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authorCampbell Barton <ideasman42@gmail.com>2015-12-01 10:52:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-12-01 10:53:26 +0300
commit9e56c570c3fbca4bae9a1da24828b6e640299f99 (patch)
tree5698d3d2dc2f8ae2dc77c070d9beefa4e69e109e /source/blender
parent2f80d304b0d50ea25367219b339bcfaa7958bbf4 (diff)
Cleanup: use more logical names for View3D.around
D1651 (own patch)
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenloader/intern/versioning_260.c2
-rw-r--r--source/blender/editors/armature/armature_edit.c2
-rw-r--r--source/blender/editors/mesh/editmesh_bevel.c2
-rw-r--r--source/blender/editors/mesh/editmesh_inset.c2
-rw-r--r--source/blender/editors/object/object_transform.c32
-rw-r--r--source/blender/editors/space_clip/clip_ops.c2
-rw-r--r--source/blender/editors/space_clip/space_clip.c4
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c6
-rw-r--r--source/blender/editors/transform/transform.c18
-rw-r--r--source/blender/editors/transform/transform_conversions.c51
-rw-r--r--source/blender/editors/transform/transform_generics.c18
-rw-r--r--source/blender/editors/transform/transform_manipulator.c28
-rw-r--r--source/blender/editors/transform/transform_orientations.c8
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c10
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h17
-rw-r--r--source/blender/makesrna/intern/rna_space.c36
19 files changed, 131 insertions, 115 deletions
diff --git a/source/blender/blenloader/intern/versioning_260.c b/source/blender/blenloader/intern/versioning_260.c
index 9456c286c6f..77a4aefb7ac 100644
--- a/source/blender/blenloader/intern/versioning_260.c
+++ b/source/blender/blenloader/intern/versioning_260.c
@@ -1386,7 +1386,7 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main)
SpaceClip *sclip = (SpaceClip *)sl;
if (sclip->around == 0) {
- sclip->around = V3D_CENTROID;
+ sclip->around = V3D_AROUND_CENTER_MEAN;
}
}
}
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 5a0e70dc5dd..94b7277ce8f 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -156,7 +156,7 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente
mul_m4_v3(ob->imat, cent);
}
else {
- if (around == V3D_CENTROID) {
+ if (around == V3D_AROUND_CENTER_MEAN) {
int total = 0;
zero_v3(cent);
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
diff --git a/source/blender/editors/mesh/editmesh_bevel.c b/source/blender/editors/mesh/editmesh_bevel.c
index ce6856321d2..f001eadd9cd 100644
--- a/source/blender/editors/mesh/editmesh_bevel.c
+++ b/source/blender/editors/mesh/editmesh_bevel.c
@@ -259,7 +259,7 @@ static int edbm_bevel_invoke(bContext *C, wmOperator *op, const wmEvent *event)
opdata = op->customdata;
/* initialize mouse values */
- if (!calculateTransformCenter(C, V3D_CENTROID, center_3d, opdata->mcenter)) {
+ if (!calculateTransformCenter(C, V3D_AROUND_CENTER_MEAN, center_3d, opdata->mcenter)) {
/* in this case the tool will likely do nothing,
* ideally this will never happen and should be checked for above */
opdata->mcenter[0] = opdata->mcenter[1] = 0;
diff --git a/source/blender/editors/mesh/editmesh_inset.c b/source/blender/editors/mesh/editmesh_inset.c
index 14a477ee86c..937547c99ef 100644
--- a/source/blender/editors/mesh/editmesh_inset.c
+++ b/source/blender/editors/mesh/editmesh_inset.c
@@ -280,7 +280,7 @@ static int edbm_inset_invoke(bContext *C, wmOperator *op, const wmEvent *event)
opdata = op->customdata;
/* initialize mouse values */
- if (!calculateTransformCenter(C, V3D_CENTROID, center_3d, opdata->mcenter)) {
+ if (!calculateTransformCenter(C, V3D_AROUND_CENTER_MEAN, center_3d, opdata->mcenter)) {
/* in this case the tool will likely do nothing,
* ideally this will never happen and should be checked for above */
opdata->mcenter[0] = opdata->mcenter[1] = 0;
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index ac1f13ee59c..8f00c0eb467 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -718,7 +718,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
mul_m4_v3(obedit->imat, cent);
}
else {
- if (around == V3D_CENTROID) {
+ if (around == V3D_AROUND_CENTER_MEAN) {
if (em->bm->totvert) {
const float total_div = 1.0f / (float)em->bm->totvert;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
@@ -825,9 +825,9 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
Mesh *me = ob->data;
if (centermode == ORIGIN_TO_CURSOR) { /* done */ }
- else if (centermode == ORIGIN_TO_CENTER_OF_MASS) { BKE_mesh_center_centroid(me, cent); }
- else if (around == V3D_CENTROID) { BKE_mesh_center_median(me, cent); }
- else { BKE_mesh_center_bounds(me, cent); }
