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authorMatt Ebb <matt@mke3.net>2008-09-28 12:00:22 +0400
committerMatt Ebb <matt@mke3.net>2008-09-28 12:00:22 +0400
commit8056705ae9b2467a013f2372c0579687d3723229 (patch)
tree2df1ce63d5dc007d8fe5cef3df9648fb1239c13c /source/blender
parentc301a059bd59672daf022755181f114ce70a21e9 (diff)
* Volumetrics
Removed all the old particle rendering code and options I had in there before, in order to make way for... A new procedural texture: 'Point Density' Point Density is a 3d texture that find the density of a group of 'points' in space and returns that in the texture as an intensity value. Right now, its at an early stage and it's only enabled for particles, but it would be cool to extend it later for things like object vertices, or point cache files from disk - i.e. to import point cloud data into Blender for rendering volumetrically. Currently there are just options for an Object and its particle system number, this is the particle system that will get cached before rendering, and then used for the texture's density estimation. It works totally consistent with as any other procedural texture, so previously where I've mapped a clouds texture to volume density to make some of those test renders, now I just map a point density texture to volume density. Here's a version of the same particle smoke test file from before, updated to use the point density texture instead: http://mke3.net/blender/devel/rendering/volumetrics/smoke_test02.blend There are a few cool things about implementing this as a texture: - The one texture (and cache) can be instanced across many different materials: http://mke3.net/blender/devel/rendering/volumetrics/pointdensity_instanced.png This means you can calculate and bake one particle system, but render it multiple times across the scene, with different material settings, at no extra memory cost. Right now, the particles are cached in world space, so you have to map it globally, and if you want it offset, you have to do it in the material (as in the file above). I plan to add an option to bake in local space, so you can just map the texture to local and it just works. - It also works for solid surfaces too, it just gets the density at that particular point on the surface, eg: http://mke3.net/blender/devel/rendering/volumetrics/pointdensity_solid.mov - You can map it to whatever you want, not only density but the various emissions and colours as well. I'd like to investigate using the other outputs in the texture too (like the RGB or normal outputs), perhaps with options to colour by particle age, generating normals for making particle 'dents' in a surface, whatever!
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_texture.h6
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/texture.c47
-rw-r--r--source/blender/blenloader/intern/readfile.c7
-rw-r--r--source/blender/blenloader/intern/writefile.c1
-rw-r--r--source/blender/makesdna/DNA_material_types.h8
-rw-r--r--source/blender/makesdna/DNA_texture_types.h30
-rw-r--r--source/blender/render/intern/include/pointdensity.h43
-rw-r--r--source/blender/render/intern/include/render_types.h11
-rw-r--r--source/blender/render/intern/include/renderdatabase.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c18
-rw-r--r--source/blender/render/intern/source/pointdensity.c195
-rw-r--r--source/blender/render/intern/source/renderdatabase.c15
-rw-r--r--source/blender/render/intern/source/texture.c4
-rw-r--r--source/blender/render/intern/source/volumetric.c35
-rw-r--r--source/blender/src/buttons_shading.c61
16 files changed, 391 insertions, 94 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index cfcae3c44bc..e16ac2d369b 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -39,6 +39,7 @@ struct ColorBand;
struct HaloRen;
struct TexMapping;
struct EnvMap;
+struct PointDensity;
/* in ColorBand struct */
