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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-20 13:37:24 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-20 16:39:41 +0300
commitd511c7205675abdfbe83341aa6409af5d6dee625 (patch)
treeec2e6c8ca24a65a080458b125e403a25c5b3e052 /source/blender
parent8196b9d7bcab5557f71a87c4bf334cc8ae099cd6 (diff)
Subdiv: CCG, store edge adjacency information
This information is stored for each non-loose edge. For each of such edge we store: - List of CCG faces it is adjacent to. This way we can easily check whether it is adjacent to any face which is tagged for update or so. - List of boundary elements from adjacent grids. This allows to traverse along the edge and average all adjacent grids.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_ccg.h17
-rw-r--r--source/blender/blenkernel/intern/subdiv_ccg.c188
2 files changed, 205 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_ccg.h b/source/blender/blenkernel/BKE_subdiv_ccg.h
index cbdc32e319b..f8dbd2092f1 100644
--- a/source/blender/blenkernel/BKE_subdiv_ccg.h
+++ b/source/blender/blenkernel/BKE_subdiv_ccg.h
@@ -68,6 +68,17 @@ typedef struct SubdivCCGFace {
int start_grid_index;
} SubdivCCGFace;
+/* Definition of an edge which is adjacent to at least one of the faces. */
+typedef struct SubdivCCGAdjacentEdge {
+ int num_adjacent_faces;
+ /* Indexed by adjacent face index. */
+ SubdivCCGFace **faces;
+ /* Indexed by adjacent face index, then by point index on the edge.
+ * points to a grid element.
+ */
+ struct CCGElem ***boundary_elements;
+} SubdivCCGAdjacentEdge;
+
/* Representation of subdivision surface which uses CCG grids. */
typedef struct SubdivCCG {
/* This is a subdivision surface this CCG was created for.
@@ -123,6 +134,12 @@ typedef struct SubdivCCG {
/* Indexed by grid index, points to corresponding face from `faces`. */
SubdivCCGFace **grid_faces;
+ /* Edges which are adjacent to faces.
+ * Used for faster grid stitching, in the cost of extra memory.
+ */
+ int num_adjacent_edges;
+ SubdivCCGAdjacentEdge *adjacent_edges;
+
struct DMFlagMat *grid_flag_mats;
BLI_bitmap **grid_hidden;
diff --git a/source/blender/blenkernel/intern/subdiv_ccg.c b/source/blender/blenkernel/intern/subdiv_ccg.c
index fc4e1fe9548..06ccffa4583 100644
--- a/source/blender/blenkernel/intern/subdiv_ccg.c
+++ b/source/blender/blenkernel/intern/subdiv_ccg.c
@@ -361,6 +361,181 @@ static void subdiv_ccg_init_faces(SubdivCCG *subdiv_ccg)
}
}
+/* TODO(sergey): Consider making it generic enough to be fit into BLI. */
+typedef struct StaticOrHeapIntStorage {
+ int static_storage[64];
+ int static_storage_size;
+ int *heap_storage;
+ int heap_storage_size;
+} StaticOrHeapIntStorage;
+
+static void static_or_heap_storage_init(StaticOrHeapIntStorage *storage)
+{
+ storage->static_storage_size =
+ sizeof(storage->static_storage) / sizeof(*storage->static_storage);
+ storage->heap_storage = NULL;
+ storage->heap_storage_size = 0;
+}
+
+static int *static_or_heap_storage_get(StaticOrHeapIntStorage *storage,
+ int size)
+{
+ /* Requested size small enough to be fit into stack allocated memory. */
+ if (size <= storage->static_storage_size) {
