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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-28 19:05:52 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-29 13:01:08 +0300
commita6b6689c0ab769bfdf4db932e4afd75ac0d42e10 (patch)
tree7a6b8a135ad7ac8c383b26b1ab330c2f9b594dfc /source/blender
parent6208ce2e0a60fdddc1fb12ae1a2f84dcdcd32d90 (diff)
Draw manager: Listen to depsgraph's ID update callbacks
This replaces dedicated flag which wasn't clean who sets it and who clears it, and which was also trying to re-implement existing functionality in a way. Flushing is not currently very efficient but there are ways to speed this up a lot, but needs more investigation.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/DRW_engine.h2
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c1
-rw-r--r--source/blender/draw/engines/clay/clay_engine.c1
-rw-r--r--source/blender/draw/engines/eevee/eevee_data.c1
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c23
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h12
-rw-r--r--source/blender/draw/engines/external/external_engine.c1
-rw-r--r--source/blender/draw/intern/DRW_render.h1
-rw-r--r--source/blender/draw/intern/draw_manager.c42
-rw-r--r--source/blender/editors/render/render_update.c41
12 files changed, 122 insertions, 11 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index f3e1bf5ceac..ba0f8681f10 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -34,6 +34,7 @@ struct Main;
struct Material;
struct Scene;
struct DrawEngineType;
+struct ID;
struct IDProperty;
struct bContext;
struct Object;
@@ -78,6 +79,7 @@ typedef struct DRWUpdateContext {
struct RenderEngineType *engine_type;
} DRWUpdateContext;
void DRW_notify_view_update(const DRWUpdateContext *update_ctx);
+void DRW_notify_id_update(const DRWUpdateContext *update_ctx, struct ID *id);
void DRW_draw_view(const struct bContext *C);
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index 92ffa8a1794..b41420ab95b 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -263,6 +263,7 @@ DrawEngineType draw_engine_basic_type = {
NULL,
&BASIC_draw_scene,
NULL,
+ NULL,
};
/* Note: currently unused, we may want to register so we can see this when debugging the view. */
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index fe81e1e484c..27ae4639e8b 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -916,6 +916,7 @@ DrawEngineType draw_engine_clay_type = {
NULL,
&CLAY_draw_scene,
NULL,
+ NULL,
};
RenderEngineType DRW_engine_viewport_clay_type = {
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
index 6b95844591d..c105567ddb3 100644
--- a/source/blender/draw/engines/eevee/eevee_data.c
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -109,6 +109,7 @@ EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob)
if (*pedata == NULL) {
*pedata = MEM_callocN(sizeof(**pedata), "EEVEE_LightProbeEngineData");
+ (*pedata)->need_full_update = true;
(*pedata)->need_update = true;
}
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index f059fbe2268..300a10d7b09 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -128,8 +128,6 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
}
else {
BLI_addtail(&sldata->shadow_casters, BLI_genericNodeN(ob));
- EEVEE_ObjectEngineData *oedata = EEVEE_object_data_get(ob);
- oedata->need_update = ((ob->deg_update_flag & DEG_RUNTIME_DATA_UPDATE) != 0);
}
}
}
@@ -287,6 +285,26 @@ static void EEVEE_view_update(void *vedata)
}
}
+static void EEVEE_id_update(void *UNUSED(vedata), ID *id)
+{
+ const ID_Type id_type = GS(id->name);
+ if (id_type == ID_OB) {
+ Object *object = (Object *)id;
+ EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(object);
+ if (ped != NULL) {
+ ped->need_full_update = true;
+ }
+ EEVEE_LampEngineData *led = EEVEE_lamp_data_get(object);
+ if (led != NULL) {
+ led->need_update = true;
+ }
+ EEVEE_ObjectEngineData *oedata = EEVEE_object_data_get(object);
+ if (oedata != NULL) {
+ oedata->need_update = true;
+ }
+ }
+}
+
static void EEVEE_engine_free(void)
{
EEVEE_bloom_free();
@@ -395,6 +413,7 @@ DrawEngineType draw_engine_eevee_type = {
&EEVEE_draw_scene,
NULL, //&EEVEE_draw_scene
&EEVEE_view_update,
+ &EEVEE_id_update,
};
RenderEngineType DRW_engine_viewport_eevee_type = {
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index a58e6e20c58..1441c173a21 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -490,7 +490,9 @@ void EEVEE_lightprobes_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
ped->num_cell = probe->grid_resolution_x * probe->grid_resolution_y * probe->grid_resolution_z;
- if ((ob->deg_update_flag & DEG_RUNTIME_DATA_UPDATE) != 0) {
+ if (ped->need_full_update) {
+ ped->need_full_update = false;
+
ped->need_update = true;
ped->probe_id = 0;
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index e57c5a6db41..7cc3e86384e 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -257,10 +257,6 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
Lamp *la = (Lamp *)ob->data;
EEVEE_LampEngineData *led = EEVEE_lamp_data_get(ob);
- if ((ob->deg_update_flag & DEG_RUNTIME_DATA_UPDATE) != 0) {
- led->need_update = true;
- }
-
MEM_SAFE_FREE(led->storage);
if (la->mode & (LA_SHAD_BUF | LA_SHAD_RAY)) {
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 8e754e71506..281e9e2fce1 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -568,7 +568,19 @@ typedef struct EEVEE_LampEngineData {
} EEVEE_LampEngineData;
typedef struct EEVEE_LightProbeEngineData {
+ /* NOTE: need_full_update is set by dependency graph when the probe or it's
+ * object is updated. This triggers full probe update, including it's
+ * "progressive" GI refresh.