#define MAXCOLORBAND 32
@@ -74,6 +75,11 @@ void BKE_free_envmap(struct EnvMap *env);
struct EnvMap *BKE_add_envmap(void);
struct EnvMap *BKE_copy_envmap(struct EnvMap *env);
+void BKE_free_pointdensitydata(struct PointDensity *pd);
+void BKE_free_pointdensity(struct PointDensity *pd);
+struct PointDensity *BKE_add_pointdensity(void);
+struct PointDensity *BKE_copy_pointdensity(struct PointDensity *pd);
+
int BKE_texture_dependsOnTime(const struct Tex *texture);
#endif
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 04a68d1b1e1..64125d5834e 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -173,8 +173,6 @@ void init_material(Material *ma)
ma->vol_scattering = 1.0f;
ma->vol_absorption_col[0] = ma->vol_absorption_col[1] = ma->vol_absorption_col[2] = 0.0f;
ma->vol_raydepth = 15;
- ma->vol_part_maxnearest = 5;
- ma->vol_part_searchradius = 0.2f;
ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RADIO|MA_RAYBIAS|MA_TANGENT_STR;
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index bb726887d32..62bab45dd50 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -409,6 +409,7 @@ void free_texture(Tex *tex)
free_plugin_tex(tex->plugin);
if(tex->coba) MEM_freeN(tex->coba);
if(tex->env) BKE_free_envmap(tex->env);
+ if(tex->pd) BKE_free_pointdensity(tex->pd);
BKE_previewimg_free(&tex->preview);
BKE_icon_delete((struct ID*)tex);
tex->id.icon_id = 0;
@@ -470,6 +471,11 @@ void default_tex(Tex *tex)
tex->env->depth=0;
}
+ if (tex->pd) {
+ tex->pd->radius = 0.3f;
+ tex->pd->nearest = 5;
+ }
+
pit = tex->plugin;
if (pit) {
varstr= pit->varstr;
@@ -566,6 +572,7 @@ Tex *copy_texture(Tex *tex)
if(texn->coba) texn->coba= MEM_dupallocN(texn->coba);
if(texn->env) texn->env= BKE_copy_envmap(texn->env);
+ if(texn->pd) texn->pd= BKE_copy_pointdensity(texn->pd);
if(tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
@@ -859,6 +866,46 @@ void BKE_free_envmap(EnvMap *env)
}
/* ------------------------------------------------------------------------- */
+
+PointDensity *BKE_add_pointdensity(void)
+{
+ PointDensity *pd;
+
+ pd= MEM_callocN(sizeof(PointDensity), "pointdensity");
+ pd->radius = 0.3f;
+ pd->nearest = 5;
+ pd->type = TEX_PD_PSYS;
+ pd->point_tree = NULL;
+
+ return pd;
+}
+
+PointDensity *BKE_copy_pointdensity(PointDensity *pd)
+{
+ PointDensity *pdn;
+ int a;
+
+ pdn= MEM_dupallocN(pd);
+ pdn->point_tree = NULL;
+
+ return pd;
+}
+
+void BKE_free_pointdensitydata(PointDensity *pd)
+{
+ if (pd->point_tree) {
+ BLI_kdtree_free(pd->point_tree);
+ pd->point_tree = NULL;
+ }
+}
+
+void BKE_free_pointdensity(PointDensity *pd)
+{
+ BKE_free_pointdensitydata(pd);
+ MEM_freeN(pd);
+}
+
+/* ------------------------------------------------------------------------- */
int BKE_texture_dependsOnTime(const struct Tex *texture)
{
if(texture->plugin) {
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index e80d2c7ce67..8aa0c8c5d5e 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2475,6 +2475,7 @@ static void lib_link_texture(FileData *fd, Main *main)
tex->ima= newlibadr_us(fd, tex->id.lib, tex->ima);
tex->ipo= newlibadr_us(fd, tex->id.lib, tex->ipo);
if(tex->env) tex->env->object= newlibadr(fd, tex->id.lib, tex->env->object);
+ if(tex->pd) tex->pd->object= newlibadr(fd, tex->id.lib, tex->pd->object);
tex->id.flag -= LIB_NEEDLINK;
}
@@ -2501,6 +2502,10 @@ static void direct_link_texture(FileData *fd, Tex *tex)
memset(tex->env->cube, 0, 6*sizeof(void *));
tex->env->ok= 0;
}
+ tex->pd= newdataadr(fd, tex->pd);
+ if(tex->pd) {
+ tex->pd->point_tree = NULL;
+ }
tex->preview = direct_link_preview_image(fd, tex->preview);
tex->iuser.ok= 1;
@@ -7885,8 +7890,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ma->vol_scattering = 1.0f;
ma->vol_absorption_col[0] = ma->vol_absorption_col[1] = ma->vol_absorption_col[2] = 0.0f;
if (ma->vol_raydepth == 0) ma->vol_raydepth = 15;
- if (ma->vol_part_maxnearest == 0) ma->vol_part_maxnearest = 5;
