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authorHans Goudey <h.goudey@me.com>2021-12-07 01:12:46 +0300
committerHans Goudey <h.goudey@me.com>2021-12-07 01:12:46 +0300
commit78ae587649bb7b3350586e7f2ed68ea67b75d1f0 (patch)
tree45961ec5bb646e47cf2b723e3a1f61afbf402bcd /source/blender
parentaa23e870ecc9a2542513a016da98cab7e6d7706c (diff)
Cleanup: Use C++ types for multi input socket sorting
The algorithm used is still quite inefficient, but at least the code is easier to read and a little bit simpler now.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_node/drawnode.cc20
-rw-r--r--source/blender/editors/space_node/node_edit.cc17
-rw-r--r--source/blender/editors/space_node/node_intern.hh8
-rw-r--r--source/blender/editors/space_node/node_relationships.cc57
4 files changed, 36 insertions, 66 deletions
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc
index 8bce1248e8e..b3c88dafe91 100644
--- a/source/blender/editors/space_node/drawnode.cc
+++ b/source/blender/editors/space_node/drawnode.cc
@@ -3529,11 +3529,11 @@ bool node_link_bezier_handles(const View2D *v2d,
vec[0][0] = link.fromsock->locx;
vec[0][1] = link.fromsock->locy;
if (link.fromsock->flag & SOCK_MULTI_INPUT) {
- node_link_calculate_multi_input_position(link.fromsock->locx,
- link.fromsock->locy,
- link.fromsock->total_inputs - 1,
- link.fromsock->total_inputs,
- vec[0]);
+ const float2 position = node_link_calculate_multi_input_position(
+ {link.fromsock->locx, link.fromsock->locy},
+ link.fromsock->total_inputs - 1,
+ link.fromsock->total_inputs);
+ copy_v2_v2(vec[0], position);
}
fromreroute = (link.fromnode && link.fromnode->type == NODE_REROUTE);
}
@@ -3548,11 +3548,11 @@ bool node_link_bezier_handles(const View2D *v2d,
vec[3][0] = link.tosock->locx;
vec[3][1] = link.tosock->locy;
if (!(link.tonode->flag & NODE_HIDDEN) && link.tosock->flag & SOCK_MULTI_INPUT) {
- node_link_calculate_multi_input_position(link.tosock->locx,
- link.tosock->locy,
- link.multi_input_socket_index,
- link.tosock->total_inputs,
- vec[3]);
+ const float2 position = node_link_calculate_multi_input_position(
+ {link.tosock->locx, link.tosock->locy},
+ link.multi_input_socket_index,
+ link.tosock->total_inputs);
+ copy_v2_v2(vec[3], position);
}
toreroute = (link.tonode && link.tonode->type == NODE_REROUTE);
}
diff --git a/source/blender/editors/space_node/node_edit.cc b/source/blender/editors/space_node/node_edit.cc
index 5a598a1bd04..3bce32e7af4 100644
--- a/source/blender/editors/space_node/node_edit.cc
+++ b/source/blender/editors/space_node/node_edit.cc
@@ -111,15 +111,14 @@ float node_socket_calculate_height(const bNodeSocket &socket)
return sock_height;
}
-void node_link_calculate_multi_input_position(const float socket_x,
- const float socket_y,
- const int index,
- const int total_inputs,
- float r[2])
-{
- float offset = (total_inputs * NODE_MULTI_INPUT_LINK_GAP - NODE_MULTI_INPUT_LINK_GAP) * 0.5;
- r[0] = socket_x - NODE_SOCKSIZE * 0.5f;
- r[1] = socket_y - offset + (index * NODE_MULTI_INPUT_LINK_GAP);
+float2 node_link_calculate_multi_input_position(const float2 &socket_position,
+ const int index,
+ const int total_inputs)
+{
+ const float offset = (total_inputs * NODE_MULTI_INPUT_LINK_GAP - NODE_MULTI_INPUT_LINK_GAP) *
+ 0.5f;
+ return {socket_position.x - NODE_SOCKSIZE * 0.5f,
+ socket_position.y - offset + index * NODE_MULTI_INPUT_LINK_GAP};
}
static void compo_tag_output_nodes(bNodeTree *nodetree, int recalc_flags)
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index 71cdd9145b9..5a2603bbe9d 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -93,11 +93,9 @@ ENUM_OPERATORS(NodeResizeDirection, NODE_RESIZE_LEFT);
