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authorJeroen Bakker <j.bakker@atmind.nl>2012-05-31 17:05:00 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-05-31 17:05:00 +0400
commitb04cd3a76561f17ef0951837ae0ea169e563a571 (patch)
tree35070f4b51bb4255f8c3d608646424bb8ba3c7e1 /source/blender
parentceea98be2f54ed72691a130ea8eed613726e4521 (diff)
Fix for [#31602] Node Glare: Ghosts effect
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/compositor/CMakeLists.txt24
-rw-r--r--source/blender/compositor/nodes/COM_GlareNode.cpp25
-rw-r--r--source/blender/compositor/operations/COM_FastGaussianBlurOperation.h2
-rw-r--r--source/blender/compositor/operations/COM_GlareBaseOperation.h30
-rw-r--r--source/blender/compositor/operations/COM_GlareGhostOperation.cpp114
-rw-r--r--source/blender/compositor/operations/COM_GlareGhostOperation.h (renamed from source/blender/compositor/operations/COM_LensGlowImageOperation.h)33
-rw-r--r--source/blender/compositor/operations/COM_LensGhostOperation.cpp815
-rw-r--r--source/blender/compositor/operations/COM_LensGhostOperation.h82
-rw-r--r--source/blender/compositor/operations/COM_LensGlowImageOperation.cpp56
-rw-r--r--source/blender/compositor/operations/COM_LensGlowOperation.cpp58
-rw-r--r--source/blender/compositor/operations/COM_LensGlowOperation.h56
11 files changed, 188 insertions, 1107 deletions
diff --git a/source/blender/compositor/CMakeLists.txt b/source/blender/compositor/CMakeLists.txt
index 3230c0ec33d..355b5ac58c3 100644
--- a/source/blender/compositor/CMakeLists.txt
+++ b/source/blender/compositor/CMakeLists.txt
@@ -187,10 +187,6 @@ set(SRC
operations/COM_CropOperation.cpp
operations/COM_CropOperation.h
- operations/COM_LensGlowOperation.cpp
- operations/COM_LensGlowOperation.h
- operations/COM_LensGhostOperation.cpp
- operations/COM_LensGhostOperation.h
nodes/COM_TransformNode.cpp
nodes/COM_TransformNode.h
nodes/COM_Stabilize2dNode.cpp
@@ -374,16 +370,14 @@ operations/COM_ColorSpillOperation.h
operations/COM_RenderLayersCyclesOperation.cpp
operations/COM_RenderLayersCyclesOperation.h
-operations/COM_ImageOperation.cpp
-operations/COM_ImageOperation.h
-operations/COM_MultilayerImageOperation.cpp
-operations/COM_MultilayerImageOperation.h
-operations/COM_TextureOperation.cpp
-operations/COM_TextureOperation.h
-operations/COM_BokehImageOperation.cpp
-operations/COM_BokehImageOperation.h
-operations/COM_LensGlowImageOperation.cpp
-operations/COM_LensGlowImageOperation.h
+ operations/COM_ImageOperation.cpp
+ operations/COM_ImageOperation.h
+ operations/COM_MultilayerImageOperation.cpp
+ operations/COM_MultilayerImageOperation.h
+ operations/COM_TextureOperation.cpp
+ operations/COM_TextureOperation.h
+ operations/COM_BokehImageOperation.cpp
+ operations/COM_BokehImageOperation.h
operations/COM_SocketProxyOperation.h
@@ -575,6 +569,8 @@ operations/COM_ConvertDepthToRadiusOperation.cpp
operations/COM_GlareSimpleStarOperation.h
operations/COM_GlareStreaksOperation.cpp
operations/COM_GlareStreaksOperation.h
+ operations/COM_GlareGhostOperation.cpp
+ operations/COM_GlareGhostOperation.h
operations/COM_SetSamplerOperation.cpp
operations/COM_SetSamplerOperation.h
diff --git a/source/blender/compositor/nodes/COM_GlareNode.cpp b/source/blender/compositor/nodes/COM_GlareNode.cpp
index 9382e726d76..dc367040c9a 100644
--- a/source/blender/compositor/nodes/COM_GlareNode.cpp
+++ b/source/blender/compositor/nodes/COM_GlareNode.cpp
@@ -29,6 +29,7 @@
#include "COM_SetValueOperation.h"
#include "COM_MixBlendOperation.h"
#include "COM_FastGaussianBlurOperation.h"
+#include "COM_GlareGhostOperation.h"
GlareNode::GlareNode(bNode *editorNode): Node(editorNode)
{
@@ -42,6 +43,30 @@ void GlareNode::convertToOperations(ExecutionSystem *system, CompositorContext *
switch (glare->type) {
default:
+ case 3:
+ {
+ GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
+ GlareGhostOperation * glareoperation = new GlareGhostOperation();
+ SetValueOperation * mixvalueoperation = new SetValueOperation();
+ MixBlendOperation * mixoperation = new MixBlendOperation();
+
+ this->getInputSocket(0)->relinkConnections(thresholdOperation->getInputSocket(0), 0, system);
+ addLink(system, thresholdOperation->getOutputSocket(), glareoperation->getInputSocket(0));
+ addLink(system, mixvalueoperation->getOutputSocket(), mixoperation->getInputSocket(0));
+ addLink(system, glareoperation->getOutputSocket(), mixoperation->getInputSocket(2));
+ addLink(system, thresholdOperation->getInputSocket(0)->getConnection()->getFromSocket(), mixoperation->getInputSocket(1));
+ this->getOutputSocket()->relinkConnections(mixoperation->getOutputSocket());
+
+ thresholdOperation->setThreshold(glare->threshold);
+ glareoperation->setGlareSettings(glare);
+ mixvalueoperation->setValue(0.5f+glare->mix*0.5f);
+ mixoperation->setResolutionInputSocketIndex(1);
+
+ system->addOperation(glareoperation);
+ system->addOperation(thresholdOperation);
+ system->addOperation(mixvalueoperation);
+ system->addOperation(mixoperation);
+ }
case 2: // streaks
{
GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
diff --git a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.h b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.h
index cf36e7f6ebe..6c3e373472b 100644
--- a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.h
+++ b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.h
@@ -36,7 +36,7 @@ public:
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
void executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data);
- void IIR_gauss(MemoryBuffer *src, float sigma, int channel, int xy);
+ static void IIR_gauss(MemoryBuffer *src, float sigma, int channel, int xy);
void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
void deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data);
diff --git a/source/blender/compositor/operations/COM_GlareBaseOperation.h b/source/blender/compositor/operations/COM_GlareBaseOperation.h
index e06244d3cdd..2fa8afc9c4c 100644
--- a/source/blender/compositor/operations/COM_GlareBaseOperation.h
+++ b/source/blender/compositor/operations/COM_GlareBaseOperation.h
@@ -25,6 +25,36 @@
#include "COM_NodeOperation.h"
#include "DNA_node_types.h"
+
+/* utility functions used by glare, tonemap and lens distortion */
+/* soms macros for color handling */
+typedef float fRGB[4];
+/* clear color */
+#define fRGB_clear(c) { c[0]=c[1]=c[2]=0.f; } (void)0
+/* copy c2 to c1 */
+#define fRGB_copy(c1, c2) { c1[0]=c2[0]; c1[1]=c2[1]; c1[2]=c2[2]; c1[3]=c2[3]; } (void)0
+/* add c2 to c1 */
+#define fRGB_add(c1, c2) { c1[0]+=c2[0]; c1[1]+=c2[1]; c1[2]+=c2[2]; } (void)0
+/* subtract c2 from c1 */
+#define fRGB_sub(c1, c2) { c1[0]-=c2[0]; c1[1]-=c2[1]; c1[2]-=c2[2]; } (void)0
+/* multiply c by float value s */
+#define fRGB_mult(c, s) { c[0]*=s; c[1]*=s; c[2]*=s; } (void)0
+/* multiply c2 by s and add to c1 */
+#define fRGB_madd(c1, c2, s) { c1[0]+=c2[0]*s; c1[1]+=c2[1]*s; c1[2]+=c2[2]*s; } (void)0
+/* multiply c2 by color c1 */
+#define fRGB_colormult(c, cs) { c[0]*=cs[0]; c[1]*=cs[1]; c[2]*=cs[2]; } (void)0
+/* multiply c2 by color c3 and add to c1 */
+#define fRGB_colormadd(c1, c2, c3) { c1[0]+=c2[0]*c3[0]; c1[1]+=c2[1]*c3[1]; c1[2]+=c2[2]*c3[2]; } (void)0
+/* multiply c2 by color rgb, rgb as separate arguments */
+#define fRGB_rgbmult(c, r, g, b) { c[0]*=(r); c[1]*=(g); c[2]*=(b); } (void)0
+/* swap colors c1 & c2 */
+#define fRGB_swap(c1, c2) { float _t=c1[0]; c1[0]=c2[0]; c2[0]=_t;\
+ _t=c1[1]; c1[1]=c2[1]; c2[1]=_t;\
+ _t=c1[2]; c1[2]=c2[2]; c2[2]=_t;\
+ _t=c1[3]; c1[3]=c2[3]; c3[3]=_t;\
+ } (void)0
+
+
class GlareBaseOperation : public NodeOperation {
private:
/**
diff --git a/source/blender/compositor/operations/COM_GlareGhostOperation.cpp b/source/blender/compositor/operations/COM_GlareGhostOperation.cpp
new file mode 100644
index 00000000000..c5b1d6caa89
--- /dev/null
+++ b/source/blender/compositor/operations/COM_GlareGhostOperation.cpp
@@ -0,0 +1,114 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_GlareGhostOperation.h"
+#include "BLI_math.h"
+#include "COM_FastGaussianBlurOperation.h"
+
+static float smoothMask(float x, float y)
+{
+ float t;
+ x = 2.f*x - 1.f, y = 2.f*y - 1.f;
+ if ((t = 1.f - sqrtf(x*x + y*y)) <= 0.f) return 0.f;
+ return t;
+}
+
+
+void GlareGhostOperation::generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings)
+{
+ const int qt = 1 << settings->quality;
+ const float s1 = 4.f/(float)qt, s2 = 2.f*s1;
+ int x, y, n, p, np;
+ fRGB c, tc, cm[64];
+ float sc, isc, u, v, sm, s, t, ofs, scalef[64];
+ const float cmo = 1.f - settings->colmod;
+
+ MemoryBuffer *gbuf = inputTile->duplicate();
+ MemoryBuffer *tbuf1 = inputTile->duplicate();
+
+ FastGaussianBlurOperation::IIR_gauss(tbuf1, s1, 0, 3);
+ FastGaussianBlurOperation::IIR_gauss(tbuf1, s1, 1, 3);
+ FastGaussianBlurOperation::IIR_gauss(tbuf1, s1, 2, 3);
+
+ MemoryBuffer *tbuf2 = tbuf1->duplicate();
+
+ FastGaussianBlurOperation::IIR_gauss(tbuf2, s2, 0, 3);
+ FastGaussianBlurOperation::IIR_gauss(tbuf2, s2, 1, 3);
+ FastGaussianBlurOperation::IIR_gauss(tbuf2, s2, 2, 3);
+
+ if (settings->iter & 1) ofs = 0.5f; else ofs = 0.f;
+ for (x=0; x<(settings->iter*4); x++) {
+ y = x & 3;
+ cm[x][0] = cm[x][1] = cm[x][2] = 1;
+ if (y==1) fRGB_rgbmult(cm[x], 1.f, cmo, cmo);
+ if (y==2) fRGB_rgbmult(cm[x], cmo, cmo, 1.f);
+ if (y==3) fRGB_rgbmult(cm[x], cmo, 1.f, cmo);
+ scalef[x] = 2.1f*(1.f-(x+ofs)/(float)(settings->iter*4));
+ if (x & 1) scalef[x] = -0.99f/scalef[x];
+ }
+
+ sc = 2.13;
+ isc = -0.97;
+ for (y=0; y<gbuf->getHeight(); y++) {
+ v = (float)(y+0.5f) / (float)gbuf->getHeight();
+ for (x=0; x<gbuf->getWidth(); x++) {
+ u = (float)(x+0.5f) / (float)gbuf->getWidth();
+ s = (u-0.5f)*sc + 0.5f, t = (v-0.5f)*sc + 0.5f;
+ tbuf1->read(c, s*gbuf->getWidth(), t*gbuf->getHeight());
+ sm = smoothMask(s, t);
+ fRGB_mult(c, sm);
+ s = (u-0.5f)*isc + 0.5f, t = (v-0.5f)*isc + 0.5f;
+ tbuf2->read(tc, s*gbuf->getWidth()-0.5f, t*gbuf->getHeight()-0.5f);
+ sm = smoothMask(s, t);
+ fRGB_madd(c, tc, sm);
+
+ gbuf->writePixel(x, y, c);
+ }
+ }
+
+ memset(tbuf1->getBuffer(), 0, tbuf1->getWidth()*tbuf1->getHeight()*COM_NUMBER_OF_CHANNELS*sizeof(float));
+ for (n=1; n<settings->iter; n++) {
+ for (y=0; y<gbuf->getHeight(); y++) {
+ v = (float)(y+0.5f) / (float)gbuf->getHeight();
+ for (x=0; x<gbuf->getWidth(); x++) {
+ u = (float)(x+0.5f) / (float)gbuf->getWidth();
+ tc[0] = tc[1] = tc[2] = 0.f;
+ for (p=0;p<4;p++) {
+ np = (n<<2) + p;
+ s = (u-0.5f)*scalef[np] + 0.5f;
+ t = (v-0.5f)*scalef[np] + 0.5f;
+ gbuf->read(c, s*gbuf->getWidth() - 0.5f, t*gbuf->getHeight() - 0.5f);
+ fRGB_colormult(c, cm[np]);
+ sm = smoothMask(s, t)*0.25f;
+ fRGB_madd(tc, c, sm);
+ }
+ tbuf1->writePixel(x, y, tc);
+ }
+ }
+ memcpy(gbuf->getBuffer(), tbuf1->getBuffer(), tbuf1->getWidth()*tbuf1->getHeight()*COM_NUMBER_OF_CHANNELS*sizeof(float));
+ }
+ memcpy(data, gbuf->getBuffer(), gbuf->getWidth()*gbuf->getHeight()*COM_NUMBER_OF_CHANNELS*sizeof(float));
