diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-06 18:00:28 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-06 18:00:28 +0400 |
commit | 7224513f578e3fbc5b10200ea7266054de802da7 (patch) | |
tree | 7fe0b58719c7bc715976b3e5f1445780633d735c /source/blender | |
parent | 2a4ee23a2559a3b6b7d443ae706a567092d5da7d (diff) |
Fix crash rendering material with "Face Textures" option.
Example file: lib/tests/materials/crystal_cube.blend
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/render/intern/source/imagetexture.c | 4 | ||||
-rw-r--r-- | source/blender/render/intern/source/render_texture.c | 1 |
2 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index 8bb44918fb6..65976668502 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -224,7 +224,7 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResul } /* keep this before interpolation [#29761] */ - if ((tex->imaflag & TEX_USEALPHA) && (tex->ima->flag & IMA_IGNORE_ALPHA) == 0) { + if ((tex->imaflag & TEX_USEALPHA) && (ima->flag & IMA_IGNORE_ALPHA) == 0) { if ((tex->imaflag & TEX_CALCALPHA) == 0) { texres->talpha = TRUE; } @@ -1526,7 +1526,7 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const /* mipmap test */ image_mipmap_test(tex, ibuf); - if ((tex->imaflag & TEX_USEALPHA) && (tex->ima->flag & IMA_IGNORE_ALPHA) == 0) { + if ((tex->imaflag & TEX_USEALPHA) && (ima->flag & IMA_IGNORE_ALPHA) == 0) { if ((tex->imaflag & TEX_CALCALPHA) == 0) { texres->talpha = TRUE; } diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 48a64822aed..837dfb3d8dd 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -3475,6 +3475,7 @@ void render_realtime_texture(ShadeInput *shi, Image *ima) tex= &imatex[shi->thread]; tex->iuser.ok= ima->ok; + tex->ima = ima; texvec[0]= 0.5f+0.5f*suv->uv[0]; texvec[1]= 0.5f+0.5f*suv->uv[1]; |