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authorCampbell Barton <ideasman42@gmail.com>2011-09-10 07:07:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-10 07:07:26 +0400
commit0128218254df07f804b15088036a1e7ef4938664 (patch)
tree7413c64bd110b4c4a171e2f9f3c725c3dfb314d5 /source/blender
parent23b843130b5aa77988ac158bb11addcccec01e68 (diff)
recast and detour patch now builds again with GCC
- rearrange structs to work for 64bit - define all vars before goto's - ifdefs for qsort_r/qsort_s - dont cast pointers to int only for NULL checks - dont printf STR_String directly, get the char pointer from it also minor change to gpu py module, no need to pass empty tuple to PyObject_CallObject, can just be NULL
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/util/navmesh_conversion.cpp16
-rw-r--r--source/blender/makesdna/DNA_scene_types.h26
-rw-r--r--source/blender/python/intern/gpu.c9
3 files changed, 26 insertions, 25 deletions
diff --git a/source/blender/editors/util/navmesh_conversion.cpp b/source/blender/editors/util/navmesh_conversion.cpp
index 2068d17435c..255e3387ab2 100644
--- a/source/blender/editors/util/navmesh_conversion.cpp
+++ b/source/blender/editors/util/navmesh_conversion.cpp
@@ -146,7 +146,6 @@ bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
const float* verts, const unsigned short* dtris,
const int* dtrisToPolysMap)
{
- bool res = false;
int capacity = vertsPerPoly;
unsigned short* newPoly = new unsigned short[capacity];
memset(newPoly, 0xff, sizeof(unsigned short)*capacity);
@@ -268,7 +267,6 @@ bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
}
}
}
- res = true;
returnLabel:
delete newPoly;
@@ -280,8 +278,13 @@ struct SortContext
const int* recastData;
const int* trisToFacesMap;
};
-static int compareByData(void* data, const void * a, const void * b){
- SortContext* context = (SortContext*)data;
+#if defined(_MSC_VER)
+static int compareByData(const void* data, void * a, void * b)
+#else
+static int compareByData(const void * a, const void * b, void* data)
+#endif
+{
+ const SortContext* context = (const SortContext*)data;
return ( context->recastData[context->trisToFacesMap[*(int*)a]] -
context->recastData[context->trisToFacesMap[*(int*)b]] );
}
@@ -307,8 +310,11 @@ bool buildNavMeshData(const int nverts, const float* verts,
SortContext context;
context.recastData = recastData;
context.trisToFacesMap = trisToFacesMap;
+#if defined(_MSC_VER)
qsort_s(trisMapping, ntris, sizeof(int), compareByData, &context);
-
+#else
+ qsort_r(trisMapping, ntris, sizeof(int), compareByData, &context);
+#endif
//search first valid triangle - triangle of convex polygon
int validTriStart = -1;
for (int i=0; i< ntris; i++)
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index be44b87d48e..5f20432d6f8 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -445,6 +445,19 @@ typedef struct RecastData
typedef struct GameData {
+ /* standalone player */
+ struct GameFraming framing;
+ short fullscreen, xplay, yplay, freqplay;
+ short depth, attrib, rt1, rt2;
+
+ /* stereo/dome mode */
+ struct GameDome dome;
+ short stereoflag, stereomode;
+ short pad2, pad3;
+ float eyeseparation, pad1;
+ RecastData recastData;
+
+
/* physics (it was in world)*/
float gravity; /*Gravitation constant for the game world*/
@@ -463,19 +476,6 @@ typedef struct GameData {
short ticrate, maxlogicstep, physubstep, maxphystep;
short obstacleSimulation;
float levelHeight;
-
-
- /* standalone player */
- struct GameFraming framing;
- short fullscreen, xplay, yplay, freqplay;
- short depth, attrib, rt1, rt2;
-
- /* stereo/dome mode */
- struct GameDome dome;
- short stereoflag, stereomode;
- short pad2, pad3;
- float eyeseparation, pad1;
- RecastData recastData;
} GameData;
#define STEREO_NOSTEREO 1
diff --git a/source/blender/python/intern/gpu.c b/source/blender/python/intern/gpu.c
index 8d705e44bb8..334bb1f725a 100644
--- a/source/blender/python/intern/gpu.c
+++ b/source/blender/python/intern/gpu.c
@@ -147,7 +147,6 @@ static PyObject* GPU_export_shader(PyObject* UNUSED(self), PyObject *args, PyObj
PyObject* pymat;
PyObject* as_pointer;
PyObject* pointer;
- PyObject* noargs;
PyObject* result;
PyObject* dict;
PyObject* val;
@@ -170,9 +169,7 @@ static PyObject* GPU_export_shader(PyObject* UNUSED(self), PyObject *args, PyObj
(as_pointer = PyObject_GetAttrString(pyscene, "as_pointer")) != NULL &&
PyCallable_Check(as_pointer)) {
// must be a scene object
- noargs = PyTuple_New(0);
- pointer = PyObject_CallObject(as_pointer, noargs);
- Py_DECREF(noargs);
+ pointer = PyObject_CallObject(as_pointer, NULL);
if (!pointer) {
PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed");
return NULL;
@@ -192,9 +189,7 @@ static PyObject* GPU_export_shader(PyObject* UNUSED(self), PyObject *args, PyObj
(as_pointer = PyObject_GetAttrString(pymat, "as_pointer")) != NULL &&
PyCallable_Check(as_pointer)) {
// must be a material object
- noargs = PyTuple_New(0);
- pointer = PyObject_CallObject(as_pointer, noargs);
- Py_DECREF(noargs);
+ pointer = PyObject_CallObject(as_pointer, NULL);
if (!pointer) {
PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed");
return NULL;