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authorCampbell Barton <ideasman42@gmail.com>2019-04-18 16:16:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-18 16:19:47 +0300
commit4c11e5731664c70c126a89b3fcc147004cc0b825 (patch)
treef6b7c01711334328fbc8cb2b54bfa570877c8ac2 /source/blender
parentf41ab375f38b0f828701f846fe33ec1d8ebd320e (diff)
Cleanup: add 'if 0' comment why code is repeated
Avoid potentially adding back the problem in the future.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
index 62928ef5d86..7b1001b7449 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
@@ -20,6 +20,11 @@ void do_vertex(const int i, vec4 pos, float coord, vec2 offset)
gl_Position = pos;
/* Multiply offset by 2 because gl_Position range is [-1..1]. */
gl_Position.xy += offset * 2.0 * pos.w;
+ /* Correct but fails due to an AMD compiler bug, see: T62792.
+ * Do inline instead. */
+#if 0
+ world_clip_planes_set_clip_distance(gl_in[i].gl_ClipDistance);
+#endif
EmitVertex();
}