+
+ delete gbuf;
+ delete tbuf1;
+ delete tbuf2;
+}
diff --git a/source/blender/compositor/operations/COM_LensGlowImageOperation.h b/source/blender/compositor/operations/COM_GlareGhostOperation.h
index 424b4d4fc3d..48b5e8986a9 100644
--- a/source/blender/compositor/operations/COM_LensGlowImageOperation.h
+++ b/source/blender/compositor/operations/COM_GlareGhostOperation.h
@@ -20,33 +20,16 @@
* Monique Dewanchand
*/
-#ifndef _COM_LensGlowImageOperation_h
-#define _COM_LensGlowImageOperation_h
+#ifndef _COM_GlareGhostOperation_h
+#define _COM_GlareGhostOperation_h
#include "COM_NodeOperation.h"
+#include "DNA_node_types.h"
+#include "COM_GlareBaseOperation.h"
-
-class LensGlowImageOperation : public NodeOperation {
-private:
- float scale;
-
+class GlareGhostOperation : public GlareBaseOperation {
public:
- LensGlowImageOperation();
-
- /**
- * the inner loop of this program
- */
- void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
-
- /**
- * Initialize the execution
- */
- void initExecution();
-
- /**
- * Deinitialize the execution
- */
- void deinitExecution();
-
- void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
+ GlareGhostOperation() : GlareBaseOperation() {}
+protected:
+ void generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings);
};
#endif
diff --git a/source/blender/compositor/operations/COM_LensGhostOperation.cpp b/source/blender/compositor/operations/COM_LensGhostOperation.cpp
deleted file mode 100644
index bbf6df6c1e5..00000000000
--- a/source/blender/compositor/operations/COM_LensGhostOperation.cpp
+++ /dev/null
@@ -1,815 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor:
- * Jeroen Bakker
- * Monique Dewanchand
- */
-
-#include "COM_LensGhostOperation.h"
-#include "BLI_math.h"
-#include "BLI_utildefines.h"
-
-#define MAX_STEP 256
-class Ray {
-public:
- float position[3];
- float direction[3];
- float uv[2];
- double wavelength;
- float intensity;
- bool valid;
- void copyFrom(Ray *other) {
- copy_v3_v3(position, other->position);
- copy_v3_v3(direction, other->direction);
- copy_v2_v2(uv, other->uv);
- wavelength = other->wavelength;
- intensity = other->intensity;
- this->valid = other->valid;
- }
-};
-
-class Intersection {
-public:
- float position[3];
- float normal[3];
- double theta;
- bool hit;
- bool inverted;
-};
-
-class LensInterface {
-public:
- float position[3];
- float radius;
- float nominalRadius;
- double refraction1;
- double refraction2;
- double refraction3;
- float thicknessCoathing;
- virtual bool isFlat() = 0;
- virtual void intersect(Intersection *result, Ray *ray) = 0;
-};
-
-class FlatInterface: public LensInterface {
-public:
- bool isFlat() {return true;}
- FlatInterface(float positionX, float positionY, float positionZ, float radius) {
- this->position[0] = positionX;
- this->position[1] = positionY;
- this->position[2] = positionZ;
- this->radius = radius;
- this->nominalRadius = radius;
- this->refraction1 = 1.0f;
- this->refraction2 = 1.0f;
- this->refraction3 = 1.0f;
- this->thicknessCoathing = 0.0f;
-
- }
- void intersect(Intersection *result, Ray *ray) {
- const float dz = this->position[2]-ray->position[2];
- result->position[0] = ray->position[0] + ray->direction[0]*(dz)/ray->direction[2];
- result->position[1] = ray->position[1] + ray->direction[1]*(dz)/ray->direction[2];
- result->position[2] = ray->position[2] + ray->direction[2]*(dz)/ray->direction[2];
- result->normal[0] = 0.0f;
- result->normal[1] = 0.0f;
- result->normal[2] = ray->direction[2]>0?-1.0f:1.0f;
- result->theta = 0.0f;
-// result->hit = this->nominalRadius>maxf(fabs(result->position[0]), fabs(result->position[1]));
- result->hit = true;
- result->inverted = false;
- }
-};
-
-class SphereInterface: public LensInterface {
-public:
- SphereInterface(float positionX, float positionY, float positionZ, float radius, float nominalRadius, float n0, float n2, float coatingPhase) {
- this->position[0] = positionX;
- this->position[1] = positionY;
- this->position[2] = positionZ;
- this->radius = radius;
- this->nominalRadius = nominalRadius;
- this->refraction1 = n0;
- this->refraction3 = n2;
- this->refraction2 = maxf(sqrtf(n0*n2), 1.38);
-
- this->thicknessCoathing = coatingPhase/4/this->refraction2;
- }
- bool isFlat() {return false;}
- void intersect(Intersection *result, Ray *ray) {
- float delta[3] ={ray->position[0] - this->position[0],
- ray->position[1] - this->position[1],
- ray->position[2] - this->position[2]};
- float b = dot_v3v3(delta, ray->direction);
- float c = dot_v3v3(delta, delta) - this->radius*this->radius;
- float b2c = b*b-c;
- if (b2c < 0) {
- result->hit = false;
- }
- else {
- float sgn = (this->radius*ray->direction[2])>0?1.0f:-1.0f;
- float t = sqrtf(b2c)*sgn-b;
- result->position[0] = ray->direction[0]*t+ray->position[0];
- result->position[1] = ray->direction[1]*t+ray->position[1];
- result->position[2] = ray->direction[2]*t+ray->position[2];
-
- float p[3] = {
- result->position[0] - this->position[0],
- result->position[1] - this->position[1],
- result->position[2] - this->position[2]
- };
- normalize_v3(p);
-
- if (dot_v3v3(p, ray->direction)> 0) {
- result->normal[0] = -p[0];
- result->normal[1] = -p[1];
- result->normal[2] = -p[2];
- }
- else {
- result->normal[0] = p[0];
- result->normal[1] = p[1];
- result->normal[2] = p[2];
- }
-
- float inverse[3] ={
- -ray->direction[0],
- -ray->direction[1],
- -ray->direction[2]};