- if (ma->vol_part_searchradius < 0.001f) ma->vol_part_searchradius = 0.20;
}
}
}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index e53c725867a..c4ae6ef858b 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1334,6 +1334,7 @@ static void write_textures(WriteData *wd, ListBase *idbase)
if(tex->plugin) writestruct(wd, DATA, "PluginTex", 1, tex->plugin);
if(tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba);
if(tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env);
+ if(tex->pd) writestruct(wd, DATA, "PointDensity", 1, tex->pd);
write_previews(wd, tex->preview);
}
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index dc23e7fcc6a..5d5ae042950 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -70,13 +70,10 @@ typedef struct Material {
float vol_stepsize, vol_shade_stepsize;
float vol_absorption, vol_scattering;
float vol_absorption_col[3];
- float vol_part_searchradius;
short vol_raydepth;
- short vol_part_maxnearest;
short vol_shadeflag;
- short vol_pad[3];
-
-
+ int volpad;
+
float fresnel_mir, fresnel_mir_i;
float fresnel_tra, fresnel_tra_i;
float filter; /* filter added, for raytrace transparency and transmissivity */
@@ -354,7 +351,6 @@ typedef struct Material {
#define MA_VOL_SHADED 1
#define MA_VOL_ATTENUATED 2
#define MA_VOL_SHADOWED 4
-#define MA_VOL_PARTICLES 8
#endif
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index 111dc08ee02..ed172c24474 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -127,6 +127,22 @@ typedef struct EnvMap {
short recalc, lastsize;
} EnvMap;
+typedef struct PointDensity {
+ short flag;
+
+ short nearest;
+ float radius;
+
+ short type;
+ short pdpad[3];
+
+ struct Object *object; /* for 'Particle system' type - source object */
+ short psysindex; /* and object's psys number */
+ short pdpad2[3];
+
+ void *point_tree; /* the kd-tree containing points */
+} PointDensity;
+
typedef struct Tex {
ID id;
@@ -172,6 +188,7 @@ typedef struct Tex {
struct ColorBand *coba;
struct EnvMap *env;
struct PreviewImage * preview;
+ struct PointDensity *pd;
} Tex;
@@ -208,6 +225,8 @@ typedef struct TexMapping {
#define TEX_MUSGRAVE 11
#define TEX_VORONOI 12
#define TEX_DISTNOISE 13
+/* predicting ocean texture for 14 */
+#define TEX_POINTDENSITY 15
/* musgrave stype */
#define TEX_MFRACTAL 0
@@ -385,5 +404,16 @@ typedef struct TexMapping {
#define ENV_NORMAL 1
#define ENV_OSA 2
+/* **************** PointDensity ********************* */
+
+/* type */
+#define TEX_PD_PSYS 0
+#define TEX_PD_OBJECT 1
+#define TEX_PD_FILE 2
+
+/* psys_space */
+#define TEX_PD_PSYS_WORLDSPACE 0
+#define TEX_PD_PSYS_OBJECTSPACE 1
+
#endif
diff --git a/source/blender/render/intern/include/pointdensity.h b/source/blender/render/intern/include/pointdensity.h
new file mode 100644
index 00000000000..9c21cc0c253
--- /dev/null
+++ b/source/blender/render/intern/include/pointdensity.h
@@ -0,0 +1,43 @@
+/*
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Matt Ebb
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef POINTDENSITY_H
+#define POINTDENSITY_H
+
+/**
+ * Make point density kd-trees for all point density textures in the scene
+ */
+
+struct Render;
+struct TexResult;
+
+void make_pointdensities(struct Render *re);
+int pointdensitytex(struct Tex *tex, float *texvec, struct TexResult *texres);
+
+#endif /* POINTDENSITY_H */
+
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 2db70c460f9..b0003cadb55 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -198,8 +198,6 @@ struct Render
ListBase *sss_points;
struct Material *sss_mat;
- struct KDTree *particles_tree;
-
ListBase customdata_names;
struct Object *excludeob;
@@ -347,15 +345,6 @@ typedef struct HaloRen
struct Material *mat;
} HaloRen;
-/* ------------------------------------------------------------------------- */
-
-typedef struct ParticleRen
-{
- struct ParticleRen *next, *prev;
