diff options
author | Hans Goudey <h.goudey@me.com> | 2020-09-18 22:37:33 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-09-18 22:37:33 +0300 |
commit | 05c57dc563b81d7ec22ceb46cda1422f55c69c95 (patch) | |
tree | 8779b3dde09763ebf9daef159c7870fac190a758 /source/blender | |
parent | a13b14b67d6f3931792da7eb8a0e04aed1196616 (diff) |
UI: Use property split in UV editor panels
This is not an exhaustive change, just for the 2D cursor and
UDIM grid properties. Also vertically align the "UV Vertex"
buttons like in the 3D view panels.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_buttons.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/uvedit/uvedit_buttons.c b/source/blender/editors/uvedit/uvedit_buttons.c index f9949f6b671..5ed75a1004c 100644 --- a/source/blender/editors/uvedit/uvedit_buttons.c +++ b/source/blender/editors/uvedit/uvedit_buttons.c @@ -137,7 +137,6 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block) Scene *scene = CTX_data_scene(C); float center[2]; int imx, imy, step, digits; - float width = 8 * UI_UNIT_X; uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( CTX_data_view_layer(C), CTX_wm_view3d(C), &objects_len); @@ -177,14 +176,15 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block) uiBut *but; + int y = 0; UI_block_align_begin(block); but = uiDefButF(block, UI_BTYPE_NUM, B_UVEDIT_VERTEX, IFACE_("X:"), 0, - 0, - width, + y -= UI_UNIT_Y, + 200, UI_UNIT_Y, &uvedit_old_center[0], UNPACK2(range_xy[0]), @@ -197,9 +197,9 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block) UI_BTYPE_NUM, B_UVEDIT_VERTEX, IFACE_("Y:"), - width, 0, - width, + y -= UI_UNIT_Y, + 200, UI_UNIT_Y, &uvedit_old_center[1], UNPACK2(range_xy[1]), |