-
- result->theta = acosf(dot_v3v3(inverse, result->normal));
- result->hit = this->nominalRadius>sqrt(result->position[0]*result->position[0]+result->position[1]*result->position[1]);
-// result->hit = this->nominalRadius>maxf(fabs(result->position[0]), fabs(result->position[1]));
-// result->hit = true;
- result->inverted = t < 0;
- }
- }
-};
-class RayResult {
-public:
- float x;
- float y;
- float intensity[3];
- float u;
- float v;
- float screenX;
- float screenY;
- bool valid;
- bool hasIntensity;
-};
-class Bounce {
-public:
- LensInterface *interface1;
- LensInterface *interface2;
- RayResult *raster;
- int length; // number of interfaces to travel
- int rasterLength;
- Bounce(LensInterface *interface1, LensInterface *interface2, int length, int rasterStep) {
- this->interface1 = interface1;
- this->interface2 = interface2;
- this->length = length;
- this->rasterLength = rasterStep;
- this->raster = new RayResult[rasterLength*rasterLength];
- for (int i = 0 ; i < rasterLength*rasterLength ; i++) {
- RayResult * res = &this->raster[i];
- res->intensity[0] = 0.0f;
- res->intensity[1] = 0.0f;
- res->intensity[2] = 0.0f;
- res->x = 0.0f;
- res->y = 0.0f;
- res->u = 0.0f;
- res->v = 0.0f;
- res->valid = false;
- }
- }
- ~Bounce() {
- delete raster;
-
- }
-
- RayResult *getRayResult(int x, int y) {
- return &(raster[x+y*rasterLength]);
- }
-};
-class LensSystem {
-public:
- vector<LensInterface*> interfaces;
- vector<Bounce*> bounces;
- int bokehIndex;
- int lensIndex;
-
- ~LensSystem() {
- for (int index = 0 ; index <bounces.size();index++) {delete bounces[index];}
- for (int index = 0 ; index <interfaces.size();index++) {delete interfaces[index];}
- }
-
- void updateBounces(int step) {
- for (int i = 0; i < interfaces.size()-1 ; i ++) {
- if (!interfaces[i]->isFlat()) {
- for (int j = i+1; j < interfaces.size()-1 ; j ++) {
- if (!interfaces[j]->isFlat()) {
- int length = interfaces.size()+2*(j-i);
- Bounce *bounce = new Bounce(interfaces[j], interfaces[i], length, step);
- bounces.push_back(bounce);
- }
- }
- }
- }
-
- }
-
- void addInterface(LensInterface *pinterface) {
- this->interfaces.push_back(pinterface);
- this->lensIndex = this->interfaces.size()-1;
- }
-
- static int refraction(float *refract, float *n, float *view, double index)
- {
-
- return 1;
-
-// float dot, fac;
-
-// VECCOPY(refract, view);
-
-// dot = view[0]*n[0] + view[1]*n[1] + view[2]*n[2];
-
-// if (dot>0.0f) {
-// index = 1.0f/index;
-// fac = 1.0f - (1.0f - dot*dot)*index*index;
-// if (fac<= 0.0f) return 0;
-// fac= -dot*index + sqrt(fac);
-// }
-// else {
-// fac = 1.0f - (1.0f - dot*dot)*index*index;
-// if (fac<= 0.0f) return 0;
-// fac= -dot*index - sqrt(fac);
-// }
-
-// refract[0] = index*view[0] + fac*n[0];
-// refract[1] = index*view[1] + fac*n[1];
-// refract[2] = index*view[2] + fac*n[2];
-
-// normalize_v3(refract);
-// return 1;
- //---
-// const double cosI = dot_v3v3(n, view);
-// const double sinT2 = index * index * (1.0 - cosI * cosI);
-// if (sinT2 >= 1.0f)
-// {
-// return 0;
-// }
-// refract[0] = index*view[0] - (index + sqrt(1.0-sinT2))*n[0];
-// refract[1] = index*view[1] - (index + sqrt(1.0-sinT2))*n[1];
-// refract[2] = index*view[2] - (index + sqrt(1.0-sinT2))*n[2];
-// normalize_v3(refract);
-// return 1;
- //---
-
-// double ni = -dot_v3v3(view, n);
-// double test = 1.0f - index*index*(1.0f-ni*ni);
-// if (test < 0) {
-// return 0;
-// }
-// else {
-// double mul = index*ni + sqrt(test);
-// refract[0] = index * view[0] - mul*n[0];
-// refract[1] = index * view[1] - mul*n[1];
-// refract[2] = index * view[2] - mul*n[2];
-// normalize_v3(refract);
-// return 1;
-// }
- }
-
- /* orn = original face normal */
- static void reflection(float *ref, float *n, float *view)
- {
- float f1;
-
- f1= -2.0f*dot_v3v3(n, view);
-
- ref[0] = (view[0]+f1*n[0]);
- ref[1] = (view[1]+f1*n[1]);
- ref[2] = (view[2]+f1*n[2]);
- normalize_v3(ref);
- }
-
- static float fresnelAR(float theta0, float lambda, float d1, float n0, float n1, float n2) {
- // refractionangles in coating and the 2nd medium
- float theta1 = asin(sin(theta0)*n0/n1);
- float theta2 = asin(sin(theta0)*n0/n2);
-
- float rs01 = -sin(theta0-theta1)/sin(theta0+theta1);
- float rp01 = tan( theta0-theta1)/tan(theta0+theta1);
- float ts01 = 2 * sin( theta1 ) * cos( theta0 ) / sin( theta0+theta1 ) ;
- float tp01 = ts01*cos(theta0-theta1);
- // amplitude for inner reflection
- float rs12 = -sin( theta1-theta2 ) / sin( theta1+theta2 ) ;
- float rp12 = +tan( theta1-theta2 ) / tan( theta1+theta2 ) ;
- // after passing through first surface twice :
- // 2 transmissions and 1 reflection
- float ris = ts01 * ts01 * rs12 ;
- float rip = tp01 * tp01 * rp12 ;
- // phase difference between outer and inner reflections
- float dy = d1 * n1 ;
- float dx = tan( theta1 ) * dy ;
- float delay = sqrt( dx * dx+dy * dy ) ;
- float relPhase = 4 * M_PI / lambda * ( delay-dx * sin( theta0 ) ) ;
- // Add up sines of different phase and amplitude
- float out_s2 = rs01 * rs01 + ris * ris + 2 * rs01 * ris * cos( relPhase ) ;
- float out_p2 = rp01 * rp01 + rip * rip + 2 * rp01 * rip * cos( relPhase ) ;
- return (out_s2 + out_p2) / 2 ;
- }
-
- void detectHit(Ray *result, Ray *inputRay, Bounce *bounce) {
- int phase = 0;
- int delta = 1;
- int t = 1;
- int k;
- result->copyFrom(inputRay);
- result->valid = false;
- LensInterface *next = bounce->interface1;
- LensInterface *f = NULL;
- Intersection intersection;
