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authorSergey Sharybin <sergey.vfx@gmail.com>2013-05-12 23:01:23 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-05-12 23:01:23 +0400
commitdf746390020f4484c76d95e094f2533a84bf436c (patch)
treed40cdb0daf27e9d07621651c7accfa0fc0d41ce2 /source/blender
parent87b308fc23f4b8889c07d1df9f20df7d5f113d63 (diff)
Speedup for rendered viewport for blender internal
Display code was a bottleneck here, so made it so render result draw follows Image Draw settings.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/render/render_internal.c53
-rw-r--r--source/blender/imbuf/IMB_colormanagement.h5
-rw-r--r--source/blender/imbuf/intern/colormanagement.c24
3 files changed, 71 insertions, 11 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 424af022366..3e6d426eb06 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -42,6 +42,7 @@
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_userdef_types.h"
#include "BKE_blender.h"
#include "BKE_context.h"
@@ -1027,18 +1028,48 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C)
RE_AcquireResultImage(re, &rres);
if (rres.rectf) {
- unsigned char *rect_byte = MEM_mallocN(rres.rectx * rres.recty * sizeof(int), "ed_preview_draw_rect");
-
- RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte);
-
- glEnable(GL_BLEND);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, rect_byte);
- glDisable(GL_BLEND);
-
- MEM_freeN(rect_byte);
+ Scene *scene = CTX_data_scene(C);
+ bool force_fallback = false;
+ bool need_fallback = true;
+ float dither = scene->r.dither_intensity;
+
+ /* Dithering is not supported on GLSL yet */
+ force_fallback |= dither != 0.0f;
+
+ /* If user decided not to use GLSL, fallback to glaDrawPixelsAuto */
+ force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
+
+ /* Try using GLSL display transform. */
+ if (force_fallback == false) {
+ if (IMB_colormanagement_setup_glsl_draw(NULL, &scene->display_settings, TRUE)) {
+ glEnable(GL_BLEND);
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_FLOAT,
+ GL_LINEAR, rres.rectf);
+ glDisable(GL_BLEND);
+
+ IMB_colormanagement_finish_glsl_draw();
+ need_fallback = false;
+ }
+ }
+
+ /* If GLSL failed, use old-school CPU-based transform. */
+ if (need_fallback) {
+ unsigned char *display_buffer = MEM_mallocN(4 * rres.rectx * rres.recty * sizeof(char),
+ "render_view3d_draw");
+
+ IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty,
+ 4, dither, NULL, &scene->display_settings);
+
+ glEnable(GL_BLEND);
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ glaDrawPixelsAuto(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_UNSIGNED_BYTE,
+ GL_LINEAR, display_buffer);
+ glDisable(GL_BLEND);
+
+ MEM_freeN(display_buffer);
+ }
}
RE_ReleaseResultImage(re);
}
-
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 314daed00dd..7399b8554aa 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -93,6 +93,11 @@ struct ImBuf *IMB_colormanagement_imbuf_for_write(struct ImBuf *ibuf, int save_a
const struct ColorManagedDisplaySettings *display_settings,
struct ImageFormatData *image_format_data);
+void IMB_colormanagement_buffer_make_display_space(float *buffer, unsigned char *display_buffer,
+ int width, int height, int channels, float dither,
+ const struct ColorManagedViewSettings *view_settings,
+ const struct ColorManagedDisplaySettings *display_settings);
+
/* ** Public display buffers interfaces ** */
void IMB_colormanagement_display_settings_from_ctx(const struct bContext *C,
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index c127a7b719a..78eb5eeb65b 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -1863,6 +1863,30 @@ ImBuf *IMB_colormanagement_imbuf_for_write(ImBuf *ibuf, int save_as_render, int
return colormanaged_ibuf;
}
+void IMB_colormanagement_buffer_make_display_space(float *buffer, unsigned char *display_buffer,
+ int width, int height, int channels, float dither,
+ const ColorManagedViewSettings *view_settings,
+ const ColorManagedDisplaySettings *display_settings)
+{
+ ColormanageProcessor *cm_processor;
+ size_t float_buffer_size = width * height * channels * sizeof(float);
+ float *display_buffer_float = MEM_mallocN(float_buffer_size, "byte_buffer_make_display_space");
+
+ memcpy(display_buffer_float, buffer, float_buffer_size);
+
+ cm_processor = IMB_colormanagement_display_processor_new(view_settings, display_settings);
+
+ processor_transform_apply_threaded(display_buffer_float, width, height, channels,
+ cm_processor, TRUE);
+
+ IMB_buffer_byte_from_float(display_buffer, display_buffer_float,
+ channels, dither, IB_PROFILE_SRGB, IB_PROFILE_SRGB,
+ TRUE, width, height, width, width);
+
+ MEM_freeN(display_buffer_float);
+ IMB_colormanagement_processor_free(cm_processor);
+}
+
static void imbuf_verify_float(ImBuf *ibuf)
{
/* multiple threads could request for display buffer at once and in case