diff options
author | Pablo Dobarro <pablodp606> | 2021-05-10 20:29:52 +0300 |
---|---|---|
committer | Pablo Dobarro <pablodp606@gmail.com> | 2021-05-11 01:16:28 +0300 |
commit | ce62d650945fa87a58c5bd3cc71240858d7d192b (patch) | |
tree | 2310967b6645af239ca09323c39aefe69afa747c /source/blender | |
parent | 8815e3e3303933e2cc662f15fc9d11ca68a47d16 (diff) |
Fix T82155: Fade inactive geometry overlay not working with instanced geometry
This enables the overlay for instanced geometry.
After this change, objects that are an instance of the current active
object (which are also being modified in the current active mode) won't
fade, which is different from the previous behavior.
Reviewed By: fclem
Maniphest Tasks: T82155
Differential Revision: https://developer.blender.org/D9362
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_engine.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c index e9736402ae7..b8f721946f2 100644 --- a/source/blender/draw/engines/overlay/overlay_engine.c +++ b/source/blender/draw/engines/overlay/overlay_engine.c @@ -285,10 +285,6 @@ static bool overlay_should_fade_object(Object *ob, Object *active_object) return false; } - if (ob->base_flag & BASE_FROM_DUPLI) { - return false; - } - return true; } |