- for (k = 0 ; k < bounce->length-1;k++, t+=delta) {
- f = this->interfaces[t];
- bool breflect = next == f;
- if (breflect) {
- delta = -delta;
- if (phase == 0) {
- next = bounce->interface2;
- }
- else {
- next = NULL;
- }
- phase ++;
- }
-
- f->intersect(&intersection, result);
- if (!intersection.hit) {
- break;
- }
- if (f->isFlat()) {
- if (t == this->bokehIndex) {
- result->uv[0] = intersection.position[0]/f->nominalRadius;
- result->uv[1] = intersection.position[1]/f->nominalRadius;
- }
- }
-
- float p[3] = {
- intersection.position[0]-result->position[0],
- intersection.position[1]-result->position[1],
- intersection.position[2]-result->position[2]
- };
-
- float nfac = sqrt(p[0]*p[0]+p[1]*p[1]+p[2]*p[2]);
-
- if (intersection.inverted) {
- nfac *= -1;
- }
-
- result->direction[0] = p[0]/nfac;
- result->direction[1] = p[1]/nfac;
- result->direction[2] = p[2]/nfac;
- result->position[0] = intersection.position[0];
- result->position[1] = intersection.position[1];
- result->position[2] = intersection.position[2];
-
- if (!f->isFlat()) {
- // do refraction and reflection
- double n0 = result->direction[2]<0?f->refraction1:f->refraction3;
- double n1 = f->refraction2;
- double n2 = result->direction[2]<0?f->refraction3:f->refraction1;
- if (!breflect) {
- float view[3] ={
- result->direction[0],
- result->direction[1],
- result->direction[2]
- };
- int ref = this->refraction(result->direction, intersection.normal, view, n0/n1);
- if (ref == 0) {
- break;
- }
- }
- else {
- this->reflection(result->direction, intersection.normal, result->direction);
- float fresnelMultiplyer = fresnelAR(intersection.theta, result->wavelength, f->thicknessCoathing, n0, n1, n2);
- if (isnan(fresnelMultiplyer)) {
- fresnelMultiplyer = 0.0f;
- }
- result->intensity *= fresnelMultiplyer;
- }
- }
-
- }
- if (k < bounce->length-1) {
- result->intensity = 0;
- }
- else {
- result->valid = true;
- }
- }
-};
-
-typedef struct LensFace {
- RayResult *v1;
- RayResult *v2;
- RayResult *v3;
-} LensFace;
-
-LensGhostProjectionOperation::LensGhostProjectionOperation(): NodeOperation()
-{
- this->addInputSocket(COM_DT_COLOR);
- this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
- this->addOutputSocket(COM_DT_COLOR);
- this->lampObject = NULL;
- this->cameraObject = NULL;
- this->system = NULL;
- this->quality = COM_QUALITY_HIGH;
- this->setComplex(false);
-}
-
-LensGhostOperation::LensGhostOperation(): LensGhostProjectionOperation()
-{
- this->setComplex(true);
-
-}
-
-void LensGhostProjectionOperation::initExecution()
-{
- if (this->cameraObject != NULL && this->lampObject != NULL) {
- if (lampObject == NULL || cameraObject == NULL) {
- visualLampPosition[0] = 0;
- visualLampPosition[1] = 0;
- visualLampPosition[2] = 0;
- }
- else {
- /* too simple, better to return the distance on the view axis only
- * return len_v3v3(ob->obmat[3], cam->dof_ob->obmat[3]); */
- float matt[4][4], imat[4][4], obmat[4][4];
-
- copy_m4_m4(obmat, cameraObject->obmat);
- normalize_m4(obmat);
- invert_m4_m4(imat, obmat);
- mult_m4_m4m4(matt, imat, lampObject->obmat);
-
- visualLampPosition[0] = (float)(matt[3][0]);
- visualLampPosition[1] = (float)(matt[3][1]);
- visualLampPosition[2] = (float)fabs(matt[3][2]);
- }
- }
- this->lamp = (Lamp*)lampObject->data;
-
- this->step = this->quality==COM_QUALITY_LOW?64:this->quality==COM_QUALITY_MEDIUM?128:256;
- this->bokehReader = this->getInputSocketReader(1);
-
-#define MM *0.001f
-#define CM *0.01f
-#define NM *0.000000001
-#define RED 650 NM
-#define GREEN 510 NM
-#define BLUE 475 NM
-#define AIR 1.000293f
-#define GLASS 1.5200f
-#define TEST 0.000002f
- // determine interfaces
- LensSystem *system = new LensSystem();
- system->addInterface(new FlatInterface(0.0f,0.0f, 6.5 CM, 30 MM)); //ENTRANCE
- system->addInterface(new SphereInterface(0.0f,0.0f, -3 CM, 8 CM, 3 CM, AIR, GLASS , 0.f));
- system->addInterface(new SphereInterface(0.0f,0.0f, -4 CM, 8 CM, 3 CM, GLASS, AIR, GREEN));
- system->addInterface(new FlatInterface(0.0f,0.0f, 3.0 CM, 15 MM)); // BOKEH
- system->addInterface(new SphereInterface(0.0f,0.0f, 6 CM, 3 CM, 2 CM, AIR, GLASS, 0.0f));
- system->addInterface(new SphereInterface(0.0f,0.0f, 5.5 CM, 3 CM, 2 CM, GLASS, AIR, 0.f));
- system->addInterface(new FlatInterface(0.0f,0.0f,0 CM, 30 MM)); // SENSOR
- system->bokehIndex = 3;
-
- // determine interfaces
-// LensSystem *system = new LensSystem();
-// system->addInterface(new FlatInterface(0.0f,0.0f, 6.5 CM, 30 MM)); //ENTRANCE
-// system->addInterface(new SphereInterface(0.0f,0.0f, 14 CM, 8 CM, 6 CM, AIR, GLASS , 0.0f));
-// system->addInterface(new SphereInterface(0.0f,0.0f, 12 CM, 8 CM, 6 CM, GLASS, AIR, GREEN));
-// system->addInterface(new FlatInterface(0.0f,0.0f, 3.0 CM, 30 MM)); // BOKEH
-// system->addInterface(new SphereInterface(0.0f,0.0f, 1 CM, 3 CM, 2 CM, AIR, GLASS, GREEN));
-// system->addInterface(new SphereInterface(0.0f,0.0f, -2 CM, 3 CM, 2 CM, GLASS, AIR, RED));
-// system->addInterface(new FlatInterface(0.0f,0.0f,0 CM, 20 MM)); // SENSOR
-// system->bokehIndex = 3;
-#undef CM
-#undef MM
- // determine bounces
- system->updateBounces(step);
- this->system = system;
-}
-
-void LensGhostOperation::initExecution()
-{
- LensGhostProjectionOperation::initExecution();
- LensSystem *system = (LensSystem*)this->system;
- LensInterface *interface1 = system->interfaces[0];
-
- // for every herz
- float HERZ[3]={650 NM,510 NM,475 NM}; /// @todo use 7 for high quality?
