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authorJoshua Leung <aligorith@gmail.com>2011-07-06 05:34:10 +0400
committerJoshua Leung <aligorith@gmail.com>2011-07-06 05:34:10 +0400
commit82b17039edcd3563b80b5448baf16f97f9f2e9e5 (patch)
tree9d9ab082a792ffa40e8c3b2962a1bbbea2fc4fc8 /source/blender
parenteb55fd1b179e4586c4e0e6cd0136c6a4f3d7ba27 (diff)
NLA Drawing - When "Show Control Curves" option in View menu is
disabled, the strips are drawn so that they take up less vertical space. Originally, the primary reason why these were taller than those in the other animation editors was really so that these control curves could be visualised adequately. So, when these aren't shown, we can afford to collapse the strips vertically. This should make it possible to fit more strips on screen to retime them. in some staggered fashion.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c5
-rw-r--r--source/blender/editors/include/ED_anim_api.h11
-rw-r--r--source/blender/editors/space_nla/nla_channels.c4
-rw-r--r--source/blender/editors/space_nla/nla_draw.c34
-rw-r--r--source/blender/editors/space_nla/nla_select.c8
-rw-r--r--source/blender/editors/transform/transform_conversions.c4
-rw-r--r--source/blender/editors/transform/transform_generics.c4
7 files changed, 40 insertions, 30 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index f66e3a23bbf..ff6bd3547ce 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -1825,13 +1825,14 @@ static void borderselect_anim_channels (bAnimContext *ac, rcti *rect, short sele
bAnimListElem *ale;
int filter;
+ SpaceNla *snla = (SpaceNla *)ac->sl;
View2D *v2d= &ac->ar->v2d;
rctf rectf;
float ymin, ymax;
/* set initial y extents */
if (ac->datatype == ANIMCONT_NLA) {
- ymin = (float)(-NLACHANNEL_HEIGHT);
+ ymin = (float)(-NLACHANNEL_HEIGHT(snla));
ymax = 0.0f;
}
else {
@@ -1850,7 +1851,7 @@ static void borderselect_anim_channels (bAnimContext *ac, rcti *rect, short sele
/* loop over data, doing border select */
for (ale= anim_data.first; ale; ale= ale->next) {
if (ac->datatype == ANIMCONT_NLA)
- ymin= ymax - NLACHANNEL_STEP;
+ ymin= ymax - NLACHANNEL_STEP(snla);
else
ymin= ymax - ACHANNEL_STEP;
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 8454f058238..7726b02d511 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -299,11 +299,12 @@ typedef enum eAnimFilter_Flags {
/* -------------- NLA Channel Defines -------------- */
/* NLA channel heights */
-#define NLACHANNEL_FIRST -16
-#define NLACHANNEL_HEIGHT 24
-#define NLACHANNEL_HEIGHT_HALF 12
-#define NLACHANNEL_SKIP 2
-#define NLACHANNEL_STEP (NLACHANNEL_HEIGHT + NLACHANNEL_SKIP)
+// XXX: NLACHANNEL_FIRST isn't used?
+#define NLACHANNEL_FIRST -16
+#define NLACHANNEL_HEIGHT(snla) ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? 16 : 24)
+#define NLACHANNEL_HEIGHT_HALF(snla) ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? 8 : 12)
+#define NLACHANNEL_SKIP 2
+#define NLACHANNEL_STEP(snla) (NLACHANNEL_HEIGHT(snla) + NLACHANNEL_SKIP)
/* channel widths */
#define NLACHANNEL_NAMEWIDTH 200
diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c
index c724a7e0ea7..5e81148c231 100644
--- a/source/blender/editors/space_nla/nla_channels.c
+++ b/source/blender/editors/space_nla/nla_channels.c
@@ -302,6 +302,7 @@ static int mouse_nla_channels (bAnimContext *ac, float x, int channel_index, sho
static int nlachannels_mouseclick_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
bAnimContext ac;
+ SpaceNla *snla;
ARegion *ar;
View2D *v2d;
int channel_index;
@@ -314,6 +315,7 @@ static int nlachannels_mouseclick_invoke(bContext *C, wmOperator *op, wmEvent *e
return OPERATOR_CANCELLED;
/* get useful pointers from animation context data */
+ snla= (SpaceNla *)ac.sl;
ar= ac.ar;
v2d= &ar->v2d;
@@ -329,7 +331,7 @@ static int nlachannels_mouseclick_invoke(bContext *C, wmOperator *op, wmEvent *e
* NLACHANNEL_HEIGHT_HALF.
