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authorCampbell Barton <campbell@blender.org>2022-09-09 15:38:57 +0300
committerCampbell Barton <campbell@blender.org>2022-09-09 15:43:34 +0300
commit05f821b094b44ef588d4c678193f76ae2ee1797d (patch)
treeed4dfadd21479d7150bd6370ff782ba0b8f33aa5 /source/blender
parent8f8ae06b515c0fe479ba8b3cfb27c354c031e483 (diff)
Cleanup: remove unnecessary use of BLI_make_file_string
Use BLI_join_dirfile instead, also reduce right-shift.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/render/render_preview.cc46
-rw-r--r--source/blender/windowmanager/intern/wm_files.c26
2 files changed, 32 insertions, 40 deletions
diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc
index 7d1ac079d08..aa05b2ff198 100644
--- a/source/blender/editors/render/render_preview.cc
+++ b/source/blender/editors/render/render_preview.cc
@@ -1304,41 +1304,33 @@ static void shader_preview_free(void *customdata)
static ImBuf *icon_preview_imbuf_from_brush(Brush *brush)
{
- static const int flags = IB_rect | IB_multilayer | IB_metadata;
+ if (!brush->icon_imbuf && (brush->flag & BRUSH_CUSTOM_ICON) && brush->icon_filepath[0]) {
+ const int flags = IB_rect | IB_multilayer | IB_metadata;
- char filepath[FILE_MAX];
- const char *folder;
+ /* First use the path directly to try and load the file. */
+ char filepath[FILE_MAX];
- if (!(brush->icon_imbuf)) {
- if (brush->flag & BRUSH_CUSTOM_ICON) {
+ BLI_strncpy(filepath, brush->icon_filepath, sizeof(brush->icon_filepath));
+ BLI_path_abs(filepath, ID_BLEND_PATH_FROM_GLOBAL(&brush->id));
- if (brush->icon_filepath[0]) {
- /* First use the path directly to try and load the file. */
+ /* Use default color-spaces for brushes. */
+ brush->icon_imbuf = IMB_loadiffname(filepath, flags, nullptr);
- BLI_strncpy(filepath, brush->icon_filepath, sizeof(brush->icon_filepath));
- BLI_path_abs(filepath, ID_BLEND_PATH_FROM_GLOBAL(&brush->id));
+ /* Otherwise lets try to find it in other directories. */
+ if (!(brush->icon_imbuf)) {
+ const char *brushicons_dir = BKE_appdir_folder_id(BLENDER_DATAFILES, "brushicons");
+ /* Expected to be found, but don't crash if it's not. */
+ if (brushicons_dir) {
+ BLI_join_dirfile(filepath, sizeof(filepath), brushicons_dir, brush->icon_filepath);
- /* Use default color-spaces for brushes. */
+ /* Use default color spaces. */
brush->icon_imbuf = IMB_loadiffname(filepath, flags, nullptr);
-
- /* otherwise lets try to find it in other directories */
- if (!(brush->icon_imbuf)) {
- folder = BKE_appdir_folder_id(BLENDER_DATAFILES, "brushicons");
-
- BLI_make_file_string(
- BKE_main_blendfile_path_from_global(), filepath, folder, brush->icon_filepath);
-
- if (filepath[0]) {
- /* Use default color spaces. */
- brush->icon_imbuf = IMB_loadiffname(filepath, flags, nullptr);
- }
- }
-
- if (brush->icon_imbuf) {
- BKE_icon_changed(BKE_icon_id_ensure(&brush->id));
- }
}
}
+
+ if (brush->icon_imbuf) {
+ BKE_icon_changed(BKE_icon_id_ensure(&brush->id));
+ }
}
if (!(brush->icon_imbuf)) {
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 13c1579d24b..38747bd706c 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -1899,7 +1899,7 @@ static bool wm_file_write(bContext *C,
/** \name Auto-Save API
* \{ */
-static void wm_autosave_location(char *filepath)
+static void wm_autosave_location(char filepath[FILE_MAX])
{
const int pid = abs(getpid());
char path[1024];
@@ -1918,23 +1918,23 @@ static void wm_autosave_location(char *filepath)
BLI_snprintf(path, sizeof(path), "%d_autosave.blend", pid);
}
+ const char *tempdir_base = BKE_tempdir_base();
#ifdef WIN32
- /* XXX Need to investigate how to handle default location of '/tmp/'
- * This is a relative directory on Windows, and it may be
- * found. Example:
- * Blender installed on D:\ drive, D:\ drive has D:\tmp\
- * Now, BLI_exists() will find '/tmp/' exists, but
- * BLI_make_file_string will create string that has it most likely on C:\
- * through BLI_windows_get_default_root_dir().
- * If there is no C:\tmp autosave fails. */
- if (!BLI_exists(BKE_tempdir_base())) {
+ /* XXX Need to investigate how to handle default location of `/tmp/`
+ * This is a relative directory on Windows, and it may be found. Example:
+ * Blender installed on `D:\` drive, `D:\` drive has `D:\tmp\` Now, `BLI_exists()`
+ * will find `/tmp/` exists, but #BLI_make_file_string will create string
+ * that has it most likely on `C:\` through #BLI_windows_get_default_root_dir.
+ * If there is no `C:\tmp` autosave fails. */
+ if (!BLI_exists(tempdir_base)) {
const char *savedir = BKE_appdir_folder_id_create(BLENDER_USER_AUTOSAVE, NULL);
- BLI_make_file_string("/", filepath, savedir, path);
- return;
+ if (savedir) {
+ tempdir_base = savedir;
+ }
}
#endif
- BLI_join_dirfile(filepath, FILE_MAX, BKE_tempdir_base(), path);
+ BLI_join_dirfile(filepath, FILE_MAX, tempdir_base, path);
}
static void wm_autosave_write(Main *bmain, wmWindowManager *wm)