- for (int iw = 0 ; iw < 3 ; iw ++) {
- float wavelength = HERZ[iw];
- // for every bounce
- for (int ib = 0 ; ib < system->bounces.size() ; ib++) {
- Bounce *bounce = system->bounces[ib];
- // based on quality setting the number of iteration will be different (128^2, 64^2, 32^2)
- for (int xi = 0 ; xi < step ; xi ++) {
- float x = -interface1->radius+xi*(interface1->radius*2/step);
- for (int yi = 0 ; yi < step ; yi ++) {
- float y = -interface1->radius+yi*(interface1->radius*2/step);
- Ray r;
- Ray result;
- r.wavelength = wavelength;
- r.intensity = this->lamp->energy;
- r.uv[0] = 0.0f;
- r.uv[1] = 0.0f;
- r.position[0] = visualLampPosition[0];
- r.position[1] = visualLampPosition[1];
- r.position[2] = visualLampPosition[2];
- r.direction[0] = interface1->position[0]+x - r.position[0];
- r.direction[1] = interface1->position[1]+y - r.position[1];
- r.direction[2] = interface1->position[2] - r.position[2];
- normalize_v3(r.direction);
- system->detectHit(&result, &r, bounce);
- RayResult *res = bounce->getRayResult(xi, yi);
- if (iw == 0) {
- res->x = result.position[0];
- res->y = result.position[1];
- res->u = result.uv[0];
- res->v = result.uv[1];
- }
- res->intensity[iw] = result.intensity;
- if (result.valid) {
- res->valid = true;
- }
- }
- }
- }
- }
-#undef NM
- const int width = this->getWidth();
- const int height = this->getHeight();
- const float width2 = width/2.0f;
- const float height2 = height/2.0f;
- float *data = new float[width*height*4];
- for (int i = 0 ; i < width*height ; i ++) {
- data[i*4+0] = 0.0f;
- data[i*4+1] = 0.0f;
- data[i*4+2] = 0.0f;
- data[i*4+3] = 1.0f;
- }
- /// @todo every bounce creates own image. these images are added together at the end
-// LensSystem *system = (LensSystem*)this->system;
- LensInterface * lens = system->interfaces[system->lensIndex];
- for (int i = 0 ; i < system->bounces.size() ; i ++) {
- Bounce *bounce = system->bounces[i];
- for (int r = 0 ; r < bounce->rasterLength*bounce->rasterLength ; r ++) {
- RayResult *result = &bounce->raster[r];
-// if (result->valid) {
- float ru = result->x/lens->nominalRadius*width2+width2;
- float rv = result->y/lens->nominalRadius*height2+height2;
- result->screenX = ru;
- result->screenY = rv;
- result->hasIntensity = result->intensity[0]>0.0f &&result->intensity[1]>0.0f&& result->intensity[2]>0.0f;
-// }
- }
- }
-}
-
-void *LensGhostOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
-{
- vector<LensFace*>* result = new vector<LensFace*>();
- LensSystem *system = (LensSystem*)this->system;
- const float minx = rect->xmin;
- const float miny = rect->ymin;
- const float maxx = rect->xmax;
- const float maxy = rect->ymax;
- for (int i = 0 ; i < system->bounces.size() ; i ++) {
- Bounce *bounce = system->bounces[i];
- int faceX, faceY;
- for (faceX = 0 ; faceX < bounce->rasterLength-1 ; faceX++) {
- for (faceY = 0 ; faceY < bounce->rasterLength-1 ; faceY++) {
- RayResult *vertex1 = bounce->getRayResult(faceX, faceY);
- RayResult *vertex2 = bounce->getRayResult(faceX+1, faceY);
- RayResult *vertex3 = bounce->getRayResult(faceX+1, faceY+1);
- RayResult *vertex4 = bounce->getRayResult(faceX, faceY+1);
- // early hit test
- if (!((vertex1->screenX < minx && vertex2->screenX < minx && vertex3->screenX < minx && vertex4->screenX < minx) ||
- (vertex1->screenX > maxx && vertex2->screenX > maxx && vertex3->screenX > maxx && vertex4->screenX > maxx) ||
- (vertex1->screenY < miny && vertex2->screenY < miny && vertex3->screenY < miny && vertex4->screenY < miny) ||
- (vertex1->screenY > maxy && vertex2->screenY > maxy && vertex3->screenY > maxy && vertex4->screenY > maxy))) {
- int number = vertex1->hasIntensity + vertex2->hasIntensity + vertex3->hasIntensity + vertex4->hasIntensity;
- if (number == 4) {
- LensFace *face = new LensFace();
- face->v1 = vertex1;
- face->v2 = vertex2;
- face->v3 = vertex3;
- result->push_back(face);
- face = new LensFace();
- face->v1 = vertex3;
- face->v2 = vertex4;
- face->v3 = vertex1;
- result->push_back(face);
- }
- else if (number == 3) {
- LensFace *face = new LensFace();
- if (!vertex1->hasIntensity) {
- face->v1 = vertex2;
- face->v2 = vertex3;
- face->v3 = vertex4;
- }
- else if (!vertex2->hasIntensity) {
- face->v1 = vertex1;
- face->v2 = vertex3;
- face->v3 = vertex4;
- }
- else if (!vertex3->hasIntensity) {
- face->v1 = vertex1;
- face->v2 = vertex2;
- face->v3 = vertex4;
- }
- else {
- face->v1 = vertex1;
- face->v2 = vertex2;
- face->v3 = vertex3;
- }
- result->push_back(face);
- }
- }
- }
- }
- }
-
- return result;
-}
-
-void LensGhostOperation::deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data)
-{
- if (data) {
- vector<LensFace*>* faces = (vector<LensFace*>*)data;
- while (faces->size() != 0) {
- LensFace *face = faces->back();
- faces->pop_back();
- delete face;
- }
- delete faces;
- }
-}
-
-
-void LensGhostProjectionOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
-{
- float bokeh[4];
- LensSystem *system = (LensSystem*)this->system;
- LensInterface *interface1 = system->interfaces[0];
- color[0] = 0.0f;
- color[1] = 0.0f;
- color[2] = 0.0f;
- color[3] = 0.0f;
- const float width = this->getWidth();
- const float height = this->getHeight();
- const float size = min(height, width);
- const float width2 = width/2;
- const float height2 = height/2;
- const float size2 = size/2;
-
-#define NM *0.000000001
- float HERZ[3]={650 NM,510 NM,475 NM}; /// @todo use 7 for high quality?
