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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-02-22 18:30:47 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-02-22 18:30:47 +0300 |
commit | 71e00252f0aa394cc48b869d221619e0d5645ad1 (patch) | |
tree | 35eb44e9450173cdbb9614ef3f2da9dbad1a9c7c /source/blender | |
parent | 5f857378afd7939d6c49b46936c1afd5eaab098c (diff) |
Depsgraph: Fix mistake in previous refactor commit
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc index 63ffc95f336..73bbbcfa0b3 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc @@ -123,7 +123,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object) * Eventually, we need some type of proxy/isolation mechanism in-between here * to ensure that we can use same rig multiple times in same scene... */ - if (built_map_.checkIsBuilt(arm)) { + if (!built_map_.checkIsBuilt(arm)) { build_animdata(&arm->id); /* Make sure pose is up-to-date with armature updates. */ add_operation_node(&arm->id, |