+ else if (centermode == ORIGIN_TO_CENTER_OF_MASS) { BKE_mesh_center_centroid(me, cent); }
+ else if (around == V3D_AROUND_CENTER_MEAN) { BKE_mesh_center_median(me, cent); }
+ else { BKE_mesh_center_bounds(me, cent); }
negate_v3_v3(cent_neg, cent);
BKE_mesh_translate(me, cent_neg, 1);
@@ -839,9 +839,9 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;
- if (centermode == ORIGIN_TO_CURSOR) { /* done */ }
- else if (around == V3D_CENTROID) { BKE_curve_center_median(cu, cent); }
- else { BKE_curve_center_bounds(cu, cent); }
+ if (centermode == ORIGIN_TO_CURSOR) { /* done */ }
+ else if (around == V3D_AROUND_CENTER_MEAN) { BKE_curve_center_median(cu, cent); }
+ else { BKE_curve_center_bounds(cu, cent); }
/* don't allow Z change if curve is 2D */
if ((ob->type == OB_CURVE) && !(cu->flag & CU_3D))
@@ -921,9 +921,9 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
else if (ob->type == OB_MBALL) {
MetaBall *mb = ob->data;
- if (centermode == ORIGIN_TO_CURSOR) { /* done */ }
- else if (around == V3D_CENTROID) { BKE_mball_center_median(mb, cent); }
- else { BKE_mball_center_bounds(mb, cent); }
+ if (centermode == ORIGIN_TO_CURSOR) { /* done */ }
+ else if (around == V3D_AROUND_CENTER_MEAN) { BKE_mball_center_median(mb, cent); }
+ else { BKE_mball_center_bounds(mb, cent); }
negate_v3_v3(cent_neg, cent);
BKE_mball_translate(mb, cent_neg);
@@ -942,9 +942,9 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
else if (ob->type == OB_LATTICE) {
Lattice *lt = ob->data;
- if (centermode == ORIGIN_TO_CURSOR) { /* done */ }
- else if (around == V3D_CENTROID) { BKE_lattice_center_median(lt, cent); }
- else { BKE_lattice_center_bounds(lt, cent); }
+ if (centermode == ORIGIN_TO_CURSOR) { /* done */ }
+ else if (around == V3D_AROUND_CENTER_MEAN) { BKE_lattice_center_median(lt, cent); }
+ else { BKE_lattice_center_bounds(lt, cent); }
negate_v3_v3(cent_neg, cent);
BKE_lattice_translate(lt, cent_neg, 1);
@@ -1044,8 +1044,8 @@ void OBJECT_OT_origin_set(wmOperatorType *ot)
};
static EnumPropertyItem prop_set_bounds_types[] = {
- {V3D_CENTROID, "MEDIAN", 0, "Median Center", ""},
- {V3D_CENTER, "BOUNDS", 0, "Bounds Center", ""},
+ {V3D_AROUND_CENTER_MEAN, "MEDIAN", 0, "Median Center", ""},
+ {V3D_AROUND_CENTER_BOUNDS, "BOUNDS", 0, "Bounds Center", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -1064,5 +1064,5 @@ void OBJECT_OT_origin_set(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ot->prop = RNA_def_enum(ot->srna, "type", prop_set_center_types, 0, "Type", "");
- RNA_def_enum(ot->srna, "center", prop_set_bounds_types, V3D_CENTROID, "Center", "");
+ RNA_def_enum(ot->srna, "center", prop_set_bounds_types, V3D_AROUND_CENTER_MEAN, "Center", "");
}
diff --git a/source/blender/editors/space_clip/clip_ops.c b/source/blender/editors/space_clip/clip_ops.c
index c1db31a26db..7a66599655f 100644
--- a/source/blender/editors/space_clip/clip_ops.c
+++ b/source/blender/editors/space_clip/clip_ops.c
@@ -1534,7 +1534,7 @@ static int clip_set_2d_cursor_exec(bContext *C, wmOperator *op)
bool show_cursor = false;
show_cursor |= sclip->mode == SC_MODE_MASKEDIT;
- show_cursor |= sclip->around == V3D_CURSOR;
+ show_cursor |= sclip->around == V3D_AROUND_CURSOR;
if (!show_cursor) {
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index 8c4b97b51ff..e1d4e4fabc5 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -250,7 +250,7 @@ static SpaceLink *clip_new(const bContext *C)
sc->zoom = 1.0f;
sc->path_length = 20;
sc->scopes.track_preview_height = 120;
- sc->around = V3D_LOCAL;
+ sc->around = V3D_AROUND_LOCAL_ORIGINS;
/* header */
ar = MEM_callocN(sizeof(ARegion), "header for clip");
@@ -1213,7 +1213,7 @@ static void clip_main_region_draw(const bContext *C, ARegion *ar)
}
show_cursor |= sc->mode == SC_MODE_MASKEDIT;
- show_cursor |= sc->around == V3D_CURSOR;
+ show_cursor |= sc->around == V3D_AROUND_CURSOR;
if (show_cursor) {
glPushMatrix();
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 5a006ed24ce..a1c2c8cca17 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -342,7 +342,7 @@ static SpaceLink *view3d_new(const bContext *C)
v3d->twflag |= U.tw_flag & V3D_USE_MANIPULATOR;
v3d->twtype = V3D_MANIP_TRANSLATE;
- v3d->around = V3D_CENTROID;
+ v3d->around = V3D_AROUND_CENTER_MEAN;
v3d->bundle_size = 0.2f;
v3d->bundle_drawtype = OB_PLAINAXES;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 7458d819213..d278d94738d 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -700,7 +700,7 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
}
else {
/* If there's no selection, lastofs is unmodified and last value since static */
- is_set = calculateTransformCenter(C, V3D_CENTROID, lastofs, NULL);