+ return storage->static_storage;
+ }
+ /* Make sure heap ius big enough. */
+ if (size > storage->heap_storage_size) {
+ MEM_SAFE_FREE(storage->heap_storage);
+ storage->heap_storage = MEM_malloc_arrayN(
+ size, sizeof(int), "int storage");
+ storage->heap_storage_size = size;
+ }
+ return storage->heap_storage;
+}
+
+static void static_or_heap_storage_free(StaticOrHeapIntStorage *storage)
+{
+ MEM_SAFE_FREE(storage->heap_storage);
+}
+
+static void subdiv_ccg_allocate_adjacent_edges(SubdivCCG *subdiv_ccg,
+ const int num_edges)
+{
+ subdiv_ccg->num_adjacent_edges = num_edges;
+ subdiv_ccg->adjacent_edges = MEM_calloc_arrayN(
+ subdiv_ccg->num_adjacent_edges,
+ sizeof(*subdiv_ccg->adjacent_edges),
+ "ccg adjacent edges");
+}
+
+/* Returns storage where boundary elements are to be stored. */
+static CCGElem **subdiv_ccg_adjacent_edge_add_face(
+ SubdivCCG *subdiv_ccg,
+ SubdivCCGAdjacentEdge *adjacent_edge,
+ SubdivCCGFace *face)
+{
+ const int grid_size = subdiv_ccg->grid_size * 2;
+ const int adjacent_face_index = adjacent_edge->num_adjacent_faces;
+ ++adjacent_edge->num_adjacent_faces;
+ /* Store new adjacent face. */
+ adjacent_edge->faces = MEM_reallocN(
+ adjacent_edge->faces,
+ adjacent_edge->num_adjacent_faces * sizeof(*adjacent_edge->faces));
+ adjacent_edge->faces[adjacent_face_index] = face;
+ /* Allocate memory for the boundary elements. */
+ adjacent_edge->boundary_elements = MEM_reallocN(
+ adjacent_edge->boundary_elements,
+ adjacent_edge->num_adjacent_faces *
+ sizeof(*adjacent_edge->boundary_elements));
+ adjacent_edge->boundary_elements[adjacent_face_index] =
+ MEM_malloc_arrayN(
+ grid_size * 2, sizeof(CCGElem *), "ccg adjacent boundary");
+ return adjacent_edge->boundary_elements[adjacent_face_index];
+}
+
+static void subdiv_ccg_init_faces_neighborhood(SubdivCCG *subdiv_ccg)
+{
+#define NUM_STATIC_EDGES 64
+
+ Subdiv *subdiv = subdiv_ccg->subdiv;
+ SubdivCCGFace *faces = subdiv_ccg->faces;
+ OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
+ const int num_edges = topology_refiner->getNumEdges(topology_refiner);
+ const int grid_size = subdiv_ccg->grid_size;
+ if (num_edges == 0) {
+ /* Early output, nothing to do in this case. */
+ return;
+ }
+ subdiv_ccg_allocate_adjacent_edges(subdiv_ccg, num_edges);
+ /* Initialize storage. */
+ StaticOrHeapIntStorage face_vertices_storage;
+ StaticOrHeapIntStorage face_edges_storage;
+ static_or_heap_storage_init(&face_vertices_storage);
+ static_or_heap_storage_init(&face_edges_storage);
+ /* Key to access elements. */
+ CCGKey key;
+ BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
+ /* Store adjacency for all faces. */
+ const int num_faces = subdiv_ccg->num_faces;
+ for (int face_index = 0; face_index < num_faces; face_index++) {
+ SubdivCCGFace *face = &faces[face_index];
+ const int num_face_grids = face->num_grids;
+ const int num_face_edges = num_face_grids;
+ int *face_vertices = static_or_heap_storage_get(
+ &face_vertices_storage, num_face_edges);
+ topology_refiner->getFaceVertices(
+ topology_refiner, face_index, face_vertices);
+ /* Note that order of edges is same as order of MLoops, which also
+ * means it's the same as order of grids.