- float rx = ((x-width2)/size2) * interface1->radius;
- float ry = ((y-height2)/size2) * interface1->radius;
-
- for (int iw = 0 ; iw < 3 ; iw ++) {
- float intensity = 0.0f;
- float wavelength = HERZ[iw];
- float colorcomponent = 0.0f;
- if (iw ==0 ) colorcomponent = lamp->r;
- if (iw ==1 ) colorcomponent = lamp->g;
- if (iw ==2 ) colorcomponent = lamp->b;
-
-
- // for every bounce
- for (int ib = 0 ; ib < system->bounces.size() ; ib++) {
- Bounce *bounce = system->bounces[ib];
- // based on quality setting the number of iteration will be different (128^2, 64^2, 32^2)
-
- Ray r;
- Ray result;
- r.wavelength = wavelength;
- r.intensity = this->lamp->energy;
- r.uv[0] = 0.0f;
- r.uv[1] = 0.0f;
- r.position[0] = visualLampPosition[0];
- r.position[1] = visualLampPosition[1];
- r.position[2] = visualLampPosition[2];
- r.direction[0] = interface1->position[0]+rx - r.position[0];
- r.direction[1] = interface1->position[1]+ry - r.position[1];
- r.direction[2] = interface1->position[2] - r.position[2];
- normalize_v3(r.direction);
- system->detectHit(&result, &r, bounce);
- if (result.valid) {
- float u = ((result.uv[0]+1.0f)/2)*bokehReader->getWidth();
- float v = ((result.uv[1]+1.0f)/2)*bokehReader->getHeight();
-
- bokehReader->read(bokeh, u, v, sampler, inputBuffers);
-
- intensity += result.intensity *bokeh[iw];
- }
- }
- intensity = maxf(0.0f, intensity);
- color[iw] = intensity*colorcomponent;
- }
- color[3] = 1.0f;
-#undef NM
-
-}
-
-
-
-void LensGhostOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
-{
- vector<LensFace*>* faces = (vector<LensFace*>*)data;
-#if 0 /* UNUSED */
- const float bokehWidth = bokehReader->getWidth();
- const float bokehHeight = bokehReader->getHeight();
- float bokeh[4];
-#endif
- color[0] = 0.0f;
- color[1] = 0.0f;
- color[2] = 0.0f;
- color[3] = 1.0f;
-
- unsigned int index;
- for (index = 0 ; index < faces->size() ; index ++) {
- LensFace * face = faces->operator [](index);
- RayResult *vertex1 = face->v1;
- RayResult *vertex2 = face->v2;
- RayResult *vertex3 = face->v3;
- if (!((vertex1->screenX < x && vertex2->screenX < x && vertex3->screenX < x) ||
- (vertex1->screenX > x && vertex2->screenX > x && vertex3->screenX > x) ||
- (vertex1->screenY < y && vertex2->screenY < y && vertex3->screenY < y) ||
- (vertex1->screenY > y && vertex2->screenY > y && vertex3->screenY > y))) {
-
- const float v1[2] = {vertex1->screenX, vertex1->screenY};
- const float v2[2] = {vertex2->screenX, vertex2->screenY};
- const float v3[2] = {vertex3->screenX, vertex3->screenY};
- const float co[2] = {x, y};
- float weights[3];
-
- barycentric_weights_v2(v1, v2, v3, co, weights);
- if (weights[0]>=0.0f && weights[0]<=1.0f &&
- weights[1]>=0.0f && weights[1]<=1.0f &&
- weights[2]>=0.0f && weights[2]<=1.0f) {
-// const float u = (vertex1->u*weights[0]+vertex2->u*weights[1]+vertex3->u*weights[2]);
-// const float v = (vertex1->v*weights[0]+vertex2->v*weights[1]+vertex3->v*weights[2]);
-// const float tu = ((u+1.0f)/2.0f)*bokehWidth;
-// const float tv = ((v+1.0f)/2.0f)*bokehHeight;
-// bokehReader->read(bokeh, tu, tv, inputBuffers);
-
-// color[0] = max(color[0], bokeh[0]*(vertex1->intensity[0]*weights[0]+vertex2->intensity[0]*weights[1]+vertex3->intensity[0]*weights[2]));
-// color[1] = max(color[1], bokeh[1]*(vertex1->intensity[1]*weights[0]+vertex2->intensity[1]*weights[1]+vertex3->intensity[1]*weights[2]));
-// color[2] = max(color[2], bokeh[2]*(vertex1->intensity[2]*weights[0]+vertex2->intensity[2]*weights[1]+vertex3->intensity[2]*weights[2]));
- color[0] = max(color[0], (vertex1->intensity[0]*weights[0]+vertex2->intensity[0]*weights[1]+vertex3->intensity[0]*weights[2]));
- color[1] = max(color[1], (vertex1->intensity[1]*weights[0]+vertex2->intensity[1]*weights[1]+vertex3->intensity[1]*weights[2]));
- color[2] = max(color[2], (vertex1->intensity[2]*weights[0]+vertex2->intensity[2]*weights[1]+vertex3->intensity[2]*weights[2]));
- }
- }
- }
-}
-
-
-void LensGhostProjectionOperation::deinitExecution()
-{
- if (this->system) delete (LensSystem*)this->system;
- this->system = NULL;
- this->bokehReader = NULL;
-}
-
-bool LensGhostProjectionOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
-{
- rcti bokehInput;
-
- NodeOperation *operation = this->getInputOperation(1);
- bokehInput.xmax = operation->getWidth();
- bokehInput.xmin = 0;
- bokehInput.ymax = operation->getHeight();
- bokehInput.ymin = 0;
- if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output) ) {
- return true;
- }
-
- return NodeOperation::determineDependingAreaOfInterest(input, readOperation, output);
-}
diff --git a/source/blender/compositor/operations/COM_LensGhostOperation.h b/source/blender/compositor/operations/COM_LensGhostOperation.h
deleted file mode 100644
index 5546ce96fd1..00000000000
--- a/source/blender/compositor/operations/COM_LensGhostOperation.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor:
- * Jeroen Bakker
- * Monique Dewanchand
- */
-
-#ifndef _COM_LensGhostOperation_h
-#define _COM_LensGhostOperation_h