+ is_set = calculateTransformCenter(C, V3D_AROUND_CENTER_MEAN, lastofs, NULL);
}
copy_v3_v3(r_dyn_ofs, lastofs);
@@ -3757,7 +3757,7 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
float twmat[3][3];
/* same as transform manipulator when normal is set */
- ED_getTransformOrientationMatrix(C, twmat, V3D_ACTIVE);
+ ED_getTransformOrientationMatrix(C, twmat, V3D_AROUND_ACTIVE);
mat3_to_quat(obact_quat, twmat);
invert_qt_normalized(obact_quat);
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index 8bb84d00c83..e8e7d3c62fb 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -223,7 +223,7 @@ static int snap_sel_to_curs_exec(bContext *C, wmOperator *op)
cursor_global = ED_view3d_cursor3d_get(scene, v3d);
if (use_offset) {
- if ((v3d && v3d->around == V3D_ACTIVE) &&
+ if ((v3d && v3d->around == V3D_AROUND_ACTIVE) &&
snap_calc_active_center(C, true, center_global))
{
/* pass */
@@ -543,7 +543,7 @@ static bool snap_curs_to_sel_ex(bContext *C, float cursor[3])
minmax_v3v3_v3(min, max, vec);
}
- if (v3d->around == V3D_CENTROID) {
+ if (v3d->around == V3D_AROUND_CENTER_MEAN) {
mul_v3_fl(centroid, 1.0f / (float)tvs.transverts_tot);
copy_v3_v3(cursor, centroid);
}
@@ -595,7 +595,7 @@ static bool snap_curs_to_sel_ex(bContext *C, float cursor[3])
return false;
}
- if (v3d->around == V3D_CENTROID) {
+ if (v3d->around == V3D_AROUND_CENTER_MEAN) {
mul_v3_fl(centroid, 1.0f / (float)count);
copy_v3_v3(cursor, centroid);
}
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 57688ca9f3c..7656a8a54c6 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -203,7 +203,7 @@ static void applySeqSlide(TransInfo *t, const int mval[2]);
static bool transdata_check_local_center(TransInfo *t, short around)
{
- return ((around == V3D_LOCAL) && (
+ return ((around == V3D_AROUND_LOCAL_ORIGINS) && (
(t->flag & (T_OBJECT | T_POSE)) ||
(t->obedit && ELEM(t->obedit->type, OB_MESH, OB_CURVE, OB_MBALL, OB_ARMATURE)) ||
(t->spacetype == SPACE_IPO) ||
@@ -213,7 +213,7 @@ static bool transdata_check_local_center(TransInfo *t, short around)
bool transdata_check_local_islands(TransInfo *t, short around)
{
- return ((around == V3D_LOCAL) && (
+ return ((around == V3D_AROUND_LOCAL_ORIGINS) && (
(t->obedit && ELEM(t->obedit->type, OB_MESH))));
}
@@ -1553,8 +1553,8 @@ bool calculateTransformCenter(bContext *C, int centerMode, float cent3d[3], floa
initTransInfo(C, t, NULL, NULL);
- /* avoid doing connectivity lookups (when V3D_LOCAL is set) */
- t->around = V3D_CENTER;
+ /* avoid doing connectivity lookups (when V3D_AROUND_LOCAL_ORIGINS is set) */
+ t->around = V3D_AROUND_CENTER_BOUNDS;
createTransData(C, t); // make TransData structs from selection
@@ -3018,7 +3018,7 @@ static void Bend(TransInfo *t, const int UNUSED(mval[2]))
/* rotation */
if ((t->flag & T_POINTS) == 0) {
- ElementRotation(t, td, mat, V3D_LOCAL);
+ ElementRotation(t, td, mat, V3D_AROUND_LOCAL_ORIGINS);
}
/* location */
@@ -4345,14 +4345,14 @@ static void applyTranslationValue(TransInfo *t, const float vec[3])
rotation_between_vecs_to_mat3(mat, original_normal, t->tsnap.snapNormal);
- ElementRotation(t, td, mat, V3D_LOCAL);
+ ElementRotation(t, td, mat, V3D_AROUND_LOCAL_ORIGINS);
}
else {
float mat[3][3];
unit_m3(mat);
- ElementRotation(t, td, mat, V3D_LOCAL);
+ ElementRotation(t, td, mat, V3D_AROUND_LOCAL_ORIGINS);
}
}
@@ -8524,7 +8524,9 @@ bool checkUseAxisMatrix(TransInfo *t)
{
/* currently only checks for editmode */
if (t->flag & T_EDIT) {
- if ((t->around == V3D_LOCAL) && (ELEM(t->obedit->type, OB_MESH, OB_CURVE, OB_MBALL, OB_ARMATURE))) {
+ if ((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
+ (ELEM(t->obedit->type, OB_MESH, OB_CURVE, OB_MBALL, OB_ARMATURE)))
+ {
/* not all editmode supports axis-matrix */
return true;
}
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 6a8e545ba3c..924995e7b92 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -129,10 +129,10 @@
static void transform_around_single_fallback(TransInfo *t)
{
if ((t->total == 1) &&
- (ELEM(t->around, V3D_CENTER, V3D_CENTROID, V3D_ACTIVE)) &&
+ (ELEM(t->around, V3D_AROUND_CENTER_BOUNDS, V3D_AROUND_CENTER_MEAN, V3D_AROUND_ACTIVE)) &&
(ELEM(t->mode, TFM_RESIZE, TFM_ROTATION, TFM_TRACKBALL)))
{
- t->around = V3D_LOCAL;
+ t->around = V3D_AROUND_LOCAL_ORIGINS;
}
}
@@ -681,7 +681,7 @@ static void bone_children_clear_transflag(int mode, short around, ListBase *lb)
}
else if ((bone->flag & BONE_TRANSFORM) &&
(mode == TFM_ROTATION || mode == TFM_TRACKBALL) &&
- (around == V3D_LOCAL))
+ (around == V3D_AROUND_LOCAL_ORIGINS))
{
bone->flag |= BONE_TRANSFORM_CHILD;
}
@@ -1275,7 +1275,9 @@ static void createTransArmatureVerts(TransInfo *t)
* causes problem with snapping (see T45974).
