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authorCampbell Barton <ideasman42@gmail.com>2012-10-19 11:20:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-19 11:20:37 +0400
commit78f7518bf3c3f00ae0e2c7dd9b3c3ce8023d3083 (patch)
treeba378721744dd1a632a70953f895b2e6189d90f3 /source/blender
parent03164c315237113236751c834cebcefeed927fc5 (diff)
small quadric library ported from Laurence Bourn's LOD_decimator LOD_Quadric class. not used just yet.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenlib/BLI_quadric.h56
-rw-r--r--source/blender/blenlib/CMakeLists.txt4
-rw-r--r--source/blender/blenlib/intern/quadric.c131
3 files changed, 190 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_quadric.h b/source/blender/blenlib/BLI_quadric.h
new file mode 100644
index 00000000000..aec11ec2b44
--- /dev/null
+++ b/source/blender/blenlib/BLI_quadric.h
@@ -0,0 +1,56 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Laurence Bourn, Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BLI_QUADRIC_H__
+#define __BLI_QUADRIC_H__
+
+/** \file BLI_quadric.h
+ * \ingroup bli
+ */
+
+typedef struct Quadric {
+ float a2, ab, ac, ad,
+ b2, bc, bd,
+ c2, cd,
+ d2;
+} Quadric;
+
+/* conversion */
+void BLI_quadric_from_v3_dist(Quadric *q, const float v[3], const float offset);
+void BLI_quadric_to_tensor_m3(const Quadric *q, float m[3][3]);
+void BLI_quadric_to_vector_v3(const Quadric *q, float v[3]);
+
+void BLI_quadric_clear(Quadric *q);
+
+/* math */
+void BLI_quadric_add_qu_qu(Quadric *a, const Quadric *b);
+void BLI_quadric_add_qu_ququ(Quadric *r, const Quadric *a, const Quadric *b);
+void BLI_quadric_mul(Quadric *a, const float scalar);
+
+/* solve */
+float BLI_quadric_evaluate(const Quadric *q, const float v[3]);
+int BLI_quadric_optimize(const Quadric *q, float v[3]);
+
+#endif /* __BLI_QUADRIC_H__ */
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index 2836174be73..6839f05bfbc 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -78,6 +78,7 @@ set(SRC
intern/noise.c
intern/path_util.c
intern/pbvh.c
+ intern/quadric.c
intern/rand.c
intern/rct.c
intern/scanfill.c
@@ -90,8 +91,8 @@ set(SRC
intern/threads.c
intern/time.c
intern/uvproject.c
- intern/voxel.c
intern/voronoi.c
+ intern/voxel.c
intern/winstuff.c
BLI_args.h
@@ -135,6 +136,7 @@ set(SRC
BLI_noise.h
BLI_path_util.h
BLI_pbvh.h
+ BLI_quadric.h
BLI_rand.h
BLI_rect.h
BLI_scanfill.h
diff --git a/source/blender/blenlib/intern/quadric.c b/source/blender/blenlib/intern/quadric.c
new file mode 100644
index 00000000000..1c04beacbfb
--- /dev/null
+++ b/source/blender/blenlib/intern/quadric.c
@@ -0,0 +1,131 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Laurence Bourn, Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenlib/intern/quadric.c
+ * \ingroup bli
+ *
+ * \note This isn't fully complete,
+ * possible there are other useful functions to add here.
+ *
+ * \note try to follow BLI_math naming convention here.
+ */
+
+//#include <string.h>
+
+#include "BLI_math.h"
+#include "BLI_quadric.h" /* own include */
+
+
+#define QUADRIC_FLT_TOT (sizeof(Quadric) / sizeof(float))
+
+void BLI_quadric_from_v3_dist(Quadric *q, const float v[3], const float offset)
+{
+ q->a2 = v[0] * v[0];
+ q->b2 = v[1] * v[1];
+ q->c2 = v[2] * v[2];
+
+ q->ab = v[0] * v[1];
+ q->ac = v[0] * v[2];
+ q->bc = v[1] * v[2];
+
+ q->ad = v[0] * offset;
+ q->bd = v[1] * offset;
+ q->cd = v[2] * offset;
+
+ q->d2 = offset * offset;
+}
+
+void BLI_quadric_to_tensor_m3(const Quadric *q, float m[3][3])
+{
+ m[0][0] = q->a2;
+ m[0][1] = q->ab;
+ m[0][2] = q->ac;
+
+ m[1][0] = q->ab;
+ m[1][1] = q->b2;
+ m[1][2] = q->bc;
+
+ m[2][0] = q->ac;
+ m[2][1] = q->bc;
+ m[2][2] = q->c2;
+}
+
+void BLI_quadric_to_vector_v3(const Quadric *q, float v[3])
+{
+ v[0] = q->ad;
+ v[1] = q->bd;
+ v[2] = q->cd;
+}
+
+void BLI_quadric_clear(Quadric *q)
+{
+ memset(q, 0, sizeof(*q));
+}
+
+void BLI_quadric_add_qu_qu(Quadric *a, const Quadric *b)
+{
+ add_vn_vn((float *)a, (float *)b, QUADRIC_FLT_TOT);
+}
+
+void BLI_quadric_add_qu_ququ(Quadric *r, const Quadric *a, const Quadric *b)
+{
+ add_vn_vnvn((float *)r, (const float *)a, (const float *)b, QUADRIC_FLT_TOT);
+}
+
+void BLI_quadric_mul(Quadric *a, const float scalar)
+{
+ mul_vn_fl((float *)a, QUADRIC_FLT_TOT, scalar);
+}
+
+float BLI_quadric_evaluate(const Quadric *q, const float v[3])
+{
+ return (v[0] * v[0] * q->a2 + 2.0f * v[0] * v[1] * q->ab + 2.0f * v[0] * v[2] * q->ac + 2.0f * v[0] * q->ad +
+ v[1] * v[1] * q->b2 + 2.0f * v[1] * v[2] * q->bc + 2.0f * v[1] * q->bd +
+ v[2] * v[2] * q->c2 + 2.0f * v[2] * q->cd +
+ q->d2);
+}
+
+int BLI_quadric_optimize(const Quadric *q, float v[3])
+{
+ float m[3][3];
+ float det;
+
+ BLI_quadric_to_tensor_m3(q, m);
+ det = determinant_m3(m[0][0], m[0][1], m[0][2],
+ m[1][0], m[1][1], m[1][2],
+ m[2][0], m[2][1], m[2][2]);
+
+ if (det != 0.0f) {
+ invert_m3(m);
+ BLI_quadric_to_vector_v3(q, v);
+ mul_m3_v3(m, v);
+ negate_v3(v);
+
+ return TRUE;
+ }
+ else {
+ return FALSE;
+ }
+}