec); mul_m4_v3(ob->imat_ren, tempvec); if(shi->osatex) { - VECCOPY(dxt, shi->dxco); - VECCOPY(dyt, shi->dyco); + copy_v3_v3(dxt, shi->dxco); + copy_v3_v3(dyt, shi->dyco); mul_mat3_m4_v3(ob->imat_ren, dxt); mul_mat3_m4_v3(ob->imat_ren, dyt); } @@ -2369,7 +2369,7 @@ void do_material_tex(ShadeInput *shi) float *warpnor= texres.nor, warpnor_[3]; if(use_ntap_bump) { - VECCOPY(warpnor_, texres.nor); + copy_v3_v3(warpnor_, texres.nor); warpnor= warpnor_; normalize_v3(warpnor_); } @@ -2485,7 +2485,7 @@ void do_material_tex(ShadeInput *shi) else { float nor[3]; - VECCOPY(nor, texres.nor); + copy_v3_v3(nor, texres.nor); if(mtex->normapspace == MTEX_NSPACE_CAMERA); else if(mtex->normapspace == MTEX_NSPACE_WORLD) { @@ -2526,7 +2526,7 @@ void do_material_tex(ShadeInput *shi) nor[1]= Tnor*norfac*texres.nor[1]; nor[2]= Tnor*norfac*texres.nor[2]; - dot= 0.5f + 0.5f*INPR(nor, shi->vn); + dot= 0.5f + 0.5f * dot_v3v3(nor, shi->vn); shi->vn[0]+= dot*nor[0]; shi->vn[1]+= dot*nor[1]; @@ -2658,7 +2658,7 @@ void do_material_tex(ShadeInput *shi) } -void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val) +void do_volume_tex(ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val) { MTex *mtex; Tex *tex; @@ -2687,7 +2687,7 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa if(mtex->texco==TEXCO_OBJECT) { Object *ob= mtex->object; if(ob) { - VECCOPY(co, xyz); + copy_v3_v3(co, xyz); if(mtex->texflag & MTEX_OB_DUPLI_ORIG) { if(shi->obi && shi->obi->duplitexmat) mul_m4_v3(shi->obi->duplitexmat, co); @@ -2699,16 +2699,16 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa else if(mtex->texco==TEXCO_ORCO) { if(mtex->texflag & MTEX_DUPLI_MAPTO) { - VECCOPY(co, shi->duplilo); + copy_v3_v3(co, shi->duplilo); } else { Object *ob= shi->obi->ob; - VECCOPY(co, xyz); + copy_v3_v3(co, xyz); mul_m4_v3(ob->imat_ren, co); } } else if(mtex->texco==TEXCO_GLOB) { - VECCOPY(co, xyz); + copy_v3_v3(co, xyz); mul_m4_v3(R.viewinv, co); } else continue; // can happen when texco defines disappear and it renders old files @@ -2838,7 +2838,7 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa /* ------------------------------------------------------------------------- */ -void do_halo_tex(HaloRen *har, float xn, float yn, float *colf) +void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4]) { MTex *mtex; TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL}; @@ -2945,23 +2945,23 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf) if(mtex->blendtype==MTEX_SUB) fact= -fact; if(mtex->blendtype==MTEX_BLEND) { - colf[0]= (fact*texres.tr + facm*har->r); - colf[1]= (fact*texres.tg + facm*har->g); - colf[2]= (fact*texres.tb + facm*har->b); + col_r[0]= (fact*texres.tr + facm*har->r); + col_r[1]= (fact*texres.tg + facm*har->g); + col_r[2]= (fact*texres.tb + facm*har->b); } else if(mtex->blendtype==MTEX_MUL) { - colf[0]= (facm+fact*texres.tr)*har->r; - colf[1]= (facm+fact*texres.tg)*har->g; - colf[2]= (facm+fact*texres.tb)*har->b; + col_r[0]= (facm+fact*texres.tr)*har->r; + col_r[1]= (facm+fact*texres.tg)*har->g; + col_r[2]= (facm+fact*texres.tb)*har->b; } else { - colf[0]= (fact*texres.tr + har->r); - colf[1]= (fact*texres.tg + har->g); - colf[2]= (fact*texres.tb + har->b); + col_r[0]= (fact*texres.tr + har->r); + col_r[1]= (fact*texres.tg + har->g); + col_r[2]= (fact*texres.tb + har->b); - CLAMP(colf[0], 0.0f, 1.0f); - CLAMP(colf[1], 0.0f, 1.0f); - CLAMP(colf[2], 0.0f, 1.0f); + CLAMP(col_r[0], 0.0f, 1.0f); + CLAMP(col_r[1], 0.0f, 1.0f); + CLAMP(col_r[2], 0.0f, 1.0f); } } if(mtex->mapto & MAP_ALPHA) { @@ -2970,14 +2970,14 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf) else texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb); } - colf[3]*= texres.tin; + col_r[3]*= texres.tin; } } /* ------------------------------------------------------------------------- */ /* hor and zen are RGB vectors, blend is 1 float, should all be initialized */ -void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread) +void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float hor[3], float zen[3], float *blend, int skyflag, short thread) { MTex *mtex; Tex *tex; @@ -3054,7 +3054,7 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f break; case TEXCO_OBJECT: if(mtex->object) { - VECCOPY(tempvec, lo); + copy_v3_v3(tempvec, lo); mul_m4_v3(mtex->object->imat_ren, tempvec); co= tempvec; } @@ -3062,16 +3062,16 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f case TEXCO_GLOB: if(rco) { - VECCOPY(tempvec, rco); + copy_v3_v3(tempvec, rco); mul_m4_v3(R.viewinv, tempvec); co= tempvec; } else co= lo; -// VECCOPY(shi->dxgl, shi->dxco); +// copy_v3_v3(shi->dxgl, shi->dxco); // mul_m3_v3(R.imat, shi->dxco); -// VECCOPY(shi->dygl, shi->dyco); +// copy_v3_v3(shi->dygl, shi->dyco); // mul_m3_v3(R.imat, shi->dyco); break; } @@ -3172,9 +3172,9 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f } /* ------------------------------------------------------------------------- */ -/* colf supposed to be initialized with la->r,g,b */ +/* col_r supposed to be initialized with la->r,g,b */ -void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int effect) +void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r[3], int effect) { Object *ob; MTex *mtex; @@ -3203,11 +3203,11 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef co= tempvec; dx= dxt; dy= dyt; - VECCOPY(tempvec, shi->co); + copy_v3_v3(tempvec, shi->co); mul_m4_v3(ob->imat_ren, tempvec); if(shi->osatex) { - VECCOPY(dxt, shi->dxco); - VECCOPY(dyt, shi->dyco); + copy_v3_v3(dxt, shi->dxco); + copy_v3_v3(dyt, shi->dyco); mul_mat3_m4_v3(ob->imat_ren, dxt); mul_mat3_m4_v3(ob->imat_ren, dyt); } @@ -3219,12 +3219,12 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef } else if(mtex->texco==TEXCO_GLOB) { co= shi->gl; dx= shi->dxco; dy= shi->dyco; - VECCOPY(shi->gl, shi->co); + copy_v3_v3(shi->gl, shi->co); mul_m4_v3(R.viewinv, shi->gl); } else if(mtex->texco==TEXCO_VIEW) { - VECCOPY(tempvec, lavec); + copy_v3_v3(tempvec, lavec); mul_m3_v3(la->imat, tempvec); if(la->type==LA_SPOT) { @@ -3238,8 +3238,8 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef dx= dxt; dy= dyt; if(shi->osatex) { - VECCOPY(dxt, shi->dxlv); - VECCOPY(dyt, shi->dylv); + copy_v3_v3(dxt, shi->dxlv); + copy_v3_v3(dyt, shi->dylv); /* need some matrix conversion here? la->imat is a [3][3] matrix!!! **/ mul_m3_v3(la->imat, dxt); mul_m3_v3(la->imat, dyt); @@ -3356,7 +3356,7 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef col[1]= texres.tg*la->energy; col[2]= texres.tb*la->energy; - texture_rgb_blend(colf, col, colf, texres.tin, mtex->colfac, mtex->blendtype); + texture_rgb_blend(col_r, col, col_r, texres.tin, mtex->colfac, mtex->blendtype); } } } @@ -3364,7 +3364,7 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef /* ------------------------------------------------------------------------- */ -int externtex(MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta, const int thread) +int externtex(MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread) { Tex *tex; TexResult texr; diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index b66740c87ba..16bbe1ca5c2 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -128,7 +128,7 @@ void calc_view_vector(float *view, float x, float y) } } -void calc_renderco_ortho(float *co, float x, float y, int z) +void calc_renderco_ortho(float co[3], float x, float y, int z) { /* x and y 3d coordinate can be derived from pixel coord and winmat */ float fx= 2.0f/(R.winx*R.winmat[0][0]); @@ -142,7 +142,7 @@ void calc_renderco_ortho(float *co, float x, float y, int z) co[2]= R.winmat[3][2]/( R.winmat[2][3]*zco - R.winmat[2][2] ); } -void calc_renderco_zbuf(float *co, float *view, int z) +void calc_renderco_zbuf(float co[3], float *view, int z) { float fac, zco; diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c index 0c5ad0475ab..7a39342ac8d 100644 --- a/source/blender/render/intern/source/renderdatabase.c +++ b/source/blender/render/intern/source/renderdatabase.c @@ -428,7 +428,7 @@ VlakRen *RE_vlakren_copy(ObjectRen *obr, VlakRen *vlr) surfnor= RE_vlakren_get_surfnor(obr, vlr, 0); if(surfnor) { surfnor1= RE_vlakren_get_surfnor(obr, vlr1, 1); - VECCOPY(surfnor1, surfnor); + copy_v3_v3(surfnor1, surfnor); } tangent= RE_vlakren_get_nmap_tangent(obr, vlr, 0); @@ -451,13 +451,12 @@ void RE_vlakren_get_normal(Render *UNUSED(re), ObjectInstanceRen *obi, VlakRen * float (*nmat)[3]= obi->nmat; if(obi->flag & R_TRANSFORMED) { - VECCOPY(nor, vlr->n); - - mul_m3_v3(nmat, nor); + mul_v3_m3v3(nor, nmat, vlr->n); normalize_v3(nor); } - else - VECCOPY(nor, vlr->n); + else { + copy_v3_v3(nor, vlr->n); + } } void RE_set_customdata_names(ObjectRen *obr, CustomData *data) @@ -953,7 +952,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f } har= RE_findOrAddHalo(obr, obr->tothalo++); - VECCOPY(har->co, vec); + copy_v3_v3(har->co, vec); har->hasize= hasize; /* actual projectvert is done in function project_renderdata() because of parts/border/pano */ @@ -1009,7 +1008,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f else { mtex= ma->mtex[0]; - VECCOPY(texvec, vec); + copy_v3_v3(texvec, vec); if(mtex->texco & TEXCO_NORM) { ; @@ -1022,7 +1021,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f } else { if(orco) { - VECCOPY(texvec, orco); + copy_v3_v3(texvec, orco); } } @@ -1067,7 +1066,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater } har= RE_findOrAddHalo(obr, obr->tothalo++); - VECCOPY(har->co, vec); + copy_v3_v3(har->co, vec); har->hasize= hasize; /* actual projectvert is done in function project_renderdata() because of parts/border/pano */ @@ -1123,7 +1122,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater for(i=0; i<MAX_MTEX; i++) if(ma->mtex[i] && (ma->septex & (1<<i))==0) { mtex= ma->mtex[i]; - VECCOPY(texvec, vec); + copy_v3_v3(texvec, vec); if(mtex->texco & TEXCO_NORM) { ; @@ -1133,7 +1132,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater mul_m4_v3(mtex->object->imat_ren,texvec); } else if(mtex->texco & TEXCO_GLOB){ - VECCOPY(texvec,vec); + copy_v3_v3(texvec,vec); } else if(mtex->texco & TEXCO_UV && uvco){ int uv_index=CustomData_get_named_layer_index(&dm->faceData,CD_MTFACE,mtex->uvname); @@ -1153,7 +1152,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater texvec[2] = pa_co[2]; } else if(orco) { - VECCOPY(texvec, orco); + copy_v3_v3(texvec, orco); } hasrgb = externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta, 0); @@ -1238,7 +1237,7 @@ static int panotestclip(Render *re, int do_pano, float *v) - shadow buffering (shadbuf.c) */ -void project_renderdata(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, float xoffs, int UNUSED(do_buckets)) +void project_renderdata(Render *re, void (*projectfunc)(const float *, float mat[][4], float *), int do_pano, float xoffs, int UNUSED(do_buckets)) { ObjectRen *obr; HaloRen *har = NULL; @@ -1264,7 +1263,7 @@ void project_renderdata(Render *re, void (*projectfunc)(float *, float mat[][4], vec[2]= -re->panosi*har->co[0] + re->panoco*har->co[2]; } else { - VECCOPY(vec, har->co); + copy_v3_v3(vec, har->co); } projectfunc(vec, re->winmat, hoco); diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c index 5860c395b07..e4b2a0cf1d1 100644 --- a/source/blender/render/intern/source/shadbuf.c +++ b/source/blender/render/intern/source/shadbuf.c @@ -1099,7 +1099,7 @@ static float readshadowbuf(ShadBuf *shb, ShadSampleBuf *shsample, int bias, int } } -static void shadowbuf_project_co(float *x, float *y, float *z, ShadBuf *shb, float co[3]) +static void shadowbuf_project_co(float *x, float *y, float *z, ShadBuf *shb, const float co[3]) { float hco[4], size= 0.5f*(float)shb->size; @@ -1115,7 +1115,7 @@ static void shadowbuf_project_co(float *x, float *y, float *z, ShadBuf *shb, flo /* the externally called shadow testing (reading) function */ /* return 1.0: no shadow at all */ -float testshadowbuf(Render *re, ShadBuf *shb, float *co, float *dxco, float *dyco, float inp, float mat_bias) +float testshadowbuf(Render *re, ShadBuf *shb, const float co[3], const float dxco[3], const float dyco[3], float inp, float mat_bias) { ShadSampleBuf *shsample; float fac, dco[3], dx[3], dy[3], shadfac=0.0f; @@ -1291,7 +1291,7 @@ static float readshadowbuf_halo(ShadBuf *shb, ShadSampleBuf *shsample, int xs, i } -float shadow_halo(LampRen *lar, float *p1, float *p2) +float shadow_halo(LampRen *lar, const float p1[3], const float p2[3]) { /* p1 p2 already are rotated in spot-space */ ShadBuf *shb= lar->shb; @@ -1469,7 +1469,7 @@ static void init_box(Boxf *box) } /* use v1 to calculate boundbox */ -static void bound_boxf(Boxf *box, float *v1) +static void bound_boxf(Boxf *box, const float v1[3]) { if(v1[0] < box->xmin) box->xmin= v1[0]; if(v1[0] > box->xmax) box->xmax= v1[0]; @@ -1480,7 +1480,7 @@ static void bound_boxf(Boxf *box, float *v1) } /* use v1 to calculate boundbox */ -static void bound_rectf(rctf *box, float *v1) +static void bound_rectf(rctf *box, const float v1[2]) { if(v1[0] < box->xmin) box->xmin= v1[0]; if(v1[0] > box->xmax) box->xmax= v1[0]; @@ -1639,24 +1639,17 @@ static int isb_bsp_insert(ISBBranch *root, MemArena *memarena, ISBSample *sample return 0; } -static