* However, in rotation mode, we want to keep that 'rotate bone around root with
* only its tip selected' behavior (see T46325). */
- if ((t->around == V3D_LOCAL) && ((t->mode == TFM_ROTATION) || (ebo->flag & BONE_ROOTSEL))) {
+ if ((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
+ ((t->mode == TFM_ROTATION) || (ebo->flag & BONE_ROOTSEL)))
+ {
copy_v3_v3(td->center, ebo->head);
}
else {
@@ -1551,7 +1553,7 @@ static void createTransCurveVerts(TransInfo *t)
TransDataCurveHandleFlags *hdata = NULL;
float axismtx[3][3];
- if (t->around == V3D_LOCAL) {
+ if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
float normal[3], plane[3];
BKE_nurb_bezt_calc_normal(nu, bezt, normal);
@@ -1574,7 +1576,7 @@ static void createTransCurveVerts(TransInfo *t)
copy_v3_v3(td->iloc, bezt->vec[0]);
td->loc = bezt->vec[0];
copy_v3_v3(td->center, bezt->vec[(hide_handles ||
- (t->around == V3D_LOCAL) ||
+ (t->around == V3D_AROUND_LOCAL_ORIGINS) ||
(bezt->f2 & SELECT)) ? 1 : 0]);
if (hide_handles) {
if (bezt->f2 & SELECT) td->flag = TD_SELECTED;
@@ -1591,7 +1593,7 @@ static void createTransCurveVerts(TransInfo *t)
copy_m3_m3(td->smtx, smtx);
copy_m3_m3(td->mtx, mtx);
- if (t->around == V3D_LOCAL) {
+ if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
copy_m3_m3(td->axismtx, axismtx);
}
@@ -1623,7 +1625,7 @@ static void createTransCurveVerts(TransInfo *t)
copy_m3_m3(td->smtx, smtx);
copy_m3_m3(td->mtx, mtx);
- if (t->around == V3D_LOCAL) {
+ if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
copy_m3_m3(td->axismtx, axismtx);
}
@@ -1644,7 +1646,7 @@ static void createTransCurveVerts(TransInfo *t)
copy_v3_v3(td->iloc, bezt->vec[2]);
td->loc = bezt->vec[2];
copy_v3_v3(td->center, bezt->vec[(hide_handles ||
- (t->around == V3D_LOCAL) ||
+ (t->around == V3D_AROUND_LOCAL_ORIGINS) ||
(bezt->f2 & SELECT)) ? 1 : 2]);
if (hide_handles) {
if (bezt->f2 & SELECT) td->flag = TD_SELECTED;
@@ -1663,7 +1665,7 @@ static void createTransCurveVerts(TransInfo *t)
copy_m3_m3(td->smtx, smtx);
copy_m3_m3(td->mtx, mtx);
- if (t->around == V3D_LOCAL) {
+ if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
copy_m3_m3(td->axismtx, axismtx);
}
@@ -2261,7 +2263,7 @@ static void VertsToTransData(TransInfo *t, TransData *td, TransDataExtension *tx
copy_v3_v3(td->center, v_island->co);
copy_m3_m3(td->axismtx, v_island->axismtx);
}
- else if (t->around == V3D_LOCAL) {
+ else if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
copy_v3_v3(td->center, td->loc);
createSpaceNormal(td->axismtx, no);
}
@@ -2392,7 +2394,7 @@ static void createTransEditVerts(TransInfo *t)
editmesh_set_connectivity_distance(em->bm, mtx, dists);
}
- if (t->around == V3D_LOCAL) {
+ if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
island_info = editmesh_islands_info_calc(em, &island_info_tot, &island_vert_map);
}
@@ -2760,7 +2762,7 @@ static void createTransUVs(bContext *C, TransInfo *t)
int count = 0, countsel = 0, count_rejected = 0;
const bool is_prop_edit = (t->flag & T_PROP_EDIT) != 0;
const bool is_prop_connected = (t->flag & T_PROP_CONNECTED) != 0;
- const bool is_island_center = (t->around == V3D_LOCAL);
+ const bool is_island_center = (t->around == V3D_AROUND_LOCAL_ORIGINS);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
@@ -4019,7 +4021,8 @@ static bool graph_edit_is_translation_mode(TransInfo *t)
static bool graph_edit_use_local_center(TransInfo *t)
{
- return (t->around == V3D_LOCAL) && !graph_edit_is_translation_mode(t);
+ return ((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
+ (graph_edit_is_translation_mode(t) == false));
}
@@ -5436,7 +5439,9 @@ static void set_trans_object_base_flags(TransInfo *t)
if (parsel) {
/* rotation around local centers are allowed to propagate */
- if ((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL) {
