Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2013-03-09 19:39:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-09 19:39:24 +0400
commit2433404e4b90581fe65c8259e58baeee14259638 (patch)
treeae18da5ef1eebbe12869bf72b8575f570295daa1 /source/blender
parent85f15bb0ed1ee74a86c7877877fc99579bd5605c (diff)
add inline function mul_project_m4_v3_zfac() to get the z-depth value from a vector & mat4x4
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenlib/BLI_math_vector.h1
-rw-r--r--source/blender/blenlib/intern/math_matrix.c4
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c9
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
-rw-r--r--source/blender/editors/transform/transform_constraints.c4
6 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 42a6b90f738..5476978513e 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -108,6 +108,7 @@ MINLINE void mul_v3_v3(float r[3], const float a[3]);
MINLINE void mul_v3_v3v3(float r[3], const float a[3], const float b[3]);
MINLINE void mul_v4_fl(float r[4], float f);
MINLINE void mul_v4_v4fl(float r[3], const float a[3], float f);
+MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3]);
MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f);
MINLINE void madd_v3_v3v3(float r[3], const float a[3], const float b[3]);
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 69ece9b9ed0..f116c9b8443 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -367,9 +367,7 @@ void mul_mat3_m4_v3(float mat[4][4], float vec[3])
void mul_project_m4_v3(float mat[4][4], float vec[3])
{
- const float w = (mat[0][3] * vec[0]) +
- (mat[1][3] * vec[1]) +
- (mat[2][3] * vec[2]) + mat[3][3];
+ const float w = mul_project_m4_v3_zfac(mat, vec);
mul_m4_v3(mat, vec);
vec[0] /= w;
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 48e7de43a86..c8e8ff9602b 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -398,6 +398,15 @@ MINLINE void mul_v4_v4fl(float r[4], const float a[4], float f)
r[3] = a[3] * f;
}
+/* note: could add a matrix inline */
+MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3])
+{
+ return (mat[0][3] * co[0]) +
+ (mat[1][3] * co[1]) +
+ (mat[2][3] * co[2]) + mat[3][3];
+}
+
+
MINLINE void madd_v2_v2fl(float r[2], const float a[2], float f)
{
r[0] += a[0] * f;
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 27d0010e75b..a74db71175f 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -276,9 +276,7 @@ eV3DProjStatus ED_view3d_project_float_object(ARegion *ar, const float co[3], fl
*/
float ED_view3d_calc_zfac(RegionView3D *rv3d, const float co[3], bool *r_flip)
{
- float zfac = (rv3d->persmat[0][3] * co[0]) +
- (rv3d->persmat[1][3] * co[1]) +
- (rv3d->persmat[2][3] * co[2]) + rv3d->persmat[3][3];
+ float zfac = mul_project_m4_v3_zfac(rv3d->persmat, co);
if (r_flip) {
*r_flip = (zfac < 0.0f);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 5d2a351b233..d5fce1ba313 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1560,11 +1560,7 @@ static void UNUSED_FUNCTION(view3d_align_axis_to_vector)(View3D *v3d, RegionView
float ED_view3d_pixel_size(RegionView3D *rv3d, const float co[3])
{
- return (rv3d->persmat[3][3] + (
- rv3d->persmat[0][3] * co[0] +
- rv3d->persmat[1][3] * co[1] +
- rv3d->persmat[2][3] * co[2])
- ) * rv3d->pixsize * U.pixelsize;
+ return mul_project_m4_v3_zfac(rv3d->persmat, co) * rv3d->pixsize * U.pixelsize;
}
float ED_view3d_radius_to_persp_dist(const float angle, const float radius)
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 35287c145c6..3088b96c339 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -892,9 +892,7 @@ static void setNearestAxis3d(TransInfo *t)
* of two 2D points 30 pixels apart (that's the last factor in the formula) after
* projecting them with ED_view3d_win_to_delta and then get the length of that vector.
*/
- zfac = (t->persmat[0][3] * t->center[0]) +
- (t->persmat[1][3] * t->center[1]) +
- (t->persmat[2][3] * t->center[2]) + t->persmat[3][3];
+ zfac = mul_project_m4_v3_zfac(t->persmat, t->center);
zfac = len_v3(t->persinv[0]) * 2.0f / t->ar->winx * zfac * 30.0f;
for (i = 0; i < 3; i++) {