diff options
author | Chris Blackbourn <chrisbblend@gmail.com> | 2022-08-19 03:56:13 +0300 |
---|---|---|
committer | Chris Blackbourn <chrisbblend@gmail.com> | 2022-08-19 04:00:48 +0300 |
commit | aa82f91c922d81456ffc6a418fd1907675de47e3 (patch) | |
tree | be1034187b043ab03cf021d4bedd45868e1a6a0f /source/blender | |
parent | f5aac6662d354de07d4693862287bcb869d3e73c (diff) |
Cleanup: uvedit_*_select, replace `BMEditMesh*` with `BMesh*`
Change `cd_loop_uv_offset` from signed to unsigned, forcing
a crash if passed invalid input.
Differential Revision: https://developer.blender.org/D15722
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 36 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 8 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_path.c | 2 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_rip.c | 4 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_select.c | 142 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_smart_stitch.c | 2 |
6 files changed, 94 insertions, 100 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index 24d6819536d..3b269189aa9 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -107,64 +107,64 @@ bool uvedit_uv_select_test(const struct Scene *scene, struct BMLoop *l, int cd_l * Changes selection state of a single UV Face. */ void uvedit_face_select_set(const struct Scene *scene, - struct BMEditMesh *em, + struct BMesh *em, struct BMFace *efa, bool select, bool do_history, - int cd_loop_uv_offset); + uint cd_loop_uv_offset); /** * \brief Select UV Edge * * Changes selection state of a single UV Edge. */ void uvedit_edge_select_set(const struct Scene *scene, - struct BMEditMesh *em, + struct BMesh *em, struct BMLoop *l, bool select, bool do_history, - int cd_loop_uv_offset); + uint cd_loop_uv_offset); /** * \brief Select UV Vertex * * Changes selection state of a single UV vertex. */ void uvedit_uv_select_set(const struct Scene *scene, - struct BMEditMesh *em, + struct BMesh *em, struct BMLoop *l, bool select, bool do_history, - int cd_loop_uv_offset); + uint cd_loop_uv_offset); /* Low level functions for (de)selecting individual UV elements. Ensure UV face visibility before * use. */ void uvedit_face_select_enable(const struct Scene *scene, - struct BMEditMesh *em, + struct BMesh *bm, struct BMFace *efa, bool do_history, - int cd_loop_uv_offset); + uint cd_loop_uv_offset); void uvedit_face_select_disable(const struct Scene *scene, - struct BMEditMesh *em, + struct BMesh *bm, struct BMFace *efa, - int cd_loop_uv_offset); + uint cd_loop_uv_offset); void uvedit_edge_select_enable(const struct Scene *scene, - struct BMEditMesh *em, + struct BMesh *bm, struct BMLoop *l, bool do_history, - int cd_loop_uv_offset); + uint cd_loop_uv_offset); void uvedit_edge_select_disable(const struct Scene *scene, - struct BMEditMesh *em, + struct BMesh *bm, struct BMLoop *l, - int cd_loop_uv_offset); + uint cd_loop_uv_offset); void uvedit_uv_select_enable(const struct Scene *scene, - struct BMEditMesh *em, + struct BMesh *bm, struct BMLoop *l, bool do_history, - int cd_loop_uv_offset); + uint cd_loop_uv_offset); void uvedit_uv_select_disable(const struct Scene *scene, - struct BMEditMesh *em, + struct BMesh *bm, struct BMLoop *l, - int cd_loop_uv_offset); + uint cd_loop_uv_offset); /* Sticky mode UV element selection functions. */ diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 6755630d3ef..c0dd7623ade 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -1497,7 +1497,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op) if (bm_face_is_all_uv_sel(efa, !swap, cd_loop_uv_offset)) { BM_face_select_set(em->bm, efa, false); } - uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset); + uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset); } else { if (bm_face_is_all_uv_sel(efa, true, cd_loop_uv_offset) == !swap) { @@ -1514,7 +1514,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op) } } if (!swap) { - uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset); + uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset); } } } @@ -1536,7 +1536,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op) break; } } - uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset); + uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset); } else { BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { @@ -1560,7 +1560,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op) } } if (!swap) { - uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset); + uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset); } } } diff --git a/source/blender/editors/uvedit/uvedit_path.c b/source/blender/editors/uvedit/uvedit_path.c index 31a1b60167e..4e8d9a2214c 100644 --- a/source/blender/editors/uvedit/uvedit_path.c +++ b/source/blender/editors/uvedit/uvedit_path.c @@ -150,7 +150,7 @@ static void verttag_set_cb(BMLoop *l, bool val, void *user_data_v) if (verttag_filter_cb(l_iter, user_data)) { MLoopUV *luv_iter = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset); if (equals_v2v2(luv->uv, luv_iter->uv)) { - uvedit_uv_select_set(scene, em, l_iter, val, false, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l_iter, val, false, cd_loop_uv_offset); } } } diff --git a/source/blender/editors/uvedit/uvedit_rip.c b/source/blender/editors/uvedit/uvedit_rip.c index 545cc57e3c4..52e92b2e3c5 100644 --- a/source/blender/editors/uvedit/uvedit_rip.c +++ b/source/blender/editors/uvedit/uvedit_rip.c @@ -848,7 +848,7 @@ static bool uv_rip_object(Scene *scene, Object *obedit, const float co[2], const BMLoop *l_iter = BLI_gsetIterator_getKey(&gs_iter); ULData *ul = UL(l_iter); if (ul->side == side_from_cursor) { - uvedit_uv_select_disable(scene, em, l_iter, cd_loop_uv_offset); + uvedit_uv_select_disable(scene, em->bm, l_iter, cd_loop_uv_offset); changed = true; } /* Ensure we don't operate on these again. */ @@ -866,7 +866,7 @@ static bool uv_rip_object(Scene *scene, Object *obedit, const float co[2], const BMLoop *l_iter = BLI_gsetIterator_getKey(&gs_iter); ULData *ul = UL(l_iter); if (ul->side == side_from_cursor) { - uvedit_uv_select_disable(scene, em, l_iter, cd_loop_uv_offset); + uvedit_uv_select_disable(scene, em->bm, l_iter, cd_loop_uv_offset); changed = true; } /* Ensure we don't operate on these again. */ diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index d88da21ef98..653399372e2 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -207,7 +207,7 @@ static void uvedit_vertex_select_tagged(BMEditMesh *em, BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) { - uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset); } } } @@ -265,7 +265,7 @@ void uvedit_face_select_set_with_sticky(const Scene *scene, const ToolSettings *ts = scene->toolsettings; const char sticky = ts->uv_sticky; if (ts->uv_flag & UV_SYNC_SELECTION) { - uvedit_face_select_set(scene, em, efa, select, do_history, cd_loop_uv_offset); + uvedit_face_select_set(scene, em->bm, efa, select, do_history, cd_loop_uv_offset); return; } if (!uvedit_face_visible_test(scene, efa)) { @@ -275,7 +275,7 @@ void uvedit_face_select_set_with_sticky(const