+ */
+ int *face_edges = static_or_heap_storage_get(
+ &face_edges_storage, num_face_edges);
+ topology_refiner->getFaceEdges(
+ topology_refiner, face_index, face_edges);
+ /* Store grids adjacency for this edge. */
+ for (int corner = 0; corner < num_face_edges; corner++) {
+ const int vertex_index = face_vertices[corner];
+ const int edge_index = face_edges[corner];
+ int edge_vertices[2];
+ topology_refiner->getEdgeVertices(
+ topology_refiner, edge_index, edge_vertices);
+ const bool is_edge_flipped = (edge_vertices[0] != vertex_index);
+ /* Grid which is adjacent to the current corner. */
+ const int current_grid_index = face->start_grid_index + corner;
+ CCGElem *current_grid = subdiv_ccg->grids[current_grid_index];
+ /* Grid which is adjacent to the next corner. */
+ const int next_grid_index =
+ face->start_grid_index + (corner + 1) % num_face_grids;
+ CCGElem *next_grid = subdiv_ccg->grids[next_grid_index];
+ /* Add new face to the adjacent edge. */
+ SubdivCCGAdjacentEdge *adjacent_edge =
+ &subdiv_ccg->adjacent_edges[edge_index];
+ CCGElem **boundary_elements = subdiv_ccg_adjacent_edge_add_face(
+ subdiv_ccg, adjacent_edge, face);
+ /* Fill CCG elements along the edge. */
+ int boundary_element_index = 0;
+ if (is_edge_flipped) {
+ for (int i = 0; i < grid_size; i++) {
+ boundary_elements[boundary_element_index++] =
+ CCG_grid_elem(&key,
+ next_grid,
+ grid_size - i - 1,
+ grid_size - 1);
+ }
+ for (int i = 0; i < grid_size; i++) {
+ boundary_elements[boundary_element_index++] =
+ CCG_grid_elem(&key,
+ current_grid,
+ grid_size - 1,
+ i);
+ }
+ }
+ else {
+ for (int i = 0; i < grid_size; i++) {
+ boundary_elements[boundary_element_index++] =
+ CCG_grid_elem(&key,
+ current_grid,
+ grid_size - 1,
+ grid_size - i - 1);
+ }
+ for (int i = 0; i < grid_size; i++) {
+ boundary_elements[boundary_element_index++] =
+ CCG_grid_elem(&key,
+ next_grid,
+ i,
+ grid_size - 1);
+ }
+ }
+ }
+ }
+ /* Free possibly heap-allocated storage. */
+ static_or_heap_storage_free(&face_vertices_storage);
+ static_or_heap_storage_free(&face_edges_storage);
+
+#undef NUM_STATIC_EDGES
+}
+
/* =============================================================================
* Creation / evaluation.
*/
@@ -378,6 +553,7 @@ SubdivCCG *BKE_subdiv_to_ccg(
subdiv_ccg_init_layers(subdiv_ccg, settings);
subdiv_ccg_alloc_elements(subdiv_ccg, subdiv);
subdiv_ccg_init_faces(subdiv_ccg);
+ subdiv_ccg_init_faces_neighborhood(subdiv_ccg);
if (!subdiv_ccg_evaluate_grids(subdiv_ccg, subdiv)) {
BKE_subdiv_ccg_destroy(subdiv_ccg);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_CCG);
@@ -429,6 +605,18 @@ void BKE_subdiv_ccg_destroy(SubdivCCG *subdiv_ccg)
}
MEM_SAFE_FREE(subdiv_ccg->faces);
MEM_SAFE_FREE(subdiv_ccg->grid_faces);
+ for (int i = 0; i < subdiv_ccg->num_adjacent_edges; i++) {
+ SubdivCCGAdjacentEdge *adjacent_edge = &subdiv_ccg->adjacent_edges[i];
+ for (int face_index = 0;
+ face_index < adjacent_edge->num_adjacent_faces;
+ face_index++)
+ {
+ MEM_SAFE_FREE(adjacent_edge->boundary_elements[face_index]);
+ }
+ MEM_SAFE_FREE(adjacent_edge->faces);
+ MEM_SAFE_FREE(adjacent_edge->boundary_elements);
+ }
+ MEM_SAFE_FREE(subdiv_ccg->adjacent_edges);
MEM_freeN(subdiv_ccg);
}