float VecLen2f( float *v1, float *v2) -{ - float x= v1[0]-v2[0]; - float y= v1[1]-v2[1]; - return (float)sqrt(x*x+y*y); -} - /* initialize vars in face, for optimal point-in-face test */ static void bspface_init_strand(BSPFace *face) { - face->radline= 0.5f*VecLen2f(face->v1, face->v2); + face->radline= 0.5f* len_v2v2(face->v1, face->v2); mid_v3_v3v3(face->vec1, face->v1, face->v2); if(face->v4) mid_v3_v3v3(face->vec2, face->v3, face->v4); else - VECCOPY(face->vec2, face->v3); + copy_v3_v3(face->vec2, face->v3); face->rc[0]= face->vec2[0]-face->vec1[0]; face->rc[1]= face->vec2[1]-face->vec1[1]; @@ -1671,7 +1664,7 @@ static void bspface_init_strand(BSPFace *face) } /* brought back to a simple 2d case */ -static int point_behind_strand(float *p, BSPFace *face) +static int point_behind_strand(const float p[3], BSPFace *face) { /* v1 - v2 is radius, v1 - v3 length */ float dist, rc[2], pt[2]; @@ -1712,7 +1705,7 @@ static int point_behind_strand(float *p, BSPFace *face) /* return 1 if inside. code derived from src/parametrizer.c */ -static int point_behind_tria2d(float *p, float *v1, float *v2, float *v3) +static int point_behind_tria2d(const float p[3], const float v1[3], const float v2[3], const float v3[3]) { float a[2], c[2], h[2], div; float u, v; @@ -1751,7 +1744,7 @@ static int point_behind_tria2d(float *p, float *v1, float *v2, float *v3) /* tested these calls, but it gives inaccuracy, 'side' cannot be found reliably using v3 */ /* check if line v1-v2 has all rect points on other side of point v3 */ -static int rect_outside_line(rctf *rect, float *v1, float *v2, float *v3) +static int rect_outside_line(rctf *rect, const float v1[3], const float v2[3], const float v3[3]) { float a, b, c; int side; @@ -1772,7 +1765,7 @@ static int rect_outside_line(rctf *rect, float *v1, float *v2, float *v3) } /* check if one of the triangle edges separates all rect points on 1 side */ -static int rect_isect_tria(rctf *rect, float *v1, float *v2, float *v3) +static int rect_isect_tria(rctf *rect, const float v1[3], const float v2[3], const float v3[3]) { if(rect_outside_line(rect, v1, v2, v3)) return 0; @@ -1935,7 +1928,7 @@ static void isb_bsp_test_face(ZSpan *zspan, int obi, int zvlnr, float *v1, float isb_bsp_face_inside((ISBBranch *)zspan->rectz, &face); } -static int testclip_minmax(float *ho, float *minmax) +static int testclip_minmax(const float ho[4], const float minmax[4]) { float wco= ho[3]; int flag= 0; @@ -2064,7 +2057,7 @@ static void isb_bsp_fillfaces(Render *re, LampRen *lar, ISBBranch *root) } /* returns 1 when the viewpixel is visible in lampbuffer */ -static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *vlr, float x, float y, float *co) +static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *vlr, float x, float y, float co_r[3]) { float hoco[4], v1[3], nor[3]; float dface, fac, siz; @@ -2123,12 +2116,12 @@ static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *v return 0; siz= 0.5f*(float)shb->size; - co[0]= siz*(1.0f+hoco[0]/hoco[3]) -0.5f; - co[1]= siz*(1.0f+hoco[1]/hoco[3]) -0.5f; - co[2]= ((float)0x7FFFFFFF)*(hoco[2]/hoco[3]); + co_r[0]= siz*(1.0f+hoco[0]/hoco[3]) -0.5f; + co_r[1]= siz*(1.0f+hoco[1]/hoco[3]) -0.5f; + co_r[2]= ((float)0x7FFFFFFF)*(hoco[2]/hoco[3]); /* XXXX bias, much less than normal shadbuf, or do we need a constant? */ - co[2] -= 0.05f*shb->bias; + co_r[2] -= 0.05f*shb->bias; return 1; } diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c index eab66aaf2ec..128900d1fd2 100644 --- a/source/blender/render/intern/source/shadeinput.c +++ b/source/blender/render/intern/source/shadeinput.c @@ -114,10 +114,8 @@ void shade_material_loop(ShadeInput *shi, ShadeResult *shr) float fac= shi->translucency; shade_input_init_material(shi); - - VECCOPY(shi->vn, shi->vno); - VECMUL(shi->vn, -1.0f); - VECMUL(shi->facenor, -1.0f); + negate_v3_v3(shi->vn, shi->vno); + negate_v3(shi->facenor); shi->depth++; /* hack to get real shadow now */ shade_lamp_loop(shi, &shr_t); shi->depth--; @@ -184,8 +182,8 @@ void shade_input_do_shade(ShadeInput *shi, ShadeResult *shr) /* copy additional passes */ if(shi->passflag & (SCE_PASS_VECTOR|SCE_PASS_NORMAL)) { - QUATCOPY(shr->winspeed, shi->winspeed); - VECCOPY(shr->nor, shi->vn); + copy_v4_v4(shr->winspeed, shi->winspeed); + copy_v3_v3(shr->nor, shi->vn); } /* MIST */ @@ -286,9 +284,9 @@ void shade_input_set_triangle_i(ShadeInput *shi, ObjectInstanceRen *obi, VlakRen /* calculate vertexnormals */ if(vlr->flag & R_SMOOTH) { - VECCOPY(shi->n1, shi->v1->n); - VECCOPY(shi->n2, shi->v2->n); - VECCOPY(shi->n3, shi->v3->n); + copy_v3_v3(shi->n1, shi->v1->n); + copy_v3_v3(shi->n2, shi->v2->n); + copy_v3_v3(shi->n3, shi->v3->n); if(obi->flag & R_TRANSFORMED) { mul_m3_v3(obi->nmat, shi->n1); normalize_v3(shi->n1); @@ -341,26 +339,26 @@ void shade_input_set_strand(ShadeInput *shi, StrandRen *strand, StrandPoint *spo shi->mode= shi->mat->mode_l; /* or-ed result for all nodes */ /* shade_input_set_viewco equivalent */ - VECCOPY(shi->co, spoint->co); - VECCOPY(shi->view, shi->co); + copy_v3_v3(shi->co, spoint->co); + copy_v3_v3(shi->view, shi->co); normalize_v3(shi->view); shi->xs= (int)spoint->x; shi->ys= (int)spoint->y; if(shi->osatex || (R.r.mode & R_SHADOW)) { - VECCOPY(shi->dxco, spoint->dtco); - VECCOPY(shi->dyco, spoint->dsco); + copy_v3_v3(shi->dxco, spoint->dtco); + copy_v3_v3(shi->dyco, spoint->dsco); } /* dxview, dyview, not supported */ /* facenormal, simply viewco flipped */ - VECCOPY(shi->facenor, spoint->nor); + copy_v3_v3(shi->facenor, spoint->nor); /* shade_input_set_normals equivalent */ if(shi->mat->mode & MA_TANGENT_STR) { - VECCOPY(shi->vn, spoint->tan) + copy_v3_v3(shi->vn, spoint->tan); } else { float cross[3]; @@ -369,11 +367,11 @@ void shade_input_set_strand(ShadeInput *shi, StrandRen *strand, StrandPoint *spo cross_v3_v3v3(shi->vn, cross, spoint->tan); normalize_v3(shi->vn); - if(INPR(shi->vn, shi->view) < 0.0f) + if(dot_v3v3(shi->vn, shi->view) < 0.0f) negate_v3(shi->vn); } - VECCOPY(shi->vno, shi->vn); + copy_v3_v3(shi->vno, shi->vn); } void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert *svert, StrandPoint *spoint) @@ -393,17 +391,17 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert } if(mode & (MA_TANGENT_V|MA_NORMAP_TANG)) { - VECCOPY(shi->tang, spoint->tan); - VECCOPY(shi->nmaptang, spoint->tan); + copy_v3_v3(shi->tang, spoint->tan); + copy_v3_v3(shi->nmaptang, spoint->tan); } if(mode & MA_STR_SURFDIFF) { float *surfnor= RE_strandren_get_surfnor(obr, strand, 0); if(surfnor) - VECCOPY(shi->surfnor, surfnor) + copy_v3_v3(shi->surfnor, surfnor); else - VECCOPY(shi->surfnor, shi->vn) + copy_v3_v3(shi->surfnor, shi->vn); if(shi->mat->strand_surfnor > 0.0f) { shi->surfdist= 0.0f; @@ -418,7 +416,7 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert speed= RE_strandren_get_winspeed(shi->obi, strand, 0); if(speed) - QUATCOPY(shi->winspeed, speed) + copy_v4_v4(shi->winspeed, speed); else shi->winspeed[0]= shi->winspeed[1]= shi->winspeed[2]= shi->winspeed[3]= 0.0f; } @@ -426,18 +424,18 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert /* shade_input_set_shade_texco equivalent */ if(texco & NEED_UV) { if(texco & TEXCO_ORCO) { - VECCOPY(shi->lo, strand->orco); + copy_v3_v3(shi->lo, strand->orco); /* no shi->osatex, orco derivatives are zero */ } if(texco & TEXCO_GLOB) { - VECCOPY(shi->gl, shi->co); + copy_v3_v3(shi->gl, shi->co); mul_m4_v3(R.viewinv, shi->gl); if(shi->osatex) { - VECCOPY(shi->dxgl, shi->dxco); + copy_v3_v3(shi->dxgl, shi->dxco); mul_mat3_m4_v3(R.viewinv, shi->dxgl); - VECCOPY(shi->dygl, shi->dyco); + copy_v3_v3(shi->dygl, shi->dyco); mul_mat3_m4_v3(R.viewinv, shi->dygl); } } @@ -586,7 +584,7 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert } /* from scanline pixel coordinates to 3d coordinates, requires set_triangle */ -void shade_input_calc_viewco(ShadeInput *shi, float x, float y, float z, float *view, float *dxyview, float *co, float *dxco, float *dyco) +void shade_input_calc_viewco(ShadeInput *shi, float x, float y, float z, float view[3], float dxyview[2], float co[3], float dxco[3], float dyco[3]) { /* returns not normalized, so is in viewplane coords */ calc_view_vector(view, x, y); @@ -603,7 +601,7 @@ void shade_input_calc_viewco(ShadeInput *shi, float x, float y, float z, float * /* for non-wire, intersect with the triangle to get the exact coord */ float fac, dface, v1[3]; - VECCOPY(v1, shi->v1->co); + copy_v3_v3(v1, shi->v1->co); if(shi->obi->flag & R_TRANSFORMED) mul_m4_v3(shi->obi->mat, v1); @@ -721,9 +719,9 @@ void shade_input_set_uv(ShadeInput *shi) if((vlr->flag & R_SMOOTH) || (shi->mat->texco & NEED_UV) || (shi->passflag & SCE_PASS_UV)) { float v1[3], v2[3], v3[3]; - VECCOPY(v1, shi->v1->co); - VECCOPY(v2, shi->v2->co); - VECCOPY(v3, shi->v3->co); + copy_v3_v3(v1, shi->v1->co); + copy_v3_v3(v2, shi->v2->co); + copy_v3_v3(v3, shi->v3->co); if(shi->obi->flag & R_TRANSFORMED) { mul_m4_v3(shi->obi->mat, v1); @@ -822,18 +820,18 @@ void shade_input_set_normals(ShadeInput *shi) shi->vn[2]= l*n3[2]-u*n1[2]-v*n2[2]; // use unnormalized normal (closer to games) - VECCOPY(shi->nmapnorm, shi->vn); + copy_v3_v3(shi->nmapnorm, shi->vn); normalize_v3(shi->vn); } else { - VECCOPY(shi->vn, shi->facenor); - VECCOPY(shi->nmapnorm, shi->vn); + copy_v3_v3(shi->vn, shi->facenor); + copy_v3_v3(shi->nmapnorm, shi->vn); } /* used in nodes */ - VECCOPY(shi->vno, shi->vn); + copy_v3_v3(shi->vno, shi->vn); /* flip normals to viewing direction */ if(!(shi->vlr->flag & R_TANGENT)) @@ -856,18 +854,18 @@ void shade_input_set_vertex_normals(ShadeInput *shi) shi->vn[2]= l*n3[2]-u*n1[2]-v*n2[2]; // use unnormalized normal (closer to games) - VECCOPY(shi->nmapnorm, shi->vn); + copy_v3_v3(shi->nmapnorm, shi->vn); normalize_v3(shi->vn); } else { - VECCOPY(shi->vn, shi->facenor); - VECCOPY(shi->nmapnorm, shi->vn); + copy_v3_v3(shi->vn, shi->facenor); + copy_v3_v3(shi->nmapnorm, shi->vn); } /* used in nodes */ - VECCOPY(shi->vno, shi->vn); + copy_v3_v3(shi->vno, shi->vn); } @@ -956,7 +954,7 @@ void shade_input_set_shade_texco(ShadeInput *shi) mul_m3_v3(obi->nmat, shi->tang); normalize_v3(shi->tang); - VECCOPY(shi->nmaptang, shi->tang); + copy_v3_v3(shi->nmaptang, shi->tang); } } @@ -969,9 +967,9 @@ void shade_input_set_shade_texco(ShadeInput *shi) vlr_set_uv_indices(shi->vlr, &j1, &j2, &j3); - VECCOPY(c0, &tangent[j1*4]); - VECCOPY(c1, &tangent[j2*4]); - VECCOPY(c2, &tangent[j3*4]); + copy_v3_v3(c0, &tangent[j1*4]); + copy_v3_v3(c1, &tangent[j2*4]); + copy_v3_v3(c2, &tangent[j3*4]); // keeping tangents normalized at vertex level // corresponds better to how it's done in game engines @@ -999,12 +997,12 @@ void shade_input_set_shade_texco(ShadeInput *shi) float *surfnor= RE_vlakren_get_surfnor(obr, shi->vlr, 0); if(surfnor) { - VECCOPY(shi->surfnor, surfnor) + copy_v3_v3(shi->surfnor, surfnor); if(obi->flag & R_TRANSFORMED) mul_m3_v3(obi->nmat, shi->surfnor); } else - VECCOPY(shi->surfnor, shi->vn) + copy_v3_v3(shi->surfnor, shi->vn); shi->surfdist= 0.0f; } @@ -1057,16 +1055,16 @@ void shade_input_set_shade_texco(ShadeInput *shi) } } - VECCOPY(shi->duplilo, obi->dupliorco); + copy_v3_v3(shi->duplilo, obi->dupliorco); } if(texco & TEXCO_GLOB) { - VECCOPY(shi->gl, shi->co); + copy_v3_v3(shi->gl, shi->co); mul_m4_v3(R.viewinv, shi->gl); if(shi->osatex) { - VECCOPY(shi->dxgl, shi->dxco); + copy_v3_v3(shi->dxgl, shi->dxco); mul_mat3_m4_v3(R.viewinv, shi->dxgl); - VECCOPY(shi->dygl, shi->dyco); + copy_v3_v3(shi->dygl, shi->dyco); mul_mat3_m4_v3(R.viewinv, shi->dygl); } } diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index 7f921d21041..431b2839c25 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -85,7 +85,7 @@ static void fogcolor(float *colf, float *rco, float *view) hor[0]= R.wrld.horr; hor[1]= R.wrld.horg; hor[2]= R.wrld.horb; zen[0]= R.wrld.zenr; zen[1]= R.wrld.zeng; zen[2]= R.wrld.zenb; - VECCOPY(vec, rco); + copy_v3_v3(vec, rco); /* we loop from cur coord to mist start in steps */ stepsize= 1.0f; @@ -282,10 +282,10 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens) else if(ok1==0 || ok2==0) return; /* at least 1 visible interesction point */ - if(t1<0.0f && t2<0.0f) return; + if(t1<0.0 && t2<0.0) return; - if(t1<0.0f) t1= 0.0f; - if(t2<0.0f) t2= 0.0f; + if(t1<0.0) t1= 0.0; + if(t2<0.0) t2= 0.0; if(t1==t2) return; @@ -423,8 +423,8 @@ float fresnel_fac(float *view, float *vn, float grad, float fac) static double saacos_d(double fac) { - if(fac<= -1.0f) return M_PI; - else if(fac>=1.0f) return 0.0; + if(fac<= -1.0) return M_PI; + else if(fac>=1.0) return 0.0; else return acos(fac); } @@ -486,8 +486,8 @@ static float area_lamp_energy_multisample(LampRen *lar, float *co, float *vn) int a= lar->ray_totsamp; /* test if co is behind lamp */ - VECSUB(vec, co, lar->co); - if(INPR(vec, lar->vec) < 0.0f) + sub_v3_v3v3(vec, co, lar->co); + if(dot_v3v3(vec, lar->vec) < 0.0f) return 0.0f; while(a--) { @@ -590,7 +590,7 @@ static float CookTorr_Spec(float *n, float *l, float *v, int hard, int tangent) i= spec(nh, hard); - i= i/(0.1+nv); + i= i/(0.1f+nv); return i; } @@ -896,7 +896,7 @@ static void ramp_diffuse_result(float *diff, ShadeInput *shi) if(ma->ramp_col) { if(ma->rampin_col==MA_RAMP_IN_RESULT) { - fac= 0.3*diff[0] + 0.58*diff[1] + 0.12*diff[2]; + fac= 0.3f*diff[0] + 0.58f*diff[1] + 0.12f*diff[2]; do_colorband(ma->ramp_col, fac, col); /* blending method */ @@ -926,7 +926,7 @@ static void add_to_diffuse(float *diff, ShadeInput *shi, float is, float r, floa /* input */ switch(ma->rampin_col) { case MA_RAMP_IN_ENERGY: - fac= 0.3*r + 0.58*g + 0.12*b; + fac= 0.3f*r + 0.58f*g + 0.12f*b; break; case MA_RAMP_IN_SHADER: fac= is; @@ -966,7 +966,7 @@ static void ramp_spec_result(float *specr, float *specg, float *specb, ShadeInpu float fac; if(ma->ramp_spec && (ma->rampin_spec==MA_RAMP_IN_RESULT)) { - fac= 0.3*(*specr) + 0.58*(*specg) + 0.12*(*specb); + fac= 0.3f*(*specr) + 0.58f*(*specg) + 0.12f*(*specb); do_colorband(ma->ramp_spec, fac, col); /* blending method */ @@ -1119,21 +1119,21 @@ float lamp_get_visibility(LampRen *lar, float *co, float *lv, float *dist) { if(lar->type==LA_SUN || lar->type==LA_HEMI) { *dist= 1.0f; - VECCOPY(lv, lar->vec); + copy_v3_v3(lv, lar->vec); return 1.0f; } else { float visifac= 1.0f, t; - VECSUB(lv, co, lar->co); - *dist= sqrt( INPR(lv, lv)); + sub_v3_v3v3(lv, co, lar->co); + *dist= sqrtf(dot_v3v3(lv, lv)); t= 1.0f/dist[0]; - VECMUL(lv, t); + mul_v3_fl(lv, t); /* area type has no quad or sphere option */ if(lar->type==LA_AREA) { /* area is single sided */ - //if(INPR(lv, lar->vec) > 0.0f) + //if(dot_v3v3(lv, lar->vec) > 0.0f) // visifac= 1.0f; //else // visifac= 0.0f; @@ -1179,11 +1179,11 @@ float lamp_get_visibility(LampRen *lar, float *co, float *lv, float *dist) float inpr; if(lar->mode & LA_SQUARE) { - if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0f) { + if(dot_v3v3(lv, lar->vec) > 0.0f) { float lvrot[3], x; /* rotate view to lampspace */ - VECCOPY(lvrot, lv); + copy_v3_v3(lvrot, lv); mul_m3_v3(lar->imat, lvrot); x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2])); @@ -1213,7 +1213,7 @@ float lamp_get_visibility(LampRen *lar, float *co, float *lv, float *dist) } } } - if (visifac <= 0.001) visifac = 0.0f; + if (visifac <= 0.001f) visifac = 0.0f; return visifac; } } @@ -1231,7 +1231,7 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int view= shi->view; - if (lar->energy == 0.0) return; + if (lar->energy == 0.0f) return; /* only shadow lamps shouldn't affect shadow-less materials at all */ if ((lar->mode & LA_ONLYSHADOW) && (!(ma->mode & MA_SHADOW) || !(R.r.mode & R_SHADOW))) return; @@ -1279,7 +1279,7 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int cross_v3_v3v3(cross, shi->surfnor, vn); cross_v3_v3v3(nstrand, vn, cross); - blend= INPR(nstrand, shi->surfnor); + blend= dot_v3v3(nstrand, shi->surfnor); blend= 1.0f - blend; CLAMP(blend, 0.0f, 1.0f); @@ -1314,8 +1314,8 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int /* dot product and reflectivity */ /* inp = dotproduct, is = shader result, i = lamp energy (with shadow), i_noshad = i without shadow */ - inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2]; - + inp= dot_v3v3(vn, lv); + /* phong threshold to prevent backfacing faces having artefacts on ray shadow (terminator problem) */ /* this complex construction screams for a nicer implementation! (ton) */ if(R.r.mode & R_SHADOW) { @@ -1359,7 +1359,7 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int /* 'is' is diffuse */ if((ma->shade_flag & MA_CUBIC) && is>0.0f && is<1.0f) - is= 3.0*is*is - 2.0*is*is*is; // nicer termination of shades + is= 3.0f*is*is - 2.0f*is*is*is; // nicer termination of shades i= is*phongcorr; @@ -1383,12 +1383,12 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int if(lar->shb || (lar->mode & LA_SHAD_RAY)) { if(vn==vnor) /* tangent trigger */ - lamp_get_shadow(lar, shi, INPR(shi->vn, lv), shadfac, shi->depth); + lamp_get_shadow(lar, shi, dot_v3v3(shi->vn, lv), shadfac, shi->depth); else lamp_get_shadow(lar, shi, inp, shadfac, shi->depth); /* warning, here it skips the loop */ - if((lar->mode & LA_ONLYSHADOW) && i>0.0) { + if((lar->mode & LA_ONLYSHADOW) && i>0.0f) { shadfac[3]= i*lar->energy*(1.0f-shadfac[3]); shr->shad[0] -= shadfac[3]*shi->r*(1.0f-lashdw[0]); @@ -1425,7 +1425,7 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int add_to_diffuse(shr->diff, shi, is, i_noshad*lacol[0], i_noshad*lacol[1], i_noshad*lacol[2]); } else - VECCOPY(shr->diff, shr->shad); + copy_v3_v3(shr->diff, shr->shad); } } @@ -1448,7 +1448,7 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int t= vn[0]*lv[0]+vn[1]*lv[1]+vn[2]*lv[2]; if(lar->type==LA_HEMI) { - t= 0.5*t+0.5; + t= 0.5f*t+0.5f; } t= shadfac[3]*shi->spec*spec(t, shi->har); @@ -1531,7 +1531,7 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr) continue; } - inpr= INPR(shi->vn, lv); + inpr= dot_v3v3(shi->vn, lv); if(inpr <= 0.0f) { if (shi->mat->shadowonly_flag == MA_SO_OLD) accum+= 1.0f; @@ -1712,9 +1712,9 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr) /* AO was calculated for scanline already */ if(shi->depth || shi->volume_depth) ambient_occlusion(shi); - VECCOPY(shr->ao, shi->ao); - VECCOPY(shr->env, shi->env); // XXX multiply - VECCOPY(shr->indirect, shi->indirect); // XXX multiply + copy_v3_v3(shr->ao, shi->ao); + copy_v3_v3(shr->env, shi->env); // XXX multiply + copy_v3_v3(shr->indirect, shi->indirect); // XXX multiply } } } @@ -1759,7 +1759,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr) invalpha= (shr->col[3] > FLT_EPSILON)? 1.0f/shr->col[3]: 1.0f; if(texfac==0.0f) { - VECCOPY(col, shr->col); + copy_v3_v3(col, shr->col); mul_v3_fl(col, invalpha); } else if(texfac==1.0f) { @@ -1767,7 +1767,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr) mul_v3_fl(col, invalpha); } else { - VECCOPY(col, shr->col); + copy_v3_v3(col, shr->col); mul_v3_fl(col, invalpha); col[0]= pow(col[0], 1.0f-texfac); col[1]= pow(col[1], 1.0f-texfac); @@ -1787,9 +1787,9 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr) } if(shi->combinedflag & SCE_PASS_SHADOW) - VECCOPY(shr->combined, shr->shad) /* note, no ';' ! */ + copy_v3_v3(shr->combined, shr->shad); /* note, no ';' ! */ else - VECCOPY(shr->combined, shr->diff); + copy_v3_v3(shr->combined, shr->diff); /* calculate shadow pass, we use a multiplication mask */ /* if diff = 0,0,0 it doesn't matter what the shadow pass is, so leave it as is */ @@ -1864,10 +1864,10 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr) result[2]= shi->mirb*shi->refcol[3] + (1.0f - shi->mirb*shi->refcol[0])*shr->combined[2]; if(passflag & SCE_PASS_REFLECT) - VECSUB(shr->refl, result, shr->combined); + sub_v3_v3v3(shr->refl, result, shr->combined); if(shi->combinedflag & SCE_PASS_REFLECT) - VECCOPY(shr->combined, result); + copy_v3_v3(shr->combined, result); } diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c index 0ba13b31c4b..36b577ce9a4 100644 --- a/source/blender/render/intern/source/sss.c +++ b/source/blender/render/intern/source/sss.c @@ -394,8 +394,8 @@ static void traverse_octree(ScatterTree *tree, ScatterNode *node, float *co, int for(i=0; i<node->totpoint; i++) { ScatterPoint *p= &node->points[i]; - VECSUB(sub, co, p->co); - dist= INPR(sub, sub); + sub_v3_v3v3(sub, co, p->co); + dist= dot_v3v3(sub, sub); if(p->back) add_radiance(tree, NULL, p->rad, 0.0f, p->area, dist, result); @@ -418,8 +418,8 @@ static void traverse_octree(ScatterTree *tree, ScatterNode *node, float *co, int } else { /* decide subnode traversal based on maximum solid angle */ - VECSUB(sub, co, subnode->co); - dist= INPR(sub, sub); + sub_v3_v3v3(sub, co, subnode->co); + dist= dot_v3v3(sub, sub); /* actually area/dist > error, but this avoids division */ if(subnode->area+subnode->backarea>tree->error*dist) { diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c index 2037acc943f..18132c4a7f3 100644 --- a/source/blender/render/intern/source/volume_precache.c +++ b/source/blender/render/intern/source/volume_precache.c @@ -490,7 +490,7 @@ static void *vol_precache_part(void *data) RayObject *tree = pa->tree; ShadeInput *shi = pa->shi; float scatter_col[3] = {0.f, 0.f, 0.f}; - float co[3], cco[3]; + float co[3], cco[3], view[3]; int x, y, z, i; int res[3]; @@ -523,9 +523,9 @@ static void *vol_precache_part(void *data) continue; } - copy_v3_v3(shi->view, cco); - normalize_v3(shi->view); - vol_get_scattering(shi, scatter_col, cco); + copy_v3_v3(view, cco); + normalize_v3(view); + vol_get_scattering(shi, scatter_col, cco, view); obi->volume_precache->data_r[i] = scatter_col[0]; obi->volume_precache->data_g[i] = scatter_col[1]; diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c index 19bbb11e143..ad6a951adff 100644 --- a/source/blender/render/intern/source/volumetric.c +++ b/source/blender/render/intern/source/volumetric.c @@ -70,13 +70,13 @@ extern struct Render R; /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* luminance rec. 709 */ -BM_INLINE float luminance(float* col) +BM_INLINE float luminance(const float col[3]) { return (0.212671f*col[0] + 0.71516f*col[1] + 0.072169f*col[2]); } /* tracing */ -static float vol_get_shadow(ShadeInput *shi, LampRen *lar, float *co) +static float vol_get_shadow(ShadeInput *shi, LampRen *lar, const float co[3]) { float visibility = 1.f; @@ -95,7 +95,7 @@ static float vol_get_shadow(ShadeInput *shi, LampRen *lar, float *co) is.dir[2] = -lar->vec[2]; is.dist = R.maxdist; } else { - VECSUB( is.dir, lar->co, is.start ); + sub_v3_v3v3(is.dir, lar->co, is.start); is.dist = normalize_v3( is.dir ); } @@ -121,11 +121,11 @@ static float vol_get_shadow(ShadeInput *shi, LampRen *lar, float *co) return visibility; } -static int vol_get_bounds(ShadeInput *shi, float *co, float *vec, float *hitco, Isect *isect, int intersect_type) +static int vol_get_bounds(ShadeInput *shi, const float co[3], const float vec[3], float hitco[3], Isect *isect, int intersect_type) { - VECCOPY(isect->start, co); - VECCOPY(isect->dir, vec ); + copy_v3_v3(isect->start, co); + copy_v3_v3(isect->dir, vec); isect->dist = FLT_MAX; isect->mode= RE_RAY_MIRROR; isect->last_hit = NULL; @@ -153,7 +153,7 @@ static int vol_get_bounds(ShadeInput *shi, float *co, float *vec, float *hitco, } } -static void shade_intersection(ShadeInput *shi, float *col, Isect *is) +static void shade_intersection(ShadeInput *shi, float col_r[4], Isect *is) { ShadeInput shi_new; ShadeResult shr_new; @@ -173,7 +173,7 @@ static void shade_intersection(ShadeInput *shi, float *col, Isect *is) shi_new.light_override= shi->light_override; shi_new.mat_override= shi->mat_override; - VECCOPY(shi_new.camera_co, is->start); + copy_v3_v3(shi_new.camera_co, is->start); memset(&shr_new, 0, sizeof(ShadeResult)); @@ -182,16 +182,16 @@ static void shade_intersection(ShadeInput *shi, float *col, Isect *is) shade_ray(is, &shi_new, &shr_new); } - copy_v3_v3(col, shr_new.combined); - col[3] = shr_new.alpha; + copy_v3_v3(col_r, shr_new.combined); + col_r[3] = shr_new.alpha; } -static void vol_trace_behind(ShadeInput *shi, VlakRen *vlr, float *co, float *col) +static void vol_trace_behind(ShadeInput *shi, VlakRen *vlr, const float co[3], float col[3]) { Isect isect; - VECCOPY(isect.start, co); - VECCOPY(isect.dir, shi->view); + copy_v3_v3(isect.start, co); + copy_v3_v3(isect.dir, shi->view); isect.dist = FLT_MAX; isect.mode= RE_RAY_MIRROR; @@ -213,7 +213,7 @@ static void vol_trace_behind(ShadeInput *shi, VlakRen *vlr, float *co, float *co /* trilinear interpolation */ -static void vol_get_precached_scattering(Render *re, ShadeInput *shi, float *scatter_col, float *co) +static void vol_get_precached_scattering(Render *re, ShadeInput *shi, float scatter_col[3], const float co[3]) { VolumePrecache *vp = shi->obi->volume_precache; float bbmin[3], bbmax[3], dim[3]; @@ -238,7 +238,7 @@ static void vol_get_precached_scattering(Render *re, ShadeInput *shi, float *sca /* Meta object density, brute force for now * (might be good enough anyway, don't need huge number of metaobs to model volumetric objects */ -static float metadensity(Object* ob, float* co) +static float metadensity(Object* ob, const float co[3]) { float mat[4][4], imat[4][4], dens = 0.f; MetaBall* mb = (MetaBall*)ob->data; @@ -284,7 +284,7 @@ static float metadensity(Object* ob, float* co) return (dens < 0.f) ? 0.f : dens; } -float vol_get_density(struct ShadeInput *shi, float *co) +float vol_get_density(struct ShadeInput *shi, const float co[3]) { float density = shi->mat->vol.density; float density_scale = shi->mat->vol.density_scale; @@ -305,11 +305,11 @@ float vol_get_density(struct ShadeInput *shi, float *co) /* Color of light that gets scattered out by the volume */ /* Uses same physically based scattering parameter as in transmission calculations, * along with artificial reflection scale/reflection color tint */ -static void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co) +static void vol_get_reflection_color(ShadeInput *shi, float ref_col[3], const float co[3]) { float scatter = shi->mat->vol.scattering; float reflection= shi->mat->vol.reflection; - VECCOPY(ref_col, shi->mat->vol.reflection_col); + copy_v3_v3(ref_col, shi->mat->vol.reflection_col); if (shi->mat->mapto_textured & (MAP_SCATTERING+MAP_REFLECTION_COL)) do_volume_tex(shi, co, MAP_SCATTERING+MAP_REFLECTION_COL, ref_col, &scatter); @@ -325,10 +325,10 @@ static