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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-07-19 13:52:32 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-08-12 05:10:36 +0400
commit34c133a488bdd78a1bd5027e1dcc8c60da86d25a (patch)
tree6cc5822b6a0fc79b9d8ae0fdb75a3cebf6fa6080 /source/blender
parentc38e80d6322b942fd2a893f4f294a919ed6e6b99 (diff)
Freestyle: an improved workflow of line style shading nodes.
Removed the previous changes for passing a line style through the Controller, and revised the BlenderTextureShader to assign the shader node tree of a line style (if specified) to strokes. This way the assignment of shading nodes can be done through both the Freestyle GUI and Python scripting.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/freestyle/intern/application/Controller.cpp5
-rw-r--r--source/blender/freestyle/intern/application/Controller.h3
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp14
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h5
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h16
-rw-r--r--source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp10
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp36
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp8
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.h15
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.cpp14
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.h41
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeLayer.cpp7
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeLayer.h6
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRep.cpp9
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRep.h14
-rw-r--r--source/blender/freestyle/intern/stroke/StyleModule.h2
16 files changed, 91 insertions, 114 deletions
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp
index 4fd58ab7af2..8f57bbefa54 100644
--- a/source/blender/freestyle/intern/application/Controller.cpp
+++ b/source/blender/freestyle/intern/application/Controller.cpp
@@ -892,10 +892,9 @@ void Controller::InsertStyleModule(unsigned index, const char *iFileName)
_Canvas->InsertStyleModule(index, sm);
}
-void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText,
- struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes)
+void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText)
{
- StyleModule *sm = new BlenderStyleModule(iName, _inter, iText, iLineStyle, iUseShadingNodes);
+ StyleModule *sm = new BlenderStyleModule(iText, iName, _inter);
_Canvas->InsertStyleModule(index, sm);
}
diff --git a/source/blender/freestyle/intern/application/Controller.h b/source/blender/freestyle/intern/application/Controller.h
index c4f2596d7a9..a653f4a63f5 100644
--- a/source/blender/freestyle/intern/application/Controller.h
+++ b/source/blender/freestyle/intern/application/Controller.h
@@ -89,8 +89,7 @@ public:
Render *RenderStrokes(Render *re, bool render);
void SwapStyleModules(unsigned i1, unsigned i2);
void InsertStyleModule(unsigned index, const char *iFileName);
- void InsertStyleModule(unsigned index, const char *iName, struct Text *iText,
- struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes);
+ void InsertStyleModule(unsigned index, const char *iName, struct Text *iText);
void AddStyleModule(const char *iFileName);
void RemoveStyleModule(unsigned index);
void ReloadStyleModule(unsigned index, const char * iFileName);
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index a9ab69c67d4..ec78a0fe9fd 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -146,7 +146,9 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(bContext *C, Render *re, int render
BlenderStrokeRenderer::~BlenderStrokeRenderer()
{
- return; //XXX
+#if 0
+ return; // XXX
+#endif
// The freestyle_scene object is not released here. Instead,
// the scene is released in free_all_freestyle_renders() in
@@ -217,7 +219,7 @@ unsigned int BlenderStrokeRenderer::get_stroke_mesh_id(void) const
return mesh_id;
}
-Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, FreestyleLineStyle *linestyle)
+Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNodeTree *iNodeTree)
{
Material *ma = BKE_material_add(bmain, "stroke_shader");
bNodeTree *ntree;
@@ -226,9 +228,9 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, Frees
PointerRNA fromptr, toptr;
cout << "linestyle " << linestyle << " nodetree " << linestyle->nodetree << " use_nodes " << linestyle->use_nodes << endl;
- if (linestyle && linestyle->use_nodes && linestyle->nodetree) {
+ if (iNodeTree) {
// make a copy of linestyle->nodetree
- ntree = ntreeCopyTree_ex(linestyle->nodetree, bmain, true);
+ ntree = ntreeCopyTree_ex(iNodeTree, bmain, true);
// find the active Output Line Style node
for (bNode *node = (bNode *)ntree->nodes.first; node; node = node->next) {
@@ -357,8 +359,8 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, Frees
void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
{
- if (iStrokeRep->useShadingNodes()) {
- Material *ma = BlenderStrokeRenderer::GetStrokeShader(_context, freestyle_bmain, iStrokeRep->getLineStyle());
+ if (BKE_scene_use_new_shading_nodes(freestyle_scene)) {
+ Material *ma = BlenderStrokeRenderer::GetStrokeShader(_context, freestyle_bmain, iStrokeRep->getNodeTree());
if (strcmp(freestyle_scene->r.engine, "CYCLES") == 0) {
PointerRNA scene_ptr;
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
index 5150111e128..609909a8b26 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
@@ -30,11 +30,12 @@
extern "C" {
struct Main;
+struct Material;
struct Object;
struct Render;
struct Scene;
struct bContext;
-struct FreestyleLineStyle;
+struct bNodeTree;
}
namespace Freestyle {
@@ -53,7 +54,7 @@ public:
Render *RenderScene(Render *re, bool render);
- static Material* GetStrokeShader(bContext *C, Main *bmain, FreestyleLineStyle *linestyle);
+ static Material* GetStrokeShader(bContext *C, Main *bmain, bNodeTree *iNodeTree);
protected:
Main *freestyle_bmain;
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h b/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h
index cc92d2274d8..21776396ebc 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h
@@ -31,7 +31,6 @@
extern "C" {
#include "BLI_utildefines.h" // BLI_assert()
-struct FreestyleLineStyle;
struct Scene;
struct Text;
}
@@ -41,26 +40,15 @@ namespace Freestyle {
class BlenderStyleModule : public StyleModule
{
public:
- BlenderStyleModule(const string &name, Interpreter *inter, struct Text *text,
- struct FreestyleLineStyle *lineStyle, bool useShadingNodes)
- : StyleModule(name, inter)
+ BlenderStyleModule(struct Text *text, const string &name, Interpreter *inter) : StyleModule(name, inter)
{
_text = text;
- _lineStyle = lineStyle;
- _useShadingNodes = useShadingNodes;
}
virtual ~BlenderStyleModule()
{
}
- virtual StrokeLayer *execute()
- {
- StrokeLayer *sl = StyleModule::execute();
- sl->setLineStyle(_lineStyle, _useShadingNodes);
- return sl;
- }
-
protected:
virtual int interpret()
{
@@ -71,8 +59,6 @@ protected:
private:
struct Text *_text;
- struct FreestyleLineStyle *_lineStyle;
- bool _useShadingNodes;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderStyleModule")
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index f6557445d48..c4df9c5d716 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -50,7 +50,6 @@ extern "C" {
#include "BKE_library.h"
#include "BKE_linestyle.h"
#include "BKE_main.h"
-#include "BKE_scene.h"
#include "BKE_text.h"
#include "BKE_context.h"
@@ -295,8 +294,6 @@ static bool test_edge_type_conditions(struct edge_type_condition *conditions,
static void prepare(Main *bmain, Render *re, SceneRenderLayer *srl)
{
- const bool use_shading_nodes = BKE_scene_use_new_shading_nodes(re->scene);
-
// load mesh
re->i.infostr = "Freestyle: Mesh loading";
re->stats_draw(re->sdh, &re->i);
@@ -331,7 +328,7 @@ static void prepare(Main *bmain, Render *re, SceneRenderLayer *srl)
cout << " (" << module_conf->script->name << ")";
cout << endl;
}
- controller->InsertStyleModule(layer_count, id_name, module_conf->script, NULL, use_shading_nodes);
+ controller->InsertStyleModule(layer_count, id_name, module_conf->script);
