diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-09-21 15:10:06 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-09-21 16:45:03 +0300 |
commit | 3523958de9f129e260a8a31260ef9459a10cc3cc (patch) | |
tree | 62bf2a9bc2d397c1f75a1847beccf5c444c5fcac /source/blender | |
parent | 6934b246d186ce612100cf1a540fd23bde171fc8 (diff) |
DRW: Add back wireframe mode
This is using the existing engine (workbench forward) with 0.0 xray_alpha
and forcing wireframes on all objects.
There is no workflow/shortcut changes in this commit.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_forward.c | 12 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 1 | ||||
-rw-r--r-- | source/blender/draw/modes/overlay_mode.c | 1 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 8 |
4 files changed, 18 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index 2df81314cf4..938852c764e 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -363,11 +363,21 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) /* Checker Depth */ { + float blend_threshold = 0.0f; + + if (draw_ctx->v3d->shading.flag & V3D_SHADING_XRAY) { + blend_threshold = 0.75f - wpd->shading.xray_alpha * 0.5f; + } + + if (draw_ctx->v3d->shading.type == OB_WIRE) { + wpd->shading.xray_alpha = 0.0f; + } + int state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS; psl->checker_depth_pass = DRW_pass_create("Checker Depth", state); grp = DRW_shgroup_create(e_data.checker_depth_sh, psl->checker_depth_pass); DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL); - DRW_shgroup_uniform_float_copy(grp, "threshold", 0.75f - wpd->shading.xray_alpha * 0.5f); + DRW_shgroup_uniform_float_copy(grp, "threshold", blend_threshold); } } diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index f1d92736f54..73e2c4920b8 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1164,6 +1164,7 @@ static void drw_engines_enable_from_engine(RenderEngineType *engine_type, int dr { switch (drawtype) { case OB_WIRE: + use_drw_engine(&draw_engine_workbench_transparent); break; case OB_SOLID: diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c index c6a5e9b8335..53934de9d0e 100644 --- a/source/blender/draw/modes/overlay_mode.c +++ b/source/blender/draw/modes/overlay_mode.c @@ -236,6 +236,7 @@ static void overlay_cache_populate(void *vedata, Object *ob) } if ((stl->g_data->overlay.flag & V3D_OVERLAY_WIREFRAMES) || + (v3d->shading.type == OB_WIRE) || (ob->dtx & OB_DRAWWIRE) || (ob->dt == OB_WIRE)) { diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index c757f648f4d..8552d8ea731 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -238,9 +238,10 @@ static const EnumPropertyItem autosnap_items[] = { #endif const EnumPropertyItem rna_enum_shading_type_items[] = { - {OB_SOLID, "SOLID", ICON_SOLID, "Solid", "Display in solid mode"}, - {OB_MATERIAL, "MATERIAL", ICON_MATERIAL_DATA, "LookDev", "Display in LookDev mode"}, - {OB_RENDER, "RENDERED", ICON_SMOOTH, "Rendered", "Display render preview"}, + {OB_WIRE, "WIREFRAME", ICON_WIRE, "Wireframe", "Display the object as wire edges"}, + {OB_SOLID, "SOLID", ICON_SOLID, "Solid", "Display in solid mode"}, + {OB_MATERIAL, "MATERIAL", ICON_MATERIAL_DATA, "LookDev", "Display in LookDev mode"}, + {OB_RENDER, "RENDERED", ICON_SMOOTH, "Rendered", "Display render preview"}, {0, NULL, 0, NULL, NULL} }; @@ -769,6 +770,7 @@ static const EnumPropertyItem *rna_3DViewShading_type_itemf( EnumPropertyItem *item = NULL; int totitem = 0; + RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_WIRE); RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_SOLID); if (BKE_scene_uses_blender_eevee(scene)) { |