Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMatt Ebb <matt@mke3.net>2005-11-27 21:19:00 +0300
committerMatt Ebb <matt@mke3.net>2005-11-27 21:19:00 +0300
commit29db5673c9ec9d33c1a7963654669c83412b2813 (patch)
tree1435de571b693986c8a729c80ad07601a2960625 /source/blender
parentdff7bebab8630f87b8b38995bdcbb8a9a191ea4b (diff)
* Trying some tweaks to lamps/centers drawing based on IRC discussions
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/src/drawobject.c15
1 files changed, 6 insertions, 9 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 3801d9c8fff..2e3c87660eb 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -296,14 +296,13 @@ static void drawcentercircle(float *vec, int selstate, int special_color)
else glColor4ub(0x55, 0xCC, 0xCC, 155);
}
else {
- if (selstate == ACTIVE) BIF_ThemeColorShadeAlpha(TH_ACTIVE, 0, -100);
- else if (selstate == SELECT) BIF_ThemeColorShadeAlpha(TH_SELECT, 0, -100);
- else if (selstate == DESELECT) BIF_ThemeColorShadeAlpha(TH_WIRE, 0, -100);
+ if (selstate == ACTIVE) BIF_ThemeColorShadeAlpha(TH_ACTIVE, 0, -80);
+ else if (selstate == SELECT) BIF_ThemeColorShadeAlpha(TH_SELECT, 0, -80);
+ else if (selstate == DESELECT) BIF_ThemeColorShadeAlpha(TH_TRANSFORM, 0, -80);
}
drawcircball(GL_POLYGON, vec, size, v3d->viewinv);
- if (selstate == ACTIVE) glColor4ub(255, 255, 255, 80);
- else if ((selstate == SELECT) || (selstate == DESELECT)) glColor4ub(0, 0, 0, 80);
+ BIF_ThemeColorShadeAlpha(TH_WIRE, 0, -30);
drawcircball(GL_LINE_LOOP, vec, size, v3d->viewinv);
glDisable(GL_BLEND);
@@ -552,9 +551,9 @@ static void drawlamp(Object *ob)
/* Inner Circle */
VECCOPY(vec, ob->obmat[3]);
glEnable(GL_BLEND);
- drawcircball(GL_LINE_LOOP, vec, lampsize, imat);
+ drawcircball(GL_LINE_LOOP, vec, lampsize/2, imat);
glDisable(GL_BLEND);
- drawcircball(GL_POLYGON, vec, lampsize, imat);
+ drawcircball(GL_POLYGON, vec, lampsize/2, imat);
/* restore */
if(ob->id.us>1)
@@ -3859,14 +3858,12 @@ void draw_object(Base *base)
/* object centers, need to be drawn in viewmat space for speed, but OK for picking select */
if((G.f & (G_VERTEXPAINT|G_FACESELECT|G_TEXTUREPAINT|G_WEIGHTPAINT))==0) {
- if(ob->type!=OB_LAMP) {
if((G.scene->basact)==base)
drawcentercircle(ob->obmat[3], ACTIVE, ob->id.lib || ob->id.us>1);
else if(base->flag & SELECT)
drawcentercircle(ob->obmat[3], SELECT, ob->id.lib || ob->id.us>1);
else if(empty_object || (G.vd->flag & V3D_DRAW_CENTERS))
drawcentercircle(ob->obmat[3], DESELECT, ob->id.lib || ob->id.us>1);
- }
}
if((G.f & (G_PICKSEL))==0) {