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authorClément Foucault <foucault.clem@gmail.com>2020-07-17 20:21:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:52 +0300
commit1f2edba1fbf39a40b07bdf37276d2650655a4edd (patch)
tree8a4421f5b3eeede0cc37cd1dde19d3c9983dfb45 /source/blender
parentd19b3019d9aee026b7aab738624795da162f6a8b (diff)
Cleanup: GPU: Encapsulate scissor test
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/screen/screen_draw.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c3
-rw-r--r--source/blender/gpu/GPU_state.h1
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c2
-rw-r--r--source/blender/gpu/intern/gpu_state.c10
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c8
6 files changed, 19 insertions, 9 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index 3700deb8d77..1608e842376 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -404,7 +404,7 @@ void ED_screen_draw_edges(wmWindow *win)
/* It seems that all areas gets smaller when pixelsize is > 1.
* So in order to avoid missing pixels we just disable de scissors. */
if (U.pixelsize <= 1.0f) {
- glEnable(GL_SCISSOR_TEST);
+ GPU_scissor_test(true);
}
UI_GetThemeColor4fv(TH_EDITOR_OUTLINE, col);
@@ -429,7 +429,7 @@ void ED_screen_draw_edges(wmWindow *win)
GPU_blend(false);
if (U.pixelsize <= 1.0f) {
- glDisable(GL_SCISSOR_TEST);
+ GPU_scissor_test(false);
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 6b32d879c8d..d0082769575 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -615,8 +615,7 @@ static bool paint_draw_tex_overlay(UnifiedPaintSettings *ups,
if (load_tex(brush, vc, zoom, col, primary)) {
GPU_color_mask(true, true, true, true);
- GPU_depth_mask(false);
- glDepthFunc(GL_ALWAYS);
+ GPU_depth_test(false);
if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
GPU_matrix_push();
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index 4aa88d2e037..e6b002f211c 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -55,6 +55,7 @@ void GPU_blend_set_func_separate(eGPUBlendFunction src_rgb,
void GPU_depth_range(float near, float far);
void GPU_depth_test(bool enable);
bool GPU_depth_test_enabled(void);
+void GPU_scissor_test(bool enable);
void GPU_line_smooth(bool enable);
void GPU_line_width(float width);
void GPU_point_size(float size);
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 40c1e6f59b2..c079864126e 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -979,10 +979,10 @@ void GPU_offscreen_bind(GPUOffScreen *ofs, bool save)
GPUFrameBuffer *fb = GPU_framebuffer_active_get();
gpuPushFrameBuffer(fb);
}
- glDisable(GL_SCISSOR_TEST);
GPUFrameBuffer *ofs_fb = gpu_offscreen_fb_get(ofs);
GPU_framebuffer_bind(ofs_fb);
glDisable(GL_FRAMEBUFFER_SRGB);
+ GPU_scissor_test(false);
GPU_shader_set_framebuffer_srgb_target(false);
}
diff --git a/source/blender/gpu/intern/gpu_state.c b/source/blender/gpu/intern/gpu_state.c
index 1e79212fc4e..a339cfb8b5a 100644
--- a/source/blender/gpu/intern/gpu_state.c
+++ b/source/blender/gpu/intern/gpu_state.c
@@ -146,6 +146,16 @@ void GPU_program_point_size(bool enable)
}
}
+void GPU_scissor_test(bool enable)
+{
+ if (enable) {
+ glEnable(GL_SCISSOR_TEST);
+ }
+ else {
+ glDisable(GL_SCISSOR_TEST);
+ }
+}
+
void GPU_scissor(int x, int y, int width, int height)
{
glScissor(x, y, width, height);
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index fa335501d60..f6fc97f602b 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -106,7 +106,7 @@ static void wm_paintcursor_draw(bContext *C, ScrArea *area, ARegion *region)
if (pc->poll == NULL || pc->poll(C)) {
/* Prevent drawing outside region. */
- glEnable(GL_SCISSOR_TEST);
+ GPU_scissor_test(true);
GPU_scissor(region->winrct.xmin,
region->winrct.ymin,
BLI_rcti_size_x(&region->winrct) + 1,
@@ -121,7 +121,7 @@ static void wm_paintcursor_draw(bContext *C, ScrArea *area, ARegion *region)
pc->draw(C, win->eventstate->x, win->eventstate->y, pc->customdata);
}
- glDisable(GL_SCISSOR_TEST);
+ GPU_scissor_test(false);
}
}
}
@@ -461,7 +461,7 @@ static void wm_draw_region_bind(ARegion *region, int view)
/* For now scissor is expected by region drawing, we could disable it
* and do the enable/disable in the specific cases that setup scissor. */
- glEnable(GL_SCISSOR_TEST);
+ GPU_scissor_test(true);
GPU_scissor(0, 0, region->winx, region->winy);
}
@@ -480,7 +480,7 @@ static void wm_draw_region_unbind(ARegion *region)
GPU_viewport_unbind(region->draw_buffer->viewport);
}
else {
- glDisable(GL_SCISSOR_TEST);
+ GPU_scissor_test(false);
GPU_offscreen_unbind(region->draw_buffer->offscreen, false);
}
}