diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-10-29 20:26:18 +0400 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-10-29 20:26:18 +0400 |
commit | f139377a1a096582e5a7367696f307b1de7b8026 (patch) | |
tree | daeb9b0e6a55e8f65ec6accf8e1471ee61ab67f6 /source/blender | |
parent | c75b6c854cd1c7c7a63e2bcd9fa48eeed7039a09 (diff) |
Complete fix for [#33002] Wrong vertex color.
Appart from the color glitch, there was several problems with vpaint:
* "fast_update" mode was never on, because of wrong testing code;
* drawing refresh during stroke in "fast_update" (i.e. no dm rebuild) mode was broken in VBO mode, because updated (tess data) mcol wasn't moved to colors GPUBuffer.
Solved the later point by adding a new DM_DIRTY_MCOL_UPDATE_DRAW flag to DerivedMesh dirty var, which is set each time vpaint stroke directly update me->mcol, and forces GPU_color_setup() to refresh the gpu's colors buffer.
Also got rid of the uggly GPU_color3_upload(), which basically did the same thing, but with an additional intermediate buffer !
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 5 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/cdderivedmesh.c | 22 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 80 | ||||
-rw-r--r-- | source/blender/gpu/GPU_buffers.h | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 52 |
5 files changed, 69 insertions, 92 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index fa9223ba6e2..738d9101e8e 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -148,6 +148,11 @@ typedef enum DMDrawFlag { typedef enum DMDirtyFlag { /* dm has valid tessellated faces, but tessellated CDDATA need to be updated. */ DM_DIRTY_TESS_CDLAYERS = 1 << 0, + /* One of the MCOL layers have been updated, force updating of GPUDrawObject's colors buffer. + * This is necessary with modern, VBO draw code, as e.g. in vpaint mode me->mcol may be updated + * without actually rebuilding dm (hence by defautl keeping same GPUDrawObject, and same colors + * buffer, which prevents update during a stroke!). */ + DM_DIRTY_MCOL_UPDATE_DRAW = 1 << 1, } DMDirtyFlag; typedef struct DerivedMesh DerivedMesh; diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 1f02ad1ea5a..1415d18b62c 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -617,7 +617,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm, MCol *realcol = dm->getTessFaceDataArray(dm, CD_TEXTURE_MCOL); float *nors = dm->getTessFaceDataArray(dm, CD_NORMAL); MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE); - int i, j, orig, *index = DM_get_tessface_data_layer(dm, CD_ORIGINDEX); + int i, orig, *index = DM_get_tessface_data_layer(dm, CD_ORIGINDEX); int startFace = 0 /*, lastFlag = 0xdeadbeef */ /* UNUSED */; MCol *mcol = dm->getTessFaceDataArray(dm, CD_PREVIEW_MCOL); if (!mcol) @@ -717,23 +717,6 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm, if (col != 0) #endif - { - unsigned char *colors = MEM_mallocN(dm->getNumTessFaces(dm) * 4 * 3 * sizeof(unsigned char), "cdDM_drawFacesTex_common"); - for (i = 0; i < dm->getNumTessFaces(dm); i++) { - for (j = 0; j < 4; j++) { - /* bgr -> rgb is intentional (and stupid), but how its stored internally */ - colors[i * 12 + j * 3] = col[i * 4 + j].b; - colors[i * 12 + j * 3 + 1] = col[i * 4 + j].g; - colors[i * 12 + j * 3 + 2] = col[i * 4 + j].r; - } - } - GPU_color3_upload(dm, colors); - MEM_freeN(colors); - if (realcol) - dm->drawObject->colType = CD_TEXTURE_MCOL; - else if (mcol) - dm->drawObject->colType = CD_MCOL; - } GPU_color_setup(dm); } @@ -908,8 +891,9 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int prevstart = 0; GPU_vertex_setup(dm); GPU_normal_setup(dm); - if (useColors && mc) + if (useColors && mc) { GPU_color_setup(dm); + } if (!GPU_buffer_legacy(dm)) { int tottri = dm->drawObject->tot_triangle_point / 3; glShadeModel(GL_SMOOTH); diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 