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author | Harley Acheson <harley.acheson@gmail.com> | 2019-05-20 20:54:17 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2019-05-20 20:55:18 +0300 |
commit | 12d28b3c4cb839f540912d87c36595391ececdaa (patch) | |
tree | 755994beb87582aa605f069652e718304a5fbfcb /source/blender | |
parent | 907d5eb39b86878d41e296fd2f279d836dc68e6f (diff) |
UI: Outliner - Do not highlight icons of active lights
This removes the extra highlighting of lights that are active as this is not supported
Differential Revision: https://developer.blender.org/D4903
Reviewed by Brecht Van Lommel
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/space_outliner/outliner_select.c | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c index c6fcf1d8cf7..ae17158829c 100644 --- a/source/blender/editors/space_outliner/outliner_select.c +++ b/source/blender/editors/space_outliner/outliner_select.c @@ -450,32 +450,6 @@ static eOLDrawState tree_element_active_material(bContext *C, return OL_DRAWSEL_NONE; } -static eOLDrawState tree_element_active_light(bContext *UNUSED(C), - Scene *UNUSED(scene), - ViewLayer *view_layer, - SpaceOutliner *soops, - TreeElement *te, - const eOLSetState set) -{ - Object *ob; - - /* we search for the object parent */ - ob = (Object *)outliner_search_back(soops, te, ID_OB); - if (ob == NULL || ob != OBACT(view_layer)) { - /* just paranoia */ - return OL_DRAWSEL_NONE; - } - - if (set != OL_SETSEL_NONE) { - // XXX extern_set_butspace(F5KEY, 0); - } - else { - return OL_DRAWSEL_NORMAL; - } - - return OL_DRAWSEL_NONE; -} - static eOLDrawState tree_element_active_camera(bContext *UNUSED(C), Scene *scene, ViewLayer *UNUSED(sl), @@ -1041,8 +1015,6 @@ eOLDrawState tree_element_active(bContext *C, return tree_element_active_material(C, scene, view_layer, soops, te, set); case ID_WO: return tree_element_active_world(C, scene, view_layer, soops, te, set); - case ID_LA: - return tree_element_active_light(C, scene, view_layer, soops, te, set); case ID_TXT: return tree_element_active_text(C, scene, view_layer, soops, te, set); case ID_CA: |