*/
UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &x, &y);
- UI_view2d_listview_view_to_cell(v2d, NLACHANNEL_NAMEWIDTH, NLACHANNEL_STEP, 0, (float)NLACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
+ UI_view2d_listview_view_to_cell(v2d, NLACHANNEL_NAMEWIDTH, NLACHANNEL_STEP(snla), 0, (float)NLACHANNEL_HEIGHT_HALF(snla), x, y, NULL, &channel_index);
/* handle mouse-click in the relevant channel then */
notifierFlags= mouse_nla_channels(&ac, x, channel_index, selectmode);
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index b2a396ead98..43056e0c28c 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -514,18 +514,18 @@ void draw_nla_main_data (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
- height= ((items*NLACHANNEL_STEP) + (NLACHANNEL_HEIGHT*2));
+ height= ((items*NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla)*2));
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
v2d->tot.ymin= (float)(-height);
/* loop through channels, and set up drawing depending on their type */
- y= (float)(-NLACHANNEL_HEIGHT);
+ y= (float)(-NLACHANNEL_HEIGHT(snla));
for (ale= anim_data.first; ale; ale= ale->next) {
- const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF);
- const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF);
+ const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF(snla));
+ const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF(snla));
/* check if visible */
if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -602,7 +602,7 @@ void draw_nla_main_data (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
}
/* adjust y-position for next one */
- y -= NLACHANNEL_STEP;
+ y -= NLACHANNEL_STEP(snla);
}
/* free tempolary channels */
@@ -616,13 +616,14 @@ void draw_nla_main_data (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
// TODO: depreceate this code...
static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, View2D *v2d, float y)
{
+ SpaceNla *snla = (SpaceNla *)ac->sl;
bAnimListElem *ale;
float x = 0.0f;
/* loop through channels, and set up drawing depending on their type */
for (ale= anim_data->first; ale; ale= ale->next) {
- const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF);
- const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF);
+ const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF(snla));
+ const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF(snla));
const float ydatac= (float)(y - 7);
/* check if visible */
@@ -644,9 +645,9 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie
* - need special icons for these
*/
if (nlt->flag & NLATRACK_SOLO)
- special= ICON_LAYER_ACTIVE;
+ special= ICON_SPACE2;
else
- special= ICON_LAYER_USED;
+ special= ICON_SPACE3;
/* if this track is active and we're tweaking it, don't draw these toggles */
// TODO: need a special macro for this...
@@ -867,7 +868,7 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie
}
/* adjust y-position for next one */
- y -= NLACHANNEL_STEP;
+ y -= NLACHANNEL_STEP(snla);
}
}
@@ -877,6 +878,7 @@ void draw_nla_channel_list (bContext *C, bAnimContext *ac, ARegion *ar)
bAnimListElem *ale;
int filter;
+ SpaceNla *snla = (SpaceNla *)ac->sl;
View2D *v2d= &ar->v2d;
float y= 0.0f;
size_t items;
@@ -892,7 +894,7 @@ void draw_nla_channel_list (bContext *C, bAnimContext *ac, ARegion *ar)
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
- height= ((items*NLACHANNEL_STEP) + (NLACHANNEL_HEIGHT*2));
+ height= ((items*NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla)*2));
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
@@ -902,14 +904,14 @@ void draw_nla_channel_list (bContext *C, bAnimContext *ac, ARegion *ar)
/* draw channels */
{ /* first pass: backdrops + oldstyle drawing */
- y= (float)(-NLACHANNEL_HEIGHT);
+ y= (float)(-NLACHANNEL_HEIGHT(snla));
draw_nla_channel_list_gl(ac, &anim_data, v2d, y);
}
{ /* second pass: UI widgets */
uiBlock *block= uiBeginBlock(C, ar, "NLA channel buttons", UI_EMBOSS);
- y= (float)(-NLACHANNEL_HEIGHT);
+ y= (float)(-NLACHANNEL_HEIGHT(snla));
/* set blending again, as may not be set in previous step */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -917,8 +919,8 @@ void draw_nla_channel_list (bContext *C, bAnimContext *ac, ARegion *ar)
