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authorJoshua Leung <aligorith@gmail.com>2009-09-08 06:09:14 +0400
committerJoshua Leung <aligorith@gmail.com>2009-09-08 06:09:14 +0400
commit6808e15c8d20819deddd6b175668d11a6c6f454d (patch)
tree5beae41d3b50753e3e328749f59b7dad8235bfd9 /source/blender
parent00838f05d23cbd2dfefeab10d9d5345bbad25ea6 (diff)
2.5 - Mode Switching Bugfixes
This commit some of the many bugs here (it's still not perfect now, but much better than it was): * Moving in/out of Object, Edit, and Pose Modes for Armatures should now work smoothly. Operators should work nicely in the appropriate modes now (select linked might be a bit tempermental still, since it uses mouse-position). * Fixed the 'mysterious' memory leaks when changing modes. These were only caused when using the mode switching menu in the 3D-View. * Went through bullet-proofing some of the operator calling functions against NULL operator id-name strings.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/armature/poseobject.c7
-rw-r--r--source/blender/editors/object/object_edit.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c11
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c46
4 files changed, 42 insertions, 26 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 2673640b213..a4a518bc003 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -125,9 +125,8 @@ void ED_armature_enter_posemode(bContext *C, Base *base)
switch (ob->type){
case OB_ARMATURE:
-
+ ob->restore_mode = ob->mode;
ob->mode |= OB_MODE_POSE;
- base->flag= ob->flag;
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_POSE, NULL);
@@ -136,7 +135,7 @@ void ED_armature_enter_posemode(bContext *C, Base *base)
return;
}
- ED_object_toggle_modes(C, ob->mode);
+ //ED_object_toggle_modes(C, ob->mode);
}
void ED_armature_exit_posemode(bContext *C, Base *base)
@@ -144,8 +143,8 @@ void ED_armature_exit_posemode(bContext *C, Base *base)
if(base) {
Object *ob= base->object;
+ ob->restore_mode = ob->mode;
ob->mode &= ~OB_MODE_POSE;
- base->flag= ob->flag;
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, NULL);
}
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 9ef250d7963..9e61bbd3fb5 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -7247,7 +7247,7 @@ static EnumPropertyItem *object_mode_set_itemsf(bContext *C, PointerRNA *ptr, in
static const char *object_mode_op_string(int mode)
{
- if(mode == OB_MODE_EDIT)
+ if(mode & OB_MODE_EDIT)
return "OBJECT_OT_editmode_toggle";
if(mode == OB_MODE_SCULPT)
return "SCULPT_OT_sculptmode_toggle";
@@ -7333,6 +7333,8 @@ void ED_object_toggle_modes(bContext *C, int mode)
WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
if(mode & OB_MODE_PARTICLE_EDIT)
WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL);
+ if(mode & OB_MODE_POSE)
+ WM_operator_name_call(C, "OBJECT_OT_posemode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
}
/* game property ops */
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 45b0ea41215..a633969d557 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -1551,12 +1551,18 @@ static char *view3d_modeselect_pup(Scene *scene)
if(ob==NULL) return string;
/* if active object is editable */
- if ( ((ob->type == OB_MESH) || (ob->type == OB_ARMATURE)
+ if ( ((ob->type == OB_MESH)
|| (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT)
|| (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) {
str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
}
+ else if (ob->type == OB_ARMATURE) {
+ if (ob->mode & OB_MODE_POSE)
+ str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT|OB_MODE_POSE, ICON_EDITMODE_HLT);
+ else
+ str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
+ }
if (ob->type == OB_MESH) {
@@ -1715,6 +1721,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
WM_operator_properties_create(&props_ptr, "OBJECT_OT_mode_set");
RNA_enum_set(&props_ptr, "mode", v3d->modeselect);
WM_operator_name_call(C, "OBJECT_OT_mode_set", WM_OP_EXEC_REGION_WIN, &props_ptr);
+ WM_operator_properties_free(&props_ptr);
break;
case B_AROUND:
// XXX handle_view3d_around(); /* copies to other 3d windows */
@@ -2179,7 +2186,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiDefIconBut(block, BUT, B_VIEWRENDER, ICON_SCENE, xco,yco,XIC,YIC, NULL, 0, 1.0, 0, 0, "Render this window (Ctrl Click for anim)");
if (ob && (ob->mode & OB_MODE_POSE)) {
- xco+= XIC;
+ xco+= XIC*2;
uiBlockBeginAlign(block);
uiDefIconButO(block, BUT, "POSE_OT_copy", WM_OP_INVOKE_REGION_WIN, ICON_COPYDOWN, xco,yco,XIC,YIC, NULL);
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index b51fcfddc47..c7011777dbf 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -91,10 +91,12 @@ wmOperatorType *WM_operatortype_find(const char *idname, int quiet)
char idname_bl[OP_MAX_TYPENAME]; // XXX, needed to support python style names without the _OT_ syntax
WM_operator_bl_idname(idname_bl, idname);
-
- for(ot= global_ops.first; ot; ot= ot->next) {
- if(strncmp(ot->idname, idname_bl, OP_MAX_TYPENAME)==0)
- return ot;
+
+ if (idname_bl[0]) {
+ for(ot= global_ops.first; ot; ot= ot->next) {
+ if(strncmp(ot->idname, idname_bl, OP_MAX_TYPENAME)==0)
+ return ot;
+ }
}
if(!quiet)
@@ -109,10 +111,12 @@ wmOperatorType *WM_operatortype_exists(const char *idname)
char idname_bl[OP_MAX_TYPENAME]; // XXX, needed to support python style names without the _OT_ syntax
WM_operator_bl_idname(idname_bl, idname);
-
- for(ot= global_ops.first; ot; ot= ot->next) {
- if(strncmp(ot->idname, idname_bl, OP_MAX_TYPENAME)==0)
- return ot;
+
+ if(idname_bl[0]) {
+ for(ot= global_ops.first; ot; ot= ot->next) {
+ if(strncmp(ot->idname, idname_bl, OP_MAX_TYPENAME)==0)
+ return ot;
+ }
}
return NULL;
}
@@ -322,21 +326,25 @@ void WM_operator_py_idname(char *to, const char *from)
/* some.op -> SOME_OT_op */
void WM_operator_bl_idname(char *to, const char *from)
{
- char *sep= strchr(from, '.');
+ if (from) {
+ char *sep= strchr(from, '.');
- if(sep) {
- int i, ofs= (sep-from);
+ if(sep) {
+ int i, ofs= (sep-from);
- for(i=0; i<ofs; i++)
- to[i]= toupper(from[i]);
+ for(i=0; i<ofs; i++)
+ to[i]= toupper(from[i]);
- BLI_strncpy(to+ofs, "_OT_", OP_MAX_TYPENAME);
- BLI_strncpy(to+(ofs+4), sep+1, OP_MAX_TYPENAME);
- }
- else {
- /* should not happen but support just incase */
- BLI_strncpy(to, from, OP_MAX_TYPENAME);
+ BLI_strncpy(to+ofs, "_OT_", OP_MAX_TYPENAME);
+ BLI_strncpy(to+(ofs+4), sep+1, OP_MAX_TYPENAME);
+ }
+ else {
+ /* should not happen but support just incase */
+ BLI_strncpy(to, from, OP_MAX_TYPENAME);
+ }
}
+ else
+ to[0]= 0;
}
/* print a string representation of the operator, with the args that it runs