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authorJeroen Bakker <jeroen@blender.org>2022-10-19 11:42:29 +0300
committerJeroen Bakker <jeroen@blender.org>2022-10-19 11:56:29 +0300
commitb9b4b35096bab1c110b6e5b3a5f350e6008b6028 (patch)
treec37d6ccaf51d3261f5f23fa11621bca77aec2b69 /source/blender
parentb1d94ad3fb0f56826dd210861522e02fe5ebc0cd (diff)
Add support for animation playback.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index cb52ffd9c7c..3e5399a6f56 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -1342,7 +1342,6 @@ static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
static void playanim_window_open(const char *title, int posx, int posy, int sizex, int sizey)
{
GHOST_GLSettings glsettings = {0};
- /* TODO selection should be done based on the GPU backend. Same as wm_window_*/
const eGPUBackendType gpu_backend = GPU_backend_type_selection_get();
glsettings.context_type = wm_ghost_drawing_context_type(gpu_backend);
uint32_t scr_w, scr_h;