- float co[3]; // location
- // float col[3]; // colour
- // float vec[3]; // direction
-} ParticleRen;
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h
index 6fcd8576ed9..dc28eae1cc2 100644
--- a/source/blender/render/intern/include/renderdatabase.h
+++ b/source/blender/render/intern/include/renderdatabase.h
@@ -98,8 +98,6 @@ struct HaloRen *RE_inithalo(struct Render *re, struct ObjectRen *obr, struct Mat
struct HaloRen *RE_inithalo_particle(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, struct Material *ma, float *vec, float *vec1, float *orco, float *uvco, float hasize, float vectsize, int seed);
struct StrandBuffer *RE_addStrandBuffer(struct ObjectRen *obr, int totvert);
-struct ParticleRen *RE_cache_particle(Render *re, float *co, int index, float *vec);
-
struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex, int lay);
struct ObjectInstanceRen *RE_addRenderInstance(struct Render *re, struct ObjectRen *obr, struct Object *ob, struct Object *par, int index, int psysindex, float mat[][4], int lay);
void RE_makeRenderInstances(struct Render *re);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 5eac30bf3be..40e9a32d003 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -103,6 +103,7 @@
#include "envmap.h"
#include "multires.h"
#include "occlusion.h"
+#include "pointdensity.h"
#include "render_types.h"
#include "rendercore.h"
#include "renderdatabase.h"
@@ -1476,9 +1477,8 @@ static void render_new_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mat
static_particle_strand(re, obr, ma, orco, surfnor, uvco, totuv, mcol, totcol, loc, loc1, time, first, line, adapt, adapt_angle, adapt_pix, override_uv);
}
else{
- //har= RE_inithalo_particle(re, obr, dm, ma, loc, NULL, orco, uvco, size, 0.0, seed);
- //if(har) har->lay= obr->ob->lay;
- RE_cache_particle(re, loc, 0, loc1);
+ har= RE_inithalo_particle(re, obr, dm, ma, loc, NULL, orco, uvco, size, 0.0, seed);
+ if(har) har->lay= obr->ob->lay;
}
}
static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem *psys, int timeoffset)
@@ -1705,8 +1705,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if(path_nbr==0)
psys->lattice=psys_get_lattice(ob,psys);
- re->particles_tree = BLI_kdtree_new(totpart+totchild);
-
/* 3. start creating renderable things */
for(a=0,pa=pars; a<totpart+totchild; a++, pa++, seed++) {
random = rng_getFloat(rng);
@@ -2053,8 +2051,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
strandbuf->surface= cache_strand_surface(re, obr, psmd->dm, mat, timeoffset);
/* 4. clean up */
- if (re->particles_tree)
- BLI_kdtree_balance(re->particles_tree);
if(ma) do_mat_ipo(ma);
@@ -4417,8 +4413,6 @@ void RE_Database_Free(Render *re)
BLI_freelistN(&re->lampren);
BLI_freelistN(&re->lights);
-
- BLI_kdtree_free(re->particles_tree);
free_renderdata_tables(re);
@@ -4441,6 +4435,8 @@ void RE_Database_Free(Render *re)
end_radio_render();
end_render_materials();
+ free_pointdensities(re);
+
if(re->wrld.aosphere) {
MEM_freeN(re->wrld.aosphere);
re->wrld.aosphere= NULL;
@@ -4890,6 +4886,10 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
/* ENVIRONMENT MAPS */
if(!re->test_break())
make_envmaps(re);
+
+ /* point density texture */
+ if(!re->test_break())
+ make_pointdensities(re);
}
if(!re->test_break())
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
new file mode 100644
index 00000000000..00dbbd34f96
--- /dev/null
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -0,0 +1,195 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributors: Matt Ebb
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "BLI_kdtree.h"
+
+#include "BKE_DerivedMesh.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+
+#include "DNA_texture_types.h"
+#include "DNA_particle_types.h"
+
+#include "render_types.h"
+#include "texture.h"
+
+
+static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, ParticleSystem *psys)
+{
+ DerivedMesh* dm;