+ if ((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
+ (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL))
+ {
base->flag |= BA_TRANSFORM_CHILD;
}
else {
@@ -5486,7 +5491,9 @@ static int count_proportional_objects(TransInfo *t)
Base *base;
/* rotations around local centers are allowed to propagate, so we take all objects */
- if (!((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL)) {
+ if (!((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
+ (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)))
+ {
/* mark all parents */
for (base = scene->base.first; base; base = base->next) {
if (TESTBASELIB_BGMODE(v3d, scene, base)) {
@@ -5607,22 +5614,22 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob,
do_loc = true;
}
else if (tmode == TFM_ROTATION) {
- if (v3d->around == V3D_ACTIVE) {
+ if (v3d->around == V3D_AROUND_ACTIVE) {
if (ob != OBACT)
do_loc = true;
}
- else if (v3d->around == V3D_CURSOR)
+ else if (v3d->around == V3D_AROUND_CURSOR)
do_loc = true;
if ((v3d->flag & V3D_ALIGN) == 0)
do_rot = true;
}
else if (tmode == TFM_RESIZE) {
- if (v3d->around == V3D_ACTIVE) {
+ if (v3d->around == V3D_AROUND_ACTIVE) {
if (ob != OBACT)
do_loc = true;
}
- else if (v3d->around == V3D_CURSOR)
+ else if (v3d->around == V3D_AROUND_CURSOR)
do_loc = true;
if ((v3d->flag & V3D_ALIGN) == 0)
@@ -5747,14 +5754,14 @@ void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *o
do_loc = true;
}
else if (tmode == TFM_ROTATION) {
- if (ELEM(v3d->around, V3D_CURSOR, V3D_ACTIVE))
+ if (ELEM(v3d->around, V3D_AROUND_CURSOR, V3D_AROUND_ACTIVE))
do_loc = true;
if ((v3d->flag & V3D_ALIGN) == 0)
do_rot = true;
}
else if (tmode == TFM_RESIZE) {
- if (ELEM(v3d->around, V3D_CURSOR, V3D_ACTIVE))
+ if (ELEM(v3d->around, V3D_AROUND_CURSOR, V3D_AROUND_ACTIVE))
do_loc = true;
if ((v3d->flag & V3D_ALIGN) == 0)
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 8d64b5f7577..3b40a55a270 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1212,13 +1212,13 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
/* bend always uses the cursor */
if (t->mode == TFM_BEND) {
- t->around = V3D_CURSOR;
+ t->around = V3D_AROUND_CURSOR;
}
t->current_orientation = v3d->twmode;
/* exceptional case */
- if (t->around == V3D_LOCAL) {
+ if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
if (ELEM(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL)) {
const bool use_island = transdata_check_local_islands(t, t->around);
@@ -1274,7 +1274,7 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
else if (t->spacetype == SPACE_NODE) {
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
- t->around = V3D_CENTER;
+ t->around = V3D_AROUND_CENTER_BOUNDS;
}
else if (t->spacetype == SPACE_IPO) {
SpaceIpo *sipo = sa->spacedata.first;
@@ -1300,7 +1300,7 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
else {
t->view = NULL;
}
- t->around = V3D_CENTER;
+ t->around = V3D_AROUND_CENTER_BOUNDS;
}
if (op && ((prop = RNA_struct_find_property(op->ptr, "constraint_orientation")) &&
@@ -1771,13 +1771,13 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
void calculateCenter(TransInfo *t)
{
switch (t->around) {
- case V3D_CENTER:
+ case V3D_AROUND_CENTER_BOUNDS:
calculateCenterBound(t, t->center);
break;
- case V3D_CENTROID:
+ case V3D_AROUND_CENTER_MEAN:
calculateCenterMedian(t, t->center);
break;
- case V3D_CURSOR:
+ case V3D_AROUND_CURSOR:
if (ELEM(t->spacetype, SPACE_IMAGE, SPACE_CLIP))
calculateCenterCursor2D(t, t->center);
else if (t->spacetype == SPACE_IPO)
@@ -1785,11 +1785,11 @@ void calculateCenter(TransInfo *t)
else
calculateCenterCursor(t, t->center);
break;
- case V3D_LOCAL:
+ case V3D_AROUND_LOCAL_ORIGINS:
/* Individual element center uses median center for helpline and such */
calculateCenterMedian(t, t->center);
break;
