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authorCampbell Barton <ideasman42@gmail.com>2011-02-24 18:31:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-24 18:31:38 +0300
commitd00b5736a52934d610c0fa4140ea6e9444326a56 (patch)
tree8cf80349445e1b5c9d7f3ccae5af81e66bbbad16 /source/blender
parent4c6b1d9df2f877f675def98c9694460234419dd0 (diff)
remove unused functions, aligning to selection can be done with Shift+Numpad, uses manipulator code.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/mesh/editmesh_mods.c173
1 files changed, 0 insertions, 173 deletions
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c
index 7df1fe234d9..e9c88d095b4 100644
--- a/source/blender/editors/mesh/editmesh_mods.c
+++ b/source/blender/editors/mesh/editmesh_mods.c
@@ -4064,179 +4064,6 @@ void MESH_OT_normals_make_consistent(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "inside", 0, "Inside", "");
}
-/* ********** ALIGN WITH VIEW **************** */
-
-static void editmesh_calc_selvert_center(EditMesh *em, float cent_r[3])
-{
- EditVert *eve;
- int nsel= 0;
-
- zero_v3(cent_r);
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- cent_r[0]+= eve->co[0];
- cent_r[1]+= eve->co[1];
- cent_r[2]+= eve->co[2];
- nsel++;
- }
- }
-
- if (nsel) {
- cent_r[0]/= nsel;
- cent_r[1]/= nsel;
- cent_r[2]/= nsel;
- }
-}
-
-static int mface_is_selected(MFace *mf)
-{
- return (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL));
-}
-
- /* XXX, code for both these functions should be abstract,
- * then unified, then written for other things (like objects,
- * which would use same as vertices method), then added
- * to interface! Hoera! - zr
- */
-static void faceselect_align_view_to_selected(View3D *v3d, RegionView3D *rv3d, Mesh *me, wmOperator *op, int axis)
-{
- float norm[3];
- int i, totselected = 0;
-
- norm[0]= norm[1]= norm[2]= 0.0;
- for (i=0; i<me->totface; i++) {
- MFace *mf= ((MFace*) me->mface) + i;
-
- if (mface_is_selected(mf)) {
- float *v1, *v2, *v3, fno[3];
-
- v1= me->mvert[mf->v1].co;
- v2= me->mvert[mf->v2].co;
- v3= me->mvert[mf->v3].co;
- if (mf->v4) {
- float *v4= me->mvert[mf->v4].co;
- normal_quad_v3( fno,v1, v2, v3, v4);
- } else {
- normal_tri_v3( fno,v1, v2, v3);
- }
-
- norm[0]+= fno[0];
- norm[1]+= fno[1];
- norm[2]+= fno[2];
-
- totselected++;
- }
- }
-
- if (totselected == 0)
- BKE_report(op->reports, RPT_WARNING, "No faces selected.");
- else
- view3d_align_axis_to_vector(v3d, rv3d, axis, norm);
-}
-
-/* helper for below, to survive non-uniform scaled objects */
-static void face_getnormal_obspace(Object *obedit, EditFace *efa, float *fno)
-{
- float vec[4][3];
-
- VECCOPY(vec[0], efa->v1->co);
- mul_mat3_m4_v3(obedit->obmat, vec[0]);
- VECCOPY(vec[1], efa->v2->co);
- mul_mat3_m4_v3(obedit->obmat, vec[1]);
- VECCOPY(vec[2], efa->v3->co);
- mul_mat3_m4_v3(obedit->obmat, vec[2]);
- if(efa->v4) {
- VECCOPY(vec[3], efa->v4->co);
- mul_mat3_m4_v3(obedit->obmat, vec[3]);
-
- normal_quad_v3( fno,vec[0], vec[1], vec[2], vec[3]);
- }
- else normal_tri_v3( fno,vec[0], vec[1], vec[2]);
-}
-
-
-static void editmesh_align_view_to_selected(Object *obedit, EditMesh *em, wmOperator *op, View3D *v3d, RegionView3D *rv3d, int axis)
-{
- int nselverts= EM_nvertices_selected(em);
- float norm[3]={0.0, 0.0, 0.0}; /* used for storing the mesh normal */
-
- if (nselverts==0) {
- BKE_report(op->reports, RPT_WARNING, "No faces or vertices selected.");
- }
- else if (EM_nfaces_selected(em)) {
- EditFace *efa;
- for (efa= em->faces.first; efa; efa= efa->next) {
- if (faceselectedAND(efa, SELECT)) {
- float fno[3];
-
- face_getnormal_obspace(obedit, efa, fno);
- norm[0]+= fno[0];
- norm[1]+= fno[1];
- norm[2]+= fno[2];
- }
- }
-
- view3d_align_axis_to_vector(v3d, rv3d, axis, norm);
- }
- else if (nselverts>2) {
- float cent[3];
- EditVert *eve, *leve= NULL;
-
- editmesh_calc_selvert_center(em, cent);
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- if (leve) {
- float tno[3];
- normal_tri_v3( tno,cent, leve->co, eve->co);
-
- /* XXX, fixme, should be flipped intp a
- * consistent direction. -zr
- */
- norm[0]+= tno[0];
- norm[1]+= tno[1];
- norm[2]+= tno[2];
- }
- leve= eve;
- }
- }
-
- mul_mat3_m4_v3(obedit->obmat, norm);
- view3d_align_axis_to_vector(v3d, rv3d, axis, norm);
- }
- else if (nselverts==2) { /* Align view to edge (or 2 verts) */
- EditVert *eve, *leve= NULL;
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- if (leve) {
- norm[0]= leve->co[0] - eve->co[0];
- norm[1]= leve->co[1] - eve->co[1];
- norm[2]= leve->co[2] - eve->co[2];
- break; /* we know there are only 2 verts so no need to keep looking */
- }
- leve= eve;
- }
- }
- mul_mat3_m4_v3(obedit->obmat, norm);
- view3d_align_axis_to_vector(v3d, rv3d, axis, norm);
- }
- else if (nselverts==1) { /* Align view to vert normal */
- EditVert *eve;
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- norm[0]= eve->no[0];
- norm[1]= eve->no[1];
- norm[2]= eve->no[2];
- break; /* we know this is the only selected vert, so no need to keep looking */
- }
- }
- mul_mat3_m4_v3(obedit->obmat, norm);
- view3d_align_axis_to_vector(v3d, rv3d, axis, norm);
- }
-}
-
/* **************** VERTEX DEFORMS *************** */
static int smooth_vertex(bContext *C, wmOperator *op)