1fdbdd10d6d..0846dc6d89e 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -79,6 +79,7 @@ #include "WM_api.h" #include "WM_types.h" +#include "GPU_buffers.h" #include "ED_armature.h" #include "ED_mesh.h" @@ -106,18 +107,40 @@ static int vertex_paint_use_fast_update_check(Object *ob) /* if the polygons from the mesh and the 'derivedFinal' match * we can assume that no modifiers are applied and that its worth adding tessellated faces * so 'vertex_paint_use_fast_update_check()' returns TRUE */ -static int vertex_paint_use_tessface_check(Object *ob) +static int vertex_paint_use_tessface_check(Object *ob, Mesh *me) { DerivedMesh *dm = ob->derivedFinal; - if (dm) { - Mesh *me = BKE_mesh_from_object(ob); - return (me->mpoly == CustomData_get_layer(&dm->faceData, CD_MPOLY)); + if (me && dm) { + return (me->mpoly == CustomData_get_layer(&dm->polyData, CD_MPOLY)); } return FALSE; } +static void update_tessface_data(Object *ob, Mesh *me) +{ + if (vertex_paint_use_tessface_check(ob, me)) { + /* assume if these exist, that they are up to date & valid */ + if (!me->mcol || !me->mface) { + /* should always be true */ + /* XXX Why this clearing? tessface_calc will reset it anyway! */ +/* if (me->mcol) {*/ +/* memset(me->mcol, 255, 4 * sizeof(MCol) * me->totface);*/ +/* }*/ + + /* create tessfaces because they will be used for drawing & fast updates */ + BKE_mesh_tessface_calc(me); /* does own call to update pointers */ + } + } + else { + if (me->totface) { + /* this wont be used, theres no need to keep it */ + BKE_mesh_tessface_clear(me); + } + } + +} /* polling - retrieve whether cursor should be set or operator should be done */ /* Returns true if vertex paint mode is active */ @@ -331,24 +354,7 @@ static void make_vertexcol(Object *ob) /* single ob */ mesh_update_customdata_pointers(me, TRUE); } - if (vertex_paint_use_tessface_check(ob)) { - /* assume if these exist, that they are up to date & valid */ - if (!me->mcol || !me->mface) { - /* should always be true */ - if (me->mcol) { - memset(me->mcol, 255, 4 * sizeof(MCol) * me->totface); - } - - /* create tessfaces because they will be used for drawing & fast updates */ - BKE_mesh_tessface_calc(me); /* does own call to update pointers */ - } - } - else { - if (me->totface) { - /* this wont be used, theres no need to keep it */ - BKE_mesh_tessface_clear(me); - } - } + update_tessface_data(ob, me); //if (shade) // shadeMeshMCol(scene, ob, me); @@ -2600,7 +2606,12 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const fl make_vertexcol(ob); if (me->mloopcol == NULL) return OPERATOR_CANCELLED; - + + /* Update tessface data if needed + * Added here too because e.g. switching to/from edit mode would remove tessface data, + * yet "fast_update" could still be used! */ + update_tessface_data(ob, me); + /* make mode data storage */ vpd = MEM_callocN(sizeof(struct VPaintData), "VPaintData"); paint_stroke_set_mode_data(stroke, vpd); @@ -2616,9 +2627,11 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const fl if (vertex_paint_use_fast_update_check(ob)) { vpaint_build_poly_facemap(vpd, me); vpd->use_fast_update = TRUE; +/* printf("Fast update!\n");*/ } else { vpd->use_fast_update = FALSE; +/* printf("No fast update!\n");*/ } /* for filtering */ @@ -2699,11 +2712,18 @@ static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Object *ob, ml = me->mloop + mpoly->loopstart; mlc = me->mloopcol + mpoly->loopstart; for (j = 0; j < mpoly->totloop; j++, ml++, mlc++) { - if (ml->v == mf->v1) { MESH_MLOOPCOL_TO_MCOL(mlc, mc + 0); } - else if (ml->v == mf->v2) { MESH_MLOOPCOL_TO_MCOL(mlc, mc + 1); } - else if (ml->v == mf->v3) { MESH_MLOOPCOL_TO_MCOL(mlc, mc + 2); } - else if (mf->v4 && ml->v == mf->v4) { MESH_MLOOPCOL_TO_MCOL(mlc, mc + 3); } - + if (ml->v == mf->v1) { + MESH_MLOOPCOL_TO_MCOL(mlc, mc + 0); + } + else if (ml->v == mf->v2) { + MESH_MLOOPCOL_TO_MCOL(mlc, mc + 1); + } + else if (ml->v == mf->v3) { + MESH_MLOOPCOL_TO_MCOL(mlc, mc + 2); + } + else if (mf->v4 && ml->v == mf->v4) { + MESH_MLOOPCOL_TO_MCOL(mlc, mc + 3); + } } } } @@ -2784,6 +2804,10 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P * avoid this if we can! */ DAG_id_tag_update(ob->data, 0); } + else if (!GPU_buffer_legacy(ob->derivedFinal)) { + /* If using new VBO drawing, mark mcol as dirty to force colors gpu buffer refresh! */ + ob->derivedFinal->dirty |= DM_DIRTY_MCOL_UPDATE_DRAW; + } } static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke) diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h index de83a717bce..f9183afd3ef 100644 --- a/source/blender/gpu/GPU_buffers.h +++ b/source/blender/gpu/GPU_buffers.h @@ -141,8 +141,6 @@ void *GPU_buffer_lock( GPUBuffer *buffer ); void *GPU_buffer_lock_stream( GPUBuffer *buffer ); void GPU_buffer_unlock( GPUBuffer *buffer ); -/* upload three unsigned chars, representing RGB colors, for each vertex. Resets dm->drawObject->colType to -1 */ -void GPU_color3_upload(struct DerivedMesh *dm, unsigned char *data ); /* switch color rendering on=1/off=0 */ void GPU_color_switch( int mode ); diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 3f04de91900..98a25ebe769 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -708,34 +708,6 @@ static void GPU_buffer_copy_uv(DerivedMesh *dm, float *varray, int *index, int * } } - -static void GPU_buffer_copy_color3(DerivedMesh *dm, float *varray_, int *index, int *mat_orig_to_new, void *user) -{ - int i, totface; - char *varray = (char *)varray_; - char *mcol = (char *)user; - MFace *f = dm->getTessFaceArray(dm); - - totface = dm->getNumTessFaces(dm); - for (i = 0; i < totface; i++, f++) { - int start = index[mat_orig_to_new[f->mat_nr]]; - - /* v1 v2 v3 */ - copy_v3_v3_char(&varray[start], &mcol[i * 12]); - copy_v3_v3_char(&varray[start + 3], &mcol[i * 12 + 3]); - copy_v3_v3_char(&varray[start + 6], &mcol[i * 12 + 6]); - index[mat_orig_to_new[f->mat_nr]] += 9; - - if (f->v4) { - /* v3 v4 v1 */ - copy_v3_v3_char(&varray[start + 9], &mcol[i * 12 + 6]); - copy_v3_v3_char(&varray[start + 12], &mcol[i * 12 + 9]); - copy_v3_v3_char(&varray[start + 15], &mcol[i * 12]); - index[mat_orig_to_new[f->mat_nr]] += 9; - } - } -} - static void copy_mcol_uc3(unsigned char *v, unsigned char *col) { v[0] = col[3]; @@ -944,7 +916,7 @@ static GPUBuffer *gpu_buffer_setup_type(DerivedMesh *dm, GPUBufferType type) static GPUBuffer *gpu_buffer_setup_common(DerivedMesh *dm, GPUBufferType type) { GPUBuffer **buf; - + if (!dm->drawObject) dm->drawObject = GPU_drawobject_new(dm); @@ -1008,6 +980,14 @@ void GPU_uv_setup(DerivedMesh *dm) void GPU_color_setup(DerivedMesh *dm) { + /* In paint mode, dm may stay the same during stroke, however we still want to update colors! */ + if ((dm->dirty & DM_DIRTY_MCOL_UPDATE_DRAW) && dm->drawObject) { + GPUBuffer **buf = gpu_drawobject_buffer_from_type(dm->drawObject, GPU_BUFFER_COLOR); + GPU_buffer_free(*buf); + *buf = NULL; + } + dm->dirty &= ~DM_DIRTY_MCOL_UPDATE_DRAW; + if (!gpu_buffer_setup_common(dm, GPU_BUFFER_COLOR)) return; @@ -1168,20 +1148,6 @@ void GPU_buffer_unbind(void) glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); } -/* confusion: code in cdderivedmesh calls both GPU_color_setup and - * GPU_color3_upload; both of these set the `colors' buffer, so seems - * like it will just needlessly overwrite? --nicholas */ -void GPU_color3_upload(DerivedMesh *dm, unsigned char *data) -{ - if (dm->drawObject == 0) - dm->drawObject = GPU_drawobject_new(dm); - GPU_buffer_free(dm->drawObject->colors); - - dm->drawObject->colors = gpu_buffer_setup(dm, dm->drawObject, 3, - sizeof(char) * 3 * dm->drawObject->tot_triangle_point, - GL_ARRAY_BUFFER_ARB, data, GPU_buffer_copy_color3); -} - void GPU_color_switch(int mode) { if (mode) { |