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authorCampbell Barton <ideasman42@gmail.com>2020-08-26 02:41:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-26 02:41:30 +0300
commitbe4abb42c18f609005d7211d4d9fb91f35e5c1db (patch)
tree1003c3020a84114c52ea142d95d8b9b83061b243 /source/blender
parentbbb6ec9e51d6986ae0fa074e3d4224d9981c9732 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.c2
-rw-r--r--source/blender/editors/render/render_shading.c2
-rw-r--r--source/blender/gpu/opengl/gl_shader_interface.hh2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c
index f9383a46be0..5bcf8f62f86 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -190,7 +190,7 @@ void multiresModifier_subdivide_to_level(struct Object *object,
Mesh *coarse_mesh = object->data;
if (coarse_mesh->totloop == 0) {
- /* If there are no loops in the mesh inplies there is no CD_MDISPS as well. So can early output
+ /* If there are no loops in the mesh implies there is no CD_MDISPS as well. So can early output
* from here as there is nothing to subdivide. */
return;
}
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 531ecf95d1f..3f31cbf7e48 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -2090,7 +2090,7 @@ void SCENE_OT_freestyle_stroke_material_create(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Textue Slot Move Operator
+/** \name Texture Slot Move Operator
* \{ */
static int texture_slot_move_exec(bContext *C, wmOperator *op)
diff --git a/source/blender/gpu/opengl/gl_shader_interface.hh b/source/blender/gpu/opengl/gl_shader_interface.hh
index 39f4790c282..0b9585aa389 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.hh
+++ b/source/blender/gpu/opengl/gl_shader_interface.hh
@@ -22,7 +22,7 @@
*
* GPU shader interface (C --> GLSL)
*
- * Structure detailling needed vertex inputs and resources for a specific shader.
+ * Structure detailing needed vertex inputs and resources for a specific shader.
* A shader interface can be shared between two similar shaders.
*/