+ ParticleKey state;
+ float cfra=bsystem_time(ob,(float)G.scene->r.cfra,0.0);
+ int i, childexists;
+
+ /* init crap */
+ if (!psys || !ob || !pd) return;
+
+ /* Just to create a valid rendering context */
+ psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, 0);
+
+ dm = mesh_create_derived_render(ob,CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
+ dm->release(dm);
+
+ if ( !psys_check_enabled(ob, psys) ){
+ psys_render_restore(ob, psys);
+ return;
+ }
+
+ /* finally do something */
+ pd->point_tree = BLI_kdtree_new(psys->totpart+psys->totchild);
+
+ if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
+ childexists = 1;
+
+ for (i = 0; i < psys->totpart + psys->totchild; i++) {
+
+ state.time = cfra;
+ if(psys_get_particle_state(ob, psys, i, &state, 0)) {
+ BLI_kdtree_insert(pd->point_tree, 0, state.co, NULL);
+ }
+ }
+
+ BLI_kdtree_balance(pd->point_tree);
+ psys_render_restore(ob, psys);
+}
+
+
+static void cache_pointdensity(Render *re, Tex *tex)
+{
+ PointDensity *pd = tex->pd;
+
+ if (pd->point_tree) {
+ BLI_kdtree_free(pd->point_tree);
+ pd->point_tree = NULL;
+ }
+
+ if (pd->type == TEX_PD_PSYS) {
+ ParticleSystem *psys;
+ Object *ob = pd->object;
+ int i;
+
+ for(psys=ob->particlesystem.first, i=0; i< pd->psysindex-1; i++)
+ psys= psys->next;
+
+ if (!ob || !psys) return;
+
+ pointdensity_cache_psys(re, pd, ob, psys);
+ }
+}
+
+static void free_pointdensity(Render *re, Tex *tex)
+{
+ PointDensity *pd = tex->pd;
+
+ if (pd->point_tree) {
+ BLI_kdtree_free(pd->point_tree);
+ pd->point_tree = NULL;
+ }
+}
+
+
+
+void make_pointdensities(Render *re)
+{
+ Tex *tex;
+
+ if(re->scene->r.scemode & R_PREVIEWBUTS)
+ return;
+
+ re->i.infostr= "Caching Point Densities";
+ re->stats_draw(&re->i);
+
+ for (tex= G.main->tex.first; tex; tex= tex->id.next) {
+ if(tex->id.us && tex->type==TEX_POINTDENSITY) {
+ cache_pointdensity(re, tex);
+ }
+ }
+}
+
+void free_pointdensities(Render *re)
+{
+ Tex *tex;
+
+ if(re->scene->r.scemode & R_PREVIEWBUTS)
+ return;
+
+ for (tex= G.main->tex.first; tex; tex= tex->id.next) {
+ if(tex->id.us && tex->type==TEX_POINTDENSITY) {
+ free_pointdensity(re, tex);
+ }
+ }
+}
+
+#define MAX_POINTS_NEAREST 25
+int pointdensitytex(Tex *tex, float *texvec, TexResult *texres)
+{
+ int rv = TEX_INT;
+
+ PointDensity *pd = tex->pd;
+ KDTreeNearest nearest[MAX_POINTS_NEAREST];
+ float density=0.0f;
+ int n, neighbours=0;
+
+ if ((!pd) || (!pd->point_tree)) {
+ texres->tin = 0.0f;
+ return 0;
+ }
+
+ neighbours = BLI_kdtree_find_n_nearest(pd->point_tree, pd->nearest, texvec, NULL, nearest);
+
+ for(n=1; n<neighbours; n++) {
+ if ( nearest[n].dist < pd->radius) {
+ float dist = 1.0 - (nearest[n].dist / pd->radius);
+
+ density += 3.0f*dist*dist - 2.0f*dist*dist*dist;
+ }
+ }
+
+ density /= neighbours;
+ density *= 1.0 / pd->radius;
+
+ texres->tin = density;
+
+ /*
+ texres->tr = 1.0f;
+ texres->tg = 1.0f;
+ texres->tb = 0.0f;
+
+ BRICONTRGB;
+
+ texres->ta = 1.0;
+
+ if (texres->nor!=NULL) {
+ texres->nor[0] = texres->nor[1] = texres->nor[2] = 0.0f;
+ }
+ */
+
+ BRICONT;
+
+ return rv;
+} \ No newline at end of file
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 14288167c4a..d44b49cc706 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -1041,21 +1041,6 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f
return har;
}
-ParticleRen *RE_cache_particle(Render *re, float *co, int index, float *vec)
-{
- /*
- ParticleRen *pr;
-
- pr= (LampRen *)MEM_callocN(sizeof(ParticleRen),"particleren");
- VECCOPY(pr->co, co);
- BLI_addtail(&re->vol_particles, pr);
- */
-
- BLI_kdtree_insert(re->particles_tree, index, co, NULL);
-
-
-}
-
HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, float *vec, float *vec1,
float *orco, float *uvco, float hasize, float vectsize, int seed)
{
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index 2c143986900..3df53f7041a 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -62,6 +62,7 @@