- case V3D_ACTIVE:
+ case V3D_AROUND_ACTIVE:
{
if (calculateCenterActive(t, false, t->center)) {
/* pass */
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 5e5dbfdf80a..8131758f93c 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -293,7 +293,7 @@ static int calc_manipulator_stats(const bContext *C)
float vec[3] = {0, 0, 0};
/* USE LAST SELECTE WITH ACTIVE */
- if ((v3d->around == V3D_ACTIVE) && BM_select_history_active_get(em->bm, &ese)) {
+ if ((v3d->around == V3D_AROUND_ACTIVE) && BM_select_history_active_get(em->bm, &ese)) {
BM_editselection_center(&ese, vec);
calc_tw_center(scene, vec);
totsel = 1;
@@ -318,7 +318,7 @@ static int calc_manipulator_stats(const bContext *C)
bArmature *arm = obedit->data;
EditBone *ebo;
- if ((v3d->around == V3D_ACTIVE) && (ebo = arm->act_edbone)) {
+ if ((v3d->around == V3D_AROUND_ACTIVE) && (ebo = arm->act_edbone)) {
/* doesn't check selection or visibility intentionally */
if (ebo->flag & BONE_TIPSEL) {
calc_tw_center(scene, ebo->tail);
@@ -354,7 +354,7 @@ static int calc_manipulator_stats(const bContext *C)
Curve *cu = obedit->data;
float center[3];
- if (v3d->around == V3D_ACTIVE && ED_curve_active_center(cu, center)) {
+ if (v3d->around == V3D_AROUND_ACTIVE && ED_curve_active_center(cu, center)) {
calc_tw_center(scene, center);
totsel++;
}
@@ -386,11 +386,11 @@ static int calc_manipulator_stats(const bContext *C)
}
else {
if (bezt->f1 & SELECT) {
- calc_tw_center(scene, bezt->vec[(v3d->around == V3D_LOCAL) ? 1 : 0]);
+ calc_tw_center(scene, bezt->vec[(v3d->around == V3D_AROUND_LOCAL_ORIGINS) ? 1 : 0]);
totsel++;
}
if (bezt->f3 & SELECT) {
- calc_tw_center(scene, bezt->vec[(v3d->around == V3D_LOCAL) ? 1 : 2]);
+ calc_tw_center(scene, bezt->vec[(v3d->around == V3D_AROUND_LOCAL_ORIGINS) ? 1 : 2]);
totsel++;
}
}
@@ -416,7 +416,7 @@ static int calc_manipulator_stats(const bContext *C)
MetaBall *mb = (MetaBall *)obedit->data;
MetaElem *ml;
- if ((v3d->around == V3D_ACTIVE) && (ml = mb->lastelem)) {
+ if ((v3d->around == V3D_AROUND_ACTIVE) && (ml = mb->lastelem)) {
calc_tw_center(scene, &ml->x);
totsel++;
}
@@ -433,7 +433,7 @@ static int calc_manipulator_stats(const bContext *C)
Lattice *lt = ((Lattice *)obedit->data)->editlatt->latt;
BPoint *bp;
- if ((v3d->around == V3D_ACTIVE) && (bp = BKE_lattice_active_point_get(lt))) {
+ if ((v3d->around == V3D_AROUND_ACTIVE) && (bp = BKE_lattice_active_point_get(lt))) {
calc_tw_center(scene, bp->vec);
totsel++;
}
@@ -465,7 +465,7 @@ static int calc_manipulator_stats(const bContext *C)
if ((ob->lay & v3d->lay) == 0) return 0;
- if ((v3d->around == V3D_ACTIVE) && (pchan = BKE_pose_channel_active(ob))) {
+ if ((v3d->around == V3D_AROUND_ACTIVE) && (pchan = BKE_pose_channel_active(ob))) {
/* doesn't check selection or visibility intentionally */
Bone *bone = pchan->bone;
if (bone) {
@@ -1592,11 +1592,11 @@ void BIF_draw_manipulator(const bContext *C)
/* now we can define center */
switch (v3d->around) {
- case V3D_CENTER:
- case V3D_ACTIVE:
+ case V3D_AROUND_CENTER_BOUNDS:
+ case V3D_AROUND_ACTIVE:
{
Object *ob;
- if (((v3d->around == V3D_ACTIVE) && (scene->obedit == NULL)) &&
+ if (((v3d->around == V3D_AROUND_ACTIVE) && (scene->obedit == NULL)) &&
((ob = OBACT) && !(ob->mode & OB_MODE_POSE)))
{
copy_v3_v3(rv3d->twmat[3], ob->obmat[3]);
@@ -1606,11 +1606,11 @@ void BIF_draw_manipulator(const bContext *C)
}
break;
}
- case V3D_LOCAL:
- case V3D_CENTROID:
+ case V3D_AROUND_LOCAL_ORIGINS:
+ case V3D_AROUND_CENTER_MEAN:
copy_v3_v3(rv3d->twmat[3], scene->twcent);
break;
- case V3D_CURSOR:
+ case V3D_AROUND_CURSOR:
copy_v3_v3(rv3d->twmat[3], ED_view3d_cursor3d_get(scene, v3d));
break;
}
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index a1bb6f4e0f3..2ea18d509f0 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -591,7 +591,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
