diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-06-13 17:02:01 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-06-13 17:02:01 +0400 |
commit | b40eb540d3a49c710bbd10effa9d9db04a915347 (patch) | |
tree | 8e25085307896bb83c8fd5b6d8602f0edc006a6f /source/blender | |
parent | c7debe1455f4e48e98ccb7af385dc1b1075f83e6 (diff) |
G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly.
KX_PythonSeq.cpp - disable the cmpfunc with py3, need to have richcmp.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/src/space.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c index 8ff2b526ae8..1e845376952 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -194,8 +194,8 @@ #include "BLO_sys_types.h" // for intptr_t support /* maybe we need this defined somewhere else */ -extern void StartKetsjiShell(ScrArea *area, char* startscenename, struct Main* maggie, struct SpaceIpo* sipo,int always_use_expand_framing); -extern void StartKetsjiShellSimulation(ScrArea *area, char* startscenename, struct Main* maggie, struct SpaceIpo* sipo,int always_use_expand_framing);/*rcruiz*/ +extern void StartKetsjiShell(ScrArea *area, char* startscenename, struct Main* maggie,int always_use_expand_framing); +extern void StartKetsjiShellSimulation(ScrArea *area, char* startscenename, struct Main* maggie, int always_use_expand_framing);/*rcruiz*/ /** * When the mipmap setting changes, we want to redraw the view right @@ -556,7 +556,7 @@ void start_game(void) space_set_commmandline_options(); SaveState(); - StartKetsjiShell(curarea, startscene->id.name+2, G.main,G.sipo, 1); + StartKetsjiShell(curarea, startscene->id.name+2, G.main, 1); RestoreState(); /* Restart BPY - unload the game engine modules. */ @@ -634,7 +634,7 @@ void start_RBSimulation(void) space_set_commmandline_options(); SaveState(); - StartKetsjiShellSimulation(curarea, startscene->id.name+2, G.main,G.sipo, 1); + StartKetsjiShellSimulation(curarea, startscene->id.name+2, G.main, 1); RestoreState(); /* Restart BPY - unload the game engine modules. */ |