void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co) /* compute emission component, amount of radiance to add per segment * can be textured with 'emit' */ -static void vol_get_emission(ShadeInput *shi, float *emission_col, float *co) +static void vol_get_emission(ShadeInput *shi, float emission_col[3], const float co[3]) { float emission = shi->mat->vol.emission; - VECCOPY(emission_col, shi->mat->vol.emission_col); + copy_v3_v3(emission_col, shi->mat->vol.emission_col); if (shi->mat->mapto_textured & (MAP_EMISSION+MAP_EMISSION_COL)) do_volume_tex(shi, co, MAP_EMISSION+MAP_EMISSION_COL, emission_col, &emission); @@ -343,7 +343,7 @@ static void vol_get_emission(ShadeInput *shi, float *emission_col, float *co) * This can possibly use a specific scattering color, * and absorption multiplier factor too, but these parameters are left out for simplicity. * It's easy enough to get a good wide range of results with just these two parameters. */ -static void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co) +static void vol_get_sigma_t(ShadeInput *shi, float sigma_t[3], const float co[3]) { /* technically absorption, but named transmission color * since it describes the effect of the coloring *after* absorption */ @@ -361,7 +361,7 @@ static void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co) /* phase function - determines in which directions the light * is scattered in the volume relative to incoming direction * and view direction */ -static float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float *wp) +static float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, const float w[3], const float wp[3]) { const float normalize = 0.25f; // = 1.f/4.f = M_PI/(4.f*M_PI) @@ -408,7 +408,7 @@ static float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float } /* Compute transmittance = e^(-attenuation) */ -static void vol_get_transmittance_seg(ShadeInput *shi, float *tr, float stepsize, float *co, float density) +static void vol_get_transmittance_seg(ShadeInput *shi, float tr[3], float stepsize, const float co[3], float density) { /* input density = density at co */ float tau[3] = {0.f, 0.f, 0.f}; @@ -428,7 +428,7 @@ static void vol_get_transmittance_seg(ShadeInput *shi, float *tr, float stepsize } /* Compute transmittance = e^(-attenuation) */ -static void vol_get_transmittance(ShadeInput *shi, float *tr, float *co, float *endco) +static void vol_get_transmittance(ShadeInput *shi, float tr[3], const float co[3], const float endco[3]) { float p[3] = {co[0], co[1], co[2]}; float step_vec[3] = {endco[0] - co[0], endco[1] - co[1], endco[2] - co[2]}; @@ -464,7 +464,7 @@ static void vol_get_transmittance(ShadeInput *shi, float *tr, float *co, float * tr[2] = expf(-tau[2]); } -static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, float *lacol) +static void vol_shade_one_lamp(struct ShadeInput *shi, const float co[3], const float view[3], LampRen *lar, float lacol[3]) { float visifac, lv[3], lampdist; float tr[3]={1.0,1.0,1.0}; @@ -487,7 +487,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, mul_v3_fl(lacol, visifac); if (ELEM(lar->type, LA_SUN, LA_HEMI)) - VECCOPY(lv, lar->vec); + copy_v3_v3(lv, lar->vec); negate_v3(lv); if (shi->mat->vol.shade_type == MA_VOL_SHADE_SHADOWED) { @@ -535,7 +535,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, if (luminance(lacol) < 0.001f) return; normalize_v3(lv); - p = vol_get_phasefunc(shi, shi->mat->vol.asymmetry, shi->view, lv); + p = vol_get_phasefunc(shi, shi->mat->vol.asymmetry, view, lv); /* physically based scattering with non-physically based RGB gain */ vol_get_reflection_color(shi, ref_col, co); @@ -546,14 +546,14 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, } /* single scattering only for now */ -void vol_get_scattering(ShadeInput *shi, float *scatter_col, float *co) +void vol_get_scattering(ShadeInput *shi, float scatter_col[3], const float co[3], const float view[3]) { ListBase *lights; GroupObject *go; LampRen *lar; - - scatter_col[0] = scatter_col[1] = scatter_col[2] = 0.f; - + + zero_v3(scatter_col); + lights= get_lights(shi); for(go=lights->first; go; go= go->next) { @@ -561,7 +561,7 @@ void vol_get_scattering(ShadeInput *shi, float *scatter_col, float *co) lar= go->lampren; if (lar) { - vol_shade_one_lamp(shi, co, lar, lacol); + vol_shade_one_lamp(shi, co, view, lar, lacol); add_v3_v3(scatter_col, lacol); } } @@ -585,7 +585,7 @@ outgoing radiance from behind surface * beam transmittance/attenuation * it also makes it harder to control the overall look of the volume since coloring the outscattered light results * in the inverse color being transmitted through the rest of the volume. */ -static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float *endco) +static void volumeintegrate(struct ShadeInput *shi, float col[4], const float co[3], const float endco[3]) { float radiance[3] = {0.f, 0.f, 0.f}; float tr[3] = {1.f, 1.f, 1.f}; @@ -629,7 +629,7 @@ static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float vol_get_precached_scattering(&R, shi, scatter_col, p2); } else - vol_get_scattering(shi, scatter_col, p); + vol_get_scattering(shi, scatter_col, p, shi->view); radiance[0] += stepd * tr[0] * (emit_col[0] + scatter_col[0]); radiance[1] += stepd * tr[1] * (emit_col[1] + scatter_col[1]); @@ -736,7 +736,7 @@ static void volume_trace(struct ShadeInput *shi, struct ShadeResult *shr, int in copy_v3_v3(shr->combined, col); shr->alpha = col[3]; - VECCOPY(shr->diff, shr->combined); + copy_v3_v3(shr->diff, shr->combined); } /* Traces a shadow through the object, diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 925f8529dfa..ba922620ee1 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -239,7 +239,7 @@ static short cliptestf(float p, float q, float *u1, float *u2) return 1; } -int testclip(float *v) +int testclip(const float v[3]) { float abs4; /* WATCH IT: this function should do the same as cliptestf, otherwise troubles in zbufclip()*/ short c=0; @@ -1692,7 +1692,7 @@ static void makevertpyra(float *vez, float *labda, float **trias, float *v1, flo /* ------------------------------------------------------------------------- */ -void projectverto(float *v1, float winmat[][4], float *adr) +void projectverto(const float v1[3], float winmat[][4], float adr[4]) { /* calcs homogenic coord of vertex v1 */ float x,y,z; @@ -1710,7 +1710,7 @@ void projectverto(float *v1, float winmat[][4], float *adr) /* ------------------------------------------------------------------------- */ -void projectvert(float *v1, float winmat[][4], float *adr) +void