Base *base;
Object *ob = OBACT;
int result = ORIENTATION_NONE;
- const bool activeOnly = (around == V3D_ACTIVE);
+ const bool activeOnly = (around == V3D_AROUND_ACTIVE);
zero_v3(normal);
zero_v3(plane);
@@ -854,7 +854,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
/* exception */
if (flag) {
float tvec[3];
- if ((around == V3D_LOCAL) ||
+ if ((around == V3D_AROUND_LOCAL_ORIGINS) ||
ELEM(flag, SEL_F2, SEL_F1 | SEL_F3, SEL_F1 | SEL_F2 | SEL_F3))
{
BKE_nurb_bezt_calc_normal(nu, bezt, tvec);
@@ -1044,8 +1044,8 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
int getTransformOrientation(const bContext *C, float normal[3], float plane[3])
{
- /* dummy value, not V3D_ACTIVE and not V3D_LOCAL */
- short around = V3D_CENTER;
+ /* dummy value, not V3D_AROUND_ACTIVE and not V3D_AROUND_LOCAL_ORIGINS */
+ short around = V3D_AROUND_CENTER_BOUNDS;
return getTransformOrientation_ex(C, normal, plane, around);
}
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 3fc0b654b82..1a106b40f32 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -727,7 +727,7 @@ static bool uvedit_center(Scene *scene, Image *ima, Object *obedit, float cent[2
{
bool changed = false;
- if (mode == V3D_CENTER) { /* bounding box */
+ if (mode == V3D_AROUND_CENTER_BOUNDS) { /* bounding box */
float min[2], max[2];
if (ED_uvedit_minmax(scene, ima, obedit, min, max)) {
mid_v2_v2v2(cent, min, max);
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 3ff3e29f79d..3f218136751 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -859,12 +859,12 @@ void ED_uvedit_live_unwrap(Scene *scene, Object *obedit)
static void uv_map_transform_center(Scene *scene, View3D *v3d, float *result,
Object *ob, BMEditMesh *em)
{
- int around = (v3d) ? v3d->around : V3D_CENTER;
+ const int around = (v3d) ? v3d->around : V3D_AROUND_CENTER_BOUNDS;
/* only operates on the edit object - this is all that's needed now */
switch (around) {
- case V3D_CENTER: /* bounding box center */
+ case V3D_AROUND_CENTER_BOUNDS: /* bounding box center */
{
BMFace *efa;
BMLoop *l;
@@ -883,15 +883,15 @@ static void uv_map_transform_center(Scene *scene, View3D *v3d, float *result,
mid_v3_v3v3(result, min, max);
break;
}
- case V3D_CURSOR: /* cursor center */
+ case V3D_AROUND_CURSOR: /* cursor center */
{
const float *curs = ED_view3d_cursor3d_get(scene, v3d);
/* shift to objects world */
sub_v3_v3v3(result, curs, ob->obmat[3]);
break;
}
- case V3D_LOCAL: /* object center */
- case V3D_CENTROID: /* multiple objects centers, only one object here*/
+ case V3D_AROUND_LOCAL_ORIGINS: /* object center */
+ case V3D_AROUND_CENTER_MEAN: /* multiple objects centers, only one object here*/
default:
zero_v3(result);
break;
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 2384bb7347b..06c53547b77 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -315,11 +315,18 @@ typedef struct View3D {
#define V3D_SHOW_WORLD (1 << 0)
/* View3D->around */
-#define V3D_CENTER 0
-#define V3D_CENTROID 3
-#define V3D_CURSOR 1
-#define V3D_LOCAL 2
-#define V3D_ACTIVE 4
+enum {
+ /* center of the bounding box */
+ V3D_AROUND_CENTER_BOUNDS = 0,
+ /* center from the sum of all points divided by the total */
+ V3D_AROUND_CENTER_MEAN = 3,
+ /* pivot around the 2D/3D cursor */
+ V3D_AROUND_CURSOR = 1,
+ /* pivot around each items own origin */
+ V3D_AROUND_LOCAL_ORIGINS = 2,
+ /* pivot around the active items origin */
+ V3D_AROUND_ACTIVE = 4,
+};
/*View3D types (only used in tools, not actually saved)*/
#define V3D_VIEW_STEPLEFT 1
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index f3f4f3c1c3d..ad26891c96a 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -124,14 +124,14 @@ static EnumPropertyItem stereo3d_eye_items[] = {
#endif
static EnumPropertyItem pivot_items_full[] = {
