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authorDalai Felinto <dfelinto@gmail.com>2018-08-31 23:43:57 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-08-31 23:43:59 +0300
commita5f950ed3814b7c09e388a976ec0e5dd325bedd2 (patch)
treea92b8e8253c49c7bcf06fce6da17387e802ff421 /source/blender
parentf6b902a9caf3aa05185ea0d0cc4163355629aa39 (diff)
Fix MESH_OT_loop_select: Deselect object objects
Before that if you loop select a mesh, it would deselect the previous selected edges of the selected mesh, leaving the other objects untouched.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c22
1 files changed, 22 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 280b8f91151..2da79be2686 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -1782,6 +1782,28 @@ static bool mouse_mesh_loop(bContext *C, const int mval[2], bool extend, bool de
select_cycle = false;
}
+ if (select_clear) {
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ uint objects_len = 0;
+ Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *ob_iter = objects[ob_index];
+ BMEditMesh *em_iter = BKE_editmesh_from_object(ob_iter);
+
+ if (em_iter->bm->totvertsel == 0) {
+ continue;
+ }
+
+ if (em_iter == em) {
+ continue;
+ }
+
+ EDBM_flag_disable_all(em_iter, BM_ELEM_SELECT);
+ DEG_id_tag_update(ob_iter->data, DEG_TAG_SELECT_UPDATE);
+ }
+ MEM_freeN(objects);
+ }
+
if (em->selectmode & SCE_SELECT_FACE) {
mouse_mesh_loop_face(em, eed, select, select_clear);
}