projectvert(const float v1[3], float winmat[][4], float adr[4]) { /* calcs homogenic coord of vertex v1 */ float x,y,z; diff --git a/source/blender/windowmanager/intern/wm_dragdrop.c b/source/blender/windowmanager/intern/wm_dragdrop.c index 21a725124ad..29cbeb84058 100644 --- a/source/blender/windowmanager/intern/wm_dragdrop.c +++ b/source/blender/windowmanager/intern/wm_dragdrop.c @@ -256,7 +256,7 @@ static void wm_drop_operator_draw(char *name, int x, int y) glColor4ub(0, 0, 0, 50); - uiSetRoundBox(15+16); + uiSetRoundBox(UI_CNR_ALL | UI_RB_ALPHA); uiRoundBox(x, y, x + width + 8, y + 15, 4); glColor4ub(255, 255, 255, 255); diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index 27586525253..518ebeafc80 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -437,9 +437,23 @@ static void wm_operator_print(bContext *C, wmOperator *op) static void wm_operator_reports(bContext *C, wmOperator *op, int retval, int popup) { - if(popup) - if(op->reports->list.first) + if(popup) { + if(op->reports->list.first) { + /* FIXME, temp setting window, see other call to uiPupMenuReports for why */ + wmWindow *win_prev= CTX_wm_window(C); + ScrArea *area_prev= CTX_wm_area(C); + ARegion *ar_prev= CTX_wm_region(C); + + if(win_prev==NULL) + CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first); + uiPupMenuReports(C, op->reports); + + CTX_wm_window_set(C, win_prev); + CTX_wm_area_set(C, area_prev); + CTX_wm_region_set(C, ar_prev); + } + } if(retval & OPERATOR_FINISHED) { if(G.f & G_DEBUG) @@ -877,8 +891,8 @@ static int wm_operator_call_internal(bContext *C, wmOperatorType *ot, PointerRNA CTX_wm_region_set(C, NULL); CTX_wm_area_set(C, NULL); retval= wm_operator_invoke(C, ot, event, properties, reports, poll_only); - CTX_wm_region_set(C, ar); CTX_wm_area_set(C, area); + CTX_wm_region_set(C, ar); return retval; } @@ -1385,6 +1399,9 @@ static int wm_handler_fileselect_call(bContext *C, ListBase *handlers, wmEventHa * only have because lib linking errors need to be seen by users :( * it can be removed without breaking anything but then no linking errors - campbell */ wmWindow *win_prev= CTX_wm_window(C); + ScrArea *area_prev= CTX_wm_area(C); + ARegion *ar_prev= CTX_wm_region(C); + if(win_prev==NULL) CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first); @@ -1396,6 +1413,8 @@ static int wm_handler_fileselect_call(bContext *C, ListBase *handlers, wmEventHa BLI_movelisttolist(&CTX_wm_reports(C)->list, &handler->op->reports->list); CTX_wm_window_set(C, win_prev); + CTX_wm_area_set(C, area_prev); + CTX_wm_region_set(C, ar_prev); } WM_operator_free(handler->op); diff --git a/source/blender/windowmanager/intern/wm_keymap.c b/source/blender/windowmanager/intern/wm_keymap.c index 0e94ad72d35..854fa688ea4 100644 --- a/source/blender/windowmanager/intern/wm_keymap.c +++ b/source/blender/windowmanager/intern/wm_keymap.c @@ -47,6 +47,7 @@ #include "BKE_blender.h" #include "BKE_context.h" #include "BKE_idprop.h" +#include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_screen.h" @@ -680,6 +681,17 @@ wmKeyMap *WM_modalkeymap_add(wmKeyConfig *keyconf, const char *idname, EnumPrope wmKeyMap *km= WM_keymap_find(keyconf, idname, 0, 0); km->flag |= KEYMAP_MODAL; km->modal_items= items; + + if(!items) { + /* init modal items from default config */ + wmWindowManager *wm = G.main->wm.first; + wmKeyMap *defaultkm= WM_keymap_list_find(&wm->defaultconf->keymaps, km->idname, 0, 0); + + if(defaultkm) { + km->modal_items = defaultkm->modal_items; + km->poll = defaultkm->poll; + } + } return km; } diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index f2f568953c9..338be5c077c 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -109,21 +109,28 @@ static GHash *global_ops_hash= NULL; wmOperatorType *WM_operatortype_find(const char *idname, int quiet) { - wmOperatorType *ot; - - char idname_bl[OP_MAX_TYPENAME]; // XXX, needed to support python style names without the _OT_ syntax - WM_operator_bl_idname(idname_bl, idname); + if(idname[0]) { + wmOperatorType *ot; + + /* needed to support python style names without the _OT_ syntax */ + char idname_bl[OP_MAX_TYPENAME]; + WM_operator_bl_idname(idname_bl, idname); - if (idname_bl[0]) { ot= BLI_ghash_lookup(global_ops_hash, idname_bl); if(ot) { return ot; } + + if(!quiet) { + printf("search for unknown operator '%s', '%s'\n", idname_bl, idname); + } } - - if(!quiet) - printf("search for unknown operator %s, %s\n", idname_bl, idname); - + else { + if(!quiet) { + printf("search for empty operator\n"); + } + } + return NULL; } @@ -1259,11 +1266,12 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *ar, void *UNUSED(ar split = uiLayoutSplit(layout, 0, 0); col = uiLayoutColumn(split, 0); uiItemL(col, "Links", ICON_NONE); - uiItemStringO(col, _("Donations"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/blenderorg/blender-foundation/donation-payment/"); - uiItemStringO(col, _("Release Log"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/development/release-logs/blender-259/"); + uiItemStringO(col, _("Donations"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/blenderorg/blender-foundation/donation-payment"); + uiItemStringO(col, _("Credits"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/development/credits"); + uiItemStringO(col, _("Release Log"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/development/release-logs/blender-259"); uiItemStringO(col, _("Manual"), ICON_URL, "WM_OT_url_open", "url", "http://wiki.blender.org/index.php/Doc:2.5/Manual"); - uiItemStringO(col, _("Blender Website"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/"); - uiItemStringO(col, _("User Community"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/community/user-community/"); // + uiItemStringO(col, _("Blender Website"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org"); + uiItemStringO(col, _("User Community"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/community/user-community"); if(strcmp(STRINGIFY(BLENDER_VERSION_CYCLE), "release")==0) { BLI_snprintf(url, sizeof(url), "http://www.blender.org/documentation/blender_python_api_%d_%d" STRINGIFY(BLENDER_VERSION_CHAR) "_release", BLENDER_VERSION/100, BLENDER_VERSION%100); } @@ -2074,7 +2082,9 @@ static int wm_collada_import_exec(bContext *C, wmOperator *op) } RNA_string_get(op->ptr, "filepath", filename); - collada_import(C, filename); + if(collada_import(C, filename)) return OPERATOR_FINISHED; + + BKE_report(op->reports, RPT_ERROR, "Errors found during parsing COLLADA document. Please see console for error log."); return OPERATOR_FINISHED; } |