+ *
+ * need_update is always set to truth when need_full_update is tagged, but
+ * might also be forced to be kept truth during GI refresh stages.
+ *
+ * TODO(sergey): Is there a way to avoid two flags here, or at least make
+ * it more clear what's going on here?
+ */
+ bool need_full_update;
bool need_update;
+
bool ready_to_shade;
int updated_cells;
int updated_lvl;
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index bdf53fd3046..2127dbe1f63 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -217,6 +217,7 @@ DrawEngineType draw_engine_external_type = {
NULL,
&EXTERNAL_draw_scene,
NULL,
+ NULL,
};
/* Note: currently unused, we should not register unless we want to see this when debugging the view. */
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 793608c62a9..f9ee87dfd89 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -138,6 +138,7 @@ typedef struct DrawEngineType {
void (*draw_scene)(void *vedata);
void (*view_update)(void *vedata);
+ void (*id_update)(void *vedata, struct ID *id);
} DrawEngineType;
#ifndef __DRW_ENGINE_H__
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 5eb88123208..0986e4c48b4 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -3259,6 +3259,46 @@ void DRW_notify_view_update(const DRWUpdateContext *update_ctx)
/** \} */
+/** \name ID Update
+ * \{ */
+
+/* TODO(sergey): This code is run for each changed ID (including the ones which
+ * are changed indirectly via update flush. Need to find a way to make this to
+ * run really fast, hopefully without any memory allocations on a heap
+ * Idea here could be to run every known engine's id_update() and make them
+ * do nothing if there is no engine-specific data yet.
+ */
+void DRW_notify_id_update(const DRWUpdateContext *update_ctx, ID *id)
+{
+ RenderEngineType *engine_type = update_ctx->engine_type;
+ ARegion *ar = update_ctx->ar;
+ View3D *v3d = update_ctx->v3d;
+ RegionView3D *rv3d = ar->regiondata;
+ Scene *scene = update_ctx->scene;
+ ViewLayer *view_layer = update_ctx->view_layer;
+ if (rv3d->viewport == NULL) {
+ return;
+ }
+ /* Reset before using it. */
+ memset(&DST, 0x0, sizeof(DST));
+ DST.viewport = rv3d->viewport;
+ DST.draw_ctx = (DRWContextState){
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, NULL,
+ };
+ DRW_engines_enable(scene, view_layer, engine_type);
+ for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
+ DrawEngineType *draw_engine = link->data;
+ ViewportEngineData *data = DRW_viewport_engine_data_get(draw_engine);
+ if (draw_engine->id_update) {
+ draw_engine->id_update(data, id);
+ }
+ }
+ DST.viewport = NULL;
+ DRW_engines_disable();
+}
+
+/** \} */
+
/* -------------------------------------------------------------------- */
/** \name Main Draw Loops (DRW_draw)
@@ -3329,8 +3369,6 @@ void DRW_draw_render_loop_ex(
DEG_OBJECT_ITER(graph, ob, DEG_OBJECT_ITER_FLAG_ALL);
{
DRW_engines_cache_populate(ob);
- /* XXX find a better place for this. maybe Depsgraph? */
- ob->deg_update_flag = 0;
}
DEG_OBJECT_ITER_END
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index bd2acb1c8bd..a391b13a000 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -539,7 +539,9 @@ void ED_render_id_flush_update(const DEGEditorUpdateContext *update_ctx, ID *id)
return;
}
Main *bmain = update_ctx->bmain;
-
+ Scene *scene = update_ctx->scene;
+ ViewLayer *view_layer = update_ctx->view_layer;
+ /* Internal ID update handlers. */
switch (GS(id->name)) {
case ID_MA:
material_changed(bmain, (Material *)id);
@@ -565,7 +567,42 @@ void ED_render_id_flush_update(const DEGEditorUpdateContext *update_ctx, ID *id)
render_engine_flag_changed(bmain, RE_ENGINE_UPDATE_OTHER);
break;
}
-
+ /* Inform all draw managers about changes.
+ *
+ * TODO(sergey): This code is run for every updated ID, via flushing
+ * mechanism. How can we avoid iterating over the whole interface for
+ * every of those IDs? One of the ideas would be to call draw manager's
+ * ID update which is not bound to any of contexts.
+ */
+ {
+ wmWindowManager *wm = bmain->wm.first;
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ bScreen *sc = WM_window_get_active_screen(win);
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ ViewRender *view_render = BKE_viewrender_get(win->scene, workspace);
+ for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
+ if (sa->spacetype != SPACE_VIEW3D) {
+ continue;
+ }
+ for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
+ if (ar->regiontype != RGN_TYPE_WINDOW) {
+ continue;
+ }
+ RenderEngineType *engine_type = RE_engines_find(view_render->engine_id);
+ DRW_notify_id_update(
+ (&(DRWUpdateContext){
+ .bmain = bmain,
+ .scene = scene,
+ .view_layer = view_layer,
+ .ar = ar,
+ .v3d = (View3D *)sa->spacedata.first,
+ .engine_type = engine_type
+ }),
+ id);
+ }
+ }
+ }
+ }
}