Scene *scene, * (not part of any face selections). This now uses the sticky location mode logic instead. */ switch (sticky) { case SI_STICKY_DISABLE: { - uvedit_face_select_set(scene, em, efa, select, do_history, cd_loop_uv_offset); + uvedit_face_select_set(scene, em->bm, efa, select, do_history, cd_loop_uv_offset); break; } default: { @@ -313,32 +313,32 @@ void uvedit_face_select_shared_vert(const Scene *scene, } void uvedit_face_select_set(const Scene *scene, - BMEditMesh *em, + BMesh *bm, BMFace *efa, const bool select, const bool do_history, - const int cd_loop_uv_offset) + const uint cd_loop_uv_offset) { if (select) { - uvedit_face_select_enable(scene, em, efa, do_history, cd_loop_uv_offset); + uvedit_face_select_enable(scene, bm, efa, do_history, cd_loop_uv_offset); } else { - uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset); + uvedit_face_select_disable(scene, bm, efa, cd_loop_uv_offset); } } void uvedit_face_select_enable(const Scene *scene, - BMEditMesh *em, + BMesh *bm, BMFace *efa, const bool do_history, - const int cd_loop_uv_offset) + const uint cd_loop_uv_offset) { const ToolSettings *ts = scene->toolsettings; if (ts->uv_flag & UV_SYNC_SELECTION) { - BM_face_select_set(em->bm, efa, true); + BM_face_select_set(bm, efa, true); if (do_history) { - BM_select_history_store(em->bm, (BMElem *)efa); + BM_select_history_store(bm, (BMElem *)efa); } } else { @@ -354,14 +354,14 @@ void uvedit_face_select_enable(const Scene *scene, } void uvedit_face_select_disable(const Scene *scene, - BMEditMesh *em, + BMesh *bm, BMFace *efa, - const int cd_loop_uv_offset) + const uint cd_loop_uv_offset) { const ToolSettings *ts = scene->toolsettings; if (ts->uv_flag & UV_SYNC_SELECTION) { - BM_face_select_set(em->bm, efa, false); + BM_face_select_set(bm, efa, false); } else { BMLoop *l; @@ -411,7 +411,7 @@ void uvedit_edge_select_set_with_sticky(const Scene *scene, { const ToolSettings *ts = scene->toolsettings; if (ts->uv_flag & UV_SYNC_SELECTION) { - uvedit_edge_select_set(scene, em, l, select, do_history, cd_loop_uv_offset); + uvedit_edge_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset); return; } @@ -419,7 +419,7 @@ void uvedit_edge_select_set_with_sticky(const Scene *scene, switch (sticky) { case SI_STICKY_DISABLE: { if (uvedit_face_visible_test(scene, l->f)) { - uvedit_edge_select_set(scene, em, l, select, do_history, cd_loop_uv_offset); + uvedit_edge_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset); } break; } @@ -501,44 +501,41 @@ void uvedit_edge_select_set_noflush(const Scene *scene, } void uvedit_edge_select_set(const Scene *scene, - BMEditMesh *em, + BMesh *bm, BMLoop *l, const bool select, const bool do_history, - const int cd_loop_uv_offset) + const uint cd_loop_uv_offset) { if (select) { - uvedit_edge_select_enable(scene, em, l, do_history, cd_loop_uv_offset); + uvedit_edge_select_enable(scene, bm, l, do_history, cd_loop_uv_offset); } else { - uvedit_edge_select_disable(scene, em, l, cd_loop_uv_offset); + uvedit_edge_select_disable(scene, bm, l, cd_loop_uv_offset); } } -void uvedit_edge_select_enable(const Scene *scene, - BMEditMesh *em, - BMLoop *l, - const bool do_history, - const int cd_loop_uv_offset) +void uvedit_edge_select_enable( + const Scene *scene, BMesh *bm, BMLoop *l, const bool do_history, const uint cd_loop_uv_offset) { const ToolSettings *ts = scene->toolsettings; if (ts->uv_flag & UV_SYNC_SELECTION) { if (ts->selectmode & SCE_SELECT_FACE) { - BM_face_select_set(em->bm, l->f, true); + BM_face_select_set(bm, l->f, true); } else