/* loop through channels, and set up drawing depending on their type */
for (ale= anim_data.first; ale; ale= ale->next) {
- const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF);
- const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF);
+ const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF(snla));
+ const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF(snla));
/* check if visible */
if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -929,7 +931,7 @@ void draw_nla_channel_list (bContext *C, bAnimContext *ac, ARegion *ar)
}
/* adjust y-position for next one */
- y -= NLACHANNEL_STEP;
+ y -= NLACHANNEL_STEP(snla);
}
uiEndBlock(C, block);
diff --git a/source/blender/editors/space_nla/nla_select.c b/source/blender/editors/space_nla/nla_select.c
index 5efa3f34c98..5dc937d3ce1 100644
--- a/source/blender/editors/space_nla/nla_select.c
+++ b/source/blender/editors/space_nla/nla_select.c
@@ -225,9 +225,10 @@ static void borderselect_nla_strips (bAnimContext *ac, rcti rect, short mode, sh
bAnimListElem *ale;
int filter;
+ SpaceNla *snla = (SpaceNla *)ac->sl;
View2D *v2d= &ac->ar->v2d;
rctf rectf;
- float ymin=(float)(-NLACHANNEL_HEIGHT), ymax=0;
+ float ymin=(float)(-NLACHANNEL_HEIGHT(snla)), ymax=0;
/* convert border-region to view coordinates */
UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin);
@@ -242,7 +243,7 @@ static void borderselect_nla_strips (bAnimContext *ac, rcti rect, short mode, sh
/* loop over data, doing border select */
for (ale= anim_data.first; ale; ale= ale->next) {
- ymin= ymax - NLACHANNEL_STEP;
+ ymin= ymax - NLACHANNEL_STEP(snla);
/* perform vertical suitability check (if applicable) */
if ( (mode == NLA_BORDERSEL_FRAMERANGE) ||
@@ -505,6 +506,7 @@ static void mouse_nla_strips (bContext *C, bAnimContext *ac, const int mval[2],
bAnimListElem *ale = NULL;
int filter;
+ SpaceNla *snla = (SpaceNla *)ac->sl;
View2D *v2d= &ac->ar->v2d;
Scene *scene= ac->scene;
NlaStrip *strip = NULL;
@@ -515,7 +517,7 @@ static void mouse_nla_strips (bContext *C, bAnimContext *ac, const int mval[2],
/* use View2D to determine the index of the channel (i.e a row in the list) where keyframe was */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
- UI_view2d_listview_view_to_cell(v2d, 0, NLACHANNEL_STEP, 0, (float)NLACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
+ UI_view2d_listview_view_to_cell(v2d, 0, NLACHANNEL_STEP(snla), 0, (float)NLACHANNEL_HEIGHT_HALF(snla), x, y, NULL, &channel_index);
/* x-range to check is +/- 7 (in screen/region-space) on either side of mouse click
* (that is the size of keyframe icons, so user should be expecting similar tolerances)
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 23411b13a32..30010aad3d7 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -2479,6 +2479,7 @@ static short FrameOnMouseSide(char side, float frame, float cframe)
static void createTransNlaData(bContext *C, TransInfo *t)
{
Scene *scene= t->scene;
+ SpaceNla *snla = NULL;
TransData *td = NULL;
TransDataNla *tdn = NULL;
@@ -2492,6 +2493,7 @@ static void createTransNlaData(bContext *C, TransInfo *t)
/* determine what type of data we are operating on */
if (ANIM_animdata_get_context(C, &ac) == 0)
return;
+ snla = (SpaceNla *)ac.sl;
/* filter data */
filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT);
@@ -2577,7 +2579,7 @@ static void createTransNlaData(bContext *C, TransInfo *t)
tdn->strip= strip;
tdn->trackIndex= BLI_findindex(&adt->nla_tracks, nlt);
- yval= (float)(tdn->trackIndex * NLACHANNEL_STEP);
+ yval= (float)(tdn->trackIndex * NLACHANNEL_STEP(snla));
tdn->h1[0]= strip->start;
tdn->h1[1]= yval;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index b62651da3d1..9b56437e985 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -573,8 +573,8 @@ void recalcData(TransInfo *t)
/* now, check if we need to try and move track
* - we need to calculate both, as only one may have been altered by transform if only 1 handle moved
*/
- delta_y1= ((int)tdn->h1[1] / NLACHANNEL_STEP - tdn->trackIndex);
- delta_y2= ((int)tdn->h2[1] / NLACHANNEL_STEP - tdn->trackIndex);
+ delta_y1= ((int)tdn->h1[1] / NLACHANNEL_STEP(snla) - tdn->trackIndex);
+ delta_y2= ((int)tdn->h2[1] / NLACHANNEL_STEP(snla) - tdn->trackIndex);
if (delta_y1 || delta_y2) {
NlaTrack *track;