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authorTon Roosendaal <ton@blender.org>2005-11-29 15:45:18 +0300
committerTon Roosendaal <ton@blender.org>2005-11-29 15:45:18 +0300
commit0140c36df9fcb99945caa5f473dea6a41f74a635 (patch)
tree2a626c3d35749c75f7cf7a8bf7606e953ab24666 /source/blender
parent65ce2c2cee5d4d382ecef61f25f6abc348944290 (diff)
Cleanup & preparation commit for getting Armatures/Poses/Actions working
in the game engine again. All files in source/gameengine/ I've committed below have a comment like /* XXX note .... */ where something needs to be done. This is pretty straightforward for Erwin, who has been notified in person too about this. :)
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_armature.h9
-rw-r--r--source/blender/blenkernel/intern/armature.c67
2 files changed, 0 insertions, 76 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 336ba823520..1ce5f7d0f03 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -95,19 +95,11 @@ void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[]
void vec_roll_to_mat3(float *vec, float roll, float mat[][3]);
void mat3_to_vec_roll(float mat[][3], float *vec, float *roll);
-
/* Animation functions */
-
struct PoseTree *ik_tree_to_posetree(struct Object *ob, struct Bone *bone);
void solve_posetree(PoseTree *tree);
void free_posetree(PoseTree *tree);
-/* Gameblender hacks */
-void GB_init_armature_deform(struct ListBase *defbase, float premat[][4], float postmat[][4]);
-void GB_calc_armature_deform (float *co, struct MDeformVert *dvert);
-void GB_build_mats (float parmat[][4], float obmat[][4], float premat[][4], float postmat[][4]);
-void GB_validate_defgroups (struct Mesh *mesh, struct ListBase *defbase);
-
/* B-Bone support */
typedef struct Mat4 {
float mat[4][4];
@@ -115,7 +107,6 @@ typedef struct Mat4 {
Mat4 *b_bone_spline_setup(struct bPoseChannel *pchan);
-
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 991370c798b..95a39c29a54 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1642,70 +1642,3 @@ void where_is_pose (Object *ob)
}
}
}
-
-/* ****************** Game Blender functions, called by engine ************** */
-
-/* NOTE: doesn't work at the moment!!! (ton) */
-
-/* ugly Globals */
-static float g_premat[4][4];
-static float g_postmat[4][4];
-
-void GB_build_mats (float parmat[][4], float obmat[][4], float premat[][4], float postmat[][4])
-{
- float obinv[4][4];
-
- Mat4Invert(obinv, obmat);
- Mat4CpyMat4(premat, obmat);
- Mat4MulMat4(postmat, parmat, obinv);
-
- Mat4Invert (premat, postmat);
-}
-
-void GB_init_armature_deform(ListBase *defbase, float premat[][4], float postmat[][4])
-{
-// g_defbase = defbase;
- Mat4CpyMat4 (g_premat, premat);
- Mat4CpyMat4 (g_postmat, postmat);
-
-}
-
-void GB_validate_defgroups (Mesh *mesh, ListBase *defbase)
-{
- /* Should only be called when the mesh or armature changes */
-// int j, i;
-// MDeformVert *dvert;
-
-// for (j=0; j<mesh->totvert; j++){
-// dvert = mesh->dvert+j;
-// for (i=0; i<dvert->totweight; i++)
-// dvert->dw[i].data = ((bDeformGroup*)BLI_findlink (defbase, dvert->dw[i].def_nr))->data;
-// }
-}
-
-void GB_calc_armature_deform (float *co, MDeformVert *dvert)
-{
- float vec[3]={0, 0, 0};
- float contrib = 0;
- int i;
-// bPoseChannel *pchan;
-
- Mat4MulVecfl(g_premat, co);
-
- for (i=0; i<dvert->totweight; i++){
-// pchan = (bPoseChannel *)dvert->dw[i].data;
-// if (pchan) pchan_bone_deform(pchan, dvert->dw[i].weight, vec, co, &contrib);
- }
-
- if (contrib){
- vec[0]/=contrib;
- vec[1]/=contrib;
- vec[2]/=contrib;
- }
-
- VecAddf (co, vec, co);
- Mat4MulVecfl(g_postmat, co);
-}
-
-/* ****************** END Game Blender functions, called by engine ************** */
-