blender::float2 space_node_group_offset(const SpaceNode &snode);
float node_socket_calculate_height(const bNodeSocket &socket);
-void node_link_calculate_multi_input_position(const float socket_x,
- const float socket_y,
- const int index,
- const int total_inputs,
- float r[2]);
+blender::float2 node_link_calculate_multi_input_position(const blender::float2 &socket_position,
+ int index,
+ int total_inputs);
int node_get_colorid(bNode &node);
int node_get_resize_cursor(NodeResizeDirection directions);
diff --git a/source/blender/editors/space_node/node_relationships.cc b/source/blender/editors/space_node/node_relationships.cc
index a4873b356a3..7e845940afd 100644
--- a/source/blender/editors/space_node/node_relationships.cc
+++ b/source/blender/editors/space_node/node_relationships.cc
@@ -440,17 +440,6 @@ struct LinkAndPosition {
float2 multi_socket_position;
};
-static int compare_link_by_y_position(const void *a, const void *b)
-{
- const LinkAndPosition *link_and_position_a = *(const LinkAndPosition **)a;
- const LinkAndPosition *link_and_position_b = *(const LinkAndPosition **)b;
-
- BLI_assert(link_and_position_a->link->tosock == link_and_position_b->link->tosock);
- const float link_a_y = link_and_position_a->multi_socket_position[1];
- const float link_b_y = link_and_position_b->multi_socket_position[1];
- return link_a_y > link_b_y ? 1 : -1;
-}
-
void sort_multi_input_socket_links(SpaceNode &snode,
bNode &node,
bNodeLink *drag_link,
@@ -460,50 +449,34 @@ void sort_multi_input_socket_links(SpaceNode &snode,
if (!(socket->flag & SOCK_MULTI_INPUT)) {
continue;
}
- /* The total is calculated in #node_update_nodetree, which runs before this draw step. */
- int total_inputs = socket->total_inputs + 1;
- struct LinkAndPosition **input_links = (LinkAndPosition **)MEM_malloc_arrayN(
- total_inputs, sizeof(LinkAndPosition *), __func__);
+ Vector<LinkAndPosition, 8> links;
- int index = 0;
LISTBASE_FOREACH (bNodeLink *, link, &snode.edittree->links) {
if (link->tosock == socket) {
- struct LinkAndPosition *link_and_position = (LinkAndPosition *)MEM_callocN(
- sizeof(struct LinkAndPosition), __func__);
- link_and_position->link = link;
- node_link_calculate_multi_input_position(link->tosock->locx,
- link->tosock->locy,
- link->multi_input_socket_index,
- link->tosock->total_inputs,
- link_and_position->multi_socket_position);
- input_links[index] = link_and_position;
- index++;
+ links.append(
+ {link,
+ node_link_calculate_multi_input_position({link->tosock->locx, link->tosock->locy},
+ link->multi_input_socket_index,
+ link->tosock->total_inputs)});
}
}
if (drag_link) {
- LinkAndPosition *link_and_position = (LinkAndPosition *)MEM_callocN(sizeof(LinkAndPosition),
- __func__);
- link_and_position->link = drag_link;
+ LinkAndPosition link_and_position{};
+ link_and_position.link = drag_link;
if (cursor) {
- link_and_position->multi_socket_position = *cursor;
+ link_and_position.multi_socket_position = *cursor;
}
- input_links[index] = link_and_position;
- index++;
+ links.append(link_and_position);
}
- qsort(input_links, index, sizeof(bNodeLink *), compare_link_by_y_position);
+ std::sort(links.begin(), links.end(), [](const LinkAndPosition a, const LinkAndPosition b) {
+ return a.multi_socket_position.y < b.multi_socket_position.y;
+ });
- for (int i = 0; i < index; i++) {
- input_links[i]->link->multi_input_socket_index = i;
- }
-
- for (int i = 0; i < index; i++) {
- if (input_links[i]) {
- MEM_freeN(input_links[i]);
- }
+ for (const int i : links.index_range()) {
+ links[i].link->multi_input_socket_index = i;
}
- MEM_freeN(input_links);
}
}