controller->toggleLayer(layer_count, true);
layer_count++;
}
@@ -372,7 +369,7 @@ static void prepare(Main *bmain, Render *re, SceneRenderLayer *srl)
(lineset->linestyle ? (lineset->linestyle->id.name + 2) : "<NULL>") << endl;
}
Text *text = create_lineset_handler(bmain, srl->name, lineset->name);
- controller->InsertStyleModule(layer_count, lineset->name, text, lineset->linestyle, use_shading_nodes);
+ controller->InsertStyleModule(layer_count, lineset->name, text);
controller->toggleLayer(layer_count, true);
if (!(lineset->selection & FREESTYLE_SEL_EDGE_TYPES) || !lineset->edge_types) {
++use_ridges_and_valleys;
@@ -743,8 +740,9 @@ Material *FRS_create_stroke_material(bContext *C, Main *bmain, Scene *scene)
if (!linestyle) {
cout << "FRS_create_stroke_material: No active line style in the current scene" << endl;
+ return NULL;
}
- return BlenderStrokeRenderer::GetStrokeShader(C, bmain, linestyle);
+ return BlenderStrokeRenderer::GetStrokeShader(C, bmain, linestyle->nodetree);
}
} // extern "C"
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
index c8b9d7098e4..379fb7e1b12 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
@@ -41,38 +41,46 @@ static char BlenderTextureShader___doc__[] =
"\n"
"[Texture shader]\n"
"\n"
-".. method:: __init__(LineStyleTextureSlot)\n"
+".. method:: __init__(texture)\n"
"\n"
" Builds a BlenderTextureShader object.\n"
"\n"
-" :arg mtex: texture slot to add to stroke shading.\n"
-" :type mtex: LineStyleTextureSlot\n"
-
+" :arg texture: A line style texture slot or a shader node tree to define\n"
+" a set of textures.\n"
+" :type texture: :class:`LineStyleTextureSlot` or :class:`ShaderNodeTree`\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
-" Assigns a blender texture slot to the stroke shading\n"
-" in order to simulate marks.\n"
+" Assigns a blender texture slot to the stroke shading in order to\n"
+" simulate marks.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`Stroke`\n";
static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds)
{
- static const char *kwlist[] = {"LineStyleTextureSlot", NULL};
- PyObject *py_mtex;
+ static const char *kwlist[] = {"texture", NULL};
+ PyObject *obj;
MTex *_mtex;
+ bNodeTree *_nodetree;
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &py_mtex))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj))
return -1;
-
- _mtex = (MTex*)PyC_RNA_AsPointer(py_mtex, "LineStyleTextureSlot");
-
+ _mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot");
if (_mtex) {
self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
+ return 0;
}
-
- return 0;
+ PyErr_Clear();
+ _nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree");
+ if (_nodetree) {
+ self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree);
+ return 0;
+ }
+ PyErr_Format(PyExc_TypeError,
+ "expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', "
+ "found '%.200s' instead", Py_TYPE(obj)->tp_name);
+ return -1;
}
/*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index e92913d097e..b7b5eb4162b 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -451,7 +451,13 @@ int ColorNoiseShader::shade(Stroke& stroke) const
int BlenderTextureShader::shade(Stroke& stroke) const
{
- return stroke.setMTex(_mtex);
+ if (_mtex)
+ return stroke.setMTex(_mtex);
+ if (_nodeTree) {
+ stroke.setNodeTree(_nodeTree);
+ return 0;
+ }
+ return -1;
}
int StrokeTextureStepShader::shade(Stroke& stroke) const
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
index 9186d164e9b..6ac22c5b2d1 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
@@ -36,7 +36,10 @@
#include "../geometry/Bezier.h"
#include "../geometry/Geom.h"
+extern "C" {
struct MTex;
+struct bNodeTree;
+}
using namespace std;
@@ -904,6 +907,7 @@ class BlenderTextureShader : public StrokeShader
{
private:
MTex *_mtex;
+ bNodeTree *_nodeTree;
public:
/*! Builds the shader.
@@ -913,6 +917,17 @@ public:
BlenderTextureShader(MTex *mtex) : StrokeShader()
{
_mtex = mtex;
+ _nodeTree = NULL;
+ }
+
+ /*! Builds the shader.
+ * \param nodetree
+ * A node tree (of new shading nodes) to define textures.
