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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-21 16:46:49 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-21 17:52:34 +0300
commit202baaaa169fbd21f5b3680681bdb02b2a6e5c19 (patch)
tree8b45f7436fb15fc2b0e5c38a4c61becf21391da2 /source/blender
parent684739c6f9ddafbbf9e7a2bb4e195f6f28fd3972 (diff)
Viewport: change Z key to shading pie menu to switch mode, X-ray and overlays.
This lets us do the most common shading switching with one shortcut. We keep alt+Z and shift+Z for quickly toggling to lookdev and rendered mode and back, it's debatable which settings deserve a dedicated shortcut like this. The downside is that switching X-ray is a little slower, and that there is some risk of accidentally going to lookdev or rendered mode which can be slow to cancel.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c27
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c3
2 files changed, 12 insertions, 18 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index a8eea8c64f7..e359b2b88f5 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4863,7 +4863,8 @@ void VIEW3D_OT_cursor3d(wmOperatorType *ot)
* \{ */
static const EnumPropertyItem prop_shading_type_items[] = {
- {OB_SOLID, "SOLID", 0, "Solid and X-Ray", "Toggle solid and X-ray shading"},
+ {OB_WIRE, "WIREFRAME", 0, "Wireframe", "Toggle wireframe shading"},
+ {OB_SOLID, "SOLID", 0, "Solid", "Toggle solid shading"},
{OB_MATERIAL, "MATERIAL", 0, "LookDev", "Toggle lookdev shading"},
{OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"},
{0, NULL, 0, NULL, NULL}
@@ -4876,31 +4877,25 @@ static int toggle_shading_exec(bContext *C, wmOperator *op)
ScrArea *sa = CTX_wm_area(C);
int type = RNA_enum_get(op->ptr, "type");
- if (type == OB_SOLID) {
- if (v3d->shading.type == OB_SOLID) {
- /* Toggle X-Ray if already in solid mode. */
- v3d->shading.flag ^= V3D_SHADING_XRAY;
+ if (ELEM(type, OB_WIRE, OB_SOLID)) {
+ if (v3d->shading.type != type) {
+ v3d->shading.type = type;
}
- else {
- /* Go to solid mode. */
- v3d->shading.type = OB_SOLID;
- }
- }
- else if (type == OB_MATERIAL) {
- if (v3d->shading.type == OB_MATERIAL) {
+ else if (v3d->shading.type == OB_WIRE) {
v3d->shading.type = OB_SOLID;
}
else {
- v3d->shading.type = OB_MATERIAL;
+ v3d->shading.type = OB_WIRE;
}
}
- else if (type == OB_RENDER) {
- if (v3d->shading.type == OB_RENDER) {
+ else {
+
+ if (v3d->shading.type == type) {
v3d->shading.type = v3d->shading.prev_type;
}
else {
v3d->shading.prev_type = v3d->shading.type;
- v3d->shading.type = OB_RENDER;
+ v3d->shading.type = type;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index bda3c337d04..9711322c103 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -418,8 +418,7 @@ void view3d_keymap(wmKeyConfig *keyconf)
#endif /* WITH_INPUT_NDOF */
/* drawtype */
- kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, 0, 0);
- RNA_enum_set(kmi->ptr, "type", OB_SOLID);
+ WM_keymap_add_menu_pie(keymap, "VIEW3D_MT_shading_pie", ZKEY, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, KM_ALT, 0);
RNA_enum_set(kmi->ptr, "type", OB_MATERIAL);
kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, KM_SHIFT, 0);