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authorJeroen Bakker <jeroen@blender.org>2022-05-25 09:00:53 +0300
committerJeroen Bakker <jeroen@blender.org>2022-05-25 09:00:53 +0300
commit603d3c90a5cbbc8455019c02af275207af207fff (patch)
tree2fc70ee711744e59841588f2eba5ae057f178a80 /source/blender
parentbc3dbf109c67fe2bced477774abdef7a53d66081 (diff)
GPU: Fix issue that negated HQ normals workaround.
Thanks Germano for pointing it out.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 8e60533481f..f24dc86a0a7 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -298,7 +298,7 @@ static void detect_workarounds()
"RX550/550", "(TM) 520", "(TM) 530", "(TM) 535", "R5", "R7", "R9"};
if (match_renderer(renderer, matches)) {
- GCaps.use_hq_normals_workaround = false;
+ GCaps.use_hq_normals_workaround = true;
}
}
/* There is an issue with the #glBlitFramebuffer on MacOS with radeon pro graphics.