-#include "COM_NodeOperation.h"
-#include "DNA_lamp_types.h"
-#include "DNA_object_types.h"
-#include "DNA_camera_types.h"
-
-class LensGhostProjectionOperation : public NodeOperation {
-protected:
- Object *lampObject;
- Lamp *lamp;
- Object *cameraObject;
-
- void *system;
- float visualLampPosition[3];
- CompositorQuality quality;
- int step;
- SocketReader * bokehReader;
-
-public:
- LensGhostProjectionOperation();
-
- /**
- * the inner loop of this program
- */
- void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
-
- /**
- * Initialize the execution
- */
- void initExecution();
-
- /**
- * Deinitialize the execution
- */
- void deinitExecution();
- bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
-
- void setLampObject(Object *lampObject) {this->lampObject = lampObject;}
- void setCameraObject(Object *cameraObject) {this->cameraObject = cameraObject;}
-
- void setQuality(CompositorQuality quality) {this->quality = quality;}
-};
-
-class LensGhostOperation : public LensGhostProjectionOperation {
-public:
- LensGhostOperation();
-
- void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
- void deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data);
- /**
- * the inner loop of this program
- */
- void executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void * data);
- /**
- * Initialize the execution
- */
- void initExecution();
-};
-#endif
diff --git a/source/blender/compositor/operations/COM_LensGlowImageOperation.cpp b/source/blender/compositor/operations/COM_LensGlowImageOperation.cpp
deleted file mode 100644
index ee0a02e5fae..00000000000
--- a/source/blender/compositor/operations/COM_LensGlowImageOperation.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor:
- * Jeroen Bakker
- * Monique Dewanchand
- */
-
-#include "COM_LensGlowImageOperation.h"
-#include "BLI_math.h"
-
-LensGlowImageOperation::LensGlowImageOperation(): NodeOperation()
-{
- this->addOutputSocket(COM_DT_COLOR);
-}
-void LensGlowImageOperation::initExecution()
-{
- this->scale = 1/20000.0f;
-}
-void LensGlowImageOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
-{
- const float cs_r = 1.f, cs_g = 1.f, cs_b = 1.f;
- const float v = 2.f*(y / (float)512.0f) - 1.f;
- const float u = 2.f*(x / (float)512.0f) - 1.f;
- const float r = (u*u + v*v)*scale;
- const float d = -sqrtf(sqrtf(sqrtf(r)))*9.f;
- const float w = (0.5f + 0.5f*cos((double)u*M_PI))*(0.5f + 0.5f*cos((double)v*M_PI));
- color[0] = expf(d*cs_r) * w;
- color[1] = expf(d*cs_g) * w;
- color[2] = expf(d*cs_b) * w;
- color[3] = 1.0f;
-}
-
-void LensGlowImageOperation::deinitExecution()
-{
-}
-
-void LensGlowImageOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
-{
- resolution[0] = 512;
- resolution[1] = 512;
-}
diff --git a/source/blender/compositor/operations/COM_LensGlowOperation.cpp b/source/blender/compositor/operations/COM_LensGlowOperation.cpp
deleted file mode 100644
index 492dc715f10..00000000000
--- a/source/blender/compositor/operations/COM_LensGlowOperation.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor:
- * Jeroen Bakker
- * Monique Dewanchand
- */
-
-#include "COM_LensGlowOperation.h"
-#include "BLI_math.h"
-
-LensGlowOperation::LensGlowOperation(): NodeOperation()
-{
- this->addInputSocket(COM_DT_COLOR);
- this->addOutputSocket(COM_DT_COLOR);
- this->inputProgram = NULL;
- this->lamp = NULL;
-}
-void LensGlowOperation::initExecution()
-{
- this->inputProgram = this->getInputSocketReader(0);
-}
-
-void LensGlowOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
-{
-// const float emit100 = this->lamp->energy*100;
-// const float emit200 = emit100*2;
-// const float deltaX = 160-x;
-// const float deltaY = 100-y;
-// const float distance = deltaX * deltaX + deltaY*deltaY;
-
-// float glow = (emit100-(distance))/(emit200);
-// if (glow<0) glow=0;
-
-// color[0] = glow*lamp->r;
-// color[1] = glow*lamp->g;
-// color[2] = glow*lamp->b;
-// color[3] = 1.0f;
-}
-
-void LensGlowOperation::deinitExecution()
-{
- this->inputProgram = NULL;
-}
diff --git a/source/blender/compositor/operations/COM_LensGlowOperation.h b/source/blender/compositor/operations/COM_LensGlowOperation.h
deleted file mode 100644
index 77e13e88418..00000000000
--- a/source/blender/compositor/operations/COM_LensGlowOperation.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor:
- * Jeroen Bakker
- * Monique Dewanchand
- */
-
-#ifndef _COM_LensGlowOperation_h
-#define _COM_LensGlowOperation_h
-#include "COM_NodeOperation.h"
-#include "DNA_lamp_types.h"
-
-class LensGlowOperation : public NodeOperation {
-private:
- /**
- * Cached reference to the inputProgram
- */
- SocketReader * inputProgram;
- Lamp *lamp;
-
-public:
- LensGlowOperation();
-
- /**
- * the inner loop of this program
- */
- void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
-
- /**
- * Initialize the execution
- */
- void initExecution();
-
- /**
- * Deinitialize the execution
- */
- void deinitExecution();
-
- void setLamp(Lamp *lamp) {this->lamp = lamp;}
-};
-#endif