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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-06 23:58:48 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-06 23:58:48 +0400
commit64467e3ffa250233b25d14d1b46927c54780eefd (patch)
treea43be71e61ca08fdf7156dea2e85c9802276ee49 /source/blender
parent1c6c3ead4f689d1b282ceec2b2756438abc0e11c (diff)
Fixes related to #33087:
* Fix GLSL memory leak in the (vector) math node. * Fix GLSL math node pow behavior for negative values, same as was done for C.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/gpu/GPU_material.h1
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c9
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl30
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.c17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vectMath.c17
5 files changed, 48 insertions, 26 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 97e8b756d08..c46230de8bf 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -110,7 +110,6 @@ GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data);
GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, int isdata);
GPUNodeLink *GPU_texture(int size, float *pixels);
GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data);
-GPUNodeLink *GPU_socket(GPUNodeStack *sock);
GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
int GPU_link(GPUMaterial *mat, const char *name, ...);
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index b4490e656f3..4432627ee7e 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -1148,15 +1148,6 @@ GPUNodeLink *GPU_dynamic_texture(GPUTexture *tex, int dynamictype, void *data)
return link;
}
-GPUNodeLink *GPU_socket(GPUNodeStack *sock)
-{
- GPUNodeLink *link = GPU_node_link_create(0);
-
- link->socket= sock;
-
- return link;
-}
-
GPUNodeLink *GPU_builtin(GPUBuiltin builtin)
{
GPUNodeLink *link = GPU_node_link_create(0);
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index b930058864c..9a238e979fa 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -4,6 +4,21 @@ float exp_blender(float f)
return pow(2.71828182846, f);
}
+float compatible_pow(float x, float y)
+{
+ /* glsl pow doesn't accept negative x */
+ if(x < 0.0) {
+ if(mod(-y, 2.0) == 0.0)
+ return pow(-x, y);
+ else
+ return -pow(-x, y);
+ }
+ else if(x == 0.0)
+ return 0.0;
+
+ return pow(x, y);
+}
+
void rgb_to_hsv(vec4 rgb, out vec4 outcol)
{
float cmax, cmin, h, s, v, cdelta;
@@ -212,10 +227,17 @@ void math_atan(float val, out float outval)
void math_pow(float val1, float val2, out float outval)
{
- if (val1 >= 0.0)
- outval = pow(val1, val2);
- else
- outval = 0.0;
+ if (val1 >= 0.0) {
+ outval = compatible_pow(val1, val2);
+ }
+ else {
+ float val2_mod_1 = mod(abs(val2), 1.0);
+
+ if (val2_mod_1 > 0.999 || val2_mod_1 < 0.001)
+ outval = compatible_pow(val1, floor(val2 + 0.5));
+ else
+ outval = 0.0;
+ }
}
void math_log(float val1, float val2, out float outval)
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c
index 1c2b0c3e7b3..adfb823147b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.c
+++ b/source/blender/nodes/shader/nodes/node_shader_math.c
@@ -225,8 +225,7 @@ static int gpu_shader_math(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUN
case 13:
case 15:
case 16:
- GPU_stack_link(mat, names[node->custom1], NULL, out,
- GPU_socket(&in[0]), GPU_socket(&in[1]));
+ GPU_stack_link(mat, names[node->custom1], in, out);
break;
case 4:
case 5:
@@ -235,10 +234,16 @@ static int gpu_shader_math(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUN
case 8:
case 9:
case 14:
- if (in[0].hasinput || !in[1].hasinput)
- GPU_stack_link(mat, names[node->custom1], NULL, out, GPU_socket(&in[0]));
- else
- GPU_stack_link(mat, names[node->custom1], NULL, out, GPU_socket(&in[1]));
+ if (in[0].hasinput || !in[1].hasinput) {
+ /* use only first item and terminator */
+ GPUNodeStack tmp_in[2] = {in[0], in[2]};
+ GPU_stack_link(mat, names[node->custom1], tmp_in, out);
+ }
+ else {
+ /* use only second item and terminator */
+ GPUNodeStack tmp_in[2] = {in[1], in[2]};
+ GPU_stack_link(mat, names[node->custom1], tmp_in, out);
+ }
break;
default:
return 0;
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
index 2d9f1903c5b..d57c1da2f91 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
@@ -114,14 +114,19 @@ static int gpu_shader_vect_math(GPUMaterial *mat, bNode *node, GPUNodeStack *in,
case 2:
case 3:
case 4:
- GPU_stack_link(mat, names[node->custom1], NULL, out,
- GPU_socket(&in[0]), GPU_socket(&in[1]));
+ GPU_stack_link(mat, names[node->custom1], in, out);
break;
case 5:
- if (in[0].hasinput || !in[1].hasinput)
- GPU_stack_link(mat, names[node->custom1], NULL, out, GPU_socket(&in[0]));
- else
- GPU_stack_link(mat, names[node->custom1], NULL, out, GPU_socket(&in[1]));
+ if (in[0].hasinput || !in[1].hasinput) {
+ /* use only first item and terminator */
+ GPUNodeStack tmp_in[2] = {in[0], in[2]};
+ GPU_stack_link(mat, names[node->custom1], tmp_in, out);
+ }
+ else {
+ /* use only second item and terminator */
+ GPUNodeStack tmp_in[2] = {in[1], in[2]};
+ GPU_stack_link(mat, names[node->custom1], tmp_in, out);
+ }
break;
default:
return 0;