+ */
+ BlenderTextureShader(bNodeTree *nodetree) : StrokeShader()
+ {
+ _nodeTree = nodetree;
+ _mtex = NULL;
}
virtual string getName() const
diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp
index 8900d19a102..863da069259 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.cpp
+++ b/source/blender/freestyle/intern/stroke/Stroke.cpp
@@ -30,10 +30,7 @@
#include "StrokeAdvancedIterators.h"
#include "StrokeRenderer.h"
-#include "DNA_linestyle_types.h"
-
#include "BKE_global.h"
-#include "BKE_linestyle.h"
#include "BKE_node.h"
namespace Freestyle {
@@ -398,11 +395,10 @@ Stroke::Stroke()
_mediumType = OPAQUE_MEDIUM;
_textureId = 0;
_textureStep = 1.0;
- _lineStyle = NULL;
- _useShadingNodes = false;
for (int a = 0; a < MAX_MTEX; a++) {
_mtex[a] = NULL;
}
+ _nodeTree = NULL;
_tips = false;
}
@@ -421,8 +417,6 @@ Stroke::Stroke(const Stroke& iBrother)
_mediumType = iBrother._mediumType;
_textureId = iBrother._textureId;
_textureStep = iBrother._textureStep;
- _lineStyle = iBrother._lineStyle;
- _useShadingNodes = iBrother._useShadingNodes;
for (int a = 0; a < MAX_MTEX; a++) {
if (iBrother._mtex) {
_mtex[a] = iBrother._mtex[a];
@@ -431,6 +425,7 @@ Stroke::Stroke(const Stroke& iBrother)
_mtex[a] = NULL;
}
}
+ _nodeTree = iBrother._nodeTree;
_tips = iBrother._tips;
}
@@ -760,11 +755,6 @@ void Stroke::ScaleThickness(float iFactor)
}
}
-bool Stroke::hasTex() const
-{
- return BKE_linestyle_use_textures(_lineStyle, _useShadingNodes);
-}
-
void Stroke::Render(const StrokeRenderer *iRenderer)
{
StrokeRep rep(this);
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h
index 391fbc47e34..f919cd36f5c 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.h
+++ b/source/blender/freestyle/intern/stroke/Stroke.h
@@ -46,7 +46,7 @@
extern "C" {
#include "DNA_material_types.h"
-struct FreestyleLineStyle;
+struct bNodeTree;
}
#ifndef MAX_MTEX
@@ -543,10 +543,9 @@ private:
MediumType _mediumType;
unsigned int _textureId;
MTex *_mtex[MAX_MTEX];
+ bNodeTree *_nodeTree;
bool _tips;
Vec2r _extremityOrientations[2]; // the orientations of the first and last extermity
- FreestyleLineStyle *_lineStyle;
- bool _useShadingNodes;
public:
/*! default constructor */
@@ -645,18 +644,6 @@ public:
return _mediumType;
}
- /*! Return the line style associated to this Stroke. */
- inline FreestyleLineStyle *getLineStyle()
- {
- return _lineStyle;
- }
-
- /*! Return true if the new shading nodes are used. */
- inline bool useShadingNodes()
- {
- return _useShadingNodes;
- }
-
/*! Returns the id of the texture used to simulate th marks system for this Stroke */
inline unsigned int getTextureId() {return _textureId;}
@@ -668,8 +655,17 @@ public:
return _mtex[idx];
}
+ /*! Return the shader node tree to define textures. */
+ inline bNodeTree *getNodeTree()
+ {
+ return _nodeTree;
+ }
+
/*! Returns true if this Stroke has textures assigned, false otherwise. */
- bool hasTex() const;
+ inline bool hasTex() const
+ {
+ return (_mtex && _mtex[0] != NULL) || _nodeTree;
+ }
/*! Returns true if this Stroke uses a texture with tips, false otherwise. */
inline bool hasTips() const
@@ -749,13 +745,6 @@ public:
/*! sets the 2D length of the Stroke. */
void setLength(float iLength);
- /*! sets the line style of the Stroke. */
- void setLineStyle(struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes)
- {
- _lineStyle = iLineStyle;
- _useShadingNodes = iUseShadingNodes;
- }
-
/*! sets the medium type that must be used for this Stroke. */
inline void setMediumType(MediumType iType)
{
@@ -786,6 +775,12 @@ public:
return -1; /* no free slots */
}
+ /*! assigns a node tree (of new shading nodes) to define textures. */
+ inline void setNodeTree(bNodeTree *iNodeTree)
+ {
+ _nodeTree = iNodeTree;
+ }
+
/*! sets the flag telling whether this stroke is using a texture with tips or not. */
inline void setTips(bool iTips)
{
diff --git a/source/blender/freestyle/intern/stroke/StrokeLayer.cpp b/source/blender/freestyle/intern/stroke/StrokeLayer.cpp