#include "BKE_ipo.h"
#include "envmap.h"
+#include "pointdensity.h"
#include "renderpipeline.h"
#include "render_types.h"
#include "rendercore.h"
@@ -1216,6 +1217,9 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
retval= mg_distNoiseTex(tex, tmpvec, texres);
break;
+ case TEX_POINTDENSITY:
+ retval= pointdensitytex(tex, texvec, texres);
+ break;
}
if (tex->flag & TEX_COLORBAND) {
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 543c89f6b96..dcff34429b6 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -128,45 +128,12 @@ static int vol_get_bounds(ShadeInput *shi, float *co, float *vec, float *hitco,
}
}
-/* need to figure out a good default here */
-#define MAX_PARTICLES_NEAREST 50
-float get_particle_density(float *co, float radius, int max_nearest)
-{
- KDTreeNearest nearest[MAX_PARTICLES_NEAREST];
- float density=0.0f;
- int n, neighbours=0;
-
- /* no particles in preview for now -
- * can check for existence of particle kdtree better later on */
- if(R.r.scemode & R_PREVIEWBUTS) return;
-
- neighbours = BLI_kdtree_find_n_nearest(R.particles_tree, max_nearest, co, NULL, nearest);
-
- for(n=1; n<neighbours; n++) {
- if ( nearest[n].dist < radius) {
- float dist = 1.0 - (nearest[n].dist / radius);
-
- density += 3.0f*dist*dist - 2.0f*dist*dist*dist;
-
-
- }
- }
-
- density /= neighbours;
- density *= 1.0 / radius;
-
- return density;
-}
-
float vol_get_density(struct ShadeInput *shi, float *co)
{
float density = shi->mat->alpha;
float col[3] = {0.0, 0.0, 0.0};
- if (shi->mat->vol_shadeflag & MA_VOL_PARTICLES) {
- density += get_particle_density(co, shi->mat->vol_part_searchradius, shi->mat->vol_part_maxnearest);
- }
- else if (shi->mat->flag & MA_IS_TEXTURED) {
+ if (shi->mat->flag & MA_IS_TEXTURED) {
do_volume_tex(shi, co, MAP_ALPHA, col, &density);
}
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 0cfe469b7da..002c62c1a17 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -731,6 +731,49 @@ static void texture_panel_voronoi(Tex *tex)
uiDefButF(block, NUMSLI, B_TEXPRV, "W4: ", 10, 10, 150, 19, &tex->vn_w4, -2.0, 2.0, 10, 0, "Sets feature weight 4");
}
+static void texture_panel_pointdensity(Tex *tex)
+{
+ uiBlock *block;
+ PointDensity *pd;
+ short yco=PANEL_YMAX;
+
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_pointdensity", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Point Density", "Texture", PANELX, PANELY, PANELW, PANELH)==0) return;
+ uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE);
+
+ if(tex->pd==NULL) {
+ tex->pd= BKE_add_pointdensity();
+ tex->pd->object= OBACT;
+ }
+ if(tex->pd) {
+ pd= tex->pd;
+
+ uiBlockBeginAlign(block);
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_REDR, "Ob:",
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->object), "Object that has the particle system");
+
+ if (pd->object->particlesystem.first) {
+ uiDefButS(block, NUM, B_REDR, "PSys:",
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->psysindex), 1, 10, 10, 3, "Particle system number in the object");
+ }
+ uiBlockEndAlign(block);
+
+ yco -= YSPACE;
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_REDR, "Radius: ",
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->radius), 0.001, 100.0, 10, 2, "Radius to look for nearby particles within");
+ uiDefButS(block, NUM, B_REDR, "Nearby: ",
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->nearest), 2.0, 30.0, 10, 2, "The number of nearby particles to check for density");
+ uiBlockEndAlign(block);
+
+ uiDefBut(block, LABEL, B_NOP, " ",
+ X2CLM2, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
+ }
+
+
+}
+
static char *layer_menu(RenderResult *rr, short *curlay)
{
@@ -1688,7 +1731,7 @@ static void texture_panel_texture(MTex *actmtex, Material *ma, World *wrld, Lamp
/* newnoise: all texture types as menu, not enough room for more buttons.