if (ts->selectmode & SCE_SELECT_EDGE) { - BM_edge_select_set(em->bm, l->e, true); + BM_edge_select_set(bm, l->e, true); } else { - BM_vert_select_set(em->bm, l->e->v1, true); - BM_vert_select_set(em->bm, l->e->v2, true); + BM_vert_select_set(bm, l->e->v1, true); + BM_vert_select_set(bm, l->e->v2, true); } if (do_history) { - BM_select_history_store(em->bm, (BMElem *)l->e); + BM_select_history_store(bm, (BMElem *)l->e); } } else { @@ -552,23 +549,23 @@ void uvedit_edge_select_enable(const Scene *scene, } void uvedit_edge_select_disable(const Scene *scene, - BMEditMesh *em, + BMesh *bm, BMLoop *l, - const int cd_loop_uv_offset) + const uint cd_loop_uv_offset) { const ToolSettings *ts = scene->toolsettings; if (ts->uv_flag & UV_SYNC_SELECTION) { if (ts->selectmode & SCE_SELECT_FACE) { - BM_face_select_set(em->bm, l->f, false); + BM_face_select_set(bm, l->f, false); } else if (ts->selectmode & SCE_SELECT_EDGE) { - BM_edge_select_set(em->bm, l->e, false); + BM_edge_select_set(bm, l->e, false); } else { - BM_vert_select_set(em->bm, l->e->v1, false); - BM_vert_select_set(em->bm, l->e->v2, false); + BM_vert_select_set(bm, l->e->v1, false); + BM_vert_select_set(bm, l->e->v2, false); } } else { @@ -633,7 +630,7 @@ void uvedit_uv_select_set_with_sticky(const Scene *scene, { const ToolSettings *ts = scene->toolsettings; if (ts->uv_flag & UV_SYNC_SELECTION) { - uvedit_uv_select_set(scene, em, l, select, do_history, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset); return; } @@ -641,7 +638,7 @@ void uvedit_uv_select_set_with_sticky(const Scene *scene, switch (sticky) { case SI_STICKY_DISABLE: { if (uvedit_face_visible_test(scene, l->f)) { - uvedit_uv_select_set(scene, em, l, select, do_history, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset); } break; } @@ -695,7 +692,8 @@ void uvedit_uv_select_shared_vert(const Scene *scene, } if (do_select) { - uvedit_uv_select_set(scene, em, l_radial_iter, select, do_history, cd_loop_uv_offset); + uvedit_uv_select_set( + scene, em->bm, l_radial_iter, select, do_history, cd_loop_uv_offset); } } } @@ -704,25 +702,22 @@ void uvedit_uv_select_shared_vert(const Scene *scene, } void uvedit_uv_select_set(const Scene *scene, - BMEditMesh *em, + BMesh *bm, BMLoop *l, const bool select, const bool do_history, - const int cd_loop_uv_offset) + const uint cd_loop_uv_offset) { if (select) { - uvedit_uv_select_enable(scene, em, l, do_history, cd_loop_uv_offset); + uvedit_uv_select_enable(scene, bm, l, do_history, cd_loop_uv_offset); } else { - uvedit_uv_select_disable(scene, em, l, cd_loop_uv_offset); + uvedit_uv_select_disable(scene, bm, l, cd_loop_uv_offset); } } -void uvedit_uv_select_enable(const Scene *scene, - BMEditMesh *em, - BMLoop *l, - const bool do_history, - const int cd_loop_uv_offset) +void uvedit_uv_select_enable( + const Scene *scene, BMesh *bm, BMLoop *l, const bool do_history, const uint cd_loop_uv_offset) { const ToolSettings *ts = scene->toolsettings; @@ -732,14 +727,14 @@ void uvedit_uv_select_enable(const Scene *scene, if (ts->uv_flag & UV_SYNC_SELECTION) { if (ts->selectmode & SCE_SELECT_FACE) { - BM_face_select_set(em->bm, l->f, true); + BM_face_select_set(bm, l->f, true); } else { - BM_vert_select_set(em->bm, l->v, true); + BM_vert_select_set(bm, l->v, true); } if (do_history) { - BM_select_history_store(em->bm, (BMElem *)l->v); + BM_select_history_store(bm, (BMElem *)l->v); } } else { @@ -749,18 +744,18 @@ void uvedit_uv_select_enable(const Scene *scene, } void uvedit_uv_select_disable(const Scene *scene, - BMEditMesh *em, + BMesh *bm, BMLoop *l, - const int cd_loop_uv_offset) + const uint cd_loop_uv_offset) { const ToolSettings *ts = scene->toolsettings; if (ts->uv_flag & UV_SYNC_SELECTION) { if (ts->selectmode & SCE_SELECT_FACE) { - BM_face_select_set(em->bm, l->f, false); + BM_face_select_set(bm, l->f, false); } else { - BM_vert_select_set(em->bm, l->v, false); + BM_vert_select_set(bm, l->v, false); } } else { @@ -1975,7 +1970,7 @@ static void uv_select_linked_multi(Scene *scene, BM_face_select_set(em->bm, efa, value); \ } \ else { \ - uvedit_face_select_set(scene, em, efa, value, false, cd_loop_uv_offset); \ + uvedit_face_select_set(scene, em->bm, efa, value, false, cd_loop_uv_offset); \ } \ (void)0 @@ -3247,7 +3242,7 @@ static void uv_select_flush_from_tag_sticky_loc_internal(const Scene *scene, UvMapVert *start_vlist = NULL, *vlist_iter; BMFace *efa_vlist; - uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset); vlist_iter = BM_uv_vert_map_at_index(vmap, BM_elem_index_get(l->v)); @@ -3265,7 +3260,6 @@ static void uv_select_flush_from_tag_sticky_loc_internal(const Scene *scene, vlist_iter = start_vlist; while (vlist_iter) { - if (vlist_iter != start_vlist && vlist_iter->separate) { break; } @@ -3278,7 +3272,7 @@ static void uv_select_flush_from_tag_sticky_loc_internal(const Scene *scene, l_other = BM_iter_at_index( em->bm, BM_LOOPS_OF_FACE, efa_vlist, vlist_iter->loop_of_poly_index); - uvedit_uv_select_set(scene, em, l_other, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l_other, select, false, cd_loop_uv_offset); } vlist_iter = vlist_iter->next; } @@ -3345,7 +3339,7 @@ static void uv_select_flush_from_tag_face(const Scene *scene, Object *obedit, co else { /* SI_STICKY_DISABLE or ts->uv_flag & UV_SYNC_SELECTION */ BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(efa, BM_ELEM_TAG)) { - uvedit_face_select_set(scene, em, efa, select, false, cd_loop_uv_offset); + uvedit_face_select_set(scene, em->bm, efa, select, false, cd_loop_uv_offset); } } } @@ -3394,7 +3388,7 @@ static void uv_select_flush_from_tag_loop(const Scene *scene, Object *obedit, co BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) { - uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset); } } } @@ -3423,7 +3417,7 @@ static void uv_select_flush_from_tag_loop(const Scene *scene, Object *obedit, co BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { if (BM_elem_flag_test(l, BM_ELEM_TAG)) { - uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset); } } } @@ -3644,14 +3638,14 @@ static int uv_box_select_exec(bContext *C, wmOperator *op) if (!pinned || (ts->uv_flag & UV_SYNC_SELECTION)) { /* UV_SYNC_SELECTION - can't do pinned selection */ if (BLI_rctf_isect_pt_v(&rectf, luv->uv)) { - uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset); BM_elem_flag_enable(l->v, BM_ELEM_TAG); has_selected = true; } } else if (pinned) { if ((luv->flag & MLOOPUV_PINNED) && BLI_rctf_isect_pt_v(&rectf, luv->uv)) { - uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset); BM_elem_flag_enable(l->v, BM_ELEM_TAG); } } @@ -3864,7 +3858,7 @@ static int uv_circle_select_exec(bContext *C, wmOperator *op) luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); if (uv_circle_select_is_point_inside(luv->uv, offset, ellipse)) { changed = true; - uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset); BM_elem_flag_enable(l->v, BM_ELEM_TAG); has_selected = true; } @@ -4094,7 +4088,7 @@ static bool do_lasso_select_mesh_uv(bContext *C, MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); if (do_lasso_select_mesh_uv_is_point_inside( region, &rect, mcoords, mcoords_len, luv->uv)) { - uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset); changed = true; BM_elem_flag_enable(l->v, BM_ELEM_TAG); has_selected = true; @@ -4214,7 +4208,7 @@ static int uv_select_pinned_exec(bContext *C, wmOperator *op) luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); if (luv->flag & MLOOPUV_PINNED) { - uvedit_uv_select_enable(scene, em, l, false, cd_loop_uv_offset); + uvedit_uv_select_enable(scene, em->bm, l, false, cd_loop_uv_offset); changed = true; } } @@ -4467,8 +4461,8 @@ static int uv_select_overlap(bContext *C, const bool extend) /* Main tri-tri overlap test. */ const float endpoint_bias = -1e-4f; if (overlap_tri_tri_uv_test(o_a->tri, o_b->tri, endpoint_bias)) { - uvedit_face_select_enable(scene, em_a, face_a, false, cd_loop_uv_offset_a); - uvedit_face_select_enable(scene, em_b, face_b, false, cd_loop_uv_offset_b); + uvedit_face_select_enable(scene, em_a->bm, face_a, false, cd_loop_uv_offset_a); + uvedit_face_select_enable(scene, em_b->bm, face_b, false, cd_loop_uv_offset_b); } } @@ -4764,7 +4758,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op) const float needle = get_uv_vert_needle(type, l->v, ob_m3, luv, cd_loop_uv_offset); bool select = ED_select_similar_compare_float_tree(tree_1d, needle, threshold, compare); if (select) { - uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset); + uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset); changed = true; } } @@ -4883,7 +4877,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op) float needle = get_uv_edge_needle(type, l->e, ob_m3, luv_a, luv_b, cd_loop_uv_offset); bool select = ED_select_similar_compare_float_tree(tree_1d, needle, threshold, compare); if (select) { - uvedit_edge_select_set(scene, em, l, select, false, cd_loop_uv_offset); + uvedit_edge_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset); changed = true; } } @@ -4983,7 +4977,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op) bool select = ED_select_similar_compare_float_tree(tree_1d, needle, threshold, compare); if (select) { - uvedit_face_select_set(scene, em, face, select, do_history, cd_loop_uv_offset); + uvedit_face_select_set(scene, em->bm, face, select, do_history, cd_loop_uv_offset); changed = true; } } @@ -5103,7 +5097,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op) bool do_history = false; for (int j = 0; j < island->faces_len; j++) { uvedit_face_select_set( - scene, em, island->faces[j], select, do_history, island->cd_loop_uv_offset); + scene, em->bm, island->faces[j], select, do_history, island->cd_loop_uv_offset); } changed = true; } @@ -5487,7 +5481,7 @@ void ED_uvedit_selectmode_clean(const Scene *scene, Object *obedit) if (uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) { BM_elem_flag_enable(efa, BM_ELEM_TAG); } - uvedit_face_select_set(scene, em, efa, false, false, cd_loop_uv_offset); + uvedit_face_select_set(scene, em->bm, efa, false, false, cd_loop_uv_offset); } } uv_select_flush_from_tag_face(scene, obedit, true); diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index 4a2ea5c3aa6..e38f9898f39 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -916,7 +916,7 @@ static void stitch_propagate_uv_final_position(Scene *scene, if (final) { copy_v2_v2(luv->uv, final_position[index].uv); - uvedit_uv_select_enable(scene, state->em, l, false, cd_loop_uv_offset); + uvedit_uv_select_enable(scene, state->em->bm, l, false, cd_loop_uv_offset); } else { int face_preview_pos = |