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authorClément Foucault <foucault.clem@gmail.com>2017-02-24 03:17:48 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-02-24 03:26:45 +0300
commitc9e8584e7f9af60f9e7b6d1ae136915e300a52cb (patch)
treebbee2f8431da7272a517222957047e412455c527 /source/blender
parent6628446bdf47ae526e89755e5b0e31702a88457c (diff)
Opengl glaDrawPixels removal: windowmanager
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/windowmanager/intern/wm_dragdrop.c5
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c29
2 files changed, 18 insertions, 16 deletions
diff --git a/source/blender/windowmanager/intern/wm_dragdrop.c b/source/blender/windowmanager/intern/wm_dragdrop.c
index 2d1dcd7f3c9..3cb767f130d 100644
--- a/source/blender/windowmanager/intern/wm_dragdrop.c
+++ b/source/blender/windowmanager/intern/wm_dragdrop.c
@@ -332,8 +332,9 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
if (rect)
drag_rect_minmax(rect, x, y, x + drag->sx, y + drag->sy);
else {
- glColor4f(1.0, 1.0, 1.0, 0.65); /* this blends texture */
- glaDrawPixelsTexScaled(x, y, drag->imb->x, drag->imb->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, drag->imb->rect, drag->scale, drag->scale);
+ float col[4] = {1.0f, 1.0f, 1.0f, 0.65f}; /* this blends texture */
+ immDrawPixelsTexScaled(x, y, drag->imb->x, drag->imb->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST,
+ drag->imb->rect, drag->scale, drag->scale, 1.0f, 1.0f, col);
}
}
else {
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index 46203333eb5..6114012404b 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -52,8 +52,9 @@
#include "wm.h"
#include "wm_subwindow.h"
#include "wm_draw.h"
-#include "GPU_basic_shader.h"
+#include "GPU_basic_shader.h"
+#include "GPU_shader.h"
#include "BIF_glutil.h"
@@ -253,6 +254,7 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
int i;
rcti rect;
rcti rect_win;
+ float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
for (i = 0; i < tot; i++, lasso += 2) {
moves[i][0] = lasso[0];
@@ -278,28 +280,27 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
(const int (*)[2])moves, tot,
draw_filled_lasso_px_cb, &lasso_fill_data);
+ /* Additive Blending */
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glColor4f(1, 1, 1, 1);
- glPixelTransferf(GL_RED_BIAS, 1);
- glPixelTransferf(GL_GREEN_BIAS, 1);
- glPixelTransferf(GL_BLUE_BIAS, 1);
+ GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
+ GPU_shader_bind(shader);
+ GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "shuffle"), 4, 1, red);
- GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
-
- glEnable(GL_BLEND);
- glaDrawPixelsTex(rect.xmin, rect.ymin, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf);
- glDisable(GL_BLEND);
+ immDrawPixelsTex(rect.xmin, rect.ymin, w, h, GL_RED, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf, 1.0f, 1.0f, NULL);
+ GPU_shader_unbind();
GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- glPixelTransferf(GL_RED_BIAS, 0);
- glPixelTransferf(GL_GREEN_BIAS, 0);
- glPixelTransferf(GL_BLUE_BIAS, 0);
-
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
MEM_freeN(pixel_buf);
+
+ glDisable(GL_BLEND);
}
MEM_freeN(moves);