- {V3D_CENTER, "BOUNDING_BOX_CENTER", ICON_ROTATE, "Bounding Box Center",
+ {V3D_AROUND_CENTER_BOUNDS, "BOUNDING_BOX_CENTER", ICON_ROTATE, "Bounding Box Center",
"Pivot around bounding box center of selected object(s)"},
- {V3D_CURSOR, "CURSOR", ICON_CURSOR, "3D Cursor", "Pivot around the 3D cursor"},
- {V3D_LOCAL, "INDIVIDUAL_ORIGINS", ICON_ROTATECOLLECTION,
+ {V3D_AROUND_CURSOR, "CURSOR", ICON_CURSOR, "3D Cursor", "Pivot around the 3D cursor"},
+ {V3D_AROUND_LOCAL_ORIGINS, "INDIVIDUAL_ORIGINS", ICON_ROTATECOLLECTION,
"Individual Origins", "Pivot around each object's own origin"},
- {V3D_CENTROID, "MEDIAN_POINT", ICON_ROTATECENTER, "Median Point",
+ {V3D_AROUND_CENTER_MEAN, "MEDIAN_POINT", ICON_ROTATECENTER, "Median Point",
"Pivot around the median point of selected objects"},
- {V3D_ACTIVE, "ACTIVE_ELEMENT", ICON_ROTACTIVE, "Active Element", "Pivot around active object"},
+ {V3D_AROUND_ACTIVE, "ACTIVE_ELEMENT", ICON_ROTACTIVE, "Active Element", "Pivot around active object"},
{0, NULL, 0, NULL, NULL}
};
@@ -935,10 +935,10 @@ static EnumPropertyItem *rna_SpaceImageEditor_pivot_itemf(bContext *UNUSED(C), P
PropertyRNA *UNUSED(prop), bool *UNUSED(r_free))
{
static EnumPropertyItem pivot_items[] = {
- {V3D_CENTER, "CENTER", ICON_ROTATE, "Bounding Box Center", ""},
- {V3D_CENTROID, "MEDIAN", ICON_ROTATECENTER, "Median Point", ""},
- {V3D_CURSOR, "CURSOR", ICON_CURSOR, "2D Cursor", ""},
- {V3D_LOCAL, "INDIVIDUAL_ORIGINS", ICON_ROTATECOLLECTION,
+ {V3D_AROUND_CENTER_BOUNDS, "CENTER", ICON_ROTATE, "Bounding Box Center", ""},
+ {V3D_AROUND_CENTER_MEAN, "MEDIAN", ICON_ROTATECENTER, "Median Point", ""},
+ {V3D_AROUND_CURSOR, "CURSOR", ICON_CURSOR, "2D Cursor", ""},
+ {V3D_AROUND_LOCAL_ORIGINS, "INDIVIDUAL_ORIGINS", ICON_ROTATECOLLECTION,
"Individual Origins", "Pivot around each object's own origin"},
{0, NULL, 0, NULL, NULL}
};
@@ -3426,11 +3426,11 @@ static void rna_def_space_graph(BlenderRNA *brna)
/* this is basically the same as the one for the 3D-View, but with some entries omitted */
static EnumPropertyItem gpivot_items[] = {
- {V3D_CENTER, "BOUNDING_BOX_CENTER", ICON_ROTATE, "Bounding Box Center", ""},
- {V3D_CURSOR, "CURSOR", ICON_CURSOR, "2D Cursor", ""},
- {V3D_LOCAL, "INDIVIDUAL_ORIGINS", ICON_ROTATECOLLECTION, "Individual Centers", ""},
- /*{V3D_CENTROID, "MEDIAN_POINT", 0, "Median Point", ""}, */
- /*{V3D_ACTIVE, "ACTIVE_ELEMENT", 0, "Active Element", ""}, */
+ {V3D_AROUND_CENTER_BOUNDS, "BOUNDING_BOX_CENTER", ICON_ROTATE, "Bounding Box Center", ""},
+ {V3D_AROUND_CURSOR, "CURSOR", ICON_CURSOR, "2D Cursor", ""},
+ {V3D_AROUND_LOCAL_ORIGINS, "INDIVIDUAL_ORIGINS", ICON_ROTATECOLLECTION, "Individual Centers", ""},
+ /*{V3D_AROUND_CENTER_MEAN, "MEDIAN_POINT", 0, "Median Point", ""}, */
+ /*{V3D_AROUND_ACTIVE, "ACTIVE_ELEMENT", 0, "Active Element", ""}, */
{0, NULL, 0, NULL, NULL}
};
@@ -4457,12 +4457,12 @@ static void rna_def_space_clip(BlenderRNA *brna)
};
static EnumPropertyItem pivot_items[] = {
- {V3D_CENTER, "BOUNDING_BOX_CENTER", ICON_ROTATE, "Bounding Box Center",
+ {V3D_AROUND_CENTER_BOUNDS, "BOUNDING_BOX_CENTER", ICON_ROTATE, "Bounding Box Center",
"Pivot around bounding box center of selected object(s)"},
- {V3D_CURSOR, "CURSOR", ICON_CURSOR, "2D Cursor", "Pivot around the 2D cursor"},
- {V3D_LOCAL, "INDIVIDUAL_ORIGINS", ICON_ROTATECOLLECTION,
+ {V3D_AROUND_CURSOR, "CURSOR", ICON_CURSOR, "2D Cursor", "Pivot around the 2D cursor"},
+ {V3D_AROUND_LOCAL_ORIGINS, "INDIVIDUAL_ORIGINS", ICON_ROTATECOLLECTION,
"Individual Origins", "Pivot around each object's own origin"},
- {V3D_CENTROID, "MEDIAN_POINT", ICON_ROTATECENTER, "Median Point",
+ {V3D_AROUND_CENTER_MEAN, "MEDIAN_POINT", ICON_ROTATECENTER, "Median Point",
"Pivot around the median point of selected objects"},
{0, NULL, 0, NULL, NULL}
};