index 6765bf1b665..67552d6ebf2 100644
--- a/source/blender/freestyle/intern/stroke/StrokeLayer.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeLayer.cpp
@@ -36,13 +36,6 @@ StrokeLayer::~StrokeLayer()
clear();
}
-void StrokeLayer::setLineStyle(struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes)
-{
- for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end(); s != send; ++s) {
- (*s)->setLineStyle(iLineStyle, iUseShadingNodes);
- }
-}
-
void StrokeLayer::ScaleThickness(float iFactor)
{
for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end(); s != send; ++s) {
diff --git a/source/blender/freestyle/intern/stroke/StrokeLayer.h b/source/blender/freestyle/intern/stroke/StrokeLayer.h
index bef7a2aca43..91292e237d6 100644
--- a/source/blender/freestyle/intern/stroke/StrokeLayer.h
+++ b/source/blender/freestyle/intern/stroke/StrokeLayer.h
@@ -34,10 +34,6 @@
#include "MEM_guardedalloc.h"
#endif
-extern "C" {
-struct FreestyleLineStyle;
-}
-
namespace Freestyle {
class Stroke;
@@ -105,8 +101,6 @@ public:
_strokes.push_back(iStroke);
}
- void setLineStyle(struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes);
-
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer")
#endif
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.cpp b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
index bdc21913f14..f4ac6f70fbb 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRep.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
@@ -705,8 +705,7 @@ StrokeRep::StrokeRep()
{
_stroke = 0;
_strokeType = Stroke::OPAQUE_MEDIUM;
- _lineStyle = NULL;
- _useShadingNodes = false;
+ _nodeTree = NULL;
_hasTex = false;
_textureStep = 1.0;
for (int a = 0; a < MAX_MTEX; a++) {
@@ -728,8 +727,7 @@ StrokeRep::StrokeRep(Stroke *iStroke)
{
_stroke = iStroke;
_strokeType = iStroke->getMediumType();
- _lineStyle = iStroke->getLineStyle();
- _useShadingNodes = iStroke->useShadingNodes();
+ _nodeTree = iStroke->getNodeTree();
_hasTex = iStroke->hasTex();
_textureId = iStroke->getTextureId();
_textureStep = iStroke->getTextureStep();
@@ -764,8 +762,7 @@ StrokeRep::StrokeRep(const StrokeRep& iBrother)
_strokeType = iBrother._strokeType;
_textureId = iBrother._textureId;
_textureStep = iBrother._textureStep;
- _lineStyle = iBrother._lineStyle;
- _useShadingNodes = iBrother._useShadingNodes;
+ _nodeTree = iBrother._nodeTree;
_hasTex = iBrother._hasTex;
for (int a = 0; a < MAX_MTEX; a++) {
if (iBrother._mtex[a]) {
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.h b/source/blender/freestyle/intern/stroke/StrokeRep.h
index a62fa4bdb9e..ba042eb496d 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRep.h
+++ b/source/blender/freestyle/intern/stroke/StrokeRep.h
@@ -38,7 +38,7 @@
extern "C" {
#include "DNA_material_types.h" // for MAX_MTEX
-struct FreestyleLineStyle;
+struct bNodeTree;
}
namespace Freestyle {
@@ -186,9 +186,8 @@ protected:
unsigned int _textureId;
float _textureStep;
MTex *_mtex[MAX_MTEX];
+ bNodeTree *_nodeTree;
Material *_material;
- FreestyleLineStyle *_lineStyle;
- bool _useShadingNodes;
bool _hasTex;
// float _averageTextureAlpha;
@@ -226,14 +225,9 @@ public:
return _material;
}
- inline FreestyleLineStyle *getLineStyle() const
+ inline bNodeTree *getNodeTree() const
{
- return _lineStyle;
- }
-
- inline bool useShadingNodes() const
- {
- return _useShadingNodes;
+ return _nodeTree;
}
inline bool hasTex() const
diff --git a/source/blender/freestyle/intern/stroke/StyleModule.h b/source/blender/freestyle/intern/stroke/StyleModule.h
index 86127e7a592..f1d96283f90 100644
--- a/source/blender/freestyle/intern/stroke/StyleModule.h
+++ b/source/blender/freestyle/intern/stroke/StyleModule.h
@@ -62,7 +62,7 @@ public:
virtual ~StyleModule() {}
- virtual StrokeLayer *execute()
+ StrokeLayer *execute()
{
if (!_inter) {
cerr << "Error: no interpreter was found to execute the script" << endl;