* Can widen panel, but looks ugly when other panels overlap it */
- sprintf(textypes, "Texture Type %%t|None %%x%d|Image %%x%d|EnvMap %%x%d|Clouds %%x%d|Marble %%x%d|Stucci %%x%d|Wood %%x%d|Magic %%x%d|Blend %%x%d|Noise %%x%d|Plugin %%x%d|Musgrave %%x%d|Voronoi %%x%d|DistortedNoise %%x%d", 0, TEX_IMAGE, TEX_ENVMAP, TEX_CLOUDS, TEX_MARBLE, TEX_STUCCI, TEX_WOOD, TEX_MAGIC, TEX_BLEND, TEX_NOISE, TEX_PLUGIN, TEX_MUSGRAVE, TEX_VORONOI, TEX_DISTNOISE);
+ sprintf(textypes, "Texture Type %%t|None %%x%d|Image %%x%d|EnvMap %%x%d|Clouds %%x%d|Marble %%x%d|Stucci %%x%d|Wood %%x%d|Magic %%x%d|Blend %%x%d|Noise %%x%d|Plugin %%x%d|Musgrave %%x%d|Voronoi %%x%d|DistortedNoise %%x%d|Point Density %%x%d", 0, TEX_IMAGE, TEX_ENVMAP, TEX_CLOUDS, TEX_MARBLE, TEX_STUCCI, TEX_WOOD, TEX_MAGIC, TEX_BLEND, TEX_NOISE, TEX_PLUGIN, TEX_MUSGRAVE, TEX_VORONOI, TEX_DISTNOISE, TEX_POINTDENSITY);
uiDefBut(block, LABEL, 0, "Texture Type", 160, 150, 140, 20, 0, 0.0, 0.0, 0, 0, "");
uiDefButS(block, MENU, B_TEXTYPE, textypes, 160, 125, 140, 25, &tex->type, 0,0,0,0, "Select texture type");
@@ -4272,7 +4315,7 @@ static void material_panel_material_volume(Material *ma)
uiDefButF(block, NUM, B_MATPRV, "Absorption: ",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->vol_absorption), 0.0, 10.0, 10, 0, "Multiplier for absorption");
uiDefButF(block, COL, B_MATPRV, "",
- X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->vol_absorption_col), 0, 0, 0, B_MATCOL, "");
+ X2CLM2, yco-=BUTH, BUTW2, BUTH, ma->vol_absorption_col, 0, 0, 0, B_MATCOL, "");
uiBlockEndAlign(block);
yco -= YSPACE;
@@ -4288,17 +4331,6 @@ static void material_panel_material_volume(Material *ma)
uiDefButF(block, NUM, B_MATPRV, "Scattering: ",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->vol_scattering), 0.0, 10.0, 10, 0, "Multiplier for scattering");
-
- yco -= YSPACE;
-
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, MA_VOL_PARTICLES, B_MATPRV, "Particles",
- X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_shadeflag), 0, 0, 0, 0, "Render global particle cache");
- uiDefButF(block, NUM, B_MATPRV, "Radius: ",
- X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_part_searchradius), 0.001, 100.0, 10, 2, "Radius to look for nearby particles within");
- uiDefButS(block, NUM, B_MATPRV, "Nearby: ",
- X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_part_maxnearest), 2.0, 30.0, 10, 2, "The number of nearby particles to check for density");
- uiBlockEndAlign(block);
}
static void material_panel_nodes(Material *ma)
@@ -4683,6 +4715,9 @@ void texture_panels()
case TEX_VORONOI:
texture_panel_voronoi(tex);
break;
+ case TEX_POINTDENSITY:
+ texture_panel_pointdensity(tex);
+ break;
}
}
}