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authorPhilipp Oeser <info@graphics-engineer.com>2018-10-06 15:56:49 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2018-10-06 16:11:24 +0300
commit7d5fb2e103e03046194d69640aadf7e76a700620 (patch)
tree34d4ee18defd325500f0af6bb3e8849c0a17890e /source/blender
parent495a7128cb230a26bc72cb735e33be5324bf3baa (diff)
Vertex Paint: support switching to secondary color temporarily holding Ctrl
while it is possible to permanently flip the colors using the 'X' button, this makes it consistent with Texture Paint. fixes T56994 Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: JulienKaspar Tags: #sculpting_and_painting Maniphest Tasks: T56994 Differential Revision: https://developer.blender.org/D3753
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/paint.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h2
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c3
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_color_ops.c2
5 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index c9f72ccf4ab..070f5daa019 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -448,7 +448,7 @@ bool BKE_palette_is_empty(const struct Palette *palette)
return BLI_listbase_is_empty(&palette->colors);
}
-/* are we in vertex paint or weight pain face select mode? */
+/* are we in vertex paint or weight paint face select mode? */
bool BKE_paint_select_face_test(Object *ob)
{
return ( (ob != NULL) &&
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index c74dc252d0c..2f0b1ebd98f 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -120,7 +120,7 @@ void PAINT_OT_weight_gradient(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint(struct wmOperatorType *ot);
-unsigned int vpaint_get_current_col(struct Scene *scene, struct VPaint *vp);
+unsigned int vpaint_get_current_col(struct Scene *scene, struct VPaint *vp, bool secondary);
/* paint_vertex_color_utils.c */
unsigned int ED_vpaint_blend_tool(
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index 278d02a768c..0e51fb39d23 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -1388,7 +1388,8 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
keymap = WM_keymap_ensure(keyconf, "Vertex Paint", 0, 0);
keymap->poll = vertex_paint_mode_poll;
- WM_keymap_verify_item(keymap, "PAINT_OT_vertex_paint", LEFTMOUSE, KM_PRESS, 0, 0);
+ RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_vertex_paint", LEFTMOUSE, KM_PRESS, 0, 0)->ptr, "mode", BRUSH_STROKE_NORMAL);
+ RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_vertex_paint", LEFTMOUSE, KM_PRESS, KM_CTRL, 0)->ptr, "mode", BRUSH_STROKE_INVERT);
WM_keymap_add_item(keymap, "PAINT_OT_brush_colors_flip", XKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "PAINT_OT_sample_color", SKEY, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 4821fd4fef4..139986fa1c1 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -283,11 +283,11 @@ static VPaint *new_vpaint(void)
return vp;
}
-uint vpaint_get_current_col(Scene *scene, VPaint *vp)
+uint vpaint_get_current_col(Scene *scene, VPaint *vp, bool secondary)
{
Brush *brush = BKE_paint_brush(&vp->paint);
uchar col[4];
- rgb_float_to_uchar(col, BKE_brush_color_get(scene, brush));
+ rgb_float_to_uchar(col, secondary ? BKE_brush_secondary_color_get(scene, brush) : BKE_brush_color_get(scene, brush));
col[3] = 255; /* alpha isn't used, could even be removed to speedup paint a little */
return *(uint *)col;
}
@@ -2521,7 +2521,7 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
&vpd->normal_angle_precalc, vp->paint.brush->falloff_angle,
(vp->paint.brush->flag & BRUSH_FRONTFACE_FALLOFF) != 0);
- vpd->paintcol = vpaint_get_current_col(scene, vp);
+ vpd->paintcol = vpaint_get_current_col(scene, vp, (RNA_enum_get(op->ptr, "mode") == BRUSH_STROKE_INVERT));
vpd->is_texbrush = !(brush->vertexpaint_tool == PAINT_BLEND_BLUR) && brush->mtex.tex;
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c
index 4c8ca493cd1..ba3bc5501e3 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c
@@ -107,7 +107,7 @@ static int vertex_color_set_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
- unsigned int paintcol = vpaint_get_current_col(scene, scene->toolsettings->vpaint);
+ unsigned int paintcol = vpaint_get_current_col(scene, scene->toolsettings->vpaint, false);
